I 38233500 int __cdecl SDL_main(int,char *[]): Starting OpenApoc "v0_1_451_g64fc0162" I 38838500 __cdecl OpenApoc::FrameworkPrivate::FrameworkPrivate(void): Set thread pool size to reported HW concurrency of 8 I 44183300 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Starting framework I 87958400 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Loading config I 91164200 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Setting up locale "" I 91233300 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "./data/languages" to language path I 91254700 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "./data/cd.iso/languages" to language path I 91273700 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "paedia_string" to translation domains I 91290200 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "ufo_string" to translation domains I 132469000 __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Locale info: Name "en_US.UTF-8" language "en" country "US" variant "" encoding "utf-8" utf8:true I 132515400 __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Registering external archivers... I 132765300 __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Resource dir "./data" mounted to "/" I 598658300 __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Resource dir "./data/cd.iso" mounted to "/" I 599022500 __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Setting write directory to "C:\Users\gudog\AppData\Roaming\OpenApoc\OpenApoc\" I 599324500 __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image loader lodepng I 599342000 __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image loader pcx I 599359900 __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image writer lodepng I 599379600 __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised sample loader raw I 599394100 __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised music loader raw I 600040200 void __cdecl OpenApoc::DataImpl::readAliasFile(const class OpenApoc::UString &): Reading aliases from "aliases/graphics.alias" I 600674700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "aliases/graphics.alias" from "./data/aliases/graphics.alias" I 601131400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "music" from "./data/cd.iso/music" I 601260000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Failed to find "filedoesntexist" I 601280300 void __cdecl OpenApoc::Framework::displayInitialise(void): Init display I 1845067200 void __cdecl OpenApoc::Framework::displayInitialise(void): Created OpenGL context, parameters: I 1845117900 void __cdecl OpenApoc::Framework::displayInitialise(void): Context profile: Unknown I 1845166100 void __cdecl OpenApoc::Framework::displayInitialise(void): Context version: 3.0 I 1845436900 void __cdecl OpenApoc::Framework::displayInitialise(void): RGBA bits: 8-8-8-8 I 1845920000 bool __cdecl gles_wrap::Gles3::supported(bool,class std::basic_string,class std::allocator >): GL_EXTENSIONS: "GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control " I 1846162000 class OpenApoc::Renderer *__cdecl OpenApoc::`anonymous-namespace'::OGLES30RendererFactory::create(void): Using OpenGL ES3 compatibility I 1846250600 bool __cdecl gles_wrap::Gles3::supported(bool,class std::basic_string,class std::allocator >): GL_EXTENSIONS: "GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control " I 1849095000 __cdecl gles_wrap::Gles3::KhrDebug::KhrDebug(const class gles_wrap::Gles3 *): Extension GL_KHR_debug supported I 1898936600 __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::OGLES30Renderer(void): Viewport {0,0,1920,1080} I 1899295100 __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::OGLES30Renderer(void): Set spritesheet size to {4096,4096} I 1899344500 void __cdecl OpenApoc::Framework::displayInitialise(void): Using renderer: GLES30 Renderer I 1899438800 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/tacdata/tactical.pal" as it doesn't look like a .pcx I 1900191100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 1900392600 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 1901058300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 1901177300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I 1901785600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 1901827100 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/tacdata/tactical.pal" size 768 too small for PCX header + palette I 1901867000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/tacdata/tactical.pal" I 1902075900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 1902169600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/tacdata/tactical.pal" as RAW palette I 1902405800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/mouse.dat" from "./data/cd.iso/xcom3/tacdata/mouse.dat" I 1902870200 void __cdecl OpenApoc::Framework::audioInitialise(void): Initialise Audio W 1902913600 class OpenApoc::SoundBackend *__cdecl `anonymous-namespace'::SDLRawBackendFactory::create(void): Creating SDLRaw sound backend (Might have issues!) I 1932140900 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Current audio driver: wasapi W 1932174300 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Changing audio drivers is not currently implemented! I 1939685500 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Number of audio devices: 2 I 1939713100 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Device 0: Speakers (Sound Blaster Audigy 5/Rx) I 1939730100 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Device 1: SPDIF Out (Sound Blaster Audigy 5/Rx) W 1939744700 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Selecting audio devices not currently implemented! Selecting first available device. I 1945289100 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Using audio device: Speakers (Sound Blaster Audigy 5/Rx) W 1970736800 __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Audio output format: Channels 2, format: signed float LE 32bit, freq 22050, samples 492 I 1977678300 void __cdecl OpenApoc::Framework::audioInitialise(void): Using sound backend SDLRaw I 1977767000 void __cdecl OpenApoc::Framework::run(class std::shared_ptr): Program loop started I 1977792500 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_06.dat" as it doesn't look like a .pcx I 1978022800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_06.dat" from "./data/cd.iso/xcom3/ufodata/pal_06.dat" I 1978086300 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_06.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 1978316900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_06.dat" from "./data/cd.iso/xcom3/ufodata/pal_06.dat" I 1978359000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_06.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I 1978549400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_06.dat" from "./data/cd.iso/xcom3/ufodata/pal_06.dat" I 1978590400 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/ufodata/pal_06.dat" size 768 too small for PCX header + palette I 1978628800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_06.dat" I 1978817600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_06.dat" from "./data/cd.iso/xcom3/ufodata/pal_06.dat" I 1978883700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_06.dat" as RAW palette I 1985622800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/smk/intro1.smk" from "./data/cd.iso/xcom3/smk/intro1.smk" I 2103377700 bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Read 11213672 bytes from video I 2163232100 bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Successfully created SMK context I 2163317200 bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Video frame count 1069, ns per frame = 83330000 (USF: 83330.000000) I 2163346500 bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Video frame size {320,200} I 2163376200 bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Audio track: channels 2 depth 16 rate 22050 I 2163460600 __cdecl OpenApoc::VideoScreen::VideoScreen(const class OpenApoc::UString &,class std::shared_ptr): Scaling video from {320,200} to {1728,1080} I 2164035400 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 95552 samples bytes, 23888 samples I 2164057200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 0 I 2164089500 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,77F,32B,0D0 I 2164135600 void __cdecl `anonymous-namespace'::SDLRawBackend::playMusic(class std::function,void *): Playing music on SDL backend I 2165350000 void __cdecl OpenApoc::`anonymous-namespace'::Spritesheet::addSprite(class std::shared_ptr): Creating spritesheet page 0 I 2167223700 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 1 I 2167294000 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max textured buffers: 1 I 2268694900 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 2268741600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 1 I 2427392600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 2427475500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 2 I 2428005800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 2428094200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 3 I 2504669900 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 2504753800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 4 I 2587303100 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 2587371300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 5 I 2670589500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 2670640800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 6 I 2755340400 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 2755391300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 7 I 2838594400 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 2838691500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 8 I 2920989600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 2921032000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 9 I 3004190200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3004237100 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 10 I 3087550600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3087593300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 11 I 3172367100 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 3172455500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 12 I 3255851600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3255986600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 13 I 3344751000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 3344789000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 14 I 3421421400 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3421463600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 15 I 3505747300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3505793000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 16 I 3588927800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 3588965000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 17 I 3670968500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3671016800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 18 I 3754358000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 3754409200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 19 I 3837606800 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 3837653100 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 20 I 3921099100 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 3921136900 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 21 I 4004507000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 4004553900 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 22 I 4088024300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 4088074200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 23 I 4172573600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 4172671300 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 24 I 4256526000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 4256612600 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 25 I 4337910000 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I 4337951700 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 26 I 4421337200 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I 4421378500 bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 27 I 4455156000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/loading.png" from "./data/ui/loading.png" I 4455301900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I 4456191400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/logo.png" from "./data/ui/logo.png" I 4456939800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/logo.png" size {600,288} - colour mode 6 depth 8 I 4471867400 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max textured buffers: 2 I 4471989700 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "mainmenu" from "forms/mainmenu.form" I 4472879200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/mainmenu.form" from "./data/forms/mainmenu.form" I 4473028400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_MAINMENU" has 0 subcontrols (638, 298, 644, 484) I 4473073700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 4473349400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/titles.pcx" from "./data/cd.iso/xcom3/ufodata/titles.pcx" I 4475158400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/titles.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 4475389700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/titles.pcx" from "./data/cd.iso/xcom3/ufodata/titles.pcx" I 4485329700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 32) I 4485401500 class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "bigfont" from "fonts/bigfont.font" I 4487804600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/bigfont.font" from "./data/fonts/bigfont.font" I 4489329400 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "ui/ui_palette.png" as it doesn't look like a .pcx I 4490121500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/ui_palette.png" from "./data/ui/ui_palette.png" I 4490270200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "ui/ui_palette.png" as PNG palette I 4490932700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/bigfont_new.dat" from "./data/fonts/bigfont_new.dat" I 4500269500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/smalfont_new.dat" from "./data/fonts/smalfont_new.dat" I 4510077600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VERSION_LABEL" has 0 subcontrols (0, 0, 640, 16) I 4510111000 class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "smallset" from "fonts/smallset.font" I 4510840800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/smallset.font" from "./data/fonts/smallset.font" I 4512225500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/smallset_new.dat" from "./data/fonts/smallset_new.dat" I 4522308400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/intrface/button1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/intrface/button1.raw" I 4523086700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/textbuttonback.png" from "./data/ui/textbuttonback.png" I 4523228600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/textbuttonback.png" size {64,64} - colour mode 2 depth 8 I 4523610100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_NEWGAME" has 0 subcontrols (172, 190, 300, 32) I 4523632400 class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "smalfont" from "fonts/smalfont.font" I 4524304400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "fonts/smalfont.font" from "./data/fonts/smalfont.font" I 4529048100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LOADGAME" has 0 subcontrols (172, 240, 300, 32) I 4529088100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OPTIONS" has 0 subcontrols (172, 290, 300, 32) I 4529122200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (172, 340, 300, 32) I 4529155500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DEBUG" has 0 subcontrols (172, 390, 300, 32) I 4529525800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "music" from "./data/cd.iso/music" I 4529800300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "music" from "./data/cd.iso/music" I 4530157100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "music" from "./data/cd.iso/music" I 4530180200 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 4530198600 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 4552335200 void __cdecl `anonymous-namespace'::SDLRawBackend::playMusic(class std::function,void *): Playing music on SDL backend I 4555902100 void __cdecl OpenApoc::`anonymous-namespace'::Spritesheet::addSprite(class std::shared_ptr): Creating spritesheet page 0 I 4579350500 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 7 I 4579397900 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max textured buffers: 21 I 4579414800 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max coloured buffers: 32 I 5788865500 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1184 to 9472 bytes I 5789017800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 5904327800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "savemenu" from "forms/savemenu.form" I 5905082900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/savemenu.form" from "./data/forms/savemenu.form" I 5905277100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_SAVEMENU" has 0 subcontrols (638, 298, 644, 484) I 5905311200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 5905508200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/savegame.pcx" from "./data/cd.iso/xcom3/ufodata/savegame.pcx" I 5907183600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/savegame.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 5907394800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/savegame.pcx" from "./data/cd.iso/xcom3/ufodata/savegame.pcx" I 5917607700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 5917852800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/textbeep.raw" from "./data/cd.iso/xcom3/rawsound/extra/textbeep.raw" I 5918100600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.pck" from "./data/cd.iso/xcom3/ufodata/newbut.pck" I 5918267300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.tab" from "./data/cd.iso/xcom3/ufodata/newbut.tab" I 5918308900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/newbut.tab" with tab multiplier 4 I 5923202500 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "ui/menuopt.pal" as it doesn't look like a .pcx I 5923874800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 5923958100 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 5924557400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 5924622800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I 5925205500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 5925280400 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/ui/menuopt.pal" size 768 too small for PCX header + palette I 5925318000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "ui/menuopt.pal" I 5925910200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 5925994600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "ui/menuopt.pal" as RAW palette I 5926034100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SCROLL_LISTPOSITION" has 0 subcontrols (550, 90, 16, 330) I 5926075500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_OPTIONS" has 0 subcontrols (40, 100, 505, 310) I 5926108100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "EXISTING_SAVE_SLOT" has 0 subcontrols (0, 0, 505, 30) I 5926143600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 505, 30) I 5926174300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXTEDIT_SAVE_NAME" has 0 subcontrols (110, 0, 505, 30) I 5926204800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_NAME" has 0 subcontrols (110, 0, 505, 30) I 5926239800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_TIME" has 0 subcontrols (5, 0, 505, 30) I 5926274000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_DIFFICULTY" has 0 subcontrols (300, 0, 505, 30) I 5926305800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_INGAME_DAY" has 0 subcontrols (400, 0, 505, 30) I 5926337500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_INGAME_TIME" has 0 subcontrols (450, 0, 505, 30) I 5926368500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NEW_SAVE_SLOT" has 0 subcontrols (0, 0, 505, 30) I 5926404400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 505, 30) I 5926438100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXTEDIT_SAVE_NAME" has 0 subcontrols (110, 0, 505, 30) I 5926469800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_NAME" has 0 subcontrols (0, 0, 505, 30) I 5926504600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (604, 446, 35, 34) I 5926523400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 5926582900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_SAVEGAME" has 0 subcontrols (20, 0, 600, 36) I 5926616800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_LOADGAME" has 0 subcontrols (20, 0, 600, 36) I 5926649000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_DELETEGAME" has 0 subcontrols (20, 0, 600, 36) I 8822443200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 8937890500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "options" from "forms/options.form" I 8938650200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/options.form" from "./data/forms/options.form" I 8938785900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_OPTIONSMENU" has 0 subcontrols (640, 300, 640, 480) I 8938817400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 8939030700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/message.pcx" from "./data/cd.iso/xcom3/ufodata/message.pcx" I 8941041800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/message.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 8941246300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/message.pcx" from "./data/cd.iso/xcom3/ufodata/message.pcx" I 8950699400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (113, 0, 420, 32) I 8950751900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL" has 0 subcontrols (553, 82, 26, 356) I 8950783100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_OPTIONS" has 0 subcontrols (28, 74, 510, 375) I 8950817500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_UP" has 0 subcontrols (555, 58, 22, 21) I 8950836700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 8950902600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_DOWN" has 0 subcontrols (555, 441, 22, 21) I 8950920200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 8951009100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 40, 40) I 8951026100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 9186284000 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 145 I 9186325600 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max textured buffers: 325 I 9186344700 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max coloured buffers: 132 I 13275286800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 13355877500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "difficultymenu" from "forms/difficultymenu.form" I 13358086500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/difficultymenu.form" from "./data/forms/difficultymenu.form" I 13358425700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_DIFFICULTYMENU" has 0 subcontrols (638, 298, 644, 484) I 13358540600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 13358635100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 32) I 13358743200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DIFFICULTY1" has 0 subcontrols (172, 190, 300, 32) I 13358839900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DIFFICULTY2" has 0 subcontrols (172, 240, 300, 32) I 13358930800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DIFFICULTY3" has 0 subcontrols (172, 290, 300, 32) I 13359051600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DIFFICULTY4" has 0 subcontrols (172, 340, 300, 32) I 13359146900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DIFFICULTY5" has 0 subcontrols (172, 390, 300, 32) I 14088303300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 14172195800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6275 bytes for file "checksum.xml" in zip "./data/gamestate_common" I 14172335700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/loading.png" from "./data/ui/loading.png" I 14172480600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I 14172495400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/gamestate_common" I 14172550700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13794 bytes for file "gamestate.xml" in zip "./data/gamestate_common" I 14172745900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate.xml" matches "CRC" checksum "14e454fe" I 14172808200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate.xml" I 14172836600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 446627 bytes for file "gamestate/vehicle_types.xml" in zip "./data/gamestate_common" I 14173324400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/logo.png" from "./data/ui/logo.png" I 14174025200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/logo.png" size {600,288} - colour mode 6 depth 8 I 14175782300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_types.xml" matches "CRC" checksum "ae4beee6" I 14177702800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/vehicle_types.xml" I 14180878400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.pck" from "./data/cd.iso/xcom3/ufodata/vs_icon.pck" I 14181060500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.tab" from "./data/cd.iso/xcom3/ufodata/vs_icon.tab" I 14181109800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I 14184556600 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_01.dat" as it doesn't look like a .pcx I 14184749600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 14184797000 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 14184999000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 14185054900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I 14185557500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 14185671700 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/ufodata/pal_01.dat" size 768 too small for PCX header + palette I 14185776700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_01.dat" I 14186255100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 14186437300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_01.dat" as RAW palette I 14187097900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/saucer.pck" from "./data/cd.iso/xcom3/ufodata/saucer.pck" I 14187594800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/saucer.tab" from "./data/cd.iso/xcom3/ufodata/saucer.tab" I 14187694300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/saucer.tab" with tab multiplier 4 I 14236598800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/shadow.tab" from "./data/cd.iso/xcom3/ufodata/shadow.tab" I 14237086400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/shadow.pck" from "./data/cd.iso/xcom3/ufodata/shadow.pck" I 14241803200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 106 images I 14242237200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/loftemps.dat" from "./data/cd.iso/xcom3/ufodata/loftemps.dat" I 14242403300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/loftemps.tab" from "./data/cd.iso/xcom3/ufodata/loftemps.tab" I 14242475600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242514100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242551600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242588600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242625500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242668100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242761600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242801200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242837600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242873900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242910800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242946800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14242982700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243018600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243055300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243091500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243127600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243167400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243203600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243239500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243276500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243312400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243348100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243384100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243420200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243456100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243492000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243527900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243565700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243603200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243639400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243699900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243737400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243773600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243813000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243852300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243891200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243929900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14243967600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244003600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244039600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244076900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244115800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244157400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244195600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244231700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244267600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244303400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244339100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244374900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244410700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244446600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244482400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244518300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244554000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244589900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244625700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244671300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244718600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244755100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244791100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244827100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244863000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244898900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244936100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14244972300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245008200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245047400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245084600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245120900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245173300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245212100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245247900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245283700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245319400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245355200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245391100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245426900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245462800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245498600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245534500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245570400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245606500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245642400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245696500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245733100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245769100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245805100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245842900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245903100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245949600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14245987300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246023700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246060200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246096500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246138200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246179800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246216500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246255200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246292800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246328800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246364800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246400600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246436400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246472300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246508000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246543800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246579500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246615300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246651000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246705200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246741700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246777600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246813500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246849200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246885200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246921500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246957300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14246994200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247030000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247065800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247101500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247137200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247174300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247212500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247248500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247284200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247330100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247372200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247409300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247445200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247480900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247516600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247552300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247588300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247624000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247659900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247704600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247740900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247776900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247812900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247849400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247892800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247938100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14247980100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248016900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248053000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248089100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248125000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248160900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 14248250300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {64,64} I 14248300900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,64} I 14259469500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vannihil.pcx" from "./data/cd.iso/xcom3/ufodata/vannihil.pcx" I 14261136900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vannihil.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14261368300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vannihil.pcx" from "./data/cd.iso/xcom3/ufodata/vannihil.pcx" I 14270442300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/bigveh.pck" from "./data/cd.iso/xcom3/ufodata/bigveh.pck" I 14270622400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/bigveh.tab" from "./data/cd.iso/xcom3/ufodata/bigveh.tab" I 14270669800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/bigveh.tab" with tab multiplier 4 I 14272914600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/smalveh.pck" from "./data/cd.iso/xcom3/ufodata/smalveh.pck" I 14273083000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/smalveh.tab" from "./data/cd.iso/xcom3/ufodata/smalveh.tab" I 14273120500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/smalveh.tab" with tab multiplier 4 I 14274657900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/researc2.pcx" from "./data/cd.iso/xcom3/ufodata/researc2.pcx" I 14274872800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/researc2.pcx" as PCX palette I 14278628700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vehicle.pck" from "./data/cd.iso/xcom3/ufodata/vehicle.pck" I 14279123600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vehicle.tab" from "./data/cd.iso/xcom3/ufodata/vehicle.tab" I 14279427000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vehicle.tab" with tab multiplier 4 I 14283049300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbiotran.pcx" from "./data/cd.iso/xcom3/ufodata/vbiotran.pcx" I 14284587700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vbiotran.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14284785500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbiotran.pcx" from "./data/cd.iso/xcom3/ufodata/vbiotran.pcx" I 14294573300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbikgrnd.pcx" from "./data/cd.iso/xcom3/ufodata/vbikgrnd.pcx" I 14295921700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vbikgrnd.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14296142300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbikgrnd.pcx" from "./data/cd.iso/xcom3/ufodata/vbikgrnd.pcx" I 14307425100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151n.png" from "./data/city/loftemps-151n.png" I 14307510700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151n.png" size {32,32} - colour mode 4 depth 8 I 14308309600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151e.png" from "./data/city/loftemps-151e.png" I 14308446000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151e.png" size {32,32} - colour mode 4 depth 8 I 14309144100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151s.png" from "./data/city/loftemps-151s.png" I 14309208700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151s.png" size {32,32} - colour mode 4 depth 8 I 14309910600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151w.png" from "./data/city/loftemps-151w.png" I 14309970700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151w.png" size {32,32} - colour mode 4 depth 8 I 14311509500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vdimprob.pcx" from "./data/cd.iso/xcom3/ufodata/vdimprob.pcx" I 14312981600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vdimprob.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14313185200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vdimprob.pcx" from "./data/cd.iso/xcom3/ufodata/vdimprob.pcx" I 14320851400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vexplore.pcx" from "./data/cd.iso/xcom3/ufodata/vexplore.pcx" I 14324976700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vexplore.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14325212300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vexplore.pcx" from "./data/cd.iso/xcom3/ufodata/vexplore.pcx" I 14331970900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vtank.pcx" from "./data/cd.iso/xcom3/ufodata/vtank.pcx" I 14335836400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vtank.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14336567100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vtank.pcx" from "./data/cd.iso/xcom3/ufodata/vtank.pcx" I 14345024200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vhawk.pcx" from "./data/cd.iso/xcom3/ufodata/vhawk.pcx" I 14346574900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vhawk.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14346796100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vhawk.pcx" from "./data/cd.iso/xcom3/ufodata/vhawk.pcx" I 14357129800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbikefly.pcx" from "./data/cd.iso/xcom3/ufodata/vbikefly.pcx" I 14358540300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vbikefly.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14358747400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vbikefly.pcx" from "./data/cd.iso/xcom3/ufodata/vbikefly.pcx" I 14367893800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151n.png" from "./data/city/loftemps-151n.png" I 14368071600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151n.png" size {32,32} - colour mode 4 depth 8 I 14368960400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151e.png" from "./data/city/loftemps-151e.png" I 14369014500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151e.png" size {32,32} - colour mode 4 depth 8 I 14369681400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151s.png" from "./data/city/loftemps-151s.png" I 14369735200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151s.png" size {32,32} - colour mode 4 depth 8 I 14370402800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/loftemps-151w.png" from "./data/city/loftemps-151w.png" I 14370459500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151w.png" size {32,32} - colour mode 4 depth 8 I 14370857900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vpheonix.pcx" from "./data/cd.iso/xcom3/ufodata/vpheonix.pcx" I 14372340300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vpheonix.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14372542400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vpheonix.pcx" from "./data/cd.iso/xcom3/ufodata/vpheonix.pcx" I 14384236900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vrtliatr.pcx" from "./data/cd.iso/xcom3/ufodata/vrtliatr.pcx" I 14387891700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vrtliatr.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14388149700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vrtliatr.pcx" from "./data/cd.iso/xcom3/ufodata/vrtliatr.pcx" I 14398481300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vroadwar.pcx" from "./data/cd.iso/xcom3/ufodata/vroadwar.pcx" I 14399943200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vroadwar.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14400191500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vroadwar.pcx" from "./data/cd.iso/xcom3/ufodata/vroadwar.pcx" I 14408344300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vstrfire.pcx" from "./data/cd.iso/xcom3/ufodata/vstrfire.pcx" I 14411039700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vstrfire.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14411254800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vstrfire.pcx" from "./data/cd.iso/xcom3/ufodata/vstrfire.pcx" I 14417749100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vstalapc.pcx" from "./data/cd.iso/xcom3/ufodata/vstalapc.pcx" I 14420739000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/vstalapc.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14421510700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vstalapc.pcx" from "./data/cd.iso/xcom3/ufodata/vstalapc.pcx" I 14430427500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 114664 bytes for file "gamestate/organisations.xml" in zip "./data/gamestate_common" I 14432896500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/organisations.xml" matches "CRC" checksum "033580cc" I 14434191300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/organisations.xml" I 14437704700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 8006 bytes for file "gamestate/facility_types.xml" in zip "./data/gamestate_common" I 14437814900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/facility_types.xml" matches "CRC" checksum "333bb58a" I 14437854800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/facility_types.xml" I 14438168900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pck" from "./data/cd.iso/xcom3/ufodata/base.pck" I 14438389200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.tab" from "./data/cd.iso/xcom3/ufodata/base.tab" I 14438435100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/base.tab" with tab multiplier 4 I 14441314700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pcx" from "./data/cd.iso/xcom3/ufodata/base.pcx" I 14441390200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/base.pcx" as PCX palette I 14442080400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40367 bytes for file "gamestate/doodad_types.xml" in zip "./data/gamestate_common" I 14442347300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/doodad_types.xml" matches "CRC" checksum "dc4360d4" I 14442450400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/doodad_types.xml" I 14442656900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/ptang.pck" from "./data/cd.iso/xcom3/ufodata/ptang.pck" I 14442829200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/ptang.tab" from "./data/cd.iso/xcom3/ufodata/ptang.tab" I 14442876100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/ptang.tab" with tab multiplier 4 I 14464769700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/ptang.pck" from "./data/cd.iso/xcom3/tacdata/ptang.pck" I 14464946600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/ptang.tab" from "./data/cd.iso/xcom3/tacdata/ptang.tab" I 14464991000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/ptang.tab" with tab multiplier 4 I 14465253400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/xcom.blk" from "./data/cd.iso/xcom3/tacdata/xcom.blk" I 14473565000 class std::shared_ptr __cdecl OpenApoc::readPckCompression3(class std::basic_istream > &,struct glm::vec<2,unsigned int,0>): Loaded 1034358 bytes of xcom.blk I 14484152500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 48530 bytes for file "gamestate/vehicle_equipment.xml" in zip "./data/gamestate_common" I 14484574300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_equipment.xml" matches "CRC" checksum "7e68d519" I 14484774700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/vehicle_equipment.xml" I 14485060100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vehequip.pck" from "./data/cd.iso/xcom3/ufodata/vehequip.pck" I 14485226100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vehequip.tab" from "./data/cd.iso/xcom3/ufodata/vehequip.tab" I 14485303400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vehequip.tab" with tab multiplier 4 I 14489041700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vhawk.pcx" from "./data/cd.iso/xcom3/ufodata/vhawk.pcx" I 14489257000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/vhawk.pcx" as PCX palette I 14489919300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/mcannon.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/mcannon.raw" I 14490873500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/explosns/explosn1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/explosns/explosn1.raw" I 14492363600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_obs.pck" from "./data/cd.iso/xcom3/ufodata/vs_obs.pck" I 14492854000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_obs.tab" from "./data/cd.iso/xcom3/ufodata/vs_obs.tab" I 14492973100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_obs.tab" with tab multiplier 4 I 14494808700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/repeater.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/repeater.raw" I 14495757000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/airguard.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/airguard.raw" I 14497048000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/bolter.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/bolter.raw" I 14498517600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/dinvrsn1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/dinvrsn1.raw" I 14499595900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/explosns/explosn2.raw" from "./data/cd.iso/xcom3/rawsound/strategc/explosns/explosn2.raw" I 14500019000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/mbspread.raw" from "./data/cd.iso/xcom3/rawsound/extra/mbspread.raw" I 14500733500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/ruptmult.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/ruptmult.raw" I 14501213500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/marsplas.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/marsplas.raw" I 14501617800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/gr_missl.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/gr_missl.raw" I 14502132500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/disrupt3.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/disrupt3.raw" I 14502607900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/janitor.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/janitor.raw" I 14503068000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/justice.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/justice.raw" I 14503574600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/lancer.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/lancer.raw" I 14504057900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/meglaser.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/meglaser.raw" I 14504408600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/disrupt1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/disrupt1.raw" I 14504859400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/mplasma2.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/mplasma2.raw" I 14505275000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/disrupt2.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/disrupt2.raw" I 14506093900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/mars_glm.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/mars_glm.raw" I 14506652400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/multplas.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/multplas.raw" I 14507064000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/marsdef.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/marsdef.raw" I 14507549400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/hellfire.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/hellfire.raw" I 14508357700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/mplasma1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/mplasma1.raw" I 14509233000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/retrib.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/retrib.raw" I 14510449600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/tnkcanon.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/tnkcanon.raw" I 14512324200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/weapons/stasis.raw" from "./data/cd.iso/xcom3/rawsound/strategc/weapons/stasis.raw" I 14512653300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3644 bytes for file "gamestate/vehicle_ammo.xml" in zip "./data/gamestate_common" I 14512740300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_ammo.xml" matches "CRC" checksum "664327fa" I 14512776900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/vehicle_ammo.xml" I 14512838700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 187 bytes for file "gamestate/cities.xml" in zip "./data/gamestate_common" I 14512878400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities.xml" matches "CRC" checksum "33e55070" I 14512907000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities.xml" I 14512935200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 642 bytes for file "gamestate/cities/CITYMAP_ALIEN.xml" in zip "./data/gamestate_common" I 14512989900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN.xml" matches "CRC" checksum "59242603" I 14513013200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_ALIEN.xml" I 14513047000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1057661 bytes for file "gamestate/cities/CITYMAP_ALIEN/tile_types.xml" in zip "./data/gamestate_common" I 14523791900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/tile_types.xml" matches "CRC" checksum "7fdc8614" I 14527329000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_ALIEN/tile_types.xml" I 14527908500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alien.pck" from "./data/cd.iso/xcom3/ufodata/alien.pck" I 14528083900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alien.tab" from "./data/cd.iso/xcom3/ufodata/alien.tab" I 14528215900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/alien.tab" with tab multiplier 4 I 14600526500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alien_s.tab" from "./data/cd.iso/xcom3/ufodata/alien_s.tab" I 14600710500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alien_s.pck" from "./data/cd.iso/xcom3/ufodata/alien_s.pck" I 14603047200 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,4} in 8x8 stratmap image I 14603065700 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,5} in 8x8 stratmap image I 14603086700 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,6} in 8x8 stratmap image I 14603104200 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,7} in 8x8 stratmap image I 14603570200 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {0,8} in 8x8 stratmap image I 14603597600 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {1,8} in 8x8 stratmap image I 14603649600 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {2,8} in 8x8 stratmap image I 14603668600 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {3,8} in 8x8 stratmap image I 14603687000 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I 14603704000 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {5,8} in 8x8 stratmap image I 14603747600 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {0,8} in 8x8 stratmap image I 14603764700 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {1,8} in 8x8 stratmap image I 14603781400 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {2,8} in 8x8 stratmap image I 14603798000 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {3,8} in 8x8 stratmap image I 14603814400 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I 14603838800 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I 14603855200 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {5,8} in 8x8 stratmap image I 14603872600 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {6,8} in 8x8 stratmap image I 14603889100 class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {7,8} in 8x8 stratmap image I 14605260900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 590 images I 14667909900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2231293 bytes for file "gamestate/cities/CITYMAP_ALIEN/initial_tiles.xml" in zip "./data/gamestate_common" I 14686185300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/initial_tiles.xml" matches "CRC" checksum "2405428f" I 14707149000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_ALIEN/initial_tiles.xml" I 14775127500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7286 bytes for file "gamestate/cities/CITYMAP_ALIEN/buildings.xml" in zip "./data/gamestate_common" I 14775279300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/buildings.xml" matches "CRC" checksum "cb058629" I 14775339900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_ALIEN/buildings.xml" I 14775519000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/scenery.xml" not found in zip in zip "./data/gamestate_common" I 14775550700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/doodads.xml" not found in zip in zip "./data/gamestate_common" I 14775567700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/portals.xml" not found in zip in zip "./data/gamestate_common" I 14775584500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/projectiles.xml" not found in zip in zip "./data/gamestate_common" I 14775612500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7187 bytes for file "gamestate/ufo_growth_lists.xml" in zip "./data/gamestate_common" I 14775702600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_growth_lists.xml" matches "CRC" checksum "9f6d57b7" I 14775762200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/ufo_growth_lists.xml" I 14775936300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5816 bytes for file "gamestate/ufo_mission_preference.xml" in zip "./data/gamestate_common" I 14776011300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_mission_preference.xml" matches "CRC" checksum "582b182c" I 14776080000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/ufo_mission_preference.xml" I 14776279000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 15332 bytes for file "gamestate/ufo_incursions.xml" in zip "./data/gamestate_common" I 14776783600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_incursions.xml" matches "CRC" checksum "773c0bcb" I 14777030000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/ufo_incursions.xml" I 14777723500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6494 bytes for file "gamestate/base_layouts.xml" in zip "./data/gamestate_common" I 14778005500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/base_layouts.xml" matches "CRC" checksum "cdfa5dc2" I 14778216700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/base_layouts.xml" I 14781535600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/player_bases.xml" not found in zip in zip "./data/gamestate_common" I 14781561100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicles.xml" not found in zip in zip "./data/gamestate_common" I 14781589600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 142931 bytes for file "gamestate/ufopaedia.xml" in zip "./data/gamestate_common" I 14782881500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufopaedia.xml" matches "CRC" checksum "b834f290" I 14783214100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/ufopaedia.xml" I 14785187800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 81526 bytes for file "gamestate/research.xml" in zip "./data/gamestate_common" I 14786139700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/research.xml" matches "CRC" checksum "327696d8" I 14787120100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/research.xml" I 14789803800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/research.pcx" from "./data/cd.iso/xcom3/ufodata/research.pcx" I 14790110200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/research.pcx" as PCX palette I 14791646600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agents.xml" not found in zip in zip "./data/gamestate_common" I 14791688700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 472647 bytes for file "gamestate/agent_types.xml" in zip "./data/gamestate_common" I 14794820400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_types.xml" matches "CRC" checksum "c2cedc2e" I 14797748500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/agent_types.xml" I 14798541500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/photo.pck" from "./data/cd.iso/xcom3/ufodata/photo.pck" I 14799020600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/photo.tab" from "./data/cd.iso/xcom3/ufodata/photo.tab" I 14799146500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/photo.tab" with tab multiplier 4 I 14826846300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/agntico.pck" from "./data/cd.iso/xcom3/ufodata/agntico.pck" I 14827024100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/agntico.tab" from "./data/cd.iso/xcom3/ufodata/agntico.tab" I 14827090500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/agntico.tab" with tab multiplier 4 I 14832376200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/generic.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/generic.pcx" I 14835291900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/generic.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14835488000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/generic.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/generic.pcx" I 14844085000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hpainm1.raw" from "./data/cd.iso/xcom3/rawsound/extra/hpainm1.raw" I 14844908600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hpainm2.raw" from "./data/cd.iso/xcom3/rawsound/extra/hpainm2.raw" I 14845188300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hpainm3.raw" from "./data/cd.iso/xcom3/rawsound/extra/hpainm3.raw" I 14845482300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hpainf1.raw" from "./data/cd.iso/xcom3/rawsound/extra/hpainf1.raw" I 14845867400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hpainf2.raw" from "./data/cd.iso/xcom3/rawsound/extra/hpainf2.raw" I 14846151300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hdethm1.raw" from "./data/cd.iso/xcom3/rawsound/extra/hdethm1.raw" I 14846601700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hdethm2.raw" from "./data/cd.iso/xcom3/rawsound/extra/hdethm2.raw" I 14847036800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hdethm3.raw" from "./data/cd.iso/xcom3/rawsound/extra/hdethm3.raw" I 14847541600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hdethf1.raw" from "./data/cd.iso/xcom3/rawsound/extra/hdethf1.raw" I 14847920600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/hdethf2.raw" from "./data/cd.iso/xcom3/rawsound/extra/hdethf2.raw" I 14849016200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/anthropd.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/anthropd.pcx" I 14850904100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/anthropd.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14851103800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/anthropd.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/anthropd.pcx" I 14860859000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/anthrop1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/anthrop1.raw" I 14861167200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/anthrpd1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/anthrpd1.raw" I 14861687900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/anthrpd2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/anthrpd2.raw" I 14862107500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/anthrpd1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/anthrpd1.raw" I 14862761900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/sucker.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/sucker.pcx" I 14864614400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/sucker.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14864833100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/sucker.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/sucker.pcx" I 14873704300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/brnsukr1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/brnsukr1.raw" I 14874230500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/brnsukr2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/brnsukr2.raw" I 14874841200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/brnsukr2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/brnsukr2.raw" I 14884211400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/chrysali.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/chrysali.pcx" I 14886095400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/chrysali.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14886304200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/chrysali.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/chrysali.pcx" I 14893813600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/saliscry.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/saliscry.raw" I 14894773900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/chrysals.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/chrysals.raw" I 14900900900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/hyperwm.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" I 14902869700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14903073500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/hyperwm.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" I 14912424400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/hypworm1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/hypworm1.raw" I 14913039600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/hypwrm01.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/hypwrm01.raw" I 14917067900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/megatron.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/megatron.pcx" I 14919041300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/megatron.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14919239900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/megatron.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/megatron.pcx" I 14925814900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/megtron1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/megtron1.raw" I 14926115700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/megtron2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/megtron2.raw" I 14926734700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/megtron.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/megtron.raw" I 14928272900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/meghowl.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/meghowl.raw" I 14929965200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/agregate.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/agregate.pcx" I 14932023800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/agregate.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14932220000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/agregate.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/agregate.pcx" I 14941333600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/mworm.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/mworm.pcx" I 14943189800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/mworm.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14943389100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/mworm.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/mworm.pcx" I 14951234900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/multworm.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/multworm.raw" I 14952775100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/mworm1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/mworm1.raw" I 14953231200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/mworm2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/mworm2.raw" I 14953542800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/gunk.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/gunk.raw" I 14954006900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/mwormegg.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" I 14955780700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14955992100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/mwormegg.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" I 14964321500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/wormegg.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/wormegg.raw" I 14966326100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/popper.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/popper.pcx" I 14968003600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/popper.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14968210900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/popper.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/popper.pcx" I 14977181100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/popper1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/popper1.raw" I 14977482400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/popper2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/popper2.raw" I 14977741700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/popper1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/popper1.raw" I 14978315500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/popper2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/popper2.raw" I 14978892500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/psi_m.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/psi_m.pcx" I 14980614700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/psi_m.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14980805300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/psi_m.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/psi_m.pcx" I 14989719200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/psimrph1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/psimrph1.raw" I 14990293400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/psimrph2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/psimrph2.raw" I 14990846500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/howl.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/howl.raw" I 14991341700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/queen.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/queen.pcx" I 14993062900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/queen.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 14993257600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/queen.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/queen.pcx" I 15002155900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/queenspn.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/queenspn.raw" I 15002770400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/queensp1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/queensp1.raw" I 15003289900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/queensp2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/queensp2.raw" I 15003904100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/skelly.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/skelly.pcx" I 15005708000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/skelly.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 15005962800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/skelly.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/skelly.pcx" I 15015518600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/skelstp1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/skelstp1.raw" I 15015808200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/skelstp2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/skelstp2.raw" I 15016088400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/skeletld.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/skeletld.raw" I 15016519900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/skeletd1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/skeletd1.raw" I 15017229400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/spitter.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/spitter.pcx" I 15019044300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/spitter.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 15019254500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/spitter.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/spitter.pcx" I 15028788800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/spitter1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/spitter1.raw" I 15029145800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/movemnts/spitter2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/movemnts/spitter2.raw" I 15029408800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/spittr1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/spittr1.raw" I 15029810900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/cries/spittr2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/cries/spittr2.raw" I 15030237700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/deaths/spittr1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/deaths/spittr1.raw" I 15032787800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/xcom.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/xcom.pcx" I 15036972000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/xcom.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 15037217500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/xcom.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/xcom.pcx" I 15047914700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/scien.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/scien.pcx" I 15049488800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equippic/scien.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 15049704400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equippic/scien.pcx" from "./data/cd.iso/xcom3/tacdata/equippic/scien.pcx" I 15059288200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1394312 bytes for file "gamestate/agent_body_types.xml" in zip "./data/gamestate_common" I 15072913000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_body_types.xml" matches "CRC" checksum "919c4f40" I 15079022400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/agent_body_types.xml" I 15079931800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/loftemps.dat" from "./data/cd.iso/xcom3/tacdata/loftemps.dat" I 15080497400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/loftemps.tab" from "./data/cd.iso/xcom3/tacdata/loftemps.tab" I 15080723600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15080835700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15080943600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081061100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081172200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081305500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081414800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081520900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081626200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081737100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081844600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15081948800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082050900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082153800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082265600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082370000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082473600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082576200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082679100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082787600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082894500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15082997300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083099500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083202700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083318300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083468700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083576300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083679500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083790800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15083897300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084004600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084046900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084086400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084125900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084172900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084213900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084255200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084296800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084336100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084375200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084414400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084453900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084493100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084533900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084573800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084615000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084654800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084693800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084733100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084775100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084824800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084864900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084904300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084943800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15084983400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085023000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085062500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085102100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085141200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085181200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085220800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085260500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085301400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085341400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085386600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085429700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085469700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085508600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085547800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085586900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085626100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085665500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085704700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085743400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085784000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085825200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085864700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085903700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085943000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15085982600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086022200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086106900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086209300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086317300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086420800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086522000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086624400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086727600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086835900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15086938800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087041100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087144000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087247900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087356700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087465900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087598600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087703000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087807300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15087920000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088010200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088099000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088187300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088275800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088367400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088464600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088559500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088683700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15088908100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15089042300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15089162500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15089690700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15089888900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15089975600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090016800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090057500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090100900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090140000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090235200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090274500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090314500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090355700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090394900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090434100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090472900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090511300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090555900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090596000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090702700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090748800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090789700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090841200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090881300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090919800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090957600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15090996600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091035300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091080100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091118600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091157400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091198100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091238800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091280600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091324400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091365700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091404100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091442400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091481200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091535400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091576000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091614400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091652600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091691100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091729700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091768100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091810400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091855300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091901300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091940700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15091983200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092022800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092062500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092100800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092197400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092236800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15092275500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 15178919600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4485 bytes for file "gamestate/agent_equipment_layouts.xml" in zip "./data/gamestate_common" I 15179060000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_equipment_layouts.xml" matches "CRC" checksum "87895aa0" I 15179121800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/agent_equipment_layouts.xml" I 15179229600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 645 bytes for file "gamestate/agent_generator.xml" in zip "./data/gamestate_common" I 15179270600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_generator.xml" matches "CRC" checksum "93a61ed0" I 15179303800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/agent_generator.xml" I 15179547600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6497 bytes for file "gamestate/city_common_image_list.xml" in zip "./data/gamestate_common" I 15179637500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/city_common_image_list.xml" matches "CRC" checksum "73277902" I 15179677200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/city_common_image_list.xml" I 15179987700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/stratmap.tab" from "./data/cd.iso/xcom3/ufodata/stratmap.tab" I 15180154400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/stratmap.pck" from "./data/cd.iso/xcom3/ufodata/stratmap.pck" I 15184641500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 590 images I 15185602500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/loftemps.dat" from "./data/cd.iso/xcom3/ufodata/loftemps.dat" I 15186215600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/loftemps.tab" from "./data/cd.iso/xcom3/ufodata/loftemps.tab" I 15186694300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15186809000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15186914700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187041900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187146500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187250200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187352700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187456000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187588000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187691500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15187875500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15188040400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15188180900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15188307300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15188444600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15188795000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15189041300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15189328500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15189803500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15189946600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190043200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190092700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190134700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190202600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190294100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190365800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190436600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190505200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190547200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190600500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190639200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190675700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190712200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190748800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190785200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190821300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190857100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190919200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15190964800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191002200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191038900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191078900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191115800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191153800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191190400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191226600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191268200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191305000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191341000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191377400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191413700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191453200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191489900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191541300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191583200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191620000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191656000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191691900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191729700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191768900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191806400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191842800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191879200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191915200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191953000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15191994100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192030300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192073400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192109700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192145600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192181700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192217700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192253700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192289500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192325500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192361500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192397900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192434000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192470100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192506000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192542000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192582600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192619100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192655200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192691100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192727100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192763300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192799500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192837300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192873400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192911900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192949300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15192985200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193021200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193059700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193107800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193144300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193180300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193216200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193252200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193288200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193324200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193360300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193396300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193432200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193468200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193504200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193540300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193581200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193618400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193654200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193690200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193726300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193762700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193798800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193834700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193870800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193906600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193944100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15193980200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194018700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194056000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194100000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194136300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194172400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194208400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194244400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194280300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194320400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194356700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194392800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194428800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194464700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194500700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194536600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194585200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194623400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194659600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194695600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194731800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194768100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194833600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194877800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194914800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194951200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15194987600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15195023800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15195060300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15195100500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15195137100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I 15195283000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {64,64} I 15195335800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,64} I 15195793500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icon_m.pck" from "./data/cd.iso/xcom3/ufodata/icon_m.pck" I 15195959300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icon_m.tab" from "./data/cd.iso/xcom3/ufodata/icon_m.tab" I 15196003700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/icon_m.tab" with tab multiplier 4 I 15201174900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 902 bytes for file "gamestate/city_common_sample_list.xml" in zip "./data/gamestate_common" I 15201306500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/city_common_sample_list.xml" matches "CRC" checksum "eca49542" I 15201387000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/city_common_sample_list.xml" I 15201911000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/explosns/teleport.raw" from "./data/cd.iso/xcom3/rawsound/strategc/explosns/teleport.raw" I 15202539300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/expterr.raw" from "./data/cd.iso/xcom3/rawsound/extra/expterr.raw" I 15203104100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/explosns/shldhit1.raw" from "./data/cd.iso/xcom3/rawsound/strategc/explosns/shldhit1.raw" I 15203440800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/terrain/dgate_in.raw" from "./data/cd.iso/xcom3/rawsound/strategc/terrain/dgate_in.raw" I 15204041100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/strategc/terrain/dgat_out.raw" from "./data/cd.iso/xcom3/rawsound/strategc/terrain/dgat_out.raw" I 15204833100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/alert.raw" from "./data/cd.iso/xcom3/rawsound/zextra/alert.raw" I 15205679900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/alert2.raw" from "./data/cd.iso/xcom3/rawsound/zextra/alert2.raw" I 15206454300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/alert3.raw" from "./data/cd.iso/xcom3/rawsound/zextra/alert3.raw" I 15207150000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/alert4.raw" from "./data/cd.iso/xcom3/rawsound/zextra/alert4.raw" I 15208062200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 39784 bytes for file "gamestate/battle_common_image_list.xml" in zip "./data/gamestate_common" I 15209122200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_common_image_list.xml" matches "CRC" checksum "69460d4e" I 15209426100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_common_image_list.xml" I 15210173200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/stratico.tab" from "./data/cd.iso/xcom3/tacdata/stratico.tab" I 15210736500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/stratico.pck" from "./data/cd.iso/xcom3/tacdata/stratico.pck" I 15217049400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 484 images I 15224990300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/enttact.pcx" from "./data/cd.iso/xcom3/ufodata/enttact.pcx" I 15227147800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/enttact.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 15227358800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/enttact.pcx" from "./data/cd.iso/xcom3/ufodata/enttact.pcx" I 15235391200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 15235876900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 15236002800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 15248540300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 15248839900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3287 bytes for file "gamestate/battle_common_sample_list.xml" in zip "./data/gamestate_common" I 15248908400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_common_sample_list.xml" matches "CRC" checksum "42c07f60" I 15248935900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_common_sample_list.xml" I 15249204400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/gravlift.raw" from "./data/cd.iso/xcom3/rawsound/zextra/gravlift.raw" I 15249731400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/terrain/doorwhsh.raw" from "./data/cd.iso/xcom3/rawsound/tactical/terrain/doorwhsh.raw" I 15250077100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/brhatch.raw" from "./data/cd.iso/xcom3/rawsound/extra/brhatch.raw" I 15250358300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/attacks/brainsuk.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/attacks/brainsuk.raw" I 15250952800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/teleport.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/teleport.raw" I 15251341500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/burning.raw" from "./data/cd.iso/xcom3/rawsound/zextra/burning.raw" I 15251875600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/hit1.raw" from "./data/cd.iso/xcom3/rawsound/zextra/hit1.raw" I 15252260100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/hit2.raw" from "./data/cd.iso/xcom3/rawsound/zextra/hit2.raw" I 15252650800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/hit3.raw" from "./data/cd.iso/xcom3/rawsound/zextra/hit3.raw" I 15252969000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmetal1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmetal1.raw" I 15253282700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmetal2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmetal2.raw" I 15253538000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftsoft1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftsoft1.raw" I 15253772000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftsoft2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftsoft2.raw" I 15254041900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmud1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmud1.raw" I 15254263900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmud2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmud2.raw" I 15254506300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftsludg1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftsludg1.raw" I 15254782800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftsludg2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftsludg2.raw" I 15255107800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftwood1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftwood1.raw" I 15255920300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftwood2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftwood2.raw" I 15257060500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmarb1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmarb1.raw" I 15257947700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftmarb2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftmarb2.raw" I 15258857400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftconc1.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftconc1.raw" I 15259515700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/ftconc2.raw" from "./data/cd.iso/xcom3/rawsound/extra/ftconc2.raw" I 15259922400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/fttube1.raw" from "./data/cd.iso/xcom3/rawsound/extra/fttube1.raw" I 15260244600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/fttube2.raw" from "./data/cd.iso/xcom3/rawsound/extra/fttube2.raw" I 15260534500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obmetal.raw" from "./data/cd.iso/xcom3/rawsound/extra/obmetal.raw" I 15260767900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obsoft.raw" from "./data/cd.iso/xcom3/rawsound/extra/obsoft.raw" I 15260984900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obmud.raw" from "./data/cd.iso/xcom3/rawsound/extra/obmud.raw" I 15261225600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obsludg.raw" from "./data/cd.iso/xcom3/rawsound/extra/obsludg.raw" I 15261469800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obwood.raw" from "./data/cd.iso/xcom3/rawsound/extra/obwood.raw" I 15261713800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obmarb.raw" from "./data/cd.iso/xcom3/rawsound/extra/obmarb.raw" I 15261928500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obconc.raw" from "./data/cd.iso/xcom3/rawsound/extra/obconc.raw" I 15262211500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/obtube.raw" from "./data/cd.iso/xcom3/rawsound/extra/obtube.raw" I 15262558700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/throw1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/throw1.raw" I 15262842600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/throw2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/throw2.raw" I 15263095100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic4.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic4.raw" I 15263670200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic5.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic5.raw" I 15264263700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic6.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic6.raw" I 15264776300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic7.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic7.raw" I 15265203000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic1.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic1.raw" I 15265741900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/psionic2.raw" from "./data/cd.iso/xcom3/rawsound/zextra/psionic2.raw" I 15265929800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 26587 bytes for file "gamestate/economy.xml" in zip "./data/gamestate_common" I 15266251600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/economy.xml" matches "CRC" checksum "f9867fea" I 15266390600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/economy.xml" I 15266883400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6785 bytes for file "gamestate/battle_maps.xml" in zip "./data/gamestate_common" I 15267021900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps.xml" matches "CRC" checksum "804da671" I 15267054900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps.xml" I 15267082100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5206 bytes for file "gamestate/battle_maps/BATTLEMAP_01senate.xml" in zip "./data/gamestate_common" I 15267159100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_01senate.xml" matches "CRC" checksum "ed5aa514" I 15267229000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_01senate.xml" I 15267334000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4825 bytes for file "gamestate/battle_maps/BATTLEMAP_02police.xml" in zip "./data/gamestate_common" I 15267398700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_02police.xml" matches "CRC" checksum "53f6a208" I 15267443600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_02police.xml" I 15267530700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3939 bytes for file "gamestate/battle_maps/BATTLEMAP_03hospit.xml" in zip "./data/gamestate_common" I 15267599300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_03hospit.xml" matches "CRC" checksum "79ea7016" I 15267642900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_03hospit.xml" I 15267797300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6505 bytes for file "gamestate/battle_maps/BATTLEMAP_04school.xml" in zip "./data/gamestate_common" I 15267879500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_04school.xml" matches "CRC" checksum "2a63232a" I 15267940200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_04school.xml" I 15268048900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5128 bytes for file "gamestate/battle_maps/BATTLEMAP_05rescue.xml" in zip "./data/gamestate_common" I 15268120100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_05rescue.xml" matches "CRC" checksum "b4c1ac1d" I 15268246100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_05rescue.xml" I 15268335500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4518 bytes for file "gamestate/battle_maps/BATTLEMAP_06office.xml" in zip "./data/gamestate_common" I 15268406200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_06office.xml" matches "CRC" checksum "180a3002" I 15268452000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_06office.xml" I 15268533400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4664 bytes for file "gamestate/battle_maps/BATTLEMAP_07corphq.xml" in zip "./data/gamestate_common" I 15268606600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_07corphq.xml" matches "CRC" checksum "8592fe08" I 15268650900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_07corphq.xml" I 15268734500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4645 bytes for file "gamestate/battle_maps/BATTLEMAP_08port.xml" in zip "./data/gamestate_common" I 15268804700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_08port.xml" matches "CRC" checksum "0d4d523b" I 15268857000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_08port.xml" I 15268937700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4191 bytes for file "gamestate/battle_maps/BATTLEMAP_10astro.xml" in zip "./data/gamestate_common" I 15269005600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_10astro.xml" matches "CRC" checksum "aee6da5f" I 15269049000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_10astro.xml" I 15269192100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5164 bytes for file "gamestate/battle_maps/BATTLEMAP_11park.xml" in zip "./data/gamestate_common" I 15269258400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_11park.xml" matches "CRC" checksum "6a6b2597" I 15269309800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_11park.xml" I 15269404500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4769 bytes for file "gamestate/battle_maps/BATTLEMAP_12shops.xml" in zip "./data/gamestate_common" I 15269487600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_12shops.xml" matches "CRC" checksum "d45ecff5" I 15269536200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_12shops.xml" I 15269617200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3827 bytes for file "gamestate/battle_maps/BATTLEMAP_14acnorm.xml" in zip "./data/gamestate_common" I 15269674900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_14acnorm.xml" matches "CRC" checksum "e2fd52f9" I 15269716100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_14acnorm.xml" I 15269821900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5160 bytes for file "gamestate/battle_maps/BATTLEMAP_15acposh.xml" in zip "./data/gamestate_common" I 15269896000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_15acposh.xml" matches "CRC" checksum "aea94b7a" I 15269945500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_15acposh.xml" I 15270030900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4529 bytes for file "gamestate/battle_maps/BATTLEMAP_18hydro.xml" in zip "./data/gamestate_common" I 15270095900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_18hydro.xml" matches "CRC" checksum "08bf40f3" I 15270137500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_18hydro.xml" I 15270273900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5371 bytes for file "gamestate/battle_maps/BATTLEMAP_19sewage.xml" in zip "./data/gamestate_common" I 15270348500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_19sewage.xml" matches "CRC" checksum "da3bc2db" I 15270422400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_19sewage.xml" I 15270511700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5548 bytes for file "gamestate/battle_maps/BATTLEMAP_20water.xml" in zip "./data/gamestate_common" I 15270581000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_20water.xml" matches "CRC" checksum "48964543" I 15270637700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_20water.xml" I 15270803700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4571 bytes for file "gamestate/battle_maps/BATTLEMAP_21appl.xml" in zip "./data/gamestate_common" I 15270876600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_21appl.xml" matches "CRC" checksum "904304a6" I 15270928000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_21appl.xml" I 15271055000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4694 bytes for file "gamestate/battle_maps/BATTLEMAP_22arms.xml" in zip "./data/gamestate_common" I 15271146900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_22arms.xml" matches "CRC" checksum "8019790d" I 15271199300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_22arms.xml" I 15271299300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5212 bytes for file "gamestate/battle_maps/BATTLEMAP_23robots.xml" in zip "./data/gamestate_common" I 15271392800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_23robots.xml" matches "CRC" checksum "2e535689" I 15271462900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_23robots.xml" I 15271607800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5139 bytes for file "gamestate/battle_maps/BATTLEMAP_25flyer.xml" in zip "./data/gamestate_common" I 15271708900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_25flyer.xml" matches "CRC" checksum "def8a020" I 15271786400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_25flyer.xml" I 15271931700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3916 bytes for file "gamestate/battle_maps/BATTLEMAP_26lflyer.xml" in zip "./data/gamestate_common" I 15272008300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_26lflyer.xml" matches "CRC" checksum "514fbfb3" I 15272061400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_26lflyer.xml" I 15272214800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5450 bytes for file "gamestate/battle_maps/BATTLEMAP_27constr.xml" in zip "./data/gamestate_common" I 15272302100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_27constr.xml" matches "CRC" checksum "13edcc4b" I 15272374600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_27constr.xml" I 15272588100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3726 bytes for file "gamestate/battle_maps/BATTLEMAP_28slums.xml" in zip "./data/gamestate_common" I 15272661400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_28slums.xml" matches "CRC" checksum "13cdd7d8" I 15272709900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_28slums.xml" I 15272838900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3753 bytes for file "gamestate/battle_maps/BATTLEMAP_30ware.xml" in zip "./data/gamestate_common" I 15272924000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_30ware.xml" matches "CRC" checksum "bcacc592" I 15272980400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_30ware.xml" I 15273071200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4748 bytes for file "gamestate/battle_maps/BATTLEMAP_32power.xml" in zip "./data/gamestate_common" I 15273163300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_32power.xml" matches "CRC" checksum "2272cd42" I 15273215600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_32power.xml" I 15273304300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3995 bytes for file "gamestate/battle_maps/BATTLEMAP_33recycl.xml" in zip "./data/gamestate_common" I 15273364100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_33recycl.xml" matches "CRC" checksum "962fa3bc" I 15273407000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_33recycl.xml" I 15273479400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3979 bytes for file "gamestate/battle_maps/BATTLEMAP_35tubes.xml" in zip "./data/gamestate_common" I 15273539300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_35tubes.xml" matches "CRC" checksum "bd64b11f" I 15273585200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_35tubes.xml" I 15273661200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4480 bytes for file "gamestate/battle_maps/BATTLEMAP_36church.xml" in zip "./data/gamestate_common" I 15273732700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_36church.xml" matches "CRC" checksum "e10e01c8" I 15273778100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_36church.xml" I 15273869400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 10157 bytes for file "gamestate/battle_maps/BATTLEMAP_37base.xml" in zip "./data/gamestate_common" I 15273984100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_37base.xml" matches "CRC" checksum "35b6a63e" I 15274068900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_37base.xml" I 15274356600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2812 bytes for file "gamestate/battle_maps/BATTLEMAP_39incub.xml" in zip "./data/gamestate_common" I 15274445300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_39incub.xml" matches "CRC" checksum "3bcf7215" I 15274492500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_39incub.xml" I 15274625700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5178 bytes for file "gamestate/battle_maps/BATTLEMAP_40spawn.xml" in zip "./data/gamestate_common" I 15274892100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_40spawn.xml" matches "CRC" checksum "16163576" I 15275085900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_40spawn.xml" I 15275408900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1922 bytes for file "gamestate/battle_maps/BATTLEMAP_41food.xml" in zip "./data/gamestate_common" I 15275616300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_41food.xml" matches "CRC" checksum "62ebbb8b" I 15275741200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_41food.xml" I 15275882500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1946 bytes for file "gamestate/battle_maps/BATTLEMAP_42megapd.xml" in zip "./data/gamestate_common" I 15276093600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_42megapd.xml" matches "CRC" checksum "3b6e6dd0" I 15276288500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_42megapd.xml" I 15276505400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2812 bytes for file "gamestate/battle_maps/BATTLEMAP_43sleep.xml" in zip "./data/gamestate_common" I 15276775000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_43sleep.xml" matches "CRC" checksum "8dd3d524" I 15276930500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_43sleep.xml" I 15277237500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2813 bytes for file "gamestate/battle_maps/BATTLEMAP_44organ.xml" in zip "./data/gamestate_common" I 15277476600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_44organ.xml" matches "CRC" checksum "b9247014" I 15277611800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_44organ.xml" I 15277807700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1922 bytes for file "gamestate/battle_maps/BATTLEMAP_45farm.xml" in zip "./data/gamestate_common" I 15278036000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_45farm.xml" matches "CRC" checksum "b40a82f3" I 15278160800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_45farm.xml" I 15278494700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2026 bytes for file "gamestate/battle_maps/BATTLEMAP_46contrl.xml" in zip "./data/gamestate_common" I 15278710400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_46contrl.xml" matches "CRC" checksum "0870e697" I 15278795600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_46contrl.xml" I 15278925000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2970 bytes for file "gamestate/battle_maps/BATTLEMAP_47maint.xml" in zip "./data/gamestate_common" I 15278979600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_47maint.xml" matches "CRC" checksum "2e0d9dbf" I 15279023300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_47maint.xml" I 15279086300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2567 bytes for file "gamestate/battle_maps/BATTLEMAP_48gate.xml" in zip "./data/gamestate_common" I 15279139900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_48gate.xml" matches "CRC" checksum "e07e8e1b" I 15279178900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_48gate.xml" I 15279258800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4432 bytes for file "gamestate/battle_maps/BATTLEMAP_50senso.xml" in zip "./data/gamestate_common" I 15279330400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_50senso.xml" matches "CRC" checksum "04adac77" I 15279375900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_50senso.xml" I 15279463200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2217 bytes for file "gamestate/battle_maps/BATTLEMAP_51ufo1.xml" in zip "./data/gamestate_common" I 15279511800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_51ufo1.xml" matches "CRC" checksum "95681783" I 15279552100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_51ufo1.xml" I 15279604200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2373 bytes for file "gamestate/battle_maps/BATTLEMAP_52ufo2.xml" in zip "./data/gamestate_common" I 15279659200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_52ufo2.xml" matches "CRC" checksum "95f64160" I 15279696300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_52ufo2.xml" I 15279751900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2140 bytes for file "gamestate/battle_maps/BATTLEMAP_53ufo3.xml" in zip "./data/gamestate_common" I 15279799600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_53ufo3.xml" matches "CRC" checksum "e1d8d640" I 15279836000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_53ufo3.xml" I 15279887400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1824 bytes for file "gamestate/battle_maps/BATTLEMAP_54ufo4.xml" in zip "./data/gamestate_common" I 15279957000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_54ufo4.xml" matches "CRC" checksum "72be2aac" I 15279989400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_54ufo4.xml" I 15280035200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2137 bytes for file "gamestate/battle_maps/BATTLEMAP_55ufo5.xml" in zip "./data/gamestate_common" I 15280084100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_55ufo5.xml" matches "CRC" checksum "80b73f48" I 15280118600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_55ufo5.xml" I 15280168300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2215 bytes for file "gamestate/battle_maps/BATTLEMAP_56ufo6.xml" in zip "./data/gamestate_common" I 15280219900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_56ufo6.xml" matches "CRC" checksum "321ec2ee" I 15280255600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_56ufo6.xml" I 15280316300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1955 bytes for file "gamestate/battle_maps/BATTLEMAP_57ufo7.xml" in zip "./data/gamestate_common" I 15280363900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_57ufo7.xml" matches "CRC" checksum "ef7c6743" I 15280406000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_57ufo7.xml" I 15280468400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2215 bytes for file "gamestate/battle_maps/BATTLEMAP_58ufo8.xml" in zip "./data/gamestate_common" I 15280517600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps/BATTLEMAP_58ufo8.xml" matches "CRC" checksum "8c4189ec" I 15280557000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/battle_maps/BATTLEMAP_58ufo8.xml" I 15280675500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/current_battle.xml" not found in zip in zip "./data/gamestate_common" I 15280695800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 729 bytes for file "gamestate/hazard_types.xml" in zip "./data/gamestate_common" I 15280741900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/hazard_types.xml" matches "CRC" checksum "0fd834ec" I 15280768700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/hazard_types.xml" I 15281061400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/zextra/burning.raw" from "./data/cd.iso/xcom3/rawsound/zextra/burning.raw" I 15281437900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1602 bytes for file "gamestate/damage_modifiers.xml" in zip "./data/gamestate_common" I 15281490400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/damage_modifiers.xml" matches "CRC" checksum "74686206" I 15281529300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/damage_modifiers.xml" I 15281579700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 38047 bytes for file "gamestate/damage_types.xml" in zip "./data/gamestate_common" I 15281890800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/damage_types.xml" matches "CRC" checksum "d7f6edbe" I 15282070300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/damage_types.xml" I 15282340000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/gasexpls.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/gasexpls.raw" I 15283248500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/explosn1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/explosn1.raw" I 15283820300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/explosn2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/explosn2.raw" I 15284495300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/firexpls.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/firexpls.raw" I 15285214700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/explosns/psigrnad.raw" from "./data/cd.iso/xcom3/rawsound/tactical/explosns/psigrnad.raw" I 15285957900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 139948 bytes for file "gamestate/agent_equipment.xml" in zip "./data/gamestate_common" I 15286989200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_equipment.xml" matches "CRC" checksum "975d05f6" I 15287975200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/agent_equipment.xml" I 15288792000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pequip.pck" from "./data/cd.iso/xcom3/ufodata/pequip.pck" I 15289442500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pequip.tab" from "./data/cd.iso/xcom3/ufodata/pequip.tab" I 15289615000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/pequip.tab" with tab multiplier 4 I 15296884600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/gameobj.pck" from "./data/cd.iso/xcom3/tacdata/gameobj.pck" I 15297454800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/gameobj.tab" from "./data/cd.iso/xcom3/tacdata/gameobj.tab" I 15297569200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/gameobj.tab" with tab multiplier 4 I 15299580100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/oshadow.tab" from "./data/cd.iso/xcom3/tacdata/oshadow.tab" I 15299741800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/oshadow.pck" from "./data/cd.iso/xcom3/tacdata/oshadow.pck" I 15301054000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 76 images I 15301456200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/contico.pck" from "./data/cd.iso/xcom3/ufodata/contico.pck" I 15301617800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/contico.tab" from "./data/cd.iso/xcom3/ufodata/contico.tab" I 15301657100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/contico.tab" with tab multiplier 4 I 15308524800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/megcanon.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/megcanon.raw" I 15308874000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/bullet3.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/bullet3.raw" I 15309805600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/powers.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/powers.raw" I 15310537700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/suck.png" from "./data/battle/suck.png" I 15310616900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/suck.png" size {24,21} - colour mode 6 depth 8 I 15311791800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/34.png" from "./data/bulletsprites/battle/34.png" I 15311856800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/34.png" size {3,3} - colour mode 6 depth 8 I 15312791200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/50.png" from "./data/bulletsprites/battle/50.png" I 15312857000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/50.png" size {3,3} - colour mode 6 depth 8 I 15314988000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/23.png" from "./data/bulletsprites/battle/23.png" I 15315177300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/23.png" size {3,3} - colour mode 6 depth 8 I 15315950900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/dstablsr.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/dstablsr.raw" I 15317393700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/dcannon1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/dcannon1.raw" I 15318027400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/dimnmisl.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/dimnmisl.raw" I 15318794300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/disruptr.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/disruptr.raw" I 15319432100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/entropy.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/entropy.raw" I 15320065600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/marsec1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/marsec1.raw" I 15320915600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/attacks/wrmattak.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/attacks/wrmattak.raw" I 15321628000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/armour.pck" from "./data/cd.iso/xcom3/ufodata/armour.pck" I 15321831200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/armour.tab" from "./data/cd.iso/xcom3/ufodata/armour.tab" I 15321889100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/armour.tab" with tab multiplier 4 I 15324452300 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/tacdata/equip.pal" as it doesn't look like a .pcx I 15325090200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equip.pal" from "./data/cd.iso/xcom3/tacdata/equip.pal" I 15325159300 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equip.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 15325384000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equip.pal" from "./data/cd.iso/xcom3/tacdata/equip.pal" I 15325425800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/equip.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I 15325616600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equip.pal" from "./data/cd.iso/xcom3/tacdata/equip.pal" I 15325656300 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/tacdata/equip.pal" size 768 too small for PCX header + palette I 15325695100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/tacdata/equip.pal" I 15325872200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/equip.pal" from "./data/cd.iso/xcom3/tacdata/equip.pal" I 15325939900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/tacdata/equip.pal" as RAW palette I 15327175200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/bullet1.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/bullet1.raw" I 15327530500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/bullet2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/bullet2.raw" I 15328784400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/sniper.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/sniper.raw" I 15329352000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/zaphit.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/zaphit.raw" I 15332764800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/megapol.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/megapol.raw" I 15333081200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/meghit.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/meghit.raw" I 15333715600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/megastun.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/megastun.raw" I 15334470100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/extra/tronlaun.raw" from "./data/cd.iso/xcom3/rawsound/extra/tronlaun.raw" I 15335251300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/marsec2.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/marsec2.raw" I 15336648700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/burst.png" from "./data/battle/burst.png" I 15336746900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/burst.png" size {43,57} - colour mode 6 depth 8 I 15337431400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/attacks/wormspit.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/attacks/wormspit.raw" I 15340822600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/attacks/queenwhp.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/attacks/queenwhp.raw" I 15342638300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/aliens/attacks/spitter.raw" from "./data/cd.iso/xcom3/rawsound/tactical/aliens/attacks/spitter.raw" I 15343105800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/toxigun.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/toxigun.raw" I 15343675600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/trakgun.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/trakgun.raw" I 15343932000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/trakhit.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/trakhit.raw" I 15345019100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/35.png" from "./data/bulletsprites/battle/35.png" I 15345085500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/35.png" size {3,3} - colour mode 6 depth 8 I 15345866000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/01.png" from "./data/bulletsprites/battle/01.png" I 15345936000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/01.png" size {3,3} - colour mode 6 depth 8 I 15346868900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/02.png" from "./data/bulletsprites/battle/02.png" I 15346950300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/02.png" size {3,3} - colour mode 6 depth 8 I 15347881500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/03.png" from "./data/bulletsprites/battle/03.png" I 15347949700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/03.png" size {3,3} - colour mode 6 depth 8 I 15350028000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/04.png" from "./data/bulletsprites/battle/04.png" I 15350194200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/04.png" size {3,3} - colour mode 6 depth 8 I 15352293100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/05.png" from "./data/bulletsprites/battle/05.png" I 15352451100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/05.png" size {3,3} - colour mode 6 depth 8 I 15353202900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/06.png" from "./data/bulletsprites/battle/06.png" I 15353262900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/06.png" size {3,3} - colour mode 6 depth 8 I 15354109600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/07.png" from "./data/bulletsprites/battle/07.png" I 15354169800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/07.png" size {3,3} - colour mode 6 depth 8 I 15355001300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/08.png" from "./data/bulletsprites/battle/08.png" I 15355063600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/08.png" size {3,3} - colour mode 6 depth 8 I 15355856100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "bulletsprites/battle/09.png" from "./data/bulletsprites/battle/09.png" I 15355924500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/09.png" size {3,3} - colour mode 6 depth 8 I 15357003300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/equipment_sets_by_score.xml" not found in zip in zip "./data/gamestate_common" I 15357031200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 26850 bytes for file "gamestate/equipment_sets_by_level.xml" in zip "./data/gamestate_common" I 15357310400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/equipment_sets_by_level.xml" matches "CRC" checksum "b0f0c869" I 15357461600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/equipment_sets_by_level.xml" I 15358451800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 10780 bytes for file "gamestate/building_functions.xml" in zip "./data/gamestate_common" I 15358863900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/building_functions.xml" matches "CRC" checksum "886a04c8" I 15359124800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/building_functions.xml" I 15402252000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 705 bytes for file "checksum.xml" in zip "./data/difficulty1_patched" I 15402329600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/difficulty1_patched" I 15402351900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 572 bytes for file "gamestate.xml" in zip "./data/difficulty1_patched" I 15402399900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate.xml" matches "CRC" checksum "21963225" I 15402418900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate.xml" I 15402439300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15402460200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 144 bytes for file "gamestate/organisations.xml" in zip "./data/difficulty1_patched" I 15402500900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/organisations.xml" matches "CRC" checksum "0fdbf21c" I 15402523500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/organisations.xml" I 15402549800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/facility_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15402566100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/doodad_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15402587000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 776 bytes for file "gamestate/vehicle_equipment.xml" in zip "./data/difficulty1_patched" I 15402631800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_equipment.xml" matches "CRC" checksum "5362ebf1" I 15402651300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/vehicle_equipment.xml" I 15402697500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicle_ammo.xml" not found in zip in zip "./data/difficulty1_patched" I 15402718000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 187 bytes for file "gamestate/cities.xml" in zip "./data/difficulty1_patched" I 15402757300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities.xml" matches "CRC" checksum "57417fd7" I 15402778700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities.xml" I 15402802800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 484 bytes for file "gamestate/cities/CITYMAP_HUMAN.xml" in zip "./data/difficulty1_patched" I 15402847100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN.xml" matches "CRC" checksum "e7c1ee78" I 15402868500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_HUMAN.xml" I 15402896200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1694225 bytes for file "gamestate/cities/CITYMAP_HUMAN/tile_types.xml" in zip "./data/difficulty1_patched" I 15418528700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/tile_types.xml" matches "CRC" checksum "d9dc2907" I 15428254200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_HUMAN/tile_types.xml" I 15428907400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/city.pck" from "./data/cd.iso/xcom3/ufodata/city.pck" I 15429083900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/city.tab" from "./data/cd.iso/xcom3/ufodata/city.tab" I 15429153800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/city.tab" with tab multiplier 4 I 15538506300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/cityovr.pck" from "./data/cd.iso/xcom3/ufodata/cityovr.pck" I 15538697100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/cityovr.tab" from "./data/cd.iso/xcom3/ufodata/cityovr.tab" I 15538850500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/cityovr.tab" with tab multiplier 4 I 15541533800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/stratmap.tab" from "./data/cd.iso/xcom3/ufodata/stratmap.tab" I 15541712900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/stratmap.pck" from "./data/cd.iso/xcom3/ufodata/stratmap.pck" I 15545938800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 590 images I 15643625700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2596523 bytes for file "gamestate/cities/CITYMAP_HUMAN/initial_tiles.xml" in zip "./data/difficulty1_patched" I 15668148800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/initial_tiles.xml" matches "CRC" checksum "d80527aa" I 15687758600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_HUMAN/initial_tiles.xml" I 15765086600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 21377 bytes for file "gamestate/cities/CITYMAP_HUMAN/buildings.xml" in zip "./data/difficulty1_patched" I 15765369600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/buildings.xml" matches "CRC" checksum "22c3b031" I 15765486500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/cities/CITYMAP_HUMAN/buildings.xml" I 15766189900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/scenery.xml" not found in zip in zip "./data/difficulty1_patched" I 15766211600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/doodads.xml" not found in zip in zip "./data/difficulty1_patched" I 15766229000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/portals.xml" not found in zip in zip "./data/difficulty1_patched" I 15766246000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/projectiles.xml" not found in zip in zip "./data/difficulty1_patched" I 15766282300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_growth_lists.xml" not found in zip in zip "./data/difficulty1_patched" I 15766299100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_mission_preference.xml" not found in zip in zip "./data/difficulty1_patched" I 15766315300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufo_incursions.xml" not found in zip in zip "./data/difficulty1_patched" I 15766331400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/base_layouts.xml" not found in zip in zip "./data/difficulty1_patched" I 15766347300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/player_bases.xml" not found in zip in zip "./data/difficulty1_patched" I 15766363300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/vehicles.xml" not found in zip in zip "./data/difficulty1_patched" I 15766379500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/ufopaedia.xml" not found in zip in zip "./data/difficulty1_patched" I 15766401200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/research.xml" not found in zip in zip "./data/difficulty1_patched" I 15766417200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agents.xml" not found in zip in zip "./data/difficulty1_patched" I 15766433000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15766448800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_body_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15766465200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_equipment_layouts.xml" not found in zip in zip "./data/difficulty1_patched" I 15766481100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_generator.xml" not found in zip in zip "./data/difficulty1_patched" I 15766502400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/city_common_image_list.xml" not found in zip in zip "./data/difficulty1_patched" I 15766518700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/city_common_sample_list.xml" not found in zip in zip "./data/difficulty1_patched" I 15766535000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_common_image_list.xml" not found in zip in zip "./data/difficulty1_patched" I 15766551100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_common_sample_list.xml" not found in zip in zip "./data/difficulty1_patched" I 15766567000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/economy.xml" not found in zip in zip "./data/difficulty1_patched" I 15766584800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/battle_maps.xml" not found in zip in zip "./data/difficulty1_patched" I 15766600800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/current_battle.xml" not found in zip in zip "./data/difficulty1_patched" I 15766616400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/hazard_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15766632100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/damage_modifiers.xml" not found in zip in zip "./data/difficulty1_patched" I 15766647900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/damage_types.xml" not found in zip in zip "./data/difficulty1_patched" I 15766663700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/agent_equipment.xml" not found in zip in zip "./data/difficulty1_patched" I 15766684500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 19059 bytes for file "gamestate/equipment_sets_by_score.xml" in zip "./data/difficulty1_patched" I 15766874700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/equipment_sets_by_score.xml" matches "CRC" checksum "7b8507c6" I 15766967000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "gamestate/equipment_sets_by_score.xml" I 15767195000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/equipment_sets_by_level.xml" not found in zip in zip "./data/difficulty1_patched" I 15767211900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/building_functions.xml" not found in zip in zip "./data/difficulty1_patched" W 15794076700 void __cdecl OpenApoc::loadGame::::operator ()(void) const: loading mod "" W 15799479300 bool __cdecl OpenApoc::ProviderWithChecksum::parseManifest(const class std::basic_string,class std::allocator > &): Failed to parse checksum.xml : "Error reading from file/stream" at "0" I 15809383100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/" I 15809520100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Failed to parse "gamestate.xml" : "No document element found" at "0" W 15865139000 void __cdecl OpenApoc::handleLuaError(struct lua_State *,enum OpenApoc::LogLevel): Lua: Implement economy for orgs, for now just give em cash I 15871562600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15871609100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 1" with weapon "Light Disruptor Beam" I 15871634600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 1 I 15871684000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15871700700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 2" with weapon "Light Disruptor Beam" I 15871716000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 2 I 15871760500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15871777400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 3" with weapon "Light Disruptor Beam" I 15871814600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 3 I 15871872400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15871889700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 4" with weapon "Light Disruptor Beam" I 15871905100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 4 I 15871947900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15871963700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 5" with weapon "Light Disruptor Beam" I 15871981900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 5 I 15872016900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15872032600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 6" with weapon "Light Disruptor Beam" I 15872047500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 6 I 15872081900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15872097600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 7" with weapon "Light Disruptor Beam" I 15872112600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 7 I 15872146900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15872162600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 8" with weapon "Light Disruptor Beam" I 15872177600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 8 I 15872211900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Probe" with default equipment I 15872227700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Probe 9" with weapon "Light Disruptor Beam" I 15872242600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Probe 9 I 15872282500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872299300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 1" with weapon "Light Disruptor Beam" I 15872316000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 1 I 15872351300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872366900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 2" with weapon "Light Disruptor Beam" I 15872381900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 2 I 15872418700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872438500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 3" with weapon "Light Disruptor Beam" I 15872453600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 3 I 15872491500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872507200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 4" with weapon "Light Disruptor Beam" I 15872521900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 4 I 15872556000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872571500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 5" with weapon "Light Disruptor Beam" I 15872586400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 5 I 15872620100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872635400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 6" with weapon "Light Disruptor Beam" I 15872650400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 6 I 15872687200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872707500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 7" with weapon "Light Disruptor Beam" I 15872722800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 7 I 15872759800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872775300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 8" with weapon "Light Disruptor Beam" I 15872790600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 8 I 15872828500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 15872868400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 9" with weapon "Light Disruptor Beam" I 15872889900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Alien Scout 9 I 16145592000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ALIEN_FARM has 1 landing pads: I 16145658100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,96,1} I 16145679800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16145693400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ALIEN_FARM has no car exit? I 16150714200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {72,93,2} I 16150752100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONTROL_CHAMBER has 1 landing pads: I 16150772000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,68,1} I 16150790300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16150803800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONTROL_CHAMBER has no car exit? I 16155421900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,68,2} I 16155468100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DIMENSION_GATE_GENERATOR has 1 landing pads: I 16155487900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,48,1} I 16155506500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16155520100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DIMENSION_GATE_GENERATOR has no car exit? I 16161700800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {95,46,2} I 16161802400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FOOD_CHAMBER has 1 landing pads: I 16161862500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,82,1} I 16161913800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16161950800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FOOD_CHAMBER has no car exit? I 16169159800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {91,83,2} I 16169220400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_INCUBATOR_CHAMBER has 1 landing pads: I 16169249200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,77,1} I 16169268000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16169281600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_INCUBATOR_CHAMBER has no car exit? I 16178165500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,75,2} I 16178204800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MAINTENANCE_FACTORY has 1 landing pads: I 16178224600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,88,1} I 16178242800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16178256400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MAINTENANCE_FACTORY has no car exit? I 16182745800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {55,88,2} I 16182767700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAPOD_CHAMBER has 1 landing pads: I 16182787900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,46,1} I 16182805900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16182819100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAPOD_CHAMBER has no car exit? I 16187729400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {79,44,2} I 16187793600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ORGANIC_FACTORY has 1 landing pads: I 16187838100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,48,1} I 16187869700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16187891000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ORGANIC_FACTORY has no car exit? I 16196715900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {65,45,2} I 16196752200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SLEEPING_CHAMBER has 1 landing pads: I 16196771900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,63,1} I 16196790300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16196804000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SLEEPING_CHAMBER has no car exit? I 16202465700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {102,68,2} I 16202497800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SPAWNING_CHAMBER has 1 landing pads: I 16202529200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,55,1} I 16202547800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} W 16202561300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SPAWNING_CHAMBER has no car exit? I 16210463200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,53,2} W 16210521700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Begun filling road segment map W 16273470500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Finished filling road segment map W 16278439900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Begun scenery link up! W 16299038900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Begun scenery link up cycle! W 16313750100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {47,57,4} is UNLINKED W 16319080300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {47,58,4} is UNLINKED W 16324738800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {48,58,4} is UNLINKED W 16332952500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {48,59,4} is UNLINKED W 16338993100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {48,60,4} is UNLINKED W 16347307100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {49,53,4} is UNLINKED W 16351624800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {49,60,4} is UNLINKED W 16357200800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {49,61,4} is UNLINKED W 16364465900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {49,62,4} is UNLINKED W 16369926300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {49,63,4} is UNLINKED W 16375331900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {49,64,4} is UNLINKED W 16379714900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {49,65,4} is UNLINKED W 16384360800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {50,52,4} is UNLINKED W 16389143200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {50,53,4} is UNLINKED W 16397824500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {50,72,4} is UNLINKED W 16403816100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {51,51,4} is UNLINKED W 16411155500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {51,52,4} is UNLINKED W 16415626200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {51,72,4} is UNLINKED W 16421248700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {52,49,4} is UNLINKED W 16429819100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {52,50,4} is UNLINKED W 16434136000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {52,51,4} is UNLINKED W 16441977900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {52,72,4} is UNLINKED W 16446331500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {52,73,4} is UNLINKED W 16453886400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {52,90,4} is UNLINKED W 16462628700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {52,91,4} is UNLINKED W 16467902600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {52,92,4} is UNLINKED W 16476058100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {53,48,4} is UNLINKED W 16480149000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {53,49,4} is UNLINKED W 16485141200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_366 at {53,67,5} is UNLINKED W 16491074500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_363 at {53,68,5} is UNLINKED W 16499782500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {53,73,4} is UNLINKED W 16505728200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {53,92,4} is UNLINKED W 16514888900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {54,46,4} is UNLINKED W 16519629100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {54,47,4} is UNLINKED W 16529248100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {54,48,4} is UNLINKED W 16534619700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {54,73,4} is UNLINKED W 16539413400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {54,74,4} is UNLINKED W 16548084200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {54,84,4} is UNLINKED W 16553123200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {54,92,4} is UNLINKED W 16561567200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {54,93,4} is UNLINKED W 16565605700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {55,46,4} is UNLINKED W 16570487400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {55,74,4} is UNLINKED W 16575925700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {55,84,4} is UNLINKED W 16582895500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {55,93,4} is UNLINKED W 16591348000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {56,45,4} is UNLINKED W 16595563700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {56,46,4} is UNLINKED W 16603339900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {56,74,4} is UNLINKED W 16611286800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {56,84,4} is UNLINKED W 16615560800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {56,93,4} is UNLINKED W 16621216100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {57,45,4} is UNLINKED W 16626583400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {57,74,4} is UNLINKED W 16631086100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {57,83,4} is UNLINKED W 16637152100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {57,84,4} is UNLINKED W 16644611000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {57,93,4} is UNLINKED W 16651936300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {57,94,4} is UNLINKED W 16658183500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {58,45,4} is UNLINKED W 16663075500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {58,74,4} is UNLINKED W 16673695600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {58,83,4} is UNLINKED W 16679097700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {58,94,4} is UNLINKED W 16689380300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {59,45,4} is UNLINKED W 16701014500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {59,74,4} is UNLINKED W 16712059900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {59,82,4} is UNLINKED W 16719172500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {59,83,4} is UNLINKED W 16729312000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {59,94,4} is UNLINKED W 16735702800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {60,45,4} is UNLINKED W 16745619800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {60,74,4} is UNLINKED W 16753623000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {60,82,4} is UNLINKED W 16760873800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {60,94,4} is UNLINKED W 16768181300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {61,44,4} is UNLINKED W 16778535000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {61,45,4} is UNLINKED W 16789616000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {61,74,4} is UNLINKED W 16799696200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {61,82,4} is UNLINKED W 16809586000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {61,94,4} is UNLINKED W 16815704200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {62,74,4} is UNLINKED W 16824482200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {62,82,4} is UNLINKED W 16835204700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {62,94,4} is UNLINKED W 16844812000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {63,74,4} is UNLINKED W 16850985700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {63,75,4} is UNLINKED W 16860729400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {63,82,4} is UNLINKED W 16866328100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {63,94,4} is UNLINKED W 16875550500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {64,75,4} is UNLINKED W 16884867600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {64,82,4} is UNLINKED W 16894787700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {64,94,4} is UNLINKED W 16901598200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {65,75,4} is UNLINKED W 16911622300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {65,82,4} is UNLINKED W 16927059800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {65,94,4} is UNLINKED W 16936799000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {66,75,4} is UNLINKED W 16946027800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {66,82,4} is UNLINKED W 16953144700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {66,93,4} is UNLINKED W 16962693200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {66,94,4} is UNLINKED W 16972470100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {67,44,4} is UNLINKED W 16981852100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {67,81,4} is UNLINKED W 16992466400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {67,82,4} is UNLINKED W 16998642700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {67,93,4} is UNLINKED W 17007800100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {68,44,4} is UNLINKED W 17014218000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {68,45,4} is UNLINKED W 17024930600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {68,81,4} is UNLINKED W 17030448800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {68,93,4} is UNLINKED W 17039996000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {69,45,4} is UNLINKED W 17049156900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {69,80,4} is UNLINKED W 17057596600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {69,81,4} is UNLINKED W 17066299300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {69,93,4} is UNLINKED W 17074515600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {70,45,4} is UNLINKED W 17082343100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {70,93,4} is UNLINKED W 17092294700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {71,44,4} is UNLINKED W 17100319000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {71,45,4} is UNLINKED W 17110962000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {72,44,4} is UNLINKED W 17122817200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {72,92,4} is UNLINKED W 17132181900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {72,93,4} is UNLINKED W 17143082700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {73,43,4} is UNLINKED W 17150028200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {73,44,4} is UNLINKED W 17159335600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {73,92,4} is UNLINKED W 17168836800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {74,43,4} is UNLINKED W 17175662600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {74,92,4} is UNLINKED W 17184590000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {75,92,4} is UNLINKED W 17191013600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_59 at {76,38,4} is UNLINKED W 17200663700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {76,43,4} is UNLINKED W 17211413400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {76,92,4} is UNLINKED W 17218956400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {76,93,4} is UNLINKED W 17228378500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_59 at {77,38,7} is UNLINKED W 17236626600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_59 at {77,38,8} is UNLINKED W 17246175400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {77,42,4} is UNLINKED W 17253610000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {77,43,4} is UNLINKED W 17263899300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {77,93,4} is UNLINKED W 17269248900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {78,41,4} is UNLINKED W 17279310300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {78,42,4} is UNLINKED W 17285631100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {78,93,4} is UNLINKED W 17295216500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {79,93,4} is UNLINKED W 17305051300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {80,41,4} is UNLINKED W 17312543000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {80,93,4} is UNLINKED W 17322777700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {81,41,4} is UNLINKED W 17332011500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {81,93,4} is UNLINKED W 17342859800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {82,41,4} is UNLINKED W 17352596900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {82,93,4} is UNLINKED W 17360075700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {83,41,4} is UNLINKED W 17369729500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {83,42,4} is UNLINKED W 17379636400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {83,43,4} is UNLINKED W 17388614800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {83,93,4} is UNLINKED W 17398529800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {84,43,4} is UNLINKED W 17408399400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {84,92,4} is UNLINKED W 17418536600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {84,93,4} is UNLINKED W 17425142700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {85,43,4} is UNLINKED W 17433950500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {85,44,4} is UNLINKED W 17442031000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {85,92,4} is UNLINKED W 17451396800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {86,44,4} is UNLINKED W 17461895200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {86,92,4} is UNLINKED W 17467626500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {87,44,4} is UNLINKED W 17477434400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {87,92,4} is UNLINKED W 17483335900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {88,44,4} is UNLINKED W 17493312300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {88,45,4} is UNLINKED W 17503217200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {88,76,4} is UNLINKED W 17513566700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {88,77,4} is UNLINKED W 17520118900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {88,78,4} is UNLINKED W 17531437900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {88,79,4} is UNLINKED W 17541481000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {88,80,4} is UNLINKED W 17547740400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {88,81,4} is UNLINKED W 17557936800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {88,82,4} is UNLINKED W 17567096400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {88,83,4} is UNLINKED W 17573954800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {88,91,4} is UNLINKED W 17583053300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {88,92,4} is UNLINKED W 17593536600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {89,45,4} is UNLINKED W 17599667600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {89,76,4} is UNLINKED W 17609431000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {89,83,4} is UNLINKED W 17616485200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {89,91,4} is UNLINKED W 17626056600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {90,45,4} is UNLINKED W 17635375900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {90,74,4} is UNLINKED W 17646942100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {90,75,4} is UNLINKED W 17656860000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {90,76,4} is UNLINKED W 17665361300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {90,83,4} is UNLINKED W 17675780400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {90,91,4} is UNLINKED W 17685223900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {91,74,4} is UNLINKED W 17691501600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {91,83,4} is UNLINKED W 17700696200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {91,90,4} is UNLINKED W 17710541200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {91,91,4} is UNLINKED W 17719766400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {92,73,4} is UNLINKED W 17730116400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {92,74,4} is UNLINKED W 17735351100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {92,90,4} is UNLINKED W 17742246400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {93,73,4} is UNLINKED W 17752168300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {93,90,4} is UNLINKED W 17761920700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {94,71,4} is UNLINKED W 17768512500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {94,72,4} is UNLINKED W 17779117400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {94,73,4} is UNLINKED W 17785233600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {94,83,4} is UNLINKED W 17795326400 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_57 at {94,84,4} is UNLINKED W 17804299200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {94,88,4} is UNLINKED W 17815420600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {94,89,4} is UNLINKED W 17825433500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {94,90,4} is UNLINKED W 17830957800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {95,71,4} is UNLINKED W 17841691000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_55 at {95,84,4} is UNLINKED W 17847921900 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {95,85,4} is UNLINKED W 17859009700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_53 at {95,86,4} is UNLINKED W 17868573000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_54 at {95,87,4} is UNLINKED W 17878027500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {95,88,4} is UNLINKED W 17886946300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {96,70,4} is UNLINKED W 17893346300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {96,71,4} is UNLINKED W 17902463200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_56 at {97,69,4} is UNLINKED W 17908708800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_52 at {97,70,4} is UNLINKED W 17918783000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_51 at {98,69,4} is UNLINKED W 17925669600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_50 at {99,69,4} is UNLINKED W 17934717800 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Attempting link up of unlinked parts W 17945201000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_59 at {77,38,7} is going to fall W 17955564200 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_ALIENMAP_59 at {77,38,8} is going to fall W 17994246600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Link up finished! I 18269636700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ACROPOLIS_APARTMENTS has 1 landing pads: I 18269693700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,105,1} I 18269712400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {49,108,1} I 18269730500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,108,1} I 18269750200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ALDOUS_HUXLEY_EMPORIUM has 2 landing pads: I 18269768900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,84,1} I 18269786700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {78,84,1} I 18269804100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {76,84,1} I 18269821800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {76,84,1} I 18269839100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_APPLIANCES_ONE has 2 landing pads: I 18269857400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {80,40,1} I 18269875300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {80,41,1} I 18269892700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {77,39,1} I 18269910300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {77,39,1} I 18269926900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_APPLIANCES_TWO has 2 landing pads: I 18269944900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,56,1} I 18269962200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,57,1} I 18269979500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {97,55,1} I 18269997100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {97,55,1} I 18270015200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ARMS_ONE has 2 landing pads: I 18270101400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,36,1} I 18270123500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {78,36,1} I 18270141200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {78,33,1} I 18270159200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {78,33,1} I 18270183500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ARMS_TWO has 2 landing pads: I 18270201800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,41,1} I 18270219400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,42,1} I 18270236900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {103,43,1} I 18270279900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {103,43,1} I 18270315200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ATLANTIS_APARTMENTS has 1 landing pads: I 18270333600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,98,1} I 18270351000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,97,1} I 18270368800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,97,1} I 18270385700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BABYLON_APARTMENTS has 4 landing pads: I 18270404100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,79,1} I 18270421500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,80,1} I 18270438800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,79,1} I 18270456100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,80,1} I 18270473400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {58,78,1} I 18270490800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {58,78,1} I 18270508300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BORSTAL_BLOCK has 1 landing pads: I 18270526300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,89,1} I 18270543800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {102,90,2} I 18270561400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {102,90,2} I 18270578300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BOSCH_INSTITUTE has 4 landing pads: I 18270596100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,89,1} I 18270613500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,84,1} I 18270630700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,91,1} I 18270647900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {60,86,1} I 18270671500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {57,89,1} I 18270696700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {57,89,1} I 18270714900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CAMPESINO_APARTMENTS has 4 landing pads: I 18270733300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,114,1} I 18270750900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,115,1} I 18270768400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,114,1} I 18270785800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,115,1} I 18270803300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {47,115,2} I 18270820700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {47,115,2} I 18270838300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CAR_ONE has 1 landing pads: I 18270889200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {97,47,1} I 18270908200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {98,49,1} I 18270925800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {98,49,1} I 18270943100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CHRONOS_BLOCK has 1 landing pads: I 18270961100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {48,81,1} I 18270978400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {49,80,2} I 18270995900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,80,2} I 18271012600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CITYCLEAN_ONE has 3 landing pads: I 18271030600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,26,1} I 18271047900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,28,1} I 18271065300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,30,1} I 18271082600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {80,28,1} I 18271100000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {80,28,1} I 18271116800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CIVIC_PROJECT has 2 landing pads: I 18271134700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,70,1} I 18271152100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,71,1} I 18271175700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {51,73,2} I 18271193200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {51,73,2} I 18271313300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONSTRUCTION_ONE has 1 landing pads: I 18271332300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {88,34,1} I 18271349800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {89,35,2} I 18271367400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {89,35,2} I 18271397200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CULTIVATOR_ONE has 2 landing pads: I 18271692300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,77,1} I 18271780600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,79,1} I 18271838600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,78,1} I 18271911600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,78,1} I 18271969600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DICKENS_ESTATE has 4 landing pads: I 18272020700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {60,28,1} I 18272070300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {60,29,1} I 18272118900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,28,1} I 18272167100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,29,1} I 18272219900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {59,34,2} I 18272389500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {59,34,2} I 18272570700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_EDEN_MANSIONS has 1 landing pads: I 18272632300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,101,2} I 18272690400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {55,96,2} I 18272816600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {55,96,2} I 18273029400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_EDIFICE_TOWER has 2 landing pads: I 18273100000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,96,1} I 18273232200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,96,1} I 18273297900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {78,94,1} I 18273349500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {78,94,1} I 18273401200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ENERGEN_BUILDING has 3 landing pads: I 18273452000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,34,1} I 18273501000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,30,1} I 18273558400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,37,1} I 18273622600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {101,34,1} I 18273679800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {101,34,1} I 18273740100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ENFORCER_ACADEMY has 2 landing pads: I 18273798200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {64,88,1} I 18273929700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,88,1} I 18274000100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {64,89,1} I 18274068700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {64,89,1} I 18274137700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FLYER_ONE has 1 landing pads: I 18274330400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,40,1} I 18274386000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {72,39,1} I 18274436500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {72,39,1} I 18274555800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FLYER_TWO has 2 landing pads: I 18274615600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {96,33,1} I 18274666100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {96,34,1} I 18274715600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {94,31,2} I 18274777100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {94,31,2} I 18274827600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FOUCAULT_TOWER has 2 landing pads: I 18274879200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {81,105,1} I 18274929000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {81,106,1} I 18274978100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {78,105,1} I 18275027900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {78,105,1} I 18275075800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GARDEN_OF_DELIGHTS has 2 landing pads: I 18275126900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {87,77,1} I 18275175700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {91,77,1} I 18275225800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {89,79,1} I 18275278900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {89,79,1} I 18275327200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GEORGE_ORWELL_BLOCK has 2 landing pads: I 18275377400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,23,1} I 18275426100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,24,1} I 18275474500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,26,2} I 18275622500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,26,2} I 18275675700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GREY_VISITOR_TOWERS has 3 landing pads: I 18275734300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {41,89,1} I 18275759400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {41,90,1} I 18275780000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {42,90,1} I 18275801700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {46,88,2} I 18275822200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {46,88,2} I 18275840300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GYGAX_MEMORIAL_BUILDING has 2 landing pads: I 18275858600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,59,1} I 18275875900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,59,1} I 18275893300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {67,57,1} I 18275911600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {67,57,1} I 18275954100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HEAVENLY_TOWERS has 2 landing pads: I 18275981200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {91,86,1} I 18275999100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {91,87,1} I 18276016800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {92,84,2} I 18276034500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {92,84,2} I 18276053600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HYDROZONE_ONE has 2 landing pads: I 18276071700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,36,1} I 18276089300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,36,1} I 18276106800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {71,34,1} I 18276124300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {71,34,1} I 18276141800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ILIAD_INSTITUTE has 1 landing pads: I 18276160000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {63,40,1} I 18276177500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {62,43,1} I 18276195200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {62,43,1} I 18276212800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_JUDGMENT_CENTRAL has 4 landing pads: I 18276230700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,43,1} I 18276249800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,44,1} I 18276267200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,43,1} I 18276284300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,44,1} I 18276301500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {53,44,1} I 18276319000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {53,44,1} I 18276336100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_LAW_CONTROL_STATION has 4 landing pads: I 18276354000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {95,65,1} I 18276371200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {95,66,1} I 18276388500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,65,1} I 18276406000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,66,1} I 18276458000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {96,66,1} I 18276477300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {96,66,1} I 18276495700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAFLYER_ONE has 1 landing pads: I 18276514000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,44,1} I 18276531500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {97,43,2} I 18276549100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {97,43,2} I 18276565700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAFLYER_TWO has 3 landing pads: I 18276583500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,34,1} I 18276600800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,34,1} I 18276618100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,35,1} I 18276635400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {112,38,2} I 18276652900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {112,38,2} I 18276670400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGATRIBE_WARRIORS has 2 landing pads: I 18276688500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {86,74,1} I 18276705700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {87,74,1} I 18276722900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {88,72,1} I 18276740300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {88,72,1} I 18276759200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAVISION_ONE has 1 landing pads: I 18276777400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,72,1} I 18276794900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {96,73,1} I 18276812400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {96,73,1} I 18276829700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAVISION_TWO has 2 landing pads: I 18276848600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {72,56,1} I 18276866100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,56,1} I 18276883500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {72,54,1} I 18276901000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {72,54,1} I 18276918000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_METEOR_KINGS has 4 landing pads: I 18276935900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,48,1} I 18276953300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,49,1} I 18276970700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,48,1} I 18276988100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,49,1} I 18277005400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {61,47,1} I 18277022700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {61,47,1} I 18277040900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NIETZSCHE_INSTITUTE has 2 landing pads: I 18277058800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,48,1} I 18277076200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,48,1} I 18277093500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,46,2} I 18277111100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,46,2} I 18277128100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NIRVANA_MANSIONS has 2 landing pads: I 18277177400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {88,94,1} I 18277196400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,94,1} I 18277214100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {88,95,1} I 18277232300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {88,95,1} I 18277252300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_OLIVER_TWIST_BLOCK has 2 landing pads: I 18277270600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,57,1} I 18277288200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,57,1} I 18277305500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {52,54,2} I 18277323100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {52,54,2} I 18277340800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_PARALLAX_TOWER has 4 landing pads: I 18277358700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,46,1} I 18277376100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,48,1} I 18277393400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,44,1} I 18277410600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,44,1} I 18277427900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {73,49,2} I 18277445300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {73,49,2} I 18277463000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_PHOENIX_SANATORIUM has 3 landing pads: I 18277481000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {63,80,1} I 18277498500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,78,1} I 18277515800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,82,1} I 18277533000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {65,80,1} I 18277550600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {65,80,1} I 18277568100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_QUADRAX_TOWER has 2 landing pads: I 18277586200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,63,1} I 18277603700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,65,1} I 18277621100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {87,66,1} I 18277638500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {87,66,1} I 18277655900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RECYCLOTORIUM_ONE has 2 landing pads: I 18277673600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {90,27,1} I 18277691000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {90,31,1} I 18277708300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {89,30,1} I 18277725800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {89,30,1} I 18277742800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RESCUE_ONE has 1 landing pads: I 18277767300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,57,1} I 18277784700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {77,57,2} I 18277802300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {77,57,2} I 18277819600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ROBOT_ONE has 2 landing pads: I 18277837500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,30,1} I 18277886000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {72,30,1} I 18277905300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {70,28,1} I 18277923100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {70,28,1} I 18277940300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SCROOGE_MANSIONS has 2 landing pads: I 18277958400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,109,1} I 18277975700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,109,1} I 18277993200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,109,2} I 18278010700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,109,2} I 18278027900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_THE_APOCALYPSE has 2 landing pads: I 18278046000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,87,1} I 18278063400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,90,1} I 18278080700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {84,89,1} I 18278098300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {84,89,1} I 18278115400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_THE_MILLENIUM has 2 landing pads: I 18278133400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {78,45,1} I 18278150800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {80,45,1} I 18278168100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {79,44,1} I 18278185600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {79,44,1} I 18278202700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_KARPOV_BUILDING has 1 landing pads: I 18278220600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {30,44,1} I 18278238100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {30,42,1} I 18278255600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {30,42,1} I 18278273900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_OZONE_BUILDING has 3 landing pads: I 18278297200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,101,1} I 18278315000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,101,1} I 18278332300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,99,1} I 18278349700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,98,1} I 18278367300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,98,1} I 18278384600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_SENATE has 4 landing pads: I 18278402500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {34,33,2} I 18278419800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {34,39,2} I 18278436900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {35,33,2} I 18278454100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {35,39,2} I 18278471500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {34,36,3} I 18278488800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {34,36,3} I 18278505500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THOMAS_MORE_TOWER has 2 landing pads: I 18278523300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,33,1} I 18278540600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,34,1} I 18278599100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {48,36,2} I 18278618400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {48,36,2} I 18278636200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TRANSTELLAR_SPACELINES has 8 landing pads: I 18278654300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,66,2} I 18278671600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,69,2} I 18278689000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,67,2} I 18278706200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,68,2} I 18278723400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,67,2} I 18278740700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,68,2} I 18278757900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {72,66,2} I 18278775300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {72,69,2} I 18278792400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {71,72,2} I 18278816600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {71,72,2} I 18278840600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_UHURU_TOWER has 2 landing pads: I 18278858700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {27,33,1} I 18278875900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,33,1} I 18278893100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {28,30,1} I 18278910600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {28,30,1} I 18278927300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_UTOPIA_MANSIONS has 2 landing pads: I 18278945300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,106,2} I 18278962500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {93,103,2} I 18278979900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {88,104,2} I 18278997300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {88,104,2} I 18279014100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_EIGHT has 1 landing pads: I 18279032000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {102,48,1} I 18279049200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {104,50,2} I 18279066800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {104,50,2} I 18279084000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_FIVE has 1 landing pads: I 18279101800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,40,1} I 18279119000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {88,43,2} I 18279136300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {88,43,2} I 18279153000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_FOUR has 3 landing pads: I 18279170800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,37,1} I 18279188100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,38,1} I 18279205300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {86,38,1} I 18279222500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {83,35,2} I 18279240000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {83,35,2} I 18279258500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_NINE has 2 landing pads: I 18279276400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {106,35,1} I 18279296000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {107,35,1} I 18279314700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {108,38,2} I 18279334500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {108,38,2} I 18279351100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_ONE has 2 landing pads: I 18279368900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {59,65,1} I 18279386100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {59,66,1} I 18279403200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {57,67,2} I 18279420600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {57,67,2} I 18279437800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_SEVEN has 2 landing pads: I 18279455600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,53,1} I 18279472900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,53,1} I 18279490100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {102,56,2} I 18279507600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {102,56,2} I 18279524100 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_SIX has 1 landing pads: I 18279541700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,44,1} I 18279559000 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {93,43,2} I 18279576500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {93,43,2} I 18279593900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_THREE has 2 landing pads: I 18279611600 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,76,1} I 18279628900 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,78,1} I 18279646200 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {84,77,2} I 18279663700 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {84,77,2} I 18279682400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_TWO has 2 landing pads: I 18279700300 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {59,61,1} I 18279717400 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {59,62,1} I 18279734500 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {56,62,2} I 18279751800 void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {56,62,2} W 18279767200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Begun filling road segment map I 18297836800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 0 Connections 0 First -1 I 18297965100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 1 Connections 1 First 0 I 18298117900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 2 Connections 1 First 4 I 18298334900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 3 Connections 1 First 4 I 18298524200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 4 Connections 3 First 1 I 18298586200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 5 Connections 1 First 7 I 18298717800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 6 Connections 1 First 7 I 18298833400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 7 Connections 3 First 2 I 18298890700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 8 Connections 1 First 10 I 18298980700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 9 Connections 1 First 10 I 18299110400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 10 Connections 3 First 3 I 18299167800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 11 Connections 1 First 5 I 18299226500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 12 Connections 2 First 15 I 18299284500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 13 Connections 1 First 15 I 18299450300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 14 Connections 1 First 15 I 18299676100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 15 Connections 4 First 6 I 18299744100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 16 Connections 1 First 8 I 18299804100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 17 Connections 1 First 20 I 18299896100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 18 Connections 1 First 20 I 18299988300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 19 Connections 1 First 20 I 18300101800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 20 Connections 4 First 13 I 18300160700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 21 Connections 1 First 23 I 18300249400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 22 Connections 1 First 23 I 18300434000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 23 Connections 3 First 14 I 18300492100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 24 Connections 1 First 17 I 18300565000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 25 Connections 1 First 27 I 18300637400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 26 Connections 1 First 27 I 18300756000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 27 Connections 3 First 18 I 18300813200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 28 Connections 2 First 30 I 18300870700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 29 Connections 1 First 30 I 18301025300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 30 Connections 3 First 19 I 18301102300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 31 Connections 1 First 33 I 18301219600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 32 Connections 1 First 33 I 18301329300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 33 Connections 3 First 22 I 18301350500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 34 Connections 1 First 25 I 18301371000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 35 Connections 1 First 37 I 18301405400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 36 Connections 1 First 37 I 18301439400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 37 Connections 3 First 26 I 18301467900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 38 Connections 2 First 40 I 18301496300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 39 Connections 1 First 40 I 18301614700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 40 Connections 3 First 29 I 18301651400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 41 Connections 1 First 31 I 18301681800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 42 Connections 1 First 44 I 18301750000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 43 Connections 1 First 44 I 18301832100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 44 Connections 3 First 32 I 18301860300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 45 Connections 1 First 47 I 18301900900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 46 Connections 1 First 47 I 18301937000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 47 Connections 3 First 35 I 18301965000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 48 Connections 1 First 50 I 18301993200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 49 Connections 1 First 50 I 18302051200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 50 Connections 3 First 39 I 18302081100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 51 Connections 1 First 53 I 18302114400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 52 Connections 2 First 53 I 18302142500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 53 Connections 3 First 42 I 18302169900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 54 Connections 1 First 56 I 18302243000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 55 Connections 1 First 56 I 18302290100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 56 Connections 3 First 43 I 18302317300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 57 Connections 1 First 45 I 18302344900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 58 Connections 1 First 60 I 18302384600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 59 Connections 1 First 60 I 18302425000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 60 Connections 3 First 46 I 18302452400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 61 Connections 1 First 63 I 18302494400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 62 Connections 1 First 63 I 18302570200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 63 Connections 3 First 49 I 18302598300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 64 Connections 1 First 51 I 18302625300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 65 Connections 1 First 67 I 18302744900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 66 Connections 1 First 67 I 18302851300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 67 Connections 3 First 54 I 18302878900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 68 Connections 1 First 55 I 18302906600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 69 Connections 1 First 71 I 18302983400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 70 Connections 1 First 71 I 18303037500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 71 Connections 3 First 58 I 18303063600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 72 Connections 1 First 59 I 18303100300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 73 Connections 1 First 75 I 18303131200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 74 Connections 1 First 75 I 18303171200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 75 Connections 3 First 61 I 18303198300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 76 Connections 1 First 78 I 18303232500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 77 Connections 1 First 78 I 18303267900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 78 Connections 3 First 62 I 18303295400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 79 Connections 1 First 65 I 18303324100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 80 Connections 1 First 66 I 18303395900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 81 Connections 1 First 83 I 18303521300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 82 Connections 1 First 83 I 18303683100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 83 Connections 3 First 69 I 18303755400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 84 Connections 1 First 86 I 18303927000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 85 Connections 1 First 86 I 18304056300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 86 Connections 3 First 70 I 18304132700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 87 Connections 1 First 74 I 18304202600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 88 Connections 1 First 90 I 18304452600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 89 Connections 1 First 90 I 18304632200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 90 Connections 3 First 76 I 18304704800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 91 Connections 1 First 93 I 18304817900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 92 Connections 1 First 93 I 18304977200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 93 Connections 3 First 77 I 18305057400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 94 Connections 1 First 96 I 18305161000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 95 Connections 1 First 96 I 18305303000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 96 Connections 3 First 81 I 18305459900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 97 Connections 1 First 99 I 18305583300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 98 Connections 1 First 99 I 18305724000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 99 Connections 3 First 82 I 18305798900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 100 Connections 1 First 102 I 18305991200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 101 Connections 2 First 102 I 18306072400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 102 Connections 3 First 84 I 18306156000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 103 Connections 1 First 105 I 18306318200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 104 Connections 1 First 105 I 18306403700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 105 Connections 3 First 85 I 18306472800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 106 Connections 1 First 108 I 18306562000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 107 Connections 1 First 108 I 18306703000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 108 Connections 3 First 89 I 18306781500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 109 Connections 1 First 91 I 18306820900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 110 Connections 1 First 112 I 18306867200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 111 Connections 1 First 112 I 18306909200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 112 Connections 3 First 92 I 18306960800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 113 Connections 1 First 94 I 18306993800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 114 Connections 1 First 116 I 18307028700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 115 Connections 1 First 116 I 18307061000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 116 Connections 3 First 95 I 18307081900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 117 Connections 1 First 119 I 18307124400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 118 Connections 1 First 119 I 18307173800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 119 Connections 3 First 97 I 18307195100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 120 Connections 1 First 122 I 18307227100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 121 Connections 1 First 122 I 18307338300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 122 Connections 3 First 98 I 18307359500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 123 Connections 1 First 100 I 18307380400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 124 Connections 1 First 103 I 18307401500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 125 Connections 1 First 127 I 18307446300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 126 Connections 1 First 127 I 18307502900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 127 Connections 3 First 104 I 18307525400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 128 Connections 1 First 106 I 18307546300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 129 Connections 2 First 131 I 18307567500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 130 Connections 1 First 131 I 18307598000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 131 Connections 3 First 107 I 18307649600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 132 Connections 1 First 134 I 18307685800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 133 Connections 1 First 134 I 18307725800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 134 Connections 3 First 111 I 18307756300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 135 Connections 1 First 138 I 18307826600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 136 Connections 1 First 138 I 18307906000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 137 Connections 1 First 138 I 18307949800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 138 Connections 4 First 114 I 18307971000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 139 Connections 1 First 115 I 18307991800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 140 Connections 1 First 117 I 18308012300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 141 Connections 1 First 143 I 18308043800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 142 Connections 1 First 143 I 18308074200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 143 Connections 3 First 118 I 18308094600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 144 Connections 1 First 146 I 18308128400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 145 Connections 2 First 146 I 18308149300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 146 Connections 3 First 120 I 18308169900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 147 Connections 1 First 149 I 18308209500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 148 Connections 1 First 149 I 18308249200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 149 Connections 3 First 121 I 18308269700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 150 Connections 1 First 152 I 18308299900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 151 Connections 1 First 152 I 18308347200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 152 Connections 3 First 126 I 18308367800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 153 Connections 1 First 155 I 18308404300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 154 Connections 1 First 155 I 18308507600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 155 Connections 3 First 130 I 18308529000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 156 Connections 1 First 132 I 18308549700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 157 Connections 1 First 159 I 18308585700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 158 Connections 1 First 159 I 18308625200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 159 Connections 3 First 133 I 18308653200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 160 Connections 1 First 135 I 18308674000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 161 Connections 1 First 163 I 18308771800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 162 Connections 1 First 163 I 18308817300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 163 Connections 3 First 136 I 18308837900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 164 Connections 1 First 166 I 18308871800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 165 Connections 1 First 166 I 18308898400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 166 Connections 3 First 137 I 18308918700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 167 Connections 1 First 169 I 18308944500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 168 Connections 1 First 169 I 18308973100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 169 Connections 3 First 141 I 18308994800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 170 Connections 1 First 172 I 18309017000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 171 Connections 1 First 172 I 18309086500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 172 Connections 3 First 142 I 18309107200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 173 Connections 1 First 144 I 18309132900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 174 Connections 1 First 176 I 18309168200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 175 Connections 1 First 176 I 18309208400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 176 Connections 3 First 147 I 18309229000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 177 Connections 1 First 179 I 18309262800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 178 Connections 1 First 179 I 18309299500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 179 Connections 3 First 148 I 18309319800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 180 Connections 1 First 150 I 18309340100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 181 Connections 1 First 183 I 18309365300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 182 Connections 1 First 183 I 18309520300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 183 Connections 3 First 151 I 18309541000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 184 Connections 1 First 186 I 18309591700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 185 Connections 2 First 186 I 18309613600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 186 Connections 3 First 153 I 18309642700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 187 Connections 1 First 190 I 18309688100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 188 Connections 1 First 190 I 18309721900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 189 Connections 1 First 190 I 18309760500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 190 Connections 4 First 154 I 18309781100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 191 Connections 1 First 193 I 18309811200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 192 Connections 1 First 193 I 18309907800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 193 Connections 3 First 157 I 18309928000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 194 Connections 2 First 196 I 18309948300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 195 Connections 1 First 196 I 18309983600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 196 Connections 3 First 158 I 18310005200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 197 Connections 1 First 199 I 18310045600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 198 Connections 1 First 199 I 18310111300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 199 Connections 3 First 161 I 18310141200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 200 Connections 1 First 202 I 18310172600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 201 Connections 1 First 202 I 18310238000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 202 Connections 3 First 162 I 18310258600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 203 Connections 1 First 164 I 18310279000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 204 Connections 1 First 206 I 18310317500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 205 Connections 1 First 206 I 18310352000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 206 Connections 3 First 165 I 18310372300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 207 Connections 1 First 167 I 18310392500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 208 Connections 1 First 168 I 18310412800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 209 Connections 1 First 170 I 18310445100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 210 Connections 1 First 170 I 18310478700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 211 Connections 1 First 213 I 18310506300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 212 Connections 1 First 213 I 18310541100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 213 Connections 3 First 171 I 18310561200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 214 Connections 1 First 174 I 18310581400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 215 Connections 1 First 217 I 18310616800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 216 Connections 1 First 217 I 18310653500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 217 Connections 3 First 175 I 18310674100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 218 Connections 1 First 220 I 18310716400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 219 Connections 1 First 220 I 18310743200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 220 Connections 3 First 177 I 18310763300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 221 Connections 1 First 224 I 18310819000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 222 Connections 1 First 224 I 18310844000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 223 Connections 1 First 224 I 18310902600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 224 Connections 4 First 178 I 18310923000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 225 Connections 1 First 181 I 18310943400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 226 Connections 1 First 228 I 18310970100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 227 Connections 1 First 228 I 18310997900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 228 Connections 3 First 184 I 18311018500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 229 Connections 1 First 231 I 18311059800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 230 Connections 1 First 231 I 18311090400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 231 Connections 3 First 188 I 18311111000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 232 Connections 1 First 189 I 18311142400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 233 Connections 1 First 191 I 18311164700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 234 Connections 1 First 236 I 18311195000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 235 Connections 1 First 236 I 18311253600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 236 Connections 3 First 192 I 18311274000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 237 Connections 1 First 239 I 18311320400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 238 Connections 1 First 239 I 18311357700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 239 Connections 3 First 195 I 18311378100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 240 Connections 1 First 197 I 18311398400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 241 Connections 1 First 198 I 18311418800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 242 Connections 1 First 244 I 18311445100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 243 Connections 2 First 244 I 18311465800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 244 Connections 3 First 200 I 18311485900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 245 Connections 1 First 201 I 18311506300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 246 Connections 1 First 248 I 18311533400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 247 Connections 2 First 248 I 18311553800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 248 Connections 3 First 204 I 18311574100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 249 Connections 1 First 205 I 18311594400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 250 Connections 1 First 252 I 18311629800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 251 Connections 1 First 252 I 18311679500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 252 Connections 3 First 210 I 18311700800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 253 Connections 1 First 211 I 18311721400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 254 Connections 1 First 256 I 18311747000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 255 Connections 1 First 256 I 18311774900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 256 Connections 3 First 212 I 18311795100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 257 Connections 1 First 260 I 18311828500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 258 Connections 1 First 260 I 18311866000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 259 Connections 1 First 260 I 18311895900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 260 Connections 4 First 215 I 18311916400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 261 Connections 1 First 263 I 18311950100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 262 Connections 1 First 263 I 18311971200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 263 Connections 3 First 216 I 18311994000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 264 Connections 2 First 267 I 18312015500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 265 Connections 1 First 267 I 18312093100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 266 Connections 1 First 267 I 18312144600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 267 Connections 4 First 218 I 18312165500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 268 Connections 1 First 270 I 18312190400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 269 Connections 1 First 270 I 18312217300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 270 Connections 3 First 219 I 18312237700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 271 Connections 2 First 273 I 18312257900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 272 Connections 1 First 273 I 18312311000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 273 Connections 3 First 221 I 18312331700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 274 Connections 1 First 222 I 18312352200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 275 Connections 1 First 277 I 18312394100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 276 Connections 1 First 277 I 18312424600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 277 Connections 3 First 223 I 18312445100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 278 Connections 1 First 226 I 18312466600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 279 Connections 2 First 281 I 18312486700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 280 Connections 2 First 281 I 18312507000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 281 Connections 3 First 229 I 18312527000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 282 Connections 1 First 284 I 18312561000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 283 Connections 1 First 284 I 18312600200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 284 Connections 3 First 230 I 18312620400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 285 Connections 1 First 234 I 18312646100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 286 Connections 1 First 288 I 18312672900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 287 Connections 1 First 288 I 18312744300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 288 Connections 3 First 235 I 18312764600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 289 Connections 1 First 292 I 18312795000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 290 Connections 1 First 292 I 18312821400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 291 Connections 2 First 292 I 18312841900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 292 Connections 4 First 237 I 18312862000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 293 Connections 2 First 296 I 18312882700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 294 Connections 1 First 296 I 18312988500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 295 Connections 1 First 296 I 18313099300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 296 Connections 4 First 238 I 18313171800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 297 Connections 1 First 299 I 18313243600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 298 Connections 1 First 299 I 18313317200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 299 Connections 3 First 246 I 18313374600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 300 Connections 1 First 250 I 18313432300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 301 Connections 1 First 303 I 18313514400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 302 Connections 1 First 303 I 18313612800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 303 Connections 3 First 251 I 18313680700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 304 Connections 1 First 254 I 18313739100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 305 Connections 2 First 308 I 18313796100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 306 Connections 1 First 308 I 18313906100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 307 Connections 1 First 308 I 18314023800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 308 Connections 4 First 255 I 18314083000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 309 Connections 1 First 257 I 18314139400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 310 Connections 1 First 312 I 18314324600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 311 Connections 1 First 312 I 18314404200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 312 Connections 3 First 258 I 18314461100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 313 Connections 1 First 259 I 18314517700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 314 Connections 1 First 261 I 18314574000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 315 Connections 2 First 317 I 18314630500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 316 Connections 1 First 317 I 18314734600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 317 Connections 3 First 265 I 18314794300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 318 Connections 1 First 320 I 18314903700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 319 Connections 1 First 320 I 18315032400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 320 Connections 3 First 266 I 18315088900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 321 Connections 1 First 268 I 18315145600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 322 Connections 1 First 324 I 18315245600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 323 Connections 2 First 324 I 18315304100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 324 Connections 3 First 269 I 18315360400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 325 Connections 1 First 326 I 18315458500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 326 Connections 3 First 275 I 18315515700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 327 Connections 1 First 329 I 18315617800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 328 Connections 1 First 329 I 18315877700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 329 Connections 3 First 276 I 18316003000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 330 Connections 1 First 332 I 18316127300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 331 Connections 1 First 332 I 18316219200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 332 Connections 3 First 282 I 18316344900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 333 Connections 2 First 335 I 18316423300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 334 Connections 1 First 335 I 18316575900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 335 Connections 3 First 283 I 18316651700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 336 Connections 1 First 286 I 18316727800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 337 Connections 1 First 289 I 18316811900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 338 Connections 1 First 340 I 18317152400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 339 Connections 1 First 340 I 18317304500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 340 Connections 3 First 295 I 18317333400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 341 Connections 1 First 297 I 18317364700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 342 Connections 1 First 344 I 18317440300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 343 Connections 1 First 344 I 18317480200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 344 Connections 3 First 298 I 18317508200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 345 Connections 1 First 347 I 18317566000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 346 Connections 1 First 347 I 18317617600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 347 Connections 3 First 301 I 18317645500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 348 Connections 1 First 350 I 18317700600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 349 Connections 1 First 350 I 18317773400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 350 Connections 3 First 306 I 18317801900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 351 Connections 1 First 307 I 18317832400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 352 Connections 1 First 354 I 18317877600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 353 Connections 1 First 354 I 18317920600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 354 Connections 3 First 310 I 18317949200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 355 Connections 1 First 357 I 18317986900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 356 Connections 1 First 357 I 18318027900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 357 Connections 3 First 316 I 18318057100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 358 Connections 2 First 360 I 18318086000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 359 Connections 1 First 360 I 18318218700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 360 Connections 3 First 319 I 18318300100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 361 Connections 1 First 322 I 18318331600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 362 Connections 1 First 325 I 18318363300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 363 Connections 1 First 327 I 18318394600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 364 Connections 2 First 367 I 18318422800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 365 Connections 1 First 367 I 18318490200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 366 Connections 1 First 367 I 18318544700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 367 Connections 4 First 328 I 18318572600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 368 Connections 1 First 330 I 18318599800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 369 Connections 2 First 371 I 18318627800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 370 Connections 1 First 371 I 18318665900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 371 Connections 3 First 334 I 18318693100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 372 Connections 1 First 338 I 18318721100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 373 Connections 1 First 339 I 18318748800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 374 Connections 1 First 376 I 18318829800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 375 Connections 2 First 376 I 18318858100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 376 Connections 3 First 342 I 18318887100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 377 Connections 1 First 379 I 18318940800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 378 Connections 1 First 379 I 18318980200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 379 Connections 3 First 343 I 18319008300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 380 Connections 1 First 382 I 18319044600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 381 Connections 1 First 382 I 18319085200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 382 Connections 3 First 346 I 18319112800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 383 Connections 2 First 385 I 18319141600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 384 Connections 1 First 385 I 18319170100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 385 Connections 3 First 348 I 18319198300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 386 Connections 1 First 388 I 18319233900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 387 Connections 1 First 388 I 18319273500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 388 Connections 3 First 349 I 18319301600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 389 Connections 2 First 391 I 18319329700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 390 Connections 1 First 391 I 18319377500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 391 Connections 3 First 352 I 18319406400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 392 Connections 1 First 394 I 18319443500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 393 Connections 1 First 394 I 18319490000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 394 Connections 3 First 353 I 18319517800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 395 Connections 1 First 355 I 18319545600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 396 Connections 1 First 398 I 18319622400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 397 Connections 1 First 398 I 18319665700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 398 Connections 3 First 359 I 18319693900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 399 Connections 1 First 365 I 18319722100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 400 Connections 1 First 401 I 18319784500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 401 Connections 3 First 366 I 18319812200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 402 Connections 1 First 370 I 18319840100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 403 Connections 1 First 406 I 18319885100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 404 Connections 1 First 406 I 18319939100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 405 Connections 1 First 406 I 18319990400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 406 Connections 4 First 374 I 18320018300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 407 Connections 1 First 377 I 18320046000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 408 Connections 1 First 378 I 18320073800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 409 Connections 2 First 411 I 18320101900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 410 Connections 1 First 411 I 18320141100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 411 Connections 3 First 380 I 18320169200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 412 Connections 1 First 414 I 18320198900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 413 Connections 1 First 414 I 18320247600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 414 Connections 3 First 386 I 18320320700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 415 Connections 1 First 390 I 18320348200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 416 Connections 1 First 392 I 18320375600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 417 Connections 1 First 393 I 18320403500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 418 Connections 1 First 420 I 18320439400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 419 Connections 2 First 420 I 18320467300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 420 Connections 3 First 396 I 18320494900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 421 Connections 1 First 423 I 18320549400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 422 Connections 1 First 423 I 18320627500 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 423 Connections 3 First 397 I 18320657000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 424 Connections 1 First 400 I 18320685200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 425 Connections 1 First 403 I 18320712900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 426 Connections 1 First 428 I 18320807300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 427 Connections 1 First 428 I 18320860900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 428 Connections 3 First 404 I 18320889400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 429 Connections 1 First 430 I 18320924200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 430 Connections 3 First 405 I 18320952200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 431 Connections 1 First 410 I 18320980100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 432 Connections 1 First 413 I 18321007600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 433 Connections 1 First 434 I 18321036000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 434 Connections 3 First 418 I 18321063800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 435 Connections 1 First 437 I 18321097600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 436 Connections 2 First 437 I 18321125700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 437 Connections 3 First 421 I 18321153400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 438 Connections 1 First 422 I 18321181100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 439 Connections 1 First 441 I 18321315100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 440 Connections 1 First 441 I 18321506200 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 441 Connections 3 First 426 I 18321593900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 442 Connections 1 First 444 I 18321647000 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 443 Connections 2 First 444 I 18321681400 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 444 Connections 3 First 427 I 18321710300 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 445 Connections 1 First 447 I 18321740700 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 446 Connections 2 First 447 I 18321769800 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 447 Connections 3 First 429 I 18321858600 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 448 Connections 1 First 449 I 18321901100 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Segment 449 Connections 3 First 442 W 18370800900 void __cdecl OpenApoc::City::fillRoadSegmentMap(class OpenApoc::GameState &): Finished filling road segment map W 18377614000 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Begun scenery link up! W 18409817500 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Begun scenery link up cycle! W 18419340100 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_CITYMAP_442 at {88,80,4} is UNLINKED W 18424557700 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): SC CITYTILE_CITYMAP_443 at {91,77,4} is UNLINKED W 18434119600 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Attempting link up of unlinked parts W 18471530300 void __cdecl OpenApoc::City::initialSceneryLinkUp(void): Link up finished! I 18476630600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/rawsound/tactical/weapons/sucklaun.raw" from "./data/cd.iso/xcom3/rawsound/tactical/weapons/sucklaun.raw" W 18476912900 void __cdecl OpenApoc::GameState::validate(void): Validating GameState W 18486277900 void __cdecl OpenApoc::GameState::validate(void): Validated GameState I 18494370500 void __cdecl OpenApoc::Base::startingBase(class OpenApoc::GameState &): Failed to place facilities, trying again I 18495036800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 1" with weapon "Lancer 7000 Laser Gun" I 18495062700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 1" with weapon "Janitor Missile Array" I 18495089700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 1" with general equipment "Passenger Module" I 18495117800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 1" with general equipment "Cargo Module" I 18495142900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 1" with engine "SD Turbo" I 18495186500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Stormdog 1" with weapon "Airguard Anti-Air Cannon" I 18495212800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Stormdog 1" with engine "Metro Roadgrav" I 18495272200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 1" with weapon "Bolter 4000 Laser Gun" I 18495296200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 1" with weapon "Janitor Missile Array" I 18495321400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 1" with engine "SD Sports" I 18495363700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 2" with weapon "Bolter 4000 Laser Gun" I 18495387500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 2" with weapon "Janitor Missile Array" I 18495411200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 2" with engine "SD Sports" I 18495460400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Wolfhound APC 1" with general equipment "Cargo Module" I 18495485800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Wolfhound APC 1" with weapon "GLM Array" I 18495509200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Wolfhound APC 1" with engine "Metro Powergrav" I 18495616600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Body Armor" I 18495648100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Helmet" I 18495673800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Left Arm Armor" I 18495700400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Leg Armor" I 18495724800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Right Arm Armor" I 18495749700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Laser Sniper Gun" I 18495780300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol AP Grenade" I 18495804700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol AP Grenade" I 18495842200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Stun Grenade" I 18495870500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Medi-kit" I 18495896500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Laser Pod" I 18495922900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Stun Grenade" I 18495950900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Smoke Grenade" I 18495979200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Smoke Grenade" I 18496025600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Body Armor" I 18496051100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Helmet" I 18496074300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Left Arm Armor" I 18496096600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Leg Armor" I 18496119700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Right Arm Armor" I 18496142800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Laser Sniper Gun" I 18496169200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol AP Grenade" I 18496193200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol AP Grenade" I 18496220600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Stun Grenade" I 18496247500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Medi-kit" I 18496272700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Laser Pod" I 18496298600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Stun Grenade" I 18496326000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Smoke Grenade" I 18496353900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Green" with equipment "Megapol Smoke Grenade" I 18496397500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Body Armor" I 18496420800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Helmet" I 18496444000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Left Arm Armor" I 18496467400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Leg Armor" I 18496493200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Right Arm Armor" I 18496518400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Marsec M4000 Machine Gun" I 18496544500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol AP Grenade" I 18496567900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol AP Grenade" I 18496592500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Stun Grenade" I 18496618300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Medi-kit" I 18496643500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Marsec M4000 Gun Clip" I 18496669400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Stun Grenade" I 18496696700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Smoke Grenade" I 18496726100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Smoke Grenade" I 18496769100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Body Armor" I 18496792400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Helmet" I 18496815600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Left Arm Armor" I 18496838300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Leg Armor" I 18496862400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Right Arm Armor" I 18496885800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Marsec M4000 Machine Gun" I 18496911800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol AP Grenade" I 18496935400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol AP Grenade" I 18496962400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Stun Grenade" I 18496989400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Medi-kit" I 18497014700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Marsec M4000 Gun Clip" I 18497040800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Stun Grenade" I 18497067200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Smoke Grenade" I 18497094700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Smoke Grenade" I 18497135800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Body Armor" I 18497159400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Helmet" I 18497182600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Left Arm Armor" I 18497206100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Leg Armor" I 18497235400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Right Arm Armor" I 18497259200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Auto Cannon" I 18497288900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Auto Cannon IN Clip" I 18497313200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol AP Grenade" I 18497337400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Stun Grenade" I 18497363200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Medi-kit" I 18497388200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Auto Cannon AP Clip" I 18497414500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Smoke Grenade" I 18497456100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Body Armor" I 18497482100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Helmet" I 18497506500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Left Arm Armor" I 18497529500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Leg Armor" I 18497552600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Right Arm Armor" I 18497575000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Auto Cannon" I 18497601600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Auto Cannon IN Clip" I 18497625700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol AP Grenade" I 18497650100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Stun Grenade" I 18497675900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Medi-kit" I 18497704500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Auto Cannon AP Clip" I 18497740200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Smoke Grenade" I 18497807000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Body Armor" I 18497830400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Helmet" I 18497853100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Left Arm Armor" I 18497875500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Leg Armor" I 18497898200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Right Arm Armor" I 18497921400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Stun Grapple" I 18497944400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol AP Grenade" I 18497973700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Stun Grenade" I 18497999600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Stun Grenade" I 18498024700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Smoke Grenade" I 18498050000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Medi-kit" I 18498075600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol AP Grenade" I 18498102500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Megapol Smoke Grenade" I 18498144700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Body Armor" I 18498168000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Helmet" I 18498191300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Left Arm Armor" I 18498214000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Leg Armor" I 18498280700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Right Arm Armor" I 18498341700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Stun Grapple" I 18498401200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol AP Grenade" I 18498463200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Stun Grenade" I 18498527500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Stun Grenade" I 18498592500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Smoke Grenade" I 18498660800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Medi-kit" I 18498729500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol AP Grenade" I 18498805500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol Smoke Grenade" I 18498922000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Body Armor" I 18498987800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Helmet" I 18499049100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Left Arm Armor" I 18499109400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Leg Armor" I 18499168100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Right Arm Armor" I 18499228300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Lawpistol" I 18499299900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Motion Scanner" I 18499366500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Lawpistol Clip" I 18499435100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Medi-kit" I 18499541700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Body Armor" I 18499602900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Helmet" I 18499664500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Left Arm Armor" I 18499724500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Leg Armor" I 18499788400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Right Arm Armor" I 18499852200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Mind Bender" I 18499913700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol" I 18499983000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol Clip" I 18500054100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Medi-kit" I 18501286100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18501349400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 1" with engine "Metro Roadhog" I 18501475300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18501529600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 2" with engine "Metro Roadhog" I 18501651500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18501704200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 3" with engine "Metro Roadhog" I 18501831900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18501888000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 1" with engine "Metro Roadgrav" I 18502007500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18502059800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 2" with engine "Metro Roadgrav" I 18502154100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18502173700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 3" with engine "Metro Roadgrav" I 18502220700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18502240700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with engine "SD Sports" I 18502261900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502282800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502307500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502329600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502424300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502447600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 1" with general equipment "Cargo Module" I 18502494600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18502515100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with engine "SD Sports" I 18502536200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502557500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502578100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502598800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502619900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502641500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 2" with general equipment "Cargo Module" I 18502688600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18502708700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with engine "SD Sports" I 18502729400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502750600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502771400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502837100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502860400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502881500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 3" with general equipment "Cargo Module" I 18502931100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18502952500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 1" with weapon "Rendor Plasma Gun" I 18502994500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 1" with weapon "Prophet Missile Array" I 18503016500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 1" with weapon "Janitor Missile Array" I 18503038000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 1" with engine "SD Elite" I 18503082300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503103400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 2" with weapon "Rendor Plasma Gun" I 18503124800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 2" with weapon "Prophet Missile Array" I 18503146600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 2" with weapon "Janitor Missile Array" I 18503167900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 2" with engine "SD Elite" I 18503212100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503232500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 3" with weapon "Rendor Plasma Gun" I 18503254600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 3" with weapon "Prophet Missile Array" I 18503326800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 3" with weapon "Janitor Missile Array" I 18503349800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 3" with engine "SD Elite" I 18503394500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503415000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 4" with weapon "Rendor Plasma Gun" I 18503437000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 4" with weapon "Prophet Missile Array" I 18503458200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 4" with weapon "Janitor Missile Array" I 18503479200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 4" with engine "SD Elite" I 18503523100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503543900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 5" with weapon "Rendor Plasma Gun" I 18503565700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 5" with weapon "Prophet Missile Array" I 18503587600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 5" with weapon "Janitor Missile Array" I 18503608600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 5" with engine "SD Elite" I 18503652600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503672900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 6" with weapon "Rendor Plasma Gun" I 18503694900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 6" with weapon "Prophet Missile Array" I 18503716700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 6" with weapon "Janitor Missile Array" I 18503777800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 6" with engine "SD Elite" I 18503825600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18503846500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 7" with weapon "Rendor Plasma Gun" I 18503868300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 7" with weapon "Prophet Missile Array" I 18503890300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 7" with weapon "Janitor Missile Array" I 18503911100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 7" with engine "SD Elite" I 18503955600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18503977900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 1" with weapon "40mm Auto Cannon" I 18503999000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 1" with engine "SD Standard" I 18504051300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18504071900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 2" with weapon "40mm Auto Cannon" I 18504092800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 2" with engine "SD Standard" I 18504133900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18504154300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 3" with weapon "40mm Auto Cannon" I 18504174400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 3" with engine "SD Standard" I 18504216600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18504237300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 4" with weapon "40mm Auto Cannon" I 18504257400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 4" with engine "SD Standard" I 18504360600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18504384000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 5" with weapon "40mm Auto Cannon" I 18504404800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 5" with engine "SD Standard" I 18504450200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18504471600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 3" with weapon "Bolter 4000 Laser Gun" I 18504493700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 3" with weapon "Janitor Missile Array" I 18504514700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 3" with engine "SD Sports" I 18504556800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18504577800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 4" with weapon "Bolter 4000 Laser Gun" I 18504599500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 4" with weapon "Janitor Missile Array" I 18504645700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 4" with engine "SD Sports" I 18504758900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18504827600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 5" with weapon "Bolter 4000 Laser Gun" I 18504889900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 5" with weapon "Janitor Missile Array" I 18504953600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 5" with engine "SD Sports" I 18505079800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18505140600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 6" with weapon "Bolter 4000 Laser Gun" I 18505210800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 6" with weapon "Janitor Missile Array" I 18505360800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 6" with engine "SD Sports" I 18505502700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18505573300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 7" with weapon "Bolter 4000 Laser Gun" I 18505636300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 7" with weapon "Janitor Missile Array" I 18505700100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 7" with engine "SD Sports" I 18505891000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18505964600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 8" with weapon "Bolter 4000 Laser Gun" I 18506033200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 8" with weapon "Janitor Missile Array" I 18506092200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 8" with engine "SD Sports" I 18506214400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18506278100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 9" with weapon "Bolter 4000 Laser Gun" I 18506603100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 9" with weapon "Janitor Missile Array" I 18506654800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 9" with engine "SD Sports" I 18506758900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18506807300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 10" with weapon "Bolter 4000 Laser Gun" I 18506937500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 10" with weapon "Janitor Missile Array" I 18506996500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 10" with engine "SD Sports" I 18507098000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18507146100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 11" with weapon "Bolter 4000 Laser Gun" I 18507194500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 11" with weapon "Janitor Missile Array" I 18507249800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 11" with engine "SD Sports" I 18507408900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18507476900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 12" with weapon "Bolter 4000 Laser Gun" I 18507528400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 12" with weapon "Janitor Missile Array" I 18507574300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 12" with engine "SD Sports" I 18507674100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18507721700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 13" with weapon "Bolter 4000 Laser Gun" I 18507772900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 13" with weapon "Janitor Missile Array" I 18507829900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 13" with engine "SD Sports" I 18508110100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18508174500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 1" with engine "SD Turbo" I 18508236300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 1" with general equipment "Cargo Module" I 18508306200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 1" with general equipment "Cargo Module" I 18508445500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18508504200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 2" with engine "SD Turbo" I 18508548200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 2" with general equipment "Cargo Module" I 18508569600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 2" with general equipment "Cargo Module" I 18508615700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18508636600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 3" with engine "SD Turbo" I 18508657600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 3" with general equipment "Cargo Module" I 18508679100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 3" with general equipment "Cargo Module" I 18508855600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18508881100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 2" with weapon "Lancer 7000 Laser Gun" I 18508904700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 2" with weapon "Janitor Missile Array" I 18508926500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 2" with engine "SD Turbo" I 18508972000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18508995700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 3" with weapon "Lancer 7000 Laser Gun" I 18509019800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 3" with weapon "Janitor Missile Array" I 18509043300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 3" with engine "SD Turbo" I 18509092900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509110600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 4" with weapon "Lancer 7000 Laser Gun" I 18509128600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 4" with weapon "Janitor Missile Array" I 18509145300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 4" with engine "SD Turbo" I 18509177900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509194800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 5" with weapon "Lancer 7000 Laser Gun" I 18509212000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 5" with weapon "Janitor Missile Array" I 18509228300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 5" with engine "SD Turbo" I 18509267400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509287300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 6" with weapon "Lancer 7000 Laser Gun" I 18509314000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 6" with weapon "Janitor Missile Array" I 18509359300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 6" with engine "SD Turbo" I 18509409100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509431600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 7" with weapon "Lancer 7000 Laser Gun" I 18509454700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 7" with weapon "Janitor Missile Array" I 18509478500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 7" with engine "SD Turbo" I 18509523300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509547700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 8" with weapon "Lancer 7000 Laser Gun" I 18509571000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 8" with weapon "Janitor Missile Array" I 18509592600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 8" with engine "SD Turbo" I 18509636300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18509658100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 9" with weapon "Lancer 7000 Laser Gun" I 18509681100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 9" with weapon "Janitor Missile Array" I 18509703400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 9" with engine "SD Turbo" I 18509758900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18509781400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 4" with engine "Metro Roadhog" I 18509828600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18509851900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 5" with engine "Metro Roadhog" I 18509920300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18509938300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 6" with engine "Metro Roadhog" I 18509983800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18510028100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 4" with engine "Metro Roadgrav" I 18510077900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18510101800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 5" with engine "Metro Roadgrav" I 18510147300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18510168300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 6" with engine "Metro Roadgrav" I 18510217100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18510237800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with engine "SD Sports" I 18510257800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510279400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510302400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510324700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510346000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510369400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 4" with general equipment "Cargo Module" I 18510418100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18510439300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with engine "SD Sports" I 18510461200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510482100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510503400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510528600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510551700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510574400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 5" with general equipment "Cargo Module" I 18510620100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18510639300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with engine "SD Sports" I 18510660100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510681700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510703700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510723600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510745400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510765100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 6" with general equipment "Cargo Module" I 18510807100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18510825500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 8" with weapon "Rendor Plasma Gun" I 18510843300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 8" with weapon "Prophet Missile Array" I 18510862700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 8" with weapon "Janitor Missile Array" I 18510881900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 8" with engine "SD Elite" I 18510920400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18510938300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 6" with weapon "40mm Auto Cannon" I 18510955400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 6" with engine "SD Standard" I 18510988300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18511005200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 7" with weapon "40mm Auto Cannon" I 18511021600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 7" with engine "SD Standard" I 18511058300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18511075900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 14" with weapon "Bolter 4000 Laser Gun" I 18511093600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 14" with weapon "Janitor Missile Array" I 18511110100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 14" with engine "SD Sports" I 18511143000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18511160100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 15" with weapon "Bolter 4000 Laser Gun" I 18511177900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 15" with weapon "Janitor Missile Array" I 18511194000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 15" with engine "SD Sports" I 18511241400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18511258600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 16" with weapon "Bolter 4000 Laser Gun" I 18511276100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 16" with weapon "Janitor Missile Array" I 18511294400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 16" with engine "SD Sports" I 18511331400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18511347300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 4" with engine "SD Turbo" I 18511390000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 4" with general equipment "Cargo Module" I 18511413300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 4" with general equipment "Cargo Module" I 18511449700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18511465900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 5" with engine "SD Turbo" I 18511482400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 5" with general equipment "Cargo Module" I 18511498900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 5" with general equipment "Cargo Module" I 18511531400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18511547300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 6" with engine "SD Turbo" I 18511563300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 6" with general equipment "Cargo Module" I 18511579400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 6" with general equipment "Cargo Module" I 18511616100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18511633600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 10" with weapon "Lancer 7000 Laser Gun" I 18511651200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 10" with weapon "Janitor Missile Array" I 18511669900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 10" with engine "SD Turbo" I 18511703600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18511720700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 11" with weapon "Lancer 7000 Laser Gun" I 18511738200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 11" with weapon "Janitor Missile Array" I 18511754500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 11" with engine "SD Turbo" I 18511823100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18511840500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 7" with engine "Metro Roadhog" I 18511888000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18511904000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 8" with engine "Metro Roadhog" I 18511938100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18511953600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 9" with engine "Metro Roadhog" I 18511991000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18512006800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 7" with engine "Metro Roadgrav" I 18512040800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18512056600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 8" with engine "Metro Roadgrav" I 18512089400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18512104900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 9" with engine "Metro Roadgrav" I 18512141500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18512159300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with engine "SD Sports" I 18512176800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512193000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512209300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512225800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512242100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512258200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 7" with general equipment "Cargo Module" I 18512293200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18512309100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with engine "SD Sports" I 18512325300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512341500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512359300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512381300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512398000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512414500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 8" with general equipment "Cargo Module" I 18512490500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18512506800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with engine "SD Sports" I 18512523300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512548000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512564600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512580800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512597300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512613500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 9" with general equipment "Cargo Module" I 18512651400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18512668500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 9" with weapon "Rendor Plasma Gun" I 18512686300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 9" with weapon "Prophet Missile Array" I 18512704500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 9" with weapon "Janitor Missile Array" I 18512720600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 9" with engine "SD Elite" I 18512753900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18512771200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 10" with weapon "Rendor Plasma Gun" I 18512789000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 10" with weapon "Prophet Missile Array" I 18512809700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 10" with weapon "Janitor Missile Array" I 18512826100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 10" with engine "SD Elite" I 18512865500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18512882500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 11" with weapon "Rendor Plasma Gun" I 18512900300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 11" with weapon "Prophet Missile Array" I 18512917800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 11" with weapon "Janitor Missile Array" I 18512933800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 11" with engine "SD Elite" I 18512967200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18512984200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 12" with weapon "Rendor Plasma Gun" I 18513001800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 12" with weapon "Prophet Missile Array" I 18513019500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 12" with weapon "Janitor Missile Array" I 18513035500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 12" with engine "SD Elite" I 18513067700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513084800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 13" with weapon "Rendor Plasma Gun" I 18513102200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 13" with weapon "Prophet Missile Array" I 18513119500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 13" with weapon "Janitor Missile Array" I 18513137600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 13" with engine "SD Elite" I 18513179400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513195700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 14" with weapon "Rendor Plasma Gun" I 18513212600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 14" with weapon "Prophet Missile Array" I 18513229400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 14" with weapon "Janitor Missile Array" I 18513245400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 14" with engine "SD Elite" I 18513276800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513292800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 15" with weapon "Rendor Plasma Gun" I 18513309600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 15" with weapon "Prophet Missile Array" I 18513326200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 15" with weapon "Janitor Missile Array" I 18513342200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 15" with engine "SD Elite" I 18513383600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513401000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 16" with weapon "Rendor Plasma Gun" I 18513417800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 16" with weapon "Prophet Missile Array" I 18513434500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 16" with weapon "Janitor Missile Array" I 18513450600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 16" with engine "SD Elite" I 18513483500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513499500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 17" with weapon "Rendor Plasma Gun" I 18513516600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 17" with weapon "Prophet Missile Array" I 18513533100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 17" with weapon "Janitor Missile Array" I 18513549300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 17" with engine "SD Elite" I 18513580800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513596800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 18" with weapon "Rendor Plasma Gun" I 18513613400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 18" with weapon "Prophet Missile Array" I 18513630100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 18" with weapon "Janitor Missile Array" I 18513646000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 18" with engine "SD Elite" I 18513677300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513693000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 19" with weapon "Rendor Plasma Gun" I 18513709600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 19" with weapon "Prophet Missile Array" I 18513726100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 19" with weapon "Janitor Missile Array" I 18513742100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 19" with engine "SD Elite" I 18513772700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513790500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 20" with weapon "Rendor Plasma Gun" I 18513807400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 20" with weapon "Prophet Missile Array" I 18513824200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 20" with weapon "Janitor Missile Array" I 18513840200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 20" with engine "SD Elite" I 18513877900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513894000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 21" with weapon "Rendor Plasma Gun" I 18513911100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 21" with weapon "Prophet Missile Array" I 18513927900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 21" with weapon "Janitor Missile Array" I 18513943900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 21" with engine "SD Elite" I 18513974600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18513990700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 22" with weapon "Rendor Plasma Gun" I 18514007300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 22" with weapon "Prophet Missile Array" I 18514023800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 22" with weapon "Janitor Missile Array" I 18514039700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 22" with engine "SD Elite" I 18514070500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18514086500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 23" with weapon "Rendor Plasma Gun" I 18514105300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 23" with weapon "Prophet Missile Array" I 18514121900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 23" with weapon "Janitor Missile Array" I 18514138000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 23" with engine "SD Elite" I 18514172600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514188600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 8" with weapon "40mm Auto Cannon" I 18514204500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 8" with engine "SD Standard" I 18514234900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514250900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 9" with weapon "40mm Auto Cannon" I 18514266800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 9" with engine "SD Standard" I 18514297100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514313000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 10" with weapon "40mm Auto Cannon" I 18514328900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 10" with engine "SD Standard" I 18514359600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514384300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 11" with weapon "40mm Auto Cannon" I 18514402500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 11" with engine "SD Standard" I 18514433500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514450200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 12" with weapon "40mm Auto Cannon" I 18514466500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 12" with engine "SD Standard" I 18514501400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514520000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 13" with weapon "40mm Auto Cannon" I 18514536500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 13" with engine "SD Standard" I 18514567500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514583700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 14" with weapon "40mm Auto Cannon" I 18514599900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 14" with engine "SD Standard" I 18514630400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514646800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 15" with weapon "40mm Auto Cannon" I 18514663300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 15" with engine "SD Standard" I 18514694000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514710400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 16" with weapon "40mm Auto Cannon" I 18514726400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 16" with engine "SD Standard" I 18514757200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514773200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 17" with weapon "40mm Auto Cannon" I 18514789300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 17" with engine "SD Standard" I 18514829600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514845800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 18" with weapon "40mm Auto Cannon" I 18514862000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 18" with engine "SD Standard" I 18514897300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18514913600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 19" with weapon "40mm Auto Cannon" I 18514929700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 19" with engine "SD Standard" I 18514965600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18514982400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 17" with weapon "Bolter 4000 Laser Gun" I 18514999400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 17" with weapon "Janitor Missile Array" I 18515015500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 17" with engine "SD Sports" I 18515046300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515076800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 18" with weapon "Bolter 4000 Laser Gun" I 18515093800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 18" with weapon "Janitor Missile Array" I 18515109900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 18" with engine "SD Sports" I 18515142100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515158500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 19" with weapon "Bolter 4000 Laser Gun" I 18515175700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 19" with weapon "Janitor Missile Array" I 18515191700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 19" with engine "SD Sports" I 18515222500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515238900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 20" with weapon "Bolter 4000 Laser Gun" I 18515259800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 20" with weapon "Janitor Missile Array" I 18515277500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 20" with engine "SD Sports" I 18515308800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515325600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 21" with weapon "Bolter 4000 Laser Gun" I 18515342600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 21" with weapon "Janitor Missile Array" I 18515358900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 21" with engine "SD Sports" I 18515396400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515413300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 22" with weapon "Bolter 4000 Laser Gun" I 18515430400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 22" with weapon "Janitor Missile Array" I 18515446900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 22" with engine "SD Sports" I 18515478200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515495100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 23" with weapon "Bolter 4000 Laser Gun" I 18515512300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 23" with weapon "Janitor Missile Array" I 18515528300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 23" with engine "SD Sports" I 18515559700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515576100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 24" with weapon "Bolter 4000 Laser Gun" I 18515598300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 24" with weapon "Janitor Missile Array" I 18515616000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 24" with engine "SD Sports" I 18515646800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515663300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 25" with weapon "Bolter 4000 Laser Gun" I 18515680300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 25" with weapon "Janitor Missile Array" I 18515696600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 25" with engine "SD Sports" I 18515727200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515744100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 26" with weapon "Bolter 4000 Laser Gun" I 18515761100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 26" with weapon "Janitor Missile Array" I 18515777300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 26" with engine "SD Sports" I 18515808400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515825000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 27" with weapon "Bolter 4000 Laser Gun" I 18515842200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 27" with weapon "Janitor Missile Array" I 18515858200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 27" with engine "SD Sports" I 18515905100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18515922200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 28" with weapon "Bolter 4000 Laser Gun" I 18515939400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 28" with weapon "Janitor Missile Array" I 18515958100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 28" with engine "SD Sports" I 18515990900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516008000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 29" with weapon "Bolter 4000 Laser Gun" I 18516025100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 29" with weapon "Janitor Missile Array" I 18516041200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 29" with engine "SD Sports" I 18516148200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516201600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 30" with weapon "Bolter 4000 Laser Gun" I 18516226700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 30" with weapon "Janitor Missile Array" I 18516250300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 30" with engine "SD Sports" I 18516317700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516340200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 31" with weapon "Bolter 4000 Laser Gun" I 18516362400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 31" with weapon "Janitor Missile Array" I 18516386100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 31" with engine "SD Sports" I 18516431400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516454600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 32" with weapon "Bolter 4000 Laser Gun" I 18516476300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 32" with weapon "Janitor Missile Array" I 18516503300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 32" with engine "SD Sports" I 18516549700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516571500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 33" with weapon "Bolter 4000 Laser Gun" I 18516593000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 33" with weapon "Janitor Missile Array" I 18516614000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 33" with engine "SD Sports" I 18516656700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516678100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 34" with weapon "Bolter 4000 Laser Gun" I 18516700100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 34" with weapon "Janitor Missile Array" I 18516720000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 34" with engine "SD Sports" I 18516777800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516800400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 35" with weapon "Bolter 4000 Laser Gun" I 18516822600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 35" with weapon "Janitor Missile Array" I 18516843000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 35" with engine "SD Sports" I 18516886300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18516908800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 36" with weapon "Bolter 4000 Laser Gun" I 18516930300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 36" with weapon "Janitor Missile Array" I 18516951400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 36" with engine "SD Sports" I 18517001100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18517025100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 37" with weapon "Bolter 4000 Laser Gun" I 18517046700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 37" with weapon "Janitor Missile Array" I 18517067700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 37" with engine "SD Sports" I 18517110000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18517131400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 38" with weapon "Bolter 4000 Laser Gun" I 18517153300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 38" with weapon "Janitor Missile Array" I 18517173700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 38" with engine "SD Sports" I 18517216200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18517238100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 39" with weapon "Bolter 4000 Laser Gun" I 18517260200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 39" with weapon "Janitor Missile Array" I 18517280400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 39" with engine "SD Sports" I 18517322100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18517344200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 40" with weapon "Bolter 4000 Laser Gun" I 18517365600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 40" with weapon "Janitor Missile Array" I 18517407700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 40" with engine "SD Sports" I 18517770200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18517841400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 7" with engine "SD Turbo" I 18517911900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 7" with general equipment "Cargo Module" I 18517969300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 7" with general equipment "Cargo Module" I 18518091200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18518149000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 8" with engine "SD Turbo" I 18518207500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 8" with general equipment "Cargo Module" I 18518264300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 8" with general equipment "Cargo Module" I 18518386900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18518462200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 9" with engine "SD Turbo" I 18518519100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 9" with general equipment "Cargo Module" I 18518578200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 9" with general equipment "Cargo Module" I 18518719900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18518780300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 12" with weapon "Lancer 7000 Laser Gun" I 18518839400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 12" with weapon "Janitor Missile Array" I 18518894700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 12" with engine "SD Turbo" I 18519016700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18519083000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 13" with weapon "Lancer 7000 Laser Gun" I 18519146900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 13" with weapon "Janitor Missile Array" I 18519204900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 13" with engine "SD Turbo" I 18519317800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18519375900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 14" with weapon "Lancer 7000 Laser Gun" I 18519440700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 14" with weapon "Janitor Missile Array" I 18519496900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 14" with engine "SD Turbo" I 18519615500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18519679100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 15" with weapon "Lancer 7000 Laser Gun" I 18519736100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 15" with weapon "Janitor Missile Array" I 18519781800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 15" with engine "SD Turbo" I 18519876200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18519927900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 16" with weapon "Lancer 7000 Laser Gun" I 18519976800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 16" with weapon "Janitor Missile Array" I 18520021800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 16" with engine "SD Turbo" I 18520109600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18520163200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 17" with weapon "Lancer 7000 Laser Gun" I 18520215700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 17" with weapon "Janitor Missile Array" I 18520261500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 17" with engine "SD Turbo" I 18520350900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18520398000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 18" with weapon "Lancer 7000 Laser Gun" I 18520450900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 18" with weapon "Janitor Missile Array" I 18520496300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 18" with engine "SD Turbo" I 18520584800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18520631600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 19" with weapon "Lancer 7000 Laser Gun" I 18520679900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 19" with weapon "Janitor Missile Array" I 18520724700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 19" with engine "SD Turbo" I 18520814300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18520861500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 20" with weapon "Lancer 7000 Laser Gun" I 18520909200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 20" with weapon "Janitor Missile Array" I 18520958200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 20" with engine "SD Turbo" I 18521046200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521096300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 21" with weapon "Lancer 7000 Laser Gun" I 18521264700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 21" with weapon "Janitor Missile Array" I 18521313100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 21" with engine "SD Turbo" I 18521345900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521362900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 22" with weapon "Lancer 7000 Laser Gun" I 18521380400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 22" with weapon "Janitor Missile Array" I 18521397100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 22" with engine "SD Turbo" I 18521445100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521465000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 23" with weapon "Lancer 7000 Laser Gun" I 18521482700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 23" with weapon "Janitor Missile Array" I 18521507300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 23" with engine "SD Turbo" I 18521540000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521557400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 24" with weapon "Lancer 7000 Laser Gun" I 18521575000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 24" with weapon "Janitor Missile Array" I 18521591700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 24" with engine "SD Turbo" I 18521625600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521669500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 25" with weapon "Lancer 7000 Laser Gun" I 18521738900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 25" with weapon "Janitor Missile Array" I 18521758100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 25" with engine "SD Turbo" I 18521805000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18521828000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 26" with weapon "Lancer 7000 Laser Gun" I 18521851200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 26" with weapon "Janitor Missile Array" I 18521870000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 26" with engine "SD Turbo" I 18521932100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Taylor" with equipment "Megapol Auto Cannon" I 18521961100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Taylor" with equipment "Auto Cannon AP Clip" I 18521989100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Taylor" with equipment "Auto Cannon AP Clip" I 18522282400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Taylor" with equipment "Megapol Smoke Grenade" I 18522708400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18522816800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 10" with engine "Metro Roadhog" I 18522878400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18522899400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 11" with engine "Metro Roadhog" I 18522937600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18522953900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 12" with engine "Metro Roadhog" I 18523064800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18523085700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 10" with engine "Metro Roadgrav" I 18523191500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18523213800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 11" with engine "Metro Roadgrav" I 18523253300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18523271100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 12" with engine "Metro Roadgrav" I 18523322000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18523347600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with engine "SD Sports" I 18523368600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523386200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523403200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523420200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523437300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523453900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 10" with general equipment "Cargo Module" I 18523582900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18523660700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with engine "SD Sports" I 18523715300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18523766800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18523859600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18523881200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18523923200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18523951000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 11" with general equipment "Cargo Module" I 18524032200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18524050200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with engine "SD Sports" I 18524067600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524084600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524101500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524118500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524135300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524152000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 12" with general equipment "Cargo Module" I 18524201700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18524220400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 24" with weapon "Rendor Plasma Gun" I 18524238900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 24" with weapon "Prophet Missile Array" I 18524260100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 24" with weapon "Janitor Missile Array" I 18524278300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 24" with engine "SD Elite" I 18524318700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18524336600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 20" with weapon "40mm Auto Cannon" I 18524353600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 20" with engine "SD Standard" I 18524422500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18524443400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 41" with weapon "Bolter 4000 Laser Gun" I 18524461800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 41" with weapon "Janitor Missile Array" I 18524492300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 41" with engine "SD Sports" I 18524526800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18524544300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 42" with weapon "Bolter 4000 Laser Gun" I 18524562400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 42" with weapon "Janitor Missile Array" I 18524578600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 42" with engine "SD Sports" I 18524617800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18524633700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 10" with engine "SD Turbo" I 18524650400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 10" with general equipment "Cargo Module" I 18524666900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 10" with general equipment "Cargo Module" I 18524703200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18524721400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 11" with engine "SD Turbo" I 18524738500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 11" with general equipment "Cargo Module" I 18524831300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 11" with general equipment "Cargo Module" I 18524872300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18524888100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 12" with engine "SD Turbo" I 18524904600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 12" with general equipment "Cargo Module" I 18524920900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 12" with general equipment "Cargo Module" I 18524959500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18524989900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 27" with weapon "Lancer 7000 Laser Gun" I 18525008200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 27" with weapon "Janitor Missile Array" I 18525024500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 27" with engine "SD Turbo" I 18525096100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18525113300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 13" with engine "Metro Roadhog" I 18525152400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18525168100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 14" with engine "Metro Roadhog" I 18525205000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18525223500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 15" with engine "Metro Roadhog" I 18525268100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18525284700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 13" with engine "Metro Roadgrav" I 18525321400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18525337400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 14" with engine "Metro Roadgrav" I 18525372700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18525388500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 15" with engine "Metro Roadgrav" I 18525429700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18525445600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with engine "SD Sports" I 18525462100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525497400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525514300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525530600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525564600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525581300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 13" with general equipment "Cargo Module" I 18525619700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18525635600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with engine "SD Sports" I 18525654400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525672100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525688300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525704700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525720800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525736900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 14" with general equipment "Cargo Module" I 18525774700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18525790300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with engine "SD Sports" I 18525806400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525822800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525838900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525855100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525871300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525887600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 15" with general equipment "Cargo Module" I 18525930800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18525950100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 25" with weapon "Rendor Plasma Gun" I 18525969200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 25" with weapon "Prophet Missile Array" I 18526032800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 25" with weapon "Janitor Missile Array" I 18526054200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 25" with engine "SD Elite" I 18526109400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18526127400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 21" with weapon "40mm Auto Cannon" I 18526143800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 21" with engine "SD Standard" I 18526207700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18526233400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 43" with weapon "Bolter 4000 Laser Gun" I 18526252000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 43" with weapon "Janitor Missile Array" I 18526268300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 43" with engine "SD Sports" I 18526306800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18526324000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 44" with weapon "Bolter 4000 Laser Gun" I 18526341800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 44" with weapon "Janitor Missile Array" I 18526358200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 44" with engine "SD Sports" I 18526399600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18526415600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 13" with engine "SD Turbo" I 18526434800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 13" with general equipment "Cargo Module" I 18526452800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 13" with general equipment "Cargo Module" I 18526504200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18526520200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 14" with engine "SD Turbo" I 18526536400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 14" with general equipment "Cargo Module" I 18526552500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 14" with general equipment "Cargo Module" I 18526587100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18526602700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 15" with engine "SD Turbo" I 18526618800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 15" with general equipment "Cargo Module" I 18526635400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 15" with general equipment "Cargo Module" I 18526676400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18526693700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 28" with weapon "Lancer 7000 Laser Gun" I 18526711600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 28" with weapon "Janitor Missile Array" I 18526727800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 28" with engine "SD Turbo" I 18526797300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18526813500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 16" with engine "Metro Roadhog" I 18526849500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18526866700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 17" with engine "Metro Roadhog" I 18526922500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18526938500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 18" with engine "Metro Roadhog" I 18526978400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18527050100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 16" with engine "Metro Roadgrav" I 18527140400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18527183900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 17" with engine "Metro Roadgrav" I 18527272800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18527315900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 18" with engine "Metro Roadgrav" I 18527421300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18527465000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with engine "SD Sports" I 18527525100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527571500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527618400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527664400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527710000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527762200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 16" with general equipment "Cargo Module" I 18527860900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18527905100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with engine "SD Sports" I 18527950000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528091300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528156100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528205800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528251900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528297300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 17" with general equipment "Cargo Module" I 18528400700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18528444800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with engine "SD Sports" I 18528489400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528551700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528596100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528641200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528692500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528741600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 18" with general equipment "Cargo Module" I 18528855200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18528903700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 26" with weapon "Rendor Plasma Gun" I 18528953700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 26" with weapon "Prophet Missile Array" I 18529032500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 26" with weapon "Janitor Missile Array" I 18529079400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 26" with engine "SD Elite" I 18529188700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18529236000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 22" with weapon "40mm Auto Cannon" I 18529280600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 22" with engine "SD Standard" I 18529368000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18529415500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 23" with weapon "40mm Auto Cannon" I 18529461400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 23" with engine "SD Standard" I 18529591600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18529640400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 45" with weapon "Bolter 4000 Laser Gun" I 18529690600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 45" with weapon "Janitor Missile Array" I 18529735500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 45" with engine "SD Sports" I 18529830400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18529883400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 46" with weapon "Bolter 4000 Laser Gun" I 18529933300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 46" with weapon "Janitor Missile Array" I 18529977800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 46" with engine "SD Sports" I 18530095100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18530144300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 47" with weapon "Bolter 4000 Laser Gun" I 18530194600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 47" with weapon "Janitor Missile Array" I 18530239600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 47" with engine "SD Sports" I 18530347000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18530390200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 16" with engine "SD Turbo" I 18530435500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 16" with general equipment "Cargo Module" I 18530480600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 16" with general equipment "Cargo Module" I 18530585100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18530629100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 17" with engine "SD Turbo" I 18530678000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 17" with general equipment "Cargo Module" I 18530723200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 17" with general equipment "Cargo Module" I 18530819100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18530866200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 18" with engine "SD Turbo" I 18530904600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 18" with general equipment "Cargo Module" I 18530920700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 18" with general equipment "Cargo Module" I 18530960600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18530978300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 29" with weapon "Lancer 7000 Laser Gun" I 18530996500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 29" with weapon "Janitor Missile Array" I 18531012700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 29" with engine "SD Turbo" I 18531073500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18531089800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 19" with engine "Metro Roadhog" I 18531123300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18531139100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 20" with engine "Metro Roadhog" I 18531172000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18531187600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 21" with engine "Metro Roadhog" I 18531226200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18531242000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 19" with engine "Metro Roadgrav" I 18531274100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18531289600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 20" with engine "Metro Roadgrav" I 18531324200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18531341200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 21" with engine "Metro Roadgrav" I 18531380700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18531396500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with engine "SD Sports" I 18531413000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531429300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531445600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531461600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531477900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531494100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 19" with general equipment "Cargo Module" I 18531536900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18531552700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with engine "SD Sports" I 18531568800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531584700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531600900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531617100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531635800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531653400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 20" with general equipment "Cargo Module" I 18531686700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18531702400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with engine "SD Sports" I 18531718500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531734600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531750800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531767100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531783400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531799500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 21" with general equipment "Cargo Module" I 18531839000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18531856500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 24" with weapon "40mm Auto Cannon" I 18531872300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 24" with engine "SD Standard" I 18531911000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18531928800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 48" with weapon "Bolter 4000 Laser Gun" I 18531946900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 48" with weapon "Janitor Missile Array" I 18531968800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 48" with engine "SD Sports" I 18532002200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18532038300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 49" with weapon "Bolter 4000 Laser Gun" I 18532056900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 49" with weapon "Janitor Missile Array" I 18532073400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 49" with engine "SD Sports" I 18532112400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18532128100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 19" with engine "SD Turbo" I 18532144400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 19" with general equipment "Cargo Module" I 18532160600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 19" with general equipment "Cargo Module" I 18532193400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18532209100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 20" with engine "SD Turbo" I 18532225100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 20" with general equipment "Cargo Module" I 18532241400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 20" with general equipment "Cargo Module" I 18532273100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18532288700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 21" with engine "SD Turbo" I 18532304900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 21" with general equipment "Cargo Module" I 18532323800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 21" with general equipment "Cargo Module" I 18532405100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18532421400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 22" with engine "Metro Roadhog" I 18532474600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18532490400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 23" with engine "Metro Roadhog" I 18532557500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18532573400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 24" with engine "Metro Roadhog" I 18532632300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18532647900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 22" with engine "Metro Roadgrav" I 18532699500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18532715000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 23" with engine "Metro Roadgrav" I 18532765800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18532781400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 24" with engine "Metro Roadgrav" I 18532839700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18532855400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with engine "SD Sports" I 18532871800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18532888000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18532903900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18532922600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18532940100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18532956300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 22" with general equipment "Cargo Module" I 18533009100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18533041000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with engine "SD Sports" I 18533057600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533073600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533089800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533105800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533121900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533138000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 23" with general equipment "Cargo Module" I 18533195700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18533211500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with engine "SD Sports" I 18533227600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533243800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533262400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533279800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533296000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533312100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 24" with general equipment "Cargo Module" I 18533371600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18533387400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 22" with engine "SD Turbo" I 18533403600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 22" with general equipment "Cargo Module" I 18533419700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 22" with general equipment "Cargo Module" I 18533471300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18533487200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 23" with engine "SD Turbo" I 18533503200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 23" with general equipment "Cargo Module" I 18533519700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 23" with general equipment "Cargo Module" I 18533590300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18533606400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 24" with engine "SD Turbo" I 18533622900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 24" with general equipment "Cargo Module" I 18533639300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 24" with general equipment "Cargo Module" I 18533693300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18533710300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 25" with engine "Metro Roadhog" I 18533746800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18533762600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 26" with engine "Metro Roadhog" I 18533798000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18533813700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 27" with engine "Metro Roadhog" I 18533855500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18533871000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 25" with engine "Metro Roadgrav" I 18533906100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18533921800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 26" with engine "Metro Roadgrav" I 18533956300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18533971800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 27" with engine "Metro Roadgrav" I 18534013200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18534046700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with engine "SD Sports" I 18534063400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534079600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534112400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534129000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534147600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534165700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 25" with general equipment "Cargo Module" I 18534202500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18534218500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with engine "SD Sports" I 18534234800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534251000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534267200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534283500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534299700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534316000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 26" with general equipment "Cargo Module" I 18534352300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18534367900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with engine "SD Sports" I 18534384100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534400300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534416700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534435100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534452500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534468900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 27" with general equipment "Cargo Module" I 18534512800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18534541900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 27" with weapon "Rendor Plasma Gun" I 18534560900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 27" with weapon "Prophet Missile Array" I 18534579200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 27" with weapon "Janitor Missile Array" I 18534595500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 27" with engine "SD Elite" I 18534637600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18534655400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 25" with weapon "40mm Auto Cannon" I 18534671500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 25" with engine "SD Standard" I 18534712000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18534730200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 50" with weapon "Bolter 4000 Laser Gun" I 18534748700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 50" with weapon "Janitor Missile Array" I 18534764800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 50" with engine "SD Sports" I 18534798600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18534816600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 51" with weapon "Bolter 4000 Laser Gun" I 18534837300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 51" with weapon "Janitor Missile Array" I 18534854700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 51" with engine "SD Sports" I 18534895300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18534910900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 25" with engine "SD Turbo" I 18534927200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 25" with general equipment "Cargo Module" I 18534943400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 25" with general equipment "Cargo Module" I 18534976900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18534992700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 26" with engine "SD Turbo" I 18535008900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 26" with general equipment "Cargo Module" I 18535025300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 26" with general equipment "Cargo Module" I 18535073500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18535089500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 27" with engine "SD Turbo" I 18535105500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 27" with general equipment "Cargo Module" I 18535121700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 27" with general equipment "Cargo Module" I 18535162900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18535181100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 30" with weapon "Lancer 7000 Laser Gun" I 18535202400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 30" with weapon "Janitor Missile Array" I 18535220000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 30" with engine "SD Turbo" I 18535264600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alex Green" with equipment "Megapol Laser Sniper Gun" I 18535286400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alex Green" with equipment "Megapol Laser Pod" I 18535305100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alex Green" with equipment "Megapol AP Grenade" I 18535325800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alex Green" with equipment "Megapol AP Grenade" I 18535374600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18535390700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 28" with engine "Metro Roadhog" I 18535429300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18535444900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 29" with engine "Metro Roadhog" I 18535483300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18535498900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 30" with engine "Metro Roadhog" I 18535559800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18535575800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 28" with engine "Metro Roadgrav" I 18535612200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18535627900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 29" with engine "Metro Roadgrav" I 18535664300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18535679800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 30" with engine "Metro Roadgrav" I 18535726700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18535744000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with engine "SD Sports" I 18535760300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535776500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535792700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535809100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535825300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535841400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 28" with general equipment "Cargo Module" I 18535879800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18535895700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with engine "SD Sports" I 18535911900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18535928200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18535944400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18535960600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18535977000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18535993300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 29" with general equipment "Cargo Module" I 18536033500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18536071000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with engine "SD Sports" I 18536087600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536103900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536120200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536136400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536152600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536168700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 30" with general equipment "Cargo Module" I 18536214500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18536234900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 28" with weapon "Rendor Plasma Gun" I 18536257400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 28" with weapon "Prophet Missile Array" I 18536281000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 28" with weapon "Janitor Missile Array" I 18536297600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 28" with engine "SD Elite" I 18536342600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18536360500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 26" with weapon "40mm Auto Cannon" I 18536379100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 26" with engine "SD Standard" I 18536416100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18536434000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 27" with weapon "40mm Auto Cannon" I 18536450200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 27" with engine "SD Standard" I 18536494600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18536513100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 52" with weapon "Bolter 4000 Laser Gun" I 18536531900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 52" with weapon "Janitor Missile Array" I 18536577800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 52" with engine "SD Sports" I 18536680000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18536730200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 53" with weapon "Bolter 4000 Laser Gun" I 18536782100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 53" with weapon "Janitor Missile Array" I 18536826600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 53" with engine "SD Sports" I 18536926300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18536976600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 54" with weapon "Bolter 4000 Laser Gun" I 18537028100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 54" with weapon "Janitor Missile Array" I 18537101100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 54" with engine "SD Sports" I 18537225300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18537275300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 28" with engine "SD Turbo" I 18537323800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 28" with general equipment "Cargo Module" I 18537369100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 28" with general equipment "Cargo Module" I 18537623300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18537668600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 29" with engine "SD Turbo" I 18537714100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 29" with general equipment "Cargo Module" I 18537759300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 29" with general equipment "Cargo Module" I 18537859300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18537902200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 30" with engine "SD Turbo" I 18537946900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 30" with general equipment "Cargo Module" I 18537992100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 30" with general equipment "Cargo Module" I 18538271900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18538343400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 31" with weapon "Lancer 7000 Laser Gun" I 18538411000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 31" with weapon "Janitor Missile Array" I 18538469800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 31" with engine "SD Turbo" I 18538993100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18539058300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 31" with engine "Metro Roadhog" I 18539238500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18539304600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 32" with engine "Metro Roadhog" I 18539425800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18539470100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 33" with engine "Metro Roadhog" I 18539625700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18539671000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 31" with engine "Metro Roadgrav" I 18539778600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18539822100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 32" with engine "Metro Roadgrav" I 18539928000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18539971400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 33" with engine "Metro Roadgrav" I 18540211500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18540276400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with engine "SD Sports" I 18540324200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540370000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540416400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540461700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540507200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540559500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 31" with general equipment "Cargo Module" I 18540731400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18540780100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with engine "SD Sports" I 18540825600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18540870500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18540915800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18540961100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18541006100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18541051000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 32" with general equipment "Cargo Module" I 18541273100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18541326300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with engine "SD Sports" I 18541372600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541423000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541439400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541456000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541519200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541537800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 33" with general equipment "Cargo Module" I 18541681400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18541703800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 29" with weapon "Rendor Plasma Gun" I 18541723300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 29" with weapon "Prophet Missile Array" I 18541742200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 29" with weapon "Janitor Missile Array" I 18541758700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 29" with engine "SD Elite" I 18541797800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18541816100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 30" with weapon "Rendor Plasma Gun" I 18541835200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 30" with weapon "Prophet Missile Array" I 18541853900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 30" with weapon "Janitor Missile Array" I 18541872200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 30" with engine "SD Elite" I 18541918300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18541937200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 31" with weapon "Rendor Plasma Gun" I 18541956400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 31" with weapon "Prophet Missile Array" I 18541975500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 31" with weapon "Janitor Missile Array" I 18542027800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 31" with engine "SD Elite" I 18542076300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18542109800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 28" with weapon "40mm Auto Cannon" I 18542152200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 28" with engine "SD Standard" I 18542192200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18542210800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 29" with weapon "40mm Auto Cannon" I 18542227000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 29" with engine "SD Standard" I 18542273200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18542294200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 55" with weapon "Bolter 4000 Laser Gun" I 18542317000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 55" with weapon "Janitor Missile Array" I 18542333400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 55" with engine "SD Sports" I 18542370400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18542388900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 56" with weapon "Bolter 4000 Laser Gun" I 18542408000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 56" with weapon "Janitor Missile Array" I 18542424200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 56" with engine "SD Sports" I 18542459500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18542477600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 57" with weapon "Bolter 4000 Laser Gun" I 18542531800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 57" with weapon "Janitor Missile Array" I 18542550100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 57" with engine "SD Sports" I 18542587500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18542614600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 58" with weapon "Bolter 4000 Laser Gun" I 18542633500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 58" with weapon "Janitor Missile Array" I 18542649700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 58" with engine "SD Sports" I 18542693800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18542709600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 31" with engine "SD Turbo" I 18542726100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 31" with general equipment "Cargo Module" I 18542742600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 31" with general equipment "Cargo Module" I 18542777300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18542793000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 32" with engine "SD Turbo" I 18542809200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 32" with general equipment "Cargo Module" I 18542825700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 32" with general equipment "Cargo Module" I 18542860600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18542876200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 33" with engine "SD Turbo" I 18542892300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 33" with general equipment "Cargo Module" I 18542942400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 33" with general equipment "Cargo Module" I 18542989500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18543008700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 32" with weapon "Lancer 7000 Laser Gun" I 18543028000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 32" with weapon "Janitor Missile Array" I 18543044200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 32" with engine "SD Turbo" I 18543078500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18543097000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 33" with weapon "Lancer 7000 Laser Gun" I 18543129400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 33" with weapon "Janitor Missile Array" I 18543145900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 33" with engine "SD Turbo" I 18543179600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18543198300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 34" with weapon "Lancer 7000 Laser Gun" I 18543217400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 34" with weapon "Janitor Missile Array" I 18543233600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 34" with engine "SD Turbo" I 18543335900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18543352300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 34" with engine "Metro Roadhog" I 18543400200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18543416000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 35" with engine "Metro Roadhog" I 18543505300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18543522800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 36" with engine "Metro Roadhog" I 18543577600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18543593500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 34" with engine "Metro Roadgrav" I 18543656500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18543672400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 35" with engine "Metro Roadgrav" I 18543717700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18543733300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 36" with engine "Metro Roadgrav" I 18543786500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18543802200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with engine "SD Sports" I 18543818600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543835000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543851300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543867500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543883900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543900300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 34" with general equipment "Cargo Module" I 18543947500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18543965800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with engine "SD Sports" I 18544002100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544018700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544035000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544051200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544067400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544083700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 35" with general equipment "Cargo Module" I 18544150200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18544166400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with engine "SD Sports" I 18544182600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544199000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544215200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544231500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544248100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544264700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 36" with general equipment "Cargo Module" I 18544323300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544343900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 1" with weapon "Rumble Cannon" I 18544360600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 1" with engine "Metro Multipower Plus" I 18544404700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544423200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 2" with weapon "Rumble Cannon" I 18544439600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 2" with engine "Metro Multipower Plus" I 18544483000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544501200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 3" with weapon "Rumble Cannon" I 18544517800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 3" with engine "Metro Multipower Plus" I 18544561200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544579800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 4" with weapon "Rumble Cannon" I 18544596400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 4" with engine "Metro Multipower Plus" I 18544650500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544668900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 5" with weapon "Rumble Cannon" I 18544685000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 5" with engine "Metro Multipower Plus" I 18544729300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544747800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 6" with weapon "Rumble Cannon" I 18544766300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 6" with engine "Metro Multipower Plus" I 18544810200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544828400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 7" with weapon "Rumble Cannon" I 18544844300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 7" with engine "Metro Multipower Plus" I 18544919000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18544937600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 8" with weapon "Rumble Cannon" I 18544953600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 8" with engine "Metro Multipower Plus" I 18544995600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Griffon AFV" with default equipment I 18545013900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 9" with weapon "Rumble Cannon" I 18545029800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Griffon AFV 9" with engine "Metro Multipower Plus" I 18545082500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545101000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 32" with weapon "Rendor Plasma Gun" I 18545138900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 32" with weapon "Prophet Missile Array" I 18545158300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 32" with weapon "Janitor Missile Array" I 18545174500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 32" with engine "SD Elite" I 18545217600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545236200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 33" with weapon "Rendor Plasma Gun" I 18545255300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 33" with weapon "Prophet Missile Array" I 18545277100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 33" with weapon "Janitor Missile Array" I 18545294600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 33" with engine "SD Elite" I 18545336900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545355400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 34" with weapon "Rendor Plasma Gun" I 18545374500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 34" with weapon "Prophet Missile Array" I 18545393400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 34" with weapon "Janitor Missile Array" I 18545409400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 34" with engine "SD Elite" I 18545451300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545470300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 35" with weapon "Rendor Plasma Gun" I 18545489400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 35" with weapon "Prophet Missile Array" I 18545508400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 35" with weapon "Janitor Missile Array" I 18545524400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 35" with engine "SD Elite" I 18545566000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545584100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 36" with weapon "Rendor Plasma Gun" I 18545603100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 36" with weapon "Prophet Missile Array" I 18545641600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 36" with weapon "Janitor Missile Array" I 18545660600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 36" with engine "SD Elite" I 18545703700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545722100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 37" with weapon "Rendor Plasma Gun" I 18545741100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 37" with weapon "Prophet Missile Array" I 18545760100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 37" with weapon "Janitor Missile Array" I 18545776300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 37" with engine "SD Elite" I 18545847000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545869600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 38" with weapon "Rendor Plasma Gun" I 18545889500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 38" with weapon "Prophet Missile Array" I 18545908700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 38" with weapon "Janitor Missile Array" I 18545925000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 38" with engine "SD Elite" I 18545966900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18545985400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 39" with weapon "Rendor Plasma Gun" I 18546004500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 39" with weapon "Prophet Missile Array" I 18546023400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 39" with weapon "Janitor Missile Array" I 18546039500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 39" with engine "SD Elite" I 18546082900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18546103100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 40" with weapon "Rendor Plasma Gun" I 18546137600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 40" with weapon "Prophet Missile Array" I 18546157500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 40" with weapon "Janitor Missile Array" I 18546174000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 40" with engine "SD Elite" I 18546225400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546244900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 1" with weapon "40mm Auto Cannon Turret" I 18546261500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 1" with engine "Metro Roadgrav" I 18546301000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546319500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 2" with weapon "40mm Auto Cannon Turret" I 18546336200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 2" with engine "Metro Roadgrav" I 18546375200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546393800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 3" with weapon "40mm Auto Cannon Turret" I 18546410300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 3" with engine "Metro Roadgrav" I 18546449600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546469000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 4" with weapon "40mm Auto Cannon Turret" I 18546485400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 4" with engine "Metro Roadgrav" I 18546526500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546546500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 5" with weapon "40mm Auto Cannon Turret" I 18546563100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 5" with engine "Metro Roadgrav" I 18546601800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546628600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 6" with weapon "40mm Auto Cannon Turret" I 18546645000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 6" with engine "Metro Roadgrav" I 18546683300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546701700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 7" with weapon "40mm Auto Cannon Turret" I 18546717800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 7" with engine "Metro Roadgrav" I 18546755400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546774100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 8" with weapon "40mm Auto Cannon Turret" I 18546790100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 8" with engine "Metro Roadgrav" I 18546827800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546846900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 9" with weapon "40mm Auto Cannon Turret" I 18546863100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 9" with engine "Metro Roadgrav" I 18546901000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546919600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 10" with weapon "40mm Auto Cannon Turret" I 18546938100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 10" with engine "Metro Roadgrav" I 18546976400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18546995000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 11" with weapon "40mm Auto Cannon Turret" I 18547011100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 11" with engine "Metro Roadgrav" I 18547048100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18547066700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 12" with weapon "40mm Auto Cannon Turret" I 18547082700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 12" with engine "Metro Roadgrav" I 18547132800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18547151600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 13" with weapon "40mm Auto Cannon Turret" I 18547168000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 13" with engine "Metro Roadgrav" I 18547204500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18547223100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 14" with weapon "40mm Auto Cannon Turret" I 18547239400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 14" with engine "Metro Roadgrav" I 18547275700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Car" with default equipment I 18547294300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 15" with weapon "40mm Auto Cannon Turret" I 18547310300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Car 15" with engine "Metro Roadgrav" I 18547357500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547376300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 1" with weapon "Bolter 4000 Laser Gun" I 18547398400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 1" with weapon "40mm Auto Cannon" I 18547415900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 1" with engine "SD Sports" I 18547452600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547471200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 2" with weapon "Bolter 4000 Laser Gun" I 18547490200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 2" with weapon "40mm Auto Cannon" I 18547506300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 2" with engine "SD Sports" I 18547542600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547561200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 3" with weapon "Bolter 4000 Laser Gun" I 18547580200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 3" with weapon "40mm Auto Cannon" I 18547597100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 3" with engine "SD Sports" I 18547648500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547667700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 4" with weapon "Bolter 4000 Laser Gun" I 18547686900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 4" with weapon "40mm Auto Cannon" I 18547703900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 4" with engine "SD Sports" I 18547740200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547759000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 5" with weapon "Bolter 4000 Laser Gun" I 18547778200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 5" with weapon "40mm Auto Cannon" I 18547796500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 5" with engine "SD Sports" I 18547833400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547852200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 6" with weapon "Bolter 4000 Laser Gun" I 18547871500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 6" with weapon "40mm Auto Cannon" I 18547887300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 6" with engine "SD Sports" I 18547922900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18547941700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 7" with weapon "Bolter 4000 Laser Gun" I 18547960800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 7" with weapon "40mm Auto Cannon" I 18547976700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 7" with engine "SD Sports" I 18548011900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548030800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 8" with weapon "Bolter 4000 Laser Gun" I 18548050000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 8" with weapon "40mm Auto Cannon" I 18548066100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 8" with engine "SD Sports" I 18548101100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548136700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 9" with weapon "Bolter 4000 Laser Gun" I 18548156600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 9" with weapon "40mm Auto Cannon" I 18548176700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 9" with engine "SD Sports" I 18548213900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548233100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 10" with weapon "Bolter 4000 Laser Gun" I 18548252300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 10" with weapon "40mm Auto Cannon" I 18548268600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 10" with engine "SD Sports" I 18548304100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548323200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 11" with weapon "Bolter 4000 Laser Gun" I 18548342200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 11" with weapon "40mm Auto Cannon" I 18548358300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 11" with engine "SD Sports" I 18548393700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548412800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 12" with weapon "Bolter 4000 Laser Gun" I 18548431800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 12" with weapon "40mm Auto Cannon" I 18548447800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 12" with engine "SD Sports" I 18548482700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548501700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 13" with weapon "Bolter 4000 Laser Gun" I 18548520700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 13" with weapon "40mm Auto Cannon" I 18548536500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 13" with engine "SD Sports" I 18548611500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548652200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 14" with weapon "Bolter 4000 Laser Gun" I 18548671900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 14" with weapon "40mm Auto Cannon" I 18548688000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 14" with engine "SD Sports" I 18548723000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548742100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 15" with weapon "Bolter 4000 Laser Gun" I 18548761300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 15" with weapon "40mm Auto Cannon" I 18548777200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 15" with engine "SD Sports" I 18548812300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548831300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 16" with weapon "Bolter 4000 Laser Gun" I 18548850600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 16" with weapon "40mm Auto Cannon" I 18548866900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 16" with engine "SD Sports" I 18548901800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18548920800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 17" with weapon "Bolter 4000 Laser Gun" I 18548939900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 17" with weapon "40mm Auto Cannon" I 18548955700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 17" with engine "SD Sports" I 18548991000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Police Hovercar" with default equipment I 18549013100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 18" with weapon "Bolter 4000 Laser Gun" I 18549032400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 18" with weapon "40mm Auto Cannon" I 18549048500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Police Hovercar 18" with engine "SD Sports" I 18549096800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18549112400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 34" with engine "SD Turbo" I 18549146300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 34" with general equipment "Cargo Module" I 18549163100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 34" with general equipment "Cargo Module" I 18549199900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18549215500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 35" with engine "SD Turbo" I 18549232200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 35" with general equipment "Cargo Module" I 18549248700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 35" with general equipment "Cargo Module" I 18549317400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18549333300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 36" with engine "SD Turbo" I 18549370000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 36" with general equipment "Cargo Module" I 18549415100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 36" with general equipment "Cargo Module" I 18549547800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18549601600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 35" with weapon "Lancer 7000 Laser Gun" I 18549678800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 35" with weapon "Janitor Missile Array" I 18549724500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 35" with engine "SD Turbo" I 18549823200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18549876800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 36" with weapon "Lancer 7000 Laser Gun" I 18549931600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 36" with weapon "Janitor Missile Array" I 18549976300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 36" with engine "SD Turbo" I 18550075400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18550159200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 37" with weapon "Lancer 7000 Laser Gun" I 18550215900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 37" with weapon "Janitor Missile Array" I 18550261700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 37" with engine "SD Turbo" I 18550360800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18550414900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 38" with weapon "Lancer 7000 Laser Gun" I 18550469500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 38" with weapon "Janitor Missile Array" I 18550513900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 38" with engine "SD Turbo" I 18550611400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18550689400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 39" with weapon "Lancer 7000 Laser Gun" I 18550751500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 39" with weapon "Janitor Missile Array" I 18550796400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 39" with engine "SD Turbo" I 18550894600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18550947600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 40" with weapon "Lancer 7000 Laser Gun" I 18551002400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 40" with weapon "Janitor Missile Array" I 18551047300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 40" with engine "SD Turbo" I 18551177300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18551232000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 41" with weapon "Lancer 7000 Laser Gun" I 18551286800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 41" with weapon "Janitor Missile Array" I 18551331300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 41" with engine "SD Turbo" I 18551429700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18551482900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 42" with weapon "Lancer 7000 Laser Gun" I 18551537400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 42" with weapon "Janitor Missile Array" I 18551581400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 42" with engine "SD Turbo" I 18551703200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18551758100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 43" with weapon "Lancer 7000 Laser Gun" I 18551910100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 43" with weapon "Janitor Missile Array" I 18551957600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 43" with engine "SD Turbo" I 18552101000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18552145000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 37" with engine "Metro Roadhog" I 18552277900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18552323300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 38" with engine "Metro Roadhog" I 18552420800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18552464000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 39" with engine "Metro Roadhog" I 18552590500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18552634400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 37" with engine "Metro Roadgrav" I 18552745400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18552789900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 38" with engine "Metro Roadgrav" I 18552884200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18552928000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 39" with engine "Metro Roadgrav" I 18553053500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18553096600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with engine "SD Sports" I 18553142000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553214000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553265300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553310800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553355400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553400200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 37" with general equipment "Cargo Module" I 18553500500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18553543900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with engine "SD Sports" I 18553588600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553634100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553707500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553752800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553797600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553842800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 38" with general equipment "Cargo Module" I 18553944800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18553988100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with engine "SD Sports" I 18554033600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554083900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554128700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554311500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554378200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554397100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 39" with general equipment "Cargo Module" I 18554486800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18554509200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 41" with weapon "Rendor Plasma Gun" I 18554530800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 41" with weapon "Prophet Missile Array" I 18554551700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 41" with weapon "Janitor Missile Array" I 18554568700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 41" with engine "SD Elite" I 18554604800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18554624500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 42" with weapon "Rendor Plasma Gun" I 18554644900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 42" with weapon "Prophet Missile Array" I 18554665200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 42" with weapon "Janitor Missile Array" I 18554683400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 42" with engine "SD Elite" I 18554719100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18554745000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 43" with weapon "Rendor Plasma Gun" I 18554765500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 43" with weapon "Prophet Missile Array" I 18554785700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 43" with weapon "Janitor Missile Array" I 18554801800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 43" with engine "SD Elite" I 18554837200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18554856800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 44" with weapon "Rendor Plasma Gun" I 18554877000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 44" with weapon "Prophet Missile Array" I 18554901200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 44" with weapon "Janitor Missile Array" I 18554918000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 44" with engine "SD Elite" I 18554953200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18554972600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 45" with weapon "Rendor Plasma Gun" I 18554993100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 45" with weapon "Prophet Missile Array" I 18555013300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 45" with weapon "Janitor Missile Array" I 18555029600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 45" with engine "SD Elite" I 18555075400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18555095200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 30" with weapon "40mm Auto Cannon" I 18555119500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 30" with engine "SD Standard" I 18555155000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18555174500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 31" with weapon "40mm Auto Cannon" I 18555217100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 31" with engine "SD Standard" I 18555267800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18555291700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 32" with weapon "40mm Auto Cannon" I 18555308700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 32" with engine "SD Standard" I 18555349900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18555397600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 33" with weapon "40mm Auto Cannon" I 18555442100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 33" with engine "SD Standard" I 18555525900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18555549400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 59" with weapon "Bolter 4000 Laser Gun" I 18555570100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 59" with weapon "Janitor Missile Array" I 18555586600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 59" with engine "SD Sports" I 18555622100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18555641700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 60" with weapon "Bolter 4000 Laser Gun" I 18555661600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 60" with weapon "Janitor Missile Array" I 18555684800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 60" with engine "SD Sports" I 18555721200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18555740700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 61" with weapon "Bolter 4000 Laser Gun" I 18555760700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 61" with weapon "Janitor Missile Array" I 18555777100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 61" with engine "SD Sports" I 18555811500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18555851700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 62" with weapon "Bolter 4000 Laser Gun" I 18555880500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 62" with weapon "Janitor Missile Array" I 18555898900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 62" with engine "SD Sports" I 18555936800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18555956600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 63" with weapon "Bolter 4000 Laser Gun" I 18555976400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 63" with weapon "Janitor Missile Array" I 18555992700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 63" with engine "SD Sports" I 18556027900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18556047300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 64" with weapon "Bolter 4000 Laser Gun" I 18556067200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 64" with weapon "Janitor Missile Array" I 18556083900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 64" with engine "SD Sports" I 18556209900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18556239500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 65" with weapon "Bolter 4000 Laser Gun" I 18556267300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 65" with weapon "Janitor Missile Array" I 18556291400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 65" with engine "SD Sports" I 18556365800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18556385700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 66" with weapon "Bolter 4000 Laser Gun" I 18556405700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 66" with weapon "Janitor Missile Array" I 18556422000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 66" with engine "SD Sports" I 18556468900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18556485100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 37" with engine "SD Turbo" I 18556501900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 37" with general equipment "Cargo Module" I 18556518400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 37" with general equipment "Cargo Module" I 18556552900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18556568600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 38" with engine "SD Turbo" I 18556585200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 38" with general equipment "Cargo Module" I 18556601700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 38" with general equipment "Cargo Module" I 18556638900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18556656000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 39" with engine "SD Turbo" I 18556672200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 39" with general equipment "Cargo Module" I 18556690300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 39" with general equipment "Cargo Module" I 18556737500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18556757500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 44" with weapon "Lancer 7000 Laser Gun" I 18556777800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 44" with weapon "Janitor Missile Array" I 18556793900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 44" with engine "SD Turbo" I 18556828100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18556847700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 45" with weapon "Lancer 7000 Laser Gun" I 18556867800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 45" with weapon "Janitor Missile Array" I 18556883800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 45" with engine "SD Turbo" I 18556917700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18556938100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 46" with weapon "Lancer 7000 Laser Gun" I 18556958900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 46" with weapon "Janitor Missile Array" I 18556974900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 46" with engine "SD Turbo" I 18557009500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18557032400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 47" with weapon "Lancer 7000 Laser Gun" I 18557054200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 47" with weapon "Janitor Missile Array" I 18557070400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 47" with engine "SD Turbo" I 18557104900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18557124800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 48" with weapon "Lancer 7000 Laser Gun" I 18557144700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 48" with weapon "Janitor Missile Array" I 18557160800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 48" with engine "SD Turbo" I 18557222100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18557238500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 40" with engine "Metro Roadhog" I 18557278900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18557294700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 41" with engine "Metro Roadhog" I 18557333500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18557348900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 42" with engine "Metro Roadhog" I 18557398900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18557414900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 40" with engine "Metro Roadgrav" I 18557453300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18557469000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 41" with engine "Metro Roadgrav" I 18557509300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18557526100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 42" with engine "Metro Roadgrav" I 18557575700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18557591400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with engine "SD Sports" I 18557607700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557624000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557640400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557656600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557672700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557689000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 40" with general equipment "Cargo Module" I 18557730100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18557745800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with engine "SD Sports" I 18557761700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557777900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557794100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557810000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557828400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557845900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 41" with general equipment "Cargo Module" I 18557885100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18557900500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with engine "SD Sports" I 18557916700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18557932800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18557949100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18557965400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18557981700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18557997900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 42" with general equipment "Cargo Module" I 18558049100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18558068800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 46" with weapon "Rendor Plasma Gun" I 18558089200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 46" with weapon "Prophet Missile Array" I 18558109100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 46" with weapon "Janitor Missile Array" I 18558125200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 46" with engine "SD Elite" I 18558177100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18558198100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 34" with weapon "40mm Auto Cannon" I 18558219600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 34" with engine "SD Standard" I 18558271300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18558293600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 67" with weapon "Bolter 4000 Laser Gun" I 18558319500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 67" with weapon "Janitor Missile Array" I 18558337700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 67" with engine "SD Sports" I 18558375600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18558395700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 68" with weapon "Bolter 4000 Laser Gun" I 18558416100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 68" with weapon "Janitor Missile Array" I 18558432500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 68" with engine "SD Sports" I 18558486700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18558502700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 40" with engine "SD Turbo" I 18558519200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 40" with general equipment "Cargo Module" I 18558535400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 40" with general equipment "Cargo Module" I 18558572200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18558587800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 41" with engine "SD Turbo" I 18558653400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 41" with general equipment "Cargo Module" I 18558671700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 41" with general equipment "Cargo Module" I 18558713900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18558734800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 42" with engine "SD Turbo" I 18558751800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 42" with general equipment "Cargo Module" I 18558768200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 42" with general equipment "Cargo Module" I 18558817300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18558837300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 49" with weapon "Lancer 7000 Laser Gun" I 18558857600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 49" with weapon "Janitor Missile Array" I 18558873800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 49" with engine "SD Turbo" I 18558950200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18558966600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 43" with engine "Metro Roadhog" I 18559007100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18559022800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 44" with engine "Metro Roadhog" I 18559063000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18559078500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 45" with engine "Metro Roadhog" I 18559128800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18559144500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 43" with engine "Metro Roadgrav" I 18559220200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18559238300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 44" with engine "Metro Roadgrav" I 18559276700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18559292500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 45" with engine "Metro Roadgrav" I 18559342900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18559358600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with engine "SD Sports" I 18559375000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559391400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559407800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559423900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559440300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559456400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 43" with general equipment "Cargo Module" I 18559497100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18559512800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with engine "SD Sports" I 18559528900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559545100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559594600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559612800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559629300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559645500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 44" with general equipment "Cargo Module" I 18559686200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18559702100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with engine "SD Sports" I 18559719300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559742300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559759100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559775300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559791700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559807800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 45" with general equipment "Cargo Module" I 18559859300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18559879000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 35" with weapon "40mm Auto Cannon" I 18559895000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 35" with engine "SD Standard" I 18559990600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18560012600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 69" with weapon "Bolter 4000 Laser Gun" I 18560033300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 69" with weapon "Janitor Missile Array" I 18560049300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 69" with engine "SD Sports" I 18560087400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18560107600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 70" with weapon "Bolter 4000 Laser Gun" I 18560127900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 70" with weapon "Janitor Missile Array" I 18560144100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 70" with engine "SD Sports" I 18560193600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18560209300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 43" with engine "SD Turbo" I 18560227400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 43" with general equipment "Cargo Module" I 18560245800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 43" with general equipment "Cargo Module" I 18560283100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18560299100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 44" with engine "SD Turbo" I 18560315200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 44" with general equipment "Cargo Module" I 18560331900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 44" with general equipment "Cargo Module" I 18560368600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18560386500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 45" with engine "SD Turbo" I 18560404000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 45" with general equipment "Cargo Module" I 18560420300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 45" with general equipment "Cargo Module" I 18560482200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18560498400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 46" with engine "Metro Roadhog" I 18560540600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18560556700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 47" with engine "Metro Roadhog" I 18560598800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18560614600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 48" with engine "Metro Roadhog" I 18560669000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18560684700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 46" with engine "Metro Roadgrav" I 18560730500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18560750100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 47" with engine "Metro Roadgrav" I 18560797600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18560813500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 48" with engine "Metro Roadgrav" I 18560866800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18560882600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with engine "SD Sports" I 18560899000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18560917700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18560935400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18560952100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18560968400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18560984700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 46" with general equipment "Cargo Module" I 18561027900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18561043800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with engine "SD Sports" I 18561059900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561076200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561092600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561108800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561125000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561141400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 47" with general equipment "Cargo Module" I 18561184200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18561199800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with engine "SD Sports" I 18561218200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561238900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561256700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561272900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561289100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561305300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 48" with general equipment "Cargo Module" I 18561359400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561379700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 47" with weapon "Rendor Plasma Gun" I 18561400500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 47" with weapon "Prophet Missile Array" I 18561421000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 47" with weapon "Janitor Missile Array" I 18561437100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 47" with engine "SD Elite" I 18561478000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561497800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 48" with weapon "Rendor Plasma Gun" I 18561518300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 48" with weapon "Prophet Missile Array" I 18561538600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 48" with weapon "Janitor Missile Array" I 18561555000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 48" with engine "SD Elite" I 18561598100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561619600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 49" with weapon "Rendor Plasma Gun" I 18561640500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 49" with weapon "Prophet Missile Array" I 18561661200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 49" with weapon "Janitor Missile Array" I 18561677400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 49" with engine "SD Elite" I 18561717400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561738400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 50" with weapon "Rendor Plasma Gun" I 18561762600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 50" with weapon "Prophet Missile Array" I 18561783200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 50" with weapon "Janitor Missile Array" I 18561799600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 50" with engine "SD Elite" I 18561839600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561859400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 51" with weapon "Rendor Plasma Gun" I 18561879900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 51" with weapon "Prophet Missile Array" I 18561900300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 51" with weapon "Janitor Missile Array" I 18561916400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 51" with engine "SD Elite" I 18561956700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18561978800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 52" with weapon "Rendor Plasma Gun" I 18562000600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 52" with weapon "Prophet Missile Array" I 18562021000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 52" with weapon "Janitor Missile Array" I 18562036900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 52" with engine "SD Elite" I 18562076500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562096300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 53" with weapon "Rendor Plasma Gun" I 18562116700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 53" with weapon "Prophet Missile Array" I 18562136900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 53" with weapon "Janitor Missile Array" I 18562153100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 53" with engine "SD Elite" I 18562191600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562211400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 54" with weapon "Rendor Plasma Gun" I 18562232600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 54" with weapon "Prophet Missile Array" I 18562255300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 54" with weapon "Janitor Missile Array" I 18562273000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 54" with engine "SD Elite" I 18562311300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562331200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 55" with weapon "Rendor Plasma Gun" I 18562354000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 55" with weapon "Prophet Missile Array" I 18562375800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 55" with weapon "Janitor Missile Array" I 18562392000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 55" with engine "SD Elite" I 18562430500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562450300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 56" with weapon "Rendor Plasma Gun" I 18562470700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 56" with weapon "Prophet Missile Array" I 18562491100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 56" with weapon "Janitor Missile Array" I 18562507400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 56" with engine "SD Elite" I 18562545800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562565700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 57" with weapon "Rendor Plasma Gun" I 18562586200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 57" with weapon "Prophet Missile Array" I 18562606600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 57" with weapon "Janitor Missile Array" I 18562622800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 57" with engine "SD Elite" I 18562661100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562680900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 58" with weapon "Rendor Plasma Gun" I 18562701500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 58" with weapon "Prophet Missile Array" I 18562724300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 58" with weapon "Janitor Missile Array" I 18562741700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 58" with engine "SD Elite" I 18562783800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562808400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 59" with weapon "Rendor Plasma Gun" I 18562829100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 59" with weapon "Prophet Missile Array" I 18562849500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 59" with weapon "Janitor Missile Array" I 18562865500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 59" with engine "SD Elite" I 18562904300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18562924300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 60" with weapon "Rendor Plasma Gun" I 18562945100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 60" with weapon "Prophet Missile Array" I 18562965500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 60" with weapon "Janitor Missile Array" I 18562981300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 60" with engine "SD Elite" I 18563018700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18563039200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 61" with weapon "Rendor Plasma Gun" I 18563060200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 61" with weapon "Prophet Missile Array" I 18563080600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 61" with weapon "Janitor Missile Array" I 18563098900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 61" with engine "SD Elite" I 18563151000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563170800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 36" with weapon "40mm Auto Cannon" I 18563186900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 36" with engine "SD Standard" I 18563223500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563243300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 37" with weapon "40mm Auto Cannon" I 18563259500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 37" with engine "SD Standard" I 18563302300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563325500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 38" with weapon "40mm Auto Cannon" I 18563346700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 38" with engine "SD Standard" I 18563390500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563410900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 39" with weapon "40mm Auto Cannon" I 18563427300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 39" with engine "SD Standard" I 18563463800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563483700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 40" with weapon "40mm Auto Cannon" I 18563500100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 40" with engine "SD Standard" I 18563536600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563556400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 41" with weapon "40mm Auto Cannon" I 18563577400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 41" with engine "SD Standard" I 18563614600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563634600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 42" with weapon "40mm Auto Cannon" I 18563650500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 42" with engine "SD Standard" I 18563686000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563705900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 43" with weapon "40mm Auto Cannon" I 18563722300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 43" with engine "SD Standard" I 18563757500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563777300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 44" with weapon "40mm Auto Cannon" I 18563819900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 44" with engine "SD Standard" I 18563865500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563886400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 45" with weapon "40mm Auto Cannon" I 18563902900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 45" with engine "SD Standard" I 18563938700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18563958700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 46" with weapon "40mm Auto Cannon" I 18563975000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 46" with engine "SD Standard" I 18564010200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18564030000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 47" with weapon "40mm Auto Cannon" I 18564048700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 47" with engine "SD Standard" I 18564099900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564120400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 71" with weapon "Bolter 4000 Laser Gun" I 18564141200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 71" with weapon "Janitor Missile Array" I 18564157300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 71" with engine "SD Sports" I 18564193400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564213800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 72" with weapon "Bolter 4000 Laser Gun" I 18564234600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 72" with weapon "Janitor Missile Array" I 18564250500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 72" with engine "SD Sports" I 18564287300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564312300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 73" with weapon "Bolter 4000 Laser Gun" I 18564333300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 73" with weapon "Janitor Missile Array" I 18564349400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 73" with engine "SD Sports" I 18564384800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564405000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 74" with weapon "Bolter 4000 Laser Gun" I 18564425800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 74" with weapon "Janitor Missile Array" I 18564441800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 74" with engine "SD Sports" I 18564506800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564529000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 75" with weapon "Bolter 4000 Laser Gun" I 18564549900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 75" with weapon "Janitor Missile Array" I 18564565800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 75" with engine "SD Sports" I 18564601300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564621600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 76" with weapon "Bolter 4000 Laser Gun" I 18564642400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 76" with weapon "Janitor Missile Array" I 18564658400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 76" with engine "SD Sports" I 18564693600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564714000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 77" with weapon "Bolter 4000 Laser Gun" I 18564734600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 77" with weapon "Janitor Missile Array" I 18564750600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 77" with engine "SD Sports" I 18564785600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564808800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 78" with weapon "Bolter 4000 Laser Gun" I 18564833000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 78" with weapon "Janitor Missile Array" I 18564849200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 78" with engine "SD Sports" I 18564886700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18564909000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 79" with weapon "Bolter 4000 Laser Gun" I 18564930300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 79" with weapon "Janitor Missile Array" I 18564946300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 79" with engine "SD Sports" I 18564981900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565002300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 80" with weapon "Bolter 4000 Laser Gun" I 18565023100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 80" with weapon "Janitor Missile Array" I 18565039000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 80" with engine "SD Sports" I 18565074000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565094300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 81" with weapon "Bolter 4000 Laser Gun" I 18565115000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 81" with weapon "Janitor Missile Array" I 18565131000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 81" with engine "SD Sports" I 18565166400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565186800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 82" with weapon "Bolter 4000 Laser Gun" I 18565207700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 82" with weapon "Janitor Missile Array" I 18565223700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 82" with engine "SD Sports" I 18565258900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565281600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 83" with weapon "Bolter 4000 Laser Gun" I 18565308900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 83" with weapon "Janitor Missile Array" I 18565353100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 83" with engine "SD Sports" I 18565453400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565510400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 84" with weapon "Bolter 4000 Laser Gun" I 18565568200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 84" with weapon "Janitor Missile Array" I 18565612200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 84" with engine "SD Sports" I 18565711500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18565768600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 85" with weapon "Bolter 4000 Laser Gun" I 18565831100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 85" with weapon "Janitor Missile Array" I 18565875500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 85" with engine "SD Sports" I 18565976100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18566033200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 86" with weapon "Bolter 4000 Laser Gun" I 18566091600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 86" with weapon "Janitor Missile Array" I 18566135900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 86" with engine "SD Sports" I 18566241300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18566310100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 87" with weapon "Bolter 4000 Laser Gun" I 18566378200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 87" with weapon "Janitor Missile Array" I 18566425900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 87" with engine "SD Sports" I 18566526800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18566583500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 88" with weapon "Bolter 4000 Laser Gun" I 18566641600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 88" with weapon "Janitor Missile Array" I 18566685200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 88" with engine "SD Sports" I 18566785400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18566845600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 89" with weapon "Bolter 4000 Laser Gun" I 18566903900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 89" with weapon "Janitor Missile Array" I 18566947800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 89" with engine "SD Sports" I 18567047800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18567104200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 90" with weapon "Bolter 4000 Laser Gun" I 18567162300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 90" with weapon "Janitor Missile Array" I 18567206500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 90" with engine "SD Sports" I 18567304800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18567438100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 91" with weapon "Bolter 4000 Laser Gun" I 18567502700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 91" with weapon "Janitor Missile Array" I 18567550400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 91" with engine "SD Sports" I 18567651700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18567708300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 92" with weapon "Bolter 4000 Laser Gun" I 18567766300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 92" with weapon "Janitor Missile Array" I 18567810400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 92" with engine "SD Sports" I 18567915000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18567972100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 93" with weapon "Bolter 4000 Laser Gun" I 18568030400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 93" with weapon "Janitor Missile Array" I 18568074400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 93" with engine "SD Sports" I 18568173500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18568310200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 94" with weapon "Bolter 4000 Laser Gun" I 18568386100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 94" with weapon "Janitor Missile Array" I 18568431600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 94" with engine "SD Sports" I 18568587700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18568631300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 46" with engine "SD Turbo" I 18568676700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 46" with general equipment "Cargo Module" I 18568728300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 46" with general equipment "Cargo Module" I 18568832400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18568879000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 47" with engine "SD Turbo" I 18568923900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 47" with general equipment "Cargo Module" I 18568969200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 47" with general equipment "Cargo Module" I 18569073900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18569117100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 48" with engine "SD Turbo" I 18569162300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 48" with general equipment "Cargo Module" I 18569207200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 48" with general equipment "Cargo Module" I 18569276100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569297200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 50" with weapon "Lancer 7000 Laser Gun" I 18569318500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 50" with weapon "Janitor Missile Array" I 18569334700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 50" with engine "SD Turbo" I 18569372500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569393600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 51" with weapon "Lancer 7000 Laser Gun" I 18569415000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 51" with weapon "Janitor Missile Array" I 18569436900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 51" with engine "SD Turbo" I 18569474200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569494800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 52" with weapon "Lancer 7000 Laser Gun" I 18569515800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 52" with weapon "Janitor Missile Array" I 18569532000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 52" with engine "SD Turbo" I 18569567900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569588500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 53" with weapon "Lancer 7000 Laser Gun" I 18569609700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 53" with weapon "Janitor Missile Array" I 18569625900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 53" with engine "SD Turbo" I 18569661200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569681900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 54" with weapon "Lancer 7000 Laser Gun" I 18569703900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 54" with weapon "Janitor Missile Array" I 18569720100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 54" with engine "SD Turbo" I 18569756400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569777200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 55" with weapon "Lancer 7000 Laser Gun" I 18569798300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 55" with weapon "Janitor Missile Array" I 18569819300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 55" with engine "SD Turbo" I 18569857000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569881400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 56" with weapon "Lancer 7000 Laser Gun" I 18569906900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 56" with weapon "Janitor Missile Array" I 18569923300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 56" with engine "SD Turbo" I 18569959700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18569981300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 57" with weapon "Lancer 7000 Laser Gun" I 18570002500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 57" with weapon "Janitor Missile Array" I 18570018600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 57" with engine "SD Turbo" I 18570054900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570076300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 58" with weapon "Lancer 7000 Laser Gun" I 18570097400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 58" with weapon "Janitor Missile Array" I 18570113700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 58" with engine "SD Turbo" I 18570149500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570169900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 59" with weapon "Lancer 7000 Laser Gun" I 18570191000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 59" with weapon "Janitor Missile Array" I 18570212300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 59" with engine "SD Turbo" I 18570249600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570270200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 60" with weapon "Lancer 7000 Laser Gun" I 18570291300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 60" with weapon "Janitor Missile Array" I 18570307200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 60" with engine "SD Turbo" I 18570342700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570363100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 61" with weapon "Lancer 7000 Laser Gun" I 18570410600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 61" with weapon "Janitor Missile Array" I 18570430500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 61" with engine "SD Turbo" I 18570470400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570491600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 62" with weapon "Lancer 7000 Laser Gun" I 18570512800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 62" with weapon "Janitor Missile Array" I 18570529500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 62" with engine "SD Turbo" I 18570567300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570588500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 63" with weapon "Lancer 7000 Laser Gun" I 18570670900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 63" with weapon "Janitor Missile Array" I 18570695500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 63" with engine "SD Turbo" I 18570735700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18570758500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 64" with weapon "Lancer 7000 Laser Gun" I 18570780000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 64" with weapon "Janitor Missile Array" I 18570796300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 64" with engine "SD Turbo" I 18570852900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18570868800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 49" with engine "Metro Roadhog" I 18570911700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18570927900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 50" with engine "Metro Roadhog" I 18570963700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18570979500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 51" with engine "Metro Roadhog" I 18571028600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18571044500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 49" with engine "Metro Roadgrav" I 18571079600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18571095200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 50" with engine "Metro Roadgrav" I 18571130400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18571145900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 51" with engine "Metro Roadgrav" I 18571195000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18571210800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with engine "SD Sports" I 18571229600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571247200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571263400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571279700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571296000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571316200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 49" with general equipment "Cargo Module" I 18571353900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18571369500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with engine "SD Sports" I 18571391500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571409800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571426400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571443900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571486700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571504900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 50" with general equipment "Cargo Module" I 18571546100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18571564500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with engine "SD Sports" I 18571582300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571599000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571615300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571631500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571647700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571664000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 51" with general equipment "Cargo Module" I 18571721800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18571743300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 62" with weapon "Rendor Plasma Gun" I 18571772900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 62" with weapon "Prophet Missile Array" I 18571800300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 62" with weapon "Janitor Missile Array" I 18571817700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 62" with engine "SD Elite" I 18571854500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18571875800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 63" with weapon "Rendor Plasma Gun" I 18571925100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 63" with weapon "Prophet Missile Array" I 18571952500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 63" with weapon "Janitor Missile Array" I 18571970800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 63" with engine "SD Elite" I 18572009800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572053500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 64" with weapon "Rendor Plasma Gun" I 18572079300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 64" with weapon "Prophet Missile Array" I 18572101000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 64" with weapon "Janitor Missile Array" I 18572117600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 64" with engine "SD Elite" I 18572160300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572203300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 65" with weapon "Rendor Plasma Gun" I 18572234900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 65" with weapon "Prophet Missile Array" I 18572257600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 65" with weapon "Janitor Missile Array" I 18572274100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 65" with engine "SD Elite" I 18572312200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572333500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 66" with weapon "Rendor Plasma Gun" I 18572355400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 66" with weapon "Prophet Missile Array" I 18572377100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 66" with weapon "Janitor Missile Array" I 18572399100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 66" with engine "SD Elite" I 18572436300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572457600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 67" with weapon "Rendor Plasma Gun" I 18572479200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 67" with weapon "Prophet Missile Array" I 18572500600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 67" with weapon "Janitor Missile Array" I 18572517000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 67" with engine "SD Elite" I 18572552200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572572900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 68" with weapon "Rendor Plasma Gun" I 18572594300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 68" with weapon "Prophet Missile Array" I 18572615700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 68" with weapon "Janitor Missile Array" I 18572632100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 68" with engine "SD Elite" I 18572667400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572688200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 69" with weapon "Rendor Plasma Gun" I 18572709600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 69" with weapon "Prophet Missile Array" I 18572730800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 69" with weapon "Janitor Missile Array" I 18572746900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 69" with engine "SD Elite" I 18572781500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572804500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 70" with weapon "Rendor Plasma Gun" I 18572827400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 70" with weapon "Prophet Missile Array" I 18572848700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 70" with weapon "Janitor Missile Array" I 18572865000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 70" with engine "SD Elite" I 18572928900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18572955700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 71" with weapon "Rendor Plasma Gun" I 18572984500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 71" with weapon "Prophet Missile Array" I 18573006600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 71" with weapon "Janitor Missile Array" I 18573023000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 71" with engine "SD Elite" I 18573059700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18573080500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 72" with weapon "Rendor Plasma Gun" I 18573101900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 72" with weapon "Prophet Missile Array" I 18573123100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 72" with weapon "Janitor Missile Array" I 18573139800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 72" with engine "SD Elite" I 18573175300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18573196000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 73" with weapon "Rendor Plasma Gun" I 18573219800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 73" with weapon "Prophet Missile Array" I 18573243100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 73" with weapon "Janitor Missile Array" I 18573259100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 73" with engine "SD Elite" I 18573294400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18573315100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 74" with weapon "Rendor Plasma Gun" I 18573336600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 74" with weapon "Prophet Missile Array" I 18573358000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 74" with weapon "Janitor Missile Array" I 18573373900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 74" with engine "SD Elite" I 18573410200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18573431100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 75" with weapon "Rendor Plasma Gun" I 18573452700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 75" with weapon "Prophet Missile Array" I 18573474000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 75" with weapon "Janitor Missile Array" I 18573490000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 75" with engine "SD Elite" I 18573524700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18573545700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 76" with weapon "Rendor Plasma Gun" I 18573567200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 76" with weapon "Prophet Missile Array" I 18573590700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 76" with weapon "Janitor Missile Array" I 18573608000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 76" with engine "SD Elite" I 18573658600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18573679600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 48" with weapon "40mm Auto Cannon" I 18573695800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 48" with engine "SD Standard" I 18573730400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18573750900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 49" with weapon "40mm Auto Cannon" I 18573766800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 49" with engine "SD Standard" I 18573801900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18573822700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 50" with weapon "40mm Auto Cannon" I 18573838700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 50" with engine "SD Standard" I 18573873300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18573895800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 51" with weapon "40mm Auto Cannon" I 18573912200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 51" with engine "SD Standard" I 18573946500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18573967400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 52" with weapon "40mm Auto Cannon" I 18573983400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 52" with engine "SD Standard" I 18574020400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574042600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 53" with weapon "40mm Auto Cannon" I 18574058500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 53" with engine "SD Standard" I 18574093100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574113800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 54" with weapon "40mm Auto Cannon" I 18574129600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 54" with engine "SD Standard" I 18574164000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574184600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 55" with weapon "40mm Auto Cannon" I 18574200600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 55" with engine "SD Standard" I 18574234700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574255400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 56" with weapon "40mm Auto Cannon" I 18574271600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 56" with engine "SD Standard" I 18574305600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574326300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 57" with weapon "40mm Auto Cannon" I 18574342200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 57" with engine "SD Standard" I 18574376100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574400200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 58" with weapon "40mm Auto Cannon" I 18574418400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 58" with engine "SD Standard" I 18574500600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18574523500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 59" with weapon "40mm Auto Cannon" I 18574539900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 59" with engine "SD Standard" I 18574590200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18574612500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 95" with weapon "Bolter 4000 Laser Gun" I 18574634200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 95" with weapon "Janitor Missile Array" I 18574650600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 95" with engine "SD Sports" I 18574685800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18574706900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 96" with weapon "Bolter 4000 Laser Gun" I 18574728800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 96" with weapon "Janitor Missile Array" I 18574744800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 96" with engine "SD Sports" I 18574780000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18574801100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 97" with weapon "Bolter 4000 Laser Gun" I 18574822700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 97" with weapon "Janitor Missile Array" I 18574838900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 97" with engine "SD Sports" I 18574874000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18574917300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 98" with weapon "Bolter 4000 Laser Gun" I 18575083000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 98" with weapon "Janitor Missile Array" I 18575132400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 98" with engine "SD Sports" I 18575233600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18575292600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 99" with weapon "Bolter 4000 Laser Gun" I 18575353700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 99" with weapon "Janitor Missile Array" I 18575402700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 99" with engine "SD Sports" I 18575502300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18575561600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 100" with weapon "Bolter 4000 Laser Gun" I 18575622700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 100" with weapon "Janitor Missile Array" I 18575666900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 100" with engine "SD Sports" I 18575766000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18575825700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 101" with weapon "Bolter 4000 Laser Gun" I 18575886900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 101" with weapon "Janitor Missile Array" I 18575946500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 101" with engine "SD Sports" I 18576140100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18576201200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 102" with weapon "Bolter 4000 Laser Gun" I 18576262700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 102" with weapon "Janitor Missile Array" I 18576448400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 102" with engine "SD Sports" I 18576574500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18576642900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 103" with weapon "Bolter 4000 Laser Gun" I 18576710900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 103" with weapon "Janitor Missile Array" I 18576764900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 103" with engine "SD Sports" I 18576887000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18576963100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 104" with weapon "Bolter 4000 Laser Gun" I 18577026200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 104" with weapon "Janitor Missile Array" I 18577071400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 104" with engine "SD Sports" I 18577174000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18577233800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 105" with weapon "Bolter 4000 Laser Gun" I 18577294400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 105" with weapon "Janitor Missile Array" I 18577338800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 105" with engine "SD Sports" I 18577507000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18577585900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 106" with weapon "Bolter 4000 Laser Gun" I 18577661400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 106" with weapon "Janitor Missile Array" I 18577809900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 106" with engine "SD Sports" I 18577930300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18577992900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 107" with weapon "Bolter 4000 Laser Gun" I 18578054700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 107" with weapon "Janitor Missile Array" I 18578099600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 107" with engine "SD Sports" I 18578200500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18578260600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 108" with weapon "Bolter 4000 Laser Gun" I 18578321700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 108" with weapon "Janitor Missile Array" I 18578366500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 108" with engine "SD Sports" I 18578480800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18578542300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 109" with weapon "Bolter 4000 Laser Gun" I 18578606900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 109" with weapon "Janitor Missile Array" I 18578652200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 109" with engine "SD Sports" I 18578752100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18578810000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 110" with weapon "Bolter 4000 Laser Gun" I 18578831700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 110" with weapon "Janitor Missile Array" I 18578848400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 110" with engine "SD Sports" I 18578919600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18578947600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 111" with weapon "Bolter 4000 Laser Gun" I 18578970400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 111" with weapon "Janitor Missile Array" I 18578986600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 111" with engine "SD Sports" I 18579022700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579044000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 112" with weapon "Bolter 4000 Laser Gun" I 18579065800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 112" with weapon "Janitor Missile Array" I 18579081800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 112" with engine "SD Sports" I 18579117500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579138800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 113" with weapon "Bolter 4000 Laser Gun" I 18579160700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 113" with weapon "Janitor Missile Array" I 18579176500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 113" with engine "SD Sports" I 18579212100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579233400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 114" with weapon "Bolter 4000 Laser Gun" I 18579255000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 114" with weapon "Janitor Missile Array" I 18579271100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 114" with engine "SD Sports" I 18579340700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579364000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 115" with weapon "Bolter 4000 Laser Gun" I 18579386200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 115" with weapon "Janitor Missile Array" I 18579402500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 115" with engine "SD Sports" I 18579440500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579462200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 116" with weapon "Bolter 4000 Laser Gun" I 18579484300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 116" with weapon "Janitor Missile Array" I 18579500400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 116" with engine "SD Sports" I 18579535700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579557300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 117" with weapon "Bolter 4000 Laser Gun" I 18579579400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 117" with weapon "Janitor Missile Array" I 18579595500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 117" with engine "SD Sports" I 18579631400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18579653000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 118" with weapon "Bolter 4000 Laser Gun" I 18579674700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 118" with weapon "Janitor Missile Array" I 18579690800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 118" with engine "SD Sports" I 18579744500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18579792900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 49" with engine "SD Turbo" I 18579811300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 49" with general equipment "Cargo Module" I 18579827600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 49" with general equipment "Cargo Module" I 18579863700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18579879400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 50" with engine "SD Turbo" I 18579895700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 50" with general equipment "Cargo Module" I 18579912000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 50" with general equipment "Cargo Module" I 18579953600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18579969600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 51" with engine "SD Turbo" I 18579986000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 51" with general equipment "Cargo Module" I 18580002200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 51" with general equipment "Cargo Module" I 18580054300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580076200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 65" with weapon "Lancer 7000 Laser Gun" I 18580098800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 65" with weapon "Janitor Missile Array" I 18580115000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 65" with engine "SD Turbo" I 18580150600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580213200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 66" with weapon "Lancer 7000 Laser Gun" I 18580237000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 66" with weapon "Janitor Missile Array" I 18580253600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 66" with engine "SD Turbo" I 18580290100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580312000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 67" with weapon "Lancer 7000 Laser Gun" I 18580334400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 67" with weapon "Janitor Missile Array" I 18580350800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 67" with engine "SD Turbo" I 18580386200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580408100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 68" with weapon "Lancer 7000 Laser Gun" I 18580430100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 68" with weapon "Janitor Missile Array" I 18580453600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 68" with engine "SD Turbo" I 18580489600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580511100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 69" with weapon "Lancer 7000 Laser Gun" I 18580533100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 69" with weapon "Janitor Missile Array" I 18580549100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 69" with engine "SD Turbo" I 18580584600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580606200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 70" with weapon "Lancer 7000 Laser Gun" I 18580630600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 70" with weapon "Janitor Missile Array" I 18580648200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 70" with engine "SD Turbo" I 18580684200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580705800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 71" with weapon "Lancer 7000 Laser Gun" I 18580728500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 71" with weapon "Janitor Missile Array" I 18580744500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 71" with engine "SD Turbo" I 18580780100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580801700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 72" with weapon "Lancer 7000 Laser Gun" I 18580823900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 72" with weapon "Janitor Missile Array" I 18580840100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 72" with engine "SD Turbo" I 18580876200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18580897900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 73" with weapon "Lancer 7000 Laser Gun" I 18580919900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 73" with weapon "Janitor Missile Array" I 18580936100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 73" with engine "SD Turbo" I 18580978400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581000000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 74" with weapon "Lancer 7000 Laser Gun" I 18581024500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 74" with weapon "Janitor Missile Array" I 18581042400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 74" with engine "SD Turbo" I 18581078200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581099700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 75" with weapon "Lancer 7000 Laser Gun" I 18581121600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 75" with weapon "Janitor Missile Array" I 18581137500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 75" with engine "SD Turbo" I 18581173000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581194500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 76" with weapon "Lancer 7000 Laser Gun" I 18581216700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 76" with weapon "Janitor Missile Array" I 18581232700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 76" with engine "SD Turbo" I 18581268500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581290100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 77" with weapon "Lancer 7000 Laser Gun" I 18581312300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 77" with weapon "Janitor Missile Array" I 18581328500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 77" with engine "SD Turbo" I 18581364300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581385700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 78" with weapon "Lancer 7000 Laser Gun" I 18581409900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 78" with weapon "Janitor Missile Array" I 18581427400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 78" with engine "SD Turbo" I 18581469700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18581491600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 79" with weapon "Lancer 7000 Laser Gun" I 18581513800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 79" with weapon "Janitor Missile Array" I 18581529900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 79" with engine "SD Turbo" I 18581597400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18581613500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 52" with engine "Metro Roadhog" I 18581658900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18581674800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 53" with engine "Metro Roadhog" I 18581719100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18581734700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 54" with engine "Metro Roadhog" I 18581794200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18581810000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 52" with engine "Metro Roadgrav" I 18581854400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18581869900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 53" with engine "Metro Roadgrav" I 18581913100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18581928600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 54" with engine "Metro Roadgrav" I 18581995500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18582012700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with engine "SD Sports" I 18582029000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582045300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582061600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582077900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582094200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582110500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 52" with general equipment "Cargo Module" I 18582155800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18582171600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with engine "SD Sports" I 18582187800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582204100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582220300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582236500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582252700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582271500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 53" with general equipment "Cargo Module" I 18582317900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18582333700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with engine "SD Sports" I 18582349900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582366400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582382600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582398600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582414700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582430700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 54" with general equipment "Cargo Module" I 18582493400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18582515900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 77" with weapon "Rendor Plasma Gun" I 18582538600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 77" with weapon "Prophet Missile Array" I 18582561200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 77" with weapon "Janitor Missile Array" I 18582577500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 77" with engine "SD Elite" I 18582637200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18582659100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 60" with weapon "40mm Auto Cannon" I 18582677800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 60" with engine "SD Standard" I 18582736700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18582759000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 119" with weapon "Bolter 4000 Laser Gun" I 18582781500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 119" with weapon "Janitor Missile Array" I 18582797900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 119" with engine "SD Sports" I 18582840900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18582862900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 120" with weapon "Bolter 4000 Laser Gun" I 18582885400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 120" with weapon "Janitor Missile Array" I 18582901400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 120" with engine "SD Sports" I 18582961400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18582977500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 52" with engine "SD Turbo" I 18582994000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 52" with general equipment "Cargo Module" I 18583010600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 52" with general equipment "Cargo Module" I 18583052800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18583068600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 53" with engine "SD Turbo" I 18583084800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 53" with general equipment "Cargo Module" I 18583101100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 53" with general equipment "Cargo Module" I 18583148500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18583165500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 54" with engine "SD Turbo" I 18583181700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 54" with general equipment "Cargo Module" I 18583198000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 54" with general equipment "Cargo Module" I 18583256800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18583279100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 80" with weapon "Lancer 7000 Laser Gun" I 18583301500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 80" with weapon "Janitor Missile Array" I 18583317600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 80" with engine "SD Turbo" I 18583379400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18583395300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 55" with engine "Metro Roadhog" I 18583435700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18583457600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 56" with engine "Metro Roadhog" I 18583496900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18583512700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 57" with engine "Metro Roadhog" I 18583567500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18583584000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 55" with engine "Metro Roadgrav" I 18583623000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18583641300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 56" with engine "Metro Roadgrav" I 18583680900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18583696800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 57" with engine "Metro Roadgrav" I 18583751700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18583767300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with engine "SD Sports" I 18583783600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583799900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583816100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583832300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583848600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583865000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 55" with general equipment "Cargo Module" I 18583905700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18583921300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with engine "SD Sports" I 18583937400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18583959800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18583981000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18584180000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18584197700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18584214900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 56" with general equipment "Cargo Module" I 18584258100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18584274100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with engine "SD Sports" I 18584290500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584307000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584323200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584339300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584355500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584371800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 57" with general equipment "Cargo Module" I 18584434000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18584458500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 78" with weapon "Rendor Plasma Gun" I 18584509500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 78" with weapon "Prophet Missile Array" I 18584534300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 78" with weapon "Janitor Missile Array" I 18584553800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 78" with engine "SD Elite" I 18584613600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18584636000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 61" with weapon "40mm Auto Cannon" I 18584652100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 61" with engine "SD Standard" I 18584706700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18584729000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 121" with weapon "Bolter 4000 Laser Gun" I 18584751500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 121" with weapon "Janitor Missile Array" I 18584767700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 121" with engine "SD Sports" I 18584806000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18584828200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 122" with weapon "Bolter 4000 Laser Gun" I 18584850900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 122" with weapon "Janitor Missile Array" I 18584867100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 122" with engine "SD Sports" I 18584921600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18584937200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 55" with engine "SD Turbo" I 18584953600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 55" with general equipment "Cargo Module" I 18584995900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 55" with general equipment "Cargo Module" I 18585041600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18585060300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 56" with engine "SD Turbo" I 18585076900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 56" with general equipment "Cargo Module" I 18585093600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 56" with general equipment "Cargo Module" I 18585131600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18585147400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 57" with engine "SD Turbo" I 18585163700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 57" with general equipment "Cargo Module" I 18585180100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 57" with general equipment "Cargo Module" I 18585235100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18585257900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 81" with weapon "Lancer 7000 Laser Gun" I 18585280600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 81" with weapon "Janitor Missile Array" I 18585296600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 81" with engine "SD Turbo" I 18585362400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18585378300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 58" with engine "Metro Roadhog" I 18585422900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18585438600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 59" with engine "Metro Roadhog" I 18585483100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18585498800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 60" with engine "Metro Roadhog" I 18585560000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18585576000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 58" with engine "Metro Roadgrav" I 18585618700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18585684800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 59" with engine "Metro Roadgrav" I 18585736700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18585752500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 60" with engine "Metro Roadgrav" I 18585810300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18585826000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with engine "SD Sports" I 18585842100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585858300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585874300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585890400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585906600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585922900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 58" with general equipment "Cargo Module" I 18585971600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18585990700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with engine "SD Sports" I 18586007200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586025600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586042000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586058300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586074500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586090600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 59" with general equipment "Cargo Module" I 18586168500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18586187800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with engine "SD Sports" I 18586204500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586220800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586237100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586253300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586269300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586285400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 60" with general equipment "Cargo Module" I 18586346000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18586368500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 79" with weapon "Rendor Plasma Gun" I 18586393700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 79" with weapon "Prophet Missile Array" I 18586417600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 79" with weapon "Janitor Missile Array" I 18586434000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 79" with engine "SD Elite" I 18586574700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18586597900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 62" with weapon "40mm Auto Cannon" I 18586614100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 62" with engine "SD Standard" I 18586665900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18586687700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 63" with weapon "40mm Auto Cannon" I 18586703600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 63" with engine "SD Standard" I 18586788900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18586811600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 123" with weapon "Bolter 4000 Laser Gun" I 18586834200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 123" with weapon "Janitor Missile Array" I 18586850200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 123" with engine "SD Sports" I 18586890300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18586912700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 124" with weapon "Bolter 4000 Laser Gun" I 18586935300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 124" with weapon "Janitor Missile Array" I 18586951500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 124" with engine "SD Sports" I 18586999900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18587022300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 125" with weapon "Bolter 4000 Laser Gun" I 18587044800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 125" with weapon "Janitor Missile Array" I 18587061000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 125" with engine "SD Sports" I 18587118200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18587134300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 58" with engine "SD Turbo" I 18587150600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 58" with general equipment "Cargo Module" I 18587166800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 58" with general equipment "Cargo Module" I 18587207000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18587222800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 59" with engine "SD Turbo" I 18587238900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 59" with general equipment "Cargo Module" I 18587255200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 59" with general equipment "Cargo Module" I 18587294700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18587310500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 60" with engine "SD Turbo" I 18587326600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 60" with general equipment "Cargo Module" I 18587342800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 60" with general equipment "Cargo Module" I 18587401100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18587423600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 82" with weapon "Lancer 7000 Laser Gun" I 18587446300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 82" with weapon "Janitor Missile Array" I 18587462900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 82" with engine "SD Turbo" I 18587572500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18587589200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 61" with engine "Metro Roadhog" I 18587632700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18587648200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 62" with engine "Metro Roadhog" I 18587734500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18587777700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 63" with engine "Metro Roadhog" I 18587947900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18587995500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 61" with engine "Metro Roadgrav" I 18588272900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18588341400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 62" with engine "Metro Roadgrav" I 18588567700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18588634600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 63" with engine "Metro Roadgrav" I 18588915000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18588970200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with engine "SD Sports" I 18589103400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589169400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589221100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589270400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589399000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589460600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 61" with general equipment "Cargo Module" I 18589641700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18589760600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with engine "SD Sports" I 18589819000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18589876900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18589937200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18590006200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18590064000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18590120600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 62" with general equipment "Cargo Module" I 18590281700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18590335100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with engine "SD Sports" I 18590396900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590454900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590517500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590572800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590626800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590682500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 63" with general equipment "Cargo Module" I 18590887000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18590962200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 64" with weapon "40mm Auto Cannon" I 18591023700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 64" with engine "SD Standard" I 18591288300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18591364600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 126" with weapon "Bolter 4000 Laser Gun" I 18591440600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 126" with weapon "Janitor Missile Array" I 18591494300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 126" with engine "SD Sports" I 18591643100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18591717700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 127" with weapon "Bolter 4000 Laser Gun" I 18591791900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 127" with weapon "Janitor Missile Array" I 18591855600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 127" with engine "SD Sports" I 18592058400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18592078600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 61" with engine "SD Turbo" I 18592099400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 61" with general equipment "Cargo Module" I 18592120200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 61" with general equipment "Cargo Module" I 18592173300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18592193400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 62" with engine "SD Turbo" I 18592213800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 62" with general equipment "Cargo Module" I 18592234800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 62" with general equipment "Cargo Module" I 18592287000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18592307700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 63" with engine "SD Turbo" I 18592328800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 63" with general equipment "Cargo Module" I 18592349800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 63" with general equipment "Cargo Module" I 18592461900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18592483100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 64" with engine "Metro Roadhog" I 18592535300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18592557800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 65" with engine "Metro Roadhog" I 18592612600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18592634500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 66" with engine "Metro Roadhog" I 18592705000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18592724700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 64" with engine "Metro Roadgrav" I 18592810600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18592830600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 65" with engine "Metro Roadgrav" I 18592880000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18592899700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 66" with engine "Metro Roadgrav" I 18592969000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18592988900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with engine "SD Sports" I 18593010300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593031300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593054500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593075700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593096900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593117800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 64" with general equipment "Cargo Module" I 18593171200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18593193700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with engine "SD Sports" I 18593216000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593237100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593258100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593278400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593299400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593320100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 65" with general equipment "Cargo Module" I 18593372300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18593392300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with engine "SD Sports" I 18593413500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593435200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593456300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593477500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593498400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593519100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 66" with general equipment "Cargo Module" I 18593604100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18593634600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 80" with weapon "Rendor Plasma Gun" I 18593663400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 80" with weapon "Prophet Missile Array" I 18593691800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 80" with weapon "Janitor Missile Array" I 18593712500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 80" with engine "SD Elite" I 18593783200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18593810500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 65" with weapon "40mm Auto Cannon" I 18593831600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 65" with engine "SD Standard" I 18593899200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18593927100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 128" with weapon "Bolter 4000 Laser Gun" I 18593955800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 128" with weapon "Janitor Missile Array" I 18593975900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 128" with engine "SD Sports" I 18594024800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18594063900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 129" with weapon "Bolter 4000 Laser Gun" I 18594131400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 129" with weapon "Janitor Missile Array" I 18594184900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 129" with engine "SD Sports" I 18594374000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18594429900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 64" with engine "SD Turbo" I 18594484300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 64" with general equipment "Cargo Module" I 18594537800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 64" with general equipment "Cargo Module" I 18594678200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18594731700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 65" with engine "SD Turbo" I 18594786100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 65" with general equipment "Cargo Module" I 18594841000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 65" with general equipment "Cargo Module" I 18594970300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18595023500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 66" with engine "SD Turbo" I 18595086600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 66" with general equipment "Cargo Module" I 18595141300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 66" with general equipment "Cargo Module" I 18595323000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18595400200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 83" with weapon "Lancer 7000 Laser Gun" I 18595477600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 83" with weapon "Janitor Missile Array" I 18595531700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 83" with engine "SD Turbo" I 18595789500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18595850600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 67" with engine "Metro Roadhog" I 18595997300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18596049000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 68" with engine "Metro Roadhog" I 18596193600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18596247500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 69" with engine "Metro Roadhog" I 18596439800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18596493100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 67" with engine "Metro Roadgrav" I 18596636000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18596688100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 68" with engine "Metro Roadgrav" I 18596823000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18596874800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 69" with engine "Metro Roadgrav" I 18597064300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18597123100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with engine "SD Sports" I 18597177300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597231200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597284800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597338700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597535300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597602400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 67" with general equipment "Cargo Module" I 18597751500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18597804600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with engine "SD Sports" I 18597860400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18597915000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18597973600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18597995000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18598015800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18598036900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 68" with general equipment "Cargo Module" I 18598092600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18598112700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with engine "SD Sports" I 18598133900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598154400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598175700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598196700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598261000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598283900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 69" with general equipment "Cargo Module" I 18598356900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18598384500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 81" with weapon "Rendor Plasma Gun" I 18598413500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 81" with weapon "Prophet Missile Array" I 18598442700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 81" with weapon "Janitor Missile Array" I 18598463200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 81" with engine "SD Elite" I 18598513800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18598541700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 82" with weapon "Rendor Plasma Gun" I 18598570400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 82" with weapon "Prophet Missile Array" I 18598601300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 82" with weapon "Janitor Missile Array" I 18598622400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 82" with engine "SD Elite" I 18598673300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18598702400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 83" with weapon "Rendor Plasma Gun" I 18598730800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 83" with weapon "Prophet Missile Array" I 18598802200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 83" with weapon "Janitor Missile Array" I 18598825500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 83" with engine "SD Elite" I 18598876500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18598904100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 84" with weapon "Rendor Plasma Gun" I 18598934000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 84" with weapon "Prophet Missile Array" I 18598963100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 84" with weapon "Janitor Missile Array" I 18598984000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 84" with engine "SD Elite" I 18599034300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18599062400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 85" with weapon "Rendor Plasma Gun" I 18599094500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 85" with weapon "Prophet Missile Array" I 18599144800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 85" with weapon "Janitor Missile Array" I 18599164300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 85" with engine "SD Elite" I 18599231700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18599262200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 66" with weapon "40mm Auto Cannon" I 18599282900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 66" with engine "SD Standard" I 18599323400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18599346300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 67" with weapon "40mm Auto Cannon" I 18599400300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 67" with engine "SD Standard" I 18599448300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18599477100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 68" with weapon "40mm Auto Cannon" I 18599498100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 68" with engine "SD Standard" I 18599547900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18599578200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 69" with weapon "40mm Auto Cannon" I 18599600900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 69" with engine "SD Standard" I 18599668000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18599696700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 130" with weapon "Bolter 4000 Laser Gun" I 18599726400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 130" with weapon "Janitor Missile Array" I 18599748900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 130" with engine "SD Sports" I 18599798100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18599827900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 131" with weapon "Bolter 4000 Laser Gun" I 18599857600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 131" with weapon "Janitor Missile Array" I 18599875500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 131" with engine "SD Sports" I 18599915400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18599938600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 132" with weapon "Bolter 4000 Laser Gun" I 18600001700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 132" with weapon "Janitor Missile Array" I 18600020300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 132" with engine "SD Sports" I 18600059200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18600082600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 133" with weapon "Bolter 4000 Laser Gun" I 18600108400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 133" with weapon "Janitor Missile Array" I 18600124900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 133" with engine "SD Sports" I 18600163600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18600186500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 134" with weapon "Bolter 4000 Laser Gun" I 18600210100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 134" with weapon "Janitor Missile Array" I 18600226200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 134" with engine "SD Sports" I 18600264700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18600288200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 135" with weapon "Bolter 4000 Laser Gun" I 18600311700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 135" with weapon "Janitor Missile Array" I 18600328000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 135" with engine "SD Sports" I 18600366000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18600389500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 136" with weapon "Bolter 4000 Laser Gun" I 18600413200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 136" with weapon "Janitor Missile Array" I 18600463000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 136" with engine "SD Sports" I 18600503400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18600526900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 137" with weapon "Bolter 4000 Laser Gun" I 18600550600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 137" with weapon "Janitor Missile Array" I 18600566900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 137" with engine "SD Sports" I 18600631300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18600647300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 67" with engine "SD Turbo" I 18600663800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 67" with general equipment "Cargo Module" I 18600680300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 67" with general equipment "Cargo Module" I 18600718800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18600734800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 68" with engine "SD Turbo" I 18600751100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 68" with general equipment "Cargo Module" I 18600767400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 68" with general equipment "Cargo Module" I 18600805800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18600821600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 69" with engine "SD Turbo" I 18600838100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 69" with general equipment "Cargo Module" I 18600897300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 69" with general equipment "Cargo Module" I 18600957900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18600981600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 84" with weapon "Lancer 7000 Laser Gun" I 18601005700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 84" with weapon "Janitor Missile Array" I 18601022300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 84" with engine "SD Turbo" I 18601061300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18601084900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 85" with weapon "Lancer 7000 Laser Gun" I 18601110300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 85" with weapon "Janitor Missile Array" I 18601126900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 85" with engine "SD Turbo" I 18601166600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18601190400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 86" with weapon "Lancer 7000 Laser Gun" I 18601214400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 86" with weapon "Janitor Missile Array" I 18601231900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 86" with engine "SD Turbo" I 18601270500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18601293500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 87" with weapon "Lancer 7000 Laser Gun" I 18601317600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 87" with weapon "Janitor Missile Array" I 18601336900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 87" with engine "SD Turbo" I 18601377600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18601400900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 88" with weapon "Lancer 7000 Laser Gun" I 18601424700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 88" with weapon "Janitor Missile Array" I 18601440900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 88" with engine "SD Turbo" I 18601497500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Green" with equipment "Marsec M4000 Machine Gun" I 18601521000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Green" with equipment "Marsec M4000 Gun Clip" I 18601540100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Green" with equipment "Marsec M4000 Gun Clip" I 18601559300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Green" with equipment "Marsec Proximity Mine" I 18601598600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Auto Cannon" I 18601620800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Auto Cannon AP Clip" I 18601639600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Auto Cannon AP Clip" I 18601658100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol AP Grenade" I 18601714200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18601730500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 70" with engine "Metro Roadhog" I 18601770700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18601786600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 71" with engine "Metro Roadhog" I 18601825600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18601843900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 72" with engine "Metro Roadhog" I 18601901600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18601917700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 70" with engine "Metro Roadgrav" I 18601985000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18602004700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 71" with engine "Metro Roadgrav" I 18602044800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18602061100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 72" with engine "Metro Roadgrav" I 18602132600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18602153800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with engine "SD Sports" I 18602174700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602194500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602213900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602232900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602253900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602275700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 70" with general equipment "Cargo Module" I 18602372700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18602392200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with engine "SD Sports" I 18602411600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602429600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602445900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602462100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602478300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602494600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 71" with general equipment "Cargo Module" I 18602625000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18602641100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with engine "SD Sports" I 18602657300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602673400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602689500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602705700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602721700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602737700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 72" with general equipment "Cargo Module" I 18602798400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hawk Air Warrior" with default equipment I 18602825000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 86" with weapon "Rendor Plasma Gun" I 18602850600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 86" with weapon "Prophet Missile Array" I 18602874500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 86" with weapon "Janitor Missile Array" I 18602890600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hawk Air Warrior 86" with engine "SD Elite" I 18602947900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18602971000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 70" with weapon "40mm Auto Cannon" I 18602987200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 70" with engine "SD Standard" I 18603024300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18603047200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 71" with weapon "40mm Auto Cannon" I 18603063200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 71" with engine "SD Standard" I 18603122400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18603146300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 138" with weapon "Bolter 4000 Laser Gun" I 18603170300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 138" with weapon "Janitor Missile Array" I 18603186600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 138" with engine "SD Sports" I 18603224000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18603247300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 139" with weapon "Bolter 4000 Laser Gun" I 18603271100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 139" with weapon "Janitor Missile Array" I 18603289600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 139" with engine "SD Sports" I 18603329400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18603352700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 140" with weapon "Bolter 4000 Laser Gun" I 18603376400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 140" with weapon "Janitor Missile Array" I 18603392400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 140" with engine "SD Sports" I 18603449100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18603465000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 70" with engine "SD Turbo" I 18603481400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 70" with general equipment "Cargo Module" I 18603497700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 70" with general equipment "Cargo Module" I 18603535900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18603551500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 71" with engine "SD Turbo" I 18603567700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 71" with general equipment "Cargo Module" I 18603584100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 71" with general equipment "Cargo Module" I 18603627200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18603643100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 72" with engine "SD Turbo" I 18603692500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 72" with general equipment "Cargo Module" I 18603743500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 72" with general equipment "Cargo Module" I 18603910900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18603976800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 89" with weapon "Lancer 7000 Laser Gun" I 18604043600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 89" with weapon "Janitor Missile Array" I 18604088300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 89" with engine "SD Turbo" I 18604271000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18604316000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 1" with engine "SD Deluxe" I 18604431800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18604474800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 2" with engine "SD Deluxe" I 18604589100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18604636900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 3" with engine "SD Deluxe" I 18604838900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18604887700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 4" with engine "SD Deluxe" I 18605005300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605049900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 5" with engine "SD Deluxe" I 18605248800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605309400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 6" with engine "SD Deluxe" I 18605427200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605471300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 7" with engine "SD Deluxe" I 18605601900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605654800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 8" with engine "SD Deluxe" I 18605766100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605810000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 9" with engine "SD Deluxe" I 18605921400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtaxi" with default equipment I 18605965300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtaxi 10" with engine "SD Deluxe" I 18606421900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18606489300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with engine "SD Sports" I 18606535800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Cargo Module" I 18606581600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Cargo Module" I 18606629100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Cargo Module" I 18606748300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Cargo Module" I 18606803000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Cargo Module" I 18606851300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 1" with general equipment "Bio-Transport Module" I 18607119600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18607377500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with engine "SD Sports" I 18607457000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Cargo Module" I 18607503200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Cargo Module" I 18607561300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Cargo Module" I 18607610200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Cargo Module" I 18607670900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Cargo Module" I 18607727100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 2" with general equipment "Bio-Transport Module" I 18607856500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18607901600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with engine "SD Sports" I 18607945900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Cargo Module" I 18607990000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Cargo Module" I 18608071900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Cargo Module" I 18608088400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Cargo Module" I 18608104600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Cargo Module" I 18608121500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 3" with general equipment "Bio-Transport Module" I 18608185000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18608208200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with engine "SD Sports" I 18608225000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Cargo Module" I 18608241100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Cargo Module" I 18608260000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Cargo Module" I 18608277400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Cargo Module" I 18608293500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Cargo Module" I 18608310000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 4" with general equipment "Bio-Transport Module" I 18608357400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18608373500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with engine "SD Sports" I 18608389500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Cargo Module" I 18608405500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Cargo Module" I 18608421600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Cargo Module" I 18608437700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Cargo Module" I 18608453800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Cargo Module" I 18608470300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 5" with general equipment "Bio-Transport Module" I 18608511000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18608526800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with engine "SD Sports" I 18608542800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Cargo Module" I 18608561100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Cargo Module" I 18608578300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Cargo Module" I 18608594200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Cargo Module" I 18608610300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Cargo Module" I 18608626900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 6" with general equipment "Bio-Transport Module" I 18608669000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18608688200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with engine "SD Sports" I 18608704200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Cargo Module" I 18608720200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Cargo Module" I 18608741400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Cargo Module" I 18608762200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Cargo Module" I 18608778300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Cargo Module" I 18608794900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 7" with general equipment "Bio-Transport Module" I 18608835000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18608850700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with engine "SD Sports" I 18608866600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Cargo Module" I 18608884700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Cargo Module" I 18608901800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Cargo Module" I 18608917500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Cargo Module" I 18608933100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Cargo Module" I 18608949400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 8" with general equipment "Bio-Transport Module" I 18608988300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18609004000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with engine "SD Sports" I 18609019900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Cargo Module" I 18609035900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Cargo Module" I 18609051900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Cargo Module" I 18609067700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Cargo Module" I 18609083400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Cargo Module" I 18609099700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 9" with general equipment "Bio-Transport Module" I 18609139600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Airtrans" with default equipment I 18609155400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with engine "SD Sports" I 18609174400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Cargo Module" I 18609203800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Cargo Module" I 18609221500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Cargo Module" I 18609237500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Cargo Module" I 18609253300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Cargo Module" I 18609269800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Airtrans 10" with general equipment "Bio-Transport Module" I 18609335900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609352700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 1" with engine "Metro Roadgrav" I 18609391800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609407700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 2" with engine "Metro Roadgrav" I 18609445100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609460600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 3" with engine "Metro Roadgrav" I 18609497400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609512800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 4" with engine "Metro Roadgrav" I 18609549700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609565200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 5" with engine "Metro Roadgrav" I 18609601800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609617300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 6" with engine "Metro Roadgrav" I 18609655200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609674900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 7" with engine "Metro Roadgrav" I 18609713100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609728700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 8" with engine "Metro Roadgrav" I 18609766400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609782000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 9" with engine "Metro Roadgrav" I 18609818400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotaxi" with default equipment I 18609834100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotaxi 10" with engine "Metro Roadgrav" I 18609892900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18609909100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 1" with engine "Metro Roadgrav" I 18609925300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 1" with general equipment "Cargo Module" I 18609941400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 1" with general equipment "Cargo Module" I 18609957900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 1" with general equipment "Cargo Module" I 18609974500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 1" with general equipment "Cargo Module" I 18610013000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610028700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 2" with engine "Metro Roadgrav" I 18610044700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 2" with general equipment "Cargo Module" I 18610060600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 2" with general equipment "Cargo Module" I 18610076700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 2" with general equipment "Cargo Module" I 18610094800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 2" with general equipment "Cargo Module" I 18610135600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610151700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 3" with engine "Metro Roadgrav" I 18610168000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 3" with general equipment "Cargo Module" I 18610185300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 3" with general equipment "Cargo Module" I 18610201100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 3" with general equipment "Cargo Module" I 18610216900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 3" with general equipment "Cargo Module" I 18610255500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610271400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 4" with engine "Metro Roadgrav" I 18610287100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 4" with general equipment "Cargo Module" I 18610302900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 4" with general equipment "Cargo Module" I 18610318800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 4" with general equipment "Cargo Module" I 18610334500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 4" with general equipment "Cargo Module" I 18610373400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610389000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 5" with engine "Metro Roadgrav" I 18610404700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 5" with general equipment "Cargo Module" I 18610422600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 5" with general equipment "Cargo Module" I 18610439600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 5" with general equipment "Cargo Module" I 18610455500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 5" with general equipment "Cargo Module" I 18610493800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610509500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 6" with engine "Metro Roadgrav" I 18610525400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 6" with general equipment "Cargo Module" I 18610541300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 6" with general equipment "Cargo Module" I 18610556900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 6" with general equipment "Cargo Module" I 18610572800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 6" with general equipment "Cargo Module" I 18610611600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610627100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 7" with engine "Metro Roadgrav" I 18610642700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 7" with general equipment "Cargo Module" I 18610658400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 7" with general equipment "Cargo Module" I 18610674300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 7" with general equipment "Cargo Module" I 18610691500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 7" with general equipment "Cargo Module" I 18610730300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610749600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 8" with engine "Metro Roadgrav" I 18610766800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 8" with general equipment "Cargo Module" I 18610782600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 8" with general equipment "Cargo Module" I 18610798400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 8" with general equipment "Cargo Module" I 18610814000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 8" with general equipment "Cargo Module" I 18610852800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610868300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 9" with engine "Metro Roadgrav" I 18610884100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 9" with general equipment "Cargo Module" I 18610899900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 9" with general equipment "Cargo Module" I 18610915600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 9" with general equipment "Cargo Module" I 18610931500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 9" with general equipment "Cargo Module" I 18610970500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Autotrans" with default equipment I 18610986300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 10" with engine "Metro Roadgrav" I 18611002400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 10" with general equipment "Cargo Module" I 18611018200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 10" with general equipment "Cargo Module" I 18611034400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 10" with general equipment "Cargo Module" I 18611052800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Autotrans 10" with general equipment "Cargo Module" I 18611114600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18611130600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 73" with engine "Metro Roadhog" I 18611168700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18611189900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 74" with engine "Metro Roadhog" I 18611233700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Blazer Turbo Bike" with default equipment I 18611249700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Blazer Turbo Bike 75" with engine "Metro Roadhog" I 18611309100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18611325000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 73" with engine "Metro Roadgrav" I 18611362500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18611378100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 74" with engine "Metro Roadgrav" I 18611415700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Civilian Car" with default equipment I 18611431300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Civilian Car 75" with engine "Metro Roadgrav" I 18611490800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18611506700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with engine "SD Sports" I 18611523000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611539400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611555600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611574300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611592100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611608300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 73" with general equipment "Cargo Module" I 18611647900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18611663800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with engine "SD Sports" I 18611680100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611702200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611718300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611734400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611750600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611766900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 74" with general equipment "Cargo Module" I 18611806600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Construction Vehicle" with default equipment I 18611822100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with engine "SD Sports" I 18611838200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611854700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611873000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611890500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611906900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611923100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Construction Vehicle 75" with general equipment "Cargo Module" I 18611984100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 18612007900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 72" with weapon "40mm Auto Cannon" I 18612024100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 72" with engine "SD Standard" I 18612084200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18612108400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 141" with weapon "Bolter 4000 Laser Gun" I 18612132800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 141" with weapon "Janitor Missile Array" I 18612149100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 141" with engine "SD Sports" I 18612195400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 18612226000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 142" with weapon "Bolter 4000 Laser Gun" I 18612250900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 142" with weapon "Janitor Missile Array" I 18612267100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 142" with engine "SD Sports" I 18612327400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18612346000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 73" with engine "SD Turbo" I 18612363800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 73" with general equipment "Cargo Module" I 18612380200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 73" with general equipment "Cargo Module" I 18612419200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18612434800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 74" with engine "SD Turbo" I 18612450900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 74" with general equipment "Cargo Module" I 18612467500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 74" with general equipment "Cargo Module" I 18612506400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Rescue Transport" with default equipment I 18612522100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 75" with engine "SD Turbo" I 18612538300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 75" with general equipment "Cargo Module" I 18612554800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Rescue Transport 75" with general equipment "Cargo Module" I 18612623400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612640200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 1" with engine "SD Special" I 18612679500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612696800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 2" with engine "SD Special" I 18612735400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612751200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 3" with engine "SD Special" I 18612789600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612807600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 4" with engine "SD Special" I 18612847900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612864000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 5" with engine "SD Special" I 18612902900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 18612918500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 6" with engine "SD Special" I 18612980000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Valkyrie Interceptor" with default equipment I 18613004500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 90" with weapon "Lancer 7000 Laser Gun" I 18613029200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 90" with weapon "Janitor Missile Array" I 18613045400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Valkyrie Interceptor 90" with engine "SD Turbo" I 18613576400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Williams" with equipment "Megapol Laser Sniper Gun" I 18613601600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Williams" with equipment "Megapol Laser Pod" I 18613620600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Williams" with equipment "Megapol AP Grenade" I 18613641700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Williams" with equipment "Megapol AP Grenade" I 18613663400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Williams" with equipment "Megapol AP Grenade" I 18613740800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Smith" with equipment "Marsec MiniLauncher" I 18613762500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Smith" with equipment "MiniLauncher HE Missile" I 18613783700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Smith" with equipment "MiniLauncher HE Missile" I 18613802300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Smith" with equipment "Marsec Proximity Mine" I 18613863700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Brown" with equipment "Marsec M4000 Machine Gun" I 18613885500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Brown" with equipment "Marsec M4000 Gun Clip" I 18613904500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Brown" with equipment "Marsec M4000 Gun Clip" I 18613923000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Max Brown" with equipment "Marsec Proximity Mine" I 18613982300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Brown" with equipment "Megapol Auto Cannon" I 18614003600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Brown" with equipment "Auto Cannon HE Clip" I 18614022200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Brown" with equipment "Megapol AP Grenade" I 18614043200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Brown" with equipment "Megapol AP Grenade" I 18614064200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Brown" with equipment "Megapol AP Grenade" I 18614122200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "Marsec MiniLauncher" I 18614143600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "MiniLauncher HE Missile" I 18614164500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "MiniLauncher HE Missile" I 18614183000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "Megapol AP Grenade" I 18614210100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "Megapol AP Grenade" I 18614231300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Michael Jones" with equipment "Megapol AP Grenade" I 18614306600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Marsec M4000 Machine Gun" I 18614327700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Marsec M4000 Gun Clip" I 18614346500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Marsec M4000 Gun Clip" I 18614367100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Megapol AP Grenade" I 18614426300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Green" with equipment "Marsec Heavy Launcher" I 18614456000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Green" with equipment "Heavy Launcher HE Missile" I 18614483600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Green" with equipment "Heavy Launcher HE Missile" I 18614502000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Green" with equipment "Megapol AP Grenade" I 18614522200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Green" with equipment "Megapol AP Grenade" I 18614578500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Marsec M4000 Machine Gun" I 18614599100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Marsec M4000 Gun Clip" I 18614617900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Marsec M4000 Gun Clip" I 18614636200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol AP Grenade" I 18614657600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol AP Grenade" I 18614716500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol Laser Sniper Gun" I 18614737200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol Laser Pod" I 18614755600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol AP Grenade" I 18614776300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Zack Clarke" with equipment "Megapol AP Grenade" I 18621786000 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 18621828400 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_02.dat" as it doesn't look like a .pcx I 18622127300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_02.dat" from "./data/cd.iso/xcom3/ufodata/pal_02.dat" I 18622187600 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_02.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 18622420700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_02.dat" from "./data/cd.iso/xcom3/ufodata/pal_02.dat" I 18622464200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_02.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I 18622653700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_02.dat" from "./data/cd.iso/xcom3/ufodata/pal_02.dat" I 18622693900 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/ufodata/pal_02.dat" size 768 too small for PCX header + palette I 18622732400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_02.dat" I 18622908900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_02.dat" from "./data/cd.iso/xcom3/ufodata/pal_02.dat" I 18622974900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_02.dat" as RAW palette I 18622994600 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_03.dat" as it doesn't look like a .pcx I 18623161200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_03.dat" from "./data/cd.iso/xcom3/ufodata/pal_03.dat" I 18623202800 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_03.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 18623419700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_03.dat" from "./data/cd.iso/xcom3/ufodata/pal_03.dat" I 18623460200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_03.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I 18623646400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_03.dat" from "./data/cd.iso/xcom3/ufodata/pal_03.dat" I 18623685500 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/ufodata/pal_03.dat" size 768 too small for PCX header + palette I 18623722900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_03.dat" I 18623896800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_03.dat" from "./data/cd.iso/xcom3/ufodata/pal_03.dat" I 18623961100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_03.dat" as RAW palette I 18624768500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-back.png" from "./data/city/selected-citytile-back.png" I 18624836500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-back.png" size {65,47} - colour mode 6 depth 8 I 18625599600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-front.png" from "./data/city/selected-citytile-front.png" I 18625661600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-front.png" size {65,47} - colour mode 6 depth 8 I 18626546200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-red.png" from "./data/city/building-circle-red.png" I 18626640300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-red.png" size {63,63} - colour mode 6 depth 8 I 18627483400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-yellow.png" from "./data/city/building-circle-yellow.png" I 18627574200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-yellow.png" size {63,63} - colour mode 6 depth 8 I 18628005100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.pck" from "./data/cd.iso/xcom3/ufodata/vs_icon.pck" I 18628170500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.tab" from "./data/cd.iso/xcom3/ufodata/vs_icon.tab" I 18628209500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I 18635948300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-1.png" from "./data/city/city-bracket-1.png" I 18636010400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-1.png" size {6,5} - colour mode 6 depth 8 I 18636706900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-2.png" from "./data/city/city-bracket-2.png" I 18636766900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-2.png" size {6,5} - colour mode 6 depth 8 I 18637404400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-3.png" from "./data/city/city-bracket-3.png" I 18637493400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-3.png" size {6,5} - colour mode 6 depth 8 I 18638145100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-4.png" from "./data/city/city-bracket-4.png" I 18638209800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-4.png" size {6,5} - colour mode 6 depth 8 I 18639108600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 18639275600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 18641627200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 18641802000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 18643671300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-small.png" from "./data/city/map-selection-hostile-small.png" I 18643731800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-small.png" size {12,12} - colour mode 6 depth 8 I 18644384900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-large.png" from "./data/city/map-selection-hostile-large.png" I 18644454300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-large.png" size {20,20} - colour mode 6 depth 8 I 18645195500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/target.png" from "./data/city/target.png" I 18645257400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/target.png" size {8,8} - colour mode 6 depth 8 I 18645320700 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/city" from "forms/city/city.form" I 18646101300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/city.form" from "./data/forms/city/city.form" I 18646375200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI" has 0 subcontrols (640, 952, 640, 128) I 18646396700 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab1" from "forms/city/tab1.form" I 18647156300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab1.form" from "./data/forms/city/tab1.form" I 18647289000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_1" has 0 subcontrols (640, 952, 640, 128) I 18647318500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18647507600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord1.dat" from "./data/cd.iso/xcom3/ufodata/isobord1.dat" I 18654996000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_1" has 0 subcontrols (90, 52, 32, 32) I 18655047800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_2" has 0 subcontrols (126, 52, 32, 32) I 18655108000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_3" has 0 subcontrols (162, 52, 32, 32) I 18655151100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_4" has 0 subcontrols (198, 52, 32, 32) I 18655193100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_5" has 0 subcontrols (234, 52, 32, 32) I 18655237100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_6" has 0 subcontrols (270, 52, 32, 32) I 18655281800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_7" has 0 subcontrols (306, 52, 32, 32) I 18655330000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_8" has 0 subcontrols (342, 52, 32, 32) I 18655375300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BASE_NAME" has 0 subcontrols (95, 95, 275, 15) I 18655425200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_BASE" has 0 subcontrols (408, 75, 27, 46) I 18655725300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icon_m.pck" from "./data/cd.iso/xcom3/ufodata/icon_m.pck" I 18655895800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icon_m.tab" from "./data/cd.iso/xcom3/ufodata/icon_m.tab" I 18655941200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/icon_m.tab" with tab multiplier 4 I 18661068900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BUILD_BASE" has 0 subcontrols (443, 75, 27, 46) I 18661398200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_1" has 12 subcontrols (0, 0, 640, 128) I 18661445800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab2" from "forms/city/tab2.form" I 18663146800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab2.form" from "./data/forms/city/tab2.form" I 18663383400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_2" has 0 subcontrols (640, 952, 640, 128) I 18663412100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18663589600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord2.dat" from "./data/cd.iso/xcom3/ufodata/isobord2.dat" I 18668140100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_VEHICLE_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18668262200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18668435000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18668593400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_VEHICLE_LIST" has 0 subcontrols (105, 44, 431, 24) I 18668720300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_1" has 0 subcontrols (97, 80, 32, 32) I 18668813700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_1_DISABLED" has 0 subcontrols (97, 80, 32, 32) I 18668980200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_1_AMMO" has 0 subcontrols (132, 80, 6, 32) I 18669062000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_2" has 0 subcontrols (141, 80, 32, 32) I 18669152000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_2_DISABLED" has 0 subcontrols (141, 80, 32, 32) I 18669275700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_2_AMMO" has 0 subcontrols (176, 80, 6, 32) I 18669356900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_3" has 0 subcontrols (185, 80, 32, 32) I 18669442900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_3_DISABLED" has 0 subcontrols (185, 80, 32, 32) I 18669540400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_WEAPON_3_AMMO" has 0 subcontrols (220, 80, 6, 32) I 18669638900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ATTACK_MODE_AGGRESSIVE" has 0 subcontrols (245, 72, 13, 13) I 18669825700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ATTACK_MODE_STANDARD" has 0 subcontrols (245, 85, 13, 13) I 18669928300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ATTACK_MODE_DEFENSIVE" has 0 subcontrols (245, 98, 13, 13) I 18670028600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ATTACK_MODE_EVASIVE" has 0 subcontrols (245, 111, 13, 13) I 18670130600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ALTITUDE_HIGHEST" has 0 subcontrols (275, 72, 13, 13) I 18670301600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ALTITUDE_HIGH" has 0 subcontrols (275, 85, 13, 13) I 18670404200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ALTITUDE_STANDARD" has 0 subcontrols (275, 98, 13, 13) I 18670502300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ALTITUDE_LOW" has 0 subcontrols (275, 111, 13, 13) I 18670601100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GOTO_BUILDING" has 0 subcontrols (299, 75, 27, 46) I 18670823500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GOTO_LOCATION" has 0 subcontrols (334, 75, 27, 46) I 18671003400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GOTO_BASE" has 0 subcontrols (369, 75, 27, 46) I 18671274000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIP_VEHICLE" has 0 subcontrols (408, 75, 27, 46) I 18671485800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_VEHICLE_BUILDING" has 0 subcontrols (443, 75, 27, 46) I 18671669900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_VEHICLE_ATTACK" has 0 subcontrols (482, 75, 27, 46) I 18671881300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_VEHICLE_ATTACK_BUILDING" has 0 subcontrols (517, 75, 27, 46) I 18672385300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_2" has 29 subcontrols (0, 0, 640, 128) I 18672402800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab3" from "forms/city/tab3.form" I 18673171700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab3.form" from "./data/forms/city/tab3.form" I 18673327300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_3" has 0 subcontrols (640, 952, 640, 128) I 18673355400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18673534900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord3.dat" from "./data/cd.iso/xcom3/ufodata/isobord3.dat" I 18678622100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18678723000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18678852600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18678960400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST" has 0 subcontrols (105, 44, 431, 24) I 18679048900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_NAME" has 0 subcontrols (100, 80, 275, 15) I 18679136100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_ASSIGNMENT" has 0 subcontrols (100, 98, 275, 15) I 18679247700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GOTO_BUILDING" has 0 subcontrols (334, 75, 27, 46) I 18679349200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GOTO_BASE" has 0 subcontrols (369, 75, 27, 46) I 18679447700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIP_AGENT" has 0 subcontrols (408, 75, 27, 46) I 18679634900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGENT_BUILDING" has 0 subcontrols (443, 75, 27, 46) I 18679915200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGENT_PHYSICAL" has 0 subcontrols (482, 75, 27, 46) I 18680105600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGENT_PSI" has 0 subcontrols (517, 75, 27, 46) I 18680409600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_3" has 13 subcontrols (0, 0, 640, 128) I 18680456100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab4" from "forms/city/tab4.form" I 18682183200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab4.form" from "./data/forms/city/tab4.form" I 18682304500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_4" has 0 subcontrols (640, 952, 640, 128) I 18682332300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18682512300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord4.dat" from "./data/cd.iso/xcom3/ufodata/isobord4.dat" I 18686664500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18686699800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18686764800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18686899000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST" has 0 subcontrols (105, 44, 431, 24) I 18686982900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_NAME" has 0 subcontrols (100, 80, 275, 15) I 18687069100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_ASSIGNMENT" has 0 subcontrols (100, 98, 275, 15) I 18687163700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESEARCH" has 0 subcontrols (408, 75, 27, 46) I 18687453900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_4" has 8 subcontrols (0, 0, 640, 128) I 18687500400 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab5" from "forms/city/tab5.form" I 18689758000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab5.form" from "./data/forms/city/tab5.form" I 18690103100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_5" has 0 subcontrols (640, 952, 640, 128) I 18690189800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18690713600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord5.dat" from "./data/cd.iso/xcom3/ufodata/isobord5.dat" I 18697926500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18698026200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18698133700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18698233600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST" has 0 subcontrols (105, 44, 431, 24) I 18698317900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_NAME" has 0 subcontrols (100, 80, 275, 15) I 18698443100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_ASSIGNMENT" has 0 subcontrols (100, 98, 275, 15) I 18698539900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESEARCH" has 0 subcontrols (408, 75, 27, 46) I 18698731800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_5" has 8 subcontrols (0, 0, 640, 128) I 18698778700 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab6" from "forms/city/tab6.form" I 18700968300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab6.form" from "./data/forms/city/tab6.form" I 18701190300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_6" has 0 subcontrols (640, 952, 640, 128) I 18701218500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18701400200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord6.dat" from "./data/cd.iso/xcom3/ufodata/isobord6.dat" I 18705502100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18705538000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18705576300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18705612300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OWNED_AGENT_LIST" has 0 subcontrols (105, 44, 431, 24) I 18705642200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_NAME" has 0 subcontrols (100, 80, 275, 15) I 18705673400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_AGENT_ASSIGNMENT" has 0 subcontrols (100, 98, 275, 15) I 18705707600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESEARCH" has 0 subcontrols (408, 75, 27, 46) I 18705775600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_6" has 8 subcontrols (0, 0, 640, 128) I 18705793200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab7" from "forms/city/tab7.form" I 18708049000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab7.form" from "./data/forms/city/tab7.form" I 18708372400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_7" has 0 subcontrols (640, 952, 640, 128) I 18708480600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18709037400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord7.dat" from "./data/cd.iso/xcom3/ufodata/isobord7.dat" I 18714247200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HOSTILE_VEHICLE_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18714284200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18714322500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18714358100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HOSTILE_VEHICLE_LIST" has 0 subcontrols (105, 44, 431, 24) I 18714388600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_VEHICLE_NAME" has 0 subcontrols (100, 80, 275, 15) I 18714419500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_VEHICLE_OWNER" has 0 subcontrols (100, 98, 275, 15) I 18714492800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_7" has 7 subcontrols (0, 0, 640, 128) I 18714513100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/tab8" from "forms/city/tab8.form" I 18715314200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/tab8.form" from "./data/forms/city/tab8.form" I 18715476000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_8" has 0 subcontrols (640, 952, 640, 128) I 18715569000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 18716130000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isoborda.dat" from "./data/cd.iso/xcom3/ufodata/isoborda.dat" I 18724583900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ORGANISATION_LIST_SCROLL" has 0 subcontrols (105, 66, 431, 16) I 18724625500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ORGANISATION_SCROLL_LEFT" has 0 subcontrols (88, 45, 17, 23) I 18724665100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ORGANISATION_SCROLL_RIGHT" has 0 subcontrols (534, 45, 18, 22) I 18724702100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ORGANISATION_LIST" has 0 subcontrols (105, 44, 431, 24) I 18724733300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_ORG_NAME" has 0 subcontrols (100, 80, 275, 15) I 18724764500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_ORG_RELATION" has 0 subcontrols (100, 98, 275, 15) I 18724802300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_ALL" has 0 subcontrols (297, 75, 27, 46) I 18725012000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.pck" from "./data/cd.iso/xcom3/ufodata/newbut.pck" I 18725234100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.tab" from "./data/cd.iso/xcom3/ufodata/newbut.tab" I 18725277600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/newbut.tab" with tab multiplier 4 I 18733765600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_ALLIED" has 0 subcontrols (338, 75, 27, 46) I 18733977500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_FRIENDLY" has 0 subcontrols (373, 75, 27, 46) I 18734215600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_NEUTRAL" has 0 subcontrols (408, 75, 27, 46) I 18734399500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_UNFRIENDLY" has 0 subcontrols (443, 75, 27, 46) I 18734580400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_HOSTILE" has 0 subcontrols (478, 75, 27, 46) I 18734768100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BRIBE" has 0 subcontrols (518, 75, 27, 46) I 18735079100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TAB_8" has 14 subcontrols (0, 0, 640, 128) I 18735197500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_1" has 0 subcontrols (145, 22, 41, 21) I 18735299100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_2" has 0 subcontrols (189, 22, 41, 21) I 18735377600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_3" has 0 subcontrols (233, 22, 41, 21) I 18735411200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_4" has 0 subcontrols (277, 22, 41, 21) I 18735443900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_5" has 0 subcontrols (321, 22, 41, 21) I 18735477900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_6" has 0 subcontrols (365, 22, 41, 21) I 18735510700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_7" has 0 subcontrols (409, 22, 41, 21) I 18735544000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TAB_8" has 0 subcontrols (453, 22, 41, 21) I 18735576900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_FOLLOW_VEHICLE" has 0 subcontrols (4, 7, 71, 21) I 18735644300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TOGGLE_STRATMAP" has 0 subcontrols (4, 30, 71, 21) I 18735736800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_ALIEN_INFILTRATION" has 0 subcontrols (4, 53, 35, 21) I 18735797400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_SCORE" has 0 subcontrols (40, 53, 35, 21) I 18735856400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_UFOPAEDIA" has 0 subcontrols (4, 76, 71, 21) I 18735924600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_OPTIONS" has 0 subcontrols (4, 99, 71, 21) I 18735988900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_LOG" has 0 subcontrols (83, 3, 25, 25) I 18736045900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ZOOM_EVENT" has 0 subcontrols (532, 3, 25, 25) I 18736104200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED0" has 0 subcontrols (565, 7, 71, 21) I 18736189900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED1" has 0 subcontrols (565, 53, 35, 21) I 18736249000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED2" has 0 subcontrols (600, 53, 35, 21) I 18736310000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED3" has 0 subcontrols (565, 76, 35, 21) I 18736373900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED4" has 0 subcontrols (600, 76, 35, 21) I 18736433500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED5" has 0 subcontrols (565, 100, 71, 21) I 18736494400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLOCK" has 0 subcontrols (563, 34, 76, 12) I 18736526800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NEWS_TICKER" has 0 subcontrols (115, 6, 410, 17) I 18736904200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/overlay" from "forms/city/overlay.form" I 18737728700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/overlay.form" from "./data/forms/city/overlay.form" I 18737815400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_CITY_UI_OVERLAY" has 0 subcontrols (720, 1020, 480, 60) I 18737843400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 480, 60) I 18738474300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/overlay.png" from "./data/city/overlay.png" I 18738561500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/overlay.png" size {480,60} - colour mode 6 depth 8 I 18739410600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT" has 0 subcontrols (25, 23, 440, 16) I 18739448900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CLOSE" has 0 subcontrols (440, 16, 29, 25) I 18739853600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/minibase.dat" from "./data/cd.iso/xcom3/ufodata/minibase.dat" I 23958294200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 24055925700 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "basescreen" from "forms/basescreen.form" I 24057026400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/basescreen.form" from "./data/forms/basescreen.form" I 24057309500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BASESCREEN" has 0 subcontrols (640, 300, 640, 480) I 24057375200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 24057992500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pcx" from "./data/cd.iso/xcom3/ufodata/base.pcx" I 24062103400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/base.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 24062331200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pcx" from "./data/cd.iso/xcom3/ufodata/base.pcx" I 24069874700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_MINIMAP" has 0 subcontrols (482, 56, 100, 100) I 24069973800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (20, 0, 600, 36) I 24070087200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 24070184700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BASE_NAME" has 0 subcontrols (249, 57, 157, 15) I 24070269100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_BASE_VIEW" has 0 subcontrols (200, 82, 256, 256) I 24070360100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_1" has 0 subcontrols (24, 53, 32, 32) I 24070444700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_2" has 0 subcontrols (60, 53, 32, 32) I 24070536600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_3" has 0 subcontrols (96, 53, 32, 32) I 24070621600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_4" has 0 subcontrols (132, 53, 32, 32) I 24070705200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_5" has 0 subcontrols (24, 89, 32, 32) I 24070788200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_6" has 0 subcontrols (60, 89, 32, 32) I 24070870900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_7" has 0 subcontrols (96, 89, 32, 32) I 24070956400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_8" has 0 subcontrols (132, 89, 32, 32) I 24071125300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_BASE" has 0 subcontrols (15, 124, 157, 15) I 24071228200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_SELECTED_FACILITY" has 0 subcontrols (62, 186, 64, 64) I 24071313400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SELECTED_FACILITY" has 0 subcontrols (15, 257, 158, 35) I 24071395600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1" has 0 subcontrols (20, 296, 100, 15) I 24071424700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2" has 0 subcontrols (20, 312, 100, 15) I 24071457800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3" has 0 subcontrols (20, 328, 100, 15) I 24071486300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_1" has 0 subcontrols (112, 296, 54, 15) I 24071518900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_2" has 0 subcontrols (112, 312, 54, 15) I 24071553500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_3" has 0 subcontrols (112, 328, 54, 15) I 24071595300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL" has 0 subcontrols (30, 447, 536, 26) I 24071628400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_FACILITIES" has 0 subcontrols (17, 380, 564, 64) I 24071664900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_LEFT" has 0 subcontrols (6, 449, 25, 21) I 24071681300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_LEFT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:2:ui/menuopt.pal" I 24071760300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_RIGHT" has 0 subcontrols (566, 449, 25, 21) I 24071777300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_RIGHT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:3:ui/menuopt.pal" I 24071840800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_HIREFIRESTAFF" has 0 subcontrols (602, 40, 35, 34) I 24071908900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_BUYSELL" has 0 subcontrols (602, 80, 35, 34) I 24071972100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_TRANSFER" has 0 subcontrols (602, 120, 35, 34) I 24072044800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_EQUIPAGENT" has 0 subcontrols (602, 160, 35, 34) I 24072114500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_EQUIPVEHICLE" has 0 subcontrols (602, 200, 35, 34) I 24072181100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_RES_AND_MANUF" has 0 subcontrols (602, 240, 35, 34) I 24072262500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_ALIEN_CONTAINMENT" has 0 subcontrols (602, 280, 35, 34) I 24072345200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 24072365400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 24142835200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pck" from "./data/cd.iso/xcom3/ufodata/base.pck" I 24143018400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.tab" from "./data/cd.iso/xcom3/ufodata/base.tab" I 24143070400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/base.tab" with tab multiplier 4 I 26022881100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 26141104900 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "transactionscreen" from "forms/transactionscreen.form" I 26142608200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/transactionscreen.form" from "./data/forms/transactionscreen.form" I 26143014200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_TRANSACTIONSCREEN" has 0 subcontrols (640, 300, 640, 480) I 26143057900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BG" has 0 subcontrols (0, 0, 640, 480) I 26143095400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TITLE" has 0 subcontrols (20, 0, 600, 36) I 26143136100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 26143173100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELTA_UNDERPANTS" has 0 subcontrols (47, 7, 15, 15) I 26143980700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/buy_sell_delta_funds_underlay.png" from "./data/city/buy_sell_delta_funds_underlay.png" I 26144071300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/buy_sell_delta_funds_underlay.png" size {79,19} - colour mode 6 depth 8 I 26144300600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DOLLAR_ICON" has 0 subcontrols (48, 9, 15, 15) I 26144948800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/dollar-icon.png" from "./data/city/dollar-icon.png" I 26145010100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/dollar-icon.png" size {15,15} - colour mode 6 depth 8 I 26145110200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS_DELTA" has 0 subcontrols (65, 11, 60, 10) I 26145147500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_1" has 0 subcontrols (24, 53, 32, 32) I 26145178900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_2" has 0 subcontrols (60, 53, 32, 32) I 26145210600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_3" has 0 subcontrols (96, 53, 32, 32) I 26145255200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_4" has 0 subcontrols (132, 53, 32, 32) I 26145289300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_5" has 0 subcontrols (24, 89, 32, 32) I 26145320700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_6" has 0 subcontrols (60, 89, 32, 32) I 26145351600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_7" has 0 subcontrols (96, 89, 32, 32) I 26145386200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_8" has 0 subcontrols (132, 89, 32, 32) I 26145415200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_BASE" has 0 subcontrols (15, 124, 157, 15) I 26145450900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_BASE_STATIC" has 0 subcontrols (15, 124, 157, 15) I 26145482800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_1" has 0 subcontrols (431, 53, 32, 32) I 26145513300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_2" has 0 subcontrols (467, 53, 32, 32) I 26145543500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_3" has 0 subcontrols (503, 53, 32, 32) I 26145574400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_4" has 0 subcontrols (539, 53, 32, 32) I 26145604400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_5" has 0 subcontrols (431, 89, 32, 32) I 26145634300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_6" has 0 subcontrols (467, 89, 32, 32) I 26145669500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_7" has 0 subcontrols (503, 89, 32, 32) I 26145703500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SECOND_BASE_8" has 0 subcontrols (539, 89, 32, 32) I 26145733100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_SECOND_BASE" has 0 subcontrols (422, 124, 157, 15) I 26145764200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_SECOND_BASE_STATIC" has 0 subcontrols (422, 124, 157, 15) I 26145794300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_FIRST_PIC" has 0 subcontrols (179, 79, 32, 32) I 26145821900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_FIRST_BAR" has 0 subcontrols (214, 60, 7, 50) I 26145889800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_FIRST_FILL" has 0 subcontrols (219, 60, 2, 50) I 26145918600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_FIRST_TEXT" has 0 subcontrols (179, 121, 40, 15) I 26145947800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_SECOND_PIC" has 0 subcontrols (391, 79, 32, 32) I 26145976200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_SECOND_BAR" has 0 subcontrols (382, 60, 7, 50) I 26146014000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_SECOND_FILL" has 0 subcontrols (387, 60, 2, 50) I 26146043300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FACILITY_SECOND_TEXT" has 0 subcontrols (379, 121, 40, 15) I 26146077800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL" has 0 subcontrols (567, 202, 26, 244) I 26146110200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL_UP" has 0 subcontrols (569, 178, 22, 21) I 26146126600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 26146173000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL_DOWN" has 0 subcontrols (569, 449, 22, 21) I 26146189200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 26146227700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST" has 0 subcontrols (211, 181, 357, 284) I 26146256800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (209, 181, 10, 9) I 26146305400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (209, 455, 11, 10) I 26146359000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_VEHICLES" has 0 subcontrols (602, 40, 35, 34) I 26146421500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGENTS" has 0 subcontrols (602, 80, 35, 34) I 26146488500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_FLYING" has 0 subcontrols (602, 120, 35, 34) I 26146553500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_GROUND" has 0 subcontrols (602, 160, 35, 34) I 26146617300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SOLDIERS" has 0 subcontrols (602, 40, 35, 34) I 26146680900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BIOSCIS" has 0 subcontrols (602, 80, 35, 34) I 26146745000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PHYSCIS" has 0 subcontrols (601, 120, 35, 34) I 26146809400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ENGINRS" has 0 subcontrols (602, 160, 35, 34) I 26146879000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ALIENS" has 0 subcontrols (602, 360, 35, 34) I 26146930200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "sheet_agent_item" from "forms/sheet_agent_item.form" I 26147528400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/sheet_agent_item.form" from "./data/forms/sheet_agent_item.form" I 26147751200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_TRANSACTIONSCREEN_ITEM_AGENT_ARMOR" has 0 subcontrols (880, 400, 160, 280) I 26147782700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ITEM_NAME" has 0 subcontrols (0, 86, 160, 15) I 26147816200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SELECTED_IMAGE" has 0 subcontrols (26, 0, 84, 84) I 26148401000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "placeholder.png" from "./data/placeholder.png" I 26148470400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/placeholder.png" size {32,32} - colour mode 6 depth 8 I 26148603000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1_L" has 0 subcontrols (20, 106, 120, 15) I 26148636100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2_L" has 0 subcontrols (20, 122, 120, 15) I 26148667300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3_L" has 0 subcontrols (20, 138, 120, 15) I 26148697300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4_L" has 0 subcontrols (20, 154, 120, 15) I 26148727100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5_L" has 0 subcontrols (20, 170, 120, 15) I 26148756700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6_L" has 0 subcontrols (20, 186, 120, 15) I 26148785800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7_L" has 0 subcontrols (20, 202, 120, 15) I 26148815400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8_L" has 0 subcontrols (20, 218, 120, 15) I 26148844400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9_L" has 0 subcontrols (20, 234, 120, 15) I 26148873700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10_L" has 0 subcontrols (20, 250, 120, 15) I 26148902700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1_C" has 0 subcontrols (0, 106, 160, 15) I 26148932400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2_C" has 0 subcontrols (0, 122, 160, 15) I 26148961100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3_C" has 0 subcontrols (0, 138, 160, 15) I 26148990100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4_C" has 0 subcontrols (0, 154, 160, 15) I 26149018900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5_C" has 0 subcontrols (0, 170, 160, 15) I 26149050300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6_C" has 0 subcontrols (0, 186, 160, 15) I 26149078900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7_C" has 0 subcontrols (0, 202, 160, 15) I 26149108200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8_C" has 0 subcontrols (0, 218, 160, 15) I 26149137000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9_C" has 0 subcontrols (0, 234, 160, 15) I 26149166100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10_C" has 0 subcontrols (0, 250, 160, 15) I 26149195200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1_R" has 0 subcontrols (20, 106, 120, 15) I 26149227000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2_R" has 0 subcontrols (20, 122, 120, 15) I 26149257600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3_R" has 0 subcontrols (20, 138, 120, 15) I 26149286400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4_R" has 0 subcontrols (20, 154, 120, 15) I 26149315200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5_R" has 0 subcontrols (20, 170, 120, 15) I 26149350000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6_R" has 0 subcontrols (20, 186, 120, 15) I 26149384200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7_R" has 0 subcontrols (20, 202, 120, 15) I 26149415300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8_R" has 0 subcontrols (20, 218, 120, 15) I 26149445400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9_R" has 0 subcontrols (20, 234, 120, 15) I 26149475500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10_R" has 0 subcontrols (20, 250, 120, 15) I 26149561500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_ITEM_VIEW" has 32 subcontrols (17, 183, 160, 280) I 26149579600 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "sheet_vehicle_item" from "forms/sheet_vehicle_item.form" I 26150447900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/sheet_vehicle_item.form" from "./data/forms/sheet_vehicle_item.form" I 26150909000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_TRANSACTIONSCREEN_ITEM_VEHICLE" has 0 subcontrols (880, 400, 160, 280) I 26150993100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_VEHICLE_NAME" has 0 subcontrols (0, 86, 160, 15) I 26151082300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ITEM_NAME" has 0 subcontrols (0, 86, 160, 15) I 26151173000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SELECTED_IMAGE" has 0 subcontrols (26, 0, 84, 84) I 26151298900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1_L" has 0 subcontrols (0, 106, 76, 15) I 26151383000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2_L" has 0 subcontrols (0, 122, 76, 15) I 26151466300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3_L" has 0 subcontrols (0, 138, 76, 15) I 26151550000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4_L" has 0 subcontrols (0, 154, 76, 15) I 26151639800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5_L" has 0 subcontrols (0, 170, 76, 15) I 26151805200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6_L" has 0 subcontrols (0, 186, 76, 15) I 26151893300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7_L" has 0 subcontrols (0, 202, 76, 15) I 26151977500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8_L" has 0 subcontrols (0, 218, 76, 15) I 26152059400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9_L" has 0 subcontrols (0, 234, 76, 15) I 26152145600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10_L" has 0 subcontrols (0, 250, 76, 15) I 26152228500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1_R" has 0 subcontrols (76, 106, 64, 15) I 26152316800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2_R" has 0 subcontrols (76, 122, 64, 15) I 26152403400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3_R" has 0 subcontrols (76, 138, 64, 15) I 26152486300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4_R" has 0 subcontrols (76, 154, 64, 15) I 26152568800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5_R" has 0 subcontrols (76, 170, 64, 15) I 26152655800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6_R" has 0 subcontrols (76, 186, 64, 15) I 26152738700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7_R" has 0 subcontrols (76, 202, 64, 15) I 26152819200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8_R" has 0 subcontrols (76, 218, 64, 15) I 26152900500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9_R" has 0 subcontrols (76, 234, 64, 15) I 26152981100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10_R" has 0 subcontrols (76, 250, 64, 15) I 26153172000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VEHICLE_ITEM_VIEW" has 23 subcontrols (17, 183, 160, 280) I 26153219200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "sheet_agent_stats" from "forms/sheet_agent_stats.form" I 26154600300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/sheet_agent_stats.form" from "./data/forms/sheet_agent_stats.form" I 26154746200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_AEQUIPSCREEN_AGENT_STATS" has 0 subcontrols (880, 400, 160, 280) I 26154775100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_NAME" has 0 subcontrols (0, 86, 160, 15) I 26154806800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SELECTED_PORTRAIT" has 0 subcontrols (11, 7, 65, 64) I 26154836900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SELECTED_RANK" has 0 subcontrols (122, 41, 33, 32) I 26154872800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_1" has 0 subcontrols (0, 105, 71, 15) I 26154907800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_2" has 0 subcontrols (0, 121, 71, 15) I 26154938700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_3" has 0 subcontrols (0, 137, 71, 15) I 26154970000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_4" has 0 subcontrols (0, 153, 71, 15) I 26155000700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_5" has 0 subcontrols (0, 169, 71, 15) I 26155031600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_6" has 0 subcontrols (0, 185, 71, 15) I 26155062100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_7" has 0 subcontrols (0, 201, 71, 15) I 26155091300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_8" has 0 subcontrols (0, 217, 71, 15) I 26155120700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_9" has 0 subcontrols (0, 233, 71, 15) I 26155150500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_10" has 0 subcontrols (0, 249, 71, 15) I 26155179800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_1" has 0 subcontrols (72, 111, 100, 4) I 26155216700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_2" has 0 subcontrols (72, 127, 100, 4) I 26155243600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_3" has 0 subcontrols (72, 143, 100, 4) I 26155302300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_4" has 0 subcontrols (72, 159, 100, 4) I 26155344200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_5" has 0 subcontrols (72, 175, 100, 4) I 26155380500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_6" has 0 subcontrols (72, 191, 100, 4) I 26155420900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_7" has 0 subcontrols (72, 207, 100, 4) I 26155455500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_8" has 0 subcontrols (72, 223, 100, 4) I 26155490500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_9" has 0 subcontrols (72, 239, 100, 4) I 26155523200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_10" has 0 subcontrols (72, 255, 100, 4) I 26155616100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_STATS_VIEW" has 23 subcontrols (17, 183, 160, 280) I 26155638400 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "sheet_personnel_stats" from "forms/sheet_personnel_stats.form" I 26156455000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/sheet_personnel_stats.form" from "./data/forms/sheet_personnel_stats.form" I 26156555000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_AEQUIPSCREEN_PERSONEL_STATS" has 0 subcontrols (880, 400, 160, 280) I 26156584600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_NAME" has 0 subcontrols (0, 86, 160, 15) I 26156617700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SELECTED_PORTRAIT" has 0 subcontrols (11, 7, 65, 64) I 26156649300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_SKILL" has 0 subcontrols (8, 112, 71, 15) I 26156680300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VALUE_SKILL" has 0 subcontrols (88, 112, 30, 15) I 26156733100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PERSONNEL_STATS_VIEW" has 4 subcontrols (17, 183, 160, 280) I 26156761500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 26156779600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 26157291900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buy&sell.pcx" from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" I 26158267000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 26158465100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buy&sell.pcx" from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" I 26167130200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/transaction-shade.png" from "./data/city/transaction-shade.png" I 26167364600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/transaction-shade.png" size {349,47} - colour mode 6 depth 8 W 26168286300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR starting price 75000 W 26181473000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price increased to 76500 after counting VEQUIPMENTTYPE_LANCER_7000_LASER_GUN W 26197020000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price increased to 77700 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26215613700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price increased to 78100 after counting VEQUIPMENTTYPE_PASSENGER_MODULE W 26229977200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price increased to 78400 after counting VEQUIPMENTTYPE_CARGO_MODULE W 26248145700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price increased to 81900 after counting VEQUIPMENTTYPE_SD_TURBO W 26262474700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price decreased to 80400 after counting VEQUIPMENTTYPE_LANCER_7000_LASER_GUN W 26277029800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price decreased to 79200 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26293923000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR price decreased to 75700 after counting VEQUIPMENTTYPE_SD_TURBO W 26310096800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_VALKYRIE_INTERCEPTOR final price 75700 W 26324374600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG starting price 6000 W 26335271600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG price increased to 6400 after counting VEQUIPMENTTYPE_AIRGUARD_ANTI-AIR_CANNON W 26349895600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG price increased to 7000 after counting VEQUIPMENTTYPE_METRO_ROADGRAV W 26367353000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG price decreased to 6600 after counting VEQUIPMENTTYPE_AIRGUARD_ANTI-AIR_CANNON W 26384266600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG price decreased to 6000 after counting VEQUIPMENTTYPE_METRO_ROADGRAV W 26398206900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_STORMDOG final price 6000 W 26412385200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 26425406900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 26438953100 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 14200 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26456737300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16200 after counting VEQUIPMENTTYPE_SD_SPORTS W 26471240100 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 15200 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 26485464300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14000 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26507772400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 12000 after counting VEQUIPMENTTYPE_SD_SPORTS W 26523360400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 12000 W 26538480900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 26550352700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 26564312300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 14200 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26578242400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16200 after counting VEQUIPMENTTYPE_SD_SPORTS W 26595741600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 15200 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 26610582500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14000 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 26628582700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 12000 after counting VEQUIPMENTTYPE_SD_SPORTS W 26641811200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 12000 W 26658449700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC starting price 9000 W 26673416100 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price increased to 9300 after counting VEQUIPMENTTYPE_CARGO_MODULE W 26690810900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price increased to 9900 after counting VEQUIPMENTTYPE_GLM_ARRAY W 26708535200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price increased to 11100 after counting VEQUIPMENTTYPE_METRO_POWERGRAV W 26722342200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price decreased to 10500 after counting VEQUIPMENTTYPE_GLM_ARRAY W 26736753400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price decreased to 9300 after counting VEQUIPMENTTYPE_METRO_POWERGRAV W 26750708600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC price decreased to 9000 after counting VEQUIPMENTTYPE_CARGO_MODULE W 26767823700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_WOLFHOUND_APC final price 9000 I 41008263200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 41265133500 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 176 I 64892487200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 66425887500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 66743429400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 67059135200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 67276105900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 67942773000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 68110316300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 68259158400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 68426194300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 68915014000 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 178 I 68942905100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1409 to 11272 bytes I 68942966800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 69043464100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 69092619200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 69292605200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 69392818000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 70043996500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 70209684900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 70359473100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 70509723800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 71295041700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 71476213800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 71626425800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 71776281900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 72593208500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 72759708000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 72942921100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 73093093300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 74210218500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 74491685500 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max sprite buffers: 195 I 81643875100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 97376280800 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 97376338800 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 106212590000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 113147586400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 113881119100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 113965136600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 113965279000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 73" with weapon "40mm Auto Cannon" I 113965325000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 73" with engine "SD Standard" I 113965460700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113965539400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {59,61,1} I 113965579400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 73 I 113965862200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 113965938200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 74" with weapon "40mm Auto Cannon" I 113965984000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 74" with engine "SD Standard" I 113966063100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113966153100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {59,62,1} I 113966281900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 74 I 113966430300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 113966499200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 75" with weapon "40mm Auto Cannon" I 113966542600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 75" with engine "SD Standard" I 113966620100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113966665300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 113966841100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Hoverbike" with default equipment I 113966917200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 76" with weapon "40mm Auto Cannon" I 113966961600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Hoverbike 76" with engine "SD Standard" I 113967038800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113967083700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting W 113967139200 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xVEHICLETYPE_HOVERBIKE at BUILDING_WAREHOUSE_TWO to BUILDING_WAREHOUSE_SEVEN I 113981053300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 113981122800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 143" with weapon "Bolter 4000 Laser Gun" I 113981155900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 143" with weapon "Janitor Missile Array" I 113981172200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 143" with engine "SD Sports" I 113981237400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113981278900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {77,36,1} I 113981294000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 143 I 113981350200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 113981377000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 144" with weapon "Bolter 4000 Laser Gun" I 113981402100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 144" with weapon "Janitor Missile Array" I 113981418000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 144" with engine "SD Sports" I 113981445600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113981469300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78,36,1} I 113981483200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 144 I 113981526200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 113981550600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 145" with weapon "Bolter 4000 Laser Gun" I 113981575200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 145" with weapon "Janitor Missile Array" I 113981590800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 145" with engine "SD Sports" I 113981618100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113981634300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 113981662600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Phoenix Hovercar" with default equipment I 113981689300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 146" with weapon "Bolter 4000 Laser Gun" I 113981713800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 146" with weapon "Janitor Missile Array" I 113981729200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Phoenix Hovercar 146" with engine "SD Sports" I 113981756000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 113981771800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting W 113981791200 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xVEHICLETYPE_PHOENIX_HOVERCAR at BUILDING_ARMS_ONE to BUILDING_WAREHOUSE_SEVEN W 113994778900 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 5xAEQUIPMENTTYPE_MEGAPOL_LASER_SNIPER_GUN at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114011992000 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 30xAEQUIPMENTTYPE_MEGAPOL_LASER_POD at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114026847900 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 5xAEQUIPMENTTYPE_MEGAPOL_STUN_GRAPPLE at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114039705800 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEDI-KIT at BUILDING_APPLIANCES_TWO to BUILDING_WAREHOUSE_SEVEN W 114056785800 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 3xAEQUIPMENTTYPE_MIND_BENDER at BUILDING_MEGAFLYER_ONE to BUILDING_WAREHOUSE_SEVEN W 114070375500 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEGAPOL_BODY_ARMOR at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114090098800 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEGAPOL_HELMET at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114105859200 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEGAPOL_LEFT_ARM_ARMOR at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114119640300 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEGAPOL_LEG_ARMOR at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114137203600 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 4xAEQUIPMENTTYPE_MEGAPOL_RIGHT_ARM_ARMOR at BUILDING_RESCUE_ONE to BUILDING_WAREHOUSE_SEVEN W 114151550100 void __cdecl OpenApoc::Organisation::purchase(class OpenApoc::GameState &,const class OpenApoc::StateRef &,class OpenApoc::StateRef,int): PURCHASE: ORG_X-COM bought 180xVEQUIPMENTAMMOTYPE_ELERIUM_115 at BUILDING_WAREHOUSE_FIVE to BUILDING_WAREHOUSE_SEVEN I 117046690600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 221286313500 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) I 221286363300 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 I 237130964700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 237218352000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 237218409700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 237218431000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 237218480800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 237218611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 237218634200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 237218648300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 237218685900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 237218861800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 237218884700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 237218898600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 10 I 237218931500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 237219029100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 237219051000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 237219071000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 14 I 237219105000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 237219356600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 237219382000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 237219396400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 237219510500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 237219534900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 237219574800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 237219660700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 237219936100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 237219995600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 237220033300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 237220118900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 237220395700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 237220455400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 237220492800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 237220579100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 237220891500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 237220952500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 237220989800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 237221079200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 237221136600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 237221186000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237221246300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 237221300200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237221367300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 237221410700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237221960900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 237222023200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 237222060900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 237222151700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 237222512100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 237222587100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 237222627000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 237222726200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 237223445300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 237223519000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 237223558600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 237223661000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 237224049200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 237224129900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 237224170300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 237224276000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 237224446900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 237224472100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 237224487900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 237224525300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 237224635600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 237224658100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 237224671700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 61 I 237224707700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 237224895900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 237224919400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 237224933500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 237224971100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 237468660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 237468755900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 237468800500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237468874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 237468915300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 237468955200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237469005700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 237469020300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 237469034600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237469846000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 237469864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 237469881300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 237469902600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 237469924100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 237469942300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 237469985600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 237470000200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 237470015100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 237470036000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Snooze for 0 ticks" finished I 237470050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " starting I 237470064700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 237659103300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 237659162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 237659179700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 237659198000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 237659216700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 237659251200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {56,79,2} I 237659289200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to pad at {77,36,2} W 237659354800 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {77,36,2} was unreachable, side-stepping to {76,38,7}. I 237675964500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {76,38,7} I 237679206000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 237679251000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 237679270700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " finished I 237679290100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 237679310600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 237679376300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {77,36,2} I 237679414000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 237679469300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,36,2} to {103,53,2} I 237680897800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 237680955400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 237680995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " finished I 237681036700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 237681077300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 237681142000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {78,36,2} I 237681210600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 237681312300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,36,2} to {103,53,2} I 237748058500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 237748158100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 237748203300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237748270700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 237748321300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 237748335900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237748360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 237748375100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 237748389300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 237749190700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 237749212800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 237749232700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 237749254200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 237749268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 237749283200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 237749516300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 237749531100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 237749547200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 237749569600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Snooze for 0 ticks" finished I 237749584300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " starting I 237749601400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting W 237749753600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 237756486300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_746 in BUILDING_ACROPOLIS_APARTMENTS type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237766436300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 237766512200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 237766528900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 1 W 237766723500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 237774061800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_747 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237784435200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 237784490400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 237784507200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 2 W 237784681000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 237792423800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 237799277600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 237806393400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237813481800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237819723900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237827226600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237834173300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237845379800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_748 in BUILDING_ACROPOLIS_APARTMENTS type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237855277800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237855332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting W 237855389900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_749 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237865585600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237865637800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 237865654300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 4 W 237865735800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_750 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237876058600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237876149800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {70,67,2} I 237876173700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 5 W 237876267700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_751 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237890688300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237890749800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {70,68,2} I 237890766000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 6 W 237890859700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_752 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237900684900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237900743500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71,67,2} I 237900759900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 7 W 237900840300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_753 in BUILDING_ACROPOLIS_APARTMENTS type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237910847700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 237910885400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting W 237911006200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 237918360900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): Ordered ferry C name VEHICLE_754 in BUILDING_TRANSTELLAR_SPACELINES type VEHICLETYPE_AIRTRANS owned by ORG_TRANSTELLAR bound for BUILDING_WAREHOUSE_SEVEN I 237928909800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 237928967000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71,68,2} I 237928983100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 9 I 237946978500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "notification" from "forms/notification.form" I 237947952400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/notification.form" from "./data/forms/notification.form" I 237948087000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_NOTIFICATION_SCREEN" has 0 subcontrols (640, 952, 640, 128) I 237948120400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 237948398700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/isobord8.dat" from "./data/cd.iso/xcom3/ufodata/isobord8.dat" I 237954483300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_NOTIFICATION" has 0 subcontrols (48, 4, 545, 41) I 237954577800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (160, 77, 382, 31) I 237954690600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESUME" has 0 subcontrols (13, 13, 24, 25) I 237954881200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PAUSE" has 0 subcontrols (605, 13, 24, 25) I 237955043600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CHECKBOX_ALWAYS_PAUSE" has 0 subcontrols (60, 80, 54, 25) I 237959110400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "RestartNextMission" finished I 237959143600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "TakeOff from " starting I 237959229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "TakeOff from " finished I 237959249600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 237959265800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 237959293400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 237959334600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 237959543000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 237959558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 237959572200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " finished I 237959587100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 237959601800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 237959622100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 237959642900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 237959981800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 237959996800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 237960010800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 237960025300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 237960040200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 237960060300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 237960080800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 73 I 237961008600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "RestartNextMission" finished I 237961050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "TakeOff from " starting I 237961089100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "TakeOff from " finished I 237961233900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 237961279300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 237961336600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 237961403500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 237962459600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 237962501200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " starting I 237962540100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " finished I 237962580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 237962619800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 237962675500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {59,61,2} I 237962733600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 237962833300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,61,2} to {103,53,2} I 237964786100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 237964802200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 237964816200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " finished I 237964830900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 237964845400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 237964865500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {59,62,2} I 237964885300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 237964917900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,62,2} to {103,53,2} I 242557161400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 243673656200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 244990989600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 245757350400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 246051716800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 246051767800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 246051783400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 246051798800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 246051814500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 246051838600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 246051863500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 313 I 246051971300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 246051986400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 246052000400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 246052015000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 246052029500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 246052049500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 246052073700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 246052273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 246052288100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 246052302200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 246052316900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 246052338100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 246052361800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 246052381900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 246052488300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 246052502900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 246052516700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 246052531100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 246052545300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 246052565200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 246052589500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 246053054000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 246053068900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 246053082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 246053098900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 246053113500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 246053133700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 246053153800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 415 I 246053362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 246053377000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 246053390900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 246053405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 246053419700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 246053441800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 246053462800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 395 I 246053845200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 246053860300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 246053874200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 246053888800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 246053903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 246053923600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 246053942900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 361 I 246054070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 246054085000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 246054100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 246054115400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 246054129900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 246054149700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 246054169500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 246054300900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 246054315400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 246054329300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 246054344300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 246054361200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 246054382300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 246054401800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 123 I 246054632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 246054647500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 246054661300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 246054675900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 246054690300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 246054710200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 246054732800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 246054872800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 246054887400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 246054901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 246054915700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 246054930600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 246054950600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 246054972300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 246127572300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 246127615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 246127632600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246127661800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 246127682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 246127700100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246127727100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 246127749300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 246127766100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246128515600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 246128532100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 246128549600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246128620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 246128635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 246128649800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246128984700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 246128999700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 246129016900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 246129036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 246129051300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 246129066100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_TWO" free - waiting I 246129350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 246129366100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 246129382500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 246129403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Snooze for 0 ticks" finished I 246129418000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " starting I 246129432500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 246335750800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 246335839800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " starting I 246335861700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " finished I 246335886400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 246335909100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 246335938200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {47,105,2} I 246335961400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,57,2} I 246336005600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {100,57,2} I 246336678800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {47,105,2} to {100,57,2}-{101,58,3} found after 51 iterations, returning closest path {95,60,6} I 246336870600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 246336910400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " starting I 246336930700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " finished I 246336946500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 246336961300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 246336982100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {69,66,3} I 246337003000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 246337036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {100,44,2} I 246337558200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 246337573600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 246337587600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " finished I 246337602500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 246337616700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 246337637600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {69,69,3} I 246337661400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 246337695400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {79,57,2} I 246337916100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 246337930500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 246337947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " finished I 246337961700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 246337975800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 246337995100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {70,67,3} I 246338014200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 246338045700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {70,67,3} to {79,57,2} I 246338206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 246338220700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " starting I 246338234200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " finished I 246338248500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 246338262400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 246338281700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {70,68,3} I 246338300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 246338331600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {70,68,3} to {79,57,2} I 246338503200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 246338517900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " starting I 246338534000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " finished I 246338549700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 246338563800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 246338583400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {71,67,3} I 246338602600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 246338634300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {71,67,3} to {79,57,2} I 246338776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 246338791500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " starting I 246338805100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " finished I 246338819700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 246338833800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 246338853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {71,68,3} I 246338875400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to pad at {89,40,2} I 246338907300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {71,68,3} to {89,40,2} I 246404331200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 246404379400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 246404397200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246404421100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 246404436100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 246404450500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246404473200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 246404487800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 246404511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246405949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 246405997200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 246406041300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246406297300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 246406338700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 246406378500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246407586500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 246407640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 246407703500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {59,61,1} I 246407743100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 75 I 246407871000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 246407912500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 246407970200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {59,62,1} I 246408008400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 76 I 246408699100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 246408741400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 246408804300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {77,36,1} I 246408842400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 145 I 246408942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Snooze for 0 ticks" finished I 246408983900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " starting I 246409040700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78,36,1} I 246409078500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 146 W 246409387800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 246416391200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 246423135800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 246430226500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 246437496700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 246444281000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 246451238900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 246458583700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 246465973500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 246472058100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 246480209600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 246760205400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 246760298300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 246760371100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 246760414300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 246760526000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 246760991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 246761034800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 246761077300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246761145900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 246761200900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 246761215300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 246761958000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 246761973900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 246761991000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246762070200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 246762085800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 246762107000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 246943660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 246943751700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 246943793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " finished I 246943836500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 246943878500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 246943948900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {77,36,2} I 246944008800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 246944113600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,36,2} to {103,53,2} I 246945431100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 246945473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " starting I 246945516000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "TakeOff from " finished I 246945556600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 246945596500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 246945651400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {78,36,2} I 246945706200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 246945796300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,36,2} to {103,53,2} I 247037554700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 247037647800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 247037692800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247037761900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 247037813700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 247037860700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247039097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 247039112800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 247039136800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 247039153400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 3 I 247039336900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 247039352500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 247039367100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 247039686800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 247039701700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 247039715600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " finished I 247039731200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 247039746000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 247039777900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {59,61,2} I 247039799700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 247039842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,61,2} to {103,53,2} I 247040766500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 247040785500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 247040799800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " finished I 247040814800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 247040830900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 247040851700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {59,62,2} I 247040875100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 247040909600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,62,2} to {103,53,2} W 247042201300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 247048651700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 247055501900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 247062972500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 247070255400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 247076997300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247084357300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247091456000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247098340600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247104637800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247112381900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 247281817400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 247281879400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 247281895100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 247281945100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 247397945600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 247397995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 247398011300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 247398028300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 247398044500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 247398072400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 247398104500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 73 I 247398309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 247398325800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 247398341200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247398364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 247398379000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 247398393600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247400215300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 247400260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 247400303600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 247584725600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 247584833400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 247584875700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " finished I 247584919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 247584962300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 247585028200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {47,105,2} I 247585085700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 247585190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {79,57,2} I 247610347900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 247610469900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {79,57,2}" starting I 247610676500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {71,67,5} to {79,57,2} I 247611196700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 247611227500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {79,57,2}" starting I 247611260700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,66,5} to {79,57,2} I 247678628800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 247678675000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 247678692700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247678718300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 247678733500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 247678748700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 247679580700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 247679596700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 247679637500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting W 247680677100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 247687897800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 247695496000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 247702042900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 247711306700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 247719234200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247725888300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247733040600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247739814500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247750068300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 247757053600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 247915192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 247915234800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 247915253100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 247915269500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 247915285400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 247915411200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 247915437000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 248030204400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 248030250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 248030273900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 248030289100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 248030332000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 248030480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 248030495600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 248030511100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 248031348500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 248031364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 248031381800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 248246237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 248246297700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {79,57,2}" starting I 248246343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,66,6} to {79,57,2} I 248317501800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 248317594500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 248317640200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 248319565600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 248319586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 248319611500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 248319626800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 8 W 248320669700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 248327942500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 248335009500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 248341946900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 248349268400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 248359276400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 248365482700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 248372399300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 248380005100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 248386875600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 248395324800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 248687495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 248687590200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 248687632800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 248687676400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 248687719600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 248687783200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 248687845500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 73 I 248688408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 248688462500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 248688509200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 248877100900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 248877192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 248877234400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " finished I 248877279200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 248877321900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 248877415600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {47,105,2} I 248877475000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 248877582200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {79,57,2} I 248902304200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 248902360800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {79,57,2}" starting I 248902403400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,65,7} to {79,57,2} I 248968595000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 248968647200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 248968665000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting W 248970625600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 248979796500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 248986825200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 248995040800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 249002397600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 249010230200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249017490500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249024542500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249031831500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249039060100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249047323600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 249273170000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 249273291100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 249273396400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,62,4} to {103,53,2} I 249342918000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 249342966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 249342990500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 249343005600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 249343048300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 249628137900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 249628198500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 249628241100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {66,62,6} to {103,53,2} W 249631477400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 249639332400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 249646634700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 249653291800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 249661621500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 249668656000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249675137000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249682777800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249689495900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249697779300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 249704868200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 249985353100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 249985393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 249985409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 249985425700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 249985441800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 249985470000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 249985495400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 73 W 250268515800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 250279473700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 250286291200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 250293413100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 250300881400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 250308154300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250314954300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250321389200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250331695100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250338592500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250346219200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 250701230400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 250701362500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {79,57,2}" starting I 250701474300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,61,6} to {79,57,2} W 250903746700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 250910621100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 250917977100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 250925328200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 250932724600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 250939259100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250951080600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250958494700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250965007600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250972228700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 250980450800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251539833900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 251547886200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 251554921900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 251562354400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 251569105900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 251576672500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251583108500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251595238100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251601981000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251612015700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 251622040000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 251911436400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 251911498400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting W 251911547000 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {79,57,2} was unreachable, side-stepping to {79,58,8}. I 251925640400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,58,2} to {79,58,8} W 252202600400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 252210581200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 252218347300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 252228063800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 252235445300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 252242998800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252253040200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252261015700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252268215900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252278609500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252285591700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 252519444300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 252519514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {79,57,2}" starting I 252519537600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {79,57,2}" finished I 252519554900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 252519570300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 252519591800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 252519612300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 252566856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 252566983900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting W 252567098900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {79,57,2} was unreachable, side-stepping to {77,55,5}. I 252581623300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,58,5} to {77,55,5} W 252856694200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 252864183700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 252871113600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 100 to BUILDING_WAREHOUSE_SEVEN W 252878395000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 150 to BUILDING_WAREHOUSE_SEVEN W 252884462300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 252891597700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252899076400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252909762900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252916858800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252924041000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 252932116800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 253077807200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 253077856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_RESCUE_ONE" starting I 253077897500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_RESCUE_ONE" finished I 253077914300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 253077929500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 253077945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "OfferServices" starting I 253077994500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 253078009300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "OfferServices" starting I 253078033100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 253078055600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 253148402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 253148467900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {79,57,2}" starting I 253148490400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {79,57,2}" finished I 253148507500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 253148523300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 253148544700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 253148565000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 253149147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 253149169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 253149212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,48,6} to {103,53,2} W 253490518600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 253497412100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 253504284800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 125 to BUILDING_WAREHOUSE_SEVEN W 253511612600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 253518452200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 253526718600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 253532865000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 253539728200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 253547391300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 253675625900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 253675678300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_RESCUE_ONE" starting I 253675718600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_RESCUE_ONE" finished I 253675738700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 253675753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 253675769100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "OfferServices" starting I 253675813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 253675827600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "OfferServices" starting I 253675846100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 253675875400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 253675889800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 6 I 253699832700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 253699940100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 72 ticks" starting I 253746316300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 253746378800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 253746420800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,49,6} to {103,53,2} I 253970466400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 253970575100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 253970627800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 254116167500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 254116301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {79,57,2}" starting I 254116387700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {79,57,2}" finished I 254116437300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 254116544700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 254116623700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 254116682200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} W 254119019200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 254126495100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 254133322700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 90 to BUILDING_WAREHOUSE_SEVEN W 254140354100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254149053200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254159389900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254166408100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254173484300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 254271352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 254271478900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting W 254271670000 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {79,57,2} was unreachable, side-stepping to {77,57,7}. I 254287197800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,55,5} to {77,57,7} I 254309548400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Snooze for 0 ticks" finished I 254309653000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " starting I 254336563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 254336668600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 254336716000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 254382407900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 254382528800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 254382633200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,48,6} to {103,53,2} I 254612459200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 254612570900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 254612625400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 254636864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 254636909100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_RESCUE_ONE" starting I 254636940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_RESCUE_ONE" finished I 254636956900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 254636972200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 254636987500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "OfferServices" starting I 254637030200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 254637044800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "OfferServices" starting I 254637062300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 254637080600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 254702612600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 254702751700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 254702858400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,54,6} to {89,40,2} I 254705074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 254705150600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 254705245100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,50,6} to {103,53,2} W 254754171700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 254763966200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 254770069300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 254777394200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254783931000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254790934300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 254798161900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 254825962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 254826007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " starting I 254826023300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " finished I 254826040500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 254826057100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 254826085100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 254826107800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 254826150700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {103,53,2} I 254946194400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 254946241300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 254946261300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 254970786300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 254970918500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 254971024100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,49,6} to {103,53,2} I 255206014300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 255206075000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting W 255206124700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {79,57,2} was unreachable, side-stepping to {78,56,7}. I 255219715500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,57,7} to {78,56,7} I 255241887400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 255241930700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 255241951400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 255267383500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 255267425600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 72 ticks" starting I 255314041800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 255314165400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 255314271400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,53,6} to {89,40,2} W 255379682700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 255386113900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 255394076400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 255400999000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 255407993700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 255414237800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 255421351300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 255568654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 255568745500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 255568815600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 255568857300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 5 I 255589337000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 255589401300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 255589425000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 255777320100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 255777373500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting I 255777491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,56,7} to {79,57,2} I 255870148900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 255870190600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 255870209900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 255870313400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 255870336800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 255870385500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,52,6} to {89,40,2} W 255986159600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 255993960100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 256001124900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 256008033400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256015281600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256022382300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256029001100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 256080386700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 256080475900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 256080517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " finished I 256080560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 256080603000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 256080683200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 256080745400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 256080850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {103,53,2} I 256197495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 256197633400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 256197683000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 256385598000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 256385652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting W 256385703100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {79,57,2} was unreachable, side-stepping to {79,59,8}. I 256399545300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,56,4} to {79,59,8} I 256469870400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 256469928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 256469970400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,51,6} to {89,40,2} I 256491587300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 256491677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 256491726200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 256539229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 256539286000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 256539328500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,51,6} to {103,53,2} W 256607857400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 256614443200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 256621656900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 256628281900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256635118700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256641862000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 256649788200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 256821597900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 256821650700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 256821677800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 256821692800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 4 I 257034442800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 257034581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 257034781700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,50,6} to {89,40,2} I 257035754000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 257035778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 257035812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,62,6} to {103,53,2} W 257221345600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 257229496900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 257236459300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 257243761100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257251144000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257257634600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257265160500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 257342236800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 257342322300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 257342374600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " finished I 257342424800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 257342547300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 257342643900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 257342710800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 257342819400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {103,53,2} I 257434333100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 257434388300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 257434403600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 257434453900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 257627057600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 257627177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 257627279500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,49,6} to {89,40,2} W 257897914900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 257904889400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 257912398300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 257919057800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257926542900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257932853300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 257940246200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 258018356200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 258018518500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 258018635200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,52,6} to {103,53,2} I 258104827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 258104957200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {100,44,2}" starting I 258105069700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,48,6} to {100,44,2} I 258106400700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 258106479400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 258106578300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,62,6} to {103,53,2} I 258228092700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 258228148500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting I 258228190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,59,8} to {79,57,2} I 258250397600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 258250458000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 258250511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,48,6} to {89,40,2} I 258295522500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 258295568600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 258295583400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 258295598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 258295614300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 258295642800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 258295674600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 337 I 258389505800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 258389566500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 258389608400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,62,6} to {103,53,2} W 258504930400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 258513707100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 258520647300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 258528683800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 258535510700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 258542555300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 258549034400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 258689877500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 258689996000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {100,44,2}" starting I 258690099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,47,6} to {100,44,2} I 258835619700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 258835683400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 258835734200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,47,6} to {89,40,2} W 259110700000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 259117481300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 259124079500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 259132555900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259142684300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259150245100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259157693200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 259692478500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 259692540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" starting I 259692564800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" finished I 259692581600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 259692597900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 259692620800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 259692642700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} W 259715234800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 259722102800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 259729607200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 259736442900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259743955100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259750007200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 259757247000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 259944469000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 259944533700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" starting I 259944562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {79,57,2}" finished I 259944585700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 259944601500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 259944623200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 259944650800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 260106752900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 260106808100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting W 260106857500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,51,4}. I 260120602900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,3} to {105,51,4} I 260217424400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 260217475300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 260217509600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 260217526400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 260217543500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 260217558700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 260262640300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 260262697300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 260262719800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" finished I 260262736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 260262753400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 260262774800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 260262795600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 260287224600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 260287341500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting W 260287455900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,54,8}. I 260302854700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {105,54,8} W 260347745800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 260354270700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 260361904600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 45 to BUILDING_WAREHOUSE_SEVEN W 260368946400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 260375974400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 260382323100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 260389404500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 260463847000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 260463910100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting W 260463959900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,51,4}. I 260480149100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,60,6} to {105,51,4} I 260504475600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 260504567100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_RESCUE_ONE" starting I 260504668800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_RESCUE_ONE" finished I 260504711800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 260504753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 260504794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "OfferServices" starting I 260504892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 260504907400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "OfferServices" starting I 260504925700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 260504961200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 260504979900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 7 I 260798176400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 260798224500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 260798257400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 260798273000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 260798288200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 260798303000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 260959830100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 260966168700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 260972943900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 260980180000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 260986554500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 261084068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Snooze for 0 ticks" finished I 261084111600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " starting I 261538508600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 261538556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " starting I 261538571400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " finished I 261538587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 261538604200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 261538632400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 261538655200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 261538698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {103,53,2} W 261541214200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 261548084900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 261555020400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 261562295400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 261569559600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 262034320200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 262034385600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 262034440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,59,6} to {103,53,2} I 262123495200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 262123553600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" starting I 262123575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {89,40,2}" finished I 262123591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 262123607700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 262123628100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {89,40,2} I 262123648000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Landing on pad {89,40,1} W 262125466100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 262134357400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 262141493200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 262150076300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 262157012000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_WAREHOUSE_FIVE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 262229578700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 262229635000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 262229677700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,58,6} to {103,53,2} I 262342120400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 262342250100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting I 262342358000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,54,8} to {103,53,2} I 262540658800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 262540720200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 262540763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,51,4} to {103,53,2} I 262610578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 262610674500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_WAREHOUSE_FIVE" starting I 262610755500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 262610798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 262610839300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 262610880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "OfferServices" starting I 262610956700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 262610995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "OfferServices" starting I 262611042500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 262611116100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {89,40,1} I 262611159400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 9 I 262681303100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 262681364400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 262681406500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,58,6} to {103,53,2} W 262704177900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 262711617400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 262718493500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 262725378600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 262984278400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 262984334500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 262984377300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,59,6} to {103,53,2} I 263142421700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 263142485100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 263142534400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,55,5}. I 263156284000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,58,6} to {104,55,5} I 263200352700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Snooze for 0 ticks" finished I 263200440400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " starting W 263293508000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 263300259300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 263307368100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 263315285800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 263458969800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 263459103100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {100,44,2}" starting I 263459170000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {100,44,2}" finished I 263459215400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 263459259000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 263459330800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 263459395900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 263599714100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 263599785200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting W 263599840300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,51,8}. I 263615977800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,4} to {102,51,8} I 263710205300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 263710262900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " starting I 263710282600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " finished I 263710303300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 263710323500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 263710358200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {89,40,2} I 263710387800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} W 263710448000 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,52,4}. I 263723774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,40,2} to {104,52,4} I 263733774600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {89,40,2} to {104,52,4}-{105,53,5} found after 151 iterations, returning closest path {105,52,4} I 263760006500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 263760066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 263760096800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" finished I 263760119100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 263760135200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 263760156100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 263760176700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} W 263919909200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 263927232000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_MEGAFLYER_ONE needs to deliver 30 to BUILDING_WAREHOUSE_SEVEN W 263933819600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 263940535600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 263970845300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 263970909800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting W 263970959300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,52,7}. I 263985511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,59,6} to {104,52,7} I 264009710500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 264009802400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 264009884100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 264009949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 264009992100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 264010033800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "OfferServices" starting I 264010110900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 264010151400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "OfferServices" starting I 264010197900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 264010286200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 264010333600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 2 I 264255151200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 264255199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 264255245400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 264255261700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 264255276600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 264255292400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 264502763000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 264502819600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 264502860900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,58,6} to {103,53,2} W 264503494000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 264510623700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 264517416500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 264563949800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 264564009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at exit {94,31,2} I 264564026000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 264564080300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {94.5,31.01,2} I 264569551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Snooze for 0 ticks" finished I 264569577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " starting I 264754947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 264755010900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {89,30,1}" starting I 264755033500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {89,30,1}" finished I 264755049700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 264755219100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 264755242400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 264755267300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 264755282900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 264755297800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 264755312500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 264870199300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 264870261500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 264870304000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,59,6} to {103,53,2} I 265028186200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 265028229000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " starting I 265028244400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " finished I 265028260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 265028276900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 265028303500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {100,44,2} I 265028326100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 265028368600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {103,53,2} W 265073988000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 265081276200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 265088001000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 265136439500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 265136688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 265136731400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 265136773300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 265136816500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 265136881400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 265136945200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 407 to rs 309 I 265184021500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 265184082100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting I 265184124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,51,8} to {103,53,2} I 265437378200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 265437437600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 265437480800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,58,6} to {103,53,2} W 265654081100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 265661336800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 265668053600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 265792604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 265792756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {103,53,2}" starting I 265792824600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {103,53,2}" finished I 265792869900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 265792913400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 265792970400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 265793196900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} W 266224995300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 266233260200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 266239674300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 266268681000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 266268780700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 266268865900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 266268909600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 266268951100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 266268991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "OfferServices" starting I 266269075800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 266269153900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 266269202700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 6 I 268460709100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 269392872700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 269647050200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 269647172600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting W 269647288700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,53,8}. I 269663947600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {103,53,8} I 269689256300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 269689313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting W 269689372400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,55,7}. I 269708397500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,58,6} to {104,55,7} I 269851694300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 269851752200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {77,36,2}" starting I 269851796700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,38,7} to {77,36,2} W 270065158700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 270071918900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 270081642400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 270114184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Snooze for 0 ticks" finished I 270114225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " starting I 270160527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 270160585000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {103,53,2}" starting I 270160607600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {103,53,2}" finished I 270160624200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 270160640200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 270160661800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 270160682400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 270588193500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 270588283800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " starting I 270588325400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "TakeOff from " finished I 270588368800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 270588412800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 270588489700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {103,53,2} I 270588555300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 270588664700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {72,66,3} I 270634692900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 270634807300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 270634902800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 270634948000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 270634989300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 270635029600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "OfferServices" starting I 270635091300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 270635165500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 270635205600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 5 W 270661908200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 270668419600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 270675033600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 270726652100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 270726713900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting W 270726763100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,52,8}. I 270743654700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,8} to {104,52,8} I 271055784800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 271055843100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting W 271055896400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,55,5}. I 271069518700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,4} to {104,55,5} I 271210974200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 271211033000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {103,53,2}" starting I 271211076000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,51,3} to {103,53,2} I 271230878800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Snooze for 0 ticks" finished I 271230927100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting W 271254551100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 271261766700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 271268807800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 271298737000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 271298797200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting I 271298845300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,52,8} to {103,53,2} I 271322140900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 271322256700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 271322360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,57,6} to {103,53,2} I 271480802200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 271480868000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {77,36,2}" starting I 271480898000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {77,36,2}" finished I 271480925500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 271480947500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 271480976300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {77,36,2} I 271481001500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Landing on pad {77,36,1} I 271550539400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 271550661900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting I 271550766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,55,6} to {103,53,2} I 271711301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 271711353500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " starting I 271711368700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "TakeOff from " finished I 271711384500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 271711400900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 271711429600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {104,53,2} I 271711457800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 271711500900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {72,66,3} W 271830978600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 271837808800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 271844962400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 271894995600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 271895062300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 271895122900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,53,7}. I 271908305700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,55,6} to {103,53,7} I 271951186500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 271951307500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 271951421500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,54,8}. I 271965598200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,56,6} to {103,54,8} I 271984417100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 271984514900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ARMS_ONE" starting I 271984582200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ARMS_ONE" finished I 271984628900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 271984672800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 271984775900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 272058475100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 272058591900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting W 272058678100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,52,6}. I 272072833900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,55,5} to {103,52,6} I 272073676200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 272073703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting W 272073742500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,53,6}. I 272087873400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,52,4} to {105,53,6} I 272337032100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 272337091600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 272337107100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 272337154900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 272337174600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 272337190100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272337208700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 272337223600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272458005600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 272458117900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 272458168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,55,6} to {103,53,2} W 272459177300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 272466392100 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 272473057400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 272570464600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 272570526100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 272570571900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,54,6} to {103,53,2} I 272611089600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 272611153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 272611171100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272611595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 272611629900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 272611644900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272821037200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 272821159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {72,66,3}" starting I 272821265500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,54,6} to {72,66,3} I 272848927800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 272848985900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting I 272849028800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,53,6} to {103,53,2} I 272891354100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 272891475200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 272891519800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272892707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 272892830000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 272892904700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 272915312500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 272915361400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 272915376400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 272915392600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 272915409100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 272915435100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 272915460000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 W 273032755900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 273039239200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 273046248900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 273078889700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 273079037000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 273079085700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,51,7}. I 273092357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,55,6} to {105,51,7} I 273200105700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 273200152300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 273200169500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 273200601400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 273200617000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 273200631100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 273202957300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 273203022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {103,53,2}" starting I 273203080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {103,53,2}" finished I 273203123200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 273203163900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 273203219600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 273203318500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 273203879700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 273203953800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 273204068900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,55,8}. I 273219240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,54,8} to {103,55,8} I 273488217500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 273488314700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 273488358400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 273489519900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 273489564600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 273489604500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 273604718800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 273604776800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting I 273604819200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,6} to {103,53,2} W 273628542000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 273635639700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 273642231400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 273697617600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 273697662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 273697694400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 273697710400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 273697725400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 273697740500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "OfferServices" starting I 273697766200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 273697806600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 273697824100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 2 I 273740753500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 273740875500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 273740991600 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,52,8}. I 273756848300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,7} to {103,52,8} I 273800574500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 273800647400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 273800674100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 273800690100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 273800733400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 273801288800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 273801309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 273801328500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 273943509700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 273943570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 273943616800 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,55,8}. I 273957085600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,55,8} to {105,55,8} I 274027215400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 274027272000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting W 274027328200 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,54,8}. I 274040490200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {105,54,8} I 274082901400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 274083026200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 274083161800 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,51,6}. I 274101844900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,53,7} to {103,51,6} I 274195917600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,53,7} to {103,51,6}-{104,52,7} found after 451 iterations, returning closest path {103,52,6} I 274220578700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 274220668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 274220714700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 274289826300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 274289960100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" starting I 274290021300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoLocation {103,53,2}" finished I 274290065800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 274290108400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 274290164500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 274290220200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} W 274358602900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 274365925900 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 274372697200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 274423771500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Snooze for 0 ticks" finished I 274423873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " starting I 274425007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 274425074600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 274425181200 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,53,6}. I 274441744100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,8} to {101,53,6} I 274532217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 274532268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 274532284500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 274532312500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 274532328400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 274532368700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 274532394600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 274533008700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 274533024300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 274533039300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 274651488100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 274651548600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 274651596400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,53,7}. I 274666122300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,53,6} to {105,53,7} I 274804052100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "RestartNextMission" finished I 274804156700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 274804255500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 274804310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 274804361500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 146 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 274804408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 274825124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 274825171300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 274825188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 274918244100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 274918311800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " starting I 274918327200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "TakeOff from " finished I 274918344500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 274918362100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 274918389200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {103,53,2} I 274918415000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 274918458900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {72,66,3} W 274967609400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 274977362600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 274983372200 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 275058471800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 275058598700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 275058715300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,51,5}. I 275073554300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,55,8} to {102,51,5} I 275096907000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 275097025200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 275097134800 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,52,5}. I 275112643100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,4} to {105,52,5} I 275211147900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,52,4} to {105,52,5}-{106,53,6} found after 451 iterations, returning closest path {105,52,4} I 275256945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 275256982300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 275257006900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 275257021300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 275257064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 275259144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 275259212100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 275259317000 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,54,7}. I 275275078000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,53,7} to {105,54,7} I 275384315600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,53,7} to {105,54,7}-{106,55,8} found after 451 iterations, returning closest path {105,54,8} I 275525936900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 275526001400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 275526024800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" finished I 275526041700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 275526058200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 275526079800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 275526100500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} W 275799027600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 275805906800 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 275812913000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 275951314700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 275951360700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 275951375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 275951392900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 275951409000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 275951437300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 275951463400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 275954950000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 275955047100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {103,53,2}" starting I 275955150900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,52,4} to {103,53,2} I 275975346900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 275975409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting I 275975452000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,54,8} to {103,53,2} I 276086636900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 276086733800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 276086835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 276086882700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 276086928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 276086972500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 276297334600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 276297388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 276297429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,5} to {103,53,2} W 276364123700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 276371085600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 276378138500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 276522255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 276522316400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 276522363100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,52,8}. I 276536603500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {105,52,8} I 276582544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 276582671200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {79,57,2}" starting I 276582732400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {79,57,2}" finished I 276582779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 276582822000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 276582879300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 276582935000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 276877920300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 276877982300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 276878032100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,53,5}. I 276891129800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,53,7} to {103,53,5} W 276960304700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 276967998700 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN W 276974368400 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 180 to BUILDING_WAREHOUSE_SEVEN I 277005030000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 277005171400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {103,53,2}" starting I 277005233400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {103,53,2}" finished I 277005277700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 277005320700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 277005378400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 277005434100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 277075508200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 277075565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_RESCUE_ONE" starting I 277075599800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_RESCUE_ONE" finished I 277075616100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 277075631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 277075647300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "OfferServices" starting I 277075683300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 277075701100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "OfferServices" starting I 277075719700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 277075750700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 277075777300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 3 I 277099441300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 277099563500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 277099674400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,51,6}. I 277115380700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,54,8} to {101,51,6} I 277362784000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 277362839400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 277362862600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 277362879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 277362895600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 277362917200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 277362946800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 277362962000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 277362982300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 277362999600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 277405833200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 277405952900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {100,57,2}" starting I 277406058600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,60,6} to {100,57,2} I 277450457400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 277450553900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 277450636900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 277450681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 277450723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 277450756300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "OfferServices" starting I 277450780800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 277450809300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 277450824000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 9 W 277544639600 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 277551373300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 135 to BUILDING_WAREHOUSE_SEVEN I 277650516300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 277650557700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 277719821300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 277719896500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {79,57,2}" starting I 277719919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {79,57,2}" finished I 277719937900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 277719953800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 277719974600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 277720001900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 277924905600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 277924972700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 277925022300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,51,6}. I 277938975400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,5} to {103,51,6} I 278032822300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,5} to {103,51,6}-{104,52,7} found after 451 iterations, returning closest path {104,51,6} I 278033680400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" finished I 278033699700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 278033716200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 278033737700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,5} I 278033759500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} W 278033806100 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,52,4}. I 278047136500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,5} to {104,52,4} I 278113863200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 278114001700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" starting I 278114063800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {103,53,2}" finished I 278114109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 278114151100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 278114221100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 278114284100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 278136911800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Snooze for 0 ticks" finished I 278137001500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " starting I 278137884700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 278137949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 278138056800 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,53,6}. I 278153499500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,52,8} to {105,53,6} I 278243042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 278243090400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 278243105600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " finished I 278243122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 278243138300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 278243162600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 278243185400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {104,53,2} I 278243228500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {104,53,2} W 278244571000 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN W 278251301500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_RESCUE_ONE needs to deliver 135 to BUILDING_WAREHOUSE_SEVEN I 278327138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 278327247400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_RESCUE_ONE" starting I 278327407800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_RESCUE_ONE" finished I 278327470300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 278327520200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 278327563200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "OfferServices" starting I 278327729400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 278327793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "OfferServices" starting I 278327843300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 278327892300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 278366147600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 278366197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 278366215000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 278366246300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {77,36,1} I 278366305300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 278440174100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 278440394200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 278440499600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,51,5} to {103,53,2} I 278596772300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 278596822300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 278596857700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 278596874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 278596889100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 278596904600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "OfferServices" starting I 278596930900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 278596964200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 278596987700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 4 I 278622499700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 278622554200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 278622602600 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,54,5}. I 278635959200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,52,4} to {104,54,5} I 278636092600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 278636109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " starting I 278636123300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "TakeOff from " finished I 278636139200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 278636155400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 278636176100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {103,53,2} I 278636202900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 278636243500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {72,66,3} W 278819798500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN I 278844945100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 278844992400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 278845007800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 278845023800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 278845039700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 278845066000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {77,36,2} I 278845090300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 278845140100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,36,2} to {57,79,2} I 278845776100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {77,36,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {57,77,4} I 278895994000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 278896040700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 72 ticks" starting I 278896410300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 278896438900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 278896484700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,54,5}. I 278909810200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,53,6} to {102,54,5} I 278979152500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 278979273700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {72,66,3}" starting I 278979385700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,57,6} to {72,66,3} I 279143098900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 279143160100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 279143208400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,53,7}. I 279157338800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,4} to {101,53,7} I 279202988000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Snooze for 0 ticks" finished I 279203038900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 279203120400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 279203137000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 279203163600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 279203178300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 8 W 279407619500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN I 279480671900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 279480732900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting I 279480774900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,54,5} to {103,53,2} I 279658956500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 279659046200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " starting I 279659088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "TakeOff from " finished I 279659131300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 279659174100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 279659243000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {104,53,2} I 279659308900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 279659416200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {72,66,3} I 279661081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 279661139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 279661180400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " finished I 279661223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 279661265300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 279661325500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {79,57,2} I 279661403000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 279661504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {103,53,2} I 279890976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 279891039300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 279891090400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,51,5}. I 279904979900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,51,6} to {105,51,5} W 279977701500 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN I 280079202400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 280079256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting W 280079304400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,55,8}. I 280092551300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,4} to {103,55,8} I 280116189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 280116334000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 280116441100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,53,7} to {103,53,2} I 280234487100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 280234609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {100,57,2}" starting I 280234681100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {100,57,2}" finished I 280234729100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 280234785200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 280234850600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,57,2} I 280234907800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,57,1} I 280305449800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 280305508000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {72,66,3}" starting I 280305560100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,4} to {72,66,3} I 280513159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 280513219400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 280513262700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,54,5} to {103,53,2} W 280558186300 void __cdecl OpenApoc::Building::updateCargo(class OpenApoc::GameState &): CARGO: BUILDING_APPLIANCES_TWO needs to deliver 80 to BUILDING_WAREHOUSE_SEVEN I 280698812500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 280698859900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_APPLIANCES_TWO" starting I 280698892500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_APPLIANCES_TWO" finished I 280698909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 280698924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 280698940100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "OfferServices" starting I 280698972000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 280698986400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "OfferServices" starting I 280699004000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 280699036300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 280699050900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 1 I 281263139800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Snooze for 0 ticks" finished I 281263184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " starting I 281605362600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 281605485200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting I 281605591800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,55,8} to {103,53,2} I 281721724700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 281721816300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " starting I 281721857700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " finished I 281721900500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 281721943300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 281722008900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {100,56,2} I 281722068500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 281722187900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {103,53,2} I 281857658300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 281857715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting W 281857761600 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,55,6}. I 281872290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,51,5} to {102,55,6} I 282145724100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 282145781400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 282145827400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {104,52,5}. I 282159227200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {104,52,5} I 282242285500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,52,3} to {104,52,5}-{105,53,6} found after 451 iterations, returning closest path {103,52,5} I 282243072500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" finished I 282243091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 282243107700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 282243129600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {102,52,3} I 282243151200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} W 282243199400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,55,6}. I 282256589800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {101,55,6} I 282347903100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 282348024700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 282348086600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" finished I 282348131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 282348174000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 282348246000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 282348302700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 282871001900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 282871052400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 282871086700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 282871181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 282871200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 282871215700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 283292589000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 283292663500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" starting I 283292685600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {103,53,2}" finished I 283292702200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 283292718000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 283292739000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 283292759500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 283742353700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 283742448600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 283742530700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 283742579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 283742622000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 283742663700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "OfferServices" starting I 283742727400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 283742798300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 283742837900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 7 I 284037528600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 284037592900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {103,53,2}" starting I 284037615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {103,53,2}" finished I 284037631400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 284037648000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 284037746400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 284037771900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 284181543200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 284181606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 284181659400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,52,8}. I 284196335200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,55,6} to {101,52,8} I 284312966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Snooze for 0 ticks" finished I 284313019900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " starting I 284313150500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 284313174400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting I 284313217200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,55,6} to {103,53,2} I 284509256900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 284509430300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 284509519400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 284509563500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 284509604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 284509644500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "OfferServices" starting I 284509704700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 284509780800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 284509820700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 1 I 284764032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 284764153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " starting I 284764173100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "TakeOff from " finished I 284764188800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 284764205400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 284764234900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {103,53,2} I 284764261100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 284764303200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {72,66,3} I 285056565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Snooze for 0 ticks" finished I 285056610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " starting I 285514816900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 285514914100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " starting I 285514956000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "TakeOff from " finished I 285514997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 285515040200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 285515110100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {104,53,2} I 285515168600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 285515338300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {47,105,2} I 285516947300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {61,96,6} I 285534416900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 285534543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 285534640500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 285534696400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 286029820500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 286029877800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 286029924400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,52,5}. I 286043105300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,8} to {103,52,5} I 286107719100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 286107761200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 286107777000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 286107794000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 286107809900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 286107838600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 286107863900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 286112306300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 286112340700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting I 286112362400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" finished I 286112378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 286112394200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 286112414400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 286112434800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 286297235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 286297510100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {72,66,3}" starting I 286297579500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoLocation {72,66,3}" finished I 286297627500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 286297671000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 286297727700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 286297785800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 286668844900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 286668891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 286668924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 286668941200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 286668956700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 286668972200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 286761159200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "RestartNextMission" finished I 286761243200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 286761274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 286761291300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 286761306000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 286761321500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "OfferServices" starting I 286761336900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 6 mission "OfferServices" finished I 286761351800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 286855328600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 286855459300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {72,66,3}" starting I 286855576500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,54,6} to {72,66,3} I 287081064300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 287081129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {104,53,2}" starting I 287081172900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,55,6} to {104,53,2} I 287264359000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 287264426700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 287264471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,5} to {103,53,2} I 287583885600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 287583967000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {72,66,3}" starting I 287583993100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoLocation {72,66,3}" finished I 287584009800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 287584026100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 287584052600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 287584075500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 287628723200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 287628840900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {104,53,2}" starting I 287628949100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,54,5} to {104,53,2} I 288011226600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "RestartNextMission" finished I 288011325400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 288011414100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 288011457900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 288011498700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 288011702800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "OfferServices" starting I 288011764100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 5 mission "OfferServices" finished I 288011811600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 288173734900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 288173792200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 288173814600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" finished I 288173831700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 288173847700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 288173868800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 288173889100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 288717717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 288717809400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 288717899700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 288717943600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 288717985000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 288718026300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 288874510900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 288874569100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {104,53,2}" starting I 288874642700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {104,53,2}" finished I 288874659400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 288874675300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 288874696400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {104,53,2} I 288874717200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {104,53,1} I 289338911300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 289339017300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 289339117200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 289339160300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 289339201700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 289339242900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "OfferServices" starting I 289339306600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 289339390700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 289339430400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 3 I 289885063800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 289885123900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {103,53,2}" starting I 289885146500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {103,53,2}" finished I 289885163300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 289885179500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 289885200400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 289885220900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 289906581700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Snooze for 0 ticks" finished I 289906796600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 290334344900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 290334396100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 290334427800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 290334443900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 290334459100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 290334474800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "OfferServices" starting I 290334501800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 290334534800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 290334556600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Airtrans 8 I 290357262100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 290357321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {72,66,3}" starting I 290357343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoLocation {72,66,3}" finished I 290357360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 290357376500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 290357397100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 290357419000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 290357461400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 290357476200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " starting I 290357490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "TakeOff from " finished I 290357505700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 290357520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 290357540300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {103,53,2} I 290357561600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 290357604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {47,105,2} I 290358281500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,2} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {56,100,6} I 290817074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "RestartNextMission" finished I 290817122500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 290817154400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 290817170300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 290817192700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 290817211500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "OfferServices" starting I 290817225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 2 mission "OfferServices" finished I 290817240000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 290890963000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Snooze for 0 ticks" finished I 290891058000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 291286880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 291286942100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {57,67,2}" starting I 291286964800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {57,67,2}" finished I 291286981200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 291286997400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 291287019000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 291287043900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 291287059200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 291287074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 291287094400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 1440 ticks" starting I 291340071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 291340117200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " starting I 291340132000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "TakeOff from " finished I 291340146900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 291340163200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 291340201500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {104,53,2} I 291340230800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 291340274800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {47,105,2} I 291340889700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {57,96,6} I 292666549100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 292666615800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {57,67,2}" starting I 292666638200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {57,67,2}" finished I 292666654700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 292666671400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 292666692800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 292666717800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 292666732900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 292666747800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 292666768600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 292932437000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 292932500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {72,66,3}" starting I 292932526100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoLocation {72,66,3}" finished I 292932542700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 292932558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 292932582500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 292932607300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 293350451800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "RestartNextMission" finished I 293350498500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 293350531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 293350555000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 293350574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 293350589600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "OfferServices" starting I 293350603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 9 mission "OfferServices" finished I 293350617600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 293728877300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 293728934700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {57,67,2}" starting I 293728956600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {57,67,2}" finished I 293728972900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 293728988600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 293729009700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 293729035200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 293729052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 293729092600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 293729131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 1440 ticks" starting I 294170566600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 294170685400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {72,66,3}" starting I 294170747700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoLocation {72,66,3}" finished I 294170798500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 294170840800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 294170896700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 294170953700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 294597824200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "RestartNextMission" finished I 294597872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 294597911500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 294597930400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 294597945500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 294597963500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "OfferServices" starting I 294597977200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 4 mission "OfferServices" finished I 294597994000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 294797895600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 294798024900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {57,67,2}" starting I 294798085000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {57,67,2}" finished I 294798128400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 294798170500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 294798231600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 294798297700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 294798339200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 294798379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 294798434300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 1440 ticks" starting I 296675259000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 296675359900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 296675416400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 296675485900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 296675525900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 296675635500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 297201536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 297201581700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 297201603100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 297201636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 297201654100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 297201684400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 297201709100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 34 I 297334725900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 297334844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 297334967200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,77,4} to {57,79,2} I 297960104600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 297960155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 297960173000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 297960198800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 297960213800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 297960257200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 298118982700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 298119043000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 298119065700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" finished I 298119082300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 298119098200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 298119119400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 298119140400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 298502461800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 298502562200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 298502577700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 298502593000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 298502608900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 298502635700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 298502660300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 34 I 298545910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 298545962000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 298545988600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 298546004300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 298546019600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 298546037000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 298594312300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 298594457900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {72,66,3}" starting I 298594520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoLocation {72,66,3}" finished I 298594565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 298594607500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 298594663800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 298594722500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 298634706700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 298634772700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at exit {94,31,2} I 298634788500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 5 I 298634842900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {94.5,31.01,2} I 299039357900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 299039406700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 299039423600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 299039449800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 299039464700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 299039506100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 299040463600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "RestartNextMission" finished I 299040480400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 299040511500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 299040527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 299040542300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 299040557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "OfferServices" starting I 299040570800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 7 mission "OfferServices" finished I 299040584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 299171742200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "RestartNextMission" finished I 299171787200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " starting I 299171802200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " finished I 299171821700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 299171837800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 299171864200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 299171906700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 407 to rs 156 I 299578273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 299578371600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 299578419000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 299578461800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 299578504100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 299578568800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 299578634400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 34 I 300132417100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 300132458800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 300132476700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 300132503200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 300132517800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 300132558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 300691761200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 300691857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 300691899500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 300691941100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 300691984100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 300692047700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 300692109700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 34 I 308261944900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 308262008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {47,105,2}" starting I 308262052700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {61,96,6} to {47,105,2} I 309931369400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 309931433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" starting I 309931456100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" finished I 309931472100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 309931487600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 309931508400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 309931532800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_ARMS_ONE" finished I 309931548100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 309931562700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 309931577900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 314683845300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 314683964200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {47,105,2}" starting I 314684068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,100,6} to {47,105,2} I 314961006400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 314961066200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {47,105,2}" starting I 314961088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoLocation {47,105,2}" finished I 314961107300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 314961123500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 314961167300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 314961191500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 315005223500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 315005341900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {47,105,2}" starting W 315005493900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {47,105,2} was unreachable, side-stepping to {48,106,7}. I 315020832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,96,6} to {48,106,7} I 315427108300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "RestartNextMission" finished I 315427157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 315427190400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 315427206000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 315427220800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 315427235600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "OfferServices" starting I 315427249500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 1 mission "OfferServices" finished I 315427264100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 315913929900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 315914053100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 315914094400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 315914208400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 316459124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 316459169600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 316459184800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 316459200100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 316459216700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 316459242100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 316459267200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 317184270700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 317184326000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 7" with engine "SD Special" I 317184342900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 7 I 317184394000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 317184417300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {1,0,12} I 317184443700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 317184486600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,0,12} to {69,66,3} I 317185140200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {50,49,6} I 317191405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "RestartNextMission" finished I 317191448100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoLocation {112,38,2}" starting I 317191474900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoLocation {112,38,2}" finished I 317191493700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 317191511500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 317191537400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 317191572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 317191591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 317191609600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 317191626800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 319124487900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 319124625000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {47,105,2}" starting I 319124687100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoLocation {47,105,2}" finished I 319124743200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 319124792500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 319124849700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 319124905400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 319579685100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "RestartNextMission" finished I 319579733400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 319579767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 319579783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 319579798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 319579814100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "OfferServices" starting I 319579828000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 3 mission "OfferServices" finished I 319579843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 320124191100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 320124240700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {57,89,1}" starting I 320124263300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {57,89,1}" finished I 320124283300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 320124299100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 320124319700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 320124358800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 320124374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 320124389000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 320124411100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 320224792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 320224853600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {47,105,2}" starting I 320224904400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,106,7} to {47,105,2} I 320288816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 320288874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {96,73,1}" starting I 320288901600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {96,73,1}" finished I 320288922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 320288951200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 320288972800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 320288996700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_MEGAVISION_ONE" finished I 320289011900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 320289026200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 320289046500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 1440 ticks" starting I 321501509800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 321501685800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {47,105,2}" starting I 321501748700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoLocation {47,105,2}" finished I 321501793100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 321501836400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 321501895100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 321501952000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 321957087100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "RestartNextMission" finished I 321957134200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 321957169900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 321957186100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 321957207500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 321957227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "OfferServices" starting I 321957241400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Airtrans 8 mission "OfferServices" finished I 321957256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 322168842000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 322246952700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.pck" from "./data/cd.iso/xcom3/tacdata/tacbut.pck" I 322247211700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.tab" from "./data/cd.iso/xcom3/tacdata/tacbut.tab" I 322247312500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I 322251442900 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/tacdata/tactical.pal" as it doesn't look like a .pcx I 322252204500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 322252328200 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 322253074100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 322253186600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I 322253804300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 322253855300 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/tacdata/tactical.pal" size 768 too small for PCX header + palette I 322253894000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/tacdata/tactical.pal" I 322254123100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tactical.pal" from "./data/cd.iso/xcom3/tacdata/tactical.pal" I 322254188500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/tacdata/tactical.pal" as RAW palette I 322255123400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-fatal.png" from "./data/battle/battle-fatal.png" I 322255188700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-fatal.png" size {26,24} - colour mode 6 depth 8 I 322255977500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-psi-in.png" from "./data/battle/battle-psi-in.png" I 322256055200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-in.png" size {26,24} - colour mode 6 depth 8 I 322256846500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-psi-out.png" from "./data/battle/battle-psi-out.png" I 322256905200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-out.png" size {26,24} - colour mode 6 depth 8 I 322257897600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-icon-shade.png" from "./data/battle/battle-icon-shade.png" I 322257981700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-icon-shade.png" size {30,22} - colour mode 6 depth 8 I 324556507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 324556563600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" starting I 324556586000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" finished I 324556602000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 324556617700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 324556640700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 324556665900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_RESCUE_ONE" finished I 324556681400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 324556696000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 324556711000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 324664129700 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 325750546300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 325840215800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/location" from "forms/city/location.form" I 325841278300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/location.form" from "./data/forms/city/location.form" I 325841419300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_LOCATION_SCREEN" has 0 subcontrols (640, 300, 640, 480) I 325841451300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BG" has 0 subcontrols (0, 0, 640, 480) I 325841484400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 325841524000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CAPTION" has 0 subcontrols (20, 0, 600, 40) I 325841560300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (97, 54, 60, 23) I 325841594500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_OWNER_NAME" has 0 subcontrols (147, 54, 140, 23) I 325841624600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_ASSIGNMENT" has 0 subcontrols (37, 96, 529, 373) I 325841662700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPAGENT" has 0 subcontrols (602, 40, 35, 34) I 325841703700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPVEHICLE" has 0 subcontrols (602, 80, 35, 34) I 325841737700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (602, 443, 40, 40) I 325841755100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 325842076600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/locatn2.pcx" from "./data/cd.iso/xcom3/ufodata/locatn2.pcx" I 325843897500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/locatn2.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 325844658400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/locatn2.pcx" from "./data/cd.iso/xcom3/ufodata/locatn2.pcx" I 325858120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 325858163900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 325858181900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 325858213000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 325858228000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 325858269100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 325863557200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/agentassignment" from "forms/city/agentassignment.form" I 325864591100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/agentassignment.form" from "./data/forms/city/agentassignment.form" I 325864720300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_AGENT_ASSIGNMENT" has 0 subcontrols (0, 0, 529, 373) I 325864750800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (45, 3, 167, 15) I 325864786900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (299, 3, 167, 15) I 325864834800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SELECT_SCROLL" has 0 subcontrols (503, 27, 26, 320) I 325864872300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_UP" has 0 subcontrols (505, 3, 22, 21) I 325864897100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 325864937700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_DOWN" has 0 subcontrols (505, 350, 22, 21) I 325864953900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 325864996100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SELECT_BOX" has 0 subcontrols (16, 25, 506, 340) I 325865025800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DRAGGED_AGENT_BOX" has 0 subcontrols (0, 0, 0, 0) I 335347792400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 335364691900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 335431326800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 335447712700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 335532177000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 335615477900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 342799785100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "aequipscreen" from "forms/aequipscreen.form" I 342800729200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/aequipscreen.form" from "./data/forms/aequipscreen.form" I 342800933000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_AEQUIPSCREEN" has 0 subcontrols (640, 300, 640, 480) I 342800964000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BACKGROUND" has 0 subcontrols (0, 0, 640, 480) I 342801000500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "EQUIP_AGENT" has 0 subcontrols (20, 0, 600, 36) I 342801033300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DOLLAR" has 0 subcontrols (552, 9, 15, 15) I 342801066300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 342801101500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 342801119500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 342801160500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT" has 0 subcontrols (6, 449, 25, 21) I 342801231900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT" has 0 subcontrols (566, 449, 25, 21) I 342801287900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PAPER_DOLL" has 0 subcontrols (192, 65, 256, 256) I 342801322600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "INVENTORY" has 0 subcontrols (16, 364, 522, 84) I 342801353900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_UNDERPANTS" has 0 subcontrols (596, 36, 44, 83) I 342802083200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/agent-equip-buttons.png" from "./data/city/agent-equip-buttons.png" I 342802187100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/agent-equip-buttons.png" size {44,83} - colour mode 2 depth 8 I 342802462000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_WEAPONS" has 0 subcontrols (602, 40, 35, 34) I 342802743800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/agenteqp.pcx" from "./data/cd.iso/xcom3/ufodata/agenteqp.pcx" I 342802912200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/agenteqp.pcx" as PCX palette I 342802968000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_ARMOUR" has 0 subcontrols (602, 80, 35, 34) I 342803035800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SELECT_SCROLL" has 0 subcontrols (566, 81, 26, 242) I 342803070900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SELECT_BOX" has 0 subcontrols (463, 70, 98, 260) I 342803105400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_UP" has 0 subcontrols (568, 56, 22, 21) I 342803122100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 342803162100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_SCROLL_DOWN" has 0 subcontrols (568, 326, 22, 21) I 342803178000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 342803216500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (167, 56, 22, 21) I 342803269600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PAPER_DOLL" has 0 subcontrols (192, 52, 256, 256) I 342803334100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_STATS_VIEW" has 23 subcontrols (17, 62, 160, 280) I 342803396000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_ITEM_VIEW" has 32 subcontrols (17, 62, 160, 280) I 342804101500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 342804335500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 342804378100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 342811094100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 347682789900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Megapol Stun Grapple" I 350932974700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Stun Grapple" I 351849820900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 356583138800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Right Arm Armor" I 357867694000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Leg Armor" I 359884745900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Left Arm Armor" I 362016907000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Helmet" I 363834961300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Megapol Body Armor" I 366183652600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 367950601000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Smith" with equipment "Mind Bender" I 370918392100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Stun Grapple" I 372201055900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 375668153300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Leg Armor" I 378201880700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Right Arm Armor" I 380268475900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Left Arm Armor" I 382001945300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Helmet" I 383570231700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jennifer Jones" with equipment "Megapol Body Armor" I 388137026200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 390203432400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Alice Brown" with equipment "Megapol Stun Grapple" I 394319853900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Jane Williams" with equipment "Megapol Stun Grapple" I 397953777500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Auto Cannon" I 403737174600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Auto Cannon" I 406186286800 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 406186387700 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 410071927500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Clara Smith" with equipment "Mind Bender" I 416889254300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Lawpistol" I 419738466400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol" I 429472334400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Taylor" with equipment "Mind Bender" I 432990475800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Mind Bender" I 437490807900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 439223893800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 439677372800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 439677498500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" starting I 439677559700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" finished I 439677604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 439677647800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 439677705500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 439677774900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 439677816200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 439677856500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 439677898600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 440035654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 440035707500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 440035726600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 440035743400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 440035760000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 440035788100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 440035817700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 173 I 441101088900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 441101213500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 441101402500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 441101557300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 441833782800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 441833829300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 441833844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 441833860800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 441833877400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 441833902800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 441833928500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 445410639300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 445410770900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at exit {94,31,2} I 445410816800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 7 I 445410952200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {94.5,31.01,2} I 445486500100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 445486565300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 445486581300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 445930156900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 445930195700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 445930212900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 445930228700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 445930245900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 445930276900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {69,46,2} I 445930300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to pad at {44,98,2} I 445930365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {44,98,2} I 445931024100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,46,2} to {44,98,2}-{45,99,3} found after 51 iterations, returning closest path {45,95,6} I 445978699900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 445978743100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 445978757800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " finished I 445978773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 445978789400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 445978819600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 445978848300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 407 to rs 156 I 447049641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 447049710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" starting I 447049736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" finished I 447049753500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 447049773300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 447049794900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 447049824200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 447049845200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 447049860100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 447049876300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 447465729500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 448462110200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 449209998800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 449210074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 449210097000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 449210114300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 449210137200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 449210188000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 449210217400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 449210233400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 449210248500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 449210264100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 449575918400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 450097783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 450097841000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 450097986400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 450098003700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 450098020200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 450098042100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 450098071900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 450098087500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 450098102500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 450098118700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 450569764200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 450597188000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 450597242200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 450597264800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 450597281700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 450597300700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 450597367600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 450597473200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 450597490100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 450597505500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 450597538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 451444133400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 451444256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {69,66,3}" starting I 451444362400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {50,49,6} to {69,66,3} I 451686697000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 451686822900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 451686885000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 451686933500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 451686976100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 451687033500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 451687099800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 451687141600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 451687182000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 451687222200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 452565490300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 452565559300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 452565575400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 452565633800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 452814616000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 452814669500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 452814697900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 452814719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 452814739900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 452814768100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 452814800900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 452814820800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 452814840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 452814859300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 453323763000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 453323823300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 453323843200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 453323863900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 453323884900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 453323912300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 453323937100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 439 I 454529875600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 454529997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {64,89,1}" starting I 454530058400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {64,89,1}" finished I 454530101600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 454530144100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 454530200300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 454530283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 454530326300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 454530366300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 454530406200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 455003255300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 455768501300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 455768564300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" starting I 455768592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" finished I 455768611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 455768630600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 455768732800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 455768761700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 455768790000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 455768810900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 455768832700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 456421597200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 456819956700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 456820079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 456820147100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 456820191500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 456820234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 456820291400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 456820360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 456820402400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 456820446600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 456820497400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 457352291600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 W 457367404700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 W 457382954600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 I 457402133800 void __cdecl OpenApoc::CityView::orderMove(class OpenApoc::StateRef,bool): Vehicle "Valkyrie Interceptor 1" goto building "Flyer Two" I 457402180400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 457402292200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 457402307900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 457802320400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 457802369400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 457802384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 457802400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 457802416300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 457802440600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {103,53,2} I 457802463300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to pad at {96,34,2} I 457802512700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {96,34,2} I 458936258900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 458936322000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 458936337700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 458936387700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 459169028400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 459169149800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {69,66,3}" starting I 459169211600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {69,66,3}" finished I 459169255400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 459169297600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 459169353100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 459169407800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 459445236300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 459445377600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 459445393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 459445409100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 459445426000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 459445457300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 459445482200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 34 I 459494327000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 459494413000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 459494480200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 459494495500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 459494510500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 459494525900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 461087561400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 461087628400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" starting I 461087651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" finished I 461087677100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 461087694600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 461087715800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 461087744800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 461087760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 461087775000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 461087790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 461818008100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 462178910500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 462178968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 462178983900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 462179039900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 462655347200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 462655409900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {96,66,1}" starting I 462655432200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {96,66,1}" finished I 462655449100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 462655465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 462655486700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 462655512500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 462655527900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 462655545400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 462655559800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 462703814800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 462703859800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 462703874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 462703890000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 462703905900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 462703932700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 462703957400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 240 I 464969587500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 464969806700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {96,34,2}" starting I 464969869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {96,34,2}" finished I 464969912800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 464969953900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 464970010300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {96,34,2} I 464970065800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_TWO: Landing on pad {96,34,1} I 465352216900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 465352262200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_FLYER_TWO" starting I 465352286100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_FLYER_TWO" finished I 465352301700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 465352316400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 465352330900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 465630420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 465630484100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {44,98,2}" starting I 465630526500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {45,95,6} to {44,98,2} I 465785115100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 465785254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 465785334200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 465785387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 465785430600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 465785488000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 465785556500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 465785598700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 465785823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 465785872900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 466980973900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 W 466995410800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 W 467011166300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_307 at {95,31,3} BUILDING BUILDING_FLYER_TWO Ht [0] Con [30] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {94,31,3} Supports {95,32,3} Actually supported by CITYTILE_CITYMAP_356 at -1 0 0 I 467026544600 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/building" from "forms/city/building.form" I 467028172300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/building.form" from "./data/forms/city/building.form" I 467028575600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BUILDING_SCREEN" has 0 subcontrols (640, 300, 640, 480) I 467028660200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 467029382800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buildscr.pcx" from "./data/cd.iso/xcom3/ufodata/buildscr.pcx" I 467032614700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/buildscr.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 467032896200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buildscr.pcx" from "./data/cd.iso/xcom3/ufodata/buildscr.pcx" I 467041752400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUILDING_NAME" has 0 subcontrols (113, 0, 420, 32) I 467041791500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 467041822200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (97, 54, 60, 23) I 467041855100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_OWNER_NAME" has 0 subcontrols (147, 54, 140, 23) I 467041891200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (302, 54, 60, 23) I 467041928900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUILDING_FUNCTION" has 0 subcontrols (358, 54, 140, 23) I 467041960400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_ASSIGNMENT" has 0 subcontrols (37, 96, 529, 373) I 467041999600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EXTERMINATE" has 0 subcontrols (602, 40, 35, 34) I 467042076700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RAID" has 0 subcontrols (602, 80, 35, 34) I 467042146900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPAGENT" has 0 subcontrols (602, 120, 35, 34) I 467042186600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPVEHICLE" has 0 subcontrols (602, 160, 35, 34) I 467042220100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (602, 443, 40, 40) I 467042236900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 470559206300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 470642633600 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/briefing" from "forms/battle/briefing.form" I 470642713900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Sniper Gun" I 470642766500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Pod" I 470642793100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Smoke Grenade" I 470642848000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Auto Cannon" I 470642876500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470642902200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470642927200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470642957000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470642985300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643027000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Machine Gun" I 470643055300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470643079200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470643103200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643131500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643165300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643210000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol" I 470643236700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol Clip" I 470643261600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol Clip" I 470643285200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643313400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643340400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643383500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Sniper Gun" I 470643408800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Pod" I 470643434300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643461900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643490100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643531000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Sniper Gun" I 470643557100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Pod" I 470643579900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Smoke Grenade" I 470643619900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol" I 470643645900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol Clip" I 470643669900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Lawpistol Clip" I 470643695400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643724500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643847200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470643926400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/briefing.form" from "./data/forms/battle/briefing.form" I 470644097000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Heavy Launcher" I 470644240800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Heavy Launcher HE Missile" I 470644332700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Heavy Launcher HE Missile" I 470644390700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_BRIEFING" has 0 subcontrols (638, 298, 644, 484) I 470644503600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Proximity Mine" I 470644551600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BRIEFING_IMAGE" has 0 subcontrols (2, 2, 640, 480) I 470644715700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Sniper Gun" I 470644794000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Pod" I 470644859100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Smoke Grenade" I 470644975700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Auto Cannon" I 470645049000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470645114000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470645181000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470645252600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470645363800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Sniper Gun" I 470645436600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Laser Pod" I 470645498800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief5.pcx" from "./data/cd.iso/xcom3/tacdata/brief5.pcx" I 470645553000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470645632800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470645706900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470645816700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Machine Gun" I 470645885400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470645955000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470646017900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470646123000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Machine Gun" I 470646232200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470646297700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470646360600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470646540200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Machine Gun" I 470646656500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470646713600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470646767700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470646834400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470646948900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Heavy Launcher" I 470647070800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Heavy Launcher HE Missile" I 470647158400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Heavy Launcher HE Missile" I 470647211200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470647269000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470647326200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol AP Grenade" I 470647414400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Auto Cannon" I 470647483100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470647536300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon AP Clip" I 470647587300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Proximity Mine" I 470647671200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Machine Gun" I 470647720800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/brief5.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 470647777300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470647834500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec M4000 Gun Clip" I 470647885000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Proximity Mine" I 470647971800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Megapol Auto Cannon" I 470648041100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Auto Cannon HE Clip" I 470648094900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Police" with equipment "Marsec Proximity Mine" W 470648304900 bool __cdecl OpenApoc::BattleMap::generateMap(class std::vector,class std::allocator > > &,struct glm::vec<3,int,0> &,class OpenApoc::GameState &,enum OpenApoc::BattleMap::GenerationSize): Successfully completed map BATTLEMAP_25flyer with size 1, 2, 1 at attempt 1 I 470663701700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief5.pcx" from "./data/cd.iso/xcom3/tacdata/brief5.pcx" I 470663776100 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loading tileset "25flyer" from "./data/tilesets/25flyer" I 470664241800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 113 bytes for file "checksum.xml" in zip "./data/tilesets/25flyer" I 470664317500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/tilesets/25flyer" I 470664344900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1630737 bytes for file "tileset.xml" in zip "./data/tilesets/25flyer" I 470671610600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (20, 0, 600, 40) I 470671662300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_DATE" has 0 subcontrols (343, 61, 280, 360) I 470671696900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BRIEFING" has 0 subcontrols (343, 85, 280, 360) I 470671742400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_REAL_TIME" has 0 subcontrols (475, 434, 50, 48) I 470671910200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TURN_BASED" has 0 subcontrols (563, 434, 50, 48) I 470672938000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief2.pcx" from "./data/cd.iso/xcom3/tacdata/brief2.pcx" I 470677316900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/brief2.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 470677778800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief2.pcx" from "./data/cd.iso/xcom3/tacdata/brief2.pcx" I 470681728200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "tileset.xml" matches "CRC" checksum "4895b75a" I 470688992500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "tileset.xml" I 470689820600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/feature.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/feature.pck" I 470690197500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/feature.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/feature.tab" I 470690251100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/25flyer/mapunits/feature.tab" with tab multiplier 4 I 470718332100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sfeature.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sfeature.tab" I 470718583300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sfeature.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sfeature.pck" I 470721322300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 301 images I 470722416500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/loftemps.dat" from "./data/cd.iso/xcom3/tacdata/loftemps.dat" I 470723086300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/loftemps.tab" from "./data/cd.iso/xcom3/tacdata/loftemps.tab" I 470723247400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723340300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723431300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723552300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723653600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723743900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723832500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470723923600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724035800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724203700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724297500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724386500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724486500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724662000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724780500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724871000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470724960000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725012500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725043800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725075000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725107100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725138600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725169900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725201100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725232100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725263200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725294400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725328900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725362300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725394800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725426200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725457800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725493900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725530400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725616500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725678200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725724400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725757600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725789700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725821700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725853400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725885400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725917200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470725951000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726001600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726033700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726065600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726097400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726129000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726185300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726224200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726256500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726288400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726320500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726352400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726384100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726416000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726450800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726505400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726538200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726569900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726601300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726632900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726664700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726697800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726729600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726761300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726792700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726824400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726855900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726887300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726918600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726950300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470726982000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727069000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727102200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727133700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727165300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727196900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727228500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727260300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727291900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727323300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727355400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727387000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727418400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727449900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727483800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727516400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727594100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727625900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727657600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727688900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727720500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727752000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727784900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727816400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727848100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727879500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727911100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727942600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470727974100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728005600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728037000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728116300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728148000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728179600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728211100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728242700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728274300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728306200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728337900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728369400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728401000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728433200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728466200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728497700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728531700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728564400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728595800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728678100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728709800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728741400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728774300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728806400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728838100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728869700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728901300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728936500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728968200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470728999900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729031300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729062800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729094400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729126000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729226600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729258700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729290200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729321700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729353100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729384800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729416300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729449700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729481300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729512800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729544200 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729575500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729609100 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729641900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729673300 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729704800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729783900 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729815400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729846700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729878400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729909700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729941000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470729972500 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730004000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730035600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730067000 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730098700 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730130400 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730161800 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470730193600 __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I 470779484900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/ground.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/ground.pck" I 470779741500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/ground.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/ground.tab" I 470779798800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/25flyer/mapunits/ground.tab" with tab multiplier 4 I 470787658700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sground.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sground.tab" I 470787904900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sground.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sground.pck" I 470788642100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 84 images I 470797546600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/left.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/left.pck" I 470797793400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/left.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/left.tab" I 470797856700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/25flyer/mapunits/left.tab" with tab multiplier 4 I 470805273700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sleft.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sleft.tab" I 470805523200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sleft.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sleft.pck" I 470806008600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 75 images I 470806605900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/animate.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/animate.pck" I 470806837500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/animate.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/animate.tab" I 470806878900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/25flyer/mapunits/animate.tab" with tab multiplier 4 I 470835183400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/right.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/right.pck" I 470835445900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/right.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/right.tab" I 470835492700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/25flyer/mapunits/right.tab" with tab multiplier 4 I 470841890100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sright.tab" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sright.tab" I 470842782600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/25flyer/mapunits/sright.pck" from "./data/cd.iso/xcom3/maps/25flyer/mapunits/sright.pck" I 470843541000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 68 images I 470864711500 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loaded 480 tiles from tileset "25flyer" I 470864851200 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Loading sector tiles "25flyer_10" I 470865275100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/maps/25flyer_10" I 470865324400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/maps/25flyer_10" I 470865350300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 203673 bytes for file "mapsector.xml" in zip "./data/maps/25flyer_10" I 470866592900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "mapsector.xml" matches "CRC" checksum "5703f605" I 470867467900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "mapsector.xml" I 470876287600 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Loading sector tiles "25flyer_02" I 470876763400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/maps/25flyer_02" I 470876811200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/maps/25flyer_02" I 470876832400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 215647 bytes for file "mapsector.xml" in zip "./data/maps/25flyer_02" I 470878200100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "mapsector.xml" matches "CRC" checksum "b774ed21" I 470878853600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "mapsector.xml" W 470903386800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {9.5,8.5,3.5} visible from {9.5,3.5,3.5} W 470915516000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {9.5,12,3.5} visible from {9.5,3.5,3.5} W 470927088800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {9.5,16,3.5} visible from {9.5,3.5,3.5} I 470944676700 void __cdecl OpenApoc::BattleMap::unloadTiles(void): Unloaded sector tiles. I 482711462100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 482809960200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/prestart" from "forms/battle/prestart.form" I 482810978700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/prestart.form" from "./data/forms/battle/prestart.form" I 482811102600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_PRESTART" has 0 subcontrols (638, 298, 644, 484) I 482811144500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 482811428900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/squadpik.pcx" from "./data/cd.iso/xcom3/tacdata/squadpik.pcx" I 482812792600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/squadpik.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 482813066400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/squadpik.pcx" from "./data/cd.iso/xcom3/tacdata/squadpik.pcx" I 482818460700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (20, 0, 600, 40) I 482818512600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIP" has 0 subcontrols (604, 42, 50, 48) I 482818863500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.pck" from "./data/cd.iso/xcom3/tacdata/tacbut.pck" I 482819101600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.tab" from "./data/cd.iso/xcom3/tacdata/tacbut.tab" I 482819161800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I 482821560800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (604, 445, 50, 48) I 482821655600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_STATS_VIEW" has 23 subcontrols (17, 64, 160, 280) I 482821685400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RIGHT_HAND" has 0 subcontrols (10, 349, 83, 93) I 482821714300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LEFT_HAND" has 0 subcontrols (101, 349, 83, 93) I 499096209500 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 499096272100 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 502661735900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 502765132100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/loading.png" from "./data/ui/loading.png" I 502765588800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I 502766857300 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Tilesets are already loaded. I 502767446100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item0" from "./data/imagepacks/item0" I 502767770200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item0" I 502767833400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item0" I 502767858100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 771 bytes for file "imagepack.xml" in zip "./data/imagepacks/item0" I 502767903400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1700050d" I 502767921700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502768226700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.pck" from "./data/cd.iso/xcom3/tacdata/unit/equip.pck" I 502768471800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.tab" from "./data/cd.iso/xcom3/tacdata/unit/equip.tab" I 502768515100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/equip.tab" with tab multiplier 1 I 502774680100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item0" from "./data/imagepacks/item0" I 502774700300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item1" from "./data/imagepacks/item1" I 502774941200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item1" I 502774981100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item1" I 502775001200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 777 bytes for file "imagepack.xml" in zip "./data/imagepacks/item1" I 502775043600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "952fe475" I 502775061100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502775172500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item1" from "./data/imagepacks/item1" I 502775189900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item10" from "./data/imagepacks/item10" I 502775757300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item10" I 502775865300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item10" I 502775933600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item10" I 502776052000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "af37e63b" I 502776100800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502776386400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item10" from "./data/imagepacks/item10" I 502776434200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item11" from "./data/imagepacks/item11" I 502777072800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item11" I 502777178000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item11" I 502777247000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item11" I 502777362700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "05f70a18" I 502777410100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502777688000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item11" from "./data/imagepacks/item11" I 502777803600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item12" from "./data/imagepacks/item12" I 502778463600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item12" I 502778570700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item12" I 502778626600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 783 bytes for file "imagepack.xml" in zip "./data/imagepacks/item12" I 502778745400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "4a193ee2" I 502778794000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502779076400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item12" from "./data/imagepacks/item12" I 502779123900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item13" from "./data/imagepacks/item13" I 502779674700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item13" I 502779712100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item13" I 502779737600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item13" I 502779789100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "4ab08538" I 502779807200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502779915500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item13" from "./data/imagepacks/item13" I 502779932900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item14" from "./data/imagepacks/item14" I 502780168200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item14" I 502780206100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item14" I 502780226100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item14" I 502780277700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "36135a4d" I 502780301900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502780443000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item14" from "./data/imagepacks/item14" I 502780462600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item17" from "./data/imagepacks/item17" I 502780693900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item17" I 502780731900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item17" I 502780753600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item17" I 502780794400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "0c227828" I 502780811600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502780912800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item17" from "./data/imagepacks/item17" I 502780929800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item19" from "./data/imagepacks/item19" I 502781154500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item19" I 502781191900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item19" I 502781215100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item19" I 502781258700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ea150cea" I 502781276100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502781376000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item19" from "./data/imagepacks/item19" I 502781393100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item2" from "./data/imagepacks/item2" I 502781615200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item2" I 502781652900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item2" I 502781672500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item2" I 502781713200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "67c5ee50" I 502781730400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502781835900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item2" from "./data/imagepacks/item2" I 502781852900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item25" from "./data/imagepacks/item25" I 502782075800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item25" I 502782113100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item25" I 502782132800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item25" I 502782172800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bae7223d" I 502782190100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502782294200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item25" from "./data/imagepacks/item25" I 502782313300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item3" from "./data/imagepacks/item3" I 502782537200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item3" I 502782574300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item3" I 502782596700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item3" I 502782638400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "5bccbcfa" I 502782655600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502782757000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item3" from "./data/imagepacks/item3" I 502782773800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item38" from "./data/imagepacks/item38" I 502783046300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item38" I 502783084400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item38" I 502783104500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item38" I 502783145100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "833f1e16" I 502783162300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502783265800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item38" from "./data/imagepacks/item38" I 502783283100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item5" from "./data/imagepacks/item5" I 502783512800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item5" I 502783550000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item5" I 502783570100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item5" I 502783610500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bb5595e2" I 502783627700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502783729900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item5" from "./data/imagepacks/item5" I 502783746900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item54" from "./data/imagepacks/item54" I 502784002100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item54" I 502784039600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item54" I 502784062200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item54" I 502784103500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "99010fb4" I 502784120700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502784221300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item54" from "./data/imagepacks/item54" I 502784238300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item55" from "./data/imagepacks/item55" I 502784476600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item55" I 502784514200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item55" I 502784533900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item55" I 502784573700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "e700dfa9" I 502784590800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502784690400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item55" from "./data/imagepacks/item55" I 502784707300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item59" from "./data/imagepacks/item59" I 502785181700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item59" I 502785285600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item59" I 502785340500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item59" I 502785459300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "45075913" I 502785506500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502785793200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item59" from "./data/imagepacks/item59" I 502785840600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item6" from "./data/imagepacks/item6" I 502786460000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item6" I 502786569700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item6" I 502786631400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item6" I 502786746800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "119579c1" I 502786794800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502787078100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item6" from "./data/imagepacks/item6" I 502787124700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item7" from "./data/imagepacks/item7" I 502787736700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item7" I 502787841600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item7" I 502787897200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item7" I 502788015000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "dd34c2d8" I 502788062400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502788337500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item7" from "./data/imagepacks/item7" I 502788385600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item8" from "./data/imagepacks/item8" I 502789007100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item8" I 502789127600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item8" I 502789189200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item8" I 502789229600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "e13d9072" I 502789246700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502789346500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item8" from "./data/imagepacks/item8" I 502789363400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item9" from "./data/imagepacks/item9" I 502789589300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item9" I 502789626500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item9" I 502789649300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item9" I 502789691100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "fdcb0146" I 502789708500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502789808800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item9" from "./data/imagepacks/item9" I 502789825600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "polica" from "./data/imagepacks/polica" I 502790062600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/polica" I 502790099700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/polica" I 502790119700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 21031 bytes for file "imagepack.xml" in zip "./data/imagepacks/polica" I 502790279400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1547f977" I 502790329500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502790617800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/polica.pck" from "./data/cd.iso/xcom3/tacdata/unit/polica.pck" I 502790853900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/polica.tab" from "./data/cd.iso/xcom3/tacdata/unit/polica.tab" I 502790894700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/polica.tab" with tab multiplier 1 I 502800363200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "polica" from "./data/imagepacks/polica" I 502800389200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "policb" from "./data/imagepacks/policb" I 502800686800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/policb" I 502800731300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/policb" I 502800751800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/policb" I 502800977100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "61bad3c1" I 502801045000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502801331100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policb.pck" from "./data/cd.iso/xcom3/tacdata/unit/policb.pck" I 502801628300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policb.tab" from "./data/cd.iso/xcom3/tacdata/unit/policb.tab" I 502801698000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/policb.tab" with tab multiplier 1 I 502822877300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "policb" from "./data/imagepacks/policb" I 502822953100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "policc" from "./data/imagepacks/policc" I 502823713500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/policc" I 502823828900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/policc" I 502823885600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13159 bytes for file "imagepack.xml" in zip "./data/imagepacks/policc" I 502824206300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "c8d7de3a" I 502824305200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502824605800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policc.pck" from "./data/cd.iso/xcom3/tacdata/unit/policc.pck" I 502824845400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policc.tab" from "./data/cd.iso/xcom3/tacdata/unit/policc.tab" I 502824885300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/policc.tab" with tab multiplier 1 I 502828517100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "policc" from "./data/imagepacks/policc" I 502828537400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "policd" from "./data/imagepacks/policd" I 502828817600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/policd" I 502828858800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/policd" I 502828879200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 42023 bytes for file "imagepack.xml" in zip "./data/imagepacks/policd" I 502829211200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "d4c74b63" I 502829292400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502829702600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policd.pck" from "./data/cd.iso/xcom3/tacdata/unit/policd.pck" I 502830710100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/policd.tab" from "./data/cd.iso/xcom3/tacdata/unit/policd.tab" I 502830821200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/policd.tab" with tab multiplier 1 I 502850076100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "policd" from "./data/imagepacks/policd" I 502850111900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "police" from "./data/imagepacks/police" I 502850437500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/police" I 502850482700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/police" I 502850503300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/police" I 502850866400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "28f68bd3" I 502850954600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502851279700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/police.pck" from "./data/cd.iso/xcom3/tacdata/unit/police.pck" I 502851514400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/police.tab" from "./data/cd.iso/xcom3/tacdata/unit/police.tab" I 502851554200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/police.tab" with tab multiplier 1 I 502873243800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "police" from "./data/imagepacks/police" I 502873273000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "shadow" from "./data/imagepacks/shadow" I 502873580300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/shadow" I 502873624000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/shadow" I 502873644800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40870 bytes for file "imagepack.xml" in zip "./data/imagepacks/shadow" I 502873928600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1ec31077" I 502874000500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502874306500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/shadow.tab" from "./data/cd.iso/xcom3/tacdata/unit/shadow.tab" I 502874547800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/shadow.pck" from "./data/cd.iso/xcom3/tacdata/unit/shadow.pck" I 502885405200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 464 images I 502892210300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "shadow" from "./data/imagepacks/shadow" I 502892243700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1a" from "./data/imagepacks/xcom1a" I 502892619300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1a" I 502892667100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1a" I 502892688600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1a" I 502892851800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1465e904" I 502892900700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502893266100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.pck" I 502893515500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.tab" I 502893609900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1a.tab" with tab multiplier 1 I 502898204900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 502900986000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1a" from "./data/imagepacks/xcom1a" I 502901040100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1b" from "./data/imagepacks/xcom1b" I 502901838100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1b" I 502901955000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1b" I 502902011600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1b" I 502902740200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8ea20ef7" I 502903005500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502903812800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.pck" I 502904318000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.tab" I 502904357200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1b.tab" with tab multiplier 1 I 502917472300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1b" from "./data/imagepacks/xcom1b" I 502917500600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1c" from "./data/imagepacks/xcom1c" I 502917816200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1c" I 502917860200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1c" I 502917880800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1c" I 502917997200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "a3ee035b" I 502918032700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502918323100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.pck" I 502918570600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.tab" I 502918607900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1c.tab" with tab multiplier 1 I 502922967900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 502924483600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1c" from "./data/imagepacks/xcom1c" I 502924502200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1d" from "./data/imagepacks/xcom1d" I 502924779300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1d" I 502924819100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1d" I 502924839400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1d" I 502925176700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1e4b48ef" I 502925256500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502925525900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.pck" I 502925782900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.tab" I 502925821200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1d.tab" with tab multiplier 1 I 502935223600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 502942580300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1d" from "./data/imagepacks/xcom1d" I 502942610100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1e" from "./data/imagepacks/xcom1e" I 502942972800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1e" I 502943018700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1e" I 502943039700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1e" I 502943396400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "2f3bbecd" I 502943498300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502943812800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.pck" I 502944053100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.tab" I 502944124200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1e.tab" with tab multiplier 1 I 502963678300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1e" from "./data/imagepacks/xcom1e" I 502963720000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2a" from "./data/imagepacks/xcom2a" I 502964144500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2a" I 502964204000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2a" I 502964231000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2a" I 502964415700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "442dca92" I 502964465000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502964786400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.pck" I 502965031000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.tab" I 502965071600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2a.tab" with tab multiplier 1 I 502970557200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 502976834400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2a" from "./data/imagepacks/xcom2a" I 502976938700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2b" from "./data/imagepacks/xcom2b" I 502978024500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2b" I 502978184400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2b" I 502978265100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2b" I 502979176800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "03f2df40" I 502979407500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502980262100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.pck" I 502980670200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.tab" I 502980745000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2b.tab" with tab multiplier 1 I 502997680200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2b" from "./data/imagepacks/xcom2b" I 502997714900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2c" from "./data/imagepacks/xcom2c" I 502998058400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2c" I 502998108400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2c" I 502998129800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2c" I 502998251800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "afbc907a" I 502998287600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 502998590300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.pck" I 502998831000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.tab" I 502998869800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2c.tab" with tab multiplier 1 I 503000770600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 503002026400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2c" from "./data/imagepacks/xcom2c" I 503002044300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2d" from "./data/imagepacks/xcom2d" I 503002658900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2d" I 503002772900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2d" I 503002831800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2d" I 503003699300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "da83e930" I 503003927700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 503004671900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.pck" I 503005352500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.tab" I 503005454000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2d.tab" with tab multiplier 1 I 503013706400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 503021629100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2d" from "./data/imagepacks/xcom2d" I 503021695800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2e" from "./data/imagepacks/xcom2e" I 503022524200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2e" I 503022569600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2e" I 503022590200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2e" I 503022974900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "3cbec159" I 503023066000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 503023359600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.pck" I 503023610300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.tab" I 503023652500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2e.tab" with tab multiplier 1 I 503043665300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2e" from "./data/imagepacks/xcom2e" I 503043906500 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "unit" from "./data/animationpacks/unit" I 503044267500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 348 bytes for file "checksum.xml" in zip "./data/animationpacks/unit" I 503044322800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/unit" I 503044344400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 370 bytes for file "animationpack.xml" in zip "./data/animationpacks/unit" I 503044402500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "2bfd5f79" I 503044421300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 503044442500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1578483 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/unit" I 503058253400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "66822d76" I 503073614800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 503109377700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 922599 bytes for file "animationpack/hand_state_animations.xml" in zip "./data/animationpacks/unit" I 503119263100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" matches "CRC" checksum "efdf32d4" I 503127419100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/hand_state_animations.xml" I 503147489200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1858976 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/unit" I 503164068600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "fd1e91c8" I 503182824500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 503232284600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/unit" I 503258547900 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "unit" from "./data/animationpacks/unit" W 503259558400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun initial map parts link up! W 503271945800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun map parts link up cycle! W 503278813400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_122 SBT 2 at {4,20,4} is UNLINKED W 503284049800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_124 SBT 4 at {8,20,4} is UNLINKED W 503289767700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_119 SBT 3 at {9,13,4} is UNLINKED W 503296493500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,14,4} is UNLINKED W 503305732100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,15,4} is UNLINKED W 503311078800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,16,4} is UNLINKED W 503320799000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,17,4} is UNLINKED W 503327086200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,18,4} is UNLINKED W 503333383000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {9,19,4} is UNLINKED W 503343317200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_121 SBT 4 at {9,20,4} is UNLINKED W 503349891900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_120 SBT 4 at {14,13,4} is UNLINKED W 503359301200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {14,16,4} is UNLINKED W 503370288600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {14,17,4} is UNLINKED W 503375657500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {14,18,4} is UNLINKED W 503382182200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_123 SBT 3 at {14,19,4} is UNLINKED W 503388180700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_122 SBT 2 at {14,20,4} is UNLINKED W 503399242500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_124 SBT 4 at {15,20,4} is UNLINKED W 503404681100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_124 SBT 4 at {16,20,4} is UNLINKED W 503414110800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_121 SBT 4 at {20,20,4} is UNLINKED W 503421127100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_122 SBT 2 at {1,42,4} is UNLINKED W 503431103900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_220 SBT 0 at {3,28,4} is UNLINKED W 503440327500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_216 SBT 0 at {3,29,4} is UNLINKED W 503450068500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_212 SBT 0 at {3,30,4} is UNLINKED W 503457463300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_208 SBT 0 at {3,31,4} is UNLINKED W 503466187500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_204 SBT 0 at {3,32,4} is UNLINKED W 503472629500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_200 SBT 0 at {3,33,4} is UNLINKED W 503481638900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_196 SBT 0 at {3,34,4} is UNLINKED W 503486968600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_192 SBT 0 at {3,35,4} is UNLINKED W 503493166700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_219 SBT 0 at {4,28,4} is UNLINKED W 503503276900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_215 SBT 0 at {4,29,4} is UNLINKED W 503513004800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_211 SBT 0 at {4,30,4} is UNLINKED W 503520085800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_188 SBT 0 at {4,30,5} is UNLINKED W 503532264700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_207 SBT 0 at {4,31,4} is UNLINKED W 503538355800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_186 SBT 0 at {4,31,5} is UNLINKED W 503543485200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_203 SBT 0 at {4,32,4} is UNLINKED W 503549619100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_184 SBT 0 at {4,32,5} is UNLINKED W 503554664900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_199 SBT 0 at {4,33,4} is UNLINKED W 503560730200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_195 SBT 0 at {4,34,4} is UNLINKED W 503570997200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_191 SBT 0 at {4,35,4} is UNLINKED W 503577005000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_218 SBT 0 at {5,28,4} is UNLINKED W 503587036300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_214 SBT 0 at {5,29,4} is UNLINKED W 503596063200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_210 SBT 0 at {5,30,4} is UNLINKED W 503601127000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_187 SBT 0 at {5,30,5} is UNLINKED W 503608840900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_206 SBT 0 at {5,31,4} is UNLINKED W 503616420300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_185 SBT 0 at {5,31,5} is UNLINKED W 503622735700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_202 SBT 0 at {5,32,4} is UNLINKED W 503632727400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_183 SBT 0 at {5,32,5} is UNLINKED W 503638806800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_198 SBT 0 at {5,33,4} is UNLINKED W 503647918900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_194 SBT 0 at {5,34,4} is UNLINKED W 503654416000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_190 SBT 0 at {5,35,4} is UNLINKED W 503663805800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_217 SBT 0 at {6,28,4} is UNLINKED W 503673736100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_213 SBT 0 at {6,29,4} is UNLINKED W 503681036800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_209 SBT 0 at {6,30,4} is UNLINKED W 503690184800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_205 SBT 0 at {6,31,4} is UNLINKED W 503700580400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_201 SBT 0 at {6,32,4} is UNLINKED W 503706263100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_197 SBT 0 at {6,33,4} is UNLINKED W 503717415900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_193 SBT 0 at {6,34,4} is UNLINKED W 503723243000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_189 SBT 0 at {6,35,4} is UNLINKED W 503732440000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_220 SBT 0 at {9,28,4} is UNLINKED W 503738558300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_216 SBT 0 at {9,29,4} is UNLINKED W 503747870400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_212 SBT 0 at {9,30,4} is UNLINKED W 503755778200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_208 SBT 0 at {9,31,4} is UNLINKED W 503766709400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_204 SBT 0 at {9,32,4} is UNLINKED W 503775903800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_200 SBT 0 at {9,33,4} is UNLINKED W 503785038400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_196 SBT 0 at {9,34,4} is UNLINKED W 503790115200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_192 SBT 0 at {9,35,4} is UNLINKED W 503796512200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_219 SBT 0 at {10,28,4} is UNLINKED W 503806644600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_215 SBT 0 at {10,29,4} is UNLINKED W 503813455300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_211 SBT 0 at {10,30,4} is UNLINKED W 503822973800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_188 SBT 0 at {10,30,5} is UNLINKED W 503833152600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_207 SBT 0 at {10,31,4} is UNLINKED W 503838645500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_186 SBT 0 at {10,31,5} is UNLINKED W 503844773900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_203 SBT 0 at {10,32,4} is UNLINKED W 503852792600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_184 SBT 0 at {10,32,5} is UNLINKED W 503862225000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_199 SBT 0 at {10,33,4} is UNLINKED W 503873782800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_195 SBT 0 at {10,34,4} is UNLINKED W 503880839200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_191 SBT 0 at {10,35,4} is UNLINKED W 503889698200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_218 SBT 0 at {11,28,4} is UNLINKED W 503896635000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_214 SBT 0 at {11,29,4} is UNLINKED W 503903022200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_210 SBT 0 at {11,30,4} is UNLINKED W 503913845000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_187 SBT 0 at {11,30,5} is UNLINKED W 503920607100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_206 SBT 0 at {11,31,4} is UNLINKED W 503931402400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_185 SBT 0 at {11,31,5} is UNLINKED W 503937872300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_202 SBT 0 at {11,32,4} is UNLINKED W 503947097200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_183 SBT 0 at {11,32,5} is UNLINKED W 503953436900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_198 SBT 0 at {11,33,4} is UNLINKED W 503965955800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_194 SBT 0 at {11,34,4} is UNLINKED W 503978013500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_190 SBT 0 at {11,35,4} is UNLINKED W 503987820900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_217 SBT 0 at {12,28,4} is UNLINKED W 503994016500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_213 SBT 0 at {12,29,4} is UNLINKED W 504003796500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_209 SBT 0 at {12,30,4} is UNLINKED W 504013881900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_205 SBT 0 at {12,31,4} is UNLINKED W 504019898600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_201 SBT 0 at {12,32,4} is UNLINKED W 504031206100 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_197 SBT 0 at {12,33,4} is UNLINKED W 504037309500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_193 SBT 0 at {12,34,4} is UNLINKED W 504042976400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_189 SBT 0 at {12,35,4} is UNLINKED W 504053486600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_25flyer_FT_121 SBT 4 at {17,42,4} is UNLINKED W 504059879500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Attempting link up of unlinked parts W 504071618700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Link up finished! I 504117047300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,1} to {6,2,1} I 504117449700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,0} to {5,1,0} I 504117611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,1} to {1,5,1} I 504117931100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,0} to {0,4,0} I 504118117700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,1,0} to {0,4,0}-{1,5,1} found after 7 iterations, returning closest path {2,1,0} I 504118218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,1} to {3,3,4} I 504118631500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,1,1} to {3,3,4}-{4,4,5} found after 11 iterations, returning closest path {3,3,2} I 504118780000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,1,0} to {2,2,3} I 504118959700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,1,0} to {2,2,3}-{3,3,4} found after 9 iterations, returning closest path {2,1,0} I 504119067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {1,5,1} I 504119427200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {1,5,1} I 504120018100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,1} to {1,5,1}-{2,6,2} found after 13 iterations, returning closest path {1,4,1} I 504120199400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {0,4,0} I 504120411100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {0,4,0}-{1,5,1} found after 13 iterations, returning closest path {1,1,0} I 504120518300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {10,2,1} I 504120796300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {9,1,0} I 504120933000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {10,2,1} I 504121100400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {9,1,0} I 504121157500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {12,6,1} I 504121320100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {12,5,0} I 504121439800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {12,5,0}-{13,6,1} found after 19 iterations, returning closest path {10,1,0} I 504121479800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {12,6,1} I 504121626300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {11,5,0} I 504121737800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {11,5,0}-{12,6,1} found after 17 iterations, returning closest path {11,3,0} I 504121783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {6,6,1} I 504121879500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {6,5,0} I 504121936300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {6,6,1} I 504122048100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {5,5,0} I 504122106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {9,3,4} I 504122255600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,1} to {9,3,4}-{10,4,5} found after 11 iterations, returning closest path {9,3,1} I 504122302900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {8,2,3} I 504122387200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {8,2,3}-{9,3,4} found after 11 iterations, returning closest path {8,1,0} I 504122424500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {9,3,4} I 504122595500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,1} to {9,3,4}-{10,4,5} found after 11 iterations, returning closest path {9,3,2} I 504122653100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {8,2,3} I 504122731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {8,2,3}-{9,3,4} found after 11 iterations, returning closest path {8,1,0} I 504122772500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {3,3,4} I 504122917300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,1} to {3,3,4}-{4,4,5} found after 11 iterations, returning closest path {3,3,1} I 504122964800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {2,2,3} I 504123052300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {2,2,3}-{3,3,4} found after 11 iterations, returning closest path {3,1,0} I 504123099000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,1} to {3,3,4} I 504123268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,1} to {3,3,4}-{4,4,5} found after 11 iterations, returning closest path {3,3,2} I 504123325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {2,2,3} I 504123402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {2,2,3}-{3,3,4} found after 11 iterations, returning closest path {2,1,0} I 504123443900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {2,11,0} I 504123586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {1,12,1} I 504123970800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {0,13,0} I 504124143400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {6,12,1} I 504124460100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {6,12,1} I 504124861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {5,11,0} I 504125051200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {6,6,1} I 504125350000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {6,6,1}-{7,7,2} found after 11 iterations, returning closest path {6,4,1} I 504125459800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {6,6,1} I 504125786700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {5,5,0} I 504125956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,4,0} to {5,5,0}-{6,6,1} found after 11 iterations, returning closest path {0,5,0} I 504126053200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,8,4} I 504126352000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {3,8,4}-{4,9,5} found after 11 iterations, returning closest path {3,8,1} I 504126456800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,8,4} I 504126854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {3,8,4}-{4,9,5} found after 11 iterations, returning closest path {3,8,2} I 504126997200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {2,7,3} I 504127179600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,4,0} to {2,7,3}-{3,8,4} found after 11 iterations, returning closest path {0,7,0} I 504127283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,3,4} I 504127495100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {3,3,4}-{4,4,5} found after 11 iterations, returning closest path {3,3,1} I 504127533600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,3,4} I 504127674200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {3,3,4}-{4,4,5} found after 11 iterations, returning closest path {3,3,2} I 504127727600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {2,2,3} I 504127794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,4,0} to {2,2,3}-{3,3,4} found after 11 iterations, returning closest path {0,2,0} I 504127831200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {6,12,1} I 504127935400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {5,11,0} I 504127989500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {6,12,1} I 504128120300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {5,11,0} I 504128182500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {1,18,1} I 504128283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {1,18,1} I 504128403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {0,17,0} I 504128444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {6,17,1} I 504128545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {6,16,0} I 504128614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {6,17,1} I 504128715800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {5,16,0} I 504128766300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {6,6,1} I 504128844000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {6,5,0} I 504128909700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {6,6,1} I 504129018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {5,5,0} I 504129090600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {3,15,4} I 504129221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {3,15,4}-{4,16,5} found after 13 iterations, returning closest path {3,14,1} I 504129263500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {2,14,3} I 504129328300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {2,14,3}-{3,15,4} found after 9 iterations, returning closest path {2,13,0} I 504129357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,15,4} I 504129477200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,1} to {3,15,4}-{4,16,5} found after 11 iterations, returning closest path {3,15,2} I 504129519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {2,14,3} I 504129568600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,13,0} to {2,14,3}-{3,15,4} found after 9 iterations, returning closest path {2,13,0} I 504129597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {3,11,4} I 504129708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {3,11,4}-{4,12,5} found after 9 iterations, returning closest path {3,11,1} I 504129743100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {2,10,3} I 504129799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {2,10,3}-{3,11,4} found after 7 iterations, returning closest path {2,12,0} I 504129830000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,11,4} I 504129931300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,1} to {3,11,4}-{4,12,5} found after 9 iterations, returning closest path {3,11,2} I 504129971000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {2,10,3} I 504130026300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,13,0} to {2,10,3}-{3,11,4} found after 11 iterations, returning closest path {2,10,0} I 504130056300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {3,8,4} I 504130179600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {3,8,4}-{4,9,5} found after 13 iterations, returning closest path {3,8,1} I 504130215400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {2,7,3} I 504130286400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {2,7,3}-{3,8,4} found after 11 iterations, returning closest path {3,11,0} I 504130315400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,8,4} I 504130452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,1} to {3,8,4}-{4,9,5} found after 13 iterations, returning closest path {3,9,2} I 504130498800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {2,7,3} I 504130567300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,13,0} to {2,7,3}-{3,8,4} found after 17 iterations, returning closest path {2,10,0} I 504130599800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,12,1} I 504130728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {11,11,0} I 504130783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,12,1} I 504130904500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {11,11,0} I 504130966500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {1,18,1} I 504131080500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {1,18,1} I 504131274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {0,17,0} I 504131348200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {6,17,1} I 504131435000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {6,16,0} I 504131484000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {6,17,1} I 504131583400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {5,16,0} I 504131630200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,6,1} I 504131746500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {12,5,0} I 504131864400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {12,5,0}-{13,6,1} found after 21 iterations, returning closest path {12,8,0} I 504131898000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,6,1} I 504132005500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {11,5,0} I 504132091700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {11,5,0}-{12,6,1} found after 19 iterations, returning closest path {6,6,0} I 504132126200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {6,6,1} I 504132238300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {6,5,0} I 504132291500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {6,6,1} I 504132406900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {5,5,0} I 504132452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {9,8,4} I 504132614000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {9,8,4}-{10,9,5} found after 15 iterations, returning closest path {9,8,1} I 504132669600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {8,8,3} I 504132751800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {8,8,3}-{9,9,4} found after 13 iterations, returning closest path {6,8,0} I 504132782900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {9,8,4} I 504132968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {9,8,4}-{10,9,5} found after 15 iterations, returning closest path {9,8,2} I 504133020700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {8,7,3} I 504133169800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {8,7,3}-{9,8,4} found after 15 iterations, returning closest path {6,7,0} I 504133264500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {9,11,4} I 504133694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {9,11,4}-{10,12,5} found after 11 iterations, returning closest path {9,11,1} I 504133890800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {9,10,3} I 504134181000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {9,10,3}-{10,11,4} found after 13 iterations, returning closest path {9,11,0} I 504134280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {9,11,4} I 504134706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {9,11,4}-{10,12,5} found after 11 iterations, returning closest path {9,11,2} I 504134836800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {8,10,3} I 504135040500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {8,10,3}-{9,11,4} found after 11 iterations, returning closest path {8,10,0} I 504135132700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {8,14,4} I 504135544100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {8,14,4}-{9,15,5} found after 11 iterations, returning closest path {8,14,1} I 504135660500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {8,15,3} I 504135953900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {8,15,3}-{9,16,4} found after 15 iterations, returning closest path {8,13,0} I 504136054900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {8,14,3} I 504136381400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {8,14,3}-{9,15,4} found after 9 iterations, returning closest path {8,14,2} I 504136499900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {8,14,3} I 504136740600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {8,14,3}-{9,15,4} found after 13 iterations, returning closest path {8,13,0} I 504136838300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,15,4} I 504137263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,15,4}-{4,16,5} found after 13 iterations, returning closest path {3,15,1} I 504137380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,14,3} I 504137511000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,14,3}-{3,15,4} found after 13 iterations, returning closest path {2,13,0} I 504137541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,15,4} I 504137686500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,15,4}-{4,16,5} found after 13 iterations, returning closest path {3,15,2} I 504137749500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,14,3} I 504137825200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,14,3}-{3,15,4} found after 13 iterations, returning closest path {2,13,0} I 504137858200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,11,4} I 504138003500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,11,4}-{4,12,5} found after 11 iterations, returning closest path {3,11,1} I 504138046500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,10,3} I 504138120000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,10,3}-{3,11,4} found after 11 iterations, returning closest path {2,11,0} I 504138150100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,11,4} I 504138287200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,11,4}-{4,12,5} found after 11 iterations, returning closest path {3,11,2} I 504138332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,10,3} I 504138402600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,10,3}-{3,11,4} found after 11 iterations, returning closest path {2,10,0} I 504138434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,8,4} I 504138595000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,8,4}-{4,9,5} found after 15 iterations, returning closest path {3,8,1} I 504138637600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,7,3} I 504138740500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,7,3}-{3,8,4} found after 15 iterations, returning closest path {2,11,0} I 504138776500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {3,8,4} I 504138963000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,1} to {3,8,4}-{4,9,5} found after 15 iterations, returning closest path {3,8,2} I 504139015700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {2,7,3} I 504139095300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,11,0} to {2,7,3}-{3,8,4} found after 15 iterations, returning closest path {2,10,0} I 504139128800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,17,1} I 504139250400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {12,16,0} I 504139365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,1} to {12,17,1} I 504139467700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,11,0} to {11,16,0} I 504139549800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,12,1} I 504139660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {17,11,0} I 504139721800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,12,1} I 504139844400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {17,11,0} I 504139907800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {6,17,1} I 504140012800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {6,16,0} I 504140089400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {6,17,1} I 504140242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {5,16,0} I 504140312500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,17,1} I 504140422600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {17,16,0} I 504140485300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,17,1} I 504140604600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {17,16,0} I 504140666400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {12,6,1} I 504140764700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {12,5,0} I 504140817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {12,6,1} I 504140933300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {11,5,0} I 504140980200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,6,1} I 504141085000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {18,5,0} I 504141208300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {18,5,0}-{19,6,1} found after 21 iterations, returning closest path {18,8,0} I 504141262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {18,6,1} I 504141370500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {17,5,0} I 504141456000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {17,5,0}-{18,6,1} found after 19 iterations, returning closest path {12,6,0} I 504141490400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {6,6,1} I 504141589700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {6,5,0} I 504141665500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {6,6,1} I 504141775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {5,5,0} I 504141858900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {9,8,4} I 504142020200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {9,8,4}-{10,9,5} found after 15 iterations, returning closest path {9,8,1} I 504142062600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {8,8,3} I 504142268600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {8,8,3}-{9,9,4} found after 13 iterations, returning closest path {8,11,0} I 504142300400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {9,8,4} I 504142483100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {9,8,4}-{10,9,5} found after 15 iterations, returning closest path {9,8,2} I 504142535600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {8,7,3} I 504142614800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {8,7,3}-{9,8,4} found after 15 iterations, returning closest path {8,10,0} I 504142647900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {9,11,4} I 504143060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {9,11,4}-{10,12,5} found after 11 iterations, returning closest path {9,11,1} I 504143179900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {9,10,3} I 504143423200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {9,10,3}-{10,11,4} found after 9 iterations, returning closest path {9,11,0} I 504143511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {9,11,4} I 504143894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {9,11,4}-{10,12,5} found after 11 iterations, returning closest path {9,11,2} I 504144022300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {8,10,3} I 504144221200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {8,10,3}-{9,11,4} found after 11 iterations, returning closest path {8,10,0} I 504144331900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {8,14,4} I 504144796200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {8,14,4}-{9,15,5} found after 13 iterations, returning closest path {8,14,1} I 504144920300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {8,15,3} I 504145211300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {8,15,3}-{9,16,4} found after 15 iterations, returning closest path {8,13,0} I 504145315700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {8,14,3} I 504145759800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {8,14,3}-{9,15,4} found after 13 iterations, returning closest path {8,14,2} I 504146416000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {8,14,3} I 504146643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {8,14,3}-{9,15,4} found after 13 iterations, returning closest path {8,13,0} I 504146739000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {16,14,4} I 504147188600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {16,14,4}-{17,15,5} found after 13 iterations, returning closest path {16,14,1} I 504147239900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {16,16,3} I 504147412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {16,16,3}-{17,17,4} found after 19 iterations, returning closest path {16,16,0} I 504147464100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {15,15,4} I 504147734900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {15,15,4}-{16,16,5} found after 13 iterations, returning closest path {15,15,2} I 504147884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {14,14,3} I 504148030900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {14,14,3}-{15,15,4} found after 13 iterations, returning closest path {14,14,0} I 504148075700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {15,11,4} I 504148230100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {15,11,4}-{16,12,5} found after 11 iterations, returning closest path {15,11,1} I 504148274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {14,10,3} I 504148357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {14,10,3}-{15,11,4} found after 11 iterations, returning closest path {14,11,0} I 504148390000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {15,11,4} I 504148522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {15,11,4}-{16,12,5} found after 11 iterations, returning closest path {15,11,2} I 504148568100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {14,10,3} I 504148640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {14,10,3}-{15,11,4} found after 11 iterations, returning closest path {14,10,0} I 504148673900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {15,8,4} I 504148838700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {15,8,4}-{16,9,5} found after 15 iterations, returning closest path {15,8,1} I 504148882300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {14,7,3} I 504148986500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {14,7,3}-{15,8,4} found after 15 iterations, returning closest path {12,7,0} I 504149019100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {15,8,4} I 504149201900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,1} to {15,8,4}-{16,9,5} found after 15 iterations, returning closest path {15,8,2} I 504149255500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {14,7,3} I 504149335700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,0} to {14,7,3}-{15,8,4} found after 15 iterations, returning closest path {12,7,0} I 504149369400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {12,17,1} I 504149464800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {12,16,0} I 504149518000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,1} to {12,17,1} I 504149624200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,0} to {11,16,0} I 504149669100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,12,1} I 504149759600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,11,0} I 504149813600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,12,1} I 504149903200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,11,0} I 504149946400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,17,1} I 504150046300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,16,0} I 504150102500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,17,1} I 504150208000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,16,0} I 504150255600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,17,1} I 504150366400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {17,16,0} I 504150422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,17,1} I 504150527900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {17,16,0} I 504150575100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,6,1} I 504150688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,5,0} I 504150772000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,6,1} I 504150900700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,5,0} I 504150963900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,6,1} I 504151063900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {12,5,0} I 504151141100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,6,1} I 504151248900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {11,5,0} I 504151333000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,6,1} I 504151438400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {18,5,0} I 504151499100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,6,1} I 504151620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {17,5,0} I 504151665900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {16,14,4} I 504151827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {16,14,4}-{17,15,5} found after 11 iterations, returning closest path {16,14,1} I 504151871500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {16,16,3} I 504151983200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {16,16,3}-{17,17,4} found after 15 iterations, returning closest path {16,16,0} I 504152018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {15,15,4} I 504152171600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {15,15,4}-{16,16,5} found after 13 iterations, returning closest path {15,15,2} I 504152220100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {14,14,3} I 504152300600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {14,14,3}-{15,15,4} found after 13 iterations, returning closest path {14,14,0} I 504152349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {15,11,4} I 504152498600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {15,11,4}-{16,12,5} found after 11 iterations, returning closest path {15,11,1} I 504152542200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {14,10,3} I 504152631200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {14,10,3}-{15,11,4} found after 11 iterations, returning closest path {14,11,0} I 504152665600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {15,11,4} I 504152796600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {15,11,4}-{16,12,5} found after 11 iterations, returning closest path {15,11,2} I 504152844500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {14,10,3} I 504152916500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {14,10,3}-{15,11,4} found after 11 iterations, returning closest path {14,10,0} I 504152954000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {15,8,4} I 504153126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {15,8,4}-{16,9,5} found after 15 iterations, returning closest path {15,8,1} I 504153171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {14,7,3} I 504153277300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {14,7,3}-{15,8,4} found after 15 iterations, returning closest path {14,11,0} I 504153311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {15,8,4} I 504153498000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {15,8,4}-{16,9,5} found after 15 iterations, returning closest path {15,8,2} I 504153552000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {14,7,3} I 504153636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {14,7,3}-{15,8,4} found after 15 iterations, returning closest path {14,10,0} I 504153671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,8,4} I 504153897400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,8,4}-{22,9,5} found after 15 iterations, returning closest path {21,8,1} I 504153964700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,7,3} I 504154072800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,7,3}-{21,8,4} found after 15 iterations, returning closest path {20,7,0} I 504154108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,8,4} I 504154299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,8,4}-{22,9,5} found after 15 iterations, returning closest path {21,8,2} I 504154355100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,7,3} I 504154440700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,7,3}-{21,8,4} found after 15 iterations, returning closest path {20,7,0} I 504154476600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,11,4} I 504154631700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,11,4}-{22,12,5} found after 11 iterations, returning closest path {21,11,1} I 504154681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,11,3} I 504154765500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,11,3}-{21,12,4} found after 9 iterations, returning closest path {20,11,0} I 504154798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,11,4} I 504154929400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,11,4}-{22,12,5} found after 11 iterations, returning closest path {21,11,2} I 504154976600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,10,3} I 504155051900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,10,3}-{21,11,4} found after 11 iterations, returning closest path {20,10,0} I 504155086100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,15,4} I 504155270100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,15,4}-{22,16,5} found after 13 iterations, returning closest path {21,15,1} I 504155317500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,16,3} I 504155443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,16,3}-{21,17,4} found after 17 iterations, returning closest path {20,16,0} I 504155554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {21,15,4} I 504155997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {21,15,4}-{22,16,5} found after 13 iterations, returning closest path {21,15,2} I 504156134700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {20,14,3} I 504156456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {20,14,3}-{21,15,4} found after 13 iterations, returning closest path {20,14,0} I 504156567300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,17,1} I 504156892300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {12,16,0} I 504157054400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,17,1} I 504157429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {11,16,0} I 504157614200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {22,17,1} I 504157879400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {21,16,0} I 504158044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {22,17,1} I 504158340800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {21,16,0} I 504158506600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {18,17,1} I 504158777300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {17,16,0} I 504158944900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {18,17,1} I 504159230600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {17,16,0} I 504159363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {22,6,1} I 504159669000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {21,5,0} I 504159839500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {22,6,1} I 504159952800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {21,5,0} I 504160016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {18,6,1} I 504160121200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {18,5,0} I 504160180200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {18,6,1} I 504160300000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {17,5,0} I 504160350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,8,4} I 504160527600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,8,4}-{22,9,5} found after 13 iterations, returning closest path {21,8,1} I 504160574300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,7,3} I 504160678600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,7,3}-{21,8,4} found after 13 iterations, returning closest path {20,7,0} I 504160713400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,8,4} I 504160855200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,8,4}-{22,9,5} found after 13 iterations, returning closest path {21,8,2} I 504160904700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,7,3} I 504160986800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,7,3}-{21,8,4} found after 13 iterations, returning closest path {20,7,0} I 504161022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,11,4} I 504161147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,11,4}-{22,12,5} found after 9 iterations, returning closest path {21,11,1} I 504161189000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,11,3} I 504161253800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,11,3}-{21,12,4} found after 7 iterations, returning closest path {20,11,0} I 504161284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,11,4} I 504161384700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,11,4}-{22,12,5} found after 9 iterations, returning closest path {21,11,2} I 504161459100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,10,3} I 504161539400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,10,3}-{21,11,4} found after 9 iterations, returning closest path {20,10,0} I 504161599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,15,4} I 504161799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,15,4}-{22,16,5} found after 11 iterations, returning closest path {21,15,1} I 504161847400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,16,3} I 504162003800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,16,3}-{21,17,4} found after 15 iterations, returning closest path {20,16,0} I 504162046800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,1} to {21,15,4} I 504162178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,1} to {21,15,4}-{22,16,5} found after 11 iterations, returning closest path {21,15,2} I 504162222900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,0} to {20,14,3} I 504162296900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,11,0} to {20,14,3}-{21,15,4} found after 11 iterations, returning closest path {20,14,0} I 504162330700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,22,1} I 504162400800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {5,23,0} I 504162466300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,22,1} I 504162579300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {5,21,0} I 504162633900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,17,1} I 504162756200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {6,16,0} I 504162843300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,17,1} I 504162968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {5,16,0} I 504163049900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {13,22,1} I 504163120000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {12,21,0} I 504163250500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {12,21,0}-{13,22,1} found after 9 iterations, returning closest path {10,23,0} I 504163293700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {13,22,1} I 504163362000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {12,21,0} I 504163398100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {14,22,3} I 504163528100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {14,22,3}-{15,23,4} found after 11 iterations, returning closest path {14,22,1} I 504163567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {14,22,3} I 504163652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {14,22,3}-{15,23,4} found after 15 iterations, returning closest path {10,23,0} I 504163683400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {15,21,4} I 504163864400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {15,21,4}-{16,22,5} found after 15 iterations, returning closest path {15,21,2} I 504163921300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {14,20,3} I 504164004600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,0} to {14,20,3}-{15,21,4} found after 15 iterations, returning closest path {14,20,0} I 504164038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {9,22,3} I 504164113600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {9,22,3}-{10,23,4} found after 5 iterations, returning closest path {9,22,1} I 504164145500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {9,22,3} I 504164224300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {9,22,3}-{10,23,4} found after 7 iterations, returning closest path {9,24,0} I 504164254900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {9,21,4} I 504164361600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {9,21,4}-{10,22,5} found after 9 iterations, returning closest path {9,21,2} I 504164403500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {8,20,3} I 504164464200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,0} to {8,20,3}-{9,21,4} found after 9 iterations, returning closest path {8,22,0} I 504164581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {12,17,1} I 504164671800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {12,16,0} I 504164764900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {12,16,0}-{13,17,1} found after 17 iterations, returning closest path {6,19,0} I 504164797000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {12,17,1} I 504164900600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {11,16,0} I 504164953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {14,26,4} I 504165235200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {12,26,1} I 504165352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {13,26,3} I 504165604600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {13,26,3}-{14,27,4} found after 15 iterations, returning closest path {10,25,0} I 504165691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {14,26,4} I 504166186500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {13,26,2} I 504166441600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {13,25,3} I 504166738400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,0} to {13,25,3}-{14,26,4} found after 15 iterations, returning closest path {12,25,0} I 504166853600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {11,26,4} I 504167304400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {11,26,1} I 504167421200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {10,25,3} I 504167622900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {10,25,3}-{11,26,4} found after 9 iterations, returning closest path {10,25,0} I 504167709600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {11,26,4} I 504168189200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {11,26,2} I 504168363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {10,25,3} I 504168598400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,0} to {10,25,3}-{11,26,4} found after 11 iterations, returning closest path {10,25,0} I 504168722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {8,26,4} I 504169042300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {8,26,4}-{9,27,5} found after 13 iterations, returning closest path {8,26,1} I 504169096300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {7,25,3} I 504169247300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {7,25,3}-{8,26,4} found after 11 iterations, returning closest path {7,25,0} I 504169313200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {8,26,4} I 504169478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,22,1} to {8,26,4}-{9,27,5} found after 13 iterations, returning closest path {8,25,2} I 504169529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {7,25,3} I 504169601700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,0} to {7,25,3}-{8,26,4} found after 11 iterations, returning closest path {7,25,0} I 504169636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,26,1} I 504169718100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {5,25,0} I 504169766800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {6,26,1} I 504169856200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {5,25,0} I 504169905200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {10,26,1} I 504169967900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {9,25,0} I 504170006900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {10,26,1} I 504170086300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {9,25,0} I 504170124600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {14,26,1} I 504170263600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,0} to {13,26,0} I 504170334900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,0} to {13,26,0}-{14,27,1} found after 11 iterations, returning closest path {10,25,0} I 504170364300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,22,1} to {14,26,1} I 504170514500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,0} to {13,25,0} I 504170566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {2,22,1} I 504170643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {1,22,0} I 504170726600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {1,22,0} I 504170769000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {1,18,1} I 504170865000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {1,18,1} I 504170975800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {0,17,0} I 504171043800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {0,17,0}-{1,18,1} found after 15 iterations, returning closest path {5,17,0} I 504171075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {6,17,1} I 504171159000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {6,16,0} I 504171215100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {6,17,1} I 504171315400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {5,16,0} I 504171356700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {9,22,3} I 504171464000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {9,22,3}-{10,23,4} found after 9 iterations, returning closest path {9,22,1} I 504171500600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {9,22,3} I 504171599500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {9,22,3}-{10,23,4} found after 13 iterations, returning closest path {9,23,0} I 504171633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {9,21,4} I 504171761600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {9,21,4}-{10,22,5} found after 11 iterations, returning closest path {9,21,2} I 504171806500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {8,20,3} I 504171864700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {8,20,3}-{9,21,4} found after 11 iterations, returning closest path {6,20,0} I 504171895100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {3,21,4} I 504172015700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {3,21,4}-{4,22,5} found after 11 iterations, returning closest path {3,21,1} I 504172058700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {2,20,3} I 504172138200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {2,20,3}-{3,21,4} found after 13 iterations, returning closest path {3,23,0} I 504172168500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {3,21,4} I 504172299600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {3,21,4}-{4,22,5} found after 11 iterations, returning closest path {3,21,2} I 504172348200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {2,20,3} I 504172406800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {2,20,3}-{3,21,4} found after 11 iterations, returning closest path {2,22,0} I 504172438300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {12,17,1} I 504172557300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {12,16,0} I 504172679600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {12,16,0}-{13,17,1} found after 21 iterations, returning closest path {6,16,0} I 504172713800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {12,17,1} I 504172813900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {11,16,0} I 504172893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {11,16,0}-{12,17,1} found after 17 iterations, returning closest path {6,16,0} I 504172926600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {8,26,4} I 504173088800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {8,26,4}-{9,27,5} found after 13 iterations, returning closest path {8,26,1} I 504173135800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {7,25,3} I 504173214500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {7,25,3}-{8,26,4} found after 11 iterations, returning closest path {7,25,0} I 504173245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {8,26,4} I 504173411000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {8,26,4}-{9,27,5} found after 13 iterations, returning closest path {8,25,2} I 504173461100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {7,25,3} I 504173538500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {7,25,3}-{8,26,4} found after 13 iterations, returning closest path {7,25,0} I 504173573800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {5,26,4} I 504173760800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {5,26,4}-{6,27,5} found after 13 iterations, returning closest path {5,26,1} I 504173805400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {4,25,3} I 504173872500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {4,25,3}-{5,26,4} found after 9 iterations, returning closest path {4,25,0} I 504173902700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {5,26,4} I 504174068600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {5,26,4}-{6,27,5} found after 13 iterations, returning closest path {5,26,2} I 504174122500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {4,25,3} I 504174200600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {4,25,3}-{5,26,4} found after 13 iterations, returning closest path {4,25,0} I 504174234400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {2,26,4} I 504174401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {2,26,4}-{3,27,5} found after 15 iterations, returning closest path {3,26,1} I 504174446100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {1,27,3} I 504174531300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,0} to {1,27,3}-{2,28,4} found after 15 iterations, returning closest path {3,25,0} I 504174561600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {2,26,4} I 504174740300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,1} to {2,26,4}-{3,27,5} found after 15 iterations, returning closest path {2,26,2} I 504174792500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {1,25,3} I 504174872300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,0} to {1,25,3}-{2,26,4} found after 15 iterations, returning closest path {2,25,0} I 504174908300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {1,25,1} I 504175010700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {1,25,0} I 504175054800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {6,26,1} I 504175138600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {5,25,0} I 504175176800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {6,26,1} I 504175267400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {5,25,0} I 504175308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {10,26,1} I 504175390300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {9,25,0} I 504175437400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {10,26,1} I 504175526000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,0} to {9,25,0} I 504175567500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,22,1} to {1,18,1} I 504175628400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {1,18,1} I 504175709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {0,17,0} I 504175766800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {0,17,0}-{1,18,1} found after 11 iterations, returning closest path {2,22,0} I 504175797500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,22,1} to {3,21,4} I 504175873500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,22,1} to {3,21,4}-{4,22,5} found after 9 iterations, returning closest path {3,21,1} I 504175903100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {3,21,4} I 504176011600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {3,21,4}-{4,22,5} found after 11 iterations, returning closest path {3,21,2} I 504176052900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {2,20,3} I 504176104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {2,20,3}-{3,21,4} found after 9 iterations, returning closest path {2,22,0} I 504176156400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,22,1} to {2,26,4} I 504176317500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,22,1} to {2,26,4}-{3,27,5} found after 11 iterations, returning closest path {2,26,1} I 504176392400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {2,26,4} I 504176520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {2,26,4}-{3,27,5} found after 13 iterations, returning closest path {2,26,2} I 504176564400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {1,25,3} I 504176615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {1,25,3}-{2,26,4} found after 9 iterations, returning closest path {1,25,0} I 504176647600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {1,25,1} I 504176727100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,22,0} to {1,25,1}-{2,26,2} found after 7 iterations, returning closest path {2,25,1} I 504176762600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {1,25,0} I 504176802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,22,1} to {6,26,1} I 504176887700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {6,26,1} I 504176979100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,0} to {5,25,0} I 504177018700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {6,17,1} I 504177106700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,1} to {6,17,1}-{7,18,2} found after 11 iterations, returning closest path {6,19,1} I 504177142500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {6,17,1} I 504177232900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {5,16,0} I 504177282500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {5,16,0}-{6,17,1} found after 11 iterations, returning closest path {2,13,0} I 504177311000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {3,21,4} I 504177389900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,1} to {3,21,4}-{4,22,5} found after 11 iterations, returning closest path {3,21,1} I 504177419800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {3,21,4} I 504177534800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,1} to {3,21,4}-{4,22,5} found after 11 iterations, returning closest path {3,21,2} I 504177606300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {2,20,3} I 504177701600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {2,20,3}-{3,21,4} found after 11 iterations, returning closest path {0,20,0} I 504177740700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {3,15,4} I 504177886100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,1} to {3,15,4}-{4,16,5} found after 11 iterations, returning closest path {3,15,1} I 504177976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,1} to {3,15,4} I 504178372200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,1} to {3,15,4}-{4,16,5} found after 11 iterations, returning closest path {3,15,2} I 504178579100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {2,14,3} I 504178915900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {2,14,3}-{3,15,4} found after 11 iterations, returning closest path {2,13,0} I 504179564800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {8,14,4} I 504180106300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {8,14,4}-{9,15,5} found after 11 iterations, returning closest path {8,14,1} I 504180252100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {8,15,3} I 504180457500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {8,15,3}-{9,16,4} found after 9 iterations, returning closest path {6,15,0} I 504180541900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {8,14,3} I 504181072000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {8,14,3}-{9,15,4} found after 11 iterations, returning closest path {8,14,2} I 504181250400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {8,14,3} I 504181421600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,16,0} to {8,14,3}-{9,15,4} found after 11 iterations, returning closest path {6,14,0} I 504181507000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {9,22,3} I 504182026900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {9,22,3}-{10,23,4} found after 15 iterations, returning closest path {9,22,1} I 504182180000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {9,22,3} I 504182588400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {9,22,3}-{10,23,4} found after 19 iterations, returning closest path {9,23,0} I 504182661200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {9,21,4} I 504182853700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {9,21,4}-{10,22,5} found after 15 iterations, returning closest path {9,21,2} I 504182905200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {8,20,3} I 504182967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,16,0} to {8,20,3}-{9,21,4} found after 15 iterations, returning closest path {6,20,0} I 504182998300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {3,21,4} I 504183138600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {3,21,4}-{4,22,5} found after 15 iterations, returning closest path {3,21,1} I 504183178300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {2,20,3} I 504183268400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {2,20,3}-{3,21,4} found after 15 iterations, returning closest path {3,23,0} I 504183299100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {3,21,4} I 504183467500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {3,21,4}-{4,22,5} found after 15 iterations, returning closest path {3,21,2} I 504183518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {2,20,3} I 504183581200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,16,0} to {2,20,3}-{3,21,4} found after 15 iterations, returning closest path {5,20,0} I 504183612000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {3,15,4} I 504183722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {3,15,4}-{4,16,5} found after 11 iterations, returning closest path {3,15,1} I 504183763800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {2,14,3} I 504183914200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {2,14,3}-{3,15,4} found after 13 iterations, returning closest path {2,13,0} I 504183947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {3,15,4} I 504184068700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {3,15,4}-{4,16,5} found after 11 iterations, returning closest path {3,15,2} I 504184111900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {2,14,3} I 504184169000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,16,0} to {2,14,3}-{3,15,4} found after 11 iterations, returning closest path {3,13,0} I 504184199500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {12,17,1} I 504184323400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,17,1} to {12,17,1}-{13,18,2} found after 13 iterations, returning closest path {10,15,1} I 504184359800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {12,16,0} I 504184437900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {12,16,0}-{13,17,1} found after 13 iterations, returning closest path {11,13,0} I 504184468400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,17,1} to {12,17,1} I 504184560600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {11,16,0} I 504184621300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,16,0} to {11,16,0}-{12,17,1} found after 13 iterations, returning closest path {6,16,0} I 504184652700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {18,22,1} I 504184764400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {17,21,0} I 504184821600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {18,22,1} I 504184924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {17,21,0} I 504184972500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {18,17,1} I 504185068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {17,16,0} I 504185125000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {18,17,1} I 504185225900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {17,16,0} I 504185279100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {14,22,3} I 504185358200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {14,22,3}-{15,23,4} found after 5 iterations, returning closest path {14,22,1} I 504185394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {14,22,3} I 504185462100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {14,22,3}-{15,23,4} found after 9 iterations, returning closest path {14,22,0} I 504185491800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {15,21,4} I 504185599700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {15,21,4}-{16,22,5} found after 9 iterations, returning closest path {15,21,2} I 504185640700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {14,20,3} I 504185706500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {14,20,3}-{15,21,4} found after 9 iterations, returning closest path {14,20,0} I 504185738100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {9,22,3} I 504185863900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {9,22,3}-{10,23,4} found after 11 iterations, returning closest path {9,22,1} I 504185899400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {9,22,3} I 504185975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {9,22,3}-{10,23,4} found after 11 iterations, returning closest path {12,22,0} I 504186005800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {9,21,4} I 504186182200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {9,21,4}-{10,22,5} found after 13 iterations, returning closest path {9,21,2} I 504186232300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {8,20,3} I 504186311900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {8,20,3}-{9,21,4} found after 13 iterations, returning closest path {8,22,0} I 504186344400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {12,17,1} I 504186433000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {12,16,0} I 504186483400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {12,17,1} I 504186585900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {11,16,0} I 504186628200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {14,26,4} I 504186781700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {14,26,4}-{15,27,5} found after 13 iterations, returning closest path {14,26,1} I 504186823900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {13,26,3} I 504186926400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {13,26,3}-{14,27,4} found after 15 iterations, returning closest path {13,26,0} I 504186963700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {14,26,4} I 504187103000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {14,26,4}-{15,27,5} found after 13 iterations, returning closest path {14,26,2} I 504187150100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {13,25,3} I 504187224300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {13,25,3}-{14,26,4} found after 13 iterations, returning closest path {13,25,0} I 504187261800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {11,26,4} I 504187397000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {14,25,1} I 504187436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {10,25,3} I 504187644100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {10,25,3}-{11,26,4} found after 13 iterations, returning closest path {12,22,0} I 504187675700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {11,26,4} I 504187818900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,22,1} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {11,26,2} I 504187864200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {10,25,3} I 504187939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {10,25,3}-{11,26,4} found after 13 iterations, returning closest path {10,25,0} I 504187973600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {10,26,1} I 504188066700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {9,25,0} I 504188141700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {9,25,0}-{10,26,1} found after 11 iterations, returning closest path {12,22,0} I 504188172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {10,26,1} I 504188309500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {9,25,0} I 504188357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {14,26,1} I 504188440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {13,26,0} I 504188508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,22,1} to {14,26,1} I 504188596200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {13,25,0} I 504188636100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,22,1} I 504188722000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,21,0} I 504188785900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,22,1} I 504188873900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,21,0} I 504188916400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,17,1} I 504189015100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,16,0} I 504189072400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,17,1} I 504189175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,16,0} I 504189222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,17,1} I 504189323300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {17,16,0} I 504189380800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,17,1} I 504189488700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {17,16,0} I 504189536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {21,22,3} I 504189677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {21,22,3}-{22,23,4} found after 9 iterations, returning closest path {21,22,1} I 504189733900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,22,3} I 504189869300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {21,22,3}-{22,23,4} found after 13 iterations, returning closest path {21,22,0} I 504189917600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {21,21,4} I 504190072800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {21,21,4}-{22,22,5} found after 11 iterations, returning closest path {21,21,2} I 504190129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {20,20,3} I 504190248100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {20,20,3}-{21,21,4} found after 11 iterations, returning closest path {20,20,0} I 504190290900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,22,3} I 504190475600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {14,22,3}-{15,23,4} found after 11 iterations, returning closest path {14,22,1} I 504190521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {14,22,3} I 504190673900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {14,22,3}-{15,23,4} found after 11 iterations, returning closest path {14,22,0} I 504190781400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {15,21,4} I 504191149100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {15,21,4}-{16,22,5} found after 11 iterations, returning closest path {15,21,2} I 504191280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {14,20,3} I 504191495000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {14,20,3}-{15,21,4} found after 11 iterations, returning closest path {14,20,0} I 504191590000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {12,17,1} I 504191925800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {12,16,0} I 504192089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {12,17,1} I 504192457700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {11,16,0} I 504192633900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {17,26,4} I 504193175000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {17,26,4}-{18,27,5} found after 13 iterations, returning closest path {17,26,1} I 504193314000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {16,25,3} I 504193618700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {16,25,3}-{17,26,4} found after 13 iterations, returning closest path {16,25,0} I 504193716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {17,26,4} I 504194193600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {17,26,4}-{18,27,5} found after 13 iterations, returning closest path {17,26,2} I 504194346800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {16,25,3} I 504194618000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {16,25,3}-{17,26,4} found after 13 iterations, returning closest path {16,25,0} I 504194721400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {20,26,4} I 504195079200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {20,26,4}-{21,27,5} found after 13 iterations, returning closest path {20,26,1} I 504195127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {19,25,3} I 504195231400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {19,25,3}-{20,26,4} found after 13 iterations, returning closest path {19,25,0} I 504195266000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {20,26,4} I 504195487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {20,26,4}-{21,27,5} found after 13 iterations, returning closest path {20,25,2} I 504195544500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {19,25,3} I 504195625400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {19,25,3}-{20,26,4} found after 13 iterations, returning closest path {19,25,0} I 504195660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,26,4} I 504195879300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {14,26,1} I 504195939700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {13,26,3} I 504196079800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {13,26,3}-{14,27,4} found after 17 iterations, returning closest path {14,26,0} I 504196121400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,26,4} I 504196304500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {14,26,2} I 504196368700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {13,25,3} I 504196455500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {13,25,3}-{14,26,4} found after 15 iterations, returning closest path {13,25,0} I 504196494600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {19,26,1} I 504196581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {18,25,0} I 504196633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {19,26,1} I 504196723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {18,25,0} I 504196765900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,26,1} I 504196851600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {13,26,0} I 504196924100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,26,1} I 504197012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {13,25,0} I 504197054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {22,17,1} I 504197146700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,16,0} I 504197204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {22,17,1} I 504197303000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,16,0} I 504197351500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {18,17,1} I 504197451100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {17,16,0} I 504197508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {18,17,1} I 504197605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {17,16,0} I 504197652000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {21,22,3} I 504197730100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {21,22,3}-{22,23,4} found after 5 iterations, returning closest path {21,22,1} I 504197762300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,22,3} I 504197822900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {21,22,3}-{22,23,4} found after 7 iterations, returning closest path {21,22,0} I 504197852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {21,21,4} I 504197955800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {21,21,4}-{22,22,5} found after 9 iterations, returning closest path {21,21,2} I 504197998700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {20,20,3} I 504198067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {20,20,3}-{21,21,4} found after 9 iterations, returning closest path {20,20,0} I 504198098800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {20,26,4} I 504198259000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {20,26,4}-{21,27,5} found after 13 iterations, returning closest path {20,26,1} I 504198302200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {19,25,3} I 504198436600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {19,25,3}-{20,26,4} found after 13 iterations, returning closest path {19,25,0} I 504198485900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {20,26,4} I 504198616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {20,26,4}-{21,27,5} found after 13 iterations, returning closest path {20,26,2} I 504198661700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {19,25,3} I 504198739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {19,25,3}-{20,26,4} found after 13 iterations, returning closest path {19,25,0} I 504198772700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {22,26,3} I 504198908200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {22,26,3}-{23,27,4} found after 11 iterations, returning closest path {22,26,1} I 504198948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {22,26,3} I 504199052000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {22,26,3}-{23,27,4} found after 15 iterations, returning closest path {22,26,0} I 504199085700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {23,26,4} I 504199206500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,1} to {23,26,4}-{24,27,5} found after 13 iterations, returning closest path {22,26,2} I 504199249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {22,25,3} I 504199324100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,0} to {22,25,3}-{23,26,4} found after 13 iterations, returning closest path {22,25,0} I 504199357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {19,26,1} I 504199460800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {18,25,0} I 504199511800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {19,26,1} I 504199607200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {18,25,0} I 504199651600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {22,26,0} I 504199746900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {22,26,0} I 504199807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,1} to {23,26,1} I 504199922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {22,25,0} I 504199967900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {18,17,1} I 504200052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {17,16,0} I 504200104300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {18,17,1} I 504200252500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {17,16,0} I 504200373000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {21,15,4} I 504200748900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,17,1} to {21,15,4}-{22,16,5} found after 9 iterations, returning closest path {21,15,1} I 504200862100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {20,16,3} I 504201212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,16,0} to {20,16,3}-{21,17,4} found after 7 iterations, returning closest path {20,16,0} I 504201305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {21,15,4} I 504201633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,17,1} to {21,15,4}-{22,16,5} found after 9 iterations, returning closest path {21,15,2} I 504201751000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {20,14,3} I 504201969900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,16,0} to {20,14,3}-{21,15,4} found after 9 iterations, returning closest path {20,14,0} I 504202061900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {21,22,3} I 504202548900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,17,1} to {21,22,3}-{22,23,4} found after 13 iterations, returning closest path {21,22,1} I 504202677500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {21,22,3} I 504203021700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,16,0} to {21,22,3}-{22,23,4} found after 15 iterations, returning closest path {21,22,0} I 504203124000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,1} to {21,21,4} I 504203626900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,17,1} to {21,21,4}-{22,22,5} found after 13 iterations, returning closest path {21,21,2} I 504203776500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {20,20,3} I 504204042100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,16,0} to {20,20,3}-{21,21,4} found after 13 iterations, returning closest path {20,20,0} I 504204171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {16,14,4} I 504204603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {16,14,4}-{17,15,5} found after 11 iterations, returning closest path {16,14,1} I 504204661100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {16,16,3} I 504204743900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {16,16,3}-{17,17,4} found after 7 iterations, returning closest path {16,16,0} I 504204781800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {15,15,4} I 504204937800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {15,15,4}-{16,16,5} found after 11 iterations, returning closest path {15,15,2} I 504205000400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {14,14,3} I 504205093600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {14,14,3}-{15,15,4} found after 11 iterations, returning closest path {14,14,0} I 504205140900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {21,15,4} I 504205334600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {21,15,4}-{22,16,5} found after 11 iterations, returning closest path {21,15,1} I 504205391200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {20,16,3} I 504205499900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {20,16,3}-{21,17,4} found after 9 iterations, returning closest path {20,16,0} I 504205544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {21,15,4} I 504205700000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {21,15,4}-{22,16,5} found after 11 iterations, returning closest path {21,15,2} I 504205780400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {20,14,3} I 504205879800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {20,14,3}-{21,15,4} found after 11 iterations, returning closest path {20,14,0} I 504205925700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {21,22,3} I 504206270700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {21,22,3}-{22,23,4} found after 15 iterations, returning closest path {21,22,1} I 504206369600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {21,22,3} I 504206537500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {21,22,3}-{22,23,4} found after 19 iterations, returning closest path {21,21,0} I 504206580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {21,21,4} I 504206802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {21,21,4}-{22,22,5} found after 15 iterations, returning closest path {21,21,2} I 504206867200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {20,20,3} I 504206958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {20,20,3}-{21,21,4} found after 15 iterations, returning closest path {20,20,0} I 504207033700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {14,22,3} I 504207344500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {14,22,3}-{15,23,4} found after 17 iterations, returning closest path {14,22,1} I 504207401000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {14,22,3} I 504207557100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {14,22,3}-{15,23,4} found after 19 iterations, returning closest path {14,21,0} I 504207599100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {15,21,4} I 504207825900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,1} to {15,21,4}-{16,22,5} found after 15 iterations, returning closest path {15,21,2} I 504207888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {14,20,3} I 504207981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {14,20,3}-{15,21,4} found after 15 iterations, returning closest path {14,20,0} I 504208018400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {12,17,1} I 504208132300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {12,16,0} I 504208191400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,1} to {12,17,1} I 504208313800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {11,16,0} I 504208377400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {22,2,1} I 504208466800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {21,1,0} I 504208552400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {22,2,1} I 504208648100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {21,1,0} I 504208692800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {18,2,1} I 504208786200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {17,1,0} I 504208842500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {18,2,1} I 504208933600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {17,1,0} I 504208978800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {18,6,1} I 504209093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {18,5,0} I 504209142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {18,6,1} I 504209278200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {17,5,0} I 504209321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {20,4,4} I 504209483100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,1} I 504209528000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {20,4,4} I 504209660600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,2} I 504209708600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {20,3,3} I 504209834800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,5,0} to {20,3,3}-{21,4,4} found after 9 iterations, returning closest path {20,3,0} I 504209927800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {22,4,4} I 504210278400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {22,4,4}-{23,5,5} found after 9 iterations, returning closest path {22,4,1} I 504210390500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {23,3,3} I 504210652800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,5,0} to {23,3,3}-{24,4,4} found after 11 iterations, returning closest path {23,3,0} I 504210743700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {22,4,4} I 504211873700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {22,4,4}-{23,5,5} found after 9 iterations, returning closest path {22,4,2} I 504212103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {22,3,3} I 504212474400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,5,0} to {22,3,3}-{23,4,4} found after 9 iterations, returning closest path {22,3,0} I 504212581100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {21,8,4} I 504213010600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {21,8,4}-{22,9,5} found after 9 iterations, returning closest path {21,8,1} I 504213290600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {20,7,3} I 504213551900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,5,0} to {20,7,3}-{21,8,4} found after 9 iterations, returning closest path {20,7,0} I 504213652200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,1} to {21,8,4} I 504213979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,1} to {21,8,4}-{22,9,5} found after 9 iterations, returning closest path {21,8,2} I 504214108000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {20,7,3} I 504214234000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,5,0} to {20,7,3}-{21,8,4} found after 9 iterations, returning closest path {20,7,0} I 504214271900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {18,2,1} I 504214355200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {17,1,0} I 504214398600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {18,2,1} I 504214488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {17,1,0} I 504214534700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {18,6,1} I 504214620300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {18,5,0} I 504214668500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {18,6,1} I 504214758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {17,5,0} I 504214800600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {20,4,4} I 504214942100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,1} I 504214984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {20,4,4} I 504215117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,2} I 504215163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {20,3,3} I 504215231700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {20,3,3}-{21,4,4} found after 9 iterations, returning closest path {20,3,0} I 504215263600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {22,4,4} I 504215377500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {22,4,4}-{23,5,5} found after 9 iterations, returning closest path {22,4,1} I 504215416100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {23,3,3} I 504215488700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {23,3,3}-{24,4,4} found after 11 iterations, returning closest path {23,3,0} I 504215519700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {22,4,4} I 504215659600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {22,4,4}-{23,5,5} found after 9 iterations, returning closest path {22,4,2} I 504215706300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {22,3,3} I 504215766200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {22,3,3}-{23,4,4} found after 9 iterations, returning closest path {22,3,0} I 504215798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {21,1,3} I 504215891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {21,1,3}-{22,2,4} found after 7 iterations, returning closest path {21,1,1} I 504215926500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {21,1,3} I 504215985300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {21,1,3}-{22,2,4} found after 7 iterations, returning closest path {21,2,0} I 504216017700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {22,1,4} I 504216104000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {22,1,4}-{23,2,5} found after 7 iterations, returning closest path {22,1,2} I 504216142000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {21,0,3} I 504216190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {21,0,3}-{22,1,4} found after 7 iterations, returning closest path {21,0,0} I 504216219900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {20,1,4} I 504216335300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {20,1,4}-{21,2,5} found after 9 iterations, returning closest path {20,1,1} I 504216375200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {19,1,3} I 504216440700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {19,1,3}-{20,2,4} found after 9 iterations, returning closest path {19,1,0} I 504216471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,1} to {20,1,4} I 504216572300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,2,1} to {20,1,4}-{21,2,5} found after 9 iterations, returning closest path {20,1,2} I 504216614200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,0} to {19,0,3} I 504216671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,0} to {19,0,3}-{20,1,4} found after 9 iterations, returning closest path {19,0,0} I 504216703500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {13,2,1} I 504216791300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {12,2,0} I 504216858500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {12,2,0}-{13,3,1} found after 11 iterations, returning closest path {14,1,0} I 504216887900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {13,2,1} I 504216984400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {12,1,0} I 504217027000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {12,6,1} I 504217168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {12,5,0} I 504217252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {12,5,0}-{13,6,1} found after 15 iterations, returning closest path {14,1,0} I 504217284100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {12,6,1} I 504217493600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {11,5,0} I 504217552500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {18,6,1} I 504217635800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {18,5,0} I 504217683300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {18,6,1} I 504217774300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {17,5,0} I 504217813600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {20,4,4} I 504217957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,1} I 504218000300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {20,4,4} I 504218142000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,2} I 504218189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {20,3,3} I 504218263500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {20,3,3}-{21,4,4} found after 11 iterations, returning closest path {20,3,0} I 504218297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {22,4,4} I 504218473800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {22,4,4}-{23,5,5} found after 13 iterations, returning closest path {22,4,1} I 504218521700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {23,3,3} I 504218626300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {23,3,3}-{24,4,4} found after 17 iterations, returning closest path {23,3,0} I 504218670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {22,4,4} I 504218827700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {22,4,4}-{23,5,5} found after 13 iterations, returning closest path {21,4,2} I 504218877300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {22,3,3} I 504218964700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {22,3,3}-{23,4,4} found after 15 iterations, returning closest path {22,3,0} I 504219000600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {21,1,3} I 504219108500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {21,1,3}-{22,2,4} found after 9 iterations, returning closest path {21,1,1} I 504219147200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {21,1,3} I 504219215000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {21,1,3}-{22,2,4} found after 11 iterations, returning closest path {21,1,0} I 504219248100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {22,1,4} I 504219536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {22,1,4}-{23,2,5} found after 13 iterations, returning closest path {22,1,2} I 504219680500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {21,0,3} I 504219888100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {21,0,3}-{22,1,4} found after 13 iterations, returning closest path {21,0,0} I 504219980500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {20,1,4} I 504220301200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {20,1,4}-{21,2,5} found after 9 iterations, returning closest path {20,1,1} I 504220407300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {19,1,3} I 504220583100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {19,1,3}-{20,2,4} found after 9 iterations, returning closest path {19,1,0} I 504220669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {20,1,4} I 504220984500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {20,1,4}-{21,2,5} found after 9 iterations, returning closest path {20,1,2} I 504221103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {19,0,3} I 504221264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {19,0,3}-{20,1,4} found after 9 iterations, returning closest path {19,0,0} I 504221354000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {17,1,4} I 504221661900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {17,1,4}-{18,2,5} found after 9 iterations, returning closest path {17,1,1} I 504221765300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {16,1,3} I 504221913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {16,1,3}-{17,2,4} found after 7 iterations, returning closest path {16,1,0} I 504221991000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {17,1,4} I 504222318900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {17,1,4}-{18,2,5} found after 9 iterations, returning closest path {17,1,2} I 504222441400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {16,0,3} I 504222588700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {16,0,3}-{17,1,4} found after 9 iterations, returning closest path {16,0,0} I 504222678400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {17,4,4} I 504223244200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {17,4,4}-{18,5,5} found after 9 iterations, returning closest path {17,4,1} I 504223353400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {17,4,4} I 504223672200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {17,4,4}-{18,5,5} found after 9 iterations, returning closest path {17,4,2} I 504223791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {18,3,3} I 504223954200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {18,3,3}-{19,4,4} found after 9 iterations, returning closest path {18,3,0} I 504224041800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {14,4,4} I 504224251000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {14,3,1} I 504224289100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {14,3,3} I 504224355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {14,3,3}-{15,4,4} found after 11 iterations, returning closest path {14,1,0} I 504224384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {14,4,4} I 504224531200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {15,4,2} I 504224582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {13,3,3} I 504224641100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {13,3,3}-{14,4,4} found after 13 iterations, returning closest path {13,1,0} I 504224673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {14,1,4} I 504224796500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {14,1,4}-{15,2,5} found after 13 iterations, returning closest path {14,1,1} I 504224833800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {13,2,3} I 504224909900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {13,2,3}-{14,3,4} found after 13 iterations, returning closest path {14,1,0} I 504224940200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,1} to {14,1,4} I 504225100800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,1} to {14,1,4}-{15,2,5} found after 13 iterations, returning closest path {14,1,2} I 504225150700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {13,0,3} I 504225209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {13,0,3}-{14,1,4} found after 13 iterations, returning closest path {13,0,0} I 504225241200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {10,2,1} I 504225290800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {9,1,0} I 504225343300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,2,0} to {9,1,0}-{10,2,1} found after 7 iterations, returning closest path {12,3,0} I 504225370100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {10,2,1} I 504225444400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {9,1,0} I 504225480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {12,6,1} I 504225541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {12,5,0} I 504225577500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {12,6,1} I 504225662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {11,5,0} I 504225702500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {18,6,1} I 504225808700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {18,5,0} I 504225891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,2,0} to {18,5,0}-{19,6,1} found after 15 iterations, returning closest path {12,5,0} I 504225922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {18,6,1} I 504226024000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {17,5,0} I 504226097000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {14,4,4} I 504226193500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {14,4,4}-{15,5,5} found after 9 iterations, returning closest path {14,3,1} I 504226227600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {14,3,3} I 504226285800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,2,0} to {14,3,3}-{15,4,4} found after 9 iterations, returning closest path {12,3,0} I 504226312700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {14,4,4} I 504226413500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {14,4,4}-{15,5,5} found after 9 iterations, returning closest path {14,4,2} I 504226452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {13,3,3} I 504226503400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,1,0} to {13,3,3}-{14,4,4} found after 9 iterations, returning closest path {12,3,0} I 504226532200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {14,1,4} I 504226626200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {14,1,4}-{15,2,5} found after 9 iterations, returning closest path {14,1,1} I 504226658900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {13,2,3} I 504226712500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,2,0} to {13,2,3}-{14,3,4} found after 7 iterations, returning closest path {12,3,0} I 504226740200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {14,1,4} I 504226844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {14,1,4}-{15,2,5} found after 9 iterations, returning closest path {14,1,2} I 504226886100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {13,0,3} I 504226936100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,1,0} to {13,0,3}-{14,1,4} found after 9 iterations, returning closest path {13,0,0} I 504226964700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {9,3,4} I 504227086100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,1} I 504227122200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,0} to {8,2,3} I 504227188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,2,0} to {8,2,3}-{9,3,4} found after 11 iterations, returning closest path {12,3,0} I 504227220700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,1} to {9,3,4} I 504227374000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,2,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,2} I 504227423100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,0} to {8,2,3} I 504227480100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,1,0} to {8,2,3}-{9,3,4} found after 13 iterations, returning closest path {8,1,0} I 504227510100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {12,6,1} I 504227571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {12,5,0} I 504227634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {12,5,0}-{13,6,1} found after 11 iterations, returning closest path {10,1,0} I 504227661700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {12,6,1} I 504227747700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {11,5,0} I 504227824900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {6,6,1} I 504227945900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {6,5,0} I 504228012700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {6,6,1} I 504228137700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {5,5,0} I 504228203200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {14,4,4} I 504228358300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {13,4,1} I 504228459400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {14,3,3} I 504228550700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {14,3,3}-{15,4,4} found after 15 iterations, returning closest path {10,1,0} I 504228580100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {14,4,4} I 504228743500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {13,4,2} I 504228827700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {13,3,3} I 504228906000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {13,3,3}-{14,4,4} found after 13 iterations, returning closest path {12,3,0} I 504228968600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {14,1,4} I 504229335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {14,1,4}-{15,2,5} found after 13 iterations, returning closest path {14,1,1} I 504229436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {13,2,3} I 504229625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {13,2,3}-{14,3,4} found after 13 iterations, returning closest path {10,1,0} I 504229707500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {14,1,4} I 504230435300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {14,1,4}-{15,2,5} found after 13 iterations, returning closest path {14,1,2} I 504230719500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {13,0,3} I 504231343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {13,0,3}-{14,1,4} found after 13 iterations, returning closest path {13,0,0} I 504231444500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {9,3,4} I 504231746500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {9,3,4}-{10,4,5} found after 9 iterations, returning closest path {9,3,1} I 504231853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {8,2,3} I 504232015100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {8,2,3}-{9,3,4} found after 9 iterations, returning closest path {8,1,0} I 504232104000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,2,1} to {9,3,4} I 504232400000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,2,1} to {9,3,4}-{10,4,5} found after 9 iterations, returning closest path {9,3,2} I 504232514400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,1,0} to {8,2,3} I 504232753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,1,0} to {8,2,3}-{9,3,4} found after 9 iterations, returning closest path {8,1,0} I 504232838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {18,6,1} I 504233185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {18,6,1}-{19,7,2} found after 13 iterations, returning closest path {15,8,1} I 504233364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {18,5,0} I 504233582700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {18,5,0}-{19,6,1} found after 13 iterations, returning closest path {12,6,0} I 504233663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {18,6,1} I 504233812300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {17,5,0} I 504233872100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {17,5,0}-{18,6,1} found after 13 iterations, returning closest path {12,5,0} I 504233904400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {6,6,1} I 504234030400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {6,6,1}-{7,7,2} found after 13 iterations, returning closest path {9,8,1} I 504234067000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {6,5,0} I 504234142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {6,5,0}-{7,6,1} found after 13 iterations, returning closest path {12,6,0} I 504234171300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {6,6,1} I 504234272700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {5,5,0} I 504234331800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {5,5,0}-{6,6,1} found after 13 iterations, returning closest path {11,6,0} I 504234362100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {14,4,4} I 504234472600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {14,4,4}-{15,5,5} found after 11 iterations, returning closest path {13,4,1} I 504234507500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {14,3,3} I 504234572900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {14,3,3}-{15,4,4} found after 11 iterations, returning closest path {12,3,0} I 504234602700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {14,4,4} I 504234718700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {14,4,4}-{15,5,5} found after 11 iterations, returning closest path {14,4,2} I 504234769800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {13,3,3} I 504234824200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {13,3,3}-{14,4,4} found after 11 iterations, returning closest path {12,3,0} I 504234853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {9,3,4} I 504234976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,1} I 504235012600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {8,2,3} I 504235095100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {8,2,3}-{9,3,4} found after 15 iterations, returning closest path {12,2,0} I 504235124700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {9,3,4} I 504235312300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,2} I 504235360900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {8,2,3} I 504235420600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {8,2,3}-{9,3,4} found after 13 iterations, returning closest path {11,2,0} I 504235450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {9,8,4} I 504235561000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {9,8,4}-{10,9,5} found after 11 iterations, returning closest path {9,8,1} I 504235596500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {8,8,3} I 504235678100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {8,8,3}-{9,9,4} found after 15 iterations, returning closest path {8,11,0} I 504235708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {9,8,4} I 504235852100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {9,8,4}-{10,9,5} found after 11 iterations, returning closest path {9,8,2} I 504235896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {8,7,3} I 504235950900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {8,7,3}-{9,8,4} found after 11 iterations, returning closest path {11,7,0} I 504235980400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {15,8,4} I 504236093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {15,8,4}-{16,9,5} found after 11 iterations, returning closest path {15,8,1} I 504236129700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,5,0} to {14,7,3} I 504236195800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,5,0} to {14,7,3}-{15,8,4} found after 11 iterations, returning closest path {12,7,0} I 504236223800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,1} to {15,8,4} I 504236345800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,1} to {15,8,4}-{16,9,5} found after 11 iterations, returning closest path {15,8,2} I 504236389300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,5,0} to {14,7,3} I 504236443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,5,0} to {14,7,3}-{15,8,4} found after 11 iterations, returning closest path {12,7,0} I 504236473100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {20,4,4} I 504236624700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,1} I 504236667900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {20,4,4} I 504236803400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {20,4,4}-{21,5,5} found after 11 iterations, returning closest path {20,4,2} I 504236850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {20,3,3} I 504236923800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {20,3,3}-{21,4,4} found after 11 iterations, returning closest path {20,3,0} I 504236956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,4} I 504237136400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {22,4,4}-{23,5,5} found after 13 iterations, returning closest path {22,4,1} I 504237183200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,5,0} to {23,3,3} I 504237336600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,5,0} to {23,3,3}-{24,4,4} found after 15 iterations, returning closest path {23,3,0} I 504237371900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,4} I 504237529700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {22,4,4}-{23,5,5} found after 13 iterations, returning closest path {21,4,2} I 504237579600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {22,3,3} I 504237667100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {22,3,3}-{23,4,4} found after 15 iterations, returning closest path {22,3,0} I 504237707200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {17,4,4} I 504237821400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {17,4,4}-{18,5,5} found after 9 iterations, returning closest path {17,4,1} I 504237857600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {17,4,4} I 504237965300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {17,4,4}-{18,5,5} found after 9 iterations, returning closest path {17,4,2} I 504238007300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {18,3,3} I 504238063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {18,3,3}-{19,4,4} found after 9 iterations, returning closest path {18,3,0} I 504238094100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,4} I 504238224700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {17,4,1} I 504238268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,5,0} to {14,3,3} I 504238353100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,5,0} to {14,3,3}-{15,4,4} found after 13 iterations, returning closest path {18,3,0} I 504238384900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,4} I 504238526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {14,4,4}-{15,5,5} found after 13 iterations, returning closest path {15,4,2} I 504238573900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {13,3,3} I 504238650200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {13,3,3}-{14,4,4} found after 13 iterations, returning closest path {17,3,0} I 504238683200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {15,8,4} I 504238809100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {15,8,4}-{16,9,5} found after 11 iterations, returning closest path {15,8,1} I 504238846000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,5,0} to {14,7,3} I 504238941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,5,0} to {14,7,3}-{15,8,4} found after 13 iterations, returning closest path {18,7,0} I 504238974200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {15,8,4} I 504239097600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {15,8,4}-{16,9,5} found after 11 iterations, returning closest path {15,8,2} I 504239141800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {14,7,3} I 504239243200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {14,7,3}-{15,8,4} found after 11 iterations, returning closest path {17,7,0} I 504239357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {21,8,4} I 504239519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {21,8,4}-{22,9,5} found after 11 iterations, returning closest path {21,8,1} I 504239565000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,5,0} to {20,7,3} I 504239654700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,5,0} to {20,7,3}-{21,8,4} found after 11 iterations, returning closest path {20,7,0} I 504239687400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {21,8,4} I 504239840700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {21,8,4}-{22,9,5} found after 11 iterations, returning closest path {21,8,2} I 504239889100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {20,7,3} I 504239961800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {20,7,3}-{21,8,4} found after 11 iterations, returning closest path {20,7,0} I 504240005200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {9,3,4} I 504240162700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,1} I 504240202700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,5,0} to {8,2,3} I 504240303300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,5,0} to {8,2,3}-{9,3,4} found after 11 iterations, returning closest path {8,1,0} I 504240337000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {9,3,4} I 504240471700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {9,3,4}-{10,4,5} found after 13 iterations, returning closest path {9,3,2} I 504240516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,5,0} to {8,2,3} I 504240580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,5,0} to {8,2,3}-{9,3,4} found after 13 iterations, returning closest path {6,2,0} I 504240610700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {9,8,4} I 504240730400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {9,8,4}-{10,9,5} found after 11 iterations, returning closest path {9,8,1} I 504240767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,5,0} to {8,8,3} I 504240835700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,5,0} to {8,8,3}-{9,9,4} found after 11 iterations, returning closest path {6,8,0} I 504240863900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {9,8,4} I 504240982600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {9,8,4}-{10,9,5} found after 11 iterations, returning closest path {9,8,2} I 504241027700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,5,0} to {8,7,3} I 504241082000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,5,0} to {8,7,3}-{9,8,4} found after 11 iterations, returning closest path {6,7,0} I 504241111200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {3,8,4} I 504241275500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {3,8,4}-{4,9,5} found after 11 iterations, returning closest path {3,8,1} I 504241310700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,5,0} to {2,7,3} I 504241384400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,5,0} to {2,7,3}-{3,8,4} found after 13 iterations, returning closest path {6,7,0} I 504241412500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {3,8,4} I 504241532900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {3,8,4}-{4,9,5} found after 11 iterations, returning closest path {3,8,2} I 504241576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,5,0} to {2,7,3} I 504241630100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,5,0} to {2,7,3}-{3,8,4} found after 11 iterations, returning closest path {5,7,0} I 504241662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {3,3,4} I 504241798800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {3,3,4}-{4,4,5} found after 13 iterations, returning closest path {3,3,1} I 504241835200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,5,0} to {2,2,3} I 504241907500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,5,0} to {2,2,3}-{3,3,4} found after 15 iterations, returning closest path {3,1,0} I 504241986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,1} to {3,3,4} I 504242129700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,1} to {3,3,4}-{4,4,5} found after 13 iterations, returning closest path {3,3,2} I 504242197400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,5,0} to {2,2,3} I 504242256100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,5,0} to {2,2,3}-{3,3,4} found after 13 iterations, returning closest path {5,2,0} I 504242288100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {22,4,4} I 504242329400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {22,4,4} I 504242377100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {22,3,3} I 504242424100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,3,3} to {22,3,3}-{23,4,4} found after 5 iterations, returning closest path {21,2,3} I 504242452800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {21,1,3} I 504242503200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {22,1,4} I 504242572100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {21,0,3} I 504242608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {20,1,4} I 504242659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {20,1,4} I 504242728500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {19,0,3} I 504242765400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {17,1,4} I 504242818100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {17,1,4} I 504242888000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {16,0,3} I 504242930700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {17,4,4} I 504242976200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {17,4,4} I 504243044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {18,3,3} I 504243089200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,3,3} to {18,3,3}-{19,4,4} found after 5 iterations, returning closest path {19,2,3} I 504243116300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {21,8,4} I 504243174400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,4,4} to {21,8,4} I 504243360700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {20,7,3} I 504243415800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,3,3} to {20,7,3}-{21,8,4} found after 9 iterations, returning closest path {20,4,3} I 504243444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {21,1,3} I 504243497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,3,3} to {21,1,3} I 504243553000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,3,3} to {21,1,3}-{22,2,4} found after 7 iterations, returning closest path {23,4,3} I 504243579600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {22,1,4} I 504243650600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {21,0,3} I 504243690000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {20,1,4} I 504243743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,3,3} to {19,1,3} I 504243819600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,3,3} to {19,1,3}-{20,2,4} found after 11 iterations, returning closest path {23,4,3} I 504243847900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {20,1,4} I 504243920000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {19,0,3} I 504243960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {21,8,4} I 504244019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,3,3} to {20,7,3} I 504244073100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,4} to {21,8,4} I 504244157200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {20,7,3} I 504244203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,3} to {20,1,4} I 504244235700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,3} to {19,1,3} I 504244279600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,4} to {20,1,4} I 504244324600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,0,3} to {19,0,3} I 504244365200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,4} to {17,1,4} I 504244437700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,3} to {16,1,3} I 504244494600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,4} to {17,1,4} I 504244572400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,0,3} to {16,0,3} I 504244608200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,4} to {17,4,4} I 504244660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,4} to {17,4,4} I 504244752400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,0,3} to {18,3,3} I 504244815700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {17,4,4} I 504244930200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {17,4,4} I 504245283400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,3} to {18,3,3} I 504245517600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {14,4,4} I 504245717100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,3} to {14,3,3} I 504245934600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {14,4,4} I 504246242800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,3} to {13,3,3} I 504246465100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {14,1,4} I 504246656500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,3} to {13,2,3} I 504246830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,4} to {14,1,4} I 504247086200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,3} to {13,0,3} I 504247292900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {14,4,4} I 504247510400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {14,4,4} I 504247789600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,3} to {13,3,3} I 504248001800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {14,1,4} I 504248231200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {14,1,4} I 504248505500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,3} to {13,0,3} I 504248668900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {15,8,4} I 504249009900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {15,8,4} I 504249318800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,3} to {14,7,3} I 504249438600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {21,8,4} I 504249519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,4} to {21,8,4} I 504249624400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,3} to {20,7,3} I 504249702500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,3,3} to {20,7,3}-{21,8,4} found after 11 iterations, returning closest path {20,4,3} I 504249744700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {14,1,4} I 504249799800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,3,3} to {13,2,3} I 504249850800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,3,3} to {13,2,3}-{14,3,4} found after 3 iterations, returning closest path {14,2,3} I 504249879600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {14,1,4} I 504249955600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,3} to {13,0,3} I 504249994400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {9,3,4} I 504250103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,4,4} to {9,3,4}-{10,4,5} found after 11 iterations, returning closest path {10,2,4} I 504250140500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,3,3} to {8,2,3} I 504250204100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {9,3,4} I 504250312700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,3} to {8,2,3} I 504250364200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {9,8,4} I 504250508200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,4,4} to {9,8,4}-{10,9,5} found after 15 iterations, returning closest path {14,8,4} I 504250548600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,3,3} to {8,8,3} I 504250668400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,3,3} to {8,8,3}-{9,9,4} found after 17 iterations, returning closest path {9,3,3} I 504250702800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {9,8,4} I 504250833500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,3} to {8,7,3} I 504250894900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {15,8,4} I 504250969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,3,3} to {14,7,3} I 504251018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,4} to {15,8,4} I 504251104900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,3} to {14,7,3} I 504251148300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,4} to {9,3,4} I 504251277900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,2,3} to {8,2,3} I 504251330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,4} to {9,3,4} I 504251429900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,3} to {8,2,3} I 504251477900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {9,8,4} I 504251567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {8,8,3} I 504251644600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {9,8,4} I 504251748300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {8,7,3} I 504251793200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {15,8,4} I 504251960500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,3,4} to {15,8,4}-{16,9,5} found after 17 iterations, returning closest path {10,8,4} I 504252003600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {14,7,3} I 504252123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,2,3} to {14,7,3}-{15,8,4} found after 17 iterations, returning closest path {10,7,3} I 504252155300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {15,8,4} I 504252291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {14,7,3} I 504252353900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {3,8,4} I 504252443700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {2,7,3} I 504252561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {3,8,4} I 504252667400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {2,7,3} I 504252750400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {3,3,4} I 504252846300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {2,2,3} I 504252926200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,3,4} to {3,3,4} I 504253039100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,2,3} to {2,2,3} I 504253103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {9,11,4} I 504253160200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {9,10,3} I 504253277400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {9,11,4} I 504253352600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {8,10,3} I 504253396500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {15,11,4} I 504253532900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,8,4} to {15,11,4}-{16,12,5} found after 15 iterations, returning closest path {10,10,4} I 504253574100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {14,10,3} I 504253670400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,8,3} to {14,10,3}-{15,11,4} found after 15 iterations, returning closest path {10,10,3} I 504253699300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {15,11,4} I 504253818500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {14,10,3} I 504253870100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {15,8,4} I 504254001600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,8,4} to {15,8,4}-{16,9,5} found after 13 iterations, returning closest path {10,8,4} I 504254040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {14,7,3} I 504254126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,8,3} to {14,7,3}-{15,8,4} found after 13 iterations, returning closest path {10,7,3} I 504254155100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {15,8,4} I 504254249700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {14,7,3} I 504254302900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,11,4} I 504254396800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {2,10,3} I 504254516900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,8,3} to {2,10,3}-{3,11,4} found after 15 iterations, returning closest path {9,10,3} I 504254598300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,11,4} I 504254881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {2,10,3} I 504255117300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,7,3} to {2,10,3}-{3,11,4} found after 15 iterations, returning closest path {6,8,3} I 504255278700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,8,4} I 504255520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {2,7,3} I 504255768000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,8,3} to {2,7,3}-{3,8,4} found after 13 iterations, returning closest path {9,7,3} I 504255848800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,8,4} I 504256165400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {2,7,3} I 504256351200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,7,3} to {2,7,3}-{3,8,4} found after 13 iterations, returning closest path {6,8,3} I 504256606400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,3,4} I 504256858200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,3} to {2,2,3} I 504257290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,4} to {3,3,4} I 504257594400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,7,3} to {2,2,3} I 504257823500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {8,14,4} I 504257958100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {8,15,3} I 504258176000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {8,15,3}-{9,16,4} found after 11 iterations, returning closest path {9,12,3} I 504258254400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {8,14,3} I 504258401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {8,14,3} I 504258517400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {16,14,4} I 504258867400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,11,4} to {16,14,4}-{17,15,5} found after 17 iterations, returning closest path {9,12,4} I 504258906600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {16,16,3} I 504259029700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {16,16,3}-{17,17,4} found after 21 iterations, returning closest path {10,10,3} I 504259060200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {15,15,4} I 504259140100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {14,14,3} I 504259276000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,10,3} to {14,14,3}-{15,15,4} found after 17 iterations, returning closest path {14,12,3} I 504259308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {15,11,4} I 504259420300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,11,4} to {15,11,4}-{16,12,5} found after 13 iterations, returning closest path {10,10,4} I 504259460800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {14,10,3} I 504259538500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {14,10,3}-{15,11,4} found after 11 iterations, returning closest path {10,10,3} I 504259566500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {15,11,4} I 504259647800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {14,10,3} I 504259693600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {15,8,4} I 504259823700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,11,4} to {15,8,4}-{16,9,5} found after 15 iterations, returning closest path {10,8,4} I 504259861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {14,7,3} I 504259947600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {14,7,3}-{15,8,4} found after 13 iterations, returning closest path {10,7,3} I 504259982100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {15,8,4} I 504260099900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {14,7,3} I 504260175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,15,4} I 504260259600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {2,14,3} I 504260371600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {2,14,3}-{3,15,4} found after 19 iterations, returning closest path {9,12,3} I 504260401600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,15,4} I 504260516300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {2,14,3} I 504260597500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,11,4} I 504260679300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {2,10,3} I 504260773700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {2,10,3}-{3,11,4} found after 15 iterations, returning closest path {8,8,3} I 504260802600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,11,4} I 504260899800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {2,10,3} I 504260966800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,10,3} to {2,10,3}-{3,11,4} found after 13 iterations, returning closest path {6,8,3} I 504261002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,8,4} I 504261115200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,3} to {2,7,3} I 504261276500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,10,3} to {2,7,3}-{3,8,4} found after 17 iterations, returning closest path {8,8,3} I 504261306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,4} to {3,8,4} I 504261412700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {2,7,3} I 504261571700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,10,3} to {2,7,3}-{3,8,4} found after 15 iterations, returning closest path {6,8,3} I 504261654200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {16,14,4} I 504261826300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,4} to {16,14,4}-{17,15,5} found after 17 iterations, returning closest path {9,12,4} I 504261882300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {16,16,3} I 504262087400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,15,3} to {16,16,3}-{17,17,4} found after 17 iterations, returning closest path {8,16,3} I 504262131500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {15,15,4} I 504262289000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {14,14,3} I 504262385600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,3} to {14,14,3}-{15,15,4} found after 13 iterations, returning closest path {12,16,3} I 504262432000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {15,11,4} I 504262609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,4} to {15,11,4}-{16,12,5} found after 17 iterations, returning closest path {10,10,4} I 504262657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {14,10,3} I 504262808100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,15,3} to {14,10,3}-{15,11,4} found after 17 iterations, returning closest path {8,16,3} I 504262853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {15,11,4} I 504263058700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,3} to {15,11,4}-{16,12,5} found after 19 iterations, returning closest path {12,11,5} I 504263122400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {14,10,3} I 504263283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {14,22,3} I 504263511200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,4} to {14,22,3}-{15,23,4} found after 23 iterations, returning closest path {8,17,3} I 504263563900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {14,22,3} I 504263754800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,15,3} to {14,22,3}-{15,23,4} found after 21 iterations, returning closest path {8,17,3} I 504263804700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {15,21,4} I 504263986300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {14,20,3} I 504264198800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {9,22,3} I 504264741200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,4} to {9,22,3}-{10,23,4} found after 19 iterations, returning closest path {8,17,3} I 504264881900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {9,22,3} I 504265352600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,15,3} to {9,22,3}-{10,23,4} found after 15 iterations, returning closest path {8,17,3} I 504265459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {9,21,4} I 504265795700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {8,20,3} I 504265983600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {3,21,4} I 504266407600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {2,20,3} I 504266664000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {3,21,4} I 504267258600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {2,20,3} I 504267496600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {3,15,4} I 504267779300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {2,14,3} I 504268018700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {3,15,4} I 504268369900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {2,14,3} I 504268476400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {3,11,4} I 504268559100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {2,10,3} I 504268701200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {3,11,4} I 504268812700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {2,10,3} I 504268943800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,3} to {2,10,3}-{3,11,4} found after 17 iterations, returning closest path {2,11,3} I 504268993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,4} to {12,17,1} I 504269160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,4} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {8,17,3} I 504269262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,15,3} to {12,16,0} I 504269383300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,15,3} to {12,16,0}-{13,17,1} found after 13 iterations, returning closest path {8,16,3} I 504269422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {12,17,1} I 504269563000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,3} to {12,17,1}-{13,18,2} found after 13 iterations, returning closest path {12,16,3} I 504269615800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {11,16,0} I 504269704600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,14,3} to {11,16,0}-{12,17,1} found after 11 iterations, returning closest path {11,16,3} I 504269746600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {15,11,4} I 504269808300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {14,10,3} I 504269942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {14,10,3}-{15,11,4} found after 15 iterations, returning closest path {17,16,3} I 504269982600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {15,11,4} I 504270085500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {14,10,3} I 504270148500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {21,11,4} I 504270233200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {20,11,3} I 504270581300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {20,11,3}-{21,12,4} found after 15 iterations, returning closest path {21,12,3} I 504270706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {21,11,4} I 504271069500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {20,10,3} I 504271347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {21,15,4} I 504271608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {20,16,3} I 504271785900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {21,15,4} I 504272182200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {20,14,3} I 504272379200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {21,22,3} I 504273067800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,14,4} to {21,22,3}-{22,23,4} found after 23 iterations, returning closest path {21,18,3} I 504273353800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {21,22,3} I 504273742300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {21,22,3}-{22,23,4} found after 17 iterations, returning closest path {21,18,3} I 504273851600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {21,21,4} I 504274473600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {20,20,3} I 504274605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,14,3} to {20,20,3}-{21,21,4} found after 19 iterations, returning closest path {20,18,3} I 504274651900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {14,22,3} I 504274846200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,14,4} to {14,22,3}-{15,23,4} found after 19 iterations, returning closest path {16,19,3} I 504274895600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {14,22,3} I 504275024200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {14,22,3}-{15,23,4} found after 15 iterations, returning closest path {16,19,3} I 504275064300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {15,21,4} I 504275249300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {14,20,3} I 504275316100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {9,22,3} I 504275539600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,14,4} to {9,22,3}-{10,23,4} found after 25 iterations, returning closest path {16,19,3} I 504275591300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {9,22,3} I 504275783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {9,22,3}-{10,23,4} found after 21 iterations, returning closest path {16,19,3} I 504275829100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {9,21,4} I 504276011400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {8,20,3} I 504276095900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,4} to {12,17,1} I 504276258100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,14,4} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {16,17,3} I 504276305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {12,16,0} I 504276408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,16,3} to {12,16,0}-{13,17,1} found after 11 iterations, returning closest path {16,17,3} I 504276446900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,4} to {12,17,1} I 504276580600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,15,4} to {12,17,1}-{13,18,2} found after 11 iterations, returning closest path {13,17,3} I 504276631400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,3} to {11,16,0} I 504276714400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,14,3} to {11,16,0}-{12,17,1} found after 11 iterations, returning closest path {11,16,3} I 504276773000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {15,8,4} I 504276845100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {14,7,3} I 504276991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {15,8,4} I 504277324900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {14,7,3} I 504277462400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,8,4} I 504277764400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,7,3} I 504278130300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,10,3} to {20,7,3}-{21,8,4} found after 15 iterations, returning closest path {16,7,3} I 504278267100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,8,4} I 504278666400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,7,3} I 504278860700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,11,4} I 504279090800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,11,3} I 504279480700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,10,3} to {20,11,3}-{21,12,4} found after 13 iterations, returning closest path {15,9,3} I 504279596200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,11,4} I 504280084700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,10,3} I 504280225800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,15,4} I 504280461500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,16,3} I 504280775100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,10,3} to {20,16,3}-{21,17,4} found after 19 iterations, returning closest path {15,9,3} I 504280840700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,4} to {21,15,4} I 504280953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {20,14,3} I 504281027100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,10,3} to {20,14,3}-{21,15,4} found after 17 iterations, returning closest path {17,11,3} I 504281058700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,8,4} to {21,8,4} I 504281145300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {20,7,3} I 504281286500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,7,3} to {20,7,3}-{21,8,4} found after 13 iterations, returning closest path {16,7,3} I 504281317300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,8,4} to {21,8,4} I 504281422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {20,7,3} I 504281471700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,8,4} to {21,11,4} I 504281583400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {20,11,3} I 504281687600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,7,3} to {20,11,3}-{21,12,4} found after 17 iterations, returning closest path {16,7,3} I 504281716900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,8,4} to {21,11,4} I 504281827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {20,10,3} I 504281908400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,7,3} to {20,10,3}-{21,11,4} found after 15 iterations, returning closest path {19,7,3} I 504281992200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,8,4} to {21,11,4} I 504282058600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,7,3} to {20,11,3} I 504282120600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,8,4} to {21,11,4} I 504282197000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,7,3} to {20,10,3} I 504282234700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,4} to {21,15,4} I 504282310400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,11,3} to {20,16,3} I 504282378300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,11,4} to {21,15,4} I 504282467800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,10,3} to {20,14,3} I 504282509400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,15,4} to {21,22,3} I 504282657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,16,3} to {21,22,3} I 504282738200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,15,4} to {21,21,4} I 504282853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,3} to {20,20,3} I 504282910700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,15,4} to {14,22,3} I 504283096100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,15,4} to {14,22,3}-{15,23,4} found after 23 iterations, returning closest path {16,19,3} I 504283273900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,16,3} to {14,22,3} I 504283396000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,16,3} to {14,22,3}-{15,23,4} found after 19 iterations, returning closest path {16,19,3} I 504283428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,15,4} to {15,21,4} I 504283695100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,15,4} to {15,21,4}-{16,22,5} found after 19 iterations, returning closest path {15,19,4} I 504283757500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,3} to {14,20,3} I 504283827600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {14,22,3} I 504283941400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {14,22,3}-{15,23,4} found after 15 iterations, returning closest path {21,22,4} I 504283974900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {14,22,3} I 504284069200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {14,22,3}-{15,23,4} found after 15 iterations, returning closest path {21,23,3} I 504284099500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {15,21,4} I 504284218000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,4} to {15,21,4}-{16,22,5} found after 13 iterations, returning closest path {20,21,4} I 504284298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {14,20,3} I 504284388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,20,3} to {14,20,3}-{15,21,4} found after 13 iterations, returning closest path {16,23,3} I 504284421200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {17,26,4} I 504284520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {17,26,4}-{18,27,5} found after 13 iterations, returning closest path {21,23,4} I 504284552400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {16,25,3} I 504284633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {16,25,3}-{17,26,4} found after 13 iterations, returning closest path {21,23,3} I 504284662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {17,26,4} I 504284762300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {16,25,3} I 504284813400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {20,26,4} I 504284893100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {20,26,4}-{21,27,5} found after 11 iterations, returning closest path {21,23,4} I 504284963200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {19,25,3} I 504285031400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {19,25,3}-{20,26,4} found after 9 iterations, returning closest path {21,23,3} I 504285059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {20,26,4} I 504285159000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,4} to {20,26,4}-{21,27,5} found after 11 iterations, returning closest path {20,23,4} I 504285248500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {19,25,3} I 504285294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {22,26,3} I 504285363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {22,26,3}-{23,27,4} found after 9 iterations, returning closest path {21,23,3} I 504285402500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {22,26,3} I 504285468400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {22,26,3}-{23,27,4} found after 9 iterations, returning closest path {21,23,3} I 504285496200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {23,26,4} I 504285619700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,4} to {23,26,4}-{24,27,5} found after 13 iterations, returning closest path {21,23,4} I 504285765700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {22,25,3} I 504285836100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,20,3} to {22,25,3}-{23,26,4} found after 13 iterations, returning closest path {21,23,3} I 504285871500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {19,26,1} I 504286084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {19,26,1}-{20,27,2} found after 13 iterations, returning closest path {21,23,3} I 504286116500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {18,25,0} I 504286197800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {18,25,0}-{19,26,1} found after 13 iterations, returning closest path {21,23,3} I 504286226100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {19,26,1} I 504286363400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,4} to {19,26,1}-{20,27,2} found after 15 iterations, returning closest path {19,25,3} I 504286410100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {18,25,0} I 504286634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,20,3} to {18,25,0}-{19,26,1} found after 15 iterations, returning closest path {18,25,3} I 504286727100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {22,26,0} I 504287497600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {21,23,3} I 504287602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,22,3} to {22,26,0} I 504287838300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,22,3} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {21,23,3} I 504287923400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,4} to {23,26,1} I 504288308300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,21,4} to {23,26,1}-{24,27,2} found after 15 iterations, returning closest path {21,23,3} I 504288437000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,3} to {22,25,0} I 504288639400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,20,3} to {22,25,0}-{23,26,1} found after 15 iterations, returning closest path {22,22,3} I 504288727700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {9,22,3} I 504288972900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {9,22,3} I 504289127900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {9,21,4} I 504289520400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {8,20,3} I 504289670500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {12,17,1} I 504290081300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {12,19,3} I 504290212800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {12,16,0} I 504290586200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {12,16,0}-{13,17,1} found after 17 iterations, returning closest path {12,19,3} I 504290690200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {12,17,1} I 504290953500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,4} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {12,18,3} I 504291011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {11,16,0} I 504291123600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {11,16,0}-{12,17,1} found after 15 iterations, returning closest path {12,16,3} I 504291167700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {17,26,4} I 504291349200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {16,25,3} I 504291419000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {17,26,4} I 504291545800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {16,25,3} I 504291612500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {14,26,4} I 504291731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {14,26,4}-{15,27,5} found after 9 iterations, returning closest path {14,23,4} I 504291775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {13,26,3} I 504291870200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {13,26,3}-{14,27,4} found after 9 iterations, returning closest path {14,23,3} I 504291908800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {14,26,4} I 504292070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {13,25,3} I 504292290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {13,25,3}-{14,26,4} found after 11 iterations, returning closest path {13,23,3} I 504292333200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {11,26,4} I 504292491300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {11,22,4} I 504292543400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {10,25,3} I 504292651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {10,25,3}-{11,26,4} found after 11 iterations, returning closest path {10,23,3} I 504292691200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {11,26,4} I 504293148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,4} to {11,26,4}-{12,27,5} found after 15 iterations, returning closest path {13,26,4} I 504293536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {10,25,3} I 504293841600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {10,25,3}-{11,26,4} found after 15 iterations, returning closest path {10,23,3} I 504293958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {19,26,1} I 504294658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {19,26,1}-{20,27,2} found after 17 iterations, returning closest path {19,26,3} I 504294863400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {18,25,0} I 504295823600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {18,25,0}-{19,26,1} found after 15 iterations, returning closest path {18,25,3} I 504295968500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {19,26,1} I 504296827000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,4} to {19,26,1}-{20,27,2} found after 17 iterations, returning closest path {19,26,3} I 504296921000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {18,25,0} I 504297218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {18,25,0}-{19,26,1} found after 17 iterations, returning closest path {18,25,3} I 504297285800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {10,26,1} I 504297612200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {10,26,1}-{11,27,2} found after 15 iterations, returning closest path {10,23,3} I 504297665300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {9,25,0} I 504297804300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {9,25,0}-{10,26,1} found after 17 iterations, returning closest path {9,23,3} I 504297844000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {10,26,1} I 504298139500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,4} to {10,26,1}-{11,27,2} found after 19 iterations, returning closest path {13,23,3} I 504298206800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {9,25,0} I 504298337400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {9,25,0}-{10,26,1} found after 19 iterations, returning closest path {9,23,3} I 504298389900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {14,26,1} I 504298529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {14,26,1}-{15,27,2} found after 11 iterations, returning closest path {14,23,3} I 504298575100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,22,3} to {13,26,0} I 504298696500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,22,3} to {13,26,0}-{14,27,1} found after 13 iterations, returning closest path {15,26,3} I 504298738000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,4} to {14,26,1} I 504298958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,4} to {14,26,1}-{15,27,2} found after 15 iterations, returning closest path {14,26,3} I 504299070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,20,3} to {13,25,0} I 504299261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,20,3} to {13,25,0}-{14,26,1} found after 15 iterations, returning closest path {13,23,3} I 504299382200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {3,21,4} I 504299904200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {3,21,4}-{4,22,5} found after 15 iterations, returning closest path {9,22,4} I 504300068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {2,20,3} I 504300375500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {2,20,3}-{3,21,4} found after 17 iterations, returning closest path {9,23,3} I 504300460900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {3,21,4} I 504300865600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {3,21,4}-{4,22,5} found after 13 iterations, returning closest path {8,21,4} I 504300987900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {2,20,3} I 504301635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {2,20,3}-{3,21,4} found after 13 iterations, returning closest path {6,23,3} I 504301728400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {3,15,4} I 504302169900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {3,15,4}-{4,16,5} found after 21 iterations, returning closest path {11,17,4} I 504302280400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {2,14,3} I 504302875900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {2,14,3}-{3,15,4} found after 23 iterations, returning closest path {10,22,3} I 504302980400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {3,15,4} I 504303297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {3,15,4}-{4,16,5} found after 19 iterations, returning closest path {5,15,4} I 504303350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {2,14,3} I 504303428100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {12,17,1} I 504303577300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {12,19,3} I 504303617600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {12,16,0} I 504303726300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {12,16,0}-{13,17,1} found after 19 iterations, returning closest path {12,19,3} I 504303756500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {12,17,1} I 504303924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {12,17,1}-{13,18,2} found after 15 iterations, returning closest path {12,18,3} I 504303975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {11,16,0} I 504304070200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {11,16,0}-{12,17,1} found after 15 iterations, returning closest path {11,16,3} I 504304103500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {14,26,4} I 504304226300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {13,22,4} I 504304263900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {13,26,3} I 504304349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {13,26,3}-{14,27,4} found after 13 iterations, returning closest path {14,23,3} I 504304428500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {14,26,4} I 504304626900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {14,26,4}-{15,27,5} found after 15 iterations, returning closest path {14,23,4} I 504304681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {13,25,3} I 504304768500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {13,25,3}-{14,26,4} found after 15 iterations, returning closest path {13,23,3} I 504304803200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {11,26,4} I 504304896200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {11,26,4}-{12,27,5} found after 11 iterations, returning closest path {10,23,4} I 504304928800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {10,25,3} I 504304990300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {10,25,3}-{11,26,4} found after 7 iterations, returning closest path {10,23,3} I 504305021100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {11,26,4} I 504305166200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {11,26,4}-{12,27,5} found after 13 iterations, returning closest path {10,23,4} I 504305211500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {10,25,3} I 504305288300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {8,26,4} I 504305371000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {8,26,4}-{9,27,5} found after 11 iterations, returning closest path {9,23,4} I 504305402600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {7,25,3} I 504305472400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {7,25,3}-{8,26,4} found after 9 iterations, returning closest path {9,23,3} I 504305500900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {8,26,4} I 504305624200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {7,25,3} I 504305671800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {5,26,4} I 504305776400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {5,26,4}-{6,27,5} found after 13 iterations, returning closest path {9,23,4} I 504305812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {4,25,3} I 504305898800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {4,25,3}-{5,26,4} found after 13 iterations, returning closest path {9,23,3} I 504305927200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {5,26,4} I 504306019000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {4,25,3} I 504306091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {6,26,1} I 504306197200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {6,26,1}-{7,27,2} found after 13 iterations, returning closest path {9,23,3} I 504306264000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {5,25,0} I 504306369600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {5,25,0}-{6,26,1} found after 15 iterations, returning closest path {9,23,3} I 504306448200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {6,26,1} I 504306641300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {6,26,1}-{7,27,2} found after 17 iterations, returning closest path {6,26,3} I 504306696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {5,25,0} I 504306795100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {5,25,3} I 504306831600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {10,26,1} I 504306915400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {10,26,1}-{11,27,2} found after 11 iterations, returning closest path {10,23,3} I 504306947200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {9,25,0} I 504307017000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {9,25,0}-{10,26,1} found after 9 iterations, returning closest path {9,23,3} I 504307045600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {10,26,1} I 504307215000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {10,26,1}-{11,27,2} found after 15 iterations, returning closest path {10,23,3} I 504307262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {9,25,0} I 504307349000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {9,25,0}-{10,26,1} found after 15 iterations, returning closest path {9,25,3} I 504307383600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {14,26,1} I 504307562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {14,26,1}-{15,27,2} found after 17 iterations, returning closest path {14,23,3} I 504307612000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,22,3} to {13,26,0} I 504307706500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,22,3} to {13,26,0}-{14,27,1} found after 15 iterations, returning closest path {14,23,3} I 504307736200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,4} to {14,26,1} I 504307924600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,4} to {14,26,1}-{15,27,2} found after 19 iterations, returning closest path {14,23,3} I 504307976900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {13,25,0} I 504308079800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {13,25,0}-{14,26,1} found after 19 iterations, returning closest path {13,23,3} I 504308115300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {3,15,4} I 504308213800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {2,14,3} I 504308298000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {3,15,4} I 504308456800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {2,14,3} I 504308530300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {8,26,4} I 504308672600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {8,26,4}-{9,27,5} found after 15 iterations, returning closest path {4,23,4} I 504308708400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {7,25,3} I 504308804500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {7,25,3}-{8,26,4} found after 15 iterations, returning closest path {4,23,3} I 504308835300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {8,26,4} I 504308944700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {7,25,3} I 504308998100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {5,26,4} I 504309121000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {5,26,4}-{6,27,5} found after 13 iterations, returning closest path {4,23,4} I 504309155800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {4,25,3} I 504309242000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {4,25,3}-{5,26,4} found after 13 iterations, returning closest path {4,23,3} I 504309271500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {5,26,4} I 504309368800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {4,25,3} I 504309415900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {2,26,4} I 504309517900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {2,26,4}-{3,27,5} found after 11 iterations, returning closest path {3,23,4} I 504309552200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {1,27,3} I 504309699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {1,27,3}-{2,28,4} found after 15 iterations, returning closest path {3,23,3} I 504309733800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {2,26,4} I 504309859800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {2,26,4}-{3,27,5} found after 11 iterations, returning closest path {2,23,4} I 504309903800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {1,25,3} I 504310125100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {1,25,3}-{2,26,4} found after 11 iterations, returning closest path {2,23,3} I 504310157900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {1,25,1} I 504310286800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {1,25,1}-{2,26,2} found after 13 iterations, returning closest path {2,23,3} I 504310332600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {1,25,0} I 504310465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {1,25,0}-{2,26,1} found after 15 iterations, returning closest path {1,22,3} I 504310498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {6,26,1} I 504310648500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {6,26,1}-{7,27,2} found after 17 iterations, returning closest path {4,23,3} I 504310685700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {5,25,0} I 504310791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {4,23,3} I 504310822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,4} to {6,26,1} I 504311002600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,4} to {6,26,1}-{7,27,2} found after 17 iterations, returning closest path {6,26,3} I 504311054600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,20,3} to {5,25,0} I 504311154600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,20,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {5,25,3} I 504311190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,4} to {3,11,4} I 504311272800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,3} to {2,10,3} I 504311324800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,4} to {3,11,4} I 504311418100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,3} to {2,10,3} I 504311463300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,4} to {3,8,4} I 504311520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,3} to {2,7,3} I 504311566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,4} to {3,8,4} I 504311688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,3} to {2,7,3} I 504311731400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,8,4} to {3,3,4} I 504311819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,7,3} to {2,2,3} I 504311883600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,8,4} to {3,3,4} I 504311984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,7,3} to {2,2,3} I 504312037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,41,1} I 504312124100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {19,40,0} I 504312169800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,41,1} I 504312247700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {19,40,0} I 504312287100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,39,1} I 504312365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {19,38,0} I 504312471100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,39,1} I 504312551300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {19,38,0} I 504312591000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {17,39,1} I 504312650600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {17,38,0} I 504312698000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {17,39,1} I 504312762300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0} I 504312798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {16,46,3} I 504312986100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,41,1} to {16,46,3}-{17,47,4} found after 13 iterations, returning closest path {16,46,1} I 504313034500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,46,3} I 504313193900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,41,0} to {16,46,3}-{17,47,4} found after 13 iterations, returning closest path {16,46,0} I 504313233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {17,45,4} I 504313380800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,41,1} to {17,45,4}-{18,46,5} found after 11 iterations, returning closest path {17,45,2} I 504313429900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,45,3} I 504313511200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,40,0} to {16,45,3}-{17,46,4} found after 13 iterations, returning closest path {16,45,0} I 504313546500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {16,39,3} I 504313658300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,41,1} to {16,39,3}-{17,40,4} found after 7 iterations, returning closest path {17,39,1} I 504313694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,39,3} I 504313768900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,41,0} to {16,39,3}-{17,40,4} found after 9 iterations, returning closest path {17,39,0} I 504313800200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {17,40,4} I 504313894700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,41,1} to {17,40,4}-{18,41,5} found after 7 iterations, returning closest path {17,40,2} I 504313933900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,39,3} I 504313986000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,40,0} to {16,39,3}-{17,40,4} found after 7 iterations, returning closest path {16,39,0} I 504314016600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,45,1} I 504314109400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {19,44,0} I 504314154000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {20,45,1} I 504314246000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {19,44,0} I 504314289100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {14,45,1} I 504314376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {13,44,0} I 504314423200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {14,45,1} I 504314515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {13,44,0} I 504314557800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {14,40,1} I 504314648900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {13,39,0} I 504314696400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,1} to {14,40,1} I 504314771800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {13,39,0} I 504314810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {20,39,1} I 504314861200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {19,38,0} I 504314901300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {20,39,1} I 504314964800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {19,38,0} I 504314999900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {17,39,1} I 504315077700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {17,38,0} I 504315128300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {17,39,1} I 504315206100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,38,0} I 504315245200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {16,46,3} I 504315496200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {16,46,3}-{17,47,4} found after 17 iterations, returning closest path {16,46,1} I 504315551300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,46,3} I 504315699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {16,46,3}-{17,47,4} found after 19 iterations, returning closest path {16,45,0} I 504315738000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {17,45,4} I 504315924900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {17,45,4}-{18,46,5} found after 15 iterations, returning closest path {17,45,2} I 504315978900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,45,3} I 504316071200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {16,45,3}-{17,46,4} found after 17 iterations, returning closest path {16,45,0} I 504316111300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {16,39,3} I 504316295100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {16,39,3}-{17,40,4} found after 13 iterations, returning closest path {17,39,1} I 504316340700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,39,3} I 504316479700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {16,39,3}-{17,40,4} found after 11 iterations, returning closest path {17,39,0} I 504316513300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {17,40,4} I 504316660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {17,40,4}-{18,41,5} found after 11 iterations, returning closest path {17,40,2} I 504316706900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,39,3} I 504316781300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {16,39,3}-{17,40,4} found after 11 iterations, returning closest path {16,39,0} I 504316814500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {22,40,4} I 504316938300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {22,40,4}-{23,41,5} found after 9 iterations, returning closest path {21,40,1} I 504316977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {21,39,3} I 504317200400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {21,39,3}-{22,40,4} found after 9 iterations, returning closest path {21,39,0} I 504317233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {22,40,4} I 504317341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {22,40,4}-{23,41,5} found after 9 iterations, returning closest path {22,40,2} I 504317383100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {21,39,3} I 504317451400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {21,39,3}-{22,40,4} found after 9 iterations, returning closest path {21,39,0} I 504317483400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {22,45,4} I 504317679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {22,45,4}-{23,46,5} found after 13 iterations, returning closest path {22,45,1} I 504317726400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {21,44,3} I 504317828400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {21,44,3}-{22,45,4} found after 13 iterations, returning closest path {21,44,0} I 504317863300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {22,45,4} I 504318021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,41,1} to {22,45,4}-{23,46,5} found after 13 iterations, returning closest path {22,44,2} I 504318073700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {21,44,3} I 504318169900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {21,44,3}-{22,45,4} found after 13 iterations, returning closest path {21,44,0} I 504318205000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {23,40,1} I 504318292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {22,41,0} I 504318337200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {23,40,1} I 504318467000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {22,39,0} I 504318613400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,40,0} to {22,39,0}-{23,40,1} found after 7 iterations, returning closest path {21,39,0} I 504318731300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {20,45,1} I 504318978200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {19,44,0} I 504319123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,41,1} to {20,45,1} I 504319413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {19,44,0} I 504319541500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {17,39,1} I 504319790800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {17,38,0} I 504319902300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {17,39,1} I 504320121500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {16,38,0} I 504320252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {20,37,1} I 504320507800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,36,0} I 504320695200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {19,36,0}-{20,37,1} found after 5 iterations, returning closest path {19,37,0} I 504320794600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {20,37,1} I 504320986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,36,0} I 504321087300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {17,37,1} I 504321305400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {17,36,0} I 504321480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {17,36,0}-{18,37,1} found after 7 iterations, returning closest path {17,37,0} I 504321564500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {17,37,1} I 504321802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {16,36,0} I 504321917400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {16,39,3} I 504322359000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {16,39,3}-{17,40,4} found after 11 iterations, returning closest path {17,39,1} I 504322478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {16,39,3} I 504322739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {16,39,3}-{17,40,4} found after 11 iterations, returning closest path {17,39,0} I 504322828300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {17,40,4} I 504323219400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {17,40,4}-{18,41,5} found after 11 iterations, returning closest path {17,40,2} I 504323265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {16,39,3} I 504323339300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {16,39,3}-{17,40,4} found after 11 iterations, returning closest path {16,39,0} I 504323376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {19,37,4} I 504323497300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {19,37,4}-{20,38,5} found after 9 iterations, returning closest path {19,37,1} I 504323536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {18,37,3} I 504323607100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,37,0} I 504323638000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {19,37,4} I 504323774500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {19,37,4}-{20,38,5} found after 9 iterations, returning closest path {19,37,2} I 504323816900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {18,36,3} I 504323891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {18,36,3}-{19,37,4} found after 9 iterations, returning closest path {18,35,1} I 504323924400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {22,36,4} I 504324052900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {22,36,4}-{23,37,5} found after 11 iterations, returning closest path {21,37,1} I 504324091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {22,37,3} I 504324252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {22,37,3}-{23,38,4} found after 11 iterations, returning closest path {21,37,0} I 504324284600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {23,37,4} I 504324401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {23,37,4}-{24,38,5} found after 11 iterations, returning closest path {21,37,2} I 504324444200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {22,36,3} I 504324521300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {22,36,3}-{23,37,4} found after 11 iterations, returning closest path {21,35,1} I 504324555000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {22,40,4} I 504324700500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {22,40,4}-{23,41,5} found after 9 iterations, returning closest path {21,40,1} I 504324739700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {21,39,3} I 504324811300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {21,39,3}-{22,40,4} found after 9 iterations, returning closest path {21,39,0} I 504324842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {22,40,4} I 504325031000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {22,40,4}-{23,41,5} found after 9 iterations, returning closest path {22,40,2} I 504325074700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {21,39,3} I 504325282800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {21,39,3}-{22,40,4} found after 9 iterations, returning closest path {21,39,0} I 504325314700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {23,34,0} I 504325459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {23,34,0}-{24,35,1} found after 15 iterations, returning closest path {21,37,0} I 504325500100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {23,34,0} I 504325585400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {23,34,0}-{24,35,1} found after 13 iterations, returning closest path {21,37,0} I 504325617500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {22,35,0} I 504325757600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {22,35,0}-{23,36,1} found after 11 iterations, returning closest path {21,35,0} I 504325799600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {22,35,0} I 504325877600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {22,35,0}-{23,36,1} found after 9 iterations, returning closest path {21,35,0} I 504325914000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {23,40,1} I 504326009400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,39,1} to {23,40,1}-{24,41,2} found after 7 iterations, returning closest path {21,40,1} I 504326044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {22,41,0} I 504326094000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,1} to {23,40,1} I 504326170100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {22,39,0} I 504326233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,0} to {22,39,0}-{23,40,1} found after 7 iterations, returning closest path {21,39,0} I 504326264100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {20,37,1} I 504326321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {19,36,0} I 504326429500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {19,36,0}-{20,37,1} found after 7 iterations, returning closest path {19,37,0} I 504326459200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {20,37,1} I 504326537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {19,36,0} I 504326581000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {17,37,1} I 504326626500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {17,36,0} I 504326677100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {17,36,0}-{18,37,1} found after 5 iterations, returning closest path {17,37,0} I 504326721500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {17,37,1} I 504326786700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,36,0} I 504326819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,37,4} I 504326933500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {14,37,4}-{15,38,5} found after 11 iterations, returning closest path {17,37,1} I 504326970400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {13,37,3} I 504327204400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {13,37,3}-{14,38,4} found after 13 iterations, returning closest path {17,37,0} I 504327236700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,37,4} I 504327351400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {14,37,4}-{15,38,5} found after 11 iterations, returning closest path {16,37,2} I 504327396600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {13,36,3} I 504327472300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,38,0} to {13,36,3}-{14,37,4} found after 11 iterations, returning closest path {16,36,0} I 504327504300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {16,39,3} I 504327582400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {16,39,3}-{17,40,4} found after 5 iterations, returning closest path {17,40,1} I 504327614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {16,39,3} I 504327682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {16,39,3}-{17,40,4} found after 9 iterations, returning closest path {17,39,0} I 504327718400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {17,40,4} I 504327811600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {17,40,4}-{18,41,5} found after 7 iterations, returning closest path {17,40,2} I 504327850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,39,3} I 504327900600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,38,0} to {16,39,3}-{17,40,4} found after 7 iterations, returning closest path {16,39,0} I 504327929900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {19,37,4} I 504328066900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {19,37,4}-{20,38,5} found after 11 iterations, returning closest path {19,37,1} I 504328108300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {18,37,3} I 504328175000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,37,0} I 504328257400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {19,37,4} I 504328530100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {19,37,4}-{20,38,5} found after 11 iterations, returning closest path {19,37,2} I 504328650200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {18,36,3} I 504328783700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,38,0} to {18,36,3}-{19,37,4} found after 11 iterations, returning closest path {18,35,1} I 504328848100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,40,1} I 504328946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {14,40,1}-{15,41,2} found after 7 iterations, returning closest path {17,40,1} I 504328982100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {13,39,0} I 504329056200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {17,39,0} I 504329090800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,40,1} I 504329167900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {13,39,0} I 504329221600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,38,0} to {13,39,0}-{14,40,1} found after 7 iterations, returning closest path {14,39,0} I 504329251900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,36,1} I 504329350900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {14,36,1}-{15,37,2} found after 9 iterations, returning closest path {17,37,1} I 504329385800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {13,35,0} I 504329460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,38,0} to {13,35,0}-{14,36,1} found after 11 iterations, returning closest path {17,37,0} I 504329491000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,39,1} to {14,36,1} I 504329612300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,39,1} to {14,36,1}-{15,37,2} found after 9 iterations, returning closest path {16,36,1} I 504329658700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {13,35,0} I 504329723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,38,0} to {13,35,0}-{14,36,1} found after 9 iterations, returning closest path {16,35,0} I 504329759000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {17,37,1} I 504329813000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {17,36,0} I 504329865200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {17,36,0}-{18,37,1} found after 5 iterations, returning closest path {17,37,0} I 504329893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {17,37,1} I 504329970700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {16,36,0} I 504330013700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {20,35,2} I 504330077400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {20,35,2}-{21,36,3} found after 5 iterations, returning closest path {21,37,1} I 504330108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1} I 504330147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {20,35,2} I 504330205800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1} I 504330249000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {17,35,2} I 504330348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {17,35,2}-{18,36,3} found after 9 iterations, returning closest path {17,37,1} I 504330384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {17,34,1} I 504330422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {17,35,2} I 504330493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {16,34,1} I 504330543100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,34,0} I 504330641100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {19,34,0}-{20,35,1} found after 9 iterations, returning closest path {19,37,0} I 504330675200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,0} I 504330730600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {19,34,0}-{20,35,1} found after 5 iterations, returning closest path {19,34,1} I 504330760100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,34,0} I 504330823400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,0} I 504330862300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,32,4} I 504331003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {19,32,4}-{20,33,5} found after 15 iterations, returning closest path {19,37,1} I 504331042300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {17,28,3} I 504331119700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,32,4} I 504331418700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {23,32,4} I 504331870200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {23,32,4}-{24,33,5} found after 17 iterations, returning closest path {21,37,1} I 504331985600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {23,31,3} I 504332353800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {23,31,3}-{24,32,4} found after 17 iterations, returning closest path {21,31,2} I 504332450600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {23,32,4} I 504332708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {22,31,3} I 504332991200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {22,31,3}-{23,32,4} found after 17 iterations, returning closest path {21,31,2} I 504333100600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,37,4} I 504333379700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {19,37,4}-{20,38,5} found after 7 iterations, returning closest path {19,37,1} I 504333476700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {18,37,3} I 504333681800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,37,0} I 504333766300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {19,37,4} I 504334044800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {19,37,4}-{20,38,5} found after 7 iterations, returning closest path {19,37,2} I 504334155600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {18,36,3} I 504334346400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {18,36,3}-{19,37,4} found after 7 iterations, returning closest path {18,35,1} I 504334452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {22,36,4} I 504334734700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {22,36,4}-{23,37,5} found after 9 iterations, returning closest path {21,37,1} I 504334832300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {22,37,3} I 504335170500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {22,37,3}-{23,38,4} found after 11 iterations, returning closest path {21,37,0} I 504335273400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {23,37,4} I 504335575900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {23,37,4}-{24,38,5} found after 9 iterations, returning closest path {21,37,2} I 504335617700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {22,36,3} I 504335690600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {22,36,3}-{23,37,4} found after 9 iterations, returning closest path {21,35,1} I 504335723400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {23,34,0} I 504335831300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {21,37,0} I 504335866500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {23,34,0} I 504335952900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {21,34,1} I 504335984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,37,1} to {22,35,0} I 504336065300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,37,1} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {21,35,0} I 504336103600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {22,35,0} I 504336159800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,36,0} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {21,35,0} I 504336190400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {20,35,2} I 504336290900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {20,35,2}-{21,36,3} found after 9 iterations, returning closest path {20,37,1} I 504336325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {19,34,1} I 504336363300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {20,35,2} I 504336435900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {19,34,1} I 504336480800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {17,35,2} I 504336568500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {17,35,2}-{18,36,3} found after 5 iterations, returning closest path {18,37,1} I 504336606900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {17,34,1} I 504336648900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {17,35,2} I 504336710300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {16,34,1} I 504336744900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,34,0} I 504336843000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {19,34,0}-{20,35,1} found after 9 iterations, returning closest path {19,37,0} I 504336877700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {19,34,0} I 504336943500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,0} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504336972300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,34,0} I 504337035100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {19,34,0} I 504337074100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,32,4} I 504337211400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {19,32,4}-{20,33,5} found after 15 iterations, returning closest path {19,37,1} I 504337250300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {17,28,3} I 504337324000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,32,4} I 504337425300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {14,37,4} I 504337552300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {14,37,4}-{15,38,5} found after 9 iterations, returning closest path {17,38,1} I 504337589200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {13,37,3} I 504337678600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,0} to {13,37,3}-{14,38,4} found after 13 iterations, returning closest path {17,37,0} I 504337709700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {14,37,4} I 504337807600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {14,37,4}-{15,38,5} found after 9 iterations, returning closest path {16,37,2} I 504337845700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {13,36,3} I 504337904900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,36,0} to {13,36,3}-{14,37,4} found after 9 iterations, returning closest path {16,35,1} I 504337935600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,37,4} I 504338036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {19,37,4}-{20,38,5} found after 9 iterations, returning closest path {19,37,1} I 504338074300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {18,37,3} I 504338143900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,0} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,37,0} I 504338173100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {19,37,4} I 504338284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {19,37,4}-{20,38,5} found after 9 iterations, returning closest path {19,37,2} I 504338327200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {18,36,3} I 504338398300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,36,0} to {18,36,3}-{19,37,4} found after 9 iterations, returning closest path {18,35,1} I 504338430500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {14,36,1} I 504338530800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {14,36,1}-{15,37,2} found after 7 iterations, returning closest path {17,38,1} I 504338562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {13,35,0} I 504338632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,0} to {13,35,0}-{14,36,1} found after 9 iterations, returning closest path {17,35,1} I 504338661200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,37,1} to {14,36,1} I 504338750700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,37,1} to {14,36,1}-{15,37,2} found after 7 iterations, returning closest path {16,36,1} I 504338788700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {13,35,0} I 504338839200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,36,0} to {13,35,0}-{14,36,1} found after 7 iterations, returning closest path {16,35,0} I 504338868100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {17,35,2} I 504338946400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {17,34,1} I 504338987800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {17,35,2} I 504339063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {16,34,1} I 504339105100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {20,33,2} I 504339171800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,32,1} I 504339231100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {19,32,1}-{20,33,2} found after 5 iterations, returning closest path {19,33,1} I 504339260600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {20,33,2} I 504339325000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,32,1} I 504339363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {17,33,2} I 504339447000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {17,32,1} I 504339516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {17,32,1}-{18,33,2} found after 7 iterations, returning closest path {17,33,1} I 504339546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {17,33,2} I 504339620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {16,32,1} I 504339663400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,34,0} I 504339767600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,35,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504339803800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,34,0} I 504339848700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {19,34,0}-{20,35,1} found after 3 iterations, returning closest path {19,35,1} I 504339875400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,34,0} I 504339974000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,35,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504340020300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,34,0} I 504340062800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {19,34,0}-{20,35,1} found after 3 iterations, returning closest path {19,35,1} I 504340096200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,32,4} I 504340173700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {17,28,3} I 504340237600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,32,4} I 504340312900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {23,32,4} I 504340385600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {23,31,3} I 504340493500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {23,31,3}-{24,32,4} found after 13 iterations, returning closest path {21,31,2} I 504340526300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {23,32,4} I 504340610200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {22,31,3} I 504340692300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {22,31,3}-{23,32,4} found after 11 iterations, returning closest path {21,31,2} I 504340726000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,37,4} I 504340892100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {18,37,3} I 504341108000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,35,1} I 504341189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {19,37,4} I 504341392400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {18,36,3} I 504341548300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {18,36,3}-{19,37,4} found after 7 iterations, returning closest path {18,35,1} I 504341653100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {22,36,4} I 504341797200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {22,37,3} I 504342038800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {22,37,3}-{23,38,4} found after 11 iterations, returning closest path {21,35,1} I 504342129400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {23,37,4} I 504342362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {22,36,3} I 504342585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {22,36,3}-{23,37,4} found after 11 iterations, returning closest path {21,35,1} I 504342693400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {23,34,0} I 504343014500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,35,2} to {23,34,0}-{24,35,1} found after 9 iterations, returning closest path {21,34,1} I 504343119600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {23,34,0} I 504343330100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {23,34,0}-{24,35,1} found after 9 iterations, returning closest path {21,34,1} I 504343412300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,2} to {22,35,0} I 504343667100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,35,2} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {21,35,1} I 504343774000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {22,35,0} I 504343942900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,1} to {22,35,0}-{23,36,1} found after 9 iterations, returning closest path {21,35,1} I 504344027400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {20,33,2} I 504344265100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {19,32,1} I 504344457600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {19,32,1}-{20,33,2} found after 7 iterations, returning closest path {19,33,1} I 504344635000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {20,33,2} I 504344937200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {19,32,1} I 504345075400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {17,33,2} I 504345225900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {17,32,1} I 504345300600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {17,32,1}-{18,33,2} found after 5 iterations, returning closest path {17,33,1} I 504345330300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {17,33,2} I 504345393500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {16,32,1} I 504345428400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,34,0} I 504345531000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504345570100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {19,34,0} I 504345632200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {19,34,0}-{20,35,1} found after 5 iterations, returning closest path {19,34,1} I 504345660900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,34,0} I 504345819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504345874900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {19,34,0} I 504345972800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,34,1} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504346017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,32,4} I 504346113200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {17,28,3} I 504346191300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,32,4} I 504346291000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,37,4} I 504346390100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {13,37,3} I 504346521100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {13,37,3}-{14,38,4} found after 13 iterations, returning closest path {17,35,1} I 504346567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,37,4} I 504346648500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {13,36,3} I 504346767800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,34,1} to {13,36,3}-{14,37,4} found after 11 iterations, returning closest path {16,35,1} I 504346803800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,31,4} I 504346886700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {14,30,3} I 504346993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {14,30,3}-{15,31,4} found after 13 iterations, returning closest path {17,30,2} I 504347025700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,31,4} I 504347113200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {13,30,3} I 504347197600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,34,1} to {13,30,3}-{14,31,4} found after 13 iterations, returning closest path {16,30,2} I 504347232200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,37,4} I 504347305200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {18,37,3} I 504347392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {18,37,3}-{19,38,4} found after 9 iterations, returning closest path {18,35,1} I 504347432100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {19,37,4} I 504347506200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {18,36,3} I 504347596600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,34,1} to {18,36,3}-{19,37,4} found after 9 iterations, returning closest path {18,35,1} I 504347631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,36,1} I 504347780900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,2} to {14,36,1}-{15,37,2} found after 9 iterations, returning closest path {17,35,1} I 504347821600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {13,35,0} I 504347907500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,34,1} to {13,35,0}-{14,36,1} found after 11 iterations, returning closest path {17,35,1} I 504347938000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,2} to {14,36,1} I 504348040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,2} to {14,36,1}-{15,37,2} found after 9 iterations, returning closest path {16,36,1} I 504348081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {13,35,0} I 504348144200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,34,1} to {13,35,0}-{14,36,1} found after 9 iterations, returning closest path {16,35,0} I 504348175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {17,33,2} I 504348262800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {17,32,1} I 504348323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {17,32,1}-{18,33,2} found after 5 iterations, returning closest path {17,33,1} I 504348352300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {17,33,2} I 504348427500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,32,1} I 504348470200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {17,31,2} I 504348548700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {17,31,2} I 504348591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {17,31,2} I 504348662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {17,31,2} I 504348701300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {20,31,2} I 504348771100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {20,31,2} I 504348806200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {20,31,2} I 504348867400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {20,31,2} I 504348899600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,30,1} I 504349036500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {19,30,1}-{20,31,2} found after 9 iterations, returning closest path {19,30,2} I 504349078000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,29,0} I 504349172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {18,29,0}-{19,30,1} found after 9 iterations, returning closest path {18,29,2} I 504349205400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,30,1} I 504349277600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,29,0} I 504349318400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,34,0} I 504349430400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504349469500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,0} I 504349530700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {19,34,0}-{20,35,1} found after 5 iterations, returning closest path {19,34,1} I 504349560300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,34,0} I 504349656000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504349694800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,0} I 504349748900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {19,34,0}-{20,35,1} found after 5 iterations, returning closest path {19,34,1} I 504349778600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,32,4} I 504349847800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {17,28,3} I 504349902000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {19,32,4} I 504349963500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {23,32,4} I 504350042300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {23,31,3} I 504350143500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {23,31,3}-{24,32,4} found after 11 iterations, returning closest path {21,31,2} I 504350175600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {23,32,4} I 504350249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,31,3} I 504350312000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,31,3}-{23,32,4} found after 9 iterations, returning closest path {21,31,2} I 504350379300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {23,34,0} I 504350724300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {23,34,0}-{24,35,1} found after 9 iterations, returning closest path {21,34,1} I 504350852600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {23,34,0} I 504351135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {21,34,1} I 504351225300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {22,35,0} I 504351523000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {22,35,0}-{23,36,1} found after 9 iterations, returning closest path {21,35,1} I 504351640100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,35,0} I 504351880700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,35,0}-{23,36,1} found after 11 iterations, returning closest path {21,35,1} I 504351971600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {23,30,1} I 504352378900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {23,30,1}-{24,31,2} found after 11 iterations, returning closest path {21,30,2} I 504352494900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {23,29,0} I 504352835100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {23,29,0}-{24,30,1} found after 13 iterations, returning closest path {21,29,2} I 504352931200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,33,2} to {23,30,1} I 504353252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,33,2} to {23,30,1}-{24,31,2} found after 11 iterations, returning closest path {21,30,1} I 504353379700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,29,0} I 504353595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,29,0}-{23,30,1} found after 11 iterations, returning closest path {21,29,0} I 504353695200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {17,31,2} I 504353846000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {17,31,2} I 504353947600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {17,31,2} I 504354122800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {17,31,2} I 504354210800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {20,31,2} I 504354437000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {20,31,2} I 504354577700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {20,31,2} I 504354729800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {20,31,2} I 504354772300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,30,1} I 504354908300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {19,30,1}-{20,31,2} found after 9 iterations, returning closest path {19,30,2} I 504354948900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {18,29,0} I 504355028700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,1} to {18,29,0}-{19,30,1} found after 9 iterations, returning closest path {18,29,2} I 504355063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,30,1} I 504355132500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {18,29,0} I 504355171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,34,0} I 504355279100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504355316200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {19,34,0} I 504355389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,1} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504355419400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,34,0} I 504355515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {19,34,0}-{20,35,1} found after 7 iterations, returning closest path {19,34,1} I 504355554500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {19,34,0} I 504355629700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {19,34,0}-{20,35,1} found after 9 iterations, returning closest path {19,34,1} I 504355662000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,32,4} I 504355796000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {17,28,3} I 504355850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {19,32,4} I 504355913100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,31,4} I 504355995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {14,30,3} I 504356085600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,1} to {14,30,3}-{15,31,4} found after 11 iterations, returning closest path {17,30,2} I 504356117200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,31,4} I 504356190700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {13,30,3} I 504356267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {13,30,3}-{14,31,4} found after 11 iterations, returning closest path {16,30,2} I 504356299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,36,1} I 504356440000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {14,36,1}-{15,37,2} found after 11 iterations, returning closest path {17,35,1} I 504356479800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {13,35,0} I 504356633000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,1} to {13,35,0}-{14,36,1} found after 13 iterations, returning closest path {17,35,1} I 504356666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,36,1} I 504356784200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {14,36,1}-{15,37,2} found after 11 iterations, returning closest path {16,36,1} I 504356826200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {13,35,0} I 504356904500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {13,35,0}-{14,36,1} found after 11 iterations, returning closest path {16,35,1} I 504356936500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,30,1} I 504357081800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {17,30,2} I 504357123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {13,29,0} I 504357230800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,1} to {13,29,0}-{14,30,1} found after 13 iterations, returning closest path {17,29,2} I 504357263500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,2} to {14,30,1} I 504357421600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,2} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {16,30,1} I 504357463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {13,29,0} I 504357539000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {16,29,0} I 504357570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,31,2} I 504357641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,31,2} I 504357688300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,31,2} I 504357754100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,31,2} I 504357792200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,29,2} I 504357851300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,29,2} I 504357899400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,29,2} I 504357964200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {20,29,2} I 504358003400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,29,2} I 504358091600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,29,2} I 504358131600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,29,2} I 504358177300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,29,2} I 504358213200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {19,30,1} I 504358314000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {19,30,1}-{20,31,2} found after 7 iterations, returning closest path {19,30,2} I 504358349800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {18,29,0} I 504358416900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {18,29,0}-{19,30,1} found after 7 iterations, returning closest path {18,29,2} I 504358446100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {19,30,1} I 504358536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {19,30,1}-{20,31,2} found after 7 iterations, returning closest path {19,30,2} I 504358573800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {18,29,0} I 504358627100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {18,29,0}-{19,30,1} found after 7 iterations, returning closest path {18,29,2} I 504358703200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {19,32,4} I 504358758600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,28,3} I 504358802600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {19,32,4} I 504358862300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {14,31,4} I 504358943900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {14,30,3} I 504359021600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {14,30,3}-{15,31,4} found after 9 iterations, returning closest path {17,30,2} I 504359051600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {14,31,4} I 504359122300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {13,30,3} I 504359188200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {13,30,3}-{14,31,4} found after 11 iterations, returning closest path {16,30,2} I 504359219500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {14,30,1} I 504359336600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {14,30,1}-{15,31,2} found after 9 iterations, returning closest path {17,30,2} I 504359415900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {13,29,0} I 504359525200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {13,29,0}-{14,30,1} found after 13 iterations, returning closest path {17,29,2} I 504359557600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {14,30,1} I 504359657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {14,30,1}-{15,31,2} found after 9 iterations, returning closest path {16,30,2} I 504359696300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {13,29,0} I 504359778200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {13,29,0}-{14,30,1} found after 13 iterations, returning closest path {16,30,0} I 504359811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {20,29,2} I 504359861900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {20,29,2} I 504359910700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {20,29,2} I 504360023300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {20,29,2} I 504360123200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {17,29,2} I 504360498300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {17,29,2} I 504360662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {17,29,2} I 504360853700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {17,29,2} I 504360970100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,30,1} I 504361213700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {19,30,1}-{20,31,2} found after 5 iterations, returning closest path {19,30,2} I 504361310100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {18,29,0} I 504361599000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {18,29,0}-{19,30,1} found after 9 iterations, returning closest path {18,29,2} I 504361872100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,30,1} I 504362452200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {19,30,1}-{20,31,2} found after 5 iterations, returning closest path {19,30,2} I 504362644000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {18,29,0} I 504362875600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {18,29,0}-{19,30,1} found after 9 iterations, returning closest path {18,29,2} I 504363183300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,32,4} I 504363536800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {17,28,3} I 504363688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,32,4} I 504363880200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,32,4} I 504364188900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,31,3} I 504364413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {23,31,3}-{24,32,4} found after 7 iterations, returning closest path {21,31,2} I 504364446200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,32,4} I 504364522400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {22,31,3} I 504364569900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {22,31,3}-{23,32,4} found after 5 iterations, returning closest path {21,31,2} I 504364599000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,30,1} I 504364720300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,2} I 504364807300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,29,0} I 504365057700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {23,29,0}-{24,30,1} found after 11 iterations, returning closest path {21,29,2} I 504365094800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {23,30,1} I 504365202600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,2} I 504365242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {22,29,0} I 504365303900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {22,29,0}-{23,30,1} found after 9 iterations, returning closest path {21,29,2} I 504365335100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,29,2} I 504365396600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,29,2} I 504365446800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,29,2} I 504365515100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,29,2} I 504365556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,30,1} I 504365695800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {19,30,1}-{20,31,2} found after 5 iterations, returning closest path {19,30,2} I 504365731900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {18,29,0} I 504365804500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {18,29,0}-{19,30,1} found after 7 iterations, returning closest path {18,29,2} I 504365835800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,30,1} I 504365911000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {19,30,1}-{20,31,2} found after 5 iterations, returning closest path {19,30,2} I 504365945600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {18,29,0} I 504366003800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {18,29,0}-{19,30,1} found after 7 iterations, returning closest path {18,29,2} I 504366035300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,26,4} I 504366110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {16,25,3} I 504366175300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,26,4} I 504366248700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {16,25,3} I 504366296500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {20,26,4} I 504366372200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,25,3} I 504366428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {20,26,4} I 504366501400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,25,3} I 504366547900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,32,4} I 504366625400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {17,28,3} I 504366674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,32,4} I 504366749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,32,4} I 504366821900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,31,3} I 504366899100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {23,31,3}-{24,32,4} found after 9 iterations, returning closest path {21,31,2} I 504366929800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,32,4} I 504367003300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,31,3} I 504367058400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {22,31,3}-{23,32,4} found after 7 iterations, returning closest path {21,31,2} I 504367087700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,26,3} I 504367160500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,26,3} I 504367207200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,26,4} I 504367277800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,25,3} I 504367320500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,26,1} I 504367456600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {19,26,1}-{20,27,2} found after 9 iterations, returning closest path {19,26,3} I 504367498600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {18,25,0} I 504367615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {18,25,0}-{19,26,1} found after 13 iterations, returning closest path {18,26,3} I 504367650600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,26,1} I 504367724600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {18,25,0} I 504367810200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {18,25,0}-{19,26,1} found after 13 iterations, returning closest path {18,26,3} I 504367844400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,26,0} I 504367987800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,3} I 504368029900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,26,0} I 504368259400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,3} I 504368291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,26,1} I 504368371200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,25,0} I 504368455900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {22,25,0}-{23,26,1} found after 13 iterations, returning closest path {22,26,3} I 504368490000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,30,1} I 504368618600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,2} I 504368661100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,29,0} I 504368739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {23,29,0}-{24,30,1} found after 9 iterations, returning closest path {21,29,2} I 504368769300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {23,30,1} I 504368870600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,2} I 504368908900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {22,29,0} I 504368961300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,29,2} to {22,29,0}-{23,30,1} found after 7 iterations, returning closest path {21,29,2} I 504368990600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,30,1} I 504369094800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {19,30,1}-{20,31,2} found after 7 iterations, returning closest path {19,30,2} I 504369130100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {18,29,0} I 504369186100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {18,29,0}-{19,30,1} found after 5 iterations, returning closest path {18,29,2} I 504369214400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,30,1} I 504369308100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {19,30,1}-{20,31,2} found after 7 iterations, returning closest path {19,30,2} I 504369346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {18,29,0} I 504369395600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {18,29,0}-{19,30,1} found after 5 iterations, returning closest path {18,29,2} I 504369425100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {17,26,4} I 504369483300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {16,25,3} I 504369536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {17,26,4} I 504369611000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {16,25,3} I 504369654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {20,26,4} I 504369725900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,25,3} I 504369779900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {20,26,4} I 504369852800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,25,3} I 504369900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,32,4} I 504369977300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {17,28,3} I 504370009700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,32,4} I 504370089800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,26,4} I 504370169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,26,3} I 504370235300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,26,4} I 504370306300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,25,3} I 504370354400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,31,4} I 504370435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,30,3} I 504370513800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {14,30,3}-{15,31,4} found after 9 iterations, returning closest path {17,30,2} I 504370544500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,31,4} I 504370659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,30,3} I 504370725200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {13,30,3}-{14,31,4} found after 11 iterations, returning closest path {16,30,2} I 504370756800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,26,1} I 504370884000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {19,26,1}-{20,27,2} found after 9 iterations, returning closest path {19,27,3} I 504370924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {18,25,0} I 504371027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {18,25,0}-{19,26,1} found after 11 iterations, returning closest path {18,25,3} I 504371060600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {19,26,1} I 504371138200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {18,25,0} I 504371218200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {18,25,0}-{19,26,1} found after 11 iterations, returning closest path {18,26,3} I 504371251600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,26,1} I 504371399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {14,26,1}-{15,27,2} found after 11 iterations, returning closest path {14,26,3} I 504371446300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,26,0} I 504371557400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {13,26,0}-{14,27,1} found after 13 iterations, returning closest path {14,26,3} I 504371593600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,26,1} I 504371675900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,25,0} I 504371767400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {13,25,0}-{14,26,1} found after 15 iterations, returning closest path {14,25,3} I 504371802800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,30,1} I 504371920400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {14,30,1}-{15,31,2} found after 9 iterations, returning closest path {17,30,2} I 504371958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,29,0} I 504372058900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {15,27,3} I 504372094000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {14,30,1} I 504372194900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {14,30,1}-{15,31,2} found after 9 iterations, returning closest path {16,30,2} I 504372235100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {13,29,0} I 504372300000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,29,2} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {16,29,2} I 504372331500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,34,0} I 504372399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,1} to {19,34,0}-{20,35,1} found after 9 iterations, returning closest path {19,31,0} I 504372430000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {19,34,0} I 504372503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,0} to {19,34,0}-{20,35,1} found after 11 iterations, returning closest path {19,31,0} I 504372534200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,34,0} I 504372608100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {19,34,0} I 504372656500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,26,1} I 504372716500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {18,25,0} I 504372767400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,26,1} I 504372846800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {18,25,0} I 504372890200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {22,26,0} I 504372948200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {22,26,0} I 504372999100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {23,26,1} I 504373085900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {22,25,0} I 504373134500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {23,30,1} I 504373199400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,1} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,0} I 504373229200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {23,29,0} I 504373315500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,0} to {23,29,0}-{24,30,1} found after 11 iterations, returning closest path {21,29,0} I 504373348000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {23,30,1} I 504373439400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,1} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {21,30,1} I 504373478400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {22,29,0} I 504373536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,0} to {22,29,0}-{23,30,1} found after 9 iterations, returning closest path {21,29,0} I 504373567800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,26,1} I 504373673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {13,26,0} I 504373739000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,26,1} I 504373828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {13,25,0} I 504373876000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,30,1} I 504373947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,1} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {17,30,0} I 504373978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {13,29,0} I 504374065300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,0} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {15,27,0} I 504374107600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,30,1} I 504374213900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,1} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {16,30,1} I 504374253800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,0} to {13,29,0} I 504374325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,0} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {16,29,0} I 504374358400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {23,34,0} I 504374379400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504374396800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504374422800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {23,34,0} I 504374443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504374460400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504374486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {22,35,0} I 504374538800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {21,35,0} I 504374570400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {22,35,0} I 504374628500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {21,35,0} I 504374658300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {23,30,1} I 504374678800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504374696000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504374721900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {23,29,0} I 504374742200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504374759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504374785300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {23,30,1} I 504374874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {23,30,1}-{24,31,2} found after 13 iterations, returning closest path {21,30,1} I 504374910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {22,29,0} I 504374990600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {22,29,0}-{23,30,1} found after 13 iterations, returning closest path {21,29,0} I 504375024800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {14,36,1} I 504375045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504375062200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504375087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {13,35,0} I 504375107800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504375130800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504375156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {14,36,1} I 504375261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {14,36,1}-{15,37,2} found after 13 iterations, returning closest path {16,36,1} I 504375300300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {13,35,0} I 504375381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {13,35,0}-{14,36,1} found after 13 iterations, returning closest path {16,35,0} I 504375417900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {14,30,1} I 504375439400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504375456600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504375482500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {13,29,0} I 504375502700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 504375519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 504375545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {14,30,1} I 504375647900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {16,30,1} I 504375686600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,0} to {13,29,0} I 504375778600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,34,0} to {13,29,0}-{14,30,1} found after 17 iterations, returning closest path {16,29,0} I 504375823300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {20,26,4} I 504375912000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {19,25,3} I 504376052500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {20,26,4} I 504376275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {19,25,3} I 504376388900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {19,32,4} I 504376696100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {17,28,3} I 504376831500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {19,32,4} I 504377198200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,26,4} I 504377415000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,26,3} I 504377549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,26,4} I 504377770000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,25,3} I 504377884700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,31,4} I 504378128300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {14,30,3} I 504378318200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,31,4} I 504378634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,30,3} I 504378773400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {19,26,1} I 504379120400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {19,26,1}-{20,27,2} found after 9 iterations, returning closest path {19,26,3} I 504379251100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {18,25,0} I 504379480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {18,25,0}-{19,26,1} found after 9 iterations, returning closest path {18,25,3} I 504379571200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {19,26,1} I 504379852200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {19,26,1}-{20,27,2} found after 9 iterations, returning closest path {19,26,3} I 504379896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {18,25,0} I 504379968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {18,25,0}-{19,26,1} found after 9 iterations, returning closest path {18,25,3} I 504380003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,26,1} I 504380132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {14,26,1}-{15,27,2} found after 9 iterations, returning closest path {14,26,3} I 504380174400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,26,0} I 504380288000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {13,26,0}-{14,27,1} found after 11 iterations, returning closest path {13,26,3} I 504380321500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,26,1} I 504380445500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {14,26,1}-{15,27,2} found after 9 iterations, returning closest path {14,26,3} I 504380491300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,25,0} I 504380564600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {13,25,0}-{14,26,1} found after 9 iterations, returning closest path {13,25,3} I 504380597500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,30,1} I 504380812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {14,30,3} I 504380868900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,29,0} I 504380977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {13,29,0}-{14,30,1} found after 15 iterations, returning closest path {14,29,3} I 504381011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {14,30,1} I 504381232800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {14,30,3} I 504381289500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,3} to {13,29,0} I 504381380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,25,3} to {13,29,0}-{14,30,1} found after 15 iterations, returning closest path {13,28,3} I 504381415900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {19,32,4} I 504381524700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {17,28,3} I 504381572500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {19,32,4} I 504381727300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,32,4} I 504381820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {23,31,3} I 504381941700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,32,4} I 504382049700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,31,3} I 504382110600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {22,26,3} I 504382159700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,26,3} I 504382215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,26,4} I 504382292400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,25,3} I 504382333300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {19,26,1} I 504382436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {19,26,1}-{20,27,2} found after 7 iterations, returning closest path {19,26,3} I 504382473500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {18,25,0} I 504382541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {18,25,0}-{19,26,1} found after 7 iterations, returning closest path {18,25,3} I 504382571500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {19,26,1} I 504382669900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {19,26,1}-{20,27,2} found after 7 iterations, returning closest path {19,26,3} I 504382717300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {18,25,0} I 504382776000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {18,25,0}-{19,26,1} found after 7 iterations, returning closest path {18,25,3} I 504382807300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {22,26,0} I 504382934400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,3} I 504382973800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,26,0} I 504383060200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,3} I 504383091600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,26,1} I 504383217000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {23,26,1}-{24,27,2} found after 9 iterations, returning closest path {23,26,3} I 504383259900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,25,0} I 504383321600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {22,25,0}-{23,26,1} found after 9 iterations, returning closest path {22,25,3} I 504383353300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,30,1} I 504383527900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {23,30,1}-{24,31,2} found after 15 iterations, returning closest path {23,30,3} I 504383574800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {23,29,0} I 504383694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {23,29,0}-{24,30,1} found after 15 iterations, returning closest path {21,29,2} I 504383730900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,26,4} to {23,30,1} I 504383901800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,26,4} to {23,30,1}-{24,31,2} found after 15 iterations, returning closest path {23,30,3} I 504383952500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {22,29,0} I 504384043000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,25,3} to {22,29,0}-{23,30,1} found after 15 iterations, returning closest path {21,29,2} I 504384077800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,32,4} I 504384157700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {23,31,3} I 504384286900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {23,31,3}-{24,32,4} found after 15 iterations, returning closest path {21,31,2} I 504384321700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,32,4} I 504384466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {22,26,3} I 504384587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {22,26,3} I 504384649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,26,4} I 504384767200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,26,4} I 504384867000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {13,26,3} I 504384927300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,26,4} I 504385048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,37,4} I 504385140700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {13,37,3} I 504385310900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {13,37,3}-{14,38,4} found after 23 iterations, returning closest path {17,35,1} I 504385349000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,37,4} I 504385452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,31,4} I 504385647500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {14,30,3} I 504385882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {14,30,3}-{15,31,4} found after 9 iterations, returning closest path {14,28,3} I 504385971400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,31,4} I 504386287200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {19,37,4} I 504386546600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {18,37,3} I 504386939600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {18,37,3}-{19,38,4} found after 19 iterations, returning closest path {18,35,1} I 504387040300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {19,37,4} I 504387342600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {22,36,4} I 504387558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {22,37,3} I 504388100200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {22,37,3}-{23,38,4} found after 23 iterations, returning closest path {21,35,1} I 504388225300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,37,4} I 504388609800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {19,26,1} I 504389285300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {19,26,1}-{20,27,2} found after 15 iterations, returning closest path {19,26,3} I 504389410200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {18,25,0} I 504389513300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {18,25,0}-{19,26,1} found after 11 iterations, returning closest path {18,25,3} I 504389547100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {19,26,1} I 504389655800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {22,26,0} I 504389897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {22,26,0}-{23,27,1} found after 19 iterations, returning closest path {21,27,3} I 504389952100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {22,26,0} I 504390074800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {22,26,3} I 504390109800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,26,1} I 504390225100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,34,0} I 504390481600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {23,34,0}-{24,35,1} found after 15 iterations, returning closest path {21,34,1} I 504390535400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {23,34,0} I 504390688900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {23,34,0}-{24,35,1} found after 21 iterations, returning closest path {21,34,1} I 504390726900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {22,35,0} I 504390906400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {22,35,0}-{23,36,1} found after 15 iterations, returning closest path {21,35,1} I 504390958000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,30,1} I 504391136500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {23,30,1}-{24,31,2} found after 13 iterations, returning closest path {21,30,2} I 504391183800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {23,29,0} I 504391321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {23,29,0}-{24,30,1} found after 17 iterations, returning closest path {21,29,2} I 504391357400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {23,30,1} I 504391521100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {23,30,1}-{24,31,2} found after 13 iterations, returning closest path {21,30,2} I 504391608100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,36,1} I 504391827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {14,36,1}-{15,37,2} found after 17 iterations, returning closest path {15,36,3} I 504391879000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {13,35,0} I 504392030700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {13,35,0}-{14,36,1} found after 21 iterations, returning closest path {17,35,1} I 504392067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,36,1} I 504392318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {14,36,1}-{15,37,2} found after 17 iterations, returning closest path {16,36,1} I 504392379200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,26,1} I 504392646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {14,26,1}-{15,27,2} found after 21 iterations, returning closest path {14,26,3} I 504392703800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {13,26,0} I 504392817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {13,26,0}-{14,27,1} found after 13 iterations, returning closest path {13,26,3} I 504392853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,26,1} I 504392974800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,30,1} I 504393170700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {15,30,3} I 504393220000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {13,29,0} I 504393339900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,3} to {13,29,0}-{14,30,1} found after 13 iterations, returning closest path {14,29,3} I 504393373400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,4} to {14,30,1} I 504393583600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {16,30,2} I 504393640100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {22,26,3} I 504393734300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,26,3} I 504393784000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,26,4} I 504393873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,25,3} I 504393925700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {19,37,4} I 504394009300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {18,37,3} I 504394126400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {18,37,3}-{19,38,4} found after 17 iterations, returning closest path {23,34,3} I 504394159900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {19,37,4} I 504394267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {18,36,3} I 504394324900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {22,36,4} I 504394383100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,37,3} I 504394462100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {22,37,3}-{23,38,4} found after 13 iterations, returning closest path {23,34,3} I 504394491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,37,4} I 504394601200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,36,3} I 504394643400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {19,26,1} I 504394907400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {19,26,1}-{20,27,2} found after 19 iterations, returning closest path {19,26,3} I 504394968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {18,25,0} I 504395204100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {18,25,0}-{19,26,1} found after 21 iterations, returning closest path {18,25,3} I 504395309800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {19,26,1} I 504395912500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {18,25,0} I 504396367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {18,25,0}-{19,26,1} found after 19 iterations, returning closest path {18,25,3} I 504396482600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {22,26,0} I 504396967000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {22,26,0}-{23,27,1} found after 17 iterations, returning closest path {22,26,3} I 504397093200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,26,0} I 504397365600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {22,26,3} I 504397461200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,26,1} I 504397856700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {23,26,1}-{24,27,2} found after 15 iterations, returning closest path {23,26,3} I 504398016800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,25,0} I 504398279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {22,25,0}-{23,26,1} found after 15 iterations, returning closest path {22,25,3} I 504398411600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,34,0} I 504398726800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {23,34,3} I 504398854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,34,0} I 504399035800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {23,34,0}-{24,35,1} found after 9 iterations, returning closest path {23,34,3} I 504399070800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {22,35,0} I 504399227400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {22,35,0}-{23,36,1} found after 13 iterations, returning closest path {22,35,3} I 504399280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,35,0} I 504399356100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {22,35,0}-{23,36,1} found after 11 iterations, returning closest path {22,35,3} I 504399397200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,30,1} I 504399505200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {23,30,3} I 504399547700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,29,0} I 504399626200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {23,29,0}-{24,30,1} found after 9 iterations, returning closest path {23,29,3} I 504399662400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,32,4} to {23,30,1} I 504399775100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,32,4} to {23,30,1}-{24,31,2} found after 9 iterations, returning closest path {23,30,3} I 504399820300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,29,0} I 504399895900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {22,29,0}-{23,30,1} found after 9 iterations, returning closest path {22,29,3} I 504399933400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {19,26,1} I 504400079200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {19,26,1}-{20,27,2} found after 9 iterations, returning closest path {19,26,3} I 504400126400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {18,25,0} I 504400267400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {18,25,0}-{19,26,1} found after 13 iterations, returning closest path {18,25,3} I 504400313500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,26,4} to {19,26,1} I 504400479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,26,4} to {19,26,1}-{20,27,2} found after 11 iterations, returning closest path {19,26,3} I 504400533700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,3} to {18,25,0} I 504400627100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,25,3} to {18,25,0}-{19,26,1} found after 11 iterations, returning closest path {18,25,3} I 504400668300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {22,26,0} I 504400783700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {22,26,0}-{23,27,1} found after 7 iterations, returning closest path {22,27,3} I 504400825500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {22,26,0} I 504400920600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {22,26,0}-{23,27,1} found after 7 iterations, returning closest path {22,27,3} I 504400959900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,26,4} to {23,26,1} I 504401062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,26,4} to {23,26,1}-{24,27,2} found after 7 iterations, returning closest path {23,26,3} I 504401106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,3} to {22,25,0} I 504401175300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,25,3} to {22,25,0}-{23,26,1} found after 7 iterations, returning closest path {22,26,3} I 504401212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {23,30,1} I 504401360300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {23,30,1}-{24,31,2} found after 11 iterations, returning closest path {23,30,3} I 504401410200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,3} to {23,29,0} I 504401610000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,3} to {23,29,0}-{24,30,1} found after 11 iterations, returning closest path {23,29,3} I 504401701600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,26,4} to {23,30,1} I 504401995300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,26,4} to {23,30,1}-{24,31,2} found after 11 iterations, returning closest path {23,30,3} I 504402105500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,3} to {22,29,0} I 504402290000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,25,3} to {22,29,0}-{23,30,1} found after 11 iterations, returning closest path {21,29,2} I 504402387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,26,4} I 504402540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {10,25,3} I 504402672200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,26,4} I 504402885900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {10,25,3} I 504402999700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,31,4} I 504403227000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {14,30,3} I 504403380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,31,4} I 504403764400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {13,30,3} I 504404024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {10,30,3} I 504404453000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {10,30,3} I 504404700900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {10,29,5} I 504404936900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {19,26,1} I 504405408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {19,26,1}-{20,27,2} found after 13 iterations, returning closest path {19,26,3} I 504405491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {18,25,0} I 504405641900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,3} to {18,25,0}-{19,26,1} found after 15 iterations, returning closest path {18,25,3} I 504405689200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {19,26,1} I 504405909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {19,26,1}-{20,27,2} found after 13 iterations, returning closest path {19,26,3} I 504405969200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {18,25,0} I 504406054200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,3} to {18,25,0}-{19,26,1} found after 13 iterations, returning closest path {18,25,3} I 504406089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {10,26,1} I 504406228900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {10,26,1}-{11,27,2} found after 11 iterations, returning closest path {10,26,3} I 504406269100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {9,25,0} I 504406363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,3} to {9,25,0}-{10,26,1} found after 13 iterations, returning closest path {9,25,3} I 504406395200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {10,26,1} I 504406536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {10,26,1}-{11,27,2} found after 11 iterations, returning closest path {10,26,3} I 504406582600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {9,25,0} I 504406648100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,3} to {9,25,0}-{10,26,1} found after 11 iterations, returning closest path {9,25,3} I 504406679600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,26,1} I 504406767400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {14,26,1}-{15,27,2} found after 7 iterations, returning closest path {14,26,3} I 504406800900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {13,26,0} I 504406863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,3} to {13,26,0}-{14,27,1} found after 7 iterations, returning closest path {14,26,3} I 504406891800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,26,1} I 504406986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {14,26,1}-{15,27,2} found after 7 iterations, returning closest path {14,26,3} I 504407027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {13,25,0} I 504407081000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,3} to {13,25,0}-{14,26,1} found after 7 iterations, returning closest path {13,26,3} I 504407110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,30,1} I 504407229700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {14,30,3} I 504407267600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,3} to {13,29,0} I 504407339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,3} to {13,29,0}-{14,30,1} found after 9 iterations, returning closest path {14,29,3} I 504407368900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {14,30,1} I 504407519500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {14,30,3} I 504407567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {13,29,0} I 504407642300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,3} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {13,29,3} I 504407730600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,29,1} I 504407851800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {11,29,1}-{12,30,2} found after 13 iterations, returning closest path {11,27,3} I 504407954400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {10,30,1} I 504408333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {10,30,1}-{11,31,2} found after 15 iterations, returning closest path {10,29,3} I 504408466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,3} to {11,29,0} I 504408710400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,3} to {11,29,0}-{12,30,1} found after 13 iterations, returning closest path {11,28,3} I 504408803100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {8,26,4} I 504408953800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {7,25,3} I 504409087400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {8,26,4} I 504409298500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {7,25,3} I 504409410700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,31,4} I 504409711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {14,30,3} I 504410046300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,31,4} I 504410412200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,30,3} I 504410640800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,30,3}-{14,31,4} found after 13 iterations, returning closest path {11,30,3} I 504410732800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {10,30,3} I 504410913100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {10,30,3} I 504411050700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {10,29,5} I 504411226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {8,31,4} I 504411408100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {8,30,3} I 504411469200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {8,31,4} I 504411618600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {7,30,3} I 504411680300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {10,26,1} I 504411807100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {10,26,1}-{11,27,2} found after 7 iterations, returning closest path {10,26,3} I 504411840700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {9,25,0} I 504411920000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {9,25,0}-{10,26,1} found after 7 iterations, returning closest path {9,25,3} I 504411949800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {10,26,1} I 504412055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {10,26,1}-{11,27,2} found after 7 iterations, returning closest path {10,26,3} I 504412101100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {9,25,0} I 504412154400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {9,25,0}-{10,26,1} found after 7 iterations, returning closest path {9,25,3} I 504412183700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,26,1} I 504412277000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {14,26,1}-{15,27,2} found after 9 iterations, returning closest path {14,26,3} I 504412310500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,26,0} I 504412389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,26,0}-{14,27,1} found after 11 iterations, returning closest path {13,26,3} I 504412461300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,26,1} I 504412577800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {14,26,1}-{15,27,2} found after 9 iterations, returning closest path {14,26,3} I 504412619300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,25,0} I 504412675500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,25,0}-{14,26,1} found after 9 iterations, returning closest path {13,25,3} I 504412705500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,30,1} I 504412831800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {14,29,3} I 504412869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,29,0} I 504412970500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,29,0}-{14,30,1} found after 15 iterations, returning closest path {14,29,3} I 504413005600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {14,30,1} I 504413205300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {14,30,3} I 504413312400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,29,0} I 504413398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,29,0}-{14,30,1} found after 15 iterations, returning closest path {13,27,3} I 504413430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {11,29,1} I 504413562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {11,29,1}-{12,30,2} found after 9 iterations, returning closest path {11,27,3} I 504413609700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,4} to {10,30,1} I 504413747600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,26,4} to {10,30,1}-{11,31,2} found after 13 iterations, returning closest path {10,30,3} I 504413798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {11,29,0} I 504413893400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {11,29,0}-{12,30,1} found after 13 iterations, returning closest path {11,29,3} I 504413934900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {5,26,4} I 504414025700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {4,25,3} I 504414090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {5,26,4} I 504414189700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {4,25,3} I 504414272100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {10,30,3} I 504414703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {10,30,3}-{11,31,4} found after 11 iterations, returning closest path {10,28,3} I 504414851700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {10,30,3} I 504415136700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {10,30,3}-{11,31,4} found after 13 iterations, returning closest path {8,30,3} I 504415252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {10,29,5} I 504415466800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {8,31,4} I 504415684300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {8,30,3} I 504415874000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {8,31,4} I 504416200500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {7,30,3} I 504416362900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {4,30,3} I 504416779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {4,30,3} I 504417058500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {4,30,3}-{5,31,4} found after 13 iterations, returning closest path {5,30,3} I 504417175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {4,29,5} I 504417406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {6,26,1} I 504417787000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {6,26,1}-{7,27,2} found after 9 iterations, returning closest path {6,26,3} I 504417915500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {5,25,0} I 504418191600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {5,25,0}-{6,26,1} found after 9 iterations, returning closest path {5,25,3} I 504418297800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {6,26,1} I 504418642400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {6,26,1}-{7,27,2} found after 9 iterations, returning closest path {6,26,3} I 504418697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {5,25,0} I 504418793800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {5,25,0}-{6,26,1} found after 9 iterations, returning closest path {5,25,3} I 504418839800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {10,26,1} I 504418978300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {10,26,1}-{11,27,2} found after 9 iterations, returning closest path {10,26,3} I 504419026400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {9,25,0} I 504419131700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {9,25,0}-{10,26,1} found after 9 iterations, returning closest path {9,25,3} I 504419171800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {10,26,1} I 504419319400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {10,26,1}-{11,27,2} found after 9 iterations, returning closest path {10,26,3} I 504419374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {9,25,0} I 504419470000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {9,25,0}-{10,26,1} found after 9 iterations, returning closest path {9,25,3} I 504419512800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {11,29,1} I 504419679200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {11,29,1}-{12,30,2} found after 13 iterations, returning closest path {11,27,3} I 504419729400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {10,30,1} I 504419909100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {10,30,1}-{11,31,2} found after 13 iterations, returning closest path {10,29,3} I 504419968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {11,29,0} I 504420085100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {11,29,0}-{12,30,1} found after 15 iterations, returning closest path {11,27,3} I 504420135800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {6,30,1} I 504420292700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {8,30,3} I 504420341300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {6,29,0} I 504420464500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {6,29,0}-{7,30,1} found after 13 iterations, returning closest path {8,29,3} I 504420505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,4} to {6,30,1} I 504420800800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,26,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {7,30,3} I 504420953800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {5,29,0} I 504421246200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,3} to {5,29,0}-{6,30,1} found after 13 iterations, returning closest path {5,28,3} I 504421368700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {2,26,4} I 504421573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {1,27,3} I 504421750900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {2,26,4} I 504422009200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {1,25,3} I 504422156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {2,31,4} I 504422511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {1,30,3} I 504422740400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {2,31,4} I 504423261100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {1,30,3} I 504423571000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {8,31,4} I 504423883100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {8,30,3} I 504424107300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {8,31,4} I 504424242000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {7,30,3} I 504424330200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,25,3} to {7,30,3}-{8,31,4} found after 13 iterations, returning closest path {5,30,3} I 504424364000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {4,30,3} I 504424498000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {4,30,3} I 504424549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {4,29,5} I 504424614600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {6,26,1} I 504424722600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,26,4} to {6,26,1}-{7,27,2} found after 7 iterations, returning closest path {6,26,3} I 504424757600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {5,25,0} I 504424823700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,25,3} to {5,25,0}-{6,26,1} found after 7 iterations, returning closest path {5,25,3} I 504424852800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {6,26,1} I 504424947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,26,4} to {6,26,1}-{7,27,2} found after 7 iterations, returning closest path {6,26,3} I 504424988800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {5,25,0} I 504425047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,25,3} to {5,25,0}-{6,26,1} found after 7 iterations, returning closest path {5,25,3} I 504425080000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {6,30,1} I 504425221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,26,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {6,27,4} I 504425261100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {6,29,0} I 504425352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,25,3} to {6,29,0}-{7,30,1} found after 13 iterations, returning closest path {5,27,3} I 504425383200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,4} to {6,30,1} I 504425499700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,26,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {5,30,3} I 504425541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,3} to {5,29,0} I 504425609800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,25,3} to {5,29,0}-{6,30,1} found after 13 iterations, returning closest path {5,29,3} I 504425663900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {2,31,4} I 504425743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,27,3} to {1,30,3} I 504425785900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {2,31,4} I 504425885000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {1,30,3} I 504425933300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {4,30,3} I 504426052400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {4,30,3}-{5,31,4} found after 11 iterations, returning closest path {4,28,3} I 504426095800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {4,30,3} I 504426188800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,25,3} to {4,30,3}-{5,31,4} found after 13 iterations, returning closest path {2,30,3} I 504426222800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {4,29,5} I 504426287500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {1,29,1} I 504426438900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {1,29,1}-{2,30,2} found after 11 iterations, returning closest path {1,29,3} I 504426474900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {1,29,1} I 504426603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {1,29,1}-{2,30,2} found after 11 iterations, returning closest path {1,29,3} I 504426666300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {0,28,0} I 504426728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,25,3} to {0,28,0}-{1,29,1} found after 11 iterations, returning closest path {0,28,3} I 504426760200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {1,25,1} I 504426861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {1,25,1}-{2,26,2} found after 9 iterations, returning closest path {1,25,3} I 504426900700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {1,25,0} I 504426953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,25,3} to {1,25,0}-{2,26,1} found after 7 iterations, returning closest path {1,26,3} I 504426982200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {6,26,1} I 504427100800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {6,26,1}-{7,27,2} found after 11 iterations, returning closest path {6,26,3} I 504427138500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,27,3} to {5,25,0} I 504427245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,27,3} to {5,25,0}-{6,26,1} found after 13 iterations, returning closest path {5,25,3} I 504427279300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {6,26,1} I 504427414700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {6,26,1}-{7,27,2} found after 11 iterations, returning closest path {6,26,3} I 504427460000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {5,25,0} I 504427524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,25,3} to {5,25,0}-{6,26,1} found after 11 iterations, returning closest path {5,25,3} I 504427556200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {6,30,1} I 504427711300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {6,30,1}-{7,31,2} found after 15 iterations, returning closest path {5,27,3} I 504427750400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,27,3} to {6,29,0} I 504427848400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,27,3} to {6,29,0}-{7,30,1} found after 15 iterations, returning closest path {5,27,3} I 504427879700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,4} to {6,30,1} I 504428016300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,26,4} to {6,30,1}-{7,31,2} found after 15 iterations, returning closest path {5,30,3} I 504428062300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {5,29,0} I 504428150600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,25,3} to {5,29,0}-{6,30,1} found after 15 iterations, returning closest path {5,27,3} I 504428195900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {2,37,4} I 504428277300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {1,38,3} I 504428358100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {2,37,4} I 504428507500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {1,36,3} I 504428561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {5,37,4} I 504428770900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {4,37,3} I 504428926700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {5,37,4} I 504429136200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {4,36,3} I 504429230700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {4,30,3} I 504429333800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {4,30,3}-{5,31,4} found after 7 iterations, returning closest path {2,30,3} I 504429376800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {4,30,3} I 504429433700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {4,30,3}-{5,31,4} found after 7 iterations, returning closest path {2,30,3} I 504429464200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {4,29,5} I 504429511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,36,1} I 504429667400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,36,1}-{7,37,2} found after 17 iterations, returning closest path {2,36,3} I 504429750200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {5,35,0} I 504429932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {5,35,0}-{6,36,1} found after 17 iterations, returning closest path {2,35,3} I 504429975700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,36,1} I 504430291300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,36,1}-{7,37,2} found after 17 iterations, returning closest path {4,36,3} I 504430486000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {5,35,0} I 504431044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {5,35,0}-{6,36,1} found after 17 iterations, returning closest path {2,35,3} I 504431285900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {2,35,0} I 504431770800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {2,35,0}-{3,36,1} found after 13 iterations, returning closest path {2,35,3} I 504431900600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {2,35,0} I 504432254800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {2,35,0}-{3,36,1} found after 15 iterations, returning closest path {2,35,3} I 504432362200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {1,36,1} I 504433072800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {1,36,1}-{2,37,2} found after 15 iterations, returning closest path {1,36,3} I 504433270400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {0,37,0} I 504433598900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {0,37,0}-{1,38,1} found after 19 iterations, returning closest path {0,37,3} I 504433720400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {1,29,1} I 504434089800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {1,29,1}-{2,30,2} found after 9 iterations, returning closest path {1,29,3} I 504434152200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {1,29,1} I 504434302900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {1,29,1}-{2,30,2} found after 9 iterations, returning closest path {1,29,3} I 504434357300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {0,28,0} I 504434490700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {0,28,0}-{1,29,1} found after 9 iterations, returning closest path {0,28,3} I 504434533500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,26,1} I 504434762400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,26,1}-{7,27,2} found after 17 iterations, returning closest path {5,26,3} I 504434821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {5,25,0} I 504434965500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {5,25,3} I 504435008900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,26,1} I 504435257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,26,1}-{7,27,2} found after 17 iterations, returning closest path {5,26,3} I 504435327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {5,25,0} I 504435458200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {5,25,3} I 504435508200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,30,1} I 504435659600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {2,30,3} I 504435709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {6,29,0} I 504435862100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {6,29,0}-{7,30,1} found after 15 iterations, returning closest path {2,29,3} I 504435903000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,4} to {6,30,1} I 504436064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,4} to {6,30,1}-{7,31,2} found after 13 iterations, returning closest path {2,30,3} I 504436120400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,30,3} to {5,29,0} I 504436216700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,30,3} to {5,29,0}-{6,30,1} found after 13 iterations, returning closest path {2,29,3} I 504436267600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {5,37,4} I 504436336200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {4,37,3} I 504436451200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {5,37,4} I 504436554300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {4,36,3} I 504436606800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,40,4} I 504436716100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {5,39,3} I 504436795800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,40,4} I 504436906800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {5,39,3} I 504436965900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {4,30,3} I 504437193100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {4,30,3}-{5,31,4} found after 17 iterations, returning closest path {2,30,3} I 504437276600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {4,30,3} I 504437391200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {4,30,3}-{5,31,4} found after 15 iterations, returning closest path {2,30,3} I 504437436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {4,29,5} I 504437575300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {1,39,3} I 504437638000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {1,39,3} I 504437682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {1,39,3} I 504437780900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {1,39,3} I 504437834200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {1,41,1} I 504437975000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {1,41,1}-{2,42,2} found after 13 iterations, returning closest path {1,40,3} I 504438023100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {1,41,1} I 504438212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {1,41,1}-{2,42,2} found after 13 iterations, returning closest path {1,40,3} I 504438305200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {0,40,0} I 504438452700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {0,40,0}-{1,41,1} found after 13 iterations, returning closest path {0,40,3} I 504438495400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,41,1} I 504438695500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,39,3} I 504438770600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {6,40,0} I 504438919600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,38,3} to {6,40,0}-{7,41,1} found after 15 iterations, returning closest path {6,39,3} I 504438965000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,41,1} I 504439179300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,41,3} I 504439245300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {5,40,0} I 504439377400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {5,40,0}-{6,41,1} found after 15 iterations, returning closest path {5,39,3} I 504439423400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,36,1} I 504439586800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {6,36,1}-{7,37,2} found after 13 iterations, returning closest path {6,37,3} I 504439637700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {5,35,0} I 504439804200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,38,3} to {5,35,0}-{6,36,1} found after 15 iterations, returning closest path {5,37,3} I 504439910200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {6,36,1} I 504440449500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {6,36,1}-{7,37,2} found after 13 iterations, returning closest path {6,36,3} I 504440612700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {5,35,0} I 504440933800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {5,35,0}-{6,36,1} found after 13 iterations, returning closest path {5,35,3} I 504441048500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {2,35,0} I 504441448800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {2,35,0}-{3,36,1} found after 11 iterations, returning closest path {2,35,3} I 504441571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,38,3} to {2,35,0} I 504441887800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,38,3} to {2,35,0}-{3,36,1} found after 11 iterations, returning closest path {2,35,3} I 504441992900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,4} to {1,36,1} I 504442536500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,37,4} to {1,36,1}-{2,37,2} found after 9 iterations, returning closest path {1,36,3} I 504442681700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {0,37,0} I 504442937000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {0,37,0}-{1,38,1} found after 9 iterations, returning closest path {0,37,3} I 504443049700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,40,4} I 504443254500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {5,39,3} I 504443429300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,40,4} I 504443701300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {5,39,3} I 504443755100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {8,37,4} I 504443843900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {7,37,3} I 504443904600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {8,37,4} I 504444004800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {7,36,3} I 504444057800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {8,31,4} I 504444185200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {8,30,3} I 504444300700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {8,31,4} I 504444535900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {7,30,3} I 504444631000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,36,3} to {7,30,3}-{8,31,4} found after 15 iterations, returning closest path {5,30,3} I 504444674600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {4,30,3} I 504444774000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {4,30,3} I 504444852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {4,29,5} I 504445010000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {1,39,3} I 504445089400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {1,39,3} I 504445136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {1,39,3} I 504445211300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {1,39,3} I 504445251700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,41,1} I 504445400600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,37,4} to {6,41,1}-{7,42,2} found after 13 iterations, returning closest path {6,40,3} I 504445444800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {6,40,0} I 504445531800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,37,3} to {6,40,0}-{7,41,1} found after 11 iterations, returning closest path {6,40,3} I 504445563700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,41,1} I 504445716500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,37,4} to {6,41,1}-{7,42,2} found after 13 iterations, returning closest path {6,41,3} I 504445764800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {5,40,0} I 504445867600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,36,3} to {5,40,0}-{6,41,1} found after 13 iterations, returning closest path {5,40,3} I 504445902300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,36,1} I 504446019600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,37,4} to {6,36,1}-{7,37,2} found after 9 iterations, returning closest path {6,37,3} I 504446063300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {5,35,0} I 504446140700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,37,3} to {5,35,0}-{6,36,1} found after 9 iterations, returning closest path {5,37,3} I 504446172000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,4} to {6,36,1} I 504446283500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,37,4} to {6,36,1}-{7,37,2} found after 9 iterations, returning closest path {6,36,3} I 504446334900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {5,35,0} I 504446480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,36,3} to {5,35,0}-{6,36,1} found after 9 iterations, returning closest path {5,35,3} I 504446517000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {12,40,4} I 504446625600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {11,39,3} I 504446688800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {12,40,4} I 504446779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {11,39,3} I 504446844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {8,37,4} I 504446901200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {7,37,3} I 504446941500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {8,37,4} I 504447017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {7,36,3} I 504447060500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {1,39,3} I 504447153700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {1,39,3} I 504447203100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {1,39,3} I 504447283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {1,39,3} I 504447335800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {1,44,3} I 504447468000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {1,44,3}-{2,45,4} found after 15 iterations, returning closest path {3,39,3} I 504447506700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {1,44,3} I 504447618500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {1,44,3}-{2,45,4} found after 15 iterations, returning closest path {1,40,3} I 504447651100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {2,45,4} I 504447803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {1,44,3} I 504447901200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {1,44,3}-{2,45,4} found after 15 iterations, returning closest path {1,40,3} I 504447936900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,45,4} I 504447997700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {5,46,3} I 504448114000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {5,46,3}-{6,47,4} found after 15 iterations, returning closest path {7,41,3} I 504448146200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,45,4} I 504448240200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {5,44,3} I 504448302600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {5,44,3}-{6,45,4} found after 11 iterations, returning closest path {6,41,3} I 504448343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {9,46,3} I 504448517100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {9,46,3} I 504448651700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {9,46,3}-{10,47,4} found after 19 iterations, returning closest path {7,41,3} I 504448685600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {10,45,4} I 504448869400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {9,45,3} I 504448961700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {9,45,3}-{10,46,4} found after 17 iterations, returning closest path {7,41,3} I 504448996300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,41,1} I 504449067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {6,41,1}-{7,42,2} found after 7 iterations, returning closest path {6,40,3} I 504449099300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {6,40,0} I 504449174200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {6,40,0}-{7,41,1} found after 9 iterations, returning closest path {6,40,3} I 504449204300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,41,1} I 504449287200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {6,41,1}-{7,42,2} found after 7 iterations, returning closest path {6,41,3} I 504449329300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {5,40,0} I 504449382700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {5,40,0}-{6,41,1} found after 7 iterations, returning closest path {5,40,3} I 504449412700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {11,40,1} I 504449542500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {11,40,1}-{12,41,2} found after 13 iterations, returning closest path {11,39,3} I 504449584300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {10,41,1} I 504449711300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {10,41,1}-{11,42,2} found after 13 iterations, returning closest path {9,39,3} I 504449755000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {11,40,0} I 504449866300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {11,40,0}-{12,41,1} found after 17 iterations, returning closest path {11,40,3} I 504449901800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {10,36,1} I 504450079100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {10,36,1}-{11,37,2} found after 15 iterations, returning closest path {10,37,3} I 504450124400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {9,35,0} I 504450241600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {9,35,0}-{10,36,1} found after 15 iterations, returning closest path {9,37,3} I 504450275300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {10,36,1} I 504450510000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {10,36,1}-{11,37,2} found after 15 iterations, returning closest path {10,36,3} I 504450561300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {9,35,0} I 504450901300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {9,35,0}-{10,36,1} found after 15 iterations, returning closest path {9,36,3} I 504450938400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,36,1} I 504451065700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {6,36,1}-{7,37,2} found after 11 iterations, returning closest path {6,37,3} I 504451106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {5,35,0} I 504451191600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {5,35,0}-{6,36,1} found after 11 iterations, returning closest path {5,37,3} I 504451223100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,4} to {6,36,1} I 504451381800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,40,4} to {6,36,1}-{7,37,2} found after 11 iterations, returning closest path {6,36,3} I 504451429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {5,35,0} I 504451508000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {5,35,0}-{6,36,1} found after 11 iterations, returning closest path {5,35,3} I 504451541400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {8,37,4} I 504451625000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {7,37,3} I 504451721000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {8,37,4} I 504451810900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {7,36,3} I 504451874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {11,37,4} I 504451931000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {10,37,3} I 504451971400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {11,37,4} I 504452047300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {10,36,3} I 504452087600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,37,4} I 504452143800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,37,3} I 504452184200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,37,4} I 504452259200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,36,3} I 504452299600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,45,4} I 504452633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {6,45,4}-{7,46,5} found after 17 iterations, returning closest path {12,45,4} I 504452751100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {5,46,3} I 504453191800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {5,46,3}-{6,47,4} found after 21 iterations, returning closest path {7,41,3} I 504453292600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,45,4} I 504453761100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {5,44,3} I 504454044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {5,44,3}-{6,45,4} found after 17 iterations, returning closest path {6,41,3} I 504454142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {9,46,3} I 504454609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {9,46,3} I 504454995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {9,46,3}-{10,47,4} found after 17 iterations, returning closest path {7,41,3} I 504455092800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {10,45,4} I 504455387300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {9,45,3} I 504455633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {9,45,3}-{10,46,4} found after 15 iterations, returning closest path {11,41,3} I 504455725500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {13,45,4} I 504455925100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {12,44,3} I 504456163800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {12,44,3}-{13,45,4} found after 11 iterations, returning closest path {12,41,3} I 504456256700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {13,45,4} I 504456660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {12,44,3} I 504456837200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {12,44,3}-{13,45,4} found after 11 iterations, returning closest path {12,41,3} I 504456957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {16,46,3} I 504457268600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {16,46,3} I 504457505900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {16,46,3}-{17,47,4} found after 19 iterations, returning closest path {12,41,3} I 504457540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {17,45,4} I 504457717700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {16,45,3} I 504457806300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {16,45,3}-{17,46,4} found after 17 iterations, returning closest path {15,40,3} I 504457840200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {16,39,3} I 504457926000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {16,39,3} I 504457983200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {17,40,4} I 504458099600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {16,39,3} I 504458145600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,45,1} I 504458266200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,45,1}-{15,46,2} found after 15 iterations, returning closest path {13,45,3} I 504458302100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,44,0} I 504458497600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,44,0}-{14,45,1} found after 15 iterations, returning closest path {12,41,3} I 504458531000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,45,1} I 504458695000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,45,1}-{15,46,2} found after 15 iterations, returning closest path {14,45,3} I 504458744600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,44,0} I 504458828000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,44,0}-{14,45,1} found after 15 iterations, returning closest path {12,41,3} I 504458860700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,41,1} I 504459044900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {6,41,1}-{7,42,2} found after 17 iterations, returning closest path {6,40,3} I 504459090200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {6,40,0} I 504459212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {6,40,0}-{7,41,1} found after 15 iterations, returning closest path {6,40,3} I 504459247000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,41,1} I 504459416100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {6,41,1}-{7,42,2} found after 17 iterations, returning closest path {7,39,3} I 504459473600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {5,40,0} I 504459569400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {5,40,0}-{6,41,1} found after 17 iterations, returning closest path {5,40,3} I 504459607200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {11,40,1} I 504459692600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {11,40,1}-{12,41,2} found after 7 iterations, returning closest path {12,40,3} I 504459725300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {10,41,1} I 504459818700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {10,41,1}-{11,42,2} found after 9 iterations, returning closest path {11,41,3} I 504459856500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {11,40,0} I 504459920400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {11,40,0}-{12,41,1} found after 7 iterations, returning closest path {11,40,3} I 504459950500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,40,1} I 504460047200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,40,1}-{15,41,2} found after 9 iterations, returning closest path {13,40,3} I 504460081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,39,0} I 504460159400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504460193100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,40,1} I 504460288900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,40,1}-{15,41,2} found after 9 iterations, returning closest path {13,40,3} I 504460328900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,39,0} I 504460456600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504460488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,36,1} I 504460636400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,36,1}-{15,37,2} found after 13 iterations, returning closest path {14,37,3} I 504460679300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,35,0} I 504460787300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,35,0}-{14,36,1} found after 13 iterations, returning closest path {13,37,3} I 504460819900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {14,36,1} I 504460993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {14,36,1}-{15,37,2} found after 13 iterations, returning closest path {14,37,3} I 504461043500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {13,35,0} I 504461131000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {13,35,0}-{14,36,1} found after 13 iterations, returning closest path {13,35,3} I 504461167700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {10,36,1} I 504461303300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {10,36,1}-{11,37,2} found after 13 iterations, returning closest path {10,37,3} I 504461344600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {9,35,0} I 504461499500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {9,35,0}-{10,36,1} found after 13 iterations, returning closest path {9,37,3} I 504461536300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {10,36,1} I 504461734800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {10,36,1}-{11,37,2} found after 13 iterations, returning closest path {10,37,3} I 504461789300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {9,35,0} I 504461872300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {9,35,0}-{10,36,1} found after 13 iterations, returning closest path {9,36,3} I 504461918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,36,1} I 504462131600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {6,36,1}-{7,37,2} found after 19 iterations, returning closest path {6,37,3} I 504462184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {5,35,0} I 504462329600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {5,35,0}-{6,36,1} found after 19 iterations, returning closest path {5,37,3} I 504462363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,4} to {6,36,1} I 504462638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,40,4} to {6,36,1}-{7,37,2} found after 19 iterations, returning closest path {6,36,3} I 504462700900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {5,35,0} I 504462799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,39,3} to {5,35,0}-{6,36,1} found after 19 iterations, returning closest path {7,35,3} I 504462835400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {11,37,4} I 504462888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,37,3} to {10,37,3} I 504462947600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {11,37,4} I 504463025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {10,36,3} I 504463064500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {10,30,3} I 504463240400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {10,30,3}-{11,31,4} found after 17 iterations, returning closest path {8,30,3} I 504463293800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {10,30,3} I 504463365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {10,30,3}-{11,31,4} found after 15 iterations, returning closest path {8,30,3} I 504463411400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {10,29,5} I 504463520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {8,31,4} I 504463580800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,37,3} to {8,30,3} I 504463644000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {8,31,4} I 504463749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {7,30,3} I 504463797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {4,30,3} I 504463988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {4,30,3}-{5,31,4} found after 19 iterations, returning closest path {7,31,3} I 504464040800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {4,30,3} I 504464132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {4,30,3}-{5,31,4} found after 15 iterations, returning closest path {4,32,3} I 504464167600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {4,29,5} I 504464277500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {6,41,1} I 504464482100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {6,41,1}-{7,42,2} found after 13 iterations, returning closest path {6,40,3} I 504464525400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,37,3} to {6,40,0} I 504464610600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,37,3} to {6,40,0}-{7,41,1} found after 11 iterations, returning closest path {6,40,3} I 504464642000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {6,41,1} I 504464798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {6,41,1}-{7,42,2} found after 13 iterations, returning closest path {6,40,3} I 504464846800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {5,40,0} I 504464944200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {5,40,0}-{6,41,1} found after 13 iterations, returning closest path {5,40,3} I 504464978200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {11,40,1} I 504465125800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {11,40,1}-{12,41,2} found after 13 iterations, returning closest path {11,39,3} I 504465169800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {10,41,1} I 504465321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {10,41,1}-{11,42,2} found after 13 iterations, returning closest path {10,39,3} I 504465434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {11,40,0} I 504465689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {11,40,0}-{12,41,1} found after 15 iterations, returning closest path {11,39,3} I 504465787700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {10,36,1} I 504466107400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {10,36,1}-{11,37,2} found after 9 iterations, returning closest path {10,37,3} I 504466205400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,37,3} to {9,35,0} I 504466668400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,37,3} to {9,35,0}-{10,36,1} found after 11 iterations, returning closest path {8,35,3} I 504466766600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {10,36,1} I 504467106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {10,36,1}-{11,37,2} found after 9 iterations, returning closest path {10,36,3} I 504467226000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {9,35,0} I 504467391700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {9,35,0}-{10,36,1} found after 9 iterations, returning closest path {8,35,3} I 504467503400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {6,36,1} I 504467783700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {6,36,1}-{7,37,2} found after 9 iterations, returning closest path {6,37,3} I 504467881900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,37,3} to {5,35,0} I 504468134400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,37,3} to {5,35,0}-{6,36,1} found after 11 iterations, returning closest path {5,37,3} I 504468220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,4} to {6,36,1} I 504468672600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,37,4} to {6,36,1}-{7,37,2} found after 9 iterations, returning closest path {6,36,3} I 504468790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {5,35,0} I 504468990000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,36,3} to {5,35,0}-{6,36,1} found after 9 iterations, returning closest path {5,35,3} I 504469087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,37,4} I 504469236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {13,37,3} I 504469362800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,37,4} I 504469605300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {13,36,3} I 504469714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,31,4} I 504470055400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {14,30,3} I 504470233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,31,4} I 504470440300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {13,30,3} I 504470662400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,36,3} to {13,30,3}-{14,31,4} found after 15 iterations, returning closest path {11,30,3} I 504470695100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {10,30,3} I 504470787800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {10,30,3} I 504470836500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {10,29,5} I 504470981700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {8,31,4} I 504471078600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {8,30,3} I 504471146500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {8,31,4} I 504471300500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {7,30,3} I 504471358600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {11,40,1} I 504471516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {11,40,1}-{12,41,2} found after 9 iterations, returning closest path {11,39,3} I 504471554300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {10,41,1} I 504471707800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {10,41,1}-{11,42,2} found after 13 iterations, returning closest path {11,41,3} I 504471755800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {11,40,0} I 504471840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,36,3} to {11,40,0}-{12,41,1} found after 13 iterations, returning closest path {11,40,3} I 504471874300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,40,1} I 504472042500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {14,40,1}-{15,41,2} found after 13 iterations, returning closest path {14,39,3} I 504472086600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {13,39,0} I 504472172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,37,3} to {13,39,0}-{14,40,1} found after 11 iterations, returning closest path {13,39,3} I 504472204300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,40,1} I 504472346600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {14,40,1}-{15,41,2} found after 13 iterations, returning closest path {14,39,3} I 504472438200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {13,39,0} I 504472531900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,36,3} to {13,39,0}-{14,40,1} found after 13 iterations, returning closest path {13,39,3} I 504472566300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,36,1} I 504472688300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {14,36,1}-{15,37,2} found after 11 iterations, returning closest path {14,36,3} I 504472727100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {13,35,0} I 504472817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,37,3} to {13,35,0}-{14,36,1} found after 11 iterations, returning closest path {13,37,3} I 504472850100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {14,36,1} I 504472979000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {14,36,1}-{15,37,2} found after 11 iterations, returning closest path {14,36,3} I 504473032900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {13,35,0} I 504473108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,36,3} to {13,35,0}-{14,36,1} found after 11 iterations, returning closest path {13,35,3} I 504473140500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {10,36,1} I 504473247100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {10,36,1}-{11,37,2} found after 9 iterations, returning closest path {10,37,3} I 504473283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,37,3} to {9,35,0} I 504473356100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,37,3} to {9,35,0}-{10,36,1} found after 9 iterations, returning closest path {8,35,3} I 504473385900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,37,4} to {10,36,1} I 504473520900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,37,4} to {10,36,1}-{11,37,2} found after 9 iterations, returning closest path {10,36,3} I 504473565600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {9,35,0} I 504473624000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,36,3} to {9,35,0}-{10,36,1} found after 9 iterations, returning closest path {9,36,3} I 504473654400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,31,4} I 504473743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {14,30,3} I 504473815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,31,4} I 504473939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {13,30,3} I 504474002100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {10,30,3} I 504474202100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {10,30,3}-{11,31,4} found after 19 iterations, returning closest path {13,31,3} I 504474256900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {10,30,3} I 504474341600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,3} to {10,30,3}-{11,31,4} found after 15 iterations, returning closest path {13,30,3} I 504474375200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {10,29,5} I 504474554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {16,39,3} I 504474605800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {16,39,3} I 504474652300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {17,40,4} I 504474738700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {16,39,3} I 504474778700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {19,37,4} I 504474868100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {18,37,3} I 504474925300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {19,37,4} I 504475044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {18,36,3} I 504475090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {11,40,1} I 504475241800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {11,40,1}-{12,41,2} found after 13 iterations, returning closest path {11,39,3} I 504475285000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {10,41,1} I 504475455400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {10,41,1}-{11,42,2} found after 15 iterations, returning closest path {11,41,3} I 504475518400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {11,40,0} I 504475601800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,3} to {11,40,0}-{12,41,1} found after 13 iterations, returning closest path {11,40,3} I 504475635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,40,1} I 504475749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {14,40,1}-{15,41,2} found after 9 iterations, returning closest path {14,39,3} I 504475787700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {13,39,0} I 504475865300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,37,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504475896500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,40,1} I 504476026800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {14,40,1}-{15,41,2} found after 9 iterations, returning closest path {14,39,3} I 504476068900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {13,39,0} I 504476140400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504476185200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,36,1} I 504476293200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {14,36,1}-{15,37,2} found after 7 iterations, returning closest path {14,36,3} I 504476329000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {13,35,0} I 504476454400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,37,3} to {13,35,0}-{14,36,1} found after 9 iterations, returning closest path {14,35,3} I 504476486500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {14,36,1} I 504476597000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {14,36,1}-{15,37,2} found after 7 iterations, returning closest path {14,36,3} I 504476635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {13,35,0} I 504476689600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,3} to {13,35,0}-{14,36,1} found after 7 iterations, returning closest path {13,35,3} I 504476719500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {10,36,1} I 504476855900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {10,36,1}-{11,37,2} found after 13 iterations, returning closest path {10,37,3} I 504476896400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,3} to {9,35,0} I 504477015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,37,3} to {9,35,0}-{10,36,1} found after 13 iterations, returning closest path {9,37,3} I 504477049800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,4} to {10,36,1} I 504477201400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,4} to {10,36,1}-{11,37,2} found after 13 iterations, returning closest path {10,36,3} I 504477249500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {9,35,0} I 504477330700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,3} to {9,35,0}-{10,36,1} found after 13 iterations, returning closest path {10,35,3} I 504477363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,30,3} I 504477481600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,30,3}-{11,31,4} found after 11 iterations, returning closest path {13,30,3} I 504477543600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {10,30,3} I 504477595800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {10,30,3}-{11,31,4} found after 7 iterations, returning closest path {13,31,3} I 504477625300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,29,5} I 504477695600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {19,26,1} I 504477947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {19,26,1}-{20,27,2} found after 19 iterations, returning closest path {19,26,3} I 504478013600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {18,25,0} I 504478142100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {18,25,0}-{19,26,1} found after 17 iterations, returning closest path {17,25,3} I 504478176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {19,26,1} I 504478278300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {18,25,0} I 504478431400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {18,25,0}-{19,26,1} found after 19 iterations, returning closest path {18,25,3} I 504478469400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,36,1} I 504478769400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,36,1}-{15,37,2} found after 13 iterations, returning closest path {14,36,3} I 504478894100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {13,35,0} I 504479203100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {13,35,0}-{14,36,1} found after 15 iterations, returning closest path {14,35,3} I 504479299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,36,1} I 504479827600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,36,1}-{15,37,2} found after 13 iterations, returning closest path {14,36,3} I 504479975100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {13,35,0} I 504480293400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {13,35,0}-{14,36,1} found after 13 iterations, returning closest path {13,35,3} I 504480549400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,36,1} I 504481106700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,36,1}-{11,37,2} found after 17 iterations, returning closest path {14,36,3} I 504481239900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {9,35,0} I 504481985300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {9,35,0}-{10,36,1} found after 19 iterations, returning closest path {14,35,3} I 504482098500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,36,1} I 504482798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,36,1}-{11,37,2} found after 17 iterations, returning closest path {12,36,3} I 504482949700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {9,35,0} I 504483236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {9,35,0}-{10,36,1} found after 17 iterations, returning closest path {11,36,3} I 504483341000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,26,1} I 504483798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,26,1}-{11,27,2} found after 17 iterations, returning closest path {11,26,3} I 504483917600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {9,25,0} I 504484316700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {9,25,0}-{10,26,1} found after 19 iterations, returning closest path {9,25,3} I 504484517900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,26,1} I 504485145900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,26,1}-{11,27,2} found after 17 iterations, returning closest path {11,26,3} I 504485260000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {9,25,0} I 504485354500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {9,25,0}-{10,26,1} found after 17 iterations, returning closest path {9,25,3} I 504485390000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,26,1} I 504485528200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,26,1}-{15,27,2} found after 13 iterations, returning closest path {14,26,3} I 504485582200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {13,26,0} I 504485674400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {13,26,0}-{14,27,1} found after 13 iterations, returning closest path {13,26,3} I 504485706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,26,1} I 504485880300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,26,1}-{15,27,2} found after 13 iterations, returning closest path {14,26,3} I 504485931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {13,25,0} I 504486014500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {13,25,0}-{14,26,1} found after 13 iterations, returning closest path {13,25,3} I 504486048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,30,1} I 504486150700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,30,1}-{15,31,2} found after 7 iterations, returning closest path {14,30,3} I 504486184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,3} to {13,29,0} I 504486263500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,3} to {13,29,0}-{14,30,1} found after 9 iterations, returning closest path {14,29,3} I 504486295600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {14,30,1} I 504486436700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {14,30,1}-{15,31,2} found after 7 iterations, returning closest path {14,30,3} I 504486475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {13,29,0} I 504486527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {13,29,0}-{14,30,1} found after 7 iterations, returning closest path {13,29,3} I 504486557300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {11,29,1} I 504486683000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {11,29,1}-{12,30,2} found after 11 iterations, returning closest path {14,29,3} I 504486720500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,4} to {10,30,1} I 504486869200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,4} to {10,30,1}-{11,31,2} found after 13 iterations, returning closest path {13,30,3} I 504486915000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,30,3} to {11,29,0} I 504486973200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,30,3} to {11,29,0}-{12,30,1} found after 9 iterations, returning closest path {13,29,3} I 504487004300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {10,29,5} I 504487054300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {10,29,5}-{11,30,6} found after 5 iterations, returning closest path {10,29,3} I 504487099800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {8,31,4} I 504487150300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {8,31,4}-{9,32,5} found after 7 iterations, returning closest path {10,31,3} I 504487178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {7,30,3} I 504487227700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {7,30,3}-{8,31,4} found after 7 iterations, returning closest path {10,31,3} I 504487256700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {14,36,1} I 504487395300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {14,36,1}-{15,37,2} found after 19 iterations, returning closest path {14,36,3} I 504487438900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {13,35,0} I 504487513400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {13,35,0}-{14,36,1} found after 17 iterations, returning closest path {13,35,3} I 504487545800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {10,36,1} I 504487664300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {10,36,1}-{11,37,2} found after 15 iterations, returning closest path {10,36,3} I 504487699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {9,35,0} I 504487765500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {9,35,0}-{10,36,1} found after 15 iterations, returning closest path {10,35,3} I 504487796200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {10,26,1} I 504487883100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {10,26,1}-{11,27,2} found after 11 iterations, returning closest path {10,26,3} I 504487916700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {9,25,0} I 504488000200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {9,25,0}-{10,26,1} found after 15 iterations, returning closest path {9,25,3} I 504488032600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {14,26,1} I 504488167600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {14,26,1}-{15,27,2} found after 15 iterations, returning closest path {14,26,3} I 504488207500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {13,25,0} I 504488294600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {13,25,0}-{14,26,1} found after 17 iterations, returning closest path {13,25,3} I 504488331300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {14,30,1} I 504488440900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {14,30,1}-{15,31,2} found after 11 iterations, returning closest path {11,30,3} I 504488471000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {13,29,0} I 504488528500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {13,29,0}-{14,30,1} found after 11 iterations, returning closest path {11,29,3} I 504488557400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {10,30,1} I 504488622200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {10,30,1}-{11,31,2} found after 5 iterations, returning closest path {10,31,3} I 504488650300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {11,29,0} I 504488702400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,30,3} to {11,29,0}-{12,30,1} found after 9 iterations, returning closest path {11,29,3} I 504488730700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,29,5} to {8,31,4} I 504488776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {4,30,3} I 504488880600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {4,30,3}-{5,31,4} found after 11 iterations, returning closest path {7,30,3} I 504488922300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {4,30,3} I 504488975200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {4,30,3}-{5,31,4} found after 7 iterations, returning closest path {7,31,3} I 504489004500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {4,29,5} I 504489068900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {10,36,1} I 504489200300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {10,36,1}-{11,37,2} found after 15 iterations, returning closest path {8,36,3} I 504489233900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {9,35,0} I 504489331000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,30,3} to {9,35,0}-{10,36,1} found after 15 iterations, returning closest path {8,35,3} I 504489361400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {10,36,1} I 504489514800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {10,36,1}-{11,37,2} found after 15 iterations, returning closest path {10,36,3} I 504489562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {9,35,0} I 504489656400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {9,35,0}-{10,36,1} found after 15 iterations, returning closest path {8,35,3} I 504489755600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,36,1} I 504489869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,36,1}-{7,37,2} found after 15 iterations, returning closest path {8,36,3} I 504489903000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {5,35,0} I 504490010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,30,3} to {5,35,0}-{6,36,1} found after 17 iterations, returning closest path {5,37,3} I 504490042600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,36,1} I 504490190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,36,1}-{7,37,2} found after 15 iterations, returning closest path {7,36,3} I 504490235500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {5,35,0} I 504490305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {5,35,0}-{6,36,1} found after 15 iterations, returning closest path {7,35,3} I 504490336500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,26,1} I 504490460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,26,1}-{7,27,2} found after 15 iterations, returning closest path {6,26,3} I 504490545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {5,25,0} I 504490676000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,30,3} to {5,25,0}-{6,26,1} found after 17 iterations, returning closest path {5,25,3} I 504490709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,26,1} I 504490850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,26,1}-{7,27,2} found after 15 iterations, returning closest path {7,26,3} I 504490896100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {5,25,0} I 504490981400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {5,25,0}-{6,26,1} found after 15 iterations, returning closest path {5,25,3} I 504491015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {10,26,1} I 504491157400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {10,26,1}-{11,27,2} found after 15 iterations, returning closest path {10,26,3} I 504491194000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {9,25,0} I 504491290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,30,3} to {9,25,0}-{10,26,1} found after 15 iterations, returning closest path {9,25,3} I 504491320900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {10,26,1} I 504491648500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {10,26,1}-{11,27,2} found after 15 iterations, returning closest path {10,26,3} I 504491705700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {9,25,0} I 504491793000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {9,25,0}-{10,26,1} found after 15 iterations, returning closest path {9,25,3} I 504491826900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {11,29,1} I 504491903100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {11,29,1}-{12,30,2} found after 11 iterations, returning closest path {8,29,3} I 504491933000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {10,30,1} I 504492029500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {10,30,1}-{11,31,2} found after 9 iterations, returning closest path {8,30,3} I 504492068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {11,29,0} I 504492138200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {11,29,0}-{12,30,1} found after 13 iterations, returning closest path {8,29,3} I 504492167900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,30,1} I 504492234600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,30,1}-{7,31,2} found after 9 iterations, returning closest path {8,30,3} I 504492313400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {6,29,0} I 504492383100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,30,3} to {6,29,0}-{7,30,1} found after 9 iterations, returning closest path {8,29,3} I 504492411000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,31,4} to {6,30,1} I 504492506600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,31,4} to {6,30,1}-{7,31,2} found after 9 iterations, returning closest path {7,30,3} I 504492544700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {5,29,0} I 504492621800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {5,29,0}-{6,30,1} found after 9 iterations, returning closest path {7,29,3} I 504492651100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {4,29,5} I 504492698500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {4,29,5}-{5,30,6} found after 5 iterations, returning closest path {5,29,3} I 504492726200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {6,36,1} I 504492828500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {6,36,1}-{7,37,2} found after 17 iterations, returning closest path {6,36,3} I 504492864600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {5,35,0} I 504492980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {5,35,0}-{6,36,1} found after 15 iterations, returning closest path {5,35,3} I 504493012700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {6,26,1} I 504493133700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {6,26,1}-{7,27,2} found after 13 iterations, returning closest path {6,26,3} I 504493170900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {5,25,0} I 504493253300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {5,25,0}-{6,26,1} found after 15 iterations, returning closest path {5,25,3} I 504493286200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {6,30,1} I 504493336500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {6,30,1}-{7,31,2} found after 7 iterations, returning closest path {5,30,3} I 504493364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {5,29,0} I 504493491000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {5,29,0}-{6,30,1} found after 9 iterations, returning closest path {5,29,3} I 504493520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,44,3} I 504493681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {1,44,3}-{2,45,4} found after 11 iterations, returning closest path {1,40,3} I 504493716600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,44,3} I 504493795800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {1,44,3}-{2,45,4} found after 11 iterations, returning closest path {1,40,3} I 504493825200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,45,4} I 504493966200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,44,3} I 504494010700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,45,4} I 504494194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,45,4}-{7,46,5} found after 19 iterations, returning closest path {6,40,4} I 504494236200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {5,46,3} I 504494352000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {5,46,3}-{6,47,4} found after 19 iterations, returning closest path {7,41,3} I 504494384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,45,4} I 504494581700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,45,4}-{7,46,5} found after 19 iterations, returning closest path {6,43,4} I 504494694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {5,44,3} I 504494778600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {5,44,3}-{6,45,4} found after 15 iterations, returning closest path {5,40,3} I 504494811500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,41,1} I 504494880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {1,41,1}-{2,42,2} found after 7 iterations, returning closest path {1,40,3} I 504494911400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,41,1} I 504495035600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {1,41,1}-{2,42,2} found after 7 iterations, returning closest path {1,40,3} I 504495079000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {0,40,0} I 504495190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {0,40,0}-{1,41,1} found after 9 iterations, returning closest path {0,40,3} I 504495229700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,41,1} I 504495397200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,40,3} I 504495450700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,40,0} I 504495672300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,40,0}-{7,41,1} found after 15 iterations, returning closest path {6,40,3} I 504495713400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,41,1} I 504495859200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,41,3} I 504495987600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {5,40,0} I 504496105700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {5,40,0}-{6,41,1} found after 13 iterations, returning closest path {5,40,3} I 504496143600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,36,1} I 504496318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,36,1}-{7,37,2} found after 15 iterations, returning closest path {6,37,3} I 504496373500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {5,35,0} I 504496475400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {5,35,0}-{6,36,1} found after 15 iterations, returning closest path {5,37,3} I 504496508700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {6,36,1} I 504496693000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {6,36,1}-{7,37,2} found after 15 iterations, returning closest path {6,36,3} I 504496814800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {5,35,0} I 504496908300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {5,35,0}-{6,36,1} found after 15 iterations, returning closest path {5,35,3} I 504496944300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,35,0} I 504497068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {2,35,0}-{3,36,1} found after 13 iterations, returning closest path {2,35,3} I 504497105800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,35,0} I 504497195600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {2,35,0}-{3,36,1} found after 13 iterations, returning closest path {2,35,3} I 504497225800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {1,36,1} I 504497324500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {1,36,1}-{2,37,2} found after 9 iterations, returning closest path {1,36,3} I 504497363000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {0,37,0} I 504497420100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {0,37,0}-{1,38,1} found after 9 iterations, returning closest path {0,37,3} I 504497494700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {6,45,4} I 504497529800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 504497547900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504497574500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {5,46,3} I 504497598500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 504497615900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504497643900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,45,4} to {6,45,4} I 504497721800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {5,44,3} I 504497769900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {6,46,1} I 504497800500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 504497818800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504497846000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {5,47,0} I 504497922900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 504497941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504497968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,45,4} to {6,46,1} I 504498112600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,45,4} to {6,46,1}-{7,47,2} found after 13 iterations, returning closest path {6,46,3} I 504498161400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {5,45,0} I 504498370500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,3} to {5,45,0}-{6,46,1} found after 13 iterations, returning closest path {5,45,3} I 504498403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {1,45,1} I 504498450300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,3} to {1,45,1}-{2,46,2} found after 5 iterations, returning closest path {1,45,3} I 504498488100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,45,4} to {1,46,1} I 504498580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,45,4} to {1,46,1}-{2,47,2} found after 9 iterations, returning closest path {1,46,3} I 504498618100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {0,45,0} I 504498675500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,3} to {0,45,0}-{1,46,1} found after 9 iterations, returning closest path {0,45,3} I 504498705900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {1,41,1} I 504498736300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 504498753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504498780300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,45,4} to {1,41,1} I 504498889800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,45,4} to {1,41,1}-{2,42,2} found after 13 iterations, returning closest path {1,42,3} I 504498929600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {0,40,0} I 504498989600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,3} to {0,40,0}-{1,41,1} found after 13 iterations, returning closest path {0,40,3} I 504499019000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {6,41,1} I 504499049200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 504499066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504499097900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {6,40,0} I 504499123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 504499140300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 1 I 504499167800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,45,4} to {6,41,1} I 504499316700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,45,4} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,43,3} I 504499364000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,3} to {5,40,0} I 504499431500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,3} to {5,40,0}-{6,41,1} found after 15 iterations, returning closest path {1,40,3} I 504499462900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {9,46,3} I 504499518100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,3} to {9,46,3} I 504499569800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {10,45,4} I 504499655800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,3} to {9,45,3} I 504499701100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {10,46,1} I 504499834500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {10,46,1}-{11,47,2} found after 13 iterations, returning closest path {10,46,3} I 504499874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,3} to {9,47,0} I 504499960800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,46,3} to {9,47,0}-{10,48,1} found after 13 iterations, returning closest path {9,47,3} I 504499991500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {10,46,1} I 504500148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {10,46,1}-{11,47,2} found after 13 iterations, returning closest path {10,46,3} I 504500214900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,3} to {9,46,0} I 504500299100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,44,3} to {9,46,0}-{10,47,1} found after 13 iterations, returning closest path {9,46,3} I 504500333300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {6,46,1} I 504500425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {6,46,1}-{7,47,2} found after 7 iterations, returning closest path {6,46,3} I 504500459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,3} to {5,47,0} I 504500574500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,46,3} to {5,47,0}-{6,48,1} found after 7 iterations, returning closest path {5,47,3} I 504500658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {6,46,1} I 504500942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {6,46,1}-{7,47,2} found after 7 iterations, returning closest path {6,46,3} I 504501052700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,3} to {5,45,0} I 504501209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,44,3} to {5,45,0}-{6,46,1} found after 7 iterations, returning closest path {5,45,3} I 504501294600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {6,41,1} I 504501572300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {6,41,1}-{7,42,2} found after 11 iterations, returning closest path {7,41,3} I 504501664500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,3} to {6,40,0} I 504501964700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,46,3} to {6,40,0}-{7,41,1} found after 17 iterations, returning closest path {6,44,3} I 504502051800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {6,41,1} I 504502417800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {6,41,1}-{7,42,2} found after 11 iterations, returning closest path {6,41,3} I 504502544400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,3} to {5,40,0} I 504502724900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,44,3} to {5,40,0}-{6,41,1} found after 11 iterations, returning closest path {5,43,3} I 504502811000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {11,40,1} I 504503240000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {11,40,1}-{12,41,2} found after 19 iterations, returning closest path {7,40,3} I 504503358900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,45,4} to {10,41,1} I 504503807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,45,4} to {10,41,1}-{11,42,2} found after 15 iterations, returning closest path {7,41,3} I 504503943600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,3} to {11,40,0} I 504504217700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,44,3} to {11,40,0}-{12,41,1} found after 19 iterations, returning closest path {11,43,3} I 504504320400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {13,45,4} I 504504477900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {12,44,3} I 504504640600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {13,45,4} I 504504858500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {12,44,3} I 504504935000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {14,45,1} I 504505052100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {14,45,1}-{15,46,2} found after 13 iterations, returning closest path {13,45,3} I 504505088800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {13,44,0} I 504505202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {13,44,0}-{14,45,1} found after 13 iterations, returning closest path {13,44,3} I 504505236300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {14,45,1} I 504505403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {14,45,1}-{15,46,2} found after 11 iterations, returning closest path {14,45,3} I 504505459700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {13,44,0} I 504505542000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {13,44,0}-{14,45,1} found after 13 iterations, returning closest path {13,44,3} I 504505576000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {10,46,1} I 504505640000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {10,46,1}-{11,47,2} found after 5 iterations, returning closest path {10,46,3} I 504505672300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {9,47,0} I 504505732500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {9,47,0}-{10,48,1} found after 7 iterations, returning closest path {9,47,3} I 504505762200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {10,46,1} I 504505849100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {10,46,1}-{11,47,2} found after 7 iterations, returning closest path {10,46,3} I 504505886100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {9,46,0} I 504505938300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {9,46,0}-{10,47,1} found after 7 iterations, returning closest path {9,46,3} I 504505967600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {6,46,1} I 504506071400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {6,46,1}-{7,47,2} found after 9 iterations, returning closest path {6,46,3} I 504506108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {5,47,0} I 504506194300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {5,47,0}-{6,48,1} found after 13 iterations, returning closest path {5,47,3} I 504506228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {6,46,1} I 504506442800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {6,46,1}-{7,47,2} found after 13 iterations, returning closest path {6,46,3} I 504506510200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {5,45,0} I 504506615700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {5,45,0}-{6,46,1} found after 11 iterations, returning closest path {5,45,3} I 504506660800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {6,41,1} I 504506841200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,44,3} I 504506893100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {6,40,0} I 504507037700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {6,40,0}-{7,41,1} found after 19 iterations, returning closest path {6,44,3} I 504507079400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {6,41,1} I 504507290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {6,41,1}-{7,42,2} found after 15 iterations, returning closest path {6,43,3} I 504507354800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {5,40,0} I 504507480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {5,40,0}-{6,41,1} found after 17 iterations, returning closest path {5,43,3} I 504507526800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {11,40,1} I 504507707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {11,40,1}-{12,41,2} found after 17 iterations, returning closest path {12,43,4} I 504507758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {10,41,1} I 504507910900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {10,41,1}-{11,42,2} found after 11 iterations, returning closest path {11,43,3} I 504507966100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {11,40,0} I 504508077000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {11,40,0}-{12,41,1} found after 15 iterations, returning closest path {11,43,3} I 504508120300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {14,40,1} I 504508332000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {14,40,1}-{15,41,2} found after 19 iterations, returning closest path {12,42,4} I 504508384300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,3} to {13,39,0} I 504508681800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,46,3} to {13,39,0}-{14,40,1} found after 21 iterations, returning closest path {13,44,3} I 504508726800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,4} to {14,40,1} I 504508951000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,4} to {14,40,1}-{15,41,2} found after 17 iterations, returning closest path {12,40,3} I 504509017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,3} to {13,39,0} I 504509142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,3} to {13,39,0}-{14,40,1} found after 19 iterations, returning closest path {13,43,3} I 504509188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {16,46,3} I 504509269200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {16,46,3} I 504509350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {17,45,4} I 504509451700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {16,45,3} I 504509508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {16,39,3} I 504509688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {16,39,3} I 504509822100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {16,39,3}-{17,40,4} found after 15 iterations, returning closest path {13,44,3} I 504509864700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {17,40,4} I 504510069300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {17,40,4}-{18,41,5} found after 15 iterations, returning closest path {17,43,4} I 504510211200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {16,39,3} I 504510511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {16,39,3}-{17,40,4} found after 15 iterations, returning closest path {13,43,3} I 504510624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {14,45,1} I 504510930600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {14,45,1}-{15,46,2} found after 7 iterations, returning closest path {13,45,3} I 504511045300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {13,44,0} I 504511263300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {13,44,0}-{14,45,1} found after 7 iterations, returning closest path {13,44,3} I 504511368400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {14,45,1} I 504511682800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {14,45,1}-{15,46,2} found after 7 iterations, returning closest path {14,45,3} I 504511845500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {13,44,0} I 504512038100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {13,44,0}-{14,45,1} found after 7 iterations, returning closest path {13,44,3} I 504512124200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {10,46,1} I 504512435900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {10,46,1}-{11,47,2} found after 11 iterations, returning closest path {10,46,3} I 504512535500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {9,47,0} I 504512775100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {9,47,0}-{10,48,1} found after 13 iterations, returning closest path {9,47,3} I 504512880500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {10,46,1} I 504513230200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {10,46,1}-{11,47,2} found after 11 iterations, returning closest path {10,46,3} I 504513350600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {9,46,0} I 504513540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {9,46,0}-{10,47,1} found after 11 iterations, returning closest path {9,46,3} I 504513630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {11,40,1} I 504514039200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {11,40,1}-{12,41,2} found after 15 iterations, returning closest path {12,40,3} I 504514079700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {10,41,1} I 504514223800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {10,41,1}-{11,42,2} found after 15 iterations, returning closest path {11,43,3} I 504514270100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {11,40,0} I 504514335400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {11,40,0}-{12,41,1} found after 13 iterations, returning closest path {11,43,3} I 504514366000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {14,40,1} I 504514496200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {14,40,1}-{15,41,2} found after 15 iterations, returning closest path {13,40,3} I 504514531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {13,39,0} I 504514625500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {13,39,0}-{14,40,1} found after 15 iterations, returning closest path {13,44,3} I 504514655200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,45,4} to {14,40,1} I 504514809000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,45,4} to {14,40,1}-{15,41,2} found after 15 iterations, returning closest path {13,43,3} I 504514857200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,44,3} to {13,39,0} I 504514931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,44,3} to {13,39,0}-{14,40,1} found after 15 iterations, returning closest path {13,43,3} I 504514963300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {16,39,3} I 504515095000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {16,39,3}-{17,40,4} found after 15 iterations, returning closest path {18,44,3} I 504515133500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {16,39,3} I 504515229500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {16,39,3}-{17,40,4} found after 15 iterations, returning closest path {18,44,3} I 504515260200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {17,40,4} I 504515336700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {16,39,3} I 504515398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {22,40,4} I 504515533200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {21,39,3} I 504515660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {22,40,4} I 504515759900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {21,39,3} I 504515826300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {22,45,4} I 504515919400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {21,44,3} I 504515992700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {22,45,4} I 504516099900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {21,44,3} I 504516159200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {20,45,1} I 504516278000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {20,45,1}-{21,46,2} found after 11 iterations, returning closest path {20,46,3} I 504516316900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {19,44,0} I 504516391900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {19,44,0}-{20,45,1} found after 11 iterations, returning closest path {18,44,3} I 504516421300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {20,45,1} I 504516537500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,4} to {20,45,1}-{21,46,2} found after 9 iterations, returning closest path {20,45,3} I 504516583500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {19,44,0} I 504516660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,45,3} to {19,44,0}-{20,45,1} found after 11 iterations, returning closest path {18,44,3} I 504516692400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {14,45,1} I 504516776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {14,45,1}-{15,46,2} found after 7 iterations, returning closest path {14,46,3} I 504516809900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {13,44,0} I 504516886600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {13,44,0}-{14,45,1} found after 11 iterations, returning closest path {13,44,3} I 504516916000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {14,45,1} I 504517015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,4} to {14,45,1}-{15,46,2} found after 9 iterations, returning closest path {14,45,3} I 504517054500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {13,44,0} I 504517130900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,45,3} to {13,44,0}-{14,45,1} found after 11 iterations, returning closest path {13,44,3} I 504517165300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {14,40,1} I 504517311900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {14,40,1}-{15,41,2} found after 17 iterations, returning closest path {13,44,3} I 504517351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,3} to {13,39,0} I 504517469300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,46,3} to {13,39,0}-{14,40,1} found after 21 iterations, returning closest path {13,44,3} I 504517500400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,4} to {14,40,1} I 504517659300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,4} to {14,40,1}-{15,41,2} found after 17 iterations, returning closest path {17,42,3} I 504517706300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,45,3} to {13,39,0} I 504517802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,45,3} to {13,39,0}-{14,40,1} found after 19 iterations, returning closest path {13,43,3} I 504517837200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {19,37,4} I 504517896300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {18,37,3} I 504517937000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {19,37,4} I 504518019400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {18,36,3} I 504518060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {22,40,4} I 504518155600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {21,39,3} I 504518214300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {22,40,4} I 504518310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {21,39,3} I 504518359200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {22,45,4} I 504518507100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {21,44,3} I 504518592600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {22,45,4} I 504518702300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {21,44,3} I 504518783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {20,45,1} I 504518968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {20,45,1}-{21,46,2} found after 19 iterations, returning closest path {20,44,4} I 504519019000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {19,44,0} I 504519148300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {19,44,0}-{20,45,1} found after 17 iterations, returning closest path {19,40,3} I 504519182400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {20,45,1} I 504519382100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,40,4} to {20,45,1}-{21,46,2} found after 17 iterations, returning closest path {20,45,3} I 504519436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {19,44,0} I 504519525800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {19,44,0}-{20,45,1} found after 17 iterations, returning closest path {18,44,3} I 504519559100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {14,45,1} I 504519840400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {14,45,1}-{15,46,2} found after 17 iterations, returning closest path {12,41,3} I 504519960500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,44,0} I 504520319300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,44,0}-{14,45,1} found after 17 iterations, returning closest path {12,41,3} I 504520415200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {14,45,1} I 504520853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,40,4} to {14,45,1}-{15,46,2} found after 17 iterations, returning closest path {15,45,3} I 504520986700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,44,0} I 504521246600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,44,0}-{14,45,1} found after 17 iterations, returning closest path {12,41,3} I 504521363400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {14,40,1} I 504521657400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {14,40,1}-{15,41,2} found after 7 iterations, returning closest path {14,39,3} I 504521845100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,39,0} I 504522217400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504522332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {14,40,1} I 504522706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,40,4} to {14,40,1}-{15,41,2} found after 9 iterations, returning closest path {15,40,3} I 504522880500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,39,0} I 504523129200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,39,0}-{14,40,1} found after 9 iterations, returning closest path {13,39,3} I 504523308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {14,36,1} I 504523646100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {14,36,1}-{15,37,2} found after 11 iterations, returning closest path {14,36,3} I 504523689900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,35,0} I 504523807700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,35,0}-{14,36,1} found after 15 iterations, returning closest path {14,35,3} I 504523842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,4} to {14,36,1} I 504524024100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,40,4} to {14,36,1}-{15,37,2} found after 15 iterations, returning closest path {14,36,3} I 504524108700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,3} to {13,35,0} I 504524204300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,3} to {13,35,0}-{14,36,1} found after 15 iterations, returning closest path {13,35,3} I 504524241200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {22,36,4} I 504524300000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {22,37,3} I 504524350600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {23,37,4} I 504524511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {22,36,3} I 504524560300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {22,40,4} I 504524653800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {21,39,3} I 504524714500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {22,40,4} I 504524860400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {21,39,3} I 504524917200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {23,34,0} I 504525128600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {23,34,0}-{24,35,1} found after 15 iterations, returning closest path {21,34,1} I 504525204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {23,34,0} I 504525352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,37,3} to {23,34,0}-{24,35,1} found after 17 iterations, returning closest path {22,37,3} I 504525387300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {22,35,0} I 504525533100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {22,35,0}-{23,36,1} found after 13 iterations, returning closest path {21,35,1} I 504525629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {22,35,0} I 504525839200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,3} to {22,35,0}-{23,36,1} found after 13 iterations, returning closest path {22,35,3} I 504525872400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {23,40,1} I 504526058200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {23,40,1}-{24,41,2} found after 15 iterations, returning closest path {23,40,3} I 504526114700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {22,41,0} I 504526242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,37,3} to {22,41,0}-{23,42,1} found after 15 iterations, returning closest path {22,41,3} I 504526282100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {23,40,1} I 504526476100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {23,40,1}-{24,41,2} found after 15 iterations, returning closest path {23,40,3} I 504526529300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {22,39,0} I 504526620400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,3} to {22,39,0}-{23,40,1} found after 15 iterations, returning closest path {22,39,3} I 504526698300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {14,40,1} I 504526882700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {14,40,1}-{15,41,2} found after 17 iterations, returning closest path {14,39,3} I 504526930200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {13,39,0} I 504527045900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,37,3} to {13,39,0}-{14,40,1} found after 15 iterations, returning closest path {13,39,3} I 504527084500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {14,40,1} I 504527315500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {14,40,1}-{15,41,2} found after 17 iterations, returning closest path {14,39,3} I 504527369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {13,39,0} I 504527462200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,3} to {13,39,0}-{14,40,1} found after 17 iterations, returning closest path {13,39,3} I 504527497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {14,36,1} I 504527668800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {14,36,1}-{15,37,2} found after 15 iterations, returning closest path {14,36,3} I 504527825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,37,3} to {13,35,0} I 504527988900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,37,3} to {13,35,0}-{14,36,1} found after 15 iterations, returning closest path {14,35,3} I 504528024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,4} to {14,36,1} I 504528215000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,4} to {14,36,1}-{15,37,2} found after 15 iterations, returning closest path {14,36,3} I 504528298200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,3} to {13,35,0} I 504528531800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,3} to {13,35,0}-{14,36,1} found after 15 iterations, returning closest path {13,35,3} I 504528570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,4} to {22,40,4} I 504528708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,3} to {21,39,3} I 504528749500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,4} to {22,40,4} I 504528821700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,3} to {21,39,3} I 504528861300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,4} to {23,34,0} I 504529072600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,4} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {21,34,1} I 504529169900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,3} to {23,34,0} I 504529400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,37,3} to {23,34,0}-{24,35,1} found after 11 iterations, returning closest path {21,37,3} I 504529709800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,4} to {22,35,0} I 504530028400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,37,4} to {22,35,0}-{23,36,1} found after 11 iterations, returning closest path {22,35,3} I 504530147900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,3} to {22,35,0} I 504530292500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,3} to {22,35,0}-{23,36,1} found after 7 iterations, returning closest path {22,35,3} I 504530374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,4} to {23,40,1} I 504531104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,4} to {23,40,1}-{24,41,2} found after 13 iterations, returning closest path {23,40,3} I 504531281500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,3} to {22,41,0} I 504531523800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,37,3} to {22,41,0}-{23,42,1} found after 11 iterations, returning closest path {22,41,3} I 504531619100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,4} to {23,40,1} I 504531873300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,37,4} to {23,40,1}-{24,41,2} found after 9 iterations, returning closest path {23,40,3} I 504531981500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,3} to {22,39,0} I 504532155300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,3} to {22,39,0}-{23,40,1} found after 9 iterations, returning closest path {22,39,3} I 504532246400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {22,45,4} I 504532518000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {21,44,3} I 504532686700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {22,45,4} I 504532987700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {21,44,3} I 504533129700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {23,34,0} I 504533620700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {23,34,0}-{24,35,1} found after 17 iterations, returning closest path {22,37,3} I 504533673000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {23,34,0} I 504533787900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {23,34,0}-{24,35,1} found after 15 iterations, returning closest path {22,37,3} I 504533823000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {22,35,0} I 504533993900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {22,35,0}-{23,36,1} found after 15 iterations, returning closest path {22,35,3} I 504534044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {22,35,0} I 504534125800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {22,35,0}-{23,36,1} found after 13 iterations, returning closest path {22,35,3} I 504534159000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {23,40,1} I 504534253900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {23,40,1}-{24,41,2} found after 7 iterations, returning closest path {23,40,3} I 504534288600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {22,41,0} I 504534369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {22,41,0}-{23,42,1} found after 9 iterations, returning closest path {22,41,3} I 504534401600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {23,40,1} I 504534485000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {23,40,1}-{24,41,2} found after 7 iterations, returning closest path {23,40,3} I 504534523600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {22,39,0} I 504534581900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {22,39,0}-{23,40,1} found after 7 iterations, returning closest path {22,39,3} I 504534613500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {20,45,1} I 504534791000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {20,45,1}-{21,46,2} found after 15 iterations, returning closest path {21,45,3} I 504534837400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {19,44,0} I 504534957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {19,44,0}-{20,45,1} found after 15 iterations, returning closest path {21,44,3} I 504534992300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,40,4} to {20,45,1} I 504535175800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,40,4} to {20,45,1}-{21,46,2} found after 15 iterations, returning closest path {20,45,3} I 504535271100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {19,44,0} I 504535359800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,39,3} to {19,44,0}-{20,45,1} found after 15 iterations, returning closest path {20,44,3} I 504535394700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,45,4} to {23,40,1} I 504535545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,45,4} to {23,40,1}-{24,41,2} found after 15 iterations, returning closest path {23,40,3} I 504535590000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,44,3} to {22,41,0} I 504535673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,44,3} to {22,41,0}-{23,42,1} found after 11 iterations, returning closest path {22,41,3} I 504535709500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,45,4} to {23,40,1} I 504535858700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,45,4} to {23,40,1}-{24,41,2} found after 15 iterations, returning closest path {23,40,3} I 504535910300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,44,3} to {22,39,0} I 504536012300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,44,3} to {22,39,0}-{23,40,1} found after 15 iterations, returning closest path {22,39,3} I 504536048800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,45,4} to {20,45,1} I 504536156700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,45,4} to {20,45,1}-{21,46,2} found after 9 iterations, returning closest path {21,45,3} I 504536196000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,44,3} to {19,44,0} I 504536271900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,44,3} to {19,44,0}-{20,45,1} found after 9 iterations, returning closest path {21,45,3} I 504536305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,45,4} to {20,45,1} I 504536419600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,45,4} to {20,45,1}-{21,46,2} found after 9 iterations, returning closest path {20,45,3} I 504536461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,44,3} to {19,44,0} I 504536523600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,44,3} to {19,44,0}-{20,45,1} found after 9 iterations, returning closest path {20,44,3} I 504536555100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {22,26,0} I 504536629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {22,26,0} I 504536685100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {23,26,1} I 504536780100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {22,25,0} I 504536823400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {23,30,1} I 504536946600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {23,29,0} I 504537042000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {23,30,1} I 504537233200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {22,29,0} I 504537304500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {14,26,1} I 504537408600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {13,26,0} I 504537466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {14,26,1} I 504537573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {13,25,0} I 504537621400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {14,30,1} I 504537769800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {13,29,0} I 504537827300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,1} to {14,30,1} I 504538008700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,26,1} to {14,30,1}-{15,31,2} found after 15 iterations, returning closest path {16,30,1} I 504538061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {13,29,0} I 504538109200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {23,30,1} I 504538172800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {23,29,0} I 504538214100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,26,1} to {23,30,1} I 504538286100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,29,0} I 504538326200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,0} to {23,30,1} I 504538369500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,0} to {23,29,0} I 504538407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {23,30,1} I 504538483200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {22,29,0} I 504538527400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,0} to {23,40,1} I 504538595100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,34,0} to {23,40,1}-{24,41,2} found after 13 iterations, returning closest path {23,34,1} I 504538624200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,0} to {22,41,0} I 504538697600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,34,0} to {22,41,0}-{23,42,1} found after 15 iterations, returning closest path {23,33,0} I 504538738600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {23,40,1} I 504538815700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {22,39,0} I 504538852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,40,1} to {20,45,1} I 504538940600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {19,44,0} I 504538984800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,40,1} to {20,45,1} I 504539085400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {19,44,0} I 504539131800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,45,1} to {14,45,1} I 504539298500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,44,0} to {13,44,0} I 504539375400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,45,1} to {14,45,1} I 504539497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,44,0} to {13,44,0} I 504539561400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,45,1} to {14,40,1} I 504539671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,44,0} to {13,39,0} I 504539737400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,45,1} to {14,40,1} I 504539859900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,44,0} to {13,39,0} I 504539912700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {10,46,1} I 504539978000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {9,47,0} I 504540054200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,44,0} to {9,47,0}-{10,48,1} found after 11 iterations, returning closest path {12,46,0} I 504540085600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {10,46,1} I 504540166100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {9,46,0} I 504540207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {11,40,1} I 504540308500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {10,41,1} I 504540398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {11,40,0} I 504540439000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {14,40,1} I 504540539700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {13,39,0} I 504540598700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,45,1} to {14,40,1} I 504540707900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {13,39,0} I 504540755800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {6,46,1} I 504540823300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,0} to {5,47,0} I 504540861600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {6,46,1} I 504540946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {5,45,0} I 504540986200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {6,41,1} I 504541079900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,0} to {6,40,0} I 504541136400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {6,41,1} I 504541270800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {5,40,0} I 504541325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {11,40,1} I 504541414400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,46,1} to {10,41,1} I 504541505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {11,40,0} I 504541554500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {1,45,1} I 504541635700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {1,46,1} I 504541736200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {0,45,0} I 504541794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,45,0} to {0,45,0}-{1,46,1} found after 11 iterations, returning closest path {1,46,0} I 504541824600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {1,41,1} I 504541987400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {1,41,1} I 504542329500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {0,40,0} I 504542516600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,45,0} to {0,40,0}-{1,41,1} found after 15 iterations, returning closest path {5,40,0} I 504542606300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {6,41,1} I 504542855400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,47,0} to {6,40,0} I 504543005400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {6,41,1} I 504543357300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {5,40,0} I 504543475500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {11,40,1} I 504543915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,46,1} to {11,40,1}-{12,41,2} found after 17 iterations, returning closest path {11,41,1} I 504544029700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,1} to {10,41,1} I 504544362200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {11,40,0} I 504544774400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,45,0} to {11,40,0}-{12,41,1} found after 17 iterations, returning closest path {6,40,0} I 504544873900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,45,1} to {1,41,1} I 504545806500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,46,1} to {1,41,1} I 504546800500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,40,0} I 504546909600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,45,1} to {6,41,1} I 504547020200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,46,1} to {6,41,1} I 504547109300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {5,40,0} I 504547168100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,45,0} to {5,40,0}-{6,41,1} found after 15 iterations, returning closest path {5,37,0} I 504547209000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {6,41,1} I 504547317600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {6,41,1} I 504547429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {5,40,0} I 504547484500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,40,0} to {5,40,0}-{6,41,1} found after 11 iterations, returning closest path {3,37,0} I 504547515000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {6,36,1} I 504547627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {6,36,1} I 504547777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {5,35,0} I 504547828400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {2,35,0} I 504547897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {1,36,1} I 504547988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,37,0} I 504548020400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {11,40,1} I 504548203300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,41,1} to {11,40,1}-{12,41,2} found after 11 iterations, returning closest path {11,39,1} I 504548240200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {10,41,1} I 504548317900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {11,40,0} I 504548380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,40,0} to {11,40,0}-{12,41,1} found after 13 iterations, returning closest path {6,40,0} I 504548416700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {10,36,1} I 504548500500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,0} to {9,35,0} I 504548554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {10,36,1} I 504548646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {9,35,0} I 504548697400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {6,36,1} I 504548785300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,0} to {5,35,0} I 504548833300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {6,36,1} I 504548935700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {5,35,0} I 504548979300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {2,35,0} I 504549069000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,0} to {2,35,0} I 504549126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,41,1} to {1,36,1} I 504549263300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {0,37,0} I 504549314500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,1} to {14,40,1} I 504549372100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {14,40,1} I 504549461000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,0} to {13,39,0} I 504549495700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,1} to {14,36,1} I 504549580600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {14,36,1} I 504549682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,0} to {13,35,0} I 504549728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,1} to {10,36,1} I 504549791700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {10,36,1} I 504549881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,0} to {9,35,0} I 504549926600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,1} to {6,36,1} I 504550023800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {6,36,1} I 504550126100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,0} to {5,35,0} I 504550198200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,40,1} to {14,36,1} I 504550285500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,39,0} to {13,35,0} I 504550337300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,40,1} to {14,36,1} I 504550431500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,39,0} to {13,35,0} I 504550478200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,40,1} to {10,36,1} I 504550563100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,39,0} to {9,35,0} I 504550617200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,40,1} to {10,36,1} I 504550707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,39,0} to {9,35,0} I 504550749800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {10,36,1} I 504550837000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {9,35,0} I 504550885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {10,36,1} I 504550978400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {9,35,0} I 504551021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {14,30,1} I 504551134800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {13,29,0} I 504551255300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {14,30,1} I 504551380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {13,29,0} I 504551445800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {11,29,1} I 504551558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,1} to {10,30,1} I 504551673400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {11,29,0} I 504551720800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {6,36,1} I 504551807400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {5,35,0} I 504551853700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {6,36,1} I 504551946300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {5,35,0} I 504551990900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {14,30,1} I 504552099300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {13,29,0} I 504552189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {14,30,1} I 504552313000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {13,29,0} I 504552383900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {11,29,1} I 504552489500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {10,30,1} I 504552604200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {11,29,0} I 504552656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {6,30,1} I 504552754600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {6,29,0} I 504552816500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,1} to {6,30,1} I 504552931000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {5,29,0} I 504552987400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {2,35,0} I 504553069600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {2,35,0} I 504553110900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {1,36,1} I 504553293700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {0,37,0} I 504553341200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {1,29,1} I 504553444800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {1,29,1} I 504553566400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {0,28,0} I 504553652600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,35,0} to {0,28,0}-{1,29,1} found after 19 iterations, returning closest path {0,31,0} I 504553687600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {11,29,1} I 504553800200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {10,30,1} I 504553911400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {11,29,0} I 504554000300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,35,0} to {11,29,0}-{12,30,1} found after 19 iterations, returning closest path {6,30,0} I 504554035500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {6,30,1} I 504554134900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {6,29,0} I 504554188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,1} to {6,30,1} I 504554305000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {5,29,0} I 504554353800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,0} to {1,29,1} I 504554412800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,1} to {1,29,1} I 504554523600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,37,0} to {0,28,0} I 504554571000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,0} to {6,30,1} I 504554650200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,0} to {6,29,0} I 504554719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,1} to {6,30,1} I 504554872800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,37,0} to {5,29,0} I 504555077600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,29,1} to {1,25,1} I 504555333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,28,0} to {1,25,0} I 504555452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,28,0} to {1,25,0}-{2,26,1} found after 7 iterations, returning closest path {0,26,0} I 504555528800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,29,1} to {6,26,1} I 504555744400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,29,1} to {6,26,1} I 504556067300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,28,0} to {5,25,0} I 504556214900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,28,0} to {5,25,0}-{6,26,1} found after 13 iterations, returning closest path {0,26,0} I 504556299300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,29,1} to {6,30,1} I 504556531000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,29,1} to {6,30,1}-{7,31,2} found after 11 iterations, returning closest path {6,28,1} I 504556619200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,29,1} to {6,30,1} I 504557027500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,28,0} to {5,29,0} I 504557210800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,28,0} to {5,29,0}-{6,30,1} found after 11 iterations, returning closest path {0,29,0} I 504557322600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,1} to {6,26,1} I 504557609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,0} to {5,25,0} I 504557716000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {10,26,1} I 504557985800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,0} to {9,25,0} I 504558123700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {10,26,1} I 504558373300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,0} to {9,25,0} I 504558487500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {11,29,1} I 504558855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {10,30,1} I 504559164400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,0} to {11,29,0} I 504559426600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,25,0} to {11,29,0}-{12,30,1} found after 17 iterations, returning closest path {11,27,0} I 504559525500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {6,30,1} I 504559671700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,0} to {6,29,0} I 504559718800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,1} to {6,30,1} I 504559816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,0} to {5,29,0} I 504559856400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {14,26,1} I 504559918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {13,26,0} I 504559985500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {13,26,0}-{14,27,1} found after 9 iterations, returning closest path {10,25,0} I 504560015100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {14,26,1} I 504560104800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {13,25,0} I 504560143300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {14,30,1} I 504560220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {13,29,0} I 504560321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {13,29,0}-{14,30,1} found after 13 iterations, returning closest path {10,25,0} I 504560352300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {14,30,1} I 504560439800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {13,29,0} I 504560487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {11,29,1} I 504560538200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {10,30,1} I 504560618700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {11,29,0} I 504560662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {6,30,1} I 504560746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {6,29,0} I 504560823800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,1} to {6,30,1} I 504560925200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {5,29,0} I 504560972800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,1} to {14,30,1} I 504561058600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {13,29,0} I 504561102600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,1} to {14,30,1} I 504561193900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {13,29,0} I 504561236300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,1} to {11,29,1} I 504561314500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,1} to {10,30,1} I 504561403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {11,29,0} I 504561446700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,1} to {11,29,1} I 504561520600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,1} to {10,30,1} I 504561618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,29,0} to {11,29,0} I 504561653600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,29,1} to {6,30,1} I 504561816400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,29,1} to {6,30,1}-{7,31,2} found after 11 iterations, returning closest path {8,27,1} I 504561852800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,1} to {6,30,1} I 504561952900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,29,0} to {5,29,0} I 504562062500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,29,0} to {5,29,0}-{6,30,1} found after 13 iterations, returning closest path {11,30,0} I 504578180500 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 504578214500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/hidden" from "forms/battle/hidden.form" I 504579230700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/hidden.form" from "./data/forms/battle/hidden.form" I 504579367600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_HIDDEN" has 0 subcontrols (638, 298, 644, 484) I 504579402200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_IMAGE" has 0 subcontrols (2, 2, 640, 480) I 504579668200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/hidden1.pcx" from "./data/cd.iso/xcom3/tacdata/hidden1.pcx" I 504580186100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/hidden1.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 504580609400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/hidden1.pcx" from "./data/cd.iso/xcom3/tacdata/hidden1.pcx" I 504587362700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 25, 100, 17) I 504587472000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_TURN" has 0 subcontrols (145, 25, 200, 17) I 504587558800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 41, 100, 17) I 504587657500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SIDE" has 0 subcontrols (145, 41, 200, 17) I 504587742400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 57, 100, 17) I 504587829400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_PLAYER" has 0 subcontrols (145, 57, 200, 17) I 504587914900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_HIDDEN" has 0 subcontrols (159, 391, 321, 33) I 504587992600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (159, 391, 321, 33) I 504589097900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 504589768200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 504589883100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 504597995200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 504600577900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 504600646700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 504601363600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 504601423900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 504602209000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-active-squadless.png" from "./data/battle/battle-active-squadless.png" I 504602269800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-active-squadless.png" size {24,14} - colour mode 6 depth 8 I 504602506100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Failed to find "battle/battle-inactive-squadless.png" I 504602594400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "battle/battle-inactive-squadless.png" I 504604280300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1.png" from "./data/battle/battle-waypoint-1.png" I 504604345100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1.png" size {38,55} - colour mode 6 depth 8 I 504605135200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2.png" from "./data/battle/battle-waypoint-2.png" I 504605197200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2.png" size {38,55} - colour mode 6 depth 8 I 504606382200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3.png" from "./data/battle/battle-waypoint-3.png" I 504606596600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3.png" size {38,55} - colour mode 6 depth 8 I 504608984100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1-dark.png" from "./data/battle/battle-waypoint-1-dark.png" I 504609165600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1-dark.png" size {38,55} - colour mode 6 depth 8 I 504610393900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2-dark.png" from "./data/battle/battle-waypoint-2-dark.png" I 504610454900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2-dark.png" size {38,55} - colour mode 6 depth 8 I 504611231700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3-dark.png" from "./data/battle/battle-waypoint-3-dark.png" I 504611292100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3-dark.png" size {38,55} - colour mode 6 depth 8 I 504613315400 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle" from "forms/battle/battle.form" I 504614211100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle.form" from "./data/forms/battle/battle.form" I 504614585200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI" has 0 subcontrols (640, 952, 640, 128) I 504614605000 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab1" from "forms/battle/battle_rt_tab1.form" I 504615434700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_rt_tab1.form" from "./data/forms/battle/battle_rt_tab1.form" I 504615878300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_1" has 0 subcontrols (640, 952, 640, 128) I 504615966000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504616709600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord.dat" from "./data/cd.iso/xcom3/tacdata/tacbord.dat" I 504623785600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I 504624020700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I 504624248300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I 504624453000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I 504624654000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I 504624873100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I 504625074700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I 504625285500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I 504625485400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I 504625677100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND" has 0 subcontrols (263, 29, 50, 92) I 504625760900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND_SELECTED" has 0 subcontrols (266, 42, 45, 78) I 504625828300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_DAMAGETYPE" has 0 subcontrols (229, 68, 29, 29) I 504625857800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_RIGHT_HAND" has 0 subcontrols (262, 29, 50, 95) I 504625885000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_RIGHT_HAND" has 0 subcontrols (262, 39, 50, 85) I 504625917600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_DROP" has 0 subcontrols (201, 101, 26, 25) I 504625983000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_THROW" has 0 subcontrols (228, 101, 26, 25) I 504626039700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND" has 0 subcontrols (328, 29, 50, 93) I 504626069000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND_SELECTED" has 0 subcontrols (329, 42, 45, 78) I 504626097900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_DAMAGETYPE" has 0 subcontrols (382, 68, 29, 29) I 504626126600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_LEFT_HAND" has 0 subcontrols (328, 29, 50, 95) I 504626153300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_LEFT_HAND" has 0 subcontrols (328, 39, 50, 85) I 504626185400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_DROP" has 0 subcontrols (411, 101, 26, 25) I 504626222000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_THROW" has 0 subcontrols (385, 101, 26, 25) I 504626282300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_INVENTORY" has 0 subcontrols (299, 25, 43, 16) I 504626408600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_1" has 25 subcontrols (0, 0, 640, 128) I 504626426500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab2" from "forms/battle/battle_rt_tab2.form" I 504627308700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_rt_tab2.form" from "./data/forms/battle/battle_rt_tab2.form" I 504627486500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_2" has 0 subcontrols (640, 952, 640, 128) I 504627517600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504627772500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord2.dat" from "./data/cd.iso/xcom3/tacdata/tacbord2.dat" I 504632307700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_LABEL" has 0 subcontrols (232, 68, 16, 8) I 504632410400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_LABEL" has 0 subcontrols (232, 78, 16, 8) I 504632506500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_LABEL" has 0 subcontrols (232, 88, 16, 8) I 504632593300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_BAR" has 0 subcontrols (261, 70, 137, 6) I 504632667900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_BAR" has 0 subcontrols (261, 80, 137, 6) I 504632744100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_BAR" has 0 subcontrols (261, 90, 137, 6) I 504632822500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RIGHTHANDUSED" has 0 subcontrols (0, 0, 0, 0) I 504632906500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (293, 34, 54, 23) I 504633114400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CONTROL" has 0 subcontrols (202, 101, 54, 25) I 504633291300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_CONTROL" has 0 subcontrols (202, 101, 54, 25) I 504633377900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PANIC" has 0 subcontrols (263, 101, 54, 25) I 504633563100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PANIC" has 0 subcontrols (263, 101, 54, 25) I 504633651400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_STUN" has 0 subcontrols (324, 101, 54, 25) I 504633832200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_STUN" has 0 subcontrols (324, 101, 54, 25) I 504633918600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PROBE" has 0 subcontrols (385, 101, 54, 25) I 504634100500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PROBE" has 0 subcontrols (385, 101, 54, 25) I 504634310200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_2" has 17 subcontrols (0, 0, 640, 128) I 504634359100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab3" from "forms/battle/battle_rt_tab3.form" I 504636467700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_rt_tab3.form" from "./data/forms/battle/battle_rt_tab3.form" I 504636608100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_3" has 0 subcontrols (640, 952, 640, 128) I 504636636400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504636891900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord3.dat" from "./data/cd.iso/xcom3/tacdata/tacbord3.dat" I 504640803900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_CHECK_RIGHT_HAND" has 0 subcontrols (0, 0, 0, 0) I 504640839600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (201, 101, 54, 25) I 504640911200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (385, 101, 54, 25) I 504640980300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_TEXT" has 0 subcontrols (262, 40, 116, 12) I 504641017100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_TEXT" has 0 subcontrols (262, 91, 116, 12) I 504641048100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_LEFT" has 0 subcontrols (263, 78, 7, 11) I 504641151400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_MIDDLE" has 0 subcontrols (269, 78, 102, 11) I 504643108300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-grenade-scroll.png" from "./data/battle/battle-grenade-scroll.png" I 504643282200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-grenade-scroll.png" size {6,11} - colour mode 6 depth 8 I 504643505200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_RIGHT" has 0 subcontrols (371, 78, 7, 11) I 504643676000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER" has 0 subcontrols (263, 75, 116, 15) I 504643818900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_LEFT" has 0 subcontrols (263, 106, 7, 11) I 504643909200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_MIDDLE" has 0 subcontrols (269, 106, 102, 11) I 504643995600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_RIGHT" has 0 subcontrols (371, 106, 7, 11) I 504644118800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER" has 0 subcontrols (263, 103, 116, 15) I 504644320600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_3" has 14 subcontrols (0, 0, 640, 128) I 504644369300 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab1" from "forms/battle/battle_tb_tab1.form" I 504645910400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_tb_tab1.form" from "./data/forms/battle/battle_tb_tab1.form" I 504646169900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_1" has 0 subcontrols (640, 952, 640, 128) I 504646216600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504646566900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord5.dat" from "./data/cd.iso/xcom3/tacdata/tacbord5.dat" I 504653034400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I 504653081600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I 504653127300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I 504653167600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I 504653206000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I 504653258000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I 504653299200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I 504653351600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I 504653390600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I 504653425700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND" has 0 subcontrols (263, 29, 50, 92) I 504653454900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND_SELECTED" has 0 subcontrols (266, 42, 45, 78) I 504653483000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_DAMAGETYPE" has 0 subcontrols (229, 68, 29, 29) I 504653512500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_RIGHT_HAND" has 0 subcontrols (262, 29, 50, 95) I 504653540600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_RIGHT_HAND" has 0 subcontrols (262, 39, 50, 85) I 504653572600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_DROP" has 0 subcontrols (201, 101, 26, 25) I 504653606600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_THROW" has 0 subcontrols (228, 101, 26, 25) I 504653640000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND" has 0 subcontrols (328, 29, 50, 93) I 504653668600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND_SELECTED" has 0 subcontrols (329, 42, 45, 78) I 504653697100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_DAMAGETYPE" has 0 subcontrols (382, 68, 29, 29) I 504653725400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_LEFT_HAND" has 0 subcontrols (328, 29, 50, 95) I 504653752200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_LEFT_HAND" has 0 subcontrols (328, 39, 50, 85) I 504653783400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_DROP" has 0 subcontrols (411, 101, 26, 25) I 504653816800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_THROW" has 0 subcontrols (385, 101, 26, 25) I 504653883700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_INVENTORY" has 0 subcontrols (299, 25, 43, 16) I 504654171800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_1" has 25 subcontrols (0, 0, 640, 128) I 504654221200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab2" from "forms/battle/battle_tb_tab2.form" I 504656609100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_tb_tab2.form" from "./data/forms/battle/battle_tb_tab2.form" I 504657016400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_2" has 0 subcontrols (640, 952, 640, 128) I 504657101100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504657784000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord6.dat" from "./data/cd.iso/xcom3/tacdata/tacbord6.dat" I 504664316900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_LABEL" has 0 subcontrols (232, 68, 16, 8) I 504664357300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_LABEL" has 0 subcontrols (232, 78, 16, 8) I 504664389500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_LABEL" has 0 subcontrols (232, 88, 16, 8) I 504664420500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_BAR" has 0 subcontrols (261, 70, 137, 6) I 504664447800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_BAR" has 0 subcontrols (261, 80, 137, 6) I 504664475400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_BAR" has 0 subcontrols (261, 90, 137, 6) I 504664503600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RIGHTHANDUSED" has 0 subcontrols (0, 0, 0, 0) I 504664533700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (293, 34, 54, 23) I 504664570900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CONTROL" has 0 subcontrols (202, 101, 54, 25) I 504664605200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_CONTROL" has 0 subcontrols (202, 101, 54, 25) I 504664635500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PANIC" has 0 subcontrols (263, 101, 54, 25) I 504664671300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PANIC" has 0 subcontrols (263, 101, 54, 25) I 504664702100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_STUN" has 0 subcontrols (324, 101, 54, 25) I 504664740600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_STUN" has 0 subcontrols (324, 101, 54, 25) I 504664772300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PROBE" has 0 subcontrols (385, 101, 54, 25) I 504664805800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PROBE" has 0 subcontrols (385, 101, 54, 25) I 504664884100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_2" has 17 subcontrols (0, 0, 640, 128) I 504664901800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab3" from "forms/battle/battle_tb_tab3.form" I 504665788400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_tb_tab3.form" from "./data/forms/battle/battle_tb_tab3.form" I 504665932300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_3" has 0 subcontrols (640, 952, 640, 128) I 504665967900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504666220800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord7.dat" from "./data/cd.iso/xcom3/tacdata/tacbord7.dat" I 504670680000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_CHECK_RIGHT_HAND" has 0 subcontrols (0, 0, 0, 0) I 504670790100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (201, 101, 54, 25) I 504670901200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (385, 101, 54, 25) I 504670994000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_TEXT" has 0 subcontrols (273, 37, 94, 25) I 504671085100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_TEXT" has 0 subcontrols (262, 91, 116, 12) I 504671171400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_LEFT" has 0 subcontrols (263, 78, 7, 11) I 504671261400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_MIDDLE" has 0 subcontrols (269, 78, 102, 11) I 504671349400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_RIGHT" has 0 subcontrols (371, 78, 7, 11) I 504671453500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER" has 0 subcontrols (263, 75, 114, 15) I 504671547200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_LEFT" has 0 subcontrols (263, 106, 7, 11) I 504671635800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_MIDDLE" has 0 subcontrols (269, 106, 102, 11) I 504671720700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_RIGHT" has 0 subcontrols (371, 106, 7, 11) I 504671819200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER" has 0 subcontrols (263, 103, 114, 15) I 504672016800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_3" has 14 subcontrols (0, 0, 640, 128) I 504672070300 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab4" from "forms/battle/battle_tb_tab4.form" I 504674415700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_tb_tab4.form" from "./data/forms/battle/battle_tb_tab4.form" I 504674713100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_4" has 0 subcontrols (640, 952, 640, 128) I 504674749600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504674999500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord9.dat" from "./data/cd.iso/xcom3/tacdata/tacbord9.dat" I 504678989700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I 504679033600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I 504679074100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I 504679112300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I 504679151100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I 504679190400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I 504679263400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I 504679316400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I 504679385600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I 504679644200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_4" has 10 subcontrols (0, 0, 640, 128) I 504679731100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_UP" has 0 subcontrols (427, 70, 23, 19) I 504679905100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_DOWN" has 0 subcontrols (449, 70, 23, 19) I 504680075400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_FOLLOW_AGENT" has 0 subcontrols (4, 7, 54, 21) I 504680254000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TOGGLE_STRATMAP" has 0 subcontrols (4, 30, 54, 21) I 504680442200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYERING" has 0 subcontrols (4, 53, 54, 21) I 504682469300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-icons-fixed-139.png" from "./data/battle/battlescape-icons-fixed-139.png" I 504682657600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-139.png" size {54,21} - colour mode 6 depth 8 I 504683904600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-icons-fixed-138.png" from "./data/battle/battlescape-icons-fixed-138.png" I 504683966700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-138.png" size {54,21} - colour mode 6 depth 8 I 504684092300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_BRIEFING" has 0 subcontrols (4, 76, 54, 21) I 504684171600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_OPTIONS" has 0 subcontrols (4, 99, 54, 21) I 504684258200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_LOG" has 0 subcontrols (65, 1, 25, 25) I 504684319900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ZOOM_EVENT" has 0 subcontrols (549, 1, 25, 25) I 504684375900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NEWS_TICKER" has 0 subcontrols (94, 5, 452, 17) I 504684408100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_1" has 0 subcontrols (66, 39, 30, 24) I 504684438800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_2" has 0 subcontrols (98, 39, 30, 24) I 504684469600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_3" has 0 subcontrols (130, 39, 30, 24) I 504684500200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_4" has 0 subcontrols (162, 39, 30, 24) I 504684530600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_5" has 0 subcontrols (194, 39, 30, 24) I 504684560700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_6" has 0 subcontrols (226, 39, 30, 24) I 504684589600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_1_OVERLAY" has 0 subcontrols (65, 38, 30, 24) I 504684615900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_2_OVERLAY" has 0 subcontrols (97, 38, 30, 24) I 504684645400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_3_OVERLAY" has 0 subcontrols (129, 38, 30, 24) I 504684673100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_4_OVERLAY" has 0 subcontrols (161, 38, 30, 24) I 504684699400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_5_OVERLAY" has 0 subcontrols (193, 38, 30, 24) I 504684734100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_6_OVERLAY" has 0 subcontrols (225, 38, 30, 24) I 504684761400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_1" has 0 subcontrols (384, 38, 32, 24) I 504684789100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_2" has 0 subcontrols (416, 38, 32, 24) I 504684816500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_3" has 0 subcontrols (448, 38, 32, 24) I 504684844000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_4" has 0 subcontrols (480, 38, 32, 24) I 504684871800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_5" has 0 subcontrols (512, 38, 32, 24) I 504684899400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_6" has 0 subcontrols (544, 38, 32, 24) I 504684925700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_1_HOSTILES" has 0 subcontrols (385, 28, 30, 10) I 504684951800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_2_HOSTILES" has 0 subcontrols (417, 28, 30, 10) I 504684977600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_3_HOSTILES" has 0 subcontrols (449, 28, 30, 10) I 504685003700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_4_HOSTILES" has 0 subcontrols (481, 28, 30, 10) I 504685029600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_5_HOSTILES" has 0 subcontrols (513, 28, 30, 10) I 504685055200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_6_HOSTILES" has 0 subcontrols (545, 28, 30, 10) I 504685086700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CEASE_FIRE" has 0 subcontrols (72, 100, 29, 25) I 504685853300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-cease-3.png" from "./data/battle/battlescape-buttons-cease-3.png" I 504685925200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-cease-3.png" size {30,25} - colour mode 6 depth 8 I 504686052800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AIMED" has 0 subcontrols (101, 100, 29, 25) I 504686115600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SNAP" has 0 subcontrols (130, 100, 29, 25) I 504686175200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AUTO" has 0 subcontrols (159, 100, 29, 25) I 504686233300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_KNEEL" has 0 subcontrols (449, 100, 29, 25) I 504686960500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-kneel-3.png" from "./data/battle/battlescape-buttons-kneel-3.png" I 504687030400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-kneel-3.png" size {30,25} - colour mode 6 depth 8 I 504687159500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PRONE" has 0 subcontrols (482, 100, 29, 25) I 504687232700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_WALK" has 0 subcontrols (511, 100, 29, 25) I 504687291300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RUN" has 0 subcontrols (540, 100, 29, 25) I 504687364100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EVASIVE" has 0 subcontrols (487, 68, 24, 25) I 504687426700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_NORMAL" has 0 subcontrols (511, 68, 24, 25) I 504687485600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGGRESSIVE" has 0 subcontrols (535, 68, 24, 25) I 504687544300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED0" has 0 subcontrols (583, 7, 54, 21) I 504687608100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED1" has 0 subcontrols (583, 53, 54, 21) I 504687669200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED2" has 0 subcontrols (583, 76, 54, 21) I 504687731100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED3" has 0 subcontrols (583, 99, 54, 21) I 504687789600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLOCK" has 0 subcontrols (580, 34, 59, 12) I 504687831700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_AIMED" has 0 subcontrols (583, 7, 54, 21) I 504688549400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-icons-fixed-305.png" from "./data/battle/battlescape-icons-fixed-305.png" I 504688618700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-305.png" size {54,21} - colour mode 6 depth 8 I 504690252400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-res-aim.png" from "./data/battle/battlescape-buttons-res-aim.png" I 504690466100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-aim.png" size {54,21} - colour mode 6 depth 8 I 504690937000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_SNAP" has 0 subcontrols (583, 30, 54, 21) I 504693047500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-res-snap.png" from "./data/battle/battlescape-buttons-res-snap.png" I 504693159200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-snap.png" size {54,21} - colour mode 6 depth 8 I 504693346300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_AUTO" has 0 subcontrols (583, 53, 54, 21) I 504694266300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-res-auto.png" from "./data/battle/battlescape-buttons-res-auto.png" I 504694383100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-auto.png" size {54,21} - colour mode 6 depth 8 I 504694553500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_KNEEL" has 0 subcontrols (583, 76, 54, 21) I 504695378600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battlescape-buttons-res-kneel.png" from "./data/battle/battlescape-buttons-res-kneel.png" I 504695592700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-kneel.png" size {54,21} - colour mode 6 depth 8 I 504696037400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ENDTURN" has 0 subcontrols (583, 99, 54, 21) I 504696257400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_MOVE_GROUP" has 0 subcontrols (80, 68, 37, 25) I 504696455300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_MOVE_INDIVIDUALLY" has 0 subcontrols (116, 68, 37, 25) I 504696636300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SQUAD_ASSIGN" has 0 subcontrols (167, 69, 50, 20) I 504699801600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-item-select-icon.png" from "./data/battle/battle-item-select-icon.png" I 504699871400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-item-select-icon.png" size {45,78} - colour mode 6 depth 8 I 504700703700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-psi-select-icon.png" from "./data/battle/battle-psi-select-icon.png" I 504700804300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-select-icon.png" size {53,25} - colour mode 6 depth 8 I 504701297600 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_plan_popup" from "forms/battle/battle_tb_plan_popup.form" I 504702148000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_tb_plan_popup.form" from "./data/forms/battle/battle_tb_plan_popup.form" I 504702246800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_5" has 0 subcontrols (640, 952, 640, 128) I 504702276000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I 504702541900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbord8.dat" from "./data/cd.iso/xcom3/tacdata/tacbord8.dat" I 504709100800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MESSAGE" has 0 subcontrols (48, 5, 544, 40) I 504709140100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (224, 56, 54, 25) I 504709176600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (339, 56, 54, 25) I 504709284100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_medkit_left" from "forms/battle/battle_medkit_left.form" I 504710136200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_medkit_left.form" from "./data/forms/battle/battle_medkit_left.form" I 504710274500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MEDIKIT_LEFT" has 0 subcontrols (1823, 0, 97, 97) I 504710304000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BG" has 0 subcontrols (1, 0, 96, 97) I 504710451500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_RED" has 0 subcontrols (1, 0, 96, 97) I 504710552900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_RED" has 0 subcontrols (1, 0, 96, 97) I 504710629600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_RED" has 0 subcontrols (1, 0, 96, 97) I 504710716300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_RED" has 0 subcontrols (1, 0, 96, 97) I 504710787100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_RED" has 0 subcontrols (1, 0, 96, 97) I 504710844900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_GREEN" has 0 subcontrols (1, 0, 96, 97) I 504710939500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_GREEN" has 0 subcontrols (1, 0, 96, 97) I 504711017200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_GREEN" has 0 subcontrols (1, 0, 96, 97) I 504711095200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_GREEN" has 0 subcontrols (1, 0, 96, 97) I 504711161300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_GREEN" has 0 subcontrols (1, 0, 96, 97) I 504711219000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_BUTTON" has 0 subcontrols (44, 10, 13, 12) I 504711249700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_BUTTON" has 0 subcontrols (33, 21, 8, 35) I 504711281400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_BUTTON" has 0 subcontrols (60, 21, 9, 35) I 504711311400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_BUTTON" has 0 subcontrols (41, 21, 19, 30) I 504711341500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_BUTTON" has 0 subcontrols (40, 51, 23, 29) I 504711406800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_medkit_right" from "forms/battle/battle_medkit_right.form" I 504712245600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_medkit_right.form" from "./data/forms/battle/battle_medkit_right.form" I 504712402000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MEDIKIT_RIGHT" has 0 subcontrols (0, 0, 97, 97) I 504712434200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BG" has 0 subcontrols (0, 0, 96, 97) I 504712465800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_RED" has 0 subcontrols (0, 0, 96, 97) I 504712498300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_RED" has 0 subcontrols (0, 0, 96, 97) I 504712529200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_RED" has 0 subcontrols (0, 0, 96, 97) I 504712559800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_RED" has 0 subcontrols (0, 0, 96, 97) I 504712589600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_RED" has 0 subcontrols (0, 0, 96, 97) I 504712619800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_GREEN" has 0 subcontrols (0, 0, 96, 97) I 504712652500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_GREEN" has 0 subcontrols (0, 0, 96, 97) I 504712683800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_GREEN" has 0 subcontrols (0, 0, 96, 97) I 504712714000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_GREEN" has 0 subcontrols (0, 0, 96, 97) I 504712743400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_GREEN" has 0 subcontrols (0, 0, 96, 97) I 504712775200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_BUTTON" has 0 subcontrols (43, 10, 13, 12) I 504712806000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_BUTTON" has 0 subcontrols (32, 21, 8, 35) I 504712837000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_BUTTON" has 0 subcontrols (59, 21, 9, 35) I 504712866200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_BUTTON" has 0 subcontrols (40, 21, 19, 30) I 504712895400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_BUTTON" has 0 subcontrols (39, 51, 23, 29) I 504712957200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_scanner_left" from "forms/battle/battle_scanner_left.form" I 504713801500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_scanner_left.form" from "./data/forms/battle/battle_scanner_left.form" I 504713882500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MOTION_SCANNER_LEFT" has 0 subcontrols (1823, 0, 97, 97) I 504713911000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 97, 97) I 504714093200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_DATA" has 0 subcontrols (10, 10, 76, 78) I 504714124900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_UNIT" has 0 subcontrols (42, 42, 12, 12) I 504714164000 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_scanner_right" from "forms/battle/battle_scanner_right.form" I 504715805600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/battle_scanner_right.form" from "./data/forms/battle/battle_scanner_right.form" I 504716025000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MOTION_SCANNER_RIGHT" has 0 subcontrols (0, 0, 97, 97) I 504716109000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 97, 97) I 504716194100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_DATA" has 0 subcontrols (10, 10, 76, 78) I 504716269700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_UNIT" has 0 subcontrols (42, 42, 12, 12) W 510814489200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {8,14,3}" starting I 510821344200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,39,0} to {8,14,3} I 510821380600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 37 I 510821540800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {12,39,0}-{16,42,3} I 510821556500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510821587300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 510821651900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 510821689700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 510821732700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 510821777700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 510821832300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 510821881900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 510821929400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 510821977800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 510822044900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 510822224600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {8,14,3} W 510822282400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {8,14,3}" starting I 510834012800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {7,15,3} W 510834081800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {7,15,3}" starting I 510841048600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,40,0} to {7,15,3} I 510841080300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 37 I 510841239400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {12,39,0}-{16,42,3} I 510841254600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510841286600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {16,40,0}-{19,42,3} I 510841356400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 510841401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 510841444200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 510841494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 510841548200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 510841602700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 510841651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 510841699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 510841763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 510841938900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {7,15,3} I 510842010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,14,3} to {9,13,3} W 510842045000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {9,13,3}" starting I 510850443800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,40,0} to {9,13,3} I 510850490400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 37 I 510850648600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {12,39,0}-{16,42,3} I 510850663900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510850708000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {16,40,0}-{19,42,3} I 510850772300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 510850810900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 510850854900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 510850900500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 510850950600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 510851000100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 510851049500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 510851098500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 510851163600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 510851344600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {9,13,3} W 510851409200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 8, 14, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_12 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 8, 14, 3. Leader is BATTLEUNIT_12 Pathing unit BATTLEUNIT_11 Trying location 7, 15, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_13 Trying location 9, 13, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 510890394700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {0,4,0}" starting I 510900027200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,39,0} to {0,4,0} I 510900078200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 2 I 510900189300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {12,39,0}-{16,42,3} I 510900205500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510900236600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {12,33,0}-{16,39,3} I 510900281700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,38,0} to {12,28,0}-{16,33,3} I 510900367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {9,24,0}-{12,28,3} I 510900538700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 510900601300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 510900682200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 510900741200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {0,2,0}-{3,9,3} I 510900890500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,4,0} W 510900943500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {0,4,0}" starting I 510908247200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {1,5,0} I 510908319200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,4,0} to {1,5,0}-{2,6,1} found after 5 iterations, returning closest path {0,5,0} I 510908362700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {0,6,0} W 510908402000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {0,6,0}" starting I 510916588300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,40,0} to {0,6,0} I 510916623300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 2 I 510916730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {12,39,0}-{16,42,3} I 510916745200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510916775200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {12,33,0}-{16,39,3} I 510916844100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,38,0} to {12,28,0}-{16,33,3} I 510916930200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {9,24,0}-{12,28,3} I 510916990000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 510917050100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 510917121700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 510917177800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {0,2,0}-{3,9,3} I 510917322600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,6,0} I 510917402200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {2,6,0} I 510917438500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 8 iterations I 510917456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 0 I 510917499800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {1,7,0} I 510917533900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 510917552600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 0 I 510917591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {0,8,0} W 510917629800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {0,8,0}" starting I 510923949900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,40,0} to {0,8,0} I 510923973400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 2 I 510924065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {12,39,0}-{16,42,3} I 510924082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510924112100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {12,33,0}-{16,39,3} I 510924156200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,38,0} to {12,28,0}-{16,33,3} I 510924226400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,32,0} to {9,24,0}-{12,28,3} I 510924283700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 510924336400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 510924403100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 510924454200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {0,2,0}-{3,9,3} I 510924583400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,8,0} I 510924598100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 510924627300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 4, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_12 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 4, 0. Leader is BATTLEUNIT_12 Pathing unit BATTLEUNIT_11 Location was outside map bounds, trying next one Trying location 1, 5, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 0, 6, 0 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_13 Location was outside map bounds, trying next one Trying location 2, 6, 0 at offset 2, 2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 1, 7, 0 at offset 1, 3, 0 Location was unreachable, trying next one Trying location 0, 8, 0 at offset 0, 4, 0 Location checks out, pathing to it Successfully pathed everybody to target W 510984796500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 510992577700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,39,0} to {2,2,3} I 510992616500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 51 I 510992894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {12,39,0}-{16,42,3} I 510992909900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 510992946700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 510993019100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 510993058400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 510993103000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 510993148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 510993199300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 510993249400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 510993297400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 510993353900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 510993424500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 510993472900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 510993539700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 510993625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {0,10,3}-{6,13,6} I 510993690800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {0,6,3}-{6,10,6} I 510993740500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,9,3} to {0,0,3}-{6,6,6} I 510993804100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,3} to {2,2,3} W 510993860300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 511001137100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,2,3} to {1,3,3} W 511001204000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {1,3,3}" starting I 511008549100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,40,0} to {1,3,3} I 511008583000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 51 I 511008852500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {12,39,0}-{16,42,3} I 511008868300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511008898800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,40,0} to {16,40,0}-{19,42,3} I 511008974100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 511009021600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 511009064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 511009109000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 511009158800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 511009207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 511009257500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 511009312600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 511009379200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 511009434000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 511009501000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 511009583300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {0,10,3}-{6,13,6} I 511009652500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {0,6,3}-{6,10,6} I 511009704500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,9,3} to {0,0,3}-{6,6,6} I 511009764000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,3} to {1,3,3} I 511009838500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,2,3} to {3,3,3} W 511009877500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {3,3,3}" starting I 511020217800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,40,0} to {3,3,3} I 511020255900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 117 to lb 51 I 511020519600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {12,39,0}-{16,42,3} I 511020535200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511020566300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,0} to {16,40,0}-{19,42,3} I 511020625800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 511020663700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 511020714100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 511020761600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 511020811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 511020859300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 511020905700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 511020963700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 511021037600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 511021084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 511021151000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 511021234100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {0,10,3}-{6,13,6} I 511021299800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {0,6,3}-{6,10,6} I 511021352500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,9,3} to {0,0,3}-{6,6,6} I 511021412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,3} to {3,3,3} W 511021461100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 2, 2, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_12 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 2, 2, 3. Leader is BATTLEUNIT_12 Pathing unit BATTLEUNIT_11 Trying location 1, 3, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_13 Trying location 3, 3, 3 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 511612868500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {1,25,3}" starting I 511619736700 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 1 25 3, found an adjacent free tile, moving to an adjacent tile I 511619783900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,0} to {1,25,3} I 511619822300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {1,25,3} I 511619998400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,0} to {1,25,3}-{2,26,4} found after 29 iterations, returning closest path {1,25,0} I 511620033800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 78 I 511620174400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {12,24,0}-{16,28,3} I 511620189300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511620219000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {16,28,0}-{22,32,2} I 511620293200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511620628300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511620679000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {16,32,0}" starting W 511627851600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {1,25,3}" starting I 511638883700 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 1 25 3, found an adjacent free tile, moving to an adjacent tile I 511638932100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,0} to {1,25,3} I 511638962700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {1,25,3} I 511639178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,0} to {1,25,3}-{2,26,4} found after 31 iterations, returning closest path {1,25,0} I 511639214800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 78 I 511639356600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {12,24,0}-{16,28,3} I 511639371500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511639400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {16,28,0}-{22,32,2} I 511639455200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511639794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511639848400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {16,32,0}" starting W 511648687100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {1,25,3}" starting I 511656076500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 1 25 3, found an adjacent free tile, moving to an adjacent tile I 511656163700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {1,25,3} I 511656207400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {1,25,3} I 511656381100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,0} to {1,25,3}-{2,26,4} found after 27 iterations, returning closest path {1,25,0} I 511656416000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 78 I 511656590100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 511656608300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511656638500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 511656731100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511657063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511657120600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {16,32,0}" starting I 511664534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,31,0} W 511664592600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {16,32,0}" finished W 511671352100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 511677861800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {17,31,0}" starting I 511685534100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,0} to {17,31,0} I 511685576300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {17,31,0} I 511685710300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {15,31,0} I 511685768900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {15,31,0}-{16,32,1} found after 5 iterations, returning closest path {16,31,0} I 511685812300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,30,0} W 511685850500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {16,32,0}" finished W 511692472700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 511703788200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {16,30,0}" starting I 511712250100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {16,30,0} I 511712324100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,30,0} I 511712452800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,0} to {16,30,0}-{17,31,1} found after 13 iterations, returning closest path {15,29,0} I 511712484600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 67 I 511712526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 511712541400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511712571500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 511712685100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} W 511712730600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 25, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_16 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_15 for leader Unit could not path to target, trying next one. Target location is now 16, 32, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 17, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_15 Trying location 15, 31, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 16, 30, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 511765734500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {2,10,3}" starting I 511773728100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,0} to {2,10,3} I 511773779200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 49 I 511774023400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {12,24,0}-{16,28,3} I 511774172100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511774204400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {16,28,0}-{22,32,2} I 511774286200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511774620200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511774671100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {16,32,0}" starting W 511783052500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {2,10,3}" starting I 511793115800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,0} to {2,10,3} I 511793166900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 49 I 511793378300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {12,24,0}-{16,28,3} I 511793393700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511793424000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {16,28,0}-{22,32,2} I 511793491300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511793930600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511793982100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {16,32,0}" starting W 511801813200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {2,10,3}" starting I 511809585900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {2,10,3} I 511809623100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 49 I 511809847600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 511809863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511809894600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 511810000900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 511810333500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 511810384900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {16,32,0}" starting I 511821212800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,31,0} W 511821271700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {16,32,0}" finished W 511828449000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 511835694700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {17,31,0}" starting I 511843136200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,0} to {17,31,0} I 511843178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {17,31,0} I 511843295000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {15,31,0} I 511843356600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {15,31,0}-{16,32,1} found after 5 iterations, returning closest path {16,31,0} I 511843399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,30,0} W 511843437300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {16,32,0}" finished W 511849916400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 511855885700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {16,30,0}" starting I 511863935800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {16,30,0} I 511863978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,30,0} I 511864088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,0} to {16,30,0}-{17,31,1} found after 13 iterations, returning closest path {15,29,0} I 511864118200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 67 I 511864159400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 511864174700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511864309300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 511864391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} W 511864431300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 2, 10, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_16 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_15 for leader Unit could not path to target, trying next one. Target location is now 16, 32, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 17, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_15 Trying location 15, 31, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 16, 30, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 511922907700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,31,2}" starting I 511931030600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,0} to {20,31,2} I 511931077900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {20,31,2} I 511931213500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,0} to {20,31,2}-{21,32,3} found after 19 iterations, returning closest path {20,31,0} I 511931247200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 64 I 511931297800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {12,24,0}-{16,28,3} I 511931312800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511931432500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,0} to {16,28,0}-{22,32,2} I 511931485900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 511931816600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 511931867100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {19,32,0}" starting W 511939698300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,2}" starting I 511950801600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,0} to {20,31,2} I 511950846200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {20,31,2} I 511951042000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,0} to {20,31,2}-{21,32,3} found after 21 iterations, returning closest path {20,31,0} I 511951078300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 64 I 511951127500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {12,24,0}-{16,28,3} I 511951142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511951173200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {16,28,0}-{22,32,2} I 511951235500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 511951696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 511951750600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {19,32,0}" starting W 511959315700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {20,31,2}" starting I 511971982500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {20,31,2} I 511972027600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {20,31,2} I 511972187800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,0} to {20,31,2}-{21,32,3} found after 23 iterations, returning closest path {20,31,0} I 511972222500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 64 I 511972272700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 511972287800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 511972317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 511972398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 511972729200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 511972857800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {19,32,0}" starting I 511979796500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {20,31,0} W 511979849700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {19,32,0}" finished W 511986760200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 511992771900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" starting I 512001092500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,0} to {20,31,0} I 512001135100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {20,31,0} I 512001253600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {18,33,0} W 512001296100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {19,32,0}" finished W 512011259300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 512017845800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting I 512024939800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {18,33,0} I 512024973700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {18,33,0} I 512025135200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,0} to {18,33,0}-{19,34,1} found after 21 iterations, returning closest path {15,33,0} I 512025166700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 68 I 512025215400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {12,24,0}-{16,28,3} I 512025312900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 512025343700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {16,28,0}-{22,32,2} I 512025429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,0}-{22,36,1} I 512025477100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {18,33,0} W 512025520300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 31, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_16 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_14 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_15 for leader Unit could not path to target, trying next one. Target location is now 19, 32, 0. Leader is BATTLEUNIT_16 Pathing unit BATTLEUNIT_14 Trying location 20, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_15 Trying location 18, 33, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 512083848000 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "ingameoptions" from "forms/ingameoptions.form" I 512084748200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/ingameoptions.form" from "./data/forms/ingameoptions.form" I 512085002600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_INGAMEOPTIONS" has 0 subcontrols (640, 300, 640, 480) I 512085050000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 512085459200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/menuopt.pcx" from "./data/cd.iso/xcom3/ufodata/menuopt.pcx" I 512088475800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/menuopt.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 512089235100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/menuopt.pcx" from "./data/cd.iso/xcom3/ufodata/menuopt.pcx" I 512094791000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (113, 0, 420, 32) I 512095036900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 512095148600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 512095276700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 512095434800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SAVEGAME" has 0 subcontrols (18, 48, 259, 28) I 512095538900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LOADGAME" has 0 subcontrols (18, 76, 259, 28) I 512095642400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DELETESAVEDGAME" has 0 subcontrols (18, 112, 259, 28) I 512095853000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ABANDONGAME" has 0 subcontrols (18, 167, 259, 28) I 512095968500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (18, 195, 259, 28) I 512096174300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GLOBAL_GAIN_SLIDER" has 0 subcontrols (76, 264, 145, 15) I 512096380400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GLOBAL_GAIN_DOWN" has 0 subcontrols (61, 262, 16, 20) I 512096443300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_LEFT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:53:ui/menuopt.pal" I 512097392100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.pck" from "./data/cd.iso/xcom3/ufodata/newbut.pck" I 512098093900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.tab" from "./data/cd.iso/xcom3/ufodata/newbut.tab" I 512098210400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/newbut.tab" with tab multiplier 4 I 512104012700 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "ui/menuopt.pal" as it doesn't look like a .pcx I 512105221100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 512105414800 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 512107512400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 512107684500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I 512109351600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 512109408800 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/ui/menuopt.pal" size 768 too small for PCX header + palette I 512109446500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "ui/menuopt.pal" I 512110154500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I 512110237100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "ui/menuopt.pal" as RAW palette I 512110300500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GLOBAL_GAIN_UP" has 0 subcontrols (222, 262, 17, 20) I 512110318300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_RIGHT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:54:ui/menuopt.pal" I 512110383700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MUSIC_GAIN_SLIDER" has 0 subcontrols (76, 292, 145, 15) I 512110417300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MUSIC_GAIN_DOWN" has 0 subcontrols (61, 290, 16, 20) I 512110433600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_LEFT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:53:ui/menuopt.pal" I 512110473200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MUSIC_GAIN_UP" has 0 subcontrols (222, 290, 17, 20) I 512110489100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_RIGHT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:54:ui/menuopt.pal" I 512110527000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SAMPLE_GAIN_SLIDER" has 0 subcontrols (76, 319, 145, 15) I 512110563200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SAMPLE_GAIN_DOWN" has 0 subcontrols (61, 318, 16, 20) I 512110579200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_LEFT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:53:ui/menuopt.pal" I 512110617600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SAMPLE_GAIN_UP" has 0 subcontrols (222, 318, 17, 20) I 512110633100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_RIGHT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:54:ui/menuopt.pal" I 512110668800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_NAME" has 0 subcontrols (305, 50, 270, 16) I 512110709500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NOTIFICATIONS_SCROLL" has 0 subcontrols (550, 96, 16, 290) I 512110745600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NOTIFICATIONS_LIST" has 0 subcontrols (311, 76, 240, 330) I 512110779900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NOTIFICATIONS_SCROLL_UP" has 0 subcontrols (550, 76, 17, 16) I 512111041300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icons.pck" from "./data/cd.iso/xcom3/ufodata/icons.pck" I 512111288000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/icons.tab" from "./data/cd.iso/xcom3/ufodata/icons.tab" I 512111331500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/icons.tab" with tab multiplier 4 I 512118137700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NOTIFICATIONS_SCROLL_DOWN" has 0 subcontrols (550, 390, 17, 16) I 512118378700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (305, 407, 270, 16) I 512118470000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (309, 425, 252, 1) I 512119479700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/menu-hr.png" from "./data/city/menu-hr.png" I 512119555100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/menu-hr.png" size {252,1} - colour mode 3 depth 8 I 512119639000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AUTO_SCROLL" has 0 subcontrols (310, 430, 120, 16) I 512119656400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512119698200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512119749300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (24, 0, 90, 16) I 512119782300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOOL_TIPS" has 0 subcontrols (310, 450, 120, 16) I 512119797600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512119815000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512119845300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (24, 0, 90, 16) I 512119877300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ACTION_MUSIC" has 0 subcontrols (440, 430, 120, 16) I 512119892600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512119910000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512119941300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (24, 0, 90, 16) I 512119974900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AUTO_EXECUTE_ORDERS" has 0 subcontrols (440, 450, 150, 16) I 512119990300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512120019200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512120049900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (24, 0, 120, 16) I 512120092200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_NEXT_LIST" has 0 subcontrols (18, 379, 259, 28) I 512120132100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CHEATS" has 0 subcontrols (18, 407, 259, 28) I 512120166800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EXIT_BATTLE" has 0 subcontrols (18, 435, 259, 28) I 512120199200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SKIRMISH" has 0 subcontrols (18, 435, 259, 28) I 512121683400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512121713600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512121767800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512121785600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512121824200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512121841400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512121879400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512121896300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512121937300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512121954600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512121993800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122010600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122049200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122067100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122110400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122128600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122180500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122198100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122239400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122262300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122306200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122323100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122361800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122378600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122417200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122433900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122474400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122490900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122530100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122546800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122586300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122605900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122646800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122665300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 512122704700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 512122722500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513329210700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 513445912200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513445965700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446036800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446054800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446103300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446120300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446167200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446189100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446268900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446287600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446347900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446368500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446418700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446435500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446481900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446498700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446546500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446563300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446609000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446625800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446672800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446716100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446781500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446799300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446847100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446863900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446914600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446933100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513446980700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513446997500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447053900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447071400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447120900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447137900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447213400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447236600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447293100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447314900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447364200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447381000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447434500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447451500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447499700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447519100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447568400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447585000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447632600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447649300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447700100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447716800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447764600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447781300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447832200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447848900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447895900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447912600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513447962000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513447978500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448028300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448047100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448096300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448112700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448162000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448178800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448228300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448244900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448295000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448311500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448347400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448363900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448398500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448415100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448449600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448466000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448500700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448519300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448557500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448574500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 513448611000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 513448627800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 524263619700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 531931089400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 533198582900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 534264249100 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073742049 I 534514685300 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 116 I 534797630200 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 101 I 535031548200 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 115 I 535314131000 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 116 I 535765457600 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 13 W 545832668700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {22,29,0}" starting I 545843154700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,3,0} to {22,29,0} I 545843192300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 107 I 545843274500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,0,0}-{9,4,3} I 545843290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545843336200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,4,0}-{9,9,3} I 545843387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {9,9,0}-{15,15,3} I 545843491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545843563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {21,20,0}-{24,24,3} I 545843638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,20,0} to {22,24,0}-{24,28,3} I 545843724200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,28,0}-{24,33,3} I 545843771300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,29,0} W 545843809900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {22,29,0}" starting I 545850377000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,29,0} to {23,28,0} W 545850426900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {23,28,0}" starting I 545858120900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,2,0} to {23,28,0} I 545858164700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 107 I 545858247800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,0,0}-{9,4,3} I 545858263000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545858299600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,4,0}-{9,9,3} I 545858350300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,0} to {9,9,0}-{15,15,3} I 545858495300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545858570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {21,20,0}-{24,24,3} I 545858642600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,20,0} to {22,24,0}-{24,28,3} I 545858724500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,28,0}-{24,33,3} I 545858769600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {23,28,0} I 545858823000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,29,0} to {21,28,0} I 545858872900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,29,0} to {21,28,0}-{22,29,1} found after 5 iterations, returning closest path {22,28,0} I 545858914600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,29,0} to {22,27,0} W 545858951800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {22,27,0}" starting I 545866548800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,2,0} to {22,27,0} I 545866588200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 105 I 545866652500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,0,0}-{9,4,3} I 545866667700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545866697700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,4,0}-{9,9,3} I 545866986600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {9,9,0}-{15,15,3} I 545867044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545867109700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {21,20,0}-{24,24,3} I 545867178800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,20,0} to {22,24,0}-{24,28,3} I 545867256000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,27,0} W 545867298000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 29, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 29, 0. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 23, 28, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_18 Trying location 21, 28, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 22, 27, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 545912262300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {8,10,3}" starting I 545920270800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,3,0} to {8,10,3} I 545920328200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {8,10,3} I 545920453800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,3,0} to {8,10,3}-{9,11,4} found after 21 iterations, returning closest path {8,10,0} I 545920484100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 36 I 545920679400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,0,0}-{9,4,3} I 545920694200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545920724600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,4,0}-{9,9,3} I 545920762800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {9,9,0}-{15,15,3} I 545920845700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545920918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 545920981200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 545921039000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 545921105000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 545921461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 545921516300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {16,32,0}" starting W 545928474800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {8,10,3}" starting I 545936683000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,2,0} to {8,10,3} I 545936729600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {8,10,3} I 545936857800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,2,0} to {8,10,3}-{9,11,4} found after 21 iterations, returning closest path {8,10,0} I 545936888500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 36 I 545937089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,0,0}-{9,4,3} I 545937104000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545937136500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,4,0}-{9,9,3} I 545937175100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,0} to {9,9,0}-{15,15,3} I 545937254300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545937329400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 545937393300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 545937450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 545937509600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 545937863300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 545937917800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {16,32,0}" starting W 545947672400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {8,10,3}" starting I 545955470700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,2,0} to {8,10,3} I 545955513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {8,10,3} I 545955644900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,2,0} to {8,10,3}-{9,11,4} found after 23 iterations, returning closest path {11,5,0} I 545955675700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 36 I 545955865600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,0,0}-{9,4,3} I 545955887000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545955924400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,4,0}-{9,9,3} I 545956184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {9,9,0}-{15,15,3} I 545956239800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545956307800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 545956371700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 545956431500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 545956492500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 545956831400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 545956887300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {16,32,0}" starting I 545967593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,31,0} W 545967653900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {16,32,0}" finished W 545974235700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 545979438000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting I 545987500700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,2,0} to {17,31,0} I 545987540400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 67 I 545987621100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,0,0}-{9,4,3} I 545987636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 545987672500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,4,0}-{9,9,3} I 545987722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,0} to {9,9,0}-{15,15,3} I 545987822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 545987895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 545987958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 545988015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 545988070100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {17,31,0} I 545988141400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {15,31,0} I 545988199700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {15,31,0}-{16,32,1} found after 5 iterations, returning closest path {16,31,0} I 545988241300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,30,0} W 545988278900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {16,32,0}" finished W 545994764900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 546001017900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {16,30,0}" starting I 546008615000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,2,0} to {16,30,0} I 546008645300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 67 I 546008725800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,0,0}-{9,4,3} I 546008742400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546008773300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,4,0}-{9,9,3} I 546009233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {9,9,0}-{15,15,3} I 546009389500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546009574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546009756100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546009920600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546010068400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} W 546010184000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 8, 10, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_17 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_18 for leader Unit could not path to target, trying next one. Target location is now 16, 32, 0. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 17, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_18 Trying location 15, 31, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 16, 30, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 546062865400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {7,30,3}" starting I 546073951000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,3,0} to {7,30,3} I 546073990800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 90 I 546074210500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,0,0}-{9,4,3} I 546074226600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546074259500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {3,4,0}-{9,9,3} I 546074312200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {9,9,0}-{15,15,3} I 546074419700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546074492900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546074558200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546074615500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546074675600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 546075022300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 546075076600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {16,32,0}" starting W 546082572400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {7,30,3}" starting I 546093760900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,2,0} to {7,30,3} I 546093801200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 90 I 546094021800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,0,0}-{9,4,3} I 546094038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546094075500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,4,0}-{9,9,3} I 546094128400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,0} to {9,9,0}-{15,15,3} I 546094221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546094296500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546094360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546094421600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546094482300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 546094830000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 546094886500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {16,32,0}" starting W 546103088500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {7,30,3}" starting I 546110450600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,2,0} to {7,30,3} I 546110490600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 90 I 546110710400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,0,0}-{9,4,3} I 546110731600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546110765600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,4,0}-{9,9,3} I 546111035000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {9,9,0}-{15,15,3} I 546111088100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546111157800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546111221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546111277900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546111340600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 546111723900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 546111779100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {16,32,0}" starting I 546119707000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,31,0} W 546119767100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {16,32,0}" finished W 546125631000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 546131997000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting I 546139916900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,2,0} to {17,31,0} I 546139954100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 67 I 546140034700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,0,0}-{9,4,3} I 546140050100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546140080100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,2,0} to {3,4,0}-{9,9,3} I 546140127700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,0} to {9,9,0}-{15,15,3} I 546140227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546140299200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546140361700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546140418500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546140473400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {17,31,0} I 546140544800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {15,31,0} I 546140600700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {15,31,0}-{16,32,1} found after 5 iterations, returning closest path {16,31,0} I 546140642100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,30,0} W 546140679800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {16,32,0}" finished W 546147482000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 546153112600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {16,30,0}" starting I 546165580200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,2,0} to {16,30,0} I 546165634400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 67 I 546165738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,0,0}-{9,4,3} I 546165758100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546165798800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,2,0} to {3,4,0}-{9,9,3} I 546166169300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {9,9,0}-{15,15,3} I 546166226700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,15,0}-{21,20,3} I 546166296700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,0} to {15,20,0}-{21,24,3} I 546166368400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,0} to {16,24,0}-{22,28,3} I 546166430100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {16,28,0}-{22,32,2} I 546166487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} W 546166534200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 30, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_17 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_18 for leader Unit could not path to target, trying next one. Target location is now 16, 32, 0. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 17, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_18 Trying location 15, 31, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 16, 30, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 546549650800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,3.015625,0.075000} - distance to camera 20.813591, gain 0.479660 I 546549707300 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1330 to 10640 bytes I 546549733300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 546549836600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,4.015625,0.075000} - distance to camera 19.630032, gain 0.509249 I 546549856800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 546682329600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 546766516000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {21,39,3}" starting I 546777249100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,30,0} to {21,39,3} I 546777307500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {21,39,3} I 546777487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,30,0} to {21,39,3}-{22,40,4} found after 27 iterations, returning closest path {17,39,0} I 546777522700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 102 I 546777688500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {12,28,0}-{16,33,3} I 546777703600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546777733500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {12,24,0}-{16,28,3} I 546777780400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {16,28,0}-{22,32,2} I 546777833300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 546778175800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 546778228000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {19,32,0}" starting W 546786447100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {21,39,3}" starting I 546794689000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,30,0} to {21,39,3} I 546794733300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {21,39,3} I 546794914900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,0} to {21,39,3}-{22,40,4} found after 29 iterations, returning closest path {16,40,0} I 546794951400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 102 I 546795114400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,28,0}-{16,33,3} I 546795129400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546795159400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,24,0}-{16,28,3} I 546795215700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,27,0} to {16,28,0}-{22,32,2} I 546795287700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 546795634700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 546795686300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {19,32,0}" starting W 546803672700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {21,39,3}" starting I 546811052600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,29,0} to {21,39,3} I 546811097100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {21,39,3} I 546811296500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,0} to {21,39,3}-{22,40,4} found after 31 iterations, returning closest path {15,39,0} I 546811334100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 102 I 546811495800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {12,28,0}-{16,33,3} I 546811510800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546811540600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {12,24,0}-{16,28,3} I 546811585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {16,28,0}-{22,32,2} I 546811643900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 546811982500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 546812033600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {19,32,0}" starting I 546819789100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {20,31,0} W 546819851800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {19,32,0}" finished W 546826884700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 546834933500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {20,31,0}" starting I 546842589800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,30,0} to {20,31,0} I 546842633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {20,31,0} I 546842739800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,0} to {20,31,0}-{21,32,1} found after 13 iterations, returning closest path {15,31,0} I 546842772800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 546842824200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,28,0}-{16,33,3} I 546842839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546842869200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,24,0}-{16,28,3} I 546842924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,27,0} to {16,28,0}-{22,32,2} I 546842993600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {20,31,0} I 546843075500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {18,33,0} W 546843110400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "GotoLocation {19,32,0}" finished W 546850756800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 546856244100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {18,33,0}" starting I 546864047400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,29,0} to {18,33,0} I 546864089600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {18,33,0} I 546864205500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,0} to {18,33,0}-{19,34,1} found after 13 iterations, returning closest path {15,33,0} I 546864237900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 68 I 546864297200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {12,28,0}-{16,33,3} I 546864312200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 546864342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {12,24,0}-{16,28,3} I 546864386200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {16,28,0}-{22,32,2} I 546864491700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,0}-{22,36,1} I 546864545500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {18,33,0} W 546864586600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 21, 39, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_22 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_20 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_21 for leader Unit could not path to target, trying next one. Target location is now 19, 32, 0. Leader is BATTLEUNIT_22 Pathing unit BATTLEUNIT_20 Trying location 20, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_21 Trying location 18, 33, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 546917217800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {0,40,0}" starting I 546924655900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,30,0} to {0,40,0} I 546924704700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {0,40,0} W 546924859600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {0,40,0}" starting I 546932260700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {1,39,0} I 546932351900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,40,0} to {1,39,0}-{2,40,1} found after 5 iterations, returning closest path {0,39,0} I 546932397400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,38,0} W 546932435000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {0,38,0}" starting I 546939239200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,29,0} to {0,38,0} I 546939280900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {0,38,0} I 546939465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {2,38,0} I 546939522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,40,0} to {2,38,0}-{3,39,1} found after 10 iterations, returning closest path {1,37,0} I 546939565600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {1,37,0} W 546939608000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {1,37,0}" starting I 546950996300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,30,0} to {1,37,0} I 546951050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {1,37,0} W 546951221600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 40, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_20 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 40, 0. Leader is BATTLEUNIT_20 Pathing unit BATTLEUNIT_21 Trying location 1, 39, 0 at offset 1, -1, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 0, 38, 0 at offset 0, -2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_22 Trying location 2, 38, 0 at offset 2, -2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 1, 37, 0 at offset 1, -3, 0 Location checks out, pathing to it Successfully pathed everybody to target W 547008010200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {13,25,3}" starting I 547015154200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,29,0} to {13,25,3} I 547015206400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {13,25,3} I 547015327700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,0} to {13,25,3}-{14,26,4} found after 13 iterations, returning closest path {13,25,0} I 547015356700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 74 I 547015473400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {12,28,0}-{16,33,3} I 547015494300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547015531900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,0} to {16,24,0}-{22,28,3} I 547015585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,0} to {16,28,0}-{22,32,2} I 547015632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 547016119200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 547016188500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" starting W 547023826900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {13,25,3}" starting I 547032012600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,30,0} to {13,25,3} I 547032057900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {13,25,3} I 547032200400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,0} to {13,25,3}-{14,26,4} found after 15 iterations, returning closest path {13,25,0} I 547032260700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 74 I 547032409300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,28,0}-{16,33,3} I 547032431000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547032470900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {16,24,0}-{22,28,3} I 547032582400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,0} to {16,28,0}-{22,32,2} I 547032627400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 547032969400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 547033020300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,32,0}" starting W 547042415700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {13,25,3}" starting I 547053169100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,30,0} to {13,25,3} I 547053219900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {13,25,3} I 547053360300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,30,0} to {13,25,3}-{14,26,4} found after 15 iterations, returning closest path {13,25,0} I 547053389400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 74 I 547053505600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {12,28,0}-{16,33,3} I 547053520900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547053550700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {16,24,0}-{22,28,3} I 547053609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,0} to {16,28,0}-{22,32,2} I 547053650400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 547053990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 547054043500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {16,32,0}" starting I 547061496500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,31,0} W 547061538000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "GotoLocation {16,32,0}" finished W 547069089400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 547075227100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting I 547083578300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,30,0} to {17,31,0} I 547083624300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {17,31,0} I 547083693300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,30,0} to {17,31,0}-{18,32,1} found after 5 iterations, returning closest path {15,31,0} I 547083718200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 547083766300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {12,28,0}-{16,33,3} I 547083781300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547083817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,0} to {12,24,0}-{16,28,3} I 547083869000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {16,28,0}-{22,32,2} I 547083923300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {17,31,0} I 547084019100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {15,31,0} I 547084074500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {15,31,0}-{16,32,1} found after 5 iterations, returning closest path {16,31,0} I 547084117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,30,0} W 547084155800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {16,32,0}" finished W 547094128400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 547100836600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting I 547108447500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,30,0} to {16,30,0} I 547108485900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {16,30,0} I 547108551500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,30,0} to {16,30,0}-{17,31,1} found after 5 iterations, returning closest path {15,31,0} I 547108578800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 547108633000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,28,0}-{16,33,3} I 547108654400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547108687300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,30,0} to {12,24,0}-{16,28,3} I 547108743900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,27,0} to {16,28,0}-{22,32,2} I 547108813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} W 547108852200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 13, 25, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_21 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_20 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_22 for leader Unit could not path to target, trying next one. Target location is now 16, 32, 0. Leader is BATTLEUNIT_21 Pathing unit BATTLEUNIT_22 Trying location 17, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_20 Trying location 15, 31, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 16, 30, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 547299436900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 547309868300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 547318894900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 547367078000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.883017,2.116983,0.075000} - distance to camera 21.551945, gain 0.461201 I 547367125900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 547567381300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 547575185400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 547583715600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 547610059800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,4.000000,0.075000} - distance to camera 19.864943, gain 0.503376 I 547610129900 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1051 to 8408 bytes I 547610160100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 547610272000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,5.000000,0.075000} - distance to camera 18.675001, gain 0.533125 I 547610295300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 547666368400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 547724447300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,17,0}" starting I 547737436300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,0} to {0,17,0} I 547737495400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {0,17,0} I 547737714400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,25,0} to {0,17,0}-{1,18,1} found after 37 iterations, returning closest path {5,17,0} I 547737752100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 11 I 547737839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {12,24,0}-{16,28,3} I 547737854200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547737884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {9,24,0}-{12,28,3} I 547737942300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,0} to {3,20,0}-{9,24,3} I 547738078000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 547738146500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 547738238900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,15,0}-{3,22,3} I 547738286400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,0} to {0,17,0} W 547738322700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,17,0}" starting I 547745582700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {1,16,0} I 547745646800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {1,16,0}-{2,17,1} found after 5 iterations, returning closest path {0,16,0} I 547745690300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {0,15,0} W 547745724100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,15,0}" starting I 547753393800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,24,0} to {0,15,0} I 547753439200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {0,15,0} I 547753659000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,24,0} to {0,15,0}-{1,16,1} found after 37 iterations, returning closest path {5,15,0} I 547753775600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 11 I 547753864700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {12,24,0}-{16,28,3} I 547753879800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547753909800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {9,24,0}-{12,28,3} I 547753965100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,0} to {3,20,0}-{9,24,3} I 547754014400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 547754081600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 547754167800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,15,0}-{3,22,3} I 547754215200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,0} to {0,15,0} I 547754229800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547754276700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {2,15,0} I 547754332000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {2,15,0}-{3,16,1} found after 10 iterations, returning closest path {0,15,0} I 547754425400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {1,14,0} I 547754480500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,0} to {1,14,0}-{2,15,1} found after 11 iterations, returning closest path {0,14,0} I 547754522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,0} to {0,13,0} W 547754559700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {0,13,0}" starting I 547760736200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,25,0} to {0,13,0} I 547760767800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 3 I 547760830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {12,24,0}-{16,28,3} I 547760845000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547760874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {9,24,0}-{12,28,3} I 547760945200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {3,20,0}-{9,24,3} I 547760997900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 547761065500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 547761154800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,13,0} W 547761195000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 17, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 17, 0. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 1, 16, 0 at offset 1, -1, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 0, 15, 0 at offset 0, -2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 2, 15, 0 at offset 2, -2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 1, 14, 0 at offset 1, -3, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 0, 13, 0 at offset 0, -4, 0 Location checks out, pathing to it Successfully pathed everybody to target W 547821414500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {22,39,0}" starting I 547829052400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,0} to {22,39,0} I 547829095200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {22,39,0} I 547829338000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,25,0} to {22,39,0}-{23,40,1} found after 37 iterations, returning closest path {21,39,0} I 547829379800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 108 I 547829462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {12,24,0}-{16,28,3} I 547829479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547829537300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {16,24,0}-{22,28,3} I 547829596900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,0} to {22,28,0}-{24,33,3} I 547829699600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,33,0}-{24,39,3} I 547829753400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,0} to {22,39,0}-{24,42,3} I 547829806400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {22,39,0} I 547829821000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 547829848200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {22,39,0}" starting I 547841589900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {23,38,0} W 547841659400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {23,38,0}" starting I 547848983500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,25,0} to {23,38,0} I 547849030300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {23,38,0} I 547849262700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,25,0} to {23,38,0}-{24,39,1} found after 35 iterations, returning closest path {21,38,0} I 547849305600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 106 I 547849375700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {12,24,0}-{16,28,3} I 547849397100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547849430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {16,24,0}-{22,28,3} I 547849468100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,0} to {22,28,0}-{24,33,3} I 547849563600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,33,0}-{24,39,3} I 547849613900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,0} to {23,38,0} I 547849684800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {21,38,0} I 547849733100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,39,0} to {21,38,0}-{22,39,1} found after 5 iterations, returning closest path {22,38,0} I 547849774100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {22,37,0} W 547849818400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,37,0}" starting I 547857011300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,24,0} to {22,37,0} I 547857053100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {22,37,0} I 547857266400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,24,0} to {22,37,0}-{23,38,1} found after 35 iterations, returning closest path {21,37,0} I 547857312100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 126 to lb 106 I 547857378400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {12,24,0}-{16,28,3} I 547857393500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 547857423100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {16,24,0}-{22,28,3} I 547857464800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,0} to {22,28,0}-{24,33,3} I 547857545000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,33,0}-{24,39,3} I 547857595000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,0} to {22,37,0} W 547857641300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 39, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 39, 0. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_25 Trying location 23, 38, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_24 Trying location 21, 38, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 22, 37, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 547902524500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {21,21,0}" starting I 547909843700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,25,0} to {21,21,0} I 547909885100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,25,0} to {21,21,0} W 547909964100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {21,21,0}" starting I 547918075600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {20,20,0} W 547918135100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {20,20,0}" starting I 547924762300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,0} to {20,20,0} I 547924818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,0} to {20,20,0} I 547924941700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {22,22,0} W 547924982200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting I 547936915700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,24,0} to {22,22,0} I 547936956500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,0} to {22,22,0} W 547937043900 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 21, 21, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_25 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 21, 21, 0. Leader is BATTLEUNIT_25 Pathing unit BATTLEUNIT_23 Trying location 20, 20, 0 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_24 Trying location 22, 22, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 548049288800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 548055189400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 548082226600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 548116264600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 548125726100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" starting W 548149652000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 548416982700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 548426800800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 548444942800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting I 548471659600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 548532422500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,5.007813,0.075000} - distance to camera 18.896976, gain 0.527576 I 548532473500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 548532555400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,6.007813,0.075000} - distance to camera 17.700077, gain 0.557498 I 548532572000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 548532935200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {22,31,3}" starting I 548543147600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,37,0} to {22,31,3} I 548543195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,0} to {22,31,3} I 548543389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,37,0} to {22,31,3}-{23,32,4} found after 27 iterations, returning closest path {15,31,0} I 548543423400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 118 to lb 72 I 548543569400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,0} to {12,33,0}-{16,39,3} I 548543591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 548543625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,0} to {12,39,0}-{16,42,3} I 548543668000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,39,0} to {16,40,0}-{19,42,3} I 548543724300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 548543774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 548543818100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 548543860300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 548543907600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 548543954400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 548544000800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 548544059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {22,28,3}-{24,36,6} I 548544116900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,3} to {22,31,3} W 548544170700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {22,31,3}" starting I 548554239400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {23,30,3} W 548554306300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {23,30,3}" starting I 548562160300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,36,0} to {23,30,3} I 548562203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,0} to {23,30,3} I 548562395300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,36,0} to {23,30,3}-{24,31,4} found after 31 iterations, returning closest path {15,30,0} I 548562430500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 118 to lb 72 I 548562577900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,0} to {12,33,0}-{16,39,3} I 548562593100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 548562623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,0} to {12,39,0}-{16,42,3} I 548562682900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 548562745400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 548562792100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 548562839400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 548562882100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 548562929300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 548562976100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 548563021700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 548563081500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {22,28,3}-{24,36,6} I 548563146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,3} to {23,30,3} I 548563204000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {21,30,3} I 548563268100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {21,30,3}-{22,31,4} found after 5 iterations, returning closest path {22,30,3} I 548563311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,29,3} W 548563349900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {22,29,3}" starting I 548571010000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,37,0} to {22,29,3} I 548571058000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,37,0} to {22,29,3} I 548571242600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,37,0} to {22,29,3}-{23,30,4} found after 31 iterations, returning closest path {15,30,0} I 548571279500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 118 to lb 72 I 548571429600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,37,0} to {12,33,0}-{16,39,3} I 548571444600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 548571474000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,37,0} to {12,39,0}-{16,42,3} I 548571515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 548571578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 548571617200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 548571660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 548571702100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 548571754800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 548571802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 548571850900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 548571907200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {22,28,3}-{24,36,6} I 548571963100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,3} to {22,29,3} W 548571999700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 31, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_28 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 31, 3. Leader is BATTLEUNIT_28 Pathing unit BATTLEUNIT_27 Trying location 23, 30, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_26 Trying location 21, 30, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 22, 29, 3 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 548612512200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {5,35,0}" starting I 548620969700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,36,0} to {5,35,0} I 548621020600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,0} to {5,35,0} W 548621106600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {5,35,0}" starting I 548628679200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {6,36,0} W 548628730700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {6,36,0}" starting I 548636752500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,37,0} to {6,36,0} I 548636790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,37,0} to {6,36,0} I 548636875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,0} to {6,34,0} W 548636916500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {6,34,0}" starting I 548644331400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,37,0} to {6,34,0} I 548644383100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,0} to {6,34,0} W 548644471800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 5, 35, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_27 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 5, 35, 0. Leader is BATTLEUNIT_27 Pathing unit BATTLEUNIT_26 Trying location 6, 36, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_28 Trying location 6, 34, 0 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 548685738600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {13,44,0}" starting I 548693319900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,37,0} to {13,44,0} I 548693364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,0} to {13,44,0} W 548693450500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {13,44,0}" starting I 548701624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {14,43,0} W 548701689500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" starting I 548709423400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,37,0} to {14,43,0} I 548709460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,37,0} to {14,43,0} I 548709555700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {12,43,0} W 548709595900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {12,43,0}" starting I 548717596300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,36,0} to {12,43,0} I 548717643600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,0} to {12,43,0} W 548717732800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 13, 44, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_28 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 13, 44, 0. Leader is BATTLEUNIT_28 Pathing unit BATTLEUNIT_26 Trying location 14, 43, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_27 Trying location 12, 43, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 548765934400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.687501,1.500000,0.075000} - distance to camera 22.321005, gain 0.441975 I 548765994200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 548799810600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 548869240800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 548877518200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 548887122900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 549066732000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 549072786900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" starting W 549083727100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 549132648200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 549142076800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 549153738300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 549167586600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 549217648800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 549332803400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 549339485200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 549346326900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 549354675000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 549361068000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" starting W 549369418100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 549376588900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 549408917900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 549415113700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 549427126300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 549439606800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 549445623100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" starting I 549459360100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,6.015625,0.075000} - distance to camera 17.932770, gain 0.551681 I 549459462600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 549499085900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 549533115100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.687501,1.500000,0.075000} - distance to camera 22.564199, gain 0.435895 I 549533162000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 549602018600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 549608339400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" starting W 549623247100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 549666349600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 549672427100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 549681672200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 549768361400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 549774640200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 549785446500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 549870170800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 549875829400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 549883183300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 549889658600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 549896182700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 549907083600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 549912324000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 549919041600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" starting W 549928348900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 549934779200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 549966621500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 549972729400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 549980026800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 550068368500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 550078844800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 550091503600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 550117348100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Snooze for 16 ticks" starting I 550166738900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,7.000000,0.075000} - distance to camera 16.995140, gain 0.575122 I 550166797900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 550234357900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 550240352400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 550248504400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 550264512900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 550332944000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 550339754500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 550351538100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 550370661100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.686195,1.500000,0.075000} - distance to camera 22.843435, gain 0.428914 I 550370757300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 550382710800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Snooze for 0 ticks" finished W 550388573700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" starting W 550399183000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Snooze for 16 ticks" starting W 550499879300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 550506317900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 550518495700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 550524478900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 550531740300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 550599334800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 550605431600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 550615998000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 550649760600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Snooze for 0 ticks" finished W 550656384700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" starting W 550669475300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Snooze for 16 ticks" starting W 550782836100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 550791396400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 550800598300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 550866242100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 550874353400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 550885140900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 550916081500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Snooze for 0 ticks" finished W 550922176000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" starting W 550930194700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Snooze for 16 ticks" starting W 551060987100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 551067297800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 551075453100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 551133361600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 551142894200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 551168840200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.684894,1.500000,0.075000} - distance to camera 10.132687, gain 0.746683 I 551168896700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 551183429300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Snooze for 0 ticks" finished W 551189584800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" starting W 551285679500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 551301430300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 551316904200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 551324608000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 551333145800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 551549588400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 551555845700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 551573524300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 551580236300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 551593730800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 551603245000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 551610817500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 551684451000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 551749542800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 551849349600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 551856424000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 551868171300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 551875143500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 551933732700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 551949732900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 551961246100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 551969600700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 551976243600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 551988670800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.683591,1.500000,0.075000} - distance to camera 9.201096, gain 0.769973 I 551988716100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 552016187200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 552022307500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 552032576100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 552116552400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 552126217500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 552137094300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 552142910300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 552155139900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 552216416100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 552222253600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting W 552229833500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 552238212500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 552245324100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 552253999400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 552284778400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 552293008100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 552302362400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 552368255600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting I 552383106700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 552383855900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 552390468000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 552401337400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 552483678200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 552490187800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting W 552501323800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 552508983200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 552515087800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 552529518300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 552557199100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 552563954100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 552633680000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 552639971400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" starting W 552656849500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 552663531900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 552672355000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 552749819800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 552756136900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting W 552763670500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 552772422900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 552779146600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 552787332300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 552916226800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 552922210000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 552929524100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 553016561100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 553022982400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting W 553030519700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 553037921900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 553045908700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 553063040300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,1.687500,0.075000} - distance to camera 8.392027, gain 0.790199 I 553063088500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 553182984000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 553188957900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 553196561500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 553282908900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 553288680500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 553296457400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 553349345100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 553449329600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 553456373800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 553467027500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 553479853300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" starting W 553487461500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" starting W 553495079200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" starting W 553502660900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" starting W 553549603500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 553556576200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 553682913600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {19,32,0}" finished W 553691485900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 553716464900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 553722268400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 553729655900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 553834022100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,2.686197,0.075000} - distance to camera 8.142679, gain 0.796433 I 553834125900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 553983991600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 553999836900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 554021587900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" finished W 554030437500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554038247200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" finished W 554044579200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554051194900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" finished W 554061727300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554068652900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" finished W 554075233200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554183808400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 554316970000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "GotoLocation {13,44,0}" finished W 554323191600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554349736700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" finished W 554355816200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 554449779500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 554455509300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 554462958500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 554474681600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 554666656300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,3.684895,0.075000} - distance to camera 1.244324, gain 0.968892 I 554666716600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 554718844400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 554725224600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 554733490500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 554850559900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {21,21,0}" finished W 554856885800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 554870106700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 554984892100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 554993095500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 555001999900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 555200207500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 555250306200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 555257660700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 555266294600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 555466452500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,4.684897,0.075000} - distance to camera 1.938025, gain 0.951549 I 555466501000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 555466568900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 555472627200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 555482893700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 555516030500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 555516927200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 555526554700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" starting W 555617058900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" starting W 555623390700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" starting W 555634009500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "ChangeBodyState 2" starting W 555735610800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 555742001400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" starting W 555852448600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 555983638400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,1,0}" starting I 555990465600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,0} to {5,1,0} I 555990508200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 1 I 555990611300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {16,28,0}-{22,32,2} I 555990627200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 555990658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {12,24,0}-{16,28,3} I 555990852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,26,0} to {9,24,0}-{12,28,3} I 555990912700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {3,20,0}-{9,24,3} I 555990975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 555991052100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 555991110400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {3,4,0}-{9,9,3} I 555991175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {3,0,0}-{9,4,3} I 555991227000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,3,0} to {5,1,0} W 555991269000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,1,0}" starting I 555998177900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {4,2,0} I 555998272400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,1,0} to {4,2,0}-{5,3,1} found after 5 iterations, returning closest path {5,2,0} I 555998332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,0} to {6,0,0} W 555998377600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {6,0,0}" starting I 556008945000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {6,0,0} I 556008982000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 1 I 556009086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 556009108700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556009143100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,28,0}-{22,32,2} I 556009188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 556009333300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,26,0} to {9,24,0}-{12,28,3} I 556009393000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {3,20,0}-{9,24,3} I 556009447900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 556009522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 556009579400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {3,4,0}-{9,9,3} I 556009646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {3,0,0}-{9,4,3} I 556009698100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,3,0} to {6,0,0} W 556009747000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 5, 1, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 5, 1, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 4, 2, 0 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 6, 0, 0 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 556045343600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting I 556053509400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,0} to {21,16,0} I 556053560200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {21,16,0} W 556053713700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting I 556061273500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {20,17,0} W 556061322000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting I 556069683400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {20,17,0} I 556069729100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {20,17,0} W 556069872200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 21, 16, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 21, 16, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 20, 17, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 556200042000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 556211372100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 556222212900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 556243218000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 556256591300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "GotoLocation {14,43,0}" finished W 556262914600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556271706000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" finished W 556280922400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556288724800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" finished W 556295563600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556303991900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "ChangeBodyState 2" finished W 556310749500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556329142700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "GotoLocation {16,32,0}" finished W 556337205600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 556383273600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,5.684897,0.075000} - distance to camera 2.723101, gain 0.931922 I 556383324300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 556450248200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {12,43,0}" finished W 556456508200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556500131300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 556506620400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 556517626500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 556538496000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 556544706700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" starting W 556684327500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {20,20,0}" finished W 556694420800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 556710372900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" starting I 556718564000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,44,0} to {8,10,3} I 556718604200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 36 I 556718784300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {12,42,0}-{16,48,3} I 556718803400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556718834600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {16,40,0}-{19,42,3} I 556718911500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556718958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556719002300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556719047400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556719100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556719154700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556719204500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 556719254700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 556719319500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 556719579900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {6,10,3}-{12,13,6} I 556719651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,12,3} to {8,10,3} W 556719698700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" starting I 556726852300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {7,11,3} I 556726927600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,10,3} to {7,11,3}-{8,12,4} found after 5 iterations, returning closest path {8,11,3} I 556726969600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {9,9,3} W 556727006800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {9,9,3}" starting I 556739982800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,43,0} to {9,9,3} I 556740028700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 35 I 556740218600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {12,42,0}-{16,48,3} I 556740235000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556740265500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {16,40,0}-{19,42,3} I 556740332200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556740458700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556740505300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556740551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556740605600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556740666800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556740716900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 556740766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 556740830000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {12,13,3}-{18,18,6} I 556740901400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,17,3} to {12,10,3}-{18,13,6} I 556740978900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {6,6,3}-{12,10,6} I 556741072900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,9,3} to {9,9,3} I 556741175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {9,11,3} W 556741220500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {9,11,3}" starting I 556748854800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,43,0} to {9,11,3} I 556748900700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 36 I 556749078500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {12,42,0}-{16,48,3} I 556749094400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556749125400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {16,40,0}-{19,42,3} I 556749176700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556749223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556749267900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556749312200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556749363600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556749540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556749592800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 556749641200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 556749776400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 556749976800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {6,10,3}-{12,13,6} I 556750047300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,12,3} to {9,11,3} W 556750086500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 8, 10, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_28 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 8, 10, 3. Leader is BATTLEUNIT_28 Pathing unit BATTLEUNIT_27 Trying location 7, 11, 3 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 9, 9, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_26 Trying location 9, 11, 3 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 556798252600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {1,36,3}" starting I 556806982000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,44,0} to {1,36,3} I 556807030500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {1,36,3} I 556807250200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,44,0} to {1,36,3}-{2,37,4} found after 35 iterations, returning closest path {1,36,0} I 556807298000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 80 I 556807487500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {12,42,0}-{16,48,3} I 556807502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556807533800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {16,40,0}-{19,42,3} I 556807599400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556807644200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556807687200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556807732300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556807786600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556807841700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556807891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 556807953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 556808027500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 556808077200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {4,24,3}-{6,28,6} I 556808134200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {0,28,3}-{4,35,6} I 556808225100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,28,3} to {0,35,3}-{4,39,6} I 556808294100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,3} to {1,36,3} W 556808334200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {1,36,3}" starting I 556815207800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {2,37,3} W 556815300800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {2,37,3}" starting I 556823689400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,43,0} to {2,37,3} I 556823736000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {2,37,3} I 556823914200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,43,0} to {2,37,3}-{3,38,4} found after 29 iterations, returning closest path {2,37,0} I 556823956900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 80 I 556824151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {12,42,0}-{16,48,3} I 556824170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556824200600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {16,40,0}-{19,42,3} I 556824258500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556824303500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556824347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556824392200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556824451900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556824506900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556824557600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 556824616300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 556824684400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 556824733200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {4,24,3}-{6,28,6} I 556824793600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {0,28,3}-{4,35,6} I 556824884800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,28,3} to {0,35,3}-{4,39,6} I 556824954900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,3} to {2,37,3} I 556825022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {0,35,3} I 556825078800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {0,35,3}-{1,36,4} found after 5 iterations, returning closest path {1,35,3} I 556825119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {2,35,3} W 556825158900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {2,35,3}" starting I 556832153500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,43,0} to {2,35,3} I 556832206800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {2,35,3} I 556832476600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,43,0} to {2,35,3}-{3,36,4} found after 35 iterations, returning closest path {2,35,0} I 556832524700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 80 I 556832741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {12,42,0}-{16,48,3} I 556832760200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556832831100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {16,40,0}-{19,42,3} I 556832882700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556832928300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556833051600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556833170400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556833228800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556833283100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556833332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 556833390900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 556833478800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 556833557900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {4,24,3}-{6,28,6} I 556833630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {0,28,3}-{4,35,6} I 556833727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,28,3} to {0,35,3}-{4,39,6} I 556833835800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,3} to {2,35,3} I 556833854000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 556833885000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 36, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_28 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 1, 36, 3. Leader is BATTLEUNIT_28 Pathing unit BATTLEUNIT_27 Trying location 2, 37, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_26 Trying location 0, 35, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 2, 35, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 556881666700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting I 556889608300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,44,0} to {20,10,3} I 556889643600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 42 I 556889794800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {12,42,0}-{16,48,3} I 556889816300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556889850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,0} to {16,40,0}-{19,42,3} I 556889927900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556889973000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556890016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556890062800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556890117000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556890172400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556890222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 556890284900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 556890346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 556890431400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 556890498400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {20,10,3} W 556890545300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting I 556898121000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,10,3} to {19,11,3} W 556898198800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {19,11,3}" starting I 556909106400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,43,0} to {19,11,3} I 556909148700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 42 I 556909302200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {12,42,0}-{16,48,3} I 556909317800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556909348800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,43,0} to {16,40,0}-{19,42,3} I 556909401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556909448400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556909492300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556909544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556909618700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556909674000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556909724900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 556909786900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 556909848000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 556909930800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 556910004500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {19,11,3} I 556910068600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,10,3} to {21,9,3} W 556910130700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting I 556917648000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,43,0} to {21,9,3} I 556917697700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 110 to lb 41 I 556917923500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {12,42,0}-{16,48,3} I 556917945400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 556917979400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,0} to {16,40,0}-{19,42,3} I 556918047400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 556918093700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 556918138000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 556918183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 556918235700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 556918292900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 556918342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 556918402400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 556918465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 556918547600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 556918615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 556918664900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,9,3} I 556918679300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 556918718500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 10, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_28 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 20, 10, 3. Leader is BATTLEUNIT_28 Pathing unit BATTLEUNIT_26 Trying location 19, 11, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_27 Trying location 21, 9, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 556977125300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 556982868700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 557100293200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 557316289200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 8, 6, 3 W 557320584600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {8,6,3}" starting I 557327621400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,1,3} to {8,6,3} I 557327666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,3} to {8,6,3} W 557327771900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {8,6,3}" starting I 557338414700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,6,3} to {9,7,3} W 557338476900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {9,7,3}" starting I 557345989500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,0,3} to {9,7,3} I 557346028000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,3} to {9,7,3} I 557346058900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 557346079900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {13,0,3} I 557346101800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 33 to lb 35 I 557346143800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,3} to {12,0,3}-{16,3,6} I 557346158700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 557346188900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,3} to {12,3,3}-{16,6,6} I 557346210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 557346229900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {13,0,3} I 557346303500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,6,3} to {7,5,3} I 557346368700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,6,3} to {7,5,3}-{8,6,4} found after 5 iterations, returning closest path {8,5,3} I 557346412700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,6,3} to {9,5,3} W 557346445700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {9,5,3}" starting I 557354168800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,0,3} to {9,5,3} I 557354213900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,0,3} to {9,5,3} W 557354328000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 8, 6, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_5 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 8, 6, 3. Leader is BATTLEUNIT_5 Pathing unit BATTLEUNIT_6 Trying location 9, 7, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_7 Trying location 7, 5, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 9, 5, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 557411308100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 557422268900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 557436785800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,6.684897,0.075000} - distance to camera 3.566862, gain 0.910828 I 557436875700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 557901842700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "GotoLocation {13,0,3}" finished W 557908678300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 557923146400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" starting W 558102673600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "GotoLocation {17,31,0}" finished W 558109019400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 558202595800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 558219672200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,7.684897,0.075000} - distance to camera 4.449394, gain 0.888765 I 558219722200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 558269502800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {22,22,0}" finished W 558276040000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 558417313100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 15, 15, 3 W 558422657700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "ReachGoal" starting W 558430361000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {15,15,3}" starting I 558438051600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,2,3} to {15,15,3} I 558438095700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,2,3} to {15,15,3} W 558438244700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {15,15,3}" starting I 558445236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,3} to {16,14,3} I 558445307500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,15,3} to {16,14,3}-{17,15,4} found after 5 iterations, returning closest path {16,15,3} I 558445350100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,3} to {14,14,3} I 558445401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,3} to {15,13,3} W 558445439400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "ReachGoal" starting W 558451936400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting I 558460045500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,1,3} to {15,13,3} I 558460089200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,3} to {15,13,3} W 558460242400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 15, 15, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_5 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 15, 15, 3. Leader is BATTLEUNIT_5 Pathing unit BATTLEUNIT_6 Trying location 16, 14, 3 at offset 1, -1, 0 Location was unreachable, trying next one Trying location 14, 14, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_7 Trying location 15, 13, 3 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 558519883600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" finished W 558529792900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting I 558538172000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,0,3} to {14,14,3} I 558538214500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,3} to {14,14,3} W 558538374800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 558550582100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 558559976000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 558567731000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 558593807500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.113304,1.886699,3.075000} - distance to camera 0.897050, gain 1.000000 I 558593859500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 558598786200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,1.007812,3.075000} - distance to camera 1.501894, gain 1.000000 I 558598879400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 558767108900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 558772979600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 558780342900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 558795631100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 558801919900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 558811702500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 558819628800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {16,45,3}" starting I 558827009600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,20,0} to {16,45,3} I 558827037500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 14 to lb 98 I 558827280600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {15,20,0}-{21,24,3} I 558827296400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 558827326800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {16,24,0}-{22,28,3} I 558827394500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,24,0} to {16,28,0}-{22,32,2} I 558827456400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,28,0} to {19,32,1}-{22,34,3} I 558827789600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,28,0} to {19,32,1}-{22,34,3} found after 63 iterations, returning closest path {20,32,0} W 558827845000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {20,32,0}" starting W 558835429700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {16,45,3}" starting I 558842701700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,22,0} to {16,45,3} I 558842733900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 98 I 558842951000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {21,20,0}-{24,24,3} I 558842966400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 558842997100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {16,24,0}-{22,28,3} I 558843054400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {16,28,0}-{22,32,2} I 558843111100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {19,32,1}-{22,34,3} I 558843431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {19,32,1}-{22,34,3} found after 64 iterations, returning closest path {21,32,0} W 558843480900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {21,32,0}" starting W 558853814400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {16,45,3}" starting I 558861621800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,21,0} to {16,45,3} I 558861659300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 98 I 558861887400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,20,0}-{24,24,3} I 558861907900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 558861941800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {16,24,0}-{22,28,3} I 558862004100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {16,28,0}-{22,32,2} I 558862063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {19,32,1}-{22,34,3} I 558862405200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {19,32,1}-{22,34,3} found after 64 iterations, returning closest path {21,32,0} W 558862454300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {21,32,0}" starting I 558870618700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,32,0} to {21,31,0} W 558870677600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {21,32,0}" finished W 558877197000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 558882317900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {21,31,0}" starting I 558890020100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,22,0} to {21,31,0} I 558890063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {21,31,0} I 558890192000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,32,0} to {19,31,0} W 558890237400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {21,32,0}" finished W 558897186100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 558906551300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,31,0}" starting I 558914021100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,21,0} to {19,31,0} I 558914063800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {19,31,0} W 558914180400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 16, 45, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_24 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_25 for leader Unit could not path to target, trying next one. Target location is now 20, 32, 0. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 21, 31, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 19, 31, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 558963896600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {4,36,3}" starting I 558971706900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,20,0} to {4,36,3} I 558971750900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 14 to lb 81 I 558971997800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {15,20,0}-{21,24,3} I 558972014000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 558972044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {16,24,0}-{22,28,3} I 558972116200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,24,0} to {16,28,0}-{22,32,2} I 558972178700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,28,0} to {16,32,1}-{19,34,3} I 558972554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,28,0} to {16,32,1}-{19,34,3} found after 66 iterations, returning closest path {18,32,0} W 558972606900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {18,32,0}" starting W 558979699600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {4,36,3}" starting I 558991062500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,21,0} to {4,36,3} I 558991100800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 81 I 558991340400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,20,0}-{24,24,3} I 558991356000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 558991386800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {16,24,0}-{22,28,3} I 558991446200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {16,28,0}-{22,32,2} I 558991506600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {16,32,1}-{19,34,3} I 558991880400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {16,32,1}-{19,34,3} found after 67 iterations, returning closest path {18,32,0} W 558991938500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {18,32,0}" starting W 558999315500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {4,36,3}" starting I 559010200200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,22,0} to {4,36,3} I 559010241000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 81 I 559010486400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {21,20,0}-{24,24,3} I 559010502100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559010533300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {16,24,0}-{22,28,3} I 559010592000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {16,28,0}-{22,32,2} I 559010669200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {16,32,1}-{19,34,3} I 559011028600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {16,32,1}-{19,34,3} found after 67 iterations, returning closest path {18,32,0} W 559011083800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {18,32,0}" starting I 559018491200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {19,33,0} W 559018549600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {18,32,0}" finished W 559025564400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 559031580500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {19,33,0}" starting I 559039552900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,22,0} to {19,33,0} I 559039594400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {19,33,0} I 559039745200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {17,31,0} W 559039784400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {18,32,0}" finished W 559045642200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 559055032300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {17,31,0}" starting I 559063204100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 17 31 0, found an adjacent free tile, moving to an adjacent tile I 559063252400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,21,0} to {17,31,0} I 559063283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {17,31,0} I 559063381800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {17,30,0} W 559063416600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 4, 36, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_25 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_24 for leader Unit could not path to target, trying next one. Target location is now 18, 32, 0. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 19, 33, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 17, 31, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 559112611700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,45,0}" starting I 559119947100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,20,0} to {0,45,0} I 559119991700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 14 to lb 113 I 559120129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {15,20,0}-{21,24,3} I 559120145300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559120176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,0} to {12,24,0}-{16,28,3} I 559120252200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,0} to {12,28,0}-{16,33,3} I 559120345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {9,33,0}-{12,39,3} I 559120413900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,33,0} to {3,33,0}-{9,39,3} I 559120469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,34,0} to {0,33,0}-{3,39,3} I 559120534900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,34,0} to {0,39,0}-{3,44,3} I 559120616900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,44,0}-{3,48,3} I 559120659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,44,0} to {0,45,0} W 559120698300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,45,0}" starting I 559131867000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {1,44,0} I 559131914100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 559131933700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 0 I 559131976400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,43,0} W 559132010600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting I 559140400400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,22,0} to {0,43,0} I 559140437700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 114 I 559140528900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {21,20,0}-{24,24,3} I 559140544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559140575800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {16,24,0}-{22,28,3} I 559140633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {12,28,0}-{16,33,3} I 559140754900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {9,33,0}-{12,39,3} I 559140827900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,33,0} to {3,33,0}-{9,39,3} I 559140885000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,34,0} to {0,33,0}-{3,39,3} I 559140950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,34,0} to {0,39,0}-{3,44,3} I 559141028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,43,0} I 559141085900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {2,43,0} I 559141114700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 559141132800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 0 I 559141174800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {1,42,0} I 559141202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 559141220500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 0 I 559141270600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,41,0} W 559141310800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {0,41,0}" starting I 559152042600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,21,0} to {0,41,0} I 559152085300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 114 I 559152177600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {21,20,0}-{24,24,3} I 559152193000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559152224000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,21,0} to {16,24,0}-{22,28,3} I 559152284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {12,28,0}-{16,33,3} I 559152385700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {9,33,0}-{12,39,3} I 559152450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,33,0} to {3,33,0}-{9,39,3} I 559152504300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,34,0} to {0,33,0}-{3,39,3} I 559152578700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,34,0} to {0,39,0}-{3,44,3} I 559152656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,41,0} W 559152695500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 45, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 45, 0. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 1, 44, 0 at offset 1, -1, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 0, 43, 0 at offset 0, -2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 2, 43, 0 at offset 2, -2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 1, 42, 0 at offset 1, -3, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 0, 41, 0 at offset 0, -4, 0 Location checks out, pathing to it Successfully pathed everybody to target W 559219431100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {16,30,0}" finished W 559226855400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 559283302600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 559419290700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 559424978100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 559435302900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 559447066800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 559453141800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 559461543700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 559475686500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,8.683591,0.075000} - distance to camera 5.357224, gain 0.866069 I 559475779800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 559550679800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 559556990900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 559683630200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 559689734600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 559700456200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 559712795700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 559718855900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 559731113300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 559767281400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {1,39,3}" starting I 559774357300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {1,39,3} I 559774404600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 93 I 559774605600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 559774621700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559774653300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,36,0}-{22,38,3} I 559774724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 559774766400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 559774816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 559774869800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 559774919200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 559774996800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 559775151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,28,3}-{10,35,6} I 559775252500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {6,35,3}-{10,39,6} I 559775324500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,35,3}-{6,39,6} I 559775383000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {0,39,3}-{4,42,6} I 559775435400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,39,3} to {1,39,3} W 559775507300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {1,39,3}" starting I 559784229100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,40,3} I 559784440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {2,40,3}-{3,41,4} found after 5 iterations, returning closest path {1,40,3} I 559784567700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,38,3} W 559784699600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {2,38,3}" starting I 559793383200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {2,38,3} I 559793424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {2,38,3} I 559793745800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {2,38,3}-{3,39,4} found after 39 iterations, returning closest path {3,37,0} I 559793792800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 80 I 559793995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 559794010600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559794041600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,32,1}-{19,34,3} I 559794354300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {16,32,1}-{19,34,3} found after 60 iterations, returning closest path {18,32,0} I 559794423900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {3,39,3} W 559794467000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {3,39,3}" starting I 559802529700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,0} to {3,39,3} I 559802577900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {3,39,3} I 559802833300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {3,39,3}-{4,40,4} found after 39 iterations, returning closest path {11,39,0} I 559802876700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 93 I 559803064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,28,0}-{22,32,2} I 559803165900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559803200300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,32,1}-{19,34,3} I 559803420700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,1} to {16,30,2}-{19,32,3} I 559803476600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {16,28,2}-{19,30,3} I 559803531300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {12,24,3}-{16,28,6} I 559803597500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 559803668700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,28,3}-{10,35,6} I 559803764600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {6,35,3}-{10,39,6} I 559803836200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,35,3}-{6,39,6} I 559803893600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {0,39,3}-{4,42,6} I 559803945500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,39,3} to {3,39,3} I 559804009300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 559804041300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 39, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_21 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 1, 39, 3. Leader is BATTLEUNIT_21 Pathing unit BATTLEUNIT_20 Trying location 2, 40, 3 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 2, 38, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_22 Trying location 3, 39, 3 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 559851829100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {0,13,0}" starting I 559859513800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {0,13,0} I 559859550900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 3 I 559859637500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 559859653300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559859684900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {12,24,0}-{16,28,3} I 559859767500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 559859828900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 559859893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 559860045000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 559860139200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,13,0} W 559860181900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {0,13,0}" starting I 559871555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {1,14,0} I 559871632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,13,0} to {1,14,0}-{2,15,1} found after 5 iterations, returning closest path {0,14,0} I 559871677000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {1,12,0} W 559871720000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {1,12,0}" starting I 559879455600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,0} to {1,12,0} I 559879490000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 3 I 559879576300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,28,0}-{22,32,2} I 559879592900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559879625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {12,24,0}-{16,28,3} I 559879702900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 559879843500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 559879910900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 559879984400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 559880074400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {1,12,0} I 559880132800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {2,13,0} W 559880176500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {2,13,0}" starting I 559887092900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {2,13,0} I 559887129500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 3 I 559887242300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 559887259100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559887289900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,28,0}-{22,32,2} I 559887333900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {12,24,0}-{16,28,3} I 559887429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 559887559600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 559887622400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 559887692000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 559887780600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {2,13,0} I 559887795600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 559887826100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 13, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_20 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 13, 0. Leader is BATTLEUNIT_20 Pathing unit BATTLEUNIT_22 Trying location 1, 14, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 1, 12, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_21 Trying location 2, 13, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 559931425200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {4,30,3}" starting I 559942359400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {4,30,3} I 559942411900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {4,30,3} I 559942609200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {4,30,3}-{5,31,4} found after 27 iterations, returning closest path {11,30,0} I 559942740200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 91 I 559942913300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 559942944900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559942976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,32,1}-{19,34,3} I 559943283100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {16,32,1}-{19,34,3} found after 60 iterations, returning closest path {18,32,0} W 559943334200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {18,32,0}" starting W 559951035800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting I 559958643300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {4,30,3} I 559958691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {4,30,3} I 559958938100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {4,30,3}-{5,31,4} found after 29 iterations, returning closest path {16,31,0} I 559958974900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 91 I 559959207400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 559959232000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559959274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,36,0}-{22,38,3} I 559959334400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 559959375900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 559959441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 559959500300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 559959558400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 559959650900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 559959744600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 559959793300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {4,24,3}-{6,28,6} I 559959853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {4,28,3}-{6,35,5} I 559959898100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,28,3} to {4,30,3} W 559959951100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting I 559970653100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {5,31,3} W 559970713300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {18,32,0}" finished W 559977802100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 559983684600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {5,31,3}" starting I 559991432100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {5,31,3} I 559991475200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {5,31,3} I 559991649200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {5,31,3}-{6,32,4} found after 27 iterations, returning closest path {11,31,0} I 559991685900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 91 I 559991854200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 559991869200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 559991901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,32,1}-{19,34,3} I 559992210100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {16,32,1}-{19,34,3} found after 60 iterations, returning closest path {18,32,0} I 559992278000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {3,29,3} I 559992346400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,30,3} to {3,29,3}-{4,30,4} found after 5 iterations, returning closest path {5,29,3} I 559992393000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,30,3} to {5,29,3} W 559992437000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,29,3}" starting I 560003169500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,0} to {5,29,3} I 560003215700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {5,29,3} I 560003390700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {5,29,3}-{6,30,4} found after 29 iterations, returning closest path {11,29,0} I 560003427200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 91 I 560003589900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,28,0}-{22,32,2} I 560003604900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 560003635700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,32,1}-{19,34,3} I 560003870300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,1} to {16,30,2}-{19,32,3} I 560003924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {16,28,2}-{19,30,3} I 560003981500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {12,24,3}-{16,28,6} I 560004044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 560004114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 560004163000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {4,24,3}-{6,28,6} I 560004224600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {4,28,3}-{6,35,5} I 560004266500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,28,3} to {5,29,3} W 560004304400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 4, 30, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_20 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_21 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 4, 30, 3. Leader is BATTLEUNIT_21 Pathing unit BATTLEUNIT_20 Trying location 5, 31, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_22 Trying location 3, 29, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 5, 29, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 560183607400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 560189500100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 560197720900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 560219998600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 560226876300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 560237573100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 560450368000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 560456217200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 560463845400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 560486021900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,9.682289,0.075000} - distance to camera 8.862945, gain 0.778426 I 560486076300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 560486277300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 560492148300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 560502949000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 560553531100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.700524,2.500000,3.075000} - distance to camera 6.629947, gain 0.834251 I 560553574000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 560650546400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 560668928900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 560716914300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 560724173000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 560735566200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 560755722700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 560761773700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 560772661300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 560834239700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 560918926000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 560924541100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 560939991600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 560946865200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" starting W 560985905900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 560991751500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 561017272700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 561023079000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting I 561030705600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.089240,2.089252,3.075000} - distance to camera 4.499113, gain 0.887522 I 561030740200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 561100487600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 561106408300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,29,3}" starting W 561117978400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 561218702300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 561367267700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 561373434000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,29,3}" starting W 561384881600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 561450849400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 18, 17, 3 W 561454993400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {18,17,3}" starting I 561462778300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,5,3} to {18,17,3} I 561462820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {18,17,3} W 561462947700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {18,17,3}" starting I 561471120100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,3} to {19,18,3} I 561471205400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,17,3} to {19,18,3}-{20,19,4} found after 5 iterations, returning closest path {18,18,3} I 561471253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,3} to {17,16,3} W 561471287700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "GotoLocation {17,16,3}" starting I 561478591200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,4,3} to {17,16,3} I 561478627400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {17,16,3} I 561478657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 561478678300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {22,4,3} I 561478699800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 27 to lb 38 I 561478746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {21,3,3}-{24,6,6} I 561478760900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 561478790600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {18,6,3}-{24,10,6} I 561478812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 561478832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {22,4,3} I 561478881200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,3} to {19,16,3} W 561478917600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {19,16,3}" starting I 561485793000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {23,4,3} to {19,16,3} I 561485831500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,4,3} to {19,16,3} I 561485966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,3} to {20,17,3} W 561486007000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "GotoLocation {20,17,3}" starting I 561493325600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,3,3} to {20,17,3} I 561493361900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {20,17,3} I 561493554100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,3,3} to {20,17,3}-{21,18,4} found after 31 iterations, returning closest path {16,7,3} I 561493585400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 27 to lb 43 I 561493632500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {21,3,3}-{24,6,6} I 561493647300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 561493677400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {18,6,3}-{24,10,6} I 561493985200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,10,3}-{24,13,6} I 561494050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,10,3} to {18,13,3}-{24,18,6} I 561494095600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,13,3} to {20,17,3} W 561494149600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 18, 17, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_2 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 18, 17, 3. Leader is BATTLEUNIT_2 Pathing unit BATTLEUNIT_3 Trying location 19, 18, 3 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 17, 16, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_9 Trying location 19, 16, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_4 Trying location 20, 17, 3 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 561558459500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 561567178100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 561574675300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 561600173100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.333336,10.500000,0.075000} - distance to camera 9.352463, gain 0.766188 I 561600221300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 561683482200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 561693344000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,29,3}" starting W 561701413000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting I 561720941100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.706238,2.706238,3.075000} - distance to camera 5.605432, gain 0.859864 I 561720995200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 561800835300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 561810371000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 561952113500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 561958591400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,29,3}" starting W 562047043600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 562064933500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "GotoLocation {22,4,3}" finished W 562071970600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 562087551800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" starting W 562117615500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 562283757600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 562300623000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 562310044900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 562321765100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 562383561000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.334638,10.500000,0.075000} - distance to camera 15.328695, gain 0.616783 I 562383621200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 562384178700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 562392507300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 562400531600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 562433993600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,6.000004,3.075000} - distance to camera 26.364187, gain 0.340895 I 562434035300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 562500884500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,5.010412,3.075000} - distance to camera 27.770414, gain 0.305740 I 562500944200 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 4449 to 35592 bytes I 562500999400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 562550980600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 562557337500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 562564774100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 562577070600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 562583226800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 562591882600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 562615960500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" finished W 562622549200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 562652994500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 562659341700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 562767478100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 562778519000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.089240,1.089252,3.075000} - distance to camera 25.140347, gain 0.371491 I 562778554900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 562778633000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,3.151038,3.075000} - distance to camera 24.061609, gain 0.398460 I 562778650000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 562817510200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 562823683200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 562831391500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 562847670700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 562854247200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 562917706100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 563034061900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 563044116100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 563052344400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting W 563086538100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 563094978100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 563104821000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting I 563151837400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.813960,3.813960,3.075000} - distance to camera 23.135254, gain 0.421619 I 563151885700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 563184117400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.335939,10.500000,0.075000} - distance to camera 14.840782, gain 0.628980 I 563184172600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 563184414000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 563190577300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 563201775500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 563225196700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,2.992191,3.075000} - distance to camera 28.489918, gain 0.287752 I 563225243100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 563226303800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting W 563300785700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 563310380300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 563327266900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {18,32,0}" finished W 563333882800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 563355819900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 563361714700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 563372547000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 563387773400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 14, 26, 3 W 563391735000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting I 563399534200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,27,3} to {14,26,3} I 563399579100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,27,3} to {14,26,3} W 563399771300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting I 563412993700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,3} to {13,25,3} W 563413084500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,25,3}" starting I 563420697700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,25,3} to {13,25,3} I 563420743200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,3} to {13,25,3} I 563420893400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,3} to {13,27,3} W 563420934500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {13,27,3}" starting I 563428319900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,26,3} to {13,27,3} I 563428361100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,3} to {13,27,3} I 563428520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,3} to {12,26,3} W 563428564600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {12,26,3}" starting I 563435694000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,26,3} to {12,26,3} I 563435735200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,26,3} to {12,26,3} I 563435762000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 563435783000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,26,3} I 563435805500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 78 to lb 74 I 563435856500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,26,3} to {0,24,3}-{4,28,6} I 563435871300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 563435900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,26,3} to {4,24,3}-{6,28,6} I 563435922200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 563435942200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,26,3} W 563435968300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 14, 26, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 14, 26, 3. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 13, 25, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 13, 27, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 12, 26, 3 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target I 563490831800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.116985,6.883017,3.075000} - distance to camera 25.484938, gain 0.362877 I 563490883600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 563502967100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,6.011714,3.075000} - distance to camera 27.096298, gain 0.322593 I 563503034400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 4740 to 37920 bytes I 563503071000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 563517140600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 563523740700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 563536117700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 563555826600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 563564526000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 563572211600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting W 563587748400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 563617784600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 567201682900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 567818034100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 567967518900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 567973589000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 567984960700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 568006336700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {19,32,1}" starting I 568013812200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,32,0} to {19,32,1} I 568013853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {19,32,1} I 568013909700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,0} to {19,32,1}-{20,33,2} found after 3 iterations, returning closest path {19,32,0} I 568013933800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 61 I 568013979100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {16,32,0}-{22,36,1} I 568013994200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 568014024200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {19,36,0}-{22,38,3} I 568014084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 568014125900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 568014176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,32,1} W 568069769200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 568076975500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 568088821300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 568108938100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 568118971200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 568129640600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting W 568142844300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 568149366800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 568174213100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 568182473600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 568193901400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 568234279400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 568240328600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting W 568248102300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Snooze for 16 ticks" starting W 568282530700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {0,26,3}" finished W 568289394100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 568304936300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting I 568334789800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.337242,10.500000,0.075000} - distance to camera 14.396572, gain 0.640086 I 568334891600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 568335405000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 568345396200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 568353129800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 568375160800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 568385122700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 568392812600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting W 568434474700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 568440814500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 568449372500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 568501360200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Snooze for 0 ticks" finished W 568508138100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" starting I 568584392700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.366499,7.633503,3.075000} - distance to camera 24.424953, gain 0.389376 I 568584444300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 568601392600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 568607799600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 568619783700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 568640856900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 568647004500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 568658598500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting I 568671785700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.000000,27.500000,3.075000} - distance to camera 1.501874, gain 1.000000 I 568671834100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 568701515300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 568711309800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 568719188500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 568784197700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.000000,25.500000,3.075000} - distance to camera 1.120547, gain 1.000000 I 568784248300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 568818019100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,2.151042,3.075000} - distance to camera 23.476940, gain 0.413076 I 568818071300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 568819824600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 568825770400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 568844370100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.113304,6.886696,3.075000} - distance to camera 24.030397, gain 0.399240 I 568844424000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 568869360800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 568880177900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 568895169900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 568904226700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,4.882809,3.075000} - distance to camera 20.155807, gain 0.496105 I 568904263900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 568916169300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.007814,26.500000,3.075000} - distance to camera 3.013478, gain 0.924663 I 568916214300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 568917004000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 568923134500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 568930622500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Snooze for 16 ticks" starting W 568967676100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 568973798400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 568981353500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 569051678700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 569061708700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.500000,27.500000,3.075000} - distance to camera 12.572593, gain 0.685685 I 569061751200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 569084684600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.167974,26.500000,3.075000} - distance to camera 2.853901, gain 0.928652 I 569084742200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 569103424500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.992163,2.500000,3.075000} - distance to camera 21.823235, gain 0.454419 I 569103469000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 569135025100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 569142155500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 569153609300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 569174949300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Snooze for 0 ticks" finished W 569180864500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {15,13,3}" starting W 569234696200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 569240990400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 569252663100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 569320629500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 569329055400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting W 569338508800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 569401627600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 569407536100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 569417713600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 569451369100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.600464,8.399536,3.075000} - distance to camera 15.781515, gain 0.605462 I 569451422100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 569501270800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 569509687300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 569521347300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 569585006600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 569594636700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting W 569606474000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 569668215300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 569675078900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 569687730700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 569768107600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 569775825900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 569783941800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 569796152400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,5.865882,3.075000} - distance to camera 18.281601, gain 0.542960 I 569796187700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 569819813400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.353607,7.646392,3.075000} - distance to camera 16.837379, gain 0.579066 I 569819905800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 569850947400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.000000,25.500000,3.075000} - distance to camera 12.075000, gain 0.698125 I 569850992300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 569851035800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 569857528200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting W 569868177300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 569888509500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.169275,26.500000,3.075000} - distance to camera 3.849411, gain 0.903765 I 569888555600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 569936968300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 569942560900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 569952754500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 570002999900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,4.151041,3.075000} - distance to camera 19.985443, gain 0.500364 I 570003043400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 570036719500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 570042807500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 570055231100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 570078340400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 570103420200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,3.152340,3.075000} - distance to camera 21.103247, gain 0.472419 I 570103469300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 570118891300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 570126411200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,26,3}" starting W 570138185000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 570183978800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.009111,26.500000,3.075000} - distance to camera 11.999413, gain 0.700015 I 570184022400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 570202243900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 25, 3 W 570206618200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 570217232800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {7,25,3}" starting I 570227637700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,25,3} to {7,25,3} I 570227683000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,25,3} to {7,25,3} W 570227758500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {7,25,3}" starting I 570237590600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {6,24,3} W 570237658500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {6,24,3}" starting I 570245512200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,27,3} to {6,24,3} I 570245558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,27,3} to {6,24,3} I 570245669900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {6,26,3} W 570245713600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 570255516100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,26,3}" starting I 570266741200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,3} to {6,26,3} I 570266803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,3} to {6,26,3} I 570266980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {5,25,3} W 570267262000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {5,25,3}" starting I 570277239300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,26,3} to {5,25,3} I 570277314600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,26,3} to {5,25,3} W 570277402400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 25, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_1 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 25, 3. Leader is BATTLEUNIT_1 Pathing unit BATTLEUNIT_10 Trying location 6, 24, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 6, 26, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 5, 25, 3 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 570333211300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 570342172100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 570349793900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 570417699300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 570427070400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 570437886400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 570461739700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 570470898300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 570480739100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 570505594300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,9.354154,3.075000} - distance to camera 14.822220, gain 0.629444 I 570505637800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 570514769800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.989559,2.500000,3.075000} - distance to camera 21.681837, gain 0.457954 I 570514807100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 570585357200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 570595768700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 570607871100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 570652370400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {18,33,0}" finished W 570659815300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 570684250200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 570690299500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 570697625800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 570720566500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 570726398300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting I 570801309600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.170578,26.500000,3.075000} - distance to camera 4.845730, gain 0.878857 I 570801443300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 570802026900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,6.867184,3.075000} - distance to camera 17.287580, gain 0.567810 I 570802047700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 570851352000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 570859412000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 570866695200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 570892054800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.883017,27.116985,3.075000} - distance to camera 13.117580, gain 0.672061 I 570892107500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 570918315600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.593105,8.406894,3.075000} - distance to camera 15.937254, gain 0.601569 I 570918362700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 570951115200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 570957080000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 570965456400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 571017476100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.376304,26.500000,3.075000} - distance to camera 2.646378, gain 0.933841 I 571017528400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 571034449100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.000000,25.500000,3.075000} - distance to camera 11.080328, gain 0.722992 I 571034499900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 571118131400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 571126121100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 571135375100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 571145618600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {16,36,0}" starting I 571153682000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,33,0} to {16,36,0} I 571153817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,33,0} to {16,36,0} W 571219276200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 571226654900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 571234209900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 571285373200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,10.352852,3.075000} - distance to camera 13.833988, gain 0.654150 I 571285417600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 571386284400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 571393253000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 571405579700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting I 571420285800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,5.153654,3.075000} - distance to camera 18.989052, gain 0.525274 I 571420379400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 571485734600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 571492165800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 571499646600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 571520591300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,4.153645,3.075000} - distance to camera 20.113016, gain 0.497175 I 571520636400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 571520723200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.007812,26.500000,3.075000} - distance to camera 13.999708, gain 0.650007 I 571520741000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 571567694100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.997393,26.500000,3.075000} - distance to camera 11.011732, gain 0.724707 I 571567833900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 571651236400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,9.666664,0.075000} - distance to camera 18.005955, gain 0.549851 I 571651286700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 571651472100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 571657517200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 571671068300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Restart next mission" starting W 571678281800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Restart next mission" finished W 571685743800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting I 571694178400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,23,0} to {0,43,0} I 571694215000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 15 to lb 114 I 571694303500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,0} to {21,20,0}-{24,24,3} I 571694319500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 571694350400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,0} to {16,24,0}-{22,28,3} I 571694406300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,24,0} to {12,28,0}-{16,33,3} I 571694503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {9,33,0}-{12,39,3} I 571694569700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,33,0} to {3,33,0}-{9,39,3} I 571694706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,34,0} to {0,33,0}-{3,39,3} I 571694775200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,34,0} to {0,39,0}-{3,44,3} I 571694852300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,43,0} I 571721468900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,7.868486,3.075000} - distance to camera 16.294310, gain 0.592642 I 571721515200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 571734787700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.633503,26.366499,3.075000} - distance to camera 12.379733, gain 0.690507 I 571734835000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 571752454900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 571760474800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 571768929300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 571788087200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.999975,2.500000,3.075000} - distance to camera 21.581610, gain 0.460460 I 571788183800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 571818056200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.377605,26.500000,3.075000} - distance to camera 3.641667, gain 0.908958 I 571818108900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 571885307300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.131715,26.131716,3.075000} - distance to camera 5.911006, gain 0.852225 I 571885355300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 571902044100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.833410,9.166590,3.075000} - distance to camera 15.057251, gain 0.623569 I 571902091500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 572017910500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 572028419100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 572035492200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 572085358400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.351550,3.075000} - distance to camera 12.847070, gain 0.678823 I 572085406300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 572103251800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.000000,25.500000,3.075000} - distance to camera 10.086468, gain 0.747838 I 572103300900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572219465200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.171875,26.500000,3.075000} - distance to camera 1.854525, gain 0.953637 I 572219508800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 572284594400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 572290507300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting W 572300947600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 572551134300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 572557446500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" starting I 572602376200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.399537,25.600464,3.075000} - distance to camera 11.667579, gain 0.708311 I 572602534900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572617656400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.378908,26.500000,3.075000} - distance to camera 4.637845, gain 0.884054 I 572617699300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572686893800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,6.156258,3.075000} - distance to camera 17.993267, gain 0.550168 I 572686989000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572720393300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.666668,10.500000,0.075000} - distance to camera 17.229929, gain 0.569252 I 572720513600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 572785287900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.216423,8.783577,3.075000} - distance to camera 15.428022, gain 0.614299 I 572785343100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 572785398600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,5.156258,3.075000} - distance to camera 19.122494, gain 0.521938 I 572785415300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 572851392500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.000006,26.500000,3.075000} - distance to camera 10.009822, gain 0.749754 I 572851444200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 572884262100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] I 572893055600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.350247,3.075000} - distance to camera 11.861726, gain 0.703457 I 572893095100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572934600400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.164063,26.500000,3.075000} - distance to camera 2.857798, gain 0.928555 I 572934654400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572970079200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.895904,26.104109,3.075000} - distance to camera 13.129169, gain 0.671771 I 572970177800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 572970329100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,10.065114,3.075000} - distance to camera 14.118587, gain 0.647035 I 572970375800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573051632300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.997372,2.500000,3.075000} - distance to camera 21.520407, gain 0.461990 I 573051684600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573068956300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,20.242188,0.075000} - distance to camera 4.776481, gain 0.880588 I 573069013100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 573117939500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] I 573170153700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.000000,25.500000,3.075000} - distance to camera 9.093619, gain 0.772660 I 573170199100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573170364300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.998212,24.998213,3.075000} - distance to camera 7.200418, gain 0.819990 I 573170381700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573450984300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.150023,24.849977,3.075000} - distance to camera 11.016067, gain 0.724598 I 573451031500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573502816100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.744089,30.255911,0.075000} - distance to camera 3.104864, gain 0.922378 I 573502857600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 573519498600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.666668,10.500000,0.075000} - distance to camera 16.687138, gain 0.582822 I 573519540900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 573603704100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.367417,26.367420,3.075000} - distance to camera 5.656054, gain 0.858599 I 573603849700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573651457900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.156250,26.500000,3.075000} - distance to camera 3.862401, gain 0.903440 I 573651505100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573684823400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,13.348946,3.075000} - distance to camera 10.878289, gain 0.728043 I 573684874000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 573769030500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,19.257813,0.075000} - distance to camera 5.645640, gain 0.858859 I 573769078000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 573886650500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.554688,3.075000} - distance to camera 14.793104, gain 0.630172 I 573886699300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 573886853800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.067719,3.075000} - distance to camera 13.127405, gain 0.671815 I 573886871400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 573970077500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,7.158862,3.075000} - distance to camera 16.998158, gain 0.575046 I 573970125300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574069522400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,6.158862,3.075000} - distance to camera 18.133116, gain 0.546672 I 574069580200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574134830500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.002610,26.500000,3.075000} - distance to camera 9.008039, gain 0.774799 I 574134881000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574234538500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.000000,25.500000,3.075000} - distance to camera 8.102055, gain 0.797449 I 574234586300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574235093100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.116983,28.883015,0.075000} - distance to camera 1.518092, gain 0.962048 I 574235113000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574301797700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.949409,31.050591,0.075000} - distance to camera 4.104321, gain 0.897392 I 574301843900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574321031200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.665362,10.500000,0.075000} - distance to camera 16.181791, gain 0.595455 I 574321077000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574337316700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.994768,2.500000,3.075000} - distance to camera 21.500114, gain 0.462497 I 574337361600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574351155500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.171875,26.500000,3.075000} - distance to camera 4.844436, gain 0.878889 I 574351203700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574401467400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.041671,24.500000,3.075000} - distance to camera 10.197496, gain 0.745063 I 574401519200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574417869600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,24.406250,0.075000} - distance to camera 1.187262, gain 0.970318 I 574417921500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574451270400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.864708,23.864708,3.075000} - distance to camera 8.568509, gain 0.785787 I 574451316400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574485854400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,18.250000,0.075000} - distance to camera 6.558667, gain 0.836033 I 574485942700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574486961500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.347644,3.075000} - distance to camera 9.897200, gain 0.752570 I 574487010000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 574487571400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.734374,25.500000,3.075000} - distance to camera 12.339329, gain 0.691517 I 574487594100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574734721900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.195313,0.075000} - distance to camera 3.155538, gain 0.921112 I 574734776500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 574769160400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {7,25,3}" finished W 574778648400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 574783730800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 574800797200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {6,26,3}" finished W 574809028300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 574814754200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting I 574829027100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.557293,3.075000} - distance to camera 13.811253, gain 0.654719 I 574829121400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574829485900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.070322,3.075000} - distance to camera 12.137732, gain 0.696557 I 574829533800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 574835275900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.476563,0.075000} - distance to camera 0.321556, gain 0.991961 I 574835311300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 574839881300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 574869029400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.248646,25.248648,3.075000} - distance to camera 6.907662, gain 0.827308 I 574869200900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 575018344400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {20,17,0}" finished W 575024782100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575052081300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 575057753300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575071678600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 575086096800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.366497,29.633501,0.075000} - distance to camera 2.356613, gain 0.941085 I 575086151200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 575101349900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 575106994300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 575114550700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 575127384000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.154730,31.845270,0.075000} - distance to camera 5.136304, gain 0.871592 I 575127419200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 575140292300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.414063,0.075000} - distance to camera 0.649770, gain 0.983756 I 575140338900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 575170846700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 575178372300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575189258200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting I 575202689600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.041671,24.500000,3.075000} - distance to camera 9.217089, gain 0.769573 I 575202737200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575251780300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,8.161460,3.075000} - distance to camera 16.003847, gain 0.599904 I 575251828500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 575285683800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,15.346341,3.075000} - distance to camera 8.919035, gain 0.777024 I 575285730200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575317905400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.676777,10.676777,0.075000} - distance to camera 15.554764, gain 0.611131 I 575317955400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 575318419800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 575336220100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,7.148445,3.075000} - distance to camera 17.157873, gain 0.571053 I 575336273200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 575367993900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 575374305500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {2,2,3}" starting W 575385301100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {16,36,0}" finished W 575393155500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575407737000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] I 575452528800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,21.187500,0.075000} - distance to camera 3.970709, gain 0.900732 I 575452719700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575518453600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.833328,23.500000,3.075000} - distance to camera 9.660314, gain 0.758492 I 575518498900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575518653100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.460938,0.075000} - distance to camera 0.597216, gain 0.985070 I 575518670200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 575569355400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {6,24,3}" finished W 575577156500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575590001400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 575596448900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 575606923900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 575619640700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 575625517700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 575640590300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.992163,2.500000,3.075000} - distance to camera 21.520836, gain 0.461979 I 575640632200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 575718455100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 575724329400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 575734172400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,13.072927,3.075000} - distance to camera 11.149877, gain 0.721253 I 575734211800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 575769144900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.735676,25.500000,3.075000} - distance to camera 11.343172, gain 0.716421 I 575769190900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 575851512400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.151968,26.151968,3.075000} - distance to camera 5.888895, gain 0.852778 I 575851563300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575851703900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,26.421875,0.075000} - distance to camera 0.337642, gain 0.991559 I 575851724400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 575870427500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.564449,11.564449,3.075000} - distance to camera 12.813439, gain 0.679664 I 575870477800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 575918911800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {19,32,1}" finished W 575924826500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 575930950700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting I 575941940900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,36,0} to {0,40,0} I 575941991800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {0,40,0} I 575942223300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,36,0} to {0,40,0}-{1,41,1} found after 37 iterations, returning closest path {11,40,0} I 575942265300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 58 to lb 114 I 575942357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {16,36,0}-{19,38,3} I 575942371900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 575942402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {16,38,0}-{19,40,3} I 575942444200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,40,0}-{19,42,3} I 575942492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {12,39,0}-{16,42,3} I 575942532200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 575942585500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {3,33,0}-{9,39,3} I 575942637100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,0} to {0,33,0}-{3,39,3} I 575942701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {0,39,0}-{3,44,3} I 575942749800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,40,0} W 575942787300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting I 575950106300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,1} to {10,25,3} I 575950145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {10,25,3} I 575962352200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.600464,30.399536,0.075000} - distance to camera 3.282387, gain 0.917940 I 575962441300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 576020209600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 576027132000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,32.687500,0.075000} - distance to camera 6.118842, gain 0.847029 I 576027170500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 576120103500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 576125973200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 576151363300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.115142,24.115143,3.075000} - distance to camera 8.260913, gain 0.793477 I 576151413100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 576253215400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.866558,16.133442,3.075000} - distance to camera 8.025958, gain 0.799351 I 576253264600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 576285585800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 576291611400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 576302148300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 576317447900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.732021,20.267979,0.075000} - distance to camera 4.831965, gain 0.879201 I 576317491500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 576325261500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.833328,23.500000,3.075000} - distance to camera 10.624128, gain 0.734397 I 576325301300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 576501639200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {6,23,3}] W 576508921400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting I 576552739600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.406250,0.075000} - distance to camera 0.312199, gain 0.992195 I 576552837400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 576553181600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 576559283600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 576584732800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" starting I 576602656700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.810280,11.810280,0.075000} - distance to camera 14.057999, gain 0.648550 I 576602707100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 576618654400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,8.151044,3.075000} - distance to camera 16.171301, gain 0.595717 I 576618706000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 576618818600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.057302,3.075000} - distance to camera 10.182150, gain 0.745446 I 576618835700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 576718384300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,33.671875,0.075000} - distance to camera 6.763173, gain 0.830921 I 576718430200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 576735411500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" finished W 576741207700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 576757037700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.984421,9.015579,3.075000} - distance to camera 15.235645, gain 0.619109 I 576757084900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 576785042600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 576793658500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 576800067100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 576815751900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.849977,31.150023,0.075000} - distance to camera 4.231947, gain 0.894201 I 576815846600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 576902249000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.989560,2.500000,3.075000} - distance to camera 21.582462, gain 0.460438 I 576902293600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 576917869200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.092121,25.092121,3.075000} - distance to camera 7.090178, gain 0.822746 I 576917907900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 577036769600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.725263,25.500000,3.075000} - distance to camera 10.359426, gain 0.741014 I 577036827000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 577053158700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 577061239800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 577072696600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 577085432300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 577085501400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 12705 to 101640 bytes I 577085607400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 577087615600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 577097134700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 577125172300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.101357,16.898643,3.075000} - distance to camera 7.161497, gain 0.820963 I 577125223300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 577234805500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.453125,0.075000} - distance to camera 5.818217, gain 0.854545 I 577234855200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 577268453500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.414063,0.075000} - distance to camera 0.578435, gain 0.985539 I 577268497700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 577318941800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 577324653500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 577331754000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 577348061200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.041663,23.500000,3.075000} - distance to camera 9.460235, gain 0.763494 I 577348114500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 577348730100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 577355803500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 577362729800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 577370971200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,12.645836,3.075000} - distance to camera 11.570437, gain 0.710739 I 577371012900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 577371048900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 577377313700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 577384810900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 577406194000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,22.833313,3.075000} - distance to camera 11.128585, gain 0.721785 I 577406241100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 577552791100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,15.059905,3.075000} - distance to camera 9.199242, gain 0.770019 I 577552840300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 577601819800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 577608319200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 577619199000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 577631970000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 577641061300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 577654091100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 577664822000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 577672514600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 577680186400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 577695493900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.316019,2.918387} - distance to camera 1.997140, gain 1.000000 I 577695542700 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1748 to 13984 bytes I 577695577200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 577709200600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.099490,31.900509,0.075000} - distance to camera 5.208936, gain 0.869777 I 577709245600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 577735119400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.312500,34.500000,0.075000} - distance to camera 7.465576, gain 0.813361 I 577735171900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 577751618600 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 577763814100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 577801638200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] W 577818121800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] W 577825841200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting I 577832964600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 577832999100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 577842023000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,-1}" starting W 577849322400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "GotoLocation {18,17,3}" finished W 577859548500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 577873029400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" starting W 577887525500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 577900241600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 577910265800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 577917055100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 577930592600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 577939287000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 577946493700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 577953777300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 577960311800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 577968546900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 577983221700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.148285,24.148285,3.075000} - distance to camera 8.220411, gain 0.794490 I 577983270600 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 13249 to 105992 bytes I 577983325200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 577983440600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Megapol Auto Cannon" starting W 577990668200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Auto Cannon AP Clip" starting W 577998381700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Auto Cannon AP Clip" starting W 578006765800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Megapol AP Grenade" starting W 578014459000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Megapol AP Grenade" starting W 578026274600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem Megapol AP Grenade" starting W 578034491900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578040822700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" starting W 578048340600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578055477100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" starting W 578062401200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578073858700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" starting W 578080528700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578087856900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" starting W 578095354700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578103802400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" starting W 578113554800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "DropItem (item is gone)" finished W 578126052400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" starting I 578133072200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.943784,12.943784,0.075000} - distance to camera 12.582380, gain 0.685440 I 578133109600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 578150358700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.199697,26.800303,3.075000} - distance to camera 1.218515, gain 1.000000 I 578150430900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 578162643100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.445313,0.075000} - distance to camera 6.694757, gain 0.832631 I 578162745800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 578218366600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 578236804700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {5,25,3}" finished W 578244510700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 578253566600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 578286169400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,-1}" finished W 578294510300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 578309483000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 578315382700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 578322633700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 578338564600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 578381931400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 578412136000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 578443692500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.041663,23.500000,3.075000} - distance to camera 10.422895, gain 0.739428 I 578443977000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 578444925700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 578455354800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 578469639000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 578477505700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 578484164300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 578492121400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting W 578511318500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 578516632000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 578523409800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,21.833313,3.075000} - distance to camera 11.455112, gain 0.713622 I 578523449500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 578554097000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.877595,3.075000} - distance to camera 14.476625, gain 0.638084 I 578554146000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 578569331900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,13.648440,3.075000} - distance to camera 10.583806, gain 0.735405 I 578569425200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 578619507500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 578624940800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 578638600700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 578647743300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 578671139800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" finished W 578676897800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 578691483900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 578697168600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 578704923700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 578722094900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 578730389800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 578738708700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 578748744200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 578764731500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {16,32,0}" finished W 578770905900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 578777688300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.328125,34.500000,0.075000} - distance to camera 8.120399, gain 0.796990 I 578777718200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 578777854300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 578784788900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 578792583800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 578800163300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 578806958700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 578814475000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 578838980100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,3.007809,3.075000} - distance to camera 21.122208, gain 0.471945 I 578839034600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 578984759200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 578997071000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.979153,27.500000,0.075000} - distance to camera 0.590188, gain 0.985245 I 578997107100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 578997168200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,32.708321,0.075000} - distance to camera 6.131843, gain 0.846704 I 578997184900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 578997413300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.074635,15.925365,3.075000} - distance to camera 8.267531, gain 0.793312 I 578997435400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 579005387500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 579011154700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 579018917200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 579027097100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] I 579042018900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.460938,0.075000} - distance to camera 7.573521, gain 0.810662 I 579042106300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 579042536100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 579048487000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 579057207500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 579065166700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 579072249500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 579079684100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 579096110900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.333328,27.500000,3.075000} - distance to camera 1.741672, gain 1.000000 I 579096204700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 579096352600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 579102391600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 579109828600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 579117537300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 579124758500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting W 579270494800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 579280698600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" starting I 579297022000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.895815,3.075000} - distance to camera 10.500610, gain 0.737485 I 579297080900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 579318651000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 579325059500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting W 579336605900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 579352988500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 579360718300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 579367998500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 579375841300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 579384433700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 579394772300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 579406433000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 579423929100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" finished W 579430623200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 579441137500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 579447933200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 579456016100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 579478832500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" finished W 579484846700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 579509458900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509513700 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 806 to 6448 bytes I 579509539000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579509598700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509621900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579509683100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509701500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579509759600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509785200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579509843600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509870200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579509933600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,24.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 579509949900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 579604045300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.320313,34.500000,0.075000} - distance to camera 6.582803, gain 0.835430 I 579604150200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 579636625800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.062555,14.062555,0.075000} - distance to camera 11.175256, gain 0.720619 I 579636719300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 579651973800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 579657950800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {4,30,3}" starting I 579669699900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,14.651044,3.075000} - distance to camera 11.800488, gain 0.704988 I 579669797000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 579675538000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,23.041653,3.075000} - distance to camera 0.317747, gain 0.992056 I 579675581600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 579675786300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 579682210700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 579690183100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 579697791000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 579704769300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 579712396700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 579728245500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 579734163800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 579742584100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 579759181200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 579781044200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 579835776600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {21,16,0}" finished W 579843984800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 579876062400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "GotoLocation {19,16,3}" finished W 579882130100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 579893590400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" starting W 579909795600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 579915144400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 579926807900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.733967,20.733967,3.075000} - distance to camera 2.733379, gain 0.931666 I 579926900100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 579927683500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,33.707020,0.075000} - distance to camera 6.909782, gain 0.827255 I 579927731200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 579952792200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 579960640100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 579972874400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 579979904900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 579987489100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 579995142900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting I 580011720800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.333336,27.500000,3.075000} - distance to camera 7.833592, gain 0.804160 I 580011765300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 580011928300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 580018301500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 580026467800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting I 580059849400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.151026,3.075000} - distance to camera 5.594302, gain 0.860142 I 580059899400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 580063913800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 580075445800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.878897,3.075000} - distance to camera 4.051492, gain 0.898713 I 580075485600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 580075595500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {0,4,0}" starting I 580082291600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,17,0} to {0,4,0} I 580082326000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 17 to lb 2 I 580082389400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,0} to {15,15,0}-{21,20,3} I 580082405100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 580082436800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,0} to {9,9,0}-{15,15,3} I 580082526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,0} to {3,9,0}-{9,15,3} I 580082623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,13,0} to {0,2,0}-{3,9,3} I 580082846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,4,0} W 580082886900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {0,4,0}" starting I 580090195200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {1,5,0} I 580090265900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,4,0} to {1,5,0}-{2,6,1} found after 5 iterations, returning closest path {0,5,0} I 580090308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,4,0} to {0,6,0} W 580090342000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {0,6,0}" starting I 580097541400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,16,0} to {0,6,0} I 580097571800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 16 to lb 2 I 580097643500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {21,15,0}-{24,20,3} I 580097658700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 580097689300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {15,15,0}-{21,20,3} I 580097739400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,16,0} to {9,9,0}-{15,15,3} I 580097820000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,0} to {3,9,0}-{9,15,3} I 580097903900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,13,0} to {0,2,0}-{3,9,3} I 580098098000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,6,0} W 580098130500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 4, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_16 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 0, 4, 0. Leader is BATTLEUNIT_16 Pathing unit BATTLEUNIT_14 Location was outside map bounds, trying next one Trying location 1, 5, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 0, 6, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 580143141700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {22,25,0}" starting I 580154168600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,17,0} to {22,25,0} I 580154217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,0} to {22,25,0} W 580154338500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {22,25,0}" starting I 580161533000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {23,24,0} I 580161612800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,25,0} to {23,24,0}-{24,25,1} found after 5 iterations, returning closest path {21,24,0} I 580161662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {21,26,0} W 580161704700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" starting I 580169108600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,16,0} to {21,26,0} I 580169153000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {21,26,0} W 580169245300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 25, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_16 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 25, 0. Leader is BATTLEUNIT_16 Pathing unit BATTLEUNIT_14 Trying location 23, 24, 0 at offset 1, -1, 0 Location was unreachable, trying next one Trying location 21, 26, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 580302972200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.020849,0.075000} - distance to camera 8.673249, gain 0.783169 I 580303016100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 580303101500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.895815,3.075000} - distance to camera 5.037382, gain 0.874065 I 580303118100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 580352507800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 580361216500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 580373026600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 580380754700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 580387409800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting I 580395599700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,4.009111,3.075000} - distance to camera 10.229467, gain 0.744263 I 580395637700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 580403941100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 580410502400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 580422212200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Snooze for 16 ticks" starting W 580469049900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 580487322700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.312500,34.500000,0.075000} - distance to camera 17.215176, gain 0.569621 I 580487368400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 580569821800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" finished W 580575312200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 580589748700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.690792,29.309208,2.778083} - distance to camera 9.380625, gain 0.765484 I 580589799000 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1985 to 15880 bytes I 580589825600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 580603328800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "GotoLocation {15,15,3}" finished W 580609118000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 580628116800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" starting I 580639586600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,22.041653,3.075000} - distance to camera 11.410894, gain 0.714728 I 580639629100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 580639837000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 580646165900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 580654541500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 580671168600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Snooze for 0 ticks" finished W 580678077200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting W 580686355000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Restart next mission" starting W 580693835500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Restart next mission" finished W 580701181800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting I 580709412000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,2} to {20,10,3} I 580709446700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 42 I 580709513700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,2} to {16,30,2}-{19,32,3} I 580709529400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 580709560500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,2} to {16,28,2}-{19,30,3} I 580709641300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {19,24,3}-{22,28,6} I 580709692800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 580709774800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,3} to {18,13,3}-{24,18,6} I 580709885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {18,10,3}-{24,13,6} I 580709955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,12,3} to {20,10,3} W 580718986000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {17,31,0}" finished W 580726080600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 580737948900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.740124,27.740124,3.039099} - distance to camera 7.813837, gain 0.804654 I 580738038000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 580785226200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 580796621700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {20,29,2}" starting I 580804927700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,0} to {20,29,2} I 580804972900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {20,29,2} I 580805071200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {20,29,2}-{21,30,3} found after 11 iterations, returning closest path {20,29,0} I 580805100400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 65 I 580805147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,28,0}-{22,32,2} I 580805162500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 580805192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {19,32,1}-{22,34,3} I 580805474300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 580805524400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 580805624700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {20,29,2} W 580805665900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {20,29,2}" starting I 580813410300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {19,28,2} W 580813463800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {19,28,2}" starting I 580821772600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {19,28,2} I 580821814500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,28,2} I 580821917900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {19,28,2}-{20,29,3} found after 13 iterations, returning closest path {19,28,0} I 580821946500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 65 I 580822002100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 580822016800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 580822046500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,36,0}-{22,38,3} I 580822106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 580822148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 580822204600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 580822257700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 580822299200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,28,2} W 580822332000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 29, 2. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_17 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 20, 29, 2. Leader is BATTLEUNIT_17 Pathing unit BATTLEUNIT_19 Trying location 19, 28, 2 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 580858435200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting I 580865263500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {9,25,0} I 580865319100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {9,25,0} W 580865447700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting I 580878155500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {10,26,0} I 580878239600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {10,26,0}-{11,27,1} found after 5 iterations, returning closest path {10,25,0} I 580878282300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {10,24,0} W 580878327700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {10,24,0}" starting I 580889687300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,0} to {10,24,0} I 580889743200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {10,24,0} W 580889889300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 9, 25, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 9, 25, 0. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 10, 26, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 10, 24, 0 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 581036668100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 581044506200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting W 581056556400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 581104622500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,25.500000,3.075000} - distance to camera 12.116403, gain 0.697090 I 581104669200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 581202532100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 581210470700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.992188,0.075000} - distance to camera 1.561325, gain 0.960967 I 581210507800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 581219137200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,19.708309,3.075000} - distance to camera 11.750952, gain 0.706226 I 581219179700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 581219343000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.196059,15.196059,0.075000} - distance to camera 2.126382, gain 0.946840 I 581219372100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 6521 to 52168 bytes I 581219425900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 581235350500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.013762,18.013762,0.075000} - distance to camera 1.320428, gain 0.966989 I 581235392300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 581252173200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.895815,3.075000} - distance to camera 4.057470, gain 0.898563 I 581252220900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 581268659500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.308492,27.308493,3.075000} - distance to camera 7.949789, gain 0.801255 I 581268703800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 581268825500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.291670,34.500000,0.075000} - distance to camera 15.968588, gain 0.600785 I 581268845100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 581286422300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" finished W 581292484700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 581306401300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 581311926500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" starting I 581327898400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.328125,34.500000,0.075000} - distance to camera 17.704941, gain 0.557376 I 581327946800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 581387820800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.116983,28.883015,0.075000} - distance to camera 9.572726, gain 0.760682 I 581387872400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 581501858500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 581534757700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 15, 23, 3 W 581539889300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {15,23,3}" starting I 581550304000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,17,3} to {15,23,3} I 581550350000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,17,3} to {15,23,3} W 581550460300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {15,23,3}" starting I 581558266300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {16,22,3} W 581558347600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {16,22,3}" starting I 581565584700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,16,3} to {16,22,3} I 581565619200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,16,3} to {16,22,3} I 581565728500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {14,22,3} W 581565764300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "GotoLocation {14,22,3}" starting I 581573608200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,4,3} to {14,22,3} I 581573659700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 27 to lb 45 I 581573710600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {21,3,3}-{24,6,6} I 581573726100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 581573756900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {18,6,3}-{24,10,6} I 581573807700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,3} to {18,10,3}-{24,13,6} I 581573874500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,10,3} to {18,13,3}-{24,18,6} I 581573931100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,13,3} to {12,18,3}-{18,24,6} I 581574019200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,18,3} to {14,22,3} I 581574093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {15,21,3} W 581574145200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "ReachGoal" starting W 581580509200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "GotoLocation {15,21,3}" starting I 581591649600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,5,3} to {15,21,3} I 581591693600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,5,3} to {15,21,3} W 581591875800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 15, 23, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_2 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 15, 23, 3. Leader is BATTLEUNIT_2 Pathing unit BATTLEUNIT_9 Trying location 16, 22, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_3 Trying location 14, 22, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_4 Trying location 15, 21, 3 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 581652523100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 581660505400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.152328,3.075000} - distance to camera 4.690660, gain 0.882734 I 581660559500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 581801633200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.131715,21.131716,3.075000} - distance to camera 11.470868, gain 0.713228 I 581801679800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 581801822000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "DropItem Megapol Laser Sniper Gun" starting W 581812830100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "DropItem Megapol Laser Pod" starting W 581821298100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "DropItem Megapol Smoke Grenade" starting W 581828812000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "DropItem (item is gone)" finished W 581835743200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "DropItem (item is gone)" starting W 581843186800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "DropItem (item is gone)" finished W 581850006800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "DropItem (item is gone)" starting W 581861384700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "DropItem (item is gone)" finished W 581869270700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" starting I 581885783300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,4.998704,3.075000} - distance to camera 9.259150, gain 0.768521 I 581885830800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 581897515400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 581918382600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 581924302000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" starting W 581931667500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 581949759400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.708323,27.500000,3.075000} - distance to camera 7.747437, gain 0.806314 I 581949854200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582104474500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,18.708309,3.075000} - distance to camera 11.600478, gain 0.709988 I 582104519900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582106590700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 582113352600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.941925,11.941925,3.075000} - distance to camera 2.911139, gain 0.927222 I 582113380500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582120803800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.320313,34.500000,0.075000} - distance to camera 18.241957, gain 0.543951 I 582120892300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582154730700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.292972,34.500000,0.075000} - distance to camera 16.344351, gain 0.591391 I 582154773400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 582185267400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 582192391800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 582202446300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" starting W 582211845000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 582257742400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 582318916400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.039063,0.075000} - distance to camera 5.192658, gain 0.870184 I 582318968200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582319245100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.366497,29.633501,0.075000} - distance to camera 11.936408, gain 0.701590 I 582319262700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582368975700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 582374912800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {14,14,3}" starting I 582393376700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.104185,23.500000,3.075000} - distance to camera 6.915055, gain 0.827124 I 582393425700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582451667200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 582461805200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" starting W 582486316600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 582520948400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 582528280800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting W 582536962200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 582589014100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.329562,16.329561,0.075000} - distance to camera 0.229856, gain 0.994254 I 582589062700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 582619324900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.208338,26.500000,3.075000} - distance to camera 8.638972, gain 0.784026 I 582619378300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582619600000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,5.010412,3.075000} - distance to camera 9.491898, gain 0.762703 I 582619617600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 582686479300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.999985,17.500000,3.075000} - distance to camera 0.905833, gain 0.977354 I 582686571500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582702998700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {3,17,3}] W 582710933700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {-1,0}" starting I 582735544400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.708345,27.500000,3.075000} - distance to camera 9.503628, gain 0.762409 I 582735601700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 582736056100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.007830,16.500000,3.075000} - distance to camera 1.279991, gain 0.968000 I 582736080600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582785079900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 582792533300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 582798740700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting W 582806779000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 582819440500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.992188,0.075000} - distance to camera 4.730382, gain 0.881740 I 582819485900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582837876300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.312500,34.500000,0.075000} - distance to camera 18.969372, gain 0.525766 I 582837977300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 582886444600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" finished W 582893746400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 582905920400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,17.708309,3.075000} - distance to camera 8.814846, gain 0.779629 I 582906031400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 582952469400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.294273,34.500000,0.075000} - distance to camera 17.527079, gain 0.561823 I 582952520000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 582968738500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,21.500000,3.075000} - distance to camera 9.349317, gain 0.766267 I 582968780900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 582968834200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,21.500000,3.075000} - distance to camera 9.349317, gain 0.766267 I 582968851100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 582968902300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,21.500000,3.075000} - distance to camera 9.349317, gain 0.766267 I 582968918600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 582988466600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {-1,0}" finished W 582994360300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 583036559100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.046875,0.075000} - distance to camera 5.733646, gain 0.856659 I 583036615100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 583053097900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 583063150100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting W 583088670700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 583135842700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,6.001308,3.075000} - distance to camera 6.012883, gain 0.849678 I 583135907400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 583168330200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 25, 3 W 583172300300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {19,25,3}" starting I 583179908800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,15,3} to {19,25,3} I 583179950500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,3} to {19,25,3} W 583180077100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {19,25,3}" starting I 583189123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {20,24,3} W 583189193200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "ReachGoal" starting W 583196177300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {20,24,3}" starting I 583203781700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,11,3} to {20,24,3} I 583203828000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,11,3} to {20,24,3} I 583204061200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {18,26,3} W 583204108100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {18,26,3}" starting I 583216044200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,12,3} to {18,26,3} I 583216094300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {18,26,3} W 583216242200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 19, 25, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_5 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 19, 25, 3. Leader is BATTLEUNIT_5 Pathing unit BATTLEUNIT_6 Trying location 20, 24, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_7 Trying location 18, 26, 3 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 583261981900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.600464,30.399536,0.075000} - distance to camera 12.737218, gain 0.681570 I 583262078800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583269997200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,11.151026,3.075000} - distance to camera 0.882039, gain 0.977949 I 583270042400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 583286839300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {0,1}" finished W 583292584000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {18,26,3}" starting I 583336970000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.692524,2.857875} - distance to camera 10.775174, gain 0.730621 I 583337019700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 583402835300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.949280,27.050720,3.075000} - distance to camera 9.681574, gain 0.757961 I 583402882900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 583418503800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 583452133100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.209640,26.500000,3.075000} - distance to camera 8.833923, gain 0.779152 I 583452186000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 583469033600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.895815,3.075000} - distance to camera 6.622864, gain 0.834428 I 583469081200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583518673500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.999985,17.500000,3.075000} - distance to camera 0.202431, gain 0.994939 I 583518720000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583536419400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.976563,0.075000} - distance to camera 5.162026, gain 0.870949 I 583536684600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 583569105400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.328125,34.500000,0.075000} - distance to camera 19.420851, gain 0.514479 I 583569154500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583569361800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,6.011714,3.075000} - distance to camera 8.706618, gain 0.782335 I 583569379200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583618481900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,17.354193,0.075000} - distance to camera 0.787855, gain 0.980304 I 583618528600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583687974400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.006527,16.500000,3.075000} - distance to camera 0.360778, gain 0.990981 I 583688020800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 583718418600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 583736510000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,16.708309,3.075000} - distance to camera 8.626433, gain 0.784339 I 583736573600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 583786361000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.054688,0.075000} - distance to camera 6.352265, gain 0.841193 I 583786458100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583787424300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.295576,34.500000,0.075000} - distance to camera 17.826784, gain 0.554330 I 583787448000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 583952418800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,13.033841,3.075000} - distance to camera 2.030124, gain 1.000000 I 583952465200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584018554300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 584069120800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.616116,26.616116,3.075000} - distance to camera 8.698500, gain 0.782537 I 584069169500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584069321200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.849977,31.150023,0.075000} - distance to camera 13.552990, gain 0.661175 I 584069341300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584136213000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.706663,3.045137} - distance to camera 9.794973, gain 0.755126 I 584136288000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584156384600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Snooze for 16 ticks" starting I 584168161500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,16.500000,3.075000} - distance to camera 2.916440, gain 1.000000 I 584168206500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 584174097300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 584188979600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting I 584252337400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.984375,0.075000} - distance to camera 5.697679, gain 0.857558 I 584252386200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584252680800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.210941,26.500000,3.075000} - distance to camera 9.108369, gain 0.772291 I 584252698100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584269963900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,21.895815,3.075000} - distance to camera 5.820878, gain 0.854478 I 584270084900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584320098800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 584369380900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.229158,3.075000} - distance to camera 9.097505, gain 0.772562 I 584369430200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584385629600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.945313,0.075000} - distance to camera 10.356150, gain 0.741096 I 584385679900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584419451700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,18.354193,0.075000} - distance to camera 1.478418, gain 0.963040 I 584419500800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584420588400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Snooze for 0 ticks" finished W 584430443000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {16,22,3}" starting W 584440675700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Snooze for 16 ticks" starting I 584456976000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.350846,34.649139,0.075000} - distance to camera 20.029266, gain 0.499268 I 584457028000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584465673600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 584472742900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 584479780800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.131739,17.868261,3.075000} - distance to camera 0.084377, gain 0.997891 I 584479817900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584480207700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,7.003912,3.075000} - distance to camera 5.012055, gain 0.874699 I 584480225200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584494107900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.039063,0.075000} - distance to camera 7.017686, gain 0.824558 I 584494165100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584494616800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,7.013016,3.075000} - distance to camera 7.956620, gain 0.801085 I 584494634400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 584520077400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,12.152328,3.075000} - distance to camera 2.892207, gain 1.000000 I 584520127100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584535815900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,15.708323,3.075000} - distance to camera 8.522038, gain 0.786949 I 584535868400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 584587029600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.296874,34.500000,0.075000} - distance to camera 18.169407, gain 0.545765 I 584587077100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 584618854200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 584669643000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 20, 17, 3 W 584675082200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "ReachGoal" starting W 584685302000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {20,17,3}" starting I 584693623200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,16,3} to {20,17,3} I 584693669400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,16,3} to {20,17,3} W 584693745500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "GotoLocation {20,17,3}" starting I 584706312800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,3} to {19,16,3} W 584706383500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "ReachGoal" starting W 584713297400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {19,16,3}" starting I 584722126200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,12,3} to {19,16,3} I 584722233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,12,3} to {19,16,3} I 584722557200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,3} to {19,18,3} I 584722716100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,17,3} to {19,18,3}-{20,19,4} found after 5 iterations, returning closest path {20,18,3} I 584722861600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,17,3} to {18,17,3} W 584722971300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {18,17,3}" starting I 584732510100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,13,3} to {18,17,3} I 584732558600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,13,3} to {18,17,3} W 584732656700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 17, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_5 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 20, 17, 3. Leader is BATTLEUNIT_5 Pathing unit BATTLEUNIT_6 Trying location 19, 16, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_7 Trying location 19, 18, 3 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 18, 17, 3 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 584789068500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {-1,1}" finished W 584795069800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "GotoLocation {18,17,3}" starting W 584812088300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Snooze for 0 ticks" finished W 584817912900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {16,22,3}" starting I 584938248200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.041374,16.041374,3.075000} - distance to camera 1.474634, gain 1.000000 I 584938296800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 585018707300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 585027447100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.099490,31.900509,0.075000} - distance to camera 14.395281, gain 0.640118 I 585027484500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585069090700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.992188,0.075000} - distance to camera 6.311924, gain 0.842202 I 585069135800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 585071151600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 585137509300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.604180,26.500000,3.075000} - distance to camera 8.747152, gain 0.781321 I 585137613400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 585152199600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.212244,26.500000,3.075000} - distance to camera 9.457056, gain 0.763574 I 585152245400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 585270896500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.229158,3.075000} - distance to camera 8.175478, gain 0.795613 I 585270944700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585303560900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.046875,0.075000} - distance to camera 7.749783, gain 0.806255 I 585303730000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585304561600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.941914,21.058086,3.075000} - distance to camera 5.486011, gain 0.862850 I 585304580300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585318850100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 585326506200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,19.354193,0.075000} - distance to camera 2.269214, gain 0.943270 I 585326542600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585326864600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 585339627100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.500000,0.075000} - distance to camera 10.894445, gain 0.727639 I 585339665500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585345128500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 585352810000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {19,16,3}" starting W 585362944300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Snooze for 16 ticks" starting I 585403216400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.126194,16.873806,3.075000} - distance to camera 2.835044, gain 1.000000 I 585403292000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 585486660600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,1}" starting I 585493980900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.296874,34.500000,0.075000} - distance to camera 18.553423, gain 0.536164 I 585494025000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585494175900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,7.996089,3.075000} - distance to camera 7.262085, gain 0.818448 I 585494192900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585520221600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.903374,26.903374,0.075000} - distance to camera 9.290729, gain 0.767732 I 585520316600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 585520658600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,18.666672,3.075000} - distance to camera 0.701365, gain 0.982466 I 585520713900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585520887600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.616147,26.616148,3.075000} - distance to camera 8.632719, gain 0.784182 I 585521021800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585587221300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 585593987200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting W 585610108000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Snooze for 0 ticks" finished W 585616707200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "GotoLocation {19,16,3}" starting I 585624066800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,14.033841,3.075000} - distance to camera 1.090453, gain 1.000000 I 585624098800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585628685400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 585644945700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,1}" finished W 585650592700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 585752502500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.500000,3.075000} - distance to camera 9.903707, gain 0.752407 I 585752552400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 585769104900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.976563,0.075000} - distance to camera 6.973868, gain 0.825653 I 585769156200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585837971900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,8.006516,3.075000} - distance to camera 4.011736, gain 0.899707 I 585838021500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 585918770100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 585935135600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.255212,26.500000,3.075000} - distance to camera 9.855280, gain 0.753618 I 585935220400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 21216 to 169728 bytes I 585935303300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 585937682300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.007813,0.075000} - distance to camera 10.416736, gain 0.739582 I 585937769300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 585938074300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.605482,26.500000,3.075000} - distance to camera 8.990763, gain 0.775231 I 585938124300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585953526200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.213546,26.500000,3.075000} - distance to camera 9.873954, gain 0.753151 I 585953568200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 585986133700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,32.708321,0.075000} - distance to camera 15.286341, gain 0.617841 I 585986178200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586019955500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.054688,0.075000} - distance to camera 8.523583, gain 0.786910 I 586020053100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586069345900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.229158,3.075000} - distance to camera 7.268057, gain 0.818299 I 586069397000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 586103801000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_22 decided to Action: [NULL] Movement: [Turn to {8,25,3}] W 586110663400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ReachGoal" starting I 586125429500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,20.354193,0.075000} - distance to camera 3.121520, gain 0.921962 I 586125474300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 586219993000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 586238579100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.269981,2.928969} - distance to camera 11.012403, gain 0.724690 I 586238625100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 586271335200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.229158,3.075000} - distance to camera 5.342645, gain 0.866434 I 586271426700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586286349800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.296874,34.500000,0.075000} - distance to camera 18.976267, gain 0.525593 I 586286394200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 586302986600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 586310467600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,0.075000} - distance to camera 9.925000, gain 0.751875 I 586310502400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 586319317800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,19.666672,3.075000} - distance to camera 1.693980, gain 0.957651 I 586319368000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586369466200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.149097,17.149097,3.075000} - distance to camera 0.040208, gain 0.998995 I 586369514000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 586403848300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,8.998707,3.075000} - distance to camera 6.605787, gain 0.834855 I 586403921400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586485487400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.984375,0.075000} - distance to camera 7.703077, gain 0.807423 I 586485531900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586502977200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,17.682285,3.075000} - distance to camera 0.074131, gain 0.998147 I 586503022400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 586518820400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 586536275900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ReachGoal" finished W 586545188200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Turn {-1,-1}" starting W 586569025700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 586578930100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" starting I 586595001300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.843527,25.843527,0.075000} - distance to camera 8.232194, gain 0.794195 I 586595051800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 586653418700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Turn {-1,-1}" finished W 586660850700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 586718972800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,25.039063,0.075000} - distance to camera 9.312124, gain 0.767197 I 586719017400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 586736215000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.606784,26.500000,3.075000} - distance to camera 9.310807, gain 0.767230 I 586736302000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586786527000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,33.707020,0.075000} - distance to camera 16.255083, gain 0.593623 I 586786575900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 586819914600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 586835854100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 586853436400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting I 586873861300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,15.022122,3.075000} - distance to camera 0.506077, gain 1.000000 I 586873910000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586920976500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.479167,25.500000,3.075000} - distance to camera 7.513177, gain 0.812171 I 586921079800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 586952853200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.272135,3.075000} - distance to camera 10.071378, gain 0.748216 I 586952906700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 586989087100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 586995126900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 587003472800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 587025751600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {1,0}" starting I 587069893500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.229158,3.075000} - distance to camera 4.755089, gain 0.881123 I 587069942900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 587087804100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.296874,34.500000,0.075000} - distance to camera 19.435743, gain 0.514106 I 587087851000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 587119086200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 587129631200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,20.666672,3.075000} - distance to camera 2.689182, gain 0.932770 I 587129667800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 587129969000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.770842,23.500000,3.075000} - distance to camera 6.747643, gain 0.831309 I 587129986600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 587130159100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.264162,13.264162,3.075000} - distance to camera 1.757424, gain 1.000000 I 587130175900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587205284900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.992188,0.075000} - distance to camera 8.474540, gain 0.788136 I 587205510600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 587236091300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.969666,26.969666,0.075000} - distance to camera 9.359965, gain 0.766001 I 587236146100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 587272618400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {14,25,3}] W 587280462300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 587293563100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {1,0}" finished W 587299524000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 587319426200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.104109,8.895891,3.075000} - distance to camera 3.105457, gain 0.922364 I 587319481400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587326628300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,10.001310,3.075000} - distance to camera 6.013463, gain 0.849663 I 587326715500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 587419704300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 587427269700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,18.683588,3.075000} - distance to camera 0.977995, gain 0.975550 I 587427296600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587437130400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.457512,21.457512,0.075000} - distance to camera 4.237363, gain 0.894066 I 587437190500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 587485562200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.500000,3.075000} - distance to camera 9.903707, gain 0.752407 I 587485617600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 587536377100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.820313,25.500000,0.075000} - distance to camera 7.963452, gain 0.800914 I 587536424800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587536604000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.608087,26.500000,3.075000} - distance to camera 9.701509, gain 0.757462 I 587536626400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 587553453600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 587559574400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 587576308600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 587583819300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.174456,17.500000,3.075000} - distance to camera 1.041385, gain 0.973965 I 587583866400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587588603000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 587588646200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 587588734700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem Marsec M4000 Machine Gun" starting W 587596043800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem Marsec M4000 Gun Clip" starting W 587608062200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem Marsec M4000 Gun Clip" starting W 587616613600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem Megapol AP Grenade" starting W 587626062800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" finished W 587632604800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" starting W 587644310300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" finished W 587651539800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" starting W 587659734800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" finished W 587666815700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" starting W 587675220500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "DropItem (item is gone)" finished W 587685484000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" starting W 587702935900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] I 587752648100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.039063,25.500000,0.075000} - distance to camera 9.975131, gain 0.750622 I 587752697500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 587785864400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 587798386500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.480469,25.500000,3.075000} - distance to camera 7.609647, gain 0.809759 I 587798433300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 587902571300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 587909023300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" starting I 587926284900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.291670,34.500000,0.075000} - distance to camera 17.063831, gain 0.573404 I 587926340500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587926492100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.267979,26.267979,3.075000} - distance to camera 9.049424, gain 0.773764 I 587926509300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 587936786200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.229158,3.075000} - distance to camera 4.258312, gain 0.893542 I 587936836800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 587952720900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] I 587986112300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,21.666672,3.075000} - distance to camera 3.685816, gain 0.907855 I 587986189100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 588085936000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 588093543500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {22,25,0}" finished W 588103086100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 588112433000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.352686,34.647324,0.075000} - distance to camera 20.026785, gain 0.499330 I 588112476000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 588128460500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] I 588236568600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.229158,3.075000} - distance to camera 6.898215, gain 0.827545 I 588236614600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588254510600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.992188,0.075000} - distance to camera 9.273932, gain 0.768152 I 588254570600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588302716600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.835938,25.500000,0.075000} - distance to camera 8.112551, gain 0.797186 I 588302765900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588303128700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,11.003915,3.075000} - distance to camera 5.498489, gain 0.862538 I 588303152600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588369462600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.909819,25.909819,0.075000} - distance to camera 8.295482, gain 0.792613 I 588369510100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588385548000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,26.500000,3.075000} - distance to camera 11.300547, gain 0.717486 I 588385594200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 588385727100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 588405117000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.609388,26.500000,3.075000} - distance to camera 10.156578, gain 0.746086 I 588405272300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588406371200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,19.684889,3.075000} - distance to camera 1.919736, gain 0.952007 I 588406391200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588435868000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,22.458363,0.075000} - distance to camera 5.150631, gain 0.871234 I 588435916700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 588536595500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,25.500000,3.075000} - distance to camera 11.160001, gain 0.721000 I 588536645300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 588554247200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.175758,17.500000,3.075000} - distance to camera 1.867503, gain 0.953312 I 588554300200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588568703700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.423178,26.500000,3.075000} - distance to camera 10.248027, gain 0.743799 I 588568743000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 588586682900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.481771,25.500000,3.075000} - distance to camera 7.798014, gain 0.805050 I 588586736000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 588685619100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 588702926800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" finished W 588708849000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 588723613700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.292972,34.500000,0.075000} - distance to camera 17.272192, gain 0.568195 I 588723686900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588739914100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.229158,3.075000} - distance to camera 3.872028, gain 0.903199 I 588740015500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588753062600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,14.294251,3.075000} - distance to camera 0.868162, gain 1.000000 I 588753106100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588785634900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 588785691100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 588785756900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 588785773800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 588785868700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 588785896200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 588785967300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 588785989200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 588786604200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,22.666672,3.075000} - distance to camera 4.683325, gain 0.882917 I 588786623300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588787008800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.116854,16.116854,3.075000} - distance to camera 1.581249, gain 1.000000 I 588787033200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 588851727000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.069016,26.500000,3.075000} - distance to camera 10.427366, gain 0.739316 I 588851782600 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 22208 to 177664 bytes I 588851927300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 588852039400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem Megapol Laser Sniper Gun" starting W 588859458500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem Megapol Laser Pod" starting W 588873205200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem Megapol AP Grenade" starting W 588880689200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem Megapol AP Grenade" starting W 588889263500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem Megapol AP Grenade" starting W 588901339800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" finished W 588907854500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" starting W 588914773900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" finished W 588922268900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" starting W 588929559600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" finished W 588937429100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" starting W 588945134000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" finished W 588952352400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" starting W 588963460300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "DropItem (item is gone)" finished W 588971160500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" starting I 588995123200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.734369,3.075000} - distance to camera 2.289848, gain 0.942754 I 588995165200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 589036008700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,25.976563,0.075000} - distance to camera 10.087801, gain 0.747805 I 589036065000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 589069220600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 589102834600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.828125,25.500000,0.075000} - distance to camera 8.351934, gain 0.791202 I 589102884200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 589103215200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.218750,3.075000} - distance to camera 7.801781, gain 0.804955 I 589103232300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 589120326000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.229158,3.075000} - distance to camera 6.083851, gain 0.847904 I 589120372700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 589303324900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,12.006519,3.075000} - distance to camera 5.075677, gain 0.873108 I 589303377200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 589319185900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,23.458363,0.075000} - distance to camera 6.074664, gain 0.848133 I 589319232800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 589369486900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 589405017800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,20.686192,3.075000} - distance to camera 2.881190, gain 0.927970 I 589405066000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 589420036700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {21,26,0}" finished W 589426051000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 589435176000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.890625,25.500000,0.075000} - distance to camera 7.956110, gain 0.801097 I 589435214800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 589470123500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.483073,25.500000,3.075000} - distance to camera 8.073590, gain 0.798160 I 589470325300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 589538859200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "GotoLocation {15,23,3}" finished W 589544635000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 589559573200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" starting I 589565872600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.177059,17.500000,3.075000} - distance to camera 2.749571, gain 0.931261 I 589565912300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 589604703700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.294273,34.500000,0.075000} - distance to camera 17.527079, gain 0.561823 I 589604753500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 589619538000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.229158,3.075000} - distance to camera 3.615622, gain 0.909609 I 589619579700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 589669632500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 589677850700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {4,25,3}" starting I 589684590200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,26,0} to {4,25,3} I 589684624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {4,25,3} I 589684952900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,26,0} to {4,25,3}-{5,26,4} found after 39 iterations, returning closest path {4,25,0} I 589685016200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 104 to lb 77 I 589685169600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {16,24,0}-{22,28,3} I 589685197000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 589685243000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {16,28,0}-{22,32,2} I 589685309300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {16,32,1}-{19,34,3} I 589685774700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {16,32,1}-{19,34,3} found after 67 iterations, returning closest path {18,32,0} W 589685870100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {18,32,0}" starting W 589698426300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {4,25,3}" starting I 589706271300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,25,0} to {4,25,3} I 589706323700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {4,25,3} I 589706582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,25,0} to {4,25,3}-{5,26,4} found after 39 iterations, returning closest path {4,25,0} I 589706626600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 105 to lb 77 I 589706755100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,24,0}-{24,28,3} I 589706770100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 589706799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {16,28,0}-{22,32,2} I 589706862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {16,32,1}-{19,34,3} I 589707207600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {16,32,1}-{19,34,3} found after 67 iterations, returning closest path {18,32,0} W 589707260100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {18,32,0}" starting I 589714430600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {19,33,0} W 589714486500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {18,32,0}" finished W 589721514600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 589727142700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {19,33,0}" starting I 589735057300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,25,0} to {19,33,0} I 589735100700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {19,33,0} W 589735292100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 4, 25, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_16 for leader Unit could not path to target, trying next one. Target location is now 18, 32, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 19, 33, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 589779071700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {20,7,3}" starting I 589789033800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,25,0} to {20,7,3} I 589789120400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 105 to lb 41 I 589789595000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {22,24,0}-{24,28,3} I 589789653300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 589789745600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,0} to {16,28,0}-{22,32,2} I 589789921000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {19,32,1}-{22,34,3} I 589790765200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {19,32,1}-{22,34,3} found after 64 iterations, returning closest path {21,32,0} W 589790908300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {21,32,0}" starting W 589798562200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,7,3}" starting I 589806887300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,26,0} to {20,7,3} I 589806925900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 104 to lb 41 I 589807078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {16,24,0}-{22,28,3} I 589807094700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 589807132800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {16,28,0}-{22,32,2} I 589807189400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {19,32,1}-{22,34,3} I 589807576100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {19,32,1}-{22,34,3} found after 64 iterations, returning closest path {21,32,0} W 589807631200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {21,32,0}" starting I 589815016700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {22,31,0} I 589815093200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,32,0} to {22,31,0}-{23,32,1} found after 5 iterations, returning closest path {21,31,0} I 589815136400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {20,31,0} W 589815170600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {21,32,0}" finished W 589824517000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 589831417600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" starting I 589839708200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,26,0} to {20,31,0} I 589839768400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,26,0} to {20,31,0} W 589839842100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 7, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_16 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_14 for leader Unit could not path to target, trying next one. Target location is now 21, 32, 0. Leader is BATTLEUNIT_16 Pathing unit BATTLEUNIT_14 Trying location 22, 31, 0 at offset 1, -1, 0 Location was unreachable, trying next one Trying location 20, 31, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 589987843100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.820313,25.500000,0.075000} - distance to camera 8.673706, gain 0.783157 I 589987951700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 590020283100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "GotoLocation {20,17,3}" finished W 590026269400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 590040387400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" starting W 590136050900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 590152816000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" finished W 590161354800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 590186731500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.218260,24.218260,3.075000} - distance to camera 6.764175, gain 0.830896 I 590186773500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590222235300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.706226,21.293774,3.075000} - distance to camera 5.495777, gain 0.862606 I 590222284900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590236291600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 590236339400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 590236412600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 590236429200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 590236498800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 590236515300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 590236585200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 590236612900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 590236682300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.500000,3.075000} - distance to camera 10.210058, gain 0.744749 I 590236698200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 590253978800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" finished W 590260419100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 590285822800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,24.458363,0.075000} - distance to camera 7.013304, gain 0.824667 I 590285873900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590286242900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,15.295553,3.075000} - distance to camera 0.585642, gain 1.000000 I 590286289800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590302621900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.882813,25.500000,0.075000} - distance to camera 8.103518, gain 0.797412 I 590302665500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590385666200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.102249,26.897751,0.075000} - distance to camera 10.687569, gain 0.732811 I 590385717500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590386228000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.009123,3.075000} - distance to camera 4.760104, gain 0.880997 I 590386253600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590404113400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.722651,3.075000} - distance to camera 1.307127, gain 0.967322 I 590404165000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 590436264300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 590443738200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {10,25,3}" finished W 590450455300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 590457299400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {5,45,0}" starting I 590464908600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,25,3} to {5,45,0} I 590464945100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 75 to lb 112 I 590465098300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {10,24,3}-{12,28,6} I 590465120800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 590465155700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {12,24,3}-{16,28,6} I 590465213600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 590465291800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {16,30,2}-{19,32,3} I 590465339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,2} to {16,32,1}-{19,34,3} I 590465399500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {16,34,1}-{19,36,3} I 590465452300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,34,1} to {16,36,0}-{19,38,3} I 590465502000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,0} to {16,38,0}-{19,40,3} I 590465546500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,40,0}-{19,42,3} I 590465589500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {12,42,0}-{16,48,3} I 590465633800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,42,0} to {9,44,0}-{12,48,3} I 590465696300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,44,0} to {3,44,0}-{9,48,3} I 590465755400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,46,0} to {5,45,0} I 590480348800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,25.992188,0.075000} - distance to camera 10.624750, gain 0.734381 I 590480393700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 590480898200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,21.669266,3.075000} - distance to camera 3.836281, gain 0.904093 I 590480916300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 590569246000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.295576,34.500000,0.075000} - distance to camera 17.826784, gain 0.554330 I 590569291900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 590570052300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "ChangeBodyState 2" finished W 590577892500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 590592798600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.229171,3.075000} - distance to camera 3.504471, gain 0.912388 I 590592892800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 590736194700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 590839580900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "GotoLocation {14,22,3}" finished W 590845647900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 590854881500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.500000,3.075000} - distance to camera 4.648897, gain 0.883778 I 590854919100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 590860401600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" starting I 590952449400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,24.820313,0.075000} - distance to camera 8.191254, gain 0.795219 I 590952507300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 591019384200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.875000,25.500000,0.075000} - distance to camera 8.338926, gain 0.791527 I 591019437900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 591036255100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 591069938200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.457479,20.542521,3.075000} - distance to camera 5.510241, gain 0.862244 I 591069985900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591086226800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.458363,0.075000} - distance to camera 7.962800, gain 0.800930 I 591086271300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591169634500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.294544,17.294544,3.075000} - distance to camera 0.245842, gain 0.993854 I 591169682400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 591186043100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {10,24,0}" finished W 591192532800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 591238611500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "GotoLocation {16,22,3}" finished W 591244748400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 591250546000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {17,23,3}] W 591258744100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,1}" starting I 591278326500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.171875,23.500000,3.075000} - distance to camera 5.773407, gain 0.855665 I 591278371100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591287099200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,27.734375,0.075000} - distance to camera 11.176386, gain 0.720590 I 591287200600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 591336829100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 591354137900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.102249,26.897751,0.075000} - distance to camera 11.161710, gain 0.720957 I 591354249100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591369505600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.296874,34.500000,0.075000} - distance to camera 18.169407, gain 0.545765 I 591369549600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 591386054800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.999992,25.500000,3.075000} - distance to camera 8.236356, gain 0.794091 I 591386111900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 591386292000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.230473,3.075000} - distance to camera 3.545823, gain 0.911354 I 591386309600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 591387202200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" finished W 591392812000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 591400513100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,1}" finished W 591409523600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 591421508700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" starting W 591452840800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 591470792100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting W 591605117400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 591613417800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 591636315400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 591686794600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,11.723953,3.075000} - distance to camera 0.314831, gain 0.992129 I 591686836600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591719511800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.890625,25.500000,0.075000} - distance to camera 8.648716, gain 0.783782 I 591719559500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 591753364800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "Restart next mission" starting W 591760105300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "Restart next mission" finished W 591766988300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {20,10,3}" starting I 591778284000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {20,10,3} I 591778343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {20,10,3} I 591820224900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.294273,15.500000,3.075000} - distance to camera 1.389521, gain 1.000000 I 591820275000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 591886707700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,26.458363,0.075000} - distance to camera 8.920557, gain 0.776986 I 591886757000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 591937256100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 591945480500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 591957834600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" finished W 591963539500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 591987490300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.562471,3.075000} - distance to camera 4.941774, gain 0.876456 I 591987539400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 592002711800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,28.742188,0.075000} - distance to camera 12.088185, gain 0.697795 I 592002753800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 592071188100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" starting I 592169654200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.296874,34.500000,0.075000} - distance to camera 18.553423, gain 0.536164 I 592169697200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592186009400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.998691,25.500000,3.075000} - distance to camera 7.920782, gain 0.801980 I 592186084000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592186266400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.231774,3.075000} - distance to camera 3.736635, gain 0.906584 I 592186332800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 592220456200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" finished W 592226305600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 592240206500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 592255421100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,27.734375,0.075000} - distance to camera 11.593489, gain 0.710163 I 592255469400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 592437425300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.882813,25.500000,0.075000} - distance to camera 9.041230, gain 0.773969 I 592437522700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592503078200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.828125,23.500000,3.075000} - distance to camera 5.694692, gain 0.857633 I 592503126400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 592538282000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 592669767500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting I 592686266900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.458363,0.075000} - distance to camera 9.884736, gain 0.752882 I 592686308600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592719288000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,29.750000,0.075000} - distance to camera 13.011499, gain 0.674713 I 592719331100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 592719765700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {9,25,0}" finished W 592727415400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 592742543700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.333374,17.500000,3.075000} - distance to camera 1.167374, gain 0.970816 I 592742598600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592787273100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.562471,3.075000} - distance to camera 4.412613, gain 0.889685 I 592787320300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 592787527600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,12,3}] W 592797691400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" starting W 592820366200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 592825982500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 592838461800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 592937217600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.500000,3.075000} - distance to camera 4.648897, gain 0.883778 I 592937376600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 592954686000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "GotoLocation {18,17,3}" finished W 592961316500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 592974940000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,28.742188,0.075000} - distance to camera 12.480741, gain 0.687981 I 592974985200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 592975171700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.296874,34.500000,0.075000} - distance to camera 18.976267, gain 0.525593 I 592975189200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 592975390100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,12.725255,3.075000} - distance to camera 2.330255, gain 1.000000 I 592975407300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 592975481100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "ChangeBodyState 2" starting I 593052225000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.382151,12.382149,3.075000} - distance to camera 3.898595, gain 0.902535 I 593052273100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 593052371100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem Megapol Auto Cannon" starting W 593059843500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem Auto Cannon AP Clip" starting W 593071691900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem Auto Cannon AP Clip" starting W 593082466700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem Marsec Proximity Mine" starting W 593091795800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" finished W 593098044400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" starting W 593109391600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" finished W 593115223600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" starting W 593127439800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" finished W 593133389400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" starting W 593145884500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "DropItem (item is gone)" finished W 593153371300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" starting W 593168992500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" finished W 593174784500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 593193627700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.296913,15.500000,3.075000} - distance to camera 2.351900, gain 1.000000 I 593193676100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 593205402400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 593286688800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.835938,23.500000,3.075000} - distance to camera 5.960924, gain 0.850977 I 593286736500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 593420119800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.059793,26.059792,3.075000} - distance to camera 8.228937, gain 0.794277 I 593420195100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 593488024200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,30.734375,0.075000} - distance to camera 13.922653, gain 0.651934 I 593488091900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 593505396000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 593554698900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.458363,0.075000} - distance to camera 10.853993, gain 0.728650 I 593554757500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 593571001000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "ChangeBodyState 2" finished W 593580924200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 593653675200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.562471,3.075000} - distance to camera 3.987266, gain 0.900318 I 593653730200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 593736778300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,29.726563,0.075000} - distance to camera 13.360846, gain 0.665979 I 593736836400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 593803657500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 593836491400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.296874,34.500000,0.075000} - distance to camera 19.435743, gain 0.514106 I 593836547200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594003506300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.843750,23.500000,3.075000} - distance to camera 6.328989, gain 0.841775 I 594003598100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 594037176700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {20,31,0}" finished W 594043213100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 594103002900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 594169830000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" finished W 594180235700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 594252879300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.500000,3.075000} - distance to camera 3.964598, gain 0.900885 I 594252925600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 594252986500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.500000,3.075000} - distance to camera 3.964598, gain 0.900885 I 594253005800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 594253058400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.500000,3.075000} - distance to camera 3.964598, gain 0.900885 I 594253074600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 594253126400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.500000,3.075000} - distance to camera 3.964598, gain 0.900885 I 594253142300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 594321096800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,13.726557,3.075000} - distance to camera 1.370140, gain 1.000000 I 594321152700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594354037600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.458363,0.075000} - distance to camera 11.827335, gain 0.704317 I 594354210500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 594403239500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 594453296800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,30.734375,0.075000} - distance to camera 14.273569, gain 0.643161 I 594453336600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594453615300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.562471,3.075000} - distance to camera 3.685577, gain 0.907861 I 594453662900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594454032800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.299519,15.500000,3.075000} - distance to camera 0.338031, gain 0.991549 I 594454079900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 594537038600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,45,0}" finished W 594543746000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 594703419600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 594711010200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.193296,27.193296,3.075000} - distance to camera 9.220183, gain 0.769495 I 594711047700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594711229900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.828125,23.500000,3.075000} - distance to camera 6.775807, gain 0.830605 I 594711247200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 594771563900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.352686,34.647324,0.075000} - distance to camera 20.026785, gain 0.499330 I 594771610100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 594903527500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_7 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 594920258000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,-1}" starting W 595003405500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 595054591500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,-1}" finished W 595060651400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 595086866600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" starting I 595154562300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.458363,0.075000} - distance to camera 12.804006, gain 0.679900 I 595154610400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 595186496900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {16,30,0}" finished W 595192437400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 595254087400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.562492,3.075000} - distance to camera 3.524724, gain 0.911882 I 595254135800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 595303098400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 595311357300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {22,31,3}" starting I 595318243600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {22,31,3} I 595318290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {22,31,3} I 595318436200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {22,31,3}-{23,32,4} found after 17 iterations, returning closest path {21,31,0} I 595318572400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 72 I 595318671700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 595318689100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595318719300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {19,32,1}-{22,34,3} I 595319018800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 595319068300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 595319115000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {22,24,3}-{24,28,6} I 595319172200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,3} to {22,28,3}-{24,36,6} I 595319417800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,3} to {22,31,3} W 595319482100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {22,31,3}" starting I 595326841800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {23,30,3} W 595326900800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {23,30,3}" starting I 595334712200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,24,0} to {23,30,3} I 595334751100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {23,30,3} I 595334971300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,24,0} to {23,30,3}-{24,31,4} found after 35 iterations, returning closest path {21,30,0} I 595335013000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 72 I 595335156700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {9,24,0}-{12,28,3} I 595335171700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595335223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {12,24,0}-{16,28,3} I 595335291100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595335377100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 595335803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} I 595335896300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {21,30,3} I 595335982800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,3} to {21,30,3}-{22,31,4} found after 5 iterations, returning closest path {22,30,3} I 595336048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,3} to {22,29,3} W 595336106600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {22,29,3}" starting I 595344216900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,25,0} to {22,29,3} I 595344276000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {22,29,3} I 595344488900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {22,29,3}-{23,30,4} found after 33 iterations, returning closest path {21,29,0} I 595344530200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 72 I 595344673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {9,24,0}-{12,28,3} I 595344688300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595344717800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {12,24,0}-{16,28,3} I 595344779800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595344841600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 595345173900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} W 595345232800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 31, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_18 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 31, 3. Leader is BATTLEUNIT_18 Pathing unit BATTLEUNIT_17 Trying location 23, 30, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_19 Trying location 21, 30, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 22, 29, 3 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 595390681200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {7,30,3}" starting I 595402171500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,25,0} to {7,30,3} I 595402222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {7,30,3} I 595402357600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {7,30,3}-{8,31,4} found after 15 iterations, returning closest path {6,30,0} I 595402390200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 90 I 595402597700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {9,24,0}-{12,28,3} I 595402616600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595402647700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {12,24,0}-{16,28,3} I 595402701200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595402782600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 595403192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {17,32,0} W 595403252500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,32,0}" starting W 595410417500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {7,30,3}" starting I 595422505900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,24,0} to {7,30,3} I 595422553700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {7,30,3} I 595422707500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,24,0} to {7,30,3}-{8,31,4} found after 19 iterations, returning closest path {6,28,0} I 595422740300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 90 I 595422909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {9,24,0}-{12,28,3} I 595422924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595422954000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {12,24,0}-{16,28,3} I 595422997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595423069400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 595423413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {17,32,0} W 595423467800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {17,32,0}" starting W 595429900500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {7,30,3}" starting I 595437863100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {7,30,3} I 595437902500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {7,30,3} I 595438054900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {7,30,3}-{8,31,4} found after 21 iterations, returning closest path {11,30,0} I 595438091400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 90 I 595438213300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 595438228400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595438258000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,32,1}-{19,34,3} I 595438495300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 595438543000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 595438597100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 595438658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 595438730100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,28,3}-{10,35,6} I 595438831200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {7,30,3} W 595438875000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {7,30,3}" starting I 595445784100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {8,31,3} W 595445838000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {17,32,0}" finished W 595456756100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 595462740700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {8,31,3}" starting I 595471902400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,25,0} to {8,31,3} I 595471950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {8,31,3} I 595472092200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {8,31,3}-{9,32,4} found after 17 iterations, returning closest path {11,30,0} I 595472124800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 90 I 595472302100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {9,24,0}-{12,28,3} I 595472323700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595472358000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {12,24,0}-{16,28,3} I 595472401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595472470200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 595472890400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {17,32,0} I 595473085300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {6,29,3} I 595473334800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,30,3} to {6,29,3}-{7,30,4} found after 5 iterations, returning closest path {7,29,3} I 595473468700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {8,29,3} W 595473563000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {17,32,0}" finished W 595482268500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 595489131400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {8,29,3}" starting I 595496760700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,24,0} to {8,29,3} I 595496807700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {8,29,3} I 595496937000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,24,0} to {8,29,3}-{9,30,4} found after 15 iterations, returning closest path {11,29,0} I 595496968400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 90 I 595497138800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {9,24,0}-{12,28,3} I 595497157600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595497190500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {12,24,0}-{16,28,3} I 595497235300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595497313100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 595497654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {17,32,0} W 595497709300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 30, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_17 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_18 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 30, 3. Leader is BATTLEUNIT_18 Pathing unit BATTLEUNIT_19 Trying location 8, 31, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_17 Trying location 6, 29, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 8, 29, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 595558264000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {20,31,2}" starting I 595565753900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {20,31,2} I 595565800400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {20,31,2} I 595565911800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,30,0} to {20,31,2}-{21,32,3} found after 11 iterations, returning closest path {19,31,0} I 595565942500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 64 I 595566019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {16,28,0}-{22,32,2} I 595566035600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595566065700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {19,32,1}-{22,34,3} I 595566388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 595566434200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {20,31,2} W 595566478700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {20,31,2}" starting I 595577190000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,30,2} W 595577261800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,30,2}" starting I 595584574300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,24,0} to {19,30,2} I 595584618500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {19,30,2} I 595584797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,24,0} to {19,30,2}-{20,31,3} found after 27 iterations, returning closest path {19,30,0} I 595584834400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 64 I 595584898800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {9,24,0}-{12,28,3} I 595584913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595584943300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,0} to {12,24,0}-{16,28,3} I 595584993400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595585054300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {19,32,1}-{22,34,3} I 595585386700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {19,32,1}-{22,34,3} found after 67 iterations, returning closest path {19,32,0} I 595585454500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {21,32,2} I 595585539100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {21,32,2}-{22,33,3} found after 5 iterations, returning closest path {21,31,2} I 595585589100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,32,2} I 595585651500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,2} to {19,32,2}-{20,33,3} found after 5 iterations, returning closest path {19,31,2} I 595585691100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {18,31,2} W 595585733400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {18,31,2}" starting I 595597235200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,25,0} to {18,31,2} I 595597284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {18,31,2} I 595597469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,25,0} to {18,31,2}-{19,32,3} found after 27 iterations, returning closest path {18,30,0} I 595597506300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 125 to lb 63 I 595597582300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {9,24,0}-{12,28,3} I 595597597300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 595597627100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {12,24,0}-{16,28,3} I 595597670500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 595597738300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 595598068300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {17,32,0} W 595598122300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 31, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_18 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 20, 31, 2. Leader is BATTLEUNIT_18 Pathing unit BATTLEUNIT_17 Trying location 19, 30, 2 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_19 Trying location 21, 32, 2 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 19, 32, 2 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 18, 31, 2 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 595902932000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 595910130300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,14.727859,3.075000} - distance to camera 11.117960, gain 0.722051 I 595910162300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 595971408700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.171875,3.075000} - distance to camera 11.773419, gain 0.705664 I 595971505400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 596003221000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.979181,0.075000} - distance to camera 8.983232, gain 0.775419 I 596003262300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 596019791800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {21,32,0}" finished W 596026488000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 596053380400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.229156,27.500000,3.075000} - distance to camera 6.350558, gain 0.841236 I 596053427200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 596203654200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 596215261700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {9,35,0}" starting I 596223980100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,0} to {9,35,0} I 596224028600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {9,35,0} I 596224212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,31,0} to {9,35,0}-{10,36,1} found after 27 iterations, returning closest path {16,35,0} I 596224247900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 119 I 596224329900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {16,28,0}-{22,32,2} I 596224345100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596224375000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {12,24,0}-{16,28,3} I 596224444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,28,0}-{12,33,3} I 596224502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,28,0} to {9,33,0}-{12,39,3} I 596224555700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,33,0} to {9,35,0} W 596224603100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {9,35,0}" starting I 596235734000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,0} to {10,36,0} W 596235880200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {10,36,0}" starting I 596243924900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,32,0} to {10,36,0} I 596243968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {10,36,0} I 596244164200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,32,0} to {10,36,0}-{11,37,1} found after 27 iterations, returning closest path {16,36,0} I 596244200800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 119 I 596244266900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {16,32,0}-{22,36,1} I 596244281700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596244312000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {19,36,0}-{22,38,3} I 596244363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,0} to {19,38,0}-{22,40,3} I 596244407700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,38,0} to {16,40,0}-{19,42,3} I 596244461100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 596244511400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 596244649000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {10,36,0} W 596244692700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 9, 35, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 9, 35, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 10, 36, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 596281153600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 596289559300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,0} to {5,45,0} I 596289602500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 112 I 596289695900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {16,28,0}-{22,32,2} I 596289711400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596289742300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,0} to {16,32,1}-{19,34,3} I 596290118400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,33,1} to {16,34,1}-{19,36,3} I 596290163000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 596290209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 596290347000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 596290396300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,42,0}-{16,48,3} I 596290449400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,42,0} to {9,44,0}-{12,48,3} I 596290507600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,44,0} to {3,44,0}-{9,48,3} I 596290566700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,46,0} to {5,45,0} W 596290614100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 596301789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {4,46,0} W 596301857700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {4,46,0}" starting I 596310303300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,32,0} to {4,46,0} I 596310345000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 112 I 596310424100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {16,32,0}-{22,36,1} I 596310439900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596310470100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,32,0} to {19,36,0}-{22,38,3} I 596310627700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,0} to {19,38,0}-{22,40,3} I 596310686100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,38,0} to {16,40,0}-{19,42,3} I 596310741100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,42,0}-{16,48,3} I 596310794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,42,0} to {9,44,0}-{12,48,3} I 596310853000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,44,0} to {3,44,0}-{9,48,3} I 596310911500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,46,0} to {4,46,0} W 596310961300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 5, 45, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_14 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 5, 45, 0. Leader is BATTLEUNIT_14 Pathing unit BATTLEUNIT_16 Trying location 4, 46, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 596361538600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {0,41,0}" finished W 596367528100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596382817100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "GotoLocation {3,3,3}" finished W 596390026800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596417995300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 596431659100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 596448825700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting I 596465491400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.562514,3.075000} - distance to camera 16.263222, gain 0.593419 I 596465542000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 596486415300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 4, 16, 3 W 596490484200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 596501627400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {4,16,3} W 596508981000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 596516249600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {4,16,3} W 596522270400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting W 596534022400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {4,16,3} W 596540935400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 596551191900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {4,16,3} W 596583777600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" finished W 596590178900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596619575900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 596626991200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,24.992188,0.075000} - distance to camera 2.460889, gain 0.938478 I 596627033000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 596627127600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.992188,25.500000,0.075000} - distance to camera 1.974252, gain 0.950644 I 596627144900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 596723172900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 596728794100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596770502000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 596776108900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596786985100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 596794883300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596802184600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 596809432800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 596827283400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.164063,3.075000} - distance to camera 11.999002, gain 0.700025 I 596827334300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 596904128800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 596913381900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 596923706100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 596933472700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.979181,0.075000} - distance to camera 9.432065, gain 0.764198 I 596933545800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 596934492200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {19,32,1}" starting I 596942521000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,3,3} to {19,32,1} I 596942559300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 51 to lb 61 I 596942650900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,3,3} to {0,0,3}-{6,6,6} I 596942666600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596942697600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,3,3} to {0,6,3}-{6,10,6} I 596942759100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {0,10,3}-{6,13,6} I 596942830500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,3} to {0,13,3}-{6,18,6} I 596942886700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,3} to {0,18,3}-{6,24,6} I 596943047200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,18,3} to {6,24,3}-{10,28,6} I 596943206600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,3} to {10,24,3}-{12,28,6} I 596943260500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,3} to {12,24,3}-{16,28,6} I 596943314300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 596943408900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {16,30,2}-{19,32,3} I 596943456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,2} to {19,32,1}-{22,34,3} I 596943523000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,32,1} I 596943537400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 596957215000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.439091,16.439091,3.075000} - distance to camera 13.493204, gain 0.662670 I 596957308100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 596970077300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.227863,27.500000,3.075000} - distance to camera 7.337543, gain 0.816561 I 596970115700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 597053757600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" starting W 597072842300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "GotoLocation {19,16,3}" finished W 597080243400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 597094672300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Snooze for 16 ticks" starting W 597102424500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" starting W 597205845200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" finished W 597213883900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 597226166300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 597239608900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 597255632500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {21,13,3}] I 597271314900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.563816,3.075000} - distance to camera 16.872452, gain 0.578189 I 597271361600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 597287214700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,15.716141,3.075000} - distance to camera 10.342166, gain 0.741446 I 597287263600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 597336529700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.000000,25.500000,0.075000} - distance to camera 2.814260, gain 0.929644 I 597336578800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 597336819200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 597353598400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Snooze for 0 ticks" finished W 597362696900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting W 597370870200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "Restart next mission" starting W 597378388800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "Restart next mission" finished W 597385074100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {0,43,0}" starting I 597396036500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,36,0} to {0,43,0} I 597396202800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,36,0} to {0,43,0} I 597396340600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,36,0} to {0,43,0}-{1,44,1} found after 17 iterations, returning closest path {5,40,0} I 597396371400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 121 to lb 114 I 597396411500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,36,0} to {0,33,0}-{3,39,3} I 597396426800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 597396456700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,36,0} to {0,39,0}-{3,44,3} I 597396736100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,36,0} to {0,39,0}-{3,44,3} found after 63 iterations, returning closest path {2,37,0} W 597396850600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {20,11,3}" starting I 597405212900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,12,3} to {20,11,3} I 597405257700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {20,11,3} W 597505159100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 597512378400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting W 597523256800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 597542267200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 597603557100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 597609713400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 597617262700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 597635452100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "ChangeBodyState 2" finished W 597644203900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" starting I 597670081700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.765167,21.234833,3.075000} - distance to camera 12.515238, gain 0.687119 I 597670138400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 597719751700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.977837,0.075000} - distance to camera 9.942018, gain 0.751450 I 597719799500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 597770273300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 597776349000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting W 597785002700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting W 597800404500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {16,27,2}] W 597811847100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 597829066800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 597870057500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "Snooze for 0 ticks" finished W 597876077100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,9,3}" starting W 597887278900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "Snooze for 16 ticks" starting W 597896173700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" finished W 597902475400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 597928173200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.500000,3.075000} - distance to camera 17.700377, gain 0.557491 I 597928224100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 597952852000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.500000,3.075000} - distance to camera 16.912449, gain 0.577189 I 597952995000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 597953078600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem Marsec M4000 Machine Gun" starting W 597960330100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem Marsec M4000 Gun Clip" starting W 597968278200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem Marsec M4000 Gun Clip" starting W 597976479200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem Marsec Proximity Mine" starting W 597986762700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" finished W 597995374500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" starting W 598003318500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" finished W 598010411900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" starting W 598018159800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" finished W 598025383900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" starting W 598036945700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "DropItem (item is gone)" finished W 598043846600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" starting I 598070023400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.925476,11.925475,3.075000} - distance to camera 17.515060, gain 0.562123 I 598070121900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 598087021200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 598093053600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting W 598100762700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting I 598112361200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.217377,2.918623} - distance to camera 7.731887, gain 0.806703 I 598112396600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 598117640100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.007813,25.500000,0.075000} - distance to camera 3.700704, gain 0.907482 I 598117689100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 598126459100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 598132418400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 598169882500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 598220901200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {2,37,0}" finished W 598230508600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 598307143300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 598320549300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting W 598354881900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 598361269500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting W 598469892700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 598482392200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 598489387300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 598539457700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "GotoLocation {20,11,3}" finished W 598546566200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Turn {-1,-1}" starting W 598556366900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Turn {-1,-1}" finished W 598564197000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "Snooze for 60 ticks" starting I 598637060100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.429688,3.075000} - distance to camera 13.470701, gain 0.663232 I 598637106800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 598704714400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.992188,25.500000,0.075000} - distance to camera 2.807544, gain 0.929811 I 598704763100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 598770382100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 598781367400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,25,3}" starting I 598788390400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,37,0} to {22,25,3} I 598788433600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 121 to lb 73 I 598788574300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {0,33,0}-{3,39,3} I 598788590600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 598788621800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {3,33,0}-{9,39,3} I 598788666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,0} to {9,33,0}-{12,39,3} I 598788738400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,37,0} to {12,39,0}-{16,42,3} I 598788794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 598788853900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 598788891500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 598788935100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 598788979700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 598789040300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 598789095100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {19,28,2}-{22,30,3} I 598789155200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {22,24,3}-{24,28,6} I 598789212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,3} to {22,25,3} W 598789260400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {22,25,3}" starting I 598796137600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,3} to {21,26,3} W 598796193400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,26,3}" starting I 598804945900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,45,0} to {21,26,3} I 598804983100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 113 to lb 70 I 598805224500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,44,0}-{3,48,3} I 598805267000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 598805389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,39,0}-{3,44,3} I 598805503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,43,0} to {0,33,0}-{3,39,3} I 598805594100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 598805656900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 598805774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,25,3} to {23,26,3} W 598805969500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {23,26,3}" starting I 598816543300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {23,26,3} I 598816580600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 73 I 598816715100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 598816730600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 598816760600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 598816807900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,38,0} to {3,33,0}-{9,39,3} I 598816869800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,0} to {9,33,0}-{12,39,3} I 598816951600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,36,0} to {12,39,0}-{16,42,3} I 598817008700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 598817113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 598817151200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 598817194300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 598817238900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 598817292700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 598817345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {19,28,2}-{22,30,3} I 598817406800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {22,24,3}-{24,28,6} I 598817473800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,3} to {23,26,3} W 598817514400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 25, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_24 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 25, 3. Leader is BATTLEUNIT_24 Pathing unit BATTLEUNIT_23 Trying location 21, 26, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 23, 26, 3 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 598858664500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" starting I 598866461200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,37,0} to {13,35,0} I 598866495800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {13,35,0} W 598866608000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" starting I 598875081200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,34,0} W 598875141500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {12,34,0}" starting I 598883725600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,45,0} to {12,34,0} I 598883813300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {12,34,0} I 598883903400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 598883987100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 598884048600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 113 to lb 118 I 598884183900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,44,0}-{3,48,3} I 598884224700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 598884307600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,39,0}-{3,44,3} I 598884421100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,43,0} to {0,33,0}-{3,39,3} I 598884516400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 598884572700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 598884688700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,36,0} W 598884794200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,36,0}" starting I 598893937100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {12,36,0} I 598893995500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {12,36,0} W 598894132500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 13, 35, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_24 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 13, 35, 0. Leader is BATTLEUNIT_24 Pathing unit BATTLEUNIT_23 Trying location 12, 34, 0 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_25 Trying location 12, 36, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 598939612000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" starting I 598947004300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,37,0} to {13,35,0} I 598947062500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {13,35,0} W 598947172700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" starting I 598955235400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,34,0} W 598955301000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting I 598962626200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {12,34,0} I 598962668100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {12,34,0} I 598962802500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,36,0} W 598962841100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {12,36,0}" starting I 598970453900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,45,0} to {12,36,0} I 598970493500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {12,36,0} I 598970532400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 598970553600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 598970580000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 113 to lb 118 I 598970632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,44,0}-{3,48,3} I 598970647400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 598970684000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,0} to {0,39,0}-{3,44,3} I 598970721000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,43,0} to {0,33,0}-{3,39,3} I 598970747400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 598970768100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} W 598970795400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 13, 35, 0. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_24 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 13, 35, 0. Leader is BATTLEUNIT_24 Pathing unit BATTLEUNIT_25 Trying location 12, 34, 0 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_23 Trying location 12, 36, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 599087079200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.210245,2.778096} - distance to camera 3.392682, gain 0.915183 I 599087127400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 599137051800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.757790,16.757790,3.075000} - distance to camera 3.247358, gain 0.918816 I 599137100300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 599255037300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" finished W 599263937800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 599274587700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 599281502800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting I 599305405100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.030334,26.030334,0.075000} - distance to camera 1.649530, gain 0.958762 I 599305458600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 599338004400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 599338053300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 599338109600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 599338155200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 599338221900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 599338238900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 599338291800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 599338308200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 599538585000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 599544788800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting I 599560858600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.421875,3.075000} - distance to camera 4.420148, gain 0.889496 I 599560907100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 599569940500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 599739787100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "Snooze for 0 ticks" finished W 599745886300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {21,12,3}" starting I 599756382200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,11,3} to {21,12,3} I 599756428800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,11,3} to {21,12,3} W 599871911400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 599887229300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.992188,25.500000,0.075000} - distance to camera 1.883908, gain 0.952902 I 599887279500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 599887477900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.190500,2.560858} - distance to camera 4.358406, gain 0.891040 I 599887501800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 599905815000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.500000,3.075000} - distance to camera 9.103951, gain 0.772401 I 599905857600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 600170482500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 600219969300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.500000,3.075000} - distance to camera 9.747769, gain 0.756306 I 600220021600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 600220136300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" starting W 600254201400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "Snooze for 16 ticks" starting I 600274412600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.414063,3.075000} - distance to camera 4.955278, gain 0.876118 I 600274455100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 600305367700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 600338537500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 600370761600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.090181,27.090181,0.075000} - distance to camera 2.110086, gain 0.947248 I 600370851200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 600471387700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 600520181300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "Snooze for 0 ticks" finished W 600530935200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" starting W 600570377800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 600576014100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 600583578200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 600606259300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 600614344700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 600626161100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 600687376000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.173649,2.351904} - distance to camera 5.335381, gain 0.866615 I 600687425700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 600770343400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 600837200900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 600843366600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 600855423200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 600872406600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 600881352300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 600890104600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 600973420200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.429688,3.075000} - distance to camera 5.560608, gain 0.860985 I 600973531400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 601070488700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 601087685400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,17.877623,3.075000} - distance to camera 2.147269, gain 0.946318 I 601087733500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 601103734300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 601113276500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 601123860000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 601141722300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 601148103300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 601160333200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 601176457700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.013762,26.013762,0.075000} - distance to camera 1.645807, gain 0.958855 I 601176507600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 601271180100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" finished W 601280602700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 601337320000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.109375,27.500000,0.075000} - distance to camera 2.368202, gain 0.940795 I 601337367700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 601370173700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 601377383100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 601386539900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 601395060700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 601418425000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 601424458400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 601432017100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 601520710100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.384829,35.615158,0.075000} - distance to camera 13.744543, gain 0.656386 I 601520755000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 601637972500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 601645521900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 601660201800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 601683519900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" finished W 601697930400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 601716453000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 601727970400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 601738512500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 601746831400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 601887027200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.417135,16.417135,3.075000} - distance to camera 6.193440, gain 0.845164 I 601887072300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 601904072800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_7 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 601920634800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,0}" starting W 601953430300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 601959618800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 601967098700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 601990086100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 601995993000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 602006956700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 602029055200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 602037222400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {20,20,3}" starting I 602047600100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,42,0} to {20,20,3} I 602047635400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 44 I 602047802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,39,0}-{3,44,3} I 602047817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 602047854900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,33,0}-{3,39,3} I 602047897900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 602047918700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,41,0} W 602060417700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,0}" finished W 602065704400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 602104332300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.117188,27.500000,0.075000} - distance to camera 2.482129, gain 0.937947 I 602104378200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 602220500600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 602229325400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 602240468200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 602261301300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 602267376300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 602275694700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 602303793600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.090181,27.090181,0.075000} - distance to camera 2.110086, gain 0.947248 I 602303845800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 602320765900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 602338126500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.104015,1.790969} - distance to camera 7.286053, gain 0.817849 I 602338174000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 602403958500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,18.867205,3.075000} - distance to camera 1.163607, gain 0.970910 I 602404010500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 602486799400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 602493114500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 602500590100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 602515779300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.354173,35.500000,0.075000} - distance to camera 13.057634, gain 0.673559 I 602515825100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 602520345600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 602526597100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 602536722100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 602545281100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,-1}" starting W 602620996800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 602672800800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,-1}" finished W 602680485200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 602753499700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 602759595000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 602766836400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 602775351400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,41,0}" finished W 602781067000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 602798781200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 602805206700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 602812802800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 602919984300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 603020739800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 603027131700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 603034636200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 603047232000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,15.359375,3.075000} - distance to camera 6.414604, gain 0.839635 I 603047270100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 603054838800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 603060721200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 603070723400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 603079399900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] I 603093653100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.109375,0.075000} - distance to camera 3.075470, gain 0.923113 I 603093746000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 603094410600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting W 603220987900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 603229917400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {13,35,0}" starting I 603238897800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {13,35,0} I 603239010800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {13,35,0} I 603239123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 603239188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 603239260600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 118 I 603239428000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 603239479000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 603239587800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 603239701900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 603239782400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 603270503200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.109375,27.500000,0.075000} - distance to camera 2.368202, gain 0.940795 I 603270566000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 603287913800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 603295457300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 603305199100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 603319346800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.354173,35.500000,0.075000} - distance to camera 12.477594, gain 0.688060 I 603319404400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 603327238900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 603338137000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 603348559400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 603365102000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 603376463500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 603520069600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 603553639000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 603564389500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 603571373800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 603591155700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 603596725800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 603607852300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 603688730700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,19.869810,3.075000} - distance to camera 0.170759, gain 0.995731 I 603688780300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 603737741400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.375000,3.075000} - distance to camera 7.229675, gain 0.819258 I 603737789300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 603820287800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 603828079800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 603834786900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 603842377100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 603862457400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 603868621600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 603876971700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 603987209400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.117188,27.500000,0.075000} - distance to camera 2.482129, gain 0.937947 I 603987257400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 604087198600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 604093181800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 604100522300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 604116816200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.354173,35.500000,0.075000} - distance to camera 11.942031, gain 0.701449 I 604116870600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 604121905900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 604132469700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.146345,29.146345,0.075000} - distance to camera 4.137225, gain 0.896569 I 604132500800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 604132657900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 604143864400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 604150861300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 604273372200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" starting W 604354671900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 604361375000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 604372435500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 604392762600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 604398982900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 604411081800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 604428543500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 604437015100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" finished W 604443145700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 604461122900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,13.367188,3.075000} - distance to camera 8.092642, gain 0.797684 I 604461173000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 604487448900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" finished W 604493505300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 604537911800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.500000,3.075000} - distance to camera 9.103951, gain 0.772401 I 604538043800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 604620362300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 604630211600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 604640486200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 604664454000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 604671602400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 604680516500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 604720621200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 604753949900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.968750,3.075000} - distance to camera 8.440350, gain 0.788991 I 604754056300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 604754276400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "DropItem Megapol Auto Cannon" starting W 604762858000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "DropItem Auto Cannon HE Clip" starting W 604775170200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "DropItem Marsec Proximity Mine" starting W 604784225700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "DropItem (item is gone)" finished W 604791640400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "DropItem (item is gone)" starting W 604798603100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "DropItem (item is gone)" finished W 604805982700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "DropItem (item is gone)" starting W 604813581100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "DropItem (item is gone)" finished W 604820617800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" starting W 604921406700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 604928171800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 604939067800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting I 604951367000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.354165,35.500000,0.075000} - distance to camera 11.455889, gain 0.713603 I 604951416300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 604955322700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 604964825600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 604976530600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 604993584300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.109375,0.075000} - distance to camera 3.075470, gain 0.923113 I 604993678500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 605004256500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,20.872414,3.075000} - distance to camera 2.186835, gain 1.000000 I 605004301500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 605053491700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 605064826400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {5,5,0}" starting I 605072442500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,42,0} to {5,5,0} I 605072481200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 25 I 605072549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,39,0}-{3,44,3} I 605072565300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 605072596200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,33,0}-{3,39,3} I 605072635500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 605072742400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,41,0} I 605120552100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.179688,0.075000} - distance to camera 5.145768, gain 0.871356 I 605120601000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 605186995700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 605192923400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 605200369800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 605221989800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 605232062100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 605242989800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 605353692600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 605454713500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 605461553600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 605472889600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Snooze for 16 ticks" starting W 605493268000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 605498816600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 605506775400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 605654920600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 605721754900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Snooze for 0 ticks" finished W 605729362400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting W 605736543700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "Restart next mission" starting W 605744906000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "Restart next mission" finished W 605751625000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {0,40,0}" starting I 605760436100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 40 0, found an adjacent free tile, moving to an adjacent tile I 605760494400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,39,0} to {0,40,0} I 605760525600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,40,0} I 605760551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,39,0} W 605765819300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "GotoLocation {0,39,0}" finished W 605773890000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 605780308900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.352852,35.500000,0.075000} - distance to camera 11.024832, gain 0.724379 I 605780339500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 605790115800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 605795690600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting W 605803482700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Restart next mission" starting W 605811689800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Restart next mission" finished W 605818751700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {12,34,0}" starting I 605830886800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,40,0} to {12,34,0} I 605830936700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {12,34,0} I 605830984000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 605831005600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,41,0} I 605831118700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 118 I 605831172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,39,0}-{3,44,3} I 605831188000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 605831223100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,33,0}-{3,39,3} I 605831253300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 605831273400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,41,0} W 605831319700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 605863348500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,31.164063,0.075000} - distance to camera 6.025383, gain 0.849365 I 605863456900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 605864832300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "GotoLocation {15,21,3}" finished W 605872469700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 605885870600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" finished W 605893379700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 605899302300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" starting I 605954350800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.500000,3.075000} - distance to camera 8.853507, gain 0.778662 I 605954405500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 605954460400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.500000,3.075000} - distance to camera 8.853507, gain 0.778662 I 605954484200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 605954534700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.500000,3.075000} - distance to camera 8.853507, gain 0.778662 I 605954551000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 605989380200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 606053981400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 606060094500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {0,41,0}" starting W 606075682900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Restart next mission" starting W 606083078200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Restart next mission" finished W 606090353800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {0,41,0}" starting I 606098112800 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 41 0, found an adjacent free tile, moving to an adjacent tile I 606098157200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,40,0} to {0,41,0} I 606098188300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,41,0} I 606098211100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,40,0} I 606105050100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.146345,29.146345,0.075000} - distance to camera 4.137225, gain 0.896569 I 606105173400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 606105792000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {0,40,0}" finished W 606113288700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 606288737500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 606296961500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {8,14,3}" starting I 606304751200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,39,0} to {8,14,3} I 606304792700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 37 I 606304995300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,39,0}-{3,44,3} I 606305011400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 606305043100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,39,0} to {0,33,0}-{3,39,3} I 606305085400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,38,0} to {3,33,0}-{9,39,3} I 606305138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,0} to {9,33,0}-{12,39,3} I 606305201600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,37,0} to {12,39,0}-{16,42,3} I 606305256800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 606305314500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 606305353000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 606305397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 606305449800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 606305502200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 606305556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 606305605200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 606305658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,3} to {12,18,3}-{18,24,6} I 606305722200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {6,13,3}-{12,18,6} I 606305992300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {8,14,3} W 606354224400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,41,0}" finished W 606360544600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 606408397000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" finished W 606414135100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 606570729800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,32.171875,0.075000} - distance to camera 6.946301, gain 0.826342 I 606570778700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 606590101200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 606807009700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {17,32,0}" finished W 606813089200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 606888892600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 606897751800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {1,39,3}" starting I 606905198400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {1,39,3} I 606905243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {1,39,3} I 606905286300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 606905307700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 606905330900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 93 I 606905543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 606905558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 606905588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 606905623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 606905643600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} W 606905671400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" starting W 606912974300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {1,39,3}" starting I 606921070800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,40,0} to {1,39,3} I 606921115900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {1,39,3} I 606921198000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,40,0} to {1,39,3}-{2,40,4} found after 9 iterations, returning closest path {0,39,0} I 606921223900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 93 I 606921491100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,39,0}-{3,44,3} I 606921514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 606921554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,33,0}-{3,39,3} I 606921605300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,38,0} to {3,33,0}-{9,39,3} I 606921666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,0} to {9,33,0}-{12,39,3} I 606921738500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,37,0} to {12,39,0}-{16,42,3} I 606921794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 606921854900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 606921899300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 606921948400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 606921994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 606922044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 606922096700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 606922145400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 606922201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 606922269200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,28,3}-{10,35,6} I 606922383000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {6,35,3}-{10,39,6} I 606922463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,35,3}-{6,39,6} I 606922523500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {0,39,3}-{4,42,6} I 606922578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,39,3} to {1,39,3} W 606922630900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {1,39,3}" starting I 606933801000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,40,3} I 606934008600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,39,3} to {2,40,3}-{3,41,4} found after 5 iterations, returning closest path {1,40,3} I 606934064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,39,3} to {2,38,3} W 606934126100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" finished W 606942092500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 606948615400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {2,38,3}" starting I 606956551700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {2,38,3} I 606956595000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {2,38,3} I 606956635700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 606956656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} I 606956679900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 80 I 606956891900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 606956913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 606956948900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 606956977200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 606956996900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} W 606957027100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 39, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_25 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 1, 39, 3. Leader is BATTLEUNIT_25 Pathing unit BATTLEUNIT_23 Trying location 2, 40, 3 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 2, 38, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 607005482500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {19,38,0}" starting I 607013388200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {19,38,0} I 607013425200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 55 I 607013506300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 607013529800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 607013561700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 607013608700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 607013633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} W 607013660200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" starting W 607025399900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 607033225900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,40,0} to {19,38,0} I 607033263800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 55 I 607033339600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,39,0}-{3,44,3} I 607033359900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 607033391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,40,0} to {0,33,0}-{3,39,3} I 607033437800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,38,0} to {3,33,0}-{9,39,3} I 607033489700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,0} to {9,33,0}-{12,39,3} I 607033553600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,37,0} to {12,39,0}-{16,42,3} I 607033610400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 607033675600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {19,38,0}-{22,40,3} I 607033729800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,39,0} to {19,38,0} W 607033768600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 607041659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {18,37,0} W 607041720500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" finished W 607048478500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 607056694000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {18,37,0}" starting I 607066369400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,41,0} to {18,37,0} I 607066405400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 58 I 607066481500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,39,0}-{3,44,3} I 607066496900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 607066528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,0} to {0,33,0}-{3,39,3} I 607066567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 607066588900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {0,42,0} W 607066623000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 19, 38, 0. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_25 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 19, 38, 0. Leader is BATTLEUNIT_25 Pathing unit BATTLEUNIT_23 Trying location 18, 37, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 607118752100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 607320474200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.206192,30.206192,0.075000} - distance to camera 10.237779, gain 0.744056 I 607320527900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 607337783800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {20,31,2}" finished W 607347409600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 607357608100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 607367009000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 607374807200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 607386530700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 607621675600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 607629346600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 607670385300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 607970752900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 608255463800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.226563,0.075000} - distance to camera 10.860828, gain 0.728479 I 608255511500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 608270941100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 608322100400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,15.656248,3.075000} - distance to camera 7.920111, gain 0.801997 I 608322211500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 608337805600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,42,0}" finished W 608344488300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 608389473500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {2,15,3}] W 608397011700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {-1,0}" starting W 608570945100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 608806886900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {-1,0}" finished W 608812664300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 608871415100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 608882488200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {0,13,0}" starting I 608890623000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,42,0} to {0,13,0} I 608890658700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 114 to lb 3 I 608890732100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,39,0}-{3,44,3} I 608890747500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 608890778800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,0} to {0,33,0}-{3,39,3} I 608890828700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,38,0} to {3,28,0}-{9,33,3} I 608890946100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,32,0} to {3,24,0}-{9,28,3} I 608891006100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,27,0} to {3,20,0}-{9,24,3} I 608891072400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,0} to {3,15,0}-{9,20,3} I 608891131700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,19,0} to {0,9,0}-{3,15,3} I 608891216300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,13,0} I 609120588000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,16.656254,3.075000} - distance to camera 6.978037, gain 0.825549 I 609120638900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 609171428500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 609238021000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 609289685700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" finished W 609296271500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 609339938100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.262356,32.262352,0.075000} - distance to camera 11.955359, gain 0.701116 I 609339988400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 609471465800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 609479532500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" starting I 609486509300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,35,0} to {13,35,0} I 609486556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {13,35,0} I 609486572300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 609505756800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {13,35,0}" finished W 609511519600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 609517217700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 609527727800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 609535173100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 609587333800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {19,32,0}" finished W 609598587000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 609782662000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 609790557200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 609798201300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 609920815700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,17.656254,3.075000} - distance to camera 6.048410, gain 0.848790 I 609920862500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 610071570300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 610082235400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {2,14,3}" starting I 610093422500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,32,0} to {2,14,3} I 610093467300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 48 I 610093624400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {16,32,0}-{22,36,1} I 610093640400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610093671500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {19,36,0}-{22,38,3} I 610093751100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610093795700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610093844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 610093899300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 610093950400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 610094011700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 610094080500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 610094127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 610094212500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 610094301000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {2,14,3} W 610094360300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {2,14,3}" starting I 610101813400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,3} to {1,15,3} W 610101867800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {1,15,3}" starting I 610110411700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {1,15,3} I 610110452500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 48 I 610110606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 610110622200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610110652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,36,0}-{22,38,3} I 610110721600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610110765300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610110814800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 610110869700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 610110918500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 610110978800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 610111055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 610111105600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 610111193700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 610111286900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {1,15,3} I 610111351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,3} to {3,13,3} W 610111390000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {3,13,3}" starting I 610122840700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,2} to {3,13,3} I 610122889500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 64 to lb 48 I 610122975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,30,2}-{22,32,3} I 610122991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610123022900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {16,28,2}-{19,30,3} I 610123082800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 610123148400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 610123226700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,24,3}-{10,28,6} I 610123279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {0,18,3}-{6,24,6} I 610123367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 610123489600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {3,13,3} W 610123553600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 2, 14, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 2, 14, 3. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 1, 15, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_18 Trying location 3, 13, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 610171251600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {8,10,3}" starting I 610179006000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,32,0} to {8,10,3} I 610179108000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 36 I 610179531800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {16,32,0}-{22,36,1} I 610179575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610179663600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {19,36,0}-{22,38,3} I 610179874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610179995500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610180129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 610180278600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 610180408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {16,24,3}-{19,28,6} I 610180614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {12,18,3}-{18,24,6} I 610180795700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {6,13,3}-{12,18,6} I 610181617400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {6,10,3}-{12,13,6} I 610181796400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,3} to {8,10,3} W 610181915800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {8,10,3}" starting I 610195605500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {7,11,3} I 610195689600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,10,3} to {7,11,3}-{8,12,4} found after 5 iterations, returning closest path {8,11,3} I 610195737900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {9,11,3} W 610195781600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {9,11,3}" starting I 610204492600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {9,11,3} I 610204542200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 36 I 610204753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 610204772700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610204813900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,36,0}-{22,38,3} I 610204899700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610204952900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610205015700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 610205084900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 610205149800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {16,24,3}-{19,28,6} I 610205218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {12,18,3}-{18,24,6} I 610205303400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {6,13,3}-{12,18,6} I 610205688000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {6,10,3}-{12,13,6} I 610205758500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,3} to {9,11,3} I 610205818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {8,12,3} W 610205898500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {8,12,3}" starting I 610213860400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,2} to {8,12,3} I 610213899200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 64 to lb 36 I 610213977100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,30,2}-{22,32,3} I 610213992400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610214022400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {19,28,2}-{22,30,3} I 610214076900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,29,2} to {16,24,3}-{19,28,6} I 610214132100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {12,18,3}-{18,24,6} I 610214196200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {6,13,3}-{12,18,6} I 610214509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {6,10,3}-{12,13,6} I 610214571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,3} to {8,12,3} I 610214585600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 610214614200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 8, 10, 3. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 8, 10, 3. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 7, 11, 3 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 9, 11, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_18 Trying location 8, 12, 3 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 610268124300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting I 610280960800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,32,0} to {17,31,2} I 610281023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {17,31,2} I 610281100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,0} to {17,31,2}-{18,32,3} found after 5 iterations, returning closest path {17,31,0} I 610281128900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 63 I 610281190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {16,32,0}-{22,36,1} I 610281209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610281243100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {19,36,0}-{22,38,3} I 610281310000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610281349800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610281397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 610281445000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {17,31,2} W 610281483500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting I 610289221300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {16,32,2} I 610289315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {16,32,2}-{17,33,3} found after 5 iterations, returning closest path {16,31,2} I 610289363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {18,30,2} W 610289420100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {18,30,2}" starting I 610296013600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,31,2} to {18,30,2} I 610296069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,31,2} to {18,30,2} I 610296145300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {18,32,2} I 610296209400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {18,32,2}-{19,33,3} found after 5 iterations, returning closest path {18,31,2} I 610296284200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,33,2} I 610296363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {17,33,2}-{18,34,3} found after 7 iterations, returning closest path {17,33,1} I 610296413800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {19,31,2} W 610296462600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,31,2}" starting I 610304673500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {19,31,2} I 610304720300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,31,2} I 610304794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,0} to {19,31,2}-{20,32,3} found after 5 iterations, returning closest path {19,31,0} I 610304822800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 64 I 610304875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 610304896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610304930500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,36,0}-{22,38,3} I 610305043600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 610305086100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 610305133600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 610305178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,31,2} I 610305265500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 610305303700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 17, 31, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 17, 31, 2. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_18 Trying location 16, 32, 2 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 18, 30, 2 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_17 Trying location 18, 32, 2 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 17, 33, 2 at offset 0, 2, 0 Location was unreachable, trying next one Trying location 19, 31, 2 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 610404261400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 610620841000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 610671302500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 610677645100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 610690487300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 610920814400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 610929251200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {17,5,0}" starting I 610940799200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,35,0} to {17,5,0} I 610940834800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 118 to lb 24 I 610940907600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,33,0}-{16,39,3} I 610940923900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 610940954600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {12,28,0}-{16,33,3} I 610941013900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,32,0} to {12,24,0}-{16,28,3} I 610941078200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,27,0} to {15,20,0}-{21,24,3} I 610941138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,0} to {15,15,0}-{21,20,3} I 610941195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,19,0} to {15,9,0}-{21,15,3} I 610941265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,14,0} to {15,4,0}-{21,9,3} I 610941344500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {17,5,0} W 610946154600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 610952802500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 610964309500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 611154037300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.662045,18.662045,3.075000} - distance to camera 10.078555, gain 0.748036 I 611154088100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 611187512900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 17, 26, 3 W 611194161900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {17,26,3}" starting I 611206576000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,23,3} to {17,26,3} I 611206632900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {17,26,3} W 611206698000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {17,26,3}" starting I 611214006200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {18,25,3} W 611214085500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {18,25,3}" starting I 611226202200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,22,3} to {18,25,3} I 611226268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,3} to {18,25,3} I 611226423300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {16,27,3} W 611226619700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "GotoLocation {16,27,3}" starting I 611241679000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,21,3} to {16,27,3} I 611241759100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,3} to {16,27,3} I 611241940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,3} to {16,27,3}-{17,28,4} found after 13 iterations, returning closest path {14,23,3} I 611241979100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 45 to lb 69 I 611242033900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,3} to {12,18,3}-{18,24,6} I 611242052800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 611242113100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,3} to {16,24,3}-{19,28,6} I 611242545400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,21,3} to {16,24,3}-{19,28,6} found after 64 iterations, returning closest path {14,25,3} I 611242613500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {16,25,3} W 611242655400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "GotoLocation {16,25,3}" starting I 611255133200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,13,3} to {16,25,3} I 611255323600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,13,3} to {16,25,3} W 611255522600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 17, 26, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_2 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 17, 26, 3. Leader is BATTLEUNIT_2 Pathing unit BATTLEUNIT_9 Trying location 18, 25, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_4 Trying location 16, 27, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_3 Trying location 16, 25, 3 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 611317144100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 611323769700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 611331211500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 611348298900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 611368920600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.930412,30.930412,2.427444} - distance to camera 6.355652, gain 0.841109 I 611368966900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 611555377100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 611562305900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 611571144000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 611585745100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting W 611604171300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 611821863200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 611828479000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 611836112900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 611851971400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 611858109500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting W 611866082300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting W 611904254900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 612087655900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 612096342400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 612117053800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 612123681500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting W 612131115900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting W 612204564300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 612371089500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 612377123000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting I 612391153200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,22.992170,3.075000} - distance to camera 1.501894, gain 1.000000 I 612391250100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 612439311100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.113304,13.886696,3.075000} - distance to camera 8.561014, gain 0.785975 I 612439360300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 612455728400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.874981,30.500000,2.500000} - distance to camera 5.456682, gain 0.863583 I 612455781900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 612504521000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 612521181900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,19.770842,3.075000} - distance to camera 8.945003, gain 0.776375 I 612521223200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 612554297400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.045059,24.045059,3.075000} - distance to camera 1.479839, gain 1.000000 I 612554348200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 612570682400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 17, 26, 3 W 612577638200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "ReachGoal" starting W 612584338100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {17,26,3}" starting I 612592366400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,24,3} to {17,26,3} I 612592411400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {17,26,3} W 612592467500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "GotoLocation {17,26,3}" starting I 612599768400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {18,25,3} W 612599818900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ReachGoal" starting W 612609120200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "GotoLocation {18,25,3}" starting I 612618015900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {18,25,3} I 612618137300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {18,25,3} I 612618323200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {16,27,3} W 612618414600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "ReachGoal" starting W 612627933500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "GotoLocation {16,27,3}" starting I 612635227000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,21,3} to {16,27,3} I 612635274000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,21,3} to {16,27,3} I 612635394200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,3} to {16,25,3} W 612635458900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "ReachGoal" starting W 612641947000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "GotoLocation {16,25,3}" starting I 612653243400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,14,3} to {16,25,3} I 612653305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,3} to {16,25,3} W 612653506500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 17, 26, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_2 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 17, 26, 3. Leader is BATTLEUNIT_2 Pathing unit BATTLEUNIT_9 Trying location 18, 25, 3 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_4 Trying location 16, 27, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_3 Trying location 16, 25, 3 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 612807032200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.992200,21.500000,3.075000} - distance to camera 1.501894, gain 1.000000 I 612807081300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 612839045900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {18,30,2}" finished W 612844948100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 612887466300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 613022203300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 613188178000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 613271819600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" starting W 613288814100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 613295551700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 613372265400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,33.002632,0.075000} - distance to camera 7.528926, gain 0.811777 I 613372362900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 613488678400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 613605252900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.682295,3.075000} - distance to camera 7.556507, gain 0.811087 I 613605362200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 613637813600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.794628,20.794626,3.075000} - distance to camera 8.420581, gain 0.789485 I 613637864200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 613754916900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.041374,24.041374,3.075000} - distance to camera 2.292879, gain 1.000000 I 613754962000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 613788785500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 613921034600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.178522,25.178522,3.075000} - distance to camera 0.081808, gain 0.997955 I 613921084800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 614088291800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 614173305200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,32.003937,0.075000} - distance to camera 6.585223, gain 0.835369 I 614173396300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 614340800700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" finished W 614346545500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 614360666900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {8,26,3}] W 614367200500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,1}" starting W 614389606600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 614473793000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 614507153300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,1}" finished W 614512957600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 614528320800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.684899,3.075000} - distance to camera 6.786027, gain 0.830349 I 614528368000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 614688261900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 614698506900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {1,1,0}" starting I 614704890800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,26,3} to {1,1,0} I 614704923600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 0 I 614705177200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,3} to {6,24,3}-{10,28,6} I 614705192700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 614705223400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,3} to {10,24,3}-{12,28,6} I 614705283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,3} to {12,24,3}-{16,28,6} I 614705339000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 614705416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {16,30,2}-{19,32,3} I 614705464100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,2} to {16,32,1}-{19,34,3} I 614705517700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {16,28,0}-{22,32,2} I 614705565300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {12,24,0}-{16,28,3} I 614705624800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 614705681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 614705741200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 614705838300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 614705896900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {3,4,0}-{9,9,3} I 614705965600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {3,0,0}-{9,4,3} I 614706059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,3,0} to {0,0,0}-{3,2,3} I 614706147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,1,0} to {1,1,0} W 614738624100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 614747066700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 614854349800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,21.875011,3.075000} - distance to camera 7.560361, gain 0.810991 I 614854405500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 614888271000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.089233,22.089233,3.075000} - distance to camera 0.918196, gain 1.000000 I 614888348600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 614971962900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,31.005194,0.075000} - distance to camera 5.653829, gain 0.858654 I 614972015200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 614989100900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 614997657400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.229189,3.075000} - distance to camera 1.084518, gain 0.972887 I 614997686400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 615071729900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.278934,1.351921} - distance to camera 10.180986, gain 0.745475 I 615071783000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 615174002000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 615181622800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.136208,25.136208,3.075000} - distance to camera 0.795366, gain 0.980116 I 615181660400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 615208113700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "GotoLocation {17,26,3}" finished W 615214820400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 615229394000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" starting W 615288035100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 615388823200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] W 615438245500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 615444126100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" starting I 615455216600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.686192,3.075000} - distance to camera 6.061997, gain 0.848450 I 615455371000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 615587774100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 615638644000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.999992,26.500000,3.075000} - distance to camera 3.946634, gain 0.901334 I 615638691300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 615655543600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,22.875011,3.075000} - distance to camera 7.501012, gain 0.812475 I 615655633000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 615657725800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "GotoLocation {18,25,3}" finished W 615663510500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 615669495400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {18,30,2}] W 615679143000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting W 615755977900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "ChangeBodyState 2" finished W 615761824900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 615776377900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,30.005194,0.075000} - distance to camera 4.738111, gain 0.881547 I 615776422800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 615789218700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.287529,1.562439} - distance to camera 9.236212, gain 0.769095 I 615789399300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 615808760700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 615814079100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 615825169400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" starting W 615887670600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 616005919600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 616015615600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" starting W 616030986700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,1}" starting W 616139309800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 616157719000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" finished W 616165745600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 616188916100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] W 616272298800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 616304543500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 616321996800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting W 616340968300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 616354967300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.687494,3.075000} - distance to camera 14.588444, gain 0.635289 I 616355007000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 616356294000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" finished W 616361873000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 616422386400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,1}" finished W 616428097900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 616444893200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.998691,26.500000,3.075000} - distance to camera 1.030528, gain 0.974237 I 616444935400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 616488101100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 616505282400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.297092,1.779849} - distance to camera 12.394361, gain 0.690141 I 616505332200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 616539625000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 616545809300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 616572569000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,29.005194,0.075000} - distance to camera 5.592835, gain 0.860179 I 616572617100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 616588594300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 616594109200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 616609686600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 616615331200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 616631669900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting I 616704706200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.875003,23.500000,3.075000} - distance to camera 2.742488, gain 1.000000 I 616704762200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 616772447900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 616777870900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 616791669300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_13 decided to Action: [NULL] Movement: [Change Stance] I 616871702300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,25.500000,3.075000} - distance to camera 0.711073, gain 1.000000 I 616871755300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 616971611500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.163761,1.377867} - distance to camera 13.396824, gain 0.665079 I 616971659500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 617021686500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.266924,23.266924,3.075000} - distance to camera 7.624738, gain 0.809382 I 617021734100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 617054047800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.291673,23.500000,3.075000} - distance to camera 2.599491, gain 1.000000 I 617054093200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 617054192400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Marsec M4000 Machine Gun" starting W 617061597800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Marsec M4000 Gun Clip" starting W 617069065600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Marsec M4000 Gun Clip" starting W 617081202200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Megapol AP Grenade" starting W 617089436600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Megapol AP Grenade" starting W 617097193800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem Megapol AP Grenade" starting W 617105881100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617112588400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" starting W 617123772600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617130526100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" starting W 617137792200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617145089500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" starting W 617152475900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617163639800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" starting W 617170887100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617177840800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" starting W 617185552600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "DropItem (item is gone)" finished W 617196271200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" starting I 617306437700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.331841,1.959429} - distance to camera 11.947408, gain 0.701315 I 617306534000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 617338310200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.997389,26.500000,3.075000} - distance to camera 2.022900, gain 0.949427 I 617338369100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 617371838000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.688795,3.075000} - distance to camera 14.137949, gain 0.646551 I 617371893200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 617471905500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,28.005194,0.075000} - distance to camera 5.296169, gain 0.867596 I 617471947600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 617539494200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.477788,35.522213,0.075000} - distance to camera 7.076968, gain 0.823076 I 617539544000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 617588975000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.500000,3.075000} - distance to camera 1.582917, gain 1.000000 I 617589072000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 617721609300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 617721658600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 617771609600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.196281,1.588279} - distance to camera 12.856292, gain 0.678593 I 617771658500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 617938738300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {19,31,2}" finished W 617945018100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 617971768000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {4,46,0}" finished W 617977760500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 618138693500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.996086,26.500000,3.075000} - distance to camera 3.017365, gain 0.924566 I 618138748100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 618205110600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" finished W 618211873400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 618270927100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.500000,2.500000} - distance to camera 10.294736, gain 0.742632 I 618270982700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 618287887900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618287964100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618288033900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618288050700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618288110600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618288127000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618288185500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618288201400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618288289800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618288309600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618288415300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 618288434600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 618289301100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.690098,3.075000} - distance to camera 13.735308, gain 0.656617 I 618289319700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 618339665800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.272467,34.727535,0.075000} - distance to camera 6.233353, gain 0.844166 I 618339760400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 618356203200 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 618365361400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] W 618421548900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Turn to {18,29,2}] W 618429255200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Turn {0,-1}" starting I 618444584200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.883017,27.116985,0.075000} - distance to camera 5.482054, gain 0.862949 I 618444635500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 618571702100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,30,2} to {19,31,2} I 618571759400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,31,2} I 618571818400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,30,2} to {19,31,2}-{20,32,3} found after 3 iterations, returning closest path {18,31,2} I 618571842300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 64 I 618571880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618571895600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618571925600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,30,2}-{22,32,3} I 618571959500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,31,2} I 618572365500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,2} to {19,31,2}-{20,32,3} found after 53 iterations, returning closest path {18,31,2} I 618572418900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,30,2} to {10,37,0} I 618572445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {10,37,0} I 618572671100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,30,2} to {10,37,0}-{11,38,1} found after 25 iterations, returning closest path {16,37,0} I 618572705900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 119 I 618572789700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618572804500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618572834400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 618572880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 618572929700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 618572977100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 618573022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 618573066700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 618573116900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 618573169700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {10,37,0} W 618573229300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 618583782500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {10,37,0}" starting I 618594503800 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 10 37 0, found an adjacent free tile, moving to an adjacent tile I 618594551500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,30,2} to {10,37,0} I 618594581800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {10,37,0} I 618594795400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,30,2} to {10,37,0}-{11,38,1} found after 25 iterations, returning closest path {16,37,0} I 618594833500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 65 I 618594872800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618594887700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618594917500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,28,2}-{22,30,3} I 618594952500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,29,2} I 618594967100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618594988600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 64 I 618595023100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618595044300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595074500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,30,2}-{22,32,3} I 618595108900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,30,2} I 618595123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595143500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 66 I 618595176100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618595190400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595220100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,28,2}-{19,30,3} I 618595254800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {18,29,2} I 618595269100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595289100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 64 I 618595321300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618595337700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595367700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,30,2}-{22,32,3} I 618595401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,31,2} I 618595431800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 66 I 618595465800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618595480200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595509500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,28,2}-{19,30,3} I 618595548400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {17,29,2} I 618595580300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 119 I 618595659100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,30,2}-{19,32,3} I 618595673500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 618595702600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 618595749500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 618595802200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 618595849700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 618595894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 618595939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 618595990800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 618596044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {10,37,0} I 618596066500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {11,38,0} W 618655792700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] W 618705227800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Turn {0,-1}" finished W 618714890300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {11,38,0}" starting I 618722589300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,24.307331,3.075000} - distance to camera 7.635824, gain 0.809104 I 618722836700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 618729564300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.186260,33.186256,1.795512} - distance to camera 12.065541, gain 0.698361 I 618729599000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 618871442000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 618938289000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.994784,26.500000,3.075000} - distance to camera 4.013033, gain 0.899674 I 618938337400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 618956655600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] W 619006206500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 619123218500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 619172235200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 619205654900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,33.773438,0.075000} - distance to camera 5.320575, gain 0.866986 I 619205702900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 619255265100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] I 619289875300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.633503,26.366499,0.075000} - distance to camera 6.122901, gain 0.846928 I 619289980100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 619338825200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.358212,20.641788,3.075000} - distance to camera 13.266245, gain 0.668344 I 619338886300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 619389053900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 619395226500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 619472053000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 619555109100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] I 619638217500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.970785,2.392988} - distance to camera 10.465778, gain 0.738356 I 619638264200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 619772672100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 619854683300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 619862339900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] W 619879278300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" starting I 619885986200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 619886029200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 619906270200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,32.789063,0.075000} - distance to camera 4.409251, gain 0.889769 I 619906318800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 619988528100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.309935,3.075000} - distance to camera 7.522919, gain 0.811927 I 619988578500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 620072656000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 620106698600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.059793,27.059792,3.075000} - distance to camera 5.129518, gain 0.871762 I 620106804900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 620140527600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.384805,25.615196,0.075000} - distance to camera 6.837594, gain 0.829060 I 620140751300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 620155141200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_21 decided to Action: [NULL] Movement: [Change Stance] W 620205649400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 620321717400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.597710,21.402290,3.075000} - distance to camera 12.304826, gain 0.692379 I 620321766700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 620337802000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.251302,27.251301,3.075000} - distance to camera 5.345979, gain 0.866351 I 620337864400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 620338003200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" starting W 620371691900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 620392046800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" finished W 620398424200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 620438814600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.930853,2.090719} - distance to camera 10.865490, gain 0.728363 I 620438859200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 620455528500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {17,31,2}" finished W 620465783200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 620481245400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 620487471800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 620622760800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,31.781250,0.075000} - distance to camera 3.498344, gain 0.912541 I 620622859700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 620674055000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 620788770000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,10,3}" starting I 620795250600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,2} to {14,10,3} I 620795283700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 39 I 620795344500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {16,30,2}-{19,32,3} I 620795360300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 620795391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {16,28,2}-{19,30,3} I 620795455000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,2} to {16,24,3}-{19,28,6} I 620795515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {12,18,3}-{18,24,6} I 620795588800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {12,13,3}-{18,18,6} I 620795660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,17,3} to {12,10,3}-{18,13,6} I 620795734700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {14,10,3} W 620795775700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,10,3}" starting I 620808499100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {13,11,3} I 620808587500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,10,3} to {13,11,3}-{14,12,4} found after 5 iterations, returning closest path {14,11,3} I 620808630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {15,9,3} W 620808673700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {15,9,3}" starting I 620815190000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,31,2} to {15,9,3} I 620815222100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 64 to lb 40 I 620815287400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,30,2}-{22,32,3} I 620815308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 620815343200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 620815418400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {16,24,3}-{19,28,6} I 620815469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {12,18,3}-{18,24,6} I 620815554700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {12,13,3}-{18,18,6} I 620815630700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,17,3} to {12,10,3}-{18,13,6} I 620815706200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {12,6,3}-{18,10,6} I 620815752000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {15,9,3} W 620815785800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 14, 10, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_19 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 14, 10, 3. Leader is BATTLEUNIT_19 Pathing unit BATTLEUNIT_17 Trying location 13, 11, 3 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 15, 9, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 620988423900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 621088690600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,24.645807,0.075000} - distance to camera 7.031922, gain 0.824202 I 621088741700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 621173270400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.016397,2.409746} - distance to camera 11.413974, gain 0.714651 I 621173403000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 621256347400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.899494,1.817672} - distance to camera 11.326581, gain 0.716835 I 621256456000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 621275990000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,26.299519,3.075000} - distance to camera 7.504539, gain 0.812387 I 621276047200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 621289816600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 621306027800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,31.016397,2.409746} - distance to camera 9.560360, gain 0.760991 I 621306100300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 621306421500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting I 621355431000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,30.773438,0.075000} - distance to camera 2.620616, gain 0.934485 I 621355495600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 621388808500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.374969,3.075000} - distance to camera 11.946453, gain 0.701339 I 621388876800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 621405927500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" finished W 621412014800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 621572250500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 621577901300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 621585496400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 621598538400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 621739616400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 621839129100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 621844668200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 621889333900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.027407,2.634272} - distance to camera 11.092685, gain 0.722683 I 621889424500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 621889710000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 621900274300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,23.645807,0.075000} - distance to camera 7.215079, gain 0.819623 I 621900317000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 622006154700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 622013763600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 622026343600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.027407,2.634272} - distance to camera 9.190314, gain 0.770242 I 622026392400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 622065613400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.884933,1.639310} - distance to camera 14.005953, gain 0.649851 I 622065724400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 622066187800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,29.789063,0.075000} - distance to camera 16.554174, gain 0.586146 I 622066247200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 622188890900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 622305879700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.376272,3.075000} - distance to camera 3.396286, gain 0.915093 I 622305932700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 622374313800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "GotoLocation {5,45,0}" finished W 622381271500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 622488835500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 622555567800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.302122,3.075000} - distance to camera 7.880687, gain 0.802983 I 622555619300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 622606052900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting I 622612739400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,45,0} to {10,30,3} I 622612790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {10,30,3} I 622613021800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,45,0} to {10,30,3}-{11,31,4} found after 39 iterations, returning closest path {11,32,0} I 622613062000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 112 to lb 88 I 622613228100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {3,44,0}-{9,48,3} I 622613243200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 622613272900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,45,0} to {9,44,0}-{12,48,3} I 622613347400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {12,42,0}-{16,48,3} I 622613395900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,46,0} to {16,40,0}-{19,42,3} I 622613466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 622613512700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 622613554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 622613598100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 622613647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 622613696500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 622613744100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 622613820200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,28,3}-{12,35,5} I 622613937000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,28,3} to {10,30,3} W 622622326700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 622688840000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,22.645807,0.075000} - distance to camera 4.789786, gain 0.880255 I 622688885700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 622722015500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 622739268900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,29.031921,2.816542} - distance to camera 9.290273, gain 0.767743 I 622739323900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 622772270700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,28.781250,0.075000} - distance to camera 15.910406, gain 0.602240 I 622772324400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 622788447500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 622823447600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "GotoLocation {16,27,3}" finished W 622832710800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 622843542700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" starting I 622856476200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.865692,1.415655} - distance to camera 14.998421, gain 0.625039 I 622856564100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 622872037200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.021059,29.021059,2.817934} - distance to camera 9.062227, gain 0.773444 I 622872084900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 622888793300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 622894879900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 622902810400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 622988553600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 622998613000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 623006393600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) W 623006435000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 623013886900 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 W 623089507400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 623155794800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 623162380900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 623174381800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 623190664300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 623207018100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 623223828600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {13,30,3}" starting I 623231444900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,46,0} to {13,30,3} I 623231484800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 112 to lb 87 I 623231656700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,46,0} to {3,44,0}-{9,48,3} I 623231672500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 623231703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,46,0} to {9,44,0}-{12,48,3} I 623231767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,0} to {12,42,0}-{16,48,3} I 623231817500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,46,0} to {16,40,0}-{19,42,3} I 623231882600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 623231928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 623231971700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 623232124400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 623232178800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 623232228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 623232275600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 623232332700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {12,28,3}-{16,35,6} I 623232676800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,3} to {13,30,3} W 623255408600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 623261979200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 623274734600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 623374060000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "ChangeBodyState 2" finished W 623379944200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 623395781900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 623422497900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 623428950100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 623439941500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 623455571500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.058704,2.975758} - distance to camera 8.337793, gain 0.791555 I 623455756200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 623461817500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 623467634100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 623482651500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.625031,23.500000,3.075000} - distance to camera 3.511239, gain 0.912219 I 623482698300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 623489726800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,27.773438,0.075000} - distance to camera 15.299524, gain 0.617512 I 623489798500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 623489859700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,21.645807,0.075000} - distance to camera 4.098532, gain 0.897537 I 623489876600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 623525955900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 623531911600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 623542050300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 623655558000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,35.831276,1.136931} - distance to camera 15.982571, gain 0.600436 I 623655606700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 623690667800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 623699593500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 623706685400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 623714419400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 623756911700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 623775535100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 623788460600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 623798137900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 623808612600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 623855607600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Restart next mission" starting W 623866573800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Restart next mission" finished W 623877004000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,10,3}" starting I 623884074300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,27,3} to {14,10,3} I 623884121400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {14,10,3} W 623884340000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting W 623955827100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 623962209600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 623973012400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 623993007600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 624039201800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "Snooze for 16 ticks" starting W 624046705100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 624052674800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 624067232000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 624074040500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 624081614400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 624098912000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {17,27,3}] W 624109311400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 624137140400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 624143572700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,10,3}" starting W 624152025500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Restart next mission" starting W 624164532000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Restart next mission" finished W 624171379900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,10,3}" starting I 624179775100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,27,3} to {14,10,3} I 624179819500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {14,10,3} I 624180081600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,27,3} to {14,10,3}-{15,11,4} found after 37 iterations, returning closest path {19,24,3} I 624180117800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 39 I 624180169700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {16,24,3}-{19,28,6} I 624180184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 624180215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {12,18,3}-{18,24,6} I 624180580100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,27,3} to {12,18,3}-{18,24,6} found after 66 iterations, returning closest path {19,24,3} I 624217918400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,26.789063,0.075000} - distance to camera 14.737852, gain 0.631554 I 624217966300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 624239512500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 624245221700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 624254769900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 624261623100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 624268938200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 624305281700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 624313442300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,20.645807,0.075000} - distance to camera 3.488261, gain 0.912793 I 624313480600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 624322722700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "Snooze for 0 ticks" finished W 624328435800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting W 624342976000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 624349551800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 624357303600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 624472043200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,36.793423,0.832310} - distance to camera 16.968185, gain 0.575795 I 624472091500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 624505604800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 624515875500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 624525964600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 624572390800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.842617,24.157383,3.075000} - distance to camera 4.250744, gain 0.893731 I 624572439400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 624608562700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 624615450100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 624627065000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 624634575200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 624672047900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 6.823728, gain 0.829407 I 624672215900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 624705148600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.522982,3.069484} - distance to camera 7.816097, gain 0.804598 I 624705194500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 624705293600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "DropItem Megapol Laser Sniper Gun" starting W 624712485100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "DropItem Megapol Laser Pod" starting W 624719777600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "DropItem Megapol Smoke Grenade" starting W 624728973200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "DropItem (item is gone)" finished W 624735398100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "DropItem (item is gone)" starting W 624747711900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "DropItem (item is gone)" finished W 624754573500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "DropItem (item is gone)" starting W 624762694000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "DropItem (item is gone)" finished W 624769179200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" starting W 624800071300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 624810212200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 624817074300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 624833698700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.897751,27.102249,3.075000} - distance to camera 7.162480, gain 0.820938 I 624833747100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 624888590100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 624894494100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 624905755800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 624926467500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 624939250300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,25.781250,0.075000} - distance to camera 14.202209, gain 0.644945 I 624939385000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 625009247200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 625023073100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 625038963300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 625055589900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 625061550000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 625068719400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 625123145400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,19.645807,0.075000} - distance to camera 2.983805, gain 0.925405 I 625123198000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 625155331600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 625161615000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 625172284500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 625223102000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 625272903900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 8.068226, gain 0.798294 I 625273017200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 625306238400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.522982,3.075000} - distance to camera 7.816134, gain 0.804597 I 625306370400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 625323177900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 625328618000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 625338146500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 625346148300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 625354050500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 625369039100 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 625380944600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 625422236200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 625428189600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 625435572700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 625522451600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 625572716700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.082920,24.917080,3.075000} - distance to camera 5.146224, gain 0.871344 I 625572764400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 625589863700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 625595985100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 625606562100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 625623279700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,26,3}] W 625630393900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,1}" starting W 625650577500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] I 625666145800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,24.773438,0.075000} - distance to camera 13.710236, gain 0.657244 I 625666244600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 625690751400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 625699175300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting W 625706769100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Restart next mission" starting W 625714645000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Restart next mission" finished W 625721850100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,45,0}" starting I 625730029900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 5 45 0, found an adjacent free tile, moving to an adjacent tile I 625730156700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,46,0} to {5,45,0} I 625730194600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,0} to {5,45,0} I 625730217200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {6,46,0} W 625735081800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {6,46,0}" finished W 625743311300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 625751031700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.265625,3.075000} - distance to camera 6.279408, gain 0.843015 I 625751063300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 625771844400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,1}" finished W 625777817400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 625790763100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" finished W 625796664900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 625823207500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 625839540000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.500000,3.075000} - distance to camera 7.793777, gain 0.805156 I 625839585900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 625839637500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.500000,3.075000} - distance to camera 7.793777, gain 0.805156 I 625839654100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 625839703200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.500000,3.075000} - distance to camera 7.793777, gain 0.805156 I 625839719200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 625855314800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 625861774300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 625873694400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 625886116900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {5,46,0}" starting I 625895886500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,46,0} to {5,46,0} I 625895966800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,46,0} to {5,46,0} I 625922276700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,18.645807,0.075000} - distance to camera 2.613760, gain 0.934656 I 625922320600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 625939878200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 626123043600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 626134062000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 626140911600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting W 626149293900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 626248884400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" starting W 626299767400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 626321353400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting I 626406384300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.789063,0.075000} - distance to camera 13.275658, gain 0.668109 I 626406432600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 626423445300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" finished W 626429038300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 626445464600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 626451697600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 626461406800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 626467561200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting I 626488437500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.257813,3.075000} - distance to camera 5.273275, gain 0.868168 I 626488483800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 626488557100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 626588977700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 626639538400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {5,46,0}" finished W 626645487400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Turn {-1,0}" starting W 626653279900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Turn {-1,0}" finished W 626660804700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 60 ticks" starting I 626722757400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.263029,25.500000,3.075000} - distance to camera 5.930098, gain 0.851748 I 626722806300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 626773028200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 626781107800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,17.645807,0.075000} - distance to camera 2.405802, gain 0.939855 I 626781150100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 626890178000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 627075203000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 627123066500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,22.781250,0.075000} - distance to camera 12.881702, gain 0.677957 I 627123118700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 627188763500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 627373797500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 627392036000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.251406,24.251406,3.075000} - distance to camera 4.290329, gain 0.892742 I 627392084600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 627423668300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "GotoLocation {16,25,3}" finished W 627430409700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 627441446800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" starting W 627489227700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] I 627573298700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,16.645807,0.075000} - distance to camera 2.378762, gain 0.940531 I 627573353100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 627639336600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 627645701600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {6,46,0}" starting I 627658254100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 6 46 0, found an adjacent free tile, moving to an adjacent tile I 627658307000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,46,0} to {6,46,0} I 627658337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,0} to {6,46,0} I 627658360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {5,46,0} W 627665861300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "GotoLocation {5,46,0}" finished W 627673343800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Turn {-1,0}" starting W 627680629400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Turn {-1,0}" finished W 627687460500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 627702311100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 627790238400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] I 627839694400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,21.773438,0.075000} - distance to camera 12.543208, gain 0.686420 I 627839751300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 627939547700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 6.823728, gain 0.829407 I 627939590800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 627972879700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 627986102400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "ChangeBodyState 2" finished W 627995774000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 628014836100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Snooze for 16 ticks" starting W 628089311500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 628104185500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting W 628117134000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting I 628129420300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,46,0} to {22,25,3} I 628129466000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 112 to lb 73 I 628129587900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,0} to {3,44,0}-{9,48,3} I 628129603700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 628129635100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,46,0} to {9,44,0}-{12,48,3} I 628129704100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {12,42,0}-{16,48,3} I 628129769800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,46,0} to {16,40,0}-{19,42,3} I 628129837800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,41,0} to {16,38,0}-{19,40,3} I 628129886000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 628129931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 628129977800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 628130028300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 628130078300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {19,28,2}-{22,30,3} I 628130137700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {22,24,3}-{24,28,6} I 628130192000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,3} to {22,25,3} W 628137405300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 628222849300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 628239878500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 628273773200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Snooze for 0 ticks" finished W 628279609400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {11,38,0}" starting W 628287335300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Restart next mission" starting W 628298503200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Restart next mission" finished W 628305006900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {11,38,0}" starting I 628313382600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,40,0} to {11,38,0} I 628313425100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,0} to {11,38,0} W 628313582000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 628341469700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 628347255100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 628365312800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.406250,23.500000,3.075000} - distance to camera 3.692956, gain 0.907676 I 628365408700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 628365624300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol Lawpistol" starting W 628375346000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol Lawpistol Clip" starting W 628382999900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol Lawpistol Clip" starting W 628391588800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol AP Grenade" starting W 628402373400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol AP Grenade" starting W 628410093200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem Megapol AP Grenade" starting W 628419022700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628427007200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" starting W 628436636600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628444123300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" starting W 628451647000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628462146000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" starting W 628470327300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628476602100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" starting W 628483916900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628491182800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" starting W 628499150400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "DropItem (item is gone)" finished W 628509880500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" starting W 628525551200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 628531692700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 628539314700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 628546983700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,15.645824,0.075000} - distance to camera 2.535288, gain 0.936618 I 628547012300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 628672942600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,20.789063,0.075000} - distance to camera 12.269663, gain 0.693258 I 628673014500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 628706082700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 628773854400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 628781017300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 628791263800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 628798303100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 628813989500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 15, 21, 3 W 628819494500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {-1,1}" starting W 628826903900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Clara Smith" turning to face location {15,21,3} W 629006024100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 629308291200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 629316023400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,14.645846,0.075000} - distance to camera 2.860688, gain 0.928483 I 629316118500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 629339776600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {-1,1}" finished W 629345100100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 629391214500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,19.781250,0.075000} - distance to camera 12.051278, gain 0.698718 I 629391290200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 629539435300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" finished W 629544892300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 629606453300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 629622379100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622412600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 629622474100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622490500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 629622549600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622565800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 629622626000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622642100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 629622699800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622715700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 629622773600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,23.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 629622796500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 629906059300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 630107510800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,18.773438,0.075000} - distance to camera 11.898010, gain 0.702550 I 630107584700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 630107672700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,13.647148,0.075000} - distance to camera 3.328289, gain 0.916793 I 630107694500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 630206938100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 630274676900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,36.876556,0.836424} - distance to camera 17.297993, gain 0.567550 I 630274719600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 630507881700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 630807082600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 630814659900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,17.789063,0.075000} - distance to camera 16.984724, gain 0.575382 I 630814696400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 630906684700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,12.648450,0.075000} - distance to camera 18.150480, gain 0.546238 I 630906757500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 631106541900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 631189164200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.920139,1.150304} - distance to camera 0.206002, gain 0.994850 I 631189215000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 631406547100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 631523128600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,16.781250,0.075000} - distance to camera 17.786346, gain 0.555341 I 631523194200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 631706422800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 631774724900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" finished W 631780932500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 631822984800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {20,20,3}" starting I 631830002500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,38,0} to {20,20,3} I 631830032700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 55 to lb 44 I 631830109700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,38,0}-{22,40,3} I 631830125500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 631830157200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,36,0}-{22,38,3} I 631830201300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,0} to {19,34,1}-{22,36,3} I 631830252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 631830305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 631830357800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 631830404700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,24,3}-{22,28,6} I 631830460900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 631830524800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {20,20,3} I 631872734200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.133450,11.866549,0.075000} - distance to camera 18.873026, gain 0.528174 I 631872782700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 632007259000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 632112410600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.947109,1.424081} - distance to camera 2.361704, gain 1.000000 I 632112458300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 632239923900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,15.773438,0.075000} - distance to camera 12.664871, gain 0.683378 I 632240021400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 632307896000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 632606017500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 632739956200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.898666,11.101332,0.075000} - distance to camera 12.183419, gain 0.695415 I 632740004400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 632909388500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 632924858700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 17, 31, 3 W 632929323000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 632935453200 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Jennifer Jones" turning to face location {17,31,3} W 632941959700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting W 632948959600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Alice Brown" turning to face location {17,31,3} W 632955176500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,1}" starting W 632962141000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Jane Williams" turning to face location {17,31,3} W 632968784500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting W 632976353000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "John Jones" turning to face location {17,31,3} I 633022713300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.981606,1.646209} - distance to camera 5.111029, gain 0.872224 I 633022763900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 633078723900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 633084099800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 633222851500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 633341832000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 633347610600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 633357754100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,1}" finished W 633364609400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 633476166600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 633481437700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 633523330900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 633589428400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 633708281500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,10.312503,0.075000} - distance to camera 12.965688, gain 0.675858 I 633708331900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 633822670300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 633856320800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 633866902600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 633873987100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 633939497800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.990498,1.821950} - distance to camera 4.106677, gain 0.897333 I 633939553300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 634122835100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 634133332400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 634141633400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] W 634422649500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 634506795000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,9.313805,0.075000} - distance to camera 13.948002, gain 0.651300 I 634506840600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 634723463600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_18 decided to Action: [NULL] Movement: [Retreat to {10,37,0}] I 634791496100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.100998,1.391617} - distance to camera 6.574187, gain 0.835645 I 634791571400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 634839579100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 634923608400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {11,38,0}" finished W 634929818900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 635107019700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 635119398600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting I 635306719600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,8.315106,0.075000} - distance to camera 14.932125, gain 0.626697 I 635306769300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 635452738600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {13,36,3}" starting I 635463600000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,38,0} to {13,36,3} I 635463648800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {13,36,3} I 635463749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,38,0} to {13,36,3}-{14,37,4} found after 11 iterations, returning closest path {13,36,0} I 635463782900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 119 to lb 86 I 635463955200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {9,33,0}-{12,39,3} I 635463970200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 635464000100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {12,39,0}-{16,42,3} I 635464035700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,39,0} to {16,40,0}-{19,42,3} I 635464093400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,40,0} to {16,38,0}-{19,40,3} I 635464132700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {16,36,0}-{19,38,3} I 635464175800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 635464220400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 635464271700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 635464323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 635464373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 635464432400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {12,28,3}-{16,35,6} I 635464852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,3} to {12,35,3}-{16,39,6} I 635464926300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,3} to {13,36,3} I 635589768700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.118881,1.609650} - distance to camera 12.814528, gain 0.679637 I 635589813800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 635725000800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] I 635773263800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.059984,2.400436} - distance to camera 8.671029, gain 0.783224 I 635773319400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 636006577400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 1, 13, 3 W 636011307300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 636021220500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {1,13,3} W 636028429500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 636035510500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {1,13,3} W 636042433900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 636049015000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {1,13,3} W 636056749500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 636065716400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {1,13,3} I 636123490700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,7.316405,0.075000} - distance to camera 19.133287, gain 0.521668 I 636123538400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 636162817400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 636173387700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 636292566700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 636298181400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 636407075300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.132851,1.802916} - distance to camera 12.315371, gain 0.692116 I 636407126300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 636423727800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 636433533200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 636439909800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 636446516700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 636707099600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.075693,2.621329} - distance to camera 8.269635, gain 0.793259 I 636707152900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 636874880400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {16,29,2}] W 636881761900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" starting W 637028704500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" finished W 637034181000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 637225495200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 637225552900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 637277852300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 637389594700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.357847,2.771045} - distance to camera 8.026221, gain 0.799344 I 637389649400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 637389764100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem Megapol Laser Sniper Gun" starting W 637397480000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem Megapol Laser Pod" starting W 637410081100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem Megapol AP Grenade" starting W 637420849600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem Megapol AP Grenade" starting W 637428941000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem Megapol AP Grenade" starting W 637437418800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" finished W 637444249900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" starting W 637452204300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" finished W 637461488300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" starting W 637472344400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" finished W 637479216000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" starting W 637487447800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" finished W 637499880700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" starting W 637512393100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "DropItem (item is gone)" finished W 637519512700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" starting W 637640753900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 637647901900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 637690677700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {17,5,0}" finished W 637696915100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 637808283500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {0,13,0}" finished W 637814723100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 637960913800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {16,34,1}" starting I 637967494500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,13,0} to {16,34,1} I 637967543000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 3 to lb 60 I 637967639900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {0,9,0}-{3,15,3} I 637967655400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 637967686100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,0} to {3,15,0}-{9,20,3} I 637967781100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,15,0} to {3,20,0}-{9,24,3} I 637967838800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,20,0} to {9,24,0}-{12,28,3} I 637967900000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,24,0} to {12,24,0}-{16,28,3} I 637967955700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 637968021800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 637968340900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} W 637968398800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {9,45,3}" starting I 637980091800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,5,0} to {9,45,3} I 637980137600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 24 to lb 96 I 637980417900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {15,4,0}-{21,9,3} I 637980433700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 637980467300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {15,9,0}-{21,15,3} I 637980531200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,9,0} to {15,15,0}-{21,20,3} I 637980603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {15,20,0}-{21,24,3} I 637980667300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,24,0}-{22,28,3} I 637980723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,28,0}-{22,32,2} I 637980780000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,0} to {19,32,1}-{22,34,3} I 637981122200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,0} to {19,32,1}-{22,34,3} found after 66 iterations, returning closest path {19,32,0} I 638109509800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.205999,2.368431} - distance to camera 11.482794, gain 0.712930 I 638109557800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 638542045200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" finished W 638547953400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 638640246800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 638640306100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 2122 to 16976 bytes I 638640335500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 638640393500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 638640409200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 638640465000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 638640480500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 638640535600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 638640551500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 638640607500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 638640623300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue W 638823581400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 3, 36, 3 W 638828911100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 638836931000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,24,3} to {3,36,3} I 638836972200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,24,3} to {3,36,3} W 638837149900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 638845298100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {4,37,3} W 638845356000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {4,37,3}" starting I 638852675900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,25,3} to {4,37,3} I 638852725100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,3} to {4,37,3} I 638852891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {2,35,3} W 638852936600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {2,35,3}" starting I 638862256900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,26,3} to {2,35,3} I 638862302500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,3} to {2,35,3} I 638862455100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,3} to {2,35,3}-{3,36,4} found after 23 iterations, returning closest path {3,36,3} I 638862485500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 80 I 638862558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,3} to {6,24,3}-{10,28,6} I 638862578300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 638862619200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,3} to {4,24,3}-{6,28,6} I 638862668300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,26,3} to {0,28,3}-{4,35,6} I 638862775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,28,3} to {0,35,3}-{4,39,6} I 638862869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,3} to {2,35,3} I 638862891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 638862950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {4,35,3} W 638863000800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting I 638870033900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,25,3} to {4,35,3} I 638870070700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,3} to {4,35,3} W 638870166200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 3, 36, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 3, 36, 3. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 4, 37, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 2, 35, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 4, 35, 3 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 638958011800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.222908,2.580786} - distance to camera 11.151278, gain 0.721218 I 638958111300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 639406783400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,36.318577,0.965946} - distance to camera 11.861373, gain 0.703466 I 639406827000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 639757011100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.238907,2.788136} - distance to camera 10.884719, gain 0.727882 I 639757098400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 639924205500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.020830,24.500000,3.075000} - distance to camera 1.502018, gain 1.000000 I 639924301900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 639957466500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 640024609200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Snooze for 16 ticks" starting I 640123697100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.360764,1.333008} - distance to camera 11.165195, gain 0.720870 I 640123741200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 640223904100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 640236217100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 640246840400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 640256858600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 640272951800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 640300101200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Snooze for 0 ticks" finished W 640310477900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {13,36,3}" starting I 640329528500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.992181,26.500000,3.075000} - distance to camera 0.505654, gain 1.000000 I 640329637800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 640329907800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.984375,3.075000} - distance to camera 1.501955, gain 1.000000 I 640329963300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 640490216800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 640496865400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 640508804000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 640524355500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 640533553100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 640549819700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 640566918000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,8.000004,0.075000} - distance to camera 18.559349, gain 0.536016 I 640566962900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 640567033600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.248232,2.933904} - distance to camera 10.686085, gain 0.732848 I 640567050600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 640726135700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.020830,24.500000,3.075000} - distance to camera 1.792875, gain 1.000000 I 640726226600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 640757876800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 640764500600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 640772529000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 640807107900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 640812928700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 640824098600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 640845930800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.368538,1.538986} - distance to camera 10.506184, gain 0.737345 I 640845977600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 641024009400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 641030267300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 641041621700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 641079269700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 641085540800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 641096326200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 641111605600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 641126765900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 641241735000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 641251205200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 641290803800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 641297321300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 641308545600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 641340382300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 641349042600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 641358596500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 641375402400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,8.998691,0.075000} - distance to camera 17.732828, gain 0.556679 I 641375457200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 641375521600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.257805,3.075000} - distance to camera 10.558677, gain 0.736033 I 641375538300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 641389942400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,26.984375,3.075000} - distance to camera 1.795722, gain 1.000000 I 641389983900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 641541700800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.403084,1.764425} - distance to camera 9.906676, gain 0.752333 I 641541751300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 641557755200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 641565680500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 641575573800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 641596650600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.002598,26.500000,3.075000} - distance to camera 1.118229, gain 1.000000 I 641596703700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 641607181300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 641618610600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 641629181400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 641708531200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting I 641716968300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 641717009500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 641774953400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,24.979181,3.075000} - distance to camera 1.815956, gain 1.000000 I 641775051200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 641823604700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 641834674800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" starting W 641859255600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 641864995800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 641876306900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 641884891000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting I 642107051500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.341141,3.075000} - distance to camera 10.504519, gain 0.737387 I 642107101700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 642107249100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Marsec Heavy Launcher" starting W 642118333200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Heavy Launcher HE Missile" starting W 642127174900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Heavy Launcher HE Missile" starting W 642134745300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Megapol AP Grenade" starting W 642147535400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Megapol AP Grenade" starting W 642155063200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem Megapol AP Grenade" starting W 642164161500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642175377400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" starting W 642183089100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642189414900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" starting W 642197319900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642204359400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" starting W 642216055900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642223042600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" starting W 642230668100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642237545800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" starting W 642249180400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "DropItem (item is gone)" finished W 642255963500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" starting I 642268671600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 642284043500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,9.997389,0.075000} - distance to camera 16.922077, gain 0.576948 I 642284149000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642298691900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 642343870900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.365635,1.943020} - distance to camera 9.324306, gain 0.766892 I 642343917800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 642390121400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,28.015625,3.075000} - distance to camera 2.513637, gain 1.000000 I 642390169400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642390211300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 642399204300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 642406722900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 642418323800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,26.020851,3.075000} - distance to camera 0.506023, gain 1.000000 I 642418358500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642431208000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 642457018100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 642466757800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 642473406800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 642496145000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.986978,26.500000,3.075000} - distance to camera 2.075544, gain 1.000000 I 642496244400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642496667900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 642502612700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting I 642520068700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,10.996092,0.075000} - distance to camera 16.129110, gain 0.596772 I 642520115300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 642529855800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 642536590500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 642547011900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.388905,2.326577} - distance to camera 8.821328, gain 0.779467 I 642547047000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 642560437100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,36.289803,0.980574} - distance to camera 11.839411, gain 0.704015 I 642560481600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642560873900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" finished W 642566513800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 642590186800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590242700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642590307800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590326000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642590396400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590412800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642590472500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590488800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642590546600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590562600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642590620600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 642590636700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 642623413800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,26.000004,3.075000} - distance to camera 1.501874, gain 1.000000 I 642623500900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642657883700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,29.015625,3.075000} - distance to camera 0.368920, gain 0.990777 I 642657928600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642690584800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.464630,2.510611} - distance to camera 8.420263, gain 0.789493 I 642690630800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 642707291500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,11.994790,0.075000} - distance to camera 15.356239, gain 0.616094 I 642707336300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 642707547200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,27.010422,3.075000} - distance to camera 1.129857, gain 1.000000 I 642707568200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642757591300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.340347,1.337985} - distance to camera 11.151127, gain 0.721222 I 642757639200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 642807523500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.997396,26.500000,3.075000} - distance to camera 0.044873, gain 0.998878 I 642807579700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642823734300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,27.000004,3.075000} - distance to camera 1.804337, gain 1.000000 I 642823779800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 642857773800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,36.791100,0.847305} - distance to camera 12.209599, gain 0.694760 I 642857830300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 642874627700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 642874670000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 642908003900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,12.993488,0.075000} - distance to camera 14.606106, gain 0.634847 I 642908080600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642923789500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,30.015625,3.075000} - distance to camera 1.287292, gain 0.967818 I 642923836800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 642924426900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 642931003500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,27.500000,3.075000} - distance to camera 2.122646, gain 1.000000 I 642931044100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 642957376500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.357197,1.542521} - distance to camera 10.498777, gain 0.737531 I 642957434600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 642991617900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643001397700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643014463900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 643036239400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] I 643047689500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,28.000006,3.075000} - distance to camera 2.062922, gain 1.000000 I 643047730200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 643055957700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 643072366000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643078613700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643086505200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 643094246600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.841991,1.184948} - distance to camera 11.505489, gain 0.712363 I 643094282000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 643109697200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.292990,28.707010,2.856734} - distance to camera 8.613787, gain 0.784655 I 643109745400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 643118394400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,37.090199,0.809135} - distance to camera 12.428622, gain 0.689284 I 643118454500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643119723700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 643130156400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643136374200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,13.992186,0.075000} - distance to camera 13.881742, gain 0.652956 I 643136408700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 643144981000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643151406900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643159207100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 643170501600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] W 643190820000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting I 643203579200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.377247,1.768309} - distance to camera 9.891502, gain 0.752712 I 643203624100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 643212311800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,18.000000,0.075000} - distance to camera 5.532621, gain 0.861685 I 643212361900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643213467900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 643219058000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643233752300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,27.020840,3.075000} - distance to camera 0.646606, gain 0.983835 I 643233801600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643233868300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.015625,3.075000} - distance to camera 2.235658, gain 0.944109 I 643233885300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643233922600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643239732300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643251645000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 643275042900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting W 643298026000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643304615900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643313231200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 643324437800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.867611,1.440888} - distance to camera 10.831679, gain 0.729208 I 643324475100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 643340990900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 643347142900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting W 643355452800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting I 643369253300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,14.990884,0.075000} - distance to camera 13.186607, gain 0.670335 I 643369299100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643378338700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643384133400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643392710900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 643410474500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 643418363700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 643427672600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643442542300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.392071,1.929791} - distance to camera 9.339121, gain 0.766522 I 643442634200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 643442859100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,19.031250,0.075000} - distance to camera 4.574239, gain 0.885644 I 643442907400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643443147200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,29.041674,3.075000} - distance to camera 0.083408, gain 0.997915 I 643443164400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643456386200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 643463081400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 643472870800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 643482249500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643496360200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 643496455600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 643508575500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.610485,27.389515,3.075000} - distance to camera 9.687030, gain 0.757824 I 643508678800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 643509014100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "DropItem Megapol Laser Sniper Gun" starting W 643519337300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "DropItem Megapol Laser Pod" starting W 643527133900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "DropItem Megapol Smoke Grenade" starting W 643535590700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "DropItem (item is gone)" finished W 643544428300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "DropItem (item is gone)" starting W 643552955700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "DropItem (item is gone)" finished W 643559945000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "DropItem (item is gone)" starting W 643567640100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "DropItem (item is gone)" finished W 643575067800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" starting I 643592841900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,32.015625,3.075000} - distance to camera 3.200272, gain 0.919993 I 643592937100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643593445200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.887520,1.671146} - distance to camera 10.199576, gain 0.745011 I 643593494500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 643609318200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {16,31,2}] W 643616610900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting I 643631467000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,28.010422,3.075000} - distance to camera 1.037006, gain 0.974075 I 643631527000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 643631872400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,15.989582,0.075000} - distance to camera 12.524629, gain 0.686884 I 643631893700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643645155400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.163837,1.378366} - distance to camera 11.030524, gain 0.724237 I 643645205600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 643645849500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,20.062500,0.075000} - distance to camera 3.637735, gain 0.909057 I 643645867600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 643647483100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 643654609600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643669009100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.447651,2.312564} - distance to camera 8.849028, gain 0.778774 I 643669098700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 643675844500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.030331,28.030331,3.075000} - distance to camera 2.251250, gain 1.000000 I 643675881800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 643756832300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.898621,1.834197} - distance to camera 9.617451, gain 0.759564 I 643756882900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 643776199900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,30.031256,3.075000} - distance to camera 1.062837, gain 0.973429 I 643776251700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 643790264000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" finished W 643796191300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 643808692500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,16.989586,0.075000} - distance to camera 11.899436, gain 0.702514 I 643808739200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 643824544100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,3.075000} - distance to camera 9.589902, gain 0.760252 I 643824663900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 643824826500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,3.075000} - distance to camera 9.589902, gain 0.760252 I 643824874000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 643825088600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,3.075000} - distance to camera 9.589902, gain 0.760252 I 643825144400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 643825424700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,33.015625,3.075000} - distance to camera 4.174582, gain 0.895635 I 643825540900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 643826418600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.152016,1.601253} - distance to camera 10.366445, gain 0.740839 I 643826439300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 643859709600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.462103,2.511369} - distance to camera 8.419244, gain 0.789519 I 643859757700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 643874339200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.030331,21.030334,0.075000} - distance to camera 2.766639, gain 0.930834 I 643874385500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643923924700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,29.000006,3.075000} - distance to camera 1.610386, gain 0.959740 I 643923974900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643941609500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,29.083338,3.075000} - distance to camera 0.124516, gain 0.996887 I 643941655900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 643961283800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.943850,2.141604} - distance to camera 9.096123, gain 0.772597 I 643961329100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 644007327800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.136768,1.802755} - distance to camera 9.752131, gain 0.756197 I 644007432600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 644008441400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,17.989586,0.075000} - distance to camera 11.316855, gain 0.717079 I 644008491200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 644024262800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 644058148400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.484495,2.752326} - distance to camera 8.065850, gain 0.798354 I 644058203400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 644092903700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.015625,3.075000} - distance to camera 5.155113, gain 0.871122 I 644092991400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 644093093700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644100935300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 644112624300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 644135318700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "Snooze for 16 ticks" starting I 644142335900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,22.062500,0.075000} - distance to camera 1.930470, gain 0.951738 I 644142377200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 644142762600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.094886,30.905119,3.075000} - distance to camera 1.988492, gain 0.950288 I 644142781100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 644157095300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644163989000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 644174347200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 644183538200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.974167,2.419237} - distance to camera 8.633126, gain 0.784172 I 644183615400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 644194968400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "Snooze for 0 ticks" finished W 644204372600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {22,25,3}" starting I 644220748400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,18.989586,0.075000} - distance to camera 10.782290, gain 0.730443 I 644220838500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 644227190600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644233423500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 644245341800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 644259567400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,1}" starting I 644275012400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,30.041674,3.075000} - distance to camera 2.347032, gain 0.941324 I 644275058600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 644275808700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Restart next mission" starting W 644283046800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Restart next mission" finished W 644290303500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {10,30,3}" starting I 644300793500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,28,2} to {10,30,3} I 644300838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {10,30,3} I 644300997500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,2} to {10,30,3}-{11,31,4} found after 15 iterations, returning closest path {16,30,2} I 644301035600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 88 I 644301096100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {16,28,2}-{19,30,3} I 644301117700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 644301151900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,2} to {12,24,3}-{16,28,6} I 644301367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,28,3}-{12,35,5} I 644301452300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,28,3} to {10,30,3} W 644316104700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 644332054200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 644339738800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,1}" finished W 644349585800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 644363631900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.583334,28.500000,2.875000} - distance to camera 7.875319, gain 0.803117 I 644363677300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 644371288400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,30.083338,3.075000} - distance to camera 1.114520, gain 0.972137 I 644371327100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 644372494000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 644378990300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 644393346100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,35.015625,3.075000} - distance to camera 6.139864, gain 0.846503 I 644393396200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 644393580800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.993212,2.644063} - distance to camera 8.239326, gain 0.794017 I 644393598100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 644401614900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.096622,23.096626,0.075000} - distance to camera 1.264714, gain 0.968382 I 644401659400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 644415142100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,19.989586,0.075000} - distance to camera 10.301530, gain 0.742462 I 644415190800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 644424400600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 644458387800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.696970,31.303030,2.346595} - distance to camera 8.957183, gain 0.776070 I 644458483300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 644475711100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Snooze for 16 ticks" starting W 644494018100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644500014500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 644507964500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 644516226800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,31.708336,3.075000} - distance to camera 2.902603, gain 0.927435 I 644516270400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 6077 to 48616 bytes I 644516338300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue W 644529390700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 644542394200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Snooze for 0 ticks" finished W 644550135600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {13,36,3}" starting W 644557998500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Snooze for 16 ticks" starting I 644564735200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.558346,28.441654,2.889003} - distance to camera 8.813947, gain 0.779651 I 644564767400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 644564949900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 644579902300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644586763400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 644595067500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 644610490600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,31.031256,3.075000} - distance to camera 3.129369, gain 0.921766 I 644610533700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 644616879800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 644622901000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 644638050800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Snooze for 0 ticks" finished W 644646761400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {13,36,3}" starting W 644655245700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "Snooze for 16 ticks" starting I 644662390300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,20.989586,0.075000} - distance to camera 9.880600, gain 0.752985 I 644662418800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 644662570600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 644662587900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 644670107500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,36.015625,3.075000} - distance to camera 7.127604, gain 0.821810 I 644670190400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 644670296100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 644676428400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 644692135700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.850296,28.149704,2.956261} - distance to camera 9.043781, gain 0.773905 I 644692183200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 644692269200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem Megapol Auto Cannon" starting W 644698899600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem Auto Cannon AP Clip" starting W 644706786400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem Auto Cannon AP Clip" starting W 644719047000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem Megapol AP Grenade" starting W 644726594700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem Megapol AP Grenade" starting W 644738236000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" finished W 644744980300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" starting W 644755631900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" finished W 644762811800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" starting W 644769738100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" finished W 644781245700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" starting W 644788368800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" finished W 644795587900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" starting W 644802920100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "DropItem (item is gone)" finished W 644811336700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" starting I 644819122000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.156469,24.156473,0.075000} - distance to camera 1.074871, gain 0.973128 I 644819154100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 644829923200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.487190,30.512810,2.500044} - distance to camera 9.351961, gain 0.766201 I 644829964700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 644834895400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "Snooze for 0 ticks" finished W 644841141100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {13,36,3}" starting I 644849135900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 644849166000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 644857737700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 644874425100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,1}" starting W 644902248900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,1}" finished W 644910958300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 644925337800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.676107,29.323893,2.776081} - distance to camera 8.183813, gain 0.795405 I 644925383000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 644925533200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem Marsec Heavy Launcher" starting W 644933279500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem Heavy Launcher HE Missile" starting W 644940949600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem Heavy Launcher HE Missile" starting W 644949406700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem Marsec Proximity Mine" starting W 644958323500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" finished W 644968428500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" starting W 644976984500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" finished W 644983244000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" starting W 644991302500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" finished W 645000579700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" starting W 645013409900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "DropItem (item is gone)" finished W 645019616500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" starting I 645033152200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.028595,30.971405,3.075000} - distance to camera 2.065977, gain 0.948351 I 645033199900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645040946700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,21.989586,0.075000} - distance to camera 9.525536, gain 0.761862 I 645040993200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645041259900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,32.696609,3.075000} - distance to camera 3.862959, gain 0.903426 I 645041287800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 645052561200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.207106,29.792894,2.693868} - distance to camera 9.786446, gain 0.755339 I 645052757800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 645058260400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_14 with weapon(s)] Movement: [NULL] W 645074665200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting I 645090495200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,32.020840,3.075000} - distance to camera 3.964635, gain 0.900884 I 645090538900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645090773500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" finished W 645096664700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 645107654400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.250000,24.500000,0.075000} - distance to camera 1.622567, gain 0.959436 I 645107693500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 645112693700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_14 with weapon(s)] Movement: [NULL] I 645129251700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.102253,36.897739,3.075000} - distance to camera 7.953598, gain 0.801160 I 645129307600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645130804000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 645136296000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 645207419500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,31.750002,3.075000} - distance to camera 2.942907, gain 0.926427 I 645207465100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 645207693900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,22.989586,0.075000} - distance to camera 9.242067, gain 0.768948 I 645207711400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645224030700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" finished W 645233718000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 645247551000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 645247607000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 645258711800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.156250,29.500000,2.750000} - distance to camera 10.616145, gain 0.734596 I 645258761900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 645273776400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 645273819500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645273892200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 645273908400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645273981100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 645273997300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645274067200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.500000,2.750000} - distance to camera 8.070795, gain 0.798230 I 645274083100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue W 645274325800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting I 645307720800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 645307776700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 645324615400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,33.684891,3.075000} - distance to camera 4.830273, gain 0.879243 I 645324659700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645342113200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.229208,25.229210,0.075000} - distance to camera 2.199610, gain 0.945010 I 645342198900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 645373271500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.566034,29.433966,2.759905} - distance to camera 10.995966, gain 0.725101 I 645373318400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 645373424200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol Lawpistol" starting W 645380702900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol Lawpistol Clip" starting W 645392620300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol Lawpistol Clip" starting W 645400320200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol AP Grenade" starting W 645410948800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol AP Grenade" starting W 645418637300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem Megapol AP Grenade" starting W 645428487100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 645438460100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645445744900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" starting W 645453446000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645460884800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" starting W 645468546000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645478966000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" starting W 645486429400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645492871400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" starting W 645500476000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645507470700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" starting W 645519301700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "DropItem (item is gone)" finished W 645527123000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "ChangeBodyState 6" starting W 645535574800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 645544554000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 645565128600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,33.009102,3.075000} - distance to camera 4.834739, gain 0.879132 I 645565178000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645565503900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,23.989586,0.075000} - distance to camera 9.035255, gain 0.774119 I 645565521200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645569536300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.566034,29.433966,2.750000} - distance to camera 10.996139, gain 0.725097 I 645569619300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 645570850600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.312500,37.500000,3.075000} - distance to camera 8.504490, gain 0.787388 I 645570905300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 645577289200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 645583161600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 645592588400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 645643243500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 645650708600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 645690823800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,32.749996,3.075000} - distance to camera 3.915061, gain 0.902123 I 645690874500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645712496800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.250000,25.500000,0.075000} - distance to camera 3.030599, gain 0.924235 I 645712545200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645740655500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.500000,0.075000} - distance to camera 9.126649, gain 0.771834 I 645740705500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 645740760200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.500000,0.075000} - distance to camera 9.126649, gain 0.771834 I 645740776400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 645740836200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.500000,0.075000} - distance to camera 9.126649, gain 0.771834 I 645740856200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 645740908400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.500000,0.075000} - distance to camera 9.126649, gain 0.771834 I 645740924100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 645740976200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.500000,0.075000} - distance to camera 9.126649, gain 0.771834 I 645740992100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 645741453100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.989586,0.075000} - distance to camera 8.909096, gain 0.777273 I 645741471800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645757181400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "ChangeBodyState 6" finished W 645763241600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 645791044100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,34.725254,3.075000} - distance to camera 5.853569, gain 0.853661 I 645791099800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 645823878700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645823925700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645823991700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645824008600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645824069700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645824085800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645824145800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645824161900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645824228200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645824248500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645824312600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.500000,2.750000} - distance to camera 10.948566, gain 0.726286 I 645824334100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,090 on queue I 645824480200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.312500,37.500000,3.075000} - distance to camera 8.520777, gain 0.786981 I 645824500100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 645857200400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,33.997383,3.075000} - distance to camera 5.730049, gain 0.856749 I 645857245100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645857844600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 645890759400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.281250,25.500000,0.075000} - distance to camera 3.946922, gain 0.901327 I 645890809200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 645923888600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 645929732600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 645945908800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,25.989586,0.075000} - distance to camera 8.866158, gain 0.778346 I 645945953600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 645975798600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,33.749996,3.075000} - distance to camera 4.894179, gain 0.877645 I 645975847900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 646042096100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {4,37,3}" finished W 646048010900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646055237200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {4,35,3}" finished W 646065125600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646080083300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 646088842200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 646141200100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 646148398600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.989586,0.075000} - distance to camera 8.907347, gain 0.777316 I 646148437300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 646159108900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.295500,26.295502,0.075000} - distance to camera 4.865575, gain 0.878361 I 646159170600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 646190403600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,35.037746,3.075000} - distance to camera 6.692083, gain 0.832698 I 646190445100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 646191245600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 646197247100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646204484700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 646251521600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646302905600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 646312712000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting W 646321213400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Restart next mission" starting W 646334916900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Restart next mission" finished W 646350931600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" starting I 646359941800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,34,3} to {3,36,3} I 646359992500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,3} to {3,36,3} I 646360070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,34,3} to {3,36,3}-{4,37,4} found after 5 iterations, returning closest path {5,35,3} I 646360101800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 91 to lb 80 I 646360148700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,3} to {4,28,3}-{6,35,5} I 646360163800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 646360194300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,3} to {4,35,3}-{6,39,6} I 646360236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,3} to {0,35,3}-{4,39,6} I 646360279400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {3,36,3} I 646360294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 646424055300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.750000,34.500000,3.075000} - distance to camera 5.591747, gain 0.860206 I 646424099000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 646441694700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {2,35,3}" finished W 646451558200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 646457895100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.989586,0.075000} - distance to camera 9.031795, gain 0.774205 I 646457934200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 646463148900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 646524825200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.355346,27.355347,0.075000} - distance to camera 5.955691, gain 0.851108 I 646524872200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 646557240700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" starting W 646567223500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" starting W 646593198000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 646599830600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 646674358400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,34.749996,3.075000} - distance to camera 5.764591, gain 0.855885 I 646674409100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 646724292200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.030331,29.030331,0.075000} - distance to camera 9.746269, gain 0.756343 I 646724337600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 646741235500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.343750,27.500000,0.075000} - distance to camera 6.905114, gain 0.827372 I 646741279700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 646824107900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" finished W 646830027100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646836885800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" finished W 646847015100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646853257200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 646861983100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {16,29,2}] W 646870016500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" starting W 646886406000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 646894908800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,1}" starting W 646910308100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting I 646923140100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,35.748695,3.075000} - distance to camera 6.761797, gain 0.830955 I 646923228100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 646925539000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,1}" finished W 646931530300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646938305400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" finished W 646944749200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 646959576000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 646965545200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 646984473500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.375000,27.500000,0.075000} - distance to camera 7.883302, gain 0.802917 I 646984547200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 646985246000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {10,36,3}" starting I 646995254100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,21,3} to {10,36,3} I 646995299200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,3} to {10,36,3} W 646995475100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {22,3,3}" starting I 647002959700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,29,2} to {22,3,3} I 647002989600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 27 I 647003066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,28,2}-{19,30,3} I 647003081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 647003113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {19,24,3}-{22,28,6} I 647003192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 647003269400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 647003356000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 647003427500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 647003486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,3,3}-{24,6,6} I 647003550000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {22,3,3} I 647076368100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.149103,30.149103,0.075000} - distance to camera 11.095020, gain 0.722624 I 647076418500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 647126221200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.911005,29.088995,2.809108} - distance to camera 8.341444, gain 0.791464 I 647126272500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 647176251200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.250000,36.500000,3.075000} - distance to camera 7.527019, gain 0.811825 I 647176349900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 647177526000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting I 647191395300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.343750,0.075000} - distance to camera 8.148936, gain 0.796277 I 647191447900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 647226587800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 647232141700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 647246638600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 647246690500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 647257491500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 647257541400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 647273463400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.381214,28.618786,2.865865} - distance to camera 8.679386, gain 0.783015 I 647273501700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 647273624900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" starting I 647323346400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.381214,28.618786,2.875000} - distance to camera 8.679284, gain 0.783018 I 647323394300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 647324739300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.166672,0.075000} - distance to camera 11.747885, gain 0.706303 I 647324762800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 647374290600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.250000,36.500000,3.075000} - distance to camera 7.645099, gain 0.808873 I 647374379800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 647375113000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.375000,0.075000} - distance to camera 8.410357, gain 0.789741 I 647375167500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 647524844400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {3,36,3}" finished W 647534038300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647539428000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" finished W 647548819900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 647554538900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.166668,0.075000} - distance to camera 12.127241, gain 0.696819 I 647554567100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 647559067300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 4, 21, 3 W 647563454600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 647569805400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {4,21,3} W 647577083300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 647584576600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {4,21,3} W 647591460500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting W 647601297300 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {4,21,3} W 647607555000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 647613875800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {4,21,3} I 647628860000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.406250,0.075000} - distance to camera 8.756728, gain 0.781082 I 647628906600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 647651496400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 647661077900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647666988200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 647673783700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647680662400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {19,32,0}" finished W 647687368200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647701751500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 647731131500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 647736570200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647744162800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 647750546100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 647771934200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.343750,0.075000} - distance to camera 9.139246, gain 0.771519 I 647771984500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 647790858800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 647796580400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 647823887800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "ChangeBodyState 0" starting I 647941361400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.375000,0.075000} - distance to camera 9.627203, gain 0.759320 I 647941412600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 647974268100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {16,32,0}" finished W 647984508100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 648041446400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {2,10,3}" starting I 648048914400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {2,10,3} I 648048997600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 49 I 648049544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 648049587000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 648049670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,36,0}-{22,38,3} I 648049908900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 648050025000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 648050157300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 648050297300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 648050471900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 648051285500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 648051613400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,24,3}-{10,28,6} I 648051748300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,3} to {0,18,3}-{6,24,6} I 648052001700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 648052234000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {0,10,3}-{6,13,6} I 648052430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {2,10,3} W 648052564000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {2,10,3}" starting I 648059757500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,3} to {1,11,3} W 648059823800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {1,11,3}" starting I 648067114600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {1,11,3} I 648067183300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 49 I 648067452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 648067478300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 648067514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,36,0}-{22,38,3} I 648067585700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 648067680200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 648067773700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 648067829800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 648067882500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 648068155500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 648068228200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,24,3}-{10,28,6} I 648068275400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,3} to {0,18,3}-{6,24,6} I 648068366800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,13,3}-{6,18,6} I 648068460800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,17,3} to {0,10,3}-{6,13,6} I 648068525600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {1,11,3} W 648068571700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 2, 10, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 2, 10, 3. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 1, 11, 3 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 648108813800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting I 648119023000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,32,0} to {21,0,3} I 648119180300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 28 I 648119637500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {16,32,0}-{22,36,1} I 648119681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 648119765800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {19,36,0}-{22,38,3} I 648119943700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 648120062700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 648120199900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 648120355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 648120409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,24,3}-{22,28,6} I 648120462800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 648120546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 648120630200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 648120703500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 648120761500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,3,3}-{24,6,6} I 648120828000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {21,0,3}-{24,3,6} I 648120874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,3} to {21,0,3} W 648120926400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting I 648129908600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,0,3} to {20,1,3} W 648130056900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {20,1,3}" starting I 648139218000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,0} to {20,1,3} I 648139258900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 29 I 648139448200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {16,32,0}-{22,36,1} I 648139464200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 648139495200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {19,36,0}-{22,38,3} I 648139603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 648139661700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 648139736100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {19,30,2}-{22,32,3} I 648139806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,2} to {19,28,2}-{22,30,3} I 648139875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,24,3}-{22,28,6} I 648139946700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 648140036900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 648140156500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 648140267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 648140347600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,3,3}-{24,6,6} I 648140435900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {19,0,3}-{21,3,6} I 648140521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,2,3} to {20,1,3} W 648140578500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 21, 0, 3. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_23 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 21, 0, 3. Leader is BATTLEUNIT_23 Pathing unit BATTLEUNIT_24 Trying location 20, 1, 3 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 648196120300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "ChangeBodyState 0" finished W 648203897000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 648241839400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.999992,0.075000} - distance to camera 12.485655, gain 0.687859 I 648241895900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 648276942100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {14,7,3}" starting I 648283723200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,24,3} to {14,7,3} I 648283765000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 40 I 648283844400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,3} to {6,24,3}-{10,28,6} I 648283865300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 648283899700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,3} to {6,18,3}-{12,24,6} I 648283948900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,3} to {12,13,3}-{18,18,6} I 648284152700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,3} to {12,10,3}-{18,13,6} I 648284224900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,12,3} to {12,6,3}-{18,10,6} I 648284279400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {14,7,3} I 648308185500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.030334,33.030334,0.075000} - distance to camera 10.403339, gain 0.739917 I 648308236500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 648375633800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.208949,26.208948,3.075000} - distance to camera 1.229163, gain 1.000000 I 648375684200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 648443348700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.998692,0.075000} - distance to camera 12.961976, gain 0.675951 I 648443398000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 648458198500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.897748,24.102249,3.075000} - distance to camera 2.684871, gain 1.000000 I 648458241300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 648576410000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.090181,34.090179,0.075000} - distance to camera 11.838433, gain 0.704039 I 648576512100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 648644301500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.997391,0.075000} - distance to camera 13.485104, gain 0.662872 I 648644381000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 648660114200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.692428,23.307570,3.075000} - distance to camera 0.808408, gain 0.979790 I 648660211900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 648674303800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.268795,27.268795,3.075000} - distance to camera 2.600557, gain 1.000000 I 648674347600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 648692566500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting W 648757607500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 648763693800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting W 648771679300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting W 648824201400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 648830259500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting W 648844344500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting I 648859811600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.421638,22.578362,3.075000} - distance to camera 1.839508, gain 0.954012 I 648859911700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 648860456400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.893135,0.438001} - distance to camera 13.931862, gain 0.651703 I 648860523900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 648891026400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 648897248100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting I 648924173600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,28.333340,3.075000} - distance to camera 0.420541, gain 0.989487 I 648924228300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 649058142100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,21.562500,3.075000} - distance to camera 2.652171, gain 0.933696 I 649058200900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649058387200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.162918,35.162918,0.075000} - distance to camera 13.302671, gain 0.667433 I 649058410500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 649126496000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,29.333340,3.075000} - distance to camera 1.167346, gain 0.970816 I 649126549600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649224507900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,20.625000,3.075000} - distance to camera 3.414535, gain 0.914637 I 649224560000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 649291090000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,36.023449,0.549710} - distance to camera 13.991865, gain 0.650203 I 649291138100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649324996100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,30.333340,3.075000} - distance to camera 2.003345, gain 0.949916 I 649325045100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 649341310500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 35, 3 W 649347124700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting I 649358348900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,36,3} to {7,35,3} I 649358395000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {7,35,3} W 649358474400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting I 649366311600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {6,34,3} I 649366404300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,35,3} to {6,34,3}-{7,35,4} found after 5 iterations, returning closest path {7,34,3} I 649366450700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {8,36,3} W 649366486700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,36,3}" starting I 649377588400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,37,3} to {8,36,3} I 649377634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,3} to {8,36,3} I 649377800600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {6,36,3} W 649377845600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting I 649388449800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,35,3} to {6,36,3} I 649388489400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,35,3} to {6,36,3} I 649388555800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {5,35,3} I 649388632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,35,3} to {5,35,3}-{6,36,4} found after 7 iterations, returning closest path {6,36,3} I 649388676600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {7,37,3} W 649388724600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {7,37,3}" starting I 649395561900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,35,3} to {7,37,3} I 649395608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,3} to {7,37,3} W 649395804100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 35, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 35, 3. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 6, 34, 3 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 8, 36, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 6, 36, 3 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 5, 35, 3 at offset -2, 0, 0 Location was unreachable, trying next one Trying location 7, 37, 3 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 649489871800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.235493,1.362156} - distance to camera 13.438578, gain 0.664035 I 649489921000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 649497732800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting I 649506236600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,36.500000,0.875000} - distance to camera 14.234140, gain 0.644147 I 649506299900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649517378900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,19.593750,3.075000} - distance to camera 4.300388, gain 0.892490 I 649517435100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 649526903100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,34,1}] W 649534497800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting W 649556093600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 649562326900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting W 649580199300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 649585530500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 649613702400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,31.333340,3.075000} - distance to camera 2.890682, gain 0.927733 I 649613766400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649657557400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.252144,1.572961} - distance to camera 12.886608, gain 0.677835 I 649657610800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 649674308600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,18.562500,3.075000} - distance to camera 5.220221, gain 0.869494 I 649674357500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 649675598400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 649708332400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.916666,36.500000,3.075000} - distance to camera 7.704947, gain 0.807376 I 649708377400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 649724948200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.853553,37.146454,3.075000} - distance to camera 8.205507, gain 0.794862 I 649725054100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 649743714400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 649749479100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 649756952500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 649807492100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,32.333332,3.075000} - distance to camera 3.809311, gain 0.904767 I 649807537700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 649808067000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 649813691000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 649821201100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 649839332000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 649855439800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,35.968739,3.075000} - distance to camera 7.565575, gain 0.810861 I 649855529900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 649855903100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,17.625000,3.075000} - distance to camera 6.077238, gain 0.848069 I 649855950400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 649863094000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.269962,1.783926} - distance to camera 12.381196, gain 0.690470 I 649863140300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 649875245700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 649881043200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 649891478000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 649904450300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 649910225400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 649917552700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 649945743200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.071621,1.398641} - distance to camera 13.343460, gain 0.666413 I 649945793000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 649945951100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 649951698300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 649963034000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 649976157800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 649984061700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 649992018000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650021421400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,33.332020,3.075000} - distance to camera 4.746880, gain 0.881328 I 650021477800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 650021782500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650028011100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 650035330700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 650052018900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.625000,36.500000,3.075000} - distance to camera 7.506962, gain 0.812326 I 650052063500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 650052102400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650058087200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 650065589800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650087350900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.162916,16.837082,3.075000} - distance to camera 7.064520, gain 0.823387 I 650087442500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 650089380700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.292217,1.979388} - distance to camera 11.929288, gain 0.701768 I 650089435000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 650096440200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650106120700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 650113267700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 650125834200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650134592600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 650142875800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650159006500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.152016,1.601253} - distance to camera 12.832304, gain 0.679192 I 650159053900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 650172201000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650179642100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting I 650191742800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,36.957020,3.075000} - distance to camera 8.502691, gain 0.787433 I 650191786700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 650191870200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650201085800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting I 650230376300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,34.330719,3.075000} - distance to camera 5.698074, gain 0.857548 I 650230425200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 650257324500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.916667,36.500000,3.075000} - distance to camera 7.556005, gain 0.811100 I 650257368200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 650275819900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.341625,2.337684} - distance to camera 11.533465, gain 0.711663 I 650275865300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 650292021500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.062500,16.500000,3.075000} - distance to camera 7.764968, gain 0.805876 I 650292123400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 650307630600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.625000,36.500000,3.075000} - distance to camera 7.518852, gain 0.812029 I 650307671500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 650307918300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.136768,1.802755} - distance to camera 12.317208, gain 0.692070 I 650307935500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 650377216400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650391910200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.015595,36.015583,3.075000} - distance to camera 7.064123, gain 0.823397 I 650391961900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 650408347600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "ChangeBodyState 0" starting I 650424566500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,35.329414,3.075000} - distance to camera 6.658861, gain 0.833528 I 650424611000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 650441142400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650447193800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting I 650474819700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.093750,16.500000,3.075000} - distance to camera 8.286692, gain 0.792833 I 650474894700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 650475070200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.357195,2.542521} - distance to camera 11.193112, gain 0.720172 I 650475087600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 650524515100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.916667,36.500000,3.075000} - distance to camera 7.500598, gain 0.812485 I 650524558800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 650542110500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {8,36,3}" finished W 650551813800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 650561878700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] W 650575235900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting I 650608014500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.015595,38.015583,3.075000} - distance to camera 9.380895, gain 0.765478 I 650608058500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 650624563100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,36.328114,3.075000} - distance to camera 7.626643, gain 0.809334 I 650624607700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 650626764500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 650644038500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650660823200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.125000,16.500000,3.075000} - distance to camera 8.875237, gain 0.778119 I 650660872700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 650661008800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.240622,2.361051} - distance to camera 11.495598, gain 0.712610 I 650661029400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 650675351500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "ChangeBodyState 0" finished W 650682236000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 650690770400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.377247,2.768309} - distance to camera 10.917955, gain 0.727051 I 650690809600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 650699655000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 650705606400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,-1}" starting W 650714478300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650720311700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 650728608100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 650746239100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,-1}" finished W 650751984500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 650758451400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting W 650765385100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650776883500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 650783584200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 650809497200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 650815483900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 650830967500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650837261500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 650845089400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 650860699100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650870132800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 650879262100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 650887233000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {1,39,3}" starting I 650897683900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,28,2} to {1,39,3} I 650897724500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 93 I 650897875400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,28,2}-{19,30,3} I 650897897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 650897928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {12,24,3}-{16,28,6} I 650898181400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 650898254600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,28,3}-{10,35,6} I 650898371900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {6,35,3}-{10,39,6} I 650898443900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,35,3}-{6,39,6} I 650898529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,3} to {0,39,3}-{4,42,6} I 650898580700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,39,3} to {1,39,3} I 650919253700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.062500,16.500000,3.075000} - distance to camera 9.460319, gain 0.763492 I 650919303400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 650919798100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650927612500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 650935289800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 650951703500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 650957660000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 650965627500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 650972487700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.226822,2.580263} - distance to camera 11.152463, gain 0.721188 I 650972529000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 650987269900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.385067,2.902449} - distance to camera 10.709415, gain 0.732265 I 650987315200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 650991407100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.333330,36.500000,3.075000} - distance to camera 8.016656, gain 0.799584 I 650991469700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue W 650991945400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 650998033800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651005498400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651022252500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651032313800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651039808300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 651047017400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.908735,28.091265,2.969078} - distance to camera 9.091002, gain 0.772725 I 651047049000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 651067437800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651079029900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651086685800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651100565700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651107226800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651118648800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 651129815500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 651143028700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 651151927500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 651168050500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting I 651183454900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.213074,2.792082} - distance to camera 10.878655, gain 0.728034 I 651183552200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 651186941300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 651192897700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 651198993100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651205272900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651217080200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 651229078800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.072916,38.500000,3.075000} - distance to camera 9.647897, gain 0.758803 I 651229124400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651229187200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651238289800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651248652300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 651260133200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 651267153400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 651282329300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,36.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 651282427400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 651282771400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,15.937500,3.075000} - distance to camera 10.172302, gain 0.745692 I 651282819900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 651290097400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.397135,3.075000} - distance to camera 10.572310, gain 0.735692 I 651290141800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651290585200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {14,15,3}] W 651301768600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {-1,0}" starting I 651314667200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.332028,36.500000,3.075000} - distance to camera 8.358789, gain 0.791030 I 651314761500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue W 651315997200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 651325710100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651332100900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651343884000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651356738600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651363057300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651375602400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 651400914700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "GotoLocation {10,36,3}" finished W 651406970700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 651421471600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,36.500000,3.075000} - distance to camera 8.423906, gain 0.789402 I 651421517100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 651421588900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" starting W 651430528500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 651436054200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {1,39,3}" starting W 651444156700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 651451688300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting W 651463794600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {-1,0}" finished W 651469696700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 651479757500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651486553400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651494572800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651509611100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651515846300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651523583500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 651540901700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,36,3}" starting I 651551076400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,36,3} to {8,36,3} I 651551118600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,36,3} to {8,36,3} W 651562111400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 651568376400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {1,39,3}" starting W 651579154400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 651586911300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 651593854200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting W 651601854600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651611147600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651620286200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651635657600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651642392700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651650573500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 651659524600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,14.906250,3.075000} - distance to camera 10.975941, gain 0.725601 I 651659605500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 651675319300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.223991,2.939859} - distance to camera 10.682096, gain 0.732948 I 651675363900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 651675446500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.397135,3.075000} - distance to camera 10.506048, gain 0.737349 I 651675463800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 651682102300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 651688351700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {1,39,3}" starting W 651696828700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting W 651704964300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651711715700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651721956800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651737554800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651744111900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651751559200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 651780735300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.062501,38.500000,3.075000} - distance to camera 9.535332, gain 0.761617 I 651780833400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 651781012600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.625000,36.500000,3.075000} - distance to camera 7.625264, gain 0.809368 I 651781060000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651781433600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "Snooze for 0 ticks" finished W 651789396000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {1,39,3}" starting W 651797969700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "Snooze for 16 ticks" starting I 651805666500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 651805692600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 651805812900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651812725700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651822078200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651838293400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651844817600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651852308700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 651860025100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 651860062000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 651872152200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,3.075000} - distance to camera 9.589902, gain 0.760252 I 651872194000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 651872294700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" starting I 651882661200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,3.075000} - distance to camera 9.589902, gain 0.760252 I 651882701400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 651883352400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" finished W 651888775700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 651902778200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,13.875000,3.075000} - distance to camera 11.807811, gain 0.704805 I 651902874600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651903365700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 651910018400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 651916643200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 651931894200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 651938062600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 651946670600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 651953315200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.295572,3.075000} - distance to camera 10.562232, gain 0.735944 I 651953347600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651953537600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 651970069200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] I 651984997600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.397135,3.075000} - distance to camera 10.513662, gain 0.737158 I 651985046300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 651985247800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {14,13,3}] W 651993324700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {-1,-1}" starting W 652006899900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 652014950900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting W 652022974400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Restart next mission" starting W 652030770400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Restart next mission" finished W 652041189000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {6,36,3}" starting I 652048714100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 6 36 3, found an adjacent free tile, moving to an adjacent tile I 652048759800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,36,3} to {6,36,3} I 652048790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {6,36,3} I 652048813900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {5,36,3} W 652054629600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 652061502200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,35,3}" starting W 652073928000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {5,36,3}" finished W 652080374500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652096759900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {-1,-1}" finished W 652103564800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652113400600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 652148327900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {8,36,3}" finished W 652156941600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting W 652165394200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 652175718100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 60 ticks" starting I 652183745300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.916667,36.500000,3.075000} - distance to camera 7.540204, gain 0.811495 I 652183776100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 652183855700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,12.937500,3.075000} - distance to camera 12.584753, gain 0.685381 I 652183878900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652197395600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting I 652203909200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.264322,3.075000} - distance to camera 10.502796, gain 0.737430 I 652203959600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652217292000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" finished W 652223137400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652234135500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 652244064000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 652253211600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652270154500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 652277455400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 652283698100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.397135,3.075000} - distance to camera 10.595029, gain 0.735124 I 652283734200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652283813400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting I 652312505200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.941939,38.058075,3.075000} - distance to camera 9.058448, gain 0.773539 I 652312552400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 652322127200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 652328220300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652344456700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" starting I 652357974000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,11.906250,3.075000} - distance to camera 13.458717, gain 0.663532 I 652358083100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 652358405300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting I 652379877200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.233072,3.075000} - distance to camera 10.521976, gain 0.736951 I 652379929300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 652380990400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" finished W 652388644400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652400822000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 652410585700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652416359900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 652432151200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 652438810200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {7,36,3}" starting I 652446889500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 7 36 3, found an adjacent free tile, moving to an adjacent tile I 652446942500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,36,3} to {7,36,3} I 652446999000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,36,3} to {7,36,3} I 652447025400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {8,36,3} I 652447144600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,36.083340,3.075000} - distance to camera 7.194575, gain 0.820136 I 652447165200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652454985900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {8,36,3}" finished W 652465264200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting W 652471602500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 652478306400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652492798500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 652500293400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 652506662600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 652528117700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 29, 3 W 652532343800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 652539427800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,29,3}" starting I 652547856900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,35,3} to {7,29,3} I 652547900600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,3} to {7,29,3} W 652547978200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,29,3}" starting I 652555731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {6,30,3} I 652555801100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,29,3} to {6,30,3}-{7,31,4} found after 5 iterations, returning closest path {7,30,3} I 652555842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {8,30,3} I 652555893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {7,31,3} W 652555929500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 652566401300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {7,31,3}" starting I 652573841900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,37,3} to {7,31,3} I 652573884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,3} to {7,31,3} I 652573986600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {5,31,3} I 652574075700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,29,3} to {5,31,3}-{6,32,4} found after 10 iterations, returning closest path {7,31,3} I 652574123800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {9,31,3} I 652574193600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,29,3} to {9,31,3}-{10,32,4} found after 10 iterations, returning closest path {8,31,3} I 652574235900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {6,32,3} I 652574309900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,29,3} to {6,32,3}-{7,33,4} found after 11 iterations, returning closest path {7,32,3} I 652574351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {8,32,3} W 652574393500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" starting I 652581470700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,36,3} to {8,32,3} I 652581505600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {8,32,3} W 652581595500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 29, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 29, 3. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 6, 30, 3 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 8, 30, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 7, 31, 3 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 5, 31, 3 at offset -2, 2, 0 Location was unreachable, trying next one Trying location 9, 31, 3 at offset 2, 2, 0 Location was unreachable, trying next one Trying location 6, 32, 3 at offset -1, 3, 0 Location was unreachable, trying next one Trying location 8, 32, 3 at offset 1, 3, 0 Location checks out, pathing to it Successfully pathed everybody to target I 652660683900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.583334,23.500000,3.075000} - distance to camera 10.811683, gain 0.729708 I 652660732300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 652660966700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,24,3}] W 652668561600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" starting W 652685902200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting I 652704013100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.875000,3.075000} - distance to camera 14.349964, gain 0.641251 I 652704060500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652725412700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 652731090300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,30,3}" starting I 652738890800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,36,3} to {8,30,3} I 652738932000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,36,3} to {8,30,3} W 652739253900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 652746821700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting W 652754459900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting I 652776630700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,35.084641,3.075000} - distance to camera 6.207949, gain 0.844801 I 652776686100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue W 652777609200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" finished W 652783334600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 652797156000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.677698,37.322308,3.075000} - distance to camera 8.342820, gain 0.791430 I 652797202700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652805359600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "Snooze for 0 ticks" finished W 652812074000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {21,0,3}" starting I 652840712300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.937500,3.075000} - distance to camera 15.173044, gain 0.620674 I 652840762300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 652840955500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.218750,3.075000} - distance to camera 10.617212, gain 0.734570 I 652840972900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652841109500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 652853195500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting I 652863263200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 652863295400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 652876953000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.416666,3.075000} - distance to camera 11.728518, gain 0.706787 I 652877000400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 652925487900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 652931103500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 652944875300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.085941,3.075000} - distance to camera 5.224236, gain 0.869394 I 652944919100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 652945336300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 652945354300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 652945510500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.020835,36.500000,3.075000} - distance to camera 7.500288, gain 0.812493 I 652945533100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 652957090200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.562500,3.075000} - distance to camera 10.718493, gain 0.732038 I 652957122900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 652958011800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Snooze for 16 ticks" starting W 652978335100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_23 decided to Action: [NULL] Movement: [Turn to {18,24,3}] W 652989268700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "Turn {-1,1}" starting W 653008805500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting I 653026109700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,8.906250,3.075000} - distance to camera 16.090624, gain 0.597734 I 653026212600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 653033511800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,36.000000,3.075000} - distance to camera 7.308037, gain 0.817299 I 653033554700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 653034552600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 653044195200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 653068282900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.500000,3.075000} - distance to camera 10.729735, gain 0.731757 I 653068376400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 653068499100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem Marsec M4000 Machine Gun" starting W 653080814900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem Marsec M4000 Gun Clip" starting W 653097345600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem Marsec M4000 Gun Clip" starting W 653110423400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem Megapol AP Grenade" starting W 653119785400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" finished W 653128483600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" starting W 653135732700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" finished W 653146415000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" starting W 653154430200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" finished W 653161505800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" starting W 653168368300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "DropItem (item is gone)" finished W 653178905200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" starting I 653194678700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.416666,3.075000} - distance to camera 11.936396, gain 0.701590 I 653194721900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653206579300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.451088,36.548912,3.075000} - distance to camera 7.648513, gain 0.808787 I 653206644500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 653208093800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 653218676400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,36.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 653218709900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653232456700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,33.087246,3.075000} - distance to camera 4.244631, gain 0.893884 I 653232506100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 653258172100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 653268170800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" starting W 653280414000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 653299550000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,7.875000,3.075000} - distance to camera 17.019272, gain 0.574518 I 653299600000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 653324554900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 653330368600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" starting W 653337755300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 653354506200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "GotoLocation {14,7,3}" finished W 653363955800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 653378195300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {17,11,0}" starting I 653384732700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,7,3} to {17,11,0} I 653384771500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {17,11,0} I 653384889500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,7,3} to {17,11,0}-{18,12,1} found after 15 iterations, returning closest path {16,11,3} I 653384941100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 40 to lb 6 I 653385108900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {12,6,3}-{18,10,6} I 653385124000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 653385154100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,7,3} to {12,10,3}-{18,13,6} I 653385204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,3} to {12,13,3}-{18,18,6} I 653385252100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,13,3} to {12,18,3}-{18,24,6} I 653385317600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,18,3} to {16,24,3}-{19,28,6} I 653385399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {16,28,2}-{19,30,3} I 653385619000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 653385680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 653385729300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 653385773100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {16,24,0}-{22,28,3} I 653385832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,0} to {15,20,0}-{21,24,3} I 653385891700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,0} to {15,15,0}-{21,20,3} I 653385981800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,0} to {15,9,0}-{21,15,3} I 653386041000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,0} to {17,11,0} I 653393386400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,35.000000,3.075000} - distance to camera 6.341072, gain 0.841473 I 653393432200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653393667200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.558926,21.441074,3.075000} - distance to camera 12.256204, gain 0.693595 I 653393692700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 653400918900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" finished W 653410573700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 653415824500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 653422238100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" starting W 653430336500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 653456066700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.500000,3.075000} - distance to camera 10.729735, gain 0.731757 I 653456115800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 653456169900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.500000,3.075000} - distance to camera 10.729735, gain 0.731757 I 653456186600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 653456240000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.500000,3.075000} - distance to camera 10.729735, gain 0.731757 I 653456256300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 653456315100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.500000,3.075000} - distance to camera 10.729735, gain 0.731757 I 653456331500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 653456458900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,32.088547,3.075000} - distance to camera 3.271047, gain 0.918224 I 653456476000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 653468780900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 653474951900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" starting I 653540860000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,35.562523,3.075000} - distance to camera 6.679745, gain 0.833006 I 653540926800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue I 653590990500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,7.968750,3.075000} - distance to camera 16.934433, gain 0.576639 I 653591044900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 653591215700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.324959,20.675041,3.075000} - distance to camera 13.223907, gain 0.669402 I 653591234200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653625103800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.089842,3.075000} - distance to camera 2.306799, gain 0.942330 I 653625199200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653626233500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.020835,36.500000,3.075000} - distance to camera 7.549774, gain 0.811256 I 653626303200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653641069200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,34.000000,3.075000} - distance to camera 5.381863, gain 0.865453 I 653641127600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 653759908300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,8.906250,3.075000} - distance to camera 16.090624, gain 0.597734 I 653760010400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653809082800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.749994,3.075000} - distance to camera 13.712814, gain 0.657180 I 653809139400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 653824315500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,30.089842,3.075000} - distance to camera 1.356883, gain 0.966078 I 653824361500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 653858101400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.574242,3.075000} - distance to camera 5.704782, gain 0.857380 I 653858196000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653907919500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,33.000000,3.075000} - distance to camera 4.433413, gain 0.889165 I 653908022700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 653942813900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,9.937500,3.075000} - distance to camera 15.173044, gain 0.620674 I 653942941400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 653958641700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {7,29,3}" finished W 653964550100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 653981271100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 654008886200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.749994,3.075000} - distance to camera 14.111931, gain 0.647202 I 654008990500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 654009532700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,35.979179,3.075000} - distance to camera 7.091563, gain 0.822711 I 654009587600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue W 654110853000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 654116640100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 654131307100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,10.968750,3.075000} - distance to camera 14.268297, gain 0.643293 I 654131358700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 654175721500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,33.585960,3.075000} - distance to camera 4.733202, gain 0.881670 I 654175819000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654176017100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,32.000000,3.075000} - distance to camera 3.500433, gain 0.912489 I 654176064000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 654190921600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" starting W 654197623900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" starting I 654216594500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.749994,3.075000} - distance to camera 14.558992, gain 0.636025 I 654216650800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654291161400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,11.906250,3.075000} - distance to camera 13.458717, gain 0.663532 I 654291214500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654376315100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.905111,35.094902,3.075000} - distance to camera 6.292594, gain 0.842685 I 654376514600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 654409385500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.749994,3.075000} - distance to camera 15.050436, gain 0.623739 I 654409433200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 654441730100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,31.000000,3.075000} - distance to camera 2.590673, gain 0.935233 I 654441827100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 654458732400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" finished W 654465387700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 654476287500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" finished W 654483105200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 654498265800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,12.937500,3.075000} - distance to camera 12.584753, gain 0.685381 I 654498311500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 654511291400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,32.545597,3.075000} - distance to camera 3.715688, gain 0.907108 I 654511334300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 654559510500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {1,44,3}" starting I 654566204000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,29,2} to {1,44,3} I 654566264300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 94 I 654566412400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,28,2}-{19,30,3} I 654566428500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 654566466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {12,24,3}-{16,28,6} I 654566775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 654566849200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,28,3}-{10,35,6} I 654567019400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,28,3} to {6,35,3}-{10,39,6} I 654567102300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,35,3}-{6,39,6} I 654567164600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {0,39,3}-{4,42,6} I 654567233200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,39,3} to {0,42,3}-{4,48,6} I 654567305900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,42,3} to {1,44,3} W 654567355200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {12,1,0}" starting I 654574753400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,26,3} to {12,1,0} I 654574790800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 21 I 654575017800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,3} to {6,24,3}-{10,28,6} I 654575033500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 654575069700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,26,3} to {10,24,3}-{12,28,6} I 654575127900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,3} to {12,24,3}-{16,28,6} I 654575175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 654575577800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 654575632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 654575736400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 654575867800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 654576040800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,20,0}-{15,24,3} I 654576196900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,0} to {9,15,0}-{15,20,3} I 654576379500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,19,0} to {9,9,0}-{15,15,3} I 654576558400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,0} to {9,4,0}-{15,9,3} I 654576779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,8,0} to {12,0,0}-{15,4,3} I 654576931300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,3,0} to {12,1,0} W 654584390200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {8,30,3}" finished W 654594536700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 654601364900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {14,13,3}] W 654611975700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {-1,-1}" starting W 654626772700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting I 654641646000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.749998,3.075000} - distance to camera 15.582737, gain 0.610432 I 654641746700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 654647952900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {-1,-1}" finished W 654653564900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 654672897500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,13.968750,3.075000} - distance to camera 11.731144, gain 0.706721 I 654672943900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654679753100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.896320,29.103680,2.807154} - distance to camera 8.331364, gain 0.791716 I 654679883200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 654681361500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {14,14,3}] W 654693618300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {-1,0}" starting W 654724899600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 654732869400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 654743216100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {-1,0}" finished W 654749137800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 654760420100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,34.291672,3.075000} - distance to camera 5.660684, gain 0.858483 I 654760463100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654775908000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.999998,26.500000,3.075000} - distance to camera 0.042304, gain 0.998942 I 654775953600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654807888500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.750003,3.075000} - distance to camera 16.152494, gain 0.596188 I 654807931300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 654825143300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.557299,3.075000} - distance to camera 2.756665, gain 0.931083 I 654825234200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 654825596800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,14.906250,3.075000} - distance to camera 10.975941, gain 0.725601 I 654825617200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 654858109900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {7,31,3}" finished W 654869845900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 654875655400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {9,26,3}] W 654883955300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,-1}" starting W 654896936600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 654904222800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.687847,28.312153,2.919473} - distance to camera 8.914626, gain 0.777134 I 654904257800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 654917835700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,-1}" finished W 654923303100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 654976712700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.998696,26.500000,3.075000} - distance to camera 1.030533, gain 0.974237 I 654976759800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 655008886900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 655014828500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 655020758600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,15.937500,3.075000} - distance to camera 10.172302, gain 0.745692 I 655020789300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655020993700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.751305,3.075000} - distance to camera 16.755661, gain 0.581108 I 655021011500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655057624200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.411919,27.588081,3.065187} - distance to camera 9.513271, gain 0.762168 I 655057678600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655057936900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,33.303391,3.075000} - distance to camera 4.719789, gain 0.882005 I 655057954600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 655110269400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 655124652100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting I 655174796100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.997395,26.500000,3.075000} - distance to camera 2.022905, gain 0.949427 I 655174843000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 655175171200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {18,27,3}] W 655185849100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting I 655198214900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,16.968750,3.075000} - distance to camera 9.402383, gain 0.764940 I 655198257300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 655199288000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 655204993600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 655221442000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.752606,3.075000} - distance to camera 17.389925, gain 0.565252 I 655221494900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 655257643200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.207111,26.792889,3.075000} - distance to camera 10.231104, gain 0.744222 I 655257692100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 655275106400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 655293800900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 655299104300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 655328172900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 655333986600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 655344768800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {8,32,3}" finished W 655351564500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 655364353500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting I 655377520300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,17.906250,3.075000} - distance to camera 8.737309, gain 0.781567 I 655377575200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655383819200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.996092,26.500000,3.075000} - distance to camera 3.017370, gain 0.924566 I 655383949000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 655410350500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,11.753909,3.075000} - distance to camera 18.052475, gain 0.548688 I 655410452800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655458008500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.937500,3.075000} - distance to camera 10.500353, gain 0.737491 I 655458067000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 655477184900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 655483007200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 655498058000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 655498105800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 655558480600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.468750,3.075000} - distance to camera 10.510657, gain 0.737234 I 655558683300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 655558932200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" starting I 655607945800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.964041,18.964043,3.075000} - distance to camera 8.395804, gain 0.790105 I 655607988500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 655608235500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,10.755211,3.075000} - distance to camera 18.740726, gain 0.531482 I 655608253800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 655624788700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.912479,26.087521,3.075000} - distance to camera 3.913440, gain 0.902164 I 655624885000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 655810298400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" finished W 655816608400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 655825824200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,9.756513,3.075000} - distance to camera 19.452316, gain 0.513692 I 655825857100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 655841665600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.677697,25.322302,3.075000} - distance to camera 4.707914, gain 0.882302 I 655841712600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 655875458500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.023886,20.023890,3.075000} - distance to camera 8.670382, gain 0.783240 I 655875502500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 656011629600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,8.757815,3.075000} - distance to camera 20.185093, gain 0.495373 I 656011671400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 656043581900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.384805,24.615194,3.075000} - distance to camera 5.498721, gain 0.862532 I 656043732200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 656124336700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,21.062500,3.075000} - distance to camera 8.603212, gain 0.784920 I 656124389300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 656191862500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] I 656211245000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,7.759116,3.075000} - distance to camera 20.937115, gain 0.476572 I 656211364600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656211615900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" starting W 656244883700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" finished W 656250239400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 656275279400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.416663,24.500000,3.075000} - distance to camera 6.535679, gain 0.836608 I 656275327000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 656293170900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] I 656309272000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,22.093750,3.075000} - distance to camera 8.203321, gain 0.794917 I 656309315300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656309724200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting W 656342177100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 656348390200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 656374433800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 9, 26, 3 W 656380861400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {9,26,3}" starting I 656392132500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,29,3} to {9,26,3} I 656392181500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,3} to {9,26,3} W 656392259800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {9,26,3}" starting I 656405604700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {8,25,3} W 656405677900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,25,3}" starting I 656421222300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,30,3} to {8,25,3} I 656421281200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,30,3} to {8,25,3} I 656421376900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {10,27,3} W 656421425300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting I 656430833400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,31,3} to {10,27,3} I 656430883700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {10,27,3} I 656430983800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {10,27,3}-{11,28,4} found after 11 iterations, returning closest path {7,30,3} I 656431010300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 75 I 656431050900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {6,28,3}-{10,35,6} I 656431066100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 656431103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {10,24,3}-{12,28,6} I 656431254600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,3} to {10,27,3} I 656431313500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {8,27,3} W 656431359400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,27,3}" starting I 656438307800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,32,3} to {8,27,3} I 656438337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,32,3} to {8,27,3} I 656438414800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,32,3} to {8,27,3}-{9,28,4} found after 11 iterations, returning closest path {8,31,3} I 656438439200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 76 I 656438473000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,32,3} to {6,28,3}-{10,35,6} I 656438488300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 656438541000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,32,3} to {6,24,3}-{10,28,6} I 656438722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,3} to {8,27,3} W 656438772300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 9, 26, 3. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 9, 26, 3. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 8, 25, 3 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 10, 27, 3 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 8, 27, 3 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 656524790500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.089256,6.910744,3.075000} - distance to camera 21.965366, gain 0.450866 I 656524841800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 656541597800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,23.031250,3.075000} - distance to camera 7.911879, gain 0.802203 I 656541643900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 656541774600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.415365,24.500000,3.075000} - distance to camera 7.523091, gain 0.811923 I 656541791600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656625160700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Snooze for 16 ticks" starting I 656642314200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 656642362400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 656657658100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.915367,24.500000,3.075000} - distance to camera 8.018206, gain 0.799545 I 656657704400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 656657796900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" starting I 656691983400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,30.062500,3.075000} - distance to camera 1.770695, gain 0.955733 I 656692078500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 656692279400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.912479,29.087521,3.075000} - distance to camera 0.632628, gain 0.984184 I 656692326900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656692541300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Snooze for 0 ticks" finished W 656701615700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {17,11,0}" starting W 656720030300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Turn to {16,25,3}] W 656728835300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "Turn {0,1}" starting W 656744527800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "Turn {0,1}" finished W 656750343600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 656755726600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {9,22,0}" starting I 656762983100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {9,22,0} I 656763030100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {9,22,0} I 656763194300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,23,3} to {9,22,0}-{10,23,1} found after 19 iterations, returning closest path {9,22,3} I 656763227100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 45 to lb 8 I 656763362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {12,18,3}-{18,24,6} I 656763377300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 656763407600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {16,24,3}-{19,28,6} I 656763446200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {16,28,2}-{19,30,3} I 656763649400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 656763710000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 656763757800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 656763800700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 656763866000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,20,0}-{12,24,3} I 656763991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,22,0} to {9,22,0} W 656841790500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 656850998100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.131720,32.868271,3.075000} - distance to camera 4.191870, gain 0.895203 I 656851083100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 656874760800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,32.020840,3.075000} - distance to camera 3.205331, gain 0.919867 I 656874815500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656908785900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 656917174900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,25,3}" starting W 656926887700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 656935566000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,28.333332,3.075000} - distance to camera 0.420536, gain 0.989487 I 656935598300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 656935777500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" finished W 656942789000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 656954863100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.096626,24.096626,3.075000} - distance to camera 8.258933, gain 0.793527 I 656954947400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 656974493400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 656980385700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,25,3}" starting W 656987666300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 657011573400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] W 657028583700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting W 657035206200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 657050565300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 657057877700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,32.500000,3.075000} - distance to camera 3.671254, gain 0.908219 I 657057910800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657057961800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 657064349200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {8,25,3}" starting W 657087795400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 657093724800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 657099565000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 657099591000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 657108613200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 657114338400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 657125462500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.687500,24.500000,3.075000} - distance to camera 8.783603, gain 0.780410 I 657125554400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 657125815200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" starting W 657135723300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 657141608600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting W 657150022600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 657157521200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,27.333332,3.075000} - distance to camera 2.834325, gain 1.000000 I 657157560200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 657174253700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,29.062500,3.075000} - distance to camera 0.954052, gain 0.976149 I 657174296100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657178943800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 657188612500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting W 657195907600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 657224835900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,33.708328,3.075000} - distance to camera 4.853276, gain 0.878668 I 657224890800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657243107200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 657249291600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting W 657257294800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 657307849200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 657313678600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting W 657320855100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 657358105500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.666666,26.500000,3.075000} - distance to camera 2.714173, gain 1.000000 I 657358156300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657358214500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" finished W 657368099400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 657382993500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 657393246100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" starting I 657424490100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,28.062500,3.075000} - distance to camera 0.241841, gain 0.993954 I 657424540600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 657541455900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,33.020821,3.075000} - distance to camera 4.179662, gain 0.895508 I 657541528800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657542528000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {9,26,3}" finished W 657551343400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 657560349400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.696609,3.075000} - distance to camera 5.825341, gain 0.854366 I 657560426700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 657565496900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 657692276900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,27.062500,3.075000} - distance to camera 2.717449, gain 1.000000 I 657692373700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 657694487700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 657700874100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 657857746500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.009102,3.075000} - distance to camera 5.148702, gain 0.871282 I 657857798100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 657858154900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,35.684891,3.075000} - distance to camera 6.800650, gain 0.829984 I 657858172000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 657957966700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.062500,3.075000} - distance to camera 2.501905, gain 1.000000 I 657958017500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 658025604800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "GotoLocation {20,1,3}" finished W 658031802200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 658037841200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {20,1,3}] W 658048910900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" starting W 658078537500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" finished W 658084531500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 658094147900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {20,1,3}] W 658104827100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" starting W 658115081200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {12,21,0}" starting I 658123906800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,1,3} to {12,21,0} I 658123947900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 29 to lb 13 I 658124220400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,3} to {19,0,3}-{21,3,6} I 658124244500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 658124287900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,3} to {21,3,3}-{24,6,6} I 658124389400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,3} to {18,6,3}-{24,10,6} I 658124442600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,3} to {18,10,3}-{24,13,6} I 658124505300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,10,3} to {18,13,3}-{24,18,6} I 658124565600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,13,3} to {18,18,3}-{24,24,6} I 658124642700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,18,3} to {19,24,3}-{22,28,6} I 658124766600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {19,28,2}-{22,30,3} I 658124842100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,28,2} to {19,30,2}-{22,32,3} I 658124894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,32,1}-{22,34,3} I 658124942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,28,0}-{22,32,2} I 658124985200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 658125113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,20,0}-{15,24,3} I 658125180500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,0} to {12,21,0} W 658137434600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {8,25,3}" finished W 658144506600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 658157240900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 658184439300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" finished W 658190047200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 658201241500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,34.997383,3.075000} - distance to camera 6.121871, gain 0.846953 I 658201289900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 658241757900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.291666,36.500000,3.075000} - distance to camera 7.579415, gain 0.810515 I 658241803600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 658258638400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 658264288800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 658558855800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.302083,36.500000,3.075000} - distance to camera 7.504612, gain 0.812385 I 658558905200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 658608286100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.052423,36.052410,3.075000} - distance to camera 7.260069, gain 0.818498 I 658608335000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 658941937300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,36.291672,3.075000} - distance to camera 7.304083, gain 0.817398 I 658941988800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 659025462400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.072913,36.500000,3.075000} - distance to camera 7.940678, gain 0.801483 I 659025552700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 659259837000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,35.303391,3.075000} - distance to camera 6.317119, gain 0.842072 I 659259945700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 659358307800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.113277,36.500000,3.075000} - distance to camera 8.277175, gain 0.793071 I 659358360300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue I 659575051700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,34.315109,3.075000} - distance to camera 5.330466, gain 0.866738 I 659575100000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 659625572500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,7.082032,3.075000} - distance to camera 22.102692, gain 0.447433 I 659625620300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 659708194900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.941936,36.058075,3.075000} - distance to camera 8.206839, gain 0.794829 I 659708247600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 659825583900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,8.082032,3.075000} - distance to camera 21.357939, gain 0.466052 I 659825684100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 659892077100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,33.326828,3.075000} - distance to camera 4.344252, gain 0.891394 I 659892130500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 660025327100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,9.080728,3.075000} - distance to camera 20.632975, gain 0.484176 I 660025373300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660075886200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,35.239590,3.075000} - distance to camera 7.752936, gain 0.806177 I 660075997200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660209536400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,32.338547,3.075000} - distance to camera 3.358679, gain 0.916033 I 660209615500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660226468900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,10.079425,3.075000} - distance to camera 19.928593, gain 0.501785 I 660226513900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 660258901600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" starting I 660409843700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,34.199226,3.075000} - distance to camera 6.873344, gain 0.828166 I 660409891800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 660425567800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,11.078123,3.075000} - distance to camera 19.246754, gain 0.518831 I 660425613100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 660477231600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {22,11,3}] W 660487918000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" starting W 660527141900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" finished W 660538762900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 660546537100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" finished W 660551898900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 660565071900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,31.298176,3.075000} - distance to camera 2.322245, gain 0.941944 I 660565118400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 660627238600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,12.076821,3.075000} - distance to camera 18.589594, gain 0.535260 I 660627348800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 660627988400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" starting I 660635214200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,12,3} to {8,10,3} I 660635268400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,12,3} to {8,10,3} I 660726600400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,33.210945,3.075000} - distance to camera 6.069364, gain 0.848266 I 660726690600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660742417300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.937500,3.075000} - distance to camera 17.199245, gain 0.570019 I 660742471100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660825103300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,13.075519,3.075000} - distance to camera 17.959433, gain 0.551014 I 660825154600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 660860486300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,30.308592,3.075000} - distance to camera 1.338155, gain 0.966546 I 660860593100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 660875723900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {22,13,3}] W 660883339800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {1,-1}" starting W 660926375000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {1,-1}" finished W 660935713200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 660975608000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.969666,10.969667,3.075000} - distance to camera 17.519943, gain 0.562001 I 660975746100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661025058100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,14.074217,3.075000} - distance to camera 17.358780, gain 0.566031 I 661025107000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661042722900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,32.222664,3.075000} - distance to camera 5.305249, gain 0.867369 I 661042823300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661175822100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,29.319008,3.075000} - distance to camera 0.357296, gain 0.991068 I 661175869100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661228037500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,15.072915,3.075000} - distance to camera 16.790321, gain 0.580242 I 661228141500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661228396200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.937500,10.500000,3.075000} - distance to camera 17.189960, gain 0.570251 I 661228443900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661358614400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,31.234371,3.075000} - distance to camera 4.593041, gain 0.885174 I 661358665200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661409124900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.906250,10.500000,3.075000} - distance to camera 16.545189, gain 0.586370 I 661409174100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661427253300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,16.071613,3.075000} - distance to camera 16.256908, gain 0.593577 I 661427301200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 661458378500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" starting I 661492203400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,28.329426,3.075000} - distance to camera 2.383663, gain 1.000000 I 661492252800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661626188100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,17.071619,3.075000} - distance to camera 15.760906, gain 0.605977 I 661626296700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661626610500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.035957,10.964041,3.075000} - distance to camera 15.651489, gain 0.608713 I 661626674300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 661675589700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,30.244789,3.075000} - distance to camera 3.947939, gain 0.901302 I 661675641700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 661726580300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" finished W 661732191900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 661809645100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,27.339842,3.075000} - distance to camera 1.432062, gain 1.000000 I 661809743900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661825470900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,18.071619,3.075000} - distance to camera 15.306143, gain 0.617346 I 661825512200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 661825736300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "GotoLocation {5,29,0}" starting I 661832266600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,11,3} to {5,29,0} I 661832306300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 42 to lb 129 I 661832506600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,11,3} to {18,10,3}-{24,13,6} I 661832526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 661832557100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,11,3} to {18,13,3}-{24,18,6} I 661832616100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,13,3} to {18,18,3}-{24,24,6} I 661832688900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,18,3} to {19,24,3}-{22,28,6} I 661832796400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {19,28,2}-{22,30,3} I 661832871000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,28,2} to {19,30,2}-{22,32,3} I 661832925400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,32,1}-{22,34,3} I 661832973200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,28,0}-{22,32,2} I 661833015500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 661833083400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 661833145100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,28,0}-{9,33,3} I 661833343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,28,0} to {5,29,0} I 661842114300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.218750,11.500000,3.075000} - distance to camera 14.739180, gain 0.631521 I 661842155000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 661942415100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.999998,3.075000} - distance to camera 17.155785, gain 0.571105 I 661942463100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662009519200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,29.203121,3.075000} - distance to camera 3.365188, gain 0.915870 I 662009610400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662025366900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.187500,11.500000,3.075000} - distance to camera 14.165831, gain 0.645854 I 662025413600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662058440900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.087521,18.912479,3.075000} - distance to camera 14.579729, gain 0.635507 I 662058492400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662142623700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.998696,3.075000} - distance to camera 16.475355, gain 0.588116 I 662142707900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662211345700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.708334,26.500000,3.075000} - distance to camera 0.583690, gain 1.000000 I 662211392600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662260436700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,11.218750,3.075000} - distance to camera 14.051128, gain 0.648722 I 662260485400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662292379100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.750002,3.075000} - distance to camera 13.712812, gain 0.657180 I 662292434200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662343896700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,13.997395,3.075000} - distance to camera 15.823341, gain 0.604416 I 662344001700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662391977000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.205370,28.205368,3.075000} - distance to camera 2.653773, gain 0.933656 I 662392030900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662492064300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.750002,3.075000} - distance to camera 13.365149, gain 0.665871 I 662492116600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662492219600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.218750,10.500000,3.075000} - distance to camera 14.544329, gain 0.636392 I 662492236600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662525741200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.697917,26.500000,3.075000} - distance to camera 0.861808, gain 1.000000 I 662525789200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662542362600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.996092,3.075000} - distance to camera 15.202791, gain 0.619930 I 662542411700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 662676161100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.187500,10.500000,3.075000} - distance to camera 14.085543, gain 0.647861 I 662676210600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 662676475400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {21,21,3}] W 662687583600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" starting I 662702223400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.750002,3.075000} - distance to camera 13.072277, gain 0.673193 I 662702267800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 662726829300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {10,27,3}" finished W 662734413900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 662750288900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 662794983300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" finished W 662802241100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 662843469400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.089256,16.089256,3.075000} - distance to camera 15.053091, gain 0.623673 I 662843516300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662843581100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.250000,10.500000,3.075000} - distance to camera 13.712812, gain 0.657180 I 662843597800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 662876173200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 662884841600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 662891733000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {21,16,3}] W 662904090300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,0}" starting I 662917299600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.684143,26.684145,3.075000} - distance to camera 1.819345, gain 1.000000 I 662917344600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 662923773800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.323223,22.676777,3.075000} - distance to camera 12.679624, gain 0.683009 I 662923858400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 662932645000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,0}" finished W 662939261400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 663091945000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.083338,3.075000} - distance to camera 14.881905, gain 0.627952 I 663091995700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 663125716400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.557190,23.442810,3.075000} - distance to camera 11.780278, gain 0.705493 I 663125772100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 663276260500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,18,3}] W 663283336900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {1,1}" starting W 663291610400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {8,27,3}" finished W 663301125200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 663314989100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.083338,3.075000} - distance to camera 14.404860, gain 0.639878 I 663315073900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 663315435300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 663332607300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] I 663348698400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.583326,23.500000,3.075000} - distance to camera 10.811676, gain 0.729708 I 663348749300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 663360466200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {1,1}" finished W 663365710100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 663372125800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_7 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 663387499800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,0}" starting W 663426422400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 663432963100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 663478756500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,0}" finished W 663484311800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 663498885000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.083338,3.075000} - distance to camera 13.973385, gain 0.650665 I 663498933500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 663509366800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" finished W 663515614400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 663530857500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,1}" starting W 663576991500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,1}" finished W 663583005700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 663598917900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.416674,3.075000} - distance to camera 10.592739, gain 0.735182 I 663598987600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 663625961500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" starting I 663632497100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,10,3} to {8,10,3} I 663632548700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {8,10,3} I 663632564500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 663642602700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 663659069600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "GotoLocation {8,10,3}" finished W 663665331700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 663693141900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.083338,3.075000} - distance to camera 13.591038, gain 0.660224 I 663693194400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 663694213700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 663700220100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 663776504500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {10,30,3}" starting I 663787003900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,10,3} to {10,30,3} I 663787039200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 36 to lb 88 I 663787099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {6,10,3}-{12,13,6} I 663787121800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 663787156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,3} to {6,13,3}-{12,18,6} I 663787215100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,13,3} to {6,18,3}-{12,24,6} I 663787287000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,18,3} to {10,24,3}-{12,28,6} I 663787454100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,3} to {10,28,3}-{12,35,5} I 663787513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,28,3} to {10,30,3} I 663792388000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.416674,3.075000} - distance to camera 10.512805, gain 0.737180 I 663792433200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 663892132200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.083338,3.075000} - distance to camera 13.261278, gain 0.668468 I 663892185200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 663943004200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 663960821000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] I 663968551000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 663968587900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 663968662700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 663986139900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting I 664005856900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.416674,3.075000} - distance to camera 10.506637, gain 0.737334 I 664005903800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 664026760700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 664032319400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 664047551200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 664053366100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 664068308000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.666668,3.075000} - distance to camera 10.516659, gain 0.737084 I 664068352700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 664068444200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem Marsec M4000 Machine Gun" starting W 664076441100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem Marsec M4000 Gun Clip" starting W 664088659200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem Marsec M4000 Gun Clip" starting W 664099831300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem Megapol AP Grenade" starting W 664112468300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem Megapol AP Grenade" starting W 664124020700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" finished W 664131161400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" starting W 664138919300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" finished W 664150464400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" starting W 664158794300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" finished W 664165850600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" starting W 664173195600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" finished W 664185299700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" starting W 664193188600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "DropItem (item is gone)" finished W 664199681100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" starting I 664228700100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.083338,3.075000} - distance to camera 12.987366, gain 0.675316 I 664228754000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 664291676700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 8, 19, 3 W 664295921500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 664303277900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {8,19,3} W 664313141600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 664320210400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {8,19,3} W 664329775200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting W 664336508400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {8,19,3} W 664343555900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 664350791600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {8,19,3} W 664357826800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 664363342400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 664379477800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {21,22,3}] W 664389270200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 664403895200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 664413252000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 664419645400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 664426648300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 664466271200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 664471581100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 664492181300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" finished W 664498593500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 664515303900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.028595,22.971405,3.075000} - distance to camera 12.330907, gain 0.691727 I 664515350200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 664526150200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 664526263100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 664526711100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 664526801400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 664527133800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 664527202100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 664527477500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 664527535000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 664527784700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 10.509464, gain 0.737263 I 664527838100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 664725349300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.249998,23.500000,3.075000} - distance to camera 11.467829, gain 0.713304 I 664725393700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 664943713900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 664959229900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting I 664976139900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.750002,3.075000} - distance to camera 10.686420, gain 0.732839 I 664976186600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 664993592300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 664999160700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 665025535000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,16.031250,3.075000} - distance to camera 7.277723, gain 0.818057 I 665025584400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 665110841600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 665159885900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 665170402000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 665185041000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.750002,3.075000} - distance to camera 10.557955, gain 0.736051 I 665185088700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 665211244900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,17.062500,3.075000} - distance to camera 6.280869, gain 0.842978 I 665211291300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 665259691200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,25,3}] W 665267383500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,0}" starting W 665310018200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,0}" finished W 665318229300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 665376745400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.750002,3.075000} - distance to camera 10.502523, gain 0.737437 I 665376838900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 665377042500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,18.000000,3.075000} - distance to camera 5.381863, gain 0.865453 I 665377089700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 665478356900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 665478450100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 665558763200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,19.031250,3.075000} - distance to camera 4.403992, gain 0.889900 I 665558807300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 665574763800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.666668,3.075000} - distance to camera 10.516659, gain 0.737084 I 665574803900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 665574959300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" starting I 665743806500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,20.062500,3.075000} - distance to camera 3.442789, gain 0.913930 I 665743859700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 665825870300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" finished W 665831630000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 665848073000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "ChangeBodyState 0" starting I 665910559600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,21.000000,3.075000} - distance to camera 2.590673, gain 0.935233 I 665910649400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 666092493800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,22.031250,3.075000} - distance to camera 1.691119, gain 0.957722 I 666092540400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 666109092000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "ChangeBodyState 0" finished W 666115013200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 666209421300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {4,36,3}" starting I 666216335900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,26,3} to {4,36,3} I 666216378600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 70 to lb 81 I 666216478300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,3} to {19,24,3}-{22,28,6} I 666216495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 666216534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,3} to {16,24,3}-{19,28,6} I 666216598500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,28,3}-{16,35,6} I 666217036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,3} to {12,35,3}-{16,39,6} I 666217123200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,3} to {10,35,3}-{12,39,6} I 666217190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,36,3} to {6,35,3}-{10,39,6} I 666217237600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,36,3} to {4,35,3}-{6,39,6} I 666217292600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {4,36,3} I 666276473700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,23.062500,3.075000} - distance to camera 0.858047, gain 0.978549 I 666276573600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 666292753800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 666312634900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 666409147600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] I 666443420200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,24.000000,3.075000} - distance to camera 0.202441, gain 0.994939 I 666443466500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 666460307900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.999996,3.075000} - distance to camera 10.500209, gain 0.737495 I 666460417700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 666460876100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" starting W 666476709400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 666509995500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" finished W 666515506600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 666530594800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 666539360100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 666550584600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] I 666660995500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.999996,3.075000} - distance to camera 10.537194, gain 0.736570 I 666661042100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 666692506000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.062500,24.500000,3.075000} - distance to camera 0.410943, gain 0.989726 I 666692559500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 666709246800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,-1}" starting W 666760128100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,-1}" finished W 666765697000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 666792370000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 666792416800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 666809748600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {9,24,3}] W 666817470700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting I 666875434800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.249998,24.500000,3.075000} - distance to camera 10.334845, gain 0.741629 I 666875524000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 666875916300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" starting W 666893442900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 666902090500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 666912399300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 666929748000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,25.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 666929801700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 666930056000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.030333,25.030334,3.075000} - distance to camera 1.146017, gain 0.971350 I 666930074400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 666975017400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.162916,25.162918,3.075000} - distance to camera 1.246905, gain 0.968827 I 666975063000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 666975169300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" starting W 667126654600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" finished W 667132981600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 667226573600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" finished W 667232315000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668225661700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 21, 3 W 668229694900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" starting W 668239875400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {5,21,3} W 668249022100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 668258538800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {5,21,3} W 668266523100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 668273606600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {5,21,3} W 668280100100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" starting W 668287037300 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {5,21,3} W 668309762700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" finished W 668315236100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668322474900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 668329770800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668336179300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" finished W 668342194400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668364981000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 668370790000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668842332100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 9, 34, 3 W 668846314800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,1}" starting W 668853852800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {9,34,3} W 668864367800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,1}" starting W 668872225300 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {9,34,3} W 668878928700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,1}" starting W 668886290800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {9,34,3} W 668893257900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,1}" starting W 668900767400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {9,34,3} W 668962364600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,1}" finished W 668968998400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668978492100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,1}" finished W 668984364500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 668989597500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,1}" finished W 668996247300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669003052300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,1}" finished W 669010242900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669478241600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 22, 3 W 669482341900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" starting W 669489271900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {5,22,3} W 669499128300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 669506136000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {5,22,3} W 669512494100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 669519660200 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {5,22,3} W 669526694500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" starting W 669534290200 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {5,22,3} W 669548077500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "ChangeBodyState 0" starting W 669554707000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "ChangeBodyState 0" starting W 669585120300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] W 669606376700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" finished W 669613048300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669619483600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 669625879600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 669636742600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 669643395600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669648759600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 669656780700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669663365000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" finished W 669668965700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669810321300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "ChangeBodyState 0" finished W 669816047100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669824095100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "ChangeBodyState 0" finished W 669830207100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669835512800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,26,3}] W 669843269000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,1}" starting W 669872312300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,1}" finished W 669878151500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 669909496000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {11,29,0}" starting I 669915746100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,23,3} to {11,29,0} I 669915786600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {11,29,0} I 669915957600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,23,3} to {11,29,0}-{12,30,1} found after 21 iterations, returning closest path {8,29,3} I 669915993800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 47 to lb 128 I 669916150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,18,3}-{6,24,6} I 669916172400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 669916208400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {6,24,3}-{10,28,6} I 669916245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,24,3} to {10,24,3}-{12,28,6} I 669916302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,3} to {12,24,3}-{16,28,6} I 669916354800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 669916765700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 669916816900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 669916862900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 669916909700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 669916981500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,28,0}-{12,33,3} I 669917034800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,28,0} to {11,29,0} W 669917074200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {19,38,0}" starting I 669927652200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,26,3} to {19,38,0} I 669927694600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,3} to {19,38,0} I 669977099800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,25.500000,3.075000} - distance to camera 2.550613, gain 1.000000 I 669977147100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 670075118100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.897748,23.897751,3.075000} - distance to camera 2.106070, gain 1.000000 I 670075167000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 670075280100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" starting I 670160543100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.062500,3.075000} - distance to camera 10.541955, gain 0.736451 I 670160637900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 670292802400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 670309354200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 670325805600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" finished W 670333483700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 670339487400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 670355756000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 670363097600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 670369076200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 670410253500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 670419456500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 670509342100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.013334,2.802029} - distance to camera 10.833632, gain 0.729159 I 670509400500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 670609965500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 670660402600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 670665548300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 670678378000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 7.606867, gain 0.809828 I 670678480700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 670692931800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.027119,2.600476} - distance to camera 11.093520, gain 0.722662 I 670692971500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 670709626800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 670709669500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 670744126100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "ChangeBodyState 0" starting I 670842233900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.763216,2.438070} - distance to camera 11.326689, gain 0.716833 I 670842293500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 670842392300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" starting I 670875653400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.763216,2.500000} - distance to camera 11.324393, gain 0.716890 I 670875710300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 671010295200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "ChangeBodyState 0" finished W 671015982500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 671092940800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" finished W 671098456500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 671112274400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {5,39,3}" starting I 671119461400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,27,3} to {5,39,3} I 671119572500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {5,39,3} I 671120638900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,27,3} to {5,39,3}-{6,40,4} found after 39 iterations, returning closest path {16,37,0} I 671120747100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 82 I 671120899700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {16,24,3}-{19,28,6} I 671120953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 671121038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {12,28,3}-{16,35,6} I 671122082100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,3} to {12,35,3}-{16,39,6} I 671122293300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,3} to {10,35,3}-{12,39,6} I 671122602100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,36,3} to {6,35,3}-{10,39,6} I 671122742900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,36,3} to {4,39,3}-{9,42,6} I 671122883400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,39,3} to {5,39,3} I 671226449900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.897751,27.102249,3.075000} - distance to camera 9.944982, gain 0.751375 I 671226498500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 671243982800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {18,27,3}] W 671254593600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 671360124300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 671365457300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 671393181400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] W 671410119900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 671418116800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] W 671432982400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting I 671448053800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.312500,3.075000} - distance to camera 10.503825, gain 0.737404 I 671448112700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 671448975600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 671454016400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 671468175700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 671473669600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 671560003500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 671577667200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" starting W 671612138700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 671617529400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 671627355300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.281250,3.075000} - distance to camera 10.519328, gain 0.737017 I 671627399500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 671628305300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" finished W 671634255400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 671859246100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.312500,24.500000,3.075000} - distance to camera 10.396951, gain 0.740076 I 671859288500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 671942708300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "ChangeBodyState 0" starting W 671949440000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ChangeBodyState 0" starting I 672043660800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.281250,24.500000,3.075000} - distance to camera 9.372742, gain 0.765681 I 672043713400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 672043880000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 8.511109, gain 0.787222 I 672043902900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 672109761600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.000000,24.500000,3.075000} - distance to camera 9.093619, gain 0.772660 I 672109858200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 672110150300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" starting W 672213691900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "ChangeBodyState 0" finished W 672219257600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672224139400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 672232572900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "ChangeBodyState 0" finished W 672237741100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672246878600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 672257563900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {18,23,3}] W 672264935200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,-1}" starting W 672284648100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting W 672291322800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 672309813000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 672315308200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672330100200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 672335277900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672353804800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {13,3,3}" starting I 672360531100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,23,3} to {13,3,3} I 672360570300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 44 to lb 32 I 672360626600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,3} to {18,18,3}-{24,24,6} I 672360644700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 672360676400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,3} to {18,13,3}-{24,18,6} I 672360806300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 672360889300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,3} to {18,6,3}-{24,10,6} I 672360943700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,9,3} to {12,6,3}-{18,10,6} I 672361038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,3} to {12,3,3}-{16,6,6} I 672361092600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,5,3} to {13,3,3} W 672361195400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,5,0}" starting I 672367794600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,13,3} to {21,5,0} I 672367825800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,13,3} to {21,5,0} I 672367958000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,13,3} to {21,5,0}-{22,6,1} found after 19 iterations, returning closest path {21,6,3} I 672367989700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 43 to lb 18 I 672368140200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,13,3} to {18,13,3}-{24,18,6} I 672368154900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 672368184600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,13,3} to {18,18,3}-{24,24,6} I 672368253600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,18,3} to {19,24,3}-{22,28,6} I 672368393300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {19,28,2}-{22,30,3} I 672368474400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,28,2} to {19,30,2}-{22,32,3} I 672368529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,32,1}-{22,34,3} I 672368578900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,28,0}-{22,32,2} I 672368622600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {16,24,0}-{22,28,3} I 672368677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,0} to {21,20,0}-{24,24,3} I 672368736200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,0} to {21,15,0}-{24,20,3} I 672368791000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,19,0} to {21,9,0}-{24,15,3} I 672368855200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,0} to {21,4,0}-{24,9,3} I 672368924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,8,0} to {21,5,0} W 672377428700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,-1}" finished W 672382845800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672400249800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" finished W 672405485000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 672577040700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.062500,23.500000,3.075000} - distance to camera 10.299794, gain 0.742505 I 672577157200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 672612851000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.512165, gain 0.812196 I 672612892800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 672678945500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.499996,3.075000} - distance to camera 16.300407, gain 0.592490 I 672678994200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 672692822700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 672699938400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,14,3}] W 672712222300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" starting W 672718281900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {21,14,3}] W 672726055200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" starting I 672749519000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.906250,23.500000,3.075000} - distance to camera 11.129381, gain 0.721765 I 672749566000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 672749665000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" starting W 672757457600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 672766654700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672773404800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,-1}" finished W 672779465100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 672810654700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" finished W 672818949300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 672878251600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.498694,3.075000} - distance to camera 15.722527, gain 0.606937 I 672878362100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 672992884600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" finished W 672998179800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 673076346400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.497398,3.075000} - distance to camera 15.181173, gain 0.620471 I 673076394800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 673076543600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_7 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 673093025200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,0}" starting W 673126981100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,0}" finished W 673132180800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 673277529900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.497402,3.075000} - distance to camera 14.679077, gain 0.633023 I 673277635700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 673459486600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,17.500000,3.075000} - distance to camera 12.116403, gain 0.697090 I 673459535600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 673476728100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.497402,3.075000} - distance to camera 14.220470, gain 0.644488 I 673476778400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 673676866800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.497402,3.075000} - distance to camera 13.808908, gain 0.654777 I 673676920900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 673878333600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.497402,3.075000} - distance to camera 13.447924, gain 0.663802 I 673878393300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 674076269100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.497402,3.075000} - distance to camera 13.140911, gain 0.671477 I 674076323300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 674278265800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.497402,3.075000} - distance to camera 12.890998, gain 0.677725 I 674278355500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 674509767400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.792892,23.207108,3.075000} - distance to camera 3.257994, gain 0.918550 I 674509819500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 674626589300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {20,23,3}] W 674633326700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" starting W 674677831600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,-1}" finished W 674686082800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 674744065700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.833328,23.500000,3.075000} - distance to camera 3.502569, gain 0.912436 I 674744236300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 674995880200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.166672,3.075000} - distance to camera 4.184484, gain 0.895388 I 674995929500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 675094689500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 675111400100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 675144308700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 675149767200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 675197433800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.166672,3.075000} - distance to camera 5.182307, gain 0.870442 I 675197476000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 675393616700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.166672,3.075000} - distance to camera 6.180604, gain 0.845485 I 675393668100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 675477570800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 8, 3 W 675482160200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" starting W 675491041400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Naomi Taylor" turning to face location {19,8,3} W 675497256900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" starting W 675502766600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steph Green" turning to face location {19,8,3} W 675508151100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {0,-1}" starting W 675514858100 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Clara Smith" turning to face location {19,8,3} I 675520412400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 6.192694, gain 0.845183 I 675520443300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 675520540300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" finished W 675526956200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 675545065700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" finished W 675550257900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 675570190200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {0,-1}" finished W 675575695200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 675587749300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" starting W 675594207900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,1}" starting I 675612833300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.166672,3.075000} - distance to camera 7.179235, gain 0.820519 I 675612880400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 675620971800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,1}" finished W 675626180500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 675793182400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.155518,2.929558} - distance to camera 8.166939, gain 0.795827 I 675793231700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 675793321100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 675810292400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 675826735500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" finished W 675832079900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 675845817900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 675850995000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 675877807000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 675894130000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 675931081900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {5,35,0}" starting I 675937928400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,27,3} to {5,35,0} I 675938014300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {5,35,0} I 675938776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,27,3} to {5,35,0}-{6,36,1} found after 35 iterations, returning closest path {16,35,0} I 675938879100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 120 I 675939291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {16,24,3}-{19,28,6} I 675939333100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 675939416000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {16,28,2}-{19,30,3} I 675939524200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,30,2}-{19,32,3} I 675939767600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,30,2} to {16,32,1}-{19,34,3} I 675939932300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {16,34,1}-{19,36,3} I 675940073700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,34,1} to {16,36,0}-{19,38,3} I 675940411100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,0} to {16,38,0}-{19,40,3} I 675940554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,38,0} to {16,40,0}-{19,42,3} I 675940889700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,0} to {12,39,0}-{16,42,3} I 675941111100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 675941298100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {3,33,0}-{9,39,3} I 675941348400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,0} to {5,35,0} W 675996640000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 676001752500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 676006857600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.146709,2.785174} - distance to camera 9.158895, gain 0.771028 I 676006885200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 676044899000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.052759,2.950043} - distance to camera 8.332078, gain 0.791698 I 676044948700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 676111792200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 676162042800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 676169915400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 676183683400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 8.068226, gain 0.798294 I 676183830900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 676193228200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.127775,2.575044} - distance to camera 10.144165, gain 0.746396 I 676193273800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 676210412400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.982267,2.806116} - distance to camera 9.241827, gain 0.768954 I 676210466500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 676226105000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.982267,2.806116} - distance to camera 9.241827, gain 0.768954 I 676226157400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 676226324700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" starting I 676395101300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.110556,2.363458} - distance to camera 11.133753, gain 0.721656 I 676395203200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 676476719600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" finished W 676486362600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 676726433000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 21, 3 W 676730735300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,1}" starting W 676740115400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Naomi Taylor" turning to face location {19,21,3} W 676749541000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {0,1}" starting W 676755141000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steph Green" turning to face location {19,21,3} W 676761362700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {0,1}" starting W 676767677600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Clara Smith" turning to face location {19,21,3} W 676860316200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,1}" finished W 676865398600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 676871246300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {0,1}" finished W 676876565200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 676882375000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {0,1}" finished W 676890841900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 676915241800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.252937,1.353383} - distance to camera 12.349705, gain 0.691257 I 676915288500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 677109762100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.710367,0.346102} - distance to camera 11.956204, gain 0.701095 I 677109807800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 677311046900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.811193,0.075000} - distance to camera 11.126383, gain 0.721840 I 677311147900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 677510919300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.811193,0.075000} - distance to camera 10.150373, gain 0.746241 I 677510964200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 677713667700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.811193,0.075000} - distance to camera 9.178255, gain 0.770544 I 677713714100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 677793614700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 11, 3 W 677798272300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" starting W 677804309100 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Naomi Taylor" turning to face location {19,11,3} W 677809639300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" starting W 677816449700 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steph Green" turning to face location {19,11,3} W 677822060000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {0,-1}" starting W 677827845900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Clara Smith" turning to face location {19,11,3} I 677909878100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.811193,0.075000} - distance to camera 8.211045, gain 0.794724 I 677909931900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 677927533800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,-1}" finished W 677935275500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 677942590800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {0,-1}" finished W 677950013000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 677955720000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {0,-1}" finished W 677961679700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 678143577500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.030331,26.969669,0.075000} - distance to camera 7.389940, gain 0.815252 I 678143626000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 678373379600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.795549,26.204451,0.075000} - distance to camera 1.796209, gain 0.955095 I 678373420800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 678593138700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,25.416666,0.075000} - distance to camera 2.398695, gain 0.940033 I 678593200700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 678793038200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.416666,0.075000} - distance to camera 2.595764, gain 0.935106 I 678793085900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 678993736800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.416666,0.075000} - distance to camera 9.395398, gain 0.765115 I 678993778400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 679193040600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.416666,0.075000} - distance to camera 9.720557, gain 0.756986 I 679193087900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 679393836100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.416666,0.075000} - distance to camera 10.114085, gain 0.747148 I 679393911600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 679593306700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.416666,0.075000} - distance to camera 10.570037, gain 0.735749 I 679593356600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 679693813200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 6, 17, 3 W 679698120000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 679707552500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {6,17,3} W 679713895700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 679719395100 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {6,17,3} W 679725142300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting W 679732190300 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {6,17,3} W 679737137600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 679747852700 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {6,17,3} W 679766074000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 679771274000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 679777656600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 679782426500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 679792837800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 679798945200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 679818563800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 679825234900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 679842535600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.416666,0.075000} - distance to camera 11.082350, gain 0.722941 I 679842589700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 680026362000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.416666,0.075000} - distance to camera 11.645109, gain 0.708872 I 680026409300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 680227060900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.416666,0.075000} - distance to camera 12.252734, gain 0.693682 I 680227114300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 680326388400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 6, 32, 3 W 680332578800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {-1,1}" starting W 680343069500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {6,32,3} W 680349587500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,1}" starting W 680355827000 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {6,32,3} W 680361020100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,1}" starting W 680367716700 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {6,32,3} W 680372488100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,1}" starting W 680379106700 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {6,32,3} W 680443942700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {-1,1}" finished W 680448916700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 680454989500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,1}" finished W 680460488700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 680465676300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.416666,0.075000} - distance to camera 12.900081, gain 0.677498 I 680465709000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 680481937500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,1}" finished W 680486666300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 680492616700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,1}" finished W 680501533900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 680644360100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.416667,0.075000} - distance to camera 13.582497, gain 0.660438 I 680644455900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 680843682200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.417969,0.075000} - distance to camera 14.294888, gain 0.642628 I 680843728400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 681044647000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.419271,0.075000} - distance to camera 15.034462, gain 0.624138 I 681044735900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 681243934400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.420573,0.075000} - distance to camera 15.798014, gain 0.605050 I 681243978500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 681444114000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,11.421875,0.075000} - distance to camera 16.582737, gain 0.585432 I 681444162700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 681644054200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,10.423177,0.075000} - distance to camera 17.386190, gain 0.565345 I 681644102000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 681843805600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,9.424479,0.075000} - distance to camera 18.206238, gain 0.544844 I 681843849900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 682043907700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,8.425781,0.075000} - distance to camera 19.041035, gain 0.523974 I 682043967200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 682245963700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,7.427083,0.075000} - distance to camera 19.888962, gain 0.502776 I 682246003800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 682645524500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {21,5,0}" finished W 682651939900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 682727629500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {5,16,0}" starting I 682733935300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,5,0} to {5,16,0} I 682733964500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 18 to lb 12 I 682734029200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {21,4,0}-{24,9,3} I 682734044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 682734075400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,5,0} to {15,9,0}-{21,15,3} I 682734145200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,9,0} to {9,9,0}-{15,15,3} I 682734222200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,10,0} to {3,15,0}-{9,20,3} I 682734449400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,15,0} to {5,16,0} I 683379270500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,7.666667,0.075000} - distance to camera 19.194220, gain 0.520144 I 683379315000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 683626969000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.323223,8.676777,0.075000} - distance to camera 18.233583, gain 0.544160 I 683627019700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 683827281200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.616116,9.383884,0.075000} - distance to camera 17.281834, gain 0.567954 I 683827357600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 684060544600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.583326,9.500000,0.075000} - distance to camera 16.709873, gain 0.582253 I 684060595800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 684277802000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.851818,10.148182,0.075000} - distance to camera 15.819948, gain 0.604501 I 684277849900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 684511259400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.916662,10.500000,0.075000} - distance to camera 15.128592, gain 0.621785 I 684511355200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 684610332000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" starting W 684617012400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" starting I 684711318500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.916664,10.500000,0.075000} - distance to camera 14.771116, gain 0.630722 I 684711421800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 684877515100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" finished W 684886037200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 684891015800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" finished W 684899875500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 684904343200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,25,3}] W 684912136500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,0}" starting I 684931413000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.916669,10.500000,0.075000} - distance to camera 14.324240, gain 0.641894 I 684931470200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 684937755100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,0}" finished W 684943331400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 684979046900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {20,14,3}" starting I 684985029800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,25,3} to {20,14,3} I 684985078800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {20,14,3} W 684985232100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting I 684992334700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,27,3} to {11,39,3} I 684992374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,3} to {11,39,3} I 685093582900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.937500,3.075000} - distance to camera 6.780569, gain 0.830486 I 685093629400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 685143932600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.087521,10.912479,0.075000} - distance to camera 13.709930, gain 0.657252 I 685143987600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 685177425200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.087521,27.912479,3.075000} - distance to camera 1.323895, gain 0.966903 I 685177471400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 685261797200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {19,24,3}] W 685268854400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting I 685275176500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.000000,3.075000} - distance to camera 7.020261, gain 0.824494 I 685275201100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 685378802500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 685385803300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 685390884700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.250001,11.500000,0.075000} - distance to camera 12.864051, gain 0.678399 I 685390915100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 685410532000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,28.750002,3.075000} - distance to camera 1.429236, gain 0.964269 I 685410583100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 685510743300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.062500,23.500000,3.075000} - distance to camera 7.854010, gain 0.803650 I 685510789200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 685511075500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] I 685578968200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.251303,11.500000,0.075000} - distance to camera 12.689933, gain 0.682752 I 685579062800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 685612126300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,29.750002,3.075000} - distance to camera 1.911022, gain 0.952224 I 685612221900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 685744080400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.937500,3.075000} - distance to camera 8.448123, gain 0.788797 I 685744145200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 685777293600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.252604,11.500000,0.075000} - distance to camera 12.578018, gain 0.685549 I 685777404900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 685811160400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" starting I 685821443200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,30.750002,3.075000} - distance to camera 2.533366, gain 0.936666 I 685821474900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 685911757200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.000000,3.075000} - distance to camera 8.813366, gain 0.779666 I 685911847700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 686011832600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,31.750002,3.075000} - distance to camera 3.254450, gain 0.918639 I 686011934300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 686077289400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" finished W 686082929600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 686128277000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.897751,21.102249,3.075000} - distance to camera 9.563839, gain 0.760904 I 686128367100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 686177535500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting I 686183396200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,36,3} to {19,0,3} I 686183431800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 85 to lb 29 I 686183554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {10,35,3}-{12,39,6} I 686183574900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 686183609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {12,35,3}-{16,39,6} I 686183663200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,3} to {12,28,3}-{16,35,6} I 686183715600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,3} to {16,24,3}-{19,28,6} I 686183858700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,3} to {12,18,3}-{18,24,6} I 686183918300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {12,13,3}-{18,18,6} I 686183997900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,17,3} to {12,10,3}-{18,13,6} I 686184064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {12,6,3}-{18,10,6} I 686184119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {12,3,3}-{16,6,6} I 686184179400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,5,3} to {16,0,3}-{19,3,6} I 686184238600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,3} to {19,0,3}-{21,3,6} I 686184285300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,3} to {19,0,3} I 686211563500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,32.748695,3.075000} - distance to camera 4.399535, gain 0.890012 I 686211618100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 686293531600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.999998,36.500000,3.075000} - distance to camera 7.035219, gain 0.824120 I 686293582100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue I 686343812100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.312500,3.075000} - distance to camera 10.653874, gain 0.733653 I 686343860700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 686410903900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,33.747395,3.075000} - distance to camera 5.199571, gain 0.870011 I 686410946600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 686493569500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.998696,36.500000,3.075000} - distance to camera 7.183340, gain 0.820417 I 686493614500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 686527527500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.281250,3.075000} - distance to camera 11.187485, gain 0.720313 I 686527571600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 686611958300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,34.746090,3.075000} - distance to camera 6.039222, gain 0.849019 I 686612063600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 686694189400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.997395,36.500000,3.075000} - distance to camera 7.425449, gain 0.814364 I 686694263700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 686710797500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.250000,3.075000} - distance to camera 11.773900, gain 0.705652 I 686710843000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 686779563200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 686814032200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 686846040400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 686851807300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 686862091400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 686878688300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 686886507300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 686896880900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting I 686904375300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.312500,3.075000} - distance to camera 12.347745, gain 0.691306 I 686904407400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 686910789800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 686916292800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 686922794300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 686944024600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 686950285500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 686959981900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 686978294200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 686983968300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 686990817000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687010920100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687016570700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687025819900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687036474500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,16,3}] W 687043553900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {1,-1}" starting W 687053078200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687062163700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687068660400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687083417800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687089127200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687096236400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687104370100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {1,-1}" finished W 687109602600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 687115140400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {21,16,3}] W 687126105000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,0}" starting I 687136580500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.301125,16.301125,3.075000} - distance to camera 12.863070, gain 0.678423 I 687136630400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 687140858800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687149842300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687156065100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687173685100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687179771300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687186648900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687201921100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,0}" finished W 687207016200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 687220125200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687225828100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687233431600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687249747700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687255283600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687266668800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687282414300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687288054800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687295229000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687311421100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687316970600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687323857900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687331711400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {13,36,3}] W 687342749600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" starting W 687355779600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687365097100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687372002100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687389081900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687394933500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687404501400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting I 687423459400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,15.218750,3.075000} - distance to camera 13.078043, gain 0.673049 I 687423510500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 687423577200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687429436100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687436443500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687450381500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" finished W 687455260300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 687463408100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687469555200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687475612900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687492059500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687498320400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687507939400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687522111300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687529330200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687539442800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687549413900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 16, 39, 0 W 687557274400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting I 687564103900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,26,3} to {16,39,0} I 687564149700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {16,39,0} I 687564435900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,26,3} to {16,39,0}-{17,40,1} found after 37 iterations, returning closest path {16,39,3} I 687564474500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 56 I 687564562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {6,24,3}-{10,28,6} I 687564577700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687564607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,26,3} to {10,24,3}-{12,28,6} I 687564651800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,3} to {12,24,3}-{16,28,6} I 687564696000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 687565081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 687565137400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 687565186500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 687565243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 687565302200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 687565345200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,39,0} W 687565391300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting I 687572134200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {17,40,0} W 687572179100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting I 687579009700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,25,3} to {17,40,0} I 687579046900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 53 I 687579143300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,25,3} to {6,24,3}-{10,28,6} I 687579158800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687579189300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,25,3} to {10,24,3}-{12,28,6} I 687579253600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {12,24,3}-{16,28,6} I 687579300600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 687579657500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 687579713600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 687579783700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 687579839400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 687579888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 687579934300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 687579976200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {17,40,0} I 687580030900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {15,38,0} I 687580082100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,39,0} to {15,38,0}-{16,39,1} found after 5 iterations, returning closest path {16,38,0} I 687580122600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {17,38,0} W 687580154900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,38,0}" starting I 687590102500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,27,3} to {17,38,0} I 687590133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,27,3} to {17,38,0} I 687590348800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,27,3} to {17,38,0}-{18,39,1} found after 33 iterations, returning closest path {17,38,3} I 687590383800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 75 to lb 56 I 687590447000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,27,3} to {10,24,3}-{12,28,6} I 687590461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687590491300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,27,3} to {12,24,3}-{16,28,6} I 687590542200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 687590871700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 687590921400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 687590967100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 687591015500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 687591061400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 687591105300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {17,38,0} I 687591156000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,39,0} to {18,39,0} W 687591195400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting I 687598092600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,27,3} to {18,39,0} I 687598138600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,27,3} to {18,39,0} I 687598417200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,27,3} to {18,39,0}-{19,40,1} found after 37 iterations, returning closest path {18,39,3} I 687598466000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 76 to lb 56 I 687598551500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,27,3} to {6,24,3}-{10,28,6} I 687598566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687598596600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,27,3} to {10,24,3}-{12,28,6} I 687598694100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,3} to {12,24,3}-{16,28,6} I 687598748900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 687599146200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 687599199300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 687599247300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 687599296500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 687599343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 687599387100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {18,39,0} W 687599428500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 16, 39, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 16, 39, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 17, 40, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 15, 38, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 17, 38, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 18, 39, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 687650010600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {20,14,3}" finished W 687662114100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 687669687100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687675620800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687684767200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687699767800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {0,37,0}" starting I 687705574800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,14,3} to {0,37,0} I 687705618700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 43 to lb 121 I 687705815000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,3} to {18,13,3}-{24,18,6} I 687705830400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687705861300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,3} to {18,18,3}-{24,24,6} I 687705934000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,18,3} to {19,24,3}-{22,28,6} I 687706057400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {16,28,2}-{19,30,3} I 687706147200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 687706213500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 687706263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 687706316400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 687706366900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 687706413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 687706459000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 687706510100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,33,0}-{12,39,3} I 687706570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,38,0} to {3,33,0}-{9,39,3} I 687706624300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,37,0} to {0,33,0}-{3,39,3} I 687706691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,37,0} to {0,37,0} W 687709154300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687718951300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687724556100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687741725100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687751116600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687757741500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687774959900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687783119900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687789159800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687796823000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" starting W 687814905200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687823282000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687830307200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 687842815300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {5,16,0}" finished W 687849177000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 687860553300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687870123300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687876814100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 687884842100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {5,40,0}" starting I 687891613400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,16,0} to {5,40,0} I 687891640500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 12 to lb 115 I 687891705200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {3,15,0}-{9,20,3} I 687891722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 687891753300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,16,0} to {3,20,0}-{9,24,3} I 687891819900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,20,0} to {3,24,0}-{9,28,3} I 687891875100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,0} to {3,28,0}-{9,33,3} I 687891930600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,28,0} to {3,33,0}-{9,39,3} I 687891988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,33,0} to {3,39,0}-{9,44,3} I 687892052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,0} to {5,40,0} W 687900628500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687905734200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687915819200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 687925348500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.999998,26.500000,3.075000} - distance to camera 0.115385, gain 0.997115 I 687925428600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 687930296700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687935638900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 687942073200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting I 687956607200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.968750,3.075000} - distance to camera 13.262121, gain 0.668447 I 687956647800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 687960457900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 687968526900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 687975189000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 687989107700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.937500,25.500000,3.075000} - distance to camera 0.582531, gain 0.985437 I 687989196900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 687989376900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 687995890200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688002353100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting I 688012822700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,17.000004,0.075000} - distance to camera 7.966109, gain 0.800847 I 688012924700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688018235600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688024421400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688030650100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688037269100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 688052966000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688061669900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688068207800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 688079482800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" finished W 688089422500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 688099130100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688104976100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688111167700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688122022900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688127205200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688137351800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 688154020100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.905117,27.094881,3.075000} - distance to camera 0.206846, gain 0.994829 I 688154068300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688154149600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688159626000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688165772300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 688182080000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688187511100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688193847100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688205216900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688211195000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688218204500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 688225620000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.947568,26.947565,3.075000} - distance to camera 0.697412, gain 0.982565 I 688225693100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688225869900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {20,3,3}" starting I 688235673800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,23,3} to {20,3,3} I 688235712500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 44 to lb 26 I 688235778600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,18,3}-{24,24,6} I 688235796800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 688235827300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 688235940800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 688236019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 688236090900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,3,3}-{24,6,6} I 688236164400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {21,0,3}-{24,3,6} I 688236216200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,3} to {19,3,3}-{21,6,6} I 688236265000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {20,3,3} I 688236279300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 688238965100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.964043,15.964041,3.075000} - distance to camera 12.857435, gain 0.678564 I 688238997000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688241953100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688249846900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688255710200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting I 688269966300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,18.000004,0.075000} - distance to camera 7.062582, gain 0.823435 I 688270011500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688271985500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688281616900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688288343400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688295151300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688300432400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688307101000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting I 688322048300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.937500,25.500000,3.075000} - distance to camera 0.421919, gain 0.989452 I 688322085200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688322132000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688327526000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688334611600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 688346797100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_7 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 688360714900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688367029500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688372690900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688381610300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688388547300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688395462500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Restart next mission" starting W 688405577700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Restart next mission" finished W 688412165700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting I 688418222400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,35,3} to {11,39,3} I 688418255900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,3} to {11,39,3} W 688418600100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_7 mission "Turn {1,0}" starting W 688432993500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688438075000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688444873700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Restart next mission" starting W 688451269800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Restart next mission" finished W 688460575200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting I 688467387400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,36,3} to {19,0,3} I 688467426000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 86 to lb 29 I 688467522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {12,35,3}-{16,39,6} I 688467537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 688467568600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,3} to {12,28,3}-{16,35,6} I 688467682700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {16,24,3}-{19,28,6} I 688467825400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,3} to {12,18,3}-{18,24,6} I 688467888700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {12,13,3}-{18,18,6} I 688467970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,17,3} to {12,10,3}-{18,13,6} I 688468038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {12,6,3}-{18,10,6} I 688468093600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {12,3,3}-{16,6,6} I 688468156300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,5,3} to {16,0,3}-{19,3,6} I 688468236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,3} to {19,0,3}-{21,3,6} I 688468284900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,3} to {19,0,3} I 688468710000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.781250,23.500000,3.075000} - distance to camera 7.834135, gain 0.804147 I 688468745000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688476414000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688484519700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688490717800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 688498086000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Snooze for 16 ticks" starting W 688508706300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_7 mission "Turn {1,0}" finished W 688514371800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 688535317000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,19.000004,0.075000} - distance to camera 6.179083, gain 0.845523 I 688535415400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688540579000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688550118500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688556325500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 688563673100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.999998,36.500000,3.075000} - distance to camera 7.756655, gain 0.806084 I 688563705100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688563837600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Snooze for 0 ticks" finished W 688569524900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting W 688576104800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Restart next mission" starting W 688586383000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Restart next mission" finished W 688591717800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" starting I 688598573700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,35,3} to {11,39,3} I 688598617500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,3} to {11,39,3} I 688598728100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,35,3} to {11,39,3}-{12,40,4} found after 11 iterations, returning closest path {12,39,3} I 688598757700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 86 to lb 83 I 688598796600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,3} to {12,35,3}-{16,39,6} I 688598897800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 688598932300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,3} to {9,39,3}-{15,42,6} I 688598996600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,39,3} to {11,39,3} I 688602392400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.062500,3.075000} - distance to camera 12.506758, gain 0.687331 I 688602483900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 688610519200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.749999,35.500000,3.075000} - distance to camera 6.786119, gain 0.830347 I 688610551400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 688615045800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.708332,26.500000,3.075000} - distance to camera 0.553030, gain 0.986174 I 688615123400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688615335100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688621303600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688628375000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 688644081900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.937500,25.500000,3.075000} - distance to camera 0.547468, gain 0.986313 I 688644133000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688661441600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Snooze for 16 ticks" starting W 688677427800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688684412900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 688694400600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 688701706600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.218750,3.075000} - distance to camera 8.575987, gain 0.785600 I 688701830100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 688710864100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,25.874992,3.075000} - distance to camera 1.119620, gain 0.972009 I 688710900200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688727569800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Snooze for 0 ticks" finished W 688733993300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting W 688742649500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "Restart next mission" starting W 688752413700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "Restart next mission" finished W 688758454000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {19,0,3}" starting I 688765797400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,36,3} to {19,0,3} I 688765836300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 86 to lb 29 I 688765947300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,3} to {12,35,3}-{16,39,6} I 688765965300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 688765996600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,36,3} to {12,28,3}-{16,35,6} I 688766057500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,34,3} to {16,24,3}-{19,28,6} I 688766167800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,3} to {12,18,3}-{18,24,6} I 688766226400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,3} to {12,13,3}-{18,18,6} I 688766413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,17,3} to {12,10,3}-{18,13,6} I 688766485100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {12,6,3}-{18,10,6} I 688766539900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {12,3,3}-{16,6,6} I 688766599700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,5,3} to {16,0,3}-{19,3,6} I 688766657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,3} to {19,0,3}-{21,3,6} I 688766706500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,3} to {19,0,3} I 688766934700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.000000,3.075000} - distance to camera 11.923325, gain 0.701917 I 688766956000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 688767136000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,20.000004,0.075000} - distance to camera 5.321993, gain 0.866950 I 688767153200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 688772415100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 688778676900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting I 688794395800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,17.500000,3.075000} - distance to camera 10.113185, gain 0.747170 I 688794442600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 688844002700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.999998,26.500000,3.075000} - distance to camera 0.271945, gain 0.993201 I 688844060000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 688844266700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.735703,35.735703,3.075000} - distance to camera 7.401683, gain 0.814958 I 688844285400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 688844349700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.281250,3.075000} - distance to camera 8.915210, gain 0.777120 I 688844366400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 688881928700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.912479,36.087521,3.075000} - distance to camera 7.778271, gain 0.805543 I 688881988700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 688893551400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.843750,3.075000} - distance to camera 11.430178, gain 0.714246 I 688893596800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 688893698900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" starting I 688910630500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.937500,25.500000,3.075000} - distance to camera 0.931861, gain 0.976703 I 688910674000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 688927395200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,21.000004,0.075000} - distance to camera 4.500372, gain 0.887491 I 688927434200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 688961082600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.647314,26.352684,3.075000} - distance to camera 1.108882, gain 0.972278 I 688961175300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 688963873600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 689027977300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689033810700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689043481200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 689062459600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689069800000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.698875,21.301125,3.075000} - distance to camera 9.505948, gain 0.762351 I 689069841400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689070128500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.941942,25.058052,3.075000} - distance to camera 1.178802, gain 0.970530 I 689070146000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689093878300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689099524000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689105755400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689117381500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,35.333336,3.075000} - distance to camera 7.447494, gain 0.813813 I 689117413000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689127133100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689132795900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689142420900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689150228900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,36.749996,3.075000} - distance to camera 8.608964, gain 0.784776 I 689150260500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689150383500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,22.000004,0.075000} - distance to camera 3.727227, gain 0.906819 I 689150400800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689153164700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" finished W 689158185300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 689169663900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689174651900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689194055900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689199947200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689206520600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689245399600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.428085,20.571915,3.075000} - distance to camera 10.467629, gain 0.738309 I 689245492300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689261236800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689266604000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689275013500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689283482700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.999998,26.500000,3.075000} - distance to camera 0.702110, gain 0.982447 I 689283514600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689295402200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,34.334637,3.075000} - distance to camera 6.669670, gain 0.833258 I 689295509900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689310676200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.420723,25.579275,3.075000} - distance to camera 1.814086, gain 0.954648 I 689310716000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689327008800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689332455000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689339199000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689350116700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,23.000004,0.075000} - distance to camera 3.021262, gain 0.924468 I 689350155700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689378386100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 689393862300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689404225600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689413347700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 689444026300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689449599100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689459718400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689469639100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.812498,24.500000,3.075000} - distance to camera 1.137123, gain 0.971572 I 689469673100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689472228500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689479084700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689485548400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689492346000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.562500,3.075000} - distance to camera 11.036454, gain 0.724089 I 689492375300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689501579100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,33.335938,3.075000} - distance to camera 5.935867, gain 0.851603 I 689501625100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689510701600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689517335800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689525406200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 689535632300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689544021000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689550960100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 689560584100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,24.000004,0.075000} - distance to camera 2.408845, gain 0.939779 I 689560657700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689579685800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689585941300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689599783800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689604950100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689619687500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689644858000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.531250,3.075000} - distance to camera 11.609085, gain 0.709773 I 689644911700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 689661804300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.193303,24.806694,3.075000} - distance to camera 2.643581, gain 0.933910 I 689661847100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689678411800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689683946100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689693363200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689705196200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,32.337242,3.075000} - distance to camera 5.257832, gain 0.868554 I 689705237500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 689712574300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.937500,25.500000,3.075000} - distance to camera 1.509383, gain 0.962265 I 689712615700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689712839900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" starting I 689730650700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,25.000004,0.075000} - distance to camera 1.924998, gain 0.951875 I 689730697200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689730895900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,18,3}] W 689740440900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {1,1}" starting W 689753518200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689761128000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689768599700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 689814104500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689821775400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689831470300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689838595700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.593750,3.075000} - distance to camera 12.171788, gain 0.695705 I 689838627400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689839398500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {1,1}" finished W 689845472600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 689859506600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.794630,24.794632,3.075000} - distance to camera 0.789650, gain 0.980259 I 689859598600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 689864049800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {21,17,3}] W 689873824000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {1,1}" starting W 689885177300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 689896281300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 689910834500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 689917487200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 689923387500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 689938606000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,31.338541,3.075000} - distance to camera 4.650396, gain 0.883740 I 689938697400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 689939391900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 689949615000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {1,1}" finished W 689958087300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 689968132300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" starting W 689980379800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 689986451100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 689996996800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 690004122300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,26.000004,0.075000} - distance to camera 1.610382, gain 0.959740 I 690004153000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690007787800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 690016686100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting W 690023670600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Restart next mission" starting W 690033612800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Restart next mission" finished W 690039988600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,39,0}" starting I 690052310100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,26,3} to {16,39,0} I 690052445900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,39,0} I 690052941700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,3} to {16,39,0}-{17,40,1} found after 33 iterations, returning closest path {16,39,3} I 690052980700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 74 to lb 56 I 690053087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {12,24,3}-{16,28,6} I 690053106800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 690053150100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 690053674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,3} to {16,28,2}-{19,30,3} found after 65 iterations, returning closest path {15,28,3} W 690064056300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" finished W 690071233600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690078361200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {16,24,3}] W 690092105400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,-1}" starting W 690110824900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690121238700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting I 690128048000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.562500,3.075000} - distance to camera 12.831836, gain 0.679204 I 690128096700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 690131599700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.072913,24.500000,3.075000} - distance to camera 3.437397, gain 0.914065 I 690131642000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690133011900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" finished W 690140892000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690165173700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,-1}" finished W 690174273100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690186136000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.999998,26.500000,3.075000} - distance to camera 1.324999, gain 0.966875 I 690186185300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690187110600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {18,25,0}" starting I 690196548200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,24,3} to {18,25,0} I 690196592000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {18,25,0} I 690196702500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,24,3} to {18,25,0}-{19,26,1} found after 9 iterations, returning closest path {17,25,3} I 690196762300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 104 I 690196854700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {16,24,3}-{19,28,6} I 690196870400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 690196901100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {16,28,2}-{19,30,3} I 690197108800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 690197165300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 690197216500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 690197263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {16,24,0}-{22,28,3} I 690197318800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,0} to {18,25,0} I 690202392800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,30.338541,3.075000} - distance to camera 4.131022, gain 0.896724 I 690202476500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 690212615700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,27.000004,0.075000} - distance to camera 1.500625, gain 0.962484 I 690212716400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690245486800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {17,38,0}" finished W 690251870600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690258403400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.853554,25.146448,3.075000} - distance to camera 2.266987, gain 0.943325 I 690258435500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690262877600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 690272694400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] I 690284285900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,15.531250,3.075000} - distance to camera 13.529907, gain 0.661752 I 690284322300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690290284100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,-1}" starting I 690298822900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.000004,24.500000,3.075000} - distance to camera 5.043984, gain 0.873900 I 690298853500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690303117200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 690348695900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 690355578100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690368131100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 690368173300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 690379302700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,29.338541,3.075000} - distance to camera 3.721190, gain 0.906970 I 690379347900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690380479400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,-1}" finished W 690385305400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690393284100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.864581,25.500000,3.075000} - distance to camera 0.528899, gain 0.986777 I 690393339300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 690397970400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.500000,3.075000} - distance to camera 5.482666, gain 0.862933 I 690398005100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 690398090800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" starting W 690408165700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 690413833700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690421845700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" starting W 690431362900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "GotoLocation {11,39,3}" finished W 690438407000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690450946200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,28.000004,0.075000} - distance to camera 1.610383, gain 0.959740 I 690450987800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 690457123600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,14.593750,3.075000} - distance to camera 14.193623, gain 0.645159 I 690457163200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 690464155400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.089256,27.089256,3.075000} - distance to camera 2.117188, gain 0.947070 I 690464200800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690464553300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {17,11,0}" starting I 690473066500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,39,3} to {17,11,0} I 690473108500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 6 I 690473317000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {9,39,3}-{15,42,6} I 690473333000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 690473370700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,3} to {12,35,3}-{16,39,6} I 690473423500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,38,3} to {12,28,3}-{16,35,6} I 690473494300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,3} to {16,24,3}-{19,28,6} I 690473644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,3} to {16,28,2}-{19,30,3} I 690474003500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,26,3} to {16,28,2}-{19,30,3} found after 59 iterations, returning closest path {15,28,3} W 690480253700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] W 690495368400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690504890800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting W 690515728500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {16,23,3}" starting I 690527078100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,24,3} to {16,23,3} I 690527186200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {16,23,3} W 690560616100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690566390800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690576216800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690591228400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {15,28,3}" finished W 690597046200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690602180200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.338541,3.075000} - distance to camera 3.441841, gain 0.913954 I 690602207700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690609176100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 690616044100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] I 690631413100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,13.562500,3.075000} - distance to camera 14.951937, gain 0.626202 I 690631463200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 690631544800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,29.000004,0.075000} - distance to camera 1.925002, gain 0.951875 I 690631562200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690632694700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 690637913200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690642341000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" starting W 690652573500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690661910700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690669122900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690680303700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" finished W 690688106400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690696999900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" finished W 690705988900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690717515600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {15,27,3}] W 690726844800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" finished W 690732743600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690744033800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690749763800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690756370800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 690766891700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.852862,25.500000,3.075000} - distance to camera 0.890851, gain 0.977729 I 690766923400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 690773467800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 690782539700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 690792295400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 690797842100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690808731400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690814148500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690820897500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690831677500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" starting W 690838205400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {17,11,0}" starting I 690845452200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,28,2} to {17,11,0} I 690845492500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {17,11,0} I 690845816300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,2} to {17,11,0}-{18,12,1} found after 37 iterations, returning closest path {17,15,3} I 690845854100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 6 I 690845960800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,28,2}-{19,30,3} I 690845976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 690846012200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,30,2}-{19,32,3} I 690846065000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,30,2} to {16,32,1}-{19,34,3} I 690846115100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {16,28,0}-{22,32,2} I 690846159600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,24,0}-{22,28,3} I 690846220500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,0} to {15,20,0}-{21,24,3} I 690846278400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,0} to {15,15,0}-{21,20,3} I 690846334900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,0} to {15,9,0}-{21,15,3} I 690846393900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {17,11,0} I 690850877900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.338541,3.075000} - distance to camera 3.310328, gain 0.917242 I 690850955200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 690854707200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,12.531250,3.075000} - distance to camera 15.736338, gain 0.606592 I 690854737200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690854831900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting I 690863671200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,30.000004,0.075000} - distance to camera 2.408849, gain 0.939779 I 690863716100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 690864488100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" finished W 690869661100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 690878090700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690886133500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690892791400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690904462700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 690909934100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 690922042800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 690922081000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 690924361500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.941946,24.058052,3.075000} - distance to camera 4.308721, gain 0.892282 I 690924393500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 690926929800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,26.838537,3.075000} - distance to camera 3.303308, gain 0.917417 I 690926959000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 690927068300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" starting W 690937988500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 690947432200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting W 690953297700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 690967196300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 690981615200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 690988999000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 690999251800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 691007016200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" starting I 691014328800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,11.593750,3.075000} - distance to camera 16.469416, gain 0.588265 I 691014360100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 691014463300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting I 691026808900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.996511,2.804299} - distance to camera 5.252281, gain 0.868693 I 691026851300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 691046350500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,31.000004,0.075000} - distance to camera 3.021267, gain 0.924468 I 691046442900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 691047676300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 691052600100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 691060751800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.625000,24.500000,3.075000} - distance to camera 3.090669, gain 0.922733 I 691060786000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 691063066200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.893227,25.500000,3.075000} - distance to camera 1.480668, gain 0.962983 I 691063116300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 691097878900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 691104389700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 691127884500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 691145814500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 691178197500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {16,23,3}" finished W 691183761700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting W 691189737400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" finished W 691199049100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 691204258200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,10.562500,3.075000} - distance to camera 17.295246, gain 0.567619 I 691204284300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 691207644500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 691216618900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 60 ticks" starting I 691222688100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.676777,37.323223,3.075000} - distance to camera 8.099086, gain 0.797523 I 691222719100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 691226717800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,29.980078,2.612971} - distance to camera 5.482835, gain 0.862929 I 691226797600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 691245367900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 691255162400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 691277899600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,1}" starting I 691328283800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.625000,24.500000,3.075000} - distance to camera 3.880861, gain 0.902978 I 691328329800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 691329755600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,1}" finished W 691334919700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 691346403100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 691346505100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 691361409300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,9.531250,3.075000} - distance to camera 18.139132, gain 0.546522 I 691361464800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 691394302100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.383884,36.616116,3.075000} - distance to camera 7.647816, gain 0.808805 I 691394398800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 691411824400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.961716,2.394290} - distance to camera 5.813502, gain 0.854662 I 691411881700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 691412216900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.794630,25.205368,3.075000} - distance to camera 2.203417, gain 0.944915 I 691412234300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 691444187700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 691453361400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,24,3}" starting I 691463140100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {15,24,3} I 691463182000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {15,24,3} I 691477334300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,31.208237,2.344447} - distance to camera 5.913792, gain 0.852155 I 691477420000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 691477634600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" starting I 691527685500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,8.593750,3.075000} - distance to camera 18.920212, gain 0.526995 I 691527727000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 691593950800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.625000,24.500000,3.075000} - distance to camera 4.719861, gain 0.882003 I 691593999100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 691628761500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,35.583347,3.075000} - distance to camera 6.766242, gain 0.830844 I 691628809300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 691645514000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.279026,23.720974,3.075000} - distance to camera 4.722293, gain 0.881943 I 691645624500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 691712578400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,7.562500,3.075000} - distance to camera 19.793026, gain 0.505174 I 691712635200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 691727453200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" finished W 691732892800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 691745873900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 691811668800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 691817212300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 691823980600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 691838064400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,34.584648,3.075000} - distance to camera 5.901265, gain 0.852468 I 691838167800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 691862204400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.625000,24.500000,3.075000} - distance to camera 5.593384, gain 0.860165 I 691862332500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 691881590800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 691886913200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 691893809200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 691944561000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 691949663300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 691960936300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 691994194800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.505620,24.494381,3.075000} - distance to camera 3.785691, gain 0.905358 I 691994245800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692012694600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {15,24,3}" finished W 692018488900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting W 692025679600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692034825800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692041734600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 692062055700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.148182,33.851818,3.075000} - distance to camera 5.579654, gain 0.860509 I 692062106700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692078033600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692083079700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692092620700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692102922400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 692108349700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 692121104200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 692135805700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.625000,24.500000,3.075000} - distance to camera 6.491904, gain 0.837702 I 692135852800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692144688300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692150149000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692156516200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692211507400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692221295800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692227554700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692245099800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 692250606000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 692278103900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692285708800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692295154200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692304264800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {16,23,3}" starting I 692313760000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,24,3} to {16,23,3} I 692313801600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {16,23,3} I 692314076800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,32.916676,3.075000} - distance to camera 5.044419, gain 0.873890 I 692314097300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 692346667900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692352521700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692358901500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692413068000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692418427500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692425213100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 692444602300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.625000,3.075000} - distance to camera 7.263832, gain 0.818404 I 692444655500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 692481744000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692486944600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692493506500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 692503294800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,31.917974,3.075000} - distance to camera 4.341124, gain 0.891472 I 692503337500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692546399100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692552010200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692562273300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 692611440100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692623020500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692629851300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 692645538900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.905117,24.094881,3.075000} - distance to camera 4.264004, gain 0.893400 I 692645596000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692681462000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692687659400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692698270900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 692707473900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,30.919268,3.075000} - distance to camera 3.713143, gain 0.907171 I 692707509800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 692711046300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.625000,3.075000} - distance to camera 7.079496, gain 0.823013 I 692711082300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692744570200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 692750010400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,39,0}" starting W 692778144600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 692797828800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" starting I 692803744000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.552083,24.500000,3.075000} - distance to camera 3.035486, gain 0.924113 I 692803776100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 692828996600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" finished W 692834275200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 692896573100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,29.919268,3.075000} - distance to camera 3.182859, gain 0.920429 I 692896704800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 692928358300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {16,23,3}" finished W 692933933600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting W 692949127500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 692954134000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 60 ticks" starting W 692970331200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {5,40,0}" finished W 692976028300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 692994120400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.411613,26.588387,3.075000} - distance to camera 6.909769, gain 0.827256 I 692994164500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 693046905100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {22,35,0}" starting I 693054140000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,40,0} to {22,35,0} I 693054181700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {22,35,0} I 693054426000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,40,0} to {22,35,0}-{23,36,1} found after 39 iterations, returning closest path {15,35,0} I 693054469800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 115 to lb 106 I 693054574700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {3,39,0}-{9,44,3} I 693054589800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 693054619400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,40,0} to {3,44,0}-{9,48,3} I 693054674600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,44,0} to {9,44,0}-{12,48,3} I 693054744800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,46,0} to {12,42,0}-{16,48,3} I 693054791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,46,0} to {16,42,0}-{24,48,3} I 693054845000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,0} to {22,39,0}-{24,42,3} I 693054915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {22,33,0}-{24,39,3} I 693054959800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,38,0} to {22,35,0} I 693094150400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,28.919268,3.075000} - distance to camera 2.778340, gain 0.930542 I 693094198500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 693115021000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.540364,24.500000,3.075000} - distance to camera 3.811847, gain 0.904704 I 693115068400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 693161183400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {14,28,3}] W 693167843300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,1}" starting I 693174582300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 693174607400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 693194227700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 693202569100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,24,3}" starting I 693211088200 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 15 24 3, found an adjacent free tile, moving to an adjacent tile I 693211215200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {15,24,3} I 693211306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {15,24,3} I 693211374800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {16,23,3} W 693213007000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "Restart next mission" starting W 693219262600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "Restart next mission" finished W 693225543100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {15,28,3}" starting I 693232930300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,28,3} to {15,28,3} I 693232970900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,28,3} to {15,28,3} W 693237753500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {16,23,3}" finished W 693245371300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,0}" starting W 693252194400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,0}" finished W 693260648100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 693270320100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,28.500000,3.075000} - distance to camera 2.652931, gain 0.933677 I 693270355100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 693270447600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" starting W 693277218300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 693291280200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,1}" finished W 693297297000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 693307251400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.660328,27.339672,3.075000} - distance to camera 6.196320, gain 0.845092 I 693307294800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 693361812500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 693367075400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 693395665700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {20,3,3}" finished W 693404189800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 693444756700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.582031,24.500000,3.075000} - distance to camera 4.683018, gain 0.882925 I 693444800500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 693478204900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" finished W 693483165200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 693497360700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {5,39,3}" starting I 693503286100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,3,3} to {5,39,3} I 693503322800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 26 to lb 82 I 693503428600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {19,3,3}-{21,6,6} I 693503443800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 693503474600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,3} to {16,0,3}-{19,3,6} I 693503532400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,3} to {12,3,3}-{16,6,6} I 693503593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,3,3} to {6,6,3}-{12,10,6} I 693503690700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,6,3} to {6,10,3}-{12,13,6} I 693503755300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,10,3} to {6,13,3}-{12,18,6} I 693503818400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,3} to {6,18,3}-{12,24,6} I 693503883800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,18,3} to {6,24,3}-{10,28,6} I 693503965900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,24,3} to {6,28,3}-{10,35,6} I 693504030500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {6,35,3}-{10,39,6} I 693504108400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,35,3} to {4,39,3}-{9,42,6} I 693504169900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,39,3} to {5,39,3} I 693577935700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.299683,2.903125} - distance to camera 6.075644, gain 0.848109 I 693577980800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 693761258900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.571615,24.500000,3.075000} - distance to camera 5.546051, gain 0.861349 I 693761304100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 693845191400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.293173,2.768287} - distance to camera 6.228871, gain 0.844278 I 693845479600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 694079774900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.561199,24.500000,3.075000} - distance to camera 6.433969, gain 0.839151 I 694079823800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 694111241800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.272198,2.541246} - distance to camera 6.455961, gain 0.838601 I 694111316500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 694377931700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.255896,2.335930} - distance to camera 6.788729, gain 0.830282 I 694377979400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 694462966300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.552084,3.075000} - distance to camera 7.280950, gain 0.817976 I 694463174800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 694628817100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" starting I 694644287100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.202557,1.972460} - distance to camera 7.159094, gain 0.821023 I 694644335200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 694779824100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.541666,3.075000} - distance to camera 7.091203, gain 0.822720 I 694779869400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 694811152500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 694823427200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {17,28,2}] W 694830647300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting W 694839133600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 694846760200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 694857566000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 694871853200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 694886042000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 694895705900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" finished W 694900869300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 694913684200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.185589,1.780648} - distance to camera 7.662186, gain 0.808445 I 694913728100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 694932540900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 694937643300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 694946296600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 694951715000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 694995319300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {18,25,0}" starting I 695002616700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,28,2} to {18,25,0} I 695002721000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {18,25,0} I 695003019200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,2} to {18,25,0}-{19,26,1} found after 9 iterations, returning closest path {18,26,3} I 695003096100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 104 I 695003259900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,28,2}-{19,30,3} I 695003301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 695003384500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,2} to {16,30,2}-{19,32,3} I 695003760000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,30,2} to {16,32,1}-{19,34,3} I 695003905100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,1} to {16,28,0}-{22,32,2} I 695004029000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,24,0}-{22,28,3} I 695004183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,0} to {18,25,0} I 695112223300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,29.058641,2.796139} - distance to camera 5.264769, gain 0.868381 I 695112315500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 695129959300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.463171,26.536829,3.075000} - distance to camera 6.961012, gain 0.825975 I 695130008900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 695178546900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.166115,1.566002} - distance to camera 8.227447, gain 0.794314 I 695178596700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 695195879500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 695195921400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 695245349400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 695245443500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 695280613000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,29.980057,2.612851} - distance to camera 5.482790, gain 0.862930 I 695280662100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 695310555700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.071674,2.588989} - distance to camera 5.508117, gain 0.862297 I 695310597600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 695310699100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" starting I 695344590000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.071674,2.580656} - distance to camera 5.505584, gain 0.862360 I 695344684100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue I 695444345200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,35.149139,1.356102} - distance to camera 8.853164, gain 0.778671 I 695444422900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 695478093200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.689762,27.310238,3.075000} - distance to camera 6.223005, gain 0.844425 I 695478138500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 695562080500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" finished W 695567284800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 695830304100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "ChangeBodyState 0" starting I 695836772200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.217304,2.918196} - distance to camera 6.069052, gain 0.848274 I 695836811000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 695977643400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,37.078087,0.793911} - distance to camera 10.207882, gain 0.744803 I 695977690400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 696098683400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "ChangeBodyState 0" finished W 696105031600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 696115784300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.074217,46.500000,0.075000} - distance to camera 17.149523, gain 0.571262 I 696115824600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 696162846900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.251696,2.773027} - distance to camera 6.220077, gain 0.844498 I 696163166200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 696195329200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {10,30,3}" starting I 696205167500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,24,3} to {10,30,3} I 696205214200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,3} to {10,30,3} I 696244862100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,38.060291,0.592369} - distance to camera 10.961767, gain 0.725956 I 696244956400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696311398600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.937500,24.500000,3.075000} - distance to camera 5.871840, gain 0.853204 I 696311445000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 696311666300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.072916,46.500000,0.075000} - distance to camera 17.423906, gain 0.564402 I 696311686900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696477702200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.000000,24.500000,3.075000} - distance to camera 5.043981, gain 0.873901 I 696477754100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696478034200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.221069,2.553127} - distance to camera 6.441597, gain 0.838960 I 696478051500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 696511176800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,39.042545,0.377535} - distance to camera 11.745014, gain 0.706375 I 696511221200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 696545466200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.912479,46.087521,0.075000} - distance to camera 17.300774, gain 0.567481 I 696545515700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 696663025700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.968750,24.500000,3.075000} - distance to camera 4.164608, gain 0.895885 I 696663083100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 696761863500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.677698,45.322304,0.075000} - distance to camera 16.866039, gain 0.578349 I 696761913000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696798117800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.194155,2.347564} - distance to camera 6.764834, gain 0.830879 I 696798157500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 696812741100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.106812,39.893185,0.198121} - distance to camera 12.231344, gain 0.694216 I 696812837000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696862049100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.102251,24.897751,3.075000} - distance to camera 3.317281, gain 0.917068 I 696862091900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 696978218400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.443731,44.556271,0.075000} - distance to camera 16.481398, gain 0.587965 I 696978271300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 697045484500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {17,40,0}" finished W 697053720000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 697065334100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting I 697074321000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.307572,25.692430,3.075000} - distance to camera 2.451655, gain 0.938709 I 697074358200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 697197693100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 697202658500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 697210859200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.208948,43.791050,0.075000} - distance to camera 16.150709, gain 0.596232 I 697210909200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 697245015900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.578362,26.421638,3.075000} - distance to camera 1.753399, gain 0.956165 I 697245062400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 697412707000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] I 697424555500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.974167,43.025833,0.075000} - distance to camera 15.876360, gain 0.603091 I 697424655900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 697428906200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,1}" starting I 697438312200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.102703,1.790890} - distance to camera 7.616038, gain 0.809599 I 697438382400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 697464606100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.562500,26.500000,3.075000} - distance to camera 1.033861, gain 0.974153 I 697464717400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 697497701100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,1}" finished W 697502512000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 697611336600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.680460,42.319542,0.075000} - distance to camera 15.675283, gain 0.608118 I 697611383400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 697628742600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.625000,26.500000,3.075000} - distance to camera 0.513723, gain 0.987157 I 697628784200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 697728022700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {1,0}" starting I 697762037700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.125320,1.576163} - distance to camera 8.202878, gain 0.794928 I 697762087000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 697781306400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {1,0}" finished W 697786121600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 697797177900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,40.500000,0.075000} - distance to camera 12.443627, gain 0.688909 I 697797224600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 697828289600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.446493,41.553509,0.075000} - distance to camera 15.515734, gain 0.612107 I 697828340200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 697844760100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.837084,27.162918,3.075000} - distance to camera 0.191062, gain 0.995223 I 697844817900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 697844954100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,14.062500,3.075000} - distance to camera 10.307311, gain 0.742317 I 697844974200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 697944806700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.799232,41.200768,0.075000} - distance to camera 15.463188, gain 0.613420 I 697944863700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 697979706400 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 697990647400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698012698300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,15.000000,3.075000} - distance to camera 9.397807, gain 0.765055 I 698012802800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 698046759800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.211712,40.788288,0.075000} - distance to camera 15.418697, gain 0.614533 I 698046816400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 698062716200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,28.062500,3.075000} - distance to camera 0.291585, gain 0.992710 I 698062772900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698063014100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698079689100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,35.097767,1.366419} - distance to camera 8.819091, gain 0.779523 I 698079731800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 698146403800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698195113100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,16.031250,3.075000} - distance to camera 8.402592, gain 0.789935 I 698195210900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698228329100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698245311700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,29.093750,3.075000} - distance to camera 0.753587, gain 0.981160 I 698245353700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 698280274700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,39.833344,0.075000} - distance to camera 14.915087, gain 0.627123 I 698280326800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 698312376300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698378406600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,17.062500,3.075000} - distance to camera 7.414391, gain 0.814640 I 698378456200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 698395968600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698428298800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,30.125000,3.075000} - distance to camera 1.412624, gain 0.964684 I 698428351400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 698478963400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,38.834644,0.075000} - distance to camera 14.213785, gain 0.644655 I 698479031000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698479064400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 698495174700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {10,30,3}" finished W 698500696300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 698544684000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,18.000000,3.075000} - distance to camera 6.523951, gain 0.836901 I 698544736600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698561979100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 698594960400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {0,4,0}" starting I 698601765900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,30,3} to {0,4,0} I 698601796500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 88 to lb 2 I 698602037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {10,28,3}-{12,35,5} I 698602052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 698602083200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,30,3} to {12,24,3}-{16,28,6} I 698602189300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 698602552500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 698602608700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 698602659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 698602712500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 698602779500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 698602841700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 698602902400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 698602975800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {3,9,0}-{9,15,3} I 698603032600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,14,0} to {0,2,0}-{3,9,3} I 698603186300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,0} to {0,4,0} W 698645281600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698679315000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,37.835945,0.075000} - distance to camera 13.543076, gain 0.661423 I 698679364900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 698712193800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,37.005592,0.803331} - distance to camera 10.153221, gain 0.746169 I 698712235600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 698728535500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,19.031250,3.075000} - distance to camera 5.556086, gain 0.861098 I 698728576500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 698728664600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698794922800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.831457,30.168541,3.075000} - distance to camera 1.492950, gain 0.962676 I 698795001200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 698811749100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698880124400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,36.837250,0.075000} - distance to camera 12.906826, gain 0.677329 I 698880229900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698895434100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 698911883600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,20.062500,3.075000} - distance to camera 4.604902, gain 0.884877 I 698911934600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 698979612600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699011820900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,29.406250,3.075000} - distance to camera 1.182782, gain 0.970430 I 699011925200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 699028654200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,37.978886,0.613705} - distance to camera 10.898293, gain 0.727543 I 699028696600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699062745600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699079197600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,21.000000,3.075000} - distance to camera 3.760594, gain 0.905985 I 699079244000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 699079329900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,35.838551,0.075000} - distance to camera 12.309331, gain 0.692267 I 699079347100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699145032400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 699161925200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {22,35,0}" finished W 699167156100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 699194594900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,28.375000,3.075000} - distance to camera 0.687310, gain 0.982817 I 699194646400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699194980500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {17,1,0}" starting I 699205260200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,35,0} to {17,1,0} I 699205300100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 106 to lb 20 I 699205368400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {22,33,0}-{24,39,3} I 699205383800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 699205414700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,35,0} to {22,28,0}-{24,33,3} I 699205473500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {22,24,0}-{24,28,3} I 699205540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,0} to {21,20,0}-{24,24,3} I 699205627500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,0} to {15,15,0}-{21,20,3} I 699205686700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,19,0} to {15,9,0}-{21,15,3} I 699205750800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,0} to {15,4,0}-{21,9,3} I 699205820900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,8,0} to {15,0,0}-{21,4,3} I 699205880300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,0} to {17,1,0} W 699228151100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699262783500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,22.031250,3.075000} - distance to camera 2.864649, gain 0.928384 I 699262834300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 699312606300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,35.000008,0.075000} - distance to camera 11.841016, gain 0.703975 I 699312651200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699312680100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699361916400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,39.001514,0.386189} - distance to camera 11.711746, gain 0.707206 I 699361963100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 699378735000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,27.343750,3.075000} - distance to camera 0.438574, gain 0.989036 I 699378820100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 699395644500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 22, 36, 0 W 699403523500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting I 699410907200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,40,0} to {22,36,0} I 699410945500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,0} to {22,36,0} I 699411074600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,40,0} to {22,36,0}-{23,37,1} found after 15 iterations, returning closest path {21,36,0} I 699411108100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 53 to lb 106 I 699411186800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,0} to {16,40,0}-{19,42,3} I 699411207500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 699411240800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,40,0} to {16,42,0}-{24,48,3} I 699411284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,42,0} to {22,39,0}-{24,42,3} I 699411346800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {22,33,0}-{24,39,3} I 699411390700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,38,0} to {22,36,0} W 699411428600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting I 699418336200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {21,37,0} I 699418411900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {21,37,0}-{22,38,1} found after 5 iterations, returning closest path {22,37,0} I 699418453600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {23,37,0} W 699418488200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 699424474700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {23,37,0}" starting I 699430916000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,39,0} to {23,37,0} I 699430956200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,39,0} to {23,37,0} I 699431069000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,39,0} to {23,37,0}-{24,38,1} found after 13 iterations, returning closest path {21,37,0} I 699431101300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 56 to lb 106 I 699431185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,39,0} to {16,38,0}-{19,40,3} I 699431200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 699431229400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,39,0} to {16,40,0}-{19,42,3} I 699431266600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {16,42,0}-{24,48,3} I 699431309800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,42,0} to {22,39,0}-{24,42,3} I 699431365200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {22,33,0}-{24,39,3} I 699431414300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,38,0} to {23,37,0} I 699431464600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {22,38,0} W 699431501100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting I 699442582600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,27,3} to {22,38,0} I 699442678600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,3} to {22,38,0} I 699442918900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,27,3} to {22,38,0}-{23,39,1} found after 33 iterations, returning closest path {21,38,3} I 699442957900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 74 to lb 106 I 699443112700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,3} to {12,24,3}-{16,28,6} I 699443127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 699443157500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,3} to {16,28,2}-{19,30,3} I 699443484700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 699443565800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 699443616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 699443660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {22,24,0}-{24,28,3} I 699443722700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,0} to {22,28,0}-{24,33,3} I 699443770200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,33,0}-{24,39,3} I 699443826500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,0} to {22,38,0} I 699443903400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {20,38,0} I 699443969200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {20,38,0}-{21,39,1} found after 10 iterations, returning closest path {22,38,0} I 699444012500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {21,39,0} I 699444086900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {21,39,0}-{22,40,1} found after 11 iterations, returning closest path {22,39,0} I 699444128100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {23,39,0} W 699444168600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {23,39,0}" starting I 699451348400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,3} to {23,39,0} I 699451379100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 45 to lb 108 I 699451509000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {12,18,3}-{18,24,6} I 699451523900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 699451554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,3} to {16,24,3}-{19,28,6} I 699451600300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,24,3} to {16,28,2}-{19,30,3} I 699451776300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 699451839600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,32,1}-{22,34,3} I 699451896400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,1}-{22,36,3} I 699451948000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,36,0}-{22,38,3} I 699451997700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,38,0}-{22,40,3} I 699452045000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,40,0}-{22,42,3} I 699452092200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,42,0}-{24,48,3} I 699452137200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,42,0} to {22,39,0}-{24,42,3} I 699452182600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {23,39,0} W 699452228300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 36, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_1 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 36, 0. Leader is BATTLEUNIT_1 Pathing unit BATTLEUNIT_8 Trying location 21, 37, 0 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 23, 37, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_10 Trying location 22, 38, 0 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 20, 38, 0 at offset -2, 2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 21, 39, 0 at offset -1, 3, 0 Location was unreachable, trying next one Trying location 23, 39, 0 at offset 1, 3, 0 Location checks out, pathing to it Successfully pathed everybody to target W 699500641000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699529886500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.102251,22.897751,3.075000} - distance to camera 2.204808, gain 0.944880 I 699529925600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699545768100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699578063500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,34.001308,0.075000} - distance to camera 11.327384, gain 0.716815 I 699578111500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 699628261600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699663549500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.593750,26.500000,3.075000} - distance to camera 0.499381, gain 0.987515 I 699663633600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699712459100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699745910600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,23.687500,3.075000} - distance to camera 1.762172, gain 0.955946 I 699745957800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 699746190600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,39.974949,0.178268} - distance to camera 12.512288, gain 0.687193 I 699746211000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 699778836700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,33.002609,0.075000} - distance to camera 10.866756, gain 0.728331 I 699778930000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 699794577700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,41.000000,0.075000} - distance to camera 12.882558, gain 0.677936 I 699794616000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699794868500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699844751200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,26.916662,3.075000} - distance to camera 2.450924, gain 0.938727 I 699844797100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 699878383100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.052435,24.052435,3.075000} - distance to camera 5.238969, gain 0.869026 I 699878435900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 699878606100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.632582,26.367416,3.075000} - distance to camera 1.097106, gain 0.972572 I 699878623400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 699878775500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 699929865100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,24.718750,3.075000} - distance to camera 1.112144, gain 0.972196 I 699929910200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 699962990500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 699978745100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 699984811700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,32.003914,0.075000} - distance to camera 10.464575, gain 0.738386 I 699984839700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700045624300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700052072100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700058531000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700065677200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,25.916662,3.075000} - distance to camera 2.556910, gain 0.936077 I 700065715200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700065951600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700075847400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.361792,25.638206,3.075000} - distance to camera 1.755181, gain 0.956120 I 700075882900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 700076166400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,40.957020,0.075000} - distance to camera 13.341787, gain 0.666455 I 700076183800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700114677200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700120264100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700126863500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700137653600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,25.750000,3.075000} - distance to camera 0.642544, gain 0.983936 I 700137689800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700141431500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 700179634800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700184909900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700191363200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700198828400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,31.005205,0.075000} - distance to camera 10.126206, gain 0.746845 I 700198860000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700212012100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 700246537900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700252920200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700259548200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700269743200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.090178,24.909819,3.075000} - distance to camera 2.527571, gain 0.936811 I 700269782700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700279034500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.971405,25.028595,3.075000} - distance to camera 3.169030, gain 0.920774 I 700279121300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700279644900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,26.687500,3.075000} - distance to camera 0.435591, gain 0.989110 I 700279693900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700296690000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700312680100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.125008,24.500000,3.075000} - distance to camera 6.039988, gain 0.849000 I 700312718600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700312759000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700317976500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700324432200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 700361502900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "Restart next mission" starting W 700367642300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "Restart next mission" finished W 700373338900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "GotoLocation {0,4,0}" starting I 700383392600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,24,3} to {0,4,0} I 700383427800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 74 to lb 2 I 700383660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,3} to {12,24,3}-{16,28,6} I 700383680500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 700383712000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,3} to {16,28,2}-{19,30,3} I 700384129300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,24,3} to {16,28,2}-{19,30,3} found after 65 iterations, returning closest path {15,28,3} W 700386723700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 22, 36, 0 W 700391079300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting I 700397769000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,41,0} to {22,36,0} I 700397811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,0} to {22,36,0} I 700397940200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,41,0} to {22,36,0}-{23,37,1} found after 15 iterations, returning closest path {21,36,0} I 700397972300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 53 to lb 106 I 700398048400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,0} to {16,40,0}-{19,42,3} I 700398063700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 700398093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,41,0} to {16,42,0}-{24,48,3} I 700398131500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,42,0} to {22,39,0}-{24,42,3} I 700398195800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {22,33,0}-{24,39,3} I 700398245900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,38,0} to {22,36,0} W 700398287900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting I 700404542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {21,37,0} I 700404597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {21,37,0}-{22,38,1} found after 5 iterations, returning closest path {22,37,0} I 700404637500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {23,37,0} W 700404670000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 700410917100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {23,37,0}" starting I 700421048200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,41,0} to {23,37,0} I 700421148200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,41,0} to {23,37,0} I 700421336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {22,38,0} W 700421375400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 700427836100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting I 700434018100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,24,3} to {22,38,0} I 700434059300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {22,38,0} I 700434357800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,24,3} to {22,38,0}-{23,39,1} found after 39 iterations, returning closest path {22,38,3} I 700434404300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 74 to lb 106 I 700434552800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {12,24,3}-{16,28,6} I 700434567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 700434597800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {16,28,2}-{19,30,3} I 700434842700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 700434899900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 700434950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 700434993800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {22,24,0}-{24,28,3} I 700435059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,27,0} to {22,28,0}-{24,33,3} I 700435096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,28,0} to {22,33,0}-{24,39,3} I 700435158000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,0} to {22,38,0} I 700435244000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {20,38,0} I 700435309700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {20,38,0}-{21,39,1} found after 10 iterations, returning closest path {22,38,0} I 700435353200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {21,39,0} I 700435419500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {21,39,0}-{22,40,1} found after 11 iterations, returning closest path {22,39,0} I 700435460100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {23,39,0} W 700435495900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 700444503600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {23,39,0}" starting I 700450740000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,24,3} to {23,39,0} I 700450778200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,3} to {23,39,0} I 700451046400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,24,3} to {23,39,0}-{24,40,1} found after 39 iterations, returning closest path {23,39,3} I 700451087500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 108 I 700451230100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,3} to {16,24,3}-{19,28,6} I 700451245400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 700451280300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,3} to {16,28,2}-{19,30,3} I 700451370600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 700451424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {19,32,1}-{22,34,3} I 700451481100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,1}-{22,36,3} I 700451532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,36,0}-{22,38,3} I 700451580100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,38,0}-{22,40,3} I 700451628000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {19,40,0}-{22,42,3} I 700451677000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,40,0} to {16,42,0}-{24,48,3} I 700451722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,42,0} to {22,39,0}-{24,42,3} I 700451769600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,41,0} to {23,39,0} W 700451811900 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 36, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_1 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 36, 0. Leader is BATTLEUNIT_1 Pathing unit BATTLEUNIT_8 Trying location 21, 37, 0 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 23, 37, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_10 Trying location 22, 38, 0 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 20, 38, 0 at offset -2, 2, 0 Location was unreachable, trying next one Location was outside map bounds, trying next one Trying location 21, 39, 0 at offset -1, 3, 0 Location was unreachable, trying next one Trying location 23, 39, 0 at offset 1, 3, 0 Location checks out, pathing to it Successfully pathed everybody to target W 700501823200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700512481700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,30.005205,0.075000} - distance to camera 9.856395, gain 0.753590 I 700512513600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700512543500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 700537102000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700543377600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700550582400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700558768800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.968756,41.500000,0.075000} - distance to camera 14.049757, gain 0.648756 I 700558801500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 700563128100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,27.718750,3.075000} - distance to camera 0.496030, gain 0.987599 I 700563207600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700563409300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700579523700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.749999,24.500000,3.075000} - distance to camera 3.983417, gain 0.900415 I 700579616900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700594721400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700600604000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting I 700612967900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,24.968750,3.075000} - distance to camera 2.816494, gain 0.929588 I 700613019200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700628624600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700663336400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,29.005205,0.075000} - distance to camera 9.660034, gain 0.758499 I 700663391300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 700711861700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.114590,24.500000,3.075000} - distance to camera 6.938882, gain 0.826528 I 700711909800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700712360500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700729421700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.000000,41.500000,0.075000} - distance to camera 13.560665, gain 0.660983 I 700729522900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700731433800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,28.750000,3.075000} - distance to camera 0.842932, gain 0.978927 I 700731454600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 700779232600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.750002,24.500000,3.075000} - distance to camera 4.827397, gain 0.879315 I 700779283200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700797366700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 700863423000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 700869377200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,41.500000,0.075000} - distance to camera 13.807903, gain 0.654802 I 700869408000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700869568000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.030333,26.030334,3.075000} - distance to camera 2.974957, gain 0.925626 I 700869585500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700869797800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,28.005205,0.075000} - distance to camera 9.540577, gain 0.761486 I 700869819000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700878511400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700885064200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.831461,41.168556,0.075000} - distance to camera 14.245615, gain 0.643860 I 700885089800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 700897054900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,29.687500,3.075000} - distance to camera 1.350665, gain 0.966233 I 700897133400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 700930995600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 700937435700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 700947079800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 700963377800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 700979377500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.750002,24.500000,3.075000} - distance to camera 5.704491, gain 0.857388 I 700979419700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 700995002200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 701000594400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 701008627100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] W 701022858500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting W 701035373900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] W 701042904400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {15,26,3}] W 701050669100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,0}" starting W 701059753500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701070442300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 701076027800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 701080808900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" starting W 701090133900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_16 with weapon(s)] Movement: [NULL] I 701098414100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,27.005205,0.075000} - distance to camera 9.500226, gain 0.762494 I 701098444100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701103697100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" starting I 701110362500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,30.718750,3.075000} - distance to camera 2.053190, gain 0.948670 I 701110384900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 701117772500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.125008,3.075000} - distance to camera 7.159784, gain 0.821005 I 701117808500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 701120630900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.062500,3.075000} - distance to camera 3.301550, gain 0.917461 I 701120661800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701123427400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,0}" finished W 701128870400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 701136695500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.000000,41.500000,0.075000} - distance to camera 14.066214, gain 0.648345 I 701136730000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701137839900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701152273700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" finished W 701157153400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 701178699800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.750002,24.500000,3.075000} - distance to camera 6.605632, gain 0.834859 I 701178747300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701180266400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" finished W 701185228300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 701197724200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" starting W 701212204300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701229578900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,1}" starting W 701248738200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" finished W 701256728100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 701269375400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,31.750000,3.075000} - distance to camera 2.853899, gain 0.928653 I 701269421600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 701269931400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.656252,40.500000,0.075000} - distance to camera 14.199165, gain 0.645021 I 701269981400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701279867100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,1}" finished W 701287162400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 701297827600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.093750,3.075000} - distance to camera 3.395461, gain 0.915114 I 701297870300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701298030900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701311852800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting W 701329891300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 701345739900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.969669,25.969669,0.075000} - distance to camera 9.014167, gain 0.774646 I 701345785600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701345875600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" starting W 701363034300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 701368188100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 701380114200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "GotoLocation {15,28,3}" finished W 701386504800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 701391712700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 701402787200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 701402822800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 701405625200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.000000,41.500000,0.075000} - distance to camera 14.614075, gain 0.634648 I 701405656000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701405695000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 701411543700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 701420125600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" finished W 701429540500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 701436616100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.114590,3.075000} - distance to camera 7.024449, gain 0.824389 I 701436650800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 701436989300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 701437007200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 701442573400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,32.687500,3.075000} - distance to camera 3.637265, gain 0.909068 I 701442647900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 701445425400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.500000,3.075000} - distance to camera 3.477316, gain 0.913067 I 701445465000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 701445556900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" starting W 701463250900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 701479089500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.500000,3.075000} - distance to camera 3.477316, gain 0.913067 I 701479181600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 701512641300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.750002,3.075000} - distance to camera 7.235630, gain 0.819109 I 701512796700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701546228500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 701579090000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.645834,40.500000,0.075000} - distance to camera 14.829218, gain 0.629270 I 701579134200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 701611847400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.916662,0.075000} - distance to camera 8.687427, gain 0.782814 I 701611894800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701628470600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 701663585600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.000000,41.500000,0.075000} - distance to camera 15.200430, gain 0.619989 I 701663755200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701665211800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 701695065700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_16 mission "ChangeBodyState 6" finished W 701700219400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 701713764800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701728536000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 701734226200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 701739997600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 701779769600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.021223,26.978777,3.075000} - distance to camera 6.530926, gain 0.836727 I 701779876900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701796148900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 701804698500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,41.500000,0.075000} - distance to camera 15.506907, gain 0.612327 I 701804738200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701804801400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 701810476300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 701820426600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 701830561600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.916662,0.075000} - distance to camera 8.906410, gain 0.777340 I 701830599400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 701844771400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.750002,3.075000} - distance to camera 7.063207, gain 0.823420 I 701844807600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 701862582900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 701870109100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 701880432000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 701890754800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701928337100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 701934007100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 701940566600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 701950704900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.610487,40.389519,0.075000} - distance to camera 15.393183, gain 0.615170 I 701950736600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 701961794200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 701980125400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "ChangeBodyState 0" starting W 701996988600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 702002759100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 702012429000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 702020244900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 702036986200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_14 with weapon(s)] Movement: [NULL] W 702047988200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 702054986100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 702068016900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 702073497300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 702084259300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 702093769800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 702099979200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 702111409200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 702123213300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_14 with weapon(s)] Movement: [NULL] I 702136773300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.851818,22.851818,0.075000} - distance to camera 8.617874, gain 0.784553 I 702136856400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702142711000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 702148448000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 702158317600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 702165405400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" starting W 702174968200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 702181435200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 702187460900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 702194837400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702208737500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.806763,3.003491} - distance to camera 6.051067, gain 0.848723 I 702208788100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702221379400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 702226805300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 702237061700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 702262089100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "ChangeBodyState 0" finished W 702268006400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 702295344600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.383879,39.616123,0.075000} - distance to camera 15.392944, gain 0.615176 I 702295395300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 702312637700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.853546,41.146454,0.075000} - distance to camera 15.456282, gain 0.613593 I 702312685300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 702312792800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.264297,26.735703,3.075000} - distance to camera 6.764871, gain 0.830878 I 702312816700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702313266300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702363479100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,21.833328,0.075000} - distance to camera 8.702569, gain 0.782436 I 702363524900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 702363855400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "GotoLocation {20,7,3}" starting I 702370303100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,29,2} to {20,7,3} I 702370342400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 65 to lb 41 I 702370408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,28,2}-{22,30,3} I 702370429400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 702370463400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,29,2} to {19,24,3}-{22,28,6} I 702370525400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 702370603900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 702370690400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 702370761000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 702370814500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {20,7,3} W 702395576300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702478332800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.785650,2.833278} - distance to camera 6.135974, gain 0.846601 I 702478384300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 702478972200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702513385100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.557190,27.442810,3.075000} - distance to camera 6.103692, gain 0.847408 I 702513489100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 702513755100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.941359,2.828861} - distance to camera 7.100561, gain 0.822486 I 702513801900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 702514130700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 702530889200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 702545336700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 702545381400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 702562649500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,20.833328,0.075000} - distance to camera 9.177170, gain 0.770571 I 702562689000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702562715700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 702595099000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 702600959300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting I 702614189300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,40.375000,0.075000} - distance to camera 15.306999, gain 0.617325 I 702614233600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702614585700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 702619721100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 702645501200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.291773,2.924297} - distance to camera 7.023482, gain 0.824413 I 702645592200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 702645792300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_14 mission "ChangeBodyState 6" starting W 702656270900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702667211900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,38.666687,0.075000} - distance to camera 14.842848, gain 0.628929 I 702667247500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 702728651900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 702763395200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,19.833328,0.075000} - distance to camera 9.712860, gain 0.757178 I 702763447700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 702795678100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.763105,2.672934} - distance to camera 6.328951, gain 0.841776 I 702795730500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 702811669300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.402842,2.885872} - distance to camera 6.085495, gain 0.847863 I 702811712100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 702811911300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 702845262000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 702878308400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,39.375000,0.075000} - distance to camera 14.589663, gain 0.635258 I 702878358800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 702895151800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_14 mission "ChangeBodyState 6" finished W 702900645800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 702908323800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 702918845300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 702924442100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting I 702961893500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,18.833328,0.075000} - distance to camera 10.302261, gain 0.742443 I 702961940700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 702962079800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,37.678406,0.075000} - distance to camera 14.212902, gain 0.644677 I 702962097000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 702978258400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 703030467500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {23,37,0}" finished W 703036359400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 703045290100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 703062152700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703095002300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.411215,2.756005} - distance to camera 6.255243, gain 0.843619 I 703095054500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 703128638800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 703145271800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,38.375000,0.075000} - distance to camera 13.901072, gain 0.652473 I 703145319900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 703145644500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "GotoLocation {5,39,3}" finished W 703152427500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 703157571600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703173123000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,17.833328,0.075000} - distance to camera 10.938561, gain 0.726536 I 703173169800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 703179812600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.755375,30.755375,2.440181} - distance to camera 6.834323, gain 0.829142 I 703179872700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 703180846600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 703191458400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 703203569500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 703213564600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 703219946800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 703237016800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 703264588000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 703273003700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting W 703280435200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 703287150600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {19,34,1}" starting I 703293609900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,39,3} to {19,34,1} I 703293643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {19,34,1} I 703293885600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,39,3} to {19,34,1}-{20,35,2} found after 35 iterations, returning closest path {19,36,3} I 703293925600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 82 to lb 59 I 703294032700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {4,39,3}-{9,42,6} I 703294047900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 703294077600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,39,3} to {6,35,3}-{10,39,6} I 703294115300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,38,3} to {6,28,3}-{10,35,6} I 703294177300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,34,3} to {10,24,3}-{12,28,6} I 703294303200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,3} to {12,24,3}-{16,28,6} I 703294349900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 703294726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 703294799600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,30,2} to {19,32,1}-{22,34,3} I 703294905300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,1}-{22,36,3} I 703294976200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,34,1} I 703294997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 703312011300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 703329299700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 703338972800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {22,38,0}" starting I 703362192800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,16.833328,0.075000} - distance to camera 11.615637, gain 0.709609 I 703362240200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 703396684100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703415606900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,37.375000,0.075000} - distance to camera 13.244883, gain 0.668878 I 703415653900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 703479015100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703512160200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.395256,2.515044} - distance to camera 6.492271, gain 0.837693 I 703512209200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 703564254700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,15.833331,0.075000} - distance to camera 12.328083, gain 0.691798 I 703564308800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 703564340000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703645313500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.788769,2.156679} - distance to camera 7.855118, gain 0.803622 I 703645367200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 703645884100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {22,36,0}" finished W 703651577100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 703659838600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 703670084900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 13, 33, 0 W 703674397800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 703680391100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {13,33,0}" starting I 703687057100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,31,2} to {13,33,0} I 703687093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {13,33,0} I 703687256200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,31,2} to {13,33,0}-{14,34,1} found after 15 iterations, returning closest path {16,33,1} I 703687287700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 118 I 703687389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,30,2}-{19,32,3} I 703687408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 703687440100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,32,1}-{19,34,3} I 703687486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 703687538100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 703687586800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 703687633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 703687678200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 703687728500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {12,33,0}-{16,39,3} I 703687768000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,0} to {13,33,0} W 703687829100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {13,33,0}" starting I 703697897500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {12,34,0} W 703697949700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 703704143800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" starting I 703710959800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,32,1} to {12,34,0} I 703710992100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {12,34,0} I 703711163700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {12,34,0}-{13,35,1} found after 17 iterations, returning closest path {16,34,1} I 703711197900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 61 to lb 118 I 703711284400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,32,1}-{22,34,3} I 703711299400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 703711329000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {19,34,1}-{22,36,3} I 703711377300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,34,1} to {19,36,0}-{22,38,3} I 703711423700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,38,0}-{22,40,3} I 703711471500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,0} to {16,40,0}-{19,42,3} I 703711516900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 703711566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {12,33,0}-{16,39,3} I 703711605500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,0} to {12,34,0} I 703711674900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {14,34,0} W 703711712500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {14,34,0}" starting I 703717848000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,36,0} to {14,34,0} I 703717878700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {14,34,0} I 703717997500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,36,0} to {14,34,0}-{15,35,1} found after 19 iterations, returning closest path {18,37,0} I 703718026300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 106 to lb 118 I 703718083700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {22,33,0}-{24,39,3} I 703718098200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 703718134800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,0} to {22,39,0}-{24,42,3} I 703718180700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,39,0} to {16,42,0}-{24,48,3} I 703718237700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,42,0} to {12,39,0}-{16,42,3} I 703718311200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,41,0} to {12,33,0}-{16,39,3} I 703718354600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,0} to {14,34,0} I 703718506300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {13,35,0} W 703718546700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting I 703725245000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {23,37,0} to {13,35,0} I 703725284600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,0} to {13,35,0} I 703725427400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,37,0} to {13,35,0}-{14,36,1} found after 23 iterations, returning closest path {16,35,0} I 703725460800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 106 to lb 118 I 703725515400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,0} to {22,33,0}-{24,39,3} I 703725529900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 703725559800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,0} to {22,39,0}-{24,42,3} I 703725598400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,39,0} to {16,42,0}-{24,48,3} I 703725639900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,42,0} to {12,39,0}-{16,42,3} I 703725713900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,41,0} to {12,33,0}-{16,39,3} I 703725838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,0} to {13,35,0} W 703725886500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 13, 33, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 13, 33, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_0 Trying location 12, 34, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_1 Trying location 14, 34, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 13, 35, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 703779697700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.379601,2.314464} - distance to camera 6.838071, gain 0.829048 I 703779755600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 703782317600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703812129400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,14.833336,0.075000} - distance to camera 13.071196, gain 0.673220 I 703812174800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 703863720700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 703945581000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 703961900900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,36.937500,0.075000} - distance to camera 12.969018, gain 0.675775 I 703961947300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 703962012000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.321430,1.926202} - distance to camera 7.211654, gain 0.819709 I 703962028800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 704012283500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.736511,1.840250} - distance to camera 8.249182, gain 0.793770 I 704012333500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 704012712100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,13.834638,0.075000} - distance to camera 13.839905, gain 0.654002 I 704012824700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 704028821300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 704112407500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704145722700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,38.020821,0.075000} - distance to camera 14.427395, gain 0.639315 I 704145786200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 704163028800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.310005,1.766243} - distance to camera 7.732464, gain 0.806688 I 704163133600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 704195342100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704212280200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,12.835939,0.075000} - distance to camera 14.631681, gain 0.634208 I 704212324000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 704229153300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,37.937500,0.075000} - distance to camera 13.609772, gain 0.659756 I 704229241700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 704278768400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704345921300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.765644,1.672217} - distance to camera 8.782201, gain 0.780445 I 704346011100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 704363285400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.288769,1.537154} - distance to camera 8.302168, gain 0.792446 I 704363363900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 704363567000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704412330100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,11.837242,0.075000} - distance to camera 15.443558, gain 0.613911 I 704412381800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 704446600500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704463401100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,39.009102,0.075000} - distance to camera 15.068594, gain 0.623285 I 704463455300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 704494973300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,38.937500,0.075000} - distance to camera 14.284662, gain 0.642883 I 704495018500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 704528683000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704562065000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,35.272587,1.332595} - distance to camera 8.935723, gain 0.776607 I 704562109800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 704612250500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,10.838544,0.075000} - distance to camera 16.272995, gain 0.593175 I 704612298200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 704612326400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704662122800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.735111,1.444724} - distance to camera 9.335687, gain 0.766608 I 704662195400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 704696596300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704762880300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,39.937500,0.075000} - distance to camera 14.989845, gain 0.625254 I 704762929500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 704762993500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,36.218445,0.965495} - distance to camera 9.576244, gain 0.760594 I 704763009900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 704779715500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704789683400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,39.997383,0.075000} - distance to camera 15.740000, gain 0.606500 I 704789721200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 704812056600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,9.839846,0.075000} - distance to camera 17.117815, gain 0.572055 I 704812125800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 704862044900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 704945196500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 704963350200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,37.202423,0.778460} - distance to camera 10.302084, gain 0.742448 I 704963449300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 704978305900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.698215,1.200563} - distance to camera 9.936395, gain 0.751590 I 704978346100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 705011892600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,8.841148,0.075000} - distance to camera 17.976166, gain 0.550596 I 705011936500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 705029006200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,40.937500,0.075000} - distance to camera 15.721899, gain 0.606953 I 705029048400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705029381800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705062210700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.625000,3.075000} - distance to camera 3.090669, gain 0.922733 I 705062262000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 705098229600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,40.985664,0.075000} - distance to camera 16.438478, gain 0.589038 I 705098294700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705113875500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705162546700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,38.182648,0.561660} - distance to camera 11.057633, gain 0.723559 I 705162596100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705195304200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705212189900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,7.842449,0.075000} - distance to camera 18.846449, gain 0.528839 I 705212235500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 705245284300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,30.593750,3.075000} - distance to camera 2.349828, gain 0.941254 I 705245331200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705262568800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 705268919100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.500000,41.500000,0.075000} - distance to camera 16.811754, gain 0.579706 I 705268946000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 705278777700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705295256100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,36.639561,0.854270} - distance to camera 10.561007, gain 0.735975 I 705295298100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705330851900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 705336817500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 705346281900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 705356083500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.062500,41.500000,0.075000} - distance to camera 15.861589, gain 0.603460 I 705356128200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 705361945900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,39.165802,0.352562} - distance to camera 11.845237, gain 0.703869 I 705361987500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705362181400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 705397714500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 705403827100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting I 705416829400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,29.656250,3.075000} - distance to camera 1.770879, gain 0.955728 I 705416867700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705445461200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 705528750400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705595174400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,28.625000,3.075000} - distance to camera 1.283252, gain 0.967919 I 705595222800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 705612375700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,37.620060,0.714263} - distance to camera 11.266950, gain 0.718326 I 705612415600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 705612483000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.062500,41.500000,0.075000} - distance to camera 15.238272, gain 0.619043 I 705612500200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 705612569600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.975550,40.024452,0.166479} - distance to camera 12.273293, gain 0.693168 I 705612586300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705612788500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705630845100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.979160,41.500000,0.075000} - distance to camera 16.460581, gain 0.588485 I 705630933300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705696851600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705780992100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,27.593750,3.075000} - distance to camera 1.007264, gain 0.974818 I 705781101700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 705781317900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705846057400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.166664,40.500000,0.075000} - distance to camera 12.284525, gain 0.692887 I 705846227500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705863963300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705878598000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.062500,41.500000,0.075000} - distance to camera 14.649632, gain 0.633759 I 705878643300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 705947037800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 705954795200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.989578,41.500000,0.075000} - distance to camera 15.815037, gain 0.604624 I 705954828200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 705978462400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.390589,38.609413,0.473942} - distance to camera 11.939420, gain 0.701514 I 705978507800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 705979122300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.162914,26.837082,3.075000} - distance to camera 0.585673, gain 0.985358 I 705979142900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 706031301800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706045316400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.166664,40.500000,0.075000} - distance to camera 11.841947, gain 0.703951 I 706045354600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706112381500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706146777300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.062500,41.500000,0.075000} - distance to camera 14.099255, gain 0.647519 I 706146878400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 706198153700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.062500,26.500000,3.075000} - distance to camera 0.253388, gain 0.993665 I 706198302400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706198715600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706262462800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.999994,41.500000,0.075000} - distance to camera 15.200426, gain 0.619989 I 706262510600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706278999900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706298152900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,40.166672,0.075000} - distance to camera 11.269439, gain 0.718264 I 706298243800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 706311718700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.659559,39.340439,0.321569} - distance to camera 12.079053, gain 0.698024 I 706311754500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706362206100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706379341900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.093750,26.500000,3.075000} - distance to camera 0.116796, gain 0.997080 I 706379451700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 706412224900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.062500,41.500000,0.075000} - distance to camera 13.590946, gain 0.660226 I 706412266800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 706447015800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706496860900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,39.167973,0.075000} - distance to camera 10.353471, gain 0.741163 I 706497067700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706528988800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706545682400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.031250,26.500000,3.075000} - distance to camera 0.281631, gain 0.992959 I 706545732400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 706580615700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.010410,41.500000,0.075000} - distance to camera 14.619987, gain 0.634500 I 706580678300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 706612455500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706662318000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.893408,40.106586,0.147944} - distance to camera 12.300666, gain 0.692483 I 706662365100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 706679217800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.062500,41.500000,0.075000} - distance to camera 13.128687, gain 0.671783 I 706679382900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706696786800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 706728844100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.062500,26.500000,3.075000} - distance to camera 0.736246, gain 0.981594 I 706728895400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 706761910400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.146446,38.146446,0.075000} - distance to camera 9.277411, gain 0.768065 I 706761958800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 706778814500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 706862702500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 706897128600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {17,1,0}" finished W 706902789900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 706907799200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.020828,41.500000,0.075000} - distance to camera 14.077206, gain 0.648070 I 706907839800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706914387900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {18,3,3}" starting I 706922235200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,1,0} to {18,3,3} I 706922278500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {18,3,3} I 706922367100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,1,0} to {18,3,3}-{19,4,4} found after 9 iterations, returning closest path {18,3,0} I 706922397100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 20 to lb 31 I 706922625400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {15,0,0}-{21,4,3} I 706922640700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 706922670800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,1,0} to {15,4,0}-{21,9,3} I 706922716300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,4,0} to {15,9,0}-{21,15,3} I 706922773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,9,0} to {15,15,0}-{21,20,3} I 706922843200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {15,20,0}-{21,24,3} I 706922906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,24,0}-{22,28,3} I 706922964600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,28,0}-{22,32,2} I 706923033800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,0} to {16,32,1}-{19,34,3} I 706923375400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,0} to {16,32,1}-{19,34,3} found after 63 iterations, returning closest path {17,32,0} I 706929926900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.897749,26.102249,3.075000} - distance to camera 1.319552, gain 0.967011 I 706929965900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 706946005500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707012045700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.031244,40.500000,0.075000} - distance to camera 12.221498, gain 0.694462 I 707012092100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 707028881300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.013874,41.013874,0.075000} - distance to camera 12.249950, gain 0.693751 I 707028926600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707029220300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707062712400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.086600,37.086601,0.075000} - distance to camera 7.883265, gain 0.802918 I 707062761800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707112271200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707129985300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.692428,25.307570,3.075000} - distance to camera 2.094504, gain 0.947637 I 707130080400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707198092700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 707204334900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707230314500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.979160,41.500000,0.075000} - distance to camera 13.550608, gain 0.661235 I 707230373800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707262623600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 707267965900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" starting W 707276013300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 707286849500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707315133300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.421638,24.578362,3.075000} - distance to camera 2.905153, gain 0.927371 I 707315240100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707330858500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 707336822200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" starting W 707347434600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 707357917900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,36.000008,0.075000} - distance to camera 6.656902, gain 0.833577 I 707357957300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707364202000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707379087200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,40.000000,0.075000} - distance to camera 11.115793, gain 0.722105 I 707379129800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707395754000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 707405949200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" starting W 707412680900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 707430193000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 707446492700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "ChangeBodyState 0" starting W 707455233700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707466886800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" starting W 707476015400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 707484482100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" starting W 707492497400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 707503911900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting W 707510730000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {18,27,3}] W 707518399800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {0,1}" starting I 707539219900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.437500,24.500000,3.075000} - distance to camera 3.728449, gain 0.906789 I 707539312400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707539506300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 707549285000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,35.001308,0.075000} - distance to camera 5.733645, gain 0.856659 I 707549329500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707550928700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" finished W 707560092800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 707567081900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.989578,41.500000,0.075000} - distance to camera 13.096888, gain 0.672578 I 707567153000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707570644900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {0,1}" finished W 707575315900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 707586154700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 707592104100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 707601086900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting I 707612769300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.031244,40.500000,0.075000} - distance to camera 11.786195, gain 0.705345 I 707612808200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707613182200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707629260400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" starting I 707645591300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,39.000000,0.075000} - distance to camera 10.200592, gain 0.744985 I 707645640700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707646352200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 707652119000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 707680708500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,-1}" finished W 707690047600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 707697572200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707713012900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "ChangeBodyState 0" finished W 707721690500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 707727131800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.468750,24.500000,3.075000} - distance to camera 4.586195, gain 0.885345 I 707727156200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 707727620000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 707745605800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,34.002609,0.075000} - distance to camera 4.828931, gain 0.879277 I 707745653500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707779672300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707786346500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 707792235700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 707800201100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 707819667500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "GotoLocation {9,22,0}" starting I 707826184500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,27,3} to {9,22,0} I 707826237500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {9,22,0} I 707826506000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,27,3} to {9,22,0}-{10,23,1} found after 27 iterations, returning closest path {9,22,3} I 707826551600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 8 I 707826687700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {16,24,3}-{19,28,6} I 707826703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 707826733900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,3} to {16,28,2}-{19,30,3} I 707826775000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 707826825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 707826877700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 707826921200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 707826985900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,20,0}-{12,24,3} I 707827115700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,22,0} to {9,22,0} I 707847503100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 707847546100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 707847680700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 707847701400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 707847794100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 707856057500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 707868316700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 707876410500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.218750,24.500000,3.075000} - distance to camera 5.235045, gain 0.869124 I 707876442900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 707876533800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" starting W 707884275800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {13,33,0}" finished W 707890136800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 707899357200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707913649000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 707928138800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 707928186000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 707929042000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 707935173500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 707942067000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 707953248900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 707969418200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 707975999200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting I 707986305000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.663485,3.036113} - distance to camera 6.050314, gain 0.848742 I 707986413000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 707986958200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [NULL] Movement: [Turn to {16,26,3}] W 707996986200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting W 708006302100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 708011452900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 708018663300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 708030774700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,40.031261,0.075000} - distance to camera 11.144589, gain 0.721385 I 708030862500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 708031057900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.969670,37.969681,0.075000} - distance to camera 9.043137, gain 0.773922 I 708031105100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708034641600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 708039805300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 708045371600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_20 with weapon(s)] Movement: [NULL] W 708060271500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 708070354700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 708077174200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 708082514800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 708090336000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "ChangeBodyState 0" starting W 708100826100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 708106409000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" starting W 708125197800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 708134625700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 708139407700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting W 708149313400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" finished W 708158938500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 708163949400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 708174022400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 708180455400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 708194957200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 708204404100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 708213134300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.649895,2.852695} - distance to camera 6.116469, gain 0.847088 I 708213174300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 708219494900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708295977700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,7.914063,0.075000} - distance to camera 17.506794, gain 0.562330 I 708296021200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708296058200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 708329032300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "ChangeBodyState 0" finished W 708338589400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 708343043000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 708343065100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 708343268000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.984401,40.984413,0.075000} - distance to camera 12.211262, gain 0.694718 I 708343285600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 708346440100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,38.990898,0.075000} - distance to camera 10.192318, gain 0.745192 I 708346486500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 708346799600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting I 708363098200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,36.937500,0.075000} - distance to camera 7.909149, gain 0.802271 I 708363201400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 708378847200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.640274,2.708224} - distance to camera 6.303522, gain 0.842412 I 708378891900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 708379022200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 708398201700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 708404617500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 708415826800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 708415871000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 708428606900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.802349,2.661608} - distance to camera 6.337415, gain 0.841565 I 708428643500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 708428743400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" starting W 708439085300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {8,20,3}" starting I 708448517200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,24,3} to {8,20,3} I 708448569500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {8,20,3} W 708463650100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708495736800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,8.912759,0.075000} - distance to camera 16.580704, gain 0.585482 I 708495779000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 708528317100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.802349,2.750000} - distance to camera 6.362994, gain 0.840925 I 708528366300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 708546961400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708629954400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,35.937500,0.075000} - distance to camera 7.006724, gain 0.824832 I 708630070700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708631233000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708679479700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.969666,23.969666,3.075000} - distance to camera 5.198462, gain 0.870038 I 708679575300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708679911800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_20 mission "ChangeBodyState 6" finished W 708686985200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 708697661200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,9.911457,0.075000} - distance to camera 15.662098, gain 0.608448 I 708697702100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708712668500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708762193200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.984407,37.984421,0.075000} - distance to camera 9.062647, gain 0.773434 I 708762239200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 708762616000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,39.927097,0.075000} - distance to camera 11.048682, gain 0.723783 I 708762634300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 708795637500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 708878997600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 708895610200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,34.937500,0.075000} - distance to camera 6.124666, gain 0.846883 I 708895653800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 708895874000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,10.910155,0.075000} - distance to camera 14.752146, gain 0.631196 I 708895891100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 708962595500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.843529,22.843527,3.075000} - distance to camera 4.802482, gain 0.879938 I 708962646500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 708962809000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709012504800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {14,34,0}" finished W 709018040800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 709029024000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 709047149500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709079934300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,38.938816,0.075000} - distance to camera 10.144998, gain 0.746375 I 709079979100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 709095826900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,11.908853,0.075000} - distance to camera 13.852251, gain 0.653694 I 709095867600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 709130239600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709162669500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 709167732900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 709213472800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709229752700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.783682,21.783680,3.075000} - distance to camera 4.716815, gain 0.882080 I 709229801000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 709262249200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.880368,36.880379,0.075000} - distance to camera 7.615308, gain 0.809617 I 709262307900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 709295895300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,12.907551,0.075000} - distance to camera 12.964108, gain 0.675897 I 709295943900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 709295974000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709380177200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709462403400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709495931000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.723835,20.723833,3.075000} - distance to camera 4.919144, gain 0.877021 I 709495975500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 709496178100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,13.906249,0.075000} - distance to camera 12.089796, gain 0.697755 I 709496199900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 709529286800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.873923,37.873936,0.075000} - distance to camera 8.916511, gain 0.777087 I 709529334100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 709546785400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709629978700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709696338100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,14.904946,0.075000} - distance to camera 11.231864, gain 0.719203 I 709696387300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 709712440900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.750000,20.500000,3.075000} - distance to camera 4.698580, gain 0.882536 I 709712482400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 709712649200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709746074500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.813157,35.813168,0.075000} - distance to camera 6.251561, gain 0.843711 I 709746152800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 709797889900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 709879368200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 709898482700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.718750,20.500000,3.075000} - distance to camera 4.393222, gain 0.890169 I 709898532500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 709898701600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,15.903645,0.075000} - distance to camera 10.393458, gain 0.740164 I 709898721500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 709962403400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 710012772100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.806712,36.806721,0.075000} - distance to camera 7.519907, gain 0.812002 I 710012818200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710046791400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 710079229000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.687500,20.500000,3.075000} - distance to camera 4.223454, gain 0.894414 I 710079275100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 710095803700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,16.903648,0.075000} - distance to camera 9.577437, gain 0.760564 I 710095847600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710129503800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 710146515200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,34.770851,0.075000} - distance to camera 5.163440, gain 0.870914 I 710146567000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710212677100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710246262700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {12,34,0}" finished W 710254522100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 710263780900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.750000,20.500000,3.075000} - distance to camera 4.195007, gain 0.895125 I 710263825900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710267853700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 710296274200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,17.903648,0.075000} - distance to camera 8.789794, gain 0.780255 I 710296337100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 710296370200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710380185700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710396476000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 710405258700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 710415028300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,35.770851,0.075000} - distance to camera 6.443699, gain 0.838907 I 710415192100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 710429312000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.718750,20.500000,3.075000} - distance to camera 4.303919, gain 0.892402 I 710429472900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 710462693000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" starting W 710469945300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710483397800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "GotoLocation {8,20,3}" finished W 710488665700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 710496962400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,18.903648,0.075000} - distance to camera 8.036600, gain 0.799085 I 710497001200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710513066800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {13,35,0}" finished W 710518418200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 710530851400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 710538423300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "GotoLocation {5,11,0}" starting I 710548969000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,20,3} to {5,11,0} I 710549012600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {5,11,0} I 710549197400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,20,3} to {5,11,0}-{6,12,1} found after 25 iterations, returning closest path {8,11,3} I 710549235500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 46 to lb 4 I 710549435200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {6,18,3}-{12,24,6} I 710549450200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 710549490000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,20,3} to {10,24,3}-{12,28,6} I 710549691500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,3} to {12,24,3}-{16,28,6} I 710549752400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 710550189800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 710550245100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 710550297200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 710550342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 710550409100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,20,0}-{15,24,3} I 710550471100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,0} to {9,15,0}-{15,20,3} I 710550530200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,19,0} to {3,9,0}-{9,15,3} I 710550660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,13,0} to {5,11,0} W 710554229000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710632477500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710665021500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 710670536200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 710696299100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,20.968750,3.075000} - distance to camera 3.934090, gain 0.901648 I 710696345900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 710696516900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,19.903648,0.075000} - distance to camera 7.325397, gain 0.816865 I 710696534100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 710712913400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 710730340600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 0" finished W 710735419800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 710740528300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {19,26,3}] W 710751470000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {1,1}" starting W 710779605200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 14, 27, 0 W 710785272400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 710794486600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,33,0} to {14,27,0} I 710794605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {14,27,0} W 710795016400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 710802463600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {13,28,0} W 710802508400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting I 710808960200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,34,0} to {13,28,0} I 710809004600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,0} to {13,28,0} I 710809095300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {15,28,0} W 710809132300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,28,0}" starting I 710816449100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,34,0} to {15,28,0} I 710816487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,34,0} to {15,28,0} I 710816573900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {14,29,0} W 710816612800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting I 710826270600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,35,0} to {14,29,0} I 710826310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,35,0} to {14,29,0} W 710826399400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 14, 27, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 14, 27, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 13, 28, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 15, 28, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 14, 29, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 710863849400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {1,1}" finished W 710869737200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 710878286900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 710929204800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,22.000000,3.075000} - distance to camera 3.058517, gain 0.923537 I 710929281600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 710929461000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 710945760500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,20.903648,0.075000} - distance to camera 6.665461, gain 0.833363 I 710945810700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711014424000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711047627900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 711063861500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting I 711079634200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,34.062500,0.075000} - distance to camera 5.374636, gain 0.865634 I 711079676200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711079870400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 711090105800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_26 with weapon(s)] Movement: [NULL] W 711102138900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 711111168300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711118247000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting I 711130363800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.912479,33.087521,0.075000} - distance to camera 4.236783, gain 0.894080 I 711130471900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711130665800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,23.031250,3.075000} - distance to camera 2.239905, gain 0.944002 I 711130683000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711133412200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,33.979179,0.075000} - distance to camera 4.413810, gain 0.889655 I 711133444900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711133811400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 711139119400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 711143235700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 711152595200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 711159911600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,21.903648,0.075000} - distance to camera 6.067989, gain 0.848300 I 711159947600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711164969900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 711170151300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 711179232500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711196915200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.020830,35.500000,0.075000} - distance to camera 6.403335, gain 0.839917 I 711196957500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711229784600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 711262911600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711281473200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,23.968750,3.075000} - distance to camera 1.571007, gain 0.960725 I 711281529600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711296524600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711301847400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711311281700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 711347524700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,32.250004,0.075000} - distance to camera 3.915068, gain 0.902123 I 711347586100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 711347904200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,22.903648,0.075000} - distance to camera 5.546094, gain 0.861348 I 711347932000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711347968600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711363112700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711371128700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711377650300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 711429818300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711437806700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711444655300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711455561400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 711455599300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 711459176500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,32.990898,0.075000} - distance to camera 3.492033, gain 0.912699 I 711459210500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 711462840300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 711462889900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 711463191300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 711463216800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 711495596200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 711495641500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 711511944100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 6.997781, gain 0.825055 I 711511984200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 711512120200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" starting I 711519560800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.968750,24.500000,3.075000} - distance to camera 1.095009, gain 0.972625 I 711519638500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711520402700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711545777800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,33.062500,0.075000} - distance to camera 4.550466, gain 0.886238 I 711545828600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 711545919300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,31.251301,0.075000} - distance to camera 3.191057, gain 0.920224 I 711545936900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711546308500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,23.903648,0.075000} - distance to camera 5.114371, gain 0.872141 I 711546365700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711562144000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.500000,3.075000} - distance to camera 6.997781, gain 0.825055 I 711562182100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 711563139500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.905108,35.094902,0.075000} - distance to camera 6.465365, gain 0.838366 I 711563395900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711596984200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711680758700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711696355300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 711746801700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,30.251301,0.075000} - distance to camera 2.552169, gain 0.936196 I 711746881200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 711747102300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.903648,0.075000} - distance to camera 4.787831, gain 0.880304 I 711747149700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711762851500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711768240500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711775045300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 711784933700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.030333,25.030334,3.075000} - distance to camera 0.651866, gain 0.983703 I 711784963400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 711785137400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_26 mission "ChangeBodyState 6" finished W 711790890300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 711795440100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711815273800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.905108,32.094902,0.075000} - distance to camera 2.865433, gain 0.928364 I 711815327100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711829243500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711834783100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711841422300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 711855463000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 711896815300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711902597100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711911533900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 711929537800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 711940210000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,34.291672,0.075000} - distance to camera 6.133679, gain 0.846658 I 711940247400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711946202500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,29.251301,0.075000} - distance to camera 2.032294, gain 0.949193 I 711946249200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 711946483300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,25.903648,0.075000} - distance to camera 4.580080, gain 0.885498 I 711946501600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 711962605400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 711972153200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 711977919100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 712012937200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.062500,25.500000,3.075000} - distance to camera 0.582531, gain 0.985437 I 712012985000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 712013169600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712029523500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712035256500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 712044637200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 712096465200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712104712300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 712115504800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 712122394100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 712146736300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.640868,31.359129,0.075000} - distance to camera 2.680101, gain 0.932997 I 712146823000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 712146946700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,28.251301,0.075000} - distance to camera 1.671336, gain 0.958217 I 712146973700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 712147224700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.903648,0.075000} - distance to camera 4.500994, gain 0.887475 I 712147244900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 712163312600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712173650200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 712183946800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 712193760400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 712207482900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.093750,25.500000,3.075000} - distance to camera 1.011161, gain 0.974721 I 712207525200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 712208122000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 712229865700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712235240100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 712245143900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 712264015900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712270777000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712276860700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712286823300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 712300144600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712307443400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting W 712314587300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 712326530400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" finished W 712334408000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 712342642000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 712352966700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712358910400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712366275000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 712376149300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,27.903648,0.075000} - distance to camera 4.554615, gain 0.886135 I 712376230700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 712376300600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712389040000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 712395099700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting I 712405890800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.031250,25.500000,3.075000} - distance to camera 1.571007, gain 0.960725 I 712405934500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 712409111200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {17,27,0}] W 712424926500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712430578700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712437003000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 712452182900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712468553800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 712473839400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {1,0}" starting W 712483250500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712490682900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712497821100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 712513903800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.414277,30.585720,0.075000} - distance to camera 2.687606, gain 0.932810 I 712513944100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 712517551600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {1,0}" finished W 712525025000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 712530218900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712541338500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712550749200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712556966400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 712568704700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,28.903648,0.075000} - distance to camera 4.738185, gain 0.881545 I 712568793900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 712579212700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.013864,32.013874,0.075000} - distance to camera 3.423057, gain 0.914424 I 712579253400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 712579347100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.964041,25.035957,3.075000} - distance to camera 2.387644, gain 0.940309 I 712579363900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 712597164000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712603986000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 712611691700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {14,29,0}" starting W 712679795700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 712731413600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.279032,33.279037,0.075000} - distance to camera 5.203665, gain 0.869908 I 712731559300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 712746344700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,29.903648,0.075000} - distance to camera 5.042810, gain 0.873930 I 712746390600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 712762937600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 712798721000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.781250,24.500000,3.075000} - distance to camera 3.210151, gain 0.919746 I 712798764600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 712845940800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.186859,29.813139,0.075000} - distance to camera 2.901092, gain 0.927473 I 712845989900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 712846249700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 712914568500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" starting I 712932133500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,31.000000,0.075000} - distance to camera 2.315602, gain 0.942110 I 712932181200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 712932618400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 712948257100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.903648,0.075000} - distance to camera 5.455418, gain 0.863615 I 712948303000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 712962879900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.718750,24.500000,3.075000} - distance to camera 3.957710, gain 0.901057 I 712962921800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713015198100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 713097735000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713146185400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.750000,24.500000,3.075000} - distance to camera 4.827396, gain 0.879315 I 713146344900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 713146518400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,31.903648,0.075000} - distance to camera 5.961104, gain 0.850972 I 713146535800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713181956200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" finished W 713187064000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 713192012700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713205889300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.927076,0.075000} - distance to camera 2.828314, gain 0.929292 I 713205944900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 713206021800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,30.000000,0.075000} - distance to camera 1.610382, gain 0.959740 I 713206038900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 713206700400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,32.239590,0.075000} - distance to camera 3.907165, gain 0.902321 I 713206727100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713263511700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 713281757300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "GotoLocation {17,32,0}" finished W 713288121900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 713293169400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {1,36,3}" starting I 713303516300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,18,3} to {1,36,3} I 713303555700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 44 to lb 80 I 713303646500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,18,3} to {18,18,3}-{24,24,6} I 713303662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 713303700400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,18,3} to {16,24,3}-{19,28,6} I 713303792700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,3} to {12,28,3}-{16,35,6} I 713303890400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,3} to {12,35,3}-{16,39,6} I 713303981900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,3} to {10,35,3}-{12,39,6} I 713304053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,36,3} to {6,35,3}-{10,39,6} I 713304102900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,36,3} to {4,35,3}-{6,39,6} I 713304163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,3} to {0,35,3}-{4,39,6} I 713304205000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,3} to {1,36,3} W 713304254500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {1,25,3}" starting I 713310996300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,32,0} to {1,25,3} I 713311029600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 78 I 713311143700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {16,32,0}-{22,36,1} I 713311164700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 713311197400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {19,36,0}-{22,38,3} I 713311269700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,0} to {19,34,1}-{22,36,3} I 713311312600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {19,32,1}-{22,34,3} I 713311373300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,1} to {16,30,2}-{19,32,3} I 713311428800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,2} to {16,28,2}-{19,30,3} I 713311483100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,2} to {12,24,3}-{16,28,6} I 713311734400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 713311803100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,24,3}-{10,28,6} I 713311852100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,3} to {4,24,3}-{6,28,6} I 713311920900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,25,3} to {0,24,3}-{4,28,6} I 713311966400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,25,3} to {1,25,3} W 713329356800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 17, 29, 0 W 713333718800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 713340970300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,29,0}" starting I 713350530500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,28,0} to {17,29,0} I 713350577000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {17,29,0} I 713350645000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,28,0} to {17,29,0}-{18,30,1} found after 5 iterations, returning closest path {15,29,0} I 713350670300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 713350717100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {12,28,0}-{16,33,3} I 713350732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 713350761700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {12,24,0}-{16,28,3} I 713350798400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {16,28,0}-{22,32,2} I 713350842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {17,29,0} W 713350875600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,29,0}" starting I 713357350400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,0} to {18,28,0} W 713357396100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting I 713363795100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,27,0} to {18,28,0} I 713363842500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {18,28,0} I 713363932700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,0} to {16,30,0} W 713363970600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 713370742500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {16,30,0}" starting I 713377225400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,29,0} to {16,30,0} I 713377259300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,29,0} to {16,30,0} I 713377350500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,29,0} to {16,30,0}-{17,31,1} found after 7 iterations, returning closest path {15,30,0} I 713377376800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 713377424800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,29,0} to {12,28,0}-{16,33,3} I 713377439700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 713377469600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,29,0} to {12,24,0}-{16,28,3} I 713377519800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,27,0} to {16,28,0}-{22,32,2} I 713377622400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,30,0} I 713377677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,0} to {16,28,0} W 713377709100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 713388140200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting I 713395047500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,31,0} to {16,28,0} I 713395088500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,0} to {16,28,0} I 713395191800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,31,0} to {16,28,0}-{17,29,1} found after 9 iterations, returning closest path {15,28,0} I 713395219100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 127 to lb 67 I 713395265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,0} to {12,28,0}-{16,33,3} I 713395281300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 713395311300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,31,0} to {12,24,0}-{16,28,3} I 713395373100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {16,28,0}-{22,32,2} I 713395423200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,28,0} I 713395441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 713395466700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 17, 29, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_0 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 17, 29, 0. Leader is BATTLEUNIT_0 Pathing unit BATTLEUNIT_10 Trying location 18, 28, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_1 Trying location 16, 30, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 16, 28, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 713433472900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.781250,24.500000,3.075000} - distance to camera 5.732324, gain 0.856692 I 713433519300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713433921700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {17,24,3}] W 713441025200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,-1}" starting W 713454277500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713472841600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.062500,3.075000} - distance to camera 11.307674, gain 0.717308 I 713472891400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713496149300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713529396900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,29.000000,0.075000} - distance to camera 1.031826, gain 0.974204 I 713529443900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713546239900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 713553035500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.030331,33.030331,0.075000} - distance to camera 7.042745, gain 0.823931 I 713553075100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713553170500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] W 713565795900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,-1}" finished W 713570600800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 713578273700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.718750,24.500000,3.075000} - distance to camera 6.577172, gain 0.835571 I 713578316300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713578616700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting I 713590617100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.937494,0.075000} - distance to camera 2.579832, gain 0.935504 I 713590705900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713591016700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 713601857800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 713607103400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 713615739400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,31.199215,0.075000} - distance to camera 3.155407, gain 0.921115 I 713615772400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713618362100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713623950900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 713630793000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 713644440000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.000000,3.075000} - distance to camera 10.809621, gain 0.729759 I 713644527400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713645700700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_5 decided to Action: [NULL] Movement: [Turn to {21,20,3}] W 713656019100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_5 mission "Turn {0,1}" starting W 713674776200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 713690528600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713697112600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 713702912900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 713714750700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_5 mission "Turn {0,1}" finished W 713719505900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 713733440400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 713748522100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713753580400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 713760045200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 713767399800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 713782117100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 713789516500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 713802522200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,28.000000,0.075000} - distance to camera 0.640827, gain 0.983979 I 713802568200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 713802656900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.765167,24.765167,3.075000} - distance to camera 7.478960, gain 0.813026 I 713802683500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713812888700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713818228600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 713824668100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 713840581000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713852510300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.102249,20.897751,3.075000} - distance to camera 10.036602, gain 0.749085 I 713852557300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 713863532600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.149103,34.149101,0.075000} - distance to camera 8.611260, gain 0.784719 I 713863587100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 713881320600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713888208300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 713902059100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 713920237100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 713926412400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,30.209633,0.075000} - distance to camera 2.527872, gain 0.936803 I 713926435300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713932201200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_6 decided to Action: [NULL] Movement: [Turn to {20,21,3}] W 713941229600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_6 mission "Turn {0,1}" starting W 713952036300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 713956979600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting I 713970737000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.072914,27.500000,0.075000} - distance to camera 3.093925, gain 0.922652 I 713970784900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 713981537400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_6 mission "Turn {0,1}" finished W 713987147300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 713998337400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 714047312600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.999998,27.500000,0.075000} - distance to camera 2.025496, gain 0.949363 I 714047364100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 714063788200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,27.000000,0.075000} - distance to camera 0.500803, gain 0.987480 I 714063879700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 714064057700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,25.781250,3.075000} - distance to camera 8.008677, gain 0.799783 I 714064088300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 714064249800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,21.687500,3.075000} - distance to camera 9.162578, gain 0.770936 I 714064273700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 714080096800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 714113653500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.166656,0.075000} - distance to camera 9.527965, gain 0.761801 I 714113702400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 714165156200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 714172737500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 714199506300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 4.345449, gain 0.891364 I 714199603800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 714230838000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 714237107100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 714246183600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 714262556800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,22.718750,3.075000} - distance to camera 8.748818, gain 0.781280 I 714262619300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 714262791100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 714274235800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 714274281500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 714274368600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Motion Scanner" starting W 714283366700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Lawpistol Clip" starting W 714292558100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Medi-kit" starting W 714302227500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Lawpistol" starting I 714315179200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.720972,29.279026,0.075000} - distance to camera 2.242820, gain 0.943929 I 714315220300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 714315254500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 714320854700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" starting W 714331097000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 714339695100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" starting W 714349762700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 714354510700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" starting W 714366895300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 714374900300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 6" starting I 714388785500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.234833,26.765167,3.075000} - distance to camera 7.689367, gain 0.807766 I 714388883400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 718046212500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 718164071000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 718173694200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting W 718187517200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 718193524800 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 718205436300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] W 718215622300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] W 718225704000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_12 with weapon(s)] Movement: [NULL] I 718240134800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,36.031109,0.555678} - distance to camera 10.119440, gain 0.747014 I 718240232400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718244027000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718254433000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.072924,0.075000} - distance to camera 3.588383, gain 0.910290 I 718254539800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718259666600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 718268648300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" starting I 718284046200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.000000,26.500000,0.075000} - distance to camera 1.031826, gain 0.974204 I 718284091500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718284193700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] W 718301126800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 718330818300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 6" finished W 718338705300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Body Armor" starting W 718348298100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 718353923700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Helmet" starting W 718363724500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 718369474600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Left Arm Armor" starting W 718380394600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 718385323500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Leg Armor" starting W 718393463500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 718403899600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "DropItem Megapol Right Arm Armor" starting W 718413840500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "DropItem (item is gone)" finished W 718419705900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 718427555300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.999998,27.500000,0.075000} - distance to camera 3.021263, gain 0.924468 I 718427636300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 718427873800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.505623,27.494377,3.075000} - distance to camera 7.002845, gain 0.824929 I 718427926300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718427992200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] W 718436721400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 718445928000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,1}" starting I 718458471600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718458510600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718458589000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718458610500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718458699900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718458720900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718458789100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718458805900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718458892800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718458918900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718459447400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.312500,23.500000,3.075000} - distance to camera 8.316063, gain 0.792098 I 718459469000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718464972800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718476238900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718476382600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718476580700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718476627700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718476837200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718476884200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 718477075100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.162730, gain 0.845932 I 718477120300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 718478393300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 718484474300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 718491982500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,1}" finished W 718500796600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 718512858100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] W 718529102300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718547909800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.494380,28.505619,0.075000} - distance to camera 2.697432, gain 0.932564 I 718547957600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718564613800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] I 718579767600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.000000,26.500000,0.075000} - distance to camera 2.025497, gain 0.949363 I 718579813500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718597872400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718613441900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.500000,2.875000} - distance to camera 7.038208, gain 0.824045 I 718613495200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 718613687600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 718613705700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 718613944000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 718613963900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 718631711100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.301125,23.698875,3.075000} - distance to camera 7.337503, gain 0.816562 I 718631766900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718648692000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_12 decided to Action: [NULL] Movement: [Change Stance] I 718682571000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.089256,28.089256,0.075000} - distance to camera 4.172842, gain 0.895679 I 718682625800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718682940700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718698832700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.301876,28.698124,2.845710} - distance to camera 6.874542, gain 0.828136 I 718698952700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 718699286200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" starting I 718715546700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.301876,28.698124,2.875000} - distance to camera 6.883023, gain 0.827924 I 718715594100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 718731530200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.126093,29.126093,0.075000} - distance to camera 4.436874, gain 0.889078 I 718731597500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 718764848800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718780208400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.071609,1.398551} - distance to camera 9.544195, gain 0.761395 I 718780264900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 718814413400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.571915,24.428085,3.075000} - distance to camera 6.462986, gain 0.838425 I 718814511100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718847943900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 718898453000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.510405,0.075000} - distance to camera 2.524141, gain 0.936897 I 718898496700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718914069200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {17,29,0}" finished W 718919480900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 718925019300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 718939235100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting I 718945661200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.030331,27.030329,0.075000} - distance to camera 3.030873, gain 0.924228 I 718945698600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 718945773300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.083338,28.500000,0.075000} - distance to camera 5.221677, gain 0.869458 I 718945791300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 718946020100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 718959921500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_12 mission "ChangeBodyState 6" finished W 718966120300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 718984965600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.089809,1.618259} - distance to camera 8.963869, gain 0.775903 I 718985067300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 718985323200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 718994378400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719002306500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 719017463200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {18,28,0}" finished W 719023556000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 719032272200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719042245800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 719052729000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.562500,24.500000,3.075000} - distance to camera 5.537976, gain 0.861551 I 719052762900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 719056341000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 719061650000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719073390400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 719086510600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 719092236800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 719109416600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719121840700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 719129138900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719142934500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 719163247600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 719170650200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 719182596100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719191975400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 719204260500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719214788900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 719229723100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.625000,24.500000,3.075000} - distance to camera 4.719861, gain 0.882003 I 719229781900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 719235295300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.147730,33.147732,1.801063} - distance to camera 8.167784, gain 0.795805 I 719235349700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 719249103800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 719254535500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719265138200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 719280609200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719290170100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.062500,0.075000} - distance to camera 3.586694, gain 0.910333 I 719290221300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 719313485700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 719324297800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" starting W 719347771200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719380579200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.593750,24.500000,3.075000} - distance to camera 3.855339, gain 0.903616 I 719380643300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 719430659900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719514093500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719546890000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.062500,0.075000} - distance to camera 3.819790, gain 0.904505 I 719546941400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 719596984400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719614287200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,25.437500,3.075000} - distance to camera 3.492074, gain 0.912698 I 719614374100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 719680159800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719697191900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.489586,27.500000,0.075000} - distance to camera 3.509251, gain 0.912269 I 719697242600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 719731589600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.153587,2.380577} - distance to camera 6.755483, gain 0.831113 I 719731663300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 719763618200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 719780106800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,26.375000,3.075000} - distance to camera 3.332160, gain 0.916696 I 719780146200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 719814075900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.062500,0.075000} - distance to camera 4.185717, gain 0.895357 I 719814119000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 719846711200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719897972600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 719913561700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,1}" starting W 719931513500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {16,30,0}" finished W 719937095100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 719944836500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.171026,2.595873} - distance to camera 6.436311, gain 0.839092 I 719944864000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 719944890000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 719958109900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 719967029700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,1}" finished W 719972266900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 719987762000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.406250,3.075000} - distance to camera 3.314322, gain 0.917142 I 719987810400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 720015069400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 720065592600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 720080525900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 720087761500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 720096453200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,1}" starting I 720106147200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.489595,0.075000} - distance to camera 3.668922, gain 0.908277 I 720106190300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 720109421400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 720121937000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {16,28,0}" finished W 720131298000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 720142749200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,1}" finished W 720151903800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 720156423100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting I 720174645100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.437500,3.075000} - distance to camera 3.463129, gain 0.913422 I 720174733800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 720180981300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.734821,29.265179,2.784540} - distance to camera 6.443612, gain 0.838910 I 720181036000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 720185722900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] W 720247303500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 720257484900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 720270930200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 720284738000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 720284803500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 720314209200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,29.375000,3.075000} - distance to camera 3.733963, gain 0.906651 I 720314260400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 720348716000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Change Stance] I 720363281600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.381214,28.618786,2.865865} - distance to camera 6.941873, gain 0.826453 I 720363334700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 720364119600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting I 720380922700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.498922,28.501078,2.875661} - distance to camera 7.037539, gain 0.824062 I 720380975200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 720381071000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 720414159900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 720421559400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 720433024000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_27 decided to Action: [NULL] Movement: [Turn to {18,27,2}] W 720442577100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ReachGoal" starting W 720451884400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 720456524500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 720469357800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 4.208025, gain 0.894799 I 720469445900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 720496993100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,30.406250,3.075000} - distance to camera 4.162972, gain 0.895926 I 720497044100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 720547624400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,27.926687,3.004036} - distance to camera 7.006647, gain 0.824834 I 720547723800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 720547982400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" starting I 720680708900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,31.437500,3.075000} - distance to camera 4.706947, gain 0.882326 I 720680757600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 720797026600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" finished W 720805389800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 720846970600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,32.375000,3.075000} - distance to camera 5.282286, gain 0.867943 I 720847030900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 721031803700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,33.406250,3.075000} - distance to camera 5.985859, gain 0.850354 I 721031858900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 721115702500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" starting I 721213682800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,34.437500,3.075000} - distance to camera 6.747925, gain 0.831302 I 721213731000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 721383523500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" finished W 721389305600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 721413910200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.837084,35.162918,3.075000} - distance to camera 6.974278, gain 0.825643 I 721413968300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 721480496500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {13,35,0}" starting I 721487285700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,25,3} to {13,35,0} I 721487334800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {13,35,0} I 721487528400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,25,3} to {13,35,0}-{14,36,1} found after 27 iterations, returning closest path {11,35,3} I 721487565900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 75 to lb 118 I 721487726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {10,24,3}-{12,28,6} I 721487741600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 721487771400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,3} to {12,24,3}-{16,28,6} I 721487848400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,3} to {16,28,2}-{19,30,3} I 721488117300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 721488175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 721488226700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 721488279400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 721488329700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 721488377400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 721488425100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 721488480300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {12,33,0}-{16,39,3} I 721488519700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,0} to {13,35,0} I 721614262400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.042406,35.957596,3.075000} - distance to camera 7.297339, gain 0.817567 I 721614350300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 721631353700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.062500,25.500000,3.075000} - distance to camera 0.582531, gain 0.985437 I 721631416100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 721714617800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "ChangeBodyState 0" starting W 721730284100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 18, 36, 0 W 721734826400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting I 721740399200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,28,0} to {18,36,0} I 721740437500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,0} to {18,36,0} W 721740530700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting I 721750937100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {19,35,0} W 721751014300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {19,35,0}" starting I 721763668300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,30,0} to {19,35,0} I 721763727200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,30,0} to {19,35,0} I 721763838300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {17,35,0} W 721763880300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" starting I 721769632300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,29,0} to {17,35,0} I 721769662400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,29,0} to {17,35,0} I 721769746800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {18,34,0} W 721769786900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,34,0}" starting I 721779363900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,28,0} to {18,34,0} I 721779420400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {18,34,0} I 721779544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {18,34,0}-{19,35,1} found after 15 iterations, returning closest path {15,34,0} I 721779573900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 67 to lb 68 I 721779615100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,28,0}-{22,32,2} I 721779629900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 721779768100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,0}-{22,36,1} I 721779928100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {18,34,0} W 721779974300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 18, 36, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 18, 36, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 19, 35, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 17, 35, 0 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 18, 34, 0 at offset 0, -2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 721846748200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.000000,25.500000,3.075000} - distance to camera 0.963032, gain 0.975924 I 721846800600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 721879894800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.218750,36.500000,3.075000} - distance to camera 7.491234, gain 0.812719 I 721879971400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722032109600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "ChangeBodyState 0" finished W 722037220600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 722042169500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.031250,25.500000,3.075000} - distance to camera 1.571007, gain 0.960725 I 722042192800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722063582600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.916670,0.075000} - distance to camera 5.713738, gain 0.857157 I 722063632600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722063756100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.187500,36.500000,3.075000} - distance to camera 7.222074, gain 0.819448 I 722063773200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722113705300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.020840,0.075000} - distance to camera 5.085857, gain 0.872854 I 722113819900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722131111900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.986126,30.986126,0.075000} - distance to camera 5.043679, gain 0.873908 I 722131156500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 722131772100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {21,39,3}" starting I 722137869900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,23,3} to {21,39,3} I 722137897800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 47 to lb 102 I 722137987800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {0,18,3}-{6,24,6} I 722138003400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 722138034600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,23,3} to {6,24,3}-{10,28,6} I 722138080400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,24,3} to {6,28,3}-{10,35,6} I 722138159200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,28,3} to {10,35,3}-{12,39,6} I 722138309800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,3} to {12,35,3}-{16,39,6} I 722138357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,3} to {16,36,3}-{22,39,6} I 722138422700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,3} to {20,39,3}-{24,42,6} I 722138485600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,39,3} to {21,39,3} I 722197579300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.905119,28.094881,0.075000} - distance to camera 3.991785, gain 0.900205 I 722197624000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722230121400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.250000,36.500000,3.075000} - distance to camera 7.063207, gain 0.823420 I 722230170900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 722230317200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.897749,25.102249,3.075000} - distance to camera 2.315029, gain 0.942124 I 722230335900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 722263988500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.916670,0.075000} - distance to camera 5.986801, gain 0.850330 I 722264098800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722279900600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 722286301100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,30.500000,0.075000} - distance to camera 5.276813, gain 0.868080 I 722286332300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722347435900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 722353302300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" starting W 722359595300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 722413141700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 722418604000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" starting W 722424797400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 722432945000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.218750,36.500000,3.075000} - distance to camera 6.987666, gain 0.825308 I 722432984700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue I 722448570400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.687500,24.500000,3.075000} - distance to camera 3.138264, gain 0.921543 I 722448654600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722463601900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.916670,0.075000} - distance to camera 6.359269, gain 0.841018 I 722463647900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 722479905800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 722488218100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" starting W 722498534300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 722530013800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.045971,32.045971,0.075000} - distance to camera 6.497636, gain 0.837559 I 722530064500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722546836600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 722552299800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" starting I 722565239700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.708336,27.500000,0.075000} - distance to camera 4.724899, gain 0.881878 I 722565283700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722581344100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 722634692500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.718750,24.500000,3.075000} - distance to camera 3.957710, gain 0.901057 I 722634739000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722646665300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 722652636700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting W 722662173300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 722713869600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,31.020840,0.075000} - distance to camera 5.510158, gain 0.862246 I 722713980200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 722714517900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 722719931300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting W 722726413100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 722779853000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 722785244000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting W 722794697300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 722802438100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.096622,26.096626,3.075000} - distance to camera 1.324502, gain 0.966887 I 722802489200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722813637600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.750000,24.500000,3.075000} - distance to camera 4.827396, gain 0.879315 I 722813678900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 722846746000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 722852186500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting W 722858533700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 722913219700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 722921073500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" starting I 722933282700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.105816,33.105816,0.075000} - distance to camera 7.963690, gain 0.800908 I 722933328800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722947163900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.720974,27.720974,0.075000} - distance to camera 5.751047, gain 0.856224 I 722947200500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 722998049200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.916670,0.075000} - distance to camera 6.819840, gain 0.829504 I 722998154000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 723013688400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.698875,24.698875,3.075000} - distance to camera 5.603690, gain 0.859908 I 723013732700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 723031063200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,32.010422,0.075000} - distance to camera 6.019975, gain 0.849501 I 723031107900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723031283100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,27.156250,3.075000} - distance to camera 0.966111, gain 0.975847 I 723031300700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 723197144800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.915359,0.075000} - distance to camera 7.356018, gain 0.816100 I 723197189900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723213466200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,28.187500,3.075000} - distance to camera 1.137123, gain 0.971572 I 723213512600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 723230534900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 723247180600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting I 723263824000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.125000,0.075000} - distance to camera 8.875237, gain 0.778119 I 723263876900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723280433400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 723291577500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 723297013600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 723305245300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting I 723311890000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.781250,3.075000} - distance to camera 6.120909, gain 0.846977 I 723311965900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723347235800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,32.998688,0.075000} - distance to camera 6.604159, gain 0.834896 I 723347305700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723364056000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 723369239600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 723381290700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,29.125000,3.075000} - distance to camera 1.496805, gain 0.962580 I 723381371400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 723397454800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.914059,0.075000} - distance to camera 7.957182, gain 0.801071 I 723397495500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723398389700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,1}" starting I 723433238900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.812504,0.075000} - distance to camera 6.671649, gain 0.833209 I 723433338400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723446758900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 723452832900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,1}" finished W 723458230600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 723480547100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,26.812500,3.075000} - distance to camera 6.041061, gain 0.848974 I 723480597500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723497199200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 723502306400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 723531261600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.125000,0.075000} - distance to camera 9.500850, gain 0.762479 I 723531311900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723564034400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,30.156250,3.075000} - distance to camera 2.066314, gain 0.948342 I 723564082800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 723564219700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" starting I 723598583800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.912754,0.075000} - distance to camera 8.613238, gain 0.784669 I 723598626100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 723598796200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 723632417000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {19,35,0}" finished W 723639969600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 723648736200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 723658876700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 723665404700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 723670872000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.745312,3.017175} - distance to camera 6.050350, gain 0.848741 I 723670906200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723674055100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 723674086400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 723681150200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,34.039051,0.075000} - distance to camera 7.286100, gain 0.817847 I 723681196400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 723713514300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.021969,2.956449} - distance to camera 6.057318, gain 0.848567 I 723713559300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 723713651200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" starting I 723748715600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.187500,3.075000} - distance to camera 2.765482, gain 0.930863 I 723748766200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 723749154700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.802086,0.075000} - distance to camera 6.904913, gain 0.827377 I 723749182000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 723781623300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 723787424400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 723799758800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,35.824993,0.377770} - distance to camera 9.258597, gain 0.768535 I 723799799000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 723831105800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 0" finished W 723836931100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 723930802600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "GotoLocation {5,45,0}" starting I 723941186100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,28,3} to {5,45,0} I 723941220500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 87 to lb 112 I 723941385600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,28,3} to {12,28,3}-{16,35,6} I 723941404900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 723941435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,28,3} to {16,24,3}-{19,28,6} I 723941520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,3} to {16,28,2}-{19,30,3} I 723941738500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 723941799400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 723941851900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 723941913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 723941971800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 723942024500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 723942070000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,42,0}-{16,48,3} I 723942121300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,42,0} to {9,44,0}-{12,48,3} I 723942178800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,44,0} to {3,44,0}-{9,48,3} I 723942237500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,46,0} to {5,45,0} W 723964827900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {18,36,0}" finished W 723970202900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 723978483600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {1,36,3}" finished W 723984811800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 723989368100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" finished W 723995742000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 724004230600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 724014293100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,35.027332,0.075000} - distance to camera 7.986068, gain 0.800348 I 724014388300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 724064623800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.791670,0.075000} - distance to camera 7.228997, gain 0.819275 I 724064676800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 724080221300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {7,30,3}" starting I 724090334300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,36,3} to {7,30,3} I 724090381600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {7,30,3} I 724090541200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,36,3} to {7,30,3}-{8,31,4} found after 19 iterations, returning closest path {5,30,3} I 724090571900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 80 to lb 90 I 724090620900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {0,35,3}-{4,39,6} I 724090635800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 724090665900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,36,3} to {4,35,3}-{6,39,6} I 724090716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,3} to {6,35,3}-{10,39,6} I 724090760500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,36,3} to {6,28,3}-{10,35,6} I 724090807600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,34,3} to {7,30,3} I 724097445000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.500000,27.916662,3.075000} - distance to camera 2.526834, gain 0.936829 I 724097489000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 724115096400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 724124699000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 724163694100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {17,35,0}" finished W 724169090100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 724180481100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 724313351800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 724318644500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 724323814800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.912479,27.087521,3.075000} - distance to camera 2.796183, gain 0.930095 I 724323847200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 724382250600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.781254,0.075000} - distance to camera 7.635601, gain 0.809110 I 724382348400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 724548031900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,26.249998,3.075000} - distance to camera 3.345717, gain 0.916357 I 724548193000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 724698087500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.162914,36.162918,3.075000} - distance to camera 6.838170, gain 0.829046 I 724698136700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 724732141000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.279026,32.720963,0.075000} - distance to camera 7.901163, gain 0.802471 I 724732189400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 724747619100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,25.249998,3.075000} - distance to camera 3.539735, gain 0.911507 I 724747676800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 724946934900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.250000,36.500000,3.075000} - distance to camera 7.013397, gain 0.824665 I 724946990300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,6C0 on queue I 724998659000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.749999,24.500000,3.075000} - distance to camera 3.983417, gain 0.900415 I 724998707200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 725080621300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.505636,33.494362,0.075000} - distance to camera 7.701785, gain 0.807455 I 725080674700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 725114178100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.187500,36.500000,3.075000} - distance to camera 6.987031, gain 0.825324 I 725114223900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,A40 on queue I 725197459800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.750002,24.500000,3.075000} - distance to camera 4.827397, gain 0.879315 I 725197503200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 725297245400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.218750,36.500000,3.075000} - distance to camera 7.059373, gain 0.823516 I 725297289200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 725430634100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.735703,24.735703,3.075000} - distance to camera 5.626921, gain 0.859327 I 725430680500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 725430884000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,34.489559,0.075000} - distance to camera 8.329127, gain 0.791772 I 725430901700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 725449484200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {18,34,0}" finished W 725454813400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 725466182000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting I 725480223100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.250000,36.500000,3.075000} - distance to camera 7.235630, gain 0.819109 I 725480267800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 725598045300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 725603582100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 725647256100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.187500,36.500000,3.075000} - distance to camera 7.481688, gain 0.812958 I 725647303300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 725647788100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 725664508100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 725698235800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_21 with weapon(s)] Movement: [NULL] W 725705509200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 725711871100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 725722967400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 725732273700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {18,25,3}] W 725743770000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" starting I 725750619700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.833336,3.075000} - distance to camera 6.114096, gain 0.847148 I 725750651700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 725780723400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 725785763700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 725814784100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,1}" starting I 725830998800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.218750,36.500000,3.075000} - distance to camera 7.839902, gain 0.804002 I 725831041000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 725865340200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting W 725872552200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,1}" finished W 725881686200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 725889483100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {0,-1}" finished W 725895142500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 725913638000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 725919031200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 725930926600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,26.833336,3.075000} - distance to camera 6.040653, gain 0.848984 I 725930969400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 725964395100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "ChangeBodyState 0" starting I 726013578100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.250000,36.500000,3.075000} - distance to camera 8.281318, gain 0.792967 I 726013625900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 726013750400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,1}" starting W 726065737400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,1}" finished W 726071199300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 726080471100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 5.121307, gain 0.871967 I 726080522600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 726113610500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.663485,3.036113} - distance to camera 6.050314, gain 0.848742 I 726113659300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 726113791400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" starting I 726180629200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.187500,36.500000,3.075000} - distance to camera 8.746948, gain 0.781326 I 726180673600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 726231288200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "ChangeBodyState 0" finished W 726236527300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 726241593300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 726252335400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 726280401400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_24 with weapon(s)] Movement: [NULL] W 726298623500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 726305106200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 726310840500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 726318117600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.500000,31.062500,3.075000} - distance to camera 2.675344, gain 0.933116 I 726318156100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 726332350800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "GotoLocation {5,11,0}" starting I 726338972000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,24,3} to {5,11,0} I 726339009000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 70 to lb 4 I 726339188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {19,24,3}-{22,28,6} I 726339205300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 726339236100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,3} to {19,28,2}-{22,30,3} I 726339333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,28,2} to {19,30,2}-{22,32,3} I 726339389400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,32,1}-{22,34,3} I 726339438500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,28,0}-{22,32,2} I 726339482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 726339650800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,20,0}-{15,24,3} I 726339716000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,0} to {9,15,0}-{15,20,3} I 726339773100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,19,0} to {3,9,0}-{9,15,3} I 726339901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,13,0} to {5,11,0} W 726363968600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_21 mission "ChangeBodyState 6" finished W 726369183600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 726380357400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 726386437100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 726414396400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "GotoLocation {7,30,3}" finished W 726422029000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 726448507700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.229210,37.229210,3.075000} - distance to camera 9.696607, gain 0.757585 I 726448598800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 726481976000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {17,16,0}" starting I 726488160800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,30,3} to {17,16,0} I 726488189200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 17 I 726488344600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {6,28,3}-{10,35,6} I 726488380100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 726488502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,30,3} to {10,24,3}-{12,28,6} I 726488608100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,26,3} to {12,24,3}-{16,28,6} I 726488654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,3} to {16,28,2}-{19,30,3} I 726488972800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 726489030200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 726489082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 726489127300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {16,24,0}-{22,28,3} I 726489184500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,0} to {15,20,0}-{21,24,3} I 726489241000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,0} to {15,15,0}-{21,20,3} I 726489293500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,0} to {17,16,0} I 726514144300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.000004,3.075000} - distance to camera 6.927518, gain 0.826812 I 726514192400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 726613597800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.831457,30.168541,3.075000} - distance to camera 1.364385, gain 0.965890 I 726613646800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 726614212300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 3.986102, gain 0.900347 I 726614231000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 726664327300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 4.797796, gain 0.880055 I 726664376000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 726713050600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.916670,3.075000} - distance to camera 6.784132, gain 0.830397 I 726713098100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 726713254500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" starting I 726719449500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.916670,3.075000} - distance to camera 6.784132, gain 0.830397 I 726719477000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 726720086600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.289057,38.289055,3.075000} - distance to camera 11.158278, gain 0.721043 I 726720110500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 726830266200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,29.406250,3.075000} - distance to camera 0.513640, gain 0.987159 I 726830313300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 726965588000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_24 mission "ChangeBodyState 6" finished W 726971169600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 726980895700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.348904,39.348904,3.075000} - distance to camera 12.626997, gain 0.684325 I 726980941900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 727015119100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,28.375000,3.075000} - distance to camera 2.906243, gain 1.000000 I 727015180800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 727198532700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.343750,39.500000,3.075000} - distance to camera 13.356918, gain 0.666077 I 727198584700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 727198677800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,27.343750,3.075000} - distance to camera 2.583368, gain 1.000000 I 727198696800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 727381574000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.375000,39.500000,3.075000} - distance to camera 14.027809, gain 0.649305 I 727381675100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 727414050400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "GotoLocation {21,39,3}" finished W 727420002000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 727424986200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.593750,26.500000,3.075000} - distance to camera 2.556005, gain 1.000000 I 727425019400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 727531184500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "GotoLocation {8,7,3}" starting I 727537845100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,39,3} to {8,7,3} I 727537882200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 102 to lb 35 I 727537986000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {20,39,3}-{24,42,6} I 727538006500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 727538038100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,39,3} to {16,36,3}-{22,39,6} I 727538085400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,38,3} to {12,35,3}-{16,39,6} I 727538240400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,38,3} to {12,28,3}-{16,35,6} I 727538409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,34,3} to {12,24,3}-{16,28,6} I 727538665900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,3} to {10,24,3}-{12,28,6} I 727538847600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,3} to {6,18,3}-{12,24,6} I 727539094400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,3} to {6,13,3}-{12,18,6} I 727539283500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {6,10,3}-{12,13,6} I 727539460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,3} to {6,6,3}-{12,10,6} I 727539602600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,9,3} to {8,7,3} I 727597794800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.625000,26.500000,3.075000} - distance to camera 2.167083, gain 1.000000 I 727597842000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 727764375400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 0" starting I 727781740300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.969666,38.969666,3.075000} - distance to camera 13.368019, gain 0.665799 I 727781900700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 727782177500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.656250,26.500000,3.075000} - distance to camera 2.233000, gain 1.000000 I 727782232200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 727948173200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.593750,26.500000,3.075000} - distance to camera 2.663769, gain 1.000000 I 727948286200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 728031005100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.937500,38.500000,3.075000} - distance to camera 12.339802, gain 0.691505 I 728031100600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 728034154600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 0" finished W 728039206300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 728048513900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" starting I 728164210000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.632582,26.367416,3.075000} - distance to camera 0.411198, gain 0.989720 I 728164260100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 728181616000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 2" finished W 728186536900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 728214728100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.906250,38.500000,3.075000} - distance to camera 11.692750, gain 0.707681 I 728214827500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 728347697600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.361792,25.638206,3.075000} - distance to camera 1.178726, gain 0.970532 I 728347873200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 728381517500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.968750,38.500000,3.075000} - distance to camera 11.144136, gain 0.721397 I 728381609100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 728399644900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 728407040700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {13,25,3}] W 728415368700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,0}" starting W 728426632400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" starting W 728448016400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 728456856500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,0}" finished W 728464396300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 728475915800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" starting W 728483186500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 728494499500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" starting I 728531385500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.090178,24.909819,3.075000} - distance to camera 2.040243, gain 0.948994 I 728531438200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 728547990300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" finished W 728555833500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 728567444700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.937500,38.500000,3.075000} - distance to camera 10.589869, gain 0.735253 I 728567489700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 728568065800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,0}" finished W 728572836400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 728577859000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting W 728591387400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" finished W 728597142700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 728615055400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {-1,-1}" starting W 728623229300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 728628765600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 728664912700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {-1,-1}" finished W 728671297700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 728747115000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.968750,24.500000,3.075000} - distance to camera 2.936675, gain 0.926583 I 728747169400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 728780899300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 3.986102, gain 0.900347 I 728780950500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 728781030700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting I 728813648400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.250000,24.500000,3.075000} - distance to camera 3.173988, gain 0.920650 I 728813694300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 728813794600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" starting I 728820803800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.903376,37.903374,3.075000} - distance to camera 9.571357, gain 0.760716 I 728820837600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 728831851700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 728837068600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 729065137200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,36.843750,3.075000} - distance to camera 8.465384, gain 0.788365 I 729065187900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 729065287300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" finished W 729070779200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 729231197600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,35.906250,3.075000} - distance to camera 1.971988, gain 0.950700 I 729231242400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 729413983400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,34.875000,3.075000} - distance to camera 0.251346, gain 0.993716 I 729414033500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 729597882000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,33.843750,3.075000} - distance to camera 0.448556, gain 0.988786 I 729597934300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 729764351300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,32.906250,3.075000} - distance to camera 0.865154, gain 0.978371 I 729764403400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 729948032000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,31.875000,3.075000} - distance to camera 1.507910, gain 0.962302 I 729948077800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 729981538700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 730131517500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,30.843750,3.075000} - distance to camera 2.742825, gain 0.931429 I 730131571100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 730164454800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "ChangeBodyState 0" starting I 730297912800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,29.906250,3.075000} - distance to camera 3.453830, gain 0.913654 I 730297958300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 730433823000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "ChangeBodyState 0" finished W 730439266400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 730482174400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.875000,3.075000} - distance to camera 4.295290, gain 0.892618 I 730482271100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 730531027300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {1,25,0}" starting I 730537640700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,30,2} to {1,25,0} I 730537671600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 64 to lb 123 I 730537767800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,30,2}-{22,32,3} I 730537783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 730537820400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,32,1}-{22,34,3} I 730537883400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {16,28,0}-{22,32,2} I 730537934000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 730538003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 730538060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,24,0}-{9,28,3} I 730538125100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,25,0} to {0,24,0}-{3,26,3} I 730538184800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,25,0} W 730548327300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] W 730565408600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_13 with weapon(s)] Movement: [NULL] W 730572359500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" starting W 730585458300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {0,1}" starting I 730647896300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.052759,2.375043} - distance to camera 1.844744, gain 0.953881 I 730647951700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 730664816000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,1}" finished W 730670516000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 730681943600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {0,1}" finished W 730687819800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 730715629300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" starting I 730733642100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.837084,27.837082,3.075000} - distance to camera 5.412316, gain 0.864692 I 730733736200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 730734766100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" starting W 730764682100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,0}" finished W 730770377100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 730782163000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,1}" finished W 730787759600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 730815818500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.949917,2.080607} - distance to camera 0.985214, gain 0.975370 I 730815913800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 730847821300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_9 decided to Action: [NULL] Movement: [Turn to {14,27,3}] W 730859600800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" starting W 730901431000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "Turn {-1,1}" finished W 730906239600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 730931654500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 5.243521, gain 0.868912 I 730931704700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 730949653200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.097308, gain 0.822567 I 730949748100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 730998389900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.777238,26.777235,3.075000} - distance to camera 6.741725, gain 0.831457 I 730998465800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 731015192200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.777238,26.777235,3.075000} - distance to camera 6.741725, gain 0.831457 I 731015288600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 731015545600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" starting I 731047094700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.777238,26.777235,3.075000} - distance to camera 6.741725, gain 0.831457 I 731047140600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 731130943300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.268795,1.385696} - distance to camera 0.410225, gain 0.989744 I 731131006800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 731265248900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_13 mission "ChangeBodyState 6" finished W 731270761800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 731314285100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.710707,0.345837} - distance to camera 0.631674, gain 0.984208 I 731314339700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 731364316200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" starting W 731380498500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 33, 0 W 731384562400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {19,33,0}" starting I 731391153800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,35,0} to {19,33,0} I 731391196300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,0} to {19,33,0} W 731391247800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {19,33,0}" starting I 731402081500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {18,34,0} W 731402146200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,34,0}" starting I 731407937100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,34,0} to {18,34,0} I 731407992500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {18,34,0} I 731408014900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 731408069500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {20,34,0} W 731408109200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,34,0}" starting I 731414890300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,36,0} to {20,34,0} I 731414930600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {20,34,0} I 731415024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {19,35,0} W 731415067500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {19,35,0}" starting I 731421492900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 19 35 0, found an adjacent free tile, moving to an adjacent tile I 731421527800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,35,0} to {19,35,0} I 731421554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,0} to {19,35,0} I 731421589700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {18,35,0} W 731421615100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 19, 33, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_1 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 19, 33, 0. Leader is BATTLEUNIT_1 Pathing unit BATTLEUNIT_8 Trying location 18, 34, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_10 Trying location 20, 34, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 19, 35, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 731462348900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_8 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 731477302800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 731564561500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {18,34,0}" finished W 731569781300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting I 731598253400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.837082,30.837082,0.075000} - distance to camera 1.246907, gain 0.968827 I 731598295700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 731665613500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 0" finished W 731671020600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 731698823600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 731706759400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 731713266300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 731719030500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 731726269100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.000004,36.500000,0.875000} - distance to camera 2.003904, gain 1.000000 I 731726301300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 731726732500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 731764744500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "GotoLocation {14,20,3}" starting I 731770876800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,26,3} to {14,20,3} I 731770912100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,26,3} to {14,20,3} I 731780841300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.020840,35.500000,0.075000} - distance to camera 0.506023, gain 1.000000 I 731780910900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 731799148300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,35.062500,0.075000} - distance to camera 1.503174, gain 1.000000 I 731799238000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 731847829600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 731853225100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 731865193000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.777235,29.777235,0.075000} - distance to camera 2.228051, gain 0.944299 I 731865275500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 731881865100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,25.999996,3.075000} - distance to camera 6.833905, gain 0.829152 I 731881904500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 731930711800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.809875,36.190125,0.586161} - distance to camera 2.244021, gain 1.000000 I 731930757800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 731947989700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {18,35,0}" finished W 731953622600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 731964300900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 731997561300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "ChangeBodyState 0" starting W 732047608700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] W 732054926800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_11 with weapon(s)] Movement: [NULL] I 732069323800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,34.062500,0.075000} - distance to camera 1.770461, gain 1.000000 I 732069378200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 732069675900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" starting W 732076037000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" starting I 732085380500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,24.999996,3.075000} - distance to camera 7.756659, gain 0.806084 I 732085469600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 732098728700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 732104009900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732109651700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,0}" finished W 732119091400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732123646400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" finished W 732129541600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732144530200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.717388,28.717388,0.075000} - distance to camera 3.412638, gain 0.914684 I 732144575800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 732147911000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,35.500000,0.075000} - distance to camera 2.550613, gain 1.000000 I 732147948600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 732217174500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {19,33,0}" finished W 732222695300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 732232540600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 732237970600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732242928100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting W 732250370000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting W 732262200600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 732275497700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "ChangeBodyState 0" finished W 732284372500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732290078600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 732294906500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732300667000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 732305588100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732314085500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,23.999996,3.075000} - distance to camera 8.692122, gain 0.782697 I 732314121500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 732365280100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 732371089600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732376506500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,34.500015,0.075000} - distance to camera 2.550610, gain 1.000000 I 732376539900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 732376750400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.656250,0.075000} - distance to camera 4.495751, gain 0.887606 I 732376768500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 732376963100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {19,25,3}" starting I 732387081300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,23,3} to {19,25,3} I 732387123200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {19,25,3} W 732390178600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {20,34,0}" finished W 732396113500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732407440400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {16,27,0}] W 732415151100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 732434449800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 732440003700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732449182000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.097308, gain 0.822567 I 732449220100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 732451989300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 732514046000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.146446,23.146446,3.075000} - distance to camera 9.573986, gain 0.760650 I 732514116700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 732514227000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" starting I 732548092300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.062500,3.075000} - distance to camera 8.460128, gain 0.788497 I 732548141900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 732548350400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 732564807600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 732581475000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 732587351700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732598790100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.656250,27.500000,0.075000} - distance to camera 4.858040, gain 0.878549 I 732598834400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 732680828700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 732685879300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732715397300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.000000,3.075000} - distance to camera 7.569088, gain 0.810773 I 732715448100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 732764296700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_11 mission "ChangeBodyState 6" finished W 732771800100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 732777480200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.718750,27.500000,0.075000} - distance to camera 5.186710, gain 0.870332 I 732777516300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 732816732300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "GotoLocation {19,25,3}" finished W 732822674700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 732830910400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "GotoLocation {8,10,3}" starting I 732837763300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,25,3} to {8,10,3} I 732837799600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 70 to lb 36 I 732837865800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {19,24,3}-{22,28,6} I 732837881800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 732837912900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,3} to {16,24,3}-{19,28,6} I 732837983000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,18,3}-{18,24,6} I 732838060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {6,13,3}-{12,18,6} I 732838253200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,3} to {6,10,3}-{12,13,6} I 732838323300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,12,3} to {8,10,3} I 732914616200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.968750,3.075000} - distance to camera 6.657593, gain 0.833560 I 732914666300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 732947677000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.687500,27.500000,0.075000} - distance to camera 5.651779, gain 0.858706 I 732947732400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 732965556800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.097308, gain 0.822567 I 732965603000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 733013836900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.500000,3.075000} - distance to camera 6.997781, gain 0.825055 I 733013875000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 733013986500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_9 mission "ChangeBodyState 6" starting I 734980621600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 735117333700 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 735125323400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] I 735181546800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.656250,27.500000,0.075000} - distance to camera 6.209305, gain 0.844767 I 735181597600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 735181727800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_17 with weapon(s)] Movement: [NULL] W 735201262000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 735208472100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,0}" starting W 735247954400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" starting W 735255328700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_9 mission "ChangeBodyState 6" finished W 735267556000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 735275529700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.031250,3.075000} - distance to camera 6.599172, gain 0.835021 I 735275565100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 735275796500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,0}" finished W 735280859100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 735289365600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 735348835100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" starting W 735365152300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 735399662100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {1,-1}" finished W 735407688100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 735449238500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.000000,3.075000} - distance to camera 7.569088, gain 0.810773 I 735449345500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 735449498200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] I 735456925900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.638208,26.638206,0.075000} - distance to camera 7.507027, gain 0.812324 I 735456959300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 735457118000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 7.097308, gain 0.822567 I 735457137900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 735514897300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 735523302500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" finished W 735529615100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 735541521300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_17 decided to Action: [NULL] Movement: [Change Stance] W 735553192600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting I 735562227100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.531250,3.075000} - distance to camera 8.013644, gain 0.799659 I 735562262500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 735562350900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" starting W 735575280000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 735581202800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 735615285300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {7,30,3}" starting I 735627028900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,24,3} to {7,30,3} I 735627147500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {7,30,3} I 735627756600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,24,3} to {7,30,3}-{8,31,4} found after 27 iterations, returning closest path {7,28,3} I 735627861000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 90 I 735627992500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {16,24,3}-{19,28,6} I 735628033500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 735628115700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {12,24,3}-{16,28,6} I 735628245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 735628424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,28,3}-{10,35,6} I 735628525900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,28,3} to {7,30,3} W 735648581600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] I 735665198600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,25.656250,0.075000} - distance to camera 8.382500, gain 0.790437 I 735665246300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 735665348000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 735677222600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting I 735684160800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 5.243521, gain 0.868912 I 735684194100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 735699463700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 735732831300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 735739563500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 735751770500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 735757067900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 735764294100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.500000,3.075000} - distance to camera 7.952426, gain 0.801189 I 735764334900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 735764434600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" starting W 735798556200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_17 mission "ChangeBodyState 6" finished W 735804489400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 735830864500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 14, 27, 0 W 735834583600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 735841123500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,34,0} to {14,27,0} I 735841167500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,34,0} to {14,27,0} W 735841272600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 735847102800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {13,28,0} W 735847151300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {13,28,0}" starting I 735854010700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,33,0} to {13,28,0} I 735854057500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {13,28,0} I 735854183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,33,0} to {13,28,0}-{14,29,1} found after 17 iterations, returning closest path {16,28,0} I 735854217000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 127 I 735854299900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {16,32,0}-{22,36,1} I 735854314700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 735854344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,0} to {16,28,0}-{22,32,2} I 735854386500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {12,24,0}-{16,28,3} I 735854445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,28,0}-{16,33,3} I 735854478200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {13,28,0} I 735854532700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {15,26,0} W 735854567000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting I 735861107000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,35,0} to {15,26,0} I 735861149200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,35,0} to {15,26,0} I 735861269300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,27,0} to {15,28,0} W 735861306800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting I 735868679200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,34,0} to {15,28,0} I 735868719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {15,28,0} I 735868822700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,34,0} to {15,28,0}-{16,29,1} found after 15 iterations, returning closest path {16,28,0} I 735868852200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 127 I 735868934100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {16,32,0}-{22,36,1} I 735868948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 735868977900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {16,28,0}-{22,32,2} I 735869023900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 735869081600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {12,28,0}-{16,33,3} I 735869114700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,28,0} to {15,28,0} I 735869134700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 735869162300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 14, 27, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 14, 27, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 13, 28, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 15, 26, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 15, 28, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 735920703600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.656250,25.500000,0.075000} - distance to camera 9.007760, gain 0.774806 I 735920752400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 736031343700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" finished W 736041466100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 736099149400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,33.062500,0.075000} - distance to camera 2.451434, gain 1.000000 I 736099199500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736099466500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.625000,25.500000,0.075000} - distance to camera 9.664764, gain 0.758381 I 736099488700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 736116216800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,34.000008,0.075000} - distance to camera 2.693624, gain 1.000000 I 736116306700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736148099300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,33.979179,0.075000} - distance to camera 1.139166, gain 1.000000 I 736148147000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736281765600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.979160,35.500000,0.075000} - distance to camera 0.506023, gain 1.000000 I 736281861700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736282601000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.593750,25.500000,0.075000} - distance to camera 10.369113, gain 0.740772 I 736282657300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736314491600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,33.001308,0.075000} - distance to camera 0.201623, gain 0.994959 I 736314539700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 736364429500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,32.062500,0.075000} - distance to camera 0.299171, gain 0.992521 I 736364476600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 736432478400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 736448385700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.656250,25.500000,0.075000} - distance to camera 11.044529, gain 0.723887 I 736448434500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 736467098300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.990898,0.075000} - distance to camera 2.071742, gain 1.000000 I 736467142000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 736499032900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 736504324900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 736511558100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 736565130600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 736570717800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 736580295300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 736631843300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 736641666800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 736648323400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 736697964100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 736703085400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 736709859400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 736723049500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.947573,34.947586,0.075000} - distance to camera 1.056397, gain 1.000000 I 736723091400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 736723164600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.013874,31.013874,0.075000} - distance to camera 1.113729, gain 0.972157 I 736723181800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 736764306600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 736769705700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 736784563400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.002617,0.075000} - distance to camera 0.039725, gain 0.999007 I 736784608900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 736964932500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.910744,31.910744,0.075000} - distance to camera 0.633190, gain 0.984170 I 736964975600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 737067594200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" starting W 737082179700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 737114531000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.954029,29.954029,0.075000} - distance to camera 1.090724, gain 0.972732 I 737114580200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 737131319000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.927097,0.075000} - distance to camera 1.555285, gain 0.961118 I 737131386400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 737148898900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 737154895100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 737215085900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.947565,30.947565,0.075000} - distance to camera 3.896905, gain 0.902577 I 737215146100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 737331580700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.851818,30.851818,0.075000} - distance to camera 4.719191, gain 0.882020 I 737331635900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 737331995700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 0" finished W 737337767500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 737432470800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 737439264200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {21,16,0}" starting I 737448498000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,28,2} to {21,16,0} I 737448602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {21,16,0} I 737449300700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,28,2} to {21,16,0}-{22,17,1} found after 29 iterations, returning closest path {21,16,3} I 737449402900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 66 to lb 16 I 737449633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,28,2}-{19,30,3} I 737449675000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 737449763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 737449915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 737450019700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 737450073200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {16,24,0}-{22,28,3} I 737450139000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,0} to {21,20,0}-{24,24,3} I 737450198900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,0} to {21,15,0}-{24,20,3} I 737450249400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,19,0} to {21,16,0} I 737467107000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.886734,0.075000} - distance to camera 3.651997, gain 0.908700 I 737467152500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 737499993900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 737506087400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 737515468100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.894184,28.894184,0.075000} - distance to camera 2.409087, gain 0.939773 I 737515506300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 737549693500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "GotoLocation {1,25,0}" finished W 737555229600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 737560610200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.058641,2.796139} - distance to camera 4.558470, gain 0.886038 I 737560664900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 737581940200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "GotoLocation {11,39,3}" starting I 737588337700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,25,0} to {11,39,3} I 737588373300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 123 to lb 83 I 737588583100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,0} to {0,24,0}-{3,26,3} I 737588598800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 737588629600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,25,0} to {3,24,0}-{9,28,3} I 737588679500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,25,0} to {9,24,0}-{12,28,3} I 737588743800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,25,0} to {12,24,0}-{16,28,3} I 737588790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,0} to {16,28,0}-{22,32,2} I 737588860200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {16,32,1}-{19,34,3} I 737589224400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,28,0} to {16,32,1}-{19,34,3} found after 64 iterations, returning closest path {16,32,0} I 737698626800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.792892,29.792892,0.075000} - distance to camera 3.424772, gain 0.914381 I 737698717200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 737716065000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.980057,2.612851} - distance to camera 4.616926, gain 0.884577 I 737716107100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 737716378900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.843523,29.843523,0.075000} - distance to camera 2.510346, gain 0.937241 I 737716434400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 737781609900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.898449,0.075000} - distance to camera 3.046080, gain 0.923848 I 737781661200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 737782415700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 737849495400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.875000,0.075000} - distance to camera 2.039469, gain 0.949013 I 737849539800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 737849581000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 737855003800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 737882029500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 737898298700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.992470,2.387645} - distance to camera 4.804694, gain 0.879883 I 737898339200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 737949451400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 737954812600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 737964351100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 738015566900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738023342700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738029632200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 738065520000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.733967,28.733967,0.075000} - distance to camera 2.239730, gain 0.944007 I 738065614600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 738082815400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.980373,2.066811} - distance to camera 5.086081, gain 0.872848 I 738082861200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 738083079500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738088638400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738098739500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 738108627700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.910149,0.075000} - distance to camera 2.551076, gain 0.936223 I 738108666700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 738133807000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 738148154400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738153602400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738159325600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 738173602700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.875000,27.500000,0.075000} - distance to camera 1.488457, gain 0.962789 I 738173646800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 738198245000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 738206574600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting W 738217170500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738222500800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738232196200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 738241389400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 738265566600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ChangeBodyState 0" starting W 738281871400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738289811000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738296623700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 738307550600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 738315193500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting W 738322080700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 738350249000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 738355612300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,28,0}" starting W 738367428100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 738373384700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting W 738379927900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 738393542500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,32.268795,1.385696} - distance to camera 5.069942, gain 0.873251 I 738393581900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 738398646500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.666660,0.075000} - distance to camera 2.069525, gain 0.948262 I 738398695200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 738431164400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 738436344800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting W 738446009800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 738453346200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 738467343400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.013864,27.986135,0.075000} - distance to camera 0.552030, gain 0.986199 I 738467428000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 738498034300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 738503263800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting W 738510910600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 738519977800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 738526191300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {14,27,0}" starting I 738542460100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.000000,25.500000,0.075000} - distance to camera 3.265431, gain 0.918364 I 738542598000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 738542925800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "ChangeBodyState 0" finished W 738548173200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 738557222400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.766323,0.436403} - distance to camera 4.736880, gain 0.881578 I 738557264600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 738564828800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 738573280900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {15,26,0}" starting I 738598946600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.822908,0.075000} - distance to camera 2.010977, gain 0.949726 I 738598990300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 738632443700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "GotoLocation {21,0,3}" starting I 738642348400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,27,3} to {21,0,3} I 738642383000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 70 to lb 28 I 738642449000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {19,24,3}-{22,28,6} I 738642465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 738642496100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,27,3} to {18,18,3}-{24,24,6} I 738642592800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,23,3} to {18,13,3}-{24,18,6} I 738642677500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,17,3} to {18,10,3}-{24,13,6} I 738642848900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,12,3} to {18,6,3}-{24,10,6} I 738642910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,9,3} to {21,3,3}-{24,6,6} I 738642983300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,5,3} to {21,0,3}-{24,3,6} I 738643031000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,2,3} to {21,0,3} I 738698240400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.937500,25.500000,0.075000} - distance to camera 2.460955, gain 0.938476 I 738698284900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 738732208600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 23, 0 W 738738444800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 738748050600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,23,0}" starting I 738755185000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,27,0} to {7,23,0} I 738755226400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {7,23,0} W 738755321600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,23,0}" starting I 738761804100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {6,24,0} W 738761852300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 738767547300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {6,24,0}" starting I 738774401700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,28,0} to {6,24,0} I 738774441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,28,0} to {6,24,0} I 738774547200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {8,22,0} W 738774579100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 738780877000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {8,22,0}" starting I 738787763400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,29,0} to {8,22,0} I 738787800600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,0} to {8,22,0} I 738787932200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {8,24,0} W 738787964600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 738793389700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,24,0}" starting I 738800782700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,27,0} to {8,24,0} I 738800822200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,27,0} to {8,24,0} W 738800911500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 23, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 23, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 6, 24, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 8, 22, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 8, 24, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 738837643600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.666665,27.500000,0.075000} - distance to camera 1.285641, gain 0.967859 I 738837687100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 738843907700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.927076,0.075000} - distance to camera 2.200209, gain 0.944995 I 738843937900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738844222600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.999996,3.075000} - distance to camera 5.700899, gain 0.857477 I 738844240000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738846575700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.187500,28.500000,0.075000} - distance to camera 2.688546, gain 1.000000 I 738846605800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738847378900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.964043,31.035957,0.075000} - distance to camera 4.883441, gain 0.877914 I 738847405700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738931986600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.968750,25.500000,0.075000} - distance to camera 1.634151, gain 0.959146 I 738932088100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738964989600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.833326,0.075000} - distance to camera 2.044807, gain 0.948880 I 738965045700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 738998623100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.999996,3.075000} - distance to camera 5.927802, gain 0.851805 I 738998667700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739032238700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,30.218750,0.075000} - distance to camera 5.182892, gain 0.870428 I 739032286600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739082635900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.616116,26.616116,0.075000} - distance to camera 0.642090, gain 0.983948 I 739082792900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 739115549500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.000000,25.500000,0.075000} - distance to camera 0.905845, gain 0.977354 I 739115594400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739132600000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,28.885410,0.075000} - distance to camera 2.015393, gain 0.949615 I 739132691200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739132883900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.190640,28.190641,0.075000} - distance to camera 1.720347, gain 1.000000 I 739132931100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739199547500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.999996,3.075000} - distance to camera 6.257735, gain 0.843557 I 739199596500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 739215952700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,29.187500,0.075000} - distance to camera 5.029837, gain 0.874254 I 739215998900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 739247569600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 23, 0 W 739251671100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 739260097400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {7,23,0} W 739267309200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 739273071300 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {7,23,0} W 739278380600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 739285051600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {7,23,0} W 739289695100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 739295920500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {7,23,0} W 739305845400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ReachGoal" finished W 739313555600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" starting W 739323999100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {-1,-1}" finished W 739332971000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 739337781600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.937500,25.500000,0.075000} - distance to camera 0.383346, gain 0.990416 I 739337809600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 739337952100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 739348477700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 739358577600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_25 with weapon(s)] Movement: [NULL] W 739367254900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting W 739379620800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_27 with weapon(s)] Movement: [NULL] W 739393224600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 739403431200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 739409329400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739422222500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 739428717300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 739438198300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.556270,25.556269,0.075000} - distance to camera 0.591577, gain 0.985211 I 739438243500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 739441634700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ReachGoal" finished W 739449759900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" starting W 739455489600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,-1}" finished W 739461582900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739467710700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ReachGoal" finished W 739476328800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 739482300600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 739488113500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739492722100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_10 decided to Action: [NULL] Movement: [Turn to {10,25,0}] W 739500720500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,0}" starting I 739510096800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,23.999996,3.075000} - distance to camera 6.680168, gain 0.832996 I 739510127400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739510189700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,28.156250,0.075000} - distance to camera 5.007733, gain 0.874807 I 739510206500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 739513010400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 739526837200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 739533124100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 739537939400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.763422,26.763420,0.075000} - distance to camera 1.604139, gain 0.959897 I 739537963900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 739541376400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,0}" finished W 739550838800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739555781200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting W 739565094400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 739571892700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.968750,25.500000,0.075000} - distance to camera 0.047598, gain 0.998810 I 739571916900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 739580203000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 739585400000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739614989700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 739620655000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739635713900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ReachGoal" finished W 739640233500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" starting W 739649700700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {-1,-1}" finished W 739657709800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739668628800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 739678686400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 739690106500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 739695046800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.765167,27.234833,0.075000} - distance to camera 5.361773, gain 0.865956 I 739695089600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 739715507200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.000000,25.500000,0.075000} - distance to camera 0.042306, gain 0.998942 I 739715559600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 739715649200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.000004,23.500000,3.075000} - distance to camera 7.329844, gain 0.816754 I 739715673300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 739732041700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 3.592088, gain 0.910198 I 739732086700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 739764810800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting I 739771049200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 4.032470, gain 0.899188 I 739771077000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 739782309600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 739787615900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 739814920700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 739824084100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 739848388400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.494377,26.505623,0.075000} - distance to camera 6.213141, gain 0.844671 I 739848433200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739882151200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,23.500000,3.075000} - distance to camera 7.745028, gain 0.806374 I 739882300900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 739882399800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" starting I 739949291500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.964041,25.964043,0.075000} - distance to camera 2.929184, gain 1.000000 I 739949346000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 739981277800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,27.500000,0.075000} - distance to camera 1.416201, gain 1.000000 I 739981324100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 740014222700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.162916,26.162918,0.075000} - distance to camera 2.869297, gain 1.000000 I 740014266400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 740014485900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" starting I 740031674100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.222765,25.777235,0.075000} - distance to camera 7.097091, gain 0.822573 I 740031717800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 740133219800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_27 mission "ChangeBodyState 6" finished W 740138820200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 740249137500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.843750,0.075000} - distance to camera 7.647713, gain 0.808807 I 740249186200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 740265062800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_25 mission "ChangeBodyState 6" finished W 740270558000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 740431538900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.812500,0.075000} - distance to camera 8.044377, gain 0.798891 I 740431588300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 740614757400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.781250,0.075000} - distance to camera 8.519971, gain 0.787001 I 740614807100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 740783043900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.843750,0.075000} - distance to camera 9.012963, gain 0.774676 I 740783146000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 740898026700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 23, 0 W 740901901100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,23,0}" starting I 740912590400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {7,23,0} I 740912688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {7,23,0} W 740912854200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {7,23,0}" starting I 740919918500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {6,24,0} W 740919970200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {6,24,0}" starting I 740926577200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,27,0} to {6,24,0} I 740926609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,27,0} to {6,24,0} I 740926706300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {8,22,0} W 740926739900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {8,22,0}" starting I 740933673700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,28,0} to {8,22,0} I 740933708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,28,0} to {8,22,0} I 740933928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,23,0} to {8,24,0} W 740933966900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,24,0}" starting I 740940371800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,26,0} to {8,24,0} I 740940402200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,26,0} to {8,24,0} W 740940469600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 7, 23, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 7, 23, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 6, 24, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 8, 22, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 8, 24, 0 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 740989144600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.812500,0.075000} - distance to camera 9.613615, gain 0.759660 I 740989240800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 741149734700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.000002,25.500000,0.075000} - distance to camera 0.354941, gain 0.991126 I 741149831800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741166045100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.781250,0.075000} - distance to camera 10.267337, gain 0.743317 I 741166086000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741247912400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.979160,0.075000} - distance to camera 2.027614, gain 0.949310 I 741247964300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741248445700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.979170,26.500000,0.075000} - distance to camera 1.013757, gain 0.974656 I 741248464900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741282433600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.969669,26.969671,0.075000} - distance to camera 1.602536, gain 1.000000 I 741282530800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741332307300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.843750,0.075000} - distance to camera 10.901396, gain 0.727465 I 741332357000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 741348886700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.001304,25.500000,0.075000} - distance to camera 0.042520, gain 0.998937 I 741348940200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 741467579400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 741515657500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.812500,0.075000} - distance to camera 11.636539, gain 0.709087 I 741515703200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 741531864800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 741537406100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {6,24,0}" starting W 741546789200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 741556988300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.002605,25.500000,0.075000} - distance to camera 0.041879, gain 0.998953 I 741557028300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 741565318300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.990889,26.500000,0.075000} - distance to camera 0.195333, gain 0.995117 I 741565358800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 741599131800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 20, 18, 0 W 741603891400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 741610420200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting I 741617768100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,25,0} to {20,18,0} I 741617907100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,25,0} to {20,18,0} W 741618022000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting I 741626992300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,18,0} to {19,17,0} W 741627049100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {19,17,0}" starting I 741633181800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,26,0} to {19,17,0} I 741633213900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {19,17,0} I 741633343500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,18,0} to {21,19,0} W 741633375600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 741639531100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {21,19,0}" starting I 741646364600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,27,0} to {21,19,0} I 741646404600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {21,19,0} I 741646512000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,18,0} to {19,19,0} W 741646546700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 741652621100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {19,19,0}" starting I 741659213900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,0} to {19,19,0} I 741659343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,0} to {19,19,0} W 741659431500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 20, 18, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 20, 18, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 19, 17, 0 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 21, 19, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 19, 19, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 741703955600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.979161,27.500000,0.075000} - distance to camera 1.590044, gain 0.960249 I 741704004400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 741748295700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.781250,0.075000} - distance to camera 12.405672, gain 0.689858 I 741748344400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 741798740700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "GotoLocation {21,16,0}" finished W 741804918000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 741816281400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {16,40,0}" starting I 741826614900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {21,16,0} to {16,40,0} I 741826651700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 16 to lb 53 I 741826733300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {21,15,0}-{24,20,3} I 741826748800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 741826779900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,16,0} to {21,20,0}-{24,24,3} I 741826851400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,20,0} to {16,24,0}-{22,28,3} I 741826914600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,0} to {16,28,0}-{22,32,2} I 741826971300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,28,0} to {16,32,1}-{19,34,3} I 741827328500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,28,0} to {16,32,1}-{19,34,3} found after 67 iterations, returning closest path {18,32,0} I 741881589600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.941942,26.058060,0.075000} - distance to camera 2.482743, gain 1.000000 I 741881632800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 741931826900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.999998,25.500000,0.075000} - distance to camera 0.042306, gain 0.998942 I 741931878300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742049201700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 742058036700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" starting I 742064563600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,16.968750,0.075000} - distance to camera 12.263531, gain 0.693412 I 742064598500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742064804000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.905117,26.094881,0.075000} - distance to camera 0.402177, gain 0.989946 I 742064821300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742099295600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.868288,27.131710,0.075000} - distance to camera 1.578186, gain 0.960545 I 742099340700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 742115121300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742121021100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742130480600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 742182790600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.750000,25.500000,0.075000} - distance to camera 0.250865, gain 0.993728 I 742182880200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 742182992200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742189072000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742195275800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 742215104200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,17.906250,0.075000} - distance to camera 11.568225, gain 0.710794 I 742215155000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742248093700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742253674900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742315433200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 0" finished W 742321016300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 742348563400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.999998,25.500000,0.075000} - distance to camera 0.042305, gain 0.998942 I 742348615800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742381976500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.640868,25.359129,0.075000} - distance to camera 1.442494, gain 0.963938 I 742382027900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 742401903100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,18.937500,0.075000} - distance to camera 10.836439, gain 0.729089 I 742401946300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 742416097100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "GotoLocation {8,2,3}" starting I 742422803700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,24,3} to {8,2,3} I 742422850200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 74 to lb 34 I 742422914400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {12,24,3}-{16,28,6} I 742422929800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 742422961500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,3} to {10,24,3}-{12,28,6} I 742423046100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,25,3} to {6,18,3}-{12,24,6} I 742423130700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,3} to {6,13,3}-{12,18,6} I 742423201900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,17,3} to {6,10,3}-{12,13,6} I 742423269100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,3} to {6,6,3}-{12,10,6} I 742423374500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,9,3} to {6,0,3}-{12,6,6} I 742423513700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,5,3} to {8,2,3} I 742448507000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.640871,26.359129,0.075000} - distance to camera 2.569336, gain 0.935767 I 742448556500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 742466596400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.676777,25.323225,0.075000} - distance to camera 0.851737, gain 0.978707 I 742466648100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742466798800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 742499517300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 742532090100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742537807400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742544375200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 742558616400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_18 with weapon(s)] Movement: [NULL] W 742570111300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" starting I 742582945700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,19.968750,0.075000} - distance to camera 10.144879, gain 0.746378 I 742582984000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742599274000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742605153700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742632669600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {-1,-1}" finished W 742638963200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 742667219300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.937500,24.500000,3.075000} - distance to camera 3.105083, gain 0.922373 I 742667310800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 742667878500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" starting I 742699120900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.999998,25.500000,0.075000} - distance to camera 0.354939, gain 0.991126 I 742699166100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742715529500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {-1,-1}" finished W 742720867400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 742732259900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.414277,24.585720,0.075000} - distance to camera 2.536134, gain 0.936597 I 742732307100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742748597000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.428079,24.571922,0.075000} - distance to camera 1.899904, gain 0.952502 I 742748637900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742749090700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,20.906250,0.075000} - distance to camera 9.556698, gain 0.761083 I 742749109900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 742800620400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.414280,25.585720,0.075000} - distance to camera 3.593736, gain 0.910157 I 742800717900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 742815658600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 742865662300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.102251,24.897751,3.075000} - distance to camera 2.404029, gain 0.939899 I 742865709600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 742881724900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742887597300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742894237800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 742902562100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 2.954463, gain 0.926138 I 742902593300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 742932357600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,21.937500,0.075000} - distance to camera 8.961272, gain 0.775968 I 742932406800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 742932512700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 3.592088, gain 0.910198 I 742932530000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 742948662300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 742958144500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,18,0}" starting W 742964427400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 742998307600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 19, 26, 0 W 743002494100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 743008809200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {19,26,0}" starting I 743018537400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,24,0} to {19,26,0} I 743018582200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,0} to {19,26,0} W 743018654800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {19,26,0}" starting I 743025075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,0} to {20,25,0} W 743025119600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting I 743032143200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,0} to {20,25,0} I 743032181200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,0} to {20,25,0} I 743032309600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,0} to {18,27,0} W 743032345500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 743038355400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {18,27,0}" starting I 743045059400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,23,0} to {18,27,0} I 743045099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,23,0} to {18,27,0} I 743045182600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,0} to {18,25,0} W 743045212900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 743051120900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {18,25,0}" starting I 743060927600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,23,0} to {18,25,0} I 743061029200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,23,0} to {18,25,0} W 743061170200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 19, 26, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_0 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 19, 26, 0. Leader is BATTLEUNIT_0 Pathing unit BATTLEUNIT_10 Trying location 20, 25, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_1 Trying location 18, 27, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 18, 25, 0 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 743094913400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.638208,25.361794,3.075000} - distance to camera 1.886297, gain 0.952843 I 743094953600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 743095063500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" starting I 743108168300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.638208,25.361794,3.075000} - distance to camera 1.886297, gain 0.952843 I 743108208600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 743110851600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.178565,23.821436,0.075000} - distance to camera 2.952011, gain 0.926200 I 743110883000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 743132133800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.186859,23.813139,0.075000} - distance to camera 3.628645, gain 0.909284 I 743132186700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 743148422900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.999998,25.500000,0.075000} - distance to camera 0.905844, gain 0.977354 I 743148467900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743165567300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,22.968750,0.075000} - distance to camera 8.428051, gain 0.789299 I 743165612500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743198867800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.186861,24.813139,0.075000} - distance to camera 4.636274, gain 0.884093 I 743198920200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 743231908200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_0 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 743298806400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_18 mission "ChangeBodyState 6" finished W 743306941100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 743331990000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,23.906250,0.075000} - distance to camera 8.004915, gain 0.799877 I 743332064200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 743348853600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.998696,25.500000,0.075000} - distance to camera 1.609393, gain 0.959765 I 743348900600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 743498770900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.118717,24.118717,0.075000} - distance to camera 3.366617, gain 0.915835 I 743498819300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743515818600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,24.937500,0.075000} - distance to camera 7.615886, gain 0.809603 I 743515863600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743549541300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.997395,25.500000,0.075000} - distance to camera 2.406680, gain 0.939833 I 743549592200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743615603400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.126093,24.126093,0.075000} - distance to camera 4.126683, gain 0.896833 I 743615658700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 743665743900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 743682263900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.126093,25.126093,0.075000} - distance to camera 5.339435, gain 0.866514 I 743682313800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743698599300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,25.968750,0.075000} - distance to camera 7.315660, gain 0.817108 I 743698649700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 743732233500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 743737540200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 743744279200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 743798490700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 743803679200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 743810280900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 743865740700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 743871348900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 743878865800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 743888247600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,26.906250,0.075000} - distance to camera 7.126483, gain 0.821838 I 743888284500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 743898536800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.178551,25.178551,0.075000} - distance to camera 3.579026, gain 0.910524 I 743898580800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 743898763900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" starting W 743931548800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 743937193000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 743943757300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 743998244400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744003854700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744013679800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 744049094500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.500000,27.937500,0.075000} - distance to camera 7.016088, gain 0.824598 I 744049136500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744064849100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744070461400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744077023400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 744098568000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,26.177092,0.075000} - distance to camera 5.330758, gain 0.866731 I 744098615900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 744116110400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.230135,25.230135,0.075000} - distance to camera 4.482804, gain 0.887930 I 744116163000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744133655300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744139686300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744146686400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744166813900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 0" finished W 744175077400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 744200490200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744207024700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744218008800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744228358500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {19,26,0}" finished W 744234636600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 744239837300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {1,1}" starting W 744254930400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {1,1}" finished W 744261149200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 744269767200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.168541,28.831459,0.075000} - distance to camera 6.674511, gain 0.833137 I 744269800100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 744270005300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {18,25,0}" finished W 744276231300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 744284156500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 744294613700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744300541000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744308461400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 744315471500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {16,38,0}" starting I 744322480000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,30,2} to {16,38,0} I 744322521800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,30,2} to {16,38,0} I 744331958300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.238396,26.238396,0.075000} - distance to camera 4.108196, gain 0.897295 I 744332003600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 744365395800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.000004,25.500000,0.075000} - distance to camera 3.265434, gain 0.918364 I 744365444700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744399553400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 744409990000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,1}" starting W 744416763700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 744422468300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 744430588200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,1}" finished W 744437061000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 744441576900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.105883,30.894117,2.409038} - distance to camera 3.554478, gain 0.911138 I 744441612300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 744450687100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.373861,29.626139,0.075000} - distance to camera 5.945347, gain 0.851366 I 744450729900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744465672600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 744473016500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,25.500000,0.075000} - distance to camera 3.708623, gain 0.907284 I 744473092600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744533391900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744539211400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744545989800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744567135800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] W 744598423000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744603978900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744611046000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 744624977100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.250000,0.075000} - distance to camera 4.111127, gain 0.897222 I 744625022000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 744631990600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.672810,2.212700} - distance to camera 3.321610, gain 0.916960 I 744632039700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 744632186600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.644651,30.355349,0.075000} - distance to camera 5.353640, gain 0.866159 I 744632204800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 744665145700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744670669500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744679425800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744691762500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {18,27,0}" finished W 744697809000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 744706461000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 744732932200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744739573100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744746191500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744798379000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744806912200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744813313200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 744823936200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,32.653770,1.852115} - distance to camera 3.759004, gain 0.906025 I 744823978000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 744833670100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 744839909900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 744851181900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,31.343750,0.075000} - distance to camera 5.490732, gain 0.862732 I 744851228400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 744865320100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744870973800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744878059900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744932057500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 744937789800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 744944302600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 744998609100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 745007052100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 745013738600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 745021302500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.674419,1.698171} - distance to camera 4.393132, gain 0.890172 I 745021334500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 745050776100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.903374,32.096626,0.075000} - distance to camera 5.231117, gain 0.869222 I 745050870600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 745065237300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 745071216100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 745081325500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting W 745131783300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 745137188300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 745143978200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Snooze for 16 ticks" starting I 745165219700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.591930,1.477937} - distance to camera 5.018474, gain 0.874538 I 745165270900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 745165538400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "GotoLocation {18,32,0}" finished W 745174018000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 745179448200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "GotoLocation {0,13,0}" starting I 745189496700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,32,0} to {0,13,0} I 745189537000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 68 to lb 3 I 745189650900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {16,32,0}-{22,36,1} I 745189676800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 745189707800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,0} to {16,28,0}-{22,32,2} I 745189754100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 745189822700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 745189881800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,20,0}-{9,24,3} I 745189943600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,23,0} to {3,15,0}-{9,20,3} I 745190017100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,19,0} to {0,9,0}-{3,15,3} I 745190107700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,0} to {0,13,0} W 745198319300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Snooze for 0 ticks" finished W 745207038000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting W 745213905900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Restart next mission" starting W 745221659400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Restart next mission" finished W 745229299900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" starting I 745237064300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,25,0} to {20,25,0} I 745237110300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {20,25,0} I 745237185600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,0} to {20,25,0}-{21,26,1} found after 7 iterations, returning closest path {19,24,0} I 745237212100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 104 to lb 104 I 745237225700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Origin is destination! I 745237255400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {16,24,0}-{22,28,3} I 745237269800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 745237295300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {20,25,0} I 745348983300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.601902,1.248170} - distance to camera 5.774676, gain 0.855633 I 745349040200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 745365541800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.999996,0.075000} - distance to camera 3.946629, gain 0.901334 I 745365594500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 745382344700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,31.937500,0.075000} - distance to camera 4.798848, gain 0.880029 I 745382478100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 745532463100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,36.577522,0.863372} - distance to camera 6.538960, gain 0.836526 I 745532513500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 745582333700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_1 decided to Action: [Attack BATTLEUNIT_28 with weapon(s)] Movement: [NULL] I 745616135300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.000004,24.500000,0.075000} - distance to camera 4.632541, gain 0.884187 I 745616187300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 745616482500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.969666,30.969666,0.075000} - distance to camera 3.925420, gain 0.901865 I 745616502700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 745815945900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.000004,24.500000,0.075000} - distance to camera 5.500335, gain 0.862492 I 745815994600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 745883562500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "GotoLocation {16,38,0}" finished W 745888883600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 745895582600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.909819,29.909819,0.075000} - distance to camera 2.591006, gain 0.935225 I 745895659000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 745899528200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {-1,1}" starting W 745917379200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,7,3}" starting I 745923734700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,38,0} to {14,7,3} I 745923765900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 56 to lb 40 I 745923853000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,38,0}-{19,40,3} I 745923868400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 745923983900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,38,0} to {16,36,0}-{19,38,3} I 745924030100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,0} to {16,34,1}-{19,36,3} I 745924077500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,32,1}-{19,34,3} I 745924129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,1} to {16,30,2}-{19,32,3} I 745924183900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,2} to {16,28,2}-{19,30,3} I 745924239700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,29,2} to {16,24,3}-{19,28,6} I 745924301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,27,3} to {12,18,3}-{18,24,6} I 745924430000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,3} to {12,13,3}-{18,18,6} I 745924515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,17,3} to {12,10,3}-{18,13,6} I 745924593400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,3} to {12,6,3}-{18,10,6} I 745924643600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,9,3} to {14,7,3} W 745950554500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {-1,1}" finished W 745956168500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 745965500700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.500000,0.075000} - distance to camera 4.071465, gain 0.898213 I 745965539900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 746048504700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,29.406250,0.075000} - distance to camera 2.082019, gain 0.947950 I 746048551500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 746048656100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" starting I 746065051400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.971405,24.971405,0.075000} - distance to camera 6.177217, gain 0.845570 I 746065097300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 746215992100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {20,25,0}" finished W 746221816400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 746232837800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 746299712300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_28 mission "ChangeBodyState 6" finished W 746307941800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 746331978000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,37.026791,0.817685} - distance to camera 6.918406, gain 0.827040 I 746332026300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 746365236300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 746370918100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 746683259900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,35.131836,1.385502} - distance to camera 5.420265, gain 0.864493 I 746683366600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 746868674600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,34.119026,1.610374} - distance to camera 4.691993, gain 0.882700 I 746868719900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 747033558700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,33.196262,1.794443} - distance to camera 4.090480, gain 0.897738 I 747033664000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 747048400900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 16, 18, 0 W 747052840600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" starting W 747058856700 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {16,18,0} W 747063531200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" starting W 747073631900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {16,18,0} W 747079270800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" starting W 747086460900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Brown" turning to face location {16,18,0} W 747091137200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" starting W 747097348600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {16,18,0} W 747149082600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Turn {0,-1}" finished W 747159761900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 747164974700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Turn {0,-1}" finished W 747171096900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 747182468600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Turn {0,-1}" finished W 747191488000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 747197129300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "Turn {-1,-1}" finished W 747202356600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 747400183400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,31.207357,2.368606} - distance to camera 3.159552, gain 0.921011 I 747400294400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 747501070800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" starting W 747548399900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 16, 18, 0 W 747552794400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,18,0}" starting I 747559767600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,25,0} to {16,18,0} I 747559898600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,25,0} to {16,18,0} W 747559991000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,18,0}" starting I 747567058200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,18,0} to {15,19,0} W 747567111000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {15,19,0}" starting I 747573182500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,27,0} to {15,19,0} I 747573228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,27,0} to {15,19,0} I 747573367800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,18,0} to {17,19,0} W 747573409000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,19,0}" starting I 747580216000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,26,0} to {17,19,0} I 747580250600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,26,0} to {17,19,0} I 747580348600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,18,0} to {16,20,0} W 747580388700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,20,0}" starting I 747587500500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,25,0} to {16,20,0} I 747587630400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,0} to {16,20,0} W 747587693500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 16, 18, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 16, 18, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 15, 19, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 17, 19, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 16, 20, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 747631507900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,30.285076,2.563543} - distance to camera 2.895613, gain 0.927610 I 747631556100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 747798589200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 0" finished W 747804307100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 747817318700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.698124,29.301876,2.779290} - distance to camera 2.948777, gain 0.926281 I 747817362900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 747865474100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.969669,24.969669,0.075000} - distance to camera 6.176282, gain 0.845593 I 747865522400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 747882238000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,25.979160,0.075000} - distance to camera 5.388102, gain 0.865297 I 747882288300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 747900903300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "GotoLocation {8,20,3}" starting I 747906841900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,31,2} to {8,20,3} I 747906874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {8,20,3} I 747932100800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.013874,27.013874,0.075000} - distance to camera 3.681673, gain 0.907958 I 747932150300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 747999214800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.425337,28.574663,2.870089} - distance to camera 3.584269, gain 0.910393 I 747999257800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 747999481500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.947565,24.947565,0.075000} - distance to camera 4.361828, gain 0.890954 I 747999498800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 748048862400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 748115684900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 748121326700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,19,0}" starting W 748127698800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 748141283200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.908735,31.091265,2.394078} - distance to camera 4.315610, gain 0.892110 I 748141325300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 748141437800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" starting I 748167253500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.909822,23.909822,0.075000} - distance to camera 5.716698, gain 0.857083 I 748167395200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 748182677600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 748187822500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,19,0}" starting I 748200117400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.214046,27.785954,3.031405} - distance to camera 4.401196, gain 0.889970 I 748200197300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 748332203600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.954029,25.954029,0.075000} - distance to camera 3.019471, gain 0.924513 I 748332253200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 748350404100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,24.979160,0.075000} - distance to camera 5.740820, gain 0.856480 I 748350507700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 748367215200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,30.338226,2.548105} - distance to camera 4.672803, gain 0.883180 I 748367260600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 748398982200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,26.937500,3.075000} - distance to camera 4.803655, gain 0.879909 I 748399039400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 748399290400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 0" finished W 748409317100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 748420591500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 748428825700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 748445151800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting W 748452571500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" starting I 748468917700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.849977,22.849977,0.075000} - distance to camera 5.500035, gain 0.862499 I 748468970300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 748469282400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 748474386600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 748483478800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_22 with weapon(s)] Movement: [NULL] W 748491125600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_4 mission "Turn {0,-1}" finished W 748496923300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 748506603300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting I 748513533600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.880352,23.880352,0.075000} - distance to camera 4.091894, gain 0.897703 I 748513567300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 748518404700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,25,0}" starting I 748527384800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,24,3} to {5,25,0} I 748527423400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {5,25,0} I 748527673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,24,3} to {5,25,0}-{6,26,1} found after 29 iterations, returning closest path {5,25,3} I 748527709400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 124 I 748527831000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {16,24,3}-{19,28,6} I 748527846100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 748527876000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {16,28,2}-{19,30,3} I 748527960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 748528015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 748528068700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,28,0}-{22,32,2} I 748528114400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,31,0} to {12,24,0}-{16,28,3} I 748528181700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,0} to {9,24,0}-{12,28,3} I 748528337700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,27,0} to {3,24,0}-{9,28,3} I 748528400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,25,0} to {5,25,0} W 748535203600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 748550030500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 748559103300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 748570606300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,29.357861,2.771164} - distance to camera 4.577287, gain 0.885568 I 748570648300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 748586599000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,25.906250,3.075000} - distance to camera 5.073609, gain 0.873160 I 748586648800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 748586728900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 748592088900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,25,0}" starting W 748602057800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 748649479200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 748659472300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,25,0}" starting W 748669577600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 748679621100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting W 748715708000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 748720863400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,25,0}" starting W 748730216100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 748740441000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 11, 12, 0 W 748744709300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ReachGoal" starting W 748751245700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {11,12,0}" starting I 748757736500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,21,0} to {11,12,0} I 748757779500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,21,0} to {11,12,0} W 748757875100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {11,12,0}" starting I 748764741600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,12,0} to {10,13,0} W 748764794400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 748771502800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting I 748777281200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,24,0} to {10,13,0} I 748777321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,0} to {10,13,0} I 748777458200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,12,0} to {12,13,0} W 748777492000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 748787093700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {12,13,0}" starting I 748793670100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {18,23,0} to {12,13,0} I 748793710600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,0} to {12,13,0} I 748793839800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,12,0} to {11,14,0} W 748793879900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 748800200400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {11,14,0}" starting I 748806913100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {16,22,0} to {11,14,0} I 748806948800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,0} to {11,14,0} W 748807030000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 11, 12, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 11, 12, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 10, 13, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 12, 13, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 11, 14, 0 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 748847459900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.894181,24.894182,0.075000} - distance to camera 2.684750, gain 0.932881 I 748847503400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 748847676100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 748853079500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,7,3}" starting W 748859491700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 748876607100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.790131,21.790131,0.075000} - distance to camera 5.544791, gain 0.861380 I 748876658000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 748876750200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,28.365902,2.906967} - distance to camera 4.580794, gain 0.885480 I 748876766900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue I 748882965900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.947565,23.947565,0.075000} - distance to camera 5.729061, gain 0.856773 I 748883023600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 748883285900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "Snooze for 0 ticks" finished W 748891580200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "GotoLocation {5,25,0}" starting W 748898576400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "Snooze for 16 ticks" starting W 748908562600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 748914351900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,7,3}" starting W 748921778300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "Snooze for 16 ticks" starting I 748931762100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 4.032470, gain 0.899188 I 748931787500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 748931989200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,27.500000,3.075000} - distance to camera 2.954463, gain 0.926138 I 748932006300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 748941397800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.500000,3.075000} - distance to camera 4.839364, gain 0.879016 I 748941501000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 748941694300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" starting W 748955668700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "Snooze for 0 ticks" finished W 748961497700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "GotoLocation {14,7,3}" starting W 748974646000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] I 748984857500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,24.500000,3.075000} - distance to camera 4.839364, gain 0.879016 I 748984892700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 748985637000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting I 748995137100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,22.822908,0.075000} - distance to camera 4.565382, gain 0.885866 I 748995166500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 749017855300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_19 with weapon(s)] Movement: [NULL] W 749034791300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 749039900800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 749044081400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,0}" starting I 749054273800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 3.592088, gain 0.910198 I 749054305500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 749057172200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,27.377604,3.075000} - distance to camera 4.727574, gain 0.881811 I 749057211600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 749081790500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.168541,25.168541,3.075000} - distance to camera 5.063726, gain 0.873407 I 749081846400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue W 749081989900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" starting W 749116338800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,0}" finished W 749121399400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 749132296800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_15 with weapon(s)] Movement: [NULL] W 749148979200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,0}" starting I 749166218700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.671358,20.671358,0.075000} - distance to camera 5.870934, gain 0.853227 I 749166268300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 749182774400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_22 mission "ChangeBodyState 6" finished W 749187867800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 749199306400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,0}" finished W 749205068800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 749216824600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.834325,23.834326,0.075000} - distance to camera 2.735143, gain 0.931621 I 749216877000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 749249407100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,26.377604,3.075000} - distance to camera 4.934746, gain 0.876631 I 749249454100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 749315635100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,26.500000,3.075000} - distance to camera 4.032470, gain 0.899188 I 749315680700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue I 749332198000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,26.044268,3.075000} - distance to camera 5.030333, gain 0.874242 I 749332262200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 749332357400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" starting W 749339973200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_19 mission "ChangeBodyState 6" finished W 749349897800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 749357703000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.880352,22.880352,0.075000} - distance to camera 5.502645, gain 0.862434 I 749357741700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 749449449800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.763422,21.763420,0.075000} - distance to camera 4.972697, gain 0.875683 I 749449497800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 749465451600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.611512,19.611511,0.075000} - distance to camera 6.417663, gain 0.839558 I 749465503100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 749583761000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_15 mission "ChangeBodyState 6" finished W 749591634800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 749616892600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.774478,22.774479,0.075000} - distance to camera 3.161207, gain 0.920970 I 749616936200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 749766421500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.551665,18.551666,0.075000} - distance to camera 7.157968, gain 0.821051 I 749766476900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 749849989800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.776310,21.776310,0.075000} - distance to camera 5.547110, gain 0.861322 I 749850035500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 749934066100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.696210,20.696207,0.075000} - distance to camera 5.433301, gain 0.864168 I 749934152500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 750017128200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.714632,21.714632,0.075000} - distance to camera 3.893633, gain 0.902659 I 750017215900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 750083720500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.433709,17.433708,0.075000} - distance to camera 8.105865, gain 0.797353 I 750083815100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 750351818500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.672270,20.672268,0.075000} - distance to camera 5.690879, gain 0.857728 I 750351864300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 750400368200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,16.333332,0.075000} - distance to camera 5.681403, gain 0.857965 I 750400475400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 750416100800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.654785,20.654785,0.075000} - distance to camera 0.409521, gain 0.989762 I 750416153400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 750433454000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.592167,19.592165,0.075000} - distance to camera 1.282323, gain 0.967942 I 750433494200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 750601133700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,15.333334,0.075000} - distance to camera 2.167964, gain 1.000000 I 750601179400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 750616051000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" starting I 750733601700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,19.625000,0.075000} - distance to camera 2.126323, gain 1.000000 I 750733698500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 750799379800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,14.334636,0.075000} - distance to camera 0.166253, gain 0.995844 I 750799431300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 750832568800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.605058,19.605055,0.075000} - distance to camera 0.752101, gain 0.981197 I 750832621400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 750883559800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 0" finished W 750888771700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 750896669100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_3 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 750905419000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_4 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 750916391900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" starting I 750927361800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.524955,18.524954,0.075000} - distance to camera 1.451443, gain 1.000000 I 750927451200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 750933012000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_3 mission "Turn {1,-1}" finished W 750938237500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 750967656100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_2 decided to Action: [Attack BATTLEUNIT_23 with weapon(s)] Movement: [NULL] W 750983125000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" starting W 750989527300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "GotoLocation {11,40,0}" starting I 750998584800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,24,3} to {11,40,0} I 750998675400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 116 I 750999078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {16,24,3}-{19,28,6} I 750999137100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 750999313300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,3} to {16,28,2}-{19,30,3} I 750999630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,28,2} to {16,30,2}-{19,32,3} I 750999816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,30,2} to {16,32,1}-{19,34,3} I 750999990900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,34,1}-{19,36,3} I 751000167900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,1} to {16,36,0}-{19,38,3} I 751000342600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,0} to {16,38,0}-{19,40,3} I 751000516900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,38,0} to {16,40,0}-{19,42,3} I 751000680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,40,0} to {12,39,0}-{16,42,3} I 751000860000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,40,0} to {9,39,0}-{12,44,3} I 751001055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,40,0} to {11,40,0} I 751001109100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 751005467000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,18.625000,0.075000} - distance to camera 1.127497, gain 1.000000 I 751005509800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 751005580300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,13.335938,0.075000} - distance to camera 1.164738, gain 0.970882 I 751005598100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 751034442400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751051549200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {0,-1}" finished W 751057218800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 751101565100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751107311500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751113824000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751166102400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751175503900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751182363200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751193057700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {11,12,0}" finished W 751203588100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 751211531200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 751233284400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751240057200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751248918400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 751266406600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.030334,25.030334,3.075000} - distance to camera 7.431051, gain 0.814224 I 751266464200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 751266609700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.500000,25.500000,3.075000} - distance to camera 6.922481, gain 0.826938 I 751266628300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,077,640 on queue W 751283045400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" starting W 751300630100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751306045100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751316155000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 751326102700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.162918,25.162918,3.075000} - distance to camera 7.609921, gain 0.809752 I 751326151600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue W 751326331100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" starting I 751337748400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.501016,18.501017,0.075000} - distance to camera 2.238688, gain 1.000000 I 751337857300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 751338086400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 751344230900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 751353511900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_2 mission "Turn {1,-1}" finished W 751359332400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 751373774700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751379311800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751386698100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 751416447000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,17.447916,0.075000} - distance to camera 0.091311, gain 1.000000 I 751416518700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 751434187100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751439671000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751447438300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751498809900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751506804400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {10,13,0}" starting W 751513229400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751565552000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 6, 8, 0 W 751572380600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {6,8,0}" starting I 751581756500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,12,0} to {6,8,0} I 751581800600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,12,0} to {6,8,0} W 751581893600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {6,8,0}" starting I 751588843600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {5,9,0} W 751588894700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting I 751595633200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,18,0} to {5,9,0} I 751595662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,18,0} to {5,9,0} I 751595777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {7,7,0} I 751595828000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,8,0} to {7,7,0}-{8,8,1} found after 5 iterations, returning closest path {6,7,0} I 751595875300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {7,9,0} I 751595921500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,8,0} to {7,9,0}-{8,10,1} found after 5 iterations, returning closest path {6,9,0} I 751595960200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {6,10,0} W 751595995100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 751603058500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting I 751608823800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {12,17,0} to {6,10,0} I 751608855100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,17,0} to {6,10,0} I 751608981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {8,8,0} I 751609039600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,8,0} to {8,8,0}-{9,9,1} found after 7 iterations, returning closest path {6,9,0} I 751609080900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {8,10,0} W 751609121500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 751615751500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {8,10,0}" starting I 751626511400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,16,0} to {8,10,0} I 751626564100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,16,0} to {8,10,0} W 751626657100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 6, 8, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 6, 8, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 5, 9, 0 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 7, 7, 0 at offset 1, -1, 0 Location was unreachable, trying next one Trying location 7, 9, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 6, 10, 0 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 8, 8, 0 at offset 2, 0, 0 Location was unreachable, trying next one Trying location 8, 10, 0 at offset 2, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 751679168500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 751687116400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_23 mission "ChangeBodyState 6" finished W 751692014700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 751716275800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 751722008500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting I 751833160600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,16.406250,0.075000} - distance to camera 1.096318, gain 1.000000 I 751833205900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 751882635400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 751948750900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 751954123500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 751960494100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 751967401100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,17.625000,0.075000} - distance to camera 0.145774, gain 1.000000 I 751967432000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 751983657600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.910744,11.910744,0.075000} - distance to camera 2.620732, gain 0.934482 I 751983706100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 752015739100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752021326900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752030693000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 752083133700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752089650600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752100036400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 752149016400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752157223500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752167313400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 752173503600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,15.416667,0.075000} - distance to camera 2.084682, gain 1.000000 I 752173525700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 752215547000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752221191600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752230891400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 752238809000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,16.625000,0.075000} - distance to camera 0.878208, gain 1.000000 I 752238842000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 752251146600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 752282401800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752291916100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752301706200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 752307860300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.850898,10.850898,0.075000} - distance to camera 3.850965, gain 0.903726 I 752307886900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 752316437400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 752321887700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 752350798600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752358637400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752365088000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 752415732200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752421289300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 752427739200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 752466948200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,14.428386,0.075000} - distance to camera 0.072530, gain 0.998187 I 752466996300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 752483032700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 752490680100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting I 752515552600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.426344,17.426342,0.075000} - distance to camera 0.932289, gain 1.000000 I 752515600800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 752532341100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.833336,10.500000,0.075000} - distance to camera 4.491110, gain 0.887722 I 752532387000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 752549070400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,15.625000,0.075000} - distance to camera 1.876499, gain 1.000000 I 752549110400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 752582513400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 752649241200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 752654631100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting I 752733668700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.834637,10.500000,0.075000} - distance to camera 4.901931, gain 0.877452 I 752733779500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 752832711100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.447917,13.500000,0.075000} - distance to camera 1.001042, gain 0.974974 I 752832762400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 752883248700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,14.625000,0.075000} - distance to camera 2.875978, gain 1.000000 I 752883344200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 752917206100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 752932731900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.835937,10.500000,0.075000} - distance to camera 5.411843, gain 0.864704 I 752932783100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 752983264500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 752989100100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 752999066900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 753016064100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,16.343748,0.075000} - distance to camera 1.158682, gain 1.000000 I 753016110900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 753050496800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 753056710900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting I 753200288700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,9.833336,0.075000} - distance to camera 6.153325, gain 0.846167 I 753200334600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 753200657000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.426344,13.426344,0.075000} - distance to camera 1.213435, gain 0.969664 I 753200676800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 753284719700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,13.625000,0.075000} - distance to camera 0.875726, gain 0.978107 I 753284770600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 753316295600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 753336360800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,15.354167,0.075000} - distance to camera 2.147143, gain 1.000000 I 753336408700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 753382625900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 753387975800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 753394958000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting I 753411767700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,8.834638,0.075000} - distance to camera 7.004705, gain 0.824882 I 753411817900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 753449453400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 753457467600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 753483712400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {6,8,0}" finished W 753489021000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 753500779300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting W 753616836000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 753632599100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 753637698500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 753682324400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 753693095000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting I 753700021100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.359133,12.359133,0.075000} - distance to camera 2.569332, gain 0.935767 I 753700056300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 753732782200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,14.343751,0.075000} - distance to camera 0.157140, gain 0.996072 I 753732839000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 753751428500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.625000,13.500000,0.075000} - distance to camera 1.095272, gain 0.972618 I 753751479300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 753782645000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 753850922300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 753856270900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 753862732800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "Snooze for 16 ticks" starting W 753915832500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "Snooze for 0 ticks" finished W 753921746000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {5,9,0}" starting W 754016305500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 754082672400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 754090306900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 754102392000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting W 754149494000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 754156174700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting W 754165564500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "Snooze for 16 ticks" starting I 754181015200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,11.291668,0.075000} - distance to camera 3.895579, gain 0.902610 I 754181055600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 754216190000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "Snooze for 0 ticks" finished W 754224699000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {6,10,0}" starting I 754299593300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.571921,12.571921,0.075000} - distance to camera 2.292360, gain 0.942691 I 754299638800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 754333835500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.343751,13.500000,0.075000} - distance to camera 1.003753, gain 0.974906 I 754333934400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 754383117000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 0, 11, 0 W 754388760300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {0,11,0}" starting I 754395197700 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 11 0, found an adjacent free tile, moving to an adjacent tile I 754395237300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,8,0} to {0,11,0} I 754395267100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,8,0} to {0,11,0} I 754395337700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,11,0} W 754395383600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {1,11,0}" starting W 754405826700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ReachGoal" starting W 754411963900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {0,11,0}" starting I 754418262100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 11 0, found an adjacent free tile, moving to an adjacent tile I 754418303900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,11,0} to {0,11,0} I 754418358000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,11,0} to {0,11,0} I 754418432600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,11,0} W 754418465500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {1,11,0}" starting W 754424840800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ReachGoal" starting W 754431107100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {0,11,0}" starting I 754437885200 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 11 0, found an adjacent free tile, moving to an adjacent tile I 754437930800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,10,0} to {0,11,0} I 754437962000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,0} to {0,11,0} I 754438038800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,11,0} W 754438072300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {1,11,0}" starting W 754443907200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ReachGoal" starting W 754450430100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {0,11,0}" starting I 754457085900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 11 0, found an adjacent free tile, moving to an adjacent tile I 754457137700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,13,0} to {0,11,0} I 754457167700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,13,0} to {0,11,0} I 754457260900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,11,0} W 754457296300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {1,11,0}" starting I 754464247700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {2,12,0} W 754464309400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {1,11,0}" finished W 754470081500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 754478107700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {2,12,0}" starting I 754484826200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,11,0} to {2,12,0} I 754484913800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,11,0} to {2,12,0} I 754485020900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {2,10,0} W 754485058800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {1,11,0}" finished W 754490148500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 754495605300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {2,10,0}" starting I 754506190100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {8,10,0} to {2,10,0} I 754506232100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,10,0} to {2,10,0} I 754506319900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {3,11,0} W 754506361700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {1,11,0}" finished W 754512064100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 754516740300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {3,11,0}" starting I 754523522800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,13,0} to {3,11,0} I 754523569300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,13,0} to {3,11,0} W 754523664400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 0, 11, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_1 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_8 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_0 for leader Unit could not path to target, trying next one. Target location is now 1, 11, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 2, 12, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 2, 10, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 3, 11, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target I 754683451000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.291668,10.500000,0.075000} - distance to camera 4.700586, gain 0.882485 I 754683522300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 754832891000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.352688,13.352688,0.075000} - distance to camera 1.303737, gain 0.967407 I 754832944000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 754833019500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.512075,11.512075,0.075000} - distance to camera 3.692426, gain 0.907689 I 754833036600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 754868123300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.087521,8.912479,0.075000} - distance to camera 7.151160, gain 0.821221 I 754868288100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755016307300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.251301,10.500000,0.075000} - distance to camera 5.188838, gain 0.870279 I 755016356000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755099765400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.500000,9.749999,0.075000} - distance to camera 6.801435, gain 0.829964 I 755099808700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 755182673400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.748698,12.251302,0.075000} - distance to camera 3.451878, gain 0.913703 I 755182722400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 755266868200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting I 755332910200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.248649,12.248649,0.075000} - distance to camera 2.714097, gain 0.932148 I 755333058700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755333182100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.323223,10.676777,0.075000} - distance to camera 6.204052, gain 0.844899 I 755333199400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 755333493500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 755338781800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {2,10,0}" starting W 755345291700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 755400518300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 755406217500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {2,10,0}" starting W 755416082100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "Snooze for 16 ticks" starting W 755466419900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "Snooze for 0 ticks" finished W 755471819300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {2,10,0}" starting I 755484111000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.812500,12.500000,0.075000} - distance to camera 3.854071, gain 0.903648 I 755484243200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755532782800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.616116,11.383884,0.075000} - distance to camera 6.208711, gain 0.844782 I 755532829500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 755533102500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.291666,10.500000,0.075000} - distance to camera 5.725386, gain 0.856865 I 755533124800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 755751324100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.812500,12.500000,0.075000} - distance to camera 4.573195, gain 0.885670 I 755751407600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 755766774100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.583333,11.500000,0.075000} - distance to camera 6.933743, gain 0.826656 I 755766818000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755799767900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.187502,11.500000,0.075000} - distance to camera 3.854070, gain 0.903648 I 755799867800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 755868893900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.250000,10.500000,0.075000} - distance to camera 6.384462, gain 0.840388 I 755868944500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 755966161400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.583334,11.500000,0.075000} - distance to camera 7.747677, gain 0.806308 I 755966210900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 756016265300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.812500,12.500000,0.075000} - distance to camera 5.350346, gain 0.866241 I 756016322400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 756116344400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.199218,11.500000,0.075000} - distance to camera 4.382571, gain 0.890436 I 756116395400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 756166625200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.584636,11.500000,0.075000} - distance to camera 8.589654, gain 0.785259 I 756166672000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 756183187900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.260416,10.500000,0.075000} - distance to camera 7.070611, gain 0.823235 I 756183230400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 756200732900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "GotoLocation {1,11,0}" finished W 756207655700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 756217440400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" starting I 756282899400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.812500,12.500000,0.075000} - distance to camera 6.170784, gain 0.845730 I 756282989600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 756349690500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_10 mission "ChangeBodyState 2" finished W 756358053900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 756434316300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.209635,11.500000,0.075000} - distance to camera 4.999599, gain 0.875010 I 756434363100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 756502515700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.270834,10.500000,0.075000} - distance to camera 7.803926, gain 0.804902 I 756502558400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 756551861900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.812500,12.500000,0.075000} - distance to camera 7.023886, gain 0.824403 I 756551958600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 756633553700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {2,12,0}" finished W 756639259300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 756650035000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" starting W 756749784200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {2,10,0}" finished W 756755359900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 756767663800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.167968,11.500000,0.075000} - distance to camera 5.723546, gain 0.856911 I 756767703500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 756768001500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" starting W 756785099200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "ChangeBodyState 2" finished W 756791239400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 756900063500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "ChangeBodyState 2" finished W 756905343300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 757083262300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.178384,11.500000,0.075000} - distance to camera 6.466345, gain 0.838341 I 757083341500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 757316403700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {3,11,0}" finished W 757324827500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 757333677200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" starting W 757466769300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "ChangeBodyState 2" finished W 757472215600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 758700679400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 16, 8, 0 W 758705978400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {16,8,0}" starting I 758712559500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 16 8 0, found an adjacent free tile, moving to an adjacent tile I 758712602500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,11,0} to {16,8,0} I 758712633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {16,8,0} I 758712828400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {16,8,0}-{17,9,1} found after 33 iterations, returning closest path {16,10,0} I 758712866100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 3 to lb 24 I 758712934200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {0,9,0}-{3,15,3} I 758712952200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758712995700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {3,9,0}-{9,15,3} I 758713047000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,13,0} to {9,9,0}-{15,15,3} I 758713107000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,0} to {15,9,0}-{21,15,3} I 758713170400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,13,0} to {15,4,0}-{21,9,3} I 758713245400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {16,8,0} I 758713269900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {17,8,0} W 758713298500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_10 mission "GotoLocation {17,8,0}" starting W 758720433900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {16,8,0}" starting I 758726912800 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 16 8 0, found an adjacent free tile, moving to an adjacent tile I 758726947800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,12,0} to {16,8,0} I 758726980400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,0} to {16,8,0} I 758727177900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,12,0} to {16,8,0}-{17,9,1} found after 33 iterations, returning closest path {16,10,0} I 758727220000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 3 to lb 24 I 758727290900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,0} to {0,9,0}-{3,15,3} I 758727305600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758727337000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,0} to {3,9,0}-{9,15,3} I 758727373100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {9,9,0}-{15,15,3} I 758727441300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,12,0} to {15,9,0}-{21,15,3} I 758727507700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,0} to {15,4,0}-{21,9,3} I 758727566400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {16,8,0} I 758727586800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {17,8,0} W 758727615000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {17,8,0}" starting W 758734310400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {16,8,0}" starting I 758740733500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 16 8 0, found an adjacent free tile, moving to an adjacent tile I 758740770100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,11,0} to {16,8,0} I 758740800200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {16,8,0} I 758740974700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,0} to {16,8,0}-{17,9,1} found after 29 iterations, returning closest path {16,10,0} I 758741015000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 4 to lb 3 I 758741053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {3,9,0}-{9,15,3} I 758741068600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758741103600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {0,9,0}-{3,15,3} I 758741139600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {2,12,0} I 758741372400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,0} to {2,12,0}-{3,13,1} found after 53 iterations, returning closest path {3,12,0} I 758741410100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 4 to lb 3 I 758741444000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {3,9,0}-{9,15,3} I 758741458200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758741488200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {0,9,0}-{3,15,3} I 758741520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,0} to {2,11,0} I 758741534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758741554500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 4 to lb 24 I 758741609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {3,9,0}-{9,15,3} I 758741623300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758741655600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {9,9,0}-{15,15,3} I 758741729400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,0} to {15,9,0}-{21,15,3} I 758741797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,11,0} to {15,4,0}-{21,9,3} I 758741854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {16,8,0} I 758741874400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {17,8,0} W 758741901600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,8,0}" starting W 758748534600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {16,8,0}" starting I 758755511900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 16 8 0, found an adjacent free tile, moving to an adjacent tile I 758755560800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,10,0} to {16,8,0} I 758755595000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,0} to {16,8,0} I 758755896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,10,0} to {16,8,0}-{17,9,1} found after 31 iterations, returning closest path {16,10,0} I 758755968700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 3 to lb 24 I 758756044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,0} to {0,9,0}-{3,15,3} I 758756060500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 758756096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,0} to {3,9,0}-{9,15,3} I 758756142100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,10,0} to {9,9,0}-{15,15,3} I 758756204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,10,0} to {15,9,0}-{21,15,3} I 758756265700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,10,0} to {15,4,0}-{21,9,3} I 758756314900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {16,8,0} I 758756335400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {17,8,0} W 758756365300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {17,8,0}" starting I 758762305500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {16,9,0} I 758762369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,0} to {16,9,0}-{17,10,1} found after 5 iterations, returning closest path {17,9,0} I 758762417300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {18,9,0} W 758762451500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_1 mission "GotoLocation {17,8,0}" finished W 758768295800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 758773584000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_1 mission "GotoLocation {18,9,0}" starting I 758783788400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,12,0} to {18,9,0} I 758783832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,0} to {18,9,0} I 758783991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {17,10,0} W 758784029600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_0 mission "GotoLocation {17,8,0}" finished W 758789138500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 758794184600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_0 mission "GotoLocation {17,10,0}" starting I 758801317500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,11,0} to {17,10,0} I 758801357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,0} to {17,10,0} I 758801494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,0} to {15,10,0} W 758801545700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_8 mission "GotoLocation {17,8,0}" finished W 758806677000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 758811723300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_8 mission "GotoLocation {15,10,0}" starting I 758821947900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,10,0} to {15,10,0} I 758821989400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,10,0} to {15,10,0} W 758822108900 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 16, 8, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_10 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_1 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_0 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_8 for leader Unit could not path to target, trying next one. Target location is now 17, 8, 0. Leader is BATTLEUNIT_10 Pathing unit BATTLEUNIT_1 Trying location 16, 9, 0 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 18, 9, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_0 Trying location 17, 10, 0 at offset 0, 2, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_8 Trying location 15, 10, 0 at offset -2, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 759117270700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.500000,11.999998,0.075000} - distance to camera 8.412959, gain 0.789676 I 759117388400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 759199779500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.937500,12.500000,0.075000} - distance to camera 6.915747, gain 0.827106 I 759199831100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 759233831000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.905114,11.094888,0.075000} - distance to camera 6.935461, gain 0.826613 I 759233875100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 759234314500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.968749,10.500000,0.075000} - distance to camera 8.035754, gain 0.799106 I 759234334900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 760566409800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 760684519800 void __cdecl OpenApoc::BattleMap::unloadTilesets(class OpenApoc::GameState &): Unloaded all tilesets. I 760686578300 void __cdecl OpenApoc::Battle::unloadImagePacks(class OpenApoc::GameState &): Unloaded all image packs. I 760699902000 void __cdecl OpenApoc::Battle::unloadAnimationPacks(class OpenApoc::GameState &): Unloaded all animation packs. W 760700067400 void __cdecl OpenApoc::Battle::finishBattle(class OpenApoc::GameState &): Implement UFO parts loot I 760704421800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/debriefing" from "forms/battle/debriefing.form" I 760705507700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/battle/debriefing.form" from "./data/forms/battle/debriefing.form" I 760706124600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_DEBRIEFING" has 0 subcontrols (638, 298, 644, 484) I 760706158300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 760706449700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/debrief.pcx" from "./data/cd.iso/xcom3/tacdata/debrief.pcx" I 760707311300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/debrief.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 760707581600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/debrief.pcx" from "./data/cd.iso/xcom3/tacdata/debrief.pcx" I 760713856800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (20, 0, 600, 40) I 760713969400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 70, 280, 24) I 760714056800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (467, 70, 70, 24) I 760714145100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 98, 280, 24) I 760714244100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_COMBAT_RATING" has 0 subcontrols (467, 98, 70, 24) I 760714332400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 122, 280, 24) I 760714425100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_CASUALTY_PENALTY" has 0 subcontrols (467, 122, 70, 24) I 760714510600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 146, 280, 24) I 760714600400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_LEADERSHIP_BONUS" has 0 subcontrols (467, 146, 70, 24) I 760714684800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 170, 280, 24) I 760714775100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_LIVE_ALIENS_CAPTURED" has 0 subcontrols (467, 170, 70, 24) I 760714858900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 194, 280, 24) I 760714948400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_EQUIPMENT_CAPTURED" has 0 subcontrols (467, 194, 70, 24) I 760715031700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 218, 280, 24) I 760715119100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_EQUIPMENT_LOST" has 0 subcontrols (467, 218, 70, 24) I 760715202600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 242, 280, 24) I 760715292400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SCORE_TOTAL" has 0 subcontrols (467, 242, 70, 24) I 760715375700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (98, 266, 280, 24) I 760715464500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_MISSION_PERFORMANCE" has 0 subcontrols (467, 266, 70, 24) I 760715552700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PROMOTION_1" has 0 subcontrols (98, 314, 280, 24) I 760715640000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PROMOTION_2" has 0 subcontrols (98, 338, 280, 24) I 760715722400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PROMOTION_3" has 0 subcontrols (98, 362, 280, 24) I 760715876400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PROMOTION_4" has 0 subcontrols (98, 386, 280, 24) I 760715945500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PROMOTION_5" has 0 subcontrols (98, 410, 280, 24) I 760715987900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (604, 445, 50, 48) I 763249616800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 763317849900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 763317994100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {96,33,1} I 763318050700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 W 763318346500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,35,2} type CITYTILE_CITYMAP_364 now falling W 763326994800 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,35,3} type CITYTILE_CITYMAP_302 now falling W 763332253500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,36,2} type CITYTILE_CITYMAP_368 now falling W 763338675900 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,36,3} type CITYTILE_CITYMAP_303 now falling W 763343310500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,37,2} type CITYTILE_CITYMAP_309 now falling W 763349131300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {92,37,3} type CITYTILE_CITYMAP_304 now falling W 763355300100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,30,2} type CITYTILE_CITYMAP_364 now falling W 763360272600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,30,3} type CITYTILE_CITYMAP_302 now falling W 763366255600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,31,2} type CITYTILE_CITYMAP_368 now falling W 763371092500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,31,3} type CITYTILE_CITYMAP_303 now falling W 763376575200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,32,2} type CITYTILE_CITYMAP_309 now falling W 763381152500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,32,3} type CITYTILE_CITYMAP_304 now falling W 763390003400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,35,2} type CITYTILE_CITYMAP_362 now falling W 763395736100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,35,3} type CITYTILE_CITYMAP_362 now falling W 763403255600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,35,4} type CITYTILE_CITYMAP_301 now falling W 763409861500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,36,2} type CITYTILE_CITYMAP_357 now falling W 763415869300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,36,3} type CITYTILE_CITYMAP_356 now falling W 763422850200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,36,4} type CITYTILE_CITYMAP_300 now falling W 763428546500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,37,2} type CITYTILE_CITYMAP_310 now falling W 763433526400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,37,3} type CITYTILE_CITYMAP_305 now falling W 763439072300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {93,37,4} type CITYTILE_CITYMAP_299 now falling W 763443866600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,30,2} type CITYTILE_CITYMAP_362 now falling W 763449234500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,30,3} type CITYTILE_CITYMAP_362 now falling W 763454959200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,30,4} type CITYTILE_CITYMAP_301 now falling W 763460091500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,31,2} type CITYTILE_CITYMAP_934 now falling W 763469715100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,31,3} type CITYTILE_CITYMAP_356 now falling W 763475096000 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,31,4} type CITYTILE_CITYMAP_300 now falling W 763479851500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,32,3} type CITYTILE_CITYMAP_305 now falling W 763485467800 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,32,4} type CITYTILE_CITYMAP_299 now falling W 763490113100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,35,2} type CITYTILE_CITYMAP_313 now falling W 763495425300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,35,3} type CITYTILE_CITYMAP_308 now falling W 763502189000 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,36,2} type CITYTILE_CITYMAP_312 now falling W 763508992000 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,36,3} type CITYTILE_CITYMAP_307 now falling W 763514289400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,37,2} type CITYTILE_CITYMAP_311 now falling W 763520157600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {94,37,3} type CITYTILE_CITYMAP_306 now falling W 763525275200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,30,2} type CITYTILE_CITYMAP_313 now falling W 763530611400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,30,3} type CITYTILE_CITYMAP_308 now falling W 763536248600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,31,2} type CITYTILE_CITYMAP_312 now falling W 763541702400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,31,3} type CITYTILE_CITYMAP_307 now falling W 763550401300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,32,2} type CITYTILE_CITYMAP_311 now falling W 763556255900 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,32,3} type CITYTILE_CITYMAP_306 now falling W 763561288100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,35,2} type CITYTILE_CITYMAP_364 now falling W 763567198800 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,35,3} type CITYTILE_CITYMAP_302 now falling W 763572248600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,36,2} type CITYTILE_CITYMAP_368 now falling W 763578469000 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,36,3} type CITYTILE_CITYMAP_303 now falling W 763587005500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,37,2} type CITYTILE_CITYMAP_309 now falling W 763591592200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {95,37,3} type CITYTILE_CITYMAP_304 now falling W 763597131100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,35,2} type CITYTILE_CITYMAP_362 now falling W 763604004600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,35,3} type CITYTILE_CITYMAP_362 now falling W 763611792600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,35,4} type CITYTILE_CITYMAP_301 now falling W 763616754200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,36,2} type CITYTILE_CITYMAP_357 now falling W 763622529300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,36,3} type CITYTILE_CITYMAP_356 now falling W 763628884600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,36,4} type CITYTILE_CITYMAP_300 now falling W 763636732400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,37,3} type CITYTILE_CITYMAP_305 now falling W 763642277200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,37,4} type CITYTILE_CITYMAP_299 now falling W 763648126100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,35,2} type CITYTILE_CITYMAP_313 now falling W 763657399400 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,35,3} type CITYTILE_CITYMAP_308 now falling W 763662140600 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,36,2} type CITYTILE_CITYMAP_312 now falling W 763668742200 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,36,3} type CITYTILE_CITYMAP_307 now falling W 763674362700 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,37,2} type CITYTILE_CITYMAP_311 now falling W 763679018500 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {97,37,3} type CITYTILE_CITYMAP_306 now falling I 763697848600 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 763697896900 class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_01.dat" as it doesn't look like a .pcx I 763698284000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 763698414800 class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I 763699403000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 763699559700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I 763700510200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 763700673100 class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/cd.iso/xcom3/ufodata/pal_01.dat" size 768 too small for PCX header + palette I 763700811300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_01.dat" I 763701623600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/pal_01.dat" from "./data/cd.iso/xcom3/ufodata/pal_01.dat" I 763701810800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_01.dat" as RAW palette I 763703762600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-back.png" from "./data/city/selected-citytile-back.png" I 763703842700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-back.png" size {65,47} - colour mode 6 depth 8 I 763704654500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-front.png" from "./data/city/selected-citytile-front.png" I 763704716500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-front.png" size {65,47} - colour mode 6 depth 8 I 763705517000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-red.png" from "./data/city/building-circle-red.png" I 763705611300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-red.png" size {63,63} - colour mode 6 depth 8 I 763706484200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-yellow.png" from "./data/city/building-circle-yellow.png" I 763706575200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-yellow.png" size {63,63} - colour mode 6 depth 8 I 763707056400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.pck" from "./data/cd.iso/xcom3/ufodata/vs_icon.pck" I 763707304200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.tab" from "./data/cd.iso/xcom3/ufodata/vs_icon.tab" I 763707339600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I 763715367300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-1.png" from "./data/city/city-bracket-1.png" I 763715439300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-1.png" size {6,5} - colour mode 6 depth 8 I 763716195800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-2.png" from "./data/city/city-bracket-2.png" I 763716257200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-2.png" size {6,5} - colour mode 6 depth 8 I 763716997200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-3.png" from "./data/city/city-bracket-3.png" I 763717058600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-3.png" size {6,5} - colour mode 6 depth 8 I 763718338700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-4.png" from "./data/city/city-bracket-4.png" I 763718602500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-4.png" size {6,5} - colour mode 6 depth 8 I 763720601700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 763720777100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 763722164900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 763722225300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 763722960000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-small.png" from "./data/city/map-selection-hostile-small.png" I 763723020900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-small.png" size {12,12} - colour mode 6 depth 8 I 763723729800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-large.png" from "./data/city/map-selection-hostile-large.png" I 763723789600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-large.png" size {20,20} - colour mode 6 depth 8 I 763724489600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/target.png" from "./data/city/target.png" I 763724549000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/target.png" size {8,8} - colour mode 6 depth 8 I 763725329500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/minibase.dat" from "./data/cd.iso/xcom3/ufodata/minibase.dat" I 767300325700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 767674349700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,35.500000,1.608507} - distance to camera 3.267792, gain 0.918305 I 767689052100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 35718 to 1142976 bytes I 767700306000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700416800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,36.500000,1.608507} - distance to camera 3.654714, gain 0.908632 I 767700434000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700505400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,37.500000,1.608507} - distance to camera 4.161369, gain 0.895966 I 767700521700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700589400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,30.500000,1.608507} - distance to camera 3.106162, gain 0.922346 I 767700605700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700697300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,31.500000,1.608507} - distance to camera 2.682008, gain 0.932950 I 767700716700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700790800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,32.500000,1.608507} - distance to camera 2.411582, gain 0.939710 I 767700807100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700865800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,35.500000,1.608507} - distance to camera 2.682008, gain 0.932950 I 767700882000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767700947500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,36.500000,1.608507} - distance to camera 3.106162, gain 0.922346 I 767700963600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701020600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,37.500000,1.608507} - distance to camera 3.654714, gain 0.908632 I 767701036800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701100700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,30.500000,1.608507} - distance to camera 2.682008, gain 0.932950 I 767701116700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701182000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,31.500000,1.608507} - distance to camera 2.223525, gain 0.944412 I 767701198000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701255300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,32.500000,2.608507} - distance to camera 1.062294, gain 0.973443 I 767701271400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701340500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,35.500000,1.608507} - distance to camera 2.223525, gain 0.944412 I 767701356400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701417500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,36.500000,1.608507} - distance to camera 2.682008, gain 0.932950 I 767701436000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701490400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,37.500000,1.608507} - distance to camera 3.267792, gain 0.918305 I 767701506300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701622800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,30.500000,1.608507} - distance to camera 2.411582, gain 0.939710 I 767701666500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767701828700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,31.500000,1.608507} - distance to camera 1.928003, gain 0.951800 I 767701873100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767702012900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,32.500000,1.608507} - distance to camera 1.613590, gain 0.959660 I 767702056600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767702196500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,35.500000,1.608507} - distance to camera 1.928003, gain 0.951800 I 767702240300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767702406100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,36.500000,1.608507} - distance to camera 2.411582, gain 0.939710 I 767702450800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767702595600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,37.500000,1.608507} - distance to camera 3.023721, gain 0.924407 I 767702639600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767702798400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,35.500000,1.608507} - distance to camera 1.825476, gain 0.954363 I 767702843000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767703020600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,36.500000,1.608507} - distance to camera 2.318385, gain 0.942040 I 767703064700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767703254600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,35.500000,1.608507} - distance to camera 1.928003, gain 0.951800 I 767703309000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767703470900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,36.500000,1.608507} - distance to camera 2.411582, gain 0.939710 I 767703515900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767703686400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,37.500000,1.608507} - distance to camera 3.023721, gain 0.924407 I 767703730400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767707747100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 767707783700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {44,98,2}" starting I 767707805800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {44,98,2}" finished I 767707822800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 767707838900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 767707864700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {44,98,2} I 767707888700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Landing on pad {44,98,1} I 767846220900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,35.500000,1.603298} - distance to camera 3.271443, gain 0.918214 I 767846326600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767846471700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,36.500000,1.603298} - distance to camera 3.658153, gain 0.908546 I 767846518200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767846653300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.500000,37.500000,1.603298} - distance to camera 4.164565, gain 0.895886 I 767846701500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767846833300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,30.500000,1.603298} - distance to camera 3.109910, gain 0.922252 I 767846877300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767846974800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,31.500000,1.603298} - distance to camera 2.686035, gain 0.932849 I 767846997900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847047700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,32.500000,1.603298} - distance to camera 2.415810, gain 0.939605 I 767847063800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847107700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,35.500000,1.603298} - distance to camera 2.686035, gain 0.932849 I 767847125900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847181800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,36.500000,1.603298} - distance to camera 3.109910, gain 0.922252 I 767847197800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847251900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,37.500000,1.603298} - distance to camera 3.658153, gain 0.908546 I 767847267800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847326800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,30.500000,1.603298} - distance to camera 2.686035, gain 0.932849 I 767847342600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847396400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,31.500000,1.603298} - distance to camera 2.227905, gain 0.944302 I 767847412400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847472400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,32.500000,2.603298} - distance to camera 1.066643, gain 0.973334 I 767847488500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847530500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,35.500000,1.603298} - distance to camera 2.227905, gain 0.944302 I 767847546200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847593800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,36.500000,1.603298} - distance to camera 2.686035, gain 0.932849 I 767847609700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847658000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,37.500000,1.603298} - distance to camera 3.271443, gain 0.918214 I 767847676400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847727500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,30.500000,1.603298} - distance to camera 2.415810, gain 0.939605 I 767847743500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847788000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,31.500000,1.603298} - distance to camera 1.932645, gain 0.951684 I 767847803700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847846500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,32.500000,1.603298} - distance to camera 1.618549, gain 0.959536 I 767847862200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847905100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,35.500000,1.603298} - distance to camera 1.932645, gain 0.951684 I 767847921000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767847966000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,36.500000,1.603298} - distance to camera 2.415810, gain 0.939605 I 767847981800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848026100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.500000,37.500000,1.603298} - distance to camera 3.027520, gain 0.924312 I 767848041700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848095800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,35.500000,1.603298} - distance to camera 1.830216, gain 0.954245 I 767848112000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848171200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,36.500000,1.603298} - distance to camera 2.322687, gain 0.941933 I 767848187100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848238600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,37.500000,1.603298} - distance to camera 2.943988, gain 0.926400 I 767848254400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848316800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,35.500000,1.603298} - distance to camera 1.932645, gain 0.951684 I 767848333900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848377400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,36.500000,1.603298} - distance to camera 2.415810, gain 0.939605 I 767848393200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767848436600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.500000,37.500000,1.603298} - distance to camera 3.027520, gain 0.924312 I 767848452300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934061900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,35.500000,1.724826} - distance to camera 2.592595, gain 0.935185 I 767934144800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934218400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,36.500000,1.724826} - distance to camera 3.023048, gain 0.924424 I 767934235600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934297700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.500000,37.500000,1.724826} - distance to camera 3.578535, gain 0.910537 I 767934314000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934394900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,30.500000,1.724826} - distance to camera 2.592595, gain 0.935185 I 767934417100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934507500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,31.500000,1.724826} - distance to camera 2.126121, gain 0.946847 I 767934527800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934595500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,35.500000,1.724826} - distance to camera 1.719864, gain 0.957003 I 767934611900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934665500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,36.500000,1.724826} - distance to camera 2.222750, gain 0.944431 I 767934681600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 767934737700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,37.500000,1.724826} - distance to camera 2.854666, gain 0.928633 I 767934758100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 768116364800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 768116412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ATLANTIS_APARTMENTS" starting I 768116438800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 768116454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 768116469200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 768116498200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 768337850800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {46,0,12}: Pathing to {46,0,12} I 768337916800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 768337932500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 1 I 768551488100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 768551548100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 768551570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 768551586700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 768551602500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 768551623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 768551647000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 768551662100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 768551676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 768551691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 768552906600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 768552928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 768552957200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 768552980200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 768552995000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 768553014600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 768553042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 768553057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 768553079400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 768553095300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 768676320200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "RestartNextMission" finished I 768676423000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "TakeOff from " starting I 768676474200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "TakeOff from " finished I 768676565500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "GotoLocation {46,0,12}" starting I 768676702200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {46,0,12} I 768678185200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {46,0,12}-{47,1,13} found after 51 iterations, returning closest path {53,19,6} I 768977973600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Snooze for 0 ticks" finished I 768978023500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 769399857900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 769399962800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 769400015700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 769400184500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 769400245200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 769400401100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {96,33,2} I 769400500200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 769400747600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,33,2} to {103,53,2} I 769717432400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 772211882400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 772346736900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772346791900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772346853500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772346871600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772346912500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772346929700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772346972300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772346989700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347037000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347054100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347096700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347113700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347165700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347186600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347227800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347244500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347284200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347301100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347339900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347356700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347395900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347412600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347449000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347465700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347505700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347522400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347563500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347579900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347620000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347639100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347677600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347695600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347735600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347752300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347790700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347807200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 772347847600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 772347865800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 780966442600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 780966501100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {112,38,2}" starting I 780966523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {112,38,2}" finished I 780966539900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 780966556400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 780966580300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 780966603900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 780966619000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 780966640400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 780966675400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 781359280800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 781359374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 781359419000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 781359503300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {44,98,1} I 781359542900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 781773649900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 781773698900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 781773714300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 781773730100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 781773746500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 781773771700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {44,98,2} I 781773796600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 781773842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,98,2} to {69,48,2} I 781774492600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {44,98,2} to {69,48,2}-{70,49,3} found after 51 iterations, returning closest path {66,54,6} I 782535590100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 785173682000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 785173744000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" starting I 785173766700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" finished I 785173784300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 785173800700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 785173828400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 785173853000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 785578096000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 785578190700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 785578253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 785578296900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 785578338500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 785578379700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" starting I 785578486200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 785578530000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" starting I 785578568100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" finished I 785578606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 787368771500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 788268493000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 789075904400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 789076072000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 789076118200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 789076196300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 789076251400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 789076363000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 789773654000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 789773703500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 789773735900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 789773752900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 789773775900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 789773805700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 789773831500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 448 I 789944719300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 789944840300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 789944882900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 789944997900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 790490372700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 790490425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 790490440800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 790490457200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 790490472600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 790490499700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 790490528100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 791690686400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 791690815900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 791690860600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 791690977800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 792243855900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "RestartNextMission" finished I 792244001400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoLocation {78,105,1}" starting I 792244064500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoLocation {78,105,1}" finished I 792244108700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 792244163700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 792244228600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 792244288900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 792244331800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 792244372600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 792244442400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 792404147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 792404242700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 792404284300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 792404362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 792404405600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 792404472700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 792404535200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 160 I 793959672500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 794509920500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 794931058300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "RestartNextMission" finished I 794931117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "GotoLocation {46,0,12}" starting I 794931160100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,19,6} to {46,0,12} I 797565822100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 797565901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" starting I 797565927800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" finished I 797566046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 797566071800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 797566099200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 797566126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_TWO" finished I 797566141500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 797566156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 797566171000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 800241229100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 800437791800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/infiltration" from "forms/city/infiltration.form" I 800438885300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/infiltration.form" from "./data/forms/city/infiltration.form" I 800439293300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_INFILTRATION_SCREEN" has 0 subcontrols (640, 300, 640, 480) I 800439325700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 800439593200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/graph.pcx" from "./data/cd.iso/xcom3/ufodata/graph.pcx" I 800443090500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/graph.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 800443846600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/graph.pcx" from "./data/cd.iso/xcom3/ufodata/graph.pcx" I 800451010700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (113, 0, 420, 32) I 800451125700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 800451247700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TOPTEN" has 0 subcontrols (602, 40, 35, 34) I 800451452000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (602, 443, 40, 40) I 800451499200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 801404222200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 801857839900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 801988857800 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/score" from "forms/city/score.form" I 801990021600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/score.form" from "./data/forms/city/score.form" I 801990561600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_SCORE_SCREEN" has 0 subcontrols (640, 300, 640, 480) I 801990610800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 801990998400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/plainbak.pcx" from "./data/cd.iso/xcom3/ufodata/plainbak.pcx" I 801992520100 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/plainbak.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 801992799900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/plainbak.pcx" from "./data/cd.iso/xcom3/ufodata/plainbak.pcx" I 801998431200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TITLE" has 0 subcontrols (20, 0, 600, 36) I 801998473700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 801998505300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_DATE" has 0 subcontrols (77, 90, 300, 15) I 801998537100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_WEEK" has 0 subcontrols (421, 90, 90, 15) I 801998579800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SCORE" has 0 subcontrols (602, 40, 35, 34) I 801998677900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_FINANCE" has 0 subcontrols (602, 80, 35, 34) I 801998740800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 801998758000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 801998781100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/sheet_score" from "forms/city/sheet_score.form" I 801999690700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/sheet_score.form" from "./data/forms/city/sheet_score.form" I 802000224400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_SCORE_SCREEN_SCORE_VIEW" has 0 subcontrols (740, 400, 440, 280) I 802000265700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CATEGORY" has 0 subcontrols (0, 0, 200, 15) I 802000302600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TACTICAL_C" has 0 subcontrols (0, 24, 200, 15) I 802000335900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RESEARCH_C" has 0 subcontrols (0, 44, 200, 15) I 802000368900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ALIEN_C" has 0 subcontrols (0, 64, 200, 15) I 802000400800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UFO_SHOTDOWN_C" has 0 subcontrols (0, 84, 200, 15) I 802000431900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CRAFT_SHOTDOWN_C" has 0 subcontrols (0, 104, 200, 15) I 802000464100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "INCURSIONS_C" has 0 subcontrols (0, 124, 200, 15) I 802000578400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DAMAGE_C" has 0 subcontrols (0, 144, 200, 15) I 802000611900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_C" has 0 subcontrols (0, 196, 200, 15) I 802000643600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "WEEK" has 0 subcontrols (224, 0, 100, 15) I 802000678300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TACTICAL_W" has 0 subcontrols (224, 24, 100, 15) I 802000708400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RESEARCH_W" has 0 subcontrols (224, 44, 100, 15) I 802000738200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ALIEN_W" has 0 subcontrols (224, 64, 100, 15) I 802000768700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UFO_SHOTDOWN_W" has 0 subcontrols (224, 84, 100, 15) I 802000799000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CRAFT_SHOTDOWN_W" has 0 subcontrols (224, 104, 100, 15) I 802000828800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "INCURSIONS_W" has 0 subcontrols (224, 124, 100, 15) I 802000858100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DAMAGE_W" has 0 subcontrols (224, 144, 100, 15) I 802000887300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_W" has 0 subcontrols (224, 196, 100, 15) I 802000917300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL" has 0 subcontrols (334, 0, 100, 15) I 802000948200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TACTICAL_T" has 0 subcontrols (334, 24, 100, 15) I 802000977300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RESEARCH_T" has 0 subcontrols (334, 44, 100, 15) I 802001006200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ALIEN_T" has 0 subcontrols (334, 64, 100, 15) I 802001035000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UFO_SHOTDOWN_T" has 0 subcontrols (334, 84, 100, 15) I 802001064400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CRAFT_SHOTDOWN_T" has 0 subcontrols (334, 104, 100, 15) I 802001095000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "INCURSIONS_T" has 0 subcontrols (334, 124, 100, 15) I 802001125900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DAMAGE_T" has 0 subcontrols (334, 144, 100, 15) I 802001155100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_T" has 0 subcontrols (334, 196, 100, 15) I 802001258800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SCORE_VIEW" has 27 subcontrols (77, 140, 440, 280) I 802001276600 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/sheet_finance" from "forms/city/sheet_finance.form" I 802002190600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/sheet_finance.form" from "./data/forms/city/sheet_finance.form" I 802002705100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_SCORE_SCREEN_FINANCE_VIEW" has 0 subcontrols (740, 400, 440, 280) I 802002736600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "INITIAL" has 0 subcontrols (0, 0, 200, 15) I 802002769300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CATEGORY" has 0 subcontrols (0, 32, 200, 15) I 802002800400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENTS_C" has 0 subcontrols (0, 56, 200, 15) I 802002897500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BIOCHEMISTS_C" has 0 subcontrols (0, 74, 200, 15) I 802002930700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ENGINEERS_C" has 0 subcontrols (0, 92, 200, 15) I 802002961400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PHYSICISTS_C" has 0 subcontrols (0, 110, 200, 15) I 802002993300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_C" has 0 subcontrols (0, 136, 200, 15) I 802003023200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BASES_C" has 0 subcontrols (0, 164, 200, 15) I 802003053100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERHEADS_C" has 0 subcontrols (0, 216, 200, 15) I 802003083800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "REMAINING" has 0 subcontrols (0, 248, 200, 15) I 802003113700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "QUANTITY" has 0 subcontrols (224, 32, 100, 15) I 802003144000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENTS_Q" has 0 subcontrols (224, 56, 100, 15) I 802003173300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BIOCHEMISTS_Q" has 0 subcontrols (224, 74, 100, 15) I 802003205200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ENGINEERS_Q" has 0 subcontrols (224, 92, 100, 15) I 802003234600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PHYSICISTS_Q" has 0 subcontrols (224, 110, 100, 15) I 802003263900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_Q" has 0 subcontrols (224, 136, 100, 15) I 802003293000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BASES_Q" has 0 subcontrols (224, 164, 100, 15) I 802003322600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BASES_TOTAL_Q" has 0 subcontrols (224, 188, 100, 15) I 802003351600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "WAGES" has 0 subcontrols (334, 32, 100, 15) I 802003381700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENTS_W" has 0 subcontrols (334, 56, 100, 15) I 802003410400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BIOCHEMISTS_W" has 0 subcontrols (334, 74, 100, 15) I 802003439500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "ENGINEERS_W" has 0 subcontrols (334, 92, 100, 15) I 802003468700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PHYSICISTS_W" has 0 subcontrols (334, 110, 100, 15) I 802003498200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TOTAL_W" has 0 subcontrols (334, 136, 100, 15) I 802003527900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BASES_W" has 0 subcontrols (334, 164, 100, 15) I 802003557800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BASES_TOTAL_W" has 0 subcontrols (334, 188, 100, 15) I 802003586900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERHEADS_W" has 0 subcontrols (334, 216, 100, 15) I 802003671100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FINANCE_VIEW" has 27 subcontrols (77, 140, 440, 280) I 807370786800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 807693700800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "RestartNextMission" finished I 807693830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "GotoLocation {46,0,12}" starting I 807693893100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "GotoLocation {46,0,12}" finished I 807693967600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 1 mission "DepartToSpace {46,0,12}" starting I 807886152600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 807886201400 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 808906947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 808907074800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,48,2}" starting I 808907229300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {66,54,6} to {69,48,2} I 811548184100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 811548245600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,48,2}" starting I 811548268200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,48,2}" finished I 811548285200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 811548301000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 811548322400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 811548343700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 811976742000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 811976790600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" starting I 811976851500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" finished I 811976894700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 811976953100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 811976994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 812874896300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 814121975900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls I 814786202500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 814786272400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 814786288700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 814786338400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 815161349700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 815254095300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.pck" from "./data/cd.iso/xcom3/tacdata/tacbut.pck" I 815254363400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.tab" from "./data/cd.iso/xcom3/tacdata/tacbut.tab" I 815254439100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I 828305816400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 828321545800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 828388468100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 828421605900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 900796073600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 900796146100 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 1024715874800 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) I 1024715919800 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 I 1209596112300 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 1209596175300 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 1212915926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 1212915978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 1212915994500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 1212916010600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 1212916027000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 1212916059100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 1212916200000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 1213548554500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 1213548612500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 1213548635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 1213548653300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 1213548671200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 1213548693400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 1213548717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 1213548733100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 1213548748000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 1213548763300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 1214733568900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,36,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1214743123000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,36,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1214750811100 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,36,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] I 1218281312200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1221026662700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1221774250500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 1221774315300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" starting I 1221774337800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" finished I 1221774356500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 1221774373100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 1221774401100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 1221774429000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 1221774444200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 1221774458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 1221774474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1221977804100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 1221977921600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 1221977984300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 1221978029300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 1221978074700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 1221978138200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 1221978204200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 1221978246400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 1221978286900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 1221978325700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 1222149489300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1222158110500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1222166706300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] I 1222175532300 void __cdecl OpenApoc::CityView::orderMove(class OpenApoc::StateRef,bool): Vehicle "Valkyrie Interceptor 1" goto building "Flyer Two" I 1222175571400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 1222175608500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 1222175623700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 1222561266300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1222561322100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 1222561337600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 1222561354300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 1222561379800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 1222561404600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {103,53,2} I 1222561432700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to pad at {96,34,2} I 1222561489700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {96,34,2} W 1225010414700 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 1225679116200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 1225679170400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 8" with engine "SD Special" I 1225679187400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 8 I 1225679238800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 1225679262300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {115,0,12} I 1225679289400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 1225679332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {115,0,12} to {72,66,3} I 1225679997300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {115,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 1226275815500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1226566646300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 1226566720900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 1226566747400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 1226566769500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 1226566791500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 1226566812800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 1226566836200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 1226566851400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 1226566866200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 1226566881600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1227211503600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1229059464100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 1229059525300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 1229059541100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 1229059587900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 1229060725700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1229060780400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {96,34,2}" starting I 1229060803500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {96,34,2}" finished I 1229060820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 1229060834700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 1229060854700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {96,34,2} I 1229060875700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_TWO: Landing on pad {96,34,1} I 1229418476000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1229418523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_FLYER_TWO" starting I 1229418550000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_FLYER_TWO" finished I 1229418579700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 1229418601400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 1229418617900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1229519562800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 1229519712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 1229519755600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 1229519797300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 1229519840400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 1229519906700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 1229519970300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 W 1230056903000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1230065061500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] W 1230077590300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_942 at {95,35,1} BUILDING BUILDING_FLYER_TWO Ht [16] Con [30] Type [0|0|2] Road [0000] Hill [0000] Tube [000000] I 1232121454600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1233354833900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1237366805100 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_791 at {98,43,6} BUILDING BUILDING_MEGAFLYER_ONE Ht [10] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,43,5} W 1237376591900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_791 at {98,43,6} BUILDING BUILDING_MEGAFLYER_ONE Ht [10] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,43,5} Actually supported by CITYTILE_CITYMAP_801 at 0 0 -1 W 1237388336000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_791 at {98,43,6} BUILDING BUILDING_MEGAFLYER_ONE Ht [10] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,43,5} Actually supported by CITYTILE_CITYMAP_801 at 0 0 -1 I 1240329756400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "RestartNextMission" finished I 1240329819800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {64,89,1}" starting I 1240329846200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {64,89,1}" finished I 1240329863800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 1240329880200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 1240329902400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 1240329928800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 1240329946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 1240329961200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 1240329976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 1241837366200 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_107 at {96,50,2} BUILDING BUILDING_CAR_ONE Ht [0] Con [5] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {96,50,1} W 1241847631900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_107 at {96,50,2} BUILDING BUILDING_CAR_ONE Ht [0] Con [5] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {96,50,1} Actually supported by CITYTILE_CITYMAP_943 at 0 0 -1 W 1241859025300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_107 at {96,50,2} BUILDING BUILDING_CAR_ONE Ht [0] Con [5] Type [0|0|1] Road [0000] Hill [0000] Tube [000000] Can be supported by {96,50,1} Actually supported by CITYTILE_CITYMAP_943 at 0 0 -1 I 1245137142100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1246381171500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1246508634600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.pck" from "./data/cd.iso/xcom3/ufodata/base.pck" I 1246508889400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/base.tab" from "./data/cd.iso/xcom3/ufodata/base.tab" I 1246508953200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/base.tab" with tab multiplier 4 I 1247872587500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1247973455600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buy&sell.pcx" from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" I 1247974525000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 1247974818700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/buy&sell.pcx" from "./data/cd.iso/xcom3/ufodata/buy&sell.pcx" W 1247982626700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1247993548600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248007831500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248020016400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248031714800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248043565300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248055602800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248066651200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 W 1248077020300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1248086505500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248097939300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248110539200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248121364600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248133402800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248145929600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248157453600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 W 1248167102300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE starting price 5000 W 1248179184400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 7000 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248191164200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 8080 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248201904900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 7580 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248213460900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 6580 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248224316900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE final price 6580 W 1248233955400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE starting price 5000 W 1248244120900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 7000 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248255354500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 8080 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248269487900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 7580 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248282120700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 6580 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248293319900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE final price 6580 W 1248302271100 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE starting price 5000 W 1248312168900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 7000 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248324372200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 8080 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248334780000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 7580 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248346165100 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 6580 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248357995500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE final price 6580 W 1248367372900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE starting price 5000 W 1248377907800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 7000 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248389055900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price increased to 8080 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248399585000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 7580 after counting VEQUIPMENTTYPE_40MM_AUTO_CANNON W 1248411006300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE price decreased to 6580 after counting VEQUIPMENTTYPE_SD_STANDARD W 1248423101400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_HOVERBIKE final price 6580 W 1248432621800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1248442567000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248454270000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248465994800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248477627400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248489124400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248500622400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248512549700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 W 1248521859600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1248532595300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248544713200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248556572800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248571422400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248583095200 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248595230600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248609668300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 W 1248618973400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1248629222900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248641431000 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248656862800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248667999400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248679725800 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248692233400 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248703309500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 W 1248713305500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR starting price 12000 W 1248722999500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 13000 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248734204500 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 16840 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248746688600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price increased to 18960 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248758148700 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 17960 after counting VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN W 1248769417300 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 16760 after counting VEQUIPMENTTYPE_JANITOR_MISSILE_ARRAY W 1248781987600 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR price decreased to 14760 after counting VEQUIPMENTTYPE_SD_SPORTS W 1248796264900 class std::shared_ptr __cdecl OpenApoc::TransactionControl::createControl(class OpenApoc::GameState &,class OpenApoc::StateRef,int,int): Vehicle type VEHICLETYPE_PHOENIX_HOVERCAR final price 14760 I 1254023438500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1278308506100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1279475105100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1280680821100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 1280680899500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 1280680915600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 1280680964000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 1281169606200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 1281169651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 1281169667000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 1281169682600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 1281169705600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 1281169730000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 1281169755800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 225 I 1281205233100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 44339 to 354712 bytes I 1281205425300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,951,D70 on queue I 1281205470000 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "city/alert" from "forms/city/alert.form" I 1281206593900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/city/alert.form" from "./data/forms/city/alert.form" I 1281206749200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_ALERT_SCREEN" has 0 subcontrols (638, 298, 644, 484) I 1281206781300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I 1281207044000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alert.pcx" from "./data/cd.iso/xcom3/ufodata/alert.pcx" I 1281208504400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/alert.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 1281208788000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/alert.pcx" from "./data/cd.iso/xcom3/ufodata/alert.pcx" I 1281216895700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 1281216933900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (97, 54, 60, 23) I 1281216970600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_OWNER_NAME" has 0 subcontrols (147, 54, 140, 23) I 1281217001200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (302, 54, 60, 23) I 1281217036100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUILDING_FUNCTION" has 0 subcontrols (358, 54, 140, 23) I 1281217069200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "AGENT_ASSIGNMENT" has 0 subcontrols (39, 98, 529, 373) I 1281217107000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EXTERMINATE" has 0 subcontrols (602, 40, 35, 34) I 1281217147700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPAGENT" has 0 subcontrols (602, 80, 35, 34) I 1281217185700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EQUIPVEHICLE" has 0 subcontrols (602, 120, 35, 34) I 1281217219100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (602, 443, 40, 40) I 1281217236100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 1290577523400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1291443069700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE checking state I 1291443123000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {96,33,1} I 1291443138700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 1293679986100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1293680035100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 1293680050300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 1293680066000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "InvestigateBuilding BUILDING_MEGAFLYER_ONE" starting I 1293680082300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE checking state I 1293680106600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE: at position {96,33,2} I 1293680128100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 1293680184800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,33,2} to {100,44,2} I 1293993634500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1294494853600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 1294494919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {72,66,3}" starting I 1294494961600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 1294572554700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 1294572613800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" starting I 1294572649400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" finished I 1294572666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 1294572683000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 1294572711000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 1294572736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 1294572752400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 1294572767100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 1294572781300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1298166478100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1298166536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {100,44,2}" starting I 1298166558400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {100,44,2}" finished I 1298166576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "InvestigateBuilding BUILDING_MEGAFLYER_ONE" starting I 1298166592000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE checking state I 1298166612600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission InvestigateBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 1298166632500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission InvestigateBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 1298531762500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1298531858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 1298531919600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 1298531964600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "InvestigateBuilding BUILDING_MEGAFLYER_ONE" starting I 1298532017400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "InvestigateBuilding BUILDING_MEGAFLYER_ONE" finished I 1298532058000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1300893607800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1300993504200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Anthropod" with equipment "Brainsucker Launcher" I 1300993600600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Brainsucker" with equipment "Brainsuck" W 1300993712700 bool __cdecl OpenApoc::BattleMap::generateMap(class std::vector,class std::allocator > > &,struct glm::vec<3,int,0> &,class OpenApoc::GameState &,enum OpenApoc::BattleMap::GenerationSize): Successfully completed map BATTLEMAP_26lflyer with size 1, 1, 1 at attempt 1 I 1301007707100 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loading tileset "26lflyer" from "./data/tilesets/26lflyer" I 1301007738900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief.pcx" from "./data/cd.iso/xcom3/tacdata/brief.pcx" I 1301008458400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 113 bytes for file "checksum.xml" in zip "./data/tilesets/26lflyer" I 1301008521300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/tilesets/26lflyer" I 1301008543300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1604707 bytes for file "tileset.xml" in zip "./data/tilesets/26lflyer" I 1301009037600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/brief.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 1301009429700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief.pcx" from "./data/cd.iso/xcom3/tacdata/brief.pcx" I 1301022720500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "tileset.xml" matches "CRC" checksum "9a463d5a" I 1301027924900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "tileset.xml" I 1301028687500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/feature.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/feature.pck" I 1301028969200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/feature.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/feature.tab" I 1301029090800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/feature.tab" with tab multiplier 4 I 1301062320700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sfeature.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sfeature.tab" I 1301062582400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sfeature.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sfeature.pck" I 1301064721300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 255 images I 1301115064500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/ground.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/ground.pck" I 1301115335300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/ground.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/ground.tab" I 1301115389500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/ground.tab" with tab multiplier 4 I 1301120994300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sground.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sground.tab" I 1301121674900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sground.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sground.pck" I 1301123606600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 80 images I 1301129061100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/left.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/left.pck" I 1301129307800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/left.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/left.tab" I 1301129353800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/left.tab" with tab multiplier 4 I 1301135700700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sleft.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sleft.tab" I 1301136419400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sleft.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sleft.pck" I 1301137541800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 78 images I 1301138113900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/animate.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/animate.pck" I 1301138351900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/animate.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/animate.tab" I 1301138395400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/animate.tab" with tab multiplier 4 I 1301162400100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/right.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/right.pck" I 1301163148100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/right.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/right.tab" I 1301163264000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/right.tab" with tab multiplier 4 I 1301168770900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sright.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sright.tab" I 1301169012000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sright.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sright.pck" I 1301169531600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 64 images I 1301187304700 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loaded 477 tiles from tileset "26lflyer" I 1301187550700 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Loading sector tiles "26lflyer_10" I 1301188913600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/maps/26lflyer_10" I 1301189067200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/maps/26lflyer_10" I 1301189128700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 589360 bytes for file "mapsector.xml" in zip "./data/maps/26lflyer_10" I 1301193650600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "mapsector.xml" matches "CRC" checksum "d7a76cf8" I 1301195539400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "mapsector.xml" W 1301233100000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,21,2.5} visible from {2,18.5,1.5} W 1301242851000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,22,1.5} visible from {2,18.5,1.5} W 1301253047200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,22,1.5} visible from {2,18.5,1.5} W 1301263237700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,15,1.5} visible from {2,18.5,1.5} W 1301272920600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,15,1.5} visible from {2,18.5,1.5} W 1301283793600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,15,2.5} visible from {2,18.5,1.5} W 1301295742200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,16,2.5} visible from {2,18.5,1.5} W 1301305978000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,22,1.5} visible from {36.5,18.5,1.5} W 1301316542900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,22,1.5} visible from {36.5,18.5,1.5} W 1301330683400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,22,2.5} visible from {36.5,18.5,1.5} W 1301344199100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,15,1.5} visible from {36.5,18.5,1.5} W 1301356824700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,15,1.5} visible from {36.5,18.5,1.5} W 1301367464500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,16,2.5} visible from {36.5,18.5,1.5} W 1301381355300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,24,1.5} visible from {36.5,18.5,1.5} W 1301391735800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,21,2.5} visible from {38,22,1.5} W 1301401830400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,15.5,2.5} visible from {38,22,1.5} W 1301414970200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {28.5,24.5,1.5} visible from {38,22,1.5} W 1301428895000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {24.5,24,1.5} visible from {38,22,1.5} W 1301438435700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,25,1.5} visible from {38,22,1.5} W 1301451467200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,21.5,2.5} visible from {38,24,1.5} W 1301462526400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,21.5,2.5} visible from {38,24,1.5} W 1301472942600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,22,2.5} visible from {4,37,1.5} W 1301485711900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,31,1.5} visible from {4,37,1.5} W 1301496082400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,31,1.5} visible from {4,37,1.5} W 1301506037200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,37,1.5} visible from {4,37,1.5} W 1301519794100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,25,1.5} visible from {10.5,37,1.5} W 1301532936100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,21.5,2.5} visible from {4,31,1.5} W 1301542644000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,31,1.5} visible from {4,31,1.5} W 1301553191500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,25,1.5} visible from {4,25,1.5} I 1301568359700 void __cdecl OpenApoc::BattleMap::unloadTiles(void): Unloaded sector tiles. I 1302516031900 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 1302516078500 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 1302610528400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1302727613200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.pck" from "./data/cd.iso/xcom3/tacdata/tacbut.pck" I 1302727868400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.tab" from "./data/cd.iso/xcom3/tacdata/tacbut.tab" I 1302727937100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I 1307111426700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1307211302300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 1307211558400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 1307211619400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 1307218218700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 1313794759000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Auto Cannon" I 1316494952500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Auto Cannon" I 1318812014800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Smoke Grenade" I 1319911998300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Mind Bender" I 1322261790600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1322278446300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1326828816600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1326845688500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1326912678400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1326946014800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1328712643400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol" I 1328862721600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol" I 1329962790000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1329995767800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1330029073000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1330062479600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AF,740 on queue I 1363082131800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1367632437500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1367718747000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/loading.png" from "./data/ui/loading.png" I 1367719104000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I 1367720971100 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Tilesets are already loaded. I 1367721385200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "antrpa" from "./data/imagepacks/antrpa" I 1367722071400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/antrpa" I 1367722125100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/antrpa" I 1367722147300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 21031 bytes for file "imagepack.xml" in zip "./data/imagepacks/antrpa" I 1367722318200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8fc82924" I 1367722368400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367722708500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpa.pck" from "./data/cd.iso/xcom3/tacdata/unit/antrpa.pck" I 1367722945600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpa.tab" from "./data/cd.iso/xcom3/tacdata/unit/antrpa.tab" I 1367722992300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/antrpa.tab" with tab multiplier 1 I 1367728940900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "antrpa" from "./data/imagepacks/antrpa" I 1367728963800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "antrpb" from "./data/imagepacks/antrpb" I 1367729422000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/antrpb" I 1367729465300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/antrpb" I 1367729486200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/antrpb" I 1367729733600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "03564600" I 1367729802400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367730087200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpb.pck" from "./data/cd.iso/xcom3/tacdata/unit/antrpb.pck" I 1367730325900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpb.tab" from "./data/cd.iso/xcom3/tacdata/unit/antrpb.tab" I 1367730363600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/antrpb.tab" with tab multiplier 1 I 1367744691500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "antrpb" from "./data/imagepacks/antrpb" I 1367744721100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "antrpc" from "./data/imagepacks/antrpc" I 1367745218600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/antrpc" I 1367745280200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/antrpc" I 1367745302500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13159 bytes for file "imagepack.xml" in zip "./data/imagepacks/antrpc" I 1367745427000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8d13109f" I 1367745463400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367745830300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpc.pck" from "./data/cd.iso/xcom3/tacdata/unit/antrpc.pck" I 1367746079200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpc.tab" from "./data/cd.iso/xcom3/tacdata/unit/antrpc.tab" I 1367746119600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/antrpc.tab" with tab multiplier 1 I 1367749740500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "antrpc" from "./data/imagepacks/antrpc" I 1367749761700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "antrpd" from "./data/imagepacks/antrpd" I 1367750285900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/antrpd" I 1367750332900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/antrpd" I 1367750381700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 42023 bytes for file "imagepack.xml" in zip "./data/imagepacks/antrpd" I 1367750675300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "66c27c11" I 1367750758200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367751045100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpd.pck" from "./data/cd.iso/xcom3/tacdata/unit/antrpd.pck" I 1367751281500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpd.tab" from "./data/cd.iso/xcom3/tacdata/unit/antrpd.tab" I 1367751324800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/antrpd.tab" with tab multiplier 1 I 1367762461400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "antrpd" from "./data/imagepacks/antrpd" I 1367762487700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "antrpe" from "./data/imagepacks/antrpe" I 1367763333900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/antrpe" I 1367763454400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/antrpe" I 1367763512200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/antrpe" I 1367764436500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "9c4794c3" I 1367764693400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367765480400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpe.pck" from "./data/cd.iso/xcom3/tacdata/unit/antrpe.pck" I 1367766473400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/antrpe.tab" from "./data/cd.iso/xcom3/tacdata/unit/antrpe.tab" I 1367766673700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/antrpe.tab" with tab multiplier 1 I 1367782942700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "antrpe" from "./data/imagepacks/antrpe" I 1367783009000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "bsk" from "./data/imagepacks/bsk" I 1367783796500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/bsk" I 1367783860700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/bsk" I 1367783883700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 11559 bytes for file "imagepack.xml" in zip "./data/imagepacks/bsk" I 1367784001800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ad0c9600" I 1367784035900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367784396800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/bsk-.pck" from "./data/cd.iso/xcom3/tacdata/alien/bsk-.pck" I 1367784652100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/bsk-.tab" from "./data/cd.iso/xcom3/tacdata/alien/bsk-.tab" I 1367784698400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/alien/bsk-.tab" with tab multiplier 1 I 1367788535900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "bsk" from "./data/imagepacks/bsk" I 1367788559500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "bsks" from "./data/imagepacks/bsks" I 1367789054900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/bsks" I 1367789111100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/bsks" I 1367789133400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 12336 bytes for file "imagepack.xml" in zip "./data/imagepacks/bsks" I 1367789254100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "420d5dd8" I 1367789288700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367789622400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/bsks.tab" from "./data/cd.iso/xcom3/tacdata/alien/bsks.tab" I 1367789874900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/bsks.pck" from "./data/cd.iso/xcom3/tacdata/alien/bsks.pck" I 1367792145900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 143 images I 1367793381500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "bsks" from "./data/imagepacks/bsks" I 1367793401700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item0" from "./data/imagepacks/item0" I 1367793637500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item0" I 1367793677300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item0" I 1367793697800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 771 bytes for file "imagepack.xml" in zip "./data/imagepacks/item0" I 1367793742800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1700050d" I 1367793761000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367794038900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.pck" from "./data/cd.iso/xcom3/tacdata/unit/equip.pck" I 1367794273900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.tab" from "./data/cd.iso/xcom3/tacdata/unit/equip.tab" I 1367794313700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/equip.tab" with tab multiplier 1 I 1367803761100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item0" from "./data/imagepacks/item0" I 1367803788500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item1" from "./data/imagepacks/item1" I 1367804037900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item1" I 1367804080300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item1" I 1367804100800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 777 bytes for file "imagepack.xml" in zip "./data/imagepacks/item1" I 1367804143400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "952fe475" I 1367804161900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367804267500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item1" from "./data/imagepacks/item1" I 1367804285000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item10" from "./data/imagepacks/item10" I 1367804506900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item10" I 1367804544900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item10" I 1367804570600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item10" I 1367804613300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "af37e63b" I 1367804631000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367804728300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item10" from "./data/imagepacks/item10" I 1367804745900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item11" from "./data/imagepacks/item11" I 1367804968000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item11" I 1367805006100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item11" I 1367805026100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item11" I 1367805076900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "05f70a18" I 1367805102000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367805153100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item11" from "./data/imagepacks/item11" I 1367805249900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item12" from "./data/imagepacks/item12" I 1367805476300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item12" I 1367805514900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item12" I 1367805535000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 783 bytes for file "imagepack.xml" in zip "./data/imagepacks/item12" I 1367805581400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "4a193ee2" I 1367805599600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367805699900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item12" from "./data/imagepacks/item12" I 1367805717600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item14" from "./data/imagepacks/item14" I 1367805935800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item14" I 1367805974200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item14" I 1367805994100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item14" I 1367806035700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "36135a4d" I 1367806053400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367806155300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item14" from "./data/imagepacks/item14" I 1367806172600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item2" from "./data/imagepacks/item2" I 1367806449700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item2" I 1367806488800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item2" I 1367806509000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item2" I 1367806549400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "67c5ee50" I 1367806567000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367806674000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item2" from "./data/imagepacks/item2" I 1367806747900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item25" from "./data/imagepacks/item25" I 1367806974900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item25" I 1367807013300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item25" I 1367807033200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item25" I 1367807074300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bae7223d" I 1367807100100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367807152500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item25" from "./data/imagepacks/item25" I 1367807169600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item38" from "./data/imagepacks/item38" I 1367807383500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item38" I 1367807421200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item38" I 1367807440800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item38" I 1367807481100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "833f1e16" I 1367807498400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367807551000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item38" from "./data/imagepacks/item38" I 1367807568000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item44" from "./data/imagepacks/item44" I 1367807851000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item44" I 1367807889600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item44" I 1367807909800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item44" I 1367807951100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "239a97c4" I 1367807968500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367808069500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item44" from "./data/imagepacks/item44" I 1367808177800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item5" from "./data/imagepacks/item5" I 1367808446700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item5" I 1367808486000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item5" I 1367808506100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item5" I 1367808546900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bb5595e2" I 1367808564700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367808621900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item5" from "./data/imagepacks/item5" I 1367808639400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item54" from "./data/imagepacks/item54" I 1367808853800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item54" I 1367808892200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item54" I 1367808912100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item54" I 1367808952500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "99010fb4" I 1367808969900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367809072000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item54" from "./data/imagepacks/item54" I 1367809095300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item59" from "./data/imagepacks/item59" I 1367809311200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item59" I 1367809348500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item59" I 1367809368100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item59" I 1367809409000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "45075913" I 1367809426300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367809524600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item59" from "./data/imagepacks/item59" I 1367809606200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item6" from "./data/imagepacks/item6" I 1367809828300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item6" I 1367809866200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item6" I 1367809885900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item6" I 1367809926300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "119579c1" I 1367809944000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367810043100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item6" from "./data/imagepacks/item6" I 1367810060200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item8" from "./data/imagepacks/item8" I 1367810276100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item8" I 1367810313800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item8" I 1367810333400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item8" I 1367810373500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "e13d9072" I 1367810391000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367810488800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item8" from "./data/imagepacks/item8" I 1367810505900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "nw2" from "./data/imagepacks/nw2" I 1367811436700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/nw2" I 1367811549900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/nw2" I 1367811612500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/nw2" I 1367811978000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ec023db9" I 1367812086700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367812902600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/nw2-.pck" from "./data/cd.iso/xcom3/tacdata/civ/nw2-.pck" I 1367813756200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/nw2-.tab" from "./data/cd.iso/xcom3/tacdata/civ/nw2-.tab" I 1367813869500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/nw2-.tab" with tab multiplier 1 I 1367827191400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "nw2" from "./data/imagepacks/nw2" I 1367827214200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "rm1" from "./data/imagepacks/rm1" I 1367827681300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/rm1" I 1367827724100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/rm1" I 1367827744900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/rm1" I 1367827865600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "69d4e065" I 1367827903300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367828222200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/rm1-.pck" from "./data/cd.iso/xcom3/tacdata/civ/rm1-.pck" I 1367828477500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/rm1-.tab" from "./data/cd.iso/xcom3/tacdata/civ/rm1-.tab" I 1367828567600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/rm1-.tab" with tab multiplier 1 I 1367841828600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "rm1" from "./data/imagepacks/rm1" I 1367841852600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "shadow" from "./data/imagepacks/shadow" I 1367842117400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/shadow" I 1367842159000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/shadow" I 1367842181000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40870 bytes for file "imagepack.xml" in zip "./data/imagepacks/shadow" I 1367842438200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1ec31077" I 1367842531200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367843438900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "shadow" from "./data/imagepacks/shadow" I 1367843457500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "skela" from "./data/imagepacks/skela" I 1367843948100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/skela" I 1367843990200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/skela" I 1367844014800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20519 bytes for file "imagepack.xml" in zip "./data/imagepacks/skela" I 1367844183700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "08b3490d" I 1367844230900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367844529300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skela.pck" from "./data/cd.iso/xcom3/tacdata/unit/skela.pck" I 1367844781600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skela.tab" from "./data/cd.iso/xcom3/tacdata/unit/skela.tab" I 1367844822300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/skela.tab" with tab multiplier 1 I 1367855178000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "skela" from "./data/imagepacks/skela" I 1367855207900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "skelb" from "./data/imagepacks/skelb" I 1367856351500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/skelb" I 1367856500900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/skelb" I 1367856569700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 33959 bytes for file "imagepack.xml" in zip "./data/imagepacks/skelb" I 1367857268500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "381ccd35" I 1367857464700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367858467700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skelb.pck" from "./data/cd.iso/xcom3/tacdata/unit/skelb.pck" I 1367859162300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skelb.tab" from "./data/cd.iso/xcom3/tacdata/unit/skelb.tab" I 1367859218800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/skelb.tab" with tab multiplier 1 I 1367873524800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "skelb" from "./data/imagepacks/skelb" I 1367873552500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "skelc" from "./data/imagepacks/skelc" I 1367874131600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/skelc" I 1367874181000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/skelc" I 1367874202900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 12839 bytes for file "imagepack.xml" in zip "./data/imagepacks/skelc" I 1367874319300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "7ca980e9" I 1367874358400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367874639700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skelc.pck" from "./data/cd.iso/xcom3/tacdata/unit/skelc.pck" I 1367874895700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skelc.tab" from "./data/cd.iso/xcom3/tacdata/unit/skelc.tab" I 1367874934700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/skelc.tab" with tab multiplier 1 I 1367878524700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "skelc" from "./data/imagepacks/skelc" I 1367878547400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "skeld" from "./data/imagepacks/skeld" I 1367879037200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/skeld" I 1367879094900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/skeld" I 1367879117800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40999 bytes for file "imagepack.xml" in zip "./data/imagepacks/skeld" I 1367879370100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "38536fa1" I 1367879454100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367879779000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skeld.pck" from "./data/cd.iso/xcom3/tacdata/unit/skeld.pck" I 1367880016800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skeld.tab" from "./data/cd.iso/xcom3/tacdata/unit/skeld.tab" I 1367880056300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/skeld.tab" with tab multiplier 1 I 1367893669000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "skeld" from "./data/imagepacks/skeld" I 1367893693300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "skele" from "./data/imagepacks/skele" I 1367894212900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/skele" I 1367894259800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/skele" I 1367894282100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 48039 bytes for file "imagepack.xml" in zip "./data/imagepacks/skele" I 1367894581600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ba8865b7" I 1367894665800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367894951700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skele.pck" from "./data/cd.iso/xcom3/tacdata/unit/skele.pck" I 1367895217400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/skele.tab" from "./data/cd.iso/xcom3/tacdata/unit/skele.tab" I 1367895312200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/skele.tab" with tab multiplier 1 I 1367910483900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "skele" from "./data/imagepacks/skele" I 1367910508500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "sm1" from "./data/imagepacks/sm1" I 1367910978400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/sm1" I 1367911021200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/sm1" I 1367911042100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/sm1" I 1367911162200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "fd79000e" I 1367911199900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367911501300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sm1-.pck" from "./data/cd.iso/xcom3/tacdata/civ/sm1-.pck" I 1367911746800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sm1-.tab" from "./data/cd.iso/xcom3/tacdata/civ/sm1-.tab" I 1367911787100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/sm1-.tab" with tab multiplier 1 I 1367926585400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "sm1" from "./data/imagepacks/sm1" I 1367926651800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "sm2" from "./data/imagepacks/sm2" I 1367927783900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/sm2" I 1367927924200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/sm2" I 1367927994200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/sm2" I 1367928329300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "5e5917da" I 1367928439600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367929295300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sm2-.pck" from "./data/cd.iso/xcom3/tacdata/civ/sm2-.pck" I 1367929960900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sm2-.tab" from "./data/cd.iso/xcom3/tacdata/civ/sm2-.tab" I 1367930073900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/sm2-.tab" with tab multiplier 1 I 1367939842000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "sm2" from "./data/imagepacks/sm2" I 1367939866800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "spitr" from "./data/imagepacks/spitr" I 1367940369600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/spitr" I 1367940425800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/spitr" I 1367940447700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 15783 bytes for file "imagepack.xml" in zip "./data/imagepacks/spitr" I 1367940582400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8600595d" I 1367940622900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367940962500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/spitr.pck" from "./data/cd.iso/xcom3/tacdata/alien/spitr.pck" I 1367941223200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/spitr.tab" from "./data/cd.iso/xcom3/tacdata/alien/spitr.tab" I 1367941266800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/alien/spitr.tab" with tab multiplier 1 I 1367954265400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "spitr" from "./data/imagepacks/spitr" I 1367954289400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "spitrs" from "./data/imagepacks/spitrs" I 1367954788400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/spitrs" I 1367954838100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/spitrs" I 1367954863200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 17318 bytes for file "imagepack.xml" in zip "./data/imagepacks/spitrs" I 1367954996300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "19ebf587" I 1367955037100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367955325600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/spit-s.tab" from "./data/cd.iso/xcom3/tacdata/alien/spit-s.tab" I 1367955589800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/alien/spit-s.pck" from "./data/cd.iso/xcom3/tacdata/alien/spit-s.pck" I 1367961218300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 192 images I 1367963584500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "spitrs" from "./data/imagepacks/spitrs" I 1367963607700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "sw1" from "./data/imagepacks/sw1" I 1367964056500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/sw1" I 1367964098100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/sw1" I 1367964120700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/sw1" I 1367964240300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "66707a0b" I 1367964277800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367964555400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sw1-.pck" from "./data/cd.iso/xcom3/tacdata/civ/sw1-.pck" I 1367964871700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sw1-.tab" from "./data/cd.iso/xcom3/tacdata/civ/sw1-.tab" I 1367964993200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/sw1-.tab" with tab multiplier 1 I 1367977929500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "sw1" from "./data/imagepacks/sw1" I 1367977954200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "sw2" from "./data/imagepacks/sw2" I 1367978443900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/sw2" I 1367978486400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/sw2" I 1367978507200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14631 bytes for file "imagepack.xml" in zip "./data/imagepacks/sw2" I 1367978632300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "c5506ddf" I 1367978674700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367978969100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sw2-.pck" from "./data/cd.iso/xcom3/tacdata/civ/sw2-.pck" I 1367979221500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/civ/sw2-.tab" from "./data/cd.iso/xcom3/tacdata/civ/sw2-.tab" I 1367979261900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/civ/sw2-.tab" with tab multiplier 1 I 1367991800500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "sw2" from "./data/imagepacks/sw2" I 1367991823500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1a" from "./data/imagepacks/xcom1a" I 1367992081600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1a" I 1367992121900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1a" I 1367992142300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1a" I 1367992305100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1465e904" I 1367992352200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1367992698800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.pck" I 1367993377000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.tab" I 1367993580700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1a.tab" with tab multiplier 1 I 1367999648000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 1368001604900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1a" from "./data/imagepacks/xcom1a" I 1368001625900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1b" from "./data/imagepacks/xcom1b" I 1368001882000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1b" I 1368001922100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1b" I 1368001946800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1b" I 1368002227600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8ea20ef7" I 1368002305500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368002578000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.pck" I 1368002824900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.tab" I 1368002864200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1b.tab" with tab multiplier 1 I 1368016336200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1b" from "./data/imagepacks/xcom1b" I 1368016362400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1c" from "./data/imagepacks/xcom1c" I 1368016657400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1c" I 1368016700400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1c" I 1368016721100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1c" I 1368016841400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "a3ee035b" I 1368016877100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368017157300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.pck" I 1368017410300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.tab" I 1368017448200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1c.tab" with tab multiplier 1 I 1368021138500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 1368023541300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1c" from "./data/imagepacks/xcom1c" I 1368023559700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1d" from "./data/imagepacks/xcom1d" I 1368023787600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1d" I 1368023826500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1d" I 1368023851600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1d" I 1368024165600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1e4b48ef" I 1368024248200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368024517400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.pck" I 1368024766900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.tab" I 1368024804000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1d.tab" with tab multiplier 1 I 1368031075100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 1368038029200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1d" from "./data/imagepacks/xcom1d" I 1368038054700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1e" from "./data/imagepacks/xcom1e" I 1368038357800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1e" I 1368038400900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1e" I 1368038421500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1e" I 1368038739400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "2f3bbecd" I 1368038827500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368039127500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.pck" I 1368039362100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.tab" I 1368039403800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1e.tab" with tab multiplier 1 I 1368055941400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1e" from "./data/imagepacks/xcom1e" I 1368056006900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2a" from "./data/imagepacks/xcom2a" I 1368056737800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2a" I 1368056864100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2a" I 1368056925200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2a" I 1368057368700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "442dca92" I 1368057501400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368058214600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.pck" I 1368058459100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.tab" I 1368058497400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2a.tab" with tab multiplier 1 I 1368062190700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 1368064047800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2a" from "./data/imagepacks/xcom2a" I 1368064067800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2b" from "./data/imagepacks/xcom2b" I 1368064325000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2b" I 1368064365400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2b" I 1368064386000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2b" I 1368064650200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "03f2df40" I 1368064717600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368064989100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.pck" I 1368065285700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.tab" I 1368065330300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2b.tab" with tab multiplier 1 I 1368079723000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2b" from "./data/imagepacks/xcom2b" I 1368079791400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2c" from "./data/imagepacks/xcom2c" I 1368080497800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2c" I 1368080622000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2c" I 1368080683200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2c" I 1368080990300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "afbc907a" I 1368081089500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368081952400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.pck" I 1368082672200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.tab" I 1368082844800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2c.tab" with tab multiplier 1 I 1368084841100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 1368086073500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2c" from "./data/imagepacks/xcom2c" I 1368086093000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2d" from "./data/imagepacks/xcom2d" I 1368086354100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2d" I 1368086394500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2d" I 1368086414900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2d" I 1368086704400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "da83e930" I 1368086782800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368087052500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.pck" I 1368087301100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.tab" I 1368087338300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2d.tab" with tab multiplier 1 I 1368096729300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 1368103786500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2d" from "./data/imagepacks/xcom2d" I 1368103824400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2e" from "./data/imagepacks/xcom2e" I 1368104123400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2e" I 1368104168500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2e" I 1368104189100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2e" I 1368104522700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "3cbec159" I 1368104611100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 1368104903200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.pck" I 1368105138200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.tab" I 1368105178800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2e.tab" with tab multiplier 1 I 1368120118800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2e" from "./data/imagepacks/xcom2e" I 1368120258000 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "bsk" from "./data/animationpacks/bsk" I 1368121360300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 271 bytes for file "checksum.xml" in zip "./data/animationpacks/bsk" I 1368121528600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/bsk" I 1368121607900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 269 bytes for file "animationpack.xml" in zip "./data/animationpacks/bsk" I 1368121739700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "d9ed21ef" I 1368121796900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 1368121868700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 62981 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/bsk" I 1368123267000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "f3f31a1b" I 1368124105600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 1368125937600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" not found in zip in zip "./data/animationpacks/bsk" I 1368125972000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 88252 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/bsk" I 1368126543200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "7d824b67" I 1368127118500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 1368131038600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/bsk" I 1368131628800 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "bsk" from "./data/animationpacks/bsk" I 1368131653200 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "civ" from "./data/animationpacks/civ" I 1368132337500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 271 bytes for file "checksum.xml" in zip "./data/animationpacks/civ" I 1368132398400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/civ" I 1368132421000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 269 bytes for file "animationpack.xml" in zip "./data/animationpacks/civ" I 1368132488600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "d9ed21ef" I 1368132509600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 1368132532200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 88613 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/civ" I 1368133044200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "ed4ecd52" I 1368133330600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 1368134589000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" not found in zip in zip "./data/animationpacks/civ" I 1368134613500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 71339 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/civ" I 1368135043300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "bc61ea0e" I 1368135282000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 1368136320800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/civ" I 1368136812800 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "civ" from "./data/animationpacks/civ" I 1368136835000 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "spitr" from "./data/animationpacks/spitr" I 1368137403300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 271 bytes for file "checksum.xml" in zip "./data/animationpacks/spitr" I 1368137450300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/spitr" I 1368137472100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 269 bytes for file "animationpack.xml" in zip "./data/animationpacks/spitr" I 1368137511700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "d9ed21ef" I 1368137528800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 1368137549500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 122088 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/spitr" I 1368138227400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "e0ecd7f3" I 1368138603900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 1368140236900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" not found in zip in zip "./data/animationpacks/spitr" I 1368140262700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 44917 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/spitr" I 1368140529100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "bc0d52fa" I 1368140679700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 1368141311800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/spitr" I 1368141795900 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "spitr" from "./data/animationpacks/spitr" I 1368141815100 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "unit" from "./data/animationpacks/unit" I 1368142105400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 348 bytes for file "checksum.xml" in zip "./data/animationpacks/unit" I 1368142153200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/unit" I 1368142178100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 370 bytes for file "animationpack.xml" in zip "./data/animationpacks/unit" I 1368142222000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "2bfd5f79" I 1368142239900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 1368142261100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1578483 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/unit" I 1368156828300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "66822d76" I 1368167208800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 1368200230000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 922599 bytes for file "animationpack/hand_state_animations.xml" in zip "./data/animationpacks/unit" I 1368206988800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" matches "CRC" checksum "efdf32d4" I 1368215154600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/hand_state_animations.xml" I 1368238171600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1858976 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/unit" I 1368253956600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "fd1e91c8" I 1368270313100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 1368313077600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/unit" I 1368339842200 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "unit" from "./data/animationpacks/unit" W 1368340744400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun initial map parts link up! W 1368348507600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun map parts link up cycle! W 1368354105000 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_122 SBT 1 at {24,27,1} is UNLINKED W 1368362825900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_121 SBT 4 at {24,33,1} is UNLINKED W 1368369261400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_121 SBT 4 at {25,26,3} is UNLINKED W 1368373632500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_234 SBT 3 at {25,27,3} is UNLINKED W 1368379006400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_129 SBT 1 at {25,29,2} is UNLINKED W 1368384921600 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_128 SBT 0 at {25,29,3} is UNLINKED W 1368393452200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_234 SBT 3 at {25,33,3} is UNLINKED W 1368398782900 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_122 SBT 1 at {25,34,3} is UNLINKED W 1368407481400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Attempting link up of unlinked parts W 1368416506800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Link up finished! I 1368456766800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {33,21,3} I 1368457007300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {34,21,2} I 1368457101800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {33,21,1} I 1368457137600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {36,18,2} I 1368457223500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {36,18,2} I 1368457347900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {35,17,1} I 1368457403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {37,21,2} I 1368457471800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {37,21,2} I 1368457529700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {36,21,1} I 1368457567000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {37,23,2} I 1368457628900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {37,23,2} I 1368457692700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {36,22,1} I 1368457736500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {32,23,2} I 1368457851400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {32,23,2} I 1368457924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {31,22,1} I 1368457984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,1} to {31,22,1}-{32,23,2} found after 9 iterations, returning closest path {32,22,1} I 1368458014500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {33,24,5} I 1368458097300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {33,24,5} I 1368458204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,3} to {32,21,3} I 1368458243900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {32,21,3} I 1368458310300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {32,21,2} I 1368458340800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {32,20,3} I 1368458393400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {32,20,2} I 1368458428500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,3} to {36,18,2} I 1368458497500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {36,18,2} I 1368458568400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {35,17,1} I 1368458617700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,3} to {27,20,1} I 1368458816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,21,3} to {27,20,1}-{28,21,2} found after 15 iterations, returning closest path {27,20,2} I 1368458875700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {26,21,1} I 1368459059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,21,2} to {26,21,1}-{27,22,2} found after 17 iterations, returning closest path {26,21,2} I 1368459116500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {26,21,1} I 1368459186800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,21,1} to {26,21,1}-{27,22,2} found after 15 iterations, returning closest path {26,21,2} I 1368459222600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,3} to {32,23,2} I 1368459283600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {32,23,2} I 1368459356500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {31,22,1} I 1368459402000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,21,1} to {31,22,1}-{32,23,2} found after 5 iterations, returning closest path {31,21,2} I 1368459429500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,3} to {33,24,5} I 1368459502400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,2} to {33,24,5} I 1368459573600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {32,20,3} I 1368459609700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {32,20,2} I 1368459640100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {26,21,3} I 1368459747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {27,20,2} I 1368459784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 1368459802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 1368459831200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {26,21,3} I 1368459946400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {25,21,2} I 1368459995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {36,18,2} I 1368460083000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {35,17,1} I 1368460116500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 1368460133600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 1368460159800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {36,18,2} I 1368460241400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {35,17,1} I 1368460301500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {27,20,1} I 1368460443500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,21,3} to {27,20,1}-{28,21,2} found after 13 iterations, returning closest path {27,20,2} I 1368460484200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {27,20,1} I 1368460517900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 1368460537500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 1368460565000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {26,21,1} I 1368460758900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,21,3} to {26,21,1}-{27,22,2} found after 15 iterations, returning closest path {26,21,2} I 1368460827700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {26,21,1} I 1368460894000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,21,2} to {26,21,1}-{27,22,2} found after 13 iterations, returning closest path {26,21,2} I 1368460924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {32,23,2} I 1368460977300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {31,23,1} I 1368461010600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 1368461027800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 1368461054000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {32,23,2} I 1368461102900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {31,22,1} I 1368461151600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,21,2} to {31,22,1}-{32,23,2} found after 5 iterations, returning closest path {31,21,2} I 1368461181000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {33,24,5} I 1368461253000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,3} to {33,24,5} I 1368461325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {26,21,3} I 1368461475700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,2} to {25,21,2} I 1368461529000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {36,18,2} I 1368461615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,2} to {35,17,1} I 1368461674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {26,21,1} I 1368461863200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,20,3} to {26,21,1}-{27,22,2} found after 15 iterations, returning closest path {26,21,2} I 1368461916700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,2} to {26,21,1} I 1368461985800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,20,2} to {26,21,1}-{27,22,2} found after 15 iterations, returning closest path {26,21,2} I 1368462029300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {26,17,1} I 1368462219700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,20,3} to {26,17,1}-{27,18,2} found after 17 iterations, returning closest path {26,17,2} I 1368462285800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,2} to {26,17,1} I 1368462505900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,20,2} to {26,17,1}-{27,18,2} found after 17 iterations, returning closest path {26,20,2} I 1368462605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {33,24,5} I 1368462879500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,20,3} to {33,15,5} I 1368463190700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,21,3} I 1368463710600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {17,20,2} I 1368463793800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368463842500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368463993600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,21,3} I 1368464531900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {17,20,2} I 1368464711300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {27,20,1} I 1368464973500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {27,20,1}-{28,21,2} found after 7 iterations, returning closest path {27,20,2} I 1368465070500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {27,20,1} I 1368465291100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,20,2} to {27,20,1}-{28,21,2} found after 3 iterations, returning closest path {27,21,2} I 1368465410700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {26,21,1} I 1368465656400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {26,21,1}-{27,22,2} found after 5 iterations, returning closest path {26,21,2} I 1368465772000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {26,21,1} I 1368465884200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {26,21,1}-{27,22,2} found after 3 iterations, returning closest path {26,21,2} I 1368465981700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,21,1} I 1368466734100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368466796400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {18,21,1} I 1368466824500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368466842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368466868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,21,1} I 1368467145500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368467209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {18,21,1} I 1368467283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {18,21,1}-{19,22,2} found after 15 iterations, returning closest path {18,21,2} I 1368467315500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,18,2} I 1368467446400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {17,17,1} I 1368467472900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368467490200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368467518800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {18,18,2} I 1368467645400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {17,17,1} I 1368467708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {27,17,1} I 1368467850700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {27,17,1}-{28,18,2} found after 11 iterations, returning closest path {27,20,2} I 1368467892600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {27,17,1} I 1368467918300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368467965000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368468004700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {26,17,1} I 1368468124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,3} to {26,17,1}-{27,18,2} found after 11 iterations, returning closest path {27,17,2} I 1368468167200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {26,17,1} I 1368468228500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {26,17,1}-{27,18,2} found after 11 iterations, returning closest path {26,19,1} I 1368468259700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {32,23,2} I 1368468382000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {31,23,1} I 1368468407800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368468428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368468481500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {32,23,2} I 1368468599300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {31,22,1} I 1368468670600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {31,22,1}-{32,23,2} found after 15 iterations, returning closest path {31,21,2} I 1368468701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {27,22,3} I 1368468738500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {28,22,2} I 1368468787500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {27,22,1} I 1368468836400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {27,22,1}-{28,23,2} found after 7 iterations, returning closest path {27,21,2} I 1368468866500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {24,23,2} I 1368468922800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {23,23,1} I 1368468951300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368468969200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368468995200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {24,23,2} I 1368469044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {23,22,1} I 1368469095100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {23,22,1}-{24,23,2} found after 7 iterations, returning closest path {23,21,2} I 1368469123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {19,24,2} I 1368469262100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {18,23,1} I 1368469287900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368469304900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368469416400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {19,24,2} I 1368469541000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {18,23,1} I 1368469620000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {18,23,1}-{19,24,2} found after 17 iterations, returning closest path {18,21,2} I 1368469651500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {33,24,5} I 1368469811700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {33,24,5} I 1368469946400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {23,24,5} I 1368470041700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,2} to {19,25,4} I 1368470068500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368470085800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368470117800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {23,24,5} I 1368470195500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,21,2} to {18,25,4} I 1368470338300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,21,2} to {18,25,4}-{19,26,5} found after 21 iterations, returning closest path {18,21,2} I 1368470378000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {23,15,5} I 1368470531100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {23,15,5} I 1368470658900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {33,15,5} I 1368470813400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,3} to {33,15,5} I 1368470945800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {10,21,3} I 1368471113100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {9,21,2} I 1368471181000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {10,21,3} I 1368471331700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {9,20,2} I 1368471391600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {27,20,1} I 1368471662000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {27,20,1}-{28,21,2} found after 21 iterations, returning closest path {27,20,2} I 1368471717500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {27,20,1} I 1368472113200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {27,20,1}-{28,21,2} found after 21 iterations, returning closest path {24,20,2} I 1368472236400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {26,21,1} I 1368472918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {26,21,1}-{27,22,2} found after 19 iterations, returning closest path {26,21,2} I 1368473099500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {26,21,1} I 1368473351200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {26,21,1}-{27,22,2} found after 21 iterations, returning closest path {26,21,2} I 1368473443600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {18,21,1} I 1368473721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {18,21,1}-{19,22,2} found after 5 iterations, returning closest path {18,21,2} I 1368473840200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {18,21,1} I 1368474018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {18,21,1}-{19,22,2} found after 5 iterations, returning closest path {18,21,2} I 1368474109100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {18,21,1} I 1368474304600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {18,21,1}-{19,22,2} found after 5 iterations, returning closest path {18,21,2} I 1368474405500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {18,21,1} I 1368474539100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {18,21,1}-{19,22,2} found after 5 iterations, returning closest path {18,21,2} I 1368474625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {18,18,2} I 1368474826500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {17,17,1} I 1368474955800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {18,18,2} I 1368475137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {17,17,1} I 1368475254300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {9,21,1} I 1368476029800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {9,21,2} I 1368476194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {9,21,1} I 1368476349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {9,21,1}-{10,22,2} found after 19 iterations, returning closest path {9,21,2} I 1368476383200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {9,21,1} I 1368476668300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {9,21,2} I 1368476730300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {9,21,1} I 1368476814600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {9,21,1}-{10,22,2} found after 19 iterations, returning closest path {9,21,2} I 1368476847300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {10,17,1} I 1368477200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {10,17,1}-{11,18,2} found after 23 iterations, returning closest path {12,20,3} I 1368477265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {10,17,1} I 1368477387400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {10,17,1}-{11,18,2} found after 19 iterations, returning closest path {10,20,2} I 1368477420400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {9,17,1} I 1368477737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {9,17,1}-{10,18,2} found after 25 iterations, returning closest path {9,19,2} I 1368477803300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {9,17,1} I 1368477910200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {9,17,1}-{10,18,2} found after 21 iterations, returning closest path {9,20,2} I 1368477947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {27,17,1} I 1368478318700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {27,17,1}-{28,18,2} found after 25 iterations, returning closest path {24,20,2} I 1368478384000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {27,17,1} I 1368478538700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {27,17,1}-{28,18,2} found after 25 iterations, returning closest path {24,20,2} I 1368478574100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {26,17,1} I 1368478863000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,3} to {26,17,1}-{27,18,2} found after 23 iterations, returning closest path {24,17,2} I 1368478928100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {26,17,1} I 1368479038400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {26,17,1}-{27,18,2} found after 23 iterations, returning closest path {24,20,2} I 1368479075200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {19,24,2} I 1368479148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {18,23,1} I 1368479227900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {18,23,1}-{19,24,2} found after 9 iterations, returning closest path {18,21,2} I 1368479257500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {19,24,2} I 1368479328700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {18,23,1} I 1368479386500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {18,23,1}-{19,24,2} found after 9 iterations, returning closest path {18,21,2} I 1368479415700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {15,24,2} I 1368479494300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {14,23,1} I 1368479575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {14,23,1}-{15,24,2} found after 11 iterations, returning closest path {14,21,2} I 1368479610500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {15,24,2} I 1368479686200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {14,23,1} I 1368479754500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {14,23,1}-{15,24,2} found after 11 iterations, returning closest path {14,21,2} I 1368479796200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {23,24,5} I 1368479920500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {19,25,4} I 1368480023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {19,25,4}-{20,26,5} found after 15 iterations, returning closest path {19,21,2} I 1368480055000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {23,24,5} I 1368480155900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {18,25,4} I 1368480238300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {18,25,4}-{19,26,5} found after 13 iterations, returning closest path {18,21,2} I 1368480269500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {13,24,5} I 1368480393300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {16,25,4} I 1368480485800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {16,25,4}-{17,26,5} found after 13 iterations, returning closest path {16,21,2} I 1368480516400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {13,24,5} I 1368480617100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,2} to {16,25,4} I 1368480690600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,20,2} to {16,25,4}-{17,26,5} found after 13 iterations, returning closest path {16,21,2} I 1368480726700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {23,15,5} I 1368480868600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {23,15,5} I 1368480986100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {13,15,5} I 1368481134700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,3} to {13,15,5} I 1368481272200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,20,3} I 1368481399000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,20,3} I 1368481593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {3,20,2} I 1368481752900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,21,3} I 1368482188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,21,3} I 1368482597100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {3,21,2} I 1368482733200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {18,21,1} I 1368483893200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368484160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {18,21,1} I 1368484600500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368484722300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {18,21,1} I 1368485605700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368485824200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {18,21,1} I 1368485954300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {18,21,1}-{19,22,2} found after 21 iterations, returning closest path {18,21,2} I 1368486008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {18,18,2} I 1368486242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {17,17,1} I 1368486357300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {18,18,2} I 1368486511200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {17,17,1} I 1368486611000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {9,21,1} I 1368486707600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {9,21,1}-{10,22,2} found after 5 iterations, returning closest path {9,21,2} I 1368486750800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {9,21,1} I 1368486822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {9,21,1}-{10,22,2} found after 3 iterations, returning closest path {10,21,2} I 1368486866300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {9,21,1} I 1368486970500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {9,21,1}-{10,22,2} found after 5 iterations, returning closest path {9,21,2} I 1368487007900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {9,21,1} I 1368487049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {9,21,1}-{10,22,2} found after 3 iterations, returning closest path {9,21,2} I 1368487077400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {10,17,1} I 1368487221000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {10,17,1}-{11,18,2} found after 11 iterations, returning closest path {10,20,2} I 1368487267300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {10,17,1} I 1368487352600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {10,17,1}-{11,18,2} found after 11 iterations, returning closest path {10,20,2} I 1368487381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {9,17,1} I 1368487502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,21,3} to {9,17,1}-{10,18,2} found after 11 iterations, returning closest path {9,19,2} I 1368487546700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {9,17,1} I 1368487599800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {9,17,1}-{10,18,2} found after 7 iterations, returning closest path {10,20,2} I 1368487629500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {15,24,2} I 1368487749000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {14,23,1} I 1368487841900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {14,23,1}-{15,24,2} found after 13 iterations, returning closest path {14,21,2} I 1368487871200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {15,24,2} I 1368487971000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {14,23,1} I 1368488047600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {14,23,1}-{15,24,2} found after 15 iterations, returning closest path {14,21,2} I 1368488080300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,24,2} I 1368488253700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {2,23,1} I 1368488369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {2,23,1}-{3,24,2} found after 17 iterations, returning closest path {10,21,2} I 1368488405700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {3,24,2} I 1368488546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {2,23,1} I 1368488630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {2,23,1}-{3,24,2} found after 19 iterations, returning closest path {2,21,1} I 1368488668100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {10,24,2} I 1368488738800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {9,23,1} I 1368488791100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {9,23,1}-{10,24,2} found after 5 iterations, returning closest path {10,21,2} I 1368488822700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {10,24,2} I 1368488897100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {9,23,1} I 1368488950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {9,23,1}-{10,24,2} found after 7 iterations, returning closest path {9,21,2} I 1368488979400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {13,24,5} I 1368489063800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,2} to {16,25,4} I 1368489189000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,2} to {16,25,4}-{17,26,5} found after 21 iterations, returning closest path {16,21,2} I 1368489221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {13,24,5} I 1368489297700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {16,25,4} I 1368489391400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {16,25,4}-{17,26,5} found after 21 iterations, returning closest path {16,21,2} I 1368489424100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {4,24,5} I 1368489567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {4,24,5} I 1368489686300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {13,15,5} I 1368489833200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {13,15,5} I 1368489954900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {4,15,5} I 1368490100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,3} to {4,15,5} I 1368490216400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {3,21,3} I 1368490257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {3,21,3} I 1368490294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2} I 1368490329000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {1,21,2} I 1368490384700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {2,21,2} I 1368490424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {1,21,1} I 1368490460700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {1,18,2} I 1368490518900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {1,18,2} I 1368490568800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {0,17,1} I 1368490624500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {9,21,1} I 1368490812400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,3} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368490862800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {9,21,1} I 1368491046100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,3} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368491099800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {9,21,1} I 1368491172500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368491203200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {10,17,1} I 1368491493300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,3} to {10,17,1}-{11,18,2} found after 19 iterations, returning closest path {7,17,2} I 1368491551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {9,17,1} I 1368491739700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,3} to {9,17,1}-{10,18,2} found after 17 iterations, returning closest path {8,20,2} I 1368491793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {9,17,1} I 1368492021800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {9,17,1}-{10,18,2} found after 17 iterations, returning closest path {9,20,2} I 1368492053500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {4,24,5} I 1368492157600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {4,24,5} I 1368492246800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {4,15,5} I 1368492400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,3} to {4,15,5} I 1368492509100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {1,21,2} I 1368492563800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {2,21,2} I 1368492600600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1} I 1368492633800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {1,18,2} I 1368492699400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {1,18,2} I 1368492760600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {0,17,1} I 1368492814400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {9,21,1} I 1368493015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,3} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368493064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {9,21,1} I 1368493259300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,3} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368493315400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {9,21,1} I 1368493389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,2} to {9,21,1}-{10,22,2} found after 13 iterations, returning closest path {9,21,2} I 1368493419900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {3,24,2} I 1368493491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {3,24,2} I 1368493562800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {2,23,1} I 1368493613900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,2} to {2,23,1}-{3,24,2} found after 7 iterations, returning closest path {2,21,1} I 1368493642500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {4,24,5} I 1368493728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,3} to {4,24,5} I 1368493802700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,2} to {0,21,2} I 1368493851500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {0,21,1} I 1368493882000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {1,18,2} I 1368493940600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,2} to {1,18,2} I 1368494019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {0,17,1} I 1368494060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {9,21,1} I 1368494340300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {9,21,1}-{10,22,2} found after 17 iterations, returning closest path {9,21,2} I 1368494489700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,2} to {9,21,1} I 1368494959800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,2} to {9,21,1}-{10,22,2} found after 15 iterations, returning closest path {9,21,2} I 1368495100000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {9,21,1} I 1368495323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,1} to {9,21,1}-{10,22,2} found after 17 iterations, returning closest path {9,21,2} I 1368495430500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {3,24,2} I 1368495642800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,2} to {3,24,2} I 1368495867900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {2,23,1} I 1368496005100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,1} to {2,23,1}-{3,24,2} found after 5 iterations, returning closest path {2,21,1} I 1368496083000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {4,24,5} I 1368496288700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,2} to {4,24,5} I 1368496493100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,2} to {1,18,2} I 1368496663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,17,1} I 1368496772800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,2} to {3,24,2} I 1368497039400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {2,23,1} I 1368497157500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,2} to {4,24,5} I 1368497413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {1,14,2} I 1368497641000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {2,14,2} I 1368498020900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {2,14,2}-{3,15,3} found after 9 iterations, returning closest path {2,15,2} I 1368498169700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {1,14,1} I 1368498311100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {1,14,1}-{2,15,2} found after 7 iterations, returning closest path {1,15,1} I 1368498494800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {0,14,2} I 1368498733600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {0,14,1} I 1368498842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {3,14,3} I 1368499134800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {3,14,3} I 1368499228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {3,14,2} I 1368499290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {3,14,2}-{4,15,3} found after 11 iterations, returning closest path {2,15,1} I 1368499330400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {3,15,3} I 1368499436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {3,15,3} I 1368499515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {3,15,2} I 1368499573200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {3,15,2}-{4,16,3} found after 9 iterations, returning closest path {2,15,1} I 1368499604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {8,12,1} I 1368499945300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {8,12,1}-{9,13,2} found after 21 iterations, returning closest path {8,12,2} I 1368500008900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,17,1} to {8,12,1} I 1368500126900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,17,1} to {8,12,1}-{9,13,2} found after 19 iterations, returning closest path {7,15,2} I 1368500160100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {9,13,1} I 1368500545900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {9,13,1} I 1368500663400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {9,13,1}-{10,14,2} found after 23 iterations, returning closest path {9,14,2} I 1368500704000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {9,21,1} I 1368500999100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {7,21,3} I 1368501056800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,17,1} to {9,21,1} I 1368501175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,17,1} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {6,21,2} I 1368501206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {9,21,1} I 1368501487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {9,21,2} I 1368501551800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {9,21,1} I 1368501653100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {9,21,1}-{10,22,2} found after 23 iterations, returning closest path {2,21,1} I 1368501689000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {10,17,1} I 1368502003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {10,17,1}-{11,18,2} found after 21 iterations, returning closest path {5,16,2} I 1368502066600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,17,1} to {10,17,1} I 1368502180700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,17,1} to {10,17,1}-{11,18,2} found after 19 iterations, returning closest path {6,16,2} I 1368502212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {9,17,1} I 1368502484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,18,2} to {9,17,1}-{10,18,2} found after 19 iterations, returning closest path {9,17,2} I 1368502548500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {9,17,1} I 1368502632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,17,1} to {9,17,1}-{10,18,2} found after 19 iterations, returning closest path {3,17,1} I 1368502675700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {4,24,5} I 1368502812900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {4,24,5} I 1368502933700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {4,15,5} I 1368503005200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,18,2} to {4,15,5} I 1368503078800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,12,3} I 1368503155600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,12,3} I 1368503232200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {3,12,2} I 1368503301500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {3,12,2}-{4,13,3} found after 13 iterations, returning closest path {2,11,1} I 1368503333200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,11,3} I 1368503387200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,11,3} I 1368503444800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {3,11,2} I 1368503507800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {3,11,2}-{4,12,3} found after 11 iterations, returning closest path {2,11,1} I 1368503539500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {1,12,2} I 1368503598800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {2,12,2} I 1368503698500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {2,12,2}-{3,13,3} found after 7 iterations, returning closest path {2,11,2} I 1368503740200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {1,12,1} I 1368503794100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {1,12,1}-{2,13,2} found after 9 iterations, returning closest path {1,11,1} I 1368503833100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {0,12,2} I 1368503889600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {0,12,1} I 1368503931600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {1,5,2} I 1368504008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {2,5,2} I 1368504138700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {2,5,2}-{3,6,3} found after 9 iterations, returning closest path {2,6,2} I 1368504191100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {1,5,1} I 1368504240000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {1,5,1}-{2,6,2} found after 7 iterations, returning closest path {1,6,1} I 1368504274700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {0,5,2} I 1368504347400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {0,5,1} I 1368504383400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,5,3} I 1368504483200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,5,3} I 1368504574900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {3,5,2} I 1368504636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {3,5,2}-{4,6,3} found after 11 iterations, returning closest path {2,6,1} I 1368504666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,6,3} I 1368504737400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {3,6,3} I 1368504810700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {3,6,2} I 1368504866400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {3,6,2}-{4,7,3} found after 9 iterations, returning closest path {2,6,1} I 1368504896900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {10,6,1} I 1368505256900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {10,6,1}-{11,7,2} found after 23 iterations, returning closest path {10,6,2} I 1368505321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,8,1} to {10,6,1} I 1368505449700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,8,1} to {10,6,1}-{11,7,2} found after 21 iterations, returning closest path {8,6,2} I 1368505483000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {9,5,1} I 1368505746700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {9,5,1}-{10,6,2} found after 21 iterations, returning closest path {9,5,2} I 1368505811400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {9,5,1} I 1368505901000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {9,5,1}-{10,6,2} found after 21 iterations, returning closest path {8,5,2} I 1368505956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {8,12,1} I 1368506253700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {8,12,1}-{9,13,2} found after 19 iterations, returning closest path {8,12,2} I 1368506311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,8,1} to {8,12,1} I 1368506426700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,8,1} to {8,12,1}-{9,13,2} found after 19 iterations, returning closest path {4,12,2} I 1368506458100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {9,13,1} I 1368506675400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {9,13,1} I 1368506775000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {9,13,1}-{10,14,2} found after 23 iterations, returning closest path {2,12,1} I 1368506810800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {10,8,1} I 1368507338100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {10,8,1}-{11,9,2} found after 21 iterations, returning closest path {5,7,2} I 1368507517400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,8,1} to {10,8,1} I 1368507843200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,8,1} to {10,8,1}-{11,9,2} found after 19 iterations, returning closest path {6,7,2} I 1368507940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {9,8,1} I 1368508729800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,9,2} to {9,8,1}-{10,9,2} found after 19 iterations, returning closest path {9,8,2} I 1368508909800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,1} to {9,8,1} I 1368509155900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,8,1} to {9,8,1}-{10,9,2} found after 19 iterations, returning closest path {3,8,1} I 1368509274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {4,5,5} I 1368509559100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {4,5,5} I 1368509808300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {4,15,5} I 1368510207000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,9,2} to {4,15,5} I 1368510554600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {37,13,2} I 1368510937100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {36,12,1} I 1368511124200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {37,13,2} I 1368511427800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {36,12,1} I 1368511596100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {35,14,2} I 1368511859200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {35,14,2} I 1368511946600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {35,14,1} I 1368511996700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {33,14,3} I 1368512099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {34,14,2} I 1368512186000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {33,14,1} I 1368512245800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {33,14,1}-{34,15,2} found after 9 iterations, returning closest path {33,15,1} I 1368512279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {32,14,3} I 1368512380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {32,14,3} I 1368512471700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {32,14,2} I 1368512536700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {32,14,2}-{33,15,3} found after 11 iterations, returning closest path {33,15,1} I 1368512568900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {32,15,3} I 1368512669000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {32,15,2} I 1368512746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {32,15,2}-{33,16,3} found after 9 iterations, returning closest path {34,16,1} I 1368512777100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {32,15,3} I 1368512864100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {32,15,2} I 1368512921800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {32,15,2}-{33,16,3} found after 9 iterations, returning closest path {33,15,1} I 1368512953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {25,12,1} I 1368513416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {25,12,1}-{26,13,2} found after 29 iterations, returning closest path {25,12,2} I 1368513496400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {25,12,1} I 1368513659400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {25,12,1}-{26,13,2} found after 25 iterations, returning closest path {33,17,1} I 1368513695500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {26,13,1} I 1368514030900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {26,13,1}-{27,14,2} found after 27 iterations, returning closest path {26,14,2} I 1368514103700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {26,13,1} I 1368514212500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {26,13,1}-{27,14,2} found after 23 iterations, returning closest path {26,14,2} I 1368514250600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {27,20,1} I 1368514572800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {27,20,1}-{28,21,2} found after 21 iterations, returning closest path {34,20,1} I 1368514632100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {27,20,1} I 1368514753200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {27,20,1}-{28,21,2} found after 19 iterations, returning closest path {33,19,1} I 1368514875400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {26,21,1} I 1368515185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {26,21,1}-{27,22,2} found after 25 iterations, returning closest path {26,21,2} I 1368515252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {26,21,1} I 1368515358100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {26,21,1}-{27,22,2} found after 23 iterations, returning closest path {33,21,1} I 1368515394800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {27,17,1} I 1368515806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {27,17,1}-{28,18,2} found after 21 iterations, returning closest path {33,17,2} I 1368515911000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {27,17,1} I 1368516074800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {27,17,1}-{28,18,2} found after 17 iterations, returning closest path {33,17,1} I 1368516122500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {26,17,1} I 1368516535500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,18,2} to {26,17,1}-{27,18,2} found after 23 iterations, returning closest path {27,17,2} I 1368516678400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {26,17,1} I 1368516792200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,17,1} to {26,17,1}-{27,18,2} found after 19 iterations, returning closest path {32,17,1} I 1368516835200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {37,21,2} I 1368516924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {36,21,1} I 1368516983800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {37,21,2} I 1368517057900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,17,1} to {36,21,1} I 1368517103700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {33,24,5} I 1368517252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {33,24,5} I 1368517369300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {33,15,5} I 1368517455500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,18,2} to {33,15,5} I 1368517532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {37,13,2} I 1368517639800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {36,12,1} I 1368517753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {37,13,2} I 1368517842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {36,12,1} I 1368517888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {35,12,2} I 1368517974200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {35,12,2} I 1368518050500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {35,12,1} I 1368518095800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,12,3} I 1368518181400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {34,12,2} I 1368518254000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {33,12,1} I 1368518320400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {33,12,1}-{34,13,2} found after 11 iterations, returning closest path {33,11,1} I 1368518352900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,12,3} I 1368518452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,12,2} I 1368518625800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,12,2}-{33,13,3} found after 13 iterations, returning closest path {34,11,1} I 1368518660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,12,3} I 1368518747000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,12,2} I 1368518818000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,12,2}-{33,13,3} found after 13 iterations, returning closest path {33,11,1} I 1368518851800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,11,3} I 1368518939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,11,2} I 1368519008300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,11,2}-{33,12,3} found after 11 iterations, returning closest path {33,11,1} I 1368519041000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,6,3} I 1368519152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,6,2} I 1368519229500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,6,2}-{33,7,3} found after 9 iterations, returning closest path {34,7,1} I 1368519265900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,6,3} I 1368519412500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,6,2} I 1368519473600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,6,2}-{33,7,3} found after 9 iterations, returning closest path {33,6,1} I 1368519513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,5,3} I 1368519614300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {32,5,3} I 1368519700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {32,5,2} I 1368519765300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {32,5,2}-{33,6,3} found after 11 iterations, returning closest path {33,6,1} I 1368519797200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,5,3} I 1368520076000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {34,5,2} I 1368520325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {33,5,1} I 1368520488900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {33,5,1}-{34,6,2} found after 9 iterations, returning closest path {33,6,1} I 1368520583800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {35,5,2} I 1368521014200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {35,5,2} I 1368521290300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {35,5,1} I 1368521407200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {27,6,1} I 1368523082600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {27,6,1}-{28,7,2} found after 23 iterations, returning closest path {27,6,2} I 1368523347000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {27,6,1} I 1368523723200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {27,6,1}-{28,7,2} found after 19 iterations, returning closest path {33,8,1} I 1368523874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {26,5,1} I 1368524711500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {26,5,1}-{27,6,2} found after 25 iterations, returning closest path {26,5,2} I 1368524787300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {26,5,1} I 1368524891500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {26,5,1}-{27,6,2} found after 21 iterations, returning closest path {27,5,2} I 1368524929600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {25,12,1} I 1368525415200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {25,12,1}-{26,13,2} found after 27 iterations, returning closest path {25,12,2} I 1368525486500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {25,12,1} I 1368525649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {25,12,1}-{26,13,2} found after 25 iterations, returning closest path {33,10,1} I 1368525685800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {26,13,1} I 1368525963900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {26,13,1}-{27,14,2} found after 25 iterations, returning closest path {26,12,2} I 1368526031100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {26,13,1} I 1368526142200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {26,13,1}-{27,14,2} found after 23 iterations, returning closest path {33,12,1} I 1368526179300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {27,8,1} I 1368526600600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {27,8,1}-{28,9,2} found after 21 iterations, returning closest path {33,8,2} I 1368526666100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {27,8,1} I 1368526779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {27,8,1}-{28,9,2} found after 17 iterations, returning closest path {33,8,1} I 1368526868700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {26,8,1} I 1368527218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,9,2} to {26,8,1}-{27,9,2} found after 23 iterations, returning closest path {27,8,2} I 1368527289800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {26,8,1} I 1368527387000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,8,1} to {26,8,1}-{27,9,2} found after 19 iterations, returning closest path {32,8,1} I 1368527422800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {37,5,2} I 1368527530000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {36,5,1} I 1368527576900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {37,5,2} I 1368527666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,8,1} to {36,5,1} I 1368527708300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,5,5} I 1368527814100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,5,5} I 1368527901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,15,5} I 1368528146500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,9,2} to {33,15,5} I 1368528304100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {35,12,2} I 1368528381800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {35,12,2} I 1368528450500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,12,1} to {35,12,1} I 1368528492000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {33,13,3} I 1368528622400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {34,13,2} I 1368528715700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,12,1} to {33,13,1} I 1368528766100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {35,14,2} I 1368528846700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {35,14,2} I 1368528913800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,12,1} to {35,14,1} I 1368528962200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {33,15,5} I 1368529100600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,13,2} to {33,15,5} I 1368529223200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {33,13,3} I 1368529296800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {34,13,2} I 1368529345900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,1} to {33,13,1} I 1368529408600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,1} to {33,13,1}-{34,14,2} found after 5 iterations, returning closest path {33,12,1} I 1368529446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {33,12,3} I 1368529515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {34,12,2} I 1368529563800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,1} to {33,12,1} I 1368529611700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {33,15,5} I 1368529704000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {33,15,5} I 1368529806100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {35,14,2} I 1368529878200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {35,14,2} I 1368529933800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {35,14,1} I 1368529988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {33,14,3} I 1368530042400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {34,14,2} I 1368530091700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {33,14,1} I 1368530147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,13,1} to {33,14,1}-{34,15,2} found after 3 iterations, returning closest path {34,13,1} I 1368530183800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {33,12,3} I 1368530236700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {34,12,2} I 1368530287100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {33,12,1} I 1368530343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,13,1} to {33,12,1}-{34,13,2} found after 3 iterations, returning closest path {34,13,1} I 1368530380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {32,12,3} I 1368530438700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {32,12,3} I 1368530510100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {32,12,2} I 1368530571800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,13,1} to {32,12,2}-{33,13,3} found after 5 iterations, returning closest path {32,13,1} I 1368530610300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {32,14,3} I 1368530657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {32,14,3} I 1368530724000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {32,14,2} I 1368530783100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,13,1} to {32,14,2}-{33,15,3} found after 5 iterations, returning closest path {32,13,1} I 1368530821500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {25,12,1} I 1368531129100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,13,3} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368531199900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {26,13,1} I 1368531308500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,1} to {26,13,1} I 1368531380200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {26,13,3} I 1368531556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {26,13,3} I 1368531746000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,13,3} to {33,15,5} I 1368531821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,13,2} to {33,15,5} I 1368531915900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,2} to {33,14,3} I 1368531989300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,2} to {34,14,2} I 1368532049300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {33,14,1} I 1368532093800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,2} to {33,15,5} I 1368532191100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,2} to {33,15,5} I 1368532288800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,3} to {32,14,3} I 1368532341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,2} to {32,14,3} I 1368532409800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,1} to {32,14,2} I 1368532450500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,3} to {32,15,3} I 1368532507000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,2} to {32,15,3} I 1368532574800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,1} to {32,15,2} I 1368532705300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,3} to {25,12,1} I 1368533763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,14,3} to {25,12,1}-{26,13,2} found after 21 iterations, returning closest path {25,12,2} I 1368533966600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,2} to {26,13,1} I 1368534490600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,1} to {26,13,1} I 1368534787000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,14,1} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,14,2} I 1368534910600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,3} to {26,13,3} I 1368535395800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,2} to {26,13,3} I 1368535927500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,3} to {33,15,5} I 1368536137100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,2} to {33,15,5} I 1368536418400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,3} to {32,12,3} I 1368536557700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,12,2} to {32,12,3} I 1368536622200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,1} to {32,12,2} I 1368536663900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,12,2} to {32,11,3} I 1368536727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,1} to {32,11,2} I 1368536771000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,3} to {25,12,1} I 1368537062200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,12,3} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368537127200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,12,2} to {26,13,1} I 1368537308200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,1} to {26,13,1} I 1368537405800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,12,1} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,12,2} I 1368537447400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,3} to {26,13,3} I 1368537622100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,12,2} to {26,13,3} I 1368537809300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,12,3} to {33,15,5} I 1368537902200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,12,2} to {33,15,5} I 1368537995800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {32,11,3} I 1368538047400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {32,11,2} I 1368538088200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {25,12,1} I 1368538347800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,12,3} to {25,12,1}-{26,13,2} found after 17 iterations, returning closest path {25,12,2} I 1368538408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {25,12,1} I 1368538534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,12,2} to {25,12,1}-{26,13,2} found after 15 iterations, returning closest path {25,12,2} I 1368538573600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {26,13,1} I 1368538678400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {26,13,1} I 1368538779500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,12,2} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,12,2} I 1368538820900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {26,12,3} I 1368538974400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {25,12,2} I 1368539185400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {26,12,3} I 1368539605200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {25,11,2} I 1368539812200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {26,13,3} I 1368540237600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {26,13,3} I 1368540662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {33,15,5} I 1368540932100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,3} to {33,15,5} I 1368541192200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,3} to {26,13,1} I 1368541696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,2} to {26,13,1} I 1368541978400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,11,2} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,12,2} I 1368542107300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,3} to {26,8,1} I 1368542764200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,11,3} to {26,8,1}-{27,9,2} found after 17 iterations, returning closest path {26,10,2} I 1368542929100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,2} to {26,8,1} I 1368543038000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,11,2} to {26,8,1}-{27,9,2} found after 17 iterations, returning closest path {28,10,1} I 1368543081100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,3} to {26,12,3} I 1368543229100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,2} to {25,11,2} I 1368543304700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,11,3} to {33,15,5} I 1368543414800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {32,15,3} I 1368543467200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {32,15,3} I 1368543514500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {32,15,2} I 1368543554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {26,15,3} I 1368543724000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {26,15,3} I 1368543879100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {25,14,2} I 1368543946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {25,12,1} I 1368544280700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,14,3} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368544352100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {26,13,1} I 1368544457400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {26,13,1} I 1368544558300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,14,2} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,14,2} I 1368544603500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {26,13,3} I 1368544769900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {26,13,3} I 1368544922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {33,15,5} I 1368545001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,3} to {33,15,5} I 1368545082900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {26,15,3} I 1368545257100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {25,15,2} I 1368545343900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {26,15,3} I 1368545704900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {25,14,2} I 1368545914800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {25,12,1} I 1368546928800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,3} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368547136800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {25,12,1} I 1368547587600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,2} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,15,2} I 1368547703500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {26,13,1} I 1368548217000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {26,13,1} I 1368548507700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,2} to {26,13,1}-{27,14,2} found after 15 iterations, returning closest path {26,14,2} I 1368548660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {27,17,1} I 1368549052300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,3} to {27,17,1}-{28,18,2} found after 15 iterations, returning closest path {27,17,2} I 1368549127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {27,17,1} I 1368549252500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,2} to {27,17,1}-{28,18,2} found after 13 iterations, returning closest path {27,16,2} I 1368549296000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {26,17,1} I 1368549575200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,3} to {26,17,1}-{27,18,2} found after 17 iterations, returning closest path {26,17,2} I 1368549654300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,2} to {26,17,1} I 1368549753900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,15,2} to {26,17,1}-{27,18,2} found after 15 iterations, returning closest path {26,15,2} I 1368549794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {33,15,5} I 1368549871500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,15,3} to {33,15,5} I 1368549938000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,15,3} I 1368550156600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,15,2} to {17,15,2} I 1368550252400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,15,3} I 1368550469000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,14,2} to {17,14,2} I 1368550558700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {17,12,1} I 1368550933400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,15,3} to {17,12,1}-{18,13,2} found after 23 iterations, returning closest path {17,12,2} I 1368551000500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,15,2} to {17,12,1} I 1368551137100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,15,2} to {17,12,1}-{18,13,2} found after 21 iterations, returning closest path {17,15,2} I 1368551180100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,13,1} I 1368551326200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,14,2} to {18,13,1} I 1368551413800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,14,2} to {18,13,1}-{19,14,2} found after 17 iterations, returning closest path {18,14,2} I 1368551449100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {25,12,1} I 1368551581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,15,3} to {25,12,1}-{26,13,2} found after 9 iterations, returning closest path {25,12,2} I 1368551626300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,15,2} to {25,12,1} I 1368551688500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,15,2} to {25,12,1}-{26,13,2} found after 7 iterations, returning closest path {26,15,2} I 1368551717000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {26,13,1} I 1368551794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,14,2} to {26,13,1} I 1368551844600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,14,2} to {26,13,1}-{27,14,2} found after 5 iterations, returning closest path {26,14,2} I 1368551873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,18,2} I 1368552016900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,15,2} to {17,17,1} I 1368552092100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,18,2} I 1368552228200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,14,2} to {17,17,1} I 1368552293300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {27,17,1} I 1368552400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,15,3} to {27,17,1}-{28,18,2} found after 7 iterations, returning closest path {27,17,2} I 1368552439200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,15,2} to {27,17,1} I 1368552502200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,15,2} to {27,17,1}-{28,18,2} found after 7 iterations, returning closest path {27,16,2} I 1368552531300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {26,17,1} I 1368552617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,15,3} to {26,17,1}-{27,18,2} found after 7 iterations, returning closest path {26,17,2} I 1368552655700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,14,2} to {26,17,1} I 1368552714200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,14,2} to {26,17,1}-{27,18,2} found after 9 iterations, returning closest path {26,15,2} I 1368552744100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {26,13,3} I 1368552799400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {26,13,3} I 1368552854200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,13,3} I 1368553009200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {18,13,3} I 1368553163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {23,15,5} I 1368553248800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {23,15,5} I 1368553322100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {33,15,5} I 1368553522400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,15,3} to {33,15,5} I 1368553706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {10,15,3} I 1368553920900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {9,15,2} I 1368553999100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {10,15,3} I 1368554152100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {9,14,2} I 1368554210400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {17,12,1} I 1368554345200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {17,12,1}-{18,13,2} found after 9 iterations, returning closest path {17,12,2} I 1368554394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {17,12,1} I 1368554464100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {17,12,1}-{18,13,2} found after 7 iterations, returning closest path {18,15,2} I 1368554495300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {18,13,1} I 1368554573600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {18,13,1} I 1368554622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,14,2} to {18,13,1}-{19,14,2} found after 5 iterations, returning closest path {18,14,2} I 1368554650800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {8,12,1} I 1368554987800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {8,12,1}-{9,13,2} found after 25 iterations, returning closest path {8,12,2} I 1368555051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {8,12,1} I 1368555205300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {8,12,1}-{9,13,2} found after 23 iterations, returning closest path {8,15,2} I 1368555240600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {9,13,1} I 1368555398600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {9,13,1} I 1368555484500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,14,2} to {9,13,1}-{10,14,2} found after 19 iterations, returning closest path {9,14,2} I 1368555520300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {25,12,1} I 1368555781400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368555836800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {25,12,1} I 1368555974200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {25,12,1}-{26,13,2} found after 21 iterations, returning closest path {25,15,2} I 1368556016600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {26,13,1} I 1368556182600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {26,13,1} I 1368556281800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,14,2} to {26,13,1}-{27,14,2} found after 21 iterations, returning closest path {26,14,2} I 1368556324900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {18,18,2} I 1368556408600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {17,17,1} I 1368556449600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {18,18,2} I 1368556523000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {17,17,1} I 1368556565900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {10,17,1} I 1368556873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {10,17,1}-{11,18,2} found after 21 iterations, returning closest path {10,17,2} I 1368556941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {10,17,1} I 1368557057400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {10,17,1}-{11,18,2} found after 17 iterations, returning closest path {10,16,2} I 1368557092000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {9,17,1} I 1368557424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {9,17,1}-{10,18,2} found after 23 iterations, returning closest path {9,17,2} I 1368557494900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {9,17,1} I 1368557597500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,14,2} to {9,17,1}-{10,18,2} found after 21 iterations, returning closest path {9,15,2} I 1368557633800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {27,17,1} I 1368557970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {27,17,1}-{28,18,2} found after 23 iterations, returning closest path {27,17,2} I 1368558035000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {27,17,1} I 1368558176700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {27,17,1}-{28,18,2} found after 23 iterations, returning closest path {27,16,2} I 1368558221200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {26,17,1} I 1368558518400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,15,3} to {26,17,1}-{27,18,2} found after 21 iterations, returning closest path {24,17,2} I 1368558585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,2} to {26,17,1} I 1368558694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,14,2} to {26,17,1}-{27,18,2} found after 23 iterations, returning closest path {26,15,2} I 1368558731300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {26,13,3} I 1368558889300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {26,13,3} I 1368559045600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {18,13,3} I 1368559101900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {18,13,3} I 1368559154000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {9,13,3} I 1368559327300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {9,13,3} I 1368559504700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {23,15,5} I 1368559629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {23,15,5} I 1368559732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {13,15,5} I 1368559854600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,15,3} to {13,15,5} I 1368559959300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {0,14,2} I 1368560006700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {0,14,1} I 1368560036500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {3,14,3} I 1368560089600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {3,14,3} I 1368560123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {3,14,2} I 1368560155400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {3,15,3} I 1368560207400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {3,15,3} I 1368560244800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {3,15,2} I 1368560281200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {1,13,2} I 1368560316800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {1,13,2} I 1368560360600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,14,2} to {1,13,2}-{2,14,3} found after 3 iterations, returning closest path {1,14,2} I 1368560388800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {0,13,1} I 1368560436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,14,1} to {0,13,1}-{1,14,2} found after 3 iterations, returning closest path {0,14,1} I 1368560463900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {8,12,1} I 1368560648300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,14,2} to {8,12,1}-{9,13,2} found after 17 iterations, returning closest path {8,12,2} I 1368560694300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {9,13,1} I 1368560820500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {9,13,1} I 1368560905000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,14,1} to {9,13,1}-{10,14,2} found after 17 iterations, returning closest path {9,14,2} I 1368560939700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {9,13,3} I 1368561091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {9,13,3} I 1368561219500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,2} to {4,15,5} I 1368561288200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {4,15,5} I 1368561370700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {1,13,2} I 1368561470200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,13,1} I 1368561555100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {4,15,5} I 1368561791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {3,14,3} I 1368562191100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {3,14,3} I 1368562660800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {3,14,2} I 1368562812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {3,15,3} I 1368563246700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {3,15,3} I 1368563955200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {3,15,2} I 1368564113800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {17,12,1} I 1368564908000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,15,3} to {17,12,1}-{18,13,2} found after 19 iterations, returning closest path {17,12,2} I 1368565081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,15,2} to {17,12,1} I 1368565465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,15,2} to {17,12,1}-{18,13,2} found after 21 iterations, returning closest path {17,15,2} I 1368565586600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {18,13,1} I 1368566051100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {18,13,1} I 1368566274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,14,2} to {18,13,1}-{19,14,2} found after 21 iterations, returning closest path {18,14,2} I 1368566326100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {8,12,1} I 1368566548700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,15,3} to {8,12,1}-{9,13,2} found after 11 iterations, returning closest path {8,12,2} I 1368566597700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,15,2} to {8,12,1} I 1368566674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,15,2} to {8,12,1}-{9,13,2} found after 9 iterations, returning closest path {8,15,2} I 1368566706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {9,13,1} I 1368566792300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {9,13,1} I 1368566833200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,14,2} to {9,13,1}-{10,14,2} found after 3 iterations, returning closest path {10,14,2} I 1368566860500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {18,18,2} I 1368567020600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,15,2} to {17,17,1} I 1368567100200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {18,18,2} I 1368567248900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {17,17,1} I 1368567313100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {10,17,1} I 1368567417400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,15,3} to {10,17,1}-{11,18,2} found after 7 iterations, returning closest path {10,17,2} I 1368567456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,15,2} to {10,17,1} I 1368567527900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,15,2} to {10,17,1}-{11,18,2} found after 7 iterations, returning closest path {10,16,2} I 1368567558000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {9,17,1} I 1368567643500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,15,3} to {9,17,1}-{10,18,2} found after 7 iterations, returning closest path {9,17,2} I 1368567681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,14,2} to {9,17,1} I 1368567733900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,14,2} to {9,17,1}-{10,18,2} found after 7 iterations, returning closest path {9,15,2} I 1368567762700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {18,13,3} I 1368567918800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {18,13,3} I 1368568073600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {9,13,3} I 1368568129300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {9,13,3} I 1368568181400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {13,15,5} I 1368568266600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {13,15,5} I 1368568342200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {4,15,5} I 1368568491100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,15,3} to {4,15,5} I 1368568613100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {3,15,3} I 1368568652500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {3,15,3} I 1368568689100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,2} to {3,15,2} I 1368568719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {1,13,2} I 1368568771300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {1,13,2} I 1368568818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,2} to {0,13,1} I 1368568856700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {8,12,1} I 1368569049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,14,3} to {8,12,1}-{9,13,2} found after 15 iterations, returning closest path {8,12,2} I 1368569097800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {9,13,1} I 1368569178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,2} to {9,13,1} I 1368569255100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,14,2} to {9,13,1}-{10,14,2} found after 15 iterations, returning closest path {9,14,2} I 1368569288100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {9,13,3} I 1368569409500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {9,13,3} I 1368569529800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {4,15,5} I 1368569587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,3} to {4,15,5} I 1368569639600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {8,12,1} I 1368569840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,15,3} to {8,12,1}-{9,13,2} found after 15 iterations, returning closest path {8,12,2} I 1368569889600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {9,13,1} I 1368570032500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,2} to {9,13,1} I 1368570106200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,15,2} to {9,13,1}-{10,14,2} found after 15 iterations, returning closest path {9,14,2} I 1368570137400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {10,17,1} I 1368570376900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,15,3} to {10,17,1}-{11,18,2} found after 19 iterations, returning closest path {10,17,2} I 1368570431600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {9,17,1} I 1368570634300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,15,3} to {9,17,1}-{10,18,2} found after 17 iterations, returning closest path {9,17,2} I 1368570691300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,2} to {9,17,1} I 1368570765100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,15,2} to {9,17,1}-{10,18,2} found after 15 iterations, returning closest path {9,15,2} I 1368570797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {4,15,5} I 1368570855800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,15,3} to {4,15,5} I 1368570907200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {3,11,3} I 1368570946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {3,11,3} I 1368570985200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,11,2} I 1368571016300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {1,12,2} I 1368571072100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {2,12,2} I 1368571109900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {1,12,1} I 1368571143500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {1,13,2} I 1368571195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {1,13,2} I 1368571242300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {0,13,1} I 1368571280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {8,12,1} I 1368571441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,3} to {8,12,1}-{9,13,2} found after 13 iterations, returning closest path {8,12,2} I 1368571490800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {9,13,1} I 1368571571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {9,13,1} I 1368571645400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,2} to {9,13,1}-{10,14,2} found after 15 iterations, returning closest path {9,12,2} I 1368571676900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {10,12,3} I 1368571807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {10,12,3} I 1368571943100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {9,11,2} I 1368571998400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {9,13,3} I 1368572119600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {9,13,3} I 1368572237000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {4,15,5} I 1368572320900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,3} to {4,15,5} I 1368572394300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {1,12,2} I 1368572448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {2,12,2} I 1368572493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {1,12,1} I 1368572531400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {8,12,1} I 1368572683900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,3} to {8,12,1}-{9,13,2} found after 13 iterations, returning closest path {8,12,2} I 1368572729200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {9,13,1} I 1368572869800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {9,13,1} I 1368572942500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,2} to {9,13,1}-{10,14,2} found after 15 iterations, returning closest path {9,12,2} I 1368572979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {10,8,1} I 1368573265300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,3} to {10,8,1}-{11,9,2} found after 19 iterations, returning closest path {7,8,2} I 1368573323200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {9,8,1} I 1368573511600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,3} to {9,8,1}-{10,9,2} found after 17 iterations, returning closest path {7,10,2} I 1368573564900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {9,8,1} I 1368573642000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,11,2} to {9,8,1}-{10,9,2} found after 17 iterations, returning closest path {7,10,1} I 1368573673100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {10,12,3} I 1368573803000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {10,12,3} I 1368573938600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {9,11,2} I 1368573995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {4,15,5} I 1368574100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,3} to {4,15,5} I 1368574338800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,2} to {0,12,2} I 1368574466400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {0,12,1} I 1368574553700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,2} to {1,13,2} I 1368574654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,2} to {1,13,2} I 1368574777700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,12,2} to {1,13,2}-{2,14,3} found after 3 iterations, returning closest path {1,12,2} I 1368574855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {0,13,1} I 1368574964900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,1} to {0,13,1}-{1,14,2} found after 3 iterations, returning closest path {0,12,1} I 1368575044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,2} to {8,12,1} I 1368575553000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,2} to {8,12,1}-{9,13,2} found after 15 iterations, returning closest path {8,12,2} I 1368575688400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,2} to {9,13,1} I 1368576052200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {9,13,1} I 1368576274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,12,1} to {9,13,1}-{10,14,2} found after 17 iterations, returning closest path {9,12,2} I 1368576369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,2} to {9,13,3} I 1368576809600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,2} to {9,13,3} I 1368577180600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,2} to {4,15,5} I 1368577374300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,2} to {4,15,5} I 1368577560200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,2} to {1,13,2} I 1368577677300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {0,13,1} I 1368577763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,2} to {4,15,5} I 1368578002100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {8,12,1} I 1368578545000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,13,2} to {8,12,1}-{9,13,2} found after 17 iterations, returning closest path {8,12,2} I 1368578693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {9,13,1} I 1368578930000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {9,13,1} I 1368578997800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {9,13,3} I 1368579150800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {9,13,3} I 1368579300700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {4,15,5} I 1368579369800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,2} to {4,15,5} I 1368579442100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {0,5,2} I 1368579490500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {0,5,1} I 1368579520800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {3,5,3} I 1368579579900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {3,5,3} I 1368579613200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,5,2} I 1368579647400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {3,6,3} I 1368579700300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {3,6,3} I 1368579734900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {3,6,2} I 1368579777100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {10,6,1} I 1368580063800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,2} to {10,6,1}-{11,7,2} found after 21 iterations, returning closest path {10,6,2} I 1368580122200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {9,5,1} I 1368580290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,5,2} to {9,5,1}-{10,6,2} found after 15 iterations, returning closest path {9,5,2} I 1368580341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {9,5,1} I 1368580419400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {9,5,1}-{10,6,2} found after 17 iterations, returning closest path {9,5,2} I 1368580451900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {1,3,1} I 1368580497000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {1,2,2} I 1368580591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {0,2,1} I 1368580630400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {7,2,2} I 1368580778400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {7,2,2} I 1368580879800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {6,1,1} I 1368580954100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,2} to {4,5,5} I 1368581023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,2} to {4,5,5} I 1368581089900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,5,2} to {1,2,2} I 1368581149800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,5,1} to {0,2,1} I 1368581185300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,5,2} to {4,5,5} I 1368581267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {3,6,3} I 1368581307600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {3,6,3} I 1368581346000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,2} to {3,6,2} I 1368581377700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {10,6,3} I 1368581527500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {10,6,3} I 1368581672100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,2} to {9,5,2} I 1368581721000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {10,6,1} I 1368581958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,5,3} to {10,6,1}-{11,7,2} found after 17 iterations, returning closest path {10,6,2} I 1368582018500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {9,5,1} I 1368582272600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,5,3} to {9,5,1}-{10,6,2} found after 15 iterations, returning closest path {9,5,2} I 1368582333900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,2} to {9,5,1} I 1368582404900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,5,2} to {9,5,1}-{10,6,2} found after 13 iterations, returning closest path {9,5,2} I 1368582436800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {1,3,1} I 1368582494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {1,2,2} I 1368582577400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,2} to {0,2,1} I 1368582623800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {7,2,2} I 1368582724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {7,2,2} I 1368582809400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,2} to {6,1,1} I 1368582878400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,5,2} to {6,1,1}-{7,2,2} found after 13 iterations, returning closest path {6,5,2} I 1368582908800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {4,5,5} I 1368582968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,5,3} to {4,5,5} I 1368583020600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {10,6,3} I 1368583174100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {10,6,3} I 1368583309500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {9,5,2} I 1368583358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {10,6,1} I 1368583698400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,3} to {10,6,1}-{11,7,2} found after 17 iterations, returning closest path {10,6,2} I 1368583753900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {9,5,1} I 1368583947300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,3} to {9,5,1}-{10,6,2} found after 15 iterations, returning closest path {9,5,2} I 1368584003600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {9,5,1} I 1368584078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,2} to {9,5,1}-{10,6,2} found after 15 iterations, returning closest path {9,5,2} I 1368584110600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {10,8,1} I 1368584348600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,3} to {10,8,1}-{11,9,2} found after 19 iterations, returning closest path {10,8,2} I 1368584402000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {9,8,1} I 1368584600900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,3} to {9,8,1}-{10,9,2} found after 17 iterations, returning closest path {9,8,2} I 1368584657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {9,8,1} I 1368584731900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,2} to {9,8,1}-{10,9,2} found after 15 iterations, returning closest path {9,6,2} I 1368584818700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {4,5,5} I 1368584878200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,3} to {4,5,5} I 1368584930300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,6,3} I 1368585104900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {17,6,2} I 1368585177700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,6,3} I 1368585326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {17,5,2} I 1368585382200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,9,2} I 1368585541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {17,8,1} I 1368585626700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,9,2} I 1368585776300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {17,8,1} I 1368585840500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,6,1} I 1368586304600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,3} to {18,6,1}-{19,7,2} found after 19 iterations, returning closest path {18,6,2} I 1368586383200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {18,6,1} I 1368586531100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,6,2} to {18,6,1}-{19,7,2} found after 19 iterations, returning closest path {18,6,2} I 1368586575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {18,6,1} I 1368586755000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {18,6,1} I 1368586842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {10,6,1} I 1368586941500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,3} to {10,6,1}-{11,7,2} found after 5 iterations, returning closest path {10,6,2} I 1368587036300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {10,6,1} I 1368587166800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,6,2} to {10,6,1}-{11,7,2} found after 3 iterations, returning closest path {10,6,2} I 1368587243800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {9,5,1} I 1368587499500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,3} to {9,5,1}-{10,6,2} found after 7 iterations, returning closest path {9,5,2} I 1368587620800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {9,5,1} I 1368587735800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,2} to {9,5,1}-{10,6,2} found after 3 iterations, returning closest path {9,6,2} I 1368587812900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {10,8,1} I 1368588110100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,3} to {10,8,1}-{11,9,2} found after 7 iterations, returning closest path {10,8,2} I 1368588219100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {10,8,1} I 1368588402700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,6,2} to {10,8,1}-{11,9,2} found after 7 iterations, returning closest path {10,7,2} I 1368588483100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {9,8,1} I 1368588729200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,3} to {9,8,1}-{10,9,2} found after 7 iterations, returning closest path {9,8,2} I 1368588834600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {9,8,1} I 1368588982900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,2} to {9,8,1}-{10,9,2} found after 7 iterations, returning closest path {9,6,2} I 1368589064600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {7,2,2} I 1368589355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {6,1,1} I 1368589639800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,6,2} to {6,1,1}-{7,2,2} found after 15 iterations, returning closest path {6,6,2} I 1368589735100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {7,2,2} I 1368590000200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {6,1,1} I 1368590201100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,2} to {6,1,1}-{7,2,2} found after 13 iterations, returning closest path {6,5,2} I 1368590288600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {14,2,2} I 1368590567800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,6,2} to {13,1,1} I 1368590866400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,6,2} to {13,1,1}-{14,2,2} found after 15 iterations, returning closest path {13,6,2} I 1368590956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {14,2,2} I 1368591224200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,2} to {13,1,1} I 1368591419400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,2} to {13,1,1}-{14,2,2} found after 13 iterations, returning closest path {13,5,2} I 1368591516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {13,5,5} I 1368591727000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {13,5,5} I 1368591800100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {4,5,5} I 1368591942200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,3} to {4,5,5} I 1368592061400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {26,6,3} I 1368592234300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {25,6,2} I 1368592305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {26,6,3} I 1368592456800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {25,5,2} I 1368592513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,9,2} I 1368592584900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {17,8,1} I 1368592624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,9,2} I 1368592724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {17,8,1} I 1368592775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,6,1} I 1368592853900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,6,2} I 1368592888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {18,6,1} I 1368592933500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {18,6,1}-{19,7,2} found after 3 iterations, returning closest path {18,6,2} I 1368592960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,6,1} I 1368593038500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,6,2} I 1368593074800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {18,6,1} I 1368593123200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,6,2} I 1368593151600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {10,6,1} I 1368593448300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {10,6,1}-{11,7,2} found after 19 iterations, returning closest path {10,6,2} I 1368593510400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {10,6,1} I 1368593614400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {10,6,1}-{11,7,2} found after 15 iterations, returning closest path {10,6,2} I 1368593647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {9,5,1} I 1368593940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {9,5,1}-{10,6,2} found after 21 iterations, returning closest path {9,5,2} I 1368594005300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {9,5,1} I 1368594087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {9,5,1}-{10,6,2} found after 17 iterations, returning closest path {9,5,2} I 1368594120700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {27,6,1} I 1368594417800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {27,6,1}-{28,7,2} found after 21 iterations, returning closest path {27,6,2} I 1368594476500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {27,6,1} I 1368594605400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {27,6,1}-{28,7,2} found after 21 iterations, returning closest path {27,6,2} I 1368594647800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {26,5,1} I 1368594907500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {26,5,1}-{27,6,2} found after 19 iterations, returning closest path {26,5,2} I 1368594971000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {26,5,1} I 1368595056600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {26,5,1}-{27,6,2} found after 19 iterations, returning closest path {26,5,2} I 1368595090100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {27,8,1} I 1368595433000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {27,8,1}-{28,9,2} found after 23 iterations, returning closest path {27,8,2} I 1368595495800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {27,8,1} I 1368595645300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {27,8,1}-{28,9,2} found after 23 iterations, returning closest path {27,7,2} I 1368595681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {26,8,1} I 1368595997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {26,8,1}-{27,9,2} found after 21 iterations, returning closest path {26,8,2} I 1368596067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {26,8,1} I 1368596178500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {26,8,1}-{27,9,2} found after 23 iterations, returning closest path {26,6,2} I 1368596218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {10,8,1} I 1368596523400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {10,8,1}-{11,9,2} found after 21 iterations, returning closest path {10,8,2} I 1368596582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {10,8,1} I 1368596697600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {10,8,1}-{11,9,2} found after 17 iterations, returning closest path {10,7,2} I 1368596731000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {9,8,1} I 1368597063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {9,8,1}-{10,9,2} found after 23 iterations, returning closest path {9,8,2} I 1368597133000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {9,8,1} I 1368597235600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {9,8,1}-{10,9,2} found after 21 iterations, returning closest path {9,6,2} I 1368597273200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,2,2} I 1368597372500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {13,1,1} I 1368597475900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {13,1,1}-{14,2,2} found after 15 iterations, returning closest path {13,6,2} I 1368597509900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,2,2} I 1368597604100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {13,1,1} I 1368597673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {13,1,1}-{14,2,2} found after 13 iterations, returning closest path {13,5,2} I 1368597704800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {21,2,2} I 1368597818100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {20,1,1} I 1368597924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {20,1,1}-{21,2,2} found after 15 iterations, returning closest path {20,6,2} I 1368597956900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {21,2,2} I 1368598051000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {20,1,1} I 1368598120900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {20,1,1}-{21,2,2} found after 13 iterations, returning closest path {20,5,2} I 1368598151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {23,5,5} I 1368598307100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {23,5,5} I 1368598418400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {13,5,5} I 1368598544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {13,5,5} I 1368598647200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {32,6,3} I 1368598782400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {32,6,2} I 1368598853700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {32,6,3} I 1368598972400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {32,6,2} I 1368599028700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {32,5,3} I 1368599163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {32,5,3} I 1368599285200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {32,5,2} I 1368599337200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {18,9,2} I 1368599479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {17,8,1} I 1368599557000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {18,9,2} I 1368599693300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {17,8,1} I 1368599961300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {18,6,1} I 1368600894700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,6,3} to {18,6,1}-{19,7,2} found after 19 iterations, returning closest path {18,6,2} I 1368601214800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {18,6,1} I 1368601704400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,6,2} to {18,6,1}-{19,7,2} found after 15 iterations, returning closest path {18,6,2} I 1368601846400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {18,6,1} I 1368602460000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {18,6,1} I 1368602778800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,5,2} to {18,6,1}-{19,7,2} found after 17 iterations, returning closest path {18,6,2} I 1368602968800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {27,6,1} I 1368603204000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,6,3} to {27,6,1}-{28,7,2} found after 5 iterations, returning closest path {27,6,2} I 1368603309900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {27,6,1} I 1368603474400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,6,2} to {27,6,1}-{28,7,2} found after 5 iterations, returning closest path {27,6,2} I 1368603555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {26,5,1} I 1368603773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,6,3} to {26,5,1}-{27,6,2} found after 5 iterations, returning closest path {26,5,2} I 1368603879900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {26,5,1} I 1368603995000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,5,2} to {26,5,1}-{27,6,2} found after 3 iterations, returning closest path {26,5,2} I 1368604072300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {27,8,1} I 1368604364100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,6,3} to {27,8,1}-{28,9,2} found after 7 iterations, returning closest path {27,8,2} I 1368604468000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {27,8,1} I 1368604554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,6,2} to {27,8,1}-{28,9,2} found after 7 iterations, returning closest path {27,7,2} I 1368604583500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {26,8,1} I 1368604673800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,6,3} to {26,8,1}-{27,9,2} found after 7 iterations, returning closest path {26,8,2} I 1368604712900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {26,8,1} I 1368604772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,5,2} to {26,8,1}-{27,9,2} found after 9 iterations, returning closest path {26,6,2} I 1368604801900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {21,2,2} I 1368604922300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {20,1,1} I 1368605032400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,6,2} to {20,1,1}-{21,2,2} found after 17 iterations, returning closest path {20,6,2} I 1368605064100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {21,2,2} I 1368605190700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {20,1,1} I 1368605265400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,5,2} to {20,1,1}-{21,2,2} found after 15 iterations, returning closest path {20,5,2} I 1368605297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {29,2,2} I 1368605401600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,6,2} to {28,1,1} I 1368605505200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,6,2} to {28,1,1}-{29,2,2} found after 15 iterations, returning closest path {28,6,2} I 1368605537700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {29,2,2} I 1368605629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,5,2} to {28,1,1} I 1368605698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,5,2} to {28,1,1}-{29,2,2} found after 13 iterations, returning closest path {28,5,2} I 1368605729800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {23,5,5} I 1368605814900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {23,5,5} I 1368605929800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {33,5,5} I 1368606155800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,3} to {33,5,5} I 1368606295600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {32,5,3} I 1368606336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {32,5,3} I 1368606374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {32,5,2} I 1368606408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {33,5,3} I 1368606449800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {34,5,2} I 1368606496800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {33,5,1} I 1368606530500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {27,6,1} I 1368606728500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,3} to {27,6,1}-{28,7,2} found after 13 iterations, returning closest path {27,6,2} I 1368606778400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {27,6,1} I 1368606861200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,2} to {27,6,1}-{28,7,2} found after 11 iterations, returning closest path {27,6,2} I 1368606897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {26,5,1} I 1368607092700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,3} to {26,5,1}-{27,6,2} found after 15 iterations, returning closest path {26,5,2} I 1368607148400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {26,5,1} I 1368607222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,2} to {26,5,1}-{27,6,2} found after 15 iterations, returning closest path {26,5,2} I 1368607256400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {27,8,1} I 1368607466800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,3} to {27,8,1}-{28,9,2} found after 15 iterations, returning closest path {27,8,2} I 1368607517100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {27,8,1} I 1368607607000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,2} to {27,8,1}-{28,9,2} found after 13 iterations, returning closest path {27,7,2} I 1368607637800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {26,8,1} I 1368607838700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,3} to {26,8,1}-{27,9,2} found after 17 iterations, returning closest path {26,8,2} I 1368607901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,2} to {26,8,1} I 1368607975600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,6,2} to {26,8,1}-{27,9,2} found after 15 iterations, returning closest path {26,6,2} I 1368608007700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {33,5,5} I 1368608065900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,6,3} to {33,5,5} I 1368608117600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {33,5,3} I 1368608159400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {34,5,2} I 1368608207100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {33,5,1} I 1368608237700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {27,6,1} I 1368608450100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,5,3} to {27,6,1}-{28,7,2} found after 13 iterations, returning closest path {27,6,2} I 1368608500500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {26,5,1} I 1368608698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,5,3} to {26,5,1}-{27,6,2} found after 15 iterations, returning closest path {26,5,2} I 1368608754800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {26,5,1} I 1368608823400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,5,2} to {26,5,1}-{27,6,2} found after 13 iterations, returning closest path {26,5,2} I 1368608854700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {29,2,2} I 1368608933000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {29,2,2} I 1368609003500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {28,1,1} I 1368609074400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,5,2} to {28,1,1}-{29,2,2} found after 13 iterations, returning closest path {28,5,2} I 1368609106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {36,2,2} I 1368609206700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {36,2,2} I 1368609291100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {35,1,1} I 1368609343700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {33,5,5} I 1368609402700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,3} to {33,5,5} I 1368609460700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,3} to {35,5,2} I 1368609517500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,5,2} to {35,5,2} I 1368609553700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,1} to {35,5,1} I 1368609586100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,3} to {27,6,1} I 1368609815100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,5,3} to {27,6,1}-{28,7,2} found after 15 iterations, returning closest path {27,6,2} I 1368609868600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,5,2} to {26,5,1} I 1368610058600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,5,2} to {26,5,1}-{27,6,2} found after 17 iterations, returning closest path {26,5,2} I 1368610113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,1} to {26,5,1} I 1368610185700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,5,1} to {26,5,1}-{27,6,2} found after 15 iterations, returning closest path {26,5,2} I 1368610217900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,3} to {29,2,2} I 1368610317200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,5,2} to {29,2,2} I 1368610432600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,1} to {28,1,1} I 1368610505400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,5,1} to {28,1,1}-{29,2,2} found after 15 iterations, returning closest path {28,5,2} I 1368610536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,3} to {36,2,2} I 1368610608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,5,2} to {36,2,2} I 1368610680000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,1} to {35,1,1} I 1368610728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,3} to {33,5,5} I 1368610789400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,5,2} to {33,5,5} I 1368610862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {37,5,2} I 1368610918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {37,5,2} I 1368610975600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,1} to {36,5,1} I 1368611006900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {36,2,2} I 1368611078300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {36,2,2} I 1368611151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,1} to {35,1,1} I 1368611195700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {33,5,5} I 1368611267500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,2} to {33,5,5} I 1368611340700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {18,6,1} I 1368611458500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {18,6,1}-{19,7,2} found after 7 iterations, returning closest path {18,6,2} I 1368611500000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {18,6,1} I 1368611556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,8,1} I 1368611584400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {18,6,1} I 1368611640200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {18,6,1} I 1368611676300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {10,6,1} I 1368611992200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {10,6,1}-{11,7,2} found after 21 iterations, returning closest path {10,6,2} I 1368612052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {10,6,1} I 1368612167700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {10,6,1}-{11,7,2} found after 17 iterations, returning closest path {10,6,2} I 1368612201300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {9,5,1} I 1368612533200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {9,5,1}-{10,6,2} found after 23 iterations, returning closest path {9,5,2} I 1368612719000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {9,5,1} I 1368613017900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {9,5,1}-{10,6,2} found after 19 iterations, returning closest path {10,5,1} I 1368613126900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {27,6,1} I 1368614050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {27,6,1}-{28,7,2} found after 23 iterations, returning closest path {27,6,2} I 1368614223500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {27,6,1} I 1368614651200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {27,6,1}-{28,7,2} found after 23 iterations, returning closest path {27,6,2} I 1368614753000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {26,5,1} I 1368615472700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {26,5,1}-{27,6,2} found after 21 iterations, returning closest path {26,5,2} I 1368615666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {26,5,1} I 1368616111200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {26,5,1}-{27,6,2} found after 21 iterations, returning closest path {24,5,1} I 1368616474900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {17,12,1} I 1368616951700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {17,12,1}-{18,13,2} found after 9 iterations, returning closest path {17,12,2} I 1368617171500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {17,12,1} I 1368617334200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {17,12,1}-{18,13,2} found after 9 iterations, returning closest path {17,10,1} I 1368617365100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {18,13,1} I 1368617422500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {18,13,1} I 1368617472600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {8,12,1} I 1368617829400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {8,12,1}-{9,13,2} found after 25 iterations, returning closest path {8,12,2} I 1368617890200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {8,12,1} I 1368618027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {8,12,1}-{9,13,2} found after 23 iterations, returning closest path {8,12,2} I 1368618069300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {9,13,1} I 1368618259900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {9,13,1} I 1368618358300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {25,12,1} I 1368618635000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {25,12,1}-{26,13,2} found after 19 iterations, returning closest path {25,12,2} I 1368618692000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {25,12,1} I 1368618820600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {25,12,1}-{26,13,2} found after 21 iterations, returning closest path {25,12,2} I 1368618862200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {26,13,1} I 1368619095700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {26,13,1} I 1368619200600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {27,8,1} I 1368619520900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {27,8,1}-{28,9,2} found after 21 iterations, returning closest path {27,8,2} I 1368619584000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {27,8,1} I 1368619726600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {27,8,1}-{28,9,2} found after 21 iterations, returning closest path {27,7,2} I 1368619762200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {26,8,1} I 1368620021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {26,8,1}-{27,9,2} found after 19 iterations, returning closest path {26,8,2} I 1368620091900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {26,8,1} I 1368620194900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {26,8,1}-{27,9,2} found after 19 iterations, returning closest path {20,8,1} I 1368620231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {10,8,1} I 1368620485300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {10,8,1}-{11,9,2} found after 19 iterations, returning closest path {10,8,2} I 1368620540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {10,8,1} I 1368620651700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {10,8,1}-{11,9,2} found after 15 iterations, returning closest path {12,7,2} I 1368620684200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {9,8,1} I 1368620979700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,2} to {9,8,1}-{10,9,2} found after 21 iterations, returning closest path {9,8,2} I 1368621045000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {9,8,1} I 1368621142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {9,8,1}-{10,9,2} found after 17 iterations, returning closest path {15,8,1} I 1368621179900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {10,12,3} I 1368621380800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {9,12,2} I 1368621491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {10,12,3} I 1368621649400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {9,11,2} I 1368621753200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {9,11,2}-{10,12,3} found after 21 iterations, returning closest path {12,11,2} I 1368621789900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {18,12,3} I 1368621875100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {17,11,2} I 1368621938800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {17,11,2}-{18,12,3} found after 7 iterations, returning closest path {17,10,1} I 1368621967600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {18,12,3} I 1368622042300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {17,11,2} I 1368622200800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {17,11,2}-{18,12,3} found after 7 iterations, returning closest path {17,11,1} I 1368622292300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {26,12,3} I 1368622758400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {25,12,2} I 1368623051800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {26,12,3} I 1368623497300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,1} to {25,11,2} I 1368623824600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,1} to {25,11,2}-{26,12,3} found after 21 iterations, returning closest path {24,11,2} I 1368623932900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {23,15,5} I 1368624345700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {23,15,5} I 1368624683000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {23,5,5} I 1368625033500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {23,5,5} I 1368625325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {13,15,5} I 1368625734300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {13,15,5} I 1368626068200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {13,5,5} I 1368626429000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,2} to {13,5,5} I 1368626531300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {10,6,1} I 1368626553000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368626570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368626595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {10,6,1} I 1368626616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368626633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368626659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {9,5,1} I 1368626755500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {9,5,1} I 1368626837400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {27,6,1} I 1368626859000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368626878400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368626905500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {27,6,1} I 1368626926700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368626943700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368626969400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {26,5,1} I 1368627085400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {26,5,1} I 1368627173300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {27,8,1} I 1368627194400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368627218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368627244300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {27,8,1} I 1368627265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368627282700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368627310800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {26,8,1} I 1368627515100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {26,8,1}-{27,9,2} found after 19 iterations, returning closest path {26,8,2} I 1368627570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {26,8,1} I 1368627669600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {26,8,1}-{27,9,2} found after 19 iterations, returning closest path {20,8,1} I 1368627705700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {10,8,1} I 1368627726900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368627743800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368627777100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {10,8,1} I 1368627798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368627815500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368627841200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {9,8,1} I 1368628155900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {9,8,1}-{10,9,2} found after 21 iterations, returning closest path {9,8,2} I 1368628216300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {9,8,1} I 1368628330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {9,8,1}-{10,9,2} found after 21 iterations, returning closest path {13,5,1} I 1368628368500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,2,2} I 1368628390300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368628407500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368628433400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {13,1,1} I 1368628454600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368628471600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368628497300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,2,2} I 1368628552600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {13,1,1} I 1368628660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {21,2,2} I 1368628683500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368628700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368628726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {20,1,1} I 1368628747700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368628764500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368628790000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {21,2,2} I 1368628855800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {20,1,1} I 1368628913900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {10,8,1} I 1368628979600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,1} to {10,8,1}-{11,9,2} found after 5 iterations, returning closest path {10,8,2} I 1368629010000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {10,8,1} I 1368629124200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,1} to {10,8,1}-{11,9,2} found after 5 iterations, returning closest path {10,7,2} I 1368629154200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {9,8,1} I 1368629214900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,1} to {9,8,1}-{10,9,2} found after 7 iterations, returning closest path {10,5,1} I 1368629246600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {9,8,1} I 1368629298300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,5,1} to {9,8,1}-{10,9,2} found after 7 iterations, returning closest path {10,5,1} I 1368629327200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {1,3,1} I 1368629473900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {1,3,1} I 1368629603300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,1} to {1,3,1}-{2,4,2} found after 21 iterations, returning closest path {4,6,2} I 1368629635300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {1,2,2} I 1368629782100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {0,2,1} I 1368629853000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {7,2,2} I 1368630049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {6,1,1} I 1368630153700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,1} to {6,1,1}-{7,2,2} found after 15 iterations, returning closest path {6,6,2} I 1368630185300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {7,2,2} I 1368630233500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {6,1,1} I 1368630276000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {14,2,2} I 1368630408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,6,1} to {13,1,1} I 1368630511600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,6,1} to {13,1,1}-{14,2,2} found after 13 iterations, returning closest path {13,6,2} I 1368630543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {14,2,2} I 1368630628200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,5,1} to {13,1,1} I 1368630672400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {27,8,1} I 1368630736600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,6,1} to {27,8,1}-{28,9,2} found after 5 iterations, returning closest path {27,8,2} I 1368630823500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {27,8,1} I 1368630881600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,6,1} to {27,8,1}-{28,9,2} found after 5 iterations, returning closest path {27,7,2} I 1368630910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {26,8,1} I 1368630977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,5,1} to {26,8,1}-{27,9,2} found after 7 iterations, returning closest path {27,5,1} I 1368631009000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {26,8,1} I 1368631060000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,5,1} to {26,8,1}-{27,9,2} found after 7 iterations, returning closest path {27,5,1} I 1368631089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {21,2,2} I 1368631223800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {20,1,1} I 1368631343800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,6,1} to {20,1,1}-{21,2,2} found after 19 iterations, returning closest path {20,6,2} I 1368631376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {21,2,2} I 1368631486900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {20,1,1} I 1368631605700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {29,2,2} I 1368631908600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {28,1,1} I 1368632158300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,6,1} to {28,1,1}-{29,2,2} found after 11 iterations, returning closest path {28,6,2} I 1368632244100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {29,2,2} I 1368632381900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {28,1,1} I 1368632522000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {36,2,2} I 1368633093800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,6,1} to {35,1,1} I 1368633473800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,6,1} to {35,1,1}-{36,2,2} found after 21 iterations, returning closest path {32,6,2} I 1368633573900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {36,2,2} I 1368634067600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,5,1} to {35,1,1} I 1368634258400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {8,12,1} I 1368634319700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368634541200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368634620700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {8,12,1} I 1368634681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368634729200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368634802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,13,1} I 1368635051000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,13,1} I 1368635231900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {25,12,1} I 1368635291700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368635339000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368635411400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {25,12,1} I 1368635471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368635672100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368635752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,13,1} I 1368635977900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,13,1} I 1368636047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {18,18,2} I 1368636072000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368636089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368636114600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {17,17,1} I 1368636136000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368636152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368636178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {18,18,2} I 1368636249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {17,17,1} I 1368636416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {10,17,1} I 1368636439500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368636456700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368636482500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {10,17,1} I 1368636503600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368636520600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368636546600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,17,1} I 1368636687900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {9,17,1}-{10,18,2} found after 23 iterations, returning closest path {9,14,1} I 1368636731100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,17,1} I 1368636839100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {9,17,1}-{10,18,2} found after 23 iterations, returning closest path {9,14,1} I 1368636876700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {27,17,1} I 1368636951000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368636969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368636995500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {27,17,1} I 1368637016700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368637033700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368637059400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,17,1} I 1368637188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {26,17,1}-{27,18,2} found after 21 iterations, returning closest path {26,14,1} I 1368637230300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,17,1} I 1368637330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {26,17,1}-{27,18,2} found after 21 iterations, returning closest path {26,14,1} I 1368637367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {27,8,1} I 1368637388700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368637458600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368637486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {27,8,1} I 1368637507400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368637524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368637550300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,8,1} I 1368637682500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {26,8,1}-{27,9,2} found after 21 iterations, returning closest path {26,12,1} I 1368637723700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,8,1} I 1368637826000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {26,8,1}-{27,9,2} found after 21 iterations, returning closest path {26,12,1} I 1368637862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {10,8,1} I 1368637883900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368637900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368637978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {10,8,1} I 1368638000800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368638018000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368638043800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,8,1} I 1368638187400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {9,8,1}-{10,9,2} found after 23 iterations, returning closest path {9,12,1} I 1368638231100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,8,1} I 1368638340100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {9,8,1}-{10,9,2} found after 23 iterations, returning closest path {9,12,1} I 1368638377900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {10,12,3} I 1368638399100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368638416000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368638441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {9,12,2} I 1368638463000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368638531000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368638559700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {10,12,3} I 1368638707500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,11,2} I 1368638807000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {9,11,2}-{10,12,3} found after 21 iterations, returning closest path {9,12,1} I 1368638843000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {18,12,3} I 1368638864300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368638881300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368638906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {17,11,2} I 1368638927900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368638944900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368638970500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {18,12,3} I 1368639063100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {17,11,2} I 1368639119100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {17,11,2}-{18,12,3} found after 7 iterations, returning closest path {17,11,1} I 1368639149900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {26,12,3} I 1368639171300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368639195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368639221000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {25,12,2} I 1368639242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368639259100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368639285000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,12,3} I 1368639424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {25,11,2} I 1368639505200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,1} to {25,11,2}-{26,12,3} found after 17 iterations, returning closest path {25,12,1} I 1368639598200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {26,13,3} I 1368639621100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368639638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368639664300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {26,13,3} I 1368639807700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {18,13,3} I 1368639829300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368639846400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368639872300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {18,13,3} I 1368639913600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,1} to {9,13,3} I 1368639934900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368639951900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368640038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,1} to {9,13,3} I 1368640197500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {18,18,2} I 1368640361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {17,17,1} I 1368640494500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,12,1} to {17,17,1}-{18,18,2} found after 23 iterations, returning closest path {17,12,2} I 1368640526500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {18,18,2} I 1368640660400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {17,17,1} I 1368640757200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {10,17,1} I 1368640924800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,12,1} to {10,17,1}-{11,18,2} found after 13 iterations, returning closest path {10,17,2} I 1368640969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {10,17,1} I 1368641055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,12,1} to {10,17,1}-{11,18,2} found after 13 iterations, returning closest path {10,12,2} I 1368641083600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,17,1} I 1368641149300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {9,17,1}-{10,18,2} found after 9 iterations, returning closest path {9,14,1} I 1368641182100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,17,1} I 1368641306900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {9,17,1}-{10,18,2} found after 9 iterations, returning closest path {9,14,1} I 1368641391400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {10,8,1} I 1368641728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,12,1} to {10,8,1}-{11,9,2} found after 11 iterations, returning closest path {10,11,2} I 1368641844600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {10,8,1} I 1368642062200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,12,1} to {10,8,1}-{11,9,2} found after 11 iterations, returning closest path {10,11,2} I 1368642141100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,8,1} I 1368642345700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {9,8,1}-{10,9,2} found after 11 iterations, returning closest path {9,12,1} I 1368642436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,8,1} I 1368642612900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {9,8,1}-{10,9,2} found after 11 iterations, returning closest path {9,12,1} I 1368642703400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {10,12,3} I 1368642818200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {9,12,2} I 1368642917000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {10,12,3} I 1368643032100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,11,2} I 1368643162800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {9,11,2}-{10,12,3} found after 5 iterations, returning closest path {9,12,1} I 1368643241500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {18,12,3} I 1368643732400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {17,11,2} I 1368643958000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {18,12,3} I 1368644406300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {17,11,2} I 1368644648200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,13,1} to {17,11,2}-{18,12,3} found after 19 iterations, returning closest path {17,11,1} I 1368644765100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {18,13,3} I 1368645254200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {18,13,3} I 1368645647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,12,1} to {9,13,3} I 1368645687000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,1} to {9,13,3} I 1368645729600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {18,18,2} I 1368645862900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {17,17,1} I 1368645993200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,12,1} to {17,17,1}-{18,18,2} found after 21 iterations, returning closest path {17,12,2} I 1368646026100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {18,18,2} I 1368646175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {17,17,1} I 1368646259700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {27,17,1} I 1368646480400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,12,1} to {27,17,1}-{28,18,2} found after 13 iterations, returning closest path {27,17,2} I 1368646539500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {27,17,1} I 1368646656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,12,1} to {27,17,1}-{28,18,2} found after 13 iterations, returning closest path {27,12,2} I 1368646696400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,17,1} I 1368646784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {26,17,1}-{27,18,2} found after 9 iterations, returning closest path {26,14,1} I 1368646827400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,17,1} I 1368646909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {26,17,1}-{27,18,2} found after 9 iterations, returning closest path {26,14,1} I 1368646954800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {27,8,1} I 1368647112700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,12,1} to {27,8,1}-{28,9,2} found after 11 iterations, returning closest path {27,11,2} I 1368647163000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {27,8,1} I 1368647266800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,12,1} to {27,8,1}-{28,9,2} found after 11 iterations, returning closest path {27,11,2} I 1368647306000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,8,1} I 1368647401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {26,8,1}-{27,9,2} found after 11 iterations, returning closest path {26,12,1} I 1368647447900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,8,1} I 1368647539800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {26,8,1}-{27,9,2} found after 11 iterations, returning closest path {26,12,1} I 1368647581200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {18,12,3} I 1368647968000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {17,11,2} I 1368648220400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {18,12,3} I 1368648704900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {17,11,2} I 1368649087300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {17,11,2}-{18,12,3} found after 21 iterations, returning closest path {17,11,1} I 1368649220500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {26,12,3} I 1368649336700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {25,12,2} I 1368649513200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,12,3} I 1368649654700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {25,11,2} I 1368649813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,13,1} to {25,11,2}-{26,12,3} found after 7 iterations, returning closest path {25,12,1} I 1368649899900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {26,13,3} I 1368650101200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {26,13,3} I 1368650232800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,12,1} to {18,13,3} I 1368650586100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {18,13,3} I 1368650976600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {18,21,1} I 1368651643100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,20,1} to {18,21,1}-{19,22,2} found after 19 iterations, returning closest path {18,21,2} I 1368651791700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {18,21,1} I 1368651875900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368651923100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368651986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {18,21,1} I 1368652066800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {18,21,1} I 1368652125200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {18,18,2} I 1368652272000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {17,17,1} I 1368652301500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368652318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368652344800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {18,18,2} I 1368652514200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {17,17,1} I 1368652611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {27,17,1} I 1368652694300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,20,1} to {27,17,1}-{28,18,2} found after 7 iterations, returning closest path {27,20,2} I 1368652727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {27,17,1} I 1368652756900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368652776100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368652803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {26,17,1} I 1368652867100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,1} to {26,17,1}-{27,18,2} found after 9 iterations, returning closest path {27,21,1} I 1368652899200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {26,17,1} I 1368652956100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,21,1} to {26,17,1}-{27,18,2} found after 9 iterations, returning closest path {27,21,1} I 1368652986200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {32,23,2} I 1368653108200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {31,23,1} I 1368653137700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368653154700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368653181100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {32,23,2} I 1368653281400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {31,22,1} I 1368653329500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {27,22,3} I 1368653371200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {28,22,2} I 1368653409300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {27,22,1} I 1368653439200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {24,23,2} I 1368653512500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {23,23,1} I 1368653541800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368653568000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368653594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {24,23,2} I 1368653632100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {23,22,1} I 1368653671100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {19,24,2} I 1368653830900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,20,1} to {18,23,1} I 1368653860100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 1368653879400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 1368653906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {19,24,2} I 1368654009800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,21,1} to {18,23,1} I 1368654079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {18,18,2} I 1368654100900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654117800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654143700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {17,17,1} I 1368654164600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654181600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654207200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {18,18,2} I 1368654250100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {17,17,1} I 1368654297100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,21,1} I 1368654319200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654336200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,21,1} I 1368654383200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654400800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654426600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,21,1} I 1368654512600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,21,1} I 1368654576400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {10,17,1} I 1368654606100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654652600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {10,17,1} I 1368654676000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368654694100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368654719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,17,1} I 1368654883900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,1} to {9,17,1}-{10,18,2} found after 23 iterations, returning closest path {11,21,1} I 1368654932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {9,17,1} I 1368655041400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,1} to {9,17,1}-{10,18,2} found after 23 iterations, returning closest path {11,21,1} I 1368655079800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {27,17,1} I 1368655104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655146600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {27,17,1} I 1368655167700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655186600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655213100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {26,17,1} I 1368655387100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,1} to {26,17,1}-{27,18,2} found after 21 iterations, returning closest path {24,21,1} I 1368655438900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {26,17,1} I 1368655542700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,21,1} to {26,17,1}-{27,18,2} found after 21 iterations, returning closest path {25,21,1} I 1368655579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {19,24,2} I 1368655601000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655620700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {18,23,1} I 1368655670900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655687900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655715700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {19,24,2} I 1368655772900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {18,23,1} I 1368655846000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {15,24,2} I 1368655868800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655886300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655912500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {14,23,1} I 1368655933800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 1368655951000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 1368655977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {15,24,2} I 1368656029000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,21,1} to {14,23,1} I 1368656075200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {9,21,1} I 1368656407500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {9,21,1}-{10,22,2} found after 23 iterations, returning closest path {9,21,2} I 1368656468800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {9,21,1} I 1368656593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {10,21,2} I 1368656626000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {9,21,1} I 1368656881400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {9,21,1}-{10,22,2} found after 23 iterations, returning closest path {9,21,2} I 1368656942200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {9,21,1} I 1368657045300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {9,21,1}-{10,22,2} found after 21 iterations, returning closest path {14,22,1} I 1368657082500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {10,17,1} I 1368657619800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {10,17,1}-{11,18,2} found after 19 iterations, returning closest path {10,17,2} I 1368657784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {10,17,1} I 1368658083000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {10,17,1}-{11,18,2} found after 15 iterations, returning closest path {12,16,2} I 1368658181100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {9,17,1} I 1368659051200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {9,17,1}-{10,18,2} found after 21 iterations, returning closest path {9,17,2} I 1368659236500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {9,17,1} I 1368659504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {9,17,1}-{10,18,2} found after 17 iterations, returning closest path {15,17,1} I 1368659602000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {27,17,1} I 1368660539600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {27,17,1}-{28,18,2} found after 21 iterations, returning closest path {24,17,2} I 1368660710500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {27,17,1} I 1368661093600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {27,17,1}-{28,18,2} found after 21 iterations, returning closest path {26,15,2} I 1368661212000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {26,17,1} I 1368661695300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,18,2} to {26,17,1}-{27,18,2} found after 19 iterations, returning closest path {24,17,2} I 1368661858900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {26,17,1} I 1368661963900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {26,17,1}-{27,18,2} found after 19 iterations, returning closest path {22,14,1} I 1368662001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {23,24,5} I 1368662144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {19,25,4} I 1368662274000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {19,25,4}-{20,26,5} found after 21 iterations, returning closest path {19,21,2} I 1368662315800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {23,24,5} I 1368662431000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {18,25,4} I 1368662545200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {18,25,4}-{19,26,5} found after 21 iterations, returning closest path {18,24,1} I 1368662582700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {13,24,5} I 1368662725400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {16,25,4} I 1368662852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {16,25,4}-{17,26,5} found after 21 iterations, returning closest path {16,21,2} I 1368662939700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {13,24,5} I 1368663061500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,17,1} to {16,25,4} I 1368663165500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,17,1} to {16,25,4}-{17,26,5} found after 21 iterations, returning closest path {16,24,1} I 1368663203100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {23,15,5} I 1368663328600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {23,15,5} I 1368663429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {13,15,5} I 1368663557500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,18,2} to {13,15,5} I 1368663659300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {10,17,1} I 1368663752300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {10,17,1}-{11,18,2} found after 9 iterations, returning closest path {10,20,2} I 1368663794600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {10,17,1} I 1368663861800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {10,17,1}-{11,18,2} found after 9 iterations, returning closest path {10,20,2} I 1368663941100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {9,17,1} I 1368664011400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {9,17,1}-{10,18,2} found after 9 iterations, returning closest path {10,21,1} I 1368664058500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {9,17,1} I 1368664117500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {9,17,1}-{10,18,2} found after 9 iterations, returning closest path {10,21,1} I 1368664148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {15,24,2} I 1368664261900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {14,23,1} I 1368664346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {14,23,1}-{15,24,2} found after 13 iterations, returning closest path {14,21,2} I 1368664375300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {15,24,2} I 1368664476300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {14,23,1} I 1368664528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {3,24,2} I 1368664692300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {2,23,1} I 1368664856200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {2,23,1}-{3,24,2} found after 17 iterations, returning closest path {9,21,2} I 1368664887100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {3,24,2} I 1368664987700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {2,23,1} I 1368665059300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {10,24,2} I 1368665136800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {9,23,1} I 1368665188800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,21,1} to {9,23,1}-{10,24,2} found after 5 iterations, returning closest path {9,21,2} I 1368665216400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {10,24,2} I 1368665266100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,21,1} to {9,23,1} I 1368665302400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,17,1} to {13,24,5} I 1368665492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,17,1} to {16,25,4} I 1368665656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,17,1} to {16,25,4}-{17,26,5} found after 25 iterations, returning closest path {17,19,1} I 1368665693000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,17,1} to {13,24,5} I 1368665915900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,17,1} to {16,25,4} I 1368666079400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,17,1} to {16,25,4}-{17,26,5} found after 27 iterations, returning closest path {16,18,1} I 1368666129500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,17,1} to {4,24,5} I 1368666353600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,17,1} to {4,24,5} I 1368666512700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,17,1} to {13,15,5} I 1368666626700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,17,1} to {13,15,5} I 1368666731700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,17,1} to {4,15,5} I 1368667207600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,17,1} to {4,15,5} I 1368667525600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,17,1} to {33,24,5} I 1368667978500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,17,1} to {33,24,5} I 1368668355100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,17,1} to {23,24,5} I 1368668947200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,17,1} to {19,25,4} I 1368669450600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,17,1} to {19,25,4}-{20,26,5} found after 27 iterations, returning closest path {19,19,1} I 1368669555700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,17,1} to {23,24,5} I 1368669952600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,17,1} to {18,25,4} I 1368670308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,17,1} to {18,25,4}-{19,26,5} found after 27 iterations, returning closest path {19,21,2} I 1368670416000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,17,1} to {23,15,5} I 1368670707600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,17,1} to {23,15,5} I 1368670919300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,17,1} to {33,15,5} I 1368671193700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,17,1} to {33,15,5} I 1368671317500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {18,12,3} I 1368671521500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {17,11,2} I 1368671716200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,8,1} to {17,11,2}-{18,12,3} found after 25 iterations, returning closest path {17,10,1} I 1368671754500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {18,12,3} I 1368671903900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {17,11,2} I 1368672020000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,8,1} to {17,11,2}-{18,12,3} found after 23 iterations, returning closest path {17,11,1} I 1368672059300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {26,12,3} I 1368672168500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {25,12,2} I 1368672250900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,8,1} to {25,12,2}-{26,13,3} found after 11 iterations, returning closest path {25,7,2} I 1368672280900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {26,12,3} I 1368672376500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {25,11,2} I 1368672433800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,8,1} to {25,11,2}-{26,12,3} found after 9 iterations, returning closest path {27,8,1} I 1368672463600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {23,15,5} I 1368672639300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {23,15,5} I 1368672778100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {23,5,5} I 1368672884300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {23,5,5} I 1368672958100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {33,5,5} I 1368673085500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {33,5,5} I 1368673214700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,8,1} to {33,15,5} I 1368673398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,8,1} to {33,15,5} I 1368673547000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {10,12,3} I 1368673669300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {9,12,2} I 1368673753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,8,1} to {9,12,2}-{10,13,3} found after 11 iterations, returning closest path {9,7,2} I 1368673783700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {10,12,3} I 1368673892400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {9,11,2} I 1368673945200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,8,1} to {9,11,2}-{10,12,3} found after 7 iterations, returning closest path {10,8,1} I 1368673974400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {18,12,3} I 1368674139700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {17,11,2} I 1368674290600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,8,1} to {17,11,2}-{18,12,3} found after 19 iterations, returning closest path {17,10,1} I 1368674326400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {18,12,3} I 1368674484000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {17,11,2} I 1368674588700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,8,1} to {17,11,2}-{18,12,3} found after 21 iterations, returning closest path {17,6,2} I 1368674630800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {13,15,5} I 1368674817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {13,15,5} I 1368674969700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {13,5,5} I 1368675057700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {13,5,5} I 1368675141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {4,5,5} I 1368675290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {4,5,5} I 1368675394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,8,1} to {4,15,5} I 1368675563400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,8,1} to {4,15,5} I 1368675710900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {18,12,3} I 1368675873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,12,2} to {17,11,2} I 1368675946000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {18,12,3} I 1368676096000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,11,2} to {17,11,2} I 1368676156400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {18,13,3} I 1368676309200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {18,13,3} I 1368676675900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {9,13,3} I 1368676792000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {9,13,3} I 1368676898800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {13,15,5} I 1368677133400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {13,15,5} I 1368677344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {4,15,5} I 1368677787200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,12,3} to {4,15,5} I 1368678137300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {26,12,3} I 1368678570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {25,12,2} I 1368678771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {26,12,3} I 1368679202700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {25,11,2} I 1368679377600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {26,13,3} I 1368679825500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {26,13,3} I 1368680259300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,13,3} I 1368680378300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,13,3} I 1368680486700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {9,13,3} I 1368680821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {9,13,3} I 1368680992700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {23,15,5} I 1368681114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {23,15,5} I 1368681216900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {13,15,5} I 1368681344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {13,15,5} I 1368681447400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {26,13,3} I 1368681485100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {26,13,3} I 1368681521600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {18,13,3} I 1368681671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {18,13,3} I 1368681852300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {23,15,5} I 1368681931100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {23,15,5} I 1368682004500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {33,15,5} I 1368682167300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,12,3} to {33,15,5} I 1368682336700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {18,13,3} I 1368682530300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {18,13,3} I 1368682685400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {23,15,5} I 1368682768600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {23,15,5} I 1368682851800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {33,15,5} I 1368683042000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,3} to {33,15,5} I 1368683177800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {9,13,3} I 1368683362000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {9,13,3} I 1368683534100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {23,15,5} I 1368683656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {23,15,5} I 1368683758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {13,15,5} I 1368683906700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,3} to {13,15,5} I 1368684012300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,3} to {13,15,5} I 1368684113700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,3} to {13,15,5} I 1368684201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,3} to {4,15,5} I 1368684323600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,13,3} to {4,15,5} I 1368684425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {37,23,2} I 1368684488300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {36,22,1} I 1368684522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {37,23,2} I 1368684574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {36,22,1} I 1368684608300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {32,23,2} I 1368684726600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {31,23,1} I 1368684803100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {32,23,2} I 1368684904600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {31,22,1} I 1368684951200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {33,24,5} I 1368685056900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,2} to {33,24,5} I 1368685143300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,5,2} to {36,2,2} I 1368685231100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,5,1} to {35,1,1} I 1368685286200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,5,2} to {36,2,2} I 1368685365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,5,1} to {35,1,1} I 1368685410000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,5,2} to {33,5,5} I 1368685518000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,5,2} to {33,5,5} I 1368685605200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {32,23,2} I 1368685717000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {31,23,1} I 1368685778000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {32,23,2} I 1368685889700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {31,22,1} I 1368685937400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {37,30,2} I 1368686358300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {37,29,1} I 1368686553800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {37,30,2} I 1368686931800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {36,29,1} I 1368687081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {32,27,2} I 1368687633700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {30,26,0} I 1368687948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,22,1} to {30,26,0}-{31,27,1} found after 17 iterations, returning closest path {30,24,1} I 1368688059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {32,27,2} I 1368688588800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {30,25,0} I 1368688813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,22,1} to {30,25,0}-{31,26,1} found after 17 iterations, returning closest path {30,24,1} I 1368688926300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {33,24,5} I 1368689220800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,23,2} to {33,24,5} I 1368689475000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {27,22,3} I 1368689793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {28,22,2} I 1368690018100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {27,22,1} I 1368690147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {28,24,2} I 1368690352900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {27,23,1} I 1368690403400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {28,24,2} I 1368690492000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {27,23,1} I 1368690537100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {37,30,2} I 1368690739600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {37,29,1} I 1368690847600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {37,30,2} I 1368691018900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {36,29,1} I 1368691104300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {28,26,2} I 1368691199700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {28,25,1} I 1368691250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {28,26,2} I 1368691335600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {27,25,0} I 1368691394700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {32,27,2} I 1368691483900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {30,26,0} I 1368691554700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,23,1} to {30,26,0}-{31,27,1} found after 9 iterations, returning closest path {30,24,1} I 1368691586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {32,27,2} I 1368691667000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {30,25,0} I 1368691725200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,22,1} to {30,25,0}-{31,26,1} found after 9 iterations, returning closest path {30,24,1} I 1368691755600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {33,24,5} I 1368691828600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,2} to {33,24,5} I 1368691901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,3} to {28,24,2} I 1368691955900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,2} to {28,24,2} I 1368692004200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {27,23,1} I 1368692035800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,3} to {24,23,2} I 1368692105200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,2} to {24,23,2} I 1368692189400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {23,22,1} I 1368692239700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,3} to {33,24,5} I 1368692388800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,2} to {33,24,5} I 1368692487500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,3} to {23,24,5} I 1368692591300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,2} to {23,24,5} I 1368692690100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {18,25,4} I 1368692805500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,22,1} to {18,25,4}-{19,26,5} found after 25 iterations, returning closest path {19,25,1} I 1368692844100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {24,23,2} I 1368692942700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {23,23,1} I 1368692991500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {24,23,2} I 1368693078800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {23,22,1} I 1368693123800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {28,26,2} I 1368693182600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {28,25,1} I 1368693222400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {28,26,2} I 1368693273800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {27,25,0} I 1368693309200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {32,27,2} I 1368693406500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {30,26,0} I 1368693486500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {30,26,0}-{31,27,1} found after 11 iterations, returning closest path {28,26,0} I 1368693515800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {32,27,2} I 1368693599400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {30,25,0} I 1368693657500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {30,25,0}-{31,26,1} found after 9 iterations, returning closest path {30,24,1} I 1368693688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {23,28,3} I 1368693945400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,24,2} to {23,28,3}-{24,29,4} found after 15 iterations, returning closest path {24,25,3} I 1368694002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {26,26,0} I 1368694074100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {26,26,0}-{27,27,1} found after 9 iterations, returning closest path {28,26,0} I 1368694102700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {23,27,3} I 1368694301500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,24,2} to {23,27,3}-{24,28,4} found after 15 iterations, returning closest path {24,25,3} I 1368694357900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {24,26,0} I 1368694422700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {24,26,0}-{25,27,1} found after 11 iterations, returning closest path {24,24,1} I 1368694454100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {33,24,5} I 1368694577100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {33,24,5} I 1368694677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {23,24,5} I 1368694800000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {19,25,4} I 1368694931000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {19,25,4}-{20,26,5} found after 21 iterations, returning closest path {20,25,1} I 1368694965100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,24,2} to {23,24,5} I 1368695067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,23,1} to {18,25,4} I 1368695169500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,23,1} to {18,25,4}-{19,26,5} found after 23 iterations, returning closest path {19,25,1} I 1368695206700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {19,24,2} I 1368695312900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,23,1} to {18,23,1} I 1368695366800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {19,24,2} I 1368695471000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,22,1} to {18,23,1} I 1368695520900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {28,26,2} I 1368695758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,23,1} to {28,25,1} I 1368696004800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {28,26,2} I 1368696403800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,22,1} to {27,25,0} I 1368696565100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {23,28,3} I 1368697064400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,23,1} to {26,26,0} I 1368697293200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,23,1} to {26,26,0}-{27,27,1} found after 11 iterations, returning closest path {26,24,1} I 1368697376900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {23,27,3} I 1368697770700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,22,1} to {24,26,0} I 1368697955600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,22,1} to {24,26,0}-{25,27,1} found after 11 iterations, returning closest path {24,24,1} I 1368698044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {23,24,5} I 1368698249500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,23,1} to {19,25,4} I 1368698523300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,23,1} to {19,25,4}-{20,26,5} found after 13 iterations, returning closest path {19,24,1} I 1368698618500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,23,2} to {23,24,5} I 1368698824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,22,1} to {18,25,4} I 1368699070000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,22,1} to {18,25,4}-{19,26,5} found after 17 iterations, returning closest path {19,25,1} I 1368699170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,24,2} I 1368699660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,2} to {19,24,2}-{20,25,3} found after 13 iterations, returning closest path {20,28,2} I 1368699784900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {18,23,1} I 1368699897400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368699914500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368699941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,24,2} I 1368700084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,2} to {19,24,2}-{20,25,3} found after 13 iterations, returning closest path {19,27,2} I 1368700131400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,23,1} I 1368700195500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,23,1}-{19,24,2} found after 13 iterations, returning closest path {19,28,1} I 1368700225400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,30,2} I 1368700320800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,29,1} I 1368700364100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368700381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 1368700408000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,30,2} I 1368700500000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {14,29,1} I 1368700545400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,24,2} I 1368700750700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,23,1} I 1368700792800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368700810000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368700836800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,24,2} I 1368701036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {14,23,1} I 1368701121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,36,2} I 1368701314300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {14,35,1} I 1368701358400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368701376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 1368701403100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {15,36,2} I 1368701574100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {14,35,1} I 1368701632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {20,36,1} I 1368701799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,2} to {20,36,1}-{21,37,2} found after 15 iterations, returning closest path {20,33,2} I 1368701842500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {20,36,1} I 1368701884300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368701901300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368701928100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {19,36,2} I 1368702074200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,30,2} to {19,36,2}-{20,37,3} found after 13 iterations, returning closest path {19,33,2} I 1368702122200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,36,1} I 1368702189100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,36,1}-{19,37,2} found after 15 iterations, returning closest path {19,32,1} I 1368702219200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,31,3} I 1368702310700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {26,30,0} I 1368702352600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368702369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368702396600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,31,3} I 1368702477200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,30,0} I 1368702542100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,30,0}-{23,31,1} found after 11 iterations, returning closest path {20,30,1} I 1368702571600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,28,3} I 1368702659800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {26,26,0} I 1368702703000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368702720000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368702746600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,27,3} I 1368702822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {24,26,0} I 1368702891600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {24,26,0}-{25,27,1} found after 17 iterations, returning closest path {20,28,1} I 1368702921400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,34,5} I 1368703023300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,33,4} I 1368703071700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368703088900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 1368703115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,34,5} I 1368703202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,33,4} I 1368703261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,33,4}-{19,34,5} found after 11 iterations, returning closest path {18,31,1} I 1368703290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,24,5} I 1368703424600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {19,25,4} I 1368703466500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368703483500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368703510200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {23,24,5} I 1368703630800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,25,4} I 1368703687900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,25,4}-{19,26,5} found after 11 iterations, returning closest path {19,28,1} I 1368703716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {13,34,5} I 1368703857100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {16,33,4} I 1368703901100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368703919300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 1368703946200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {13,34,5} I 1368704060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,33,4} I 1368704131500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {16,33,4}-{17,34,5} found after 13 iterations, returning closest path {16,31,1} I 1368704162700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {13,24,5} I 1368704327300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,1} to {16,25,4} I 1368704369300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 1368704386400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 1368704413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,30,2} to {13,24,5} I 1368704525400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,25,4} I 1368704589300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {16,25,4}-{17,26,5} found after 13 iterations, returning closest path {15,28,1} I 1368704629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {15,30,2} I 1368704809400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {14,29,1} I 1368704892500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {15,30,2} I 1368705074200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {14,29,1} I 1368705178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {15,24,2} I 1368705400400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {14,23,1} I 1368705539200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {15,24,2} I 1368705747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {14,23,1} I 1368705875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {23,28,3} I 1368706406600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,24,2} to {23,28,3}-{24,29,4} found after 13 iterations, returning closest path {23,27,4} I 1368706542900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {26,26,0} I 1368707087000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {26,26,0}-{27,27,1} found after 21 iterations, returning closest path {26,24,1} I 1368707182300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {23,27,3} I 1368707606900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {24,26,0} I 1368707831300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {24,26,0}-{25,27,1} found after 17 iterations, returning closest path {24,24,1} I 1368707927400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {23,24,5} I 1368708202000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {19,25,4} I 1368708408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {19,25,4}-{20,26,5} found after 9 iterations, returning closest path {19,24,1} I 1368708489300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {23,24,5} I 1368708747100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {18,25,4} I 1368708912600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {18,25,4}-{19,26,5} found after 9 iterations, returning closest path {18,24,1} I 1368708998200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {13,24,5} I 1368709500200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {16,25,4} I 1368709581100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {16,25,4}-{17,26,5} found after 11 iterations, returning closest path {16,24,1} I 1368709610600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,24,2} to {13,24,5} I 1368709717700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,1} to {16,25,4} I 1368709782700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,1} to {16,25,4}-{17,26,5} found after 11 iterations, returning closest path {16,24,1} I 1368709815700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {15,24,2} I 1368709933600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {14,23,1} I 1368710002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {15,24,2} I 1368710101400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {14,23,1} I 1368710154400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {15,36,2} I 1368710314500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {14,35,1} I 1368710444300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {15,36,2} I 1368710546100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {14,35,1} I 1368710600600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {20,36,1} I 1368710851000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,30,2} to {20,36,1}-{21,37,2} found after 19 iterations, returning closest path {20,33,2} I 1368710903600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {20,36,1} I 1368711047800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {20,36,1}-{21,37,2} found after 21 iterations, returning closest path {15,36,1} I 1368711083900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {19,36,2} I 1368711307100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,30,2} to {19,36,2}-{20,37,3} found after 17 iterations, returning closest path {19,33,2} I 1368711364200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {18,36,1} I 1368711452200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {10,36,2} I 1368711593400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,35,1} I 1368711780700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {10,36,2} I 1368711900300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,35,1} I 1368711952200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {9,29,2} I 1368712084400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,30,1} I 1368712170700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {9,30,1}-{10,31,2} found after 11 iterations, returning closest path {11,29,1} I 1368712202300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {9,29,1} I 1368712296300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,29,1} I 1368712344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {10,24,2} I 1368712483200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,23,1} I 1368712550800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {10,24,2} I 1368712664100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {9,23,1} I 1368712719200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {13,34,5} I 1368712830400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {16,33,4} I 1368712924500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {16,33,4}-{17,34,5} found after 13 iterations, returning closest path {15,33,1} I 1368712956300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {13,34,5} I 1368713042600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {16,33,4} I 1368713109500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {16,33,4}-{17,34,5} found after 13 iterations, returning closest path {15,33,1} I 1368713141200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {13,24,5} I 1368713295800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {16,25,4} I 1368713391700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {16,25,4}-{17,26,5} found after 13 iterations, returning closest path {15,25,1} I 1368713423800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,30,2} to {13,24,5} I 1368713543400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {16,25,4} I 1368713613900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,29,1} to {16,25,4}-{17,26,5} found after 13 iterations, returning closest path {15,25,1} I 1368713647900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {9,29,2} I 1368713816400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {9,30,1} I 1368713950800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,23,1} to {9,30,1}-{10,31,2} found after 19 iterations, returning closest path {11,29,1} I 1368713986400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {9,29,1} I 1368714071300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {9,29,1} I 1368714129400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {10,24,2} I 1368714256400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {9,23,1} I 1368714311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {10,24,2} I 1368714411000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {9,23,1} I 1368714459800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {13,24,5} I 1368714542300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {16,25,4} I 1368714627600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,23,1} to {16,25,4}-{17,26,5} found after 11 iterations, returning closest path {16,24,1} I 1368714659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,24,2} to {13,24,5} I 1368714801100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,23,1} to {16,25,4} I 1368714983500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,23,1} to {16,25,4}-{17,26,5} found after 11 iterations, returning closest path {16,24,1} I 1368715075000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {20,36,1} I 1368715475600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,36,2} to {20,36,1}-{21,37,2} found after 11 iterations, returning closest path {16,37,1} I 1368715682200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {20,36,1} I 1368716357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,35,1} to {20,36,1}-{21,37,2} found after 13 iterations, returning closest path {16,37,1} I 1368716590500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {19,36,2} I 1368716766100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {18,36,1} I 1368716911400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {10,36,2} I 1368717312100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {9,35,1} I 1368717593300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {10,36,2} I 1368717913300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {9,35,1} I 1368718055100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {9,29,2} I 1368718825300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {9,30,1} I 1368719092200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,35,1} to {9,30,1}-{10,31,2} found after 15 iterations, returning closest path {12,30,1} I 1368719127000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {9,29,1} I 1368719257000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {9,29,1} I 1368719318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {13,34,5} I 1368719400800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {16,33,4} I 1368719487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,35,1} to {16,33,4}-{17,34,5} found after 11 iterations, returning closest path {15,33,1} I 1368719522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,2} to {13,34,5} I 1368719595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,35,1} to {16,33,4} I 1368719659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,35,1} to {16,33,4}-{17,34,5} found after 11 iterations, returning closest path {15,33,1} I 1368719692000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {28,37,2} I 1368719863500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {27,37,1} I 1368719933700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {28,37,2} I 1368720100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,1} to {27,36,1} I 1368720157300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {23,31,3} I 1368720310200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {26,30,0} I 1368720418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,36,1} to {26,30,0}-{27,31,1} found after 19 iterations, returning closest path {26,37,1} I 1368720449700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {23,31,3} I 1368720577400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,1} to {22,30,0} I 1368720652400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,1} to {22,30,0}-{23,31,1} found after 17 iterations, returning closest path {20,34,1} I 1368720683800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {23,34,5} I 1368720748100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {19,33,4} I 1368720822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,36,1} to {19,33,4}-{20,34,5} found after 11 iterations, returning closest path {20,37,1} I 1368720850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {23,34,5} I 1368720950500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,1} to {18,33,4} I 1368721003900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,1} to {18,33,4}-{19,34,5} found after 9 iterations, returning closest path {19,35,1} I 1368721032600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {13,34,5} I 1368721221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,36,1} to {16,33,4} I 1368721310500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,36,1} to {16,33,4}-{17,34,5} found after 15 iterations, returning closest path {20,37,1} I 1368721341800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {13,34,5} I 1368721452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,1} to {16,33,4} I 1368721513500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,36,1} to {16,33,4}-{17,34,5} found after 11 iterations, returning closest path {15,33,1} I 1368721544900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {36,36,3} I 1368721671900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,29,1} to {36,37,1} I 1368721770200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,29,1} to {36,37,1}-{37,38,2} found after 17 iterations, returning closest path {37,36,1} I 1368721801100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {36,36,1} I 1368721896900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,29,1} to {36,36,1} I 1368721947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {28,37,2} I 1368722151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,29,1} to {27,37,1} I 1368722308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,29,1} to {27,37,1}-{28,38,2} found after 29 iterations, returning closest path {37,36,1} I 1368722345300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {28,37,2} I 1368722552300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,29,1} to {27,36,1} I 1368722656500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {32,27,2} I 1368722790900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,29,1} to {30,26,0} I 1368722919400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,29,1} to {30,26,0}-{31,27,1} found after 19 iterations, returning closest path {32,24,1} I 1368722952900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {32,27,2} I 1368723087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,29,1} to {30,25,0} I 1368723167800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,29,1} to {30,25,0}-{31,26,1} found after 17 iterations, returning closest path {31,24,1} I 1368723209400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {31,31,1} I 1368723360800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,29,1} to {30,30,0} I 1368723479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,29,1} to {30,30,0}-{31,31,1} found after 17 iterations, returning closest path {37,30,1} I 1368723512100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {31,31,1} I 1368723619200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,29,1} to {30,30,0} I 1368723691500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,29,1} to {30,30,0}-{31,31,1} found after 15 iterations, returning closest path {36,30,1} I 1368723723300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {33,34,5} I 1368723820500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {33,34,5} I 1368723919000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {33,24,5} I 1368724056700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,30,2} to {33,24,5} I 1368724175100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,3} to {28,37,2} I 1368724338000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,37,1} to {27,37,1} I 1368724427800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,1} to {28,37,2} I 1368724571500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,1} to {27,36,1} I 1368724631300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,3} to {31,31,1} I 1368724748800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,37,1} to {30,30,0} I 1368724862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,37,1} to {30,30,0}-{31,31,1} found after 21 iterations, returning closest path {30,37,1} I 1368724915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,1} to {31,31,1} I 1368725060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,36,1} to {31,31,1}-{32,32,2} found after 15 iterations, returning closest path {36,32,1} I 1368725107300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,1} to {30,30,0} I 1368725194000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,36,1} to {30,30,0}-{31,31,1} found after 19 iterations, returning closest path {36,30,1} I 1368725236700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,3} to {33,34,5} I 1368725317800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,36,1} to {33,34,5} I 1368725404900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {31,31,1} I 1368725691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,37,2} to {31,31,1}-{32,32,2} found after 17 iterations, returning closest path {31,34,1} I 1368725751700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,37,1} to {30,30,0} I 1368725861700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,37,1} to {30,30,0}-{31,31,1} found after 19 iterations, returning closest path {30,37,1} I 1368725903700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {31,31,1} I 1368726025700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,36,1} to {30,30,0} I 1368726163900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,36,1} to {30,30,0}-{31,31,1} found after 17 iterations, returning closest path {30,36,1} I 1368726206000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {23,31,3} I 1368726531500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,37,1} to {26,30,0} I 1368726634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,37,1} to {26,30,0}-{27,31,1} found after 17 iterations, returning closest path {26,37,1} I 1368726665300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {23,31,3} I 1368726960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,37,2} to {23,31,3}-{24,32,4} found after 19 iterations, returning closest path {25,33,2} I 1368727026400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,36,1} to {22,30,0} I 1368727115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,36,1} to {22,30,0}-{23,31,1} found after 19 iterations, returning closest path {22,36,1} I 1368727159700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {33,34,5} I 1368727283500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {33,34,5} I 1368727386100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {23,34,5} I 1368727524500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,37,1} to {19,33,4} I 1368727645900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,37,1} to {19,33,4}-{20,34,5} found after 23 iterations, returning closest path {20,36,1} I 1368727677700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,37,2} to {23,34,5} I 1368727780500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,36,1} to {18,33,4} I 1368727885100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,36,1} to {18,33,4}-{19,34,5} found after 25 iterations, returning closest path {19,35,1} I 1368727938200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {28,26,2} I 1368727975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {28,25,1} I 1368728012300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {28,26,2} I 1368728051200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {27,25,0} I 1368728085300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {32,27,2} I 1368728183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {30,26,0} I 1368728232800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,27,0} to {30,26,0}-{31,27,1} found after 5 iterations, returning closest path {28,26,0} I 1368728260600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {32,27,2} I 1368728347700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {30,25,0} I 1368728418100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {31,31,1} I 1368728540200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {30,30,0} I 1368728580900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {31,31,1} I 1368728659300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {30,30,0} I 1368728700500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,31,3} I 1368728855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {26,30,0} I 1368728917900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,31,3} I 1368729094800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {22,30,0} I 1368729151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,28,3} I 1368729276500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,27,1} to {23,28,3}-{24,29,4} found after 11 iterations, returning closest path {24,28,3} I 1368729315700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {26,26,0} I 1368729365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,27,0} to {26,26,0}-{27,27,1} found after 5 iterations, returning closest path {28,26,0} I 1368729392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,27,3} I 1368729535700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,27,1} to {23,27,3}-{24,28,4} found after 11 iterations, returning closest path {25,27,2} I 1368729578700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {24,26,0} I 1368729618100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {33,34,5} I 1368729786100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {33,34,5} I 1368729918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {33,24,5} I 1368730051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {33,24,5} I 1368730168500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,34,5} I 1368730320700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {19,33,4} I 1368730487300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,27,0} to {19,33,4}-{20,34,5} found after 29 iterations, returning closest path {26,34,0} I 1368730524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,34,5} I 1368730632200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {18,33,4} I 1368730731100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,27,0} to {18,33,4}-{19,34,5} found after 29 iterations, returning closest path {21,30,0} I 1368730767300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,24,5} I 1368730925500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,27,0} to {19,25,4} I 1368731068400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,27,0} to {19,25,4}-{20,26,5} found after 25 iterations, returning closest path {20,25,1} I 1368731111300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,1} to {23,24,5} I 1368731218400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,27,0} to {18,25,4} I 1368731316800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,27,0} to {18,25,4}-{19,26,5} found after 25 iterations, returning closest path {19,25,1} I 1368731353500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {32,27,2} I 1368731486400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,25,1} to {30,26,0} I 1368731552400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,25,1} to {30,26,0}-{31,27,1} found after 7 iterations, returning closest path {28,26,0} I 1368731581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {32,27,2} I 1368731661700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,25,0} to {30,25,0} I 1368731712300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,25,0} to {30,25,0}-{31,26,1} found after 7 iterations, returning closest path {28,25,0} I 1368731744600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {23,28,3} I 1368731899900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,25,1} to {26,26,0} I 1368731977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,25,1} to {26,26,0}-{27,27,1} found after 7 iterations, returning closest path {28,26,0} I 1368732006800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {23,27,3} I 1368732166300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,26,2} to {23,27,3}-{24,28,4} found after 13 iterations, returning closest path {25,27,2} I 1368732217100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,25,0} to {24,26,0} I 1368732259700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {33,24,5} I 1368732382900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {33,24,5} I 1368732503500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {23,24,5} I 1368732625000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,25,1} to {19,25,4} I 1368732748400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,25,1} to {19,25,4}-{20,26,5} found after 21 iterations, returning closest path {20,25,1} I 1368732784000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,26,2} to {23,24,5} I 1368732887300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,25,0} to {18,25,4} I 1368733004400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,25,0} to {18,25,4}-{19,26,5} found after 23 iterations, returning closest path {19,25,1} I 1368733042500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {31,31,1} I 1368733168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,26,0} to {30,30,0} I 1368733216400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {31,31,1} I 1368733306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,25,0} to {30,30,0} I 1368733352100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {33,34,5} I 1368733543100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {33,34,5} I 1368733668600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {33,24,5} I 1368733738200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,27,2} to {33,24,5} I 1368733796900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,31,3} I 1368734292200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {26,30,0} I 1368734474600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,31,3} I 1368734852500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {22,30,0} I 1368735028500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {33,34,5} I 1368735282300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {33,34,5} I 1368735541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {33,24,5} I 1368736008300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {33,24,5} I 1368736483100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,34,5} I 1368737010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {19,33,4} I 1368737447000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,0} to {19,33,4}-{20,34,5} found after 29 iterations, returning closest path {26,34,0} I 1368737595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,34,5} I 1368737896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {18,33,4} I 1368738021600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,0} to {18,33,4}-{19,34,5} found after 31 iterations, returning closest path {21,30,0} I 1368738060700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,24,5} I 1368738229400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {19,25,4} I 1368738397700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,0} to {19,25,4}-{20,26,5} found after 31 iterations, returning closest path {21,24,1} I 1368738436700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,31,1} to {23,24,5} I 1368738592300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {18,25,4} I 1368738703700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,0} to {18,25,4}-{19,26,5} found after 33 iterations, returning closest path {24,26,0} I 1368738742600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,28,3} I 1368738806700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,30,0} to {26,26,0} I 1368738869100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,30,0} to {26,26,0}-{27,27,1} found after 9 iterations, returning closest path {28,27,0} I 1368738901500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,27,3} I 1368739003400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,30,0} to {24,26,0} I 1368739047900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {33,34,5} I 1368739274300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {33,34,5} I 1368739478000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {33,24,5} I 1368739698900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {33,24,5} I 1368739880100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,34,5} I 1368739952000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,30,0} to {19,33,4} I 1368740076700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,30,0} to {19,33,4}-{20,34,5} found after 21 iterations, returning closest path {26,34,0} I 1368740119300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,34,5} I 1368740189800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,30,0} to {18,33,4} I 1368740251100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,30,0} to {18,33,4}-{19,34,5} found after 15 iterations, returning closest path {21,30,0} I 1368740284100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,24,5} I 1368740448500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,30,0} to {19,25,4} I 1368740595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,30,0} to {19,25,4}-{20,26,5} found after 23 iterations, returning closest path {22,24,1} I 1368740639200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,24,5} I 1368740771100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,30,0} to {18,25,4} I 1368740840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,30,0} to {18,25,4}-{19,26,5} found after 19 iterations, returning closest path {21,30,0} I 1368740872200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,28,3} to {23,34,5} I 1368741029000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,26,0} to {19,33,4} I 1368741052900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368741070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 26 I 1368741099300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,27,3} to {23,34,5} I 1368741228400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,26,0} to {18,33,4} I 1368741308000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {24,26,0} to {18,33,4}-{19,34,5} found after 25 iterations, returning closest path {21,30,0} I 1368741341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,28,3} to {23,24,5} I 1368741435800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,26,0} to {19,25,4} I 1368741459200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 1368741493400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 26 I 1368741520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,27,3} to {23,24,5} I 1368741578700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,26,0} to {18,25,4} I 1368741643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {24,26,0} to {18,25,4}-{19,26,5} found after 17 iterations, returning closest path {24,27,0} I 1368741675300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {10,36,2} I 1368741837600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {9,35,1} I 1368741918000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {10,36,2} I 1368742070100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {9,35,1} I 1368742126600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {9,29,2} I 1368742514000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {9,30,1} I 1368742638500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,35,1} to {9,30,1}-{10,31,2} found after 19 iterations, returning closest path {6,30,1} I 1368742681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {9,29,1} I 1368742880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {9,29,1} I 1368742947100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {2,29,3} I 1368743134300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {2,31,1} I 1368743189800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {3,30,2} I 1368743308500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,35,1} to {2,30,1} I 1368743360700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {4,34,5} I 1368743446800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,2} to {4,34,5} I 1368743535200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {9,29,2} I 1368743665400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {9,30,1} I 1368743716900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {9,29,1} I 1368743811600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {9,29,1} I 1368743861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {2,29,3} I 1368744045400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {2,31,1} I 1368744178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {3,30,2} I 1368744351000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {2,30,1} I 1368744436800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {13,34,5} I 1368744536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {16,33,4} I 1368744673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,35,1} to {16,33,4}-{17,34,5} found after 19 iterations, returning closest path {15,33,1} I 1368744711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {13,34,5} I 1368744783300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {16,33,4} I 1368744879900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,35,1} to {16,33,4}-{17,34,5} found after 19 iterations, returning closest path {15,33,1} I 1368744917000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {4,34,5} I 1368745090100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,36,2} to {4,34,5} I 1368745210400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {2,29,3} I 1368745340000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,30,1} to {2,31,1} I 1368745439300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,30,1} to {2,31,1}-{3,32,2} found after 15 iterations, returning closest path {5,36,1} I 1368745471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {3,30,2} I 1368745623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {2,30,1} I 1368745684600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {3,24,2} I 1368745809700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,30,1} to {2,23,1} I 1368745942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,30,1} to {2,23,1}-{3,24,2} found after 21 iterations, returning closest path {9,31,1} I 1368745976500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {3,24,2} I 1368746193300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {2,23,1} I 1368746267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {10,24,2} I 1368746387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,30,1} to {9,23,1} I 1368746498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,30,1} to {9,23,1}-{10,24,2} found after 15 iterations, returning closest path {9,31,1} I 1368746531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {10,24,2} I 1368746621300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {9,23,1} I 1368746673800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {13,34,5} I 1368746790100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,30,1} to {16,33,4} I 1368746932800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,30,1} to {16,33,4}-{17,34,5} found after 21 iterations, returning closest path {15,33,1} I 1368746969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {13,34,5} I 1368747089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {16,33,4} I 1368747193200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,29,1} to {16,33,4}-{17,34,5} found after 21 iterations, returning closest path {15,33,1} I 1368747231300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {13,24,5} I 1368747345800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,30,1} to {16,25,4} I 1368747514300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,30,1} to {16,25,4}-{17,26,5} found after 23 iterations, returning closest path {15,26,1} I 1368747552800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {13,24,5} I 1368747644900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {16,25,4} I 1368747747000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,29,1} to {16,25,4}-{17,26,5} found after 21 iterations, returning closest path {15,25,1} I 1368747906600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {4,34,5} I 1368748053000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {4,34,5} I 1368748150800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,2} to {4,24,5} I 1368748263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,29,1} to {4,24,5} I 1368748353400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,29,3} to {3,24,2} I 1368748457800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {2,23,1} I 1368748545500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,30,2} to {3,24,2} I 1368748647000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,30,1} to {2,23,1} I 1368748710800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,29,3} to {10,24,2} I 1368748874900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {9,23,1} I 1368749015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,1} to {9,23,1}-{10,24,2} found after 23 iterations, returning closest path {3,23,1} I 1368749052500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,30,2} to {10,24,2} I 1368749187500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,30,1} to {9,23,1} I 1368749249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,29,3} to {4,34,5} I 1368749371300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,30,2} to {4,34,5} I 1368749456100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,29,3} to {4,24,5} I 1368749691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,30,2} to {4,24,5} I 1368749899000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,24,2} to {10,24,2} I 1368750395100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,23,1} to {9,23,1} I 1368750673700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,24,2} to {10,24,2} I 1368751080500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,23,1} to {9,23,1} I 1368751250300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,24,2} to {4,24,5} I 1368751516600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,24,2} to {4,24,5} I 1368751833900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,2} to {13,24,5} I 1368752125100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,1} to {16,25,4} I 1368752480300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,1} to {16,25,4}-{17,26,5} found after 19 iterations, returning closest path {15,25,1} I 1368752611500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,2} to {13,24,5} I 1368752823200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,1} to {16,25,4} I 1368753114300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,23,1} to {16,25,4}-{17,26,5} found after 19 iterations, returning closest path {15,25,1} I 1368753222900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,2} to {4,24,5} I 1368753648000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,24,2} to {4,24,5} I 1368753839500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,3,1} to {7,2,2} I 1368753970300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,3,1} to {6,1,1} I 1368754026300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,2,2} to {7,2,2} I 1368754143400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,2,1} to {6,1,1} I 1368754194800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,3,1} to {4,5,5} I 1368754287500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,2,2} to {4,5,5} I 1368754348400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {14,2,2} I 1368754515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,1} to {13,1,1} I 1368754576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {14,2,2} I 1368754713900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,1} to {13,1,1} I 1368754772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {13,5,5} I 1368754923300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {13,5,5} I 1368755043000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {4,5,5} I 1368755134600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,2,2} to {4,5,5} I 1368755207800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {21,2,2} I 1368755387700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,1} to {20,1,1} I 1368755490500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,1,1} to {20,1,1}-{21,2,2} found after 15 iterations, returning closest path {20,3,1} I 1368755524000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {21,2,2} I 1368755649900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,1} to {20,1,1} I 1368755757600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {23,5,5} I 1368756019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {23,5,5} I 1368756201000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {13,5,5} I 1368756288600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,2,2} to {13,5,5} I 1368756361800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {29,2,2} I 1368756553200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,1} to {28,1,1} I 1368756622200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {29,2,2} I 1368756778300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,1,1} to {28,1,1} I 1368756841500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {23,5,5} I 1368756928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {23,5,5} I 1368757000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {13,5,5} I 1368757194700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,2,2} to {13,5,5} I 1368757348300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {36,2,2} I 1368757513500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,1,1} to {35,1,1} I 1368757575100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {36,2,2} I 1368757741300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,1,1} to {35,1,1} I 1368757803200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {23,5,5} I 1368757953000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {23,5,5} I 1368758071800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {33,5,5} I 1368758187100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,2} to {33,5,5} I 1368758274200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,2,2} to {33,5,5} I 1368758348600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,2,2} to {33,5,5} I 1368758420100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {32,33,6} I 1368758465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {33,34,7} I 1368758517400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {33,24,5} I 1368758779800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {33,24,5} I 1368758967000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {32,23,6} I 1368759139200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {33,24,7} I 1368759277800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,34,5} I 1368759513500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,34,5} I 1368759709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {22,33,6} I 1368759891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,34,7} I 1368760025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {22,23,6} I 1368760198300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,24,7} I 1368760328100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,24,5} I 1368760546300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,5} to {23,24,5} I 1368760739300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {33,24,5} I 1368760940700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {33,24,5} I 1368761126100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {32,23,6} I 1368761280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {33,24,7} I 1368761401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {23,34,5} I 1368761604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {23,34,5} I 1368761796700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {22,33,6} I 1368761949300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {23,34,7} I 1368762071000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {22,23,6} I 1368762217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {23,24,7} I 1368762337500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,33,6} to {23,24,5} I 1368762530600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,34,7} to {23,24,5} I 1368762895200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {32,23,6} I 1368763018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {33,24,7} I 1368763163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,34,5} I 1368763816600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,34,5} I 1368764326800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {22,33,6} I 1368764807200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,34,7} I 1368765190500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {22,23,6} I 1368765694700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,24,7} I 1368766438700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,24,5} I 1368767232800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,24,5} I 1368767558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,15,5} I 1368767832900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,15,5} I 1368768086100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {22,14,6} I 1368768302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {23,15,7} I 1368768437900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {32,14,6} I 1368768602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {33,15,7} I 1368768727300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {33,15,5} I 1368768943400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,5} to {33,15,5} I 1368769113900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {23,34,5} I 1368769352900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,34,5} I 1368769526700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {22,33,6} I 1368769673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,34,7} I 1368769789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {22,23,6} I 1368769941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,24,7} I 1368770060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {23,24,5} I 1368770262100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,24,5} I 1368770445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {23,15,5} I 1368770641300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,15,5} I 1368770815000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {22,14,6} I 1368770966500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {23,15,7} I 1368771085200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {32,14,6} I 1368771223900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {33,15,7} I 1368771335300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,23,6} to {33,15,5} I 1368771520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,24,7} to {33,15,5} I 1368771683700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {22,33,6} I 1368771727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {23,34,7} I 1368771778900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {22,23,6} I 1368771965400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {23,24,7} I 1368772098000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {23,24,5} I 1368772328100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,4} to {19,25,4} I 1368772449600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,33,4} to {19,25,4}-{20,26,5} found after 17 iterations, returning closest path {18,33,4} I 1368772482400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {23,24,5} I 1368772672800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,33,4} to {18,25,4} I 1368772711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 1368772728400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368772756600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,34,5} I 1368772995800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,4} to {16,33,4} I 1368773040400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,34,5} I 1368773226500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,33,4} to {16,33,4} I 1368773259900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {12,33,6} I 1368773452600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,34,7} I 1368773586100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {12,23,6} I 1368773756500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,24,7} I 1368773886300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,24,5} I 1368774106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,33,4} to {16,25,4} I 1368774200500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 17 iterations I 1368774217800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 1368774247700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,5} to {13,24,5} I 1368774429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,33,4} to {16,25,4} I 1368774484000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 1368774502100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 1368774530200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {22,23,6} I 1368774682300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {23,24,7} I 1368774805300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {23,24,5} I 1368775010800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {23,24,5} I 1368775196100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {13,34,5} I 1368775399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {13,34,5} I 1368775931200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {12,33,6} I 1368776524200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {13,34,7} I 1368776878300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {12,23,6} I 1368777305200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {13,24,7} I 1368777646800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,33,6} to {13,24,5} I 1368778340900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,34,7} to {13,24,5} I 1368778853600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {23,24,5} I 1368778963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {23,24,5} I 1368779110400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {13,34,5} I 1368779799100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,34,5} I 1368780252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {12,33,6} I 1368780398300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,34,7} I 1368780514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {12,23,6} I 1368780667800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,24,7} I 1368780787100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {13,24,5} I 1368780989000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,24,5} I 1368781199600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {23,15,5} I 1368781425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {23,15,5} I 1368781596700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {22,14,6} I 1368781831600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {23,15,7} I 1368781945500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {32,14,6} I 1368782109000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {33,15,7} I 1368782358200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {33,15,5} I 1368782685400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {33,15,5} I 1368782875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {13,15,5} I 1368783085400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,15,5} I 1368783406100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,23,6} to {12,14,6} I 1368783556800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,7} to {13,15,7} I 1368783679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,34,5} I 1368783944600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,4} to {16,33,4} I 1368784046800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 17 iterations I 1368784076400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 1368784113700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,34,5} I 1368784350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,4} to {16,33,4} I 1368784391000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 1368784408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 1368784436600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {12,33,6} I 1368784608700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,34,7} I 1368784735800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {12,23,6} I 1368784908000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,24,7} I 1368785041400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,24,5} I 1368785276300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,25,4} to {16,25,4} I 1368785323400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,24,5} I 1368785509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,25,4} to {16,25,4} I 1368785542300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {23,15,5} I 1368785827100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {23,15,5} I 1368786011500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {22,14,6} I 1368786178300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {23,15,7} I 1368786303500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {32,14,6} I 1368786457100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {33,15,7} I 1368786585100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {33,15,5} I 1368786808900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {33,15,5} I 1368786988300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,15,5} I 1368787214800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,15,5} I 1368787400100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {12,14,6} I 1368787566500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,24,5} to {13,15,7} I 1368787698500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {12,33,6} I 1368787742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {13,34,7} I 1368787836400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {12,23,6} I 1368788011100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {13,24,7} I 1368788143900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {13,24,5} I 1368788379000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,4} to {16,25,4} I 1368788543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,33,4} to {16,25,4}-{17,26,5} found after 17 iterations, returning closest path {17,33,4} I 1368788573500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {13,24,5} I 1368788767300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,33,4} to {16,25,4} I 1368788808300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 1368788826800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 1368788854600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,34,5} I 1368789066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,34,5} I 1368789238400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {3,33,6} I 1368789397000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,34,7} I 1368789518300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {3,23,6} I 1368789689100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,24,7} I 1368789872400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,24,5} I 1368790094200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,5} to {4,24,5} I 1368790278800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {12,23,6} I 1368790428400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {13,24,7} I 1368790550600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {13,24,5} I 1368790867900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {13,24,5} I 1368791054000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {4,34,5} I 1368791232600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {4,34,5} I 1368791399600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {3,33,6} I 1368791538000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {4,34,7} I 1368791647800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {3,23,6} I 1368791840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {4,24,7} I 1368791957400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,33,6} to {4,24,5} I 1368792148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,7} to {4,24,5} I 1368792427000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {13,24,5} I 1368792467800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {13,24,5} I 1368792516800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {4,34,5} I 1368792755800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,34,5} I 1368792930800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {3,33,6} I 1368793075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,34,7} I 1368793192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {3,23,6} I 1368793336800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,24,7} I 1368793446100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {4,24,5} I 1368793623400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,24,5} I 1368793827200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {23,15,5} I 1368794083300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {23,15,5} I 1368794256400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {22,14,6} I 1368794417800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {23,15,7} I 1368794535500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {13,15,5} I 1368795016400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {13,15,5} I 1368795489700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {12,14,6} I 1368795927000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {13,15,7} I 1368796247100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {4,15,5} I 1368796756000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,15,5} I 1368797209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,23,6} to {3,14,6} I 1368797600200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,7} to {4,15,7} I 1368797958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,34,5} I 1368799168200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,34,5} I 1368799496000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {3,33,6} I 1368799657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,34,7} I 1368799840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {3,23,6} I 1368800000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,24,7} I 1368800126200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,24,5} I 1368800462200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,24,5} I 1368800637400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {23,15,5} I 1368800857400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {23,15,5} I 1368801035000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {22,14,6} I 1368801192100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {23,15,7} I 1368801320500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {13,15,5} I 1368801527200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {13,15,5} I 1368801701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {12,14,6} I 1368801898000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {13,15,7} I 1368802020800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,15,5} I 1368802221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,15,5} I 1368802381000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {3,14,6} I 1368802533100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,5} to {4,15,7} I 1368802652800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {3,33,6} I 1368802705600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {4,34,7} I 1368802759100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {3,23,6} I 1368802931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {4,24,7} I 1368803062100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {4,24,5} I 1368803294800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,5} to {4,24,5} I 1368803482700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,33,6} to {3,23,6} I 1368803633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,7} to {4,24,7} I 1368803810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,33,6} to {4,24,5} I 1368804012500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,7} to {4,24,5} I 1368804196400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,23,6} to {4,24,5} I 1368804233900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,7} to {4,24,5} I 1368804341700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,23,6} to {13,15,5} I 1368804566100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,7} to {13,15,5} I 1368804723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,23,6} to {12,14,6} I 1368804859800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,7} to {13,15,7} I 1368804968900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,23,6} to {4,15,5} I 1368805154000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,7} to {4,15,5} I 1368805340200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,23,6} to {3,14,6} I 1368805478400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,7} to {4,15,7} I 1368805587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {13,15,5} I 1368805827900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {13,15,5} I 1368806021700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {12,14,6} I 1368806181000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {13,15,7} I 1368806305600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {4,15,5} I 1368806515000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {4,15,5} I 1368806681700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {3,14,6} I 1368806843100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,5} to {4,15,7} I 1368806965500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {22,14,6} I 1368807011100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {23,15,7} I 1368807063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {22,4,6} I 1368807240700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {23,5,7} I 1368807614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {23,5,5} I 1368808323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {23,5,5} I 1368809105900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,5,5} I 1368809950500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,5,5} I 1368810571800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {32,4,6} I 1368811167600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,5,7} I 1368811629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {32,14,6} I 1368812147600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,15,7} I 1368812341300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,15,5} I 1368812644100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {33,15,5} I 1368812889500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,15,5} I 1368813215600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,15,5} I 1368813457400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {12,14,6} I 1368813708800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,15,7} I 1368814136100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {12,4,6} I 1368814738100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,5,7} I 1368815199600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,5,5} I 1368815938700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,5} to {13,5,5} I 1368816588700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {22,4,6} I 1368817060700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {23,5,7} I 1368817422400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {23,5,5} I 1368817792900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {23,5,5} I 1368817982200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {33,5,5} I 1368818226500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {33,5,5} I 1368818398800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {32,4,6} I 1368818545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {33,5,7} I 1368818662000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {32,14,6} I 1368818816600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {33,15,7} I 1368818937400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {33,15,5} I 1368819187400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {33,15,5} I 1368819371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {13,15,5} I 1368819573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {13,15,5} I 1368819759400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {12,14,6} I 1368819911400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {13,15,7} I 1368820031000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {12,4,6} I 1368820178800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {13,5,7} I 1368820298200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,6} to {13,5,5} I 1368820490400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,15,7} to {13,5,5} I 1368820662100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {23,5,5} I 1368820700300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {23,5,5} I 1368820760500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {33,5,5} I 1368821010200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {33,5,5} I 1368821193700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {32,4,6} I 1368821442200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {33,5,7} I 1368821564500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {32,14,6} I 1368821712800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {33,15,7} I 1368821829800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {33,15,5} I 1368822060300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {33,15,5} I 1368822234500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {13,15,5} I 1368822472400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {13,15,5} I 1368822642200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {12,14,6} I 1368822794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {13,15,7} I 1368822911400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {12,4,6} I 1368823062800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {13,5,7} I 1368823184600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,6} to {13,5,5} I 1368823811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,7} to {13,5,5} I 1368824341200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,5,5} I 1368824998300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,5,5} I 1368825533500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {32,4,6} I 1368825953900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,5,7} I 1368826437800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {32,14,6} I 1368826861000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,15,7} I 1368827228100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,15,5} I 1368827852500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {33,15,5} I 1368828212700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,15,5} I 1368828431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,15,5} I 1368828604100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {12,14,6} I 1368828772200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,15,7} I 1368828977500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {12,4,6} I 1368829207000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,5,7} I 1368829386400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,5,5} I 1368829683100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,5,5} to {13,5,5} I 1368829928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {32,4,6} I 1368829986800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {33,5,7} I 1368830056800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {32,14,6} I 1368830248500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {33,15,7} I 1368830442400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {33,15,5} I 1368830736200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,5} to {33,15,5} I 1368830993200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,6} to {32,14,6} I 1368831190900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,7} to {33,15,7} I 1368831353300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,6} to {33,15,5} I 1368831671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,5,7} to {33,15,5} I 1368831910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,6} to {33,15,5} I 1368831960700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,15,7} to {33,15,5} I 1368832024800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {12,14,6} I 1368832088000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {13,15,7} I 1368832141700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {12,4,6} I 1368832317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {13,5,7} I 1368832454300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {13,5,5} I 1368832687900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {13,5,5} I 1368832876700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,5,5} I 1368833503400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,5,5} I 1368834017400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,15,5} I 1368834695000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,15,5} I 1368835267500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {3,14,6} I 1368835828700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,15,7} I 1368836254500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {3,4,6} I 1368836840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,5} to {4,5,7} I 1368837308800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {12,4,6} I 1368837769400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {13,5,7} I 1368837912300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {13,5,5} I 1368838163200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {13,5,5} I 1368838373900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {4,5,5} I 1368838611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {4,5,5} I 1368838794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {4,15,5} I 1368838975700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {4,15,5} I 1368839143100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {3,14,6} I 1368839282900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {4,15,7} I 1368839393100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,14,6} to {3,4,6} I 1368839573700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,15,7} to {4,5,7} I 1368839698000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,4,6} to {13,5,5} I 1368839737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,7} to {13,5,5} I 1368839785300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,4,6} to {4,5,5} I 1368839971700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,7} to {4,5,5} I 1368840144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,4,6} to {4,15,5} I 1368840386400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,7} to {4,15,5} I 1368840561700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,4,6} to {3,14,6} I 1368840707600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,7} to {4,15,7} I 1368840825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,4,6} to {3,4,6} I 1368840964300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,7} to {4,5,7} I 1368841083700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,5,5} I 1368841291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,5,5} I 1368841457800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,15,5} I 1368841678100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,15,5} I 1368841853100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {3,14,6} I 1368842015200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,15,7} I 1368842148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {3,4,6} I 1368842307000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,5,5} to {4,5,7} I 1368842429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {4,15,5} I 1368842662200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {4,15,5} I 1368842846100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {3,14,6} I 1368842991000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {4,15,7} I 1368843125200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {3,4,6} I 1368843168300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,5,5} to {4,5,7} I 1368843219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,15,5} to {3,14,6} I 1368843262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,15,5} to {4,15,7} I 1368843316100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,15,5} to {3,4,6} I 1368843488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,15,5} to {4,5,7} I 1368843623900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,6} to {3,4,6} I 1368843773500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,15,7} to {4,5,7} I 1368849260000 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 1368849803300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 1368850041800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 1368850123600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 1368859845100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 1368861066100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 1368861141400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 1368861849000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 1368861922900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 1368862667100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-active-squadless.png" from "./data/battle/battle-active-squadless.png" I 1368862730700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-active-squadless.png" size {24,14} - colour mode 6 depth 8 I 1368862973100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Failed to find "battle/battle-inactive-squadless.png" I 1368862989600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "battle/battle-inactive-squadless.png" I 1368864570800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1.png" from "./data/battle/battle-waypoint-1.png" I 1368864635400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1.png" size {38,55} - colour mode 6 depth 8 I 1368866703100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2.png" from "./data/battle/battle-waypoint-2.png" I 1368866893400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2.png" size {38,55} - colour mode 6 depth 8 I 1368869338900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3.png" from "./data/battle/battle-waypoint-3.png" I 1368869518900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3.png" size {38,55} - colour mode 6 depth 8 I 1368870408200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1-dark.png" from "./data/battle/battle-waypoint-1-dark.png" I 1368870477700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1-dark.png" size {38,55} - colour mode 6 depth 8 I 1368871253000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2-dark.png" from "./data/battle/battle-waypoint-2-dark.png" I 1368871315600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2-dark.png" size {38,55} - colour mode 6 depth 8 I 1368872091800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3-dark.png" from "./data/battle/battle-waypoint-3-dark.png" I 1368872154400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3-dark.png" size {38,55} - colour mode 6 depth 8 I 1368875556200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-item-select-icon.png" from "./data/battle/battle-item-select-icon.png" I 1368875625600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-item-select-icon.png" size {45,78} - colour mode 6 depth 8 I 1368876452000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-psi-select-icon.png" from "./data/battle/battle-psi-select-icon.png" I 1368876523600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-select-icon.png" size {53,25} - colour mode 6 depth 8 W 1376933208400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 35, 20, 1 W 1376937052800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_38 mission "GotoLocation {35,20,1}" starting I 1376943497000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,21,1} to {35,20,1} I 1376943545800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {35,20,1} W 1376943595700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_38 mission "GotoLocation {35,20,1}" starting I 1376950440300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,20,1} to {34,21,1} W 1376950507200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting I 1376957262700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {37,21,1} to {34,21,1} I 1376957301800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,1} to {34,21,1} I 1376957387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,21,1} to {34,21,1}-{35,22,2} found after 7 iterations, returning closest path {34,22,1} I 1376957412900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 1 I 1376957462600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,1} to {36,21,1}-{39,22,4} I 1376957477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1376957507200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,21,1} to {35,21,1}-{36,22,4} I 1376957576800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {33,21,1}-{35,22,4} I 1376957612600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,1} to {34,21,1} I 1376957636600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 1376957665800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 35, 20, 1. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_38 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 35, 20, 1. Leader is BATTLEUNIT_38 Pathing unit BATTLEUNIT_39 Trying location 34, 21, 1 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1377583270600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 36, 21, 1 W 1378366786300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 38, 20, 1 W 1378374140200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_38 mission "GotoLocation {38,20,1}" starting I 1378380978800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,21,1} to {38,20,1} I 1378381019500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {38,20,1} I 1378381080400 void __cdecl OpenApoc::BattleView::orderMove(struct glm::vec<3,int,0>,bool,bool): BattleUnit "John Jones" going to location {38,20,1} I 1382517243000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1384567298200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 11, 29, 1 W 1384571616800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "GotoLocation {11,29,1}" starting I 1384577945400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,37,1} to {11,29,1} I 1384577986500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,37,1} to {11,29,1} W 1384578143700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "GotoLocation {11,29,1}" starting I 1384584873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,29,1} to {10,28,1} W 1384584930000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting I 1384595282600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,36,1} to {10,28,1} I 1384595317200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,36,1} to {10,28,1} I 1384595491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,29,1} to {12,30,1} W 1384595527900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "GotoLocation {12,30,1}" starting I 1384601665600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,37,1} to {12,30,1} I 1384601704400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,1} to {12,30,1} I 1384601880600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,37,1} to {12,30,1}-{13,31,2} found after 25 iterations, returning closest path {9,30,1} I 1384601913800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 91 to lb 93 I 1384601957100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,1} to {0,34,1}-{7,39,4} I 1384601971800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1384602004700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,37,1} to {7,27,1}-{13,34,4} I 1384602169800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,1} to {12,30,1} W 1384602232600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 11, 29, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_31 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 11, 29, 1. Leader is BATTLEUNIT_31 Pathing unit BATTLEUNIT_30 Trying location 10, 28, 1 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_29 Trying location 12, 30, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 1387767355900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1403351809900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 30, 3, 1 W 1403355609000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {30,3,1}" starting I 1403362042800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {33,2,1} to {30,3,1} I 1403362094900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,2,1} to {30,3,1} W 1403362159400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {30,3,1}" starting I 1403371730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,3,1} to {31,4,1} W 1403371784500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {31,4,1}" starting I 1403377862800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {34,2,1} to {31,4,1} I 1403377894500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,2,1} to {31,4,1} I 1403377981300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,3,1} to {29,2,1} W 1403378022000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {29,2,1}" starting I 1403385242800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {33,1,1} to {29,2,1} I 1403385286000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,1,1} to {29,2,1} W 1403385354200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 30, 3, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_32 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 30, 3, 1. Leader is BATTLEUNIT_32 Pathing unit BATTLEUNIT_34 Trying location 31, 4, 1 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 29, 2, 1 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1406152280700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 4, 24, 1 W 1406156208800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {4,24,1}" starting I 1406162544100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,34,1} to {4,24,1} I 1406162647300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,1} to {4,24,1} W 1406162918900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {4,24,1}" starting I 1406172181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,1} to {3,25,1} W 1406172235200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {3,25,1}" starting I 1406178070800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,35,1} to {3,25,1} I 1406178102000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,1} to {3,25,1} I 1406178253400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,1} to {5,25,1} W 1406178296500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {5,25,1}" starting I 1406184608200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,21,1} to {5,25,1} I 1406184643800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 95 I 1406184729000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,21,1} to {36,21,1}-{39,22,4} I 1406184753600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1406184807300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,21,1} to {29,22,1}-{36,25,4} I 1406184876800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,1} to {27,22,1}-{29,23,4} I 1406185035400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {21,22,1}-{27,25,4} I 1406185088000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,22,1} to {17,22,1}-{21,27,4} I 1406185176300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,22,1} to {13,22,1}-{17,27,4} I 1406185243200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,22,1}-{13,27,4} I 1406185308300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,1} to {0,22,1}-{7,27,4} I 1406185396800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,1} to {5,25,1} W 1406185458600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 4, 24, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_35 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 4, 24, 1. Leader is BATTLEUNIT_35 Pathing unit BATTLEUNIT_36 Trying location 3, 25, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_37 Trying location 5, 25, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1408269060800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 1, 31, 1 W 1408273189700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {1,31,1}" starting I 1408279868900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,34,1} to {1,31,1} I 1408279918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,1} to {1,31,1} W 1408279984200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {1,31,1}" starting I 1408286154500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,1} to {0,32,1} W 1408286210600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {0,32,1}" starting I 1408293063600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,35,1} to {0,32,1} I 1408293104900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,35,1} to {0,32,1} I 1408293212100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,1} to {2,30,1} W 1408293251200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {2,30,1}" starting I 1408299771600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,21,1} to {2,30,1} I 1408299815800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 69 to lb 94 I 1408299920100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,21,1} to {36,21,1}-{39,22,4} I 1408299935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1408299970900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,21,1} to {29,22,1}-{36,25,4} I 1408300039400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,1} to {27,22,1}-{29,23,4} I 1408300134200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {21,22,1}-{27,25,4} I 1408300186600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,22,1} to {17,22,1}-{21,27,4} I 1408300274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,22,1} to {13,22,1}-{17,27,4} I 1408300341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,27,1}-{13,34,4} I 1408300427700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,27,1} to {0,27,1}-{7,34,4} I 1408300543800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,29,1} to {2,30,1} W 1408300614400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 31, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_35 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 1, 31, 1. Leader is BATTLEUNIT_35 Pathing unit BATTLEUNIT_36 Trying location 0, 32, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_37 Trying location 2, 30, 1 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 1426426304900 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) I 1426426355200 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 W 1490825667000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 35, 1 W 1490830027400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): DEBUG INFORMATION ABOUT TILE 5, 35, 1 LOS BLOCK 91 STAND 1 PASS 1 [BATTLEMAPPART_26lflyer_GD_3] SBT 0 STATUS HARD FIRE Res=255 Tim=255 Burned=0 Supported by BATTLEMAPPART_26lflyer_FT_212 at -1 0 -1 Contains unit BATTLEUNIT_36. Morale state: 0 Position: 5.500000, 35.500000, 1.075000 Goal: 5.500000, 35.500000, 1.075000 Current movement: 0, falling: 0 Items [14]: AEQUIPMENTTYPE_MEGAPOL_BODY_ARMOR AEQUIPMENTTYPE_MEGAPOL_HELMET AEQUIPMENTTYPE_MEGAPOL_LEFT_ARM_ARMOR AEQUIPMENTTYPE_MEGAPOL_LEG_ARMOR AEQUIPMENTTYPE_MEGAPOL_RIGHT_ARM_ARMOR AEQUIPMENTTYPE_MEGAPOL_STUN_GRAPPLE AEQUIPMENTTYPE_MEGAPOL_AP_GRENADE AEQUIPMENTTYPE_MEGAPOL_STUN_GRENADE AEQUIPMENTTYPE_MEGAPOL_STUN_GRENADE AEQUIPMENTTYPE_MEGAPOL_SMOKE_GRENADE AEQUIPMENTTYPE_MEDI-KIT AEQUIPMENTTYPE_MEGAPOL_AP_GRENADE AEQUIPMENTTYPE_MEGAPOL_SMOKE_GRENADE AEQUIPMENTTYPE_MIND_BENDER Missions [1]: GotoLocation {0,32,1} Seen units [0]: W 1492359801900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 35, 1 W 1492365912100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): DEBUG INFORMATION ABOUT TILE 5, 35, 1 LOS BLOCK 91 STAND 1 PASS 1 [BATTLEMAPPART_26lflyer_GD_3] SBT 0 STATUS HARD FIRE Res=255 Tim=255 Burned=0 Supported by BATTLEMAPPART_26lflyer_FT_212 at -1 0 -1 Contains unit BATTLEUNIT_36. Morale state: 0 Position: 5.500000, 35.500000, 1.075000 Goal: 5.500000, 35.500000, 1.075000 Current movement: 0, falling: 0 Items [14]: AEQUIPMENTTYPE_MEGAPOL_BODY_ARMOR AEQUIPMENTTYPE_MEGAPOL_HELMET AEQUIPMENTTYPE_MEGAPOL_LEFT_ARM_ARMOR AEQUIPMENTTYPE_MEGAPOL_LEG_ARMOR AEQUIPMENTTYPE_MEGAPOL_RIGHT_ARM_ARMOR AEQUIPMENTTYPE_MEGAPOL_STUN_GRAPPLE AEQUIPMENTTYPE_MEGAPOL_AP_GRENADE AEQUIPMENTTYPE_MEGAPOL_STUN_GRENADE AEQUIPMENTTYPE_MEGAPOL_STUN_GRENADE AEQUIPMENTTYPE_MEGAPOL_SMOKE_GRENADE AEQUIPMENTTYPE_MEDI-KIT AEQUIPMENTTYPE_MEGAPOL_AP_GRENADE AEQUIPMENTTYPE_MEGAPOL_SMOKE_GRENADE AEQUIPMENTTYPE_MIND_BENDER Missions [1]: GotoLocation {0,32,1} Seen units [0]: W 1494459258500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 4, 34, 1 W 1494463843400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): DEBUG INFORMATION ABOUT TILE 4, 34, 1 LOS BLOCK 91 STAND 1 PASS 1 [BATTLEMAPPART_26lflyer_GD_3] SBT 0 STATUS HARD FIRE Res=255 Tim=255 Burned=0 Supported by BATTLEMAPPART_26lflyer_FT_212 at -1 0 -1 Contains unit BATTLEUNIT_35. Morale state: 0 Position: 4.500000, 34.500000, 1.075000 Goal: 4.500000, 34.500000, 1.075000 Current movement: 0, falling: 0 Items [13]: AEQUIPMENTTYPE_MEGAPOL_BODY_ARMOR AEQUIPMENTTYPE_MEGAPOL_HELMET AEQUIPMENTTYPE_MEGAPOL_LEFT_ARM_ARMOR AEQUIPMENTTYPE_MEGAPOL_LEG_ARMOR AEQUIPMENTTYPE_MEGAPOL_RIGHT_ARM_ARMOR AEQUIPMENTTYPE_AUTO_CANNON_IN_CLIP AEQUIPMENTTYPE_MEGAPOL_AP_GRENADE AEQUIPMENTTYPE_MEGAPOL_STUN_GRENADE AEQUIPMENTTYPE_MEDI-KIT AEQUIPMENTTYPE_AUTO_CANNON_AP_CLIP AEQUIPMENTTYPE_MEGAPOL_AUTO_CANNON AEQUIPMENTTYPE_MEGAPOL_SMOKE_GRENADE AEQUIPMENTTYPE_MIND_BENDER Missions [1]: GotoLocation {1,31,1} Seen units [0]: W 1516978556400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 35, 1 I 1611316539600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 1611316633000 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 1616386352700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.500000,2.999998,1.075000} - distance to camera 10.488571, gain 0.223779 I 1616386400000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1616405275800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Snooze for 16 ticks" starting I 1616452931500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,35.989548,1.075000} - distance to camera 2.052785, gain 1.000000 I 1616452983700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616553020600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.883018,37.116959,1.075000} - distance to camera 0.240490, gain 0.993988 I 1616553071500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616553132900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.116959,2.883019,1.075000} - distance to camera 9.615368, gain 0.225962 I 1616553150000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616586404800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,20.979179,1.075000} - distance to camera 2.011391, gain 0.244972 I 1616586449700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1616669758100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Snooze for 0 ticks" finished W 1616675140000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting W 1616681984700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Snooze for 16 ticks" starting I 1616786459500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.000000,1.500000,1.075000} - distance to camera 10.557499, gain 0.223606 I 1616786511600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616903768400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.992181,35.500000,1.075000} - distance to camera 1.800014, gain 1.000000 I 1616903827800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616903888400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.500000,22.007837,1.075000} - distance to camera 3.524891, gain 0.241188 I 1616903905100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1616920912300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.969682,33.969727,1.075000} - distance to camera 0.086375, gain 1.000000 I 1616920953000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1616936723100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Snooze for 0 ticks" finished W 1616942246600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting W 1616949057300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Snooze for 16 ticks" starting I 1617202776400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.969680,36.969727,1.075000} - distance to camera 0.144274, gain 0.996393 I 1617202826400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1617203111700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Snooze for 0 ticks" finished W 1617208572900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting W 1617214929000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Snooze for 16 ticks" starting I 1617353128100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.116959,3.883019,1.075000} - distance to camera 9.591892, gain 0.226020 I 1617353191600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1617370459100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,34.986942,1.075000} - distance to camera 1.108909, gain 1.000000 I 1617370508000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1617469944500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Snooze for 0 ticks" finished W 1617475076200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting W 1617481656700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Snooze for 16 ticks" starting I 1617492451600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.020859,20.500000,1.075000} - distance to camera 2.673977, gain 0.243315 I 1617492504300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1617519793300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.687501,36.500000,1.075000} - distance to camera 0.017165, gain 0.999571 I 1617519841700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1617519900400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.312511,3.500000,1.075000} - distance to camera 8.615551, gain 0.228461 I 1617519917500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1618886205900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1618952628600 auto __cdecl OpenApoc::BattleView::{ctor}::::operator ()(class OpenApoc::Event *) const: Has Messages! W 1621987792900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Snooze for 0 ticks" finished W 1621994851800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" starting W 1622071478800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1622077708600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,34.500000,1.075000} - distance to camera 2.119164, gain 0.244702 I 1622077739300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1622253624400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {2,35,1}" starting I 1622263675300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {15,15,2} to {2,35,1} I 1622263720100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 29 to lb 91 I 1622263821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,2} to {4,14,2}-{16,16,4} I 1622263836700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1622263867600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,15,2} to {3,14,2}-{4,15,4} I 1622264018700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,14,2} to {1,14,1}-{3,15,4} I 1622264063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,1} to {0,14,1}-{1,15,4} I 1622264111500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,15,1}-{3,21,4} I 1622264147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,1} to {0,21,1}-{1,22,4} I 1622264211800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1622264272300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {0,27,1}-{7,34,4} I 1622264331500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,27,1} to {0,34,1}-{7,39,4} I 1622264397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,34,1} to {2,35,1} W 1622264448800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "GotoLocation {26,21,1}" starting I 1622270947300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {32,14,2} to {26,21,1} I 1622270995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {26,21,1} I 1622271195700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,14,2} to {26,21,1}-{27,22,2} found after 21 iterations, returning closest path {26,15,2} I 1622271232600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 23 to lb 55 I 1622271350000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {32,14,2}-{33,15,4} I 1622271365600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1622271396300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {33,14,1}-{35,15,4} I 1622271435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,1} to {35,14,1}-{36,15,4} I 1622271477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {33,15,1}-{39,21,4} I 1622271517400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,15,1} to {36,21,1}-{39,22,4} I 1622271603600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {29,22,1}-{36,25,4} I 1622271646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,1} to {27,22,1}-{29,23,4} I 1622271741400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {20,20,1}-{33,22,2} I 1622271778800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,21,1} to {26,21,1} W 1622271831900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" starting I 1622278577800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,12,2} to {9,20,2} I 1622278618000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {9,20,2} I 1622278786800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,2} to {9,20,2}-{10,21,3} found after 23 iterations, returning closest path {9,12,2} I 1622278813100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 32 to lb 6 I 1622278893600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,12,2}-{4,13,4} I 1622278908500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1622278940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {1,12,1}-{3,13,4} I 1622278978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,1} to {0,12,1}-{1,13,4} I 1622279029400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {0,13,1}-{3,14,4} I 1622279067800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,14,1}-{1,15,4} I 1622279110000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,15,1}-{3,21,4} I 1622279146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,1} to {0,21,1}-{1,22,4} I 1622279211000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {1,21,1}-{3,22,4} I 1622279248300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {3,21,2}-{4,22,4} I 1622279295400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {4,20,2}-{16,22,4} I 1622279330300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {9,20,2} W 1622279404300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting I 1622286144100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,5,1} to {9,23,1} I 1622286178800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 37 to lb 96 I 1622286268000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,1} to {1,5,1}-{3,6,4} I 1622286283400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1622286314100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,5,1} to {0,5,1}-{1,6,4} I 1622286435300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,5,1} to {0,6,1}-{3,12,4} I 1622286474200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,6,1} to {0,12,1}-{1,13,4} I 1622286543900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {0,13,1}-{3,14,4} I 1622286583000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,14,1}-{1,15,4} I 1622286618900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,15,1}-{3,21,4} I 1622286654600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,1} to {0,21,1}-{1,22,4} I 1622286712700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1622286748600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {7,22,1}-{13,27,4} I 1622286826900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,22,1} to {9,23,1} W 1622286877800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_44 mission "GotoLocation {18,36,1}" starting I 1622293878900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,11,2} to {18,36,1} I 1622293910200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 81 I 1622294025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,2} to {4,11,2}-{16,13,4} I 1622294040400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1622294072700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,11,2} to {3,12,2}-{4,13,4} I 1622294544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,11,2} to {3,12,2}-{4,13,4} found after 69 iterations, returning closest path {4,12,2} I 1622300253000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.113342,1.886694,1.075000} - distance to camera 9.149100, gain 0.771272 I 1622300287200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1622336499300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1622344887500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1622351721700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1622373512600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.010441,20.500000,1.075000} - distance to camera 5.901180, gain 0.852471 I 1622373562600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1622438399000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.989578,35.500000,1.075000} - distance to camera 2.322647, gain 0.244193 I 1622438442100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1622520288400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.969673,20.969666,1.075000} - distance to camera 5.609850, gain 0.859754 I 1622520331400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1622569964700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.313797,3.500000,1.075000} - distance to camera 7.562978, gain 0.810926 I 1622570019200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1622570127500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.312511,4.500000,1.075000} - distance to camera 6.634745, gain 0.834131 I 1622570149000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1622603438500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1622609019900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1622618538900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1622639937900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {38,20,1}] W 1622646784800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "GotoLocation {38,20,1}" starting I 1622653524500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 38 20 1, found an adjacent free tile, moving to an adjacent tile I 1622653555900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {32,14,2} to {38,20,1} I 1622653586200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {38,20,1} I 1622653682600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,19,1} W 1622672870500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_41 mission "Turn {1,1}" finished W 1622677823100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "GotoLocation {38,19,1}" starting I 1622690587000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.632583,36.367409,1.075000} - distance to camera 0.832859, gain 0.247918 I 1622690637100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1622690855800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.992237,22.500000,1.075000} - distance to camera 7.440907, gain 0.813977 I 1622690873500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1622691097800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_38 mission "GotoLocation {38,20,1}" finished I 1625154174900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1625820097200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1626005673400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.898789,32.898838,1.075000} - distance to camera 1.711700, gain 0.245721 I 1626005836300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1626071334700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_45 mission "GotoLocation {36,5,1}" starting I 1626082495900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {32,12,2} to {36,5,1} I 1626082540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,12,2} to {36,5,1} W 1626082689200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "GotoLocation {35,14,1}" starting I 1626090391000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {32,5,2} to {35,14,1} I 1626090439100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {35,14,1} W 1626090596300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {18,25,4}" starting I 1626097135400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,5,1} to {18,25,4} I 1626097161100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 37 to lb 110 I 1626097455000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 97 iterations I 1626097472000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 77 I 1626097514500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,5,1} to {18,25,4} I 1626097921200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,5,1} to {18,25,4}-{19,26,5} found after 61 iterations, returning closest path {7,14,1} W 1626103975700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1626109799800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting I 1626123097700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,35.937500,1.075000} - distance to camera 3.774441, gain 0.240564 I 1626123144200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1626154347200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {38,20,1}] I 1626338990800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.985939,14.500000,1.868224} - distance to camera 1.113302, gain 1.000000 I 1626339082200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 1627137528100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 38, 22, 2 W 1627141733900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "ReachGoal" starting W 1627148027500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {38,22,2}" starting I 1627154073100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {37,22,1} to {38,22,1} I 1627154119200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,22,1} to {38,22,1} W 1627154164200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {38,22,1}" starting W 1627160838100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "ReachGoal" starting W 1627167005300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {38,22,2}" starting I 1627173895500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,32,1} to {38,22,1} I 1627173926500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 94 to lb 71 I 1627174009400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {0,27,1}-{7,34,4} I 1627174024600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1627174055500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {7,27,1}-{13,34,4} I 1627174195600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,1} to {13,22,1}-{17,27,4} I 1627174279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1627174366800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1627174428700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1627174518400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1627174567400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {36,22,1}-{39,25,4} I 1627174651000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {38,22,1} W 1627174699400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {38,22,1}" starting W 1627180773600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {38,22,2}" starting I 1627187611300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,35,1} to {38,22,1} I 1627187637200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 91 to lb 71 I 1627187708900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {0,34,1}-{7,39,4} I 1627187723700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1627187995200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {7,27,1}-{13,34,4} I 1627188130400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,33,1} to {13,22,1}-{17,27,4} I 1627188218200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1627188294600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1627188351000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1627188432500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1627188479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {36,22,1}-{39,25,4} I 1627188576000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {38,22,1} W 1627188623600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {38,22,1}" starting I 1627195426500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,22,1} to {37,23,1} W 1627195465300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_35 mission "GotoLocation {38,22,1}" finished W 1627202007600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1627206941400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {37,23,1}" starting I 1627213537900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,32,1} to {37,23,1} I 1627213657100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 94 to lb 71 I 1627213737800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {0,27,1}-{7,34,4} I 1627213753000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1627213783400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {7,27,1}-{13,34,4} I 1627213924900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,1} to {13,22,1}-{17,27,4} I 1627213999600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1627214081500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1627214142300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1627214230800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1627214283600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {36,22,1}-{39,25,4} I 1627214375400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {37,23,1} I 1627214437400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,22,1} to {38,24,1} W 1627214542200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {38,24,1}" starting I 1627221758700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,35,1} to {38,24,1} I 1627221788300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 91 to lb 71 I 1627221861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {0,34,1}-{7,39,4} I 1627221876500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1627221907200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {7,27,1}-{13,34,4} I 1627222041000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,33,1} to {13,22,1}-{17,27,4} I 1627222127600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1627222205100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1627222261700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1627222338200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1627222385300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {36,22,1}-{39,25,4} I 1627222545500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,22,1} to {38,24,1} W 1627222623900 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 38, 22, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_37 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_35 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_36 for leader Unit could not path to target, trying next one. Target location is now 38, 22, 1. Leader is BATTLEUNIT_37 Pathing unit BATTLEUNIT_35 Trying location 37, 23, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_36 Location was outside map bounds, trying next one Location was outside map bounds, trying next one Trying location 38, 24, 1 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 1630703741700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1631954748600 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 34, 23, 1 W 1631960816300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "ReachGoal" starting W 1631967015000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {34,23,1}" starting I 1631974393000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {37,22,1} to {34,23,1} I 1631974433500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,22,1} to {34,23,1} W 1631974500500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "GotoLocation {34,23,1}" starting I 1631980476900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,23,1} to {35,24,1} W 1631980521200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "ReachGoal" starting W 1631986512200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "GotoLocation {35,24,1}" starting I 1631993310300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,32,1} to {35,24,1} I 1631993451500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 94 to lb 72 I 1631993524900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {0,27,1}-{7,34,4} I 1631993540200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1631993570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,32,1} to {7,27,1}-{13,34,4} I 1631993705800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,29,1} to {13,22,1}-{17,27,4} I 1631993784200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1631993897500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1631993960300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1631994047100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1631994093400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {35,24,1} I 1631994185600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,23,1} to {33,22,1} W 1631994225300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {33,22,1}" starting I 1632000770300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,35,1} to {33,22,1} I 1632000869900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 91 to lb 72 I 1632000934200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {0,34,1}-{7,39,4} I 1632000949100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1632000979300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,35,1} to {7,27,1}-{13,34,4} I 1632001125900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,33,1} to {13,22,1}-{17,27,4} I 1632001207200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,1} to {17,22,1}-{21,27,4} I 1632001279700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,1} to {21,22,1}-{27,25,4} I 1632001334200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {27,22,1}-{29,23,4} I 1632001407200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,22,1} to {29,22,1}-{36,25,4} I 1632001448800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,22,1} to {33,22,1} W 1632001509600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 34, 23, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_37 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 34, 23, 1. Leader is BATTLEUNIT_37 Pathing unit BATTLEUNIT_35 Trying location 35, 24, 1 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_36 Trying location 33, 22, 1 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1633570752100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 37, 22, 1 W 1635154164800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 36, 23, 1 W 1635158066600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "ReachGoal" starting W 1635166838800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {36,23,1} I 1637187430400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1638405323500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 36, 20, 1 W 1640455607400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_36 mission "Turn {-1,-1}" finished W 1640463047400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {33,22,1}" starting W 1640505472200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "GotoLocation {30,3,1}" finished W 1640510949500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1640516376400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {38,20,1}] W 1640529704700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" starting W 1640589304200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_37 mission "ReachGoal" finished W 1640599611800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "Turn {-1,1}" starting I 1640610961300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,33.989548,1.075000} - distance to camera 3.220455, gain 0.241949 I 1640611008500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1640638509700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.313812,4.500000,1.075000} - distance to camera 10.994413, gain 0.725140 I 1640638577200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1640705525400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_37 mission "Turn {-1,1}" finished W 1640711020400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1640722368400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "ChangeBodyState 2" starting W 1640732769400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_48 mission "GotoLocation {26,13,1}" starting I 1640739388900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,11,2} to {26,13,1} I 1640739423600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 33 to lb 54 I 1640739502900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {3,11,2}-{4,12,4} I 1640739518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1640739549100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,11,2} to {3,12,2}-{4,13,4} I 1640739597600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {1,12,1}-{3,13,4} I 1640739639600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,1} to {0,12,1}-{1,13,4} I 1640739688600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {0,13,1}-{3,14,4} I 1640739724300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {3,11,1}-{16,16,2} I 1640739775600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,13,1} to {16,11,1}-{20,16,2} I 1640739937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,13,1} to {20,11,1}-{33,16,2} I 1640740003400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,13,1} to {26,13,1} I 1640805070300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.296875,2.500000,1.075000} - distance to camera 13.197994, gain 0.670050 I 1640805151600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1640805356700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {38,20,1}] I 1640821850200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.398641,35.601345,1.075000} - distance to camera 0.583492, gain 0.248541 I 1640821924300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1640971950100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.052540,20.947470,1.075000} - distance to camera 2.948892, gain 1.000000 I 1640971999600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1640972096500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.944733,14.500000,1.522318} - distance to camera 1.092303, gain 0.972692 I 1640972113900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1641055272800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" finished W 1641064456500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1641069519400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.978596,5.500000,1.871414} - distance to camera 9.889462, gain 0.752763 I 1641069544800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue W 1641105161500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_35 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] W 1641112677900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] W 1641120125700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "ReachGoal" starting W 1641127229100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "GotoLocation {38,20,1}" starting I 1641135388900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {34,14,1} to {38,20,1} I 1641135476900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,14,1} to {38,20,1} I 1641206611600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.971169,12.500000,1.874310} - distance to camera 3.339419, gain 0.916515 I 1641206714800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,9D0 on queue I 1641221382200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,34.937500,1.075000} - distance to camera 4.538441, gain 0.238654 I 1641221423000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1641256292600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_37 mission "ChangeBodyState 2" finished W 1641265089300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1641305416900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "GotoLocation {31,4,1}" finished W 1641313303000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1641324364500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" starting W 1641405580800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] I 1641521929700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.007810,35.500000,1.075000} - distance to camera 3.465816, gain 0.241335 I 1641521978200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1641671663900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.886696,33.113304,1.075000} - distance to camera 2.491997, gain 0.243770 I 1641671710400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1641671770000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.149113,34.850857,1.075000} - distance to camera 29.551941, gain 0.261202 I 1641671787200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1641706365700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] I 1641722215000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.125000,32.500000,1.075000} - distance to camera 2.930782, gain 0.242673 I 1641722311600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1641790306100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.900444,14.500000,1.223676} - distance to camera 0.675467, gain 0.983113 I 1641790356000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1645239232900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 36, 6, 1 W 1645243451600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "Turn {1,1}" starting W 1645249518800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Alice Brown" turning to face location {36,6,1} W 1645254315200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "ReachGoal" starting W 1645263634600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Jane Williams" turning to face location {36,6,1} W 1645268932900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Naomi Taylor" turning to face location {36,6,1} W 1645655442000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" finished W 1645661134400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Turn {1,0}" starting I 1645672469600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.296875,2.500000,1.075000} - distance to camera 0.586310, gain 1.000000 I 1645672516200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1645672641100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.205612,21.500000,1.169236} - distance to camera 16.219185, gain 0.594520 I 1645672658200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1645807390100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] W 1646022121100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "Turn {1,1}" finished W 1646027391000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1646073803300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.927380,12.500000,1.529031} - distance to camera 7.293405, gain 0.817665 I 1646073852200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1646089565700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,33.937500,1.075000} - distance to camera 8.393047, gain 0.229017 I 1646089635700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1646105314700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] I 1646139413600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.937325,5.500000,1.525336} - distance to camera 1.693453, gain 0.957664 I 1646139461300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1646172423200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Turn {1,0}" finished W 1646177596300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1646182850800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.389896,14.500000,1.094203} - distance to camera 9.700782, gain 0.757481 I 1646182880300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1646189280300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "GotoLocation {34,21,1}" finished W 1646200253000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1646210654000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" starting W 1646272344500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1646321961000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.899590,34.100384,1.075000} - distance to camera 4.582798, gain 0.238543 I 1646322014400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1646405572100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Pursue target to {38,20,1}] W 1646523257600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "ReachGoal" finished W 1646532910800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Turn {1,1}" starting W 1646543886000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1646548869300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1646555823900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1646568439300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "Snooze for 16 ticks" starting I 1646605410900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.010423,35.500000,1.075000} - distance to camera 7.996765, gain 0.230008 I 1646605460300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1646639639800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_48 mission "Snooze for 16 ticks" starting W 1646705782800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1646713381800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "ReachGoal" starting W 1646722758900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "GotoLocation {37,22,1}" starting I 1646729493200 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 37 22 1, found an adjacent free tile, moving to an adjacent tile I 1646729536000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,15,1} to {37,22,1} I 1646729566700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,15,1} to {37,22,1} I 1646729658600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {37,21,1} W 1646739875600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" finished W 1646745258500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1646755598300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.975080,32.024963,1.075000} - distance to camera 5.983978, gain 0.235040 I 1646755641600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1646806142800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1646812824000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1646822995300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1646835133600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_29 mission "Snooze for 0 ticks" finished W 1646840748100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "GotoLocation {12,30,1}" starting W 1646905508600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Turn {1,1}" finished W 1646910828600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1646916060900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_48 mission "Snooze for 0 ticks" finished W 1646924805500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_48 mission "GotoLocation {26,13,1}" starting W 1646935969800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" starting W 1647005992500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1647071886700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1647077599100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1647084232200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1647122513400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.925377,14.925377,1.075000} - distance to camera 10.316544, gain 0.742086 I 1647122560800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1647140430700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.894115,12.500000,1.225549} - distance to camera 7.688931, gain 0.807777 I 1647140523900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1647288870900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,33.291679,1.075000} - distance to camera 3.576515, gain 0.241059 I 1647288919300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1647306760800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1647339264000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1647344792700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1647354056200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1647406756400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.894131,5.500000,1.225577} - distance to camera 2.500309, gain 0.937492 I 1647406847600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1647455770700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" finished W 1647461224900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1647605557900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.930887,33.069153,1.075000} - distance to camera 7.458576, gain 0.231354 I 1647605606400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1647605645000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1647611423800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1647621352600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1647628756400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1648488432000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 35, 3, 1 W 1648492698800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {35,3,1}" starting I 1648503572200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {31,4,1} to {35,3,1} I 1648503610200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,4,1} to {35,3,1} W 1648503681600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {35,3,1}" starting I 1648511072000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,3,1} to {34,2,1} W 1648511121200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {34,2,1}" starting I 1648517684700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {30,3,1} to {34,2,1} I 1648517719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,3,1} to {34,2,1} I 1648517799100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,3,1} to {34,4,1} W 1648517834200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {34,4,1}" starting I 1648524210900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {29,2,1} to {34,4,1} I 1648524258200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,2,1} to {34,4,1} W 1648524341200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 35, 3, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_34 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 35, 3, 1. Leader is BATTLEUNIT_34 Pathing unit BATTLEUNIT_32 Trying location 34, 2, 1 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 34, 4, 1 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1648988798700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1648994262800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1649000727000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1649010814400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.000006,35.500000,1.075000} - distance to camera 7.401180, gain 0.231497 I 1649010840800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1649023923100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1649040150600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.747676,31.252312,1.075000} - distance to camera 4.892986, gain 0.237768 I 1649040200700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1649155788600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.482418,15.482418,1.075000} - distance to camera 11.065495, gain 0.723363 I 1649155843400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1649205619600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,32.292980,1.075000} - distance to camera 2.753799, gain 0.243115 I 1649205669300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1649255906300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1649266385200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1649272352000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1649323753600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1649489436300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.798279,12.201695,1.075000} - distance to camera 7.876435, gain 0.803089 I 1649489480600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1649524465200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1649530236900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1649622733400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1649639999200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.050594,16.050596,1.075000} - distance to camera 11.833563, gain 0.704161 I 1649640040700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1649656416100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1649889642400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.703477,32.296543,1.075000} - distance to camera 6.367504, gain 0.234081 I 1649889685900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1649922922300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1649928450300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1649938519700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1649949118600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1649966045200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.883015,4.116983,1.075000} - distance to camera 2.190667, gain 1.000000 I 1649966094600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1650006823400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,31.294266,1.075000} - distance to camera 1.940250, gain 0.245149 I 1650006942100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1650023279500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.984375,2.500000,1.075000} - distance to camera 0.505835, gain 1.000000 I 1650023322000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1650072959400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.883015,3.116983,1.075000} - distance to camera 0.893882, gain 1.000000 I 1650073008000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1650073349400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,5.890630,1.075000} - distance to camera 3.213805, gain 0.919655 I 1650073374700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1650805461300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 37, 22, 1 W 1651155282300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 37, 19, 1 W 1651159582100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_37 mission "Turn {0,-1}" starting W 1651165723800 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Steve Taylor" turning to face location {37,19,1} W 1651840671300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1651845898100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1651852757200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1651866373900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.520256,30.479744,1.075000} - distance to camera 3.802174, gain 0.240495 I 1651866418400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1651873378300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1651922931500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.002610,35.500000,1.075000} - distance to camera 6.813763, gain 0.232966 I 1651922979600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1652105590100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1652111023000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1652117538800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1652139773100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_37 mission "Turn {0,-1}" finished W 1652148411200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1652153286400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,17.101576,1.075000} - distance to camera 12.972166, gain 0.675696 I 1652153314800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1652172790000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1652190787700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_39 decided to Action: [Attack BATTLEUNIT_41 with weapon(s)] Movement: [NULL] W 1652206160900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Turn {1,-1}" starting W 1652223030300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1652372352300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1652377810500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1652384448400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1652423441800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,11.406250,1.075000} - distance to camera 7.626413, gain 0.809340 I 1652423488800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1652456927100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,30.294266,1.075000} - distance to camera 1.135502, gain 0.247161 I 1652457021600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1652474078100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1652489160500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1652494853100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {34,4,1}" starting W 1652503959100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1652556134700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.687489,3.500000,1.075000} - distance to camera 2.734633, gain 1.000000 I 1652556179800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1656706890700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Turn {1,-1}" finished W 1656714031800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1656740367700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1656745842800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1656752522400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1656791867200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.687506,2.500000,1.075000} - distance to camera 1.761619, gain 1.000000 I 1656791971300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1656807848600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.476857,31.523144,1.075000} - distance to camera 5.275398, gain 0.236812 I 1656807906000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1656823235900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,18.104179,1.075000} - distance to camera 13.863922, gain 0.653402 I 1656823286500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1656856628700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1656862295200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {34,4,1}" starting W 1656868955100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1656884283100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] I 1656907398200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.500000,21.500000,1.350000} - distance to camera 16.042650, gain 0.598934 I 1656907473700 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 12435 to 99480 bytes I 1656907562700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue W 1657006728600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1657012139600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1657018891100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting W 1657040355400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_37 decided to Action: [Attack BATTLEUNIT_41 with weapon(s)] Movement: [NULL] I 1657089828100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,6.880213,1.075000} - distance to camera 3.731395, gain 0.906715 I 1657089877100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1657123619200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1657129970900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {34,4,1}" starting I 1657136851500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.293670,29.706322,1.075000} - distance to camera 2.710270, gain 0.243224 I 1657136881700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1657174509200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_41 decided to Action: [NULL] Movement: [Get in range, moving to {37,22,1}] W 1657273726800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1657279980800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1657286431100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1657390979300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,19.078138,1.075000} - distance to camera 14.741537, gain 0.631462 I 1657391028300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1657438955200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,19.135431,1.075000} - distance to camera 14.793474, gain 0.630163 I 1657439002100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1657439045500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,19.135431,1.075000} - distance to camera 14.793474, gain 0.630163 I 1657439100300 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 36945 to 295560 bytes I 1657439313200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,5A0 on queue W 1657439427600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_41 mission "ChangeBodyState 7" starting I 1657458936000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.686188,3.500000,1.075000} - distance to camera 0.720700, gain 0.981983 I 1657458983500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1660206137700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1661023030300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1661173157600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.895912,35.104042,1.075000} - distance to camera 5.977760, gain 0.235056 I 1661173208000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1661207408200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1661214970100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1661221527700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Snooze for 16 ticks" starting I 1661256753200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.686188,2.500000,1.075000} - distance to camera 2.733355, gain 1.000000 I 1661256803900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1661257077300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,10.406250,1.075000} - distance to camera 6.854347, gain 0.828641 I 1661257094800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1661290997700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.708330,29.500000,1.075000} - distance to camera 0.376751, gain 0.249058 I 1661291100500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1661306933700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.984375,2.500000,1.075000} - distance to camera 1.106625, gain 1.000000 I 1661306979100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1661473209300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Snooze for 0 ticks" finished W 1661478553100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting W 1661490296200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_41 mission "ChangeBodyState 7" finished W 1661496519400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1661639985700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.249475,30.750515,1.075000} - distance to camera 4.184475, gain 0.239539 I 1661640032100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1661656549400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,32.299465,1.075000} - distance to camera 5.842171, gain 0.235395 I 1661656594800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1661923907200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.684887,3.500000,1.075000} - distance to camera 1.712090, gain 0.957198 I 1661923956200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1662007179400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.234375,29.500000,1.075000} - distance to camera 1.936073, gain 0.245160 I 1662007226200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1662040571000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,7.882817,1.075000} - distance to camera 4.355103, gain 0.891122 I 1662040620300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1662058237400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.684887,2.500000,1.075000} - distance to camera 0.719411, gain 0.982015 I 1662058291800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1662091805100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.707028,29.500000,1.075000} - distance to camera 29.779175, gain 0.255521 I 1662091938200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1662324545300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,9.406250,1.075000} - distance to camera 6.126646, gain 0.846834 I 1662324592700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1662390449200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Restart next mission" starting W 1662401369900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Restart next mission" finished W 1662406534000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {10,28,1}" starting I 1662413836300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,31,1} to {10,28,1} I 1662413880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,31,1} to {10,28,1} I 1662414011600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,31,1} to {10,28,1}-{11,29,2} found after 15 iterations, returning closest path {6,28,1} I 1662414039200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 94 to lb 93 I 1662414081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,31,1} to {0,27,1}-{7,34,4} I 1662414096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1662414133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,31,1} to {7,27,1}-{13,34,4} I 1662414434200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,33,1} to {10,28,1} W 1662590192200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "GotoLocation {35,3,1}" finished W 1662595849900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1662606882200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" starting I 1662690168600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.500000,34.265648,1.075000} - distance to camera 4.944649, gain 0.237638 I 1662690216900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1665930616600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "GotoLocation {34,2,1}" finished W 1665936452300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1665948070600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_31 mission "GotoLocation {11,29,1}" finished W 1665954157900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1665959756400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" starting W 1665971271500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "ChangeBodyState 2" starting I 1665978680200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.019306,3.019287,1.075000} - distance to camera 14.677862, gain 0.633053 I 1665978707600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1665979586800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1666007542800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.022054,29.977926,1.075000} - distance to camera 16.780571, gain 0.580486 I 1666007594700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1666024540100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.700519,31.500000,1.075000} - distance to camera 18.795189, gain 0.530120 I 1666024598800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1666224078700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1666230094100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1666236563900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1666275773800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.234375,29.500000,1.075000} - distance to camera 14.969973, gain 0.625751 I 1666275890300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1666340381600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" finished W 1666346102700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1666474307200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" finished W 1666479593400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1666492983300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_31 mission "ChangeBodyState 2" finished W 1666498893300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1666505031700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1666512403300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1666518738400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1666540576100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,8.884106,1.075000} - distance to camera 14.314032, gain 0.642149 I 1666540623600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1666590701500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,8.406250,1.075000} - distance to camera 15.420828, gain 0.614479 I 1666590775800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1666758205300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1666763920700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1666770531400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1666940519300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.701821,31.500000,1.075000} - distance to camera 18.128071, gain 0.546798 I 1666940566700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1667024310000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1667029915800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1667040348100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1667256917400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.875000,29.500000,1.075000} - distance to camera 5.192162, gain 0.870196 I 1667256966200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1667290539700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1667296053900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1667302550900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1667323874900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.684141,33.315826,1.075000} - distance to camera 7.841937, gain 0.803952 I 1667323922400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1667340436200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.234375,29.500000,1.075000} - distance to camera 4.047997, gain 0.898800 I 1667340478300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1667559594800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.079067,4.079114,1.075000} - distance to camera 25.456776, gain 0.363581 I 1667559675100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1667560297600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1667565490900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1667572197300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1667657290700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,7.406250,1.075000} - distance to camera 26.208580, gain 0.344786 I 1667657337000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1667809542400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,9.885407,1.075000} - distance to camera 24.090254, gain 0.397744 I 1667809589300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1667824301300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1667829944300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting I 1668107187000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,31.700514,1.075000} - distance to camera 7.233479, gain 0.819163 I 1668107240900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1668324335100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.875000,29.500000,1.075000} - distance to camera 4.639471, gain 0.884013 I 1668324378300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1668407585500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.234375,29.500000,1.075000} - distance to camera 3.755961, gain 0.906101 I 1668407636400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1668723938400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,6.406250,1.075000} - distance to camera 26.751673, gain 0.331208 I 1668723991600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1668742083700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.466798,32.533199,1.075000} - distance to camera 6.884145, gain 0.827896 I 1668742130500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1668891365800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1668974017500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.109375,4.500000,1.075000} - distance to camera 25.967585, gain 0.350810 I 1668974070300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1669007455700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,32.684910,1.075000} - distance to camera 8.089935, gain 0.797752 I 1669007504900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1669090932800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,10.886709,1.075000} - distance to camera 23.623074, gain 0.409423 I 1669090984800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1669157710400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1669163099500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1669171170000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1669390806400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.875000,29.500000,1.075000} - distance to camera 4.184115, gain 0.895397 I 1669390848600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1669391092500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "GotoLocation {34,4,1}" finished W 1669402520900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1669414440800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" starting W 1669427781200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1669433412500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1669440217600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1669657467700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.063464,28.936518,1.075000} - distance to camera 3.059336, gain 0.923517 I 1669657515400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1669693333800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_45 mission "GotoLocation {36,5,1}" finished W 1669699478000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1669704360400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1669709871900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1669717259900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1669923930700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,33.687511,1.075000} - distance to camera 8.982454, gain 0.775439 I 1669923987400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1669941668900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" finished W 1669950187200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1669961316200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1669966522000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting I 1670157642000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,31.536484,1.075000} - distance to camera 5.908948, gain 0.852276 I 1670157692100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1670257553700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_45 mission "GotoLocation {2,35,1}" starting I 1670264070900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,5,1} to {2,35,1} I 1670264097000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 70 to lb 91 I 1670264290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,5,1} to {36,5,1}-{39,6,4} I 1670264306100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1670264336900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,5,1} to {33,6,1}-{39,12,4} I 1670264384800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,6,1} to {36,12,1}-{39,15,4} I 1670264473300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,12,1} to {33,13,1}-{36,14,4} I 1670264514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,13,1} to {20,11,1}-{33,16,2} I 1670264574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,13,1} to {16,16,1}-{20,20,4} I 1670264724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,16,1} to {16,20,1}-{20,22,2} I 1670264790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,20,1} to {13,22,1}-{17,27,4} I 1670264857800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,27,1}-{13,34,4} I 1670264942100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,27,1} to {0,34,1}-{7,39,4} I 1670265095600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {2,35,1} I 1670357684500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,11.874991,1.075000} - distance to camera 23.191349, gain 0.420216 I 1670357733700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1670458434000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.875000,29.500000,1.075000} - distance to camera 3.845547, gain 0.903861 I 1670458482600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1670824896200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.836053,28.163919,1.075000} - distance to camera 2.248493, gain 0.943788 I 1670824989700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1671007911300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 12, 25, 1 W 1671012410900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "GotoLocation {12,25,1}" starting I 1671019730200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {11,29,1} to {12,25,1} I 1671019823100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,29,1} to {12,25,1} W 1671020031700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "GotoLocation {12,25,1}" starting I 1671029322600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,1} to {11,26,1} W 1671029392900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "ReachGoal" starting W 1671035671600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "GotoLocation {11,26,1}" starting I 1671042110000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,29,1} to {11,26,1} I 1671042145200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,29,1} to {11,26,1} I 1671042245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,25,1} to {13,26,1} W 1671042283500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "ReachGoal" starting W 1671048702200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "GotoLocation {13,26,1}" starting I 1671055541300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,35,1} to {13,26,1} I 1671055572200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,35,1} to {13,26,1} W 1671055692500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 12, 25, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_31 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 12, 25, 1. Leader is BATTLEUNIT_31 Pathing unit BATTLEUNIT_29 Trying location 11, 26, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_30 Trying location 13, 26, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1671094826000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1671112906400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.706238,34.706238,1.075000} - distance to camera 9.823382, gain 0.754415 I 1671113012700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1671325343600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1671331117000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1671340110400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1671357820000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,5.984375,1.075000} - distance to camera 26.987841, gain 0.325304 I 1671357868300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1671457417400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,30.548130,1.075000} - distance to camera 4.956591, gain 0.876085 I 1671457465200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1671590729300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.783818,14.500000,1.135340} - distance to camera 10.824462, gain 0.729388 I 1671590809200 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 25549 to 204392 bytes I 1671590991400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,370 on queue W 1671591129400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1671596879700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1671606007800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1671674215600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,12.876293,1.075000} - distance to camera 22.785213, gain 0.430370 I 1671674268800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1671808893800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,29.125000,1.075000} - distance to camera 3.333365, gain 0.916666 I 1671808996700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1671857806200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1671863121700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting I 1672024355900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.608642,27.391350,1.075000} - distance to camera 1.556936, gain 0.961077 I 1672024407400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1672141341700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.883017,29.116985,1.075000} - distance to camera 3.202198, gain 0.919945 I 1672141509700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1672424545900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,6.984375,1.075000} - distance to camera 26.434776, gain 0.339131 I 1672424654100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1672657506400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.719128,35.280872,1.075000} - distance to camera 10.004889, gain 0.749878 I 1672657554500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1672741061700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,29.545527,1.075000} - distance to camera 4.000707, gain 0.899982 I 1672741110500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1672958891400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,13.877595,1.075000} - distance to camera 22.412064, gain 0.439698 I 1672958944300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1673024095900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.787256,28.212719,1.075000} - distance to camera 2.383368, gain 0.940416 I 1673024148800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1673107339500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,28.312494,1.075000} - distance to camera 2.448217, gain 0.938795 I 1673107388600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1673190876800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.382030,26.617964,1.075000} - distance to camera 1.045830, gain 0.973854 I 1673190929400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1673191535800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting W 1673467648200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1673472972800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1673481026300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1673497448900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,7.984375,1.075000} - distance to camera 25.905735, gain 0.352357 I 1673497504000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1673640798500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.479630,34.520370,1.075000} - distance to camera 8.338474, gain 0.229154 I 1673640846500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1673724317700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1673729654400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1673758986400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_46 mission "GotoLocation {35,14,1}" finished W 1673766678000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1673891156300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "GotoLocation {9,23,1}" starting I 1673897983800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {35,14,1} to {9,23,1} I 1673898020500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 18 to lb 96 I 1673898154900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {35,14,1}-{36,15,4} I 1673898170300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1673898201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {33,15,1}-{39,21,4} I 1673898249900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,15,1} to {36,21,1}-{39,22,4} I 1673898337100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {29,22,1}-{36,25,4} I 1673898377000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,1} to {27,22,1}-{29,23,4} I 1673898478100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {21,22,1}-{27,25,4} I 1673898534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,22,1} to {17,22,1}-{21,27,4} I 1673898620700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,22,1} to {13,22,1}-{17,27,4} I 1673898687100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,22,1}-{13,27,4} I 1673898749000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,1} to {9,23,1} I 1673907645300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,27.312494,1.075000} - distance to camera 0.211113, gain 0.249472 I 1673907680300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1674275049500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.450498,29.500000,1.075000} - distance to camera 3.205452, gain 0.241986 I 1674275319000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1674309056900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,27.421875,1.075000} - distance to camera 0.948895, gain 0.247628 I 1674309164100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1674359998900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.154613,25.845373,1.075000} - distance to camera 28.023327, gain 0.299417 I 1674360108700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1674558330600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,8.984375,1.075000} - distance to camera 4.418701, gain 0.889533 I 1674558376800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1674625116400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.239326,33.760674,1.075000} - distance to camera 7.272038, gain 0.231820 I 1674625250700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1674709326400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,26.312494,1.075000} - distance to camera 29.455402, gain 0.263615 I 1674709403200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1674793093100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting W 1674842394700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Restart next mission" starting W 1674855192500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Restart next mission" finished W 1674865647100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {2,35,1}" starting I 1674874294600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,17,1} to {2,35,1} I 1674874354300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,17,1} to {2,35,1} W 1675059074000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1675067056400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1675074189200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1675158249500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,14.988305,1.075000} - distance to camera 20.716864, gain 0.482078 I 1675158298100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1675293822000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_29 mission "GotoLocation {11,26,1}" finished W 1675299768400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1675309810000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "ChangeBodyState 2" starting W 1675325396500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1675331287400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1675337044100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting W 1675359332600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_31 mission "GotoLocation {12,25,1}" finished W 1675364953100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1675377377400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "ChangeBodyState 2" starting I 1675524359700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.927201,25.072775,1.075000} - distance to camera 0.933072, gain 1.000000 I 1675524412100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1675591196000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1675596848900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting I 1675624679300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,9.984375,1.075000} - distance to camera 24.050409, gain 0.398740 I 1675624735900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1675691017500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,32.843704,1.075000} - distance to camera 6.043192, gain 0.848920 I 1675691065400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1675808526900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.245749,28.754251,1.075000} - distance to camera 1.656816, gain 0.958580 I 1675808580500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1675841556600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_29 mission "ChangeBodyState 2" finished W 1675847039000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1675910132800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_31 mission "ChangeBodyState 2" finished W 1675915575300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1676375168700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_44 mission "GotoLocation {4,12,2}" finished W 1676380750500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1676443125000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,15.489632,1.075000} - distance to camera 2.711373, gain 0.932216 I 1676443284700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1676609627400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,31.841116,1.075000} - distance to camera 23.791517, gain 0.405212 I 1676609739100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1676659567900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Snooze for 16 ticks" starting I 1676691699600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,10.984375,1.075000} - distance to camera 7.323195, gain 0.816920 I 1676691751500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1676775123200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.750000,24.500000,1.075000} - distance to camera 15.582737, gain 0.610432 I 1676775199800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1676891062500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_44 mission "GotoLocation {2,23,1}" starting I 1676897903300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,12,2} to {2,23,1} I 1676897947800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {2,23,1} I 1676898151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,12,2} to {2,23,1}-{3,24,2} found after 25 iterations, returning closest path {2,20,1} I 1676898184500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 63 to lb 95 I 1676898258700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {4,11,2}-{16,13,4} I 1676898273800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1676898304100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {3,12,2}-{4,13,4} I 1676898345600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {1,12,1}-{3,13,4} I 1676898384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,12,1} to {0,12,1}-{1,13,4} I 1676898438200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {0,13,1}-{3,14,4} I 1676898477400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,14,1}-{1,15,4} I 1676898512900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,15,1}-{3,21,4} I 1676898548100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,1} to {0,21,1}-{1,22,4} I 1676898606100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1676898637900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {2,23,1} W 1676925341000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Snooze for 0 ticks" finished W 1676932964100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting W 1676939959800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "Restart next mission" starting W 1676949860300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "Restart next mission" finished W 1676955536500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,1}" starting I 1676962749600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,13,1} to {7,14,1} I 1676962786900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,13,1} to {7,14,1} I 1676962884600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,13,1} to {7,14,1}-{8,15,2} found after 9 iterations, returning closest path {3,14,2} I 1676962918700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 53 to lb 53 I 1676962935800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Origin is destination! I 1676963001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,13,1} to {3,11,1}-{16,16,2} I 1676963019700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1676963046800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,13,1} to {7,14,1} I 1676963412700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,13,1} to {7,14,1}-{8,15,2} found after 60 iterations, returning closest path {7,14,2} I 1677241176500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.036755,27.963245,1.075000} - distance to camera 20.040760, gain 0.498981 I 1677241223800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1677291549400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Restart next mission" starting W 1677297648400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Restart next mission" finished W 1677308015600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {2,35,1}" starting I 1677315090200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,19,1} to {2,35,1} I 1677315125400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,19,1} to {2,35,1} I 1677315382800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,19,1} to {2,35,1}-{3,36,2} found after 33 iterations, returning closest path {2,25,1} I 1677315423900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 11 to lb 91 I 1677315487200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,19,1} to {0,15,1}-{3,21,4} I 1677315502200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1677315533000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,19,1} to {0,21,1}-{1,22,4} I 1677315652100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1677315688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {0,27,1}-{7,34,4} I 1677315744400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,27,1} to {0,34,1}-{7,39,4} I 1677315826500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,34,1} to {2,35,1} I 1677525162400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,30.838564,1.075000} - distance to camera 23.401760, gain 0.414956 I 1677525214900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1677757909200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,11.984375,1.075000} - distance to camera 6.356127, gain 0.841097 I 1677757984700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1677843997300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.750000,24.500000,1.075000} - distance to camera 14.601650, gain 0.634959 I 1677844091400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1678441516500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.500000,29.837263,1.075000} - distance to camera 23.045208, gain 0.423870 I 1678441568900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1678658131900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.818555,27.181446,1.075000} - distance to camera 19.065121, gain 0.523372 I 1678658192000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1678674979300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.075542,16.075460,1.075000} - distance to camera 2.344585, gain 0.941385 I 1678675029000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1678907934900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.750000,24.500000,1.075000} - distance to camera 0.904503, gain 1.000000 I 1678907985600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1678991581800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.124390,12.875643,1.075000} - distance to camera 19.124628, gain 0.521884 I 1678991636400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1679607875200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.156261,29.500000,1.075000} - distance to camera 5.780227, gain 0.855494 I 1679607926400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1679975717900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.750000,24.500000,1.075000} - distance to camera 0.904503, gain 1.000000 I 1679975828600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1680091619800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.609561,26.390440,1.075000} - distance to camera 1.999578, gain 0.950011 I 1680091669700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1680258683400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.312500,13.500000,1.075000} - distance to camera 17.247921, gain 0.568802 I 1680258730600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1680708965000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,16.643215,1.075000} - distance to camera 15.983622, gain 0.600409 I 1680709014400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1680774736900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,28.843773,1.075000} - distance to camera 6.783545, gain 0.830411 I 1680774799200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1681041789100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.750000,24.500000,1.075000} - distance to camera 0.904503, gain 1.000000 I 1681041836700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1681041962800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,20.865873,2.075000} - distance to camera 12.850185, gain 0.678745 I 1681041998400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 6810 to 54480 bytes I 1681042064800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1681326167400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.312500,13.500000,1.075000} - distance to camera 15.566860, gain 0.610829 I 1681326222700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1681508216100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.392137,25.607864,1.075000} - distance to camera 1.880908, gain 0.952977 I 1681508282400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1681841357200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.989815,28.010185,1.075000} - distance to camera 5.958252, gain 0.851044 I 1681841404700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1681992142500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,17.144468,1.075000} - distance to camera 15.795052, gain 0.605124 I 1681992199000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1682108298500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.750000,24.500000,1.075000} - distance to camera 1.821572, gain 1.000000 I 1682108346200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1682208668000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.157125,21.500000,1.926327} - distance to camera 13.065639, gain 0.673359 I 1682208755200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1682209394500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "Restart next mission" starting W 1682215405100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "Restart next mission" finished W 1682221483700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" starting I 1682228511100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,21,1} to {9,20,2} I 1682228552900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {9,20,2} I 1682228720800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,1} to {9,20,2}-{10,21,3} found after 19 iterations, returning closest path {9,21,1} I 1682228753200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 9 to lb 6 I 1682228805400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {1,21,1}-{3,22,4} I 1682228820400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1682228853100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,1} to {3,21,2}-{4,22,4} I 1682229049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {4,20,2}-{16,22,4} I 1682229083400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {9,20,2} I 1682391496800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.312500,13.500000,1.075000} - distance to camera 14.751148, gain 0.631221 I 1682391545500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1682841413300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.762401,27.237598,1.075000} - distance to camera 4.929093, gain 0.876773 I 1682841491000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1682841798600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Restart next mission" starting W 1682851895800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Restart next mission" finished W 1682857031400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {2,35,1}" starting I 1682864253200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,21,1} to {2,35,1} I 1682864299300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {2,35,1} I 1682864545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {2,35,1}-{3,36,2} found after 29 iterations, returning closest path {3,21,2} I 1682864578800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 9 to lb 91 I 1682864639400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {1,21,1}-{3,22,4} I 1682864654300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1682864685000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1682865009500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {0,21,1}-{1,22,4} found after 56 iterations, returning closest path {0,20,1} I 1682941635100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.183143,24.816858,1.075000} - distance to camera 0.904009, gain 0.977400 I 1682941684500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1684574810900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1684658961200 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "messagelog" from "forms/messagelog.form" I 1684659839400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/messagelog.form" from "./data/forms/messagelog.form" I 1684660346000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_MESSAGE_LOG_SCREEN" has 0 subcontrols (640, 300, 640, 480) I 1684660396400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 1684660437400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (113, 0, 420, 32) I 1684660474300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 1684660517600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL" has 0 subcontrols (553, 82, 26, 356) I 1684660548800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_MESSAGES" has 0 subcontrols (28, 74, 510, 375) I 1684660583100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_UP" has 0 subcontrols (555, 58, 22, 21) I 1684660601500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 1684660642600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_SCROLL_DOWN" has 0 subcontrols (555, 441, 22, 21) I 1684660658600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 1684660697800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 40, 40) I 1684660714700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 1684661307200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.pck" from "./data/cd.iso/xcom3/ufodata/newbut.pck" I 1684661545100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/newbut.tab" from "./data/cd.iso/xcom3/ufodata/newbut.tab" I 1684661584600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/newbut.tab" with tab multiplier 4 I 1684876296600 void __cdecl OpenApoc::`anonymous-namespace'::OGLES30Renderer::newFrame(void): New max textured buffers: 391 I 1687858312800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1687941518200 auto __cdecl OpenApoc::BattleView::{ctor}::::operator ()(class OpenApoc::Event *) const: Has Messages! I 1689626369400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,17.638008,1.075000} - distance to camera 0.595901, gain 0.248510 I 1689626420900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1689675652700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.687838,24.312162,1.075000} - distance to camera 16.201189, gain 0.594970 I 1689675704900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1689825985600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.312500,13.500000,1.075000} - distance to camera 27.038780, gain 0.324030 I 1689826033900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1690308915600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.518229,26.500000,1.075000} - distance to camera 8.562972, gain 0.785926 I 1690308965900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1690709389600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon(s)] Movement: [NULL] I 1690759258900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.085930,24.500000,1.075000} - distance to camera 2.303047, gain 0.942424 I 1690759306300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1690842526800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.461287,23.538713,1.075000} - distance to camera 8.722826, gain 0.781929 I 1690842577300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1690909459100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,18.139261,1.075000} - distance to camera 23.684206, gain 0.407895 I 1690909509100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1691009419300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {11,26,1}] W 1691020096200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "ReachGoal" starting W 1691025997000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {11,26,1}" starting I 1691033422700 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 11 26 1, found an adjacent free tile, moving to an adjacent tile I 1691033464300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,20,2} to {11,26,1} I 1691033495700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {11,26,1} I 1691033697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {11,26,1}-{12,27,2} found after 23 iterations, returning closest path {11,21,2} I 1691033731900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 11 I 1691033783500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691033798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691033828500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1691033867400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1691033906000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,15,1}-{3,21,4} I 1691033948100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,20,1} to {2,19,2} I 1691034316000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,20,1} to {2,19,2}-{3,20,3} found after 57 iterations, returning closest path {2,19,1} I 1691034356600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 11 I 1691034393700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691034408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691034534600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1691034576300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1691034616600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,15,1}-{3,21,4} I 1691034658200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,20,1} to {2,20,2} I 1691034966200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,20,1} to {2,20,2}-{3,21,3} found after 56 iterations, returning closest path {2,20,1} I 1691035005600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 59 I 1691035323600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 97 iterations I 1691035343700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 6 I 1691035385600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,19,2} I 1691035436000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {3,19,2}-{4,20,3} found after 3 iterations, returning closest path {4,20,2} I 1691035459600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 9 I 1691035492600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691035507100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691035594900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {1,21,1}-{3,22,4} I 1691035638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {2,21,2} I 1691035957800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {2,21,2}-{3,22,3} found after 53 iterations, returning closest path {3,21,2} I 1691035999800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 59 I 1691036234700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 97 iterations I 1691036251100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 6 I 1691036291800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,19,2} I 1691036340600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {4,19,2}-{5,20,3} found after 3 iterations, returning closest path {4,20,2} I 1691036362800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 8 I 1691036395200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691036409500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691036438700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1691036473000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2} I 1691036545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691036567400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 6 I 1691036600200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691036614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691036644200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,20,2}-{16,22,4} I 1691036679900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,20,2} to {4,20,2} I 1691036694200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691036717600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 6 I 1691036749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1691036764000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1691036793200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,20,2}-{16,22,4} I 1691036827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,20,2} to {4,21,2} I 1691050534500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.345310,13.654676,1.075000} - distance to camera 20.797989, gain 0.480050 I 1691050676000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1691195112300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.226572,2.075000} - distance to camera 5.954956, gain 0.851126 I 1691195205000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1691209299200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "GotoLocation {13,26,1}" finished W 1691214759000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1691225427500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "ChangeBodyState 2" starting W 1691758962300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "ChangeBodyState 2" finished W 1691769053800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1692009600500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.233856,22.766144,1.075000} - distance to camera 9.654276, gain 0.758643 I 1692009701500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1692042482400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.088570,24.500000,1.075000} - distance to camera 3.271069, gain 0.918223 I 1692042530700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1692175853300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 20, 1 W 1692182606600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_29 mission "Turn {-1,-1}" starting W 1692188622100 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Williams" turning to face location {7,20,1} W 1692194948400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Turn {-1,-1}" starting W 1692200876900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {7,20,1} W 1692206349800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_31 mission "Turn {-1,-1}" starting W 1692212767500 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Jennifer Jones" turning to face location {7,20,1} I 1692223821400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.582977,14.417020,1.075000} - distance to camera 19.752232, gain 0.506194 I 1692223862500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1692223911700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,18.639309,1.075000} - distance to camera 23.541201, gain 0.411470 I 1692223928900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1692231751400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [Advance on target to {11,26,1}] W 1692241539300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {11,26,1}" starting I 1692248059900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 11 26 1, found an adjacent free tile, moving to an adjacent tile I 1692248113800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,20,2} to {11,26,1} I 1692248153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {11,26,1} I 1692248367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {11,26,1}-{12,27,2} found after 23 iterations, returning closest path {11,21,2} I 1692248399800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 11 I 1692248447300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692248462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692248492200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1692248530300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1692248568700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,15,1}-{3,21,4} I 1692248628200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,20,1} to {2,19,2} I 1692249078700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,20,1} to {2,19,2}-{3,20,3} found after 57 iterations, returning closest path {2,19,1} I 1692249130200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 11 I 1692249167900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692249182500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692249211800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1692249250100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1692249288700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,15,1}-{3,21,4} I 1692249331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,20,1} to {2,20,2} I 1692249638500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,20,1} to {2,20,2}-{3,21,3} found after 56 iterations, returning closest path {2,20,1} I 1692249677500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 59 I 1692249948900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 97 iterations I 1692249965400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 6 I 1692250005500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,19,2} I 1692250109000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {3,19,2}-{4,20,3} found after 3 iterations, returning closest path {4,20,2} I 1692250134800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 9 I 1692250167600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692250182100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692250211500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {1,21,1}-{3,22,4} I 1692250252100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {2,21,2} I 1692250538300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {2,21,2}-{3,22,3} found after 53 iterations, returning closest path {3,21,2} I 1692250575300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 59 I 1692250806500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 97 iterations I 1692250822700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 6 I 1692250863300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,19,2} I 1692250910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,20,2} to {4,19,2}-{5,20,3} found after 3 iterations, returning closest path {4,20,2} I 1692250932400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 8 I 1692251019100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692251035100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692251064400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,21,2}-{4,22,4} I 1692251099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2} I 1692251113400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692251136300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 6 I 1692251168100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692251182400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692251214000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,20,2}-{16,22,4} I 1692251258300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,20,2} to {4,20,2} I 1692251272500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692251292600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 7 to lb 6 I 1692251324400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2}-{4,21,4} I 1692251394500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1692251425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {4,20,2}-{16,22,4} I 1692251460000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,20,2} to {4,21,2} W 1692264558200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Turn {1,1}" finished W 1692272802900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {4,21,2}" starting W 1692309756000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_29 mission "Turn {-1,-1}" finished W 1692314942900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1692321101900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_31 mission "Turn {-1,-1}" finished W 1692326356200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1692509367200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] W 1692578784800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Turn {-1,-1}" finished W 1692583987400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1692809875200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] I 1693075756200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.822247,20.822247,2.075000} - distance to camera 5.915430, gain 0.852114 I 1693075806500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1693109057700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] I 1693242315200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.156250,22.500000,1.075000} - distance to camera 10.614057, gain 0.734649 I 1693242366200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1693325764200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.091175,24.500000,1.075000} - distance to camera 4.248475, gain 0.893788 I 1693325907300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1693393805300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.609375,14.500000,1.075000} - distance to camera 18.876116, gain 0.528097 I 1693393849200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1693409188200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] I 1693477225100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,19.140562,1.075000} - distance to camera 23.406580, gain 0.414836 I 1693477270500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1693709601200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] W 1694009658800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] W 1694277220500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting I 1694310106300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.156250,22.500000,1.075000} - distance to camera 11.582697, gain 0.710433 I 1694310200800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1694310477400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [Attack BATTLEUNIT_29 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [NULL] I 1694377662400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.324951,21.324951,2.075000} - distance to camera 5.219975, gain 0.869501 I 1694377784400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 7866 to 62928 bytes I 1694377959600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,D80 on queue I 1694378138800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.324951,21.324951,2.475000} - distance to camera 5.281787, gain 0.867955 I 1694378162100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 6119 to 48952 bytes I 1694378202000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A6B,010 on queue I 1694459344000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.609375,14.500000,1.075000} - distance to camera 18.032017, gain 0.549200 I 1694459399100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1694542581500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1694548070400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1694554517900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting I 1694609400300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.093779,24.500000,1.075000} - distance to camera 5.231942, gain 0.869201 I 1694609445600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1694609521000 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1694618660400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1694676315100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.440960,21.440960,2.075000} - distance to camera 5.059869, gain 0.873503 I 1694676359200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1694760727900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,19.640612,1.075000} - distance to camera 23.281124, gain 0.417972 I 1694760822300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1694810017000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1694815232500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1694822163700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting W 1694843623800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "GotoLocation {4,21,2}" finished W 1694848910100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1694853556200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1695076341400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1695081473800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1695093006200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting W 1695143350800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1695161937000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1695342795800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1695347932800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1695354762400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting I 1695376169900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.156250,22.500000,1.075000} - distance to camera 12.555306, gain 0.686117 I 1695376227700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1695460289300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1695478144300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1695526424800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.609375,14.500000,1.075000} - distance to camera 17.202152, gain 0.569946 I 1695526468900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1695611420200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1695617207100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1695776337900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1695793414600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1695894310900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.096382,24.500000,1.075000} - distance to camera 6.219533, gain 0.844512 I 1695894407300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1696027240600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,20.135355,1.075000} - distance to camera 23.165812, gain 0.420855 I 1696027331100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1696094090500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1696109575100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1696193362700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "GotoLocation {7,14,2}" finished W 1696199334900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1696412483600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1696426702600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1696443503400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.156250,22.500000,1.075000} - distance to camera 13.531183, gain 0.661720 I 1696443578300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1696461242000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {35,5,1}" starting I 1696467471100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,14,2} to {35,5,1} I 1696467511200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 29 to lb 47 I 1696467597100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,14,2} to {4,14,2}-{16,16,4} I 1696467612800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1696467644100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,14,2} to {16,14,2}-{20,16,4} I 1696467755600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,14,2} to {20,14,2}-{32,16,4} I 1696467817000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,14,2} to {32,14,2}-{33,15,4} I 1696467945100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,2} to {33,14,1}-{35,15,4} I 1696468074100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,14,1} to {35,14,1}-{36,15,4} I 1696468125600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {36,12,1}-{39,15,4} I 1696468164900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,1} to {33,6,1}-{39,12,4} I 1696468220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {35,5,1}-{36,6,4} I 1696468300000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,1} to {35,5,1} I 1696468314800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1696593084800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.609375,14.500000,1.075000} - distance to camera 16.388351, gain 0.590291 I 1696593133400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1696726651000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1696743505300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1697043321200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1697060214200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1697159684900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.085966,24.500000,1.075000} - distance to camera 7.197173, gain 0.820071 I 1697159732700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1697309941900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,20.635405,1.075000} - distance to camera 23.058290, gain 0.423543 I 1697309990300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1697360233800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1697376838100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1697509471200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.156250,22.500000,1.075000} - distance to camera 14.509785, gain 0.637255 I 1697509520500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1697660823600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.609375,14.500000,1.075000} - distance to camera 15.592726, gain 0.610182 I 1697660919700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1697676584000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1697695655700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1697992979800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1698010090800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1698310552600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1698326427600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1698576753900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.156250,22.500000,1.075000} - distance to camera 15.490675, gain 0.612733 I 1698576802700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1698593289500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,21.136658,1.075000} - distance to camera 22.959732, gain 0.426007 I 1698593335200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1698626581700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1698643130400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.960339,24.039661,1.075000} - distance to camera 8.134521, gain 0.796637 I 1698643182600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1698643530000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1698727694700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.609375,14.500000,1.075000} - distance to camera 14.817707, gain 0.629557 I 1698727795700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1698943290300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1698959943300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1699026363800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,26.500000,1.075000} - distance to camera 0.711073, gain 1.000000 I 1699026413700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue W 1699260407600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1699276773100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1699578266500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1699593556600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1699676112400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 13, 26, 1 I 1699792966700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.609375,14.500000,1.075000} - distance to camera 14.066105, gain 0.648347 I 1699793017200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1699894198600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1699910207800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1700076649400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.751345,23.248655,1.075000} - distance to camera 9.069367, gain 0.773266 I 1700076706400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1700076885800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.380287,21.619713,1.075000} - distance to camera 22.755611, gain 0.431110 I 1700076907500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1700109588400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.196104,23.196104,1.075000} - distance to camera 16.399946, gain 0.590001 I 1700109689500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1700125999100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 8, 27, 1 W 1700130423300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_30 mission "Turn {-1,0}" starting W 1700139447200 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Peter Smith" turning to face location {8,27,1} W 1700211887100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1700227179400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1700260086200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_30 mission "Turn {-1,0}" finished W 1700265237600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1700526652800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1700544068600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1700843519500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1700859971800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1700866776700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.609375,14.500000,1.075000} - distance to camera 13.341150, gain 0.666471 I 1700866801600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1701162272500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1701177331400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1701478992600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1701495788300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1701626697600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.552086,22.500000,1.075000} - distance to camera 10.031136, gain 0.749222 I 1701626749100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1701677133500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.938271,22.061729,1.075000} - distance to camera 22.247435, gain 0.443814 I 1701677180100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1701710793700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.255955,24.255955,1.075000} - distance to camera 17.331036, gain 0.566724 I 1701710898600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1701793466500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1701810918300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 11, 26, 1 W 1701816804000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1701926459100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.609375,14.500000,1.075000} - distance to camera 12.646548, gain 0.683836 I 1701926517900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1702112246800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1702127250000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1703109811700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1704226374400 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 1704226420900 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 1706076419100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Peter Williams" with equipment "Brainsucker Pod" W 1716911547700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1716928269100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1717228460700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1717245210500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1717257505400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,20.920603,2.075000} - distance to camera 7.383107, gain 0.815422 I 1717257552800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1717378222300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.541668,22.500000,1.075000} - distance to camera 4.654457, gain 0.883639 I 1717378272500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1717478226400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.609375,14.500000,1.075000} - distance to camera 2.004392, gain 1.000000 I 1717478295900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1717511314100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.265625,24.500000,1.075000} - distance to camera 11.032260, gain 0.724194 I 1717511362300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1717544922000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1717562676300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1717861598900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1717880599000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1717895099800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.493488,22.500000,1.075000} - distance to camera 11.912477, gain 0.702188 I 1717895143900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1718161614400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.421940,2.075000} - distance to camera 21.819799, gain 0.454505 I 1718161664400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1718179609900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1718195058900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1718311916400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "Restart next mission" starting W 1718321958200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "Restart next mission" finished W 1718327430400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" starting I 1718334706100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,21,2} to {9,20,2} I 1718334747600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {9,20,2} W 1718497147500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1718513432900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1718578018000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.265625,24.500000,1.075000} - distance to camera 12.331176, gain 0.691721 I 1718578069800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1718661707800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.544273,22.500000,1.075000} - distance to camera 8.509271, gain 0.787268 I 1718661804500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1718761794300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.803942,15.196045,1.075000} - distance to camera 4.483552, gain 0.887911 I 1718761846100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1718812121100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1718829637300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1719128218400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1719144652500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1719178194500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.992088,22.500000,1.075000} - distance to camera 17.524130, gain 0.561897 I 1719178241900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1719445121500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1719461897600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1719595863900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.080700,2.075000} - distance to camera 2.992760, gain 0.242518 I 1719595909700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1719644753600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.265625,24.500000,1.075000} - distance to camera 19.501692, gain 0.512458 I 1719644802800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1719762540400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1719778607900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1719845400000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 27, 2, 1 W 1719850907100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "Turn {-1,0}" starting W 1719860588900 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Alice Brown" turning to face location {27,2,1} W 1719866654700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Turn {-1,0}" starting W 1719872321600 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Jane Williams" turning to face location {27,2,1} W 1719878237400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Turn {-1,0}" starting W 1719884925400 void __cdecl OpenApoc::BattleView::orderTurn(struct glm::vec<3,int,0>): BattleUnit "Naomi Taylor" turning to face location {27,2,1} I 1719944887800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.546877,22.500000,1.075000} - distance to camera 18.812946, gain 0.529676 I 1719944934000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1719978317500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,16.093750,1.075000} - distance to camera 17.221014, gain 0.569475 I 1719978366800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1720078939300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1720095185700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1720378738300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "Turn {-1,0}" finished W 1720383998300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1720389006600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Turn {-1,0}" finished W 1720394088800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1720399938800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Turn {-1,0}" finished W 1720404812800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1720416206000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1720429917900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1720450690400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.497395,22.500000,1.075000} - distance to camera 17.506170, gain 0.562346 I 1720450743000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1720711675300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.265625,24.500000,1.075000} - distance to camera 19.535692, gain 0.511608 I 1720711719400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1720711971900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1720728714800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1720963183700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_35 mission "GotoLocation {35,24,1}" finished W 1720970002400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1720974792500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "Turn {-1,0}" starting W 1721027680500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 22, 3, 1 W 1721032346600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {22,3,1}" starting I 1721038992400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {34,2,1} to {22,3,1} I 1721039031600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,2,1} to {22,3,1} W 1721039188000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {22,3,1}" starting I 1721048757100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,1} to {23,4,1} W 1721048804200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" starting I 1721055700300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {35,3,1} to {23,4,1} I 1721055750700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,3,1} to {23,4,1} I 1721055944900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,1} to {23,2,1} W 1721056008800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting I 1721062564600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {34,4,1} to {23,2,1} I 1721062602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,4,1} to {23,2,1} W 1721062730700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 22, 3, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_32 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 22, 3, 1. Leader is BATTLEUNIT_32 Pathing unit BATTLEUNIT_34 Trying location 23, 4, 1 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 23, 2, 1 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1721097018000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1721112890600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1721120021900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,17.093750,1.075000} - distance to camera 17.930286, gain 0.551743 I 1721120055200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1721261555600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.549480,22.500000,1.075000} - distance to camera 18.491039, gain 0.537724 I 1721261603700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1721378544100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1721397701800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1721529265900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_35 mission "Turn {-1,0}" finished W 1721534581600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1721547159700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_35 mission "ChangeBodyState 2" starting W 1721696693600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1721711861900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1721718276200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.919267,20.500000,2.075000} - distance to camera 2.330669, gain 0.244173 I 1721718299800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1721745194300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1721762373900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.995995,22.500000,1.075000} - distance to camera 17.500137, gain 0.562497 I 1721762421100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1721994957900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.000031,3.500000,1.075000} - distance to camera 1.804352, gain 1.000000 I 1721995010200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1722011778900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1722017049700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1722023634200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1722033696400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722055459400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722081243200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_35 mission "ChangeBodyState 2" finished W 1722087142300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1722144932000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,18.093750,1.075000} - distance to camera 13.587326, gain 0.660317 I 1722144978500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1722163174500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.116959,2.883019,1.075000} - distance to camera 18.135569, gain 0.546611 I 1722163303600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1722279142700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1722286005500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1722292476100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1722328504400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722345071800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722412203800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting W 1722545747500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1722553651600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1722560191300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1722567262600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.552086,22.500000,1.075000} - distance to camera 3.620515, gain 0.909487 I 1722567294000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1722628331300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.420576,20.500000,2.075000} - distance to camera 27.797838, gain 0.305054 I 1722628378200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1722646152700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722661724100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722678697300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1722683883200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" starting W 1722689573100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting W 1722811419500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1722816753800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1722826276200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1722944558600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1722950022900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" starting W 1722956483000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting W 1722973474600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1722986354300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1723045347300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.494793,22.500000,1.075000} - distance to camera 2.126328, gain 1.000000 I 1723045395300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1723078087500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1723088419200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1723094181900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1723128968400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.312511,3.500000,1.075000} - distance to camera 17.569473, gain 0.560763 I 1723129057500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1723212585600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1723219621200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" starting W 1723225966600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting I 1723233509400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,24.500000,1.075000} - distance to camera 0.711073, gain 1.000000 I 1723233561200 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 15520 to 124160 bytes I 1723233656000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,CA0 on queue I 1723233871700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,19.093750,1.075000} - distance to camera 13.258133, gain 0.668547 I 1723233889100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1723278381700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1723295371400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1723345977400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1723352738100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1723361197200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1723479051800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1723487080900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" starting I 1723545067500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.921882,20.500000,2.075000} - distance to camera 27.300144, gain 0.317496 I 1723545115100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1723595278600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1723611560900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1723617170900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1723624033100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1723634049400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1723811658900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.541668,22.500000,1.075000} - distance to camera 2.661185, gain 0.933470 I 1723811707600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1723878261600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1723883687900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1723890115000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1723901226300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.000031,3.500000,1.075000} - distance to camera 17.524511, gain 0.561887 I 1723901266300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1723911968300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1723928374600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.313812,3.500000,1.075000} - distance to camera 17.675377, gain 0.558116 I 1723928414400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1723928729700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1724144883200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1724150663800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1724157047900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1724229342800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1724245210800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1724279159000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,20.093750,1.075000} - distance to camera 12.984818, gain 0.675380 I 1724279260400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1724329504900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.993393,22.500000,1.075000} - distance to camera 2.506411, gain 1.000000 I 1724329601700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1724411866900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1724417834100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1724424970500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1724462053000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.423193,20.500000,2.075000} - distance to camera 26.802570, gain 0.329936 I 1724462118100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1724547406300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1724562141000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1724612358200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,24.500000,1.075000} - distance to camera 0.711073, gain 1.000000 I 1724612404600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,CA0 on queue W 1724680093300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1724686486000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1724692944600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1724728795800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.315100,3.500000,1.075000} - distance to camera 17.828684, gain 0.554283 I 1724728851600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1724845467500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.116959,3.883019,1.075000} - distance to camera 17.205059, gain 0.569874 I 1724845519900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1724862279300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1724879733100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1724945371100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1724950722800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1724957052300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1725095110600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.544273,22.500000,1.075000} - distance to camera 1.702034, gain 0.957449 I 1725095164900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1725178829500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1725195234900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1725212192000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1725217704600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" starting W 1725496794700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1725512332800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1725530027900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.315100,3.500000,1.075000} - distance to camera 18.028645, gain 0.549284 I 1725530132500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1725530921300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.035931,20.964069,1.075000} - distance to camera 13.250355, gain 0.668741 I 1725530977400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1725595887600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "Restart next mission" starting W 1725602397800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_46 mission "Restart next mission" finished W 1725609887600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "GotoLocation {9,23,1}" starting I 1725617851000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {32,22,1} to {9,23,1} I 1725617882300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 72 to lb 96 I 1725617945500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,22,1} to {29,22,1}-{36,25,4} I 1725617961100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1725617991800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,22,1} to {27,22,1}-{29,23,4} I 1725618075100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {21,22,1}-{27,25,4} I 1725618126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,22,1} to {17,22,1}-{21,27,4} I 1725618216100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,22,1} to {13,22,1}-{17,27,4} I 1725618303400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,22,1}-{13,27,4} I 1725618366600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,1} to {9,23,1} I 1725728563000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.495396,22.504604,1.075000} - distance to camera 2.918026, gain 1.000000 I 1725728611200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1725796329600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.333344,4.500000,1.075000} - distance to camera 16.681633, gain 0.582959 I 1725796443200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1725813242200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1725828650200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1725995030100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.980774,3.980730,1.075000} - distance to camera 17.045340, gain 0.573866 I 1725995081300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1726013419100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,24.500000,1.075000} - distance to camera 0.711073, gain 1.000000 I 1726013464400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,CA0 on queue I 1726078475900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.022039,21.022039,2.075000} - distance to camera 26.150404, gain 0.346240 I 1726078528600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1726128881500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1726145295300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1726178073500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.000000,23.000000,1.000000} - distance to camera 16.026299, gain 0.599343 I 1726178144900 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 32544 to 260352 bytes I 1726178248300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,DDD,5F0 on queue I 1726178314200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.952938,23.754181,1.099328} - distance to camera 15.049009, gain 0.623775 I 1726178339500 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 10857 to 86856 bytes I 1726178418600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB7,090 on queue I 1726328446500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.315100,3.500000,1.075000} - distance to camera 18.273779, gain 0.543156 I 1726328514800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1726328901800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "Restart next mission" starting W 1726335026900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_36 mission "Restart next mission" finished W 1726340878300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "GotoLocation {33,22,1}" starting I 1726347743400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {31,22,1} to {33,22,1} I 1726347789600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {33,22,1} I 1726347866200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,22,1} to {33,22,1}-{34,23,2} found after 5 iterations, returning closest path {31,21,1} I 1726347890500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 72 to lb 72 I 1726347904300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Origin is destination! I 1726347933900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {29,22,1}-{36,25,4} I 1726347948400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1726347974400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,22,1} to {33,22,1} W 1726446897900 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1726455129200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1726467457700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1726596164400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.334631,4.500000,1.075000} - distance to camera 16.841637, gain 0.578959 I 1726596501800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1726695855800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.263361,21.736639,1.075000} - distance to camera 13.889153, gain 0.652771 I 1726695905000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1726763538600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1726778778000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.463173,22.536827,1.075000} - distance to camera 0.828269, gain 0.979293 I 1726778826600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1726779123700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1727078828000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1727097609700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1727128727500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.315100,3.500000,1.075000} - distance to camera 18.562550, gain 0.535936 I 1727128771200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1727228382400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.500000,26.500000,1.075000} - distance to camera 20.632723, gain 0.484182 I 1727228425500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1727228599700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,25.500000,1.075000} - distance to camera 19.550070, gain 0.511248 I 1727228619900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1727228808900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,26.500000,1.075000} - distance to camera 18.644991, gain 0.533875 I 1727228826000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue I 1727229571500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.920834,22.079166,1.075000} - distance to camera 14.187006, gain 0.645325 I 1727229592200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1727229628400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.920834,22.079166,1.075000} - distance to camera 14.187006, gain 0.645325 I 1727229750800 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 28584 to 228672 bytes I 1727229866500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80C,F50 on queue I 1727329569900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.053379,22.946621,1.075000} - distance to camera 0.130145, gain 0.996746 I 1727329615300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1727394908700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.000000,22.000000,1.000000} - distance to camera 14.117243, gain 0.647069 I 1727394993000 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 46316 to 370528 bytes I 1727395175600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,DDD,A50 on queue I 1727395232000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.215464,22.132587,1.827940} - distance to camera 13.908382, gain 0.652290 I 1727395252500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB7,090 on queue I 1727396082400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.334631,4.500000,1.075000} - distance to camera 17.050468, gain 0.573738 I 1727396117000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1727396248000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Turn to {35,24,1}] W 1727403212600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Turn {1,0}" starting W 1727418568900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {11,26,1}] W 1727426074000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {11,26,1}" starting I 1727433815800 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 11 26 1, found an adjacent free tile, moving to an adjacent tile I 1727433857800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,21,2} to {11,26,1} I 1727433890600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {11,26,1} I 1727434221400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {4,21,2} to {11,26,1}-{12,27,2} found after 21 iterations, returning closest path {11,21,2} I 1727434256000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 7 I 1727434297300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {4,20,2}-{16,22,4} I 1727434314900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1727434344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {3,20,2}-{4,21,4} I 1727434379500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2} I 1727434395400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1727434417400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 8 I 1727434450500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {4,20,2}-{16,22,4} I 1727434465100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1727434494700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {3,21,2}-{4,22,4} I 1727434528100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2} I 1727434542400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1727434564700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 96 I 1727434619800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {4,20,2}-{16,22,4} I 1727434634200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1727434663300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {3,21,2}-{4,22,4} I 1727434700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1727434738800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1727434782300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1727434818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {7,22,1}-{13,27,4} I 1727434899000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,22,1} to {11,26,1} I 1727434958200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {10,25,1} W 1727546241500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Turn {1,0}" finished W 1727551200800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {10,25,1}" starting I 1727597726200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.920933,2.920884,1.075000} - distance to camera 18.181530, gain 0.545462 I 1727597852100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1727662309100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.618492,21.500000,2.075000} - distance to camera 25.511675, gain 0.362208 I 1727662359300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1727712791500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {11,26,1}] I 1727928786000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.315100,3.500000,1.075000} - distance to camera 18.893225, gain 0.527669 I 1727928838100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1727995457100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.484375,22.500000,1.075000} - distance to camera 14.579895, gain 0.635503 I 1727995509100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1728012064000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {11,26,1}] I 1728195445600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.000000,21.000000,2.000000} - distance to camera 11.352700, gain 0.716182 I 1728195528800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,DDD,A50 on queue I 1728195567800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.955181,21.988602,2.044899} - distance to camera 10.240273, gain 0.743993 I 1728195583800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB7,090 on queue I 1728196273100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.334631,4.500000,1.075000} - distance to camera 17.306452, gain 0.567339 I 1728196303500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1728196592000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.680597,23.319403,1.075000} - distance to camera 1.373337, gain 0.965667 I 1728196609600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1728313245500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Turn to {35,24,1}] W 1728320484200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "ReachGoal" starting I 1728445940600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.500000,25.500000,1.075000} - distance to camera 19.550070, gain 0.511248 I 1728445995300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 1728446224900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.500000,26.500000,1.075000} - distance to camera 18.644991, gain 0.533875 I 1728446245300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 1728446907500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.078125,22.500000,1.075000} - distance to camera 14.984694, gain 0.625383 I 1728446925500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 1728446960300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.078125,22.500000,1.075000} - distance to camera 14.984694, gain 0.625383 I 1728447017500 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 14512 to 116096 bytes I 1728447126500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80C,EE0 on queue W 1728447243400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_45 mission "ChangeBodyState 7" starting I 1728562416300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.110688,21.500000,2.075000} - distance to camera 25.021767, gain 0.374456 I 1728562465500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1728730935900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.315100,3.500000,1.075000} - distance to camera 19.263943, gain 0.518401 I 1728730994900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1728929591700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.611362,23.388638,1.075000} - distance to camera 1.652317, gain 0.958692 I 1728929636900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1728995966200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.334631,4.500000,1.075000} - distance to camera 22.508789, gain 0.437280 I 1728996018100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1729012540200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.890625,2.500000,1.075000} - distance to camera 25.204643, gain 0.369884 I 1729012586100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1729012943700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.998689,21.500000,2.075000} - distance to camera 23.124125, gain 0.421897 I 1729012965600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1729347867800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "Restart next mission" starting W 1729354653100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_46 mission "Restart next mission" finished W 1729363607000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_46 mission "GotoLocation {9,23,1}" starting I 1729370152700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {31,23,1} to {9,23,1} I 1729370186700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 72 to lb 96 I 1729370254100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {29,22,1}-{36,25,4} I 1729370270000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1729370300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,23,1} to {27,22,1}-{29,23,4} I 1729370385500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,22,1} to {21,22,1}-{27,25,4} I 1729370437200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,22,1} to {17,22,1}-{21,27,4} I 1729370533800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,22,1} to {13,22,1}-{17,27,4} I 1729370609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,22,1} to {7,22,1}-{13,27,4} I 1729370677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,1} to {9,23,1} I 1729480143900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.611981,21.500000,2.075000} - distance to camera 18.714624, gain 0.532134 I 1729480247300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1729497614800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_45 mission "ChangeBodyState 7" finished W 1729502978100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1729529140200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.315100,3.500000,1.075000} - distance to camera 26.508045, gain 0.337299 I 1729529214500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1729796071800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.334631,4.500000,1.075000} - distance to camera 25.531332, gain 0.361717 I 1729796119100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1729929600000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "ReachGoal" finished W 1729934656800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Turn {1,0}" starting I 1730079135100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.890625,2.500000,1.075000} - distance to camera 24.073431, gain 0.398164 I 1730079187300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1730312735000 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1730324095500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1730336684100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.315100,3.500000,1.075000} - distance to camera 21.301453, gain 0.467464 I 1730336746700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1730395433300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.113286,21.500000,2.075000} - distance to camera 10.805300, gain 0.729867 I 1730395484300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1730428951000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.411470,24.411470,1.075000} - distance to camera 8.340406, gain 0.791490 I 1730429001300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1730445765700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Turn {1,0}" finished W 1730451060000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1730595717500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.334631,4.500000,1.075000} - distance to camera 20.728643, gain 0.481784 I 1730595770900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1730612158700 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1730620317700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1730636658600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1730812369600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.872421,13.500000,1.075000} - distance to camera 11.199789, gain 0.720005 I 1730812418700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1730928969900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1730945535400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1731131117700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.315100,3.500000,1.075000} - distance to camera 21.164652, gain 0.470884 I 1731131217300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1731145626200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.890625,2.500000,1.075000} - distance to camera 23.705606, gain 0.407360 I 1731145671400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1731197064200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.057983,23.057983,1.075000} - distance to camera 8.454613, gain 0.788635 I 1731197237900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1731246086800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1731263621900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1731395672200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.334631,4.500000,1.075000} - distance to camera 20.502750, gain 0.487431 I 1731395726900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1731462905400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.590229,21.409771,2.075000} - distance to camera 10.419730, gain 0.739507 I 1731462953100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1731562825500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1731580333900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1731714221800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.364643,13.500000,1.075000} - distance to camera 11.290270, gain 0.717743 I 1731714271200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1731796172500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "GotoLocation {22,3,1}" finished W 1731801533500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1731816234100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" starting W 1731879612300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1731897648000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.424461,24.500000,1.075000} - distance to camera 9.296276, gain 0.767593 I 1731897748200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1731897893800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1732178684600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1732195635400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.334631,4.500000,1.075000} - distance to camera 20.317591, gain 0.492060 I 1732195690000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1732195817000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1732212471800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.890625,2.500000,1.075000} - distance to camera 23.370594, gain 0.415735 I 1732212516500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1732212638800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1732346933600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_32 mission "ChangeBodyState 2" finished W 1732353766500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1732514064400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1732529467600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1732537104800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.002705,20.997295,2.075000} - distance to camera 10.252494, gain 0.743688 I 1732537143400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1732629894800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.865911,13.500000,1.075000} - distance to camera 11.399132, gain 0.715022 I 1732629946500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1732829322300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1732846095900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1732863249900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.000000,14.500000,2.075000} - distance to camera 12.046782, gain 0.698830 I 1732863302400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1732879505700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "GotoLocation {23,4,1}" finished W 1732885145800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1732899950600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" starting W 1733147195800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1733162340700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1733279220400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.890625,2.500000,1.075000} - distance to camera 23.069656, gain 0.423259 I 1733279289900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1733412432600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.473961,22.500000,1.075000} - distance to camera 8.157308, gain 0.796067 I 1733412486500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1733430325000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "ChangeBodyState 2" finished W 1733437281800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1733442162200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.227356,23.772665,1.075000} - distance to camera 10.262136, gain 0.743447 I 1733442198900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1733462571000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1733479233300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1733547351500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.367249,13.500000,1.075000} - distance to camera 11.524505, gain 0.711887 I 1733547458300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1733596188500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.415180,20.584820,2.075000} - distance to camera 10.109102, gain 0.747272 I 1733596242000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1733778994800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1733796425300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1733830016800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" finished W 1733835519000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1733929509500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.000000,14.500000,2.075000} - distance to camera 12.569381, gain 0.685766 I 1733929550200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1734095990800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1734112350900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1734345963500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.890625,2.500000,1.075000} - distance to camera 22.803986, gain 0.429900 I 1734346020800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1734379466200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {0,5,1}" starting I 1734386102400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,20,2} to {0,5,1} I 1734386136600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 38 I 1734386210200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {4,20,2}-{16,22,4} I 1734386225700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1734386256300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {3,21,2}-{4,22,4} I 1734386703100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,20,2} to {3,21,2}-{4,22,4} found after 65 iterations, returning closest path {4,21,2} W 1734412553000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1734429376000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1734464308500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.868515,13.500000,1.075000} - distance to camera 11.665932, gain 0.708352 I 1734464358400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1734696093100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.972708,22.500000,1.075000} - distance to camera 7.711574, gain 0.807211 I 1734696168000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1734730305200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1734746738000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1734880049200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.500000,22.848927,1.075000} - distance to camera 10.807176, gain 0.729821 I 1734880141600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1734995995500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.000000,14.500000,2.075000} - distance to camera 13.137089, gain 0.671573 I 1734996052700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1735045929900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1735063960400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1735329418400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_36 mission "GotoLocation {33,22,1}" finished W 1735334709300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1735346167800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_36 mission "ChangeBodyState 2" starting W 1735362712000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1735379641400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1735387486500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.369852,13.500000,1.075000} - distance to camera 11.822991, gain 0.704425 I 1735387520600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1735412914300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.890625,2.500000,1.075000} - distance to camera 22.574684, gain 0.435633 I 1735412963900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1735429354700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.113304,20.886696,2.075000} - distance to camera 10.211672, gain 0.744708 I 1735429397300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1735679387200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1735696208900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1735763071000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting W 1735879493800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_36 mission "ChangeBodyState 2" finished W 1735885108200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1735979307500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.472658,22.500000,1.075000} - distance to camera 7.272011, gain 0.818200 I 1735979362700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1735997495600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736017446500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736029427700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1736034520800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting W 1736044687700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "Snooze for 16 ticks" starting I 1736065299200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.000000,14.500000,2.075000} - distance to camera 13.745317, gain 0.656367 I 1736065402700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1736296187600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "Snooze for 0 ticks" finished W 1736301239000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" starting I 1736307935300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.871119,13.500000,1.075000} - distance to camera 8.060485, gain 0.798488 I 1736307966600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1736312932800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736330083000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1736479114000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.890625,2.500000,1.075000} - distance to camera 17.621260, gain 0.559469 I 1736479162100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1736529369000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.299476,21.500000,2.075000} - distance to camera 22.727856, gain 0.431804 I 1736529417200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1736629689700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736646499800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736945998600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1736962911700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1737130249800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.000000,14.500000,2.075000} - distance to camera 3.885174, gain 0.902871 I 1737130300400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1737214537300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.372456,13.500000,1.075000} - distance to camera 5.331549, gain 0.866711 I 1737214631100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1737262850100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Turn to {11,26,1}] W 1737269135800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Turn {1,1}" starting I 1737278835700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.971405,22.500000,1.075000} - distance to camera 2.478318, gain 1.000000 I 1737278880400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1737284150900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1737414175400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Turn {1,1}" finished W 1737422280200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1737434976800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.315106,21.500000,2.075000} - distance to camera 13.495649, gain 0.662609 I 1737435061600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1737446850300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_48 mission "GotoLocation {26,13,1}" finished W 1737452318100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1737546805900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.890625,2.500000,1.075000} - distance to camera 13.004944, gain 0.674876 I 1737546856400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1737580256200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1737596540000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1737899512400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1737913296200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1737963096000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "GotoLocation {23,2,1}" finished W 1737968745000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1737982797200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" starting W 1737989331900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_48 mission "GotoLocation {18,36,1}" starting I 1738000882800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {26,13,1} to {18,36,1} I 1738000923700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 54 to lb 81 I 1738001007000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {20,11,1}-{33,16,2} I 1738001022800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1738001055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,13,1} to {16,16,1}-{20,20,4} I 1738001186600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,16,1} to {16,20,1}-{20,22,2} I 1738001260500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,20,1} to {17,22,1}-{21,27,4} I 1738001313200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,22,1} to {13,27,1}-{17,34,4} I 1738001459200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,27,1} to {17,34,1}-{21,39,4} I 1738001698700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {18,36,1} I 1738196522800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.971169,14.500000,1.874310} - distance to camera 7.318307, gain 0.817042 I 1738196574300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 1738212992500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1738230012100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1738347872800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.313804,21.500000,2.075000} - distance to camera 14.479158, gain 0.638021 I 1738347935500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1738513380700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "ChangeBodyState 2" finished W 1738518803700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1738533543000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1738540714900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.477867,22.500000,1.075000} - distance to camera 3.386297, gain 0.915343 I 1738540749600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1738546841900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1738846818300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1738864928400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1739063979600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.500000,2.075000} - distance to camera 17.252300, gain 0.568692 I 1739064028500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,370 on queue W 1739162795500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1739180195300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1739263330800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.312501,21.500000,2.075000} - distance to camera 15.464581, gain 0.613385 I 1739263381000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1739263492000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.927380,14.500000,1.529031} - distance to camera 8.180793, gain 0.795480 I 1739263516000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1739429945100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.020831,23.500000,1.075000} - distance to camera 19.053579, gain 0.523661 I 1739429993000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1739446685000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.093969,13.906031,1.075000} - distance to camera 2.276254, gain 0.943094 I 1739446731300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1739481518400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1739497879500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1739763923600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1739797159100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1739814292600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1739823092700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.976614,22.500000,1.075000} - distance to camera 3.003807, gain 0.924905 I 1739823132100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1740013480300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "GotoLocation {4,21,2}" finished W 1740018719400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1740113110200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1740129705400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1740329968700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.894115,14.500000,1.225549} - distance to camera 9.100646, gain 0.772484 I 1740330014400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1740381149400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" starting I 1740387536100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {4,21,2} to {9,20,2} I 1740387587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {9,20,2} W 1740431033500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1740446618800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1740664861600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_44 mission "GotoLocation {2,23,1}" finished W 1740674138600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1740746879800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1740766468200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1740980453300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_44 mission "GotoLocation {9,35,1}" starting I 1740990825900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,23,1} to {9,35,1} I 1740990872100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,23,1} to {9,35,1} W 1741065918300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1741082384100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1741096972500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.476564,22.500000,1.075000} - distance to camera 2.715653, gain 0.932109 I 1741097019000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1741362659100 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 10, 21, 2 W 1741366966900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {10,21,2}" starting I 1741373426700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {34,21,1} to {10,21,2} I 1741373453800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 1 to lb 6 I 1741373507400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,1} to {33,21,1}-{35,22,4} I 1741373528800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1741373562500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,21,1} to {32,21,2}-{33,22,4} I 1741373618900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {20,20,2}-{32,22,4} I 1741373660400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,21,2} to {16,20,2}-{20,22,4} I 1741373805600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,21,2} to {4,20,2}-{16,22,4} I 1741373877900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,2} to {10,21,2} I 1741373952500 void __cdecl OpenApoc::BattleView::orderMove(struct glm::vec<3,int,0>,bool,bool): BattleUnit "Steve Brown" going to location {10,21,2} W 1741383718000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1741390070500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.992183,21.500000,2.075000} - distance to camera 15.749531, gain 0.606262 I 1741390093000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1741399243200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1741547460300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.787231,14.212744,1.075000} - distance to camera 10.046541, gain 0.748836 I 1741547560500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1741697283000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1741713064300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1742014053200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1742029871700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1742297751500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.993485,21.500000,2.075000} - distance to camera 14.761862, gain 0.630953 I 1742297848700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1742331590500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1742346774100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1742380388100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.975311,22.500000,1.075000} - distance to camera 2.378979, gain 0.940526 I 1742380432500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1742648697800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.032871,21.500000,1.535948} - distance to camera 7.961602, gain 0.800960 I 1742648879400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1742649006800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1742663583400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1742831373000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,13.421875,1.075000} - distance to camera 10.987244, gain 0.725319 I 1742831465600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1742963194200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1742980221500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1743213030700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.994787,21.500000,2.075000} - distance to camera 13.775806, gain 0.655605 I 1743213080200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1743246463700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.084660,24.084692,1.075000} - distance to camera 18.185621, gain 0.545359 I 1743246509900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1743280243000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1743296581200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1743363245100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.069633,21.500000,1.884511} - distance to camera 7.029518, gain 0.824262 I 1743363296600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1743596807600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1743614129600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1743663782100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.475262,22.500000,1.075000} - distance to camera 2.070287, gain 0.948243 I 1743663831400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1743913233400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1743930098100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1744063607900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.108074,21.500000,2.075000} - distance to camera 6.116170, gain 0.847096 I 1744063657200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1744130062500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.996089,21.500000,2.075000} - distance to camera 12.791671, gain 0.680208 I 1744130107700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1744197676700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.484378,22.500000,1.075000} - distance to camera 18.412893, gain 0.539678 I 1744197770700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1744230949500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1744247135300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1744546681100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1744564825200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1744779960800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.101563,21.500000,2.075000} - distance to camera 5.172477, gain 0.870688 I 1744780015200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1744863407600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1744880740100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1744930794600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.980518,22.500000,1.075000} - distance to camera 1.796728, gain 0.955082 I 1744930886100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1745180109500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1745196597800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1745202952000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.873806,21.126194,2.075000} - distance to camera 11.860286, gain 0.703493 I 1745202992100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1745380223000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.673096,24.673122,1.075000} - distance to camera 17.786274, gain 0.555343 I 1745380280100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1745480275800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.985683,22.500000,1.075000} - distance to camera 17.921108, gain 0.551972 I 1745480325700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1745496592100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.093750,21.500000,2.075000} - distance to camera 4.244526, gain 0.893887 I 1745496638000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1745496671900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1745514679600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1745813517100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1745831089300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1746015205800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "GotoLocation {9,20,2}" finished W 1746021508200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1746129904800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1746147092700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1746196790400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.109375,21.500000,2.075000} - distance to camera 3.361660, gain 0.915959 I 1746196841900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1746197002600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.719997,14.500000,1.075000} - distance to camera 1.178998, gain 0.970525 I 1746197019900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1746213437500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.480471,22.500000,1.075000} - distance to camera 1.558277, gain 0.961043 I 1746213482400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1746380303500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {35,21,1}" starting I 1746390378300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,20,2} to {35,21,1} I 1746390416200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 0 I 1746390474400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {4,20,2}-{16,22,4} I 1746390493700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1746390524900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,20,2} to {16,20,2}-{20,22,4} I 1746390626700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,20,2} to {20,20,2}-{32,22,4} I 1746390695300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,20,2} to {32,21,2}-{33,22,4} I 1746390831500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,21,2} to {33,21,1}-{35,22,4} I 1746390874400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,21,1} to {35,21,1}-{36,22,4} I 1746390917900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {35,21,1} I 1746390934900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 1746446832300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1746463545600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1746763477200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1746770323900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.486991,22.500000,1.075000} - distance to camera 17.429785, gain 0.564255 I 1746770364600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1746780568900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1746913319200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.101563,21.500000,2.075000} - distance to camera 2.493633, gain 0.937659 I 1746913372600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1746980366700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.992196,20.500000,2.075000} - distance to camera 10.655270, gain 0.733618 I 1746980414300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1747080829600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1747098286800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1747113728300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.218731,14.500000,1.075000} - distance to camera 1.300846, gain 0.967479 I 1747113775500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1747398169400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1747414642900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1747497972600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.979218,22.500000,1.075000} - distance to camera 1.363910, gain 0.965902 I 1747498068300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1747513540300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.262373,25.262392,1.075000} - distance to camera 17.412542, gain 0.564686 I 1747513585900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1747630282800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.093750,21.500000,2.075000} - distance to camera 1.681951, gain 0.957951 I 1747630362200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1747713390500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1747731699400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1747897092300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.994801,20.500000,2.075000} - distance to camera 9.664346, gain 0.758391 I 1747897142200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1748030472800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1748036903000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.717394,14.500000,1.075000} - distance to camera 1.475859, gain 0.963104 I 1748036933600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1748048142400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1748055984100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.988287,22.500000,1.075000} - distance to camera 16.938971, gain 0.576526 I 1748056032200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1748332495900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.109375,21.500000,2.075000} - distance to camera 0.976740, gain 0.975581 I 1748332557300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1748347606900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1748369123500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1748663729500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1748682236600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1748781536500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.479168,22.500000,1.075000} - distance to camera 1.220710, gain 0.969482 I 1748781632700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1748814107200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.997404,20.500000,2.075000} - distance to camera 8.675416, gain 0.783115 I 1748814154400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1748947270600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.216125,14.500000,1.075000} - distance to camera 1.698054, gain 0.957549 I 1748947317000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1748980523200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1748997152900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1749047214700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.101563,21.500000,2.075000} - distance to camera 0.401562, gain 0.989961 I 1749047265200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1749263692000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,25.799450,1.075000} - distance to camera 17.374926, gain 0.565627 I 1749263745600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1749298016600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1749314860100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1749330588600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.489577,22.500000,1.075000} - distance to camera 16.448696, gain 0.588783 I 1749330626800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1749614279800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1749630731600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1749730483600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.000009,20.500000,2.075000} - distance to camera 7.689034, gain 0.807774 I 1749730530400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1749763756200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.093750,21.500000,2.075000} - distance to camera 0.059112, gain 0.998522 I 1749763806100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1749863987900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.714788,14.500000,1.075000} - distance to camera 1.961152, gain 0.950971 I 1749864036700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1749930605600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1749947498100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1750064265000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.977915,22.500000,1.075000} - distance to camera 16.600199, gain 0.584995 I 1750064311600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1750248248300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1750263990700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1750464906000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.109375,21.500000,2.075000} - distance to camera 15.564384, gain 0.610890 I 1750464956300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1750549393500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,26.300703,1.075000} - distance to camera 26.140665, gain 0.346483 I 1750549673200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1750566042200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1750581095900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1750598443200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.983061,22.500000,1.075000} - distance to camera 22.881109, gain 0.427972 I 1750598541100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1750647551900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.002613,20.500000,2.075000} - distance to camera 16.270803, gain 0.593230 I 1750647601600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1750881084800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1750898366600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1750982460000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.267982,14.732018,1.075000} - distance to camera 8.859415, gain 0.778515 I 1750982507800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1751183602900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.101563,21.500000,2.075000} - distance to camera 15.531485, gain 0.611713 I 1751183651300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1751197763700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1751214146600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1751331246800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.484377,22.500000,1.075000} - distance to camera 16.556559, gain 0.586086 I 1751331321900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1751515862900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1751531200000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1751564586100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.005217,20.500000,2.075000} - distance to camera 15.876776, gain 0.603081 I 1751564631800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1751832601000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1751839480800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,26.800753,1.075000} - distance to camera 26.542028, gain 0.336449 I 1751839511700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1751847679500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1751885365900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.484351,22.500000,1.075000} - distance to camera 22.554300, gain 0.436143 I 1751885414800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1751900322200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.093750,21.500000,2.075000} - distance to camera 15.553354, gain 0.611166 I 1751900370900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1751966985200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_47 mission "GotoLocation {35,5,1}" finished W 1751973043300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1752047957300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.855507,15.144493,1.075000} - distance to camera 9.332606, gain 0.766685 I 1752048007500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1752148021800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1752164457800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1752384249400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_47 mission "GotoLocation {17,17,1}" starting I 1752390929600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {35,5,1} to {17,17,1} I 1752390976300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 47 to lb 57 I 1752391068600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,1} to {35,5,1}-{36,6,4} I 1752391084700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1752391121600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,5,1} to {33,6,1}-{39,12,4} I 1752391179600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,1} to {36,12,1}-{39,15,4} I 1752391273000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,12,1} to {33,13,1}-{36,14,4} I 1752391313600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,13,1} to {20,11,1}-{33,16,2} I 1752391369300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,13,1} to {16,16,1}-{20,20,4} I 1752391520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,16,1} to {17,17,1} W 1752464265200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1752471606900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.989592,20.500000,2.075000} - distance to camera 15.534580, gain 0.611636 I 1752471637100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1752481147900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1752597526600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.109375,21.500000,2.075000} - distance to camera 15.627401, gain 0.609315 I 1752597579900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1752614165100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.983124,22.500000,1.075000} - distance to camera 16.524910, gain 0.586877 I 1752614211900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1752780944200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1752798116500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1752814898300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1753098472200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1753116148800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1753123302900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,27.302006,1.075000} - distance to camera 26.961527, gain 0.325962 I 1753123326300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1753166007000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.984363,22.500000,1.075000} - distance to camera 22.250866, gain 0.443728 I 1753166055900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1753231355200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,15.572914,1.075000} - distance to camera 9.852385, gain 0.753690 I 1753231400700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1753314608100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.101563,21.500000,2.075000} - distance to camera 15.725826, gain 0.606854 I 1753314666600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1753381012000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.990870,20.500000,2.075000} - distance to camera 15.202940, gain 0.619927 I 1753381063900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1753414421500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1753431375200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1753732626800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1753748231900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1753897879300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.483074,22.500000,1.075000} - distance to camera 16.527903, gain 0.586802 I 1753897930100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1753963619300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 6, 6, 2 W 1753967808200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {6,6,2}" starting I 1753974169000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {22,3,1} to {6,6,2} I 1753974209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,1} to {6,6,2} I 1753974508900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,3,1} to {6,6,2}-{7,7,3} found after 37 iterations, returning closest path {6,5,1} I 1753974548800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 41 I 1753974605800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,1} to {18,0,1}-{25,5,4} I 1753974635500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1753974718700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,3,1} to {16,5,1}-{20,7,2} I 1753974887500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {4,5,2}-{16,7,4} I 1753975506800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,6,2} to {6,6,2} W 1753975774300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {6,6,2}" starting I 1753984723000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {7,7,2} I 1753984801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {7,7,2}-{8,8,3} found after 5 iterations, returning closest path {7,6,2} I 1753984849000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {7,5,2} W 1753984888100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting I 1753995025300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {23,4,1} to {7,5,2} I 1753995071500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,4,1} to {7,5,2} I 1753995385800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,4,1} to {7,5,2}-{8,6,3} found after 35 iterations, returning closest path {7,5,1} I 1753995429400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 41 I 1753995488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,4,1} to {18,0,1}-{25,5,4} I 1753995503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1753995533700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,4,1} to {16,5,1}-{20,7,2} I 1753995598500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {4,5,2}-{16,7,4} I 1753995839100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,6,2} to {7,5,2} I 1753995955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {8,6,2} W 1753996009100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {8,6,2}" starting I 1754004297500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {23,2,1} to {8,6,2} I 1754004409900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,2,1} to {8,6,2} I 1754005108900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,2,1} to {8,6,2}-{9,7,3} found after 35 iterations, returning closest path {9,5,1} I 1754005219500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 41 I 1754005394300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,2,1} to {18,0,1}-{25,5,4} I 1754005449300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1754005567600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,2,1} to {16,5,1}-{20,7,2} I 1754005813700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {4,5,2}-{16,7,4} I 1754006970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,6,2} to {8,6,2} W 1754007305800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 6, 6, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_32 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 6, 6, 2. Leader is BATTLEUNIT_32 Pathing unit BATTLEUNIT_34 Trying location 7, 7, 2 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 7, 5, 2 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 8, 6, 2 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target I 1754066652700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.093750,21.500000,2.075000} - distance to camera 15.908051, gain 0.602299 I 1754066704000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1754081090600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1754097820700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1754180968800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,16.074207,1.075000} - distance to camera 10.343183, gain 0.741420 I 1754181018500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1754332234600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.992170,20.500000,2.075000} - distance to camera 14.953226, gain 0.626169 I 1754332387300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1754397607900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1754414099300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1754420895900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,27.795544,1.075000} - distance to camera 27.363213, gain 0.315920 I 1754420920800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1754482022500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.485653,22.500000,1.075000} - distance to camera 21.935930, gain 0.451602 I 1754482119400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1754714712200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1754731343300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1754764664500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.109375,21.500000,2.075000} - distance to camera 16.135670, gain 0.596608 I 1754764714900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1754930866000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.999985,4.500000,1.075000} - distance to camera 2.026227, gain 1.000000 I 1754930917500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1755032533400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1755047408500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {23.015625,2.500000,1.075000} - distance to camera 1.461889, gain 1.000000 I 1755047451500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1755047636500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1755081958900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,16.566410,1.075000} - distance to camera 10.825813, gain 0.729355 I 1755082008000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1755101137200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.116985,3.883017,1.075000} - distance to camera 1.284145, gain 1.000000 I 1755101192200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1755215978400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.981821,22.500000,1.075000} - distance to camera 16.521935, gain 0.586952 I 1755216020500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1755248086800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.993473,20.500000,2.075000} - distance to camera 13.621725, gain 0.659457 I 1755248134200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1755331548600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting I 1755337933100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.500000,4.500000,1.075000} - distance to camera 1.566796, gain 0.960830 I 1755337958600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1755349347700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1755364958100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1755480842100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.101563,21.500000,2.075000} - distance to camera 7.708510, gain 0.807287 I 1755480892200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1755597929600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1755603968000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting W 1755610849200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting W 1755664574800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1755680937500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1755698970100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.500000,28.296797,1.075000} - distance to camera 8.243952, gain 0.793901 I 1755699015900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1755766017800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.985665,22.500000,1.075000} - distance to camera 1.134186, gain 0.971645 I 1755766075300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1755864552400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1755869927800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting W 1755876854700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting W 1755915812400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_39 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] W 1755981341800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1756002674000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1756009426800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,17.067747,1.075000} - distance to camera 10.111330, gain 0.747217 I 1756009461600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1756047977900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_35 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] I 1756069720600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.312494,4.500000,1.075000} - distance to camera 17.402588, gain 0.564935 I 1756069767800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1756114652600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.015625,2.500000,1.075000} - distance to camera 19.306730, gain 0.517332 I 1756114699900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1756132442700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1756137789600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting W 1756144151600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting I 1756168058300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.994774,20.500000,2.075000} - distance to camera 10.642381, gain 0.733941 I 1756168110900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1756198344700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.093750,21.500000,2.075000} - distance to camera 6.102646, gain 0.847434 I 1756198398300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1756298106200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1756314319100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1756397457400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1756402759400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting I 1756498171700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.481771,22.500000,1.075000} - distance to camera 12.534127, gain 0.686647 I 1756498220800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1756615171400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1756633177700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1756797670600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.999985,4.500000,1.075000} - distance to camera 17.907059, gain 0.552324 I 1756797720700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1756864638200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.312494,4.500000,1.075000} - distance to camera 16.688591, gain 0.582785 I 1756864712500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1756898849900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.109375,21.500000,2.075000} - distance to camera 5.179744, gain 0.870506 I 1756898907400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1756915931300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,17.569016,1.075000} - distance to camera 10.066076, gain 0.748348 I 1756916028600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1756931790800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1756950503800 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1757031534600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.480445,22.500000,1.075000} - distance to camera 1.221007, gain 0.969475 I 1757031584100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1757248374300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1757265217900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1757348373300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.124325,2.875653,1.075000} - distance to camera 18.420708, gain 0.539482 I 1757348420700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1757448125600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {21.041374,21.041374,2.075000} - distance to camera 11.761971, gain 0.705951 I 1757448182100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1757564852300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1757583243900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1757600303200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.999985,4.500000,1.075000} - distance to camera 17.176847, gain 0.570579 I 1757600351000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1757614776100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.101563,21.500000,2.075000} - distance to camera 4.251638, gain 0.893709 I 1757614820400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1757614936900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.849881,28.849930,1.075000} - distance to camera 7.521386, gain 0.811965 I 1757614961400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1757764750600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.987028,22.500000,1.075000} - distance to camera 12.057543, gain 0.698561 I 1757764807900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1757781066400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.367420,4.632583,1.075000} - distance to camera 15.940205, gain 0.601495 I 1757781116800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1757832178900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,18.070353,1.075000} - distance to camera 10.039948, gain 0.749001 I 1757832223500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1757882916900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Turn to {12,21,2}] W 1757889580800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "Turn {1,0}" starting W 1757905054600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1757998744100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting I 1758005026800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.500000,4.500000,1.075000} - distance to camera 16.820585, gain 0.579485 I 1758005069400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1758031763700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "Turn {1,0}" finished W 1758036662800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1759231344400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 1759314979600 auto __cdecl OpenApoc::BattleView::{ctor}::::operator ()(class OpenApoc::Event *) const: Has Messages! W 1760248478500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1760265186300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1760315411600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_34 mission "Snooze for 0 ticks" finished W 1760321258600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {7,5,2}" starting W 1760348727600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1760381894300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,24.500000,1.075000} - distance to camera 29.701004, gain 0.257475 I 1760381948000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,CA0 on queue I 1760382061200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.093750,21.500000,2.075000} - distance to camera 6.107794, gain 0.847305 I 1760382078700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1760565125400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1760583459000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1760614992500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1760620314900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {8,6,2}" starting W 1760629743900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting I 1760683191600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.616116,5.383884,1.075000} - distance to camera 19.103886, gain 0.522403 I 1760683310100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1760714898500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.999985,4.500000,1.075000} - distance to camera 20.708757, gain 0.482281 I 1760714945600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1760750923400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {22.083313,21.500000,2.075000} - distance to camera 16.090010, gain 0.597750 I 1760751015900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1760800484500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,18.571619,1.075000} - distance to camera 13.703373, gain 0.657416 I 1760800619000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1760882322800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1760888726900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {8,6,2}" starting W 1760895018700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1760902499500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1760914879600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1761082110800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.109375,21.500000,2.075000} - distance to camera 5.125121, gain 0.871872 I 1761082161800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1761098077100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.486980,22.500000,1.075000} - distance to camera 14.575554, gain 0.635611 I 1761098131000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1761115251100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "Snooze for 16 ticks" starting I 1761121633200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,4.500000,1.075000} - distance to camera 20.352852, gain 0.491179 I 1761121656800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1761148010300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_33 mission "Snooze for 0 ticks" finished W 1761153385200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {8,6,2}" starting W 1761164328800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "Snooze for 16 ticks" starting W 1761197739200 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 11, 21, 2 W 1761201587600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "ReachGoal" starting W 1761211896800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {11,21,2}" starting I 1761218954800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,6,1} to {11,21,2} I 1761218995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {11,21,2} I 1761219341400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,1} to {11,21,2}-{12,22,3} found after 37 iterations, returning closest path {16,21,1} I 1761219384600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 49 to lb 6 I 1761219446700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {16,5,1}-{20,7,2} I 1761219467300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1761219500600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {16,7,1}-{20,11,4} I 1761219540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,7,1} to {16,11,1}-{20,16,2} I 1761219602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,1} to {16,16,1}-{20,20,4} I 1761219669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,1} to {4,20,2}-{16,22,4} I 1761219833200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,2} to {11,21,2} W 1761219904700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {11,21,2}" starting I 1761226877600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,21,2} to {12,22,2} I 1761226950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {11,21,2} to {12,22,2}-{13,23,3} found after 5 iterations, returning closest path {12,21,2} I 1761226995000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,21,2} to {12,20,2} W 1761227035300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {12,20,2}" starting I 1761237163100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,4,1} to {12,20,2} I 1761237203100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 6 I 1761237278100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,4,1} to {18,0,1}-{25,5,4} I 1761237302500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1761237332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,4,1} to {16,5,1}-{20,7,2} I 1761237382300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {16,7,1}-{20,11,4} I 1761237432900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,7,1} to {16,11,1}-{20,16,2} I 1761237498200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,11,1} to {16,16,1}-{20,20,4} I 1761237572200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,16,1} to {4,20,2}-{16,22,4} I 1761237802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,2} to {12,20,2} I 1761237875300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,21,2} to {13,21,2} W 1761237924500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {13,21,2}" starting I 1761244539900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {20,3,1} to {13,21,2} I 1761244566700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 6 I 1761244624700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,1} to {18,0,1}-{25,5,4} I 1761244639500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1761244679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,3,1} to {16,5,1}-{20,7,2} I 1761244769000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,5,1} to {16,7,1}-{20,11,4} I 1761244819300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,7,1} to {16,11,1}-{20,16,2} I 1761244881500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,11,1} to {16,16,1}-{20,20,4} I 1761244950000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {4,20,2}-{16,22,4} I 1761245120400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,20,2} to {13,21,2} W 1761245165000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 11, 21, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_32 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 11, 21, 2. Leader is BATTLEUNIT_32 Pathing unit BATTLEUNIT_34 Trying location 12, 22, 2 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 12, 20, 2 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 13, 21, 2 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1761282562500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1761295731400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1761365010800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.066256,23.066288,1.075000} - distance to camera 2.549065, gain 0.936273 I 1761365056800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1761565203100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "GotoLocation {10,21,2}" finished W 1761570954200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1761575908100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1761588494500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {20.312500,3.500000,1.075000} - distance to camera 21.633884, gain 0.459153 I 1761588540100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1761588631100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" starting W 1761594337500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1761611946700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.850899,6.149103,1.075000} - distance to camera 18.022701, gain 0.549432 I 1761611992900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1761764981000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,19.072956,1.075000} - distance to camera 13.637882, gain 0.659053 I 1761765030500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1761848258300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.439175,29.439180,1.075000} - distance to camera 5.833174, gain 0.854171 I 1761848304700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1761883070600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1761898113100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1761916521300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,5.000004,1.075000} - distance to camera 20.002295, gain 0.499943 I 1761916614900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1764131558700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 12, 11, 2 W 1764137484100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "ReachGoal" starting W 1764145780000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {12,11,2}" starting I 1764152812600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {17,6,1} to {12,11,2} I 1764152866900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {12,11,2} I 1764153044800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,1} to {12,11,2}-{13,12,3} found after 17 iterations, returning closest path {16,11,1} I 1764153077600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 49 to lb 63 I 1764153209300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {16,5,1}-{20,7,2} I 1764153224100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1764153254000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,1} to {16,7,1}-{20,11,4} I 1764153294000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,7,1} to {3,11,1}-{16,16,2} I 1764153432600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,13,1} to {0,13,1}-{3,14,4} I 1764153592200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,1} to {0,12,1}-{1,13,4} I 1764153642300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {1,12,1}-{3,13,4} I 1764153686600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,12,2}-{4,13,4} I 1764153729800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {4,11,2}-{16,13,4} I 1764153766400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {12,11,2} W 1764153857800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_32 mission "GotoLocation {12,11,2}" starting I 1764160604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {11,10,2} I 1764160672000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {11,10,2}-{12,11,3} found after 5 iterations, returning closest path {11,11,2} I 1764160716300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {11,12,2} W 1764160752300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "ReachGoal" starting W 1764166929600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_34 mission "GotoLocation {11,12,2}" starting I 1764173614000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,5,1} to {11,12,2} I 1764173650600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {11,12,2} I 1764173866800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,5,1} to {11,12,2}-{12,13,3} found after 25 iterations, returning closest path {16,12,1} I 1764173903600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 49 to lb 63 I 1764174025200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {16,5,1}-{20,7,2} I 1764174040000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1764174069900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {16,7,1}-{20,11,4} I 1764174116200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,7,1} to {3,11,1}-{16,16,2} I 1764174282800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,13,1} to {0,13,1}-{3,14,4} I 1764174426900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,1} to {0,12,1}-{1,13,4} I 1764174474700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {1,12,1}-{3,13,4} I 1764174510800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,12,2}-{4,13,4} I 1764174553100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {4,11,2}-{16,13,4} I 1764174587800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {11,12,2} I 1764174677400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {10,11,2} W 1764174717500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "ReachGoal" starting W 1764181352600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_33 mission "GotoLocation {10,11,2}" starting I 1764188176500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {19,3,1} to {10,11,2} I 1764188220300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,3,1} to {10,11,2} I 1764188496900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,3,1} to {10,11,2}-{11,12,3} found after 27 iterations, returning closest path {16,11,1} I 1764188534600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 100 to lb 63 I 1764188662100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,3,1} to {18,0,1}-{25,5,4} I 1764188676900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1764188706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,3,1} to {16,5,1}-{20,7,2} I 1764188753600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,1} to {16,7,1}-{20,11,4} I 1764188802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,7,1} to {3,11,1}-{16,16,2} I 1764188989500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,13,1} to {0,13,1}-{3,14,4} I 1764189130500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,13,1} to {0,12,1}-{1,13,4} I 1764189185100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,12,1} to {1,12,1}-{3,13,4} I 1764189221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,12,1} to {3,12,2}-{4,13,4} I 1764189263900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {4,11,2}-{16,13,4} I 1764189298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,12,2} to {10,11,2} W 1764189377100 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 12, 11, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_32 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 12, 11, 2. Leader is BATTLEUNIT_32 Pathing unit BATTLEUNIT_34 Trying location 11, 10, 2 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 11, 12, 2 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_33 Trying location 10, 11, 2 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 1765666524400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" finished W 1765673125500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1765749795700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1765765212100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1765982512900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.985727,22.500000,1.075000} - distance to camera 14.076900, gain 0.648077 I 1765982562400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1766065864000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1766082019100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,7.020837,1.075000} - distance to camera 17.162405, gain 0.570940 I 1766082065700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1766082189100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1766182043400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {24.085917,21.500000,2.075000} - distance to camera 18.091976, gain 0.547701 I 1766182091200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1766232206500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,19.574224,1.075000} - distance to camera 13.587297, gain 0.660318 I 1766232256100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1766265219500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,6.000004,1.075000} - distance to camera 19.318277, gain 0.517043 I 1766265267900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1766265384700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,21.500000,2.075000} - distance to camera 4.517023, gain 0.887074 I 1766265401700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue W 1766382188400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1766398781700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1766449643400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,3.687500,1.075000} - distance to camera 20.933832, gain 0.476654 I 1766449813900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1766515244000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.500000,24.500000,1.075000} - distance to camera 29.701004, gain 0.257475 I 1766515296000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB6,CA0 on queue W 1766699381900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1766715517900 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1766882119100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,8.020837,1.075000} - distance to camera 16.482410, gain 0.587940 I 1766882166800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1766948497200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.630215,23.500000,1.075000} - distance to camera 3.229362, gain 0.919266 I 1766948552300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1767015113600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1767031824300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1767065500800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,7.000004,1.075000} - distance to camera 18.658844, gain 0.533529 I 1767065551800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1767082288500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {25.068991,21.500000,2.075000} - distance to camera 19.074781, gain 0.523130 I 1767082335600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1767098103800 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 10, 21, 2 I 1767132898700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,21.500000,2.075000} - distance to camera 4.517023, gain 0.887074 I 1767133000000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue I 1767133496800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,20.066446,1.075000} - distance to camera 13.552256, gain 0.661194 I 1767133551600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1767265274900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.485678,22.500000,1.075000} - distance to camera 13.579601, gain 0.660510 I 1767265324800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1767332022000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1767350124000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1767415231200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.052296,20.996580,2.515101} - distance to camera 0.517760, gain 1.000000 I 1767415295200 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 12275 to 98200 bytes I 1767415378000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,074,8C0 on queue I 1767515400400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,4.687500,1.075000} - distance to camera 20.220751, gain 0.494481 I 1767515457500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1767532255400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.027590,30.027626,1.075000} - distance to camera 6.566606, gain 0.835835 I 1767532306500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1767650602700 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1767660640200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1767677325000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1767690869500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,9.019524,1.075000} - distance to camera 15.831820, gain 0.604205 I 1767690912300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1767965011800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.000000,21.000000,2.000000} - distance to camera 4.000000, gain 0.900000 I 1767965059500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,DDD,5F0 on queue I 1767965100500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.907246,21.539370,2.455922} - distance to camera 4.938723, gain 0.876532 I 1767965117200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB7,090 on queue W 1767965906000 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1767983242700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1767999129000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,21.500000,2.075000} - distance to camera 4.517023, gain 0.887074 I 1767999176500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue I 1767999278300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {26.070293,21.500000,2.075000} - distance to camera 20.075832, gain 0.498104 I 1767999295700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1768015477500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.116985,7.883017,1.075000} - distance to camera 17.800674, gain 0.554983 I 1768015525900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1768049149200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,20.567713,1.075000} - distance to camera 13.531561, gain 0.661711 I 1768049200600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1768181765900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.500000,2.075000} - distance to camera 0.711073, gain 1.000000 I 1768181871600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 1768231935200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.131541,23.500000,1.075000} - distance to camera 3.685912, gain 0.907852 I 1768231981100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1768283031100 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1768291557300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1768307846600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1768482754100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,10.018222,1.075000} - distance to camera 15.212772, gain 0.619681 I 1768482802500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1768549243800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.984425,22.500000,1.075000} - distance to camera 13.081276, gain 0.672968 I 1768549289200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1768582229000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,5.687500,1.075000} - distance to camera 19.529497, gain 0.511763 I 1768582275700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1768598652100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1768616012700 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1768865871000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,21.500000,2.075000} - distance to camera 4.517023, gain 0.887074 I 1768865927700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue W 1768916755600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1768923788300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {27.071594,21.500000,2.075000} - distance to camera 21.076902, gain 0.473077 I 1768923857800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1768933354600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1768965693300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,21.069050,1.075000} - distance to camera 13.526052, gain 0.661849 I 1768965748300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1768981902100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,8.687497,1.075000} - distance to camera 16.816744, gain 0.579581 I 1768981945800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1768998621000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.500000,2.075000} - distance to camera 0.711073, gain 1.000000 I 1768998708500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1769014859600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.500000,21.500000,2.075000} - distance to camera 0.711073, gain 1.000000 I 1769014908600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,250 on queue I 1769015601200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.431035,23.500000,1.075000} - distance to camera 3.961597, gain 0.900960 I 1769015621900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1769015657300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.431035,23.500000,1.075000} - distance to camera 3.961597, gain 0.900960 I 1769015684800 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 6788 to 54304 bytes I 1769015748500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80D,2D0 on queue I 1769015942600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,21.500000,2.075000} - distance to camera 4.517023, gain 0.887074 I 1769015987400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue W 1769182480500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "GotoLocation {9,23,1}" finished W 1769187891700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1769232725100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {11,26,1}] W 1769239471000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {11,26,1}" starting I 1769249057100 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 11 26 1, found an adjacent free tile, moving to an adjacent tile I 1769249098300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,21,2} to {11,26,1} I 1769249129100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {11,26,1} I 1769249346500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,21,2} to {11,26,1}-{12,27,2} found after 23 iterations, returning closest path {11,21,2} I 1769249376900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 11 I 1769249425700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769249440300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769249469900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1769249508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,15,1}-{3,21,4} I 1769249550100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,20,1} to {2,20,2} I 1769249892500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,20,1} to {2,20,2}-{3,21,3} found after 56 iterations, returning closest path {2,20,1} I 1769249939000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 9 I 1769249976300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769249991000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769250019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1769250053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {2,21,2} I 1769250334000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {2,21,2}-{3,22,3} found after 53 iterations, returning closest path {3,21,2} I 1769250371000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 7 I 1769250403500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769250418100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769250447600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,20,2}-{4,21,4} I 1769250481800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,20,2} to {3,20,2} I 1769250496300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769250516300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 95 I 1769250558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769250574800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769250604100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1769250641800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1769250682900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1769250713900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {2,22,2} I 1769251014400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,22,1} to {2,22,2}-{3,23,3} found after 56 iterations, returning closest path {2,22,1} I 1769251052500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 6 I 1769251084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769251099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769251128100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {4,20,2}-{16,22,4} I 1769251161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {4,20,2} I 1769251193000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 95 I 1769251233000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769251248700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769251277700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1769251315300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1769251355700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1769251386600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {3,22,2} I 1769251687000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,22,1} to {3,22,2}-{4,23,3} found after 58 iterations, returning closest path {3,22,1} I 1769251725800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 6 I 1769251757900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769251775900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769251804700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {4,20,2}-{16,22,4} I 1769251841200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,21,2} to {4,21,2} I 1769251856900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769251877200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 8 to lb 95 I 1769251916300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {3,21,2}-{4,22,4} I 1769251930900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1769251959700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1769251997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1769252037300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1769252068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {4,22,2} I 1769252376200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,22,1} to {4,22,2}-{5,23,3} found after 60 iterations, returning closest path {4,22,1} I 1769283212200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,11.016919,1.075000} - distance to camera 14.628599, gain 0.634285 I 1769283307800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1769465515100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {14,29,1}" starting I 1769476180800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,23,1} to {14,29,1} I 1769476294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,23,1} to {14,29,1} I 1769618432000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,30.597647,1.075000} - distance to camera 7.257702, gain 0.818557 I 1769618524900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1769648539800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,6.687500,1.075000} - distance to camera 18.862143, gain 0.528446 I 1769648588900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1769782209800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,9.686195,1.075000} - distance to camera 16.212179, gain 0.594696 I 1769782271600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1769817053400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.490887,22.500000,1.075000} - distance to camera 12.590805, gain 0.685230 I 1769817104300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1769832693800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {28.072897,21.500000,2.075000} - distance to camera 22.077993, gain 0.448050 I 1769832737300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1769882869000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,21.570316,1.075000} - distance to camera 13.535746, gain 0.661606 I 1769882913500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1770082594300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.500000,12.015617,1.075000} - distance to camera 14.082878, gain 0.647928 I 1770082637700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1770531542400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.063721,20.192377,2.327947} - distance to camera 0.062929, gain 0.998427 I 1770531593700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,074,8C0 on queue I 1770582249300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,10.684894,1.075000} - distance to camera 15.641541, gain 0.608962 I 1770582413800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1770682309200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.089233,24.089233,1.075000} - distance to camera 4.788210, gain 0.880295 I 1770682382300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1770699021600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.027567,21.500000,1.873924} - distance to camera 0.516387, gain 1.000000 I 1770699096900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1770749186200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.074200,21.500000,2.075000} - distance to camera 23.079102, gain 0.423022 I 1770749245500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1770799384500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.500000,22.071653,1.075000} - distance to camera 13.560617, gain 0.660985 I 1770799437400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1770865463500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.345310,7.654682,1.075000} - distance to camera 18.121607, gain 0.546960 I 1770865511300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1770899082300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,31.098900,1.075000} - distance to camera 7.728159, gain 0.806796 I 1770899128900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1770966149900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.897409,21.500000,1.823717} - distance to camera 0.540001, gain 1.000000 I 1770966234900 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 40577 to 324616 bytes I 1770966356500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,1B0 on queue I 1771050346200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.102253,12.897748,1.075000} - distance to camera 13.290354, gain 0.667741 I 1771050396600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1771099282900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.989634,22.500000,1.075000} - distance to camera 12.092871, gain 0.697678 I 1771099489100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1773266456900 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 5, 21, 2 W 1773272923100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {5,21,2}" starting I 1773279285800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {10,21,2} to {5,21,2} I 1773279336300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,2} to {5,21,2} I 1773279434700 void __cdecl OpenApoc::BattleView::orderMove(struct glm::vec<3,int,0>,bool,bool): BattleUnit "Steve Brown" going to location {5,21,2} I 1774851896200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1775715985100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.367420,11.632583,1.075000} - distance to camera 15.021147, gain 0.624471 I 1775716029600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1775799639900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.554643,21.500000,1.711240} - distance to camera 0.729195, gain 1.000000 I 1775799689100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1775867344100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.075500,21.500000,2.075000} - distance to camera 24.080219, gain 0.397995 I 1775867392900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1776051102800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.441996,22.558004,1.075000} - distance to camera 13.541531, gain 0.661462 I 1776051149400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1776199688900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.312494,13.500000,1.075000} - distance to camera 12.307780, gain 0.692305 I 1776199788000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1776216239400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.582958,8.417039,1.075000} - distance to camera 17.050314, gain 0.573742 I 1776216283100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1776232624400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.007813,21.500000,2.075000} - distance to camera 4.026028, gain 0.899349 I 1776232669900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1776383051500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,31.598949,1.075000} - distance to camera 8.200150, gain 0.794996 I 1776383099500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1776481929500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.000000,22.000000,3.000000} - distance to camera 0.316625, gain 0.992084 I 1776482006500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,DDD,5F0 on queue I 1776482050200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.003856,22.700520,3.504824} - distance to camera 0.759408, gain 0.981015 I 1776482067100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,EB7,090 on queue I 1776566053500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.616116,12.383884,1.075000} - distance to camera 13.991879, gain 0.650203 I 1776566143800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1776582912900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,25.151073,1.075000} - distance to camera 5.621893, gain 0.859453 I 1776582956800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1776583028400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.489584,22.500000,1.075000} - distance to camera 11.596358, gain 0.710091 I 1776583045300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1776716648800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.077566,21.500000,1.530992} - distance to camera 1.149284, gain 1.000000 I 1776716694400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1776783507400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.076803,21.500000,2.075000} - distance to camera 25.081354, gain 0.372966 I 1776783557900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1776933287100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.023438,21.500000,2.075000} - distance to camera 3.044620, gain 0.923885 I 1776933335100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1777000790800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.312503,13.500000,1.075000} - distance to camera 11.446568, gain 0.713836 I 1777000845100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1777118749300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {19.029520,22.970480,1.075000} - distance to camera 13.176647, gain 0.670584 I 1777118842100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1777415762600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,9.390625,1.075000} - distance to camera 16.387707, gain 0.590307 I 1777415811900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1777433858900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.850899,13.149102,1.075000} - distance to camera 12.948029, gain 0.676299 I 1777433906400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1777633148300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.594599,21.500000,1.370447} - distance to camera 1.619102, gain 1.000000 I 1777633200100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1777649710800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.015625,21.500000,2.075000} - distance to camera 2.041043, gain 0.948974 I 1777649755300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1777667659800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,32.100231,1.075000} - distance to camera 8.675648, gain 0.783109 I 1777667704000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1777683559500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.059883,21.500000,2.075000} - distance to camera 26.064281, gain 0.348393 I 1777683603100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1777750264200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_34 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] I 1777800705500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.313805,13.500000,1.075000} - distance to camera 10.605433, gain 0.734864 I 1777800754000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1777866618400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,26.153677,1.075000} - distance to camera 6.146913, gain 0.846327 I 1777866676100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1777866757800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.988331,22.500000,1.075000} - distance to camera 11.098902, gain 0.722527 I 1777866774700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1778183077000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.617044,23.382956,1.075000} - distance to camera 12.824860, gain 0.679378 I 1778183127500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1778366294900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.979153,13.500000,1.075000} - distance to camera 12.018789, gain 0.699530 I 1778366340600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1778366433900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.007813,21.500000,2.075000} - distance to camera 1.039577, gain 0.974011 I 1778366450900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1778484018300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,10.390625,1.075000} - distance to camera 15.805969, gain 0.604851 I 1778484067000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1778549995100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.108386,21.500000,1.226374} - distance to camera 2.103972, gain 1.000000 I 1778550042600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1778600476200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.315106,13.500000,1.075000} - distance to camera 9.786987, gain 0.755325 I 1778600527700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1778601213400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.030560,21.500000,1.850973} - distance to camera 27.035091, gain 0.324123 I 1778601237600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1779565771000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 2, 22, 2 W 1779570091600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "ReachGoal" starting W 1779576061800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {2,22,2}" starting I 1779582061800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {5,21,2} to {2,22,1} I 1779582109500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,2} to {2,22,1} I 1779582226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,21,2} to {2,22,1}-{3,23,2} found after 9 iterations, returning closest path {2,21,1} I 1779582252800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 6 to lb 95 I 1779582306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,2} to {4,20,2}-{16,22,4} I 1779582321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1779582351800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,21,2} to {3,21,2}-{4,22,4} I 1779582400200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,21,2} to {1,21,1}-{3,22,4} I 1779582439400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,21,1}-{1,22,4} I 1779582482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,21,1} to {0,22,1}-{7,27,4} I 1779582514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {2,22,1} I 1779582556000 void __cdecl OpenApoc::BattleView::orderMove(struct glm::vec<3,int,0>,bool,bool): BattleUnit "Steve Brown" going to location {2,22,2} I 1779968162200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,32.595070,1.075000} - distance to camera 9.147068, gain 0.771323 I 1779968269000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1780101030000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.023438,21.500000,2.075000} - distance to camera 0.065420, gain 0.998365 I 1780101078800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1780183892300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.500000,27.156282,1.075000} - distance to camera 6.747073, gain 0.831323 I 1780183941300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1780184011400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.488281,22.500000,1.075000} - distance to camera 10.602917, gain 0.734927 I 1780184028300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1780200573500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.979175,13.500000,1.075000} - distance to camera 11.163553, gain 0.720911 I 1780200667900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1780300430700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.144506,23.500000,1.075000} - distance to camera 12.377311, gain 0.690567 I 1780300476000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1780433098900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.316409,13.500000,1.075000} - distance to camera 8.995878, gain 0.775103 I 1780433146500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1780499767600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.619045,21.500000,1.096217} - distance to camera 2.595337, gain 1.000000 I 1780499816100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1780550004300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.989548,21.500000,1.505861} - distance to camera 27.997520, gain 0.300062 I 1780550049700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1780582925700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {18.500000,11.390625,1.075000} - distance to camera 15.260496, gain 0.618488 I 1780582973300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1780600629200 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_39 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] I 1780816836600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.015625,21.500000,2.075000} - distance to camera 2.078068, gain 1.000000 I 1780816885300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1780999573700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.980476,13.500000,1.075000} - distance to camera 10.329535, gain 0.741762 I 1780999626400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1781218371000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.643169,23.500000,1.075000} - distance to camera 11.883818, gain 0.702905 I 1781218466400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1781234039500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.317711,13.500000,1.075000} - distance to camera 8.237880, gain 0.794053 I 1781234129600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1781251411100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,33.096470,1.075000} - distance to camera 9.626568, gain 0.759336 I 1781251457900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1781433342900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.036011,12.964023,1.075000} - distance to camera 1.011917, gain 0.247470 I 1781433391300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1781449772300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.993537,22.500000,1.075000} - distance to camera 10.112498, gain 0.747188 I 1781449814100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1781466430900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.959862,21.500000,1.206083} - distance to camera 28.973631, gain 0.275659 I 1781466474400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1781533087600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.007813,21.500000,2.075000} - distance to camera 1.127524, gain 1.000000 I 1781533130200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1781666652700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,21.873724,1.075000} - distance to camera 2.805177, gain 1.000000 I 1781666709200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1781800787700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.981778,13.500000,1.075000} - distance to camera 9.519645, gain 0.762009 I 1781800953700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1781867829300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.803942,12.196045,1.075000} - distance to camera 14.248825, gain 0.643779 I 1781867878500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1781984965100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_42 mission "GotoLocation {35,21,1}" finished W 1781990636700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1782034471800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.319013,13.500000,1.075000} - distance to camera 7.520150, gain 0.811996 I 1782034634200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1782133311800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.264162,28.264162,1.075000} - distance to camera 8.041741, gain 0.798956 I 1782133359400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1782133473000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.141903,23.500000,1.075000} - distance to camera 11.390936, gain 0.715227 I 1782133489600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1782233551400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.051113,21.500000,1.883052} - distance to camera 0.516032, gain 1.000000 I 1782233599900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,500 on queue W 1782501254200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_42 mission "GotoLocation {36,5,1}" starting I 1782508819800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {35,21,1} to {36,5,1} I 1782508861800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,1} to {36,5,1} I 1782535187300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,33.597675,1.075000} - distance to camera 10.107518, gain 0.747312 I 1782535370600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1782583213500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,22.375061,1.075000} - distance to camera 2.999403, gain 1.000000 I 1782583266600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1782600047300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.983081,13.500000,1.075000} - distance to camera 8.738882, gain 0.781528 I 1782600095500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1782700185900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.616211,13.383822,1.075000} - distance to camera 0.506401, gain 0.248734 I 1782700234200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1782734624700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.493489,22.500000,1.075000} - distance to camera 9.617167, gain 0.759571 I 1782734719200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1782833609500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.320315,13.500000,1.075000} - distance to camera 6.851498, gain 0.828713 I 1782833670700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1782949725900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.087558,21.500000,1.534548} - distance to camera 1.139823, gain 1.000000 I 1782949776600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1783033683200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {17.031345,12.968633,1.075000} - distance to camera 13.193737, gain 0.670157 I 1783033795400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1783050261300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.640566,23.500000,1.075000} - distance to camera 10.898584, gain 0.727535 I 1783050309400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1783166541400 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1783174552400 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1783399870400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.984383,13.500000,1.075000} - distance to camera 7.993452, gain 0.800164 I 1783399925700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1783466931100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1783633703300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.321617,13.500000,1.075000} - distance to camera 6.242578, gain 0.843936 I 1783633754800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1783668146800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.113473,21.500000,1.227733} - distance to camera 2.098899, gain 1.000000 I 1783668196600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1783717310100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.912487,21.087524,1.075000} - distance to camera 29.925598, gain 0.251860 I 1783717359200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1783750103200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.873697,22.500000,1.075000} - distance to camera 2.761664, gain 1.000000 I 1783750151600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1783769100300 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1783817353900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.500000,34.099075,1.075000} - distance to camera 10.590121, gain 0.735247 I 1783817399400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1783970785000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.132813,13.500000,1.075000} - distance to camera 0.009441, gain 0.249976 I 1783970876400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1784017323400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.992163,22.500000,1.075000} - distance to camera 9.120956, gain 0.771976 I 1784017367900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1784067108100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {0,21,1}] W 1784074339500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "ReachGoal" starting W 1784084280100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {0,21,1}" starting I 1784091178600 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 0 21 1, found an adjacent free tile, moving to an adjacent tile I 1784091220000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,22,1} to {0,21,1} I 1784091249500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,1} to {0,21,1} I 1784091271900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,22,1} I 1784200203300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.985684,13.500000,1.075000} - distance to camera 7.291036, gain 0.817724 I 1784200251900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1784200512900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.203533,23.796467,1.075000} - distance to camera 10.528087, gain 0.736798 I 1784200588400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1784266812000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.441853,29.441853,1.075000} - distance to camera 9.699176, gain 0.757521 I 1784266865400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1784300144800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {16.187500,13.500000,1.075000} - distance to camera 12.199203, gain 0.695020 I 1784300193900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1784366955500 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {0,21,1}] I 1784433410400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.322916,13.500000,1.075000} - distance to camera 5.705930, gain 0.857352 I 1784433459300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1784633204500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,21.875000,1.075000} - distance to camera 2.805575, gain 1.000000 I 1784633250100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1784667729900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.375001,22.500000,1.075000} - distance to camera 2.397133, gain 1.000000 I 1784667847500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue W 1784667952600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Pursue target to {0,21,1}] I 1784784917600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.324955,20.675049,1.075000} - distance to camera 0.339375, gain 0.249152 I 1784784970000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1784900909500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "GotoLocation {1,22,1}" finished W 1784909072400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1784914139400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {0,13,1}" starting I 1784921537000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,22,1} to {0,13,1} I 1784921581800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,1} to {0,13,1} W 1784927933400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "GotoLocation {0,13,1}" finished W 1784933246800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1785000290900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.986987,13.500000,1.075000} - distance to camera 6.641039, gain 0.833974 I 1785000339800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1785036887300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.632813,13.500000,1.075000} - distance to camera 29.522919, gain 0.261927 I 1785036932700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1785086647900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "GotoLocation {2,22,1}" finished W 1785091967900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1785106432900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" starting I 1785233699100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.322916,13.500000,1.075000} - distance to camera 5.255143, gain 0.868621 I 1785233760300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1785267097800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.791058,24.208942,1.075000} - distance to camera 10.219837, gain 0.744504 I 1785267145100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1785301575100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.490885,22.500000,1.075000} - distance to camera 8.625234, gain 0.784369 I 1785301670700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1785366757400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.187500,13.500000,1.075000} - distance to camera 11.340180, gain 0.716496 I 1785366808000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1785383740200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.615085,34.615108,1.075000} - distance to camera 11.117210, gain 0.722070 I 1785383794400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1785502561200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "GotoLocation {9,35,1}" starting I 1785508937100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,22,1} to {9,35,1} I 1785508974900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,22,1} to {9,35,1} W 1785633514300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" finished W 1785638972000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Turn {1,0}" starting I 1785717310000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.450498,29.500000,1.075000} - distance to camera 10.502537, gain 0.737437 I 1785717359700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1785800392100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.988288,13.500000,1.075000} - distance to camera 6.054758, gain 0.848631 I 1785800441600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1785884007800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Turn {1,0}" finished W 1785889532500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1785894810800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,20.217428,1.075000} - distance to camera 0.521904, gain 0.248695 I 1785894834200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1785933912200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,22.500000,1.075000} - distance to camera 0.058697, gain 0.998533 I 1785933966400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue I 1785999417500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.757800,22.757797,1.075000} - distance to camera 2.342763, gain 1.000000 I 1785999465800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,330 on queue I 1786033584700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.322916,13.500000,1.075000} - distance to camera 4.905793, gain 0.877355 I 1786033633900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1786100865900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.132813,13.500000,1.075000} - distance to camera 29.036816, gain 0.274080 I 1786100929200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1786166920000 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) W 1786174782100 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] W 1786200557600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_35 decided to Action: [Attack BATTLEUNIT_40 with weapon(s)] Movement: [NULL] I 1786367566800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.054268,23.054264,1.075000} - distance to camera 2.443365, gain 1.000000 I 1786367615900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,300 on queue I 1786418434300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,24.645844,1.075000} - distance to camera 10.053651, gain 0.748659 I 1786418531100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1786433598400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.187500,13.500000,1.075000} - distance to camera 10.500585, gain 0.737485 I 1786433648500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1786466702600 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_40 decided to Action: [NULL] Movement: [Change Stance] I 1786501603700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,22.500000,1.075000} - distance to camera 0.058697, gain 0.998533 I 1786501700400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,728,075,810 on queue I 1786585259700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.989558,22.500000,1.075000} - distance to camera 8.129960, gain 0.796751 I 1786585355000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1786600312200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.989580,13.500000,1.075000} - distance to camera 5.545313, gain 0.861367 I 1786600359300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1786616849500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "Turn {1,1}" starting I 1786733022100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.324955,23.324951,1.075000} - distance to camera 2.591661, gain 1.000000 I 1786733071000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,4F0 on queue I 1786733114800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.324955,23.324951,1.075000} - distance to camera 2.591661, gain 1.000000 I 1786733154200 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 47761 to 382088 bytes I 1786733282000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,725,80E,3E0 on queue W 1786733436800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "DropItem Brainsucker Launcher" starting W 1786742371200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "DropItem (item is gone)" finished W 1786748463700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_40 mission "ChangeBodyState 7" starting I 1786800368600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,19.716091,1.075000} - distance to camera 0.537354, gain 0.248657 I 1786800417500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1786833438900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.322916,13.500000,1.075000} - distance to camera 4.671749, gain 0.883206 I 1786833487500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1786885627300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "Turn {1,1}" finished W 1786891223900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1787000297000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {14.451799,29.500000,1.075000} - distance to camera 11.291582, gain 0.717710 I 1787000348100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1787067287800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_43 mission "GotoLocation {14,29,1}" finished W 1787072896000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1787168548600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.632813,13.500000,1.075000} - distance to camera 28.551147, gain 0.286221 I 1787168600000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1787300458200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_43 mission "GotoLocation {9,11,2}" starting I 1787306520900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,29,1} to {9,11,2} I 1787306566900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 78 to lb 63 I 1787306740900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {13,27,1}-{17,34,4} I 1787306756600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1787306786800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,29,1} to {7,22,1}-{13,27,4} I 1787306859000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,1} to {0,22,1}-{7,27,4} I 1787306974300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,25,1} to {0,21,1}-{1,22,4} I 1787307415400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,25,1} to {0,21,1}-{1,22,4} found after 68 iterations, returning closest path {1,22,1} I 1787335614300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,25.147181,1.075000} - distance to camera 10.202452, gain 0.744939 I 1787335721700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1787400721100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.989580,13.500000,1.075000} - distance to camera 5.126698, gain 0.871833 I 1787400821200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1787500579100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.187500,13.500000,1.075000} - distance to camera 9.684273, gain 0.757893 I 1787500623200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1787517183900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.204383,35.204464,1.075000} - distance to camera 11.842482, gain 0.703938 I 1787517226400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1787633572000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.322917,13.500000,1.075000} - distance to camera 4.563723, gain 0.885907 I 1787633626100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1787717025600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,19.214825,1.075000} - distance to camera 0.560280, gain 0.248599 I 1787717073500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1787783858300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_40 mission "ChangeBodyState 7" finished W 1787789241100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1787850708800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.494792,22.500000,1.075000} - distance to camera 7.641724, gain 0.808957 I 1787850758600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1787866638200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.500000,23.500000,1.075000} - distance to camera 2.712126, gain 1.000000 I 1787866685100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,B90 on queue I 1788200437100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.989580,13.500000,1.075000} - distance to camera 4.814349, gain 0.879641 I 1788200495400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1788236516700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.132813,13.500000,1.075000} - distance to camera 28.065931, gain 0.298352 I 1788236777300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1788251502700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,25.648447,1.075000} - distance to camera 10.368383, gain 0.740790 I 1788251542500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 1788416511400 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 7, 24, 2 W 1788420522700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "GotoLocation {7,24,2}" starting I 1788426961600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,22,1} to {7,24,1} I 1788426999500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,22,1} to {7,24,1} I 1788427105800 void __cdecl OpenApoc::BattleView::orderMove(struct glm::vec<3,int,0>,bool,bool): BattleUnit "Steve Brown" going to location {7,24,2} I 1788433573300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.324219,13.500000,1.075000} - distance to camera 4.586983, gain 0.885325 I 1788433610600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1788568421900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.187500,13.500000,1.075000} - distance to camera 8.896040, gain 0.777599 I 1788568522800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1788633759300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,18.713488,1.075000} - distance to camera 0.590679, gain 0.248523 I 1788633807600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1789002409200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.989580,13.500000,1.075000} - distance to camera 4.621345, gain 0.884466 I 1789002469800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789133844500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.993465,22.500000,1.075000} - distance to camera 7.147658, gain 0.821309 I 1789133890100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789167108100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,26.149784,1.075000} - distance to camera 10.550863, gain 0.736228 I 1789167164500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789234588500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.325521,13.500000,1.075000} - distance to camera 4.740123, gain 0.881497 I 1789234688400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789300791400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.632813,13.500000,1.075000} - distance to camera 27.581190, gain 0.310470 I 1789300841800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1789317221000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.881175,22.881178,1.075000} - distance to camera 2.980583, gain 1.000000 I 1789317274100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1789350855500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.747390,35.500000,1.075000} - distance to camera 12.285396, gain 0.692865 I 1789350903500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789550504000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,18.212219,1.075000} - distance to camera 0.628521, gain 0.248429 I 1789550553000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789634733100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.187500,13.500000,1.075000} - distance to camera 8.141848, gain 0.796454 I 1789634848000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1789800402800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.989585,13.500000,1.075000} - distance to camera 4.556833, gain 0.886079 I 1789800451900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1789817305900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.919973,28.919941,1.075000} - distance to camera 10.521350, gain 0.736966 I 1789817356500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1790067600500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,26.641937,1.075000} - distance to camera 10.745439, gain 0.731364 I 1790067655700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790300320900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,13.312503,1.075000} - distance to camera 5.136537, gain 0.871587 I 1790300372200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790367720200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {32.132813,13.500000,1.075000} - distance to camera 27.096951, gain 0.322576 I 1790367769300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1790383856600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.941021,23.941025,1.075000} - distance to camera 0.259860, gain 0.993504 I 1790383905900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1790467213300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,17.710882,1.075000} - distance to camera 0.673786, gain 0.248316 I 1790467264000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790534064300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.495397,22.504604,1.075000} - distance to camera 6.658261, gain 0.833543 I 1790534112100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790600482100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.990887,13.500000,1.075000} - distance to camera 4.623905, gain 0.884402 I 1790600532300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1790633991500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.248698,35.500000,1.075000} - distance to camera 12.448445, gain 0.688789 I 1790634035100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790700604000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.187500,13.500000,1.075000} - distance to camera 7.429083, gain 0.814273 I 1790700653300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1790985108200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.143274,1.075000} - distance to camera 10.958705, gain 0.726032 I 1790985212300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1791368930400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.681004,12.500000,1.133710} - distance to camera 5.853147, gain 0.853671 I 1791369082800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1791384043100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,17.209616,1.075000} - distance to camera 0.726440, gain 0.248184 I 1791384137900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1791401338200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.992187,13.500000,1.075000} - distance to camera 4.819011, gain 0.879525 I 1791401383000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1791417117300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.992188,24.500000,1.075000} - distance to camera 0.620178, gain 0.984496 I 1791417161700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1791434140400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.632813,13.500000,1.075000} - distance to camera 26.613234, gain 0.334669 I 1791434185200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1791767135900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.187500,13.500000,1.075000} - distance to camera 6.766820, gain 0.830830 I 1791767191300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1791900871200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,27.644541,1.075000} - distance to camera 11.186456, gain 0.720339 I 1791900919900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1791917250600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.750012,35.500000,1.075000} - distance to camera 12.625884, gain 0.684353 I 1791917299700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1791950739500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {13.331516,28.331482,1.075000} - distance to camera 9.702223, gain 0.757444 I 1791950785600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1792117979900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.976563,24.500000,1.075000} - distance to camera 0.749573, gain 0.981261 I 1792118030000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1792134103600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.053472,22.946571,1.075000} - distance to camera 6.306456, gain 0.842339 I 1792134156200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1792167285700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.651393,12.500000,1.412700} - distance to camera 5.626335, gain 0.859342 I 1792167334300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1792284352100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,16.717394,1.075000} - distance to camera 0.785297, gain 0.248037 I 1792284402200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1792467252400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,12.979175,1.075000} - distance to camera 5.452175, gain 0.863696 I 1792467298200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1792767562700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {31.190674,13.809360,1.075000} - distance to camera 26.107990, gain 0.347300 I 1792767612800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1792817906200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.145878,1.075000} - distance to camera 11.428069, gain 0.714298 I 1792817964600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1792834870700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {8.187500,13.500000,1.075000} - distance to camera 6.166012, gain 0.845850 I 1792834960100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1792835251500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.984375,24.500000,1.075000} - distance to camera 1.128362, gain 0.971791 I 1792835299000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1792967812700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.609854,12.500000,1.748966} - distance to camera 5.512651, gain 0.862184 I 1792967864000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1793201559200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,16.216125,1.075000} - distance to camera 0.852489, gain 0.247869 I 1793201617800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1793201699900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.251339,35.500000,1.075000} - distance to camera 12.817233, gain 0.679569 I 1793201721400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1793534187500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.004154,12.500000,1.231787} - distance to camera 5.764905, gain 0.855877 I 1793534233000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1793551894000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.992188,24.500000,1.075000} - distance to camera 1.696681, gain 0.957583 I 1793551943900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1793735491700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.611547,23.388462,1.075000} - distance to camera 5.984382, gain 0.850390 I 1793735588800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1793735776500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,28.647146,1.075000} - distance to camera 11.682796, gain 0.707930 I 1793735822900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1793767359300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.567708,12.500000,2.075000} - distance to camera 5.519267, gain 0.862018 I 1793767410100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1793851334200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_44 mission "GotoLocation {9,35,1}" finished W 1793856889500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1793901050800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.187500,13.500000,1.075000} - distance to camera 5.639489, gain 0.859013 I 1793901103400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 1793901404100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_44 mission "GotoLocation {32,5,2}" starting I 1793907580100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {9,35,1} to {32,5,2} I 1793907607300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 92 to lb 45 I 1793907774900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {7,34,1}-{13,39,4} I 1793907797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1793907831900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,35,1} to {13,27,1}-{17,34,4} I 1793907909200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,1} to {13,22,1}-{17,27,4} I 1793908016400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,1} to {16,20,1}-{20,22,2} I 1793908100400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,21,1} to {16,16,1}-{20,20,4} I 1793908150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,19,1} to {16,11,1}-{20,16,2} I 1793908222600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,15,1} to {16,7,1}-{20,11,4} I 1793908295300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,10,1} to {20,5,2}-{32,7,4} I 1793908500700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,6,2} to {32,5,2}-{33,6,4} I 1793908613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,5,2} to {32,5,2} I 1793908627500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 1794051186100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.765350,14.234683,1.075000} - distance to camera 25.592653, gain 0.360184 I 1794051234400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1794085397800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.742283,27.742264,1.075000} - distance to camera 8.883847, gain 0.777904 I 1794085494700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1794119083900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,15.714819,1.075000} - distance to camera 0.926960, gain 0.247683 I 1794119192900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1794250640000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.976563,24.500000,1.075000} - distance to camera 2.377609, gain 0.940560 I 1794250688800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1794335440100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.968384,12.500000,1.536368} - distance to camera 5.574916, gain 0.860627 I 1794335533600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue W 1794634806800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "GotoLocation {7,24,1}" finished W 1794640581800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 1794654280200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" starting I 1794660151900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,29.148483,1.075000} - distance to camera 11.950030, gain 0.701249 I 1794660175200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1794684070500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.544194,12.455806,2.075000} - distance to camera 5.682939, gain 0.857926 I 1794684120200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1794767564600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {9.895919,35.104034,1.075000} - distance to camera 12.726828, gain 0.681829 I 1794767618100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1794967385000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.187500,13.500000,1.075000} - distance to camera 5.201571, gain 0.869961 I 1794967442300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1795034292300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,15.213552,1.075000} - distance to camera 1.008656, gain 0.247478 I 1795034366200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1795134177800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.924205,12.500000,1.881984} - distance to camera 5.501158, gain 0.862471 I 1795134228800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue W 1795186021800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_39 mission "ChangeBodyState 2" finished W 1795194050400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 1795235570000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.122377,23.500000,1.075000} - distance to camera 5.548604, gain 0.861285 I 1795235616400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1795384209100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {30.312500,14.500000,1.075000} - distance to camera 25.090538, gain 0.372737 I 1795384259600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1795535468700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.295496,11.704504,2.075000} - distance to camera 6.575028, gain 0.835624 I 1795535519400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1795568667200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,29.649750,1.075000} - distance to camera 12.229045, gain 0.694274 I 1795568716900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1795834461100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {12.207017,27.500000,1.075000} - distance to camera 8.308173, gain 0.792296 I 1795834514800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1795934251600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.901040,12.500000,2.075000} - distance to camera 5.547953, gain 0.861301 I 1795934327000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1795952844000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,14.712267,1.075000} - distance to camera 1.097527, gain 0.247256 I 1795952932900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1798383871700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1798484726300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798484775700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798484842200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798484866100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798484906800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798484924400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798484964300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798484981600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485021700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485038700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485077600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485094400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485133100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485150100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485189700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485213200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485255700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485272700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485311000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485327800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485371000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485387600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485425600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485445100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485485100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485502000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485541900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485558700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485597600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485614700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485654000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485670900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485712600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485730400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1798485770300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1798485786800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1812985018400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1814268395600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1815768763000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1815852041600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852092900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852162800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852180400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852226100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852243100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852288600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852305300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852352000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852368900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852422100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852442000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852490500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852507600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852554600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852572700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852621200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852638000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852684000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852700700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852747300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852764000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852810800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852827700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852877400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852894300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815852944200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815852962100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853008800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853025500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853075400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853092500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853139000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853156000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853204300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853221000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853269900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853286700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853334200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853350800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853397400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853413900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853567100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853587400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853635500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853652300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853700600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853717700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853765100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853781700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853830100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853846500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853895900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853912500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815853958400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815853974800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854028100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854045000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854165800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854184600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854233500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854250300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854299300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854315900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854365300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854382100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854431900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854448700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854483800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854500800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854534800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854551700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854592000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854608600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854644100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854716700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854755400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854772300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1815854808700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1815854825400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1828136093200 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) I 1828136145800 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 I 1925444320300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1945680099200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1945796854400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7444 bytes for file "checksum.xml" in zip ".\saves/save_Test.save" I 1945797106500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive ".\saves/save_Test.save" I 1945797129500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 223 bytes for file "save_manifest.xml" in zip ".\saves/save_Test.save" I 1945797175500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "save_manifest.xml" matches "CRC" checksum "20854828" I 1945797196600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "save_manifest.xml" I 1949179291200 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1949796053900 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1949996197800 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1950729564800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1951746717100 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1953163825500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1953779619200 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1954212994600 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1954413227700 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1954613598100 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 1073741912 I 1956130460500 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 13 I 1962263821800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1962414098700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414150200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414205600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414223400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414260300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414277500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414316900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414334300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414374300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414391200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414429400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414446300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414484500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414501500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414645900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414667700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414707500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414724700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414763800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414780700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414819600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414836300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414873000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414889800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414928100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962414944800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962414985600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962415002400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962415040600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962415057100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962415167200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962415186500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962415225800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962415242700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1962415281900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1962415299200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963764283500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1963913978900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914028400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914094000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914113300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914159300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914176300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914221700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914238700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914286700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914303600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914443700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914464800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914512700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914532800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914581600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914598800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914650400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914667400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914712900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914730000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914776100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914792900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914839100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914855900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963914903200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963914920100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915024300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915043100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915093900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915111100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915165900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915183400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915231400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915251200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915299600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915316500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915365000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915381800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915429900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915446600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915492700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915510200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915615800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915634600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915684500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915701800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915749900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915766800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915816500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915833300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915881900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915898700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963915947100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963915964000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916011500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916028300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916077900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916094700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916143400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916217800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916268100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916285100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916334500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916351200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916400400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916417200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916466700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916483700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916518700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916535500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916569900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916586600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916622800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916639700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916674100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916763900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916803500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916820500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1963916856800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1963916873300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964763939300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1964897502600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897551700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897605700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897623100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897659700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897676600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897744300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897764900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897806500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897823500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897869600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897889600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897928200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897945100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964897982300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964897999100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898037600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898054200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898091700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898108300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898146400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898163000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898203900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898225300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898271900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898290100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898331400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898351200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898391600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898408500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898447200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898464000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898503000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898519800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1964898558600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1964898575200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1967997615300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1973948906700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1974032213100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {5.156250,13.500000,1.075000} - distance to camera 10.798734, gain 0.730032 I 1974032277600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1974065339400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.686903,34.313087,1.075000} - distance to camera 5.319320, gain 0.867017 I 1974065387000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1974131658400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {6.229169,11.500000,2.075000} - distance to camera 12.302499, gain 0.692438 I 1974131706200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,480 on queue I 1974132132600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {29.804688,14.500000,1.075000} - distance to camera 19.042501, gain 0.523937 I 1974132154500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1974132201300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {15.500000,30.141958,1.075000} - distance to camera 3.116489, gain 0.922088 I 1974132217700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1974148467300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {10.614548,23.500000,1.075000} - distance to camera 2.530652, gain 1.000000 I 1974148507700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1974199894000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.899740,12.500000,2.075000} - distance to camera 11.853242, gain 0.703669 I 1974199989300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1974231908400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.500000,14.212242,1.075000} - distance to camera 25.092825, gain 0.372679 I 1974231951600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1974298629100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.156250,13.500000,1.075000} - distance to camera 11.251054, gain 0.718724 I 1974298678200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 1974298813400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {11.699196,27.500000,1.075000} - distance to camera 1.656653, gain 1.000000 I 1974298830300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 1974332149500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {7.229168,11.500000,2.075000} - distance to camera 12.020812, gain 0.699480 I 1974332198100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,710,DB3,2C0 on queue I 1975281425100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1975384314400 void __cdecl OpenApoc::BattleMap::unloadTilesets(class OpenApoc::GameState &): Unloaded all tilesets. I 1975387002400 void __cdecl OpenApoc::Battle::unloadImagePacks(class OpenApoc::GameState &): Unloaded all image packs. I 1975395537900 void __cdecl OpenApoc::Battle::unloadAnimationPacks(class OpenApoc::GameState &): Unloaded all animation packs. W 1975395641400 void __cdecl OpenApoc::Battle::finishBattle(class OpenApoc::GameState &): Implement UFO parts loot I 1978365110200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1978481959200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 1978482012200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 1978482028300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 1978498072400 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 1978499094900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-back.png" from "./data/city/selected-citytile-back.png" I 1978499182600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-back.png" size {65,47} - colour mode 6 depth 8 I 1978500053600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/selected-citytile-front.png" from "./data/city/selected-citytile-front.png" I 1978500119500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/selected-citytile-front.png" size {65,47} - colour mode 6 depth 8 I 1978500939000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-red.png" from "./data/city/building-circle-red.png" I 1978501033300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-red.png" size {63,63} - colour mode 6 depth 8 I 1978501949000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/building-circle-yellow.png" from "./data/city/building-circle-yellow.png" I 1978502040200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/building-circle-yellow.png" size {63,63} - colour mode 6 depth 8 I 1978502554000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.pck" from "./data/cd.iso/xcom3/ufodata/vs_icon.pck" I 1978502799600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/vs_icon.tab" from "./data/cd.iso/xcom3/ufodata/vs_icon.tab" I 1978502844800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I 1978507238800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-1.png" from "./data/city/city-bracket-1.png" I 1978507301400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-1.png" size {6,5} - colour mode 6 depth 8 I 1978508016100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-2.png" from "./data/city/city-bracket-2.png" I 1978508075800 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-2.png" size {6,5} - colour mode 6 depth 8 I 1978508763400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-3.png" from "./data/city/city-bracket-3.png" I 1978508829500 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-3.png" size {6,5} - colour mode 6 depth 8 I 1978509533100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/city-bracket-4.png" from "./data/city/city-bracket-4.png" I 1978509592300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/city-bracket-4.png" size {6,5} - colour mode 6 depth 8 I 1978510289400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 1978510349400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 1978511053600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 1978511113600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 1978511834300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-small.png" from "./data/city/map-selection-hostile-small.png" I 1978511897200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-small.png" size {12,12} - colour mode 6 depth 8 I 1978512601600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/map-selection-hostile-large.png" from "./data/city/map-selection-hostile-large.png" I 1978512661200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/map-selection-hostile-large.png" size {20,20} - colour mode 6 depth 8 I 1978513360400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "city/target.png" from "./data/city/target.png" I 1978513425200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/target.png" size {8,8} - colour mode 6 depth 8 I 1978514202100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/minibase.dat" from "./data/cd.iso/xcom3/ufodata/minibase.dat" I 1980415522100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1981866051000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1982389301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 1982389350600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 1982389365700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 1982389380900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 1982389399700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 1982389489400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {100,44,2} I 1982389515700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 1982389563300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {103,53,2} I 1983113847700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1983395678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 1983395796300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {72,66,3}" starting I 1983395858000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {72,66,3}" finished I 1983395902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 1983395945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 1983396008800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 1983396067700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 1983736264500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 1983736312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 1983736346100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 1983736361800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 1983736377000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 1983736392000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 1984584164500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1984687356700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687403600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687530400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687558300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687600100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687617300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687658400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687675400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687714000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687730700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687769600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687786200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687825500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687842100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687881100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687897600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984687936900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984687953500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688010700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688029300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688069000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688085700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688122200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688138600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688178600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688195100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688234800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688251300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688290900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688307200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688344100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688360600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688401300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688417700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688455900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688501100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1984688571700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1984688590300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991649562400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1991732891900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991732938500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733005100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733022500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733068400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733087400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733132300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733149300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733196000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733212800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733258000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733274800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733322300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733345900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733391200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733408200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733455400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733472200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733520500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733537800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733582900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733601200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733646700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733663600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733709500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733726500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733772500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733789300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733835600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733854400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733900500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733917200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991733962600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991733979500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734027500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734044300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734093600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734110600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734159200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734175900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734224500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734241400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734290400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734307200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734355300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734374100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734421500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734438400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734485900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734502600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734550200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734566800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734617300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734634100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734681400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734698000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734745300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734761800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734816900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734833400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734880700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734899300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991734948900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991734965500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735014300 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735030900 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735079600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735098400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735138100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735155000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735189200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735206200 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735240500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735257400 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735291800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735308600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735344600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735366000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1991735404100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_FALSE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:64:ui/menuopt.pal" I 1991735420800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_CHECKBOX_TRUE" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:65:ui/menuopt.pal" I 1999483522500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 1999966724300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2013026021600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:0) I 2013026070000 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,2D0 I 2013685397300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2021685336100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2021819903700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7444 bytes for file "checksum.xml" in zip ".\saves/save_Test.save" I 2021820144400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive ".\saves/save_Test.save" I 2021820167600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 223 bytes for file "save_manifest.xml" in zip ".\saves/save_Test.save" I 2021820209900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "save_manifest.xml" matches "CRC" checksum "3bce78f3" I 2021820227600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "save_manifest.xml" I 2022585333000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2023768636800 void __cdecl OpenApoc::TextEdit::eventOccured(class OpenApoc::Event *): Key pressed: 13 I 2027744112600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2027744228400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" starting I 2027744290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" finished I 2027744335900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2027744379100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2027744436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2027744509300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2028105425000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2028105470900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2028105501300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2028105550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2028105592000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2028105633000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" starting I 2028105698700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2028105739100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" starting I 2028105777500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "OfferServices" finished I 2028105815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2033188661100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2033188722600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2033188738800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2033188787500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2033676927900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2033676979800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2033676995300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2033677010700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2033677026400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2033677062200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2033677094600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2034118810500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2036191598000 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls W 2037474489400 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls W 2038892014000 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls I 2038901672400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2038901778100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" starting I 2038901840000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" finished I 2038901885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2038901928100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2038901990900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2038902069200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ARMS_TWO" finished I 2038902111400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2038902152200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2038902194600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 2040214680400 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls W 2040808400000 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls W 2041513318600 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls W 2042061657800 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for agent controls I 2042228541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2042228668700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {64,89,1}" starting I 2042228730700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {64,89,1}" finished I 2042228776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2042228820300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2042228877200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2042228945100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2042229002700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2042229051100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2042229091400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2043517747600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2043623050100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.pck" from "./data/cd.iso/xcom3/tacdata/tacbut.pck" I 2043623308100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/tacbut.tab" from "./data/cd.iso/xcom3/tacdata/tacbut.tab" I 2043623406900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I 2046288059200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2048170692600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Leg Armor" I 2049754294900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Right Arm Armor" I 2054737888100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Left Arm Armor" I 2057354915100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Helmet" I 2059238702700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Body Armor" I 2063338702800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2065338804500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Medi-kit" I 2082173546600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Laser Sniper Gun" I 2084741435400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Laser Pod" I 2086474381000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Laser Pod" I 2088007249700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Laser Pod" I 2089574184600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol AP Grenade" I 2092558496800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Smoke Grenade" I 2094441257600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Stun Grenade" I 2095324592200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2098939915600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2098939972700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2098939995100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2098940011900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2098940031500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2098940052700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2098940079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2098940096600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2098940119300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2098940134600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100265016600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2100349370200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2100349439500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" starting I 2100349461900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" finished I 2100349478600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100349495200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100349516700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100349546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100349562400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100349577300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100349598700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100349747100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2100349772300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2100349799500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2100349841900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100349867200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100349891500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2100349923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2100349944200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100349960000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2100349974100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100350085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100350112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {77,57,2}" starting I 2100350133700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {77,57,2}" finished I 2100350149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100350163500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100350183200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100350205400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_RESCUE_ONE" finished I 2100350220500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100350289600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100350310200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100350540100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2100350562300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {70,28,1}" starting I 2100350583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {70,28,1}" finished I 2100350604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2100350620900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2100350641100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2100350665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_ROBOT_ONE" finished I 2100350680100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2100350694800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2100350714600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2100351183400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2100351205700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2100351226300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2100351242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2100351257300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2100351277100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2100351309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2100351324500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2100351339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2100351353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100351669300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100351693500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {45,26,2}" starting I 2100351714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {45,26,2}" finished I 2100351730500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100351745300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100351764900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2100351794300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100351814400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100351829800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100351848500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2100352776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2100352795300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100352810600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100352833400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2100352847500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2100352891700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2100368704300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100368760800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100368776700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2100368826900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100369052100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100369075600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2100369090000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2100369130700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2100369463600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100369488400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2100369502500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100369557600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2100369680400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2100369703700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100369752000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2100369776100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2100369790700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100369824100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2100370125400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100370148100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100370162100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2100370195500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100370624100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100370646700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2100370660800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100370696500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2100371370900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {102,0,12}: Pathing to {102,0,12} I 2100371397800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100371412100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 2 I 2100371470400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100371494900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 9" with engine "SD Special" I 2100371510700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 9 I 2100371551100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100371576500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {5,139,12} I 2100371601900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2100371704800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,139,12} to {69,69,3} I 2100372503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {54,90,6} I 2100372727100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100372753600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2100372768200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2100372812100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2100373492200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2100373508300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2100373523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2100373538400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100373553100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100373585500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2100373610100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 73 I 2100374000400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2100374033600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2100374055200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2100374078000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100374092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100374112700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2100374208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2100374225800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100374240900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2100374310500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100374936400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2100374953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100374968600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100374990600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2100375004400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100375043800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2100375764000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100375780700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2100375795100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2100375809900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100375824500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100375845300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2100375867400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 173 I 2100375999500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100376014700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100376028800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100376043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2100376057800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2100376090400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: at position {56,79,2} I 2100376179800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to pad at {74,84,2} I 2100376218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {74,84,2} I 2100376738000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100376761500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {74,84,2}" starting I 2100376782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {74,84,2}" finished I 2100376797300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2100376812100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2100376831700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: at position {74,84,2} I 2100376851200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Landing on pad {74,84,1} I 2100376873800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100376888800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2100376908900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2100376924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2100376938900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2100376957700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2100376998600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100377013400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100377027600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100377042200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100377056800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100377076800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {69,46,2} I 2100377193100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to pad at {84,87,2} I 2100377228000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {84,87,2} I 2100378187700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100378203900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2100378218100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2100378232700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100378298000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100378318400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2100378339300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2100378525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100378540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100378555800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100378570500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100378584800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100378605900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2100378657200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 113 I 2100378967800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100378982600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100378996600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100379010900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100379025400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100379048200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2100379069900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 278 I 2100379270100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2100379285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2100379299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2100379313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100379329000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100379348800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2100379368200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 73 I 2100379513800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "RestartNextMission" finished I 2100379528500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "TakeOff from " starting I 2100379542600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "TakeOff from " finished I 2100379563600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "GotoLocation {102,0,12}" starting I 2100379596700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {102,0,12} I 2100380221600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {102,0,12}-{103,1,13} found after 51 iterations, returning closest path {95,19,6} I 2100380605800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2100380621500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2100380665300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2100380680500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100380695200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100380718100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2100380740400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 439 I 2100399377600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100399438600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2100399454700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2100399501800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2100399797700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100399821500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100399841000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2100399876500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100399910300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100399926200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100399944700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100399960200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100399978800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100399994700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100400015200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100400030800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100401033600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {137,0,12}: Pathing to {137,0,12} I 2100401062800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100401077100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 3 I 2100401142000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100401164700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 10" with engine "SD Special" I 2100401180900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 10 I 2100401217600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100401238500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {56,139,12} I 2100401263800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2100401304600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,139,12} to {69,69,3} I 2100402048500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {56,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2100402878900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100402906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2100402931100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2100402946800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100402961600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100402982000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2100403004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100403019300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100403033900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100403047900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100403080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100403094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100403112600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100403129300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2100403144100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2100403164000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2100403187200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 123 I 2100403622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100403645200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {67,57,1}" starting I 2100403666100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {67,57,1}" finished I 2100403681000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2100403695500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2100403714900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2100403736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2100403751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2100403766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2100403784900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2100403814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2100403828900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100403843600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100403892600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {74,84,1} I 2100403907400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100404127600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100404149800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {84,87,2}" starting I 2100404173300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {84,87,2}" finished I 2100404189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100404204200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100404224000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {84,87,2} I 2100404309200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Landing on pad {84,87,1} I 2100404331600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100404346600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100404375000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100404390300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100404405100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100404423800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2100404591500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100404606200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100404620900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100404642200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "Snooze for 0 ticks" finished I 2100404656600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " starting I 2100404670900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100404692000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100404706500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100404720800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100405026700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100405048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2100405069400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2100405084200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100405101600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100405122400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2100405144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2100405159400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100405174100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2100405187800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100405208700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100405223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100405237700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100405923200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100405946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {72,39,1}" starting I 2100405967100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {72,39,1}" finished I 2100405982400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100405996800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100406016500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2100406040100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_FLYER_ONE" finished I 2100406055200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100406070000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2100406088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2100407054300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100407077200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2100407122100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2100407163500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100407211200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100407270000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2100407362700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100407421000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100407481600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100407527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100408135100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2100408202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {57,67,2}" starting I 2100408336400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {57,67,2}" finished I 2100408379300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100408432100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2100408488100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2100408563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2100408605500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2100408645900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2100408697000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2100409813000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "RestartNextMission" finished I 2100409876200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "GotoLocation {102,0,12}" starting I 2100409990400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,19,6} to {102,0,12} I 2100411504800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "RestartNextMission" finished I 2100411527200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "GotoLocation {102,0,12}" starting I 2100411547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "GotoLocation {102,0,12}" finished I 2100411568700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 2 mission "DepartToSpace {102,0,12}" starting I 2100412121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100412144800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {69,69,3}" starting I 2100412176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {54,90,6} to {69,69,3} I 2100412795700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100412818400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {69,69,3}" starting I 2100412840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {69,69,3}" finished I 2100412855100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100412869900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100412889600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2100412909200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2100412933100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100412948100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100413007600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100413022900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100413038200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100413053100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100414155700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100414173800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100414188300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2100414203100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100414217900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100414239100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2100414315200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 128 I 2100414454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100414470400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100414490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100414505800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100414520600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100414541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {74,84,2} I 2100414564000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2100414597900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {74,84,2} to {57,80,2} I 2100414994900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2100415012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100415026900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100415049300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84,87,1} I 2100415063400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100415168300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100415183000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2100415197000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2100415211500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100415225800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100415245600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100415684900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2100415920300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100415936700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100415956200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100415970000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2100416041700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100416068100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "Snooze for 0 ticks" finished I 2100416082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " starting I 2100416097200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100416118600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100416133000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100416147400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100416169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100416184200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100416198700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100416574200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2100416590200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100416605100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100416626700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2100416640400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2100416680100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2100416749400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "RestartNextMission" finished I 2100416764400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "TakeOff from " starting I 2100416778400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "TakeOff from " finished I 2100416799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "GotoLocation {137,0,12}" starting I 2100416835100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {137,0,12} I 2100417414600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {137,0,12}-{138,1,13} found after 51 iterations, returning closest path {118,19,6} I 2100433636100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2100433703300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100433719300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 3 I 2100433767500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100434089900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2100434112900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2100434128000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2100434180200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2100434412400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100434437100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2100434451100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100434499000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100434522900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2100434537400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100434585500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100434607700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2100434621900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2100434659500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2100434772600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100434798300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2100434812100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2100434842100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2100434941800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100434963900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2100434977700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 29 I 2100435009000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2100435206600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100435471400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100435493500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2100435507400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 43 I 2100435541900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2100435658800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100435712600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2100435734500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100435789700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2100436127100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100436151100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2100436165400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2100436202600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2100436312000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100436335400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2100436352100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2100436390100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2100436742000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {114,0,12}: Pathing to {114,0,12} I 2100436768700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100436783000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 4 I 2100436838400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100436857600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 11" with engine "SD Special" I 2100436873700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 11 I 2100436908800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100436929700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,116,12} I 2100436954700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2100436996700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,116,12} to {69,69,3} I 2100437659900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,116,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2100437872600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2100437894300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2100437908100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100437946700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2100438430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100438452900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {65,80,1}" starting I 2100438476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {65,80,1}" finished I 2100438493500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100438508400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100438528400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2100438551300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2100438566400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100438581100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2100438600300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2100438623100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100438638300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100438652800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100438668500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_GYGAX_MEMORIAL_BUILDING" free - waiting I 2100438775600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100438797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" starting I 2100438818000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" finished I 2100438832700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100438847200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100438866900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2100438887300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2100438909700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100438924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2100438943800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100438959300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100438976300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100438991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100439034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100439049300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100439063300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100439078000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100439092500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100439112300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {84,87,2} I 2100439135600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2100439169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,87,2} to {69,48,2} I 2100440163600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100440186100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,48,2}" starting I 2100440206900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,48,2}" finished I 2100440221800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100440238800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100440258200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2100440284700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2100440313000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100440328000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2100440350100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2100440364700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100440379200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2100440395500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100440944400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100440966400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2100440987400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100441002200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100441016500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100441036200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100441467400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100441482900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100441497400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100441511000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100441534100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100441548400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100441562400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2100441576900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100441591100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100441610700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100441632800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2100442007800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100442029300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2100442049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2100442064700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100442078900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100442098500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100442123600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2100442140000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100442154600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100442168200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100442188700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "Snooze for 0 ticks" finished I 2100442203300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " starting I 2100442222700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100442236200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 5 I 2100442268500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100442291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100442307200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100442321800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100442349700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100442364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100442378500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100442692800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2100442707800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100442722500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100442743900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2100442757700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100442794700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2100443253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2100443268100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2100443282000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2100443299000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100443316400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100443359500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2100443380200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 278 I 2100443642200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2100443663800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2100443684600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2100443699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100443713900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100443733300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2100443760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100443775300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100443789900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100443803500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100444276100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "RestartNextMission" finished I 2100444298500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "GotoLocation {137,0,12}" starting I 2100444333900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,19,6} to {137,0,12} I 2100444892000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "RestartNextMission" finished I 2100444914200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "GotoLocation {137,0,12}" starting I 2100444934800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "GotoLocation {137,0,12}" finished I 2100444956000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 3 mission "DepartToSpace {137,0,12}" starting I 2100445207000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100445231800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {69,69,3}" starting I 2100445265400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2100445823900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100445847300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {69,69,3}" starting I 2100445867900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {69,69,3}" finished I 2100445888500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100445913500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100445934900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2100445954700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2100445978300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100445993300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100446020100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100446035100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100446049700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100446063400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100446224700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2100446246200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {112,38,2}" starting I 2100446267300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {112,38,2}" finished I 2100446282300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100446296900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100446316500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2100446345700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2100446363200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100446379200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2100446398400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2100446689600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100446710700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100446731500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100447151800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2100447167800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2100447182100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2100447196800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2100447211300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2100447231200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2100447251600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 341 I 2100447389900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100447404700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2100447418700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2100447433300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100447447800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100447467600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2100447488100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 424 I 2100447599100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100447616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100447632200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_GYGAX_MEMORIAL_BUILDING" free - waiting I 2100447674700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100447689200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100447703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100447717600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100447731600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100447751600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {106,35,2} I 2100447773000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to pad at {78,36,2} I 2100447807000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {78,36,2} I 2100448313500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100448329500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100448343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100448358100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100448374200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100448394300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {85,76,2} I 2100448419900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to pad at {47,48,2} I 2100448452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {47,48,2} I 2100449204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2100449223900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2100449238500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2100449256200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100449272700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100449294500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2100449316000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2100449432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100449446700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " starting I 2100449460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " finished I 2100449475400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2100449489800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2100449510100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2100449530000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 433 I 2100449692700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2100449707200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " starting I 2100449721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " finished I 2100449735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100449749900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100449769500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2100449789500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 2100449958100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "RestartNextMission" finished I 2100449973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " starting I 2100449987300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "TakeOff from " finished I 2100450004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100450019700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100450039800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100450264800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2100450486600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100450501600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100450521100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100450534900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 7 I 2100450570000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100450593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100450608400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100450622600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100450691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2100450706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " starting I 2100450720100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " finished I 2100450734600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100450748800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100450768800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2100450789500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2100450891900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100450906600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100450923400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100450965300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100450984000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100451005200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2100451025400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 402 I 2100451206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100451220900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100451234800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100451249400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100451263900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100451283600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2100451303300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 438 I 2100451804800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100451845100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2100451883500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2100451923500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100451967300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100452038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2100452095000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2100452511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2100452551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2100452589800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2100452635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100452678700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100452733800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2100452788300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 113 I 2100453454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100453498400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100453536700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100453576600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2100453616400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2100453671800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2100453727000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 285 I 2100454128900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "RestartNextMission" finished I 2100454169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "TakeOff from " starting I 2100454207600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "TakeOff from " finished I 2100454265900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "GotoLocation {114,0,12}" starting I 2100454358900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {114,0,12} I 2100455813300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {114,0,12}-{115,1,13} found after 51 iterations, returning closest path {107,19,6} I 2100456615400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2100456632100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100456646900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100456670700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2100456685900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2100456726700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2100471645200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100471701500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2100471717600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 4 I 2100471770200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2100471947000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100471970700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2100471984900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2100472016300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2100472302700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2100472346100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2100472360000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2100472394700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2100472622200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100472644000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2100472658100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2100472691200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2100472797100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100472821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100472990500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100473019400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2100473036900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 40 I 2100473069600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2100473397100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100473419600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2100473433500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2100473468300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2100473580200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100473602000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2100473615800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2100473649500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2100474411700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100474476400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2100474514400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 69 I 2100474612200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2100475140100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {104,0,12}: Pathing to {104,0,12} I 2100475209600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100475248400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 5 I 2100475405100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100475454900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 12" with engine "SD Special" I 2100475497200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 12 I 2100475580100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100475845900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,29,12} I 2100476003400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2100476146600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,29,12} to {69,66,3} I 2100477884100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,29,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2100478796400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2100478820300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2100478841200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2100478856700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2100478871600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2100478891500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2100478914500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2100478929600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2100478944400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2100478958400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100479058400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2100479073500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100479088100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100479104300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_PHOENIX_SANATORIUM" free - waiting I 2100479428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100479450100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {88,104,2}" starting I 2100479471000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {88,104,2}" finished I 2100479555300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100479572400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100479592700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2100479613500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2100479628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100479643400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2100479662000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2100479681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100479695800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100479715900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2100479729700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100479762500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2100480054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100480076300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {78,36,2}" starting I 2100480096900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {78,36,2}" finished I 2100480111600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100480125900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100480145300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {78,36,2} I 2100480165100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Landing on pad {78,36,1} I 2100480187300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100480202100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ARMS_ONE" starting I 2100480221500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ARMS_ONE" finished I 2100480236200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100480309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2100480329300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2100480565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100480586900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {47,48,2}" starting I 2100480608000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {47,48,2}" finished I 2100480623000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100480637600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100480657100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {47,48,2} I 2100480677000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Landing on pad {47,48,1} I 2100480698700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100480713600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" starting I 2100480733100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2100480747700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100480762400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2100480780800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2100481062900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2100481084600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2100481105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2100481120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100481134800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100481154200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2100481174600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2100481189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100481271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2100481286600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100481556100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100481578200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {92,84,2}" starting I 2100481598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {92,84,2}" finished I 2100481613900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2100481628400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2100481647700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2100481667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2100481682700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2100481697100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2100481715500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Snooze for 1440 ticks" starting I 2100481925400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2100481948400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {57,89,1}" starting I 2100481976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {57,89,1}" finished I 2100481991200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100482005900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100482025300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2100482045600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2100482060400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100482074900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2100482088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100482428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100482519400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2100482541900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2100482556900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100482571500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100482590800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100482613200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2100482628100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100482642700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100482656500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100483032600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "RestartNextMission" finished I 2100483054200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" starting I 2100483075100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100483090100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100483104300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100483123800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100483557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100483572600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100483598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100483612300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100483639600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100483653800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100483667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " finished I 2100483682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100483696600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100483716200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100483802600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2100484201500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100484223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {77,57,2}" starting I 2100484244000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {77,57,2}" finished I 2100484258800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100484273200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100484292600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100484314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Land into BUILDING_RESCUE_ONE" finished I 2100484329200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100484343800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100484357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100484377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2100484392000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2100484411700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100484425400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2100484456800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100484480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100484495300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100484509800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100484807000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2100484828900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {87,66,1}" starting I 2100484849800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {87,66,1}" finished I 2100484864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100484943000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100484964700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2100484987400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2100485002700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100485017300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2100485030800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100485412600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100485434600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {78,105,1}" starting I 2100485455600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {78,105,1}" finished I 2100485470300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100485484900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100485504500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2100485527400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2100485542300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100485557100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2100485575600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2100486021300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100486044100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2100486065200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2100486080000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100486094600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100486114400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2100486138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2100486218500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100486236600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2100486250500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100486652500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100486674500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2100486695600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2100486710400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100486725200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100486744900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2100486769800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2100486784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100486801200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2100486824000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100487048000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2100487069200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" starting I 2100487090100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" finished I 2100487104800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100487119100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100487142900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2100487168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_FLYER_ONE" finished I 2100487183100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100487197600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2100487211300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100487659400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100487740800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {45,97,1}" starting I 2100487763100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {45,97,1}" finished I 2100487779200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2100487793900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2100487814000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2100487842700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2100487866500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2100487881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2100487899800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2100488178400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "RestartNextMission" finished I 2100488200500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "GotoLocation {114,0,12}" starting I 2100488236400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,19,6} to {114,0,12} I 2100488761400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "RestartNextMission" finished I 2100488783300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "GotoLocation {114,0,12}" starting I 2100488803900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "GotoLocation {114,0,12}" finished I 2100488825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 4 mission "DepartToSpace {114,0,12}" starting I 2100489170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100489192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {69,69,3}" starting I 2100489224100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2100489742700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100489764100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {69,69,3}" starting I 2100489784500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {69,69,3}" finished I 2100489862800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100489879500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100489899500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2100489919400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2100489948100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100489963000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100489991100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100490006000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100490020600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100490034200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100490066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2100490081200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2100490095300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2100490109900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100490124400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100490144500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2100490166100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 372 I 2100491189500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100491212200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100491792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100491809000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2100491824000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2100491906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100491923100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100491943800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2100491977500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2100492311900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2100492328000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100492343500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_PHOENIX_SANATORIUM" free - waiting I 2100492365400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100492379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2100492393800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2100492408400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2100492423000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2100492442800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2100492463300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 416 I 2100492637300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2100492653100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100492667900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100492689900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2100492704000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2100492739400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2100492763500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100492837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100492853100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100492868000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100492882300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100492906200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2100492965100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 11 I 2100493309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2100493353400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100493394700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100493457800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {44,48,1} I 2100493497900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100493700100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2100493742200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2100493781500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2100493822300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100493868000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100493945000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2100494003100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 249 I 2100494471600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100494514900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100494555600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100494610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100494677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100494906200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2100494950400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2100494991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100495032500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100495159000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100495233200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2100495533100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100495575900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100495637300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100495675200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2100495765800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100495919000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2100495959800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " starting I 2100495999100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " finished I 2100496039600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100496080200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100496139800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2100496207600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2100496716600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2100496759000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2100496798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2100496839500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100496888100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100496949000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2100497005700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 399 I 2100497549600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "RestartNextMission" finished I 2100497591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "TakeOff from " starting I 2100497630900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "TakeOff from " finished I 2100497675400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100497721900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100497741900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2100497761700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2100497822900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2100497837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " starting I 2100497851300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " finished I 2100497865800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100497880400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100497900100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2100497920100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2100498149400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2100498165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100498180000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100498204600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2100498219700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100498264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2100498354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "RestartNextMission" finished I 2100498370300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "TakeOff from " starting I 2100498384400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "TakeOff from " finished I 2100498405800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "GotoLocation {104,0,12}" starting I 2100498444100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {104,0,12} I 2100499048000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {104,0,12}-{105,1,13} found after 51 iterations, returning closest path {97,19,6} I 2100514367800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100514425900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100514441800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2100514492200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100514706600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100514729500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2100514743800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100514786400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2100515118500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100515144000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2100515158300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100515209400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100515239300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2100515257700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2100515299500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100515321500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2100515335600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2100515366400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2100515664600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2100515687000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2100515701400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2100515735200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2100515767500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100515789400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100515803100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2100515834400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100515852600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100515867800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100515885700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100515901000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100515918800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100515933800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100516305600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100516328300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2100516342600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100516529500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2100516929900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2100516952400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2100516966300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2100517003400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2100517266800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,58,12}: Pathing to {0,58,12} I 2100517293400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100517307500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 6 I 2100517370900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100517394100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2100517408200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2100517447200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2100518096600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100518119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2100518140500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2100518158700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100518173400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100518193500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2100518214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2100518230000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100518244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2100518259100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100518390600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2100518405500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100518425600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2100518439300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2100518494800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2100519419600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100519481300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {102,56,2}" starting I 2100519539800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {102,56,2}" finished I 2100519580700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2100519625700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2100519680600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2100519736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2100519777800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2100519818000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2100519869100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2100519926800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100519967200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2100520006000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2100520045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100520085400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100520140400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2100520207100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 207 I 2100521168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100521238300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" starting I 2100521296500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" finished I 2100521337900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100521378100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100521432200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2100521487000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2100521528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100521568700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2100521606700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100522331000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100522392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2100522451100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2100522491900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100522530600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100522584700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2100522639600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2100522680200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100522729600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100522767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100522823800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2100522865100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100522905700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100522967400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {77,36,1} I 2100523011800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100523181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100523234800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100523276200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100523291500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100523306100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100523326400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {44,48,2} I 2100523348000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2100523387300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,48,2} to {85,76,2} I 2100524358200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100524381300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" starting I 2100524402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" finished I 2100524417000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100524431400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100524450600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2100524470000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2100524491600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100524514400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2100524533500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2100524548100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100524562300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2100524575700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100524601500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Snooze for 0 ticks" finished I 2100524618500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100524633000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100524654500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2100524668100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 3 I 2100524698900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2100525005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2100525037800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" starting I 2100525058800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" finished I 2100525073700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100525088000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100525107300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2100525127800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_ARMS_ONE" finished I 2100525142700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100525157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2100525170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100525279100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100525293500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100525307700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100525332600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100525346900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100525360700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100525595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100525617000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" starting I 2100525641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" finished I 2100525656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100525671400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100525690900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100525712900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100525727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100525742300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100525755900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100525779100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2100525793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100525807400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2100525821700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100525835800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100525855400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100525875600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2100526318000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2100526340000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {77,57,2}" starting I 2100526360700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {77,57,2}" finished I 2100526375600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100526389800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100526409400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100526431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_RESCUE_ONE" finished I 2100526446400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100526463000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100526476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100526500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100526514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100526529000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100526812700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2100526834400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {77,39,1}" starting I 2100526855400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {77,39,1}" finished I 2100526870400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100526885100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100526904700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2100526926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2100526941700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100526956300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2100526970000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100527038000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2100527053200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100527067700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100527089000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2100527102700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100527137300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2100527568900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2100527590700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" starting I 2100527611500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" finished I 2100527628900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100527643700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100527663400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2100527687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2100527702900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100527718200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2100527731900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100527782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100527798600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2100527812500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2100527826800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100527841300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100527860800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2100527881000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2100528184500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100528205800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2100528226500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2100528241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100528255400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100528274700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2100528302900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2100528327300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100528346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2100528362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100528543900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "RestartNextMission" finished I 2100528565400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoLocation {45,26,2}" starting I 2100528586100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoLocation {45,26,2}" finished I 2100528600800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100528615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100528634600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2100528659900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100528674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100528689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100528703000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100528942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2100528963600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {30,42,1}" starting I 2100528984100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {30,42,1}" finished I 2100528998900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100529013400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100529032900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2100529058100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2100529072800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100529087300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2100529100700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100529264700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100529279200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100529295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100529318300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100529332700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100529352800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2100529394900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 278 I 2100529701400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100529722500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2100529743100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2100529757700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100529772300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100529791600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2100529817800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100529832600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100529847100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100529865800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100530198700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "RestartNextMission" finished I 2100530220700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "GotoLocation {104,0,12}" starting I 2100530254700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,19,6} to {104,0,12} I 2100530776600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "RestartNextMission" finished I 2100530798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "GotoLocation {104,0,12}" starting I 2100530818900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "GotoLocation {104,0,12}" finished I 2100530840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 5 mission "DepartToSpace {104,0,12}" starting I 2100531334300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100531357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {69,66,3}" starting I 2100531399000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2100532002800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100532038300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {69,66,3}" starting I 2100532060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {69,66,3}" finished I 2100532076700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100532092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100532114000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2100532134400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2100532159400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100532174400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100532234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100532248900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100532263200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100532277200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100532484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2100532506400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2100532527100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2100532541700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100532556100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100532575700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2100532607600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2100532624500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100532638800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2100532652400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100532972400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100532993600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100533781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100533798800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100533812900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2100533827600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100533841900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100533861800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2100533883200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 72 I 2100534021700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100534036300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100534055700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2100534069900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100534084300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100534103700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2100534123400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 337 I 2100534243400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100534261100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100534276300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100534290900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100534305200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100534324800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {77,36,2} I 2100534345000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2100534379300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,36,2} to {106,35,2} I 2100534895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100534910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100534924300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100534938600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100534952900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100534972100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {34,33,3} I 2100534992700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to pad at {44,48,2} I 2100535024400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {44,48,2} I 2100535425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100535446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {44,48,2}" starting I 2100535466600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {44,48,2}" finished I 2100535481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100535495300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100535514000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {44,48,2} I 2100535535000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Landing on pad {44,48,1} I 2100535558000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100535572400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" starting I 2100535591700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2100535613900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100535628000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2100535650400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2100535698400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100535713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " starting I 2100535726700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " finished I 2100535740900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100535755300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100535774800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2100535794500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 363 I 2100535926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100535941500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2100535955300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2100535969800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100535984300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100536004100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2100536023600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 140 I 2100536168200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100536185300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2100536200400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2100536214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100536228800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100536248400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2100536268100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2100536369600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100536384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100536403300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100536416700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2100536450800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100536474400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2100536488400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2100536502100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2100536516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2100536530500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2100536549600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2100536569100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2100536735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100536749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100536764000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100536777400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100536799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100536815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100536829100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100536856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100536870200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100536883700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100536964400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100536978600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100536992100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100537006100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100537020300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100537039500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2100537059200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 68 I 2100537314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100537328700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100537342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100537357100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100537371400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100537390700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2100537410300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 128 I 2100537660800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2100537677700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2100537794800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2100537816700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2100537831200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2100537851400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2100537871200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2100538127700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100538142100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2100538155800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2100538170300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100538184600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100538203900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2100538223500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 16 I 2100538426400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "RestartNextMission" finished I 2100538441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "TakeOff from " starting I 2100538454700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "TakeOff from " finished I 2100538475300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "GotoLocation {0,58,12}" starting I 2100538508000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,58,12} I 2100539099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,58,12}-{1,59,13} found after 51 iterations, returning closest path {20,65,6} I 2100539551200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100539566100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100539684700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100539701000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100539715400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100539735400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2100539755400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 156 I 2100554979300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2100555038400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2100555053800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100555110100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100555133700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2100555148300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100555192000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100555213900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2100555228400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100555263600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2100555564400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100555894600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2100555918000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2100555937000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2100555981300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2100556699700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,103,12}: Pathing to {139,103,12} I 2100556727500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100556748600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 7 I 2100556836000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100556885700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 13" with engine "SD Special" I 2100556927400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 13 I 2100557023500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100557080700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,0,12} I 2100557143700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2100557245300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,0,12} to {72,66,3} I 2100558769400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,47,6} I 2100560568300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100560631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {61,47,1}" starting I 2100560689000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {61,47,1}" finished I 2100560730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100560769800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100560823700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2100560881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_METEOR_KINGS" finished I 2100560926000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100560965500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2100561016400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2100561309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100561333800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2100561356000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2100561370700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100561385100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100561404200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2100561424200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2100561439000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100561453300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2100561467000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100561486100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2100561500800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100561515200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100561538100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2100561551900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2100561587600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2100561832200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100561853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" starting I 2100561874300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" finished I 2100561888800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100561903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100561922300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2100561941800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2100561964800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100561982400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2100562002700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100562017400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100562031500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100562044800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100562100300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2100562115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100562132300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100562154700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {44,48,1} I 2100562168300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100562442900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100562464200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {84,89,1}" starting I 2100562484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {84,89,1}" finished I 2100562499300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100562513700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100562532900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2100562553000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100562573400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100562587900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100562601300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100562862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100562883200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {77,39,1}" starting I 2100562903600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {77,39,1}" finished I 2100562922300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100562937900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100562957300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2100562977400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2100562991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100563006100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2100563024100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2100563372000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100563393200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" starting I 2100563413400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" finished I 2100563428400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100563442400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100563461900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2100563482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ARMS_TWO" finished I 2100563497200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100563511400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2100563524700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100563545900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100563560100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100563575100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2100563605900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100563620000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100563639400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2100563661000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2100563945000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100563967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" starting I 2100563987900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" finished I 2100564002500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100564016500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100564035600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2100564056700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_TWO" finished I 2100564071100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100564085600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2100564104900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100564425300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2100564446400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" starting I 2100564467100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" finished I 2100564481600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2100564495800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2100564515000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2100564536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2100564550700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2100564565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2100564578600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100564609000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100564623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100564642400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100564655600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 7 I 2100564688100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100564720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100564734800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100564748600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100565292500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100565313900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2100565334600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2100565349200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100565363500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100565382900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2100565404800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2100565419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100565433400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2100565446600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100565894000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100565915600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {65,80,1}" starting I 2100565936500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {65,80,1}" finished I 2100565951000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100565965200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100565984200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2100566006900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2100566021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100566035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2100566056400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2100566596200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2100566617500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" starting I 2100566637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" finished I 2100566652400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2100566666700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2100566685900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2100566710800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2100566730900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2100566745200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2100566758500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100567432500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100567457600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {30,42,1}" starting I 2100567478200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {30,42,1}" finished I 2100567493000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100567507200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100567526600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2100567553500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2100567568000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100567582200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2100567600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2100567810600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "RestartNextMission" finished I 2100567831800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "GotoLocation {0,58,12}" starting I 2100567869200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,65,6} to {0,58,12} I 2100568390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "RestartNextMission" finished I 2100568411500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "GotoLocation {0,58,12}" starting I 2100568431700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "GotoLocation {0,58,12}" finished I 2100568452000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 6 mission "DepartToSpace {0,58,12}" starting I 2100568625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100568646400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {64,89,1}" starting I 2100568666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {64,89,1}" finished I 2100568681400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100568695800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100568715000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2100568741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2100568756100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100568770300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2100568789300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2100569102100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100569122300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100569901100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100569917300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2100569931300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2100569945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100569976000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100569998700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2100570021900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 245 I 2100570236000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100570250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100570264100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100570278400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100570292700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100570312000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2100570332200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 214 I 2100570549900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100570564800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2100570578800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2100570593100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100570607400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100570627300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {106,35,2} I 2100570649500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2100570683600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {61,29,2} I 2100571236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {63,29,4} I 2100571508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100571523700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100571540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100571556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100571570700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100571590100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {56,79,2} I 2100571611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to pad at {88,94,2} I 2100571644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {88,94,2} I 2100572308500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100572323300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100572337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100572351700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100572365700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100572385100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {44,48,2} I 2100572406400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2100572438200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,48,2} to {35,39,3} I 2100572672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100572687100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100572701200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100572715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2100572729400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2100572748700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {85,76,2} I 2100572771600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to pad at {100,77,2} I 2100572861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {100,77,2} I 2100573791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100573834000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100573873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100573910100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100573970800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100574009800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100574047800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " finished I 2100574087200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100574132800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100574186700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2100574241800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2100574582100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100574628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100574682700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100574719800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2100574813000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100575030300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2100575069900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2100575107400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2100575150500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2100575190300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2100575252000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2100575310500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 361 I 2100575811200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2100575852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100575892500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100575949800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2100575986800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100576079300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2100576790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 2100576831900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "TakeOff from " starting I 2100576869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "TakeOff from " finished I 2100576931000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {139,103,12}" starting I 2100577019700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,103,12} I 2100577711500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,103,12}-{140,104,13} found after 51 iterations, returning closest path {94,88,8} I 2100578164300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2100578180000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100578194300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100578215100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100578228700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100578266400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100593169700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100593229700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2100593245800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2100593290900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2100593827800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100593854000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2100593868300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100593919300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100593943000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2100593957200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100594001600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100594023200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2100594037100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2100594068600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2100594339400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100594356400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100595885000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {93,139,12}: Pathing to {93,139,12} I 2100595951600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100595989600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 8 I 2100596128000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100596177600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 14" with engine "SD Special" I 2100596223300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 14 I 2100596320400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100596380700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,49,12} I 2100596443300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2100596544500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,49,12} to {69,66,3} I 2100598059500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,49,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2100598617600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100598676100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2100598713600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100598820700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2100599577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2100599593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100599608400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100599629900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2100599643300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2100599673400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2100600026300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100600048300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2100600069100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2100600085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100600128500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100600156800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2100600181500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2100600196700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100600211400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2100600225200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100600605800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100600628000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {87,66,1}" starting I 2100600649900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {87,66,1}" finished I 2100600664600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100600679000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100600698400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2100600718400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2100600733300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100600747600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2100600765900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2100601148200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100601169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2100601203100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,29,4} to {61,29,2} I 2100602322500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100602343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2100602364200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" finished I 2100602378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100602393400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100602415400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2100602436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2100602458800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100602473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2100602494400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2100602508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100602523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2100602536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100602780600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100602801800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {88,94,2}" starting I 2100602822200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {88,94,2}" finished I 2100602836900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100602851100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2100602870300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {88,94,2} I 2100602889700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Landing on pad {88,94,1} I 2100602914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100602932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_NIRVANA_MANSIONS" starting I 2100602951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2100602965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2100602979800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2100603006900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2100603065300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100603088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2100603113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2100603127900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100603141700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100603160900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2100603181800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2100603205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100603220300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2100603239500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2100603254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100603268200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100603281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100603398600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100603419700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,77,2}" starting I 2100603440100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,77,2}" finished I 2100603454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2100603468600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2100603487900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {100,77,2} I 2100603507200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Landing on pad {100,77,1} I 2100603528400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100603542700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CULTIVATOR_ONE" starting I 2100603571500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2100603585900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2100603600100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2100603632200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2100603681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2100603696100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100603710300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100603731100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2100603744500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2100603775800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2100604136300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100604161700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {103,43,1}" starting I 2100604182400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {103,43,1}" finished I 2100604197300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100604211300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100604230600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2100604251800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Land into BUILDING_ARMS_TWO" finished I 2100604266800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100604281100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2100604294500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100604318500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2100604332800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100604347200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2100604373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100604387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100604400600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2100604415000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100604431200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100604451700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2100604473100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2100604869200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100604928800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" starting I 2100604985700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" finished I 2100605025900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100605064300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100605117200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2100605179800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ARMS_TWO" finished I 2100605221300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100605260900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2100605297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100606960300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2100607021200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {89,79,1}" starting I 2100607078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {89,79,1}" finished I 2100607118100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2100607158100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2100607211900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2100607278400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2100607328800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2100607368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2100607418000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2100607781800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100607827700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100607871100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100607910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100607949800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100608004100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2100608058700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 438 I 2100609198700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100609220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2100609240600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2100609255200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100609269300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100609288300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2100609311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2100609327500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100609342000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2100609355600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100609768000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2100609782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100609797000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100609818000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2100609835000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2100609888200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2100610090300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 2100610111800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {139,103,12}" starting I 2100610144700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,88,8} to {139,103,12} I 2100611233800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "RestartNextMission" finished I 2100611255800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {139,103,12}" starting I 2100611276400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "GotoLocation {139,103,12}" finished I 2100611297200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 7 mission "DepartToSpace {139,103,12}" starting I 2100611619700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100611641200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {72,66,3}" starting I 2100611673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,47,6} to {72,66,3} I 2100612157300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100612178600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {72,66,3}" starting I 2100612199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {72,66,3}" finished I 2100612213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100612228200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100612247400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2100612267400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2100612290400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100612305200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100612332000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100612346600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100612363700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100612378200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100612407800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100612421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100612435600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100612449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100612465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100612485200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2100612505500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 373 I 2100612686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100612707500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2100612727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2100612742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100612756500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100612775700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2100612802300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2100612816800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100612831000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2100612844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100613164200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100613184800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100613931000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100613951100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2100613966600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2100613981100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100614003300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100614023100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2100614045900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 57 I 2100614132000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100614146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100614160000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2100614174200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100614188600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100614207900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2100614227700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 448 I 2100614426600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100614466300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2100614504200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2100614543900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100614587200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100614641300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2100614696100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 139 I 2100614883200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100614929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100614971700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100615029300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2100615071600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100615170000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2100615291000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100615331000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100615369600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100615409300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100615448600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100615502400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {106,35,2} I 2100615557900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to pad at {89,65,2} I 2100615649400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {89,65,2} I 2100616886100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2100616928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100616968400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100617027500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100,77,1} I 2100617064900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100617194500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100617238700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100617278800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100617318600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100617364300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100617421000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: at position {69,46,2} I 2100617476700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to pad at {49,34,2} I 2100617565400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {49,34,2} I 2100621526000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100621548100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {49,34,2}" starting I 2100621568900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {49,34,2}" finished I 2100621583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100621597900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100621617000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: at position {49,34,2} I 2100621636000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Landing on pad {49,34,1} I 2100621657400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100621671900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_THOMAS_MORE_TOWER" starting I 2100621691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2100621705500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100621719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2100621738200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2100621775500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100621789800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2100621803600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2100621817900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100621832200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100621854300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2100621875500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 363 I 2100622092700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100622107700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100622122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100622135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100622311800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2100622326300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100622345400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100622358900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2100622390900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100622470300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2100622485100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2100622499400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2100622520100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2100622533600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2100622576600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2100622794200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100622808600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2100622822400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2100622836700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100622850800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100622870400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2100622892800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 336 I 2100623106800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100623131700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100623145500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100623159800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100623176200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100623195900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2100623215600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 363 I 2100623361600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 2100623376100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "TakeOff from " starting I 2100623389900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "TakeOff from " finished I 2100623410600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {93,139,12}" starting I 2100623443200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {93,139,12} I 2100624035200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {93,139,12}-{94,140,13} found after 51 iterations, returning closest path {84,115,6} I 2100639928100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100639984000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2100639999500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100640054400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2100640163900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100640193600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2100640211500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2100640241700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2100640348200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100640370000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2100640383900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2100640413700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2100640643400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100640667900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2100640681800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2100640727600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2100640749200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2100640762800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2100640798800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2100640902500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100640924300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2100640937900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2100640968300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2100641067400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100641090100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2100641103700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2100641135100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2100641325400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100641350900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2100641365800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2100641398100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2100641429700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100641450800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100641464300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2100641495200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100641513000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100641528300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100641546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100641561100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100641578200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100641593000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100641610500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100641625200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100641797000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100641818700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2100641843300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2100641874300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2100641978300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100641999400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2100642012900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 44 I 2100642048500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2100642289100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100642310900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2100642326700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 54 I 2100642365400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2100642550800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2100642571900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2100642585400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2100642619500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2100642726400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100642748000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2100642761400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 63 I 2100642795400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2100643267200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {10,139,12}: Pathing to {10,139,12} I 2100643332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100643375900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 9 I 2100643512700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100643561100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 15" with engine "SD Special" I 2100643602900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 15 I 2100643689000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100643744900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,73,12} I 2100643809200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2100644139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,73,12} to {72,69,3} I 2100645645900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,73,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,74,6} I 2100647267000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100647333100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {62,43,1}" starting I 2100647392300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {62,43,1}" finished I 2100647422600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100647437400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100647482400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2100647513000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2100647528200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100647542600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2100647561400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2100647807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100647829200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2100647849800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2100647864500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100647878900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100647898000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2100647918100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100647932800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100647947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100648030800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100648156700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100648178700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,34,1}" starting I 2100648199900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,34,1}" finished I 2100648214700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100648229100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100648248500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2100648268600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2100648283400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100648297800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2100648315900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2100648336900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100648351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100648364700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100648379000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100648392900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100648412200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2100648434300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 11 I 2100648959000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100648980900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2100649001300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2100649015900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100649030000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100649113000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2100649135000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2100649149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100649164000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100649177600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100649520600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100649542300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {89,65,2}" starting I 2100649562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {89,65,2}" finished I 2100649577500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100649591900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100649611200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {89,65,2} I 2100649631000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Landing on pad {89,65,1} I 2100649655600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100649679800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_QUADRAX_TOWER" starting I 2100649703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2100649717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100649732100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2100649750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2100649775400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2100649790200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100649804600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100649827000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88,94,1} I 2100649902800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100649957500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100649972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100649986100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100650000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100650014800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100650034500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {100,77,2} I 2100650055300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2100650089500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,2} to {85,76,2} I 2100650445600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100650467000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" starting I 2100650487400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" finished I 2100650502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100650516300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100650535400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2100650555800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2100650577100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100650591500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2100650610500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2100650625400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100650643500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2100650656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100650676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2100650762900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100650778700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100650802200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {49,33,1} I 2100650816000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100651072400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100651094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2100651114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2100651129400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100651143800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100651163300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2100651184200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100651200100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100651214600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100651227900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100651371400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100651385900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100651400000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100651422200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2100651436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100651450200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100651470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100651484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100651498200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100651586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100651602400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100651616200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2100651630600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100651644500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100651664200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100652124100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2100652787000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100652846800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" starting I 2100652904300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2100652944800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100652983800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100653037300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100653473500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2100653515800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100653555100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100653591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100653652900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100653692300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100653730700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100654193200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2100654232500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2100654270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2100654310400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2100654522100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2100654582200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2100654638300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 80 I 2100656674500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2100656735900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2100656796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2100656836900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2100656876400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2100656930000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2100656999100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2100657045000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2100657059400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2100657072900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100658038100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100658060400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2100658080900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2100658095700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100658109900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100658129300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2100658156100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2100658170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100658185200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2100658198800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100658410700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100658434300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {84,89,1}" starting I 2100658454900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {84,89,1}" finished I 2100658470400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100658484900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100658504200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2100658533700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100658548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100658562400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2100658580600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2100658860000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 2100658881700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {93,139,12}" starting I 2100658915400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,115,6} to {93,139,12} I 2100659603200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "RestartNextMission" finished I 2100659625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {93,139,12}" starting I 2100659647100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "GotoLocation {93,139,12}" finished I 2100659668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 8 mission "DepartToSpace {93,139,12}" starting I 2100659860000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100659881500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {69,66,3}" starting I 2100659913300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2100660388900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100660409800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {69,66,3}" starting I 2100660491700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {69,66,3}" finished I 2100660508100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100660522900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100660542200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2100660561200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2100660585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100660599700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100660627200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100660641900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100660656100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100660669300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100660990300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100661011300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100661226200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100661248300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100661273800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100661645500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100661660800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2100661674600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2100661689000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100661703200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100661723900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2100661829900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2100662004400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2100662019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2100662033100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2100662047500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100662061900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100662081200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2100662100700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2100662237100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100662275900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100662314500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2100662367100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2100662406200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2100662460500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to entrance at {98,49,1} I 2100662514300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 351 I 2100663382600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2100663424700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100663464700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100663522400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2100663560100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2100663649700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2100663720000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2100663764100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100663804100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100663868200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {85,63,1} I 2100663906700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100664051300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100664091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2100664129900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2100664169000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100664208000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100664262000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {60,28,2} I 2100664320100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to pad at {55,43,2} I 2100664415700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {55,43,2} I 2100666973500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100666989400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100667003700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100667018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100667032900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100667052500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {88,94,2} I 2100667074000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2100667106400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,94,2} to {57,80,2} I 2100667784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100667800800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100667814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100667829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100667843400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100667862900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {49,33,2} I 2100667884700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,46,2} I 2100667916600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,33,2} to {69,46,2} I 2100668661800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2100668677500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2100668691400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2100668705800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100668720200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100668739900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2100668759500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2100668886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2100668901000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2100668914800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2100668929200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100668943400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100668962700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2100668984700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2100669149200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100669163700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2100669177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2100669191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100669205700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100669225100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100669429600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2100669536500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100669551000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100669570500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100669583900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2100669627400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100669654300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100669672200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100669686500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100669699800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100669718600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2100669732700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100669746400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100669766500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100669780600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100669794400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100669820400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100669835800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2100669850500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2100669864900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100669879100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100669898400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2100669918200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2100670010300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100670024900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100670038800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100670085900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2100670099900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2100670113700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2100670128800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100670143000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100670162500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2100670182700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 24 I 2100670322200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2100670336600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2100670350300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " finished I 2100670364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100670378500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100670400700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2100670421600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2100670576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "RestartNextMission" finished I 2100670590300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "TakeOff from " starting I 2100670604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "TakeOff from " finished I 2100670618200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100670632500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100670651800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2100670671200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 128 I 2100670805900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100670820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2100670833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2100670848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2100670862300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2100670881600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2100670901200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2100670976800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2100670991000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " starting I 2100671004700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " finished I 2100671018900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100671034000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100671055700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2100671076300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 113 I 2100671353600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100671368400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "TakeOff from " starting I 2100671382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "TakeOff from " finished I 2100671403100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {10,139,12}" starting I 2100671435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {10,139,12} I 2100672400700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {10,139,12}-{11,140,13} found after 51 iterations, returning closest path {31,101,6} I 2100673199000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100673240000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100673278600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100673321300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100673361500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100673416700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2100673472500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 16 I 2100689924600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100689980000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2100689995500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 6 I 2100690048600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2100690459900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100690538200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2100690552600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100690603500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100690625200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2100690638800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100690669600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2100690901800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100690923800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2100690937400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 33 I 2100690971400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2100691248000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100692113000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100692172800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2100692210600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100692299500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2100692618900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100692677800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2100692715000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100692804600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2100693407400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100693479800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2100693518700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2100693629000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2100694330600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100694395400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2100694434100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2100694530600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2100694838100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100694910100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2100694949100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2100695046700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2100695439200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {26,139,12}: Pathing to {26,139,12} I 2100695464400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100695478000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 10 I 2100695531800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100695550800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 16" with engine "SD Special" I 2100695566700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 16 I 2100695601700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100695622400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,130,12} I 2100695647300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2100695689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,130,12} to {72,69,3} I 2100696344600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,130,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {91,90,6} I 2100696541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100696564200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2100696578000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2100696616900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2100697267400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100697290000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2100697310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2100697325800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100697340400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100697363800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2100697390200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2100697404800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100697420600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2100697434100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100697549300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2100697570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" starting I 2100697591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" finished I 2100697605900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100697620100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100697639300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2100697658800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2100697673200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100697687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2100697703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100697794900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2100697813500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100697828500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100697850100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2100697863500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2100697894300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2100698345800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100698360800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2100698374600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2100698389000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100698403100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100698423200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2100698445100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 207 I 2100698624100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100698658900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" starting I 2100698679700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" finished I 2100698694300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100698708400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2100698727400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2100698747400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2100698762000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2100698778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2100698792100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100698836700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100698851200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100698865000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100698879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100698893300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100698913000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {85,63,2} I 2100698934000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2100698967100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,63,2} to {106,35,2} I 2100699730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100699767300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" starting I 2100699788000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" finished I 2100699802700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100699817200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100699836400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2100699855900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2100699878000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100699892700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2100699911700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100699926200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100699940400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100699956100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100700080400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100700101700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {55,43,2}" starting I 2100700122600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {55,43,2}" finished I 2100700137400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100700151900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100700171100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {55,43,2} I 2100700191400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Landing on pad {55,43,1} I 2100700213500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100700228200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_JUDGMENT_CENTRAL" starting I 2100700258500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100700273300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100700290800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100700310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2100700576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100700597800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" starting I 2100700618400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" finished I 2100700633000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100700647400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100700666500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2100700686100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2100700707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100700722000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2100700743100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100700757600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100700772000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100700785400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100700911400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100700932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,46,2}" starting I 2100700952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {69,46,2}" finished I 2100700967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100700981600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100701000700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,46,2} I 2100701019800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,46,1} I 2100701041000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100701055300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2100701074000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2100701088400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100701102600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2100701116100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100701385400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2100701416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" starting I 2100701437000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" finished I 2100701451500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100701465700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100701484600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2100701506700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_METEOR_KINGS" finished I 2100701521200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100701535500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2100701548800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100701738100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2100701759300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2100701779800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2100701794300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100701808400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2100701827500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2100701847900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2100701862200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2100701876400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2100701889900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100702204100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100702225300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2100702245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100702260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100702274000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100702293000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100702711500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100702726800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100702741000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100702754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100702782400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100702799300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100702813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2100702827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100702841500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100702860600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100703017100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2100703230800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100703251800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" starting I 2100703272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2100703287000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100703301400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100703320400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100703459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2100703484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100703498400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100703511700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100703532700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2100703554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100703573900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100703589500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2100703622000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100703643200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100703659800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100703674900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100704155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100704214600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2100704271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2100704311700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100704351500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100704405200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2100704463800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2100704504200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100704547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2100704584800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100705188500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100705248000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2100705304900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2100705345200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100705384000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100705437400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100705496200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2100705536400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100705575900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100705616100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100705676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100705716300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100705754600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100706861100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2100706924300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" starting I 2100706980500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" finished I 2100707020400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100707059500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2100707112700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2100707173400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2100707216400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2100707255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2100707292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100707719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2100707779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" starting I 2100707837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" finished I 2100707877300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100707919900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100707973000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2100708034500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2100708074300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100708113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2100708140800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100708611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "RestartNextMission" finished I 2100708632400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoLocation {65,80,1}" starting I 2100708652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoLocation {65,80,1}" finished I 2100708669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100708686400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100708707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2100708731100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2100708745400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100708759500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2100708772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100708855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100708876200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" starting I 2100708896600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" finished I 2100708911200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2100708925500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2100708946700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2100708971500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2100708985900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2100709000100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2100709013900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100709253200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2100709274400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {72,39,1}" starting I 2100709294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {72,39,1}" finished I 2100709309200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100709323000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100709342000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2100709369000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "Land into BUILDING_FLYER_ONE" finished I 2100709384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100709398800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2100709412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100709621300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2100709636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100709650500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100709674600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100709688100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100709725400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100710184400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100710206600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {10,139,12}" starting I 2100710242800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,101,6} to {10,139,12} I 2100711174300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "RestartNextMission" finished I 2100711196200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {10,139,12}" starting I 2100711216600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "GotoLocation {10,139,12}" finished I 2100711237500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 9 mission "DepartToSpace {10,139,12}" starting I 2100711592000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2100711613400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {72,69,3}" starting I 2100711644500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,74,6} to {72,69,3} I 2100712107200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2100712128300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {72,69,3}" starting I 2100712151800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {72,69,3}" finished I 2100712168000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100712182600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100712202000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2100712221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2100712245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2100712260200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100712286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100712301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100712315600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100712329000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100712733700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100712755300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {30,42,1}" starting I 2100712775900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {30,42,1}" finished I 2100712790400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100712804700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100712823900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2100712850500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2100712864900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100712879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2100712899100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2100713214100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100713234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100713258000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100713488600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100713544500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100713598600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100713905100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100713963000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100715351700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100715396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2100715435200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2100715474300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100715518300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100715573300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2100715628800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 173 I 2100715880100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100715939700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {98,49,1}" starting I 2100715997800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {98,49,1}" finished I 2100716051300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2100716090200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2100716143800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Entering depot on entrance {98,49,1} I 2100716201200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_CAR_ONE" finished I 2100716241900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2100716288600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2100716342600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2100716403500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100716442500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100716480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100716520400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100716576000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100716630200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2100716684600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 72 I 2100716983000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100717023200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100717064500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100717103600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100717142700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100717204300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {34,33,3} I 2100717260500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to pad at {80,40,2} I 2100717352900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {80,40,2} I 2100718136400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {80,40,2}-{81,41,3} found after 51 iterations, returning closest path {77,38,6} I 2100718391000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "RestartNextMission" finished I 2100718405800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "TakeOff from " starting I 2100718509100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "TakeOff from " finished I 2100718525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100718540100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100718569700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2100718590000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 2100718717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100718732900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100718747200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100718760700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100718781500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2100718795500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100718809100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2100718823200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100718837300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100718856400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100719054200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2100719175000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2100719189400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100719208600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100719221900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2100719255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100719333400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100719407500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100719423000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100719437400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100719451800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100719471800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2100719491800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 64 I 2100719563700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100719578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100719591900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100719606200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100719624800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100719644300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2100719663800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 240 I 2100719837600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100719851900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2100719865600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2100719879800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100719894000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100719913200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2100719932800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2100720104900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2100720198300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2100720213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2100720230600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100720245000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100720264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2100720284600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2100720458300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2100720472800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2100720486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2100720500900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100720515100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100720534500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2100720554100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2100720611500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "RestartNextMission" finished I 2100720625800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "TakeOff from " starting I 2100720639400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "TakeOff from " finished I 2100720653500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100720667800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100720691100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2100720710700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2100720875700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100720947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2100720962500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2100720977100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100720991300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100721011000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100721174300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 377 I 2100721503900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100721518700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "TakeOff from " starting I 2100721532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "TakeOff from " finished I 2100721553300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {26,139,12}" starting I 2100721586300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {26,139,12} I 2100722188300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {26,139,12}-{27,140,13} found after 51 iterations, returning closest path {35,115,6} I 2100722544400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2100722560300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100722575000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100722596300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2100722610100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100722653200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2100739684200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100739734100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" free - waiting I 2100740246900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100740378900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2100740398200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100740451400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100740475200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2100740489600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100740534800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100740556900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2100740571500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2100740608400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2100740904300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100740926000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100740939900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2100740972700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100741952700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100741973000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 17" with engine "SD Special" I 2100741988800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 17 I 2100742026500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100742047000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {53,139,12} I 2100742072400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2100742158100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,139,12} to {69,69,3} I 2100743697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2100745432700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2100745502200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2100745561300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2100745602900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100745643200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100745697900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2100745757300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100745798800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100745838600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100745876000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100745943900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2100745988600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100746028300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100746086000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at exit {98,49,1} I 2100746123000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2100746210600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {98.99,49.5,1} I 2100746582500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100746604500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {61,47,1}" starting I 2100746625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {61,47,1}" finished I 2100746640100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100746654500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100746734400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2100746756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_METEOR_KINGS" finished I 2100746771200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100746785800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2100746804000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2100746827700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2100746842500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100746856900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100746879100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {51,43,1} I 2100746893100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2100747264400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100747285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {80,40,2}" starting I 2100747318100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,38,6} to {80,40,2} I 2100747431100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100747452100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {80,40,2}" starting I 2100747472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {80,40,2}" finished I 2100747487100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100747501500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100747526000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {80,40,2} I 2100747545400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Landing on pad {80,40,1} I 2100747569300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100747599700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_APPLIANCES_ONE" starting I 2100747679400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2100747695700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100747710100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2100747728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2100747756500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Snooze for 0 ticks" finished I 2100747770800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " starting I 2100747785200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" free - waiting I 2100748002000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "RestartNextMission" finished I 2100748023400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoLocation {78,33,1}" starting I 2100748044200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoLocation {78,33,1}" finished I 2100748058800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100748078500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2100748097600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2100748119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "Land into BUILDING_ARMS_ONE" finished I 2100748141700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2100748156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2100748169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100748475600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100748496700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2100748517200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2100748531900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100748546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100748565400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100748586700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2100748696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100748712700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100748726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100748913200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100748934400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2100748954700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2100748969200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100748983300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100749002300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100749024200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2100749038900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100749053100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100749066400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100749237100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2100749258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" starting I 2100749278500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2100749293100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100749307000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100749325900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100749784500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2100749806300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100749820600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100749834000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100749853400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100749867800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100749885400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2100749921100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100749935100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2100749948900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2100749963400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100749977400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100749996900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100750138500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2100750368900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100750389800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" starting I 2100750410200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2100750424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100750438600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100750457700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100750597600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2100750612600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100750627000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100750640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100750953900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100750975300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {56,62,2}" starting I 2100750995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {56,62,2}" finished I 2100751010200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100751024400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100751046300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2100751070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2100751085300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100751099500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2100751117600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2100752053200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100752075300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2100752095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2100752110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100752124700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100752144000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2100752168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2100752183200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100752197400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2100752210900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100752614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2100752635400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2100752655700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2100752670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100752684300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100752703200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2100752728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2100752743100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100752760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2100752774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100752902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2100752923600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2100752946000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2100752970600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100752985000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2100753007400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2100753033300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2100753047800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2100753062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2100753075800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100753383700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "RestartNextMission" finished I 2100753405000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoLocation {30,42,1}" starting I 2100753425500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoLocation {30,42,1}" finished I 2100753441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100753456900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2100753476200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2100753502300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2100753516700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2100753530800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2100753544300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100754131400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100754155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {94,32,2}" starting I 2100754177100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {94,32,2}" finished I 2100754191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100754205800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100754224800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100754399400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {94,32,2}" finished I 2100754414700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100754428900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100754446800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2100754484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100754499000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100754512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100754527100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100754541400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100754560900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2100754581300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 278 I 2100754792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100754813800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2100754833900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2100754848400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100754862500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100754903100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2100754989500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100755036200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100755079400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100755116200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100755929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100755990400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {26,139,12}" starting I 2100756093400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,115,6} to {26,139,12} I 2100757728000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "RestartNextMission" finished I 2100757791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {26,139,12}" starting I 2100757849700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "GotoLocation {26,139,12}" finished I 2100757908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 10 mission "DepartToSpace {26,139,12}" starting I 2100759141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2100759202200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {72,69,3}" starting I 2100759264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,90,6} to {72,69,3} I 2100759839600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2100759860700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {72,69,3}" starting I 2100759880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {72,69,3}" finished I 2100759895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100759909900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100759929200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2100759949500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2100759972800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2100759987300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100760018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100760034400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100760048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100760061700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100760090700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100760105100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100760118800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100760133100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100760147300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100760166900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2100760187400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 373 I 2100760788100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100760810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2100760830300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2100760844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100760859100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100760878400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2100760905700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2100760920400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100760934600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2100760947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100761272400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100761295300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100761518600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100761538400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100761559100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2100761671300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100761690500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100761709600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2100762960300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100762979200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100762993200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2100763007800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100763022300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100763043200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2100763063700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 128 I 2100763374200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100763393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2100763412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2100763428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100763442500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100763462300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2100763482100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 351 to rs 337 I 2100763823500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100763840000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2100763854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2100763868500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100763882900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100763902400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {51,43,2} I 2100763924100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {60,29,2} I 2100763959500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {51,43,2} to {60,29,2} I 2100765945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100765993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100766035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100766076100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100766116400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100766171000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {56,79,2} I 2100766228100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,57,2} I 2100766317900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {100,57,2} I 2100768271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2100768315200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100768354300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100768414500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {80,40,1} I 2100768461900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100768611300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100768651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100768690100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100768729700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100768769400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100768824100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {69,46,2} I 2100768873500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2100768905400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {57,79,2} I 2100769625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Snooze for 0 ticks" finished I 2100769640800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " starting I 2100769666400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100769681900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 3 I 2100769721400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100769816500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100769831400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100769845900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100769859300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100769881700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "Snooze for 0 ticks" finished I 2100769896000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100769915600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100769928900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 7 I 2100769960200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100769987800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100770003300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2100770017200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2100770031600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100770045500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100770064900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100770085500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2100770302600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2100770317800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100770332200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100770353200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2100770366700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100770398900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2100770654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2100770669900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100770684500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100770704000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2100770726700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 336 I 2100785783900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100785841300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2100785857600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100785924200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2100786259300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100786282300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2100786296400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2100786326600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2100786642800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100786670100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100786684700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2100786720600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100786751700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100786773800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100786787900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2100786820200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100786842700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100786877800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100786931300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100786973100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100787021600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100787062400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100789818000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {110,0,12}: Pathing to {110,0,12} I 2100789887600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100789925900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 11 I 2100790070500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100790127900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 18" with engine "SD Special" I 2100790174300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 18 I 2100790259200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100790315600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,34,12} I 2100790378400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2100790484500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,34,12} to {72,66,3} I 2100791534600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,34,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2100791737000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100791758900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2100791772700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2100791812600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2100792560300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100792583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {65,80,1}" starting I 2100792604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {65,80,1}" finished I 2100792619300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100792634000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100792653700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2100792675100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2100792689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100792707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2100792728300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2100793239300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100793258000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100793272200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100793293300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2100793306800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100793338000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2100793514000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100793535700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {60,29,2}" starting I 2100793556200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {60,29,2}" finished I 2100793570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100793585200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100793604800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {60,29,2} I 2100793624800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {60,29,1} I 2100793650000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100793664700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2100793683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2100793706100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100793720200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2100793734400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100794146600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100794168500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,57,2}" starting I 2100794192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,57,2}" finished I 2100794208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100794222500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100794242100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,57,2} I 2100794270400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,57,1} I 2100794292400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100794307800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2100794328200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2100794342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100794361600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2100794384500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2100794426100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100794440600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100794454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100794468800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100794482700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100794502500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {80,40,2} I 2100794526000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2100794559500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,40,2} to {35,39,3} I 2100795553100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100795574800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2100795595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2100795612500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100795627800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100795647200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2100795666500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2100795689700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100795704200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2100795723100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2100795737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100795752000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100795765400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100795880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100795905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2100795929600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2100795944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100795958400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100795988600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2100796008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2100796029900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100796044500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2100796063100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100796077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100796091800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100796105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100796131300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100796147700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " starting I 2100796162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "TakeOff from " finished I 2100796177000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100796191600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100796211400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2100796232900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 173 I 2100796655100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "RestartNextMission" finished I 2100796714600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {79,44,1}" starting I 2100796771500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoLocation {79,44,1}" finished I 2100796811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100796851200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2100796904400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2100796959900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100797004000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2100797043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2100797080400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100797482300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100797535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100797573700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100798280800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2100798339900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 2100798396900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 2100798442900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100798485900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100798539900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100798608700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100798649800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100798689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100798726300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100798782100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100798820800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " starting I 2100798858700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "TakeOff from " finished I 2100798898400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100798936800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100798990500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100799770300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2100800407800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "RestartNextMission" finished I 2100800465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" starting I 2100800521300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100800565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100800603900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100800657000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100800893000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100800908200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100800922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100800938400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100801185600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2100801206900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" starting I 2100801227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" finished I 2100801241900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100801256300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100801275500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100801296900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_RESCUE_ONE" finished I 2100801311500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100801325900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100801339500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100801359900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100801374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100801388400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100801408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2100801422200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100801435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100801662500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2100801683500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2100801704000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2100801720100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100801734400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100801753500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100801774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100801791600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100801807300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100801820800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100801993800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100802008000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100802022000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100802036300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100802050700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100802070300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2100802090800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 68 I 2100802256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100802277700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2100802299500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2100802327100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100802341400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100802361100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2100802383400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2100802398100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100802412300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2100802425700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100802592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100802613500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {45,26,2}" starting I 2100802633900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {45,26,2}" finished I 2100802651000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100802666500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100802685800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2100802708900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100802723600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100802738100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100802756300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2100803708600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100803730800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2100803751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2100803766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100803780300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100803799600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2100803826200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2100803840900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100803857000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2100803870600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100804326600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2100804348200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {69,69,3}" starting I 2100804388000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2100805002500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2100805029100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {69,69,3}" starting I 2100805050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {69,69,3}" finished I 2100805068900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100805085600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100805105200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2100805124900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2100805148300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2100805163100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100805190900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100805205500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100805219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100805233400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100805548800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100805569700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100805765900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100805785800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100806325600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100806344800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2100806359000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2100806373700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100806388300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100806409500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2100806430600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 372 I 2100806669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100806686400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100806700300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100806714800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100806729000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100806748800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2100806769000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 11 I 2100806950800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100806965200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2100806978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2100806993100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100807007200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100807026500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100807201200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2100807341000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100807356200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100807370700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100807384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100807406600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100807421000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100807435200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100807448400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100807470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100807486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100807507000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100807520300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2100807564900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100807591000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2100807610600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100807624500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100807649100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2100807663100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2100807676700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2100807690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100807704900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100807724100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100807863000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2100808171300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2100808186600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100808201000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100808221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2100808235300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2100808269100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2100808473800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2100808488300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2100808502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2100808516300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100808627000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100808652200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2100808672900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 439 I 2100809087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100809103700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "TakeOff from " starting I 2100809125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "TakeOff from " finished I 2100809146800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {110,0,12}" starting I 2100809181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {110,0,12} I 2100810655400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {110,0,12}-{111,1,13} found after 51 iterations, returning closest path {103,19,6} I 2100811312200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100811354000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100811392500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100811431800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100811471300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100811526300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2100811581700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 156 I 2100827903100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100827959300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2100827974700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100828124700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100828153400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2100828167700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100828212500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100828234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2100828248600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2100828288000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2100828968000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100830804800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100830865800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2100830907600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2100831006500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2100832019400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,47,12}: Pathing to {139,47,12} I 2100832119200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2100832159100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 12 I 2100832294900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100832343200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 19" with engine "SD Special" I 2100832385300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 19 I 2100832474900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100832536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,89,12} I 2100832598000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2100832698700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,89,12} to {72,69,3} I 2100833432700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,89,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2100833895100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2100833911500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100833926400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100833948000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2100833963100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2100833996800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2100834035400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2100834057000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2100834078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2100834093000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100834107300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2100834126600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2100834148800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2100834163500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2100834177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2100834191200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100834835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100834857900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2100834878300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2100834893200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100834910500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100834931100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2100834951600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2100834966200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100834980700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100834994300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100835024600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2100835039300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100835069600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100835101600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2100835116100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100835480300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100835502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2100835523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100835538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100835552200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100835571800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100836001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100836019300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100836033600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100836047600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100836068700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100836083000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100836104100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100836142500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2100836159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100836180500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2100836200200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100836224900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100836248300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100836389900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2100836677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2100836699500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2100836719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2100836734600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100836748600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100836767700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100836910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2100836925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100836940100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100836953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100836972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2100836986300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100837005600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100837019100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2100837051100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100837390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2100837412200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" starting I 2100837435400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2100837451400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100837465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100837484500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100837625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2100837640300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100837657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100837670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100838066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100838106500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2100838144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2100838184100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100838223300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100838277600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2100838351600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 438 I 2100842477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2100842502300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {112,38,2}" starting I 2100842523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {112,38,2}" finished I 2100842538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100842552400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100842572200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2100842601700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2100842616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100842634200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2100842654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2100843199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100843220900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {110,0,12}" starting I 2100843255400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,19,6} to {110,0,12} I 2100843771600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "RestartNextMission" finished I 2100843793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {110,0,12}" starting I 2100843813700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "GotoLocation {110,0,12}" finished I 2100843834500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 11 mission "DepartToSpace {110,0,12}" starting I 2100844306000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2100844327900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {72,66,3}" starting I 2100844360900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2100844809000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2100844829900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {72,66,3}" starting I 2100844850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {72,66,3}" finished I 2100844864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100844879300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100844898500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2100844918400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2100844941400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2100844956100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100844985400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100845001400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100845015900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100845029300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100845179100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100845200500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {64,89,1}" starting I 2100845221100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {64,89,1}" finished I 2100845235600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100845250000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2100845269500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2100845296200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2100845310800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2100845325000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2100845343500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2100845667100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100845706900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100845729500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100845856900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100845876400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100846077100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100846097800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100846235800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100846258400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100846279800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2100846403400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100846422700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100846442100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2100846904300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100846919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100846933800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2100846948500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100846962900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100846982600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2100847002400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 448 I 2100847197400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2100847211900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2100847225800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2100847240300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100847254700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100847288300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2100847308000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 439 I 2100847404900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100847421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100847437100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100847451400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100847465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100847485000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {106,35,2} I 2100847504900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to pad at {73,40,2} I 2100847550700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {73,40,2} I 2100849321700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100849363900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100849402000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100849441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100849480600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100849534900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {100,56,2} I 2100849593000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2100849681800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {57,79,2} I 2100851245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,56,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {60,78,4} I 2100851886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100851923000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100851937800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100851952000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100851969200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100851989900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: at position {34,33,3} I 2100852010700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to pad at {81,105,2} I 2100852042600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {81,105,2} I 2100852581900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {81,105,2}-{82,106,3} found after 51 iterations, returning closest path {72,79,6} I 2100852946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2100852961600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100852975800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2100852999500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100853014200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100853028400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100853041700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100853064000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100853078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100853092400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100853105600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100853131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100853145100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2100853158700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2100853173000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100853187000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100853206000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100853408700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2100853699600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2100853714300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2100853728100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2100853742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100853756800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100853776300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2100853796300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2100869073800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2100869127400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2100869143100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2100869189300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2100869456600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100869479900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2100869494700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2100869525300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2100869623000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100869647000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2100869663300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2100869694800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2100869950800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100870026200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2100870071600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100870198200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100870261500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2100870299900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2100870415500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100870478000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2100870515600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100870597200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2100870888100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100870958000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2100870995600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 25 I 2100871079500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2100871352600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100871411400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2100871451900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 30 I 2100871536400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2100871812600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100871870700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2100871908000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 31 I 2100871992500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2100872291000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100872334800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2100872424400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100872902300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100872963100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2100873000800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2100873091700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2100873377800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100873435600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2100873473000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 44 I 2100873565400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2100873860800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100873918400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2100873956200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100874046300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2100874312600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100874335400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2100874348800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2100874382400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2100874494500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100874515800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2100874529500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2100874563800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2100874673200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100874707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2100874721700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2100874756200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2100874867300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100874888700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2100874902000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2100874935700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2100875123600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100875146100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2100875160100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2100875195700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2100875471700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,84,12}: Pathing to {0,84,12} I 2100875497700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100875511400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 13 I 2100875584200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100875606900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2100875620600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2100875657500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2100876389300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2100876414000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2100876435400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2100876450500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100876473800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100876495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2100876517300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100876532100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100876546500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100876560400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100876677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100876700600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {47,115,2}" starting I 2100876722000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {47,115,2}" finished I 2100876736700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100876751200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100876771100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2100876791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2100876806000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2100876820400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2100876839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2100876879900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2100876903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {112,38,2}" starting I 2100876923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {112,38,2}" finished I 2100876938700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100876952800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100876972100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2100876991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2100877149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100877164600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2100877184800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2100877383200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100877405600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {73,40,2}" starting I 2100877426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {73,40,2}" finished I 2100877441800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100877456000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2100877475700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {73,40,2} I 2100877495700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Landing on pad {73,40,1} I 2100877518300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100877532900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_FLYER_ONE" starting I 2100877552100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_FLYER_ONE" finished I 2100877566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2100877580900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2100877599900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2100878047900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100878069500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2100878109000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,78,4} to {57,79,2} I 2100878237700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100878258800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2100878279100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" finished I 2100878297700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100878312500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100878334900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2100878375300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2100878408600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100878423600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2100878443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100878457800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100878472200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100878485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100878806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100878829800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {81,105,2}" starting I 2100878863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,79,6} to {81,105,2} I 2100879502300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100879534400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {81,105,2}" starting I 2100879591700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {81,105,2}" finished I 2100879632300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100879672200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100879725800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: at position {81,105,2} I 2100879780200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Landing on pad {81,105,1} I 2100879840100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100879880500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FOUCAULT_TOWER" starting I 2100879938900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2100879982600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100880022200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2100880073400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2100881045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100881105900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2100881162800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2100881203100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100881241900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100881295100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100881354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2100881395500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100881435200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100881471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100882143500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2100882203100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2100882260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2100882300600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100882340300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100882393400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100882453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100882493300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100882544500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100882584900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100883137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100883197200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" starting I 2100883253900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2100883294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100883333600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100883386900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100884025900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2100884041300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100884055500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100884068900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100884281000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2100884301900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 2100884322100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 2100884337000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100884351500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100884370600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100884392000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100884406700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100884421000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100884434200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100884825700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2100884848900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2100884869900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2100884884800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100884902200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100884921700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2100884945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2100884961100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100884976000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2100884989800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100885397800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2100885419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" starting I 2100885439600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" finished I 2100885454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100885468800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2100885488000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2100885517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2100885531700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2100885546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2100885559400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100885792700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2100885808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100885822400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100885843000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2100885856600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2100885895000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2100885991700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100886008900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "TakeOff from " starting I 2100886022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "TakeOff from " finished I 2100886043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {139,47,12}" starting I 2100886077300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {139,47,12} I 2100886615000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {139,47,12}-{140,48,13} found after 51 iterations, returning closest path {118,55,6} I 2100887150600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100887172100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {139,47,12}" starting I 2100887203200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,55,6} to {139,47,12} I 2100887712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "RestartNextMission" finished I 2100887743600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {139,47,12}" starting I 2100887764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "GotoLocation {139,47,12}" finished I 2100887787000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 12 mission "DepartToSpace {139,47,12}" starting I 2100888122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2100888144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {72,69,3}" starting I 2100888175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2100888628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2100888649200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {72,69,3}" starting I 2100888669200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {72,69,3}" finished I 2100888683900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100888698300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100888720200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2100888740400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2100888763400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2100888777900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100888804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100888819800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100888834100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100888847500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100888872700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2100888887200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100888901500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100888922600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2100888936100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100888973600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2100889289200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100889309900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100889519500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100889539500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100889675300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100889695000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100889717300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100890136500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100890155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2100890169300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2100890183700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100890198000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100890217700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2100890237600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2100890499500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2100890514500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2100890528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2100890542500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100890556600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100890575900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2100890595700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2100890717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100890731900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100890745700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100890760100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100890774100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100890793400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2100890812800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 431 I 2100891017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100891094300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2100891110000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2100891124400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100891138700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100891158400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {60,28,2} I 2100891179300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,56,2} I 2100891212500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {100,56,2} I 2100891700300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {100,56,2}-{101,57,3} found after 51 iterations, returning closest path {90,52,6} I 2100892057500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100892072500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100892086300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100892100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100892114900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100892134300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {85,76,2} I 2100892154000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to pad at {63,40,2} I 2100892185900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {63,40,2} I 2100893751100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100893793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2100893831400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2100893871300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2100893975300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2100894035300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2100894094900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 314 I 2100894442200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2100894482100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " starting I 2100894520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " finished I 2100894559500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100894607800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100894662000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2100894715400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 64 I 2100895279600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100895318900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100895356700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2100895396200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100895435600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100895489600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2100895544400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2100895828500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100895870300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100895909300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100895946000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100896073400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100896121000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100896160600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100896197200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100896348900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2100896391800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2100896429900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2100896468600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100896507900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100896562100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2100896616300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 140 I 2100896725000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2100896739300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " starting I 2100896753000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " finished I 2100896767200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100896781400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100896800800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2100896821000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2100896936600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2100896950900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2100896964700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2100896978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100897001400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100897022300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2100897042000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 109 I 2100897251100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100897265400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2100897279300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2100897293700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100897307800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100897327300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2100897346700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2100897441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100897455300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2100897469100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2100897483400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100897497500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100897516700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2100897536200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 253 I 2100897738100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100897753500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2100897769100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2100897783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100897856800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100897878400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2100897898100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 448 I 2100898218200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2100898235200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2100898248800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2100898263000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100898282200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100898301900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2100898321700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 336 I 2100898570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100898584400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "TakeOff from " starting I 2100898598100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "TakeOff from " finished I 2100898618900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {0,84,12}" starting I 2100898650400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,84,12} I 2100899215100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,84,12}-{1,85,13} found after 51 iterations, returning closest path {20,77,6} I 2100899541900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100899557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100899570900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100899585300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100899608000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100899629000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2100899648700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 373 I 2100914691000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2100914747100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2100914762400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2100914812300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2100915218000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100915242500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2100915258600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2100915332900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100915357500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,80,1} I 2100915373100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100915417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100915438700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2100915453100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2100915485100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2100915731600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100915753200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2100915766700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2100915802700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2100916594700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100916635100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2100916653000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2100916688400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2100916883300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,97,12}: Pathing to {0,97,12} I 2100916909100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100916922900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 14 I 2100916977300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100916997200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 20" with engine "SD Special" I 2100917012900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 20 I 2100917047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100917067700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {81,0,12} I 2100917092200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2100917132000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,0,12} to {72,66,3} I 2100917773400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {81,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2100919689400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2100919752100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2100919809800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2100919850800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100919890600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2100919944700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2100920034900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2100920080400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2100920120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2100920157600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100920478000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2100920538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" starting I 2100920595600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" finished I 2100920636000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100920675600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2100920729200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2100920783200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2100920823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2100920863100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2100920900200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100921158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2100921198900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100921238200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100921296200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2100921333600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2100921419000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2100922250000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100922271800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {103,43,1}" starting I 2100922292300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {103,43,1}" finished I 2100922411500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100922427600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2100922447400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2100922467800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ARMS_TWO" finished I 2100922482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2100922497000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2100922514900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2100922534000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2100922550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100922565000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100922586100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2100922599700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2100922630100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2100922651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2100922666500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100922681000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100922703500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {73,40,1} I 2100922717500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2100922892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100922914100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {100,56,2}" starting I 2100922946700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,52,6} to {100,56,2} I 2100923243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100923393800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {100,56,2}" starting I 2100923416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {100,56,2}" finished I 2100923431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100923445400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2100923464600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,56,2} I 2100923484000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,56,1} I 2100923507200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100923521800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2100923541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2100923555600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2100923571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2100923606200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2100923631500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2100923646400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100923660600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100923683800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {81,105,1} I 2100923697500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2100924088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100924109400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {63,40,2}" starting I 2100924129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {63,40,2}" finished I 2100924144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100924165800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2100924184900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {63,40,2} I 2100924330100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Landing on pad {63,40,1} I 2100924353900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100924368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ILIAD_INSTITUTE" starting I 2100924387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2100924402000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2100924416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2100924434200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2100924461800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "RestartNextMission" finished I 2100924476100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "TakeOff from " starting I 2100924490000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "TakeOff from " finished I 2100924504400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100924518500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100924538000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2100924559600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2100924896200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "RestartNextMission" finished I 2100924917700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoLocation {61,47,1}" starting I 2100924938400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoLocation {61,47,1}" finished I 2100924952900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100924967100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2100924986200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2100925006100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2100925020700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2100925124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2100925139400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100925306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100925328200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {88,72,1}" starting I 2100925348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {88,72,1}" finished I 2100925363500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2100925377900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2100925397300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2100925417500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2100925432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2100925446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2100925464100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2100925488500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2100925502700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " starting I 2100925516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " finished I 2100925530600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100925544700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100925564200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2100925584700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2100925928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2100925950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {57,89,1}" starting I 2100925970400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {57,89,1}" finished I 2100925985000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100926069500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2100926090800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2100926111500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2100926126100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2100926140400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2100926153700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100926437800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2100926459600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {56,62,2}" starting I 2100926481200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {56,62,2}" finished I 2100926496100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100926510600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2100926529700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2100926550100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2100926564700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2100926579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2100926592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100926839100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100926860000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" starting I 2100926880400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" finished I 2100926895200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100926909500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2100926928900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2100926950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2100926964700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2100927099800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2100927114900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100927340900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2100927362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2100927382700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2100927399200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100927433700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100927487300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2100927546500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2100927587100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100927627200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2100927663700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100928431900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2100928491300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" starting I 2100928548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" finished I 2100928588900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100928628500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2100928681600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2100928747000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2100928787700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2100928827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2100928863700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100929238900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2100929298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" starting I 2100929544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" finished I 2100929590200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100929630300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2100929683800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2100929750600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2100929791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2100929830800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2100929867200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100929980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100930019900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100930058100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100930097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100930136500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100930190500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2100930257600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 124 I 2100931102000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100931161500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {73,49,2}" starting I 2100931218400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {73,49,2}" finished I 2100931262000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100931302300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2100931356000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2100931417900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2100931685400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2100931730000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2100931781800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2100932270600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2100932292300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {58,78,1}" starting I 2100932314600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {58,78,1}" finished I 2100932329300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100932350400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100932391400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2100932423900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100932466700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100932482500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100932502700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2100932646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2100932661000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2100932675100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2100932689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100932704100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100932723800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2100932744500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 128 I 2100932999400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2100933020700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" starting I 2100933231200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" finished I 2100933247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100933262300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2100933281700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2100933308600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2100933323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2100933338000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2100933351200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100933588600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2100933609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2100933630200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2100933644800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100933659300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2100933678500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2100933703400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2100933718200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2100933732600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2100933748400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100933816700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2100933837500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2100933858000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2100933875400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100933900800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2100934040100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2100934066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2100934081900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2100934096300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2100934109800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100934185400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2100934199700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2100934213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2100934228100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100934242200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100934261500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2100934281900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2100934712000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2100934733800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" starting I 2100934754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" finished I 2100934769200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100934783500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2100934802800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2100934829200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2100934843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2100934858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2100934871800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100935568300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100935657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {108,38,2}" starting I 2100935679900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {108,38,2}" finished I 2100935695000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100935709400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100935729100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2100935755900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100935770600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100935785000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100935802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2100936331900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2100936354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2100936375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2100936390700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100936405200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100936425000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2100936452000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2100936466800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100936481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2100936495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100936844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100936866700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {0,84,12}" starting I 2100936902700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,77,6} to {0,84,12} I 2100937541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "RestartNextMission" finished I 2100937568100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {0,84,12}" starting I 2100937588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "GotoLocation {0,84,12}" finished I 2100937610100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 13 mission "DepartToSpace {0,84,12}" starting I 2100937780100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100937802000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2100937822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2100937837500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100937851900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2100937871300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2100937898400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2100937913100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2100937927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2100937940900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100938249300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100938269900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100938702900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100938723500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100939219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2100939235300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2100939249300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2100939263900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100939278200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100939297700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2100939392900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 245 I 2100939708400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100939723200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2100939737200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2100939751700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100939766100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100939785800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2100939805400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 109 I 2100939963300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2100939978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100939992900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100940013700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2100940027300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2100940066900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2100940089700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2100940104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2100940121400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2100940135700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100940149900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100940171300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2100940203600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 448 I 2100940544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100940591000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2100940630300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2100940670400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100940714100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100940769800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {73,40,2} I 2100940826300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2100940919200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,40,2} to {106,35,2} I 2100942815000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2100942859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100942899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100942968500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2100943008100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2100943215800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100943259600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2100943310900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2100943356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100943404600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100943462700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {81,105,2} I 2100943523900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2100943616500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,105,2} to {35,39,3} I 2100944873000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {81,105,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {42,60,6} I 2100945154900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100945170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2100945184200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2100945198600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100945213100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100945232600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: at position {56,79,2} I 2100945255500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to pad at {72,56,2} I 2100945287400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {72,56,2} I 2100946170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100946186300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2100946200100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2100946214700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100946228800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100946248200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100946450800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2100946574300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100946589500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100946603800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100946617200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100946813200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100946830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100946845200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100946858700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100946947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2100946962200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100946976600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100946997800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2100947011300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2100947048400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2100947179100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2100947193600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2100947207500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2100947221900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2100947236200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2100947255800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2100947275800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2100947420700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2100947435400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2100947449500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2100947464200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100947478600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100947498300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2100947589100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2100947731100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2100947746500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100947760800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100947781700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2100947795300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2100947832000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2100947910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100947925200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "TakeOff from " starting I 2100947939000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "TakeOff from " finished I 2100947959700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {0,97,12}" starting I 2100947992700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,97,12} I 2100948556800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,97,12}-{1,98,13} found after 51 iterations, returning closest path {22,89,6} I 2100963972900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2100964046000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2100964062000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2100964116600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2100964462000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2100964478800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_NINE" free - waiting I 2100964750700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100964840000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2100964857400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2100964890600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2100964922200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100964938000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100964956400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100964973000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100964990900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100965006500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100965051500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100965072800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100965093100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100965112300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2100965127300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100966767000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {137,0,12}: Pathing to {137,0,12} I 2100966845300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2100966885300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 15 I 2100967028700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2100967078300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 21" with engine "SD Special" I 2100967124400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 21 I 2100967213800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100967272300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {6,139,12} I 2100967360100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2100967466300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,139,12} to {69,69,3} I 2100969027700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {55,90,6} I 2100969596200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100969655400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2100969705000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2100969811800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2100970333300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2100970348500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100970363100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_NINE" free - waiting I 2100971133100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2100971155500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" starting I 2100971176400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" finished I 2100971194200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100971218100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100971237600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2100971263200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2100971277900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100971292300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2100971307700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100971329500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100971353200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2100971368700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2100971383300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100971397300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100971416800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2100971439400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 11 I 2100971994500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2100972016200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2100972036700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2100972051200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100972065100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100972084300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2100972104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2100972118700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100972133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100972147800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100972220800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2100972242000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" starting I 2100972265600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" finished I 2100972289700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100972307600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100972328700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2100972348400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100972371000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100972386800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100972400800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100972612000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100972633600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" starting I 2100972654300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" finished I 2100972668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100972683200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2100972702900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2100972722600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2100972744600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2100972760500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2100972780000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2100972794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2100972809000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2100972822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100972862700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100972877300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2100972891100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2100972905100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100972919500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100972938700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {100,56,2} I 2100972960900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2100973003400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {61,29,2} I 2100973606100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,56,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {63,30,3} I 2100974132200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100974153600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2100974184500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,30,3} to {61,29,2} I 2100975491900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100975513300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2100975533500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" finished I 2100975548200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100975562500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2100975581500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2100975600600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2100975622300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2100975637000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2100975656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2100975670500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2100975684700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2100975698200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100975726500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100975749800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2100975765400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2100975779900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100975793800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100975813700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {56,80,2} I 2100975834800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to pad at {96,34,2} I 2100975866900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,80,2} to {96,34,2} I 2100976448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {56,80,2} to {96,34,2}-{97,35,3} found after 51 iterations, returning closest path {95,36,5} I 2100977045200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100977068000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {96,34,2}" starting I 2100977098800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,36,5} to {96,34,2} I 2100977185600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100977206600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {96,34,2}" starting I 2100977226800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {96,34,2}" finished I 2100977241300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100977255600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100977274900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {96,34,2} I 2100977294100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_TWO: Landing on pad {96,34,1} I 2100977315900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2100977330300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_FLYER_TWO" starting I 2100977359300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_FLYER_TWO" finished I 2100977375300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100977389600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100977408700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2100977798000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100977819500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2100977850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {42,60,6} to {35,39,3} I 2100978414500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100978438300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2100978461400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2100978479700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100978496800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2100978517900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2100978542200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2100978612100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2100978656500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2100978715100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2100978760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2100978804300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2100978845800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100978905400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2100978949900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100978993900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100979070400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {63,40,1} I 2100979114900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2100979612500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100979672500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {72,56,2}" starting I 2100979729800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {72,56,2}" finished I 2100979770800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100979810500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2100979864200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: at position {72,56,2} I 2100979918400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Landing on pad {72,56,1} I 2100979978000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2100980021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_TWO" starting I 2100980074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2100980113900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2100980153200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2100980203800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2100980319000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2100980359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100980399600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100980456600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2100980493400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2100980592800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2100981456600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2100981516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2100981582900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100981626800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100981666000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100981718600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100982499000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2100982541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100982580700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100982621000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100982694000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2100982734500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100982773900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100982844100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100982883700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100982922200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100982961900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2100982976100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2100982990000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100983010600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2100983024800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2100983038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100983219200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100983233800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2100983247500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2100983262000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100983279700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100983300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2100983320800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 68 I 2100983720900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2100983743100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2100983763900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2100983778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100983792800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2100983812000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2100983835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2100983849400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2100983863800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2100983877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100984020300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2100984035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100984049900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100984070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2100984083500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2100984117600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2100984627800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2100984649400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2100984669800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2100984684400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2100984701300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2100984724200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2100984750600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2100984765200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2100984779500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2100984793000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100984892900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2100984913600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2100984934100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2100984948700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100984963100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2100984982300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2100985007300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100985021900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2100985036400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2100985049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100985224000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100985238200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2100985251900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2100985266100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100985299100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100985318500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2100985341800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 336 I 2100986109500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2100986134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2100986155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2100986169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100986184100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2100986203300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2100986230000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2100986244700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2100986259000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2100986273500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100986688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100986710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {0,97,12}" starting I 2100986743500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,89,6} to {0,97,12} I 2100987310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "RestartNextMission" finished I 2100987331600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {0,97,12}" starting I 2100987353200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "GotoLocation {0,97,12}" finished I 2100987374100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 14 mission "DepartToSpace {0,97,12}" starting I 2100987840600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2100987862000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {72,66,3}" starting I 2100987893700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2100988759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2100988825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {72,66,3}" starting I 2100988885800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {72,66,3}" finished I 2100988926800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100988974700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2100989033300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2100989089100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2100989153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2100989194100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2100989268000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2100989308100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2100989348100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2100989384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100990192700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100990250500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100990307400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2100990638900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100990693800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100991233200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2100991289000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2100992497300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2100992512900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2100992532300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2100992549100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2100992583700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2100992639200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2100992654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2100992669400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2100992694600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {96,33,1} I 2100992708500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2100992758600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2100992773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2100992786600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2100992801000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2100992815400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2100992834600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {63,40,2} I 2100992855700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2100992888800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,40,2} to {85,76,2} I 2100993507100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2100993522200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2100993535900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2100993550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2100993564800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2100993584300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2100993607200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 363 I 2100993798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2100993814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2100993828600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2100993843200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2100993857200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2100993876600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2100993896000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 225 I 2100994012200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2100994027400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100994041900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100994055400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100994074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2100994088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2100994107300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2100994120800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2100994151300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2100994176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2100994191500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2100994205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2100994218800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2100994239700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2100994253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2100994267700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100994380900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2100994397000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2100994411300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100994432100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2100994446500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2100994460500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2100994557700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2100994572000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2100994585800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2100994600000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2100994614200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2100994633400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2100994652900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 438 I 2100995078900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2100995093500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2100995107400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2100995121600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2100995135800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2100995155300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2100995175000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 402 I 2100995344000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2100995358500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "TakeOff from " starting I 2100995433000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "TakeOff from " finished I 2100995455700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {137,0,12}" starting I 2100995488500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {137,0,12} I 2100996058100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {137,0,12}-{138,1,13} found after 51 iterations, returning closest path {118,19,6} I 2100996545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2100996560700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2100996574500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2100996589000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2100996603400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2100996622900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to entrance at {46,88,2} I 2100996643000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 79 I 2101011622800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101011678800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101011698200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101011753200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101012292800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101012318000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2101012342900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101012394900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101012418300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2101012526700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101012563500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2101012852700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101012896900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101012910800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2101012948600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101013354400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101013388600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101013402300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101013469600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101014882900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {30,0,12}: Pathing to {30,0,12} I 2101014967400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101015012700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 16 I 2101015165000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101015215600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 22" with engine "SD Special" I 2101015258000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 22 I 2101015349000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101015406000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,99,12} I 2101015468900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2101015576100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,99,12} to {72,69,3} I 2101017151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,99,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2101018276100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101018294100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101018308500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101018323200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2101018337600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2101018357800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to entrance at {46,88,2} I 2101018380000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 79 I 2101019372900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101019394600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2101019415300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2101019430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101019444700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101019463700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2101019486000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101019500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101019514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101019530500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101019589700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101019604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101019624600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101019639300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101019655700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101019748100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {96,33,2} I 2101019771600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101019805000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,33,2} to {57,79,2} I 2101020445100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,33,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {57,77,4} I 2101021041600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101021063200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2101021094600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,77,4} to {57,79,2} I 2101021154800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101021175800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2101021197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" finished I 2101021212300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101021232600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101021251800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101021273800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101021312800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101021327500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101021350000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101021364400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101021378800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101021464200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101021739600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101021761600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" starting I 2101021782400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,76,2}" finished I 2101021797400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2101021811800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2101021833600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2101021853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2101021874400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101021889100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2101021908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2101021922500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2101021936800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2101021950500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101021970000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2101021984900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101021999300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101022021400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72,56,1} I 2101022035100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101022234800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101022260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2101022280400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2101022295300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101022312100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101022339200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2101022362800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101022380900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101022396600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101022414300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101022759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101022781200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2101022801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2101022816400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101022832000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101022851100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101022872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2101022886700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101022901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101022914500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101023044500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101023065200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2101023085300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2101023100100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101023114100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101023133100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101023154100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2101023168700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101023185500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101023200100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101023223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101023238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101023253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101023283000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101023322200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101023375900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101023435400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 372 I 2101024811000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101024871200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {47,115,2}" starting I 2101024928300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {47,115,2}" finished I 2101024968200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101025011300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101025064800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101025123500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101025163800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101025203500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101025253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 1440 ticks" starting I 2101025324000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101025363100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101025416200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101025453300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101025563000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101025628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101025667700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101025706500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101025764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101025804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101025842800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101027512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101027578000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2101027635700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2101027650500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101027664900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101027684200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101027708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101027722900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101027737200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101027751200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101028367500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101028389200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {78,105,1}" starting I 2101028409900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {78,105,1}" finished I 2101028424700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101028439000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101028458300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2101028487300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2101028503300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101028518000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2101028536000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2101028961800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2101028984200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {137,0,12}" starting I 2101029017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,19,6} to {137,0,12} I 2101029540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "RestartNextMission" finished I 2101029562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {137,0,12}" starting I 2101029583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "GotoLocation {137,0,12}" finished I 2101029604200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 15 mission "DepartToSpace {137,0,12}" starting I 2101029938600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101029960000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {69,69,3}" starting I 2101029991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {55,90,6} to {69,69,3} I 2101030501200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101030523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {69,69,3}" starting I 2101030543300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {69,69,3}" finished I 2101030557900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101030572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101030591800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2101030611300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2101030634200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101030651400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101030679200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101030694000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101030708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101030721500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101031119900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101031141800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {46,88,2}" starting I 2101031162500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {46,88,2}" finished I 2101031177000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2101031191300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2101031210600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Entering depot on entrance {46,88,2} I 2101031237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2101031252000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2101031266300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2101031284500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2101031611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101031632200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101032055000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101032075000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101032558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101032574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101032588300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101032602900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101032620400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101032642300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2101032663500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 424 I 2101032781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101032795500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101032809200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101032823500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101032837700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101032872300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2101032942800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 232 I 2101033541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101033582200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101033620200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101033659600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101033699000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101033753900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {34,33,3} I 2101033810100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to pad at {85,63,2} I 2101033901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {85,63,2} I 2101035393000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {85,63,2}-{86,64,3} found after 51 iterations, returning closest path {83,62,5} I 2101036179900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101036224600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101036262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101036302600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101036342200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101036397000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {72,56,2} I 2101036453000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101036542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,56,2} to {57,79,2} I 2101037516000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101037535200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101037550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101037564000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101037587000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101037601600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101037615800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101037629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101037652100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101037666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101037680100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2101037696100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101037711000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101037730500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101037751200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2101037871100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101037887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101037901100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101037915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101037929800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101037949400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101037969100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 372 I 2101038133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101038148400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101038167800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101038181500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2101038216100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101038242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101038257100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101038271200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101038374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101038388200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101038402100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101038416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101038430800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101038450300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2101038469900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 314 I 2101038751000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2101038767300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101038781900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101038803900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2101038817600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101038854000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2101038924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2101038939200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "TakeOff from " starting I 2101038952900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "TakeOff from " finished I 2101038973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {30,0,12}" starting I 2101039006100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {30,0,12} I 2101039584700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {30,0,12}-{31,1,13} found after 51 iterations, returning closest path {36,17,6} I 2101054936100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101054997800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2101055013600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2101055062600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2101055592500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101055662500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2101055702800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101055835500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101055911100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2101055955600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101056044700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2101056333000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101056391900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2101056429500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 26 I 2101056519600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2101056793800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101056852300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2101056889600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2101056974300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2101057418400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101057475700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101057513100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101057980100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101058041800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2101058079500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2101058174100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2101058458700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101058517300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2101058557800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 45 I 2101058658500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2101058954600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101059118800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2101059157400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2101059250000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2101059785700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101059807300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2101059820900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2101059855300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2101059964700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101059990000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2101060003500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 63 I 2101060038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2101060150700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101060172300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2101060185900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2101060221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2101060495100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101060513900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 23" with engine "SD Special" I 2101060529800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 23 I 2101060565100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101060586900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {128,0,12} I 2101060611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101060654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {128,0,12} to {72,66,3} I 2101061293400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {128,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {79,49,6} I 2101061499100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101061520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101061534200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101061575700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101062152000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101062174700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {88,104,2}" starting I 2101062195700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {88,104,2}" finished I 2101062210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101062225400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101062244800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2101062266400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2101062281200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101062295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2101062314400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2101062412800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101062434300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {46,88,2}" starting I 2101062454900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {46,88,2}" finished I 2101062469800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2101062484300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2101062506000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Entering depot on entrance {46,88,2} I 2101062525800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2101062540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2101062554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2101062573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2101062979400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101063001000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {68,98,1}" starting I 2101063021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {68,98,1}" finished I 2101063036400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101063050700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101063070200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2101063090100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2101063104700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101063119000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2101063136900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2101063285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101063306400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" starting I 2101063338300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {55,52,6} to {85,63,2} I 2101064052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101064074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" starting I 2101064094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" finished I 2101064109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101064125800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101064149200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {85,63,2} I 2101064168700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Landing on pad {85,63,1} I 2101064190600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101064205100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_QUADRAX_TOWER" starting I 2101064226500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2101064257600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101064272100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2101064293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2101064443500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101064464400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2101064484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2101064499700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101064514100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101064533200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101064552800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101064574000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101064588400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101064607200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101064621500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101064635800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101064650800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101064920200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2101064966800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101065006500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101065064800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101065102100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101065191000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101065872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101065932000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2101065989200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2101066029800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101066069300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101066123500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101066181900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101066222100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101066262000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101066298600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101067249900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101067308600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {47,115,2}" starting I 2101067373700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {47,115,2}" finished I 2101067426300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101067467000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101067521500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101067580600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101067620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101067665900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101067715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 2101067775100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101067814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101067851900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2101067891500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101067934500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101067989500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101068059900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 372 I 2101069232900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101069254100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {47,115,2}" starting I 2101069274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {47,115,2}" finished I 2101069289400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101069303700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101069322900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101069344200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101069358700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101069372900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101069390800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 1440 ticks" starting I 2101069410600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101069426500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101069445800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101069459300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2101069492000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101070213200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101070228300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101070242100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101070256200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101070270700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101070290300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101070310800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 278 I 2101070605200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101070626400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2101070646800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2101070661200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101070675800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101070695000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101070722100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101070736500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101070750900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101070764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101071192600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2101071214900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {30,0,12}" starting I 2101071247900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,17,6} to {30,0,12} I 2101071722600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "RestartNextMission" finished I 2101071746300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {30,0,12}" starting I 2101071766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "GotoLocation {30,0,12}" finished I 2101071787400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 16 mission "DepartToSpace {30,0,12}" starting I 2101072208600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101072230000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {72,69,3}" starting I 2101072261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2101072713200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101072734200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {72,69,3}" starting I 2101072754500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {72,69,3}" finished I 2101072769000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101072783500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101072802700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2101072822800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2101072846800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101072861200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101072887800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101072902300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101072916700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101072930000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101072956700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2101072971600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101072986100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101073010900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at exit {46,88,2} I 2101073026600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101073064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {46.99,88.5,2} I 2101073390700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101073411500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101073885200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101073905800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101074306600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101074322200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2101074336200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2101074350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101074365000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101074384400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2101074405000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2101074636400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101074651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101074666300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101074681800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_GREY_VISITOR_TOWERS" free - waiting I 2101074704300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101074718500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101074732400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101074748300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101074765700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101074787100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2101074806800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 368 I 2101074973900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2101074988900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101075003000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101075023700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2101075037200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101075068100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2101075111700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101075126400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101075140100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101075154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101075168700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101075188200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: at position {106,35,2} I 2101075213000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to pad at {65,78,2} I 2101075248000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {65,78,2} I 2101076026500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2101076042600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101076057000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101076079300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {85,63,1} I 2101076095900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101076133600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "RestartNextMission" finished I 2101076148500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "TakeOff from " starting I 2101076162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "TakeOff from " finished I 2101076176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101076190700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101076210000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2101076229900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2101076360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101076374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2101076390100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2101076404400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101076418600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101076438000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2101076457800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2101076707200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101076722100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101076736500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101076750000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101076944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101076958500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101076972300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101076986500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101077003300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101077023900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101077043300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 34 I 2101077160000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101077174900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101077189200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101077202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101077225600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101077240000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101077254300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101077274600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101077288000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2101077319300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101077343600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101077357800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101077371500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2101077385800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101077408000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101077427300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101077446700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 372 I 2101077854400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "RestartNextMission" finished I 2101077894700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "TakeOff from " starting I 2101077939000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "TakeOff from " finished I 2101077984900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101078024500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101078079300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2101078134400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 395 I 2101078465000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101078508000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101078545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2101078584800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101078624100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101078677800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2101078731200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 128 I 2101079265500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2101079305900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2101079344100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2101079384900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101079424400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101079479000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101079538400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 123 I 2101080097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2101080139200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " starting I 2101080183300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " finished I 2101080227800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101080268000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101080322900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2101080378600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2101080806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101080846700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2101080884800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2101080923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101080963300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101081020600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2101081074800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2101081785800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101081825200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101081863200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101081902800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101081934500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101081953700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2101081973100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 140 I 2101082467100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101082482200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101082498700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101082514200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101082528500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101082549400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2101082569000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 79 to rs 373 I 2101097829900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101097893800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2101097909300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2101097955900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2101098186600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101098254800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2101098274300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101098323000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101098346900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2101098361100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101098406300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101098427800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2101098441800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2101098476000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2101098715800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101098738700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2101098752700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 31 I 2101098793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2101098900100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101098922100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101098936000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2101098967700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101098999300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101099020600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101099034000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2101099064800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101099083100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101099098700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101099117900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101099132700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101099572400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101099594000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2101099607600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2101099641700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2101099750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101099783900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2101099797800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2101099833500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2101101010800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,111,12}: Pathing to {139,111,12} I 2101101293900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101101337500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 17 I 2101101488800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101101539500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 24" with engine "SD Special" I 2101101581700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 24 I 2101101671600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101101729000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,23,12} I 2101101795900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101101897100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,23,12} to {72,66,3} I 2101103503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,23,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2101104822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101104845900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2101104866700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2101104886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101104901100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101104920500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2101104942800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2101104957500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101104971600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2101104985300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101105214500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101105231900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101105246800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101105268500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2101105282100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101105321000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2101105347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101105361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101105391000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at exit {46,88,2} I 2101105404400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101105451200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {46.99,88.5,2} I 2101105872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101105894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,94,1}" starting I 2101105915200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,94,1}" finished I 2101105931000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101105946500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101105967000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2101105989600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2101106017000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101106031500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2101106049800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2101106072900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101106087000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101106103700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101106119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101106133500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101106153200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2101106175700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 11 I 2101106706800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101106729100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2101106750000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2101106764600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101106778800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101106797900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2101106817900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2101106832600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101106846900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101106860500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101107230900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101107252700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {65,78,2}" starting I 2101107273500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {65,78,2}" finished I 2101107288300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101107302800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101107322300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: at position {65,78,2} I 2101107341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Landing on pad {65,78,1} I 2101107364200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101107381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_PHOENIX_SANATORIUM" starting I 2101107401900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2101107416500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101107430800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2101107449000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101107495800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101107510300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101107524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101107538400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101107554100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101107573600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {85,63,2} I 2101107596400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2101107632200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,63,2} to {35,39,3} I 2101108240400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,63,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {36,40,5} I 2101108831600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101108853500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101108885100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,40,5} to {35,39,3} I 2101108951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101108972200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101108995000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2101109010900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101109025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101109044300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2101109063500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2101109086500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101109101300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2101109120500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2101109135300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101109149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101109163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101109457700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "RestartNextMission" finished I 2101109479800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoLocation {61,47,1}" starting I 2101109500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoLocation {61,47,1}" finished I 2101109517200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101109541400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101109594900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2101109651000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "Land into BUILDING_METEOR_KINGS" finished I 2101109691700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101109734900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 26 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2101109772000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101110717800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101110777700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" starting I 2101110838500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" finished I 2101110885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101110928300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101110982100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2101111037600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2101111077900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101111117400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2101111155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101111520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2101111559800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101111598700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101112578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101112638000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 2101112695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 2101112735600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101112775300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101112833700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101112893300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101112933900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101112973800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101113010600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101113080600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101113121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101113161000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101113205000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CAMPESINO_APARTMENTS" free - waiting I 2101113268200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101113310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101113349500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101113418600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101113457800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101113495500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2101113534900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101113574200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101113628700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101113689600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 34 I 2101114238400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101114259700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 2101114280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 2101114294500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101114308900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101114328200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101114349400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101114364000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101114387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101114400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101114709000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101114729900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {47,115,2}" starting I 2101114750700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {47,115,2}" finished I 2101114767800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101114783400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101114802800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101114824400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101114839100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101114853400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101114872700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 1440 ticks" starting I 2101114998600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101115013000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2101115026900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2101115041400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101115055600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101115075200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2101115094800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 415 I 2101115587400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101115608800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" starting I 2101115629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" finished I 2101115643600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101115658100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101115677300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2101115698900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2101115713500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101115730600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2101115745200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101116003400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "RestartNextMission" finished I 2101116024900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoLocation {100,78,1}" starting I 2101116047000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoLocation {100,78,1}" finished I 2101116061700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101116076100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101116095600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2101116117600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2101116132400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101116146800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2101116160200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101116470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101116493700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {65,80,1}" starting I 2101116514600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {65,80,1}" finished I 2101116529300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101116543700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101116562900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2101116584900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2101116599600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101116614000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2101116631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2101116877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101116900900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" starting I 2101116926300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" finished I 2101116942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101116956700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101116975900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2101116999300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2101117014200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101117040100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2101117058500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2101117484000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2101117505200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" starting I 2101117532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" finished I 2101117547300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101117561600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101117582700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101117613800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101117636500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101117654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101117672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101117929200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2101117951600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {112,38,2}" starting I 2101117972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {112,38,2}" finished I 2101117987100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101118004100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101118025200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2101118053000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2101118070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101118085100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2101118098600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101118452200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101118473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2101118494400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2101118509200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101118523600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101118542800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2101118567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2101118582500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101118596900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2101118610200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101119227800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101119249700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {77,39,1}" starting I 2101119270100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {77,39,1}" finished I 2101119284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101119299100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101119318400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2101119344500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2101119359100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101119375600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2101119394900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2101119704000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101119725400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {72,66,3}" starting I 2101119764700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,49,6} to {72,66,3} I 2101120222200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101120243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {72,66,3}" starting I 2101120266700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {72,66,3}" finished I 2101120281200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101120297100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101120318300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101120338700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101120363800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101120378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101120405200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101120420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101120436600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101120449700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101120849200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101120871100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2101120891900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2101120906700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101120924200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101120945100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2101120973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2101120988000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101121002300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2101121015700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101121325900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101121346500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101121777800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101121798200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101122217000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101122232500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2101122246200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2101122260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101122274700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101122311300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2101122377100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2101122723100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101122763600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101122801900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101122841200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101122880600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101122946600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101123005900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 173 I 2101123306100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101123346000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101123384200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101123423600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101123466700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101123521300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101123575800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 79 to rs 448 I 2101124055100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101124095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2101124134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2101124173900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101124212400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101124266000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101124684400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 377 I 2101125387400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101125429500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101125469400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101125530900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2101125641200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101125771300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2101125855400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101125897700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101125938100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101126001000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {63,80,1} I 2101126044400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101126192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101126232800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101126271300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101126311100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101126351100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101126407800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {60,28,2} I 2101126469300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,28,2} I 2101126569300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {76,28,2} I 2101127402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101127423900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {76,28,2}" starting I 2101127444200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {76,28,2}" finished I 2101127458800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101127473100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101127492200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,28,2} I 2101127511500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,28,1} I 2101127571400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101127595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101127610400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101127624900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101127639000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101127658800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {85,76,2} I 2101127679300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2101127711200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {91,86,2} I 2101130184600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101130206500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2101130233300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2101130247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101130262100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101130283100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2101130302700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2101130323900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101130338600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2101130358300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2101130372800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101130387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2101130400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101130462400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2101130476700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " starting I 2101130492900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " finished I 2101130508600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101130522700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101130542000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2101130562600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 249 I 2101130911300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2101130926500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101130940600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101130964800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101130979700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101130994200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101131007600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101131030300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101131044900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101131059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101131072600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101131095200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101131109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101131122900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2101131137500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101131152000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101131171300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101131191300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2101131341400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101131357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101131377100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101131390600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101131422600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101131444100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101131458200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101131472200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101131494000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101131509300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101131523800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101131539100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CAMPESINO_APARTMENTS" free - waiting I 2101131616000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101131630900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101131645300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101131660600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_PHOENIX_SANATORIUM" free - waiting I 2101131697500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101131712400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101131726800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101131747300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2101131760800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101131793400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2101131855200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2101131872100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2101131888900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2101131922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101131961600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101132015500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2101132070400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 285 I 2101132345300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101132385500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2101132423700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2101132463400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101132504800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101132559600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2101132613300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2101133587300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2101133638500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "TakeOff from " starting I 2101133678300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "TakeOff from " finished I 2101133741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {139,111,12}" starting I 2101133834100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,111,12} I 2101135311900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,111,12}-{140,112,13} found after 51 iterations, returning closest path {104,99,6} I 2101151180800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101151246700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101151265400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2101151310300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101151439900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101151462500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2101151477100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 5 I 2101151515800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2101151644300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101151666600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2101151680800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101151719800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2101152049800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101152071900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101152086000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101152118100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101152413500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101152435300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101152448900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2101152481800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101152856000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101152877700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101152891200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101152933100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101153400100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101153431500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101153445100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2101153501800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101153681000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101153700800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 25" with engine "SD Special" I 2101153716100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 25 I 2101153753400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101153773900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,103,12} I 2101153800100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2101153840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,103,12} to {69,69,3} I 2101154881100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,103,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2101155452900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101155511300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101155549200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101155662300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101156374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101156437500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" starting I 2101156502800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" finished I 2101156547900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101156588000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101156646600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2101156702600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2101156743400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101156783200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2101156820700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101157710600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101157770700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2101157828200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2101157869100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101157909100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101157962400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101158017100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101158057300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101158096700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101158138500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101159327000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101159349300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {94,32,2}" starting I 2101159369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {94,32,2}" finished I 2101159384500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101159398700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101159420300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101159892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {94,32,2}" finished I 2101159907600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101159921800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101159940500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2101159963700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101159977900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101159991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101160006100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101160020500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101160040000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2101160063000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 245 I 2101160765400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101160790500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2101160811300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2101160829500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101160843800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101160874600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2101160895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101160911500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101160925900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101160939500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101160985800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101161002900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101161018100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101161032500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101161047100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101161066700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {63,80,2} I 2101161087700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2101161121500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,80,2} to {106,35,2} I 2101162255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101162278100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" starting I 2101162299300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {106,35,2}" finished I 2101162313800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101162328100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101162348300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2101162371100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2101162393400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101162408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2101162428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101162443000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101162457300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101162470700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101162494500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101162509100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2101162531000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2101162546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2101162561000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2101162579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101162867900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2101162889100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {78,33,1}" starting I 2101162909700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {78,33,1}" finished I 2101162924400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101162938500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101162957700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2101162997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "Land into BUILDING_ARMS_ONE" finished I 2101163011700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101163026500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2101163039900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101163141300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101163155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2101163169000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2101163183200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101163197400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101163216800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101163236500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2101163563600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101163585200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2101163608100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2101163624100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101163638700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101163657800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101163678900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101163693500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101163707800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101163721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101163743600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2101163761200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101163780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101163793900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2101163827900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101164564400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101164624200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2101164681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2101164721800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101164761100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101164814800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101164874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101164914700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101164954200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101164990800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101165062600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101165105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101165143300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101165182400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101165221700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101165276200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101165331200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 34 I 2101166623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101166685000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2101166742500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2101166782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101166822300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101166875400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101166934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101166975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101167015500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101167052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101167103500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101167146900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101167185400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101167247200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101167286100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101167340200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101167383400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2101167470900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101167958100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101167998100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101168051600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2101168088900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2101168175500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2101168340500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101168354900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101168368700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101168382900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101168397100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101168416400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101168436000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 438 I 2101168658600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101168679700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2101168702300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2101168717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101168731400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101168750600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101168774300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101168788800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101168803200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101168819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101169138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2101169159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {45,97,1}" starting I 2101169180500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {45,97,1}" finished I 2101169195200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101169209600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101169228800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2101169252800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2101169274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101169288400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2101169301900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101169514000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101169535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" starting I 2101169555500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" finished I 2101169569900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101169584400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101169603400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2101169627700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2101169642300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101169656800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2101169670200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101169975800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2101169990600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101170007400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101170029700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2101170043300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101170079600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2101170369100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2101170390700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {139,111,12}" starting I 2101170424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,99,6} to {139,111,12} I 2101171244300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "RestartNextMission" finished I 2101171265800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {139,111,12}" starting I 2101171286500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "GotoLocation {139,111,12}" finished I 2101171307400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 17 mission "DepartToSpace {139,111,12}" starting I 2101171696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101171718000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {72,66,3}" starting I 2101171749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2101172197100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101172218000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {72,66,3}" starting I 2101172238100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {72,66,3}" finished I 2101172252700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101172267100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101172286400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101172306700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101172330000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101172347400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101172377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101172392000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101172406200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101172419500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101172741900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101172763500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101173024400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101173044700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101173536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101173553300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101173568900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101173583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101173601300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101173621400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2101173643500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 240 I 2101173771200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2101173786400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101173801100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101173823500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2101173837500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101173872000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2101173889600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2101173905200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2101173919300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101173933200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101173952700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101173972600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 160 I 2101174148200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101174162800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2101174176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2101174191000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101174205400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101174224900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101174244600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2101174380700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101174395100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101174408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2101174423000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101174437200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101174456600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101174476200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2101174576600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101174734900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101174753900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101174770000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101174793800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101174808600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101174823100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101174836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101174858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101174872400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101174891700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101174905100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2101174937500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101174962300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101174976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101174990200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2101175004400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101175018800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101175038200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101175057800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 34 I 2101175250700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101175265700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101175279500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2101175293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101175308000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101175397000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2101175418600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 80 I 2101175605600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101175621100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101175650900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101175665300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101175679800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101175701600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101175721300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 336 I 2101175959800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2101175974900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " starting I 2101175988800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " finished I 2101176003100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101176017100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101176036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101176056200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2101176186700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101176201300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2101176215200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2101176229400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101176243500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101176329900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2101176351400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2101176486500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101176500900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101176514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101176529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101176543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101176563000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101176582400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 336 I 2101176966100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101177006300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101177044800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101177085100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101177124900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101177183100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2101177237400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 416 I 2101178065500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101178107100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101178145400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101178185000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101178228400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101178493200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2101178554300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 109 I 2101195191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101195256800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101195273400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101195328800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101195376300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,80,1} I 2101195390700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101195439800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101195462100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101195477000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101195515600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101195859500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101195920100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101195958600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101196047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101196997500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101197071300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101197110900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101197209100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101199174500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {108,139,12}: Pathing to {108,139,12} I 2101199248900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101199538600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 18 I 2101200325700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101200348900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2101200370100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2101200385400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101200400200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101200419900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101200441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101200455900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101200470600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101200484500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101200504700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2101200519600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101200535300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101200555000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2101200584300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 337 I 2101201210400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101201232300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {45,26,2}" starting I 2101201253300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {45,26,2}" finished I 2101201268100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101201282600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101201302100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2101201392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101201409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101201424400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101201443100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2101201490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101201504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101201518900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101201533200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101201547400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101201567100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {76,26,2} I 2101201592900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,28,2} I 2101201632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {61,28,2} I 2101210074600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {61,28,2}-{62,29,3} found after 151 iterations, returning closest path {63,28,3} I 2101210439300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101210461000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,28,2}" starting I 2101210493500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,28,3} to {61,28,2} I 2101214890000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101214954400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,28,2}" starting I 2101215012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,28,2}" finished I 2101215052600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101215275700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101215335600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,28,2} I 2101215390800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,28,1} I 2101215458300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101215499700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2101215554100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101215594600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101215634500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101215671600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101216152400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2101216192500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {70,28,1}" starting I 2101216216700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {70,28,1}" finished I 2101216237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101216256400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101216277000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101216299000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_ROBOT_ONE" finished I 2101216313700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101216328300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101216346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 1440 ticks" starting I 2101216816300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101216837900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {53,44,1}" starting I 2101216858500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {53,44,1}" finished I 2101216873300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101216958600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101216980500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101217002400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101217017200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101217034400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101217059100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101217345100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101217370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" starting I 2101217391700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" finished I 2101217406700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101217421400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101217440900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101217462500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101217477200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101217491800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101217505100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101217543600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101217557800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101217571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2101217588700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101217617000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101217636700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101217659800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2101218008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101218032500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {96,66,1}" starting I 2101218053300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {96,66,1}" finished I 2101218068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101218082700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101218109100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101218130700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101218145600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101218170200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101218183600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101218579100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101218600600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" starting I 2101218620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" finished I 2101218635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101218652000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101218678600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101218700200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101218714700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101218729100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101218743000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101219236500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101219258300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2101219279300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2101219357900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101219374100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101219393900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2101219416400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2101219431200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101219445900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2101219459400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101220045500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101220067200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {49,108,1}" starting I 2101220088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {49,108,1}" finished I 2101220102800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101220117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101220136300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101220160000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101220174600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101220189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101220207500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2101220732600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2101220753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {70,28,1}" starting I 2101220774400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {70,28,1}" finished I 2101220789100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101220803200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101220822200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101220929200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "Land into BUILDING_ROBOT_ONE" finished I 2101220945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101220960300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101220973800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101221065100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101221086600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2101221107500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2101221122100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101221136400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101221155900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2101221181100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2101221195800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101221210300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2101221223600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101222524400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101222584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2101222642000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2101222682800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101222722800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101222776900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101222849800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101222890200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101222929900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101222967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101223683500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101223764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {102,56,2}" starting I 2101223839600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {102,56,2}" finished I 2101223892100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101223933900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101223989400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2101224064800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2101224111300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101224151100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2101224201600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2101225182300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101225242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {69,69,3}" starting I 2101225335300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2101226074000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101226095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {69,69,3}" starting I 2101226116100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {69,69,3}" finished I 2101226130800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101226145200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101226166100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2101226185800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2101226209100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101226223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101226253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101226269900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101226284300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101226298600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101226460000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101226481700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {58,78,1}" starting I 2101226502500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {58,78,1}" finished I 2101226517200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101226531500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101226550800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2101226577600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101226592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101226606600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101226624900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2101226948600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101226969600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101227422600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101227442900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101227956000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101227971800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101227987400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101228002100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101228016300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101228039100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2101228061600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 249 I 2101228229300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 2101228244800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101228259500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101228280500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2101228294000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2101228329000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2101228372200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101228386800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101228400600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101228416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101228431600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101228451100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {56,80,2} I 2101228471800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2101228506000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,80,2} to {98,72,2} I 2101229362600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101229377800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101229391700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101229406000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101229420400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101229442500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {56,79,2} I 2101229467400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to pad at {77,96,2} I 2101229501200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {77,96,2} I 2101229988200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101230003900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101230018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101230031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101230058900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101230073000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101230086600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101230102300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101230127900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101230147500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101230169800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 2101230278300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101230293200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101230307700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101230321000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101230407300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101230421500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101230435200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101230449500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101230463700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101230485800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2101230508200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 395 I 2101230885200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2101230900400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101230916600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101230979800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2101231017700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101231141700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2101231338100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2101231378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "TakeOff from " starting I 2101231416800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "TakeOff from " finished I 2101231474900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {108,139,12}" starting I 2101231563900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {108,139,12} I 2101232997700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {108,139,12}-{109,140,13} found after 51 iterations, returning closest path {98,112,6} I 2101249244400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101249300300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2101249315600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101249360600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2101249876100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101249900800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2101250062400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101250124400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2101250430100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101250490700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2101250528100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2101250611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2101251250400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101251289900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101251935800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101251994900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2101252032500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2101252120900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2101253373100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101253476900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2101253515300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2101253615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2101254509900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,138,12}: Pathing to {0,138,12} I 2101254536300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101254550200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 19 I 2101254608300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101254627000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 26" with engine "SD Special" I 2101254642600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 26 I 2101254679100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101254699500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,64,12} I 2101254724500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2101254764600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,64,12} to {69,66,3} I 2101255343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,64,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,64,6} I 2101255546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101255567800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101255581600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101255619400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101256438000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101256461300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2101256482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2101256497700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101256512100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101256531500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2101256552500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101256568800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101256583400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101256597400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101256919400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101256941000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {78,33,1}" starting I 2101256964700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {78,33,1}" finished I 2101256979500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101256993800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101257013100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2101257035400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_ARMS_ONE" finished I 2101257050100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101257064600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2101257083200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2101257104400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2101257123600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101257138200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101257159400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101257172900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101257217100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101257247400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2101257268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2101257282700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2101257297800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101257312400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101257332400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101257354500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 173 I 2101257564600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2101257588000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" starting I 2101257608500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" finished I 2101257623000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101257637300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101257656800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101257678800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101257693500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101257710700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101257724200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101258009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101258031000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {98,72,2}" starting I 2101258051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {98,72,2}" finished I 2101258066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101258081000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101258100600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2101258120300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2101258142300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101258156900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2101258176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2101258190400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101258204500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2101258222900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2101258406500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101258430100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {77,96,2}" starting I 2101258450800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {77,96,2}" finished I 2101258465400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101258479600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101258498800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {77,96,2} I 2101258518400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Landing on pad {77,96,1} I 2101258540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101258554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDIFICE_TOWER" starting I 2101258573300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2101258587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101258601800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2101258619900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2101259079900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101259101300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" starting I 2101259121900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" finished I 2101259136700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101259150600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101259170400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101259191600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ARMS_TWO" finished I 2101259206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101259220600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101259234100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101259789600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101259813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {100,78,1}" starting I 2101259834400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {100,78,1}" finished I 2101259852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101259866900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101259886200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2101259909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2101259935800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101259950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2101259971800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2101260128500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2101260143100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101260157600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101260173000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2101260599200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101260613600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101260627500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101260641700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101260656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101260675700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101260696300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 278 I 2101261086400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101261107500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2101261128600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2101261145600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101261160000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101261179300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101261205700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101261220100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101261234400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101261247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101261710800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2101261733000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {108,139,12}" starting I 2101261766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,112,6} to {108,139,12} I 2101262464700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "RestartNextMission" finished I 2101262486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {108,139,12}" starting I 2101262507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "GotoLocation {108,139,12}" finished I 2101262528200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 18 mission "DepartToSpace {108,139,12}" starting I 2101262593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2101262609100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101262623600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101262644400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101262657900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101262700500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101263230800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101263288500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101264056000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101264111900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101265350500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101265392900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101265431600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101265471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101265511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101265565800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2101265621500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 341 I 2101265941300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101265981300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101266019500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101266059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101266098700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101266159800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101266214200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 448 I 2101266650900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2101266692800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101266732900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101266792900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {77,96,1} I 2101266834000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101266934200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101266979600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2101267021500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2101267060500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101267099800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101267153600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2101267208100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2101267432900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101267447700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101267461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101267475800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101267489900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101267509400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2101267528900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 402 I 2101267653600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101267668300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101267682700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101267696000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101267718300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101267732900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101267747200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101267760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101267856300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2101267873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101267889300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101267904600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CULTIVATOR_ONE" free - waiting I 2101267943000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2101267957200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101267971400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2101268059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2101268074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2101268087700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2101268102000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101268116100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101268135400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2101268154900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2101268405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101268420200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101268434000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101268448200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101268462300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101268482200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101268501900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 372 I 2101268623400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2101268637900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "TakeOff from " starting I 2101268654500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "TakeOff from " finished I 2101268676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {0,138,12}" starting I 2101268710000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,138,12} I 2101269291400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,138,12}-{1,139,13} found after 51 iterations, returning closest path {28,101,6} I 2101269678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101269693600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101269707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101269721900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101269736100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101269755600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2101269775500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 373 I 2101284824300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101284883800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2101284899300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2101284954500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2101285084700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101285108000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2101285124300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 11 I 2101285157300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2101285287700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101285359900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2101285404200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2101285483300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2101286086700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101286176500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2101286215100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101286343000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101286406000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2101286444600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101286564200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101286625400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101286666900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101286750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101287216400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2101287277300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2101287314500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2101287397100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2101287868100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101287906200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101287993700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101288052100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101288089600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2101288177000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101288237000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101288283800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101288333300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101288375900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101288425500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101288467900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101288517800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101288560300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101289039600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2101289106600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2101289149400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2101289250400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2101289750400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101289772100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101289788800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101289821800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101289933800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101289955000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2101289968600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2101290002300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2101290110400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101290131900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2101290148400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2101290188600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2101290304300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101290327700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2101290341300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 60 I 2101290375700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2101290559700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101290580900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2101290594500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2101290629600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2101290919700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,94,12}: Pathing to {0,94,12} I 2101290944900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101290958800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 20 I 2101291011900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101291030600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 27" with engine "SD Special" I 2101291048200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 27 I 2101291085400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101291105900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,132,12} I 2101291130400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2101291171500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,132,12} to {72,69,3} I 2101291768200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,132,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,90,6} I 2101292228900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2101292246100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101292260700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101292284500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2101292298300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101292333100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2101292708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101292730400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {89,30,1}" starting I 2101292751100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {89,30,1}" finished I 2101292765900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101292780200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101292800900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2101292822500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2101292837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101292854100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2101292872000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2101293202000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101293223300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" starting I 2101293243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" finished I 2101293258600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101293272900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101293294900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101293315900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101293330500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101293344800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101293358400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101293387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2101293401800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101293416200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101293438400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2101293452200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101293510200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101293526100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101293541500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101293559300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101293573500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101293593000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {77,96,2} I 2101293615400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2101293648100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,96,2} to {57,80,2} I 2101294251700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101294273100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,80,2}" starting I 2101294293500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,80,2}" finished I 2101294308000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101294322300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101294448700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2101294470100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2101294492500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101294507200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101294526700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101294541400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101294555900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101294569400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101294904300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101294963600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2101295021500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2101295062400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101295105800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101295159300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2101295214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2101295255700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101295295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2101295332600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101295669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101295728000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {78,105,1}" starting I 2101295785500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {78,105,1}" finished I 2101295825800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101295865200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101295925100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2101295984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2101296024400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101296064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2101296114100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2101296477700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2101296517500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101296557300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101296612300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2101296655600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101296694700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101296759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101296798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101296837400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101296892200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101296931200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101296970300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101297397400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2101297436900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2101297474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2101297514100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101297553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101297607000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2101297670800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2101298131500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2101298190500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" starting I 2101298252700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" finished I 2101298293100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101298341200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2101298394500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2101298456800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2101298496900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2101298536700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2101298573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101298683300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2101298723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101298780000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2101298817400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101298906200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2101299232300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2101299248300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101299268100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101299281500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101299313900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101299730800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2101299752500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" starting I 2101299775600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" finished I 2101299810400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101299824700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101299846300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2101299870800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_FLYER_ONE" finished I 2101299885300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101299899700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2101299913500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101300335500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101300358100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {47,115,2}" starting I 2101300384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {47,115,2}" finished I 2101300399000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101300413200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101300433600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101300459200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101300473800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101300488000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101300505800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2101300790100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2101300811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {0,138,12}" starting I 2101300846100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,101,6} to {0,138,12} I 2101301750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "RestartNextMission" finished I 2101301772200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {0,138,12}" starting I 2101301795300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "GotoLocation {0,138,12}" finished I 2101301817400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 19 mission "DepartToSpace {0,138,12}" starting I 2101302234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101302255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {69,66,3}" starting I 2101302287100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,64,6} to {69,66,3} I 2101302753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101302774700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {69,66,3}" starting I 2101302795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {69,66,3}" finished I 2101302809600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101302824000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101302843300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2101302862400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2101302885400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101302900000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101302926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101302951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101302965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101302979400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101303152600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101303174200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2101303195000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2101303209700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101303226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101303247200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2101303274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2101303288500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101303302800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2101303316100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101303647600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101303668700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101304090300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101304110200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101305225200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "RestartNextMission" finished I 2101305251300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "TakeOff from " starting I 2101305266600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "TakeOff from " finished I 2101305281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101305296300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101305318700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2101305341300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2101305511300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101305526200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2101305539900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2101305554100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101305568500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101305592400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2101305614100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 2101305721200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101305735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101305749700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101305764100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101305778400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101305798000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2101305817900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 368 I 2101306049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101306064500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101306078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101306092800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101306107100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101306128500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2101306148600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 109 I 2101306318700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2101306333700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101306347800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101306368600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2101306382100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101306417300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2101306463300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101306478000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101306492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101306506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101306520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101306539900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {106,35,2} I 2101306560500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101306595200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {57,79,2} I 2101307201100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,77,5} I 2101307458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101307477200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101307491500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101307505900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101307520500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101307541200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {98,72,2} I 2101307561600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101307594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {57,79,2} I 2101309160200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,72,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,80,4} I 2101310158700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101310204800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101310243200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101310282400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101310321900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101310383600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {34,33,3} I 2101310438900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to pad at {89,40,2} I 2101310533500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {89,40,2} I 2101311918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {89,40,2}-{90,41,3} found after 51 iterations, returning closest path {79,36,6} I 2101312229900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2101312245000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101312259700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101312281300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2101312295100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101312329300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2101312353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101312376200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2101312390000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2101312404200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2101312418500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2101312442100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2101312465800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2101312641400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101312656100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2101312669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2101312683900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101312697900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101312718100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101312738900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2101312885100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2101312899800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101312931400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101312945100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2101312981500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101313004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2101313018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101313032600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101313057000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101313071500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101313085800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101313099200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101313121800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101313138900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101313154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101313167500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101313186600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101313200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101313214600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101313234200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101313248200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101313262100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101313314600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101313328800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2101313342700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2101313359800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2101313374000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2101313393500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2101313417400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 24 I 2101313605800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101313620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101313634400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101313648500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101313662600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101313682500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101313702400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 73 I 2101313916900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101313932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101313946300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101313960500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101313978400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101313997800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101314019700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 336 I 2101314170900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101314185300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101314199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101314213300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101314227600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101314247500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101314267100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 438 I 2101314505700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101314520200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2101314544900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2101314559400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101314573700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101314593200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2101314613900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 285 I 2101314777400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2101314792800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2101314806600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2101314820600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101314834900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101314854300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2101314874700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2101315012900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2101315027400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " starting I 2101315042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " finished I 2101315057000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101315071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101315091100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101315111600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 123 I 2101315309500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2101315324000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2101315337800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2101315351900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101315366300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101315385800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2101315406200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2101315747300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2101315763200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "TakeOff from " starting I 2101315777000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "TakeOff from " finished I 2101315797600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {0,94,12}" starting I 2101315830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,94,12} I 2101316423500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,94,12}-{1,95,13} found after 51 iterations, returning closest path {20,87,6} I 2101316898500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2101316914200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2101316928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2101316942800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101316957100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101316976400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2101316996100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 128 I 2101334685300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101334747000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2101334762500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101334820500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101334837700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_NINE" free - waiting I 2101335072900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101335103800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2101335122900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2101335161400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2101335272800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101335294700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2101335308400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101335341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2101336290700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,92,12}: Pathing to {139,92,12} I 2101336317100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101336330900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 21 I 2101336448400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101336497100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 28" with engine "SD Special" I 2101336538700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 28 I 2101336628500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101336685000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {68,139,12} I 2101336747300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2101336851900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,139,12} to {69,69,3} I 2101338421700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {68,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {69,90,6} I 2101338987800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101339048000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101339093000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2101339205400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101340792400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "RestartNextMission" finished I 2101340817300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoLocation {78,105,1}" starting I 2101340838100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoLocation {78,105,1}" finished I 2101340853500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101340868000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101340887600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2101340908900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2101340923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101340938100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2101340951800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101341069100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101341090600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2101341111200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2101341126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101341140800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2101341160000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2101341179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2101341194200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2101341208500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2101341222200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101341655300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101341677000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {78,94,1}" starting I 2101341814600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {78,94,1}" finished I 2101341837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101341852300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101341871900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2101341892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2101341907500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101341922000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2101341940900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2101342250300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101342271600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" starting I 2101342292500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" finished I 2101342309700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101342325600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101342353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2101342372600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101342390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101342404900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101342419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101342439000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101342453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101342466700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101342481000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101342495200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101342517200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2101342541000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 11 I 2101343003700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101343025200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2101343045600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2101343060100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101343074300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101343093400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2101343113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2101343127700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101343142000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101343155300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101343173400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2101343187600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101343206900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101343220300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101343254000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101343740100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101343762500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2101343795500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,77,5} to {57,79,2} I 2101343912500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101343935500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2101343958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" finished I 2101343974800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101343989400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101344008500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101344027700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101344051400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101344066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101344085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101344100100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101344114400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101344128000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101344347100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101344368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2101344399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,80,4} to {57,79,2} I 2101344456900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101344477600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" starting I 2101344498300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,79,2}" finished I 2101344513200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101344542900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101344562100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101344581100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101344605100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101344620700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101344639600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101344653900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101344668100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101344681500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101344986900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101345008100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {89,40,2}" starting I 2101345050000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,36,6} to {89,40,2} I 2101345331600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101345352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {89,40,2}" starting I 2101345373200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {89,40,2}" finished I 2101345387900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101345402300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101345421400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {89,40,2} I 2101345440600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Landing on pad {89,40,1} I 2101345461700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101345477600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_FIVE" starting I 2101345496700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2101345511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101345528400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2101345546400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2101345609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101345626200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101345659000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101345673300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101345688200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101345708300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2101345728600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 363 I 2101345857000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101345878600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2101345899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2101345913900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101345928300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101345947800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2101345968000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101345982500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101345996800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101346010200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101346242300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101346263600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" starting I 2101346287000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" finished I 2101346302000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2101346316400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2101346335800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2101346358300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2101346374300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2101346388600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2101346401800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101346791200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101346812600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2101346832800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2101346847500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101346861700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101346881000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101346901700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2101346916400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101346930700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101346944000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101346966100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101346980200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101346993900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2101347008000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101347021900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101347041100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101347060700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2101347405000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101347426100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2101347449000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2101347464700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101347479000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101347498000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101347518900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2101347533500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101347547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101347561200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101347579500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2101347593700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101347613300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101347626700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2101347657700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101347685800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101347700200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101347717200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101347737400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101347751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101347765600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101348207700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101348229100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" starting I 2101348249800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" finished I 2101348264400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2101348278700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2101348300400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2101348323500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2101348338100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2101348353700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2101348367200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101348742000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101348763400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2101348785800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2101348800600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101348814800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101348834500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101348862000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101348876400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101348894100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101348907400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101350237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101350360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {49,108,1}" starting I 2101350423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {49,108,1}" finished I 2101350470800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101350514500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101350572100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101350667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101350709300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101350762300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101350823000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2101351868200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101351945600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2101352008300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2101352050200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101352091000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101352145700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101352212900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101352253800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101352293900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101352332800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101353441300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101353513800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" starting I 2101353534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" finished I 2101353550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101353564900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2101353584600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2101353609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2101353624500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2101353639200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2101353652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101353907200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2101353931500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2101353953900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2101353972300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101353990700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101354011800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2101354040800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2101354055700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101354070300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2101354084000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101354374400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2101354396300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {67,57,1}" starting I 2101354416900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {67,57,1}" finished I 2101354432100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101354447100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101354466400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101354491700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101354508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101354523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101354537300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101354866200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2101354887700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" starting I 2101354908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" finished I 2101354924000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101354941200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101354962300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2101354987900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2101355002900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101355017500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2101355031600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101355241300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2101355256600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101355271100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101355293400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101355307200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101355348000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101355835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2101355857700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {0,94,12}" starting I 2101355895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,87,6} to {0,94,12} I 2101356410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "RestartNextMission" finished I 2101356431400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {0,94,12}" starting I 2101356451900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "GotoLocation {0,94,12}" finished I 2101356473000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 20 mission "DepartToSpace {0,94,12}" starting I 2101356751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101356773100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {72,69,3}" starting I 2101356804600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,90,6} to {72,69,3} I 2101357375800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101357399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {72,69,3}" starting I 2101357420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {72,69,3}" finished I 2101357434900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101357449800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101357469500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2101357490700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2101357513700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101357528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101357556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101357571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101357585600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101357599200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101357809600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2101357831300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {65,80,1}" starting I 2101357854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {65,80,1}" finished I 2101357869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101357884200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101357903900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2101357930900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2101357945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101357960100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2101357978600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 1440 ticks" starting I 2101358303300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101358339500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101358759900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101358788400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101359287800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101359312300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101359336000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101359350900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101359367200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101359387100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101359532800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 377 I 2101359679900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101359694900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101359709200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101359723600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101359738200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101359758100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {60,28,2} I 2101359779000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 2101359812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {47,105,2} I 2101360347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {58,57,6} I 2101360514100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2101360531600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101360546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101360568600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {89,40,1} I 2101360582600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101360658700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2101360673400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2101360687600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2101360702000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101360716700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101360736600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2101360756600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2101360937500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101360952200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101360966100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2101360981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101360995300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101361015000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101361034700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2101361183000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101361198200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101361215300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101361230100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101361465400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101361480600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101361495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101361508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101361528500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101361543000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101361562400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101361576100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2101361609700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101361631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101361645700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101361660100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2101361763800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101361778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101361793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101361808800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2101362022400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101362037100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101362051000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101362065400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101362079900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101362099800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101362122100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 336 I 2101362221300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2101362235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2101362249800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2101362264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101362278700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101362298500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2101362318200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 64 I 2101362475100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101362490100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "TakeOff from " starting I 2101362504100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "TakeOff from " finished I 2101362525100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {139,92,12}" starting I 2101362557400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,92,12} I 2101363117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,92,12}-{140,93,13} found after 51 iterations, returning closest path {118,84,6} I 2101363439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 0 ticks" finished I 2101363454800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101363469600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101363490900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2101363504600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2101363544700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2101378499100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101378559100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101378577100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101378623200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101378751300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101378773800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2101378788000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 6 I 2101378830800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2101379246400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101379271000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2101379285300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101379333600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101379357500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101379372100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101379416200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101379437700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2101379451500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101379481400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2101379777800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101379799700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101379813500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2101379846300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101380260600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101380285700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101380299900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101380333200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101380871300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101380893100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2101380907100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2101380942200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2101381416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101381432300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101381447500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101381469000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2101381482700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101381513200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2101381681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101381704800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {94,32,2}" starting I 2101381738000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {94,32,2}" finished I 2101381753000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101381771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101381805800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101382245900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {94,32,2}" finished I 2101382261600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101382276100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101382365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2101382677500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101382699900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {47,105,2}" starting I 2101382740800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,57,6} to {47,105,2} I 2101383339300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {58,57,6} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {48,103,5} I 2101383948400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101383970500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {47,105,2}" starting I 2101384009400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,103,5} to {47,105,2} I 2101384122200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101384144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {47,105,2}" starting I 2101384165300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {47,105,2}" finished I 2101384180700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101384195400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101384215200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 2101384234900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 2101384257500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101384272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 2101384294500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101384309200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101384323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101384408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101384454700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101384469700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101384483900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101384498900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101384513400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101384539200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {89,40,2} I 2101384566200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2101384598900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,40,2} to {35,39,3} I 2101385167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {89,40,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {40,40,6} I 2101385748200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101385770000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101385801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {40,40,6} to {35,39,3} I 2101385963700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101385985400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101386006200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2101386021000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101386035200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101386054700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2101386074100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2101386163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101386180300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2101386200200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2101386215100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101386229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101386243700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101386569700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2101386592400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" starting I 2101386613400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" finished I 2101386628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101386643100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101386668700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2101386689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2101386704300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101386718800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2101386732400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101387089000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101387110200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 2101387130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 2101387145500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101387161300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101387180900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101387203000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 2101387280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101387296300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101387310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101387334000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101387348600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101387362700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101387377200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101387391700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101387411500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101387434500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2101388134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101388158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2101388178900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2101388193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101388208400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101388227700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101388249300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101388264200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101388280500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101388294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101388323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101388344100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101388362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2101388379600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101388455800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101388477600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101388498200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2101388840600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101388862300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" starting I 2101388882900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" finished I 2101388897700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101388912100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101388931500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101388953200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_RESCUE_ONE" finished I 2101388968100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101388982700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101388996100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101389015100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101389029300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101389048600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101389062200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2101389094700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101389444400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101389459400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101389474700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2101390091700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101390113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2101390198500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2101390215300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101390230100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101390249800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101390276800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101390291700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101390306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101390320000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101390610400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2101390632800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {56,62,2}" starting I 2101390653800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {56,62,2}" finished I 2101390668800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101390683400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101390702800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2101390729300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2101390744100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101390759000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2101390777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2101391225700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101391248100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {139,92,12}" starting I 2101391281700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,84,6} to {139,92,12} I 2101391813300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "RestartNextMission" finished I 2101391836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {139,92,12}" starting I 2101391922900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "GotoLocation {139,92,12}" finished I 2101391946000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 21 mission "DepartToSpace {139,92,12}" starting I 2101392395600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101392418200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {69,69,3}" starting I 2101392450400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,90,6} to {69,69,3} I 2101392960800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101392982100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {69,69,3}" starting I 2101393002700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {69,69,3}" finished I 2101393017700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101393032300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101393057300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2101393077000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2101393100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101393115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101393142800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101393157700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101393172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101393185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101393215100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2101393229600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2101393243700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2101393258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101393342500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101393364700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2101393385700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 373 I 2101393672900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2101393694400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" starting I 2101393715000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" finished I 2101393729600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101393744100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101393763500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2101393790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2101393805800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101393820400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2101393833700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101394170200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101394191000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101394446000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101394466800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101394946500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101394962400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101394976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101394991000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101395005600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101395028700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2101395051900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 180 I 2101395116400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101395131100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101395145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101395165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101395180000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101395200000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101395219700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 448 I 2101395427700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101395442400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101395456500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101395471000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101395485600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101395505300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2101395525100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 408 I 2101395622700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2101395637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101395652500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101395678300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101395700200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 448 I 2101395804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101395821400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101395835600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101395850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101395864800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101395884700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: at position {56,79,2} I 2101395906300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to pad at {89,106,3} I 2101395940300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {89,106,3} I 2101396459800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2101396475400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101396490100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101396512400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 2101396526800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101396581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101396596700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101396610800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101396625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101396639900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101396659800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {91,86,2} I 2101396686200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to pad at {91,77,2} I 2101396720100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {91,77,2} I 2101397413200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101397430700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2101397444800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2101397459200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101397473900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101397493800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101397514800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2101397644800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101397660000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101397674600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101397688200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101397711100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101397726700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101397741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101397754800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101397776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101397798800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101397812600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2101397827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101397841300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101397875100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101397895200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2101398117500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101398133500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101398147700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101398162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101398176800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101398196600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2101398216400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 361 I 2101398394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101398409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101398429400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101398442900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101398479000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101398604900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2101398619500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " starting I 2101398633600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " finished I 2101398648100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101398662400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101398682100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101398702400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2101398821800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101398836300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2101398850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2101398867000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101398882600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101398908200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2101398932000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2101414654400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101414716800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101414732600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101414787600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101414812500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,80,1} I 2101414827200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101414872100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101414896900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101414911500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101414948300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101415260000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101415284500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101415298600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2101415333900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101415365800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101415401400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101415415500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2101415465500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101415487700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101415503300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101415524200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101415542100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101415960700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101415992500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101416006400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101416044600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101416627200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101416688000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2101416725800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2101416822000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2101417787700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,92,12}: Pathing to {139,92,12} I 2101417853200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101417891600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 22 I 2101418031400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101418081600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 29" with engine "SD Special" I 2101418124300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 29 I 2101418221400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101418279600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,46,12} I 2101418344800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101418549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,46,12} to {72,66,3} I 2101420040300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,46,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2101420626700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101420686600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101420724900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101420834300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101421359500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101421382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {72,54,1}" starting I 2101421403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {72,54,1}" finished I 2101421418600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101421433200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101421452800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2101421475300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2101421493900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101421510000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2101421529300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2101421972200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101421994200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2101422014900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2101422029700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101422044200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101422067700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101422087500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101422104800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101422119300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101422133300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101422365700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101422387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {89,35,2}" starting I 2101422408400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {89,35,2}" finished I 2101422423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101422437900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101422457200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2101422477000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2101422492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101422506500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2101422524700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2101422688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101422711700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" starting I 2101422733200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {108,38,2}" finished I 2101422748000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101422762300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101422782100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101422802100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101422817100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101422833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101422847600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101423193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101423224100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {89,106,3}" starting I 2101423245700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {89,106,3}" finished I 2101423261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101423286500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101423306300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: at position {89,106,3} I 2101423327400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Landing on pad {89,106,2} I 2101423352000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101423368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_UTOPIA_MANSIONS" starting I 2101423387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2101423401700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101423416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2101423434500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101423476800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101423491500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101423505800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101423520300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101423534700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101423554500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {47,105,2} I 2101423576500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {60,29,2} I 2101423610000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {60,29,2} I 2101424187400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {47,105,2} to {60,29,2}-{61,30,3} found after 51 iterations, returning closest path {49,59,6} I 2101424749300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101424771300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {60,29,2}" starting I 2101424802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {60,29,2} I 2101426287400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101426309500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {60,29,2}" starting I 2101426330300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {60,29,2}" finished I 2101426345200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101426359800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101426380700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {60,29,2} I 2101426400500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {60,29,1} I 2101426422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101426437800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2101426457300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101426472200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101426486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101426500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101426582400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101426604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,77,2}" starting I 2101426625000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,77,2}" finished I 2101426642300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101426657000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101426676600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {91,77,2} I 2101426696600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Landing on pad {91,77,1} I 2101426718100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101426733000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" starting I 2101426752000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101426766800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101426781200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101426802000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2101427194400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101427216200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2101427236700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2101427251700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101427266500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101427285900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101427307300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101427322200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101427336900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101427350500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101427374300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2101427388900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101427403200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101427440200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101427454600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101427468700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101427699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101427720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" starting I 2101427741000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {77,57,2}" finished I 2101427756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101427770500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101427789900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101427811200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_RESCUE_ONE" finished I 2101427826000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101427840500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101427854100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101428360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101428382600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {89,79,1}" starting I 2101428403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {89,79,1}" finished I 2101428418100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101428432800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101428452600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2101428475400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101428490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101428504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101428523300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2101428677200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101428691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101428706000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101428720400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101428734800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101428754800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101428777000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 438 I 2101429431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101429453400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2101429474300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2101429489200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101429503700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101429523100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101429550700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101429565500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101429580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101429594200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101430178900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2101430200900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {70,28,1}" starting I 2101430223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {70,28,1}" finished I 2101430244100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101430258300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101430277700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101430306000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "Land into BUILDING_ROBOT_ONE" finished I 2101430321100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101430335700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101430349400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101430418700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101430439900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2101430460400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2101430475400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101430490100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101430509600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2101430534700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101430549600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101430564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101430577900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101430742200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2101430757200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101430771700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101430793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2101430806900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2101430846900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2101431215200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101431246000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101431650500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101431678900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101432164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101432181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101432196200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101432220700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2101432234500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101432266800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2101432310000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101432328700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101432343500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101432367100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {89,106,2} I 2101432383100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101432448700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101432463700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101432477700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101432492500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101432507000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101432526600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: at position {56,80,2} I 2101432547800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to pad at {69,99,2} I 2101432581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,80,2} to {69,99,2} I 2101432914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2101432930200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101432947700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101432971100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {87,77,1} I 2101432985100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101433031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101433046600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101433060700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101433075200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101433089600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101433109200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {56,79,2} I 2101433129800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to pad at {59,66,2} I 2101433161900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {59,66,2} I 2101433691200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101433713300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {59,66,2}" starting I 2101433734200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {59,66,2}" finished I 2101433749200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101433763700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101433783100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {59,66,2} I 2101433802700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Landing on pad {59,66,1} I 2101433824500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101433839400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_WAREHOUSE_ONE" starting I 2101433859100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101433873900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101433891000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101433910700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2101434050100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101434065200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101434079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2101434093800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101434108100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101434128200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101434149100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2101434273800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2101434288600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101434307900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101434321600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2101434353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101434377400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101434392300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101434406900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101434420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101434443100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101434459700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101434474600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101434488100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101434508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101434525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101434540600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101434564500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101434578800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101434592800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2101434607200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101434621800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101434641600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101434661700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2101434900000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2101434915300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101434930000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101434951000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2101434964700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101435012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2101435057600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101435073800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101435087800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101435102200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101435116700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101435136600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2101435156600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 80 I 2101435944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2101435988900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2101436027900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2101436071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101436112600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101436168400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2101436223800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 432 I 2101436863900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2101436908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2101436949000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2101436989600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101437029700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101437089700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101437144900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 336 I 2101437484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101437525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101437563500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101437616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101437655700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101437710400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101437764400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 431 I 2101438387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101438431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "TakeOff from " starting I 2101438470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "TakeOff from " finished I 2101438528900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {139,92,12}" starting I 2101438623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,92,12} I 2101440020400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,92,12}-{140,93,13} found after 51 iterations, returning closest path {118,84,6} I 2101455805200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101455863900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101455880400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2101455932900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101456038100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101456060500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2101456074600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2101456104600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2101456202200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101456224100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2101456245600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2101456282400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2101456495100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101456520300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2101456535100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101456590700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101456616300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101456630300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101456661900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101456770300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101456792000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2101456805800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2101456835500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2101456936100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101456958400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2101456972300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2101457002600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2101457176800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101457191600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101457429900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101457451700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2101457465500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2101457499100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2101457743700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101457765800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2101457779700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2101457814200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2101457934200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101457956900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2101457970700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2101458005300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2101458113300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101458136800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2101458151200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 59 I 2101458185600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2101458371800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101458394300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2101458408800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2101458444000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2101458715000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101458734200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 30" with engine "SD Special" I 2101458749900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 30 I 2101458788300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101458809200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {137,139,12} I 2101458835300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2101458888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {137,139,12} to {72,69,3} I 2101459510800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {137,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,90,6} I 2101460098600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101460117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101460132000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101460146800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101460161600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101460182300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101460204800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 173 I 2101460330800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101460352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2101460373600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2101460388300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101460403000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101460422700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101460445100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101460460200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101460475000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101460492300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101460528800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101460544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101460558800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101460574400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CONSTRUCTION_ONE" free - waiting I 2101460598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101460677300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101460693100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101460708000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101460722700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101460742800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101460763800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 438 I 2101461400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101461422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {102,90,2}" starting I 2101461443800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {102,90,2}" finished I 2101461458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101461473300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101461492900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101461514100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101461529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101461543800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101461571100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2101461626800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101461643400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101461657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101461671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101461686400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101461706600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {89,106,3} I 2101461794700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2101461829900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,106,3} to {57,80,2} I 2101462678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101462701100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" starting I 2101462722100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" finished I 2101462737100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101462751800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101462771500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2101462790900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2101462813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101462828400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101462847700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101462862400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101462876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101462890400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101463102100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101463124100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {69,99,2}" starting I 2101463145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {69,99,2}" finished I 2101463159800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101463175600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2101463209800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: at position {69,99,2} I 2101463229900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Landing on pad {69,99,1} I 2101463316600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101463333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_THE_OZONE_BUILDING" starting I 2101463353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2101463368300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2101463382900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2101463401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2101463441700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101463456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101463470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101463484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101463499200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101463519200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {87,77,2} I 2101463540100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2101463573000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,77,2} to {91,86,2} I 2101465949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101465972000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2101465993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2101466007800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101466022300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101466041600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2101466061000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2101466082500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101466160800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2101466181900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2101466196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101466211500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2101466225000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101466244700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2101466259400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101466274000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101466296600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {59,65,1} I 2101466310600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101466698300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101466720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" starting I 2101466741800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" finished I 2101466756800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101466771000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101466790700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101466812200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_TWO" finished I 2101466827000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101466841600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101466855200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101466876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101466891100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101466911200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2101466925900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101467003900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101467025500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101467046300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2101467332400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101467354600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2101467375500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2101467390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101467405700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101467425200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101467448000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2101467477500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101467492300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101467506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101467529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2101467543900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101467563800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101467577300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2101467609300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101467871900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101467893300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 2101467914300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 2101467929200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101467943900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101468032600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101468056000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101468071100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101468085800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101468099500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101468283000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101468297500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101468311700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101468326100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101468340600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101468360400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101468381000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 73 I 2101468772700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101468794400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2101468815000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2101468829900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101468844500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101468864100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101468886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101468901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101468916000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101468929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101469848900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2101469938600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {104,50,2}" starting I 2101469961500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {104,50,2}" finished I 2101469976800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101469991700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101470011200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2101470038500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2101470053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101470071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2101470085200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101470535600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2101470576700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2101470598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2101470613900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101470628800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101470648600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101470675500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101470690500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101470705300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101470719300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101471064300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101471088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {103,43,1}" starting I 2101471109100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {103,43,1}" finished I 2101471124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101471217500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101471239400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101471266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_ARMS_TWO" finished I 2101471281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101471296100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101471314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2101471561000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101471583000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {139,92,12}" starting I 2101471633200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,84,6} to {139,92,12} I 2101472142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "RestartNextMission" finished I 2101472176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {139,92,12}" starting I 2101472197600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "GotoLocation {139,92,12}" finished I 2101472219000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 22 mission "DepartToSpace {139,92,12}" starting I 2101472601200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101472623000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {72,66,3}" starting I 2101472654800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2101473107400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101473129100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {72,66,3}" starting I 2101473149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {72,66,3}" finished I 2101473172800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101473187500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101473207000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101473237000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101473261800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101473277000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101473304200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101473318900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101473333400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101473347000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101473655500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101473676800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101474130900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101474151400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101474558800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101474574800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2101474589000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2101474604100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101474618600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101474638500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2101474659800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2101474945500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101474960600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2101474974800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2101474989500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101475007000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101475028500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2101475048400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2101475153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101475168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101475182100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101475196700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101475210800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101475230300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101475250100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 225 I 2101475424900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101475439900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101475454800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CONSTRUCTION_ONE" free - waiting I 2101475474800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2101475489600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101475504200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101475525300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101475539100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101475572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101475620500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101475635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101475649500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101475666500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101475682300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101475702000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {60,28,2} I 2101475730000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to pad at {99,34,2} I 2101475763200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {99,34,2} I 2101476292900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {99,34,2}-{100,35,3} found after 51 iterations, returning closest path {86,29,6} I 2101476632700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101476648000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101476662300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101476676700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101476691300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101476710900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {59,65,2} I 2101476731800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101476763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,65,2} to {57,79,2} I 2101477278100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101477319700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2101477359100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2101477399300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101477439700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101477497600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2101477559600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2101477950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101477997700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2101478043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2101478083700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101478123900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101478180000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2101478235400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2101478690000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101478733700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101478774000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101478811600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101478875300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101478916100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101478956300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101478993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101479057800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101479097500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101479136100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2101479176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101479215300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101479269900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101479331100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2101479806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2101479846900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2101479885300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2101479925100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101479965000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101480020500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2101480075400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 362 I 2101480656300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101480697300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2101480736200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2101480776300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101480816300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101480869400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2101480889000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2101481030800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2101481045400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " starting I 2101481059400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " finished I 2101481073800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101481088300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101481107900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101481130000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2101481468900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2101481484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101481498900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101481520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2101481534100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101481577200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2101481890700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101481906600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101481920900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2101481935700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101481950500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101481970600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2101481990700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 80 I 2101497156500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101497215700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101497231300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101497276400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101497763200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101497797100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2101497823400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101497885900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101497913700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101497928600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101497972500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101497995700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2101498009900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101498043600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2101498276500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101498303700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2101498317800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2101498350500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2101498454400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101498476900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101498490600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2101498522400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101498690000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101498711700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2101498725700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2101498760900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2101500053800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,26,12}: Pathing to {0,26,12} I 2101500120600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101500159400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 23 I 2101500296500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101500353100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 31" with engine "SD Special" I 2101500399200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 31 I 2101500493300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101500551400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,96,12} I 2101500615800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2101500718400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,96,12} to {72,69,3} I 2101502275000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,96,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2101502838700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101502899500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101502937500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2101503045100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101503779600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101503802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2101503823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2101503838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101503853500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101503873400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2101503894100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2101503909000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101503927000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2101503942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101504103000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2101504124600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" starting I 2101504145400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" finished I 2101504160300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101504177000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101504196400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2101504215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2101504230600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101504245000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2101504258600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101504544300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101504566000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {77,57,2}" starting I 2101504588500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {77,57,2}" finished I 2101504611400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101504625600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101504646900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101504666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_RESCUE_ONE" finished I 2101504681700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101504696200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101504715100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2101504735400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101504750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101504767800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CONSTRUCTION_ONE" free - waiting I 2101504792400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101504806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101504821100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101504835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101504850300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101504870000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2101504892000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 109 I 2101505484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101505506600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" starting I 2101505527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" finished I 2101505542300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101505556800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101505576500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2101505596200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101505611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101505625700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101505640400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101505801100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101505823100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {99,34,2}" starting I 2101505855800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,29,6} to {99,34,2} I 2101506206700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101506233000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {99,34,2}" starting I 2101506255300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {99,34,2}" finished I 2101506270400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101506285000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101506304500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {99,34,2} I 2101506324200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Landing on pad {99,34,1} I 2101506346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101506361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ENERGEN_BUILDING" starting I 2101506381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2101506395800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101506410400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2101506429100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101506450200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2101506465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101506480300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101506502700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {66,101,1} I 2101506517000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101506644800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101506666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2101506687300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2101506702100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101506717900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101506740200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101506761000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101506782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101506797700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101506816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101506831300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101506845900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101506859500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101507112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101507133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2101507154600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2101507169500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101507184300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2101507203900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2101507224100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2101507238900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2101507253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2101507268800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101507509700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101507531500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2101507552300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2101507567200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101507581800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101507604100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2101507625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2101507640300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101507654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2101507668300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101507986800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101508008500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" starting I 2101508029500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" finished I 2101508044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101508059100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101508078700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101508100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_TWO" finished I 2101508115600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101508130200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101508143700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101508464300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2101508486300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" starting I 2101508507400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" finished I 2101508522100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101508536600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101508556400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2101508578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101508593400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101508608000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101508624200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101508932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101508953800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {49,80,2}" starting I 2101508974600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {49,80,2}" finished I 2101508990800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101509009500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101509029000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2101509052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2101509066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101509081400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2101509099700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2101509241800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101509256300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2101509270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2101509285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101509299400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101509319100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2101509339800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 361 I 2101509811900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101509833900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" starting I 2101509854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" finished I 2101509869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101509886600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101509907400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2101509932000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101509946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101509961500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101509975200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101510218200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101510239800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" starting I 2101510260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" finished I 2101510275200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101510289900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101510309200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2101510333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2101510348100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101510362500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2101510376200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101510670600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2101510692100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {67,57,1}" starting I 2101510712800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {67,57,1}" finished I 2101510727500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101510742000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101510761300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101510786400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101510803700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101510819400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101510833100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101510905000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101510919400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2101510933400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2101510947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101510962300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101510982000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2101511001900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2101511456900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101511478700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2101511499600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2101511514300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101511528700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101511548100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2101511573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2101511588200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101511602800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2101511616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101511838400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101511852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101511866800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101511883900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101511899500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101511919200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101511939200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 278 I 2101512480400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101512502400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2101512523000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2101512537700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101512552200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101512571500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101512598100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101512613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101512627800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101512641300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101512974400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101512996700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {72,69,3}" starting I 2101513030200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,90,6} to {72,69,3} I 2101513629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101513651000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {72,69,3}" starting I 2101513671600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {72,69,3}" finished I 2101513686400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101513703700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101513724600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2101513744900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2101513782800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101513797600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101513826500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101513844500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101513859300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101513872700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101514299900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101514325400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {49,80,2}" starting I 2101514347800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {49,80,2}" finished I 2101514362800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101514377500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101514397100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2101514424700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2101514439500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101514454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2101514472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2101514762900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101514784000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101515234100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101515254700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101516460600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101516509000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101516548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101516588700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101516628900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101516684500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2101516740700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 109 I 2101517036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101517079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101517120500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101517163200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101517221800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101517262000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101517316700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2101517354300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101517442100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2101517510900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101517551400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101517589900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101517630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101517669400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101517724100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101517781300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 160 I 2101518222700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101518267300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101518306400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101518346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101518386200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101518441900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {56,79,2} I 2101518497500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 2101518593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {79,57,2} I 2101519510200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2101519525900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101519540500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101519563400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {99,34,1} I 2101519577800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101519630900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101519645900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101519660000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101519674600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101519689000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101519708700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {66,101,2} I 2101519728800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2101519760900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {66,101,2} to {57,80,2} I 2101520349100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101520365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101520380000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101520394200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101520408800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101520428700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {91,86,2} I 2101520448800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to pad at {89,40,2} I 2101520480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {89,40,2} I 2101521020900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {89,40,2}-{90,41,3} found after 51 iterations, returning closest path {91,48,6} I 2101521269700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2101521285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2101521299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2101521313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101521328200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101521348000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2101521368100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 384 I 2101521573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101521590300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101521605000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101521621200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101521645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101521660100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101521674600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101521688100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101521710700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101521725200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101521739800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2101521754200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101521768500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101521788400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101521808300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2101521937900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101521952600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2101521967700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2101521983600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101521998100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101522018000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2101522038500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2101522214400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2101522229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101522244300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101522267700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2101522282500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101522317900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2101522541700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101522556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2101522570300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2101522584800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101522601100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101522623700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2101522643600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 240 I 2101522892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101522907300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "TakeOff from " starting I 2101522921300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "TakeOff from " finished I 2101522942200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {0,26,12}" starting I 2101522974000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,26,12} I 2101523565200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,26,12}-{1,27,13} found after 51 iterations, returning closest path {22,34,6} I 2101524126000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2101524142200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101524157000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101524172200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CHRONOS_BLOCK" free - waiting I 2101539619500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101539819000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2101539838600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101539902600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101539925800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101539940800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101539978300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101540272100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101540294300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101540308600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101540341600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101540374300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101540396700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101540410700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2101540443700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101540462100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101540477700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101540496400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101540512400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101540530600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101540545900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101540563900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101540580200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101541175800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101541230100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CHRONOS_BLOCK" free - waiting I 2101543167400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,34,12}: Pathing to {0,34,12} I 2101543235300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101543287300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 24 I 2101543426900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101543478200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 32" with engine "SD Special" I 2101543520700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 32 I 2101543602900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101543660100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {109,0,12} I 2101543724300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101543829900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {109,0,12} to {72,66,3} I 2101544993100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {109,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2101545734300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101545757300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {58,78,1}" starting I 2101545778300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {58,78,1}" finished I 2101545793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101545808000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101545830000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2101545852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101545946500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101545964200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101545983700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2101546007500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101546022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101546042500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101546056100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101546088200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101546123200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101546138200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101546156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101546171700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101546186400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101546206500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2101546229200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 245 I 2101546542400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101546564300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2101546585300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2101546600100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101546614700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101546634000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2101546654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101546766000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101546782400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101546797100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101547130700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101547153300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" starting I 2101547174200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" finished I 2101547189000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101547203300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101547222700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101547244200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2101547259100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101547273800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101547292300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2101547388100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101547410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {79,57,2}" starting I 2101547431200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {79,57,2}" finished I 2101547447000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101547464900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101547484600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 2101547506700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 2101547546200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101547561400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_RESCUE_ONE" starting I 2101547586000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_RESCUE_ONE" finished I 2101547603200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101547619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101547637300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101547678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101547692900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101547706900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101547721400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101547735900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101547755500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {99,34,2} I 2101547777900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2101547812300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,34,2} to {61,29,2} I 2101548402000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,34,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {63,30,3} I 2101548903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101548924700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2101548955900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,30,3} to {61,29,2} I 2101550259100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101550280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2101550301400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" finished I 2101550316200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101550330800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101550353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2101550374000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2101550396000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101550410900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2101550430100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101550444800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101550459400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101550473000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101550715700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101550737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" starting I 2101550758800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {57,80,2}" finished I 2101550773800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101550788500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101550807800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2101550827600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2101550849800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101550864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101550883900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101550898800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101550913400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101550927300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101551309000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101551331100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {89,40,2}" starting I 2101551366200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,48,6} to {89,40,2} I 2101551632100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101551655200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {89,40,2}" starting I 2101551676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {89,40,2}" finished I 2101551691400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101551707500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2101551742200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: at position {89,40,2} I 2101551778400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Landing on pad {89,40,1} I 2101551800800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101551815900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_FIVE" starting I 2101551835400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2101551850300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2101551864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2101551883000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2101552269500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2101552291300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" starting I 2101552312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" finished I 2101552327100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101552341600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101552361200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2101552382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2101552397000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101552414200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2101552429100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101552671600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101552693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" starting I 2101552713900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" finished I 2101552728800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101552743500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101552773900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101552795700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101552810900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101552825600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101552839300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101552859700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101552874300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101552888900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101552910200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101552924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101552939100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101552960600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101552975100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101552989600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101553009600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101553024000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101553038400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101553311600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101553335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" starting I 2101553356000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" finished I 2101553371000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101553385600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101553405200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2101553427500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2101553444000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101553458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2101553472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101553544400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101553559000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101553573300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CHRONOS_BLOCK" free - waiting I 2101553729500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101553743900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101553758000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101553772500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101553787000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101553806900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101553843000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 438 I 2101555482300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101555506100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {45,26,2}" starting I 2101555527000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {45,26,2}" finished I 2101555544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101555560800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101555580500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2101555608600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101555623500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101555638100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101555656100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2101556105900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101556128500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {0,26,12}" starting I 2101556162400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,6} to {0,26,12} I 2101556716400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "RestartNextMission" finished I 2101556738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {0,26,12}" starting I 2101556759000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "GotoLocation {0,26,12}" finished I 2101556780200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 23 mission "DepartToSpace {0,26,12}" starting I 2101557307200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101557368200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {72,69,3}" starting I 2101557457300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2101558657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101558717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {72,69,3}" starting I 2101558774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {72,69,3}" finished I 2101558816200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101558857300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101558918300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2101558977800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2101559053400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101559095000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101559170600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101559211500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101559252100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101559289800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101559362600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2101559403100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101559458200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2101559496200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2101559608500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2101560378600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101560437500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101560988200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101561008800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101561476900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101561492900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101561507000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101561522100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101561536800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101561556800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101561581900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 448 I 2101561721300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101561736200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101561750500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101561765400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101561779900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101561799800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101561819900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 123 I 2101561916500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101561932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101561947100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101561969600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 2101561983800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101562042800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101562058300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101562072600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101562087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101562102800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101562122900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {34,33,3} I 2101562144700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to pad at {113,34,2} I 2101562180100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {113,34,2} I 2101562712600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {113,34,2}-{114,35,3} found after 51 iterations, returning closest path {82,36,6} I 2101563129500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101563144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2101563158700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2101563173200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101563189300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101563216100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101563238600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2101563336600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101563352500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101563367100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101563380800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101563401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101563416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101563430000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101563444400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101563458600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101563478100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101563497800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2101563628900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101563647000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101563662900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101563676400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101563699400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101563713700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101563733100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101563746900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101563782300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101563804800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101563819300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101563833700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101563855600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101563869900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101563884100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101563960800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101563975100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101563989400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CHRONOS_BLOCK" free - waiting I 2101564282200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2101564298100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101564313000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101564334200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101564347900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2101564384700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101564454600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101564469300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "TakeOff from " starting I 2101564486300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "TakeOff from " finished I 2101564508600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {0,34,12}" starting I 2101564540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,34,12} I 2101565092800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,34,12}-{1,35,13} found after 51 iterations, returning closest path {21,42,6} I 2101565617200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101565632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101565647100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2101565661700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101565676200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101565696300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101565716600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 372 I 2101580855400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101580911700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2101580927100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 4 I 2101580979800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2101581102400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101581124900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2101581139200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101581183900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2101581539900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101581571900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101581590000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101581633800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101581657000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2101581671300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101581715700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101581737700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101581751500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101581782400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101582094200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101582111300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101582701000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101582763600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101582802100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101582895600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101583843600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101583906600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2101583944900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2101584047300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2101584566800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101584627400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2101584666400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 69 I 2101584868700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2101585632700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101585725400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 33" with engine "SD Special" I 2101585771200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 33 I 2101585879000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101585940700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,139,12} I 2101586005200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2101586157600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,139,12} to {69,69,3} I 2101586876500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {48,91,6} I 2101587115300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2101587138600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101587152800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101587198500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101587512500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101587528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101587557900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101587579600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101587593100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101587624000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101587805000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101587831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {67,57,1}" starting I 2101587851900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {67,57,1}" finished I 2101587866700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101587881100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101587901000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101587924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101587939200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101587953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101587971700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2101587990700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2101588005700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101588019800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101588077600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2101588091400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101588124800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2101588172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101588187000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101588201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101588215300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101588229600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101588249000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {79,57,2} I 2101588310800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101588351700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {57,79,2} I 2101589101700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101589124100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2101589146000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" finished I 2101589160900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101589175400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101589194500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101589214100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101589236300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101589251000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101589270300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101589284800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101589299000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101589313000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101589590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101589615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {113,34,2}" starting I 2101589646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,36,6} to {113,34,2} I 2101590397000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101590419300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {113,34,2}" starting I 2101590440100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {113,34,2}" finished I 2101590454900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101590472000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101590491200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {113,34,2} I 2101590511200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Landing on pad {113,34,1} I 2101590532800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101590558900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_MEGAFLYER_TWO" starting I 2101590578200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2101590592800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101590607100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2101590625200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2101590644500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2101590659000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101590673500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101590695400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {89,40,1} I 2101590709000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101591298000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101591322300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {64,89,1}" starting I 2101591343400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {64,89,1}" finished I 2101591358400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101591372900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101591392300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101591413800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101591428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101591443900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101591459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101591819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101591842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" starting I 2101591862600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" finished I 2101591877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101591891600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101591910600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101591932000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_RESCUE_ONE" finished I 2101591946800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101591961100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101591974500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101591995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101592010600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101592025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101592052200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101592100000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101592114500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101592128800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101592143100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101592162700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101592185100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2101592494300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101592516800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2101592537300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2101592554400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101592584800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101592604400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101592626200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101592641100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101592655500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101592669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101592688900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101592703200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101592722400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101592735900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2101592767600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101592790500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101592804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101592819000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101592839000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101592852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101592866900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101593049600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101593064000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101593105800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2101593119500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2101593154300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2101593424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101593448600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2101593469400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2101593484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101593499300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101593519100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101593542200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101593556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101593586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101593600100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101594027700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101594042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2101594055700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2101594070000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101594120000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101594139500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101594162800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 278 I 2101594885400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101594908100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2101594928600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2101594943200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101594957500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101594976700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101595006200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101595020800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101595035200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101595048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101595470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101595492300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {0,34,12}" starting I 2101595525200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,42,6} to {0,34,12} I 2101596122900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "RestartNextMission" finished I 2101596145800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {0,34,12}" starting I 2101596166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "GotoLocation {0,34,12}" finished I 2101596187600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 24 mission "DepartToSpace {0,34,12}" starting I 2101596491700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2101596513900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {72,66,3}" starting I 2101596546100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2101596993200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2101597014400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {72,66,3}" starting I 2101597034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {72,66,3}" finished I 2101597049200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101597064100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101597083300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101597141900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101597171300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2101597190500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101597220200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101597234900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101597249200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101597262500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101597727500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101597749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2101597770200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2101597785000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101597799500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101597819000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101597845900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101597860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101597875000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101597888400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101598227800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101598248700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101598723000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101598743900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101599253800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101599270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101599284000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101599298500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101599316100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101599337500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101599358800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 173 I 2101599489100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101599503700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101599517500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101599531900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101599546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101599565500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2101599585300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 11 I 2101599788600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101599803600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101599817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101599832000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101599846000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101599865700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {60,28,2} I 2101599885700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to pad at {73,40,2} I 2101599919000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {73,40,2} I 2101600541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2101600557400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101600571800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101600596900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {113,34,1} I 2101600612000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101600672900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101600687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101600701400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101600715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101600730200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101600749900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {89,40,2} I 2101600770200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2101600802300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,40,2} to {91,86,2} I 2101601387600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {89,40,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {91,83,4} I 2101601796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101601811600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101601825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101601840000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101601854400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101601873800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {56,79,2} I 2101601893900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2101601925800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {53,101,3} I 2101602530700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101602556500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2101602578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2101602593400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101602607800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101602627200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2101602662800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2101602688100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101602703000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2101602723200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101602737900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101602752300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101602766000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101602867400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101602882400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101602896900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101602910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101602933300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101602947800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101602962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101602975400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101602995500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101603009700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101603024200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101603049300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101603065800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101603080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2101603095900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101603110200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101603129700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101603171100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2101603278200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101603292700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101603312100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101603325600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2101603358200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101603379400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101603393500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101603407500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101603515100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101603529300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101603543100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101603557400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101603571600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101603591200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2101603613300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 304 I 2101603846800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2101603864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2101603879800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2101603894200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101603908800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101603928500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2101603948100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 432 I 2101604093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "RestartNextMission" finished I 2101604107900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "TakeOff from " starting I 2101604121600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "TakeOff from " finished I 2101604135900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101604169600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101604193100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2101604213100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2101604313300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2101604346300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " starting I 2101604360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " finished I 2101604374300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101604388300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101604407900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101604427300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2101604631400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101604648600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101604680900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101604695400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2101604709800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2101604729400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2101604749600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 207 I 2101605131400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101605146500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101605189000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101605203700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101605218200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101605238200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101605258300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 173 I 2101620790600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101620850000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2101620865300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101620910400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2101621224400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101621265100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2101621279300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 15 I 2101621311200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2101621551300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101621581000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2101621595100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101621645000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101621668700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101621682800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101621727200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101621775400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2101621789300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2101621821000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2101622114200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101622135900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101622149800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2101622181500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101622524900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101622547800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2101622561500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 44 I 2101622595600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2101622921300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101622943800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2101622957600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2101622991900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2101623530900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {82,139,12}: Pathing to {82,139,12} I 2101623664000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101623679900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 25 I 2101625434800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101625510200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2101625570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2101625611900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101625652700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101625707600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101625806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101625849000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101625889500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101625927900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101626574200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101626638100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2101626699000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2101626741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101626814600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101626870000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101626928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101626968800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101627008300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101627045500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101627109600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2101627380000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101627426600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101627487000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2101627525200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101627613100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2101628386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101628409500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" starting I 2101628430500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {34,36,3}" finished I 2101628445300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101628459400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101628478500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2101628498700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_THE_SENATE" finished I 2101628513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101628527800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101628541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101628561500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101628575600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101628589200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101628603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101628617700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101628637300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2101628661800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 416 I 2101628927700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101629021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2101629044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2101629059200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101629073500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101629093100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2101629113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2101629127900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101629142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2101629160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2101629317400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101629339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {73,40,2}" starting I 2101629359800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {73,40,2}" finished I 2101629374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101629388500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2101629407800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {73,40,2} I 2101629427400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Landing on pad {73,40,1} I 2101629449200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101629463800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_FLYER_ONE" starting I 2101629483000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_FLYER_ONE" finished I 2101629497600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2101629511900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2101629530000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101629572900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101629656500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101629672000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101629687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101629701000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101629721100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {113,34,2} I 2101629744100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,33,3} I 2101629783100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {113,34,2} to {35,33,3} I 2101630434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {113,34,2} to {35,33,3}-{36,34,4} found after 51 iterations, returning closest path {64,32,6} I 2101631011700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101631081700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" starting I 2101631113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,32,6} to {35,33,3} I 2101631962900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101631984800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" starting I 2101632005300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" finished I 2101632020000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101632034100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101632053300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,33,3} I 2101632072500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,33,2} I 2101632096500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101632111100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2101632203000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2101632219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101632234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101632247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101632509500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101632532600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2101632565200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,83,4} to {91,86,2} I 2101633423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101633445100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2101633465700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2101633480500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101633495100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101633514400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2101633534200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2101633555400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101633570200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2101633589500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2101633603900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101633618200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2101633631500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101633810700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101633841100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101633929500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101634156600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101634178400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2101634199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2101634213900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101634228300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101634247600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101634293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101634353600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101634368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101634382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101634404600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101634418800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101634432500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2101634446900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101634461200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101634480900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101634501600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2101634754100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101634775300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" starting I 2101634795800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" finished I 2101634810400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101634876800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101634981400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101635006500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101635021500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101635036100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101635049700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101635068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101635082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101635102000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101635115600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2101635148800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101635348400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101635363300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101635377200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2101635391400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101635407300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101635427300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2101635447500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 245 I 2101636077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101636100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {59,34,2}" starting I 2101636121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {59,34,2}" finished I 2101636136000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101636150300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101636169400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2101636262400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101636279400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101636348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101636368100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2101636746500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101636768200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {93,43,2}" starting I 2101636789100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {93,43,2}" finished I 2101636803700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101636818000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101636849000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2101636872800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2101636887600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101636902000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2101636921000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2101637283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2101637305200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {104,50,2}" starting I 2101637325800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {104,50,2}" finished I 2101637360300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101637374800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101637394100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2101637419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2101637433700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101637448000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2101637551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101637657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "RestartNextMission" finished I 2101637678700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoLocation {45,26,2}" starting I 2101637699400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoLocation {45,26,2}" finished I 2101637713900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101637728100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101637747300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2101637772500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101637787000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101637801400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 69 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101637814600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101638102800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2101638124400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {70,28,1}" starting I 2101638145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {70,28,1}" finished I 2101638159800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101638174000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101638193100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101638218600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2101638233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101638247700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101638261000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101638933400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101638955700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {83,35,2}" starting I 2101638976300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {83,35,2}" finished I 2101639055000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2101639074700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2101639094600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2101639120900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2101639135500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2101639150000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2101639168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2101639631000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2101639652700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {69,69,3}" starting I 2101639686100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,91,6} to {69,69,3} I 2101640293200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2101640333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {69,69,3}" starting I 2101640385700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {69,69,3}" finished I 2101640400600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101640416400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101640435800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2101640465600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2101640489200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2101640503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101640530900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101640545500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101640559800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101640637400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101640981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101641003600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {79,44,1}" starting I 2101641024200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {79,44,1}" finished I 2101641039000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101641053500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101641072800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101641196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101641212600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101641227100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101641245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2101641582100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101641604000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101642114000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101642135500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101642618700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "RestartNextMission" finished I 2101642635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "TakeOff from " starting I 2101642649600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "TakeOff from " finished I 2101642664000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101642678600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101642698300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2101642719300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 139 I 2101642940100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101642957600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2101642973700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2101642988300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101643002700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101643022700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101643042600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 34 I 2101643169300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101643183700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101643197500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101643211700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101643226000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101643245600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2101643265500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 109 I 2101643362800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101643409300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101643423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101643437900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101643452200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101643471700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {56,79,2} I 2101643492500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to pad at {87,77,2} I 2101643526200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {87,77,2} I 2101644151200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101644168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101644182900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101644197400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101644211900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101644232200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {53,101,3} I 2101644253400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to pad at {100,79,2} I 2101644338800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {100,79,2} I 2101645264700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101645280300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101645294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101645308600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101645323300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101645342800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2101645363000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 57 I 2101645583100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101645597900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2101645611900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2101645626400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101645640500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101645660000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101645682200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2101645813500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101645828700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101645844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101645860400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101645917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101645932700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101645947500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101645960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101645981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101645995300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101646009700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2101646036600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101646050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101646064400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2101646078700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101646100400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101646120100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101646141600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2101646355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2101646407100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " starting I 2101646445700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " finished I 2101646491500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101646533900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101646589700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2101646644500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 362 I 2101647191700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2101647233000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2101647271300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2101647310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101647350200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101647424400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2101647479200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2101648245100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2101648332300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101648379200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101648498300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2101648536700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101648649400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2101648868300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101648935100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "TakeOff from " starting I 2101648974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "TakeOff from " finished I 2101649033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {82,139,12}" starting I 2101649123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {82,139,12} I 2101650636100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {82,139,12}-{83,140,13} found after 51 iterations, returning closest path {73,115,6} I 2101650995500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2101651011400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101651073700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101651094900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101651108500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101651147400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101666260500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101666326700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2101666343000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2101666392200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2101666672800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101666699900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101666715000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101666766300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101666789500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2101666803900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101666836100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2101666943400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101666966500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2101666987800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2101667021700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2101667122500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101667144700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2101667158400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 2101667190900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2101667356300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101667378300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2101667392200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2101667424900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2101667468900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101667490500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101667504400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101667535400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101667557100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101667572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101667593500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101667608900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101667640200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101667656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101667959800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101667982800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2101667999100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2101668033500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2101668216300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101668249800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2101668263900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2101668301800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2101668479900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101668505300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2101668522300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 58 I 2101668563900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2101668749000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101668770600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2101668784300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2101668819200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2101669077800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {124,0,12}: Pathing to {124,0,12} I 2101669103700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101669117800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 26 I 2101669211300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101669231300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 34" with engine "SD Special" I 2101669246900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 34 I 2101669279600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101669300200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {78,0,12} I 2101669325400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101669368100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,0,12} to {72,66,3} I 2101669939300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {78,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2101670146400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101670185700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101670199600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101670239800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101670522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "RestartNextMission" finished I 2101670544900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoLocation {71,34,1}" starting I 2101670565800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoLocation {71,34,1}" finished I 2101670580800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101670595400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101670614900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2101670635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2101670652600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101670667700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 15 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2101670682600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101671070600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101671092700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {53,44,1}" starting I 2101671115700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {53,44,1}" finished I 2101671130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101671148400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101671178300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101671198500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101671213500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101671228100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101671247100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2101671414400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101671435700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" starting I 2101671456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {58,78,1}" finished I 2101671471000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101671485500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101671505000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2101671524900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101671539800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101671554400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101671567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101671905800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101671928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {87,77,2}" starting I 2101671949300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {87,77,2}" finished I 2101671964500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101671979100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101671998900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {87,77,2} I 2101672018500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Landing on pad {87,77,1} I 2101672043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101672059500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" starting I 2101672078700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101672093600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101672108200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101672126600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101672146400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2101672161200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101672177200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101672207500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {73,40,1} I 2101672221600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101672463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101672485100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,79,2}" starting I 2101672506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,79,2}" finished I 2101672521400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101672536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101672555700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {100,79,2} I 2101672575600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Landing on pad {100,79,1} I 2101672597300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101672612100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CULTIVATOR_ONE" starting I 2101672631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2101672645800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101672660300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2101672683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2101673040600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101673062500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {62,43,1}" starting I 2101673083300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {62,43,1}" finished I 2101673098300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101673112800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101673132200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2101673152300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2101673167200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101673184400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2101673206900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2101673586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101673607600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {77,57,2}" starting I 2101673628200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {77,57,2}" finished I 2101673643100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101673657400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101673677900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101673702600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_RESCUE_ONE" finished I 2101673725100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101673741400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101673755300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101673782100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2101673796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101673816300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101673832400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2101673864900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101673890400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101673905000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101673919500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101673939600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101673954000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101673968300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101673988300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2101674002900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2101674021700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101674035300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101674055000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101674069300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101674083600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101674299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101674320400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {64,89,1}" starting I 2101674341000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {64,89,1}" finished I 2101674355900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101674370600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101674389900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101674411100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101674425800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101674440400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101674456700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101674743600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2101674765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {76,84,1}" starting I 2101674786000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {76,84,1}" finished I 2101674800900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101674815400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101674834900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2101674857200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101674872100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101674886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101674900300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101674945800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2101674960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101674975300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101674996100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2101675009700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2101675041800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2101675185500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101675200700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101675224600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101675242400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SIX" free - waiting I 2101675595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2101675616700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2101675640000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2101675656300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101675670800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101675690300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2101675719500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2101675734100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101675749800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2101675763400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101676044600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101676059400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101676073300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101676087600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101676102100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101676121900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101676144700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 336 I 2101676715600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101676742600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2101676763400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2101676778000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101676792600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101676812400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101676838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101676856300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101676872100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101676885900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101677270600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101677292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {82,139,12}" starting I 2101677326700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,115,6} to {82,139,12} I 2101677928300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "RestartNextMission" finished I 2101677950000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {82,139,12}" starting I 2101677970900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "GotoLocation {82,139,12}" finished I 2101677991900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 25 mission "DepartToSpace {82,139,12}" starting I 2101678059500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101678074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101678089100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101678103800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101678118400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101678138200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2101678158600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 373 I 2101678724500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101678747200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2101678770100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2101678784900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101678799400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101678822000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2101678851000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2101678865800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101678880300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2101678894000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101679183600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101679204500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101679643000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101679663500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101680059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2101680075300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2101680089700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2101680104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101680119000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101680139000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2101680159500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2101680485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101680500500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101680514500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101680528800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101680543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101680563100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101680586800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 309 I 2101680658100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101680673300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101680687900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101680710000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {87,77,1} I 2101680724300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101680778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101680795900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101680810100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101680824500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101680839000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101680858600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {73,40,2} I 2101680881000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2101680915500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,40,2} to {61,29,2} I 2101688872700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {73,40,2} to {61,29,2}-{62,30,3} found after 151 iterations, returning closest path {63,30,3} I 2101689246300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101689269400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2101689301900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,30,3} to {61,29,2} I 2101690566000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101690590800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" starting I 2101690613200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {61,29,2}" finished I 2101690628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101690643200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101690662600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2101690682400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2101690705000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101690719800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2101690740900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2101690755700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101690770300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2101690784000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101690825700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101690840300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101690854300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101690868700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101690883300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101690903600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {56,79,2} I 2101690924000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2101690956000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {53,101,3} I 2101691379100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101691394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2101691412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2101691428200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101691442900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101691462900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2101691492000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2101691675300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2101691690800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101691705600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101691727000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2101691740700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101691775600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2101691866800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101691881500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101691895400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2101691911800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101691926200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101691945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101691965800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2101692260200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101692275600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101692290300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101692303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101692329500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101692345800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101692360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101692374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101692396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101692410500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2101692424400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2101692438700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101692452900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101692474500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101692700100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2101692847000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101692861400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101692875400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101692890000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101692904400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101692924100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101692944200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 73 I 2101693005200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101693020100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101693039900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101693053800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2101693085700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101693110400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101693126300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101693141000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101693162400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101693176700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101693191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101693274400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2101693288700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2101693302700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2101693317100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101693331700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101693351300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2101693371000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 240 I 2101693526300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101693541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2101693555400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2101693569800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101693584500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101693604300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2101693624300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 80 I 2101693844500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101693859300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2101693977200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2101693995500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101694010400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101694030800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2101694051200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 399 I 2101694172400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2101694187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " starting I 2101694201300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " finished I 2101694216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101694230800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101694250600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101694270600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2101694509600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101694524500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2101694538500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2101694553000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101694567500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101694587100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2101694606900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2101694887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101694901600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101694918100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101694935900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101694950600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101694970600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2101694997300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 384 I 2101695204600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101695219200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "TakeOff from " starting I 2101695233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "TakeOff from " finished I 2101695254300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {124,0,12}" starting I 2101695287600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {124,0,12} I 2101695860900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {124,0,12}-{125,1,13} found after 51 iterations, returning closest path {117,19,6} I 2101711411300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101711476400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101711492100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101711538200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101712028000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101712053900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2101712068000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101712133600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101712157800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2101712179900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101712226900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101712248800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2101712262700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101712294100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2101712528800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101712551000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2101712564700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2101712595900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2101712706400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101712738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101712757900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101712775900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101712791300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101712956100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101712978100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2101712992000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 42 I 2101713025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2101713869300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,89,12}: Pathing to {0,89,12} I 2101713895700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101713910000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 27 I 2101713963000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101713982300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 35" with engine "SD Special" I 2101714000800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 35 I 2101714036600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101714057500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,37,12} I 2101714082800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2101714123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,37,12} to {72,66,3} I 2101714780900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,37,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2101715647200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2101715675200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" starting I 2101715697300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" finished I 2101715712700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101715727900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2101715748000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2101715769200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2101715784200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2101715798800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2101715813200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101715942800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2101715958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101715973600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101715995200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2101716012700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2101716047300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2101716164000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101716185900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {96,66,1}" starting I 2101716206600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {96,66,1}" finished I 2101716221300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101716235900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101716255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101716275900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101716290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101716305200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101716323300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2101716368600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101716383500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101716397600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101716412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101716426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101716446100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {87,77,2} I 2101716468900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2101716503000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,77,2} to {57,79,2} I 2101717392800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101717415100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2101717443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" finished I 2101717463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101717479100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101717510500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2101717530100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2101717553000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101717567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101717587000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101717601600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101717616900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101717630700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101717812200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101717833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" starting I 2101717854700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" finished I 2101717869700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101717884400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101717903900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2101717923600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2101717947200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101717962400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2101717983200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101717998100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101718015200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101718031100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101718054500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2101718069300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101718084000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101718105900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100,77,1} I 2101718119800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101718386800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2101718408900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2101718430900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2101718445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101718460500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101718481500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2101718519400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2101718534600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101718549200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2101718562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101718608400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101718622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101718636800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101718651200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101718665800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101718685800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2101718711000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 363 I 2101719173600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101719195300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2101719216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2101719231000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101719245700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101719265300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2101719285700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101719300700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101719315400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101719329400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101719352700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2101719367300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 2101719381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 2101719395800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101719410200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101719431400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2101719451800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2101719732800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2101719754200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {88,104,2}" starting I 2101719775000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {88,104,2}" finished I 2101719789700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101719806700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2101719827300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2101719848200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2101719863000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2101719877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2101719891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101720413300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101720435100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" starting I 2101720455900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" finished I 2101720470800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101720485300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101720504700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101720526200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101720541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101720555600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101720569400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101720796300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101720817500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" starting I 2101720838000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2101720852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101720867000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101720886200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101721341600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2101721357100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101721374400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101721389400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101721516300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101721537500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {57,67,2}" starting I 2101721557900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {57,67,2}" finished I 2101721572600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101721587200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101721606600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101721628200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101721643000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101721660800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101721689000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 2101721709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101721724200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101721739700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2101721768000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101721782600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101721802200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101721822500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 73 I 2101721965200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101721986100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {57,67,2}" starting I 2101722006600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {57,67,2}" finished I 2101722021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101722038300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101722059000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101722080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101722095200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101722109700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101722127700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 1440 ticks" starting I 2101722146200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101722160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101722179900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101722193400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2101722226200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101722253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101722268100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101722285400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101722307200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101722321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101722335800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101722939300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2101722961200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {45,26,2}" starting I 2101722981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {45,26,2}" finished I 2101722996700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101723011400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2101723030900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2101723056100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101723072300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2101723086900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2101723105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2101723551000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2101723572400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2101723593000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2101723607700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101723622200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2101723641700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2101723664200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2101723679200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2101723693800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2101723707400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101723863600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101723878300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101723898500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2101723913600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101723949800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2101724253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101724275500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" starting I 2101724296200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" finished I 2101724311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101724325900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101724348900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2101724374600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2101724389400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101724403700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2101724418700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101724707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2101724728800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {67,57,1}" starting I 2101724749700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {67,57,1}" finished I 2101724764800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101724779600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101724799100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101724824400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101724839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101724853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101724869400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101725208400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101725230200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2101725251300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2101725266300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101725280800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2101725300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2101725325300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2101725340200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2101725357500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2101725372500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101725861500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101725883100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {97,43,2}" starting I 2101725903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {97,43,2}" finished I 2101725918700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101725933200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2101725952600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2101725978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2101725993700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2101726008500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2101726026600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2101726368200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101726395900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {124,0,12}" starting I 2101726431000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {117,19,6} to {124,0,12} I 2101726916100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "RestartNextMission" finished I 2101726938300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {124,0,12}" starting I 2101726959200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "GotoLocation {124,0,12}" finished I 2101726980300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 26 mission "DepartToSpace {124,0,12}" starting I 2101727213900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2101727235800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {72,66,3}" starting I 2101727268000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2101727746300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2101727778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {72,66,3}" starting I 2101727798900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {72,66,3}" finished I 2101727813600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101727828500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101727848100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101727868600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101727892000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2101727906900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101727933800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101727948700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101727963200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101727976800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101728301500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101728324700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101728535300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101728555700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101728692300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101728712500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101728733800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 309 I 2101729254700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101729270600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101729288000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101729304100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101729318400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101729345600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2101729365600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 249 I 2101729496600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101729511400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2101729525400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2101729540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101729554600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101729574300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2101729594100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 337 I 2101729735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101729749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101729763600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101729778100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101729792400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101729812300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101729834100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 448 I 2101730052500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101730067400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101730223100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101730238700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101730253500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101730274200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {60,28,2} I 2101730295500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2101730329100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {106,35,2} I 2101730841600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {88,29,6} I 2101731140100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101731155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101731169400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101731184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101731198700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101731218500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: at position {34,33,3} I 2101731239100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to pad at {78,45,2} I 2101731271400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {78,45,2} I 2101732214500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101732230300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101732244400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101732259200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101732277100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101732297200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {100,77,2} I 2101732317000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2101732349200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,2} to {53,101,3} I 2101733234900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2101733250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2101733264500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2101733279100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101733293800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101733313800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2101733334400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2101733497600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101733513000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101733527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101733541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101733564300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101733579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101733597400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101733611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101733638800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2101733656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101733685600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101733709600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101733723400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101733760100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101733782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101733797500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101733812100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101733827400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_ONE" free - waiting I 2101734019500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101734034600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101734049100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101734069200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101734083500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101734097700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101734145300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2101734159800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " starting I 2101734174000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " finished I 2101734188800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101734203500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101734225300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2101734252800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 140 I 2101734394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101734409800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101734423800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101734440500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101734455100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101734475000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101734494900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 438 I 2101734810700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2101734826000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101734840700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101734862200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2101734875900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101734913400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2101750254100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101750313700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2101750329800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2101750380800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2101750502000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101750524200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101750538200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2101750577400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101750909100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101750933900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2101750948000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101751008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101751038500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101751053300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101751099600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2101751124300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2101751138200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101751169300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2101751459000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101751481900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2101751495800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2101751531500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2101751903300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101751925300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101751939000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101751974000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101752619000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101752639200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 36" with engine "SD Special" I 2101752655100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 36 I 2101752690600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101752711500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {21,0,12} I 2101752737800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {70,67,3} I 2101752779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,0,12} to {70,67,3} I 2101753417200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,0,12} to {70,67,3}-{71,68,4} found after 51 iterations, returning closest path {63,48,6} I 2101753619000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101753640900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101753654600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2101753694000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101754153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101754176700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {78,33,1}" starting I 2101754197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {78,33,1}" finished I 2101754213500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101754227900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101754247900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2101754269700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_ARMS_ONE" finished I 2101754284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101754301300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2101754320100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2101754653700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101754675600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2101754696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2101754711300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101754725700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101754745200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2101754765200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101754782800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101754799100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101754812900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101755217600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101755241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2101755262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2101755277900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101755292400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101755312300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101755332700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101755347800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101755362600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101755376300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101755395100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2101755410100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101755426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101755447800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101755461600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101755492800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101755681200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101755702800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2101755735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,29,6} to {106,35,2} I 2101756204600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101756226600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2101756247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2101756263200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101756277700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101756297000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2101756317000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2101756339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101756353800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2101756373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101756388200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101756402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101756416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101756605500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101756627100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {78,45,2}" starting I 2101756648200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {78,45,2}" finished I 2101756663100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101756677600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101756697300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: at position {78,45,2} I 2101756716800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Landing on pad {78,45,1} I 2101756738300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101756753000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101756772600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101756794200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101756811000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101756829500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2101757147100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101757168700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2101757189700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2101757204400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101757219000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101757238600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2101757258200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2101757281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101757296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2101757315800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101757330400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101757344800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101757358500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101757644100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2101757665900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" starting I 2101757687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" finished I 2101757702000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101757716600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2101757736100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2101757757400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2101757774700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2101757790500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2101757804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101758214600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2101758236400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2101758257300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2101758272100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101758286700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101758306100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101758327800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101758342700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101758357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101758370700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101758393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101758408100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101758422100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101758436700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101758451700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101758471800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101758495000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 156 I 2101758663200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101758684900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2101758705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2101758722800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101758738800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101758758600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101758779700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101758794600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101758809300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101758823100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101758841500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2101758855800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101758875300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101758888900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2101758919700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101758944500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101758958900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101758972700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2101758987200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101759001300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101759021000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101759040900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2101759431500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101759453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {77,57,2}" starting I 2101759473900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {77,57,2}" finished I 2101759488600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101759505500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101759528900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101759550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_RESCUE_ONE" finished I 2101759565600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101759580100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101759593800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101759623800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101759638300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101759662800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101759682800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2101759713400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101759734500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101759748700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101759763000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2101760031300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2101760052900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {77,39,1}" starting I 2101760074000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {77,39,1}" finished I 2101760089900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101760104500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101760124200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2101760145900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2101760160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101760175000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2101760188700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101760285400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2101760303100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2101760317600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2101760339100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101760353200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2101760386000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101760751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101760772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2101760793700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2101760808400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101760822800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101760842100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101760865400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101760880100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101760894700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101760908200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101761369100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101761383600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2101761397500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2101761411800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101761426100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101761445900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101761466200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 278 I 2101762014500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2101762037200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2101762057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2101762072600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101762087200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101762106900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101762133400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101762148100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101762162600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101762176300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101762269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101762283600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "TakeOff from " starting I 2101762297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "TakeOff from " finished I 2101762318200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {0,89,12}" starting I 2101762351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,89,12} I 2101762988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,89,12}-{1,90,13} found after 51 iterations, returning closest path {20,82,6} I 2101763554000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101763577200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {0,89,12}" starting I 2101763609300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,82,6} to {0,89,12} I 2101764115200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "RestartNextMission" finished I 2101764140500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {0,89,12}" starting I 2101764163100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "GotoLocation {0,89,12}" finished I 2101764184300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 27 mission "DepartToSpace {0,89,12}" starting I 2101764418900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2101764440300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {72,66,3}" starting I 2101764479600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2101765618600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2101765677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {72,66,3}" starting I 2101765735300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {72,66,3}" finished I 2101765777500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101765818700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101765873500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2101765928600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2101765992700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2101766037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101766113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101766154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101766194200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101766231900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101766988200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101767047600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101767806500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101767871100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101769111100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101769165500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2101769204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2101769245800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2101769286200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2101769331400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2101769352600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 124 I 2101769495600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101769510800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101769525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101769539500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101769554000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101769573500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {56,79,2} I 2101769595900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to pad at {53,114,2} I 2101769629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {53,114,2} I 2101770458800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101770474200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2101770488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2101770502600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101770516900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101770536700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2101770660900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 309 I 2101770794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101770810400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101770825300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101770839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101770862400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101770877200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101770891700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101770905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101770929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101770943900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2101770957800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2101770972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101770987000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101771006800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101771026500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 156 I 2101771109400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101771124200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101771138200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2101771152800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101771167000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101771187900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101771210200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2101771351200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101771365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101771385400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101771399100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2101771433000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101771512200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2101771526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2101771541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2101771555700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2101771570400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2101771590000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2101771610000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 68 I 2101771906900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2101771922900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2101771937900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2101771952500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101771967200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101771988100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2101772008300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2101772544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101772564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101772580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2101772595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101772610200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101772630800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2101772655700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 395 I 2101787782100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101787840300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2101787856000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101787901400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2101788420100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101788447400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2101788462100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101788512700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101788534800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2101788548900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101788581700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2101788882600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101788904800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101788918700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2101788953800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101789460700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101789490300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2101789508100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2101789542500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2101789722500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101789744600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2101789758300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2101789793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2101789986700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101790008300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101790023500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2101790058500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101790248700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,121,12}: Pathing to {139,121,12} I 2101790274700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101790288800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 28 I 2101790624700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101790641500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101790656900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101790679000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2101790692700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101790722900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2101790920500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2101790942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2101790965200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2101790983400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2101790999600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2101791019200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2101791040700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2101791055600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2101791070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2101791084500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101791108400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101791122800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101791136700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101791151500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101791166100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101791185900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2101791212500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 416 I 2101791378200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101791399800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2101791420700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2101791435500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101791450000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101791471300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2101791500500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2101791515300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101791534600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2101791550000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101791766400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101791788500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,114,2}" starting I 2101791809400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,114,2}" finished I 2101791824500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101791839200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101791858600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {53,114,2} I 2101791878900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Landing on pad {53,114,1} I 2101791901100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101791916000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CAMPESINO_APARTMENTS" starting I 2101791935300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101791950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101791964700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101791984800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101792013300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2101792028700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101792043000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101792065700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {78,45,1} I 2101792079800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101792125000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101792139800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101792153800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101792170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101792186600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101792206400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {91,86,2} I 2101792228200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to pad at {53,114,2} I 2101792266600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {53,114,2} I 2101792826500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {53,114,2}-{54,115,3} found after 51 iterations, returning closest path {53,114,4} I 2101793374200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101793397300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {53,114,2}" starting I 2101793428800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,114,4} to {53,114,2} I 2101793483600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101793505400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {53,114,2}" starting I 2101793526300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {53,114,2}" finished I 2101793541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101793556000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101793575800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {53,114,2} I 2101793595200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Landing on pad {53,114,1} I 2101793617600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101793632400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CAMPESINO_APARTMENTS" starting I 2101793651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101793669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101793692000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101793710700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2101794083200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2101794105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" starting I 2101794126100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" finished I 2101794141100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101794158200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2101794177800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2101794199500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2101794216900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2101794263800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2101794282900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101794427700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2101794451200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 2101794472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 2101794487500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101794502200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101794521700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101794544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101794560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101794574700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101794588700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101794871500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101794897200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {77,57,2}" starting I 2101794919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {77,57,2}" finished I 2101794935400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101794949900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101794969600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101794995500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_RESCUE_ONE" finished I 2101795010600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101795025400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101795039300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101795059700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101795074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101795088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2101795103100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101795117500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101795137600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2101795158600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2101795473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101795496100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {77,57,2}" starting I 2101795516700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {77,57,2}" finished I 2101795531500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101795546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2101795565800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2101795587100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_RESCUE_ONE" finished I 2101795604800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2101795621000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2101795634900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101796245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2101796269900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2101796290900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2101796305900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2101796320900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2101796340500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2101796363000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2101796377800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2101796392300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2101796406200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101796552300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101796566900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101796581100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101796595600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101796610300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101796630400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2101796652600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 16 I 2101797754100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2101797777700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2101797798900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2101797826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101797843000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101797866100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2101797905100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2101797927000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101797945400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2101797959500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101798166800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101798181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2101798195500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2101798210000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101798224700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101798245200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2101798265300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 415 I 2101798635800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101798657000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {97,55,1}" starting I 2101798677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {97,55,1}" finished I 2101798692300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101798706900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101798726500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2101798753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2101798768100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101798782800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2101798804100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2101799143400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2101799166000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {70,67,3}" starting I 2101799200000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,48,6} to {70,67,3} I 2101799822200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2101799844000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {70,67,3}" starting I 2101799864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {70,67,3}" finished I 2101799879700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101799894600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101799914200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {70,67,3} I 2101799934200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {70,67,2} I 2101799959300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2101799974600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101800003300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101800018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101800044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101800057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101800460000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101800482500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {100,78,1}" starting I 2101800503500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {100,78,1}" finished I 2101800518300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101800532800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101800555400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2101800584200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2101800602300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101800616900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2101800635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2101800929600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101800951200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101801411500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101801432800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101802598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101802618100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101802632600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101802647400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101802662300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101802683900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2101802705600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 173 I 2101802835200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101802850300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101802864500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101802879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101802894000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101802913900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101802937700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 438 I 2101803180200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101803199400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101803214300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101803247000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {52,114,1} I 2101803264000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101803324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101803339400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101803353700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101803368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101803383400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101803403200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {53,101,3} I 2101803424700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to pad at {100,79,2} I 2101803459800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {100,79,2} I 2101804346200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101804369800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101804384000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101804401700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101804416100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101804435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {78,45,2} I 2101804458400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2101804493500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,45,2} to {35,39,3} I 2101805249700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101805265000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101805281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101805296400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101805311200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101805331200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2101805352100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 304 I 2101805578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101805593300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2101805607900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2101805622700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101805637400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101805657600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101805677600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2101805781500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101805796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101805811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101805825200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101805848800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101805863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101805880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101805896000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101806072000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101806087400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2101806104900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2101806124800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101806140400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101806160600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2101806180800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2101806310000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2101806324900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2101806339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2101806353700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101806368300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101806388000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2101806408100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 439 I 2101806554200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101806569000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2101806583300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2101806598300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101806612900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101806633100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2101806754600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2101806942000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101806957400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "TakeOff from " starting I 2101806971600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "TakeOff from " finished I 2101806993400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {139,121,12}" starting I 2101807028700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,121,12} I 2101807575800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,121,12}-{140,122,13} found after 51 iterations, returning closest path {107,104,6} I 2101823157400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101823215000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2101823230900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2101823278600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2101823384100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101823407400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2101823422100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 14 I 2101823454300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2101823707600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101823733400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2101823747700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101823797900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101823821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2101823844100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101823893000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101823915300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2101823929200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101823962100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2101824034600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101824066600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2101824080300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2101824125400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2101824355700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101824378200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2101824391900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2101824424100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2101824691300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101824713800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2101824727700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 45 I 2101824759700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2101824871800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101824893400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101824907300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101824940200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101825128000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101825157100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2101825173500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2101825257900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2101825767300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101825827600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2101825865800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 59 I 2101825962700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2101826786900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101826906900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2101826949500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2101827074900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2101827870500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,87,12}: Pathing to {0,87,12} I 2101827938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101827977800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 29 I 2101828124100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101828175500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 37" with engine "SD Special" I 2101828225400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 37 I 2101828331100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101828388700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,73,12} I 2101828452000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2101828555000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,73,12} to {72,69,3} I 2101829453100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,73,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,74,6} I 2101830069800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101830096000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2101830117100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2101830133100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101830148100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101830168100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2101830191600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101830206600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101830221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2101830235600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101830747000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101830762500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101830776800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101830792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101830807000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101830826700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {52,114,2} I 2101830855600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,80,2} I 2101830889900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,114,2} to {56,80,2} I 2101831772200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101831794700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,80,2}" starting I 2101831818500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,80,2}" finished I 2101831834800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101831849700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101831870600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,80,2} I 2101831890100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,80,1} I 2101831928500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101831943300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2101831963000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2101831977700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101831992200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2101832005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101832274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101832296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,79,2}" starting I 2101832317300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,79,2}" finished I 2101832332100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101832346700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2101832366100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {100,79,2} I 2101832386000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Landing on pad {100,79,1} I 2101832412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101832426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_CULTIVATOR_ONE" starting I 2101832445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2101832460300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2101832474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2101832495800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2101832746800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101832768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101832789000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2101832803800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101832821800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101832841700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2101832862100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2101832886000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101832900900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2101832923000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2101832937700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101832952800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101832972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101832993300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2101833007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101833025200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101833046500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {52,114,1} I 2101833060500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101833350100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101833371800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {93,43,2}" starting I 2101833392300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {93,43,2}" finished I 2101833407000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101833424400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101833445000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2101833477300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2101833492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101833507000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2101833531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2101833809000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2101833830100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {53,44,1}" starting I 2101833850700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {53,44,1}" finished I 2101833865700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101833880500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101833901300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101833922600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101833937500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101833952100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101833965800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101834379000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101834400700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {30,42,1}" starting I 2101834421700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {30,42,1}" finished I 2101834436400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101834451000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101834470500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2101834494000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2101834511200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101834527200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2101834545800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2101834915100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2101834936900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" starting I 2101834957900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" finished I 2101834972600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101834987200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101835008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2101835032900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2101835047600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101835062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2101835075600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101835336400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2101835357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {112,38,2}" starting I 2101835378400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {112,38,2}" finished I 2101835393100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101835407500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2101835427100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2101835451900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2101835466600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2101835481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2101835494800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101835629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2101835661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2101835682100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2101835703600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101835726200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101835759800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2101835790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2101835806100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101835821000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2101835834500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101836000900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2101836016200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101836030700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101836052300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2101836066000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2101836105000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2101836437200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101836459600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {139,121,12}" starting I 2101836493200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,104,6} to {139,121,12} I 2101837241300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "RestartNextMission" finished I 2101837263300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {139,121,12}" starting I 2101837293500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "GotoLocation {139,121,12}" finished I 2101837322100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 28 mission "DepartToSpace {139,121,12}" starting I 2101837390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2101837407500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101837422300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101837438200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CULTIVATOR_ONE" free - waiting I 2101837734700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101837758400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101838191300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101838211700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101838632200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101838648000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2101838662200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2101838676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101838691300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101838711500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2101838734500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2101838940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2101838955500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 2101838969500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " finished I 2101838983900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101838998500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101839018300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2101839038100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2101839176900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101839193000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101839207000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101839221600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101839236000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101839256100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101839276400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 372 I 2101839493900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101839509100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101839523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101839538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101839552600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101839572400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {106,35,2} I 2101839593200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {87,74,2} I 2101839626600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {87,74,2} I 2101840434500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101840450200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101840464200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101840478700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101840493300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101840513100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {52,114,2} I 2101840541800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,87,2} I 2101840575500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,114,2} to {91,87,2} I 2101841147200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {52,114,2} to {91,87,2}-{92,88,3} found after 51 iterations, returning closest path {91,87,3} I 2101841491500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101841506600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101841520600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101841535000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101841549500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101841569200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {53,101,3} I 2101841595500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to pad at {63,40,2} I 2101841630100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {63,40,2} I 2101842146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {63,40,2}-{64,41,3} found after 51 iterations, returning closest path {58,55,6} I 2101842507500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101842523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101842537900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101842551300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101842752700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101842767900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101842785600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101842800700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101842822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101842836800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2101842850700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2101842865200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101842879600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101842899500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101842920000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 34 I 2101843090000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "RestartNextMission" finished I 2101843105900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "TakeOff from " starting I 2101843119900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "TakeOff from " finished I 2101843134700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101843149300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101843169100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2101843189100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 362 I 2101843393900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101843408500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2101843422600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2101843436900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101843451400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101843471200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2101843493500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 361 I 2101843614900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2101843629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " starting I 2101843643600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " finished I 2101843658000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101843672400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101843692200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2101843712200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2101843913300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101843927900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2101843941900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2101843956300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101843970600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101843990100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2101844010000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2101844309800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101844324300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2101844338300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2101844352700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101844367200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101844386900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101844409200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 278 I 2101844575300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101844590000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "TakeOff from " starting I 2101844604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "TakeOff from " finished I 2101844624700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {0,87,12}" starting I 2101844656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,87,12} I 2101845209600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,87,12}-{1,88,13} found after 51 iterations, returning closest path {21,79,6} I 2101845940900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2101845956400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101845976200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2101845989800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2101846030300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2101861597200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101861660900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2101861677300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101861737000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101861760500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101861775800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101861812500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101861982200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101862015900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2101862034900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2101862076200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2101862244500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101862267200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101862281400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2101862315300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101862348200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101862371600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101862385800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101862418100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101862437300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101862452600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101862471200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101862486900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101862505200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101862520700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101862688000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101862710000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2101862724300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2101862756800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2101863651600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101863708900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 38" with engine "SD Special" I 2101863983800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 38 I 2101864087600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101864148600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {43,139,12} I 2101864218300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2101864331400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {43,139,12} to {69,69,3} I 2101865808200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {43,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2101866378300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101866438900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2101866477000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101866587900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2101867756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2101867779400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2101867800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2101867815500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101867830600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2101867850400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2101867872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2101867887000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2101867901500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2101867915500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101868064500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2101868087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {71,34,1}" starting I 2101868109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {71,34,1}" finished I 2101868124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101868138800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101868158100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2101868177900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2101868192900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2101868207600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2101868221100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101868345100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101868367200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {102,90,2}" starting I 2101868388300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {102,90,2}" finished I 2101868403100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101868417400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101868436900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101868457000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101868471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101868486300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101868505100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2101868983300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101869005300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {47,115,2}" starting I 2101869026100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {47,115,2}" finished I 2101869043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101869059800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101869080000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101869100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101869115000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101869129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101869147800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2101869452900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101869483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {87,74,2}" starting I 2101869504500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {87,74,2}" finished I 2101869519300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101869533800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101869553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {87,74,2} I 2101869572700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {87,74,1} I 2101869595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101869610100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2101869629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2101869644100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101869658500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2101869676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101869697400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2101869712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101869726800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101869751700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100,77,1} I 2101869767100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2101870049400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101870070900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,87,2}" starting I 2101870104000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,87,3} to {91,87,2} I 2101870145400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101870166700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,87,2}" starting I 2101870187200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,87,2}" finished I 2101870202000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101870216400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2101870235800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,87,2} I 2101870255500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,87,1} I 2101870277100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101870291800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2101870310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2101870325300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2101870339600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2101870353000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101870657800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101870679200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {63,40,2}" starting I 2101870710700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,55,6} to {63,40,2} I 2101871119000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101871147000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {63,40,2}" starting I 2101871167800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {63,40,2}" finished I 2101871182700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101871197400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101871216800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {63,40,2} I 2101871236600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Landing on pad {63,40,1} I 2101871258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101871272700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ILIAD_INSTITUTE" starting I 2101871291600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2101871306300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101871320600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2101871338800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2101871361900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2101871376400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2101871390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2101871405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101871419700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101871439600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2101871461800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2101871879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2101871901500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" starting I 2101871924800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" finished I 2101871940900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101871955400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2101871974900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2101871994900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2101872009800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2101872024400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2101872037800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101872079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2101872094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101872109100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101872133200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2101872146900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101872192100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2101872573800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2101872595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {53,44,1}" starting I 2101872615800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {53,44,1}" finished I 2101872630500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101872645100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101872664400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101872697000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101872712100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101872729200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101872745500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101872770600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101872785100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101872799500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101872820300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101872834700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101872848600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101872868200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101872882500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101872896400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101873219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "RestartNextMission" finished I 2101873256600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoLocation {76,84,1}" starting I 2101873277400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoLocation {76,84,1}" finished I 2101873293900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101873308400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2101873328100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2101873351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101873365800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2101873380600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2101873394100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101873435500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101873449800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101873463700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101873478100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101873495100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101873516100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2101873536200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 399 I 2101873920500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101873942600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {88,95,1}" starting I 2101873963200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {88,95,1}" finished I 2101873977800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101873992300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101874011900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2101874034400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2101874049100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101874063700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2101874082300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2101874224700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2101874239500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101874254100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101874275300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2101874289000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2101874328300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2101874615100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2101874636700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" starting I 2101874657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" finished I 2101874675700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101874691700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101874711400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2101874735600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101874750400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101874765000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101874779500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101875112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2101875134600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {67,57,1}" starting I 2101875155400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {67,57,1}" finished I 2101875170400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101875184900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2101875204500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2101875230600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101875245600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2101875260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2101875273800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101875633300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2101875655100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2101875675800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2101875691000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101875705500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101875725000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2101875752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2101875768800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2101875784100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2101875798300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101876272300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2101876294200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2101876314600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2101876329200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101876343800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101876363500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101876391400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101876406500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101876421200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101876434800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101876643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101876665400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {0,87,12}" starting I 2101876698500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,79,6} to {0,87,12} I 2101877226300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "RestartNextMission" finished I 2101877247700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {0,87,12}" starting I 2101877268300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "GotoLocation {0,87,12}" finished I 2101877289500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 29 mission "DepartToSpace {0,87,12}" starting I 2101877506700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2101877531600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {72,69,3}" starting I 2101877565800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,74,6} to {72,69,3} I 2101878011400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2101878033000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {72,69,3}" starting I 2101878053700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {72,69,3}" finished I 2101878069900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101878084700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101878104200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2101878124700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2101878148000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2101878162800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101878189000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101878203600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101878218000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101878231600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101878260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101878275200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2101878289300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2101878303700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101878318300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101878338200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2101878358900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 372 I 2101878853300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2101878877900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2101878900100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2101878915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101878929700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2101878949200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2101878976200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2101878993900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2101879008400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2101879022000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101879332100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101879352700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101880005200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101880061900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101881294800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101881338200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101881378000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101881418500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101881459000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101881514300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2101881571300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 278 I 2101882252400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2101882302300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101882346800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101882407200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2101882446800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101882637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101882687700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101882726300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101882765900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101882806100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101882860900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: at position {34,33,3} I 2101882916500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to pad at {94,44,2} I 2101883009600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {94,44,2} I 2101883810000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {94,44,2}-{95,45,3} found after 51 iterations, returning closest path {76,38,6} I 2101884144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101884159500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2101884181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2101884196100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101884210700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101884236100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2101884265700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 363 I 2101884446400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101884462400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2101884476400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2101884490900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101884505600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101884525600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2101884545500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2101884801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101884816400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2101884830300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2101884844600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101884858900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101884878600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2101884898400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2101885145900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101885161300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101885176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101885189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101885385100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101885399700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2101885413700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2101885428300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101885442800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101885465000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101885486000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2101885565700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101885580700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101885595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101885608700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101885632000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2101885646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101885665700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101885679300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2101885713400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101885738300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101885752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101885766900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101885796500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101885810800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101885824800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101885885100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101885899800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2101885913700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2101885928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101885942800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101885962600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2101885984900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 415 I 2101886137800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2101886153800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101886168500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101886189400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2101886203100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2101886235600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2101886276700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101886291500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2101886305600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2101886320100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101886334400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101886355500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2101886375300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 438 I 2101886890300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101886905000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101886919100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101886933600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101886948100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101886967800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101886987700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 73 I 2101902501400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101902561200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2101902577500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2101902624100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2101902834900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101902861500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2101902875900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101902914600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2101903253800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101903278600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2101903293100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101903339100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101903361700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2101903375700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2101903407000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2101903659700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101903687300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2101903701300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2101903732300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2101903837600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101903859500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101903873400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2101903905900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101904302300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101904327300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101904341100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2101904375200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101905010700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,0,12}: Pathing to {0,0,12} I 2101905037400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101905051400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 30 I 2101905761400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101905787100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {71,72,2}" starting I 2101905807800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {71,72,2}" finished I 2101905827800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101905848100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101905868000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2101905890000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101905905100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101905919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101905939300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2101905962900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101905978400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101905993200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101906009000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2101906031700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2101906057200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101906072200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101906094500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2101906108100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2101906138600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2101906190000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101906204800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101906219000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101906233700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101906248200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101906267900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {86,74,2} I 2101906289500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2101906329500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {106,35,2} I 2101907373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101907395900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2101907417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2101907432300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101907456000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101907475500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2101907495100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2101907530400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101907545300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2101907567500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101907582400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101907597100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101907611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101907647700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101907662200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101907676500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2101907690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101907705700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101907725500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {100,77,2} I 2101907746300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2101907779100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,2} to {53,101,3} I 2101908852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101908874900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" starting I 2101908895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" finished I 2101908910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101908925100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101908944600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2101908964300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2101908988200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2101909003100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2101909030000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101909047200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101909061900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101909075600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101909301800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101909323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" starting I 2101909355500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,38,6} to {94,44,2} I 2101909792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101909814800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" starting I 2101909835300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" finished I 2101909850500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101909865100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2101909884600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: at position {94,44,2} I 2101909904900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Landing on pad {94,44,1} I 2101909926500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101909941200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_SIX" starting I 2101909960400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2101909975500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2101909990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2101910008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2101910030600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2101910045400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101910060100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101910085000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {63,40,1} I 2101910099000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101910447600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2101910469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2101910490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2101910505200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101910519900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2101910539600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2101910560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101910574800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2101910589300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2101910602800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101910972800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2101910995000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" starting I 2101911015900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" finished I 2101911030800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101911045300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2101911065300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2101911086000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2101911100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2101911115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2101911129000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101911649700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2101911674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" starting I 2101911695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" finished I 2101911710100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101911724300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101911744800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2101911766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_TWO" finished I 2101911781200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101911795900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101911809500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101912088900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2101912110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2101912131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2101912146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101912160900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101912180500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101912201700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101912216600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101912236900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101912250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101912280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101912295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2101912309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2101912323800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101912338200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101912360800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101912383700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2101912667200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2101912688600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2101912709000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2101912723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101912740100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101912759500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101912780400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101912795200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101912809700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101912823200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101912842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2101912856800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2101912875600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2101912889100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2101912909300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2101912923600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101912943000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101912956600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2101912987800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101913009000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101913023500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101913037700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2101913343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2101913368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" starting I 2101913388800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" finished I 2101913403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101913417900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2101913437200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2101913459200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2101913474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2101913488700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2101913502300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101913573200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101913587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2101913601900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2101913616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101913631000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101913650600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2101913671000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 73 I 2101914015300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2101914036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2101914057500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2101914072300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101914086800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101914108700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101914132700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101914147800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101914162300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101914176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101915351700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101915374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {57,67,2}" starting I 2101915396800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {57,67,2}" finished I 2101915411900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101915426800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2101915451900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2101915478800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2101915493900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2101915508700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2101915526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2101916021800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2101916044000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {69,69,3}" starting I 2101916077600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2101916623500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2101916645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {69,69,3}" starting I 2101916665500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {69,69,3}" finished I 2101916680200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101916695000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101916717300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2101916738600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2101916761600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2101916776400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101916803700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101916818300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101916832700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101916846200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101917186500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101917207800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101917650000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101917670600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101918148800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101918166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101918180600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2101918195400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101918210100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101918230100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2101918251100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 180 I 2101918316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101918331500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2101918345400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2101918362700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101918378800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101918398400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2101918418500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 432 I 2101918608200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101918623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101918637700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2101918665500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101918682300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2101918696300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2101918710600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101918724900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101918744800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2101918764700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 416 I 2101918998400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101919013100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2101919027200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2101919041500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101919056000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101919075400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {56,79,2} I 2101919096300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to pad at {88,94,2} I 2101919135000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {88,94,2} I 2101919750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101919767100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2101919789200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2101919803700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101919818300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101919838100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {63,40,2} I 2101919857800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2101919890300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,40,2} to {53,101,3} I 2101920434600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {63,40,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {58,88,6} I 2101920662000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2101920677000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2101920691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2101920705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101920719800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101920739500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2101920762600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 249 I 2101920934000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101920949400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101920964000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101920980000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101921004400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101921019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101921033700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101921047100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101921219700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101921234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2101921248200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2101921262700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101921277000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101921296600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101921518200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2101921727700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101921742300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2101921756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2101921770800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101921785300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101921805000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101921824600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2101921915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2101921929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101921949200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2101921973100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2101922011600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2101922108600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101922123400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2101922137400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2101922151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101922166500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101922186400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2101922206400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 128 I 2101922572000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2101922587300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101922601800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101922623100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2101922636800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2101922674400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2101922753900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101922768800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "TakeOff from " starting I 2101922782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "TakeOff from " finished I 2101922803600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {0,0,12}" starting I 2101922836200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,0,12} I 2101923418600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,0,12}-{1,1,13} found after 51 iterations, returning closest path {22,17,6} I 2101923727400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101923744100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101923758400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101923773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101923787600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101923807500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2101923827700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 361 I 2101941859700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101941916600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2101941932100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2101941981300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2101942402600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101942428000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2101942442800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2101942491000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101942514300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2101942528700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2101942571700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101942598600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2101942616500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2101942649200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2101942941300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101943071500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2101943090300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2101943126300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2101943644500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101943667300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2101943681300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 57 I 2101943717700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2101944039900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101944065800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2101944079600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2101944119900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2101944311600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,5,12}: Pathing to {0,5,12} I 2101944341000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2101944373800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 31 I 2101944436500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101944455900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 39" with engine "SD Special" I 2101944471600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 39 I 2101944504800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101944525500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {5,0,12} I 2101944550900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2101944590600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,0,12} to {69,66,3} I 2101945179300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {54,49,6} I 2101945724500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2101945747900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {72,54,1}" starting I 2101945768900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {72,54,1}" finished I 2101945784200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101945798800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2101945818600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2101945841200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2101945855900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2101945871600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2101945891000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2101945915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2101945934100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101945950200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101945978100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101945991900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2101946024900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101946490500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101946513700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {104,50,2}" starting I 2101946535200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {104,50,2}" finished I 2101946550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101946565300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101946588000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2101946610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2101946625000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2101946639700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2101946658200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2101946677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2101946692200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101946712300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2101946725800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2101946756500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2101947197600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2101947219900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2101947242300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2101947258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101947272900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2101947292600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2101947313900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2101947328900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2101947343500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2101947357500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101947723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101947744900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {88,94,2}" starting I 2101947766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {88,94,2}" finished I 2101947783700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101947799700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2101947819500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {88,94,2} I 2101947839500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Landing on pad {88,94,1} I 2101947861900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2101947876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_NIRVANA_MANSIONS" starting I 2101947896000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2101947910900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2101947925500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2101947944200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2101947973100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2101947988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101948002400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101948025000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {94,44,1} I 2101948039000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2101948533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101948556000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2101948589200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,88,6} to {53,101,3} I 2101948948200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101948969900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2101948990700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2101949005600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101949023100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101949044200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2101949066200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2101949091900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2101949106900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2101949138300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101949153100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101949167900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101949183300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101949505900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2101949527600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" starting I 2101949548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" finished I 2101949563700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101949577900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101949597400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2101949621000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_ARMS_ONE" finished I 2101949636000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2101949650700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2101949664300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101950195100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101950219900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2101950248900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2101950263800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101950282500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101950305000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101950749000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2101950764600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101950779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101950793100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101951087600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2101951109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" starting I 2101951129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" finished I 2101951144700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101951159200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101951178900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101951201100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101951216200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101951230900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101951244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101951266000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101951280400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2101951294400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2101951328000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101951342400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101951362400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2101951384600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2101951675600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2101951698200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {64,89,1}" starting I 2101951718700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {64,89,1}" finished I 2101951733500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101951748000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2101951767300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2101951792000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2101951806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2101951821500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2101951835200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101952464900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2101952487000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {65,80,1}" starting I 2101952507700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {65,80,1}" finished I 2101952522700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101952537200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2101952556700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2101952580200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2101952595100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2101952609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2101952628200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2101952690600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2101952712100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2101952732800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2101952747600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101952764800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101952785600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2101952808700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2101952823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101952838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2101952852300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101953315300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101953330600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2101953344600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2101953359200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101953373700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101953393800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2101953414900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 336 I 2101953748000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2101953769900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2101953790600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2101953805400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101953819900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2101953839400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2101953866200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2101953881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2101953895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2101953912200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101954340100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101954362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {0,0,12}" starting I 2101954395400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,6} to {0,0,12} I 2101954922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "RestartNextMission" finished I 2101954943800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {0,0,12}" starting I 2101954964200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "GotoLocation {0,0,12}" finished I 2101954985000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 30 mission "DepartToSpace {0,0,12}" starting I 2101955324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101955346200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {89,79,1}" starting I 2101955367000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {89,79,1}" finished I 2101955381900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101955396600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101955416300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2101955443300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2101955461200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2101955475700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2101955494500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2101955843600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101955864500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101956068100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2101956090700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2101956346800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101956407800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101956465100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2101957619800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101957669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2101957714100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2101957758800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAVISION_TWO" free - waiting I 2101957829400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101957869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2101957908600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2101957949500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101957989600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101958045300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2101958101300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 448 I 2101958615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2101958658500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101958699400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101958761900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2101958800000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2101958888500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2101958952300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2101958992400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2101959037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2101959083100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2101959124300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2101959180200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2101959240000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 245 I 2101960051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101960092300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2101960131200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2101960172000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101960212300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101960272800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2101960327900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 140 I 2101960733300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101960788700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2101960841600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2101960884000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101960924400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101960981400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {94,44,2} I 2101961013900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2101961047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,44,2} to {35,39,3} I 2101961584100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,44,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {45,43,6} I 2101962039800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101962055200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2101962069400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2101962084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101962098600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101962118400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {91,86,2} I 2101962139400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to pad at {104,42,2} I 2101962172000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {104,42,2} I 2101962751700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {104,42,2}-{105,43,3} found after 51 iterations, returning closest path {99,56,6} I 2101963056600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101963071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2101963085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2101963100300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101963114900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101963134700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2101963154600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2101963263000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2101963278300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101963295800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101963320300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101963343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2101963358700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2101963378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2101963396000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101963706200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2101963722000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " starting I 2101963736500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " finished I 2101963751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101963766200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101963786400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2101963808900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2101963949500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2101963964300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2101963978300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2101963992900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101964007100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101964026800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2101964046600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2101964190800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2101964205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2101964219600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2101964236900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101964252700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101964272400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2101964292400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2101964494800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101964509700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "TakeOff from " starting I 2101964523700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "TakeOff from " finished I 2101964544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {0,5,12}" starting I 2101964578000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,5,12} I 2101965144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,5,12}-{1,6,13} found after 51 iterations, returning closest path {22,17,6} I 2101965453700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2101965476800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101965491900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101965516900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2101965541600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2101965585100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2101980673400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101980731000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2101980747000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2101980792200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2101981120100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101981146900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2101981162400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2101981212500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2101981446900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2101981472200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2101981486600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2101981535600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2101981552300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2101981587400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2101981609200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2101981623000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2101981656700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2101981926700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101981948600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2101981962800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2101981996300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2101982310400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2101982332700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2101982346700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2101982379200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2101982557100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2101982581800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2101982597300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 52 I 2101982632900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2101982885800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2101982907600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2101982921500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2101982956000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2101983066000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2101983087800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2101983102200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2101983137100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2101983416700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2101983436700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 40" with engine "SD Special" I 2101983452700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 40 I 2101983487200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101983508400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {6,0,12} I 2101983533600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2101983575500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,0,12} to {69,66,3} I 2101984202300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {55,48,6} I 2101984417400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101984546700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2101984563300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2101984604100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2101984916100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2101984951700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2101985006300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAVISION_TWO" free - waiting I 2101985969400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2101986036500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2101986095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2101986138000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101986179000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2101986234600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2101986294200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2101986336100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2101986376800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2101986416900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101986474100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101986514400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2101986557500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2101986598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101986639500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101986694600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2101986753700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 337 I 2101988353600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2101988418900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2101988477500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2101988518400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101988558500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2101988651200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2101988708500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2101988750200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2101988791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2101988830200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101989932900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2101989954900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {77,39,1}" starting I 2101989976000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {77,39,1}" finished I 2101989991100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101990005700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2101990025200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2101990045600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2101990060500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2101990075100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2101990093700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2101990116300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2101990131700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2101990146200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2101990174000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88,94,1} I 2101990189500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2101990241400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101990256300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2101990270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2101990285200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101990299700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101990319300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {106,35,2} I 2101990339600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to pad at {30,44,2} I 2101990373100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {30,44,2} I 2101990914300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {30,44,2}-{31,45,3} found after 51 iterations, returning closest path {58,38,6} I 2101991511800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101991533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {30,44,2}" starting I 2101991565200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,38,6} to {30,44,2} I 2101992228100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101992250000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {30,44,2}" starting I 2101992270900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {30,44,2}" finished I 2101992285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101992300600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2101992322900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {30,44,2} I 2101992343700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Landing on pad {30,44,1} I 2101992366600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2101992381500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_THE_KARPOV_BUILDING" starting I 2101992401200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2101992416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2101992430500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2101992449200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2101992470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2101992484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2101992500200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2101992691700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101992713400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101992745400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {45,43,6} to {35,39,3} I 2101993003400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101993025100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2101993046500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2101993061600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101993076000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2101993095600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2101993115900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2101993141100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2101993158900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2101993179800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2101993194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2101993209500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2101993223500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101993457100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101993479200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" starting I 2101993510900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,56,6} to {104,42,2} I 2101993900700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101993922300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" starting I 2101993943100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" finished I 2101993958300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101993972600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2101993992400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {104,42,2} I 2101994012300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Landing on pad {104,42,1} I 2101994033900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2101994048900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" starting I 2101994068000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" finished I 2101994082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2101994097500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2101994116400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2101994630200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2101994652000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" starting I 2101994675400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" finished I 2101994691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101994706500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101994726100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101994747700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101994762700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101994777500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101994791500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101995045300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2101995066800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2101995087600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2101995102600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101995117200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2101995136800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2101995158000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2101995172900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2101995187500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2101995201100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101995555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2101995570800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2101995585400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2101995601500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_PHOENIX_SANATORIUM" free - waiting I 2101995988800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2101996013100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {96,73,1}" starting I 2101996035200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {96,73,1}" finished I 2101996050200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101996064900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2101996084500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2101996109900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2101996133100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2101996147900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2101996162300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101996484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2101996506900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2101996527800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2101996542700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101996557100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2101996576700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2101996602200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2101996617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2101996631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2101996645600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101996759300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2101996780700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" starting I 2101996801700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" finished I 2101996816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101996831200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2101996853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2101996880000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2101996895000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2101996909600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2101996924600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101997557300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101997579800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {0,5,12}" starting I 2101997614200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,6} to {0,5,12} I 2101998159300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "RestartNextMission" finished I 2101998181000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {0,5,12}" starting I 2101998201600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "GotoLocation {0,5,12}" finished I 2101998222700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 31 mission "DepartToSpace {0,5,12}" starting I 2101998538300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2101998560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {69,66,3}" starting I 2101998593300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {54,49,6} to {69,66,3} I 2101999006900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2101999028100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {69,66,3}" starting I 2101999048500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {69,66,3}" finished I 2101999063600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101999078300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2101999098600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2101999118100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2101999143700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2101999159900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2101999193200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2101999208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2101999222600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2101999236400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2101999263800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101999278500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2101999292500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2101999308200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101999322800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101999342800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2101999364100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 373 I 2101999820400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2101999842300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2101999863100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2101999877900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101999892500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2101999912100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2101999939400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2101999954300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2101999968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2101999985700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102000343000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102000364200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102000767800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102000789600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102001218000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102001233900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2102001248200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2102001262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102001277400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102001297300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2102001322500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2102001429900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2102001445200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102001464900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2102001478600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102001511400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2102001547000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102001568600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2102001589400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2102001604500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102001619100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102001641200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2102001662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2102001677800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102001692300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2102001706500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102001726800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102001741100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102001755200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102001769900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102001784300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102001804000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2102001824000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 139 I 2102001966900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102001994300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102002012300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102002028400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102002043200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102002063400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {88,94,2} I 2102002085700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2102002119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,94,2} to {57,80,2} I 2102002826100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2102002845300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102002862800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102002885900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30,44,1} I 2102002900200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102002936900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102002969100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102002984500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2102003007500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2102003022500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102003037000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102003059100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {104,41,1} I 2102003073200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102003121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102003136100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102003150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102003164800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102003179200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102003198700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {53,101,3} I 2102003219800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,30,2} I 2102003252100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {76,30,2} I 2102003817400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {76,30,2}-{77,31,3} found after 51 iterations, returning closest path {68,54,6} I 2102004404400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102004449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102004488600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102004529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102004572100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102004627600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2102004684300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 11 I 2102005387600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102005431500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102005472900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102005511200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102005569500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102005609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102005652300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2102005693800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102005733100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102005797000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102005864200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2102006630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102006679800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102006720200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102006757800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102006992800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102007039600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2102007081800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2102007121900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102007161700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2102007220600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2102007276600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 321 I 2102007811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102007852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102007893200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_PHOENIX_SANATORIUM" free - waiting I 2102008022600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "RestartNextMission" finished I 2102008062300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "TakeOff from " starting I 2102008100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "TakeOff from " finished I 2102008141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102008184700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102008240000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2102008294600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 361 I 2102008718900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2102008759700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2102008798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2102008838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102008878400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102008927300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2102008949300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 432 I 2102009106700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102009121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2102009135600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2102009150100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102009164600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102009184500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2102009204300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2102009480600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102009495200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102009509100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102009523600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102009537600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102009557200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2102009576900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 160 I 2102025282900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102025346100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2102025362000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2102025409200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2102025688600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102025714900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2102025736700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102025803100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102025818100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102025864800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102025887200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102025901400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102025931900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102025998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102026022000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2102026036100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2102026066300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2102026169200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102026191300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2102026212400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2102026245600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2102026417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102026431700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102026463300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102026485400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102026499300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2102026532800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102026551500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102026567100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102026686900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102026708100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102026727500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102026743100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102026938900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102026961600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2102026977200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 41 I 2102027012000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2102027131900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102027153800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2102027167600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2102027200100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2102027372000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102027393700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102027407400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2102027441100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102027715700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2102027737900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102027751800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2102027786500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102028208000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,49,12}: Pathing to {139,49,12} I 2102028246400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102028262900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 32 I 2102028321400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102028340900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 41" with engine "SD Special" I 2102028356800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 41 I 2102028388800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102028409900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {133,0,12} I 2102028434900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102028474600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {133,0,12} to {72,66,3} I 2102029072200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {133,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {84,49,6} I 2102029530200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102029552600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" starting I 2102029573800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" finished I 2102029589100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102029603900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102029623700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2102029645200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102029681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102029721800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102029760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102030024500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102030071900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102030114700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102030155500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102030195900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102030251300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102030313200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 173 I 2102030642100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102030702600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2102030761000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2102030801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102030841900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102030900200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102030956100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102030997200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102031037600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102031077100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102031480800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102031541400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,34,1}" starting I 2102031600100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,34,1}" finished I 2102031641000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102031681100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102031735200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2102031796500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2102031840600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102031881100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2102031937700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2102031990000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2102032032500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102032073000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102032131800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2102032169600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102032255200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2102032676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102032737300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" starting I 2102032795700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" finished I 2102032836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102032876700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102032935300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2102032990900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2102033052700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102033093600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102033145700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102033186300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102033226400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102033264200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102033378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102033422200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102033496100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102033537400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102033578100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102033633500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {30,44,2} I 2102033691000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2102033783100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,44,2} to {106,35,2} I 2102034730800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,44,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {79,42,6} I 2102035332900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102035354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102035386500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,42,6} to {106,35,2} I 2102036050900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102036072800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102036094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2102036109400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102036124100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102036145300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2102036164900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2102036205700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102036237900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102036266900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102036282100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102036296900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102036310800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102036357100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102036371700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102036385900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102036400500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102036415100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102036435600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {104,41,2} I 2102036457300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2102036490500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,41,2} to {91,86,2} I 2102037036200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,41,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {92,83,4} I 2102037557900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102037579500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102037611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,83,4} to {91,86,2} I 2102038346300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102038367800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102038388600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2102038406100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102038422200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102038441600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2102038461200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2102038482700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102038497400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2102038516800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2102038531300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102038545600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2102038559400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102038820300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102038853500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" starting I 2102038885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,54,6} to {76,30,2} I 2102039465700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102039487500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" starting I 2102039508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" finished I 2102039523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102039537700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102039557200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,30,2} I 2102039577500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,30,1} I 2102039599000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102039613900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2102039635700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102039651900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102039666600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102039685300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2102040229300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102040251100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {34,36,3}" starting I 2102040271900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {34,36,3}" finished I 2102040286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102040301100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102040320900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2102040341600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_THE_SENATE" finished I 2102040356700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102040371400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102040389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2102040932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102040954100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" starting I 2102040976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" finished I 2102040991500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102041005700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102041025200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102041046700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ARMS_TWO" finished I 2102041061600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102041076400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102041090200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102041120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102041136700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102041151500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102041173000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102041187800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102041202400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102041222500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102041236900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102041251300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102041847200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102041869400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {84,77,2}" starting I 2102041890500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {84,77,2}" finished I 2102041905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102041919800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2102041939300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2102041965100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2102041980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102041994700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2102042013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2102042166700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102042181500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102042201500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2102042215600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102042253300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2102042601400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "RestartNextMission" finished I 2102042638000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoLocation {89,79,1}" starting I 2102042664100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoLocation {89,79,1}" finished I 2102042679400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102042694100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102042713900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2102042738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2102042753700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102042768500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2102042782200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102043061600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2102043083300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" starting I 2102043106100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" finished I 2102043122500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102043137100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102043156500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2102043181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2102043196700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102043211400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2102043224900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102043573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102043594600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" starting I 2102043615300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" finished I 2102043632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102043648800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102043668300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2102043696100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2102043729800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102043744400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2102043758300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102044229100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102044250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {70,28,1}" starting I 2102044271100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {70,28,1}" finished I 2102044286800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102044301200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102044320600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2102044347400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2102044362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102044376900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2102044395100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2102044882000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102044903900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {69,66,3}" starting I 2102044937200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {55,48,6} to {69,66,3} I 2102045411800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102045433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {69,66,3}" starting I 2102045453700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {69,66,3}" finished I 2102045471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102045487300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102045506800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102045526100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102045549300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102045564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102045591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102045606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102045622600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102045654500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102046442600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102046501700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102047255500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102047312300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102048410500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102048461700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2102048501000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2102048541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102048581500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102048636600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2102048695100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2102049593300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102049638700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102049678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102049721000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102049761100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102049816900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102049872900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 68 I 2102050512300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102050528400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102050542400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102050557200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102050571800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102050591600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102050611300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 448 I 2102050715500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102050730400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102050744400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102050759000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102050773600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102050793400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {53,101,3} I 2102050814500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to pad at {59,66,2} I 2102050847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {59,66,2} I 2102051686400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102051704300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102051718600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102051733100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102051747600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102051767700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {34,33,3} I 2102051787900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to pad at {88,34,2} I 2102051820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {88,34,2} I 2102052373900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {88,34,2}-{89,35,3} found after 51 iterations, returning closest path {81,36,6} I 2102052601700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2102052617500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102052633900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102052656800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2102052671100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102052705400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102052720200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2102052734500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2102052748900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102052763400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102052783300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2102052806400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2102052929400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2102052944800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102052959700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102052981600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2102052995300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102053027300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2102053052900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102053067500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2102053081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2102053096200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102053110600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102053139000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102053159000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 424 I 2102053482100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102053532700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102053548600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102053563000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102053586700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102053602000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102053616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102053630000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102053664300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2102053682300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102053707900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2102053723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102053738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102053758800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102054032600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2102054309200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102054345100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102054365000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102054378400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102054418000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102054441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102054455800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102054470000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102054490200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102054504300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102054518500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102054569200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2102054583400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " starting I 2102054597100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " finished I 2102054611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102054626100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102054645700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2102054821400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2102054926800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2102054941700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2102054955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2102054969800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102054984500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102055004300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2102055023800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2102055121600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2102055136900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102055151200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102055172200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at exit {84,77,2} I 2102055185600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2102055248800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {84.01,77.5,2} I 2102055295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102055310000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102055323800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102055338400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102055352500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102055372200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102055391700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 438 I 2102055667400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102055684500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2102055719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2102055734700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2102055748900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2102055768600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2102055788200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 304 I 2102056105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2102056120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "TakeOff from " starting I 2102056134500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "TakeOff from " finished I 2102056155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {139,49,12}" starting I 2102056189400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,49,12} I 2102056800300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,49,12}-{140,50,13} found after 51 iterations, returning closest path {118,57,6} I 2102072863900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102072921600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102072937700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102072983100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102073188800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102073211000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2102073232400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2102073276400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2102073616800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102073641000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102073655700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102073703100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102073726000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2102073739700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102073772300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2102074034500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102074056900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2102074070700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2102074101900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2102074211100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102074225100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102075331800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {53,0,12}: Pathing to {53,0,12} I 2102075449600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102075464500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 33 I 2102075522200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102075541400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 42" with engine "SD Special" I 2102075557200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 42 I 2102075592200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102075612900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {75,139,12} I 2102075676000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2102075821100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {75,139,12} to {72,69,3} I 2102076492000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {75,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {76,93,6} I 2102077291900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102077332900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2102077354100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2102077372700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102077387600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102077407300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2102077428400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102077443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102077457700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102077471400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102078002700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102078024500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {51,73,2}" starting I 2102078045100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {51,73,2}" finished I 2102078059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102078074400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102078093600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102078113600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102078131800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102078146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102078165300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2102078185900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2102078201200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102078215700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102078236400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2102078250000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102078285700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2102078507200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102078529300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2102078549800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2102078564700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102078579000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102078598300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102078618600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102078633300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102078647700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102078663500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102078846000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102078867800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {59,66,2}" starting I 2102078888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {59,66,2}" finished I 2102078902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102078919400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102078938600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {59,66,2} I 2102078958300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Landing on pad {59,66,1} I 2102078980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102078995200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_ONE" starting I 2102079014500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2102079028800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102079043100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2102079061300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2102079438000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102079459600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,34,2}" starting I 2102079492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,36,6} to {88,34,2} I 2102079686300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102079707500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,34,2}" starting I 2102079727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,34,2}" finished I 2102079742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102079756800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102079775900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {88,34,2} I 2102079795500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Landing on pad {88,34,1} I 2102079817000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102079848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CONSTRUCTION_ONE" starting I 2102079868100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2102079885000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102079900900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2102079919000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2102079959800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102079974200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102079988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102080002400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102080016800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102080036300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {76,26,2} I 2102080056500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102080088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {53,101,3} I 2102080706200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {63,74,6} I 2102081309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102081343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102081375400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,74,6} to {53,101,3} I 2102082029700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102082051100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102082071500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2102082086100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102082100500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102082122600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102082142000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102082165900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102082180500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102082200300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102082214900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102082229100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102082242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102082579200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102082602100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2102082622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2102082637500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102082651700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102082671000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2102082691500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2102082706100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102082720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2102082733900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102082779700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102082794100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102082807800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102082823000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102082866400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102082886800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2102082919000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 363 I 2102083575700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102083597400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2102083617600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2102083632400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102083646900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102083666200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2102083686700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102083701400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102083715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102083729400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102084094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102084116700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2102084137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2102084151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102084166100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102084185200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102084205200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102084220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102084234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102084247600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102084827300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2102084851700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" starting I 2102084924500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2102084939700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102084955200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102084974400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102085402300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2102085417700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102085432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102085445200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102085468800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102085483200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102085497000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102085511300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102085525400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102085545000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102085683200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2102086212000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102086234200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" starting I 2102086254800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2102086269500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102086283500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102086328200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102086505100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2102086523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102086538800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102086552500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102086573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102086588000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102086607400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102086620800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2102086654200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102086675800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102086690300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102086704400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102087002600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2102087024300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {77,39,1}" starting I 2102087044700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {77,39,1}" finished I 2102087059400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102087074000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102087093400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2102087115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2102087130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102087145100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2102087181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102087614000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2102087674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" starting I 2102087732800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" finished I 2102087779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102087822200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102087875600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2102087948800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2102087990000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102088029900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2102088066500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102088176900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102088216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2102088254100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2102088320500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102088382000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102088490400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102088546400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 321 to rs 68 I 2102090242400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102090358200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2102090456600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2102090498200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102090538000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102090590600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102090652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102090693600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102090733300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102090776700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102091776600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102091801400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2102091822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2102091837700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102091851900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102091871100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102091895400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102091910100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102091924400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102091951200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102091971700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102091986000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2102091999900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2102092014300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102092028700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102092126700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2102092147600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 399 I 2102092576900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102092599500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {88,95,1}" starting I 2102092620300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {88,95,1}" finished I 2102092635000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102092652500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102092673000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2102092696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2102092711200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102092725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2102092743700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2102093190200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102093211800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" starting I 2102093232500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" finished I 2102093247200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2102093261600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2102093280500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2102093305700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2102093320300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2102093334700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2102093348200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102093620500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2102093635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102093650200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102093672100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2102093685700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102093724700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2102094104900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2102094130000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {139,49,12}" starting I 2102094166000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,57,6} to {139,49,12} I 2102094740500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "RestartNextMission" finished I 2102094762600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {139,49,12}" starting I 2102094783300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "GotoLocation {139,49,12}" finished I 2102094804000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 32 mission "DepartToSpace {139,49,12}" starting I 2102095127900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102095149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {72,66,3}" starting I 2102095181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,49,6} to {72,66,3} I 2102095639000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102095660400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {72,66,3}" starting I 2102095680900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {72,66,3}" finished I 2102095695700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102095710200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102095729600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2102095750200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2102095773300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102095787900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102095814900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102095829500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102095843900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102095857100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102096225100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102096248500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102096507300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102096528000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102096664600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102096684400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102096704700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2102096817100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102096836400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2102096856200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2102097316700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102097332600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102097346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102097361200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102097375700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102097395300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102097415500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 240 I 2102097566800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102097581800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102097595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102097710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102097727900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102097748400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2102097768400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 124 I 2102097847000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102097861600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102097875300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102097889600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102097903900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102097923400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102097943200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 424 I 2102098136500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102098151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102098165300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102098179600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102098193900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102098213300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {56,79,2} I 2102098234700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,30,2} I 2102098268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {76,30,2} I 2102098904000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {56,79,2} to {76,30,2}-{77,31,3} found after 51 iterations, returning closest path {76,31,4} I 2102099301000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2102099318000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102099332500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102099354800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {88,34,1} I 2102099368700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102099444700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102099459300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2102099494800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2102099509600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102099523900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102099543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2102099563300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 384 I 2102099723900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102099739100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102099753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102099766900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102099789700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102099804400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102099818800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102099832300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102100164400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102100179000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102100192800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2102100209700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102100224900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102100244300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102100514100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2102100746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102100761900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102100781300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102100795100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2102100828300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102100922800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2102100937700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102100952100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102100984600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2102100998400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2102101031200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2102101237400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102101252000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102101265800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102101280200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102101294600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102101314300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102101334000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 278 I 2102101583000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2102101599400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "TakeOff from " starting I 2102101613300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "TakeOff from " finished I 2102101634400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {53,0,12}" starting I 2102101667600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {53,0,12} I 2102102202700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {53,0,12}-{54,1,13} found after 51 iterations, returning closest path {60,18,6} I 2102102576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102102592200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2102102606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2102102620800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102102635200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102102655200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2102102675300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 203 I 2102121184200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102121247000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102121262300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102121323000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102121347300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2102121362500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102121408000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102121438400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2102121456600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102121493300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2102121823500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102121837900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102122154600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102122176400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2102122190400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2102122223800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2102122483900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102122506300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2102122520600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 55 I 2102122557300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2102122901000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102122923100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2102122937900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2102122974300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2102123184300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {43,139,12}: Pathing to {43,139,12} I 2102123209300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102123224100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 34 I 2102123277600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102123297100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 43" with engine "SD Special" I 2102123315200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 43 I 2102123351900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102123372900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,105,12} I 2102123397400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2102123437300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,105,12} to {72,69,3} I 2102124043900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,105,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2102124437700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102124564800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2102124580300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102124632000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2102125239000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102125262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {45,26,2}" starting I 2102125283800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {45,26,2}" finished I 2102125298700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102125313200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102125332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2102125354400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102125369200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102125384000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102125482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2102125510800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2102125527900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102125542800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102125564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102125578300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102125631500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102125800300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102125822000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2102125842600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2102125857300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102125871600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102125890900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2102125911000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2102125925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102125940500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2102125954400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102126345300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102126377100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,104,2}" starting I 2102126398100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,104,2}" finished I 2102126412800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102126427400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102126447000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102126467900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102126482800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102126499700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102126519000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2102126838200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102126859800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" starting I 2102126896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,31,4} to {76,30,2} I 2102126962600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102126983700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" starting I 2102127004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" finished I 2102127019200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102127033600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102127054000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,30,2} I 2102127073700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,30,1} I 2102127095900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102127144700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2102127164000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102127178800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102127193300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102127211700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2102127237400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102127252500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102127266900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102127289600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {59,65,1} I 2102127306700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102127358700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102127373300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102127387300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102127401500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102127415400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102127434900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {88,34,2} I 2102127458000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,33,3} I 2102127490400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,34,2} to {35,33,3} I 2102128066200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {88,34,2} to {35,33,3}-{36,34,4} found after 51 iterations, returning closest path {49,34,6} I 2102128604200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102128626200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" starting I 2102128690500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,34,6} to {35,33,3} I 2102129689600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102129750200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" starting I 2102129807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" finished I 2102129848300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102129887400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102129941600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,33,3} I 2102129995500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,33,2} I 2102130067200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102130110900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2102130219200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2102130260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102130300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102130386100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102130941700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102131003800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" starting I 2102131118000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" finished I 2102131198900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102131248400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102131309800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2102131368700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2102131408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102131448400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2102131485400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102132439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2102132501600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2102132558900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2102132599900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102132638500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102132709700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102132769400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2102132820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102132863200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102132900200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102133281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102133303700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 2102133324300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 2102133339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102133353500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102133373200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2102133394600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2102133409400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102133423800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2102133437200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102133786800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102133808300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2102133828700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102133843200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102133857300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102133876400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102134363000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102134379700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102134394300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102134407700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102134430600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102134445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102134461700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2102134477400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102134491400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102134511800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102134657900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2102135222600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102135244100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" starting I 2102135264400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102135279000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102135293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102135312300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102135453200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102135468300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102135482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102135495900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102135846900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102135861800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2102135875900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2102135890100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102135904400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102135924100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102135944100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 438 I 2102136435500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102136460400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2102136481200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2102136496000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102136510300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102136529600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102136555500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102136570100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102136584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102136597900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102137399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102137421400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2102137441800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2102137456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102137470600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102137489900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102137516700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102137531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102137545800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102137559200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102138030500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2102138052500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {53,0,12}" starting I 2102138086300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,18,6} to {53,0,12} I 2102138614400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "RestartNextMission" finished I 2102138637500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {53,0,12}" starting I 2102138658100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "GotoLocation {53,0,12}" finished I 2102138678700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 33 mission "DepartToSpace {53,0,12}" starting I 2102139109500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102139131600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {72,69,3}" starting I 2102139163000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,93,6} to {72,69,3} I 2102139812000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102139833300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {72,69,3}" starting I 2102139853300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {72,69,3}" finished I 2102139868100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102139882500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102139901900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2102139922000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2102139944900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102139959600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102139986500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102140001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102140015500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102140028900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102140837800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102140860200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102141066100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102141088200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102141338300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102141359900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102141381000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2102141437700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102141457400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2102141477200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2102141939300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2102141955500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102141970200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102141991100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2102142005000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102142039500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2102142066700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102142162100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102142176800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102142192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102142206600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102142246800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102142267400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 448 I 2102142477400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102142494600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102142508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102142523300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102142537700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102142559000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2102142578700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 285 I 2102142649300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2102142664200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102142678600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102142699200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2102142712700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102142766900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2102142817400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102142832200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102142846100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102142860400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102142874800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102142894500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {106,35,2} I 2102142916200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to pad at {113,34,2} I 2102142950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {113,34,2} I 2102143205400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102143239800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {113,34,2}" starting I 2102143260900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {113,34,2}" finished I 2102143275500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102143290000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102143309400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {113,34,2} I 2102143328700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Landing on pad {113,34,1} I 2102143350800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102143365500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAFLYER_TWO" starting I 2102143385000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2102143399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102143413900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2102143432200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2102143473100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102143487700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102143501500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102143515700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102143530000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102143549500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {59,65,2} I 2102143569200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102143601500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,65,2} to {53,101,3} I 2102144254600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102144271300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102144309200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102144343500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102144358200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102144377900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {53,101,3} I 2102144397600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to pad at {88,34,2} I 2102144429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {88,34,2} I 2102145467600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {88,34,2}-{89,35,3} found after 51 iterations, returning closest path {82,52,6} I 2102146886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102146934700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102146975500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102147013100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102147077300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102147117800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102147157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102147193600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102147469700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2102147510800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2102147548900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2102147588600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102147627000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102147689100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to entrance at {98,49,1} I 2102147748600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 351 I 2102148404900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2102148447200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " starting I 2102148485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " finished I 2102148525400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102148565000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102148619500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2102148674000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2102149080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2102149095400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2102149109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2102149123400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102149137700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102149157300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102149177400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2102149329700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102149344300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102149358100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102149372500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102149386800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102149408900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102149430100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 156 I 2102149577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2102149592700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "TakeOff from " starting I 2102149606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "TakeOff from " finished I 2102149627200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {43,139,12}" starting I 2102149659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {43,139,12} I 2102150189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {43,139,12}-{44,140,13} found after 51 iterations, returning closest path {52,114,6} I 2102166358200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102166437100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2102166453100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 5 I 2102166504400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2102166734300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2102166756500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2102166770800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2102166802000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2102167052200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102167074400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102167088200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102167120900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102167465100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102167492600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102167506400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2102167539100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102167570700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102167586500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102167605000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102167620600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102167641500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102167656700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102167674600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102167689600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102168092100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102168116700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102168130600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102168164400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102168277100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102168342000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2102168355900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 54 I 2102168391200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2102168745100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102168767100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2102168783300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2102168820400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2102169105700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102169126500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 44" with engine "SD Special" I 2102169141900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 44 I 2102169179900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102169200800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,89,12} I 2102169226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2102169267000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,89,12} to {72,69,3} I 2102170077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,89,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2102171163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102171208800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102171248400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102171290400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102171331400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102171386300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102171493400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 173 I 2102172511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102172575100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2102172641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2102172688400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102172729300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102172783000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102172843900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102172885900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102172925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102172975300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102174125300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102174187700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2102174245300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2102174303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102174381100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102174435400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102174658600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102174674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102174689500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102174703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102174903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102174925400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {45,97,1}" starting I 2102174946000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {45,97,1}" finished I 2102174978900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102174993600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102175021200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2102175043600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2102175062900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102175077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2102175097100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2102175124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102175139000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102175152900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102175167700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102175181900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102175201500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2102175222900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 416 I 2102175747100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102175770500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2102175791600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2102175806500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102175820800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102175840300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2102175860900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2102175876100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102175890600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2102175904200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102175926300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2102175942900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102175957300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102176007300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2102176021800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102176059700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2102176075100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102176089500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102176111600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {113,34,1} I 2102176125400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102176560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102176583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" starting I 2102176604100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" finished I 2102176619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102176633500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102176652300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102176671600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102176695300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102176710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102176731500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102176746000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102176760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102176773700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102177090700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102177113600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {88,34,2}" starting I 2102177146400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,52,6} to {88,34,2} I 2102177639000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102177660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {88,34,2}" starting I 2102177680800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {88,34,2}" finished I 2102177695700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102177710000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102177728900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {88,34,2} I 2102177748100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Landing on pad {88,34,1} I 2102177769400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102177784000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CONSTRUCTION_ONE" starting I 2102177803100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2102177817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102177831900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2102177850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2102178042100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Snooze for 0 ticks" finished I 2102178058300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102178072700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102178098600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102178112800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102178126900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102178149300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102178165700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102178181000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102178201500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102178215700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102178229700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102178442500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102178463900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2102178484400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2102178525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102178539600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102178558800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102178580900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2102178595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102178609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102178625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102178861800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102178882800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2102178903000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2102178917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102178932400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102178951600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2102178973200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2102178991500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102179015300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2102179032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102179480300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2102179533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {98,49,1}" starting I 2102179554200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {98,49,1}" finished I 2102179571400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102179585400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102179604500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Entering depot on entrance {98,49,1} I 2102179626900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CAR_ONE" finished I 2102179641700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102179655900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2102179674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2102180207600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2102180229200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {96,73,1}" starting I 2102180249800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {96,73,1}" finished I 2102180264800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102180279100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102180298100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2102180361500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2102180376300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102180390600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2102180404000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102180585000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2102180606800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2102180630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2102180646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102180660700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102180679700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2102180705100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102180719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102180734300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102180747800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102181062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102181085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {64,89,1}" starting I 2102181105800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {64,89,1}" finished I 2102181120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102181134900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102181154100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102181180200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102181194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102181209300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102181227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2102181643600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2102181665300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {43,139,12}" starting I 2102181698100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,114,6} to {43,139,12} I 2102182383600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "RestartNextMission" finished I 2102182406400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {43,139,12}" starting I 2102182430300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "GotoLocation {43,139,12}" finished I 2102182452800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 34 mission "DepartToSpace {43,139,12}" starting I 2102182809500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102182831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {72,69,3}" starting I 2102182862200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2102183887500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102183947500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {72,69,3}" starting I 2102184003900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {72,69,3}" finished I 2102184067600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102184108700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102184162900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2102184217700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2102184282100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102184366900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102184450300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102184490700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102184550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102184588500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102184726100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102184786000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {80,28,1}" starting I 2102184842700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {80,28,1}" finished I 2102184883200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102184929800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102184986400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2102185098400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102185140000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102185180000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102185231200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2102186002300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102186115900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102186916100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102186974700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102187690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102187707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2102187721000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2102187735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2102187750200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2102187770000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2102187791000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 2102187911400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102187926000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102187939700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102187953800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102187968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102187987400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2102188010800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 214 I 2102188226000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102188241000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102188254900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102188269300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102188283600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102188304300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {76,26,2} I 2102188368300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2102188401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {57,79,2} I 2102188971100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,75,6} I 2102189278900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102189294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102189308300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102189322800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102189337300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102189356700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {113,34,2} I 2102189377100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {107,35,2} I 2102189409200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {113,34,2} to {107,35,2} I 2102189667900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102189692700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {107,35,2}" starting I 2102189713600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {107,35,2}" finished I 2102189728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102189742900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102189762400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {107,35,2} I 2102189781700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {107,35,1} I 2102189804100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102189819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102189838900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102189853500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102189867800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102189881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102189982400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102189996700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2102190010400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2102190024600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102190038700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102190058100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102190109100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 225 I 2102190212100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Snooze for 0 ticks" finished I 2102190226600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102190245700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102190261700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2102190339900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102190366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102190381700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102190396200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102190409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102190432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102190446500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102190460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102190474200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102190492900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102190506900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102190520800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102190541700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102190555900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102190569800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102190605700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102190620000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102190633900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102190712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2102190727200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102190741600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102190762400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at exit {98,49,1} I 2102190775800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2102190810700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {98.99,49.5,1} I 2102190854100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102190868700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102190882600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102190896900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102190911300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102190930500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102190950400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 278 I 2102191340200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "RestartNextMission" finished I 2102191356900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "TakeOff from " starting I 2102191370900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "TakeOff from " finished I 2102191385200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102191399700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102191419800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2102191439900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 399 I 2102191607900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2102191629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2102191643300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2102191657600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102191672000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102191691800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2102191711700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2102191917700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "RestartNextMission" finished I 2102191933600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "TakeOff from " starting I 2102191947400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "TakeOff from " finished I 2102191961600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102191975600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102191994800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2102192014300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2102192384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2102192404300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102192419200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102192440400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102192454000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102192493100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102208149600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102208227500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102208243300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102208314900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102208952900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102208981300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2102208995700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102209047200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102209078700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2102209097000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102209141500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102209171100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102209184900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102209249600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102209553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102209794600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102209816400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2102209830000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 43 I 2102209863900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2102210305400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102210351600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102210366000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 59 I 2102210401600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102210510100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102210531100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2102210544600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2102210578400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2102210965900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,83,12}: Pathing to {0,83,12} I 2102210993000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102211007000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 35 I 2102211183100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102211206600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 45" with engine "SD Special" I 2102211254400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 45 I 2102211295000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102211315900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {115,0,12} I 2102211341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102211381600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {115,0,12} to {72,66,3} I 2102212515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {115,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2102213347900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102213414100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2102213452800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2102213564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2102214433300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102214497200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2102214555300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2102214596600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2102214636600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2102214690100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2102214777500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2102214818900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2102214867200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2102214909700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102215162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2102215204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102215272500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102215332000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2102215369900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102215452900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2102216123300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102216158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {87,66,1}" starting I 2102216179900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {87,66,1}" finished I 2102216194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102216209600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102216229300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2102216264900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2102216280200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102216294700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2102216357600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2102216827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102216849500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2102216881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,75,6} to {57,79,2} I 2102217038000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102217059100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2102217082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" finished I 2102217099200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102217113700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102217132800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2102217152800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2102217174900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102217189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102217208400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102217223100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102217237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102217284400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102217326800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2102217341900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102217356400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102217378600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {88,34,1} I 2102217392400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102217713800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102217735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2102217771800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2102217786600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102217800700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102217819800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102217840800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2102217857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102217873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102217886800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102217907600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102217921800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102217935500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2102217949800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102217964000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102217983200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102218005600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2102218369900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102218391700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {64,89,1}" starting I 2102218412300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {64,89,1}" finished I 2102218426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102218441200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102218460600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102218481700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102218496300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102218510700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102218524200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102218548800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102218563300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102218582400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102218598300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2102218630400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102218654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102218669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102218683100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102218704200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102218718500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102218732500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102218926000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2102218940500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2102218954300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2102218969200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102218983400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102219002800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2102219022900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 351 to rs 73 I 2102219500200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2102219521800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2102219542200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2102219556700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102219571100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102219590300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2102219612500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2102219627100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102219644300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2102219659200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102220035300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102220056800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {71,72,2}" starting I 2102220077300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {71,72,2}" finished I 2102220091900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102220106300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102220125300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102220148700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102220163300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102220177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102220196100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2102220552400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "RestartNextMission" finished I 2102220574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoLocation {88,95,1}" starting I 2102220595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoLocation {88,95,1}" finished I 2102220610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102220624100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102220643200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2102220667500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2102220682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102220696300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2102220709600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102221140900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2102221165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2102221187200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2102221201900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102221216300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102221235300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2102221260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2102221296700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102221311300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2102221324800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102221642800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "RestartNextMission" finished I 2102221663900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoLocation {70,28,1}" starting I 2102221684000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoLocation {70,28,1}" finished I 2102221698600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102221712600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102221731800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2102221757900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "Land into BUILDING_ROBOT_ONE" finished I 2102221772300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102221793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 5 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2102221806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102221933600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102221947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102221961600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102221976100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102221990400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102222012200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2102222033400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 336 I 2102222249700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102222270600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2102222374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2102222394700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102222409400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102222428600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2102222455200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2102222470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102222484400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2102222498600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102222904000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102222925700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {72,69,3}" starting I 2102222958300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2102223441700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102223463000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {72,69,3}" starting I 2102223483100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {72,69,3}" finished I 2102223497900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102223512200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102223531200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2102223553700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2102223577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102223592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102223620000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102223634500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102223648800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102223662000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102223687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2102223702100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102223716400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102223737100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2102223750500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2102223817100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2102224101100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102224121800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102224696000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102224718200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102225179000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102225195100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102225209100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102225223500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102225237800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102225257500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102225283700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 225 I 2102225419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102225436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102225450600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102225465200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102225479600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102225582800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2102225603100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 233 I 2102225942700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102225964600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102225978700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102225993100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102226009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102226029500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2102226049400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 337 I 2102226155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102226169600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102226183700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102226198100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102226212400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102226231900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: at position {106,35,2} I 2102226255600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to pad at {49,70,2} I 2102226346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {49,70,2} I 2102226919800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {49,70,2}-{50,71,3} found after 51 iterations, returning closest path {57,67,6} I 2102227285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102227301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102227339800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102227354600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102227369100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102227388600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {34,33,3} I 2102227417700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to pad at {49,57,2} I 2102227450900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {49,57,2} I 2102229100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102229146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102229198100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102229238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102229278200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102229357100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {88,34,2} I 2102229426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102229516700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,34,2} to {53,101,3} I 2102231639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {88,34,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {59,83,6} I 2102232465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102232482300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102232497100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102232510900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102232533900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102232548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102232563100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102232576400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102232598500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102232612800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102232626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2102232641200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102232655500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102232675200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2102232696000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2102232900800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102232915900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102232935600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102232949000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2102232985100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102233007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102233025700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102233040000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2102233110000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2102233124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " starting I 2102233138200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " finished I 2102233152700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102233167200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102233187000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2102233207300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2102233338800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102233354200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102233369000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102233410900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102233425800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102233462400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102233545300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2102233559900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " starting I 2102233573700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " finished I 2102233588200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102233602600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102233622100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2102233641600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2102233777100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2102233791800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2102233805700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2102233820300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102233834300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102233853800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2102233873100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 113 I 2102234140200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2102234155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2102234169000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2102234183300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102234197600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102234217200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2102234236700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 123 I 2102234504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2102234519900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "TakeOff from " starting I 2102234533800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "TakeOff from " finished I 2102234554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {0,83,12}" starting I 2102234587200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,83,12} I 2102235180800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,83,12}-{1,84,13} found after 51 iterations, returning closest path {20,76,6} I 2102235571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102235587200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2102235601300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2102235615700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102235630200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102235649800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2102235669700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 372 I 2102251884900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102251948200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2102251966700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102252029600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2102252137400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102252159900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2102252174100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2102252204500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2102252481100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102252544500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2102252560200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102252608700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102252630400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2102252644200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2102252681400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2102252786300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102252807600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2102252821200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2102252851600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2102252950900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102252972600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2102252999300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 30 I 2102253031800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2102253134500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102253156100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2102253169600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2102253199900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2102253336000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102253374000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102253959600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102254038800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2102254076500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2102254163700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2102256830700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,95,12}: Pathing to {139,95,12} I 2102256909200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102256948600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 36 I 2102257121800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102257173100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 46" with engine "SD Special" I 2102257215200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 46 I 2102257306700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102257366200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {31,0,12} I 2102257433000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2102257581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,0,12} to {69,66,3} I 2102258388700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {64,49,6} I 2102259048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102259078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {77,57,2}" starting I 2102259099600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {77,57,2}" finished I 2102259114900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102259129200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102259148800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102259170200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2102259185000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102259199500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102259218400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2102259727200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102259749000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {57,89,1}" starting I 2102259769600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {57,89,1}" finished I 2102259787900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102259802600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102259821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2102259842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2102259856900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102259871300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2102259889500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2102260098100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102260119600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2102260140200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2102260155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102260169500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102260188800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2102260208800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102260223500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102260237900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102260252100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102260273100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2102260312300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102260347100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102260368700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2102260382300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102260415600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2102260783800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102260806100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {49,70,2}" starting I 2102260839400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,67,6} to {49,70,2} I 2102261108700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102261130300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {49,70,2}" starting I 2102261151100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {49,70,2}" finished I 2102261165800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102261180200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102261199400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: at position {49,70,2} I 2102261218900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Landing on pad {49,70,1} I 2102261241000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102261255600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CIVIC_PROJECT" starting I 2102261275000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102261289400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102261303700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102261322100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2102261529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102261591300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {49,57,2}" starting I 2102261615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {49,57,2}" finished I 2102261630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102261644600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102261663800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {49,57,2} I 2102261689900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Landing on pad {49,57,1} I 2102261714000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102261728500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" starting I 2102261747900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2102261762600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102261777000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2102261795100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2102262089600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102262111600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102262142900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,83,6} to {53,101,3} I 2102262662100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102262684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102262705200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2102262720000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102262734400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102262753200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102262772400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102262795500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102262810200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102262829400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102262844000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102262858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102262874900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102263396300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102263418400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2102263439000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2102263454200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102263468500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102263487800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2102263509300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2102263524000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102263538300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2102263561500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102263586800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102263600900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102263614600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2102263629100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102263643400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102263662900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102263685200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2102263977700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102264002300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2102264022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2102264037500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102264051700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102264104200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102264128600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102264143300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102264157600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102264171000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102264190900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102264205100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102264224300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102264237800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102264269300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102264598200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2102264620200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {100,78,1}" starting I 2102264641000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {100,78,1}" finished I 2102264655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102264670200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102264689700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2102264711900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2102264726300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102264740700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2102264754100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102264918700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102264933100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102264947000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102264961300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102264978000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102264998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102265018900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 438 I 2102265423300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102265445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2102265465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2102265479900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102265494200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102265513300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102265537400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102265552600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102265578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102265591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102265997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2102266018400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {88,43,2}" starting I 2102266038900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {88,43,2}" finished I 2102266053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102266100700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102266120300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2102266147000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2102266161900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102266176300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2102266192500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102266473700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2102266496000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" starting I 2102266516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" finished I 2102266531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102266545500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102266564600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2102266600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_FLYER_ONE" finished I 2102266615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102266629600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2102266643000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102267136700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2102267157900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {67,57,1}" starting I 2102267177900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {67,57,1}" finished I 2102267192400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102267206600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102267225800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2102267252800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102267267400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102267281600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102267299700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2102267782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2102267804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {0,83,12}" starting I 2102267839900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,76,6} to {0,83,12} I 2102268405100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "RestartNextMission" finished I 2102268427200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {0,83,12}" starting I 2102268447600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "GotoLocation {0,83,12}" finished I 2102268468200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 35 mission "DepartToSpace {0,83,12}" starting I 2102268835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102268856600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {72,66,3}" starting I 2102268888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2102269495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102269554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {72,66,3}" starting I 2102269642800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {72,66,3}" finished I 2102269684200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102269724600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102269779500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2102269835200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2102269898900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102269939400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102270014100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102270054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102270125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102270163800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102272096400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102272194700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102273032500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102273091000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102273853200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102273869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2102273883600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2102273898400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102273912900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102273932800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2102273953400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2102274231300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2102274246900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102274261500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102274282400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102274337600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102274371900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102274399600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102274414000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2102274427800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2102274442200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102274456400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102274570100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2102274595100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 232 I 2102274837000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102274852000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102274866000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102274880600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102274895000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102274914600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102274934600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 448 I 2102275063900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2102275079100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102275093100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102275114700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {49,57,1} I 2102275156700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102275212900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102275227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102275241600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102275255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102275270400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102275289700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {91,86,2} I 2102275310600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to pad at {80,41,2} I 2102275344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {80,41,2} I 2102276113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {80,41,2}-{81,42,3} found after 51 iterations, returning closest path {83,48,6} I 2102276570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2102276586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2102276600500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2102276615100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102276629800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102276656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2102276676600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2102276817800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2102276832300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " starting I 2102276846200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " finished I 2102276860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102276874900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102276894500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102276914200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2102277014700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2102277029000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2102277042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2102277057200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102277071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102277093700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2102277114300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 64 I 2102277359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102277375100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102277389500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102277403100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102277425700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102277440200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102277454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102277467900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102277492700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102277506900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102277520700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102277534900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102277549300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102277568700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102277588200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2102277716300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2102277731000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2102277745000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2102277759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102277773700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102277793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2102277815000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 140 I 2102278131500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2102278152700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102278167300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102278188100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102278201700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2102278240400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102278360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2102278375100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "TakeOff from " starting I 2102278388900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "TakeOff from " finished I 2102278409700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {139,95,12}" starting I 2102278441500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,95,12} I 2102279033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,95,12}-{140,96,13} found after 51 iterations, returning closest path {118,87,6} I 2102279552400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102279568500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2102279582700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2102279597300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102279611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102279631600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102279664900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 240 I 2102296161700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102296225500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102296241400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102296337700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102296381600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2102296396500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102296433500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2102296732500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102296754500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102296768300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2102296839600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102296873900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102296895800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102296909600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2102296941200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102296958700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102296973900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2102296991400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102297007300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2102297334100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102297356900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102297378300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2102297414100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102298341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {126,0,12}: Pathing to {126,0,12} I 2102298423500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102298461900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 37 I 2102298600300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102298649700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 47" with engine "SD Special" I 2102298691600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 47 I 2102298774100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102298841500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {36,0,12} I 2102298903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2102299001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,0,12} to {69,66,3} I 2102300837900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {64,49,6} I 2102302639300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102302663600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2102302684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2102302699800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102302714300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102302734200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2102302756300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2102302774700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102302791100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2102302804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102302942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102302956900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102302970800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102302985100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102302999400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102303019100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102303041800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 173 I 2102303181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102303202700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2102303223300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2102303238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102303252300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102303271600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102303291900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102303306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102303320700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102303409100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102303432500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2102303447700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102303464300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102303487400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2102303501000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102303533500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2102303968200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102303990400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {68,98,1}" starting I 2102304011200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {68,98,1}" finished I 2102304026000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102304040300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102304059300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2102304079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2102304093700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102304107900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2102304125900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2102304440800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102304463200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2102304484000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2102304500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102304515700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102304535300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102304555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102304570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102304585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102304601200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102304626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2102304641400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102304655800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102304678100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {49,70,1} I 2102304691900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102304750100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102304764800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102304778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102304792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102304806900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102304826600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {49,57,2} I 2102304848800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2102304915000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,57,2} to {35,39,3} I 2102305453000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102305474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2102305495200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2102305509900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102305523900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102305542600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2102305561800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2102305585800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102305600500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2102305622200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2102305637900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102305652300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102305665900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102305809300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102305830600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {80,41,2}" starting I 2102305897500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {83,48,6} to {80,41,2} I 2102306123700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102306145800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {80,41,2}" starting I 2102306166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {80,41,2}" finished I 2102306181000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102306195300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102306214300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {80,41,2} I 2102306233600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Landing on pad {80,41,1} I 2102306254800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102306269400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_APPLIANCES_ONE" starting I 2102306288700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2102306303200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102306359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2102306388300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2102306627300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2102306648700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" starting I 2102306672200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" finished I 2102306688100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102306702500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102306721900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2102306742600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_METEOR_KINGS" finished I 2102306757200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102306771700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2102306785400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102307033000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2102307054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {88,104,2}" starting I 2102307074900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {88,104,2}" finished I 2102307089700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102307104100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102307123500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102307143800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102307158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102307172800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102307186100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102307498500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2102307519700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" starting I 2102307540200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" finished I 2102307554800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102307569200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102307590600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2102307612200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2102307626800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102307641000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2102307654300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102307767800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102307782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102307797200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2102307962000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102307977500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102307991800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2102308224600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102308246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2102308266300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2102308281000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102308333600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102308358100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102308401300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102308416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102308433700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102308447800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102308730300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2102308751700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" starting I 2102308772200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" finished I 2102308789500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102308805200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102308824200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2102308846300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2102308861100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2102308975300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2102308990000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102309599800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2102309614700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2102309628400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2102309642700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102309656900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102309677000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2102309698000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 336 I 2102310157500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2102310179300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2102310199900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2102310214600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102310229100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102310248600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2102310276300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2102310314400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102310347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2102310363600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102310639000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2102310660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {139,95,12}" starting I 2102310693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,87,6} to {139,95,12} I 2102312130900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "RestartNextMission" finished I 2102312211700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {139,95,12}" starting I 2102312272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "GotoLocation {139,95,12}" finished I 2102312384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 36 mission "DepartToSpace {139,95,12}" starting I 2102313691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102313766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {69,66,3}" starting I 2102313858000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,49,6} to {69,66,3} I 2102315185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102315210500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {69,66,3}" starting I 2102315231100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {69,66,3}" finished I 2102315246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102315260700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102315280000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102315299300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102315322400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102315337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102315365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102315382700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102315398800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102315412400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102315815000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102315837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2102315857900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2102315872600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102315887200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102315906600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2102315959400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2102315974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102315990500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2102316005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102316331800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102316358300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102316787000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102316807600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102318170600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102318214100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102318229400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102318244500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102318260300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102318289700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102318317400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 448 I 2102318574300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102318589400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102318603500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102318618200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102318632800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102318652600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102318672900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 424 I 2102318864500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102318879400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102318896800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102318911500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102318926100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102318945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {49,70,2} I 2102318968900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2102319004100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,70,2} to {106,35,2} I 2102319569300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {49,70,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {95,39,6} I 2102319934500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102319949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102319964900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102319997700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102320013600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102320035700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: at position {53,101,3} I 2102320056400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to pad at {66,59,2} I 2102320089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {66,59,2} I 2102320779900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2102320795600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102320810100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102320832600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {80,40,1} I 2102320846600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102320963700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102320978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2102320993800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2102321008300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102321022500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102321041800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2102321061900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 309 I 2102321213900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102321228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102321242300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2102321256700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102321371900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102321393900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102321413600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2102321573900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102321589200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102321603500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102321617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102321639900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102321654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102321668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102321682300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102321860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102321875100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102321894500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102321907900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2102321943500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102322094700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102322109500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102322123800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2102322204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102322219000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2102322232800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2102322247300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102322261600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102322283600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102322306400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 173 I 2102322715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2102322731400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "TakeOff from " starting I 2102322745100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "TakeOff from " finished I 2102322766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {126,0,12}" starting I 2102322798700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {126,0,12} I 2102323376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {126,0,12}-{127,1,13} found after 51 iterations, returning closest path {118,19,6} I 2102339026500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102339087400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102339103100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102339150100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102339488000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102339513000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2102339527600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2102339559400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2102339796900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102339829300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2102339843500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102339900900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102339932600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102339947000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102339982700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102340288100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102340310100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102340324200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2102340356800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102340400300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102340416000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102340436400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102340451800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102340823200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102340845500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102340859500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102340892900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102341074400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102341096500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2102341110100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 57 I 2102341145000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2102341399000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102341420900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2102341434600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2102341473900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2102341588600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102341610000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2102341623700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2102341659400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2102341854800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {122,139,12}: Pathing to {122,139,12} I 2102341880400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102341894400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 38 I 2102341948300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102341968000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 48" with engine "SD Special" I 2102341984000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 48 I 2102342018100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102342038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,14,12} I 2102342062800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2102342102400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,12} to {69,66,3} I 2102342717600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,14,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {47,58,6} I 2102342921100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102342942800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2102342956900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102342999100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2102343806200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2102343822800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102343837700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102343859500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2102343873300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2102343904200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2102344206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102344228300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,104,2}" starting I 2102344253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,104,2}" finished I 2102344268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102344283100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102344304800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102344329900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102344344900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102344359500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102344378000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2102344706200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102344728100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102344760500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,39,6} to {106,35,2} I 2102345074000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102345095700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102345119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2102345136500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102345151300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102345170700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2102345190600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2102345212800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102345227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102345247100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102345265400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102345280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102345295800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102345666500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102345688800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,59,2}" starting I 2102345709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,59,2}" finished I 2102345725100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102345739700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102345759300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: at position {66,59,2} I 2102345778700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Landing on pad {66,59,1} I 2102345800400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102345816000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102345873200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102345901600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102345923300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102345949200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2102346003600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102346023800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102346041800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102346057200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102346072400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102346092800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {80,40,2} I 2102346113900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2102346147500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,40,2} to {91,86,2} I 2102346695300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {80,40,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {89,83,4} I 2102347235500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102347257600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102347288600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,83,4} to {91,86,2} I 2102348368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102348404600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102348426400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2102348441200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102348455900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102348475700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2102348497800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2102348521100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102348536100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2102348555800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2102348570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102348585000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2102348598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102348945600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102348967500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" starting I 2102348988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" finished I 2102349003100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102349017600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102349037300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2102349059400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2102349074400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102349089000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2102349103000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102349266700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102349288200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2102349309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2102349324100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102349338700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102349358300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102349387800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2102349405200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102349421500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102349435300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102349459400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102349473900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102349487800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2102349502200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102349516500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102349536300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102349557800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2102349815100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102349836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" starting I 2102349857300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" finished I 2102349873800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102349888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102349907900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102349929200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_TWO" finished I 2102349944100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102349958700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102349972300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102349991200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102350005600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102350025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102350038900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2102350073300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102350098700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102350113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102350127900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102350148800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102350163400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102350177700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102350655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102350680400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {79,44,1}" starting I 2102350706500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {79,44,1}" finished I 2102350721300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102350736100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102350755700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102350778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102350793900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102350808400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102350826800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2102351701800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2102351725000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {126,0,12}" starting I 2102351761000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,19,6} to {126,0,12} I 2102352266700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "RestartNextMission" finished I 2102352288800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {126,0,12}" starting I 2102352313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "GotoLocation {126,0,12}" finished I 2102352336100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 37 mission "DepartToSpace {126,0,12}" starting I 2102352636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102352657800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {69,66,3}" starting I 2102352689200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,49,6} to {69,66,3} I 2102353124600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102353146100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {69,66,3}" starting I 2102353166600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {69,66,3}" finished I 2102353181700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102353196500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102353216000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102353235400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102353258400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102353273300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102353300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102353315000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102353329600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102353343300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102353467800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102353489300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {45,26,2}" starting I 2102353510000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {45,26,2}" finished I 2102353525300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102353539900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102353562200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2102353590100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102353605100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102353619600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102353638500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2102353975500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102354001000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102354424600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102354445500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102354857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2102354877100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2102354891400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2102354909100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102354940100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102354960300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2102354985500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2102355081700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102355096400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102355110500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102355125600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102355140400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102355160500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2102355183700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 361 I 2102355271700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102355293200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2102355314000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2102355328900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102355343500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102355363100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102355383900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102355398900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102355416300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102355433400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102355455000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102355469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2102355483500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2102355497800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102355512300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102355531900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2102355551900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 245 I 2102355903400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102355921500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102355947300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102355964500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102355980100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102355999800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102356170500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 377 I 2102356280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102356295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102356310300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102356333000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {66,59,1} I 2102356347300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102356402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102356417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102356432900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102356453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102356470300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102356490600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: at position {34,33,3} I 2102356511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to pad at {97,47,2} I 2102356544600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {97,47,2} I 2102357079100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {97,47,2}-{98,48,3} found after 51 iterations, returning closest path {77,40,6} I 2102357508700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102357524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102357538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2102357555600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102357571600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102357591700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2102357612000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2102357773200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102357788500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102357803100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102357816700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102357839900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102357854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102357869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102357882900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102357904500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102357918800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102357932600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2102357949300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102357968900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102357988500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102358010300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2102358136400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102358151000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102358170600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102358186500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2102358221000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102358243300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102358257600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102358271800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102358373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102358387400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102358401400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102358416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102358430100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102358449900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to entrance at {28,30,1} I 2102358471400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 0 I 2102358806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "RestartNextMission" finished I 2102358821000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "TakeOff from " starting I 2102358835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "TakeOff from " finished I 2102358849700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102358864000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102358884800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2102358904700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2102359093900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102359108600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2102359122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2102359137100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102359252500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102359275000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2102359295300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2102359489500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2102359504400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2102359518500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2102359533000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102359547500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102359567200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102359586900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2102359724500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102359739300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102359753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102359767900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102359782300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102359802000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2102359821700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 373 I 2102359995500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2102360010400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "TakeOff from " starting I 2102360024200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "TakeOff from " finished I 2102360045300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {122,139,12}" starting I 2102360080300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {122,139,12} I 2102360654400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {122,139,12}-{123,140,13} found after 51 iterations, returning closest path {112,111,6} I 2102361115600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2102361131600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102361146400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102361167300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2102361181100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102361222400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2102376238800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102376295200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2102376310600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2102376361400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2102376788100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102376813000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102376827600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102376876600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102376898800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102376913100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102376943200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102377239800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102377269000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102377286600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2102377320500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102377551700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102377574000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2102377587900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2102377619700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2102377864800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102377887400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2102377903000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2102377998300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2102378507300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102378567300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2102378605300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2102378703500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2102379897100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102379947800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 49" with engine "SD Special" I 2102379990200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 49 I 2102380078500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102380137400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {71,0,12} I 2102380201400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102380320700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {71,0,12} to {72,66,3} I 2102381798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {71,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {72,49,6} I 2102382868600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2102382891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" starting I 2102382912900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" finished I 2102382928000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102382942600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102382962700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2102382984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102382999100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102383013700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102383027900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102383307500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102383328900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {89,79,1}" starting I 2102383349800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {89,79,1}" finished I 2102383365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102383380900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102383400300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2102383420600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2102383435300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102383449800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2102383471500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2102383931600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102383953200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2102383976200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2102383991100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102384005700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102384025300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2102384045000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2102384059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102384074400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2102384088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102384250100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102384271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {94,32,2}" starting I 2102384292300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {94,32,2}" finished I 2102384307300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102384321600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102384340900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102384767400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {94,32,2}" finished I 2102384782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102384797100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102384815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2102384836300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2102384851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102384867700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102384892300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2102384908600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102384955500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2102385020600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102385035400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102385049400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102385063800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102385078400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102385098000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {66,59,2} I 2102385119000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102385152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {66,59,2} to {53,101,3} I 2102386219600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102386246400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" starting I 2102386268000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,101,3}" finished I 2102386282900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102386297400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102386316900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102386336400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102386361100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102386376000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102386395700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102386410300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102386427400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102386442200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102386659700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102386681600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {97,47,2}" starting I 2102386713500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,40,6} to {97,47,2} I 2102387229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102387250900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {97,47,2}" starting I 2102387271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {97,47,2}" finished I 2102387286200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102387300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2102387320200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: at position {97,47,2} I 2102387339300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Landing on pad {97,47,1} I 2102387360900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102387375700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CAR_ONE" starting I 2102387395200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CAR_ONE" finished I 2102387409900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2102387424300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2102387442700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2102387902400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102387923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {96,66,1}" starting I 2102387944000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {96,66,1}" finished I 2102387958700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102387975600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102387996400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2102388017900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2102388032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102388047200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2102388060900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102388289300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102388310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" starting I 2102388331300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" finished I 2102388346500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102388360800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102388380400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102388401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ARMS_TWO" finished I 2102388416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102388431100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102388444700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102388467500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102388482000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102388495900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2102388510400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102388524700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102388544500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102388567200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102388960300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102388984100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {51,73,2}" starting I 2102389005900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {51,73,2}" finished I 2102389020800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102389035400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102389054800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102389075900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102389090800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102389105700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102389123900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 2102389150600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102389165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102389185900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102389208400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102389239300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102389420800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2102389435900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102389450600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102389471700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102389485300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2102389517100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102390462700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "RestartNextMission" finished I 2102390485400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoLocation {96,73,1}" starting I 2102390506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoLocation {96,73,1}" finished I 2102390523500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102390539300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102390559000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2102390583900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2102390598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102390613700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2102390627500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102391012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102391033800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" starting I 2102391054600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" finished I 2102391069400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102391084100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2102391103600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2102391128900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2102391143900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2102391158400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2102391171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102391268900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2102391290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" starting I 2102391312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" finished I 2102391327300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102391342100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102391372400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2102391400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102391416800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102391431600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102391445300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102391705800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102391726900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {68,109,2}" starting I 2102391747600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {68,109,2}" finished I 2102391762400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102391776900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102391796300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2102391823800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2102391838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102391855000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2102391877100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2102392172400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2102392194500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {122,139,12}" starting I 2102392227300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {112,111,6} to {122,139,12} I 2102392949500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "RestartNextMission" finished I 2102392980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {122,139,12}" starting I 2102393002300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "GotoLocation {122,139,12}" finished I 2102393024400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 38 mission "DepartToSpace {122,139,12}" starting I 2102393436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102393461300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {69,66,3}" starting I 2102393495500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,58,6} to {69,66,3} I 2102394053000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102394077800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {69,66,3}" starting I 2102394106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {69,66,3}" finished I 2102394121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102394136000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102394155800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102394175600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102394198500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102394213400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102394240500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102394255200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102394269700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102394283200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102394308900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102394323500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2102394337400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2102394351900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102394366300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102394386000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2102394406900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 373 I 2102395380100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102395403700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102395650000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102395670600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102396209300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2102396230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102396246400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102396269400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2102396283400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102396318200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2102396348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102396363800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102396378000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102396392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102396407400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102396427500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2102396448700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 24 I 2102396597500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2102396612800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102396627300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102396646900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102396666600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 448 I 2102396748200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102396764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102396779100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102396793600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102396808200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102396828400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2102396848100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 416 I 2102396986200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102397001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102397015300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102397029600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102397044100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102397063700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {56,79,2} I 2102397084900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to pad at {99,34,2} I 2102397121300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {99,34,2} I 2102397999000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102398015300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102398030000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102398043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102398066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102398081500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102398098700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102398113500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102398139000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102398153200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102398167100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102398181500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102398196100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102398216000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102398236100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102398408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102398422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102398436900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2102398451500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102398465900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102398485700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102398505700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 2102398666700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2102398681600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2102398695500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2102398710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102398724600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102398744500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2102398766900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2102398852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102398867100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2102398881000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2102398897100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102398916100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102398936000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102398957500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 68 I 2102399203600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2102399218400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2102399232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2102399247000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102399261600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102399281200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2102399301200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 399 I 2102399417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102399433500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2102399447900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2102399462500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102399477000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102399496800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2102399660800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2102399889800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102399905100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2102399919400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2102399944800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102399959400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102399979500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2102400018300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2102400251400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2102400268400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102400302400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102400362400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2102400400800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102400516400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2102418406400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102418463400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102418479600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2102418531800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102418748700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102418771700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2102418786100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2102418831900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2102419185400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102419210900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102419225500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102419275700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102419292000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2102419325700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102419347300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2102419361200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102419392200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2102419498200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102419520100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2102419534000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2102419565000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2102419738300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102419760100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2102419775700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2102419806500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2102419907200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102419929100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102419942700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2102419975000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102420006100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102420030400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102420044200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2102420075200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102420093700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102420108900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102420127000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102420146400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102420164100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102420179500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102420529100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102420551400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2102420565100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102420597800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2102420989000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102421011100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2102421025100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2102421059200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2102421405600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,71,12}: Pathing to {139,71,12} I 2102421430600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102421444800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 39 I 2102421498100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102421518400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 50" with engine "SD Special" I 2102421536500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 50 I 2102421570500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102421591200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {67,139,12} I 2102421616200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102421655500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,139,12} to {69,69,3} I 2102422252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {67,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {69,90,6} I 2102422483200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102422505300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102422519300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102422559300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102422875600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102422892200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102422906300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102422921400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102422936200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102422959100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102422998600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 173 I 2102423269700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102423291300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2102423315100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2102423330000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102423344800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102423364500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102423387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102423402700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102423417500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102423431800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102423755500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102423777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {45,46,2}" starting I 2102423798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {45,46,2}" finished I 2102423813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102423827600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102423847200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2102423867200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2102423882000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102423896600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2102423915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2102424136700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102424158400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2102424179200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2102424193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102424208500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102424230200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102424250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102424265600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102424280400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102424293900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102424608300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102424640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2102424661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2102424676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102424690500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102424710000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2102424730000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2102424744800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102424759300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2102424772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102425260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102425287600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {99,34,2}" starting I 2102425309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {99,34,2}" finished I 2102425324600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102425339500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102425359300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {99,34,2} I 2102425379300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Landing on pad {99,34,1} I 2102425401500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102425419600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENERGEN_BUILDING" starting I 2102425440000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102425454900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102425469500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102425488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2102425513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102425528200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102425543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2102425565700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2102425580400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102425594700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102425616900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {97,47,1} I 2102425632800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102425905500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102425947400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102425986200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102426045700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102426085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102426124700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102426180800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102426224100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102426263200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102426323600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102426365300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102426411600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102426470200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102426508000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2102426597200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102427239300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102427299500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {51,73,2}" starting I 2102427356900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {51,73,2}" finished I 2102427398800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102427439000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102427493500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102427552800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102427594200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102427634500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102427684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 1440 ticks" starting I 2102428352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102428412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" starting I 2102428470500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" finished I 2102428511500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102428551100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102428605100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102428664200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ARMS_TWO" finished I 2102428705700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102428751000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102428788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102429458900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2102429525500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" starting I 2102429583800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" finished I 2102429624800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102429665500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102429720100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2102429784700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2102429838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102429879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2102429916800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102430678400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2102430700000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2102430720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2102430735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102430750400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102430769700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102430791800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102430806500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102430821200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102430836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102431111900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102431133600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {28,30,1}" starting I 2102431154400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {28,30,1}" finished I 2102431171500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102431187000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102431206600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Entering depot on entrance {28,30,1} I 2102431230100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_UHURU_TOWER" finished I 2102431245000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102431259600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2102431277900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2102431681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2102431702800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" starting I 2102431723300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" finished I 2102431738200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102431752700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102431772500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2102431796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2102431811800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102431828800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2102431842400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102432149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102432171700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" starting I 2102432192300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" finished I 2102432207100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102432221600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102432241100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2102432268800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102432285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102432299600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102432313400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102432624900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102432646600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2102432667400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2102432682000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102432696600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102432716000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2102432741600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2102432756500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102432771000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2102432784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102432997500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102433012000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102433025900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102433040600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102433054900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102433074600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2102433096500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 336 I 2102433292900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102433313900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2102433337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2102433353200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102433368000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102433390400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2102433416900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2102433431900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102433448200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2102433480900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102433748300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102433770000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {72,66,3}" starting I 2102433804800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,49,6} to {72,66,3} I 2102434429400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102434450900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {72,66,3}" starting I 2102434471500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {72,66,3}" finished I 2102434486400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102434501100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102434522300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2102434557200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2102434583100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102434598100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102434625000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102434639900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102434657000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102434671900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102434770300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102434791800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2102434812500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2102434827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102434841800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102434861600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2102434888400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2102434903300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102434917800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2102434931400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102435238500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102435259600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102435729700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102435750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102436237700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102436253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102436267500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102436282000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102436296800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102436316800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102436337700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 278 I 2102436520200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2102436538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102436553100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102436575200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {99,34,1} I 2102436589600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102436626400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2102436641200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2102436656700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2102436671300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102436685900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102436705700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2102436725700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 337 I 2102436909300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102436924400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102436939500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2102436979600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102436994100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102437007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102437022500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102437036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102437056800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {97,47,2} I 2102437079100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2102437121900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,47,2} to {35,39,3} I 2102437752500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,47,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {48,43,6} I 2102438078000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102438094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102438108500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102438123200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102438138200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102438158400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {53,101,3} I 2102438179800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to pad at {103,37,2} I 2102438212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {103,37,2} I 2102438795900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {103,37,2}-{104,38,3} found after 51 iterations, returning closest path {98,52,6} I 2102439120800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102439136000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2102439150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2102439164900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102439179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102439199200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2102439220000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2102439494600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102439511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2102439525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2102439539600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102439554000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102439573800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2102439593900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2102439714100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102439728700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102439742600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2102439757000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102439771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102439791000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102439810800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2102440130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102440145700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102440160300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102440174000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102440193300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102440207600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102440227200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102440240800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2102440378500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102440405500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102440420900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102440435600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102440450000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102440471200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102440485700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102440499900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102440520200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102440534700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102440548700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102440571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102440585200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102440599000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2102440613300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102440627700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102440647400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102440667300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102440828900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102440843600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2102440857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2102440872300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102440886800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102440909000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2102440930800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 124 I 2102441099700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102441115200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102441130000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102441151500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at exit {28,30,1} I 2102441165200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102441199900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {28.5,30.01,1} I 2102441297800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2102441312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2102441326600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2102441341000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102441355400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102441375200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2102441395100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 439 I 2102441647900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102441662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102441676600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102441691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102441705500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102441725400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2102441745400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 363 I 2102442089100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2102442134500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "TakeOff from " starting I 2102442173400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "TakeOff from " finished I 2102442232400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {139,71,12}" starting I 2102442323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,71,12} I 2102443746900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,71,12}-{140,72,13} found after 51 iterations, returning closest path {118,67,6} I 2102445751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102445795600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2102445834700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2102445875100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102445915700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102445971800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102446027500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 438 I 2102462028300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102462084600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2102462100200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2102462151700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2102462446000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102462471100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2102462493100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102462546600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102462570300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102462584400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102462616800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102462785200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102462807300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2102462823100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2102462854700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2102463024900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102463039200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102463207300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102463228500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2102463242400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 42 I 2102463275800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2102464114100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {83,139,12}: Pathing to {83,139,12} I 2102464144100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102464158600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 40 I 2102464298900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102464349100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 51" with engine "SD Special" I 2102464391700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 51 I 2102464489200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102464547400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,66,12} I 2102464617900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2102464722600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,66,12} to {69,66,3} I 2102466166700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,66,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,66,6} I 2102467435700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2102467481400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102467526200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102467586100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2102467624200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102467712800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2102468363200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102468424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" starting I 2102468483600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" finished I 2102468525100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102468612600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102468669200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102468727600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102468773100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102468813500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102468863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2102468995700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102469013700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102469029600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102469045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102469060600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102469080700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {99,34,2} I 2102469103000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2102469136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,34,2} to {57,79,2} I 2102469740800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,34,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,77,5} I 2102470369800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102470391800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2102470423000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,77,5} to {57,79,2} I 2102470543100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102470564600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" starting I 2102470585300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,79,2}" finished I 2102470600100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102470614800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102470635300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2102470669200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2102470691500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102470709300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102470730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102470745100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102470760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102470774000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102471115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2102471139400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {55,96,2}" starting I 2102471161800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {55,96,2}" finished I 2102471176700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102471191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102471211000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2102471231200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102471246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102471260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102471279000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 1440 ticks" starting I 2102471298500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102471313000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102471334900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102471349100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102471676100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102471703000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2102471745400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,43,6} to {35,39,3} I 2102472089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102472112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2102472133100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2102472149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102472163500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102472183300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2102472214100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2102472237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102472252200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2102472281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2102472296700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102472312500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102472326400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102472646900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102472669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {103,37,2}" starting I 2102472700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,52,6} to {103,37,2} I 2102473102100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102473124200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {103,37,2}" starting I 2102473145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {103,37,2}" finished I 2102473159800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102473174400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102473194000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {103,37,2} I 2102473216900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Landing on pad {103,37,1} I 2102473241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102473257300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ENERGEN_BUILDING" starting I 2102473278100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102473292900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102473307200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102473337400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2102473619600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102473641300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2102473662200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2102473676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102473691400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102473710900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2102473730700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2102473745500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102473760000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2102473775100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102473877800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102473901300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2102473915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2102473930400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102473944600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102473964200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2102473986100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 2102474211700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102474234500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" starting I 2102474255300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" finished I 2102474270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102474284400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102474303900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2102474326700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_ARMS_ONE" finished I 2102474341500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102474356400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2102474372300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102474682600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102474704200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2102474724900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2102474739600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102474754200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102474773800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2102474795300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2102474810200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102474824700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2102474838200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102475309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102475367800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2102475392500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2102475424100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102475443700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102475464800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102475498600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102475514000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102475528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102475542800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102475569600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102475584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102475598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2102475613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102475627300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102475647400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102475672700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2102476329000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102476351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2102476372400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2102476387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102476403200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102476422700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102476444300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102476459100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102476473800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102476495500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102476518900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102476533700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102476553700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102476567200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2102476601400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102476623300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102476638200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102476652400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102476890200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102476913800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2102476934300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2102476949300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102476964100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102476983600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102477005000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102477019800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102477034400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102477048400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102477068700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102477083700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102477098200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102477119800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102477133400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102477173000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102477635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102477657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {73,49,2}" starting I 2102477678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {73,49,2}" finished I 2102477693300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102477707700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102477727200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2102477749300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2102477764200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102477778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2102477797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2102477947700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102477962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102477976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102477991000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102478005400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102478028500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102478064000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 0 to rs 438 I 2102479187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2102479209800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" starting I 2102479230600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" finished I 2102479245600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102479269200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102479290400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2102479316400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2102479331300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102479345700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2102479359500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102479707000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102479728300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {84,89,1}" starting I 2102479748700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {84,89,1}" finished I 2102479763700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102479778300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102479797800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2102479824500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102479839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102479853700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102479873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2102480077900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2102480106200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {139,71,12}" starting I 2102480143000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,67,6} to {139,71,12} I 2102480680700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "RestartNextMission" finished I 2102480709500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {139,71,12}" starting I 2102480736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "GotoLocation {139,71,12}" finished I 2102480761800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 39 mission "DepartToSpace {139,71,12}" starting I 2102481013900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2102481047400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {69,69,3}" starting I 2102481082800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,90,6} to {69,69,3} I 2102481595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2102481626400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {69,69,3}" starting I 2102481656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {69,69,3}" finished I 2102481678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102481692900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102481714400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102481747000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102481769900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2102481784800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102481811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102481826700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102481841100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102481854700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102482335700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102482357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {102,90,2}" starting I 2102482378600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {102,90,2}" finished I 2102482402700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102482417500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102482437100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102482474400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102482490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102482505400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102482524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2102482830300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102482851200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102483269100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102483289900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102483708600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2102483725200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2102483739400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2102483754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102483768900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102483789300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2102483817500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2102484059200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102484074300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102484088400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102484103300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102484117800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102484138000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102484158800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 448 I 2102484408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2102484427100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102484442500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102484464400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102484478300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102484511500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102484536000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102484550900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102484565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102484579900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102484594500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102484614400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2102484636000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 432 I 2102484752000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102484767000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102484781400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102484796200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102484810700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102484830600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {53,101,3} I 2102484852100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2102484887700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {85,38,2} I 2102485519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {85,38,2}-{86,39,3} found after 51 iterations, returning closest path {80,52,6} I 2102485822000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102485837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102485851300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102485866300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102485880700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102485903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {91,86,2} I 2102485927600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to pad at {72,30,2} I 2102485960300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {72,30,2} I 2102486501900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {72,30,2}-{73,31,3} found after 51 iterations, returning closest path {79,49,6} I 2102486810200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2102486825800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102486840500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102486862900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {99,34,1} I 2102486876800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102486930000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102486947600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2102486961800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2102486976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102487022000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102487046500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2102487070900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 2102487243400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102487259100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102487273800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102487287400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102487311000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102487325700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102487340300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102487353800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102487577200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102487592000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102487606200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102487630300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102487644600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102487658500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102487673100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102487687600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102487707200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102487727800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102487877500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2102487892600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102487915900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102487938600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2102487953800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102487988700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2102488284900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102488300600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "TakeOff from " starting I 2102488314800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "TakeOff from " finished I 2102488336800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {83,139,12}" starting I 2102488369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {83,139,12} I 2102488890900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {83,139,12}-{84,140,13} found after 51 iterations, returning closest path {74,115,6} I 2102504375900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102504435700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2102504451700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102504501200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2102504830500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102504852800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2102504866900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2102504896600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2102505109600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102505135100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2102505149200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102505268500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102505296400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102505311100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102505356800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102505378600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2102505392800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2102505422500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2102505713200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102505738400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102505767900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2102505803400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102506166300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102506188600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102506202300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2102506235700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102506419700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102506441700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2102506455900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2102506490700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2102506972900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,13,12}: Pathing to {139,13,12} I 2102506999700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102507013600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 41 I 2102507076800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102507097800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 52" with engine "SD Special" I 2102507113600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 52 I 2102507147900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102507168600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {13,139,12} I 2102507194200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102507233500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,139,12} to {69,69,3} I 2102507821600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {60,90,6} I 2102508028800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102508045900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TRANSTELLAR_SPACELINES" free - waiting I 2102508681400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2102508704600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" starting I 2102508725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" finished I 2102508741000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102508755700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2102508775600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2102508797600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2102508815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2102508830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2102508844500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102509240500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102509265000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" starting I 2102509286100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {108,38,2}" finished I 2102509302100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102509316700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102509336500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102509358100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102509373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102509393200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102509408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102509432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102509446500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102509460500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102509475200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102509489800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102509509600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2102509531700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 124 I 2102509901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102509923200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2102509943900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2102509958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102509973300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102509993000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2102510072500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2102510088800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102510103600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2102510117100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102510261100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102510282700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {104,50,2}" starting I 2102510303500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {104,50,2}" finished I 2102510318400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102510333000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102510352700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2102510372900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2102510387700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102510403900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2102510422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2102510451100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 2102510466200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102510481000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102510503100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2102510516800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2102510548100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2102510981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102511004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2102511036700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,52,6} to {85,38,2} I 2102511472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102511495700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2102511516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" finished I 2102511531300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102511546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102511565600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2102511585700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2102511608500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102511623400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2102511642800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2102511657600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102511672100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2102511685800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102511922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102511944100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {72,30,2}" starting I 2102511976100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,49,6} to {72,30,2} I 2102512474900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102512496700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {72,30,2}" starting I 2102512517500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {72,30,2}" finished I 2102512537800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102512552100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102512580100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {72,30,2} I 2102512601000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Landing on pad {72,30,1} I 2102512622600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102512637500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ROBOT_ONE" starting I 2102512657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2102512671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102512686200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2102512704600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2102512743500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102512758100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102512772100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102512786600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102512801100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102512820800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {99,34,2} I 2102512841600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102512874000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,34,2} to {53,101,3} I 2102513439100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,34,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {61,78,6} I 2102514017800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102514040500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102514072400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {61,78,6} to {53,101,3} I 2102514708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102514731900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102514752700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2102514767600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102514782100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102514801600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102514821100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102514845000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102514859900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102514879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102514894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102514908800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102514922300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102515148300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102515170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" starting I 2102515206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" finished I 2102515221500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102515236100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102515255600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2102515276500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2102515291600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102515306000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2102515320000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102515476500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102515492600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102515506800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2102515521400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102515535900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102515556000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102515576600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2102516245900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102516268000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" starting I 2102516288500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" finished I 2102516303400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102516318000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102516337600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102516360300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102516375200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102516389800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102516403300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102516422100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102516436400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102516456200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102516469600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2102516502000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102516771400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102516793000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2102516822500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2102516838900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102516853700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102516873300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102516894600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102516909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102516924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102516937800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102517069500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "RestartNextMission" finished I 2102517084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "TakeOff from " starting I 2102517098100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "TakeOff from " finished I 2102517112500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102517126900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102517146600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2102517166900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 24 I 2102517564100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "RestartNextMission" finished I 2102517585700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoLocation {45,46,2}" starting I 2102517606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoLocation {45,46,2}" finished I 2102517621200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102517635900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2102517655500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2102517677800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2102517723600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2102517739700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2102517753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102517824000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102517838600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2102517852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2102517867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102517882000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102517901900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2102517922100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 80 I 2102518385800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102518407200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2102518428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2102518442900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102518457500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102518478800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2102518537400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2102518578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102518618700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2102518656400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102519374300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102519434600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2102519492700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2102519557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102519601000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102519656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102519722200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102519763300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102519806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102519844600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102520955800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2102520998600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102521041900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102521102200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2102521140800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102521247000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2102521322900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2102521363600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2102521421800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102521460000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2102521558600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102522614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102522641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {83,139,12}" starting I 2102522676400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {74,115,6} to {83,139,12} I 2102523263900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "RestartNextMission" finished I 2102523286300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {83,139,12}" starting I 2102523316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "GotoLocation {83,139,12}" finished I 2102523339600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 40 mission "DepartToSpace {83,139,12}" starting I 2102523613400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2102523635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {69,66,3}" starting I 2102523667000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,66,6} to {69,66,3} I 2102524129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2102524151400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {69,66,3}" starting I 2102524172000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {69,66,3}" finished I 2102524187000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102524201800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102524221400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102524240800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102524264100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2102524278800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102524306100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102524320900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102524335300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102524348900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102524372100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2102524387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102524401800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102524417500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2102524872300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102524896000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102525327900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102525348500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102525788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2102525804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2102525819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2102525833700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102525848400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102525868200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2102525889700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 139 I 2102526015000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102526029800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102526044000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102526058700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102526073400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102526108200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2102526128300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 415 I 2102526267200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102526281900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2102526296400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2102526311000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102526336000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102526357800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2102526378600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 109 I 2102526525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2102526541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102526555700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102526578600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2102526592600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102526626300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2102526671400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102526686000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102526700100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102526714600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102526729300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102526749000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {56,79,2} I 2102526769600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to pad at {30,44,2} I 2102526803000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {30,44,2} I 2102527511300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2102527526600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2102527541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2102527555900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102527595900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102527617800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102527638100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 173 I 2102527802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102527817800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102527831800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102527846400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102527860600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102527880500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {34,33,3} I 2102527900700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to pad at {73,40,2} I 2102527932900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {73,40,2} I 2102528610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2102528639400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102528654300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102528677300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {69,30,1} I 2102528691200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102528802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102528817700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2102528831700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2102528846300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102528860600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102528889000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102528910500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2102529045400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102529060600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102529075200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102529088800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102529113400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102529128400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102529142800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102529156300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102529178200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102529192600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102529206500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2102529220900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102529235400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102529255100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102529275100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2102529644300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102529659200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2102529673300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2102529687900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102529702100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102529722000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2102529801400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 249 I 2102530022100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2102530036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2102530050800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2102530065300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102530079900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102530099600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2102530121200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2102530378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102530393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102530407700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102530422200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102530436800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102530456700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102530476600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 278 I 2102530586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102530600800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2102530620400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2102530635000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102530649500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102530669300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102530748600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 240 I 2102530997900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102531013000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "TakeOff from " starting I 2102531027100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "TakeOff from " finished I 2102531048400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {139,13,12}" starting I 2102531080200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,13,12} I 2102531634000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,13,12}-{140,14,13} found after 51 iterations, returning closest path {118,21,6} I 2102547664500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102547729000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2102547744300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102547797500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2102548097300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102548111500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102548347800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102548382100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2102548396000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2102548436200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2102548672600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102548693800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2102548707500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2102548749600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2102548938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102548960600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102548974600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2102549010100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102549190400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102549212200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2102549226100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2102549260800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2102549372300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102549403800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2102549417400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2102549455000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2102549674300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {121,139,12}: Pathing to {121,139,12} I 2102549701900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102549715800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 42 I 2102549773100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102549793100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 53" with engine "SD Special" I 2102549809100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 53 I 2102549843500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102549864000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {8,0,12} I 2102549889400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2102549938300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,0,12} to {69,66,3} I 2102550712100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {57,49,6} I 2102551901100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2102551964200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" starting I 2102552022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" finished I 2102552071600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102552111900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102552166600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2102552223000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2102552263700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102552303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2102552341700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102553106500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102553166900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {97,55,1}" starting I 2102553224400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {97,55,1}" finished I 2102553265000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102553304600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102553357900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2102553412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2102553453400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102553499900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2102553560800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2102554547100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102554610600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" starting I 2102554676200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" finished I 2102554729900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102554771100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102554828100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2102554847800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102554862400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102554876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102554890200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102554913200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102554927600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102554941200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102554955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102554970300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102554989800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102555011800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 448 I 2102555210400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102555231700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2102555252500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2102555267700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102555284700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102555305200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102555325500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102555340300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102555354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102555368300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102555644900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102555675800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {30,44,2}" starting I 2102555696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {30,44,2}" finished I 2102555713700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102555749400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102555769000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {30,44,2} I 2102555793900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Landing on pad {30,44,1} I 2102555815900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102555830600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_THE_KARPOV_BUILDING" starting I 2102555850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2102555864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102555879200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2102555897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2102556209000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2102556234100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" starting I 2102556255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" finished I 2102556270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102556287100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102556307900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102556328500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102556343400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102556357900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102556371700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102556739500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102556761100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,40,2}" starting I 2102556782000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,40,2}" finished I 2102556796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102556810800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102556830200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {73,40,2} I 2102556849200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Landing on pad {73,40,1} I 2102556870600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102556885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FLYER_ONE" starting I 2102556904700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FLYER_ONE" finished I 2102556919000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102556933300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2102556951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2102556990000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102557004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102557018000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102557032400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102557049200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102557069700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {69,30,2} I 2102557090600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2102557123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,30,2} to {91,86,2} I 2102557714000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,30,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {88,79,6} I 2102558335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102558357100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102558388000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,79,6} to {91,86,2} I 2102559636300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102559657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102559678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2102559692500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102559707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102559726100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2102559745000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2102559766200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102559780700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2102559800900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2102559815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102559832500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2102559850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102560189700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102560211100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" starting I 2102560231600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" finished I 2102560246300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102560260300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102560279800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102560301100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ARMS_TWO" finished I 2102560315800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102560332100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102560345500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102560737000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102560758500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2102560778700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2102560793400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102560807700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102560826700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102560848100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102560862600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102560876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102560893700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102561544900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102561566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,33,1}" starting I 2102561587200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,33,1}" finished I 2102561604900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102561620300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102561639600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2102561663100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_ARMS_ONE" finished I 2102561677800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102561692200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2102561710400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2102562113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2102562134900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2102562155500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2102562170400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102562184800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102562204100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2102562228900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2102562243400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102562257900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2102562271300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102562669600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102562691000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2102562711400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2102562726100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102562740400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102562759700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102562788300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102562804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102562818800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102562832100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102563475500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102563543500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {45,26,2}" starting I 2102563600800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {45,26,2}" finished I 2102563640900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102563680600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102563733800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2102563807100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102563847600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102563886900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2102563936700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2102564917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102564978300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {139,13,12}" starting I 2102565077300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,21,6} to {139,13,12} I 2102566488900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "RestartNextMission" finished I 2102566549300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {139,13,12}" starting I 2102566606700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "GotoLocation {139,13,12}" finished I 2102566665200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 41 mission "DepartToSpace {139,13,12}" starting I 2102567681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2102567706600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {69,69,3}" starting I 2102567740900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,90,6} to {69,69,3} I 2102568291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2102568312800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {69,69,3}" starting I 2102568332900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {69,69,3}" finished I 2102568347700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102568362200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102568381700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102568401200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102568424100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2102568438700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102568465200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102568479600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102568493900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102568507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102568530000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2102568544300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2102568564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102568577800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2102568618900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102568935900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102568957600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102569389900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102569661900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102570145200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102570161700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102570175700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102570190100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102570207600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102570227600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2102570253000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 361 I 2102570456000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2102570471500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102570485700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102570507800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {73,40,1} I 2102570521500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102570631400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102570646500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102570660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102570674300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102570696800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102570721300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102570735800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102570749000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102570815600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2102570829900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2102570847300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2102570861700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102570876000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102570895400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2102570915100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 395 I 2102571036900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2102571051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102571066400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102571086800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2102571100400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2102571134700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2102571181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2102571195900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2102571213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2102571228400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102571242700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102571262300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2102571282700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 128 I 2102571409000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102571423800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2102571437600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2102571451800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102571470300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102571490000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2102571509700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2102571672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2102571686600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2102571700600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2102571715100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102571729500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102571749000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2102571769200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2102571978200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2102571992700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2102572006500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2102572020700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102572035000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102572054400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2102572073900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2102572270900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102572285400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "TakeOff from " starting I 2102572299200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "TakeOff from " finished I 2102572330000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {121,139,12}" starting I 2102572364600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {121,139,12} I 2102572937800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {121,139,12}-{122,140,13} found after 51 iterations, returning closest path {111,111,6} I 2102573252000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102573267200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2102573281100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2102573295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102573309800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102573329400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2102573349500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 372 I 2102588749600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102588807300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2102588825200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2102588880500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2102589004600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102589026500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2102589040700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2102589081200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2102589465800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102589492100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102589534000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102589588100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102589611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2102589626000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102589671000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102589692800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102589706700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102589737900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102589970300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102589992100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2102590006600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2102590040000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2102590152400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102590166500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102590197600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102590220100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102590234100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2102590267000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102590285500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102590301000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102590319200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102590334500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102590352400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102590370000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102590691300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102590713400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2102590727200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102590760000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2102591158000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102591184300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2102591198200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2102591235400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2102591572000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,33,12}: Pathing to {139,33,12} I 2102591597400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102591611800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 43 I 2102591668000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102591687900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 54" with engine "SD Special" I 2102591703600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 54 I 2102591737200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102591758000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,108,12} I 2102591782900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102591822300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,108,12} to {69,69,3} I 2102592438400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,108,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2102592644300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102592666400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2102592680500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102592719600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2102593023700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2102593039600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102593054700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102593075800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2102593089400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2102593118900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2102593432300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102593454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {89,79,1}" starting I 2102593475500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {89,79,1}" finished I 2102593490400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102593505100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102593524600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2102593546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2102593560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102593575500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2102593593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2102593617300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2102593632100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102593649600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102593673100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30,44,1} I 2102593687300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102593748400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102593763200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102593777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102593791800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102593805900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102593825600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {73,40,2} I 2102593848100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2102593880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,40,2} to {35,39,3} I 2102594742900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102594764800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2102594785700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2102594800700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102594814900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102594834600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2102594854300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2102594878000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102594893100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2102594920600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2102594935500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102594959700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102594985800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102595160800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102595175400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102595189900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102595211600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102595226100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102595240500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102595260200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102595274500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102595288600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102595677300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2102595699400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {100,78,1}" starting I 2102595720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {100,78,1}" finished I 2102595735300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102595749800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2102595769400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2102595791900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2102595806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2102595821500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2102595835100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102596012000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102596032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2102596046800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2102596067700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102596094900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102596114900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102596141100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 438 I 2102596738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102596761500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2102596782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2102596797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102596811400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102596830900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102596854900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102596869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102596883900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102596897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102597233900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2102597255400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" starting I 2102597276200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" finished I 2102597291000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102597305400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102597324700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2102597349000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2102597363900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102597381000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2102597395800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102597739000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102597761000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2102597781800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2102597796500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102597811000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102597830200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2102597855200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2102597869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102597884100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2102597897500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102598310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2102598331600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2102598352200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2102598367000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102598381500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102598400700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2102598425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2102598439800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102598454300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2102598467700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102598556700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2102598577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2102598601100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2102598617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102598631600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102598650900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2102598675700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2102598690500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102598704900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2102598718400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102598912100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2102598927300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102598942000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102598963200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2102598977300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2102599015500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2102599520300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102599542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {121,139,12}" starting I 2102599576200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {111,111,6} to {121,139,12} I 2102600270800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "RestartNextMission" finished I 2102600294700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {121,139,12}" starting I 2102600316200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "GotoLocation {121,139,12}" finished I 2102600339100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 42 mission "DepartToSpace {121,139,12}" starting I 2102600741000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2102600775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {69,66,3}" starting I 2102600812700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,49,6} to {69,66,3} I 2102601287700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2102601309500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {69,66,3}" starting I 2102601331800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {69,66,3}" finished I 2102601346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102601371200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102601390800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2102601412500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2102601457400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2102601472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102601500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102601515200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102601529900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102601543700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102602250100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102602272500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102602701600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102602721800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102603196100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102603212200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2102603226500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2102603248500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102603264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102603285000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2102603306000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 173 I 2102603434300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102603449300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102603463500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102603482800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102603497400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102603517200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2102603556100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 207 I 2102603679300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102603694200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102603708400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102603723800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102603738400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102603758500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {30,44,2} I 2102603781000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,79,2} I 2102603814000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,44,2} to {56,79,2} I 2102604565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102604580500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102604598800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102604614800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102604629300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102604648900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {106,35,2} I 2102604669700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to pad at {29,33,2} I 2102604702000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {29,33,2} I 2102605278400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {29,33,2}-{30,34,3} found after 51 iterations, returning closest path {58,36,6} I 2102605501600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102605516600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102605530700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102605545300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102605559700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102605579400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {53,101,3} I 2102605599600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2102605631900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {98,72,2} I 2102606384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2102606404400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2102606418400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2102606432800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102606449700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102606471100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2102606491700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 384 I 2102606717800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102606732500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102606746500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2102606761100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102606775300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102606794900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102606815000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2102606953800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102606969100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102606983700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102606997500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102607017000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102607031300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102607050700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102607064500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2102607098000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102607125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102607140800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102607155300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102607169000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102607312700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102607329600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102607344300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102607364700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102607379200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102607393700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102607482500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102607497100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2102607511200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2102607525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102607540100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102607559900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2102607579900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 241 I 2102607876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2102607891900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2102607906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2102607920800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102607936800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102607993100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2102608048500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2102608433900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102608475200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2102608520300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2102608563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102608603700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102608658600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2102608712600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2102609337700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102609378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102609416900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102609456500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102609496200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102609551000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2102609605300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 368 I 2102609844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102609884600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2102609923300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2102609963400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102610003600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102610058200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102610112900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 278 I 2102610778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102610819700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "TakeOff from " starting I 2102610861900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "TakeOff from " finished I 2102610927100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {139,33,12}" starting I 2102611019400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,33,12} I 2102612434300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,33,12}-{140,34,13} found after 51 iterations, returning closest path {118,41,6} I 2102613090300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2102613105900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2102613119900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2102613134400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102613149100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102613169000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2102613191300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 285 I 2102628468700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102628529700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2102628545500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102628604400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2102629092800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102629118800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2102629133800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102629183600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102629206200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2102629220100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102629262800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2102629399500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102629421200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2102629434900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2102629467100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2102629689000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102629710700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102629724700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2102629760700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102629809100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102629830000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102629849600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102629864800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102629884500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102629900400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102630090300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102630112000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2102630126000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2102630157700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2102630588300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102630648400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102630686500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102630783400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102632568300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {56,0,12}: Pathing to {56,0,12} I 2102632635600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102632674300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 44 I 2102632818700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102632873900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 55" with engine "SD Special" I 2102632917000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 55 I 2102633008500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102633067000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,68,12} I 2102633131100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2102633231900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,68,12} to {72,69,3} I 2102634710500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,68,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,69,6} I 2102635678700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2102635701700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2102635722700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2102635738000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102635752800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2102635772600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2102635796600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102635814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2102635831800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2102635847600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102635992100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102636013700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2102636034500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2102636049300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102636064000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102636083400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2102636103400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2102636118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102636132900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2102636147100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102636171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2102636186200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102636202700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102636224300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2102636238100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102636269200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2102636556400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102636578200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,79,2}" starting I 2102636599100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,79,2}" finished I 2102636614000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102636628600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102636650500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,79,2} I 2102636671500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,79,1} I 2102636693900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102636708800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102636727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102636742500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102636756900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102636770600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102637249900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102637271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" starting I 2102637303600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,36,6} to {29,33,2} I 2102638055400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102638077200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" starting I 2102638097800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" finished I 2102638112600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102638127000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102638150500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {29,33,2} I 2102638171600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Landing on pad {29,33,1} I 2102638195400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102638213300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_UHURU_TOWER" starting I 2102638237400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_UHURU_TOWER" finished I 2102638265100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102638299900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2102638321700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2102638777600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102638799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {98,72,2}" starting I 2102638820800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {98,72,2}" finished I 2102638835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102638850300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2102638869900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2102638889600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2102638911400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102638926400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2102638945800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2102638960500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2102638975000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2102638993200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2102639366600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2102639388600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" starting I 2102639409500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" finished I 2102639424300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102639438800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102639458300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2102639479300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2102639494200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102639511700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2102639526500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102639909200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102639930500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 2102639950900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 2102639965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102639980100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102639999500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102640020600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 2102640035400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102640050000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102640063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102640085600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102640099900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102640113800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2102640128400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102640142400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102640162100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102640184600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2102640516600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102640537900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" starting I 2102640558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" finished I 2102640573700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102640590400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102640611100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102640632100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_RESCUE_ONE" finished I 2102640646800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102640661300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102640674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102640694900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102640709500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102640728900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102640742400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2102640774400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102640798400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102640812800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102640827200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102640851400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102640876600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102640890900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102640912400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102640926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102640940800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102641603100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102641625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {48,36,2}" starting I 2102641645800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {48,36,2}" finished I 2102641660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102641677500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102641698100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2102641720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2102641735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102641750200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2102641768400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2102642343500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2102642365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {72,39,1}" starting I 2102642388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {72,39,1}" finished I 2102642403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102642417600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102642436900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2102642464100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_FLYER_ONE" finished I 2102642479700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102642494200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2102642507700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102642777800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102642799100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2102642819600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2102642834400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102642848500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102642867700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2102642894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2102642909300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102642926600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2102642941500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102643324200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102643345500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {78,94,1}" starting I 2102643365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {78,94,1}" finished I 2102643380800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102643397500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102643434500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2102643461000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2102643476100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102643490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2102643508800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2102643990000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102644011500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2102644032000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2102644047100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102644061800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102644081100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102644107700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102644122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102644137300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102644150900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102644567300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102644589700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {139,33,12}" starting I 2102644626000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,41,6} to {139,33,12} I 2102645139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "RestartNextMission" finished I 2102645161200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {139,33,12}" starting I 2102645181900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "GotoLocation {139,33,12}" finished I 2102645202600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 43 mission "DepartToSpace {139,33,12}" starting I 2102645574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2102645596000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {69,69,3}" starting I 2102645627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2102646121900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2102646146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {69,69,3}" starting I 2102646174800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {69,69,3}" finished I 2102646190200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102646205000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102646224500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102646243900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102646267600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2102646283000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102646309700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102646324500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102646341400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102646356500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102646405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2102646429100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2102646450500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2102646465600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102646480200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102646499800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2102646526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2102646541900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102646558300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2102646573600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102646776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2102646798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {45,97,1}" starting I 2102646818900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {45,97,1}" finished I 2102646833700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102646848200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2102646867800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2102646894800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2102646909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2102646923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2102646943000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 1440 ticks" starting I 2102647266700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102647287700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102647752100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102647774900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102648290800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102648309700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102648323900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102648338400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102648353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102648373000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2102648394400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 337 I 2102648556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102648571700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102648585600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102648600600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102648615300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102648635200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2102648655200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 34 I 2102648836000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2102648850900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2102648865100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2102648879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102648894100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102648914100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2102648933900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2102649114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102649130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102649144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102649159100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102649173600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102649193400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2102649213300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 180 I 2102649425500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102649440200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102649454200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2102649480500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102649519700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102649575100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102649630600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2102650001400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102650043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102650084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102650121200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102650591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102650633700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102650674000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102650952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102651016900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102651057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102651096900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2102651137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102651177500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102651233300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102651292700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102651653900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102651694600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102651749600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102651787200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2102651883800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102651943900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102651983700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102652023200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102652082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102652122300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102652161400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102652293400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2102652337600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2102652387900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2102652428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102652468100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102652530100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2102652589000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 415 I 2102653049600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102653090800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102653129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102653171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102653211800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102653266500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2102653322000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 233 I 2102654300300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2102654315500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102654330200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102654351700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2102654365400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102654413600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2102654495500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102654510800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "TakeOff from " starting I 2102654524900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "TakeOff from " finished I 2102654546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {56,0,12}" starting I 2102654579300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {56,0,12} I 2102655144300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {56,0,12}-{57,1,13} found after 51 iterations, returning closest path {63,18,6} I 2102655751600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 0 ticks" finished I 2102655769200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102655784200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102655805800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2102655819600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2102655857900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2102671377800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102671437300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2102671453500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2102671518800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2102671797200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102671822500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102671837200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102671885400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102671908000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2102671922000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102671957500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2102672127700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102672149800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2102672163900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2102672195200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2102672370400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102672406700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102672420600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2102672454700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102673405400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {71,139,12}: Pathing to {71,139,12} I 2102673432200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102673446600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 45 I 2102673502300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102673522000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 56" with engine "SD Special" I 2102673537600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 56 I 2102673570800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102673591600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,0,12} I 2102673616400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102673656300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,0,12} to {72,66,3} I 2102674261800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {72,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {72,49,6} I 2102674465200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102674487000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102674501000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102674539600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102675318200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102675393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2102675457000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2102675499500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102675539800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102675595100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2102675653900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102675695300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102675735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102675773900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102676497200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102676560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {53,44,1}" starting I 2102676619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {53,44,1}" finished I 2102676660300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102676700500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102676755300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2102676811300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2102676852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102676898300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2102676951400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2102677021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2102677063600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102677106700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102677169600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {27,33,1} I 2102677215500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102677375400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102677420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102677459800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102677500400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102677540100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102677595800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {91,86,2} I 2102677652800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to pad at {104,42,2} I 2102677744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {104,42,2} I 2102679238600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {104,42,2}-{105,43,3} found after 51 iterations, returning closest path {99,56,6} I 2102680064700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102680086600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" starting I 2102680118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,56,6} to {104,42,2} I 2102680487300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102680510400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" starting I 2102680531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,42,2}" finished I 2102680546500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102680560900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102680580400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {104,42,2} I 2102680599900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Landing on pad {104,42,1} I 2102680624400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102680640900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" starting I 2102680660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" finished I 2102680676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102680690800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102680709400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2102680728800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2102680743900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102680758600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102680780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2102680794400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102681102200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2102681124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" starting I 2102681145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" finished I 2102681160100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102681174800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2102681194600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2102681214900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2102681230000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2102681244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2102681258400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102681504600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102681526000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,54,1}" starting I 2102681550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,54,1}" finished I 2102681568200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102681584600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102681604300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2102681625800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2102681640900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102681655900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2102681674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2102681993600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102682015200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {103,43,1}" starting I 2102682036000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {103,43,1}" finished I 2102682051100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102682065500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102682091400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102682113100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Land into BUILDING_ARMS_TWO" finished I 2102682129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102682152100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102682165700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102682439200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102682460500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {51,73,2}" starting I 2102682481000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {51,73,2}" finished I 2102682496000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102682510600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102682530300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102682554800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102682571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102682585700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102682603700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 1440 ticks" starting I 2102682629000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102682645000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102682659100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2102682674700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102682689300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102682709100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102682731100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102683059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102683080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {51,73,2}" starting I 2102683101700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {51,73,2}" finished I 2102683116700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102683131200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102683150600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102683172200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102683188700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102683220200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102683238600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 1440 ticks" starting I 2102683262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102683277200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102683299200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102683314100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2102683346200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102683369000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102683383500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102683397900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2102683674500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2102683695800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" starting I 2102683719400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" finished I 2102683735800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102683753700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102683773300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2102683795400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2102683810300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102683825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2102683838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102683910900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2102683925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102683940500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102683962300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2102683976000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102684008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2102684535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102684556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {57,89,1}" starting I 2102684580200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {57,89,1}" finished I 2102684596500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102684611200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2102684630700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2102684654200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2102684669100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2102684683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2102684702100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2102685132600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102685147300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102685161500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102685176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102685190400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102685210000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2102685230500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 336 I 2102685534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102685556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2102685577200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2102685592200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102685606800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2102685626400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2102685653200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2102685670500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2102685686400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2102685700200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102685974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102685997800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {56,0,12}" starting I 2102686030800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,18,6} to {56,0,12} I 2102686505800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "RestartNextMission" finished I 2102686528100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {56,0,12}" starting I 2102686548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "GotoLocation {56,0,12}" finished I 2102686569700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 44 mission "DepartToSpace {56,0,12}" starting I 2102686877700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2102686899600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {72,69,3}" starting I 2102686934800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,69,6} to {72,69,3} I 2102687384500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2102687406500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {72,69,3}" starting I 2102687427300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {72,69,3}" finished I 2102687442500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102687457300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102687477000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2102687497500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2102687520800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2102687535800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102687568000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102687584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102687599400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102687613200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102687641100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2102687656100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2102687670200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2102687684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102687699500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102687719600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2102687740700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 372 I 2102688007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2102688029900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {47,115,2}" starting I 2102688051000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {47,115,2}" finished I 2102688067400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102688082300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2102688102000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2102688129500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2102688144200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2102688158800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2102688172400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102688467600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102688491100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102688918500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102688939600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102689356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102689372200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2102689386500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2102689401200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102689415800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102689435700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2102689456500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2102689790300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102689806100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102689820400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102689835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102689849700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102689869700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2102689889900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 73 I 2102690045500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102690060400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102690074600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102690089500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102690104100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102690126900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {56,79,2} I 2102690149400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to pad at {84,87,2} I 2102690182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {84,87,2} I 2102690808900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102690824500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102690838600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102690854700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102690876000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102690895800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {27,33,2} I 2102690918600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2102690950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,33,2} to {106,35,2} I 2102692274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,33,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {75,36,6} I 2102693156800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102693199000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102693238400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102693278700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102693319400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102693374700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {98,72,2} I 2102693444000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102693542000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {53,101,3} I 2102695466200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2102695520600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102695564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102695630500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2102695669200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102695762500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2102695899200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102695915600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2102695929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2102695944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102695958800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102695978900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102696182900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2102696297700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102696313300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102696328000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102696341800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102696365200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102696379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102696394300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102696407900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102696534400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2102696551900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102696567000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102696589000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102696604100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2102696637700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102696661600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102696676200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102696690100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2102696704600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102696718900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102696738400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102696758300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102696893500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102696908200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102696927800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2102696941300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102696971600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2102697061300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102697076000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2102697090100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2102697104600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102697119100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102697143200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2102697173800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 80 I 2102697587800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102697602700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102697616800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102697632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102697651100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102697671300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2102697691100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 425 I 2102697969500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102697984400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "TakeOff from " starting I 2102697998500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "TakeOff from " finished I 2102698019900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {71,139,12}" starting I 2102698053100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {71,139,12} I 2102698620200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {71,139,12}-{72,140,13} found after 51 iterations, returning closest path {69,115,6} I 2102714404300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102714462300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2102714477900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2102714523700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2102714845000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102714875400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2102714893400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2102714925900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2102715137000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102715162800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2102715180500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102715239800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102715265500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2102715279900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102715325600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102715347300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2102715361300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102715393500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2102715655500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102715669700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102715699600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102715717100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102715735600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102715750900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102715768900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102715784000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102716042900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102716064700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2102716082100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 44 I 2102716116900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2102716229300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102716251500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2102716265500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 48 I 2102716298500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2102716476500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102716498300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2102716512300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2102716547600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2102716818000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102716877500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2102716915500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2102717010400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2102717952600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102718012500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2102718054200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2102718150100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2102718725900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,74,12}: Pathing to {0,74,12} I 2102718794200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102718833100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 46 I 2102720514600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2102720585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2102720647800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2102720696800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102720737700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102720793700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2102720850000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102720891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102720931700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102720970300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102721514000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102721535800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {57,67,2}" starting I 2102721556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {57,67,2}" finished I 2102721571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102721586100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2102721605600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2102721625700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2102721640500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2102721655100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2102721674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2102721693600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2102721708600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102721724800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102721746600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102721762800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2102721794900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102721976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102721998600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {84,87,2}" starting I 2102722019300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {84,87,2}" finished I 2102722034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102722049600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102722069100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {84,87,2} I 2102722088600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Landing on pad {84,87,1} I 2102722111000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102722125900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102722146700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102722163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102722178000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102722196600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2102722550000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102722571800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102722610100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {75,36,6} to {106,35,2} I 2102723387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102723409400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2102723430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2102723447700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102723463600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102723483300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2102723503200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2102723525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102723539900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102723559100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102723573900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102723588300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102723601600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102723628800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2102723643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102723658600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102723680900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {104,41,1} I 2102723694700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102724174500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102724196800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102724217600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2102724232500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102724247100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102724266600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102724286200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102724309800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102724327000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102724348100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102724364400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102724378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102724392600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102724439400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102724454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102724468000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102724482700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102724497300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102724517300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2102724539600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 363 I 2102724891700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102724913500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2102724934400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2102724949100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102724963800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102724983500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2102725004200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102725019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102725033700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102725047500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102725070300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102725087400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2102725102700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2102725117300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102725131700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102725151700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102725172000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2102725456100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2102725477700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2102725498600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2102725513300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102725527800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102725547200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102725567800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102725582600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102725597200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102725610700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102725895400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102725916800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2102725937600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2102725954000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102725968200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102725987600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102726421000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2102726438400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102726460200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102726474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102726493500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "Snooze for 0 ticks" finished I 2102726508000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102726528000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102726541600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 2 I 2102726574500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102726601900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102726617000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102726632200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102726648800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102726671700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102726686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2102726700000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2102726714400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102726728700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102726748500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102726769300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102727120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2102727141500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2102727162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2102727176900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102727194100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102727215200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102727237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102727251900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102727266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102727280100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102727490900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102727514400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {51,73,2}" starting I 2102727535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {51,73,2}" finished I 2102727549900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102727565800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102727586500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102727608200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102727623100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102727637600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102727655600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 2102727677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102727691700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102727705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102727720000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102727734400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102727754100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102727773600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 68 I 2102728097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102728123100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {51,73,2}" starting I 2102728145500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {51,73,2}" finished I 2102728163700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102728178000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102728197200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102728218500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102728233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102728247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102728266100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 1440 ticks" starting I 2102728286300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102728300600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102728314700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102728334500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102728348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102728362900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102729026200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102729048200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2102729069000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2102729083800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102729099800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102729119300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2102729141800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2102729157600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102729174700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2102729189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102729333100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102729375600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102729415900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102729473500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2102729510900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102729604400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2102731740400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102731801900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {101,34,1}" starting I 2102731863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {101,34,1}" finished I 2102731904500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102731944600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102731999200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2102732074500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102732115500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102732155800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102732206400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2102732920800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102732981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {71,139,12}" starting I 2102733075300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,115,6} to {71,139,12} I 2102734366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "RestartNextMission" finished I 2102734391700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {71,139,12}" starting I 2102734416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "GotoLocation {71,139,12}" finished I 2102734437200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 45 mission "DepartToSpace {71,139,12}" starting I 2102734732500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2102734754800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {72,66,3}" starting I 2102734786800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,49,6} to {72,66,3} I 2102735447100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2102735472100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {72,66,3}" starting I 2102735492800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {72,66,3}" finished I 2102735520500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102735535200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102735554800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2102735575400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2102735598700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2102735613600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102735640700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102735655300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102735669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102735683300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102735991600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102736019000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102736041300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2102736198800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102736220200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102736423500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102736444700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102736864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102736881000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2102736895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2102736909800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102736924400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102736944100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2102736964400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2102737093200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102737109700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2102737140400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2102737155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102737171200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102737191400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2102737211600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 448 I 2102737366000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102737380800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102737394700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102737409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102737426200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102737447500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2102737467300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 68 I 2102737800800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2102737816100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102737830800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102737853300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84,87,1} I 2102737867600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102737924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102737939000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102737953300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102737968300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102737982800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102738002400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {85,37,2} I 2102738023900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to pad at {50,57,2} I 2102738057800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {50,57,2} I 2102738730700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,37,2} to {50,57,2}-{51,58,3} found after 51 iterations, returning closest path {51,53,3} I 2102739078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102739093600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102739261400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102739277000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102739291900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102739312500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {34,33,3} I 2102739332900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to pad at {69,36,2} I 2102739366300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {69,36,2} I 2102740140200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102740155900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102740170000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102740184600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102740199100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102740218800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {104,41,2} I 2102740240100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2102740272500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,41,2} to {91,86,2} I 2102740830600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,41,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {92,83,4} I 2102741167000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2102741182200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2102741196200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2102741210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102741225200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102741248500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2102741268900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 34 I 2102741641400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102741669200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102741684200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102741698100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102741721300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102741736200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102741750700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102741764200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102741783700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2102741798000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102741817700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102741831400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2102741865700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102741888100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102741903300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102741918000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102741933500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102741955100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102741969700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102741984200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102741999200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102742022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102742037200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102742051300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102742071200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102742085400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102742099300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102742165400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2102742179900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " starting I 2102742194000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " finished I 2102742208400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102742222900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102742242700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2102742262500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2102742381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "RestartNextMission" finished I 2102742396000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "TakeOff from " starting I 2102742410200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "TakeOff from " finished I 2102742424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102742439000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102742458800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2102742478900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 232 I 2102742626900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102742641500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102742655500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102742672200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102742686600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102742706300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2102742725900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 438 I 2102742961500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2102742976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2102742990700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2102743005300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102743019900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102743039900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2102743059800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 128 I 2102743194800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2102743209400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2102743223400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2102743238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102743252500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102743273800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2102743293900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2102743486400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2102743501200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2102743517500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2102743532100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102743546800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102743567000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2102743586700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2102743790000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102743804700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "TakeOff from " starting I 2102743820000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "TakeOff from " finished I 2102743841600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {0,74,12}" starting I 2102743874400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,74,12} I 2102744451400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,74,12}-{1,75,13} found after 51 iterations, returning closest path {20,67,6} I 2102762481400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102762539600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2102762555800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102762608600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2102762944100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102762971900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102762986300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102763037400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102763060300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2102763082700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102763118600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2102763464700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102763498100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2102763518800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2102763579200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2102764158600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102764187400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2102764201900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2102764243600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2102764434000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102764461300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2102764481000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2102764591200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2102765318900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {1,139,12}: Pathing to {1,139,12} I 2102765386900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102765429700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 47 I 2102765569300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102765620600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 57" with engine "SD Special" I 2102765662700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 57 I 2102765746400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102765804000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,107,12} I 2102765868900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102765988900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,107,12} to {69,69,3} I 2102767451000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,107,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2102768025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102768084000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102768122200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2102768226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102769113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102769177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" starting I 2102769235600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" finished I 2102769277300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102769324200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102769343600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2102769364800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2102769379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102769394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2102769408400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102769511400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2102769526800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102769541600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102769563200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2102769580000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102769611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2102769881100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2102769905600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" starting I 2102769926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {108,38,2}" finished I 2102769941900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102769956400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102769977500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2102769999400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102770014400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102770028900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102770042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102770489800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102770512100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {51,73,2}" starting I 2102770532600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {51,73,2}" finished I 2102770547300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102770561700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2102770581400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2102770601800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2102770616600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2102770631100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2102770649200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2102770694200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102770708800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102770729000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102770746000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102770760700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102770780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {84,87,2} I 2102770802600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2102770836100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,87,2} to {57,80,2} I 2102771562400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102771584300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" starting I 2102771606600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" finished I 2102771621400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102771636000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102771655400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2102771675000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2102771697700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102771712700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102771732100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102771747000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102771761600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102771775300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102771937800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102771959500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" starting I 2102771994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {51,53,3} to {50,57,2} I 2102774547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102774569800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" starting I 2102774590500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" finished I 2102774605500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102774620000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2102774639600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {50,57,2} I 2102774659600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Landing on pad {50,57,1} I 2102774681600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102774696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" starting I 2102774715400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2102774730300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2102774744700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2102774763100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2102774972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102774993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,36,2}" starting I 2102775013900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,36,2}" finished I 2102775028700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102775043300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2102775062600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {69,36,2} I 2102775082700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Landing on pad {69,36,1} I 2102775104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102775121700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_HYDROZONE_ONE" starting I 2102775141900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2102775156700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2102775171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2102775189600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2102775483200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102775505000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102775536300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,83,4} to {91,86,2} I 2102776304700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102776326200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" starting I 2102776346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {91,86,2}" finished I 2102776361500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102776376000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2102776395900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2102776417100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2102776438700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102776453800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2102776472800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2102776487500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2102776501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2102776515600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102776908300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2102776932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {53,44,1}" starting I 2102776954300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {53,44,1}" finished I 2102776969000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102776983500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102777002900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2102777027900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2102777059700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102777074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2102777094800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2102777405700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102777427000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2102777447600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2102777462400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102777476600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102777498800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102777520000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2102777534700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102777550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102777565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102777587800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102777602200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " starting I 2102777616200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "TakeOff from " finished I 2102777631000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102777645200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102777667200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102778113300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2102778378700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "RestartNextMission" finished I 2102778399900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" starting I 2102778420300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102778435100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102778449300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102778468600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102778610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102778626900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102778641300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102778654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102778684900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102778699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2102778713200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2102778727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102778742300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102778761800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102778782600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102779087300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2102779108300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" starting I 2102779134900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" finished I 2102779149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102779170100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102779199100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102779221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102779236200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102779250900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102779264600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102779286300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2102779301000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102779320300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102779334000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2102779366200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102779390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102779405200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102779419600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102779441300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2102779455800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102779475500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102779489000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2102779519800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102779540800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102779555300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102779569500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2102779914500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2102779936000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" starting I 2102779959500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" finished I 2102779975500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102779990100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2102780009400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2102780032000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2102780046900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2102780061500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2102780075000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102780470300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "RestartNextMission" finished I 2102780492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoLocation {68,98,1}" starting I 2102780512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoLocation {68,98,1}" finished I 2102780527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102780541900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2102780561400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2102780583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2102780598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2102780613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2102780631000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "Snooze for 1440 ticks" starting I 2102781118700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102781140800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2102781161700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2102781176500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102781191000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102781213100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2102781238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2102781252900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102781267400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2102781281700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102781669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2102781690400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" starting I 2102781711100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" finished I 2102781726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102781740800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2102781760200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2102781787700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2102781802500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2102781817000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2102781831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102782089400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2102782110500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" starting I 2102782131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" finished I 2102782145700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102782160200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102782179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2102782204000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2102782218900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102782335600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2102782351300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102782552400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2102782574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" starting I 2102782594900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" finished I 2102782609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102782624100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2102782643700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2102782669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2102782684200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2102782698800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2102782712400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102782879400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2102782894800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102782913900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102782934900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2102782952100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102783000100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2102783406200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102783428100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {0,74,12}" starting I 2102783471700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,67,6} to {0,74,12} I 2102784588900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "RestartNextMission" finished I 2102784657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {0,74,12}" starting I 2102784719000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "GotoLocation {0,74,12}" finished I 2102784777700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 46 mission "DepartToSpace {0,74,12}" starting I 2102785658000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102785716100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102786251700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102786309100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102786704800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102786760800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102788019700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102788065900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102788105500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102788150700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102788191700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102788251600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2102788309700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 253 I 2102788715400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102788730500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102788744600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102788759500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102788774200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102788794300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2102788814300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 124 I 2102788925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2102788942900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102788957700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102788980200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {49,57,1} I 2102788994600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102789050800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102789065700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102789079800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102789094500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102789108600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102789128500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {53,101,3} I 2102789149200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to pad at {96,34,2} I 2102789182500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {96,34,2} I 2102789759000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {96,34,2}-{97,35,3} found after 51 iterations, returning closest path {89,53,6} I 2102790032200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2102790048000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102790062900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102790084100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102790097800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2102790130200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102790195500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102790212400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102790227200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102790240900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102790271800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102790288000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2102790302000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2102790318600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102790335200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102790354700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102790534200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2102790748800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102790764200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102790778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102790792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102790815100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102790838500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102790853100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102790866500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102790889400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102790903800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2102790917700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2102790932200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102790946700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102790968700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102790990000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102791064600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102791079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102791093300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102791116200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102791130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102791144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2102791159200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102791173400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102791193100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102791335300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2102791431600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2102791446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102791466000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102791479700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2102791511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102791666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102791681100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2102791695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2102791710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102791724600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102791750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2102791771900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 123 I 2102791981500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102791997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2102792011100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2102792025800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102792040300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102792060100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2102792080000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2102792361300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102792376000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102792398300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102792412800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102792427300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102792447100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102792466800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 278 I 2102792739800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102792754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2102792768400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2102792783000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102792797700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102792820700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2102792841400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 123 I 2102793008600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102793023400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "TakeOff from " starting I 2102793037400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "TakeOff from " finished I 2102793058300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {1,139,12}" starting I 2102793090600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {1,139,12} I 2102793668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {1,139,12}-{2,140,13} found after 51 iterations, returning closest path {28,101,6} I 2102793983200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102793998700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2102794012800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2102794027500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102794041600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102794061600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2102794081600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 113 I 2102810010600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102810143400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2102810194800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2102810345600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2102811793400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102811898200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2102811950700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102812111600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2102812196500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102812249800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102812402600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102812505500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2102812560900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2102812679700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2102813039000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102813131700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2102813178200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2102813293500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2102813835500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102813925300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2102813970800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2102814100300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2102814238400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102814258500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102814675700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102814709300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102814727600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102814783600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102815193600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102815228000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2102815242900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2102815281600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2102815672800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,118,12}: Pathing to {139,118,12} I 2102815777500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102815832400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 48 I 2102816001800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102816064200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 58" with engine "SD Special" I 2102816109700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 58 I 2102816200500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102816259600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {125,0,12} I 2102816324300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102816425800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {125,0,12} to {72,66,3} I 2102817933400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {125,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2102819884400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102819914000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {88,43,2}" starting I 2102819936100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {88,43,2}" finished I 2102819951700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102819970900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102819993400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2102820016100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2102820031300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102820046100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2102820068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2102820264900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102820287100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2102820308000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2102820323200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102820338000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102820357400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2102820377900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2102820393200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102820408500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2102820422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102820443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2102820458300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102820473000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102820489300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102820542300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102820557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102820571500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102820588600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102820604400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102820624500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {49,57,2} I 2102820649700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2102820683600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,57,2} to {85,38,2} I 2102821596900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102821619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2102821639900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" finished I 2102821654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102821669300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102821688700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2102821721300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2102821744200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102821761400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2102821780900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2102821796100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102821810800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2102821824700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102821844000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2102821859000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102821873600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102821896300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {69,36,1} I 2102821912800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2102822371300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102822398400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {96,34,2}" starting I 2102822430000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,53,6} to {96,34,2} I 2102822913300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102822935100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {96,34,2}" starting I 2102822956100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {96,34,2}" finished I 2102822971400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102822985800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102823005200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: at position {96,34,2} I 2102823025200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_TWO: Landing on pad {96,34,1} I 2102823046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102823061400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_FLYER_TWO" starting I 2102823080700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_FLYER_TWO" finished I 2102823095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102823110100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102823130000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2102823239700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2102823254700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2102823271700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2102823287400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102823302200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102823322200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2102823347600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 363 I 2102823877700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2102823900200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2102823920800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2102823935600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102823950300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102823970000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2102823991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102824006800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102824021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102824035000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102824403700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102824425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" starting I 2102824446500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2102824461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102824475800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102824495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102824932000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2102824947800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102824962300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102824976400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102825267300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2102825292500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2102825314400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2102825329900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102825344800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102825364500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102825387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102825402300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102825417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102825431400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102825451300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2102825465900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102825485500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102825499300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2102825533700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102825703500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102825727400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2102825750100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102825765100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102825779600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102825798700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102825951700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102825968600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102825983200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102825997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102826022400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102826038400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102826052200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2102826066800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102826080900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102826100600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102826242400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2102826461900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102826483300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" starting I 2102826504500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102826519700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102826534100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102826553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102826695800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102826711500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102826736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102826750500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102826936900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "Snooze for 0 ticks" finished I 2102826952600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102826967400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102826989100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2102827003100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 48 I 2102827041400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2102827608800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102827635100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" starting I 2102827657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" finished I 2102827672900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102827687800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102827707700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2102827734700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102827749700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102827764500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102827778400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102828130900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2102828152400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" starting I 2102828174400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" finished I 2102828189600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102828204200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102828226200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2102828267500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2102828282500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102828297500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2102828311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102828862600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102828884500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2102828904900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2102828919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102829048900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102829071200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102829098600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102829113800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102829128600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102829142300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102829565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102829588400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {1,139,12}" starting I 2102829623000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,101,6} to {1,139,12} I 2102830550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "RestartNextMission" finished I 2102830572900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {1,139,12}" starting I 2102830593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "GotoLocation {1,139,12}" finished I 2102830615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 47 mission "DepartToSpace {1,139,12}" starting I 2102830994800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2102831017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {69,69,3}" starting I 2102831049500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2102831509300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2102831531000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {69,69,3}" starting I 2102831551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {69,69,3}" finished I 2102831566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102831581800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102831604100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102831625500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102831648900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2102831664000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102831690800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102831705700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102831720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102831734800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102832110700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102832133700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {72,39,1}" starting I 2102832154600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {72,39,1}" finished I 2102832169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102832184400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102832204300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2102832231600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_FLYER_ONE" finished I 2102832247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102832262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2102832281300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2102832582800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102832603900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102832827700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102832848800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2102832871300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2102832989200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102833010800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102833147900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102833168300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102833308900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102833329400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102833349300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2102833404100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102833423800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2102833443500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2102834655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102834675200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2102834689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2102834704700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102834719200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102834740200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2102834761300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 249 I 2102835198200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2102835240400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102835281300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CIVIC_PROJECT" free - waiting I 2102835408100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102835453400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102835492600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102835532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2102835576600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2102835632300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {56,79,2} I 2102835689900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to pad at {42,90,2} I 2102835783200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {42,90,2} I 2102837302800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102837347000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2102837386200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2102837427200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102837467100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102837522700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {69,36,2} I 2102837586300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,33,3} I 2102837676400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,36,2} to {35,33,3} I 2102839462100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102839506700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102839545600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102839597600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102839612200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102839635000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {91,86,2} I 2102839659900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2102839692800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {106,35,2} I 2102840225700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {99,54,6} I 2102840443500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102840458500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2102840472700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2102840487500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102840502400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102840522500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2102840543000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2102840702200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102840717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2102840731600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2102840749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102840764200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102840784000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2102840804500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2102840953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102840971600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102840987700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102841001700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102841029200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102841044600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102841059100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102841072600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102841095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102841110600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102841125200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102841139000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102841171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102841186400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2102841200400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2102841215500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102841231200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102841252600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102841273300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 156 I 2102841448000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "RestartNextMission" finished I 2102841462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "TakeOff from " starting I 2102841477000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "TakeOff from " finished I 2102841491700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102841506400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102841526300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2102841549000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 80 I 2102841824600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102841839500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2102841853700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2102841868300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102841883300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102841903100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2102841922900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 245 I 2102842283300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2102842298000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2102842312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2102842328300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102842352000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102842373200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2102842396700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2102842525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102842540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2102842554600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2102842569500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102842584000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102842603900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2102842626300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2102842920000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102842934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "TakeOff from " starting I 2102842948800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "TakeOff from " finished I 2102842970100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {139,118,12}" starting I 2102843002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,118,12} I 2102843577900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,118,12}-{140,119,13} found after 51 iterations, returning closest path {107,104,6} I 2102844100400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2102844116700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102844132100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102844153600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2102844167400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102844214200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2102859591800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2102859650800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2102859667900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102859722400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2102859997000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102860020200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2102860034600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2102860074200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2102860413600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102860437200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2102860451800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102860483800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2102860778500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102860801000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102860814700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2102860848100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102861038000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102861059700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2102861073800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2102861106100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2102861935200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {40,139,12}: Pathing to {40,139,12} I 2102861962600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102861977000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 49 I 2102862036600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102862056100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 59" with engine "SD Special" I 2102862072100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 59 I 2102862104300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102862124900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,89,12} I 2102862150500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102862201900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,89,12} to {69,69,3} I 2102862913900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,89,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2102863121000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102863143500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2102863157500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102863209900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2102863528600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2102863546300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102863561500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102863583500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2102863597400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2102863628900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2102863978000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102864000700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,33,1}" starting I 2102864021700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,33,1}" finished I 2102864037400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102864051800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102864071700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2102864093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_ARMS_ONE" finished I 2102864108600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2102864123100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2102864145200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2102864168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2102864184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102864215600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2102864231500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102864264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2102864457200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102864479600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {42,90,2}" starting I 2102864500700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {42,90,2}" finished I 2102864515700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2102864530400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2102864549900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {42,90,2} I 2102864570300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Landing on pad {42,90,1} I 2102864592700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102864607800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GREY_VISITOR_TOWERS" starting I 2102864627300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2102864642900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2102864657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2102864676300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2102864960000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102864982100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" starting I 2102865003200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,33,3}" finished I 2102865018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102865035500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2102865056600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,33,3} I 2102865076800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,33,2} I 2102865100100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2102865115100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2102865134600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2102865149500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2102865164000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2102865178400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102865506000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102865528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2102865561800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,54,6} to {106,35,2} I 2102866075000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102866098000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2102866118800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2102866134400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102866149100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102866168500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2102866188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2102866221800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102866237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102866256600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102866274100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102866290200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102866304200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102866374700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2102866390500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102866405200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102866428400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_TWO" at pad {96,33,1} I 2102866442300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102866762000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2102866785700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2102866806500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2102866821500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102866836000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102866856200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2102866876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2102866891900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2102866906400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2102866920300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102867212400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2102867247300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" starting I 2102867268500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" finished I 2102867283500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102867298200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2102867320800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2102867342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2102867357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2102867372200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2102867386100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102867709000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102867746000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2102867767600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2102867783000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102867797400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2102867817000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2102867838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2102867853300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2102867867900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2102867881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102868141600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2102868163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2102868183800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2102868198700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102868213300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102868239600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102868261500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102868276500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102868291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102868307800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102868540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102868563200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2102868584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2102868600000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102868614600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102868634800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102868656200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2102868671400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102868686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102868700000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102868935900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102868958200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2102868979100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2102868994500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102869009200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102869028800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2102869050100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2102869065100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2102869079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2102869093800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102869563300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "RestartNextMission" finished I 2102869585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoLocation {49,80,2}" starting I 2102869606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoLocation {49,80,2}" finished I 2102869624700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102869640500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102869660200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2102869682700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2102869697800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102869712300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 48 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2102869726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102870791600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2102870815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" starting I 2102870836600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" finished I 2102870851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102870865900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2102870885400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2102870911100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_FLYER_ONE" finished I 2102870926100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2102870940600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2102870954500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102871311300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2102871333700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2102871354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2102871370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102871384600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2102871404400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2102871429900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2102871544000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2102871560800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2102871575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102872095700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102872118500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {67,57,1}" starting I 2102872139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {67,57,1}" finished I 2102872154900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102872169600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2102872189300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2102872216200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102872231200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2102872263400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2102872285400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2102872645900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102872669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {139,118,12}" starting I 2102872706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,104,6} to {139,118,12} I 2102873496600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "RestartNextMission" finished I 2102873519600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {139,118,12}" starting I 2102873540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "GotoLocation {139,118,12}" finished I 2102873562100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 48 mission "DepartToSpace {139,118,12}" starting I 2102873899100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2102873921400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {72,66,3}" starting I 2102873957000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2102874459700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2102874481800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {72,66,3}" starting I 2102874502700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {72,66,3}" finished I 2102874517500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102874536800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102874569400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2102874590600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2102874620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2102874640700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102874679200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102874694500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102874709100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102874723100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102874747400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102874763500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2102874805900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2102874820800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102874835600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102874856200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2102874879300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 373 I 2102875437500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102875462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2102875485400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2102875500400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102875515000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102875534500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2102875562000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2102875577200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102875591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2102875605700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102875951300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102875972900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102876446400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102876469300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102876607400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102876627800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102877063000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2102877079200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2102877093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2102877108000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102877122700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102877142600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2102877163200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2102877489400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102877506600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102877520700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102877535200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102877549900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102877569900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2102877590200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 439 I 2102877712900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102877727600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2102877741600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2102877756300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102877770800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102877813600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2102877835000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 337 I 2102878088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102878102900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102878117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102878132000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102878146700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102878166400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2102878186500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 416 I 2102878477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2102878495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102878510500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102878533600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {41,89,1} I 2102878548000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102878609000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102878623800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2102878637700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2102878652200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102878666700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102878686500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {96,33,2} I 2102878707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2102878740900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,33,2} to {53,101,3} I 2102879298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,33,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {60,81,6} I 2102879561900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102879577300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102879591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102879606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102879620300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2102879640200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2102879660200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 321 I 2102879843000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102879859500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2102879873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2102879887900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102879902300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102879922300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2102879942300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2102880031000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102880046300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102880060900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102880074700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102880098700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102880113500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102880128000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102880141500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102880165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102880179700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102880194100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102880207600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102880263000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2102880277300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2102880291300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2102880319200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102880401500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102880423400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2102880443800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 415 I 2102880842900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102880858400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102880872800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102880887500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102880902100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102880922100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2102880942000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 384 I 2102881076300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2102881091800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102881106500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102881127700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102881141500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2102881180800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102881254800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102881269600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "TakeOff from " starting I 2102881283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "TakeOff from " finished I 2102881305100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {40,139,12}" starting I 2102881348700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {40,139,12} I 2102881880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {40,139,12}-{41,140,13} found after 51 iterations, returning closest path {48,114,6} I 2102897775600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102897837500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2102897853500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102897910100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2102898076800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102898102200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2102898126200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2102898157000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2102898369300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102898394400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2102898408400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102898457500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102898481800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {107,35,1} I 2102898496200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102898541100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102898564200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2102898578100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102898611800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2102898784200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102898806700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2102898827800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 28 I 2102898864600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2102899029300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102899051200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2102899065200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2102899098200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2102899131500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102899153400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102899167100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2102899198700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102899219300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102899234500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102899253100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102899268400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102899286400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102899301700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102899613800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102899647700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2102899667900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102899703900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2102899888600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102899910200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2102899926500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2102899961300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2102900071200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102900093000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2102900106900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 57 I 2102900144200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2102900648700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102900668000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 60" with engine "SD Special" I 2102900683700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 60 I 2102900742600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102900766800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,139,12} I 2102900792200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2102900831300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,139,12} to {69,69,3} I 2102901406700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {70,90,6} I 2102902816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2102902881900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" starting I 2102902940800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" finished I 2102902983600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102903024500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2102903079900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2102903144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2102903189800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2102903230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2102903268900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102903975800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102904036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {112,38,2}" starting I 2102904095400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {112,38,2}" finished I 2102904136600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102904176800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102904231300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2102904286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2102904327300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102904368300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2102904423400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2102905420000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2102905485200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2102905544200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2102905585200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102905625400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102905680000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2102905735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102905777000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102905817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102905863000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102905919500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2102905967000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102906011000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102906071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2102906109300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2102906195500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2102906992900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102907017000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2102907038100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2102907053300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102907067900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2102907087600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2102907107800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2102907122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2102907137300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2102907151800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102907194300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102907209100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2102907223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2102907237800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102907252300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102907272200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {41,89,2} I 2102907298100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,80,2} I 2102907332400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {41,89,2} to {56,80,2} I 2102907897600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102907919300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,80,2}" starting I 2102907940200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,80,2}" finished I 2102907954900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102907969500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102907988900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,80,2} I 2102908008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,80,1} I 2102908030800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2102908045700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2102908066700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102908081800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102908099300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102908113500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102908559000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102908583000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102908615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,81,6} to {53,101,3} I 2102909123100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102909146900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2102909167700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2102909185000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102909201000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102909220800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2102909240600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2102909264000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2102909279000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2102909298900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102909313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102909328100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102909342500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102909460200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102909481400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,77,2}" starting I 2102909501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,77,2}" finished I 2102909516800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102909531400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2102909550800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2102909572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2102909588900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2102909604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2102909622500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2102910007200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2102910028800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2102910049300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2102910065000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102910082300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2102910103200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2102910124600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2102910141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2102910163100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2102910176800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102910199000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2102910213600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102910227800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102910249400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102910263700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102910277900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102910304500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2102910318900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102910333000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102910600700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2102910622500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {97,55,1}" starting I 2102910644700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {97,55,1}" finished I 2102910662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102910677300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2102910696900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2102910719200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2102910734200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2102910751000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2102910766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102910970300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2102910991700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {59,34,2}" starting I 2102911012500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {59,34,2}" finished I 2102911027500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102911042000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2102911061500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2102911085200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2102911100300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2102911114900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2102911137000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2102911923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102911945400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {97,43,2}" starting I 2102911966100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {97,43,2}" finished I 2102911981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102911995400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2102912014800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2102912041000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2102912055900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2102912070700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2102912089000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2102912115200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102912129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2102912338500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2102912354300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102912369100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102912390000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102912412800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 278 I 2102912816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2102912838200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2102912859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2102912874000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102912888600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102912908300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2102912936300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102912951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102912966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102912980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102913321700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102913346400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {40,139,12}" starting I 2102913379300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,114,6} to {40,139,12} I 2102914018400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "RestartNextMission" finished I 2102914040600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {40,139,12}" starting I 2102914061500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "GotoLocation {40,139,12}" finished I 2102914082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 49 mission "DepartToSpace {40,139,12}" starting I 2102914366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2102914393700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {69,69,3}" starting I 2102914425300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2102914877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2102914903600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {69,69,3}" starting I 2102914924100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {69,69,3}" finished I 2102914940800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102914956400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102914975800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102914996500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102915020200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2102915035300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102915062400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102915077300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102915092000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102915105800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102915418900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102915441900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102915852500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102915873100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102916020200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102916040000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102916461400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102916479000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2102916493600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2102916508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102916523700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102916543700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2102916564700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2102916678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2102916693700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102916708400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102916729700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2102916743500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102916776500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2102916799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102916814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2102916828800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2102916843500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102916858000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102916877700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2102916897700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 109 I 2102917034600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102917052200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102917066500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102917081300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102917095400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102917115100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2102917134800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 160 I 2102917256900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102917271700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102917285800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102917300300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102917315200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102917335000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {107,35,2} I 2102917357200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to pad at {113,34,2} I 2102917391000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,35,2} to {113,34,2} I 2102917538700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102917560600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {113,34,2}" starting I 2102917581500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {113,34,2}" finished I 2102917596200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102917610700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2102917630200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: at position {113,34,2} I 2102917649900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Landing on pad {113,34,1} I 2102917672600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102917689700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAFLYER_TWO" starting I 2102917709500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2102917724400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2102917739200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2102917758000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2102917799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102917814300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102917828400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102917844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102917882200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102917937500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {106,35,2} I 2102917994200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to pad at {66,88,2} I 2102918088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {66,88,2} I 2102919504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {66,88,2}-{67,89,3} found after 51 iterations, returning closest path {68,84,6} I 2102920131100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2102920173800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102920214600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102920273700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at exit {84,77,2} I 2102920311400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102920396300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {84.01,77.5,2} I 2102920472200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "RestartNextMission" finished I 2102920512500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "TakeOff from " starting I 2102920551400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "TakeOff from " finished I 2102920591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102920635300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102920692000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2102920747800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2102921115200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102921161500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102921202100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102921239700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102921297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102921337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2102921375700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2102921415800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102921456000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102921511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102921566700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2102921874400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2102921915100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102921969400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102922006900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2102922092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102922174400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102922219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102922260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102922298100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102922351300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102922391100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102922433200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102922497800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102922539200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102922579600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102922617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102922671000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2102922685300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102922699200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102922725100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102922739400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2102922753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2102922767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102922781900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102922801400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102922981500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2102923156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102923170900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2102923184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2102923202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102923217900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102923238100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2102923259100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 432 I 2102923547600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2102923562300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2102923576400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2102923591100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102923605700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102923625700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2102923645700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 399 I 2102923751900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2102923766400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " starting I 2102923784100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " finished I 2102923801000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102923815800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102923835700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2102923855400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2102924244500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102924260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2102924278700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2102924296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102924312700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102924332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2102924352500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 337 I 2102940040000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102940103100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2102940119400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2102940177500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102940200500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2102940215700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2102940255000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2102940554800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102940577600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2102940591500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2102940625400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2102940863200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2102940885500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2102940899500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2102940938900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2102941109700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102941132300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2102941153700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2102941191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2102941465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102941489900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2102941503900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2102941538300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2102941792900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102941815100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2102941828900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2102941864100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2102942060400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {6,0,12}: Pathing to {6,0,12} I 2102942086800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102942101000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 50 I 2102942157400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102942176700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 61" with engine "SD Special" I 2102942192800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 61 I 2102942226300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102942247300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {78,0,12} I 2102942272600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102942311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,0,12} to {72,66,3} I 2102942909100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {78,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2102943164400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102943198100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2102943214400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2102943262600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2102943601500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2102943628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" starting I 2102943652700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" finished I 2102943670300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102943687100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102943709800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2102943733900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2102943751700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2102943768500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2102943784700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102943898900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102943917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2102943936200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2102943955000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102943975700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102944002300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2102944032400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 207 I 2102944383500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2102944416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2102944441400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2102944458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102944478300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2102944500500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2102944524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2102944541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2102944558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2102944574000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102944952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2102944977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" starting I 2102945001600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" finished I 2102945018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102945035200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2102945057900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2102945080200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2102945097000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2102945113800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2102945131100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102945308600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102945333400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {70,28,1}" starting I 2102945357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {70,28,1}" finished I 2102945377300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102945394800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2102945417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2102945439800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_ROBOT_ONE" finished I 2102945456800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2102945473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2102945495300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2102945524300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2102945541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102945557900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102945584000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {113,34,1} I 2102945600000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2102946252200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102946289900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {66,88,2}" starting I 2102946335300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,84,6} to {66,88,2} I 2102946515400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102946550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {66,88,2}" starting I 2102946576800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {66,88,2}" finished I 2102946596300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102946639000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102946710100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {66,88,2} I 2102946791500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Landing on pad {66,88,1} I 2102946887400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102946945300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ENFORCER_ACADEMY" starting I 2102947018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102947070400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102947119800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102947187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2102947376100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102947432100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2102947485700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2102947541500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102947597000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102947669000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2102947738400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 321 to rs 363 I 2102948343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2102948446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2102948538900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2102948593400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102948645400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102948719000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2102948794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102948845800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102948968700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102949038500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102949620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "RestartNextMission" finished I 2102949707800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoLocation {88,104,2}" starting I 2102949770200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoLocation {88,104,2}" finished I 2102949813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102949857500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2102949936500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2102950008900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2102950051100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2102950091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2102950129900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102950779700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2102950802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" starting I 2102950823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" finished I 2102950838900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102950853600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102950873300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102950901900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102950917600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102950932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102950946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102950968100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102950982700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2102950996800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2102951011600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102951029400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102951051100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102951125800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2102951433000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2102951456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2102951477500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2102951492600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102951507500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102951527100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102951548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102951563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102951578900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102951592800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102951614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2102951629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102951649700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102951663700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2102951698900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102951728300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2102951743300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102951758700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2102951963700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102951985900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2102952105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102952122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102952137300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102952157300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102952662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2102952680100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102952695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102952709000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102953392500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2102953432600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {104,50,2}" starting I 2102953454200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {104,50,2}" finished I 2102953469200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102953483900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2102953503800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2102953527800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2102953542800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2102953557600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2102953576200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2102953723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2102953739700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2102953754600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2102953777300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2102953791400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2102953830900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2102954163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2102954186000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" starting I 2102954207500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" finished I 2102954222500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102954237200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2102954257200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2102954281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2102954296500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2102954311100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2102954325400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102954686200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2102954709200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {72,54,1}" starting I 2102954730300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {72,54,1}" finished I 2102954745300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102954759800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2102954779300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2102954804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2102954819500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2102954834300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2102954848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102955152500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2102955168700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102955183700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102955208800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2102955223900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2102955262100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2102955746500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2102955769300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {69,69,3}" starting I 2102955806900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {70,90,6} to {69,69,3} I 2102956473700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2102956498100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {69,69,3}" starting I 2102956519200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {69,69,3}" finished I 2102956534500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102956549300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102956569200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2102956589600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2102956612800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2102956627800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2102956657300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2102956672600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102956687200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2102956701100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102956828100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2102956850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {55,96,2}" starting I 2102956871200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {55,96,2}" finished I 2102956889500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102956905600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2102956925500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2102956967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2102956986200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2102957001000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2102957020800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2102957347000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102957368800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102957697500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102957719400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102957856500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102957881700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102958076900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102958099400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2102958122600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2102958611400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2102958629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102958644300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102958666600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2102958680700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2102958716000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2102958745900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102958763000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2102958777200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2102958792100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102958806300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102958826200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to entrance at {28,30,1} I 2102958847100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 0 I 2102959131800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102959147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2102959161300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2102959176000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102959190800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102959211100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {113,34,2} I 2102959232800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {107,35,2} I 2102959267900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {113,34,2} to {107,35,2} I 2102959408900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102959430900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {107,35,2}" starting I 2102959462300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {107,35,2}" finished I 2102959494500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102959517400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102959550400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {107,35,2} I 2102959574300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {107,35,1} I 2102959598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2102959614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102959634200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102959649400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102959664200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102959678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102959720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102959735300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2102959749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2102959764400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102959779000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102959799200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {85,37,2} I 2102959820900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to pad at {84,87,2} I 2102959853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {84,87,2} I 2102960458300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,37,2} to {84,87,2}-{85,88,3} found after 51 iterations, returning closest path {85,86,4} I 2102960801900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2102960818600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102960834000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102960857500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64,88,1} I 2102960874600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2102961006600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2102961025000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102961039700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102961053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102961078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2102961093300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102961107700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102961121600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102961143500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102961157900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2102961171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2102961186600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102961201100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102961220800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102961241500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2102961331900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2102961347400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102961362200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102961375700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102961399100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2102961413600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102961433200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2102961446900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2102961481100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2102961522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102961537500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2102961551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2102961566500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102961581000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102961601000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102961831400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2102962057400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2102962072800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2102962087200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2102962102100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2102962116800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2102962137000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2102962157300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 362 I 2102962318800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2102962423100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2102962438300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2102962463000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2102962477300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2102962522200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2102962575900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2102962593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2102962609500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2102962624300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2102962638800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102962658900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2102962679400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 368 I 2102962870000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2102962884800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2102962899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2102962913500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2102962928000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2102962947800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2102962967900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2102963145500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2102963160600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2102963175000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2102963189700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2102963204200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2102963224300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2102963244300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2102963389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2102963407000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2102963422400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2102963437300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2102963452200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2102963472300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2102963492500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 361 I 2102963720100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2102963735300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2102963749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2102963764500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2102963778900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102963798800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2102963818700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 278 I 2102964076600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2102964091800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "TakeOff from " starting I 2102964106000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "TakeOff from " finished I 2102964127200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {6,0,12}" starting I 2102964160200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {6,0,12} I 2102964810700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {6,0,12}-{7,1,13} found after 51 iterations, returning closest path {22,17,6} I 2102965192300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2102965211600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2102965228100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2102965250200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2102965264000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2102965305700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2102985569500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102985689300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2102985731200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2102985855400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2102986601300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2102986632400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2102986647500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2102986698400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2102986722100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2102986737300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2102986794900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2102986817500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2102986831700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2102986863800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2102986971700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2102986994000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2102987007900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2102987051000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2102987217600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2102987239700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2102987253500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2102987291500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2102987399200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2102987413300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2102988131300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2102988153100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2102988167700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 66 I 2102988204100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2102988542500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {41,139,12}: Pathing to {41,139,12} I 2102988571500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2102988585800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 51 I 2102988640600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2102988660000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 62" with engine "SD Special" I 2102988676100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 62 I 2102988710100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2102988730900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,56,12} I 2102988756600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2102988814500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,56,12} to {72,66,3} I 2102989404200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,56,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2102989895500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102989911800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2102989926000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2102989941400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102989956000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102989976300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2102989999300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 124 I 2102990274300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2102990298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2102990378100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2102990401100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102990416100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2102990435600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2102990457700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2102990472900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2102990489600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2102990504400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102991033600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2102991057300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {28,30,1}" starting I 2102991131300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {28,30,1}" finished I 2102991146400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102991164100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2102991185500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Entering depot on entrance {28,30,1} I 2102991208500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_UHURU_TOWER" finished I 2102991229000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2102991257000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2102991284300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2102991673400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102991697000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {84,87,2}" starting I 2102991730900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,86,4} to {84,87,2} I 2102991811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102991844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {84,87,2}" starting I 2102991865700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {84,87,2}" finished I 2102991881300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102991896200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2102991915900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: at position {84,87,2} I 2102991935600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Landing on pad {84,87,1} I 2102991958300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2102991973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102991992800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102992008300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2102992023300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2102992044700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2102992087800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102992102500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2102992116500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2102992131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102992145500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102992165500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {64,88,2} I 2102992187200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2102992220000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,88,2} to {106,35,2} I 2102993423700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {64,88,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {104,39,6} I 2102994034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102994058100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2102994090800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,39,6} to {106,35,2} I 2102994223000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102994244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2102994265700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2102994280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102994295500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2102994383200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2102994404100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2102994429600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2102994446600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2102994467500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2102994482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2102994497000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2102994510900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102995696800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2102995760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2102995818800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2102995874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102995916700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102995971800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102996034500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102996076200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102996117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102996155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102996295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2102996450000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2102996492500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2102996534000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102996575000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102996634500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2102996693900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2102997775200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2102997844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 2102997916200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 2102997959000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102998000100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2102998055100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2102998117900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2102998159900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2102998200300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2102998238100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102998785600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2102998848300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2102998904000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2102998919600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102998933900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2102998953900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2102998975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2102998990900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2102999005600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2102999019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2102999225600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2102999247400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" starting I 2102999268400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102999283300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102999366800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2102999388800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2102999824800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2102999841000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2102999855700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2102999869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103000222300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2103000244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" starting I 2103000265500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" finished I 2103000280800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103000295700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103000315400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2103000389100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103000421800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103000437000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103000450600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103000503700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103000518500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2103000532800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2103000547500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103000562000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103000582200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2103000603400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 80 I 2103001535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103001560600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2103001581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2103001597000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103001611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103001631600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2103001654500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2103001670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103001684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2103001698700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103001849100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103001863700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103001877800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103001892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103001908400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103001931200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103001952000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 438 I 2103002967100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103002991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,94,1}" starting I 2103003013400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,94,1}" finished I 2103003028600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103003043300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103003063000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103003154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103003171500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103003186400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103003205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2103003668800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103003691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2103003712100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2103003727200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103003741800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103003761300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2103003786800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2103003802000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103003816500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2103003830300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103004008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2103004030700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2103004051500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2103004066400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103004081000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103004100700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2103004126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103004141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103004235100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103004250700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103004784700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103004808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {89,79,1}" starting I 2103004829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {89,79,1}" finished I 2103004843900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103004858400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103004878100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2103004905200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2103004920200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103004945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2103004964300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2103005303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103005325300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2103005345900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2103005360900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103005375500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103005395200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103005423000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103005456000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103005471200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103005485100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103005812100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2103005834800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {6,0,12}" starting I 2103005872600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,6} to {6,0,12} I 2103006399600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "RestartNextMission" finished I 2103006423100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {6,0,12}" starting I 2103006453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "GotoLocation {6,0,12}" finished I 2103006474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 50 mission "DepartToSpace {6,0,12}" starting I 2103006545800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103006560800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103006575000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103006589800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103006604500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103006624600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2103006645400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 373 I 2103006814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103006835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2103006856900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2103006871900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103006886500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103006906300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2103006933900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2103006955900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103006970800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2103006987600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103007165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103007186600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {72,66,3}" starting I 2103007219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2103007678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103007700500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {72,66,3}" starting I 2103007721400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {72,66,3}" finished I 2103007736300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103007751000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103007770800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103007792200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103007815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103007830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103007857200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103007873800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103007893700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103007919200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103008262500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103008285300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103008589000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103008610700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103008748500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103008770400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103008911200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103008933600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103008964300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2103009434800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103009451000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103009482900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103009506100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103009540300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2103009574900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2103009598900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 140 I 2103009669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2103009684700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103009699500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103009721600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at exit {28,30,1} I 2103009735600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103009773400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {28.5,30.01,1} I 2103009818600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103009833600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103009847700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103009862200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103009876700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103009899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {56,79,2} I 2103009924500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to pad at {55,44,2} I 2103009959900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {55,44,2} I 2103010792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2103010838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103010879800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103010941800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84,87,1} I 2103010992100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103011210500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103011252400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103011291400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103011331800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103011372300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103011427900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {53,101,3} I 2103011520700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,30,2} I 2103011620100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {76,30,2} I 2103013182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {76,30,2}-{77,31,3} found after 51 iterations, returning closest path {68,54,6} I 2103013767800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2103013810500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2103013850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2103013897600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103013941600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103013997400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2103014064100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2103014467400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103014509000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103014558000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103014626300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103014667100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103014723000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103014778200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 278 I 2103014932400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2103014947300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2103014961300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2103014975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103014990200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103015009800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2103015029900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 2103015229600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103015274200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103015290400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103015311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103015340000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103015355900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103015370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103015384400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103015408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103015423200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103015437800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103015451700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103015724300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "RestartNextMission" finished I 2103015739500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "TakeOff from " starting I 2103015753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "TakeOff from " finished I 2103015768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103015783500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103015804100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103015826200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2103016176800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2103016192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "TakeOff from " starting I 2103016206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "TakeOff from " finished I 2103016227800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {41,139,12}" starting I 2103016268400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {41,139,12} I 2103016866500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {41,139,12}-{42,140,13} found after 51 iterations, returning closest path {51,115,6} I 2103034625000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103034686000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2103034702000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2103034752500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2103034930600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103034953500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2103034967600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 12 I 2103034999700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2103035295000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103035317200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2103035332100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103035377600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2103035664300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103035686300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103035700400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2103035733200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103037232900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103037310600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2103037350400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2103037468200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2103038394900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103038501400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 63" with engine "SD Special" I 2103038574000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 63 I 2103038688500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103038761800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {111,0,12} I 2103038836100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2103038959700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {111,0,12} to {72,66,3} I 2103040542900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {111,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2103040765600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103040790700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103040806400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103040852900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103041241600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103041267800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {77,39,1}" starting I 2103041292400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {77,39,1}" finished I 2103041309400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103041325800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2103041348300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2103041372800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2103041389800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103041406300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2103041431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2103041465700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103041482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103041500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103041516800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103041532800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103041555800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103041580600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 0 to rs 416 I 2103042359300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103042383900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2103042405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2103042420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103042435100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103042455300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103042477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103042493000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103042507600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103042521700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103042855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103042878000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {55,44,2}" starting I 2103042903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {55,44,2}" finished I 2103042918200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103042933600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103042956500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {55,44,2} I 2103042980200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Landing on pad {55,44,1} I 2103043004500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103043019600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_JUDGMENT_CENTRAL" starting I 2103043039100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103043054000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103043068600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103043087800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2103043133400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103043148200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103043162400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103043176900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103043191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103043211200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {84,87,2} I 2103043232900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2103043266400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,87,2} to {85,38,2} I 2103043819000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {84,87,2} to {85,38,2}-{86,39,3} found after 51 iterations, returning closest path {85,38,3} I 2103044413800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103044435900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2103044468100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,38,3} to {85,38,2} I 2103044509800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103044532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2103044553400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" finished I 2103044568200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103044583000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103044602200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2103044621900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2103044643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103044658700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2103044677900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103044692600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103044707200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103044720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103045165900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103045188200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" starting I 2103045221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,54,6} to {76,30,2} I 2103045811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103045833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" starting I 2103045854600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {76,30,2}" finished I 2103045869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103045883900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103045903400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,30,2} I 2103045926500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,30,1} I 2103045949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103045964600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2103045986400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2103046001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103046015800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2103046062000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2103046389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2103046414200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" starting I 2103046435800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" finished I 2103046451000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103046465800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103046485600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2103046506400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_METEOR_KINGS" finished I 2103046523500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103046538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2103046552000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103046726300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103046747700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {71,72,2}" starting I 2103046768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {71,72,2}" finished I 2103046783100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103046797700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103046817700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103046841500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103046858000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103046872700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103046891100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2103047135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2103047162100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" starting I 2103047184100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" finished I 2103047199400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103047214000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103047233900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2103047255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_ARMS_ONE" finished I 2103047270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103047284600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2103047298300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103047657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103047678800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2103047699600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2103047714600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103047729500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103047749100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103047770800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103047785700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103047800300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103047816500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103048159400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103048181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2103048202400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2103048217500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103048232100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103048251700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103048275200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103048290200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103048304700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103048320600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103048341800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2103048356900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103048371500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103048393500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2103048407400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2103048444700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2103049266400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "RestartNextMission" finished I 2103049328500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoLocation {78,94,1}" starting I 2103049386700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoLocation {78,94,1}" finished I 2103049428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103049468100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103049522300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103049603300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103049648000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103049688400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103049726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103050190500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2103050231900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103050271900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103050331000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2103050369100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103050470200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2103051738900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2103051801200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {41,139,12}" starting I 2103051894800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {51,115,6} to {41,139,12} I 2103053300500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "RestartNextMission" finished I 2103053322200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {41,139,12}" starting I 2103053343000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "GotoLocation {41,139,12}" finished I 2103053364200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 51 mission "DepartToSpace {41,139,12}" starting I 2103053669300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103053707700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {72,66,3}" starting I 2103053740300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2103054167700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103054190900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {72,66,3}" starting I 2103054214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {72,66,3}" finished I 2103054231400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103054246300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103054266000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103054286400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103054309900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103054324900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103054351900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103054366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103054381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103054394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103054719200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103054740700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103055150100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103055171000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103055314300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103055334500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103055747000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2103055767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " starting I 2103055782100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " finished I 2103055796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103055811300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103055831300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2103055857700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2103056171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2103056187200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103056201900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103056231200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2103056248700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2103056281400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2103056306900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103056321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103056335700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103056350300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103056364800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103056384700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2103056405100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 80 I 2103056629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2103056644900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103056659600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103056680800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103056694600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103056727000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103056805400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103056822300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103056837700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2103056852200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103056866600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103056886400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103056906500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2103057062200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103057077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103057092200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103057105800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103057129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103057144700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103057159300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103057172700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103057195800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103057213400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103057238200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103057251600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103057359700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103057374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2103057388100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2103057402600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103057417300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103057437100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103057459400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 438 I 2103057700400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103057715100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2103057731900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2103057746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103057761100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103057781100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2103057800900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 432 I 2103057953400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2103057968000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2103057982000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2103057996600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103058010800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103058030500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2103058050200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2103058261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103058276700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103058290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103058304900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103058319400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103058339300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103058361700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 336 I 2103058496900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103058511500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103058525300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103058539800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103058554100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103058573900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2103058593900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 448 I 2103078070600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103078201600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103078244200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103078354300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103078831200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103078854200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2103078868200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103078907400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2103079242900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103079268700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2103079282900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103079333800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103079360500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103079382500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103079434600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2103079456900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2103079470700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103079502100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2103079804100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103079826600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103079840800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103079873500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103079905000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103079920700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103079939500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103079955600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103079973800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103079989200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103080007800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103080023200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103080041100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103080056600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103080230000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2103080251900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2103080265700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2103080297500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2103080476400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103080500000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103080513900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2103080546600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103080754700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103080785500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2103080799900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2103080837000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2103080948200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103080970100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2103080984000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2103081018500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2103081521000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,122,12}: Pathing to {0,122,12} I 2103081548100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103081562200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 52 I 2103081616500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103081636400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 64" with engine "SD Special" I 2103081652200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 64 I 2103081685900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103081706900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,27,12} I 2103081731600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2103081773000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,27,12} to {69,66,3} I 2103082358200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,27,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2103083156400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2103083179600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {101,34,1}" starting I 2103083200900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {101,34,1}" finished I 2103083217800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103083232600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103083252400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2103083274200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2103083289200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103083303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2103083318500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103083454800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103083469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103083483700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103083498400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103083513000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103083532700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2103083555600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 207 I 2103083645600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103083667100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2103083690500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2103083706800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103083721500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103083740900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2103083761100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103083776000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103083790600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103083804400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103084484700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103084561400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {49,80,2}" starting I 2103084623300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {49,80,2}" finished I 2103084666000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103084707300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103084762600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2103084820700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2103084862500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103084903400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2103084955700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2103085024600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2103085067400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103085108700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103085171300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {51,43,1} I 2103085211200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103085340400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2103085387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103085429200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103085494600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2103085547400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103085701400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103085742900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103085782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103085822700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103085863600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103085920000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103085977500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 363 I 2103086585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103086649800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2103086708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2103086749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103086790200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103086844600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103086901500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103086943100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103086984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103087027500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103087987800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103088058700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2103088121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2103088162600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103088202100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103088256400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103088315700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2103088360300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103088375000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103088388800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103088411600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103088426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103088440900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103088463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103088477500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103088492000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103088513500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103088528100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103088548200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103088570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103088585400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103088599800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103088621600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103088636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103088650700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103089237400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103089260900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2103089281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2103089296800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103089311600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103089331100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103089354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103089369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103089384400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103089398300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103089825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103089847600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" starting I 2103089868600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" finished I 2103089883500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103089898100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103089917800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2103089942800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2103089958000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103089972500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2103089986200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103090315700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2103090337900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2103090359100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2103090516600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103090532000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103090552400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2103090578500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2103090593600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103090611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2103090624800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103091144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103091169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2103091193200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2103091208500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103091223200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103091243100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103091270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103091285100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103091300300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103091314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103091799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103091821600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {108,38,2}" starting I 2103091842700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {108,38,2}" finished I 2103091857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103091872400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103091892100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2103091918400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103092001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103092016500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103092035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2103092583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103092606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {72,66,3}" starting I 2103092642800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2103093098500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103093120100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {72,66,3}" starting I 2103093141000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {72,66,3}" finished I 2103093155900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103093171000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103093190900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103093211400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103093235300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103093253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103093281000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103093295800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103093311800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103093325500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103093634100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103093655100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103094102700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103094229000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103094374400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103094396100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103094892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103094911800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103094929800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103094951400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2103094969300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2103094989900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2103095012400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 232 I 2103095154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103095169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103095183400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103095198000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103095212500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103095232300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {51,43,2} I 2103095255300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,79,2} I 2103095289400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {51,43,2} to {56,79,2} I 2103096085100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103096101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103096115400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103096133200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103096147900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103096170500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: at position {106,35,2} I 2103096197800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to pad at {102,48,2} I 2103096234000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {102,48,2} I 2103096557700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103096579700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {102,48,2}" starting I 2103096600800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {102,48,2}" finished I 2103096615700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103096630500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103096649900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: at position {102,48,2} I 2103096669500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Landing on pad {102,48,1} I 2103096692200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103096707400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" starting I 2103096727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2103096742700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103096780800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2103096833400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2103096955800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103097000100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103097039400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103097079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103097124800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103097181100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {34,33,3} I 2103097236700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to pad at {73,40,2} I 2103097326300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {73,40,2} I 2103099544400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103099591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103099630800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103099671200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103099711500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103099767300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {76,26,2} I 2103099823000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2103099913300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {53,101,3} I 2103101184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {63,74,6} I 2103101506800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103101521800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103101536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103101553100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103101567600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103101587900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2103101614000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 402 I 2103101752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103101768500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103101783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103101797400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103101821300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103101835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103101849700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103101864300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103101878700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103101898300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103102136900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2103102373200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103102388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103102408400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103102422500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103102461100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103102485500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103102500700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103102515200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103102529000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103102551000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103102565400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103102582300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103102605700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103102620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103102635100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103102648800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103102668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103102683900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103102698100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103102718300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103102732700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103102747000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103102767000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103102781300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103102795700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103102855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2103102869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2103102883800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2103102898300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103102912800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2103102932600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2103102952600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 140 I 2103103070700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103103085300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2103103099400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2103103118200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103103132800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103103152700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103103173100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 278 I 2103103335500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103103350300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2103103364400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2103103379300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103103393900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103103413900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2103103433900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 361 I 2103103571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2103103585800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2103103599800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2103103614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103103628700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103103652200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2103103672100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2103103950900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2103103966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103103980700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103104007100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2103104023300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103104062100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2103104149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2103104164000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "TakeOff from " starting I 2103104177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "TakeOff from " finished I 2103104198900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {0,122,12}" starting I 2103104231700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,122,12} I 2103104776300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,122,12}-{1,123,13} found after 51 iterations, returning closest path {25,104,6} I 2103105002800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103105018000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103105032200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103105047000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103105061800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103105081700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103105101800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 245 I 2103125937900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103126002900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2103126018700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2103126064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2103126297600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103126328000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103126342500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103126393500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103126410700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_NINE" free - waiting I 2103126581700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103126605700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2103126620300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2103126652400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2103126819500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103126841800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2103126855800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2103126889900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2103127122700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103127144800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2103127161900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 43 I 2103127199700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2103127374400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103127397200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103127411000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103127444700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103127918600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103127947700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2103127963000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2103127998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2103128193300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,139,12}: Pathing to {0,139,12} I 2103128219400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103128233600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 53 I 2103128295100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103128321100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 65" with engine "SD Special" I 2103128338500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 65 I 2103128373300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103128394500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,1,12} I 2103128419900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2103128459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,1,12} to {72,66,3} I 2103129608400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,1,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,47,6} I 2103130845300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2103130901900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103130951600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103131014100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2103131052400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103131141300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2103131218100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2103131263600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103131303400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_NINE" free - waiting I 2103132182200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103132245600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {68,98,1}" starting I 2103132304000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {68,98,1}" finished I 2103132345800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2103132385900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2103132445000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2103132505200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2103132547000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2103132587500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2103132639300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2103133195100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103133216900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,79,2}" starting I 2103133238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {56,79,2}" finished I 2103133253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103133268100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103133287700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,79,2} I 2103133308000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,79,1} I 2103133330500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103133345600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2103133365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2103133382700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103133398700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2103133414200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103133433400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2103133448400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103133463100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103133486700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {102,48,1} I 2103133501000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103133701900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103133723500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,40,2}" starting I 2103133744600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,40,2}" finished I 2103133759500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103133773800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103133793300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: at position {73,40,2} I 2103133812900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Landing on pad {73,40,1} I 2103133836100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103133850900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FLYER_ONE" starting I 2103133870200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_FLYER_ONE" finished I 2103133885200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103133900000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2103133918500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2103134274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103134297000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103134333700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,74,6} to {53,101,3} I 2103135013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103135043400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103135072700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2103135088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103135103100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103135122800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2103135142400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2103135166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103135181100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2103135201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103135215900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103135230300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103135244000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103135387200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103135409000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {78,105,1}" starting I 2103135430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {78,105,1}" finished I 2103135445200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103135459800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103135479800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2103135500400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2103135515400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103135530300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2103135552700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2103136077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103136100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" starting I 2103136122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2103136149200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103136166200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103136185900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103136615100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2103136631100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103136645700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103136659300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103136682000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103136696500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103136710700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103136725300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103136740000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103136759700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103136786000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103137221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103137242900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" starting I 2103137263600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" finished I 2103137278400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103137292900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103137315400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103137338800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103137353900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103137368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103137382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103137402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103137417100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103137436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103137450400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103137482800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103137506000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103137520600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103137534900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103137557300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103137572000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103137586600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103137609400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103137627200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103137641600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103137975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2103137998100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" starting I 2103138019200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" finished I 2103138034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103138048500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2103138070900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2103138094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2103138109100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2103138123700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2103138139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103138538700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103138598800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {71,72,2}" starting I 2103138656400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {71,72,2}" finished I 2103138697100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103138738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103138796000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103138858400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103138899200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103138939600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103138991200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2103140208600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103140271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {89,79,1}" starting I 2103140328800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {89,79,1}" finished I 2103140373600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103140421700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103140482300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2103140550800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2103140598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103140642500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2103140680400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103141382000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2103141442600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2103141515000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2103141557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103141598700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103141653400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2103141722600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2103141763900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103141804300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2103141842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103142566000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103142606900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103142646300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103142686900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103142711800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103142732100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103142753300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 336 I 2103143513600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103143538900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2103143560300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2103143578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103143594500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103143614300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103143643100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103143658200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103143672900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103143686500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103144111700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2103144134300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {0,122,12}" starting I 2103144171400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,104,6} to {0,122,12} I 2103144779600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "RestartNextMission" finished I 2103144801400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {0,122,12}" starting I 2103144822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "GotoLocation {0,122,12}" finished I 2103144843600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 52 mission "DepartToSpace {0,122,12}" starting I 2103145586500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103145610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {69,66,3}" starting I 2103145645100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2103146110400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103146133200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {69,66,3}" starting I 2103146155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {69,66,3}" finished I 2103146169900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103146184700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103146207500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2103146229000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2103146252500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103146267500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103146294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103146330900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103146355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103146370300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103146693700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103146717000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103146959700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103146981100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103147002600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2103147122500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103147142400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103147284700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103147305000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103147749300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2103147771600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2103147786000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2103147804400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103147818900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103147842400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2103147864500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2103147978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103147993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103148007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103148022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103148036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103148057000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2103148077100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 124 I 2103148220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2103148234700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103148264500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2103148278200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103148316800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2103148366300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103148381100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103148395400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103148410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103148424600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103148444700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {102,48,2} I 2103148466000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103148499700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,48,2} to {106,35,2} I 2103148745700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2103148763200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103148777600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103148800400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {73,40,1} I 2103148825200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103148878600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103148893600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103148907600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103148922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103148936800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103148956700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: at position {106,35,2} I 2103148976600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to pad at {102,48,2} W 2103149019900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {102,48,2} was unreachable, side-stepping to {100,48,5}. I 2103167499500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {100,48,5} I 2103167861200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103167885700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" starting W 2103167927500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {102,48,2} was unreachable, side-stepping to {100,47,6}. I 2103186072300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,48,5} to {100,47,6} I 2103186150300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103186177300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" starting W 2103186216700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {102,48,2} was unreachable, side-stepping to {100,49,7}. I 2103201048400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,47,6} to {100,49,7} I 2103201147900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103201173000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" starting W 2103201212900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {102,48,2} was unreachable, side-stepping to {104,49,7}. I 2103218343200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,49,7} to {104,49,7} I 2103218844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103218896100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2103218941300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2103218983800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103219025500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103219086400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2103219151600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2103219524400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2103219541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103219556200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103219584800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2103219602000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103219647000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2103219723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103219738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103219753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103219767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103219797400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103219813000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103219827600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103219843700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103219867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103219882100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103219896200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103219910700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103219928700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103219949000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103219969600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103220139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103220154900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103220176100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103220189600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103220212400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103220226800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103220249000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103220263800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2103220296400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103220550400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103220565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103220579800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103220600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103220614900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103220629200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103220663200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103220678600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103220692500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2103220707200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103220721800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103220741700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103220761800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2103221012400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2103221027100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " starting I 2103221041300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " finished I 2103221056200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103221070700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103221090700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2103221112400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2103221386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103221402400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2103221416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2103221431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103221445900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103221466100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2103221486300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2103221725100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2103221741300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "TakeOff from " starting I 2103221757300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "TakeOff from " finished I 2103221778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {0,139,12}" starting I 2103221812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,139,12} I 2103222407500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,139,12}-{1,140,13} found after 51 iterations, returning closest path {28,101,6} I 2103241536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103241605700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2103241621700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103241684000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103241709800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2103241724600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103241772700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103241805400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2103241825500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103241864300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2103241971300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103241994000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2103242008000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2103242040100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2103242271500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103242295500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103242309700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2103242343200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103242919900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103242943000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2103242957100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2103242993400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2103243176100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103243198000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2103243213800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 64 I 2103243251500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2103243520300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103243543200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103243557800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103243599600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103243937300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2103243960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" starting I 2103243981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" finished I 2103244003200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103244047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103244071300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2103244094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2103244110100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103244125100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2103244140100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103244566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103244589700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2103244611300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2103244626900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103244642000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103244661800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2103244682100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2103244697200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103244712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2103244726400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103244749200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103244763800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103244778000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103244795900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103244812500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103244832800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2103244857200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 321 I 2103245284900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103245307600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {84,77,2}" starting I 2103245328500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {84,77,2}" finished I 2103245343300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103245358000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103245377500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2103245397700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2103245412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103245430800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2103245444600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103245464600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2103245480300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103245495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103245518000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2103245532300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103245572200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2103245734200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103245757400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103245781800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2103245798400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103245813400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103245833300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103245853500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103245876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103245892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103245912300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103245927300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103245941900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103245955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103245999700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103246014600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103246028900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103246045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103246060200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103246080400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {73,40,2} I 2103246103800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2103246144600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {73,40,2} to {35,39,3} I 2103247036400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103247060600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103247081900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2103247100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103247117700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103247139600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2103247159600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2103247184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103247199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2103247220400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2103247235400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103247250300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2103247264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103247311900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103247333600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" starting I 2103247365200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,49,7} to {102,48,2} I 2103247493400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103247515500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" starting I 2103247536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {102,48,2}" finished I 2103247552200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103247567100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2103247590700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: at position {102,48,2} I 2103247611000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Landing on pad {102,48,1} I 2103247633100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103247648400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" starting I 2103247667900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2103247685700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2103247702000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2103247721000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2103248144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103248167600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" starting I 2103248189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" finished I 2103248204100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103248218900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103248238500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2103248259300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2103248274400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103248298900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2103248312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103248368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103248383400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103248402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103248417200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103248432000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103248452100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103248473000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 363 I 2103248614700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103248636500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2103248760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2103248777800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103248793000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103248813200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103248835100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103248852100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103248867100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103248880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103249221900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103249243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2103249264800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2103249279700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103249294000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103249313800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103249335600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2103249350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103249365800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103249381600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103249661200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103249683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" starting I 2103249704800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" finished I 2103249719700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103249734400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103249754300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103249778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103249795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103249810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103249823800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103249846500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103249861200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103249875600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2103249893800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103249910300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103249930400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103249951300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103250311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103250333000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2103250356500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2103250371500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103250386400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103250407800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103250429600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103250444900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103250459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103250474100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103250493400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103250510900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103250532400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103250546600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103250579300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103250604200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103250619300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103250633800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103250951700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103250974000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" starting I 2103250994900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" finished I 2103251009600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103251024200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103251044000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103251065400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103251080400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103251095000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103251108600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103251359500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2103251381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {87,66,1}" starting I 2103251402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {87,66,1}" finished I 2103251417200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103251431800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103251453900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2103251476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2103251494600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103251511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2103251525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103251567400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2103251583000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103251598100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103251619600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103251633600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2103251666300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103251821100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103251836000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103251850400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103251865000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103251879700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103251899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2103251919900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 321 I 2103252121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103252143000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {84,77,2}" starting I 2103252163900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {84,77,2}" finished I 2103252178700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103252193400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103252212900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2103252238800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2103252255400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103252270300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2103252289000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2103252636500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103252658600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" starting I 2103252679500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" finished I 2103252694500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103252709700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103252729400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2103252756400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103252771600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103252786300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103252800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103253231500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2103253254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {0,139,12}" starting I 2103253287300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,101,6} to {0,139,12} I 2103254227500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "RestartNextMission" finished I 2103254250200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {0,139,12}" starting I 2103254271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "GotoLocation {0,139,12}" finished I 2103254292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 53 mission "DepartToSpace {0,139,12}" starting I 2103254386400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103254408500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" starting I 2103254433100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" finished I 2103254449900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103254465200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103254485000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103254511700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103254527000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103254541800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103254560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2103254980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103255002800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {72,66,3}" starting I 2103255036500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,47,6} to {72,66,3} I 2103255525800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103255547500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {72,66,3}" starting I 2103255569100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {72,66,3}" finished I 2103255584300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103255599300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103255619100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103255649000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103255672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103255687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103255717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103255759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103255790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103255814200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103256137400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103256161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103256601600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103256622700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103256859100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103256889000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103257408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103257424400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103257438500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103257453200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103257467900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103257488100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2103257509800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 384 I 2103257805500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103257820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103257834100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103257864000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103257907900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103257930200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103257951200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 416 I 2103258118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103258135300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103258149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103258164200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103258178700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103258198500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {85,37,2} I 2103258219700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,56,2} I 2103258253700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {100,56,2} I 2103258627000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2103258642700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103258657300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103258680200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {102,48,1} I 2103258694600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103258745700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103258760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103258774200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103258788500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103258805100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103258824700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {53,101,3} I 2103258845600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to pad at {90,31,2} I 2103258879100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {90,31,2} I 2103259467700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {90,31,2}-{91,32,3} found after 51 iterations, returning closest path {82,52,6} I 2103259698800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103259737400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2103259776000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2103259816100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103259856400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103259911500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2103259967200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2103260661400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103260704400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103260743000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2103260782500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103260822300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103260877500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103260932800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2103261181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103261223800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103261263800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103261301000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103261368200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103261415100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103261458000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103261495200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103261558300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103261606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103261646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103261683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103261744700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103261783900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103261821900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103261861400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103261900800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103261955300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103262009800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103262661600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103262705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2103262744500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2103262784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103262824200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103262879700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103262934900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 73 I 2103263240900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103263297700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103263341200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103263401900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at exit {84,77,2} I 2103263453100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103263566400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {84.01,77.5,2} I 2103263811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103263857100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2103263895500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2103263935000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103263974600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103264029200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2103264087000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2103264185100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "RestartNextMission" finished I 2103264199600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "TakeOff from " starting I 2103264213400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "TakeOff from " finished I 2103264230800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103264245100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103264265000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103264284700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2103264569700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103264583900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103264597700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103264612000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103264628600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103264649900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2103264669600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 233 I 2103264825200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2103264840400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103264854900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103264876200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2103264889900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103264927900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2103280926900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103280990200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103281005800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103281055000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103281264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103281288500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2103281302800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2103281343400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2103281460200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103281486000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2103281500400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2103281530000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2103281828400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103281857600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2103281874900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103281930400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103281959000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2103281973000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2103282003600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2103282231600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103282253600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2103282267500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2103282299100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2103282407200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2103282421500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2103282481200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103282503000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103282516900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103282550700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103282572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103282588200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103282608100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103282623600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103282643800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103282659100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103282978600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103283012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103283031700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2103283067200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103283755400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,136,12}: Pathing to {0,136,12} I 2103283781800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103283795900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 54 I 2103283852200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103283872000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 66" with engine "SD Special" I 2103283887700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 66 I 2103283921100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103283942100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {20,139,12} I 2103283967400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103284010100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,139,12} to {69,69,3} I 2103284622300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2103285971700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103286035800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {97,43,2}" starting I 2103286095300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {97,43,2}" finished I 2103286138400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103286183800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103286247000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2103286311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2103286352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103286393100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2103286445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2103287229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103287291000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2103287350000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2103287390700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103287430400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103287485100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103287541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103287582800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103287623000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103287660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103288107300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103288168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,56,2}" starting I 2103288227400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,56,2}" finished I 2103288272900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103288313600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103288368300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,56,2} I 2103288423400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,56,1} I 2103288492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103288537000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2103288590600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103288631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103288672100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103288723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2103288853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103288894700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103288934200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103288974900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103289015500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103289071600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {102,48,2} I 2103289129200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103289221000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,48,2} to {106,35,2} I 2103290114400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103290136300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2103290157100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2103290171700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103290186100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103290205600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103290225000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103290246500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103290360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103290382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103290397200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103290412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103290425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103290892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103290915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {90,31,2}" starting I 2103290948100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,52,6} to {90,31,2} I 2103291496600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103291518300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {90,31,2}" starting I 2103291539100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {90,31,2}" finished I 2103291554000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103291568500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103291588000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {90,31,2} I 2103291608400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Landing on pad {90,31,1} I 2103291630200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103291645100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_RECYCLOTORIUM_ONE" starting I 2103291664500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2103291679300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103291694100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2103291712600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2103292015500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103292037100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2103292124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2103292141000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103292155700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103292175500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2103292195700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2103292210800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103292225400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2103292239300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103292645100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103292666500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2103292687300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2103292702500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103292717000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103292736600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103292757900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103292772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103292787700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103292801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103292828700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103292843400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103292857900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103292883000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103292897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103292983200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103293270800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103293293000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2103293313500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2103293328700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103293343200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103293362600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103293384200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103293399200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103293413800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103293427500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103293448400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103293462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103293482700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103293496400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2103293537700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103293564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103293578900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103293593100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103293926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103293948200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2103293968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2103293984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103293998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103294092500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103294117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103294132600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103294147400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103294161000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103294305800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103294320500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103294334400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103294349100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103294363500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103294383400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103294407100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 321 to rs 438 I 2103294631700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103294653500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2103294674400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2103294689100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103294703700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103294723100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103294746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103294761600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103294776100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103294789800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103295102900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103295126400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" starting I 2103295147600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" finished I 2103295162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103295177200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103295196800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2103295221500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2103295236300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103295251200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2103295264800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103295662500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "RestartNextMission" finished I 2103295684500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoLocation {78,94,1}" starting I 2103295705400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoLocation {78,94,1}" finished I 2103295720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103295734800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103295754400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103295787100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103295801900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103295818500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103295832600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103296128800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103296150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {57,89,1}" starting I 2103296170600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {57,89,1}" finished I 2103296185400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103296264200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103296285400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2103296312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2103296327800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103296342400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2103296360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2103296457700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103296472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103296486600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103296501100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103296515600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103296535500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2103296556800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 373 I 2103297545900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103297568100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103297987600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103298008100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103298148000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103298168200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103298586000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103298602100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2103298616200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2103298702600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103298719500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103298741100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2103298761900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2103298994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103299009300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103299023400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103299038200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103299052300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103299071900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2103299091800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 160 I 2103299201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103299215800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103299229900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103299244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103299259200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103299278900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: at position {34,33,3} I 2103299315300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to pad at {48,81,2} I 2103299349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {48,81,2} I 2103299938600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {48,81,2}-{49,82,3} found after 51 iterations, returning closest path {47,79,4} I 2103300208600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103300225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103300239700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103300254400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103300269400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103300289600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103300309900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 278 I 2103300416200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2103300431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2103300446000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2103300460700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103300474900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103300494600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2103300514600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 249 I 2103300670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103300686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103300700800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103300714600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103300736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103300751200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103300765000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103300779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103300857900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103300879600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103300899700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 438 I 2103301023000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103301038400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103301053100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103301066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103301086200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103301100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103301120100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103301133900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103301167100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103301192300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103301207200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103301221900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103301235400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103301254900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103301269300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103301283600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103301306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103301321100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103301335200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2103301350100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103301364600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103301481400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103301511100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103301677900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103301693100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103301707600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103301789200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2103301804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2103301818300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2103301832900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103301847300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103301867000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103301887200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 336 I 2103302275500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2103302291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "TakeOff from " starting I 2103302305400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "TakeOff from " finished I 2103302326400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {0,136,12}" starting I 2103302358700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,136,12} I 2103302896100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,136,12}-{1,137,13} found after 51 iterations, returning closest path {28,101,6} I 2103303156100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2103303174000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2103303189600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2103303204300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103303218800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103303238500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103303258400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 368 I 2103318594100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103318650300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2103318665900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 6 I 2103318718000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2103319129900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2103319156700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103319171100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103319219300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103319243700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2103319258200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103319302800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103319324800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2103319339300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2103319371600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2103319669800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103319701000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103319724900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103319760700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103319791700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103319808200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103319830400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103319849000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103319864500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103320822900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103320885100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2103320922900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2103321018600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2103322028800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {19,139,12}: Pathing to {19,139,12} I 2103322097600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2103322136100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 55 I 2103322281000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103322331300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 67" with engine "SD Special" I 2103322373900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 67 I 2103322463100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103322522100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,106,12} I 2103322586100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2103322686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,106,12} to {72,69,3} I 2103324245900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,106,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2103324807200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2103324869900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103324908400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103325017000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103325816000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103325839000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2103325866300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2103325886800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103325901300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103325921200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2103325942200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2103325957400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103325972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2103325986200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103326251300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103326273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {70,28,1}" starting I 2103326294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {70,28,1}" finished I 2103326309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103326323800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103326343400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2103326363800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_ROBOT_ONE" finished I 2103326383200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103326399700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2103326419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2103326438800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2103326453900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103326468700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103326490000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2103326503700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103326536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2103326573200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2103326588400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103326603200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103326626400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2103326640600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103327115600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103327138000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {48,81,2}" starting I 2103327170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,79,4} to {48,81,2} I 2103327260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103327281900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {48,81,2}" starting I 2103327302600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {48,81,2}" finished I 2103327317500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103327332200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103327354200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: at position {48,81,2} I 2103327375400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Landing on pad {48,81,1} I 2103327397300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103327412300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CHRONOS_BLOCK" starting I 2103327431700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2103327446600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103327461200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2103327488700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2103327514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2103327529700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103327544400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103327566900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {90,27,1} I 2103327580700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103327759700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103327781300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {71,72,2}" starting I 2103327802000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {71,72,2}" finished I 2103327816900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103327831400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103327851100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103327871500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103327886500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103327901100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103327920700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2103328237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2103328260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" starting I 2103328281200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" finished I 2103328296100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103328310400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103328330000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2103328351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_ARMS_ONE" finished I 2103328365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103328380600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2103328394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103328496300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103328511000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103328526400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103328702500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103328723900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {102,90,2}" starting I 2103328744900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {102,90,2}" finished I 2103328759700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103328774100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103328793700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103328815200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103328830200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103328844700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103328862700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 1440 ticks" starting I 2103328886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103329087500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103329116300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103329131100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103329145800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103329165800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103329187500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 438 I 2103329409400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103329431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {102,90,2}" starting I 2103329451500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {102,90,2}" finished I 2103329466400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103329480800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103329500100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103329522600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103329540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103329555600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103329574200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 1440 ticks" starting I 2103329606200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103329620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103329640600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103329655500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2103329690700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103329715900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103329730500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103329748200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103330013200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103330034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" starting I 2103330055500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" finished I 2103330070300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103330085000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103330105100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103330126500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103330141400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103330160000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103330173700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103330200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103330225800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103330240300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103330628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2103330650200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {49,108,1}" starting I 2103330671100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {49,108,1}" finished I 2103330686000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103330702200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103330723800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103330746400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103330761300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103330775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103330796200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 1440 ticks" starting I 2103331345100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2103331360900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103331375500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103331396800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2103331410700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103331448000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2103331941100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2103331963800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {0,136,12}" starting I 2103331997000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,101,6} to {0,136,12} I 2103332881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "RestartNextMission" finished I 2103332903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {0,136,12}" starting I 2103332924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "GotoLocation {0,136,12}" finished I 2103332945300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 54 mission "DepartToSpace {0,136,12}" starting I 2103333049500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103333071000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2103333091800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2103333106600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103333121000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103333140700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2103333168000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2103333182800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103333200000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2103333213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103333669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103333692300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {69,69,3}" starting I 2103333723800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2103334278400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103334300200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {69,69,3}" starting I 2103334320700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {69,69,3}" finished I 2103334335400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103334350200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103334369800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103334389400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103334412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103334427800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103334471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103334486000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103334500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103334514300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103334740500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2103334762300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {78,94,1}" starting I 2103334783600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {78,94,1}" finished I 2103334798500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103334813000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103334835000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103334862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103334877200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103334891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103334910200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2103335234100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103335255500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103335717300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103335738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103335874500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103335894700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103336484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2103336531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103336572400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103336636000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2103336674200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2103336764100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2103336828400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103336869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103336908300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103336948700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103336988700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103337044200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2103337108700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 337 I 2103337779500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103337821000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2103337860300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2103337900600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103337940900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103337996400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103338052000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 73 I 2103338313000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103338354000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103338393100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103338432800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103338473000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103338527900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {56,79,2} I 2103338585100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to pad at {88,94,2} I 2103338677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {88,94,2} I 2103340272700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103340319300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103340359000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103340399900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103340446900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103340505000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {100,56,2} I 2103340562500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {86,38,2} I 2103340653500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {86,38,2} I 2103341452400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103341474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,38,2}" starting I 2103341495700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,38,2}" finished I 2103341510500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103341525000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103341544500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {86,38,2} I 2103341564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {86,38,1} I 2103341586600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103341601600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2103341622300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103341637100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103341651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103341667500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103341706400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103341721000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103341735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103341751200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2103341773900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2103341796200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {106,35,2} I 2103341817000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to pad at {71,36,2} I 2103341849300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {71,36,2} I 2103342511600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103342526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103342541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103342555800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103342570300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103342590000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {90,27,2} I 2103342610300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2103342642200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,27,2} to {53,101,3} I 2103343177100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {90,27,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {63,72,6} I 2103343384900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2103343400400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103343417400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103343439100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103343452800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103343486400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103343567500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103343586200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103343602900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103343626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103343641600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103343656200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103343669800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103343691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103343706200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103343720000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103343734600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103343748600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103343768200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2103343790200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2103343894600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103343909800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103343924500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103343945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103343959600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103343991500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103344016600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103344031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103344046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103344060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103344247500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103344264900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103344280800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103344296300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2103344320000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103344335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103344349500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103344363100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103344384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103344409400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103344423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2103344438000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103344452500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103344472300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103344492400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2103344660000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103344674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103344694300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103344708300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103344738500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103344765700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103344780200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103344794600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103345002600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103345019600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2103345035000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2103345049800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103345064100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103345084000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2103345104100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 113 I 2103345281000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "RestartNextMission" finished I 2103345295700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "TakeOff from " starting I 2103345309800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "TakeOff from " finished I 2103345324300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103345338700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103345358400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2103345378200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2103345607100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103345621900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103345635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103345650500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2103345664800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2103345684500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to entrance at {98,49,1} I 2103345704400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 351 I 2103346122600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2103346137600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "TakeOff from " starting I 2103346154100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "TakeOff from " finished I 2103346176400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {19,139,12}" starting I 2103346208700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {19,139,12} I 2103346735000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {19,139,12}-{20,140,13} found after 51 iterations, returning closest path {27,118,6} I 2103362332300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2103362392500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103362416900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103362466100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103362959300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103362984400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2103362998900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103363051700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103363074000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2103363090700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103363125600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2103363423700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2103363438000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2103363611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103363633500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2103363647600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2103363680400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2103363934100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103363954300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2103364069300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2103364091400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2103364106300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2103364140900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2103364250200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103364272200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2103364286200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2103364330900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2103364667700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103364690300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2103364704100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2103364739200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2103364935400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {121,139,12}: Pathing to {121,139,12} I 2103364961000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103364975100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 56 I 2103365542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103365586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103365625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103365666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103365706600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103365770100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2103365838400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 207 I 2103366454600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103366515600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2103366574300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2103366615300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103366655600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103366709900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2103366768200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103366809800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103366854000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103366892800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103368047700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103368109600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2103368168300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2103368209300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103368249300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103368303400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2103368358200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103368403200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103368453200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103368491700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103368694800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103368758100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {57,67,2}" starting I 2103368816900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {57,67,2}" finished I 2103368858100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103368898600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103368958900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103369014400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103369055700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103369095700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103369148700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2103369993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103370014900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {88,94,2}" starting I 2103370035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {88,94,2}" finished I 2103370050700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103370065200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103370084700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {88,94,2} I 2103370104500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Landing on pad {88,94,1} I 2103370126500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103370141400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_NIRVANA_MANSIONS" starting I 2103370161000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2103370175800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103370190100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2103370208500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2103370238900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2103370255700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103370270200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103370293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {48,81,1} I 2103370307100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103370543300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103370564900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,36,2}" starting I 2103370585600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,36,2}" finished I 2103370600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2103370614900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2103370634400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {71,36,2} I 2103370654300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Landing on pad {71,36,1} I 2103370676400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103370691400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HYDROZONE_ONE" starting I 2103370710600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2103370725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2103370740100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2103370758500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2103371240400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103371262700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103371299200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,72,6} to {53,101,3} I 2103372038300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103372199900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103372223100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2103372238300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103372253100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103372272700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2103372292300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2103372316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103372332000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2103372351800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103372366800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103372382500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103372396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103372443700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103372458400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103372472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103372487300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103372501900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103372522000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103372542700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 363 I 2103372756800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103372778400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2103372798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2103372813500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103372830700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103372851600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103372872500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103372887600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103372902100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103372915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103373061500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103373079000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103373094700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103373391200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103373413000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" starting I 2103373433500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" finished I 2103373448600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103373463000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103373483000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2103373504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_TWO" finished I 2103373519600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103373534200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2103373547900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103373573400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103373587900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103373601900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103373616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103373634700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103373657100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103373683600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 309 I 2103373920600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103373942500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" starting I 2103373963300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" finished I 2103373978100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103373992500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103374012100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103374033300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103374048100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103374062800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103374076500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103374096700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103374114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103374134200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103374148800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103374185900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103374512600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103374534400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" starting I 2103374555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" finished I 2103374570200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103374584700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103374604200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103374628200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103374644300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103374658900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103374672600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103374693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103374707400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103374721200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103374735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103374751600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103374771500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103374792700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2103375179000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103375200400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2103375221100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2103375235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103375250400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103375269900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103375292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103375316700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103375331400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103375346900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103375373500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103375388100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103375410200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103375425000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2103375455300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103375634200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 0 ticks" finished I 2103375649600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103375664300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103375685600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103375699400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2103375731700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103375892700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103375907500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103375921700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_BORSTAL_BLOCK" free - waiting I 2103376334300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103376356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" starting I 2103376377300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" finished I 2103376392200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103376406500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103376428900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2103376454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_FLYER_ONE" finished I 2103376469200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103376483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2103376497400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103376866300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "RestartNextMission" finished I 2103376890800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoLocation {70,28,1}" starting I 2103376912900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoLocation {70,28,1}" finished I 2103376927700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103376941800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103376961200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2103376987200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "Land into BUILDING_ROBOT_ONE" finished I 2103377002100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103377016700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 6 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2103377030200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103377146100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103377160700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103377174700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103377189000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103377203400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103377223100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103377243200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 336 I 2103377472800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103377494000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2103377514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2103377529600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103377544100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103377563500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103377589800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103377607000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103377622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103377636700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103378693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103378754000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {98,49,1}" starting I 2103378811100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {98,49,1}" finished I 2103378856100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2103378896000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2103378950800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Entering depot on entrance {98,49,1} I 2103379023700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_CAR_ONE" finished I 2103379064800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2103379104700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2103379155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2103380231300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2103380293900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {19,139,12}" starting I 2103380385200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,118,6} to {19,139,12} I 2103381783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "RestartNextMission" finished I 2103381844600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {19,139,12}" starting I 2103381902500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "GotoLocation {19,139,12}" finished I 2103381965300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 55 mission "DepartToSpace {19,139,12}" starting I 2103382765600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103382787600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {72,69,3}" starting I 2103382819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2103383261700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103383285600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {72,69,3}" starting I 2103383306200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {72,69,3}" finished I 2103383321100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103383335800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103383357700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2103383378800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2103383402100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103383417000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103383444000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103383458800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103383473500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103383487200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103383506100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2103383521000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103383535600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103383558900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2103383593100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2103383634900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2103383941600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103383962900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103384398000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103384421200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103384570100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103384590000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103385072500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2103385089000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103385103900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103385145800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103385159700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2103385193000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103385217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103385232000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103385246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103385260600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103385274800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103385294600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2103385315500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 249 I 2103385448500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2103385463900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103385478400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103385500400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88,94,1} I 2103385514400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103385570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103385588000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103385605300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103385622600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103385637000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103385656800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {85,37,2} I 2103385682600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to pad at {66,88,2} I 2103385725800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {66,88,2} I 2103386284900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,37,2} to {66,88,2}-{67,89,3} found after 51 iterations, returning closest path {67,86,5} I 2103386600000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103386614800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103386629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103386643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103386658400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103386678200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {48,81,2} I 2103386703600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2103386736300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,81,2} to {35,39,3} I 2103387429600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103387444800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103387458900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103387473300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2103387490300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2103387511200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to entrance at {52,54,2} I 2103387531300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 41 I 2103387824200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103387839300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103387854100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103387877500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103387892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103387906800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103387920500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103388100700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103388115900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103388130400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103388144000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103388165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103388179400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103388193300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103388207800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103388222200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103388242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103388262000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 309 I 2103388352100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103388367300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103388385700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103388409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103388437500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103388454600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103388468600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2103388486000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103388500300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103388520100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103388540200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 438 I 2103388642400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2103388657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2103388671100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2103388685900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103388700800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103388720700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2103388740700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 24 I 2103388862400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2103388878400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2103388892600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2103388907100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103388921500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103388941200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103388963400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 73 I 2103389086400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103389101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103389120700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103389134200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103389169000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103389215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103389230300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2103389244400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2103389259000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2103389273500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2103389293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2103389313300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 128 I 2103389502200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2103389517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2103389531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2103389546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103389560700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103389580600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2103389600300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2103389755600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2103389772500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2103389787900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2103389802500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103389817000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103389836700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2103389856700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2103390009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2103390024500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103390039200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103390060600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at exit {98,49,1} I 2103390074300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103390110800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {98.99,49.5,1} I 2103390191700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2103390206600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "TakeOff from " starting I 2103390220800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "TakeOff from " finished I 2103390241700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {121,139,12}" starting I 2103390273600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {121,139,12} I 2103391000800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {121,139,12}-{122,140,13} found after 51 iterations, returning closest path {111,111,6} I 2103391861600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2103391904000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2103391949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2103391997100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103392036900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103392092500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2103392148500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 372 I 2103409355900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103409413800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2103409429700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2103409474800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2103409696000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103409718400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at exit {84,77,2} I 2103409732900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103409765800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {84.01,77.5,2} I 2103409871900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103409894100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2103409907900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2103409938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2103410039200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103410061500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2103410076300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 29 I 2103410116300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2103410279400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103410309700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103410327700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2103410359100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103410606800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103410629100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2103410643100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 44 I 2103410675700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2103410785000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103410807200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2103410821000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2103410853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2103411197700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103411223100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2103411236900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2103411271500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2103411681200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {77,139,12}: Pathing to {77,139,12} I 2103411708300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103411722300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 57 I 2103411779900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103411799500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 68" with engine "SD Special" I 2103411815300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 68 I 2103411850400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103411968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {30,139,12} I 2103411994900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103412035500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,139,12} to {69,69,3} I 2103412686800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {61,91,6} I 2103412881000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103412903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103412917400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103412957800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103413629700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103413672500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2103413715500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2103413794900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103413835600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103413892300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2103413951600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 109 I 2103414312400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103414373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" starting I 2103414431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" finished I 2103414472600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103414512500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103414761900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2103414827000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2103414869400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103414910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2103414948700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103415480600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103415541700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {78,33,1}" starting I 2103415599600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {78,33,1}" finished I 2103415640900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103415680400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2103415734900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2103415798500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_ARMS_ONE" finished I 2103415839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2103415883400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2103415938700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2103416065500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103416106600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103416145800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103416186000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103416226400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103416282000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {88,94,2} I 2103416340400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,80,2} I 2103416437300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,94,2} to {57,80,2} I 2103418229800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103418254400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" starting I 2103418275500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {57,80,2}" finished I 2103418290500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103418305000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103418324500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,80,2} I 2103418344200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,80,1} I 2103418366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103418382000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2103418407200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2103418424500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103418439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2103418452700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103418837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103418859500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,88,2}" starting I 2103418891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,86,5} to {66,88,2} I 2103418978000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103418999400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,88,2}" starting I 2103419029400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,88,2}" finished I 2103419044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103419063900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103419178700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {66,88,2} I 2103419200300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Landing on pad {66,88,1} I 2103419223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103419238400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ENFORCER_ACADEMY" starting I 2103419257800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103419272700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103419287300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103419305900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2103419709500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103419731500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103419752500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2103419767400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103419781800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103419801500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2103419821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2103419845700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103419860700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2103419881000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2103419895800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103419910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2103419923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103419943100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2103419957900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103419974800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103419998700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {69,36,1} I 2103420012600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103420476100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103420498100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {52,54,2}" starting I 2103420518700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {52,54,2}" finished I 2103420533500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2103420548000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2103420568000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Entering depot on entrance {52,54,2} I 2103420588500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2103420603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2103420619300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2103420637700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2103420747900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103420762700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103420777700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103420961600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103420983000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" starting I 2103421003700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" finished I 2103421018700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103421036600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103421056100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103421077600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103421094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103421119400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103421133200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103421333200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103421354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {102,90,2}" starting I 2103421375400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {102,90,2}" finished I 2103421390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103421404900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103421424500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103421445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103421460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103421475300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103421493500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 1440 ticks" starting I 2103421838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2103421860000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" starting I 2103421880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {45,46,2}" finished I 2103421895800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103421910400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103421930000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2103421952400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2103421967100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103421981600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2103421995200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103422260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2103422286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" starting I 2103422310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" finished I 2103422325200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103422341100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103422360700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103422383300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103422398300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103422412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103422426500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103422566400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103422580900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103422595000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103422609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103422624200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103422644500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103422665900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 336 I 2103423194000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103423216200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {49,108,1}" starting I 2103423237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {49,108,1}" finished I 2103423252000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103423266500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103423286100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103423313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103423329400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103423345900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103423377600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2103423716200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103423737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" starting I 2103423758400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {65,80,1}" finished I 2103423773100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2103423788500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2103423807900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2103423832100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2103423855200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2103423869700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2103423883500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103424158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2103424180100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" starting I 2103424201200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" finished I 2103424216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103424230500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103424250100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2103424274800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2103424289800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103424304400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2103424320400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103424523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2103424544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2103424565500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2103424580300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103424594800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103424614200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2103424639300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2103424654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103424668600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2103424682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103424845000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103424859600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103424873700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103424888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103424902600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103424930900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103424950700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 351 to rs 336 I 2103425620200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103425642300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2103425663100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2103425678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103425692600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103425714500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103425742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103425757200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103425771900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103425785700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103426165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2103426189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {121,139,12}" starting I 2103426223200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {111,111,6} to {121,139,12} I 2103426888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "RestartNextMission" finished I 2103426910600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {121,139,12}" starting I 2103426931600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "GotoLocation {121,139,12}" finished I 2103426954600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 56 mission "DepartToSpace {121,139,12}" starting I 2103427233000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2103427255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2103427276200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2103427291000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103427305700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103427325500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2103427352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2103427367700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103427382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2103427396100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103427736900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103427759600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103428220100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103428240500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103428376900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103428396900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103430266800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103430319700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2103430360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2103430401100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103430442300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103430501000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2103430559300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 2103430869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2103430913000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103430953700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103431014500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2103431052400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103431143600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2103431206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103431249900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103431288900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103431338200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103431383300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103431439300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103431494900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 321 to rs 245 I 2103432148600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103432190200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103432229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103432270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103432314100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103432370400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {69,36,2} I 2103432428000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103432521700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,36,2} to {106,35,2} I 2103434065700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2103434081200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2103434095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2103434110200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103434124600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103434144900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2103434165100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2103434363500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2103434378400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " starting I 2103434395400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " finished I 2103434411300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103434425800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103434445900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2103434465800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 57 I 2103434603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2103434618200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103434638100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103434651900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2103434684000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103434709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103434724900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103434739500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103434753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103434777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103434792200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103434806900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103434820500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103434843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103434860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103434875100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103434890200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103434919700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103434936500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103434951800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2103434966300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103434980300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103435000300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2103435020300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2103435314100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2103435328800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " starting I 2103435343000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " finished I 2103435357500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103435375000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103435405600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2103435426100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 362 I 2103435531900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103435546500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2103435560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2103435575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103435589900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103435609600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103435629400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 245 I 2103435891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103435908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2103435923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2103435938300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103435955900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103435975800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2103435997600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 253 I 2103436185300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103436199800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103436213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103436228300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103436243200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103436262900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2103436282700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 313 I 2103436543500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2103436558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "TakeOff from " starting I 2103436572500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "TakeOff from " finished I 2103436593600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {77,139,12}" starting I 2103436626100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {77,139,12} I 2103437175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {77,139,12}-{78,140,13} found after 51 iterations, returning closest path {69,115,6} I 2103452759300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103452825000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2103452844500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2103452890300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2103453106500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103453151300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2103453165500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103453208900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2103453563500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103453588800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2103453603200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103453665900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103453689900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103453704200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103453748900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103453771200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2103453785300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103453818200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2103454111100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103454136400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103455318900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103455379800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2103455418500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 65 I 2103455518300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2103456264600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {31,139,12}: Pathing to {31,139,12} I 2103456336200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103456375200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 58 I 2103456511900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103456561500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 69" with engine "SD Special" I 2103456604100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 69 I 2103456686700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103456744000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,92,12} I 2103456819900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103456931000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,92,12} to {69,69,3} I 2103458421900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,92,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2103459500000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103459522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2103459542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2103459558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103459572800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103459592600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2103459614400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2103459629400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103459646900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2103459662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103459763900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103459778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103459792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103459807100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103459823200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103459843000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2103459865200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 124 I 2103460166800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103460188600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" starting I 2103460209500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {73,49,2}" finished I 2103460224300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103460238900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103460258400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2103460278700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2103460293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103460308500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2103460323900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103460683400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103460706100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2103460726900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2103460741800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103460756400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103460778800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103460805000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103460820000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103460834800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103460848500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103460879200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2103460894600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103460909400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103460932200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64,88,1} I 2103460946300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103461167500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103461189700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2103461210600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2103461225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103461240200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103461259400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103461279100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103461301400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103461316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103461336000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103461350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103461365200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103461381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103461655900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2103461677900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" starting I 2103461699000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" finished I 2103461714100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103461728700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103461748600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2103461768600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2103461783700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103461798300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2103461812000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103462120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2103462142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {62,43,1}" starting I 2103462163400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {62,43,1}" finished I 2103462178100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103462192500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2103462212200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2103462232900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2103462247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2103462262300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2103462276000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103462319400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2103462334400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103462349200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103462373000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at exit {52,54,2} I 2103462388000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103462419500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {52.5,54.01,2} I 2103462535700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103462550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103462564300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2103462590100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103462609200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103462630300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103462651500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2103463106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103463127700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {64,89,1}" starting I 2103463149900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {64,89,1}" finished I 2103463166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103463181100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103463200700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103463222100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103463237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103463251700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103463265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103463286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103463306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103463326100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103463342200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103463373600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103463777600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103463799200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" starting I 2103463819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" finished I 2103463834800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103463849200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103463868800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2103463889900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_TWO" finished I 2103463904700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103463919300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2103463932900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103463961000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103463975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103463990400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103464011800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103464025300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2103464056800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103464372400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2103464394100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {76,84,1}" starting I 2103464414800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {76,84,1}" finished I 2103464429700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103464444300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103464466600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2103464490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103464505300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103464520000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103464533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103464936000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103464958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {59,34,2}" starting I 2103464980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {59,34,2}" finished I 2103464995200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103465009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103465029600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103465051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103465066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103465081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103465100000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2103465263000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103465278600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103465293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103465314500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103465328100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103465361900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103465584800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103465606400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2103465630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2103465646500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103465661100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103465680600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2103465706400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2103465721200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103465736700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2103465760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103466366300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103466388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {96,73,1}" starting I 2103466409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {96,73,1}" finished I 2103466424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103466439000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2103466458500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2103466485000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2103466499800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2103466514300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2103466532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2103466976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2103466999100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {77,139,12}" starting I 2103467033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,115,6} to {77,139,12} I 2103467660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "RestartNextMission" finished I 2103467682800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {77,139,12}" starting I 2103467706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "GotoLocation {77,139,12}" finished I 2103467729000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 57 mission "DepartToSpace {77,139,12}" starting I 2103468050800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2103468072700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {69,69,3}" starting I 2103468105200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {61,91,6} to {69,69,3} I 2103468658700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2103468680200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {69,69,3}" starting I 2103468700700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {69,69,3}" finished I 2103468715500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103468730000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103468749700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103468769700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103468792700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2103468807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103468834900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103468849600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103468864000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103468877800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103469228000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103469249300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103469694600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103469714800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103469855100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103469876600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103470375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103470392100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2103470406400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2103470421200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103470435800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103470455600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2103470476800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 424 I 2103470641600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103470683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103470721900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103470762700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103470803200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103470858700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2103470913700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 415 I 2103471105800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103471146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103471188500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103471229300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103471269800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103471324500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {106,35,2} I 2103471386800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to pad at {88,34,2} I 2103471483000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {88,34,2} I 2103472886400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103472928700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103472968300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103473008500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103473049200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103473103900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {64,88,2} I 2103473161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2103473250600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,88,2} to {85,38,2} I 2103474784000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {64,88,2} to {85,38,2}-{86,39,3} found after 51 iterations, returning closest path {84,39,4} I 2103475566300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103475581600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103475595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103475610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103475624600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103475644100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: at position {53,101,3} I 2103475665200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to pad at {49,71,2} I 2103475697500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {49,71,2} I 2103476324000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103476341200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103476355300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103476369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103476384300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103476412000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103476432700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 41 to rs 363 I 2103476635600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103476651000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103476665600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103476679500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103476701600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103476716200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103476730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103476744900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103476759000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103476778600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2103476798400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2103476921100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103476936500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103476951200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103476967400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103476991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103477006500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103477021000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103477034600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103477062400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103477076900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103477090800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2103477105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103477119800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103477139600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103477159500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 309 I 2103477335400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103477350000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103477364200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103477378800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103477393400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103477413300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103477433400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 438 I 2103477763800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "RestartNextMission" finished I 2103477778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "TakeOff from " starting I 2103477792500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "TakeOff from " finished I 2103477807200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103477823900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103477844800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103477864700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2103478151100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2103478166500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103478181200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103478202700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2103478216300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103478258300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2103478340400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2103478355300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "TakeOff from " starting I 2103478369100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "TakeOff from " finished I 2103478390300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {31,139,12}" starting I 2103478422200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {31,139,12} I 2103478958500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {31,139,12}-{32,140,13} found after 51 iterations, returning closest path {40,115,6} I 2103479240900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103479255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103479270100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103479284600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103479299200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103479321500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103479343000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 245 I 2103495191700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103495249900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2103495266300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2103495316600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2103495492400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103495517000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2103495534200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2103495566200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2103495864500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103495891000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103495905400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103495952600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103495984100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2103495998800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103496046000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103496068200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2103496082300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103496112900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2103496750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103496814200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2103496864500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2103496955600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2103497228500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103497289100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103497339200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2103497426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103497514100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103497558100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103497609400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103497652300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103497703000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103497745700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103498788400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103498852100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103498890100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2103498981100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103500812100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,127,12}: Pathing to {0,127,12} I 2103500886900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103500929700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 59 I 2103501009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103501032300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103501046200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2103501223900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103501806100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103501830300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {88,104,2}" starting I 2103501851500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {88,104,2}" finished I 2103501866900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103501881800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103501901600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2103501924300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2103501939300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103501953900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2103501973700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2103502066000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103502088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {97,55,1}" starting I 2103502109100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {97,55,1}" finished I 2103502124400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103502138800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103502158400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2103502178400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103502193300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103502208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103502226800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2103502273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103502294700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {88,34,2}" starting I 2103502319500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {88,34,2}" finished I 2103502334500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103502349000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103502368400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: at position {88,34,2} I 2103502388100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Landing on pad {88,34,1} I 2103502410700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103502425500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CONSTRUCTION_ONE" starting I 2103502445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2103502459800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103502474200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2103502492600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2103502828500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103502850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2103502889400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,39,4} to {85,38,2} I 2103502959700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103502983600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" starting I 2103503004300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,38,2}" finished I 2103503022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103503036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103503061300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2103503081500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2103503106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103503133000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2103503151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103503169100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103503183600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103503198400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103503423400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103503445500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {49,71,2}" starting I 2103503466300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {49,71,2}" finished I 2103503481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103503495600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103503515400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: at position {49,71,2} I 2103503535200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Landing on pad {49,71,1} I 2103503556700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103503573200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CIVIC_PROJECT" starting I 2103503595500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2103503610400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103503624800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2103503643000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2103504120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103504142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2103504169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2103504184500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103504199200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103504232800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103504254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103504270100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103504284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103504298900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103504601700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103504623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2103504643600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2103504658500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103504672800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103504692600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2103504720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2103504736100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103504750700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2103504764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103504788600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103504803100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103504817600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103504840600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2103504854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103504869500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103504889300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103504903600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103504918100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103505081400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103505102600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" starting I 2103505123100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" finished I 2103505137700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103505152500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103505175600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103505197500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103505212300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103505227000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103505240700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103505446700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2103505462400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103505477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103505499400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2103505513300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2103505546900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2103506082800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103506105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2103506126000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2103506140900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103506155600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103506175400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103506199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103506216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103506230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103506244500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103506790300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "RestartNextMission" finished I 2103506812400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoLocation {78,94,1}" starting I 2103506833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoLocation {78,94,1}" finished I 2103506848800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103506863200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103506882900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103506908900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103506923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103506938500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103506952100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103507131800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103507146300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103507160300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103507174800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103507189100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103507209300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103507232200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 336 I 2103507730800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103507752300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2103507772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2103507787500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103507804600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103507824200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103507851800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103507866700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103507881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103507902000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103508312700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2103508335200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {31,139,12}" starting I 2103508368300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {40,115,6} to {31,139,12} I 2103508998300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "RestartNextMission" finished I 2103509020300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {31,139,12}" starting I 2103509041300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "GotoLocation {31,139,12}" finished I 2103509062200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 58 mission "DepartToSpace {31,139,12}" starting I 2103509772600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2103509795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {69,69,3}" starting I 2103509826900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2103510309000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2103510330500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {69,69,3}" starting I 2103510351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {69,69,3}" finished I 2103510365700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103510380600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103510403500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103510423600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103510447000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2103510464900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103510492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103510508700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103510531300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103510544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103510858300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103510879500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103511333200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103511353900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103511490900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103511511200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103511920000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103511936000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2103511950200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2103511965200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103511979900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103511999800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2103512025700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2103512356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2103512375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103512393300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103512414900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2103512428900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2103512461600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2103512488500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103512503100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103512517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103512531500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103512546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103512566000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2103512588800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 214 I 2103512703400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2103512718800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103512733600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103512754800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2103512768500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103512799000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2103512844700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103512859400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103512873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103512887900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103512902300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103512924800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {56,79,2} I 2103512947400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2103512981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {91,86,2} I 2103513898100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103513913700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103513927700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103513942200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103513956700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103513976500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {106,35,2} I 2103513997500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,56,2} I 2103514030300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {100,56,2} I 2103514580100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103514602100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,56,2}" starting I 2103514623000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,56,2}" finished I 2103514637700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103514652300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103514671900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,56,2} I 2103514691500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,56,1} I 2103514713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103514727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2103514750000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103514766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103514788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103514807300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2103514869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2103514884600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2103514898400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2103514912800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103514927100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103514946700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2103514966900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2103515134400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103515149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103515163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2103515177600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103515192100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103515212000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103515232300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2103515461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103515504600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103515544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103515582900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103515657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103515701900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103515742300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103515780100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103515844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103515888300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103515928500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103515966100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103516023300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103516063200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103516117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103516154800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103516242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103516305800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2103516346900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103516390400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103516446700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103516486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103516526800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103516751600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103516791500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2103516830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2103516870500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103516914500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103516970200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2103517032300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 68 I 2103517503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103517546000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2103517585300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2103517625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103517665600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103517721800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2103517776900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 361 I 2103518224500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2103518265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2103518304600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2103518344800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103518384600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103518444000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2103518530800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2103519192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103519233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2103519271900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2103519312300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103519351700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103519407100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103519954700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 377 I 2103520293200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2103520308300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "TakeOff from " starting I 2103520322300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "TakeOff from " finished I 2103520343600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {0,127,12}" starting I 2103520375700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,127,12} I 2103520919400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,127,12}-{1,128,13} found after 51 iterations, returning closest path {25,104,6} I 2103536305900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103536363600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103536379400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103536432400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103536925600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103536951000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2103536965500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103537012600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103537034700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2103537048600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2103537080100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2103537371000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103537394800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2103537418000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103537454700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2103537644600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103537680300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2103537718600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 42 I 2103537807300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2103538650000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103538709900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2103538748100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 54 I 2103538843200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2103539559700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103539621900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2103539660100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2103539755400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2103540850000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,57,12}: Pathing to {139,57,12} I 2103540928100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103540967400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 60 I 2103541125300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103541175000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 70" with engine "SD Special" I 2103541217000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 70 I 2103541303300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103541360400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,33,12} I 2103541431400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2103541535100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,33,12} to {72,66,3} I 2103542717600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,33,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2103543541200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103543564300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2103543585200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2103543600500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103543615000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103543634600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2103543656200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2103543671200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103543685700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2103543706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103543829300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103543844000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2103543858000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2103543872300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103543886700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103543906300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2103543928200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 173 I 2103544331700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103544356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2103544377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2103544392400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103544406900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103544426300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2103544446400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2103544461400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103544475900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2103544489400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103544753700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103544784400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {87,66,1}" starting I 2103544805100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {87,66,1}" finished I 2103544823000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103544837300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2103544856600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2103544876600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2103544891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2103544905400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2103544923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2103544951900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103544966200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103544980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103545058000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103545074100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103545094500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103545115100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 416 I 2103545204500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103545226100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2103545247000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2103545261600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103545279000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103545298300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103545319900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103545341100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103545355500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103545368800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103545523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103545545800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" starting I 2103545566300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" finished I 2103545581200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103545595600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103545615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2103545634800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2103545656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103545778400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2103545800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2103545815100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103545832500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2103545845800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103545868500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2103545886300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103545914800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103545937500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {88,34,1} I 2103545953900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103545992700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2103546007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103546022400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103546044900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2103546058800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103546088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2103546102900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103546117400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103546139400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {49,70,1} I 2103546153200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103546473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2103546495700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" starting I 2103546516200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" finished I 2103546533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103546549100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103546568600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2103546589200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2103546603800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103546618100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2103546631400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103546936600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103546973600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" starting I 2103546997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" finished I 2103547011900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103547026500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103547046100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103547067200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103547081700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103547096000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103547109300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103547139300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103547153500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103547167200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103547181600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103547195700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103547215400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103547237400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103548323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103548387300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2103548452900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2103548502600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103548542800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103548597400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103548657000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103548697900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103548737600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103548774900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103548834200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2103548873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103548926800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103548970400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2103549060900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103549119900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103549159900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103549199100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2103550644000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103550705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2103550763300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2103550803900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103550843600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103550904000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2103550969500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2103551009800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103551049400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2103551094400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103551698900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103551720300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {89,79,1}" starting I 2103551741100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {89,79,1}" finished I 2103551755700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103551770100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2103551789200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2103551812300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2103551827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2103551841500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2103551859600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2103552360800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2103552382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2103552402600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2103552417200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103552431500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103552450700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2103552475700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2103552492900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103552508700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2103552522200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103553014900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103553036200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" starting I 2103553056700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" finished I 2103553071400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103553085500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103553104800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103553563800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" finished I 2103553579500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103553593800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103553611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2103553900000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2103553921700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {0,127,12}" starting I 2103553955800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,104,6} to {0,127,12} I 2103554597500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "RestartNextMission" finished I 2103554619500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {0,127,12}" starting I 2103554640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "GotoLocation {0,127,12}" finished I 2103554661100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 59 mission "DepartToSpace {0,127,12}" starting I 2103554754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103554787100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" starting I 2103554807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" finished I 2103554822200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103554839600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103554860600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103554887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103554901900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103554916200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103554934100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2103555271600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103555292300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103555479700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103555500100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103555635700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103555655700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103556152000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2103556168600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103556183100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103556204800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2103556218400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103556251100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2103556275600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103556289900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2103556303700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2103556318100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103556335400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103556356500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103556377600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 363 I 2103556540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103556555500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103556569500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103556583900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103556598300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103556617800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {88,34,2} I 2103556638600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103556672000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,34,2} to {106,35,2} I 2103557117800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103557133400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103557147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103557162000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103557176300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103557195800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,37,2} I 2103557216200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2103557248400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {85,76,2} I 2103557946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103557964100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103557979200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103557993700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103558008700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103558028400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {100,56,2} I 2103558051800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103558083600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {106,35,2} I 2103558605400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103558620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103558634600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103558648800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103558663100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103558682600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {49,70,2} I 2103558703600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2103558735100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,70,2} to {53,101,3} I 2103559284500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103559299500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103559313500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103559327700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103559341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103559361500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2103559384000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 203 I 2103559580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103559597200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103559611600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103559625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103559667400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103559681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103559695600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103559709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103559723900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103559743100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103559932500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2103560119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103560169500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103560210100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103560246700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103560310100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103560350500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103560390000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103560427000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103560492200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2103560531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103560569300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2103560608400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103560672000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103560729600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103560784700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103561196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103561237500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103561292400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103561329600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2103561421400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103561563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2103561603500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " starting I 2103561642000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " finished I 2103561689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103561729200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103561784200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2103561839100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 24 I 2103562230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2103562273300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103562313500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103562356500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_GARDEN_OF_DELIGHTS" free - waiting I 2103562492800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2103562531900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " starting I 2103562576300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " finished I 2103562619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103562658700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103562732000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2103562796800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 285 I 2103563346200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103563388100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2103563427200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2103563467000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103563506400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103563562000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2103563616500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2103564445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2103564460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "TakeOff from " starting I 2103564474500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "TakeOff from " finished I 2103564495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {139,57,12}" starting I 2103564527400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,57,12} I 2103565027400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,57,12}-{140,58,13} found after 51 iterations, returning closest path {118,63,6} I 2103580804700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103580861500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2103580885000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2103580934100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2103581151400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103581177700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2103581192100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103581247500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103581269900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2103581304200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103581341400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2103581447400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103581469700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2103581483500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2103581514300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2103581614600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103581636400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2103581650300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2103581680700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2103581848900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103581871400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2103581885300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103581918000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2103581960000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103581984100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103581999200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103582031100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103582052200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103582068200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103582088900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103582104400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103582125100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103582140700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103582465200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2103582490000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103582504000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2103582536700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103582784200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103582805800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2103582828100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2103582862700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2103583188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103583210100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2103583224100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2103583262600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2103583459600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,104,12}: Pathing to {0,104,12} I 2103583487400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103583503000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 61 I 2103583566300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103583588200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103583602100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2103583639100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103583962200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103583977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103583991700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103584007100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103584021800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103584042300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2103584065400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 337 I 2103584494700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103584517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2103584538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2103584552900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103584567600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103584587400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2103584609000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103584623900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103584638600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103584655400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103584880200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103584901900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {84,89,1}" starting I 2103584922900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {84,89,1}" finished I 2103584939800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103584974800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103584995300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103585017100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103585032300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103585048300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103585068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2103585171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103585193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103585215100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2103585230200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103585244800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103585264300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103585284200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103585306500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103585321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103585341600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103585356500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103585371200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103585387300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103585681500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103585703600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2103585724400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2103585739200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103585753700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103585773100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2103585792900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2103585814900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103585829800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2103585848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2103585863600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103585881900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2103585895900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103586020800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103586046200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2103586069900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2103586086900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103586101400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103586121200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103586140800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103586162400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103586177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103586198700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103586214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103586229400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103586243200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103586478300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103586500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103586523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2103586538900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103586553400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103586572800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2103586592600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2103586616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103586631200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2103586650400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103586665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103586679600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103586693300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103587053200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103587077600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {80,28,1}" starting I 2103587102200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {80,28,1}" finished I 2103587117200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103587134900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103587154700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2103587177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2103587193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103587208700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2103587227000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2103587501400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103587522900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" starting I 2103587543600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2103587558700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103587584900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103587604800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103588026300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2103588042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103588057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103588071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103588102800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103588117700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103588140600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103588163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103588180100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103588203400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103588509200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2103588533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {96,66,1}" starting I 2103588554400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {96,66,1}" finished I 2103588569700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103588584400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103588607000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103588630700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103588645800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103588660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103588674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103588697600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2103588712300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103588726600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2103588741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103588755800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103588775700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103588796300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103589157100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2103589178600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" starting I 2103589199300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" finished I 2103589214000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103589228700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103589248300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103589270200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103589285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103589299700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103589313300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103589342300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2103589365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2103589388100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2103589401800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2103589423200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103589437800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103589452100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103589748900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2103589773100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {45,46,2}" starting I 2103589794100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {45,46,2}" finished I 2103589810500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103589825100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103589844700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2103589867400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2103589882400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103589898900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2103589913000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103590106700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2103590121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2103590141700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2103590155500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2103590190400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2103590646400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2103590668400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {45,97,1}" starting I 2103590692000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {45,97,1}" finished I 2103590708400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103590723200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103590743000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2103590767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2103590782500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103590797100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2103590810900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103591129500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103591151500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" starting I 2103591173100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" finished I 2103591188300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103591203000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103591222600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2103591247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2103591262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103591277600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2103591291400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103591537800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2103591553200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103591567900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103591587700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103591608400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 278 I 2103592079400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2103592104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {139,57,12}" starting I 2103592140800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,63,6} to {139,57,12} I 2103592652100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "RestartNextMission" finished I 2103592674000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {139,57,12}" starting I 2103592695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "GotoLocation {139,57,12}" finished I 2103592716300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 60 mission "DepartToSpace {139,57,12}" starting I 2103592767200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2103592782500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103592797500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103592813300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_DICKENS_ESTATE" free - waiting I 2103593222000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2103593249400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {72,66,3}" starting I 2103593281600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2103593728000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2103593749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {72,66,3}" starting I 2103593770400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {72,66,3}" finished I 2103593785200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103593800100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103593819700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103593840900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103593867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2103593884000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103593911200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103593927800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103593942500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103593956200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103594253400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103594275100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103594488500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103594509000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103594529900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2103594645900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103594665800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103594803300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103594823400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103595256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103595272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2103595286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2103595301400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103595315900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103595335700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2103595359000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 203 I 2103595476400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103595491200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103595505400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103595520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103595534200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103595554300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2103595574100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 160 I 2103595717000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103595732300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103595746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103595761200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103595775600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103595795600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {34,33,3} I 2103595818900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to pad at {52,114,2} I 2103595852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {52,114,2} I 2103596398200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {52,114,2}-{53,115,3} found after 51 iterations, returning closest path {40,81,6} I 2103596792800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103596808200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2103596822300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2103596839700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103596855600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103596875500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2103596895800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2103597041300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103597056100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2103597070200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2103597084800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103597099500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103597119300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2103597143100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2103597324600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103597340100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103597355000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103597370100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103597394700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103597409300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103597423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103597438100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103597452500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103597472300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103597492200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2103597652300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103597675500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103597690200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103597704100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103597736000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103597754200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103597799800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103597816500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103597831500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103597853200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103597874200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 73 I 2103598068800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103598084400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103598099200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103598112900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103598133700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103598148100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103598167600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103598181300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103598218800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103598241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103598257900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103598277900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103598305100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103598321300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103598335800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103598414700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103598429200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2103598443400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2103598458000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2103598472800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2103598493000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2103598513200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 123 I 2103598653100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103598667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2103598681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2103598696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103598711100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103598731000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103598753000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 438 I 2103598890300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2103598905900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2103598920300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2103598935000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103598949700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103598972400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2103598993800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2103599170700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103599186000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2103599200200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2103599214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103599229500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103599249600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2103599270900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2103599442200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2103599457000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2103599471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2103599485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103599500100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103599519900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103599539900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 34 I 2103599693400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2103599711200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103599730900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2103599744600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103599781700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2103599826000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103599842200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "TakeOff from " starting I 2103599856800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "TakeOff from " finished I 2103599878300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {0,104,12}" starting I 2103599915800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,104,12} I 2103600491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,104,12}-{1,105,13} found after 51 iterations, returning closest path {25,95,6} I 2103616273800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103616339800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2103616412700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2103616466500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2103616803800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103616835400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103616860200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103616913000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103616937000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {107,35,1} I 2103616951500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103616996800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103617019900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2103617033800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103617065400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2103617386300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103617635200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103617661900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2103617675900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2103617709600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2103617903500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103617925800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103617939800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103617974000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103618227300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103618249400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2103618263300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2103618298800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2103618541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103618564000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2103618578400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 66 I 2103618616100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2103618881400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {64,0,12}: Pathing to {64,0,12} I 2103618907000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103618921400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 62 I 2103618977500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103618997600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 71" with engine "SD Special" I 2103619013400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 71 I 2103619145800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103619168900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {126,0,12} I 2103619195400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2103619234700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {126,0,12} to {72,66,3} I 2103619922600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {126,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2103620461100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103620484800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" starting I 2103620506400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" finished I 2103620522600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103620537700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103620557700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2103620580200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2103620595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103620610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2103620624100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103620725900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2103620741600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103620756400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103620778300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103620792200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2103620828600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103620985500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103621008200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" starting I 2103621029400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" finished I 2103621044600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103621059500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2103621079100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2103621099700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2103621114700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2103621129400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2103621147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2103621425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103621449800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {52,114,2}" starting I 2103621482700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {40,81,6} to {52,114,2} I 2103622434900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103622461400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {52,114,2}" starting I 2103622482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {52,114,2}" finished I 2103622497300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103622512000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2103622531700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {52,114,2} I 2103622551500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Landing on pad {52,114,1} I 2103622574000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103622591500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CAMPESINO_APARTMENTS" starting I 2103622613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2103622627900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2103622642400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2103622661100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2103622970700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103622992900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2103623013700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2103623028700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103623043200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103623062700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2103623083500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2103623098500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103623113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2103623126700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103623169900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2103623184800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103623199800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103623220500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2103623234300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103623265000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2103623564000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103623586600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" starting I 2103623610200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" finished I 2103623626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103623641400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103623660800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2103623681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2103623696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103623711000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2103623724600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103624091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103624113400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2103624134300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2103624149200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103624163600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103624183100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103624204200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2103624219300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103624234000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103624247500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103624553300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103624575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 2103624602100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 2103624625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103624647200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103624675700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103624710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 2103624727600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103624742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103624756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103625141100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103625163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {57,67,2}" starting I 2103625183800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {57,67,2}" finished I 2103625198800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103625213300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103625232700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103625254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103625269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103625283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103625302100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 1440 ticks" starting I 2103625326200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103625340700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103625356300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103625370900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103625385300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103625406200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103625451800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 73 I 2103625945800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103625968000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {57,67,2}" starting I 2103625988900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {57,67,2}" finished I 2103626006400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103626022500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103626042200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103626063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103626078600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103626093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103626125600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 1440 ticks" starting I 2103626146700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103626161400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103626181200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103626195000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2103626226700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103626253900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103626268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103626283200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103626697100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103626734800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {67,57,1}" starting I 2103626761500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {67,57,1}" finished I 2103626778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2103626793600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2103626813300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2103626837100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2103626852100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2103626869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2103626889200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2103627205300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2103627227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2103627248100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2103627263600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103627278400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103627298200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103627321800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103627336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103627351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103627365200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103627750000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2103627772100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2103627793000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2103627808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103627822700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103627842000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2103627866300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2103627881400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103627896100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2103627909800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103628109500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103628133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" starting I 2103628156100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" finished I 2103628171000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103628185700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2103628205000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2103628230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2103628245400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2103628260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2103628273700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103628801300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103628823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2103628844400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2103628859400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103628874000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103628893500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103628920300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103628935200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103628955400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103628969400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103629263700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2103629285200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {53,44,1}" starting I 2103629305600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {53,44,1}" finished I 2103629320500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103629337700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103629358500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103629384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103629399700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103629414300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103629432600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2103629543800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103629558700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103629572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103629587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103629602400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103629622500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2103629643600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 373 I 2103630686600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103630710800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {0,104,12}" starting I 2103630745000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,95,6} to {0,104,12} I 2103631395500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "RestartNextMission" finished I 2103631418000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {0,104,12}" starting I 2103631438800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "GotoLocation {0,104,12}" finished I 2103631463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 61 mission "DepartToSpace {0,104,12}" starting I 2103631826700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103631848200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103632275000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103632297800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103632546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103632567200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103633055200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103633071200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103633085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103633100400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103633115100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103633134900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103633155900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 416 I 2103633347500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103633362200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2103633376300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2103633390900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103633405400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103633428400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2103633448600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 109 I 2103633608600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2103633624400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103633639200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103633663400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2103633678700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103633712100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2103633759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103633774300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103633788300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103633802900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103633817500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103633837500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {107,35,2} I 2103633858500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to pad at {42,90,2} I 2103633892200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,35,2} to {42,90,2} I 2103634562800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {107,35,2} to {42,90,2}-{43,91,3} found after 51 iterations, returning closest path {59,77,6} I 2103634819300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103634834500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103634848500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103634863300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103634877700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103634897600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {106,35,2} I 2103634918300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to pad at {104,41,2} I 2103634950400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {104,41,2} I 2103635110500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103635126800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103635140800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103635155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103635170300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103635190400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103635210600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 363 I 2103635416200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103635431700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103635446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103635460000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103635484000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103635519700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103635534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103635548400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103635567800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2103635582600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103635597100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103635618400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103635632100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103635665000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103635690300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103635705300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103635722400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103635737600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103635761000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103635775500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103635789400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2103635803900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103635818400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103635838200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103635858300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2103636085000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103636100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103636119800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103636133600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2103636165000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103636240000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2103636254700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2103636269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2103636283800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103636298700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103636318500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2103636338500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2103636500800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103636523900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103636540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103636554800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103636569100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103636589100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103636609300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 225 I 2103636827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103636842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2103636856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2103636871000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103636885500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103636905100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2103636925300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2103637022900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "RestartNextMission" finished I 2103637037800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "TakeOff from " starting I 2103637053000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "TakeOff from " finished I 2103637067800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103637082300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103637102000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103637121900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2103637385800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2103637403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103637419600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103637440900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2103637454700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2103637491500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2103637600700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103637616100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "TakeOff from " starting I 2103637630200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "TakeOff from " finished I 2103637651400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {64,0,12}" starting I 2103637683500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {64,0,12} I 2103638233500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {64,0,12}-{65,1,13} found after 51 iterations, returning closest path {65,18,6} I 2103638812700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103638829100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2103638843500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2103638858100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103638872700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103638892900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2103638912700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 408 I 2103654429000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103654498300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103654522000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103654574200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103654703000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103654720200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ROBOT_ONE" free - waiting I 2103655151200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103655196900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2103655216600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103655268300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103655291700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2103655305800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103655337500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2103655632200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103655651600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103655683300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103655705300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103655719000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103655751700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103655769800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103655785000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2103656722300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,137,12}: Pathing to {0,137,12} I 2103656749200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103656763400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 63 I 2103656816800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103656977400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 72" with engine "SD Special" I 2103656994500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 72 I 2103657028900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103657050500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,127,12} I 2103657075300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103657119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,127,12} to {69,69,3} I 2103657798800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,127,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {47,78,6} I 2103658003100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103658026100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103658040200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103658081500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103658788600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103658815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {102,56,2}" starting I 2103658836700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {102,56,2}" finished I 2103658851900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103658866600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103658886500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103658908600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103658923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103658938300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103659070900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2103659281700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103659304000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" starting I 2103659327400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {58,78,1}" finished I 2103659342700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103659357400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2103659380800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2103659400800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2103659415700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2103659430400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2103659444400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103659466000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103659480400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103659494300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103659508700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103659523200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103659543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103659566300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 245 I 2103659784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103659806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2103659827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2103659842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103659859000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103659880300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103659902900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103659917800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103659934000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103659947600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103660381000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103660412500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {42,90,2}" starting I 2103660445900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,77,6} to {42,90,2} I 2103661054600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103661076500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {42,90,2}" starting I 2103661097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {42,90,2}" finished I 2103661112000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103661126700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103661146500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {42,90,2} I 2103661166600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Landing on pad {42,90,1} I 2103661189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103661204400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_GREY_VISITOR_TOWERS" starting I 2103661224000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2103661238800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103661253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2103661271900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2103661298800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2103661313500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103661327900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103661350900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {52,114,1} I 2103661364900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103661428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103661455000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,41,2}" starting I 2103661475900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,41,2}" finished I 2103661490700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103661504900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2103661524500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {104,41,2} I 2103661544000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Landing on pad {104,41,1} I 2103661565800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103661580800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" starting I 2103661599500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ARMS_TWO" finished I 2103661614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2103661628700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2103661647300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2103662048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103662070400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2103662090900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2103662105700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103662120300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103662139800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103662162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103662177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103662192300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103662206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103662497200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103662542000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103662581600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2103662646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103662686000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103662724700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103662764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103662805000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103662859900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103662916200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 309 I 2103664279500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103664341500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" starting I 2103664399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" finished I 2103664440100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103664480500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103664534200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103664599100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103664640800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103664687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103664724700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103664783700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103664825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103664865700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103664923800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103664961500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103665050800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103665723100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103665784100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2103665842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2103665883400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103665923500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103665978100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103666038200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103666079500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103666120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103666162600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103666214200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2103666254100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103666294100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103666364000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103666403900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103666442600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2103666488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103666528500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103666584000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103666639000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 73 I 2103667405000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103667427000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {57,67,2}" starting I 2103667447700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {57,67,2}" finished I 2103667462500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103667477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103667496500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103667517700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103667532600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103667547200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103667565600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 1440 ticks" starting I 2103667852400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2103667874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" starting I 2103667895200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {100,78,1}" finished I 2103667910000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103667924600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103667944100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2103667966500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2103667981400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103667996100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2103668012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103668054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2103668069400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103668083900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103668104900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2103668118700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2103668151200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2103668660900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103668683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {77,57,2}" starting I 2103668703800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {77,57,2}" finished I 2103668718600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103668732800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103668752000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103668778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_RESCUE_ONE" finished I 2103668795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103668809600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103668827900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2103669046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2103669067800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" starting I 2103669088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" finished I 2103669103200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103669117600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2103669137200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2103669166100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2103669182700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2103669197400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2103669213900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103669303600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "Snooze for 0 ticks" finished I 2103669318300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " starting I 2103669338100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2103669353100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 5 I 2103669389800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2103669706800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "RestartNextMission" finished I 2103669728900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoLocation {78,94,1}" starting I 2103669749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoLocation {78,94,1}" finished I 2103669764700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103669782900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103669802500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103669828800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103669853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103669868600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 66 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103669882400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103670094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2103670108800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2103670122800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2103670137300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103670151800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103670174100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103670196300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 278 I 2103670652200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2103670673800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2103670694500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2103670710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103670725600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103670745200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103670772500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103670787400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103670802000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103670815600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103670983100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103671004700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2103671025800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2103671040900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103671055600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103671075100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2103671102000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2103671117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103671131700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2103671145600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103671410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103671433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {64,0,12}" starting I 2103671466300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,18,6} to {64,0,12} I 2103671957300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "RestartNextMission" finished I 2103671980900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {64,0,12}" starting I 2103672001600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "GotoLocation {64,0,12}" finished I 2103672024600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 62 mission "DepartToSpace {64,0,12}" starting I 2103672350100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2103672372100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {72,66,3}" starting I 2103672404000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2103672832300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2103672853900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {72,66,3}" starting I 2103672874500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {72,66,3}" finished I 2103672889200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103672904000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103672923400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2103672943700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2103672969400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2103672984300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103673010900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103673034000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103673051300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103673066300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103673799300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103673821500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103674279400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103674299900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103674436600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103674456800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103674937100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103674953100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103674967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103674981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103674996200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103675016100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to entrance at {28,30,1} I 2103675037200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 0 I 2103675300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103675315300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103675329400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103675344200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103675358700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103675378600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {52,114,2} I 2103675401200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2103675434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,114,2} to {35,39,3} I 2103676082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {52,114,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {46,69,6} I 2103676308300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103676324300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103676338600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103676353400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103676368400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103676388400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {53,101,3} I 2103676411200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to pad at {51,44,2} I 2103676444100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {51,44,2} I 2103677008200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {51,44,2}-{52,45,3} found after 51 iterations, returning closest path {52,55,6} I 2103677414800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103677430000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103677444000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103677458700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103677473200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103677493000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103677513700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 336 I 2103677666600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103677683400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103677698100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103677711900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103677737000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103677751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103677765500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103677780000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103677794700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103677814400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103677834600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2103677935700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2103677950400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103677970200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103677983800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103678018200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103678042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103678058000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103678072600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103678086100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103678108900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103678123800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103678138400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103678152000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103678544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103678589300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103678628400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103678668600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103678709300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103678763900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103678819800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 309 I 2103679334000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2103679374700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103679434000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103679471900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2103679559400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103679630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2103679671600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103679712100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103679771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2103679808800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2103679892900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2103680450300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2103680495500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " starting I 2103680534500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " finished I 2103680575300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103680615600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103680677900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2103680737300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2103681359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103681400800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103681439400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103681479000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103681519100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103681577900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2103681632900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 285 I 2103681972000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103682013300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "TakeOff from " starting I 2103682058600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "TakeOff from " finished I 2103682122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {0,137,12}" starting I 2103682212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,137,12} I 2103683253900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,137,12}-{1,138,13} found after 51 iterations, returning closest path {28,101,6} I 2103699047300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103699128400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2103699144400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2103699192200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2103699495200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103699524800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2103699539400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103699590100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103699616100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2103699633400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103699664100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2103699893300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103699915300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2103699929000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 32 I 2103699961900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2103700066700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103700088800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103700102900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2103700135700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103700306200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103700328300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2103700342100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 40 I 2103700374500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2103700548600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103700570300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2103700584200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2103700658900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2103701752400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103701827600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2103701865800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2103701961100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2103702921700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,59,12}: Pathing to {139,59,12} I 2103702988000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103703026500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 64 I 2103703164700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103703214900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 73" with engine "SD Special" I 2103703257200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 73 I 2103703345000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103703403800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,136,12} I 2103703467900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103703568300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,136,12} to {69,69,3} I 2103705070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,136,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {48,91,6} I 2103705759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2103705775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103705790800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103705812900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2103705826800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103705866300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2103706447800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103706471300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {28,30,1}" starting I 2103706493600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {28,30,1}" finished I 2103706508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103706523600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103706543400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Entering depot on entrance {28,30,1} I 2103706565400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_UHURU_TOWER" finished I 2103706580400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103706595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2103706613700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2103706638700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2103706654300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103706669100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103706691900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {41,89,1} I 2103706706200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103707183100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103707205400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103707237900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {46,69,6} to {35,39,3} I 2103707997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103708019400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103708040100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2103708059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103708075700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103708095600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2103708115800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2103708139300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103708155800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2103708175800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2103708191100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103708205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2103708219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103708239300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2103708254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103708268500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103708291100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {104,41,1} I 2103708304700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103708489900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103708511700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {51,44,2}" starting I 2103708543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,55,6} to {51,44,2} I 2103708880200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103708901900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {51,44,2}" starting I 2103708922800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {51,44,2}" finished I 2103708937600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103708952000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103708974200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: at position {51,44,2} I 2103708995400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Landing on pad {51,44,1} I 2103709017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103709032300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_JUDGMENT_CENTRAL" starting I 2103709051200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103709067300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103709081800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103709100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2103709370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103709392000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {49,108,1}" starting I 2103709412800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {49,108,1}" finished I 2103709427700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103709442200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103709462000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103709482500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103709497400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103709513500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103709534300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2103709926300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103709947800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" starting I 2103709968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" finished I 2103709983900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103709999200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103710021200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103710044300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103710059200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103710073900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103710087500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103710109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103710123400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103710137300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103710156500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103710171000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103710194700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2103710217800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2103710508200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103710529000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2103710549500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2103710564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103710579000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2103710598300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2103710620200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2103710635400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2103710649900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2103710668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103711030400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103711054200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2103711076000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2103711092200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103711106700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103711126000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103711147400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103711172600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103711188000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103711201800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103711226400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2103711240700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2103711254700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2103711269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103711283200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103711302800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103711753300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103712211000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2103712232200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" starting I 2103712257300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2103712272000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103712286200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103712305700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103712448500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2103712466400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103712482200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103712495800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103712521700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103712536300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2103712550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2103712564800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103712579200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103712598900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103712618700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 309 I 2103713064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2103713085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" starting I 2103713106000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {96,66,1}" finished I 2103713120600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103713135000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103713154400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103713176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103713191400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103713205900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103713219700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103713454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103713469000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2103713483000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2103713500100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103713515700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103713535800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2103713555800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 73 I 2103713783300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2103713804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2103713825800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2103713842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103713856900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103713876300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2103713899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103713913900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103713928500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103713942300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103714086300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103714101500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103714116100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103714137100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103714150800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103714186000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103714715900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2103714738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {30,42,1}" starting I 2103714762300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {30,42,1}" finished I 2103714778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103714793100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103714812900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2103714838400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2103714853300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103714867900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2103714883900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103715135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103715156700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,97,1}" starting I 2103715177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,97,1}" finished I 2103715192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103715206400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103715225900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2103715252200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2103715267100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103715281600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2103715299700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2103715701600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103715724100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {0,137,12}" starting I 2103715757100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,101,6} to {0,137,12} I 2103716612600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "RestartNextMission" finished I 2103716635000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {0,137,12}" starting I 2103716658400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "GotoLocation {0,137,12}" finished I 2103716680900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 63 mission "DepartToSpace {0,137,12}" starting I 2103717031700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2103717053600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {69,69,3}" starting I 2103717089200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,78,6} to {69,69,3} I 2103717615600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2103717637100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {69,69,3}" starting I 2103717661600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {69,69,3}" finished I 2103717680200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103717695000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103717714700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103717734600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103717757900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2103717772800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103717799700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103717814600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103717828900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103717842400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103717874300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103717895900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {89,35,2}" starting I 2103717916500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {89,35,2}" finished I 2103717931200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103717948100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103717968900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2103717995600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2103718010500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103718025000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2103718043500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 1440 ticks" starting I 2103718383300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103718404600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103718605900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103718626300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103718766600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103718786600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103718923300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103718943400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103718964100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2103719352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103719368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2103719382600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2103719397300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103719411700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103719431700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2103719451700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2103719664300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103719680700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103719694900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103719709500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103719723900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103719743700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2103719791000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 337 I 2103720358100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103720398800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103720440700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103720481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103720521200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103720575900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2103720631000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 362 I 2103721084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2103721126300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103721166400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103721225500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at exit {28,30,1} I 2103721263100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103721351100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {28.5,30.01,1} I 2103721489200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103721536100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103721578300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103721618500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103721658200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103721713000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {91,86,2} I 2103721770200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to pad at {103,37,2} I 2103721862400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {103,37,2} I 2103723349800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {103,37,2}-{104,38,3} found after 51 iterations, returning closest path {97,55,6} I 2103723848600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103723889800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103723928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103723968700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103724009000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103724063300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {41,89,2} I 2103724123300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103724212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {41,89,2} to {106,35,2} I 2103724956000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {41,89,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {87,50,6} I 2103725165600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103725183700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103725199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103725213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103725228200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103725247900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {104,41,2} I 2103725267700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103725299700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,41,2} to {106,35,2} I 2103725486300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "RestartNextMission" finished I 2103725501200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "TakeOff from " starting I 2103725515100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "TakeOff from " finished I 2103725529800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103725544300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103725564000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2103725583800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 64 I 2103725814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103725830500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103725845400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103725859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103725883200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103725902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103725917600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103725931300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103725957200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103725973700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103725988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103726001500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103726024700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103726039000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103726052800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2103726067200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103726081800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103726101700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103726121500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103726307800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2103726322500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " starting I 2103726336500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " finished I 2103726351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103726365600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103726385200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2103726404900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 24 I 2103726531100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103726545600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2103726559500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2103726574000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103726709400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103726731900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2103726752300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 253 I 2103726955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103726970400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103726984700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103726999300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103727013600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103727033400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103727053500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 438 I 2103727305300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2103727320100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2103727334100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2103727348600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103727363100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103727383000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2103727402900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2103727668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2103727683400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103727698000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103727719400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2103727806800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103727849200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2103727934300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103727949200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "TakeOff from " starting I 2103727963300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "TakeOff from " finished I 2103727984700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {139,59,12}" starting I 2103728017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,59,12} I 2103728538400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,59,12}-{140,60,13} found after 51 iterations, returning closest path {118,63,6} I 2103728891000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 0 ticks" finished I 2103728907100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103728921900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103728943300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2103728956900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2103728995000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2103744308700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103744373800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2103744389200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103744436100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2103744655700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103744679700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2103744695000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103744846800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2103745017900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103745040700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2103745058500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2103745088800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2103745309100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103745340300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2103745354400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103745402800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103745426700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2103745441200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103745484200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103745506300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2103745520300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2103745549900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2103745675300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103745697200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2103745711000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2103745742400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2103745925500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103745947700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2103745961700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2103746067600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2103746533000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103746556300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2103746570200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2103746604300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2103747002100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103747024100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2103747037900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2103747073100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2103747286100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,29,12}: Pathing to {139,29,12} I 2103747312900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103747327100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 65 I 2103747392300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103747412800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 74" with engine "SD Special" I 2103747428500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 74 I 2103747464400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103747485400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {129,139,12} I 2103747510700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2103747551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {129,139,12} to {72,69,3} I 2103748166600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {129,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {86,90,6} I 2103748449300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103748474600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103748490400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103748548500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103750204200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2103750269300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2103750329300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2103750370900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103750415200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103750478000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2103750534200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2103750575800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103750616200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2103750654200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103751868100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103751934800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2103752006200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2103752047900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103752088500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103752143100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2103752198900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103752240300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103752281100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103752529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103753436400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103753459400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {76,84,1}" starting I 2103753480500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {76,84,1}" finished I 2103753495900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103753512300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103753534000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2103753554400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103753573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103753588300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103753607200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2103753629400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103753643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103753657900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103753672600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103753687000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103753707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103753728900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 0 to rs 416 I 2103754431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103754453200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2103754474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2103754488700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103754585400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103754609100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103754630000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103754645100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103754659700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103754673600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103755055300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103755077800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {103,37,2}" starting I 2103755123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,55,6} to {103,37,2} I 2103755615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103755637400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {103,37,2}" starting I 2103755669800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {103,37,2}" finished I 2103755686200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103755700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103755720400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {103,37,2} I 2103755741400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Landing on pad {103,37,1} I 2103755764200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103755779200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENERGEN_BUILDING" starting I 2103755798900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2103755813900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103755828600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2103755847200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2103756350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103756375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103756408600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,50,6} to {106,35,2} I 2103756880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103756902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103756923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2103756938800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103756953500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103756973100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103756992800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103757015100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103757030200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103757049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103757064700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103757079400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103757093000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103757165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103757187000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2103757207900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2103757222700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103757237200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103757256800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103757369500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103757396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103757411600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103757430600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103757445600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103757460100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103757473700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103757493300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2103757508500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103757523300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103757546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {51,43,1} I 2103757560200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103757652200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2103757667700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103757682600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103757698500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2103758003100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "RestartNextMission" finished I 2103758026000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoLocation {56,62,2}" starting I 2103758047200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoLocation {56,62,2}" finished I 2103758062200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103758076700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2103758096200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2103758117300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2103758201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2103758217400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2103758231300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103758623500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103758646000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" starting I 2103758666800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" finished I 2103758681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103758696400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103758716100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103758737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103758752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103758767400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103758780900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103759043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2103759065000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2103759085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2103759100700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103759114900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103759134500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103759155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2103759170500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103759185100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103759198600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103759475900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2103759578600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {45,46,2}" starting I 2103759601900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {45,46,2}" finished I 2103759617000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103759631600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2103759651500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2103759674100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2103759689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2103759703800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2103759717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103760141000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103760163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {88,43,2}" starting I 2103760184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {88,43,2}" finished I 2103760199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103760213900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103760233500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2103760255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2103760271000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103760285600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2103760303800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2103760755800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103760777700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2103760798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2103760813700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103760828100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103760912900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103760938300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103760953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103760968100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103760981700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103761427300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2103761449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {112,38,2}" starting I 2103761470700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {112,38,2}" finished I 2103761485900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103761500400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103761520100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2103761545000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2103761560100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103761574900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2103761588700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103761843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103761858400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103761872500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103761887000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103761901400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103761922400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103761943700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 336 I 2103762132000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103762155700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2103762176500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2103762195300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103762209900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103762229600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103762279100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103762295000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103762309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103762323500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103762730600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103762754400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {139,59,12}" starting I 2103762787700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,63,6} to {139,59,12} I 2103763292100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "RestartNextMission" finished I 2103763322800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {139,59,12}" starting I 2103763343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "GotoLocation {139,59,12}" finished I 2103763364900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 64 mission "DepartToSpace {139,59,12}" starting I 2103763758800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2103763781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {69,69,3}" starting I 2103763815800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,91,6} to {69,69,3} I 2103764436300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2103764458000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {69,69,3}" starting I 2103764658000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {69,69,3}" finished I 2103764704400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103764745400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103764800700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103764855900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103764927000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2103764968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103765046100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103765088400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103765129200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103765167000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103765233100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103765274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2103765313400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2103765353400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103765393500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103765449500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2103765514000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 373 I 2103768082000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103768144100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103768911900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103768969200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103769459500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103769482500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103769907100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103769923200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2103769937500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2103769952200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103769966900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103769987100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2103770007700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 2103770115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103770130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2103770144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2103770159300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103770173600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103770193300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2103770213600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 11 I 2103770334500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2103770349700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103770364400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103770387400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {99,34,1} I 2103770401600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103770459100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103770476500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103770492100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103770506700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103770521100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103770540700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {85,76,2} I 2103770560600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2103770610200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {100,44,2} I 2103771329000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103771344600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103771358700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103771373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103771387900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103771407900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {34,33,3} I 2103771429800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to pad at {41,89,2} I 2103771461900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {41,89,2} I 2103772022400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {41,89,2}-{42,90,3} found after 51 iterations, returning closest path {38,81,6} I 2103772410800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103772425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103772439900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103772457200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103772473100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103772492800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {51,43,2} I 2103772513400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2103772545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {51,43,2} to {53,101,3} I 2103773067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {51,43,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {53,91,6} I 2103773425700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103773441000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103773455200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103773469800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103773484500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103773504500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2103773524400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 402 I 2103773585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103773600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2103773614200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2103773628700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103773643100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103773663000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2103773682900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2103773809600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2103773825900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103773843000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ACROPOLIS_APARTMENTS" free - waiting I 2103773916500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103773931200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2103773945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2103773959800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103773974100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103773993900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103774188800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2103774368400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103774387200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103774402700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103774417900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103774453700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103774468500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103774486200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103774499900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103774522900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103774537700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103774552300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103774565800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103774701300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103774715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2103774732300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2103774748200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103774762700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103774782700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2103774802800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 399 I 2103774994000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2103775008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2103775023000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2103775037400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103775052100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103775072200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2103775092200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2103775241600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103775256200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103775270200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103775284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103775298900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103775318700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to entrance at {28,30,1} I 2103775338500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 0 I 2103775548200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103775562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103775579800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103775595800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103775610500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103775630600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2103775650300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 425 I 2103776074500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103776097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "TakeOff from " starting I 2103776113600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "TakeOff from " finished I 2103776141300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {139,29,12}" starting I 2103776183700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,29,12} I 2103776705600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,29,12}-{140,30,13} found after 51 iterations, returning closest path {118,37,6} I 2103795655400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103795717300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103795733100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103795792900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103795815700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2103795830600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103795868000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2103795973100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103795995300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2103796016700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2103796052100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2103796328900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2103796346100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2103796417500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103796439400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103796453200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103796486800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103796505100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103796520600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103796537900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103796553100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103796571600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103796594100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103796830600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103796852600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2103796866100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 43 I 2103796897900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2103797073500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103797132200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103797146200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103797180400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103797366500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103797389100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2103797402700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2103797437300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2103797709600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103797731100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2103797744500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2103797779700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2103798056700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,40,12}: Pathing to {139,40,12} I 2103798083200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103798125300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 66 I 2103798492400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103798515800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2103798536700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2103798552100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103798566800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2103798727900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2103798752500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2103798767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2103798782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2103798797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103799218400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2103799241000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {34,36,3}" starting I 2103799265100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {34,36,3}" finished I 2103799281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103799296000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103799315100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2103799335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_THE_SENATE" finished I 2103799349600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103799364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2103799377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103799399300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2103799414400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103799428600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103799450300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2103799463900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2103799495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2103799544200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103799558800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103799572700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103799587000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103799616400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103799639400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {99,34,2} I 2103799660600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2103799699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,34,2} to {91,86,2} I 2103800311400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,34,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {93,83,6} I 2103800992600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103801015100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" starting I 2103801046600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,83,6} to {91,86,2} I 2103801671700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103801693400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" starting I 2103801715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" finished I 2103801730000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103801744500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103801763500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2103801783000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2103801804800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103801819400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2103801838900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2103801853400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103801867700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2103801881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103802038400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103802059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,44,2}" starting I 2103802080100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {100,44,2}" finished I 2103802094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103802137000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103802157900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2103802181200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2103802203100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103802217700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2103802236700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2103802251200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103802265700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2103802284000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2103802559700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103802582000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {41,89,2}" starting I 2103802623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,81,6} to {41,89,2} I 2103802849000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103802870000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {41,89,2}" starting I 2103802890300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {41,89,2}" finished I 2103802904900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103802919200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2103802938400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {41,89,2} I 2103802957700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Landing on pad {41,89,1} I 2103802978900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103802993300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_GREY_VISITOR_TOWERS" starting I 2103803012200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2103803029200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2103803044900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2103803063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2103803398400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103803420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103803451500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,91,6} to {53,101,3} I 2103803754100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103803775700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103803796200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2103803811000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103803825400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103803844400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2103803863700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2103803887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103803901700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2103803921500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103803936100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103803950400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103803963900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103804103300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103804142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {78,105,1}" starting I 2103804163500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {78,105,1}" finished I 2103804181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103804196900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103804216500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2103804236700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2103804251300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103804265700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2103804283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2103804497700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103804519500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2103804540300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2103804555000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103804571300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2103804591700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2103804612700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2103804642600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2103804657200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2103804670500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103804717000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2103804731600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103804751300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103804764900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2103804796900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103805117300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103805167400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2103805189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2103805204200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103805218300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103805237500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103805670400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2103805686500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103805700800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103805714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103805743400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103805758100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103805772500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103805812800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103805827000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103805841200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103805862400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103805876600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103805895200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103806074600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2103806089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103806103600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103806124500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2103806150600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2103806184400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2103806675700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2103806704800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" starting I 2103806728700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" finished I 2103806743700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103806758000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103806777300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2103806802100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2103806816700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103806831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2103806844700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103807042500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2103807063600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2103807084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2103807098700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103807112900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103807132000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2103807169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103807183900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103807198300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103807211800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103807912900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103808045900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {28,30,1}" starting I 2103808067900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {28,30,1}" finished I 2103808082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103808103600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2103808124300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Entering depot on entrance {28,30,1} I 2103808184000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_UHURU_TOWER" finished I 2103808199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2103808213500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2103808231800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2103809250100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103809273400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {139,29,12}" starting I 2103809307600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,37,6} to {139,29,12} I 2103809832800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "RestartNextMission" finished I 2103809854600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {139,29,12}" starting I 2103809875300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "GotoLocation {139,29,12}" finished I 2103809895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 65 mission "DepartToSpace {139,29,12}" starting I 2103810465700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2103810489700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {72,69,3}" starting I 2103810522000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,90,6} to {72,69,3} I 2103811062000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2103811083300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {72,69,3}" starting I 2103811151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {72,69,3}" finished I 2103811181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103811196400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103811218700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2103811241400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2103811265100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2103811279800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103811307000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103811321500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103811335600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103811348900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103811390000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103811411600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" starting I 2103811432400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" finished I 2103811447300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103811461600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103811481000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2103811507600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2103811522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103811536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2103811550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103811868600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103811889400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103811911900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2103812041100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103812060500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103812309700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103812331600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103812512800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103812533300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103813016300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103813032100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103813046000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103813060400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103813074900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103813094600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2103813114900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 433 I 2103813343400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103813358200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2103813372000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2103813386600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103813400900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103813420500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2103813440600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 245 I 2103813769900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103813784800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103813798700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103813954500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103813969900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103813990500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {106,35,2} I 2103814010900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to pad at {44,98,2} I 2103814044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {44,98,2} I 2103814669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {44,98,2}-{45,99,3} found after 51 iterations, returning closest path {59,83,6} I 2103814901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2103814917000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103814931800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103814953900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 2103814968100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103815006000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103815020500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2103815034500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2103815049100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103815063400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103815083000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2103815103000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2103815307600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2103815323200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103815407700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103815429900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2103815443700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2103815476600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2103815517900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103815532600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2103815546900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2103815561300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103815575700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103815595500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103815617500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 363 I 2103816068400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103816112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103816163400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103816214000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103816280900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103816321900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103816383700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103816450800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103816508800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103816548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103816586500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103816626200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103816888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103816946000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103817470300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103818066600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103818109300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103818149300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103818186500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103818276700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2103818317600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103818416000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103818461500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2103818551100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103819259900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103819312900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103819354500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103819416100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103819456200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103819495700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103819681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2103819891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " starting I 2103819940000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " finished I 2103819981700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103820021900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103820144000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2103820166100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2103820282300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103820297400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2103820311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2103820325700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103820372100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103820403500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2103820423600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 80 I 2103820756600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103820771700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103820785700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103820800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103820814400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103820834200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2103820853800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 124 I 2103821043000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2103821057600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2103821071400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2103821085800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103821100200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103821119800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2103821141900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2103821307900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2103821322800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2103821336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2103821351200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103821365700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103821385500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2103821404900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2103821655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2103821670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103821685500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103821706500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at exit {28,30,1} I 2103821757900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2103821804600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {28.5,30.01,1} I 2103821897200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103821912100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "TakeOff from " starting I 2103821925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "TakeOff from " finished I 2103821946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {139,40,12}" starting I 2103821980600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,40,12} I 2103822592300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,40,12}-{140,41,13} found after 51 iterations, returning closest path {118,48,6} I 2103838553700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103838611900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2103838627900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2103838677200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2103838850400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103838880000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2103838894300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 6 I 2103838932200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2103839346300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103839371300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2103839386000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103839432500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103839456500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2103839471200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103839515400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103839537100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2103839551100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2103839581300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2103839897900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103839921000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103839934600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103839967800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103840594600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103840617500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2103840632100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 60 I 2103840667500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2103841110300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103841131500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 75" with engine "SD Special" I 2103841147700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 75 I 2103841213600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103841627800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {29,139,12} I 2103841702200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2103841804800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,139,12} to {69,69,3} I 2103843803700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2103844461100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103844524800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2103844564000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2103844681100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2103845939900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103845965000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2103845985900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2103846010200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103846025400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103846045100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2103846067100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2103846082400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103846097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2103846111300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103846566100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2103846589200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2103846609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2103846624500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103846641800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2103846661000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2103846681100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2103846695900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2103846711000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2103846724500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103847258600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103847282000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {44,98,2}" starting I 2103847315600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,83,6} to {44,98,2} I 2103847777700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103847800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {44,98,2}" starting I 2103847820700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {44,98,2}" finished I 2103847841500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103847858100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2103847877800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {44,98,2} I 2103847897300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Landing on pad {44,98,1} I 2103847933800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103847949200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ATLANTIS_APARTMENTS" starting I 2103847969300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2103847984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2103847998500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2103848017500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2103848059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103848074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103848088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103848102500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103848116700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103848136700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {100,44,2} I 2103848157700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2103848190500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {85,76,2} I 2103849042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103849066000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2103849086800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2103849104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103849120300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103849140000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2103849159700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2103849182100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103849196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2103849216700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2103849231700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103849246400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2103849260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103849279500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2103849294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103849308600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103849331200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {41,89,1} I 2103849345200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103849643300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2103849666700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2103849688000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2103849703200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103849717800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103849737300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2103849758200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2103849773200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103849792200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2103849807200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103849852300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103849867200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2103849880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2103849895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103849909600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103849952700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2103849976000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 363 I 2103850123100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2103850144400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2103850165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2103850179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103850194900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103850214300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103850235100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103850249800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103850264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103850278200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103850566800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2103850589300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2103850610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2103850625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103850642200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2103850662900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2103850684000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103850699100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2103850714000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2103850728000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103851059200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2103851080900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2103851149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2103851164800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103851179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103851198700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103851219900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2103851234500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103851249100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103851262500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103851563200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103851585600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" starting I 2103851606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2103851621400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103851635500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103851655000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103852114900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2103852134200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103852150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103852163700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103852190400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103852204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2103852219100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2103852233300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103852247700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103852267200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103852459900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103852880700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103852902000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" starting I 2103852922200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2103852947000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103852967100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103852986200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103853126800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2103853141900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103853156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103853169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103853190900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103853205300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103853224500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103853238000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2103853274300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103853298900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103853313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103853327700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2103853616100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2103853637900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {100,78,1}" starting I 2103853658400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {100,78,1}" finished I 2103853673300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103853687500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103853706900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2103853729200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2103853744100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103853758500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2103853771900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103854213300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2103854235000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2103854255500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2103854270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103854284900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103854304000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2103854326200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2103854340900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103854360300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2103854413600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103854853700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103854877000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {73,49,2}" starting I 2103854897800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {73,49,2}" finished I 2103854912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103854926900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2103854989300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2103855012600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2103855027500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2103855042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2103855060300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2103855415500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2103855436800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" starting I 2103855478400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" finished I 2103855493300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103855507600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103855526600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2103855551300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2103855565700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103855580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2103855593300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103856020000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2103856041900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2103856062200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2103856079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103856095500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103856114900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2103856140000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2103856154700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103856169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2103856190700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103856428500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103856443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2103856466800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2103856481400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103856495600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103856515500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2103856536200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 0 to rs 336 I 2103857243000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2103857264400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2103857284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2103857299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103857313400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2103857332800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2103857359900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2103857374600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2103857391500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2103857406200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103857647100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103857669200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {101,34,1}" starting I 2103857689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {101,34,1}" finished I 2103857704500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103857718900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2103857738200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2103857765100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2103857779900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2103857794100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2103857812500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2103858311700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103858335900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {139,40,12}" starting I 2103858413900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,48,6} to {139,40,12} I 2103858942700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "RestartNextMission" finished I 2103858967600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {139,40,12}" starting I 2103858988300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "GotoLocation {139,40,12}" finished I 2103859039700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 66 mission "DepartToSpace {139,40,12}" starting I 2103859400800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103859422200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103859655400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103859676000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103859815700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103859837600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103859858100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2103859973400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103859993000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103860144400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103860164600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103860184300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 309 I 2103860848800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103860867100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2103860893000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2103860908200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103860922800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103860943800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2103860964100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 415 I 2103861132400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103861147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103861161400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103861175700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103861189900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103861212600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2103861234000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 415 I 2103861362100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103861376900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103861390900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103861405000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103861419200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103861438800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {91,86,2} I 2103861464500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,30,2} I 2103861499200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {76,30,2} I 2103862060500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {76,30,2}-{77,31,3} found after 51 iterations, returning closest path {82,47,6} I 2103862273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2103862288500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103862302900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103862324700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {44,98,1} I 2103862338900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2103862457200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103862472700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103862486600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103862501000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103862548300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103862569800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {41,89,2} I 2103862592100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2103862624100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {41,89,2} to {35,39,3} I 2103863182300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {41,89,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {36,40,5} I 2103863433300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103863448200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103863462200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103863476400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103863490600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103863510100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: at position {106,35,2} I 2103863565700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to pad at {66,48,2} I 2103863655900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {66,48,2} I 2103865827600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103865873900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103865914200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103865952000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103866012000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103866093200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103866132500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103866179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103866223600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103866278700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103866336100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103866830200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103866874700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103866915100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103866952300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103867021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103867085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103867125900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103867163300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103867232400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103867272200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103867310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2103867350300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103867388900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103867442700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103867929500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103868163600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2103868178500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103868198200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103868211700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2103868248400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103868458400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2103868473300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " starting I 2103868487400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " finished I 2103868501800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103868515900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103868535700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2103868563700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2103868736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2103868751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " starting I 2103868765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " finished I 2103868779800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103868794100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103868813500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2103868833000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2103869055600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103869088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2103869101900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2103869119600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103869133900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103869153200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2103869172900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 80 I 2103885380300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103885443000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2103885458300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2103885502300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2103885850400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103885876300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2103885890900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103885947400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103885970200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2103885984300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103886016100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2103886316500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103886339100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2103886361200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2103886464600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2103886632900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103886676100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2103886690000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 41 I 2103886722400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2103886897500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103886919400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2103886939700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2103886973400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2103887381100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103887403000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2103887416900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2103887451500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2103887805900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {63,139,12}: Pathing to {63,139,12} I 2103887830900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103887845000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 67 I 2103887900600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103887919900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 76" with engine "SD Special" I 2103887935600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 76 I 2103887968900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103887989600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,46,12} I 2103888015300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2103888053800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,46,12} to {69,66,3} I 2103888732900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,46,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2103890225200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103890299500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {97,55,1}" starting I 2103890366000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {97,55,1}" finished I 2103890457800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103890503700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103890559100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2103890619700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103890661200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103890724900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103890777400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2103891460600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103891526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {97,55,1}" starting I 2103891586000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {97,55,1}" finished I 2103891627400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103891667300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103891754500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2103891811300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103891853000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103891893100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103891944000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2103893037400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103893101800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" starting I 2103893240500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,47,6} to {76,30,2} I 2103893980800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103894004500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" starting I 2103894028300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {76,30,2}" finished I 2103894045100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103894059600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103894078800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,30,2} I 2103894099100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,30,1} I 2103894121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103894136000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2103894158300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2103894173000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103894187500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2103894206000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2103894255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103894269600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2103894283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2103894298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103894312800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103894332500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {44,98,2} I 2103894396100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103894429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,98,2} to {106,35,2} I 2103895009000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {44,98,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {91,51,6} I 2103895628000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103895652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103895685200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,51,6} to {106,35,2} I 2103896189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103896211900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2103896242100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2103896257000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103896271400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103896290600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103896309700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103896331700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2103896391100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103896414600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103896429300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103896443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103896457400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103896852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103896874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103896906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,40,5} to {35,39,3} I 2103896971000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103896991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2103897012300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2103897029700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103897045100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2103897064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2103897084000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2103897107300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103897122100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2103897141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2103897155900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2103897170300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2103897183600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103897472700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103897494400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {66,48,2}" starting I 2103897514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {66,48,2}" finished I 2103897529500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103897544000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2103897563200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: at position {66,48,2} I 2103897582700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Landing on pad {66,48,1} I 2103897604100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103897618600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_METEOR_KINGS" starting I 2103897637700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_METEOR_KINGS" finished I 2103897652100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2103897666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2103897684500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2103898167900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103898190800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" starting I 2103898211400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" finished I 2103898228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103898260400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103898280100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103898301600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103898316200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103898330600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103898382700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103898650200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103898671600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 2103898691700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 2103898706400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103898720700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103898746400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103898767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103898782500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103898797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103898810700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103899091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2103899113100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2103899133600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2103899148300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103899165200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103899185600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103899206800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103899221700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103899236000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103899273300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103899518500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103899539700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2103899560300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2103899575100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103899589100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103899608300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103900049300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2103900064900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103900079300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103900092600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103900115400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2103900129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2103900143500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2103900158000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103900172200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103900191400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103900378700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103900831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2103900853900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" starting I 2103900874400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2103900889200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103900903200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103900922300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103901063100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {94,32,2}" finished I 2103901078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103901092500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103901106000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103901437200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2103901452200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103901466700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103901487900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2103901501600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103901538900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2103901960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2103901982400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {88,43,2}" starting I 2103902002900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {88,43,2}" finished I 2103902017700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103902031900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2103902051300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2103902076600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2103902091300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2103902108700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2103902123700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103902546700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2103902569600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {30,42,1}" starting I 2103902590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {30,42,1}" finished I 2103902605100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103902619400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2103902638600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2103902663900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2103902678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2103902693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2103902706600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103903299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103903320700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {49,80,2}" starting I 2103903341100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {49,80,2}" finished I 2103903356200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103903370400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2103903389800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2103903416400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2103903431000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2103903445400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2103903464000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2103903543800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2103903671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103903688500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103903704500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENERGEN_BUILDING" free - waiting I 2103904182800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2103904205300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {69,69,3}" starting I 2103904238400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2103904860300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2103904882700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {69,69,3}" starting I 2103904903200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {69,69,3}" finished I 2103904917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103904932400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103904953300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2103904972600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2103904995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2103905010900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103905039000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103905053900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103905068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103905081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103905440800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103905462100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103905661800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103905760900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103905917600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103905938400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103906080100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103906100500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103906121300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2103906237400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103906256700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103906287800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2103906718900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2103906735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2103906749300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2103906764000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103906796500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103906816900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2103906837300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2103907068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103907083200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103907097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103907111600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103907126100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103907223600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2103907246400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 362 I 2103907412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2103907428400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103907443800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103907466600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2103907481000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2103907543000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103907557700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103907571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103907586100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103907600400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103907619900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {53,101,3} I 2103907640400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to pad at {59,66,2} I 2103907673400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {59,66,2} I 2103909223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103909274600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103909338900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103909377600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103909445600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103909486600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103909732500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103909775300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103909881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103909922100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103909962500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103909999200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103910058700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103910098900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103910136400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2103910176200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103910215700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103910501800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2103910562100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 34 I 2103911050900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2103911126900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " starting I 2103911183300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " finished I 2103911223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103911263400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103911367100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2103911422000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 415 I 2103911869400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103911909900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2103911948400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2103912185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103912229900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103912285700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103912738300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 377 I 2103912947500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103912962600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103912976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103912990900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103913005100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103913024900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2103913044600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 438 I 2103913435400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2103913451100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103913466400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103913487500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2103913501300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2103913542800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2103913598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2103913613700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103913633400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2103913646900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2103913683200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2103913801100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103913818100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "TakeOff from " starting I 2103913842900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "TakeOff from " finished I 2103913864600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {63,139,12}" starting I 2103913898400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {63,139,12} I 2103914500200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {63,139,12}-{64,140,13} found after 51 iterations, returning closest path {69,115,6} I 2103930422300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103930505800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2103930521200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2103930566600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2103930771800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103930794100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2103930808100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2103930846800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2103931196200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103931221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2103931236300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103931283500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103931305200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2103931319200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103931490400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2103931725200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103931747400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2103931761400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2103931791900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2103931895300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103931917100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2103931931100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2103931992000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2103932489100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103932513600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2103932527600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 54 I 2103932562400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2103932968700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103932990300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2103933004100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2103933038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2103933237600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103933256500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 77" with engine "SD Special" I 2103933272100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 77 I 2103933306900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103933327900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {25,0,12} I 2103933428200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2103933515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,0,12} to {69,66,3} I 2103934896800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {64,49,6} I 2103935512100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103935573800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2103935612000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2103935725900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2103937535200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2103937602500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" starting I 2103937661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" finished I 2103937703300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103937743500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2103937797700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2103937853700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2103937894900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2103937934800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2103937975800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103938248100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2103938263400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103938278100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103938424500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2103938441200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2103938473500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2103938518400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2103938534200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103938549000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103938564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_APPLIANCES_TWO" free - waiting I 2103938831500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103938853300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {76,84,1}" starting I 2103938874200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {76,84,1}" finished I 2103938889000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103938903400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103938925000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2103938945100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103938959800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103938976300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103939017900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2103939066000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103939080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2103939094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2103939109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103939123500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103939143000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {76,26,2} I 2103939232600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2103939268100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {91,86,2} I 2103939854400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {87,75,6} I 2103940562100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103940584300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" starting I 2103940615500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,75,6} to {91,86,2} I 2103942263500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103942287900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" starting I 2103942309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {91,86,2}" finished I 2103942324100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103942338700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2103942362800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2103942426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2103942452100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2103942467000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2103942487800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2103942514900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2103942529600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2103942542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103942575600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2103942664000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103942680700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103942704800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {65,48,1} I 2103942718600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2103942892900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103942914500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {59,66,2}" starting I 2103942935200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {59,66,2}" finished I 2103942951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103942965700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103942984900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {59,66,2} I 2103943015700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Landing on pad {59,66,1} I 2103943037800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103943052600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_WAREHOUSE_ONE" starting I 2103943088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2103943103400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103943118000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2103943136400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2103943570900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2103943592700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {53,44,1}" starting I 2103943697600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {53,44,1}" finished I 2103943712800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103943727300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103943746700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103943838800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103943855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103943870000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103943883500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103944147100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2103944169300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2103944189900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2103944204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103944219100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103944238600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103944259900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103944274600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103944288900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103944302300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103944576500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2103944598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 2103944618700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 2103944633300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103944647700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2103944666900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2103944688200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2103944703000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2103944717600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2103944731000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103945102700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2103945127000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {97,55,1}" starting I 2103945148000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {97,55,1}" finished I 2103945162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103945177100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2103945198400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2103945221000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2103945235800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2103945250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2103945263800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103945668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2103945690800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {94,32,2}" starting I 2103945711200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {94,32,2}" finished I 2103945726000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103945740100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103945759300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103946224300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {94,32,2}" finished I 2103946239800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103946254400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103946276100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2103946793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103946815700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2103946837000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2103946854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103946870900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2103946890100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2103946914700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2103946929300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2103946943800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2103946957400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103947214500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103947229200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2103947243300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2103947257800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103947271900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103947291600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2103947314100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2103947657000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2103947678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" starting I 2103947699200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" finished I 2103947714000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103947728100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2103947747500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2103947773100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_FLYER_ONE" finished I 2103947787900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2103947802300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2103947818100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103948068800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103948083400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2103948099500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2103948113900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103948128100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103948152300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103948176200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 278 I 2103948725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2103948747100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2103948767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2103948782200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103948796600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103948815900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2103948843000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103948857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103948872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103948885900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103948971900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103948986300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2103949000500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2103949015100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103949039700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103949063400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2103949084700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 373 I 2103950814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103950879400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {63,139,12}" starting I 2103950972100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,115,6} to {63,139,12} I 2103952693500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "RestartNextMission" finished I 2103952756400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {63,139,12}" starting I 2103952814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "GotoLocation {63,139,12}" finished I 2103952872900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 67 mission "DepartToSpace {63,139,12}" starting I 2103954034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2103954126800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {69,66,3}" starting I 2103954183400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2103954709200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2103954731000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {69,66,3}" starting I 2103954751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {69,66,3}" finished I 2103954766100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103954780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103954800000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2103954819200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2103954842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2103954857000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103954888600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103954904900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103954919400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103954932800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103955284400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103955305800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103955511300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103955531500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103955692100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103955712100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103956941200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103956961500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2103956975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2103956990900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103957005700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103957026600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2103957051100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 173 I 2103957202000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2103957217100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103957236900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2103957250500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2103957283500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2103957310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103957326800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2103957340900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2103957355500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103957369400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103957388900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2103957408900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 225 I 2103957642300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2103957669200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103957684100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103957705800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2103957719400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2103957750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2103957779600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2103957794000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2103957808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2103957822800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103957837100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103957856800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2103957876500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 368 I 2103958128200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103958147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2103958163900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2103958178500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103958192900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103958213100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {85,76,2} I 2103958233900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to pad at {79,96,2} I 2103958267300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {79,96,2} I 2103960538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103960555700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2103960570100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2103960584700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103960619500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103960645900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {65,48,2} I 2103960667300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2103960699900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,48,2} to {106,35,2} I 2103961525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2103961541600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103961556100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103961578600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {59,65,1} I 2103961592400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2103961669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2103961687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2103961702300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2103961716700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103961730900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103961750400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2103961770500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 384 I 2103961924000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103961939200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103961954100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103961967700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103961990400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103962004500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2103962018200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2103962032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103962047100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103962066400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103962086400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2103962292900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103962308500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103962323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103962336300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103962369200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103962420800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103962443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103962458500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103962591200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2103962614900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " starting I 2103962629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " finished I 2103962643500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103962657800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103962677500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2103962697600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 399 I 2103962886700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103962901600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2103962915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2103962929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103962944000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103962963500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2103962983300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2103963169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103963187000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2103963200900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2103963215200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103963229500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103963248900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2103963271300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 337 I 2103963463700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103963478900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2103963492800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2103963507100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103963521500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103963541000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2103963560600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 362 I 2103979079800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103979139700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2103979155600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2103979200800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2103979420800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103979447000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2103979461300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2103979511800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103979534400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2103979548400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2103979580300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2103979687700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103979709500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2103979731300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 27 I 2103979771300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2103979874700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103979896700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2103979910600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2103979941300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2103980105500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103980127300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2103980141200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2103980173000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2103980204100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103980226000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2103980239700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2103980270900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2103980294000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103980318000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2103980336200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103980353300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2103980583500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103980606300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2103980620200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 44 I 2103980652100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2103980842500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103980866500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2103980880300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2103980913500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2103981096200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103981118500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2103981132200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 55 I 2103981167600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2103981417300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103981439400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2103981453200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2103981490200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2103981747900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,48,12}: Pathing to {139,48,12} I 2103981772700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2103981786800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 68 I 2103981861200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2103981886200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 78" with engine "SD Special" I 2103981901900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 78 I 2103981936700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103981958000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,104,12} I 2103981983600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2103982023500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,104,12} to {72,69,3} I 2103982634100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,104,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2103983310100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2103983360000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2103983381700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2103983397100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103983412000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103983432000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2103983454300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2103983469300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103983483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2103983498100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103983523900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103983538400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2103983552400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2103983567500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103983582000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103983601700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2103983624000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 207 I 2103983875700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2103983903500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2103983927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2103983943700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103983958400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2103983977900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2103983998000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2103984013000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2103984027700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2103984041900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103984383400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2103984405600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {77,57,2}" starting I 2103984426600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {77,57,2}" finished I 2103984441300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103984455500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2103984475100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2103984495200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_RESCUE_ONE" finished I 2103984510200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2103984524700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2103984543700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2103984571900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103984586300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2103984600300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2103984614600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103984629700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103984649600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2103984672100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 416 I 2103985062800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2103985084700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2103985105500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2103985120100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103985134500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2103985154000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2103985173900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2103985188800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2103985203500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2103985217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103985485900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2103985507700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {78,94,1}" starting I 2103985528600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {78,94,1}" finished I 2103985543400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103985558000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103985577600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2103985597600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103985612400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103985626900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103985645500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 1440 ticks" starting I 2103985765600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103985789700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {79,96,2}" starting I 2103985811900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {79,96,2}" finished I 2103985826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103985841500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2103985861000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {79,96,2} I 2103985892000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Landing on pad {79,96,1} I 2103985914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2103985929600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDIFICE_TOWER" starting I 2103985948800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2103985963900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2103985978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2103985996800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2103986170300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103986192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2103986212700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2103986227400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103986242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2103986261400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2103986280900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2103986302200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2103986317000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2103986335800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2103986350400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2103986367300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2103986382100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103986426000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103986440900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2103986455000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2103986469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103986484000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103986503800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {59,65,2} I 2103986524700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2103986558000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,65,2} to {53,101,3} I 2103987442300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103987467400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" starting I 2103987488300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {53,101,3}" finished I 2103987503500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103987518000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103987537200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2103987556700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2103987580600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2103987595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2103987615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103987630100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103987644600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103987660700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103987891600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2103987916700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" starting I 2103987937500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" finished I 2103987952400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103987967000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2103987986400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2103988007200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2103988022100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2103988036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2103988050300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103988407300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2103988434800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" starting I 2103988455800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {96,66,1}" finished I 2103988470500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103988485000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103988504300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2103988525600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2103988540300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103988554900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2103988568500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103988591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103988606100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103988620600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2103988646000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103988661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103988675900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2103988857100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2103988872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2103988886800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2103988909200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2103988931400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 68 I 2103989632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2103989655000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {88,95,1}" starting I 2103989675900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {88,95,1}" finished I 2103989690600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103989705100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2103989724500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2103989749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2103989764500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2103989779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2103989792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103990013100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2103990034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" starting I 2103990054800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {45,26,2}" finished I 2103990069600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103990086700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2103990107400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2103990133300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103990148100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2103990162800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2103990176600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103990489000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2103990510700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {55,96,2}" starting I 2103990531300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {55,96,2}" finished I 2103990546000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103990560600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103990580100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2103990606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2103990621100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103990635700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2103990653800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2103990818600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2103990840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2103990861400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2103990876500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103990891200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2103990910900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2103990939100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2103991231400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2103991247600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2103991261600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103991713800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2103991736800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {69,66,3}" starting I 2103991770000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,49,6} to {69,66,3} I 2103992231100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2103992252800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {69,66,3}" starting I 2103992273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {69,66,3}" finished I 2103992288500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103992303000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103992322800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2103992342500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2103992365500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2103992380500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2103992408100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2103992427200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103992441600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2103992455200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103992655500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2103992677100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {76,84,1}" starting I 2103992698100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {76,84,1}" finished I 2103992713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103992730800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2103992750400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2103992777800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103992792800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2103992807300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2103992825800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 1440 ticks" starting I 2103993145000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103993165900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103993594800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103993615300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103993752300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103993772400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103994215200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2103994231300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2103994245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2103994260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2103994274800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2103994294700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2103994315700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 203 I 2103994433800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2103994449200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2103994466700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2103994489700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2103994503900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2103994543200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2103994566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2103994581300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2103994595400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2103994609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2103994624300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2103994643900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2103994664900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 278 I 2103994822400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 2103994837700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2103994852500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2103994868000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDIFICE_TOWER" free - waiting I 2103994888600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2103994903500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2103994918200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2103994940400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {77,96,1} I 2103994957100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2103995017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2103995049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2103995064000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2103995080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2103995095200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2103995115000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {34,33,3} I 2103995135300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to pad at {59,65,2} I 2103995168700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {59,65,2} I 2103995751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "RestartNextMission" finished I 2103995767000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "TakeOff from " starting I 2103995781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "TakeOff from " finished I 2103995795500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2103995810000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2103995830000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2103995850100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2103996033200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2103996083500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2103996110400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2103996127200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2103996143400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2103996168800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2103996198000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 2103996343700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2103996362800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103996377700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103996391500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103996413100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2103996427400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2103996441400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2103996456000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103996470400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2103996490000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2103996678900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 377 I 2103996888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2103996903400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103996918100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103996931700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103996952600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2103996967000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2103996981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2103996995300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2103997009800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2103997031000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2103997050800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2103997222000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2103997237300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2103997254100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2103997267800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2103997287300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2103997301500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2103997321100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2103997335100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2103997368600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2103997391300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2103997405900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2103997420200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2103997491600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2103997506000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2103997522900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " finished I 2103997546900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2103997561400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2103997581300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2103997601700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2103997781300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2103997821900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2103997861000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2103997901400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2103997941700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2103997997400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2103998062100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 439 I 2103998666600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2103998708000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " starting I 2103998746700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " finished I 2103998786900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2103998827300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2103998882700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2103998938900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2103999436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2103999477300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2103999516600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2103999556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2103999600800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2103999655800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2103999711100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2104000604200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2104000645800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "TakeOff from " starting I 2104000684600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "TakeOff from " finished I 2104000745100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {139,48,12}" starting I 2104000838200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,48,12} I 2104002244900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,48,12}-{140,49,13} found after 51 iterations, returning closest path {118,56,6} I 2104002903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 0 ticks" finished I 2104002919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104002934700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104002956000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2104002969800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2104003010600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2104018451500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104018519000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2104018534700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104018590900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104018615300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2104018629800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104018674700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104018697400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2104018712100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104018749200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2104019045400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104019067500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104019081600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2104019115700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104020126900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104020214700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104020262000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104020370500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104021121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2104021186100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" starting I 2104021246500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {80,28,1}" finished I 2104021289600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104021330400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104021385900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2104021443800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2104021485400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104021530000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2104021568400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104021840700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104021881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104021919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104021960600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104022001300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104022060200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2104022121100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 337 I 2104023299900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104023360900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" starting I 2104023426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {55,96,2}" finished I 2104023471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104023511800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104023574500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2104023630500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104023671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104023712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104023750200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104024330800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104024391300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" starting I 2104024450100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" finished I 2104024491000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104024531300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104024597600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104024653600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104024698600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104024739300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104024791500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2104024871400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 2104024915700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2104024935800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2104024949600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2104024980300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2104025030200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104025046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104025062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104025076900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104025091400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104025111200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {77,96,2} I 2104025132100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,78,2} I 2104025169600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,96,2} to {85,78,2} I 2104025761800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104025784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" starting I 2104025805500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" finished I 2104025820300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104025835000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104025854500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,78,2} I 2104025874300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,78,1} I 2104025896700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104025911700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104025931500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104025946100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104025960600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104025974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104026277000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104026306000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {59,65,2}" starting I 2104026328500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {59,65,2}" finished I 2104026343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104026358700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104026378000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: at position {59,65,2} I 2104026397800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Landing on pad {59,65,1} I 2104026419600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104026434700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_ONE" starting I 2104026454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104026468900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104026483400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104026502100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2104026811800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "RestartNextMission" finished I 2104026833900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoLocation {88,72,1}" starting I 2104026854600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoLocation {88,72,1}" finished I 2104026869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104026884100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104026903600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2104026923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104026938700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104026953300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 27 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104026967000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104027186300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2104027210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" starting I 2104027232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" finished I 2104027247500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2104027264300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2104027283700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2104027303800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2104027318900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2104027333700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2104027347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104027765700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104027789300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" starting I 2104027819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2104027835200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104027849800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104027869200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104028286200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {94,32,2}" finished I 2104028303300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104028333800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104028347900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104028656800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104028678600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" starting I 2104028699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" finished I 2104028714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104028728800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104028752600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104028775600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104028790700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104028806800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104028822600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104028845700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104028860200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104028874200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104028888600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104028903100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104028922800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104028944000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2104029387800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104029409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2104029430300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2104029445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104029459600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104029479100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104029500600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104029515300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104029529800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104029543400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104029565400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104029582400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104029603800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2104029617500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104029649100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2104029673400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2104029688900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2104029707800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2104029721600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2104030023900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2104030045900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {100,78,1}" starting I 2104030066800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {100,78,1}" finished I 2104030081800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2104030096400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2104030116000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2104030138800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2104030153700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2104030168400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2104030182100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104030575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104030597600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2104030618800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2104030633800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104030648500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2104030670500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2104030694000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2104030709000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104030723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2104030737500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104031206700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104031228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {112,38,2}" starting I 2104031249600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {112,38,2}" finished I 2104031264800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104031279500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104031299300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2104031322700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2104031337800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104031352500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2104031371000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104031730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2104031751900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {72,54,1}" starting I 2104031772800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {72,54,1}" finished I 2104031787700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104031802200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104031821600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2104031846500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2104031861400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104031876100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2104032008000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104032430400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2104032453000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" starting I 2104032473900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" finished I 2104032488900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104032503500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104032523100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2104032550100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2104032565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104032579700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2104032593300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104032775500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2104032790500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104032805200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104032826400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2104032840100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104032876900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2104033137500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2104033159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {139,48,12}" starting I 2104033193600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,56,6} to {139,48,12} I 2104033732800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "RestartNextMission" finished I 2104033755200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {139,48,12}" starting I 2104033885800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "GotoLocation {139,48,12}" finished I 2104033909200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 68 mission "DepartToSpace {139,48,12}" starting I 2104034408600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104034430800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {72,69,3}" starting I 2104034466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2104034919300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104034940800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {72,69,3}" starting I 2104034961700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {72,69,3}" finished I 2104034976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104034991500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104035011400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104035032900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104035056400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104035073400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104035100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104035119200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104035133600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104035147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104035168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104035183400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2104035197400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2104035212000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104035226400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104035250500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2104035273600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 373 I 2104035557500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104035579100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" starting I 2104035600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" finished I 2104035615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104035629500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104035649000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2104035676500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2104035692800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104035707500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2104035724900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104036044100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104036065600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104036275300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104036295800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104036316500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2104036438000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104036458000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104036595300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104036615500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104037126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104037143800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104037158200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104037172900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104037187500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104037207600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2104037227900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 384 I 2104037343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104037359000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104037373100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104037387700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104037402100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104037421700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {91,86,2} I 2104037444500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2104037477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {61,29,2} I 2104038054000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {67,47,6} I 2104038342200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2104038357500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2104038372700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2104038387600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104038406900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104038438400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2104038462300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 173 I 2104038581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104038596800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104038611000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104038625500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104038640100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104038660000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {53,101,3} I 2104038682100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,80,2} I 2104038714700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {56,80,2} I 2104039295000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104039311000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104039325700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104039339400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104039364400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104039378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2104039393000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2104039407600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104039421800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104039441600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104039464200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104039573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104039588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104039603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104039617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104039640100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104039654900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104039669300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104039683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104039707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104039721400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104039735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104039749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104039764300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104039784100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104039803800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2104040084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104040102700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104040117400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104040138600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2104040152600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104040188700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2104040400800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104040417700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104040433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104040447800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104040462200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104040482200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104040502700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 336 I 2104040604800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104040620500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104040634900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104040649500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104040664000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104040684100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2104040704100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 424 I 2104056119600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104056189500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104056205500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104056254300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104056386900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104056409500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2104056423600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 4 I 2104056461000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2104056638800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104056664800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2104056678900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 12 I 2104056709400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2104057020800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2104057046400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104057061000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104057110800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104057133000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2104057146900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104057206800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2104057500200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104057522300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104057536100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104057569200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104057748100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104057775800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2104057789900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2104057821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2104057996300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104058018000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104058031900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104058064100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104058404400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104058455800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2104058494000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 58 I 2104058590200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2104059732400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,72,12}: Pathing to {139,72,12} I 2104059808900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104059847600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 69 I 2104059985300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104060035900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 79" with engine "SD Special" I 2104060078100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 79 I 2104060162400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104060220200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {32,0,12} I 2104060288300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2104060389400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,0,12} to {69,66,3} I 2104061842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {64,49,6} I 2104063318200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104063340900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {97,43,2}" starting I 2104063362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {97,43,2}" finished I 2104063377700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104063392400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104063415300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2104063439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2104063454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104063468900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2104063487900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2104063510300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2104063525700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104063540400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104063561800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104063575600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2104063606800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104063988300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104064010300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104064043000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,47,6} to {61,29,2} I 2104066264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104066287000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104066308000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" finished I 2104066323300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104066337800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104066357500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2104066378400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2104066403300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104066419400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2104066439000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104066454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104066468500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104066482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104066766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2104066788100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" starting I 2104066808800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" finished I 2104066823600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104066838200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104066857800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2104066878400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104066893400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104066907900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104066922000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104066944400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2104066959500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104066977200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104067002500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {59,65,1} I 2104067016400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104067123000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104067160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" starting I 2104067181700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" finished I 2104067200500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104067216600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104067236400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,80,2} I 2104067256400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,80,1} I 2104067278600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104067293700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2104067312900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104067327600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104067342200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104067355800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104067756700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104067778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2104067799300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2104067814200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104067828500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104067847900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104067869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2104067884300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104067899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104067913000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104068133000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104068154400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2104068175400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2104068202700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104068218200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104068238000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104068272200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2104068291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104068308900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104068324800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104068647200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104068669100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" starting I 2104068690300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" finished I 2104068705200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104068719800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104068739500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104068762500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104068777600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104068792400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104068806100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104069112400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104069127300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104069141400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104069155900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104069170400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104069190200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104069212600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 438 I 2104069665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104069690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104069711900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104069726800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104069741400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104069760900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104069784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104069799400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104069816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104069832000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104070379100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104070402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2104070432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2104070446900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104070461400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104070481100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104070507800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104070522700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104070537300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104070551000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104070746700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104070767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,104,2}" starting I 2104070788400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,104,2}" finished I 2104070805800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104070821500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104070840900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2104070867200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2104070883900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104070899300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2104070917700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2104071289800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104071311000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104071739600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104071760200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104071908400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104071928500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104072341900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2104072357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " starting I 2104072371700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " finished I 2104072386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104072400800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104072421000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2104072442100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2104072669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104072684900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2104072701900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2104072718000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104072732500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104072752500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104072772900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 431 I 2104072931100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104072945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104072962600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2104072977300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104072991900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104073016400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2104073040300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 433 I 2104073217300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104073232100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104073246200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104073260700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2104073274900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2104073294600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: at position {106,35,2} I 2104073314900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to pad at {97,47,2} I 2104073348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {97,47,2} I 2104073709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104073727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104073743400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104073758100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104073772600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104073792500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2104073812400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 408 I 2104074038000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104074053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104074073400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104074086900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104074276000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104074291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104074305800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104074319300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104074340400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104074354600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104074368400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104074382900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104074397500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104074417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104074437400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2104074607800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104074626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104074642700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104074656400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104074707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2104074722100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2104074736200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2104074750600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104074765100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104074784900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2104074804700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 24 I 2104074979400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104074994200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104075008100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104075022700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104075037000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104075059900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2104075079700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 337 I 2104075260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2104075274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " starting I 2104075289100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " finished I 2104075303600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104075318000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104075337700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2104075359700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 304 I 2104075533400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2104075547900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " starting I 2104075562000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "TakeOff from " finished I 2104075576400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104075591000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104075613000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2104075633400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2104075824400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2104075839700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104075854400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104075878900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2104075892600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104075932000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2104076006300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2104076021000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "TakeOff from " starting I 2104076035100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "TakeOff from " finished I 2104076056500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {139,72,12}" starting I 2104076088500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,72,12} I 2104076588600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,72,12}-{140,73,13} found after 51 iterations, returning closest path {118,67,6} I 2104094811600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104094875100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2104094892400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104094946000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2104095281500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104095307200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104095322700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104095372100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104095396200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2104095410500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104095477800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2104095499900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2104095516600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104095548000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2104095787400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104095809200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2104095823100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2104095853900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2104095967900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104095989800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104096003700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104096038400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104096077200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104096094400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104096112300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104096127800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104096145500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104096161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104096223300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104096245400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104096259300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2104096291300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104096311800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104096327000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104096347800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104096363200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104096746900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104096769200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104096798400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104096890000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104097208800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104097269500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2104097307300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2104097401700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2104098114300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2104098177800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2104098215700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2104098309800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2104099239500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104099289500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 80" with engine "SD Special" I 2104099331800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 80 I 2104099416300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104099473600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {55,0,12} I 2104099537000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2104099653200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {55,0,12} to {69,66,3} I 2104101127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {55,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {64,49,6} I 2104101622800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2104101639900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TRANSTELLAR_SPACELINES" free - waiting I 2104102294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2104102317600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {78,105,1}" starting I 2104102338600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {78,105,1}" finished I 2104102353800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104102368500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104102388400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2104102413300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2104102430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104102445100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2104102463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104102590100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2104102605300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104102619900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104102635500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAFLYER_ONE" free - waiting I 2104103003200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104103025300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {103,43,1}" starting I 2104103046300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {103,43,1}" finished I 2104103061100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104103075400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104103095000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104103115100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_ARMS_TWO" finished I 2104103130100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104103144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104103163100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2104103420200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104103441900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2104103462800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2104103477600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104103492000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104103514400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2104103535700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104103550700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104103565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104103578900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104103661800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104103683700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {97,47,2}" starting I 2104103704500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {97,47,2}" finished I 2104103719400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2104103733500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2104103753300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: at position {97,47,2} I 2104103772600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Landing on pad {97,47,1} I 2104103795400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104103813800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CAR_ONE" starting I 2104103858100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_CAR_ONE" finished I 2104103876300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2104103890700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2104103909600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2104103948100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104103962500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104103976300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104103990900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104104005000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104104025000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {59,65,2} I 2104104049800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2104104085000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,65,2} to {35,39,3} I 2104104819100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104104841600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2104104864500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2104104879400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104104893700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104104913400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2104104942800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2104104966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104104981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2104105000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2104105015500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104105030000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104105043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104105321000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104105342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {89,35,2}" starting I 2104105363800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {89,35,2}" finished I 2104105378600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104105393200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104105415300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2104105436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2104105454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104105474700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2104105494800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2104105638600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2104105653400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104105667700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104105967000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104105990600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2104106011200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2104106026100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104106051100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104106070800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104106097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104106112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104106127100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104106140500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104106164800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104106179300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104106193800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104106216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104106230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104106244900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104106265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104106279800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104106296400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104106321000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104106335400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104106349700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104106730400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2104106752400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {45,46,2}" starting I 2104106773200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {45,46,2}" finished I 2104106788000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104106802600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104106822000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2104106844400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2104106859400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104106874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2104106887700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104107181000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104107202600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {55,96,2}" starting I 2104107223400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {55,96,2}" finished I 2104107238100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104107252600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104107272100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2104107294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104107309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104107324000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104107345500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2104107915200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2104107937100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {93,43,2}" starting I 2104107957700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {93,43,2}" finished I 2104107972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104107986800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104108006300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2104108031400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2104108046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104108061200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2104108074800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104108438300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "RestartNextMission" finished I 2104108459800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {30,42,1}" starting I 2104108480300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoLocation {30,42,1}" finished I 2104108495100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104108509600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104108529200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2104108554800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2104108569900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104108584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2104108598100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104108770400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104108785100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104108799100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104108816100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104108832200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104108851900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104108874200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 278 I 2104109153900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104109175400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2104109195800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2104109211800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104109235100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104109254500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104109282400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104109297300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104109312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104109325800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104109348900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2104109363500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2104109383000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104109396500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2104109433600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104109897000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2104109919000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {139,72,12}" starting I 2104109951900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,67,6} to {139,72,12} I 2104110471300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "RestartNextMission" finished I 2104110494300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {139,72,12}" starting I 2104110515400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "GotoLocation {139,72,12}" finished I 2104110536300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 69 mission "DepartToSpace {139,72,12}" starting I 2104110955300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104110977400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {69,66,3}" starting I 2104111008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,49,6} to {69,66,3} I 2104111459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104111481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {69,66,3}" starting I 2104111501600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {69,66,3}" finished I 2104111517800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104111532600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104111552200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2104111571600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2104111594000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104111608900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104111635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104111650200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104111664700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104111678300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104112009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104112030900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104112455000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104112477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104112614300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104112634600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104113100000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2104113115700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104113130300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAFLYER_ONE" free - waiting I 2104113151400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2104113166000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104113180200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104113201800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104113215600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104113249400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104113275300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104113293000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104113307000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104113321800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2104113336500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2104113356300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2104113377400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 232 I 2104113548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104113564500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104113581600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104113597500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104113612200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104113632000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {60,28,2} I 2104113653300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to pad at {64,88,2} I 2104113686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {64,88,2} I 2104114183200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {64,88,2}-{65,89,3} found after 51 iterations, returning closest path {65,57,6} I 2104114438100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104114453100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104114467200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104114481900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104114496300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104114515900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {106,35,2} I 2104114537500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to pad at {79,96,2} I 2104114581200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {79,96,2} I 2104115156100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {79,96,2}-{80,97,3} found after 51 iterations, returning closest path {84,83,6} I 2104115357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104115373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104115491100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104115515700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2104115529800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104115561800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2104115618800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2104115633800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2104115651000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2104115673100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104115694800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104115714800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2104115735800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 2104115873800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104115889500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2104115903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2104115918400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104115933100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104115985500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104116041700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 73 I 2104116341500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104116386100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104116426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104116465200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104116519900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2104116566400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104116625100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104116662900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104116755200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104116826500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104116868700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104116909600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104116947400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104117010800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104117051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104117092400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104117130100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104117629700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104117670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104117714500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104117771800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104117811900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104117851800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104117908900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104117949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104117988800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104118052500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104118092000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104118131400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104118378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2104118424000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104118464700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104118523800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2104118561500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104118651900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2104118777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104118818200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104118857600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104118897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104118937400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104118992900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2104119048500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 384 I 2104119359700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104119400800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2104119439800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2104119480100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104119520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104119576300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2104119631700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 285 I 2104120133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2104120174700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2104120220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2104120267100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2104120308600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2104120364400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2104120419800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 432 I 2104120911800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2104120926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2104120940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2104120955200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2104120969700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2104120989500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2104121009300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 395 I 2104121134700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104121149400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104121163600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104121178100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104121192400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104121212100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104121232000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 225 I 2104136861200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104136918500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104136941000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2104136990000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104137498200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104137524700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2104137539200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104137591200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104137615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104137629600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104137673400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104137690900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2104137799900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104137825900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2104137850800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2104137882200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2104137984700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104138006800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2104138020700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2104138051500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2104138220200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2104138234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2104138837300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104138900800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2104138939600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2104139036700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2104139907800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104139972100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2104140013900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2104140109700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2104141047300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104141107500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2104141145700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2104141241300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2104141845200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {117,0,12}: Pathing to {117,0,12} I 2104141910700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104141949200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 70 I 2104142089700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104142140000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 81" with engine "SD Special" I 2104142182700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 81 I 2104142271000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104142328600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,69,12} I 2104142392700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104142498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,69,12} to {72,69,3} I 2104143526600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,69,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,70,6} I 2104144006300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2104144024400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104144045700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2104144059600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104144093200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2104144121100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104144136000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104144150400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDEN_MANSIONS" free - waiting I 2104144187300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104144202100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2104144216200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2104144231000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104144245500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104144265600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2104144288000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 11 I 2104144886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104144908300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {34,36,3}" starting I 2104144929300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {34,36,3}" finished I 2104144944100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104144958300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104144977600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2104145000300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_THE_SENATE" finished I 2104145018000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104145034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104145048200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104145396100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104145418000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {68,98,1}" starting I 2104145438800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {68,98,1}" finished I 2104145453800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2104145468500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2104145488100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2104145508500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2104145523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2104145538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2104145556500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2104145826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104145848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {64,88,2}" starting I 2104145881900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,57,6} to {64,88,2} I 2104146613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104146635200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {64,88,2}" starting I 2104146656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {64,88,2}" finished I 2104146670800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104146685500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104146705100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {64,88,2} I 2104146727700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Landing on pad {64,88,1} I 2104146753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104146780800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENFORCER_ACADEMY" starting I 2104146800300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104146815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104146830000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104146848600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2104146868700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2104146883300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104146898100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104146920700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {97,47,1} I 2104146934600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104147461300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104147483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {79,96,2}" starting I 2104147515700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,83,6} to {79,96,2} I 2104147889800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104147926900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {79,96,2}" starting I 2104147947700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {79,96,2}" finished I 2104147967900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104147982700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104148002600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: at position {79,96,2} I 2104148022900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Landing on pad {79,96,1} I 2104148047500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104148063700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_EDIFICE_TOWER" starting I 2104148083400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104148098300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104148112900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104148131800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2104148181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104148196000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104148210000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104148224600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104148239100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104148259100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104148279200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 363 I 2104148701700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104148723400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2104148744100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2104148758900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104148773700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104148793500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104148814100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104148829100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104148843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104148860100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104149060900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2104149083000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" starting I 2104149104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {78,33,1}" finished I 2104149119000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104149133500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104149152900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2104149173500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_ARMS_ONE" finished I 2104149188300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104149202900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2104149216400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104149556200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104149577600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {57,67,2}" starting I 2104149598100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {57,67,2}" finished I 2104149613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104149627600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104149647200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104149668200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104149682900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104149697600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104149716000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 1440 ticks" starting I 2104149738800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104149753200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104149767100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2104149783900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104149799600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104149819400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104149839200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 73 I 2104150128900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104150150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {57,67,2}" starting I 2104150170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {57,67,2}" finished I 2104150185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104150200300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104150219700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104150240900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104150255800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104150270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104150288800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 1440 ticks" starting I 2104150315600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104150330100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104150344000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104150358500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104150372600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104150392300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104150412200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 225 I 2104150766000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104150787500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" starting I 2104150810400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" finished I 2104150826600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104150841000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104150860400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104150882600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_RESCUE_ONE" finished I 2104150897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104150912100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104150925600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104150944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104150958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104150978100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104150991800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2104151026400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104151064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104151079100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104151096800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104151120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104151134700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104151154500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104151168300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2104151198600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104151224100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104151239100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104151253500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104151436000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104151451900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104151466200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104151480800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104151495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104151515400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104151537300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 73 I 2104151787900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104151809500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" starting I 2104151830500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {57,67,2}" finished I 2104151845300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104151859800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104151879400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104151901800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104151917000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104151931700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104151945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104152352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104152375300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {97,43,2}" starting I 2104152396100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {97,43,2}" finished I 2104152411000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104152425700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104152448000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2104152472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2104152487400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104152501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2104152520400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104152884100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104152906300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" starting I 2104152927100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" finished I 2104152942100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104152956800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104152976500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2104153000700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2104153015700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104153030900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2104153044500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104153390200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2104153412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" starting I 2104153433000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" finished I 2104153448100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2104153462600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2104153482100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2104153507100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2104153522000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2104153539300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2104153554300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104153978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2104154000100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {100,78,1}" starting I 2104154020600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {100,78,1}" finished I 2104154035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2104154050200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2104154069900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2104154096400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2104154111100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2104154125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2104154144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2104155180600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104155242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {77,57,2}" starting I 2104155301500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {77,57,2}" finished I 2104155342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104155382800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104155444100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104155528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_RESCUE_ONE" finished I 2104155569300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104155609900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104155660800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2104156067800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104156128300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {69,66,3}" starting I 2104156554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,49,6} to {69,66,3} I 2104157698100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104157760100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {69,66,3}" starting I 2104157818300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {69,66,3}" finished I 2104157860300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104157901500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104157956600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2104158010800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2104158079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104158134200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104158214900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104158256400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104158296700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104158334100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104159115700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104159137100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104159556200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104159576800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104159732800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104159753400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104160243100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104160370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104160385300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104160400300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104160415100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104160435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2104160457300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 207 I 2104160542000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104160557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104160577100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2104160590600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104160622800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2104160678400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104160693300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104160716600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104160731400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104160745900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104160765800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {97,47,2} I 2104160787200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104160821000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,47,2} to {106,35,2} I 2104161063200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104161078400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104161092500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104161109500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104161124300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104161144100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: at position {85,76,2} I 2104161165100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to pad at {66,109,2} I 2104161197300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {66,109,2} I 2104162126500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104162142600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104162156800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104162171400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104162185800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104162205800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {34,33,3} I 2104162227100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to pad at {29,33,2} I 2104162259200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {29,33,2} I 2104162452400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104162473900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {29,33,2}" starting I 2104162495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {29,33,2}" finished I 2104162509700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104162524000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104162543800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {29,33,2} I 2104162563200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Landing on pad {29,33,1} I 2104162585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104162602400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_UHURU_TOWER" starting I 2104162622200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_UHURU_TOWER" finished I 2104162637000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104162651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2104162670100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2104162695200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104162709700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2104162723800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2104162738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104162752700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104162774200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2104162796600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2104162943100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2104162958000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2104162972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2104162986600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104163001100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104163020900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2104163040900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 424 I 2104163142000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104163156900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2104163170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2104163187400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104163202100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104163221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2104163241700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 64 I 2104163455700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2104163471700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104163486000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104163507200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104163520800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2104163553800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104163579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104163594000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104163608500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104163622300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104163646700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104163661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104163676000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104163689500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104163712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104163727100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104163741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104163757600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104163954100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104163971300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104163985200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2104163999800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104164013800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104164033600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104164053700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104164145800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104164160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104164180000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104164193600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104164224100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104164247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104164262300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104164276300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2104164292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104164307200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104164327000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104164346800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 73 I 2104164478800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104164494100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104164508400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104164572000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2104164586600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2104164602800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2104164617400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104164631600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104164651200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2104164671500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2104164829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2104164843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2104164859100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2104164873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104164889800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104164909400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104164929200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2104165082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104165097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2104165111300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2104165125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104165140300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104165159900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2104165180000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2104165373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2104165388100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "TakeOff from " starting I 2104165404600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "TakeOff from " finished I 2104165425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {117,0,12}" starting I 2104165461800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {117,0,12} I 2104166042200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {117,0,12}-{118,1,13} found after 51 iterations, returning closest path {110,19,6} I 2104166264200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2104166280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104166294800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104166316600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104166330300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104166368800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104182095000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104182153700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2104182169700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2104182217100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2104182439800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104182467300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2104182481500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104182530300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104182553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104182567200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104182606700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104182859200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104182877900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104183464900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104183510100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_ONE" free - waiting I 2104184816600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104184878100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2104184920500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2104185018700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2104185747800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,44,12}: Pathing to {0,44,12} I 2104185813900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104185852700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 71 I 2104185997400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104186048300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 82" with engine "SD Special" I 2104186091500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 82 I 2104186178600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104186236000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,68,12} I 2104186308100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104186408700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,68,12} to {72,69,3} I 2104187863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,68,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,69,6} I 2104188071000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104188094600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104188109100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104188148300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104188581100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104188604100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2104188625400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2104188641300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104188656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104188676000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2104188698100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2104188713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104188727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2104188742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104188764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104188778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104188792900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104188808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104188822700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104188842800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2104188864700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 109 I 2104189099700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104189124100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2104189146200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2104189161000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104189175800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104189195200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2104189215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104189230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104189245200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104189258900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104189282300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104189297300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104189312000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104189333200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2104189346900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104189377200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2104189399700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2104189417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104189432100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104189456100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64,88,1} I 2104189470300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104189657200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104189679000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2104189699900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2104189717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104189732700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104189752500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104189772800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104189795300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104189810200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104189829200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104189844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104189858800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104189872500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104190064500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104190086200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,109,2}" starting I 2104190109300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,109,2}" finished I 2104190125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104190140300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104190159800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: at position {66,109,2} I 2104190179700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Landing on pad {66,109,1} I 2104190201800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104190216500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_SCROOGE_MANSIONS" starting I 2104190235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2104190250700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104190265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2104190283900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104190306200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2104190322500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104190337000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104190359300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {27,33,1} I 2104190373200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104190404500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2104190420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104190434800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104190457100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {77,96,1} I 2104190470900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104190781300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104190803300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2104190824100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2104190839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104190853700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104190873400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2104190893700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2104190908600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104190923300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2104190937300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104191166700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2104191190300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" starting I 2104191217800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {88,104,2}" finished I 2104191235200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104191250900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2104191271800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2104191292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2104191307700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2104191322200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2104191336100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104191654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104191678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {56,62,2}" starting I 2104191700500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {56,62,2}" finished I 2104191715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104191729900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104191749900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2104191770100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2104191785200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104191800000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2104191818400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2104191925900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104191940600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2104191954700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2104191969400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104191983600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104192003400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104192023600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 225 I 2104192394400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104192417400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2104192438000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2104192452700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104192467100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104192486800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104192508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2104192523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104192538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104192551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104192572500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2104192587600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104192602000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104192622700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104192636400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104192666800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104192696200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2104192711100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104192725300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2104192961100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104192982900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" starting I 2104193003800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" finished I 2104193018900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104193035800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104193056900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104193078500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ARMS_TWO" finished I 2104193093600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104193108200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104193122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104193145400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104193160000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104193174100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104193190300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104193204600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104193224400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104193244300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104193503200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104193524400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {103,43,1}" starting I 2104193545100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {103,43,1}" finished I 2104193560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104193574100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104193593500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104193614700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ARMS_TWO" finished I 2104193629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104193644200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104193657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104193869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104193892200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {57,67,2}" starting I 2104193933300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {57,67,2}" finished I 2104193948700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104193963100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104193982700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104194004000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104194018800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104194033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104194051600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 1440 ticks" starting I 2104194074800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104194089000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104194108600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104194122200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2104194152500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104194397000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2104194419000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" starting I 2104194440000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" finished I 2104194454700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104194469300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104194488900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2104194511000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2104194525800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104194540300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2104194556600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104194600500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2104194615100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104194629500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_ONE" free - waiting I 2104194775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104194790700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104194807200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104194830700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2104194844500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104194877700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2104195244200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2104195268900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2104195289900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2104195304700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104195319300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104195340700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104195376700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104195394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104195409100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104195422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104195598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104195619600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2104195640400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2104195657900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104195673800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104195693800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2104195719100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2104195734200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104195748900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2104195762800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104195972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2104195987400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104196002200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104196024300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2104196045200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2104196084600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2104196546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2104196568900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {117,0,12}" starting I 2104196603000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {110,19,6} to {117,0,12} I 2104197113200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "RestartNextMission" finished I 2104197135100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {117,0,12}" starting I 2104197156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "GotoLocation {117,0,12}" finished I 2104197177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 70 mission "DepartToSpace {117,0,12}" starting I 2104197230100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104197244700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104197258900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104197276400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104197292400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104197312300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2104197333300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 372 I 2104197878900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104197900800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2104197921600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2104197936200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104197950700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104197970300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2104197997800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2104198012800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104198027600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2104198041400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104198319900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104198341400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {72,69,3}" starting I 2104198372900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,70,6} to {72,69,3} I 2104198828800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104198850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {72,69,3}" starting I 2104198871000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {72,69,3}" finished I 2104198886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104198903400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104198924500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104198944900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104198968400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104198983400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104199012200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104199052500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104199092600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104199130200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104199891600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104199951000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104200711700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104200769400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104201158200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104201218300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104202359200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2104202403000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2104202442400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2104202483300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104202524000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104202579900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2104202637100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 341 I 2104202997300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104203042800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104203081900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104203121900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104203161800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104203218000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2104203277700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 123 I 2104203600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104203641000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104203680800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104203720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104203765200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104203820500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2104203855100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 416 I 2104203997300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104204012300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104204027500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104204042200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104204056600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104204076500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {64,88,2} I 2104204098500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2104204133700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,88,2} to {61,29,2} I 2104204719500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {64,88,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {65,39,6} I 2104204993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104205009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104205023900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104205046200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {65,109,1} I 2104205060500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104205111400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104205126100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104205140300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104205155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104205169300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104205189100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {27,33,2} I 2104205211200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {34,33,3} I 2104205243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,33,2} to {34,33,3} I 2104205412600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104205442300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {34,33,3}" starting I 2104205463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {34,33,3}" finished I 2104205478100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104205492500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104205515000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {34,33,3} I 2104205536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {34,33,2} I 2104205560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104205575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2104205595200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2104205610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104205624900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104205638700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104205675800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104205690300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104205704500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104205719300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104205733700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104205753500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {77,96,2} I 2104205774000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104205806700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,96,2} to {106,35,2} I 2104206373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {77,96,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {97,59,6} I 2104206749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104206764700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104206778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104206793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104206810600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104206831800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {56,79,2} I 2104206854300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {86,74,2} I 2104206888200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {86,74,2} I 2104207637600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2104207656300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104207671100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104207692400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2104207706600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2104207739900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2104207804700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104207820000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104207834800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104207848400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104207869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104207884300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104207898500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2104207913100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104207927600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104207947300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104207967600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 225 I 2104208119800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104208137600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104208153800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104208167400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104208190600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104208205400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104208219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104208233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104208252400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2104208266800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104208286500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104208300100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104208330900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104208360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2104208374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104208389000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2104208403700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104208418000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104208437900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104208457900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104208675800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2104208696700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104208717000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104208730700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104208762800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104208809200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104208825400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104208839600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104208854400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104208869100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104208889000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104208909300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 438 I 2104209120700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104209135500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2104209149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2104209164300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104209178900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104209198900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2104209218600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2104209488600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104209503300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104209517300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104209533200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104209547700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104209567700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2104209587600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 384 I 2104225258500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104225320100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2104225336400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104225383000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2104225514700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104225536800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2104225555900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2104225595400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2104225713600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104225736200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2104225750500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104225788100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2104225895900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104225920700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2104225934700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2104225964200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2104226277100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104226302600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104226317100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104226366200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104226388300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2104226402400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104226440400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2104226744400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104226769400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104226783300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104226815600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104227199800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104227221800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104227235700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2104227270300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104227534100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2104227556900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2104227571000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 59 I 2104227606500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2104228496600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,73,12}: Pathing to {0,73,12} I 2104228565000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2104228603600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 72 I 2104228744400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104228794700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 83" with engine "SD Special" I 2104228837000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 83 I 2104228924400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104228981900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {91,139,12} I 2104229069200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104229176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,139,12} to {72,69,3} I 2104230753300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {79,90,6} I 2104231920500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2104231983500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2104232042200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2104232084700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104232138900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104232193900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2104232251100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2104232292700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104232336800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2104232374900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104232925600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104232947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {67,57,1}" starting I 2104232969200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {67,57,1}" finished I 2104232987700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104233002400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104233022100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2104233043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104233058900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104233073500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104233095400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2104233522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104233544600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104233576700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,39,6} to {61,29,2} I 2104235665800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104235687700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104235708400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" finished I 2104235725000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104235739600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104235759300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2104235779800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2104235811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104235826600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2104235849100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104235865100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104235885300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104235898800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104235948100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104235963100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104235977100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104235991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104236006100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104236030800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {65,109,2} I 2104236053600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,78,2} I 2104236086600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,109,2} to {85,78,2} I 2104236953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104236975600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" starting I 2104236996300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" finished I 2104237017100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104237031700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104237051400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,78,2} I 2104237071100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,78,1} I 2104237093200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104237108100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104237127200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104237141900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104237156300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104237170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104237342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104237364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2104237395500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,59,6} to {106,35,2} I 2104238014800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104238037000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2104238208200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2104238225400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104238240100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104238259800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104238279400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104238302200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104238317300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104238336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104238351600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104238366200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104238379800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104238455500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104238477300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {86,74,2}" starting I 2104238498500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {86,74,2}" finished I 2104238513600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104238528500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104238548000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {86,74,2} I 2104238567500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {86,74,1} I 2104238589200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104238607400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2104238636500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104238651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104238666300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104238760900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2104238841000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104238855800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2104238870500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2104238885100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104238899800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104238919800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104238942200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 363 I 2104239416600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104239438500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2104239459200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2104239474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104239488700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104239508200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104239529500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104239544600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104239559300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104239573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104239914200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104239935800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2104239956500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2104239971600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104240060600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104240082400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104240103900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2104240118900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104240133400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104240147300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104240177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104240191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104240206000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104240222100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104240241700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104240261900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104240283700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2104240637400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104240659400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2104240680400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2104240695100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104240709600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104240729000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104240750400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104240765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104240780100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104240795200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104240893300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104240910400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104240925000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104240941700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_ONE" free - waiting I 2104241146500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2104241168200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" starting I 2104241189200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {103,43,1}" finished I 2104241204400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104241220800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104241240800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104241262500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ARMS_TWO" finished I 2104241277400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104241292100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104241305700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104241510500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104241525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104241539500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104241553900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104241568400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104241588500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2104241608700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 80 I 2104241894200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104241915700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2104242010400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2104242026900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104242041500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104242061100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2104242084200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2104242099300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104242115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2104242129600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104242521200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104242543400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104242564900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104242579700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104242594400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104242613900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104242637000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104242651900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104242666800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104242680500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104243255000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104243277400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2104243298300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2104243313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104243327700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104243419800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2104243448900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104243486400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104243509700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104243531600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104244954100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104245022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,43,2}" starting I 2104245081700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,43,2}" finished I 2104245123900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104245164800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104245219000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2104245293100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2104245334100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104245374900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2104245426300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2104245528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2104245568800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2104245607700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2104245647700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104245687800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104245743500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104245800500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 278 I 2104246602400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2104246872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2104246936500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2104246978000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104247018800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104247078500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104247153600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104247194600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104247235400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104247273700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104247518800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2104247560400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "TakeOff from " starting I 2104247631900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "TakeOff from " finished I 2104247691200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {0,44,12}" starting I 2104247784200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,44,12} I 2104248854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,44,12}-{1,45,13} found after 51 iterations, returning closest path {20,51,6} I 2104249410400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2104249432300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {0,44,12}" starting I 2104249463700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,51,6} to {0,44,12} I 2104249989900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "RestartNextMission" finished I 2104250011500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {0,44,12}" starting I 2104250032200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "GotoLocation {0,44,12}" finished I 2104250125500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 71 mission "DepartToSpace {0,44,12}" starting I 2104250544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104250566500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {72,69,3}" starting I 2104250598300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,69,6} to {72,69,3} I 2104251046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104251068000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {72,69,3}" starting I 2104251088600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {72,69,3}" finished I 2104251103700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104251118500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104251138300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104251158700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104251182400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104251197500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104251224700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104251241700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104251256500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104251270200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104251583700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104251604900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104252073800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104252094700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104252232300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104252327200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104252747300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104252763800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2104252778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2104252793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104252807900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104252827700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2104252850700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2104253166300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104253181400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104253195600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104253210200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104253224800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104253244700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2104253264500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 402 I 2104253355000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104253369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104253383800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104253398400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104253412700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104253449500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104253600500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 377 I 2104253830100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104253847700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104253862200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104253877000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104253891700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104253912200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {106,35,2} I 2104253942800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {87,74,2} I 2104253976500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {87,74,2} I 2104254737200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2104254753700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104254768500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104254791100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2104254805200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104254919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104254935400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104254949900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104254964800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104254989200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104255005700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104255021200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104255039100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104255064400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104255160900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104255177000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104255192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104255206300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104255226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104255393300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 377 I 2104255600300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104255615900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104255630400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104255643900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104255666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104255681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104255700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104255714600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2104255751100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104255859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2104255874000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2104255888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2104255902800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104255917300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104255938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2104255959100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 448 I 2104256146800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2104256163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " starting I 2104256177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " finished I 2104256191700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2104256206200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2104256231300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2104256251700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2104256411700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104256426500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2104256440800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2104256455400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104256469700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104256489500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2104256509300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2104256726000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2104256741400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104256756100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104256777300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2104256790900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104256828500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2104256895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104256910000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104256926500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104256942300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104256956800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104256976500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104257000600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 313 I 2104257226700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2104257241600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "TakeOff from " starting I 2104257255700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "TakeOff from " finished I 2104257276900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {0,73,12}" starting I 2104257309800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {0,73,12} I 2104257880700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {0,73,12}-{1,74,13} found after 51 iterations, returning closest path {20,68,6} I 2104273971100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2104274036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104274052800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104274112500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104274137300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2104274151900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104274197300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104274233900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2104274254500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104274304900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2104274541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104274564200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104274578600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2104274611100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104274713500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104274738500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104274754200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2104274787100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104274818100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104274840100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104274853900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2104274886100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104274904600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104274920300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104274938400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104274953700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104275120700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104275142800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2104275156500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 41 I 2104275190300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2104275498600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2104275521500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2104275538000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2104275574000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2104276082700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104276144200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2104276192400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2104276288400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2104277199200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104277248400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 84" with engine "SD Special" I 2104277291400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 84 I 2104277385300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104277443500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,114,12} I 2104277509400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104277614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,114,12} to {72,69,3} I 2104279146800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,114,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2104279722800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104279784200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104279822500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2104279935000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104280954300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104280981800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2104281007200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2104281022600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104281037300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104281056900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2104281078400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2104281093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104281108000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2104281122100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104281474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104281504800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {78,105,1}" starting I 2104281525900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {78,105,1}" finished I 2104281540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104281556900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104281596800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2104281623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2104281638600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104281653300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2104281673000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2104281778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104281800400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {94,32,2}" starting I 2104281821400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {94,32,2}" finished I 2104281836600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104281850900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104281873300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104282343200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {94,32,2}" finished I 2104282358900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104282373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104282392100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2104282418100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2104282433700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104282448800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104282471100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2104282485100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104282517100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2104282808900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104282830700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2104282851900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2104282867100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104282881800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104282901500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2104282922600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2104282937500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104282952100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2104282965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104283355000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104283377800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {87,74,2}" starting I 2104283401500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {87,74,2}" finished I 2104283417800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104283432600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104283452100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {87,74,2} I 2104283472300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {87,74,1} I 2104283495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104283509800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2104283529800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104283544600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104283559200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104283577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2104283624600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104283639200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104283653200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104283667700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104283682300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104283702000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {86,74,2} I 2104283731800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2104283767200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {57,79,2} I 2104284654200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104284676500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2104284699800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2104284715800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104284730400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104284749700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2104284769300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2104284791100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104284806000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2104284826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104284841500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104284857600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104284879200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104285445900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104285468300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" starting I 2104285489000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2104285504000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104285518200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104285537800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104285723000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {94,32,2}" finished I 2104285738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104285753100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104285766600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104285790200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104285804800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104285819300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104285844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104285860100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104285879100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104285907300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104285921600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104285938800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2104285953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104285968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104285988400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104286010800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 225 I 2104286384200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104286412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2104286434200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2104286449200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104286463700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104286483300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104286508300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2104286523400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104286538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104286552000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104287164300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2104287186600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {108,38,2}" starting I 2104287208300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {108,38,2}" finished I 2104287226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104287242500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104287262500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2104287286000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104287301100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104287315900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104287334600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2104287788000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2104287809900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {88,43,2}" starting I 2104287831000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {88,43,2}" finished I 2104287846200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2104287860800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2104287880500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2104287906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2104287921100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2104287936100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2104287949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104288316100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104288338300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2104288359100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2104288374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104288388300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104288407900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2104288433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2104288450400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104288466300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104288480100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104288705500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104288721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104288735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104288749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104288764400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104288784500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104288805800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 336 I 2104289438700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104289460600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2104289481600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2104289496300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104289511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104289530600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104289558000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104289572900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104289587600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104289603500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104290042500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104290064200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {96,73,1}" starting I 2104290086400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {96,73,1}" finished I 2104290104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104290120300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104290139900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104290171700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104290186700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104290201300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104290219900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2104290456600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2104290477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {0,73,12}" starting I 2104290511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,68,6} to {0,73,12} I 2104291018900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "RestartNextMission" finished I 2104291040400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {0,73,12}" starting I 2104291061000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "GotoLocation {0,73,12}" finished I 2104291082000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 72 mission "DepartToSpace {0,73,12}" starting I 2104291525600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104291547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {72,69,3}" starting I 2104291579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,90,6} to {72,69,3} I 2104292818200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104292878600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {72,69,3}" starting I 2104292936300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {72,69,3}" finished I 2104292977500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104293025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104293083800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104293140900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104293209800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104293251900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104293327700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104293368600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104293408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104293446900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104294234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104294293400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104294838700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104294895900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104295294200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104295349800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104295407700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2104295730400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104295790100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104296674300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2104296690700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104296705600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104296727000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2104296743800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104296779900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2104296811100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104296826100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104296840100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104296854700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104296869400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104296889800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104296910200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 363 I 2104297051300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104297066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104297080200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104297094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104297109300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104297129500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2104297149700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 245 I 2104297317500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104297332400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104297346500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104297362500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104297377000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104297399700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {60,28,2} I 2104297423500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to pad at {29,33,2} I 2104297456700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {29,33,2} I 2104298156300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2104298171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104298186600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104298208600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2104298222800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104298276400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104298291100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104298305300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104298319900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2104298336900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2104298356800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {106,35,2} I 2104298383300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to pad at {42,90,2} I 2104298415300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {42,90,2} I 2104299020700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {42,90,2}-{43,91,3} found after 51 iterations, returning closest path {60,79,6} I 2104299369100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2104299386900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2104299401300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2104299418900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104299435000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104299455100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2104299475400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 384 I 2104299642600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104299657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2104299671300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2104299686000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104299700100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104299719700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104299905700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2104300050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104300076900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104300091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104300105500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104300127800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104300142300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2104300156400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2104300170900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104300185000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104300204800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104300344600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104300470400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104300486900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104300501500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104300515000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104300540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104300556500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104300571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104300584600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104300606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104300620800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104300640300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104300654000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2104300687000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104300744200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2104300758800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " starting I 2104300772800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "TakeOff from " finished I 2104300787300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104300801900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104300821800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2104300841900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 24 I 2104301035400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2104301050800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104301066600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104301090300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2104301105200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2104301152600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2104301203500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104301218200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2104301232200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2104301246700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2104301261100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2104301280900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2104301301000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 399 I 2104301445200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2104301459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2104301474100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2104301488800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104301503100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104301522900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2104301542700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2104301823600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2104301838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2104301852400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2104301866900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104301881300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104301903400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2104301924500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 24 I 2104302099700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2104302115000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104302131000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104302152100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2104302171700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104302209600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2104317546500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104317609000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104317624700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104317671200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104318167700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104318193200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104318207700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104318256000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104318278500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2104318292700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104318329100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2104318434000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104318456200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2104318477500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2104318511000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2104318733800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104318756300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2104318770200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2104318803300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2104319045500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104319067500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2104319081400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 43 I 2104319114000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2104319225800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104319248900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2104319263000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2104319299600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2104319833400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104319861800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2104319875600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2104319931500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2104320146900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {66,0,12}: Pathing to {66,0,12} I 2104320173400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104320187800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 73 I 2104320678600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104320721000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104320767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104320812600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104320853500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104320913700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2104320974400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 173 I 2104322092500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104322168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2104322228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2104322270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104322311200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104322366400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2104322425600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104322471300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104322512000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104322551000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104322615300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2104322656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104322697100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104322752700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2104322809600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 207 I 2104323504100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104323885800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {84,89,1}" starting I 2104323947300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {84,89,1}" finished I 2104324012300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104324053600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104324109200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104324168700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104324211200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104324252100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104324305400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2104325139000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104325200800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2104325247200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2104325262500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104325277300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104325297100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2104325317500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104325332800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104325347600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104325361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104325666300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104325688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {29,33,2}" starting I 2104325709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {29,33,2}" finished I 2104325724800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104325810000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104325830500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {29,33,2} I 2104325851000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Landing on pad {29,33,1} I 2104325873900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104325888900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_UHURU_TOWER" starting I 2104325908800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_UHURU_TOWER" finished I 2104325923600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2104325938800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2104325957100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2104326000200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104326014900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104326028800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104326043500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104326061600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104326092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {86,74,2} I 2104326118400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104326160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {106,35,2} I 2104327241800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104327264600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2104327286100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2104327301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104327315800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104327444300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104327464500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104327487600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104327502700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104327522200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104327537200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104327551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104327565600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104327884600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104327906700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {42,90,2}" starting I 2104327939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,79,6} to {42,90,2} I 2104328639400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104328662000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {42,90,2}" starting I 2104328683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {42,90,2}" finished I 2104328697800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2104328712300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2104328736400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: at position {42,90,2} I 2104328756500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Landing on pad {42,90,1} I 2104328778200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104328793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_GREY_VISITOR_TOWERS" starting I 2104328812600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2104328827400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2104328844400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2104328863300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2104329090700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2104329112500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" starting I 2104329133500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {97,43,2}" finished I 2104329148900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104329163400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104329183000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2104329204100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2104329219000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104329238800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2104329252700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104329552200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104329573500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2104329593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2104329608800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104329623100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104329643000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104330088400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2104330104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104330118400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104330132200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104330271800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104330295700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" starting I 2104330316700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" finished I 2104330332100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104330346400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104330365700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104330521400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" finished I 2104330536900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104330551400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104330565000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104330808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104330829300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 2104330849900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 2104330864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104330879400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104330899200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2104330922400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2104330938800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104330953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2104330967100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104330995000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104331009500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104331023600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2104331038300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104331052400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104331072300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104331215200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104331437000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104331466300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" starting I 2104331487100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2104331501800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104331516200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104331535700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104331677100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2104331692500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104331707000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104331720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104331741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104331756000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104331775600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104331789200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104331823000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104332248000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "RestartNextMission" finished I 2104332270000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {45,46,2}" starting I 2104332291400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoLocation {45,46,2}" finished I 2104332306300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104332320800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104332340600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2104332364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2104332381300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104332396000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2104332409700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104332635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2104332650100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2104332664200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2104332678800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104332693400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104332713400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104332734000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 438 I 2104333167000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2104333189200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2104333211600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2104333247300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104333287700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104333342400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104333410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104333451400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104333491900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104333529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104334487700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104334548600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" starting I 2104334621500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" finished I 2104334663000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2104334703500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2104334758600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2104334827400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2104334868800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2104334908800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2104334946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104335739100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2104335800100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" starting I 2104335858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {112,38,2}" finished I 2104335899100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104335939300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104335994000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2104336064300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2104336105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104336145300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2104336186400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104337657900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2104337723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {45,46,2}" starting I 2104337785600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {45,46,2}" finished I 2104337826500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104337867100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104337921700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2104338009900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2104338026900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104338041600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2104338060300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2104338148500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104338163200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104338177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104338192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104338208100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104338228100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2104338248600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 372 I 2104338791200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104338813300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2104338834300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2104338849000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104338863600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104338883300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2104338910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2104338925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104338940400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2104338954100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104339255400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104339280100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {72,69,3}" starting I 2104339315000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2104339777100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104339800900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {72,69,3}" starting I 2104339821400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {72,69,3}" finished I 2104339836200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104339850800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104339870300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104339891400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104339914200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104339928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104339955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104339970100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104339984500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104339998200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104340339000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104340360500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104340381200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2104340497800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104340518000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104340718300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104340741500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104340763200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 156 I 2104340964500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104340984300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104341121400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104341141600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104341278300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104341298200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104341320100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 309 I 2104341820200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104341836900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104341852000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104341867900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" free - waiting I 2104341889900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104341904400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2104341918800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2104341933500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104341948000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104341967800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2104341988000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 245 I 2104342192800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104342209300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104342223400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104342241100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104342255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104342275700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {85,76,2} I 2104342297000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to pad at {50,57,2} I 2104342331600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {50,57,2} I 2104343053400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2104343069600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104343084600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104343107000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {41,89,1} I 2104343121100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104343155900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2104343170600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2104343184700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2104343199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104343213600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104343233400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2104343253600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2104343407000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104343424600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104343440100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104343456100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104343476300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104343505900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104343546600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 156 I 2104343736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104343752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104343767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104343781200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104343807200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104343822200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104343836800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104343850400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104343873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104343888300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104343902900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104343916600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104343941700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104343957800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104343971800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104343986200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104344000500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104344020100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104344204400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104344329100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104344344700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104344358800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2104344373300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104344387800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104344407500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104344427400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2104344570400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2104344585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " starting I 2104344599100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "TakeOff from " finished I 2104344613600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104344628000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104344648100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2104344668000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 362 I 2104344826600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104344841200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2104344855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2104344869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104344884300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104344904000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2104344926300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 321 I 2104345237800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104345252700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2104345267000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2104345281600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104345296100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104345315800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2104345336300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2104345474100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2104345489500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104345504200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104345525600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104345542100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2104345589100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104345669600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2104345685000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "TakeOff from " starting I 2104345698900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "TakeOff from " finished I 2104345719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {66,0,12}" starting I 2104345753200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {66,0,12} I 2104346374700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {66,0,12}-{67,1,13} found after 51 iterations, returning closest path {65,23,6} I 2104365045300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104365112200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2104365128100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104365180800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2104365516300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104365543900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2104365558600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104365608000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104365632700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104365647400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104365692900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104365715400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2104365729200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104365761300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2104365935000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2104365960600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2104365976000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 29 I 2104366010700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2104366171900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104366194200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104366207900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104366240900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104366680200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104366703600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104366717500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104366752800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104366937300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104366959200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2104366973200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2104367007900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2104367259900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104367282300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2104367298800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2104367340100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2104367604000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {87,0,12}: Pathing to {87,0,12} I 2104367629200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104367643300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 74 I 2104367697000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104367716300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 85" with engine "SD Special" I 2104367731800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 85 I 2104367763900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104367784900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {101,0,12} I 2104367812200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2104367851400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,0,12} to {72,66,3} I 2104368743800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2104370264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104370327700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2104370387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2104370442500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104370483600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104370539000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2104370597500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2104370639500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104370680400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2104370719100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104370773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104370813800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104370869200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104370917100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104371003000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104371981300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104372043600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" starting I 2104372102000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {59,34,2}" finished I 2104372143500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104372184200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104372246400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2104372305500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104372347400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104372388200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104372426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104372493700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2104372536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104372576900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104372639100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {27,33,1} I 2104372678400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104373191400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104373213400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" starting I 2104373234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" finished I 2104373249200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104373263800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104373283200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {50,57,2} I 2104373303100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Landing on pad {50,57,1} I 2104373325600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104373340600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" starting I 2104373359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2104373374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104373388900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2104373407800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104373451300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104373467200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104373487000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104373502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104373516600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104373536800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {41,89,2} I 2104373557200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104373593800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {41,89,2} to {106,35,2} I 2104374179600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {41,89,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {87,50,6} I 2104374745800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104374768100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2104374799700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,50,6} to {106,35,2} I 2104375294000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104375315700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" starting I 2104375336500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {106,35,2}" finished I 2104375351200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104375365600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104375385100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104375404800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104375429700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104375446000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104375466500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104375481400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104375496100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104375509900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104375796500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2104375818400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" starting I 2104375839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {61,47,1}" finished I 2104375854500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104375869100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104375888800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2104375909800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_METEOR_KINGS" finished I 2104375924900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104375939600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2104375953200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104376184700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104376206400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {64,89,1}" starting I 2104376227100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {64,89,1}" finished I 2104376242100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104376256700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104376280100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104376300600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104376319800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104376336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104376356800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2104376693800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104376715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2104376736000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2104376751000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104376765300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104376785800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104376807400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2104376822400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104376837100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104376850700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104377271800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104377293400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2104377314100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2104377328900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104377343500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104377363100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104377384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104377399100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104377413800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104377427600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104377743600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104377765100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2104377788500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2104377804700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104377819400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104377839100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104377860500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104377875400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104377890000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104377903500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104378042800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104378063700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2104378086500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2104378101600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104378115800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104378135000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104378583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2104378599100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104378613700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104378627400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104378865000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104378886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2104378909100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2104378924000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104378938700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104378958100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104378981900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104378998100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104379012700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104379026400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104379044900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2104379059800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2104379078900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2104379092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2104379462100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "RestartNextMission" finished I 2104379483900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {76,84,1}" starting I 2104379504700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoLocation {76,84,1}" finished I 2104379519500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104379534000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104379553900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2104379576300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2104379591500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104379606100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2104379619800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104380065300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104380087100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {84,77,2}" starting I 2104380108000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {84,77,2}" finished I 2104380122900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104380137400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104380159200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2104380182900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104380197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104380212300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104380230900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2104380695700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104380717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2104380738200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2104380753100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104380770700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104380790200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2104380815700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2104380830500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104380846800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2104380860900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104381054700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2104381069200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2104381083100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2104381097900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104381112400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104381132300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104381155600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 336 I 2104381653800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2104381678100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2104381700100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2104381714900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104381729500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104381749200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104381776100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104381790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104381805600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104381819300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104382134400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2104382156200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {66,0,12}" starting I 2104382189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,23,6} to {66,0,12} I 2104382756800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "RestartNextMission" finished I 2104382778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {66,0,12}" starting I 2104382799200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "GotoLocation {66,0,12}" finished I 2104382820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 73 mission "DepartToSpace {66,0,12}" starting I 2104383194000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104383215200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104383415600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104383436200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104383578600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104383602900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104383760900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104383782600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104383803900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2104384258700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104384274900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104384289100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104384305500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104384340000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104384395900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2104384452000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 109 I 2104384806300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104384846700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104384885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104384925300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104384966000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104385020800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104385076000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 309 I 2104385339900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104385380800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104385420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104385460700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104385507600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104385566600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {27,33,2} I 2104385625400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {60,29,2} I 2104385717600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,33,2} to {60,29,2} I 2104389263300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104389279400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104389293600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104389308200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104389323000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104389342900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: at position {106,35,2} I 2104389363300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to pad at {104,89,2} I 2104389397100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {104,89,2} I 2104389950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {104,89,2}-{105,90,3} found after 51 iterations, returning closest path {105,84,6} I 2104390188600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104390204600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104390219400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104390242100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {49,57,1} I 2104390256500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104390309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104390327000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104390342500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104390357200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104390371800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104390391500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: at position {34,33,3} I 2104390411600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to pad at {94,44,2} I 2104390447300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {94,44,2} I 2104390971300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {94,44,2}-{95,45,3} found after 51 iterations, returning closest path {76,38,6} I 2104391301600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2104391316600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " starting I 2104391330900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " finished I 2104391345400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2104391360000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2104391379800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2104391400200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2104391579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104391594700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104391609500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104391623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104391644600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104391658900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104391675700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2104391691600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104391706100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104391726000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104391745800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2104391844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104391859500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104391874000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104391887500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104391910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104391925200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104391939800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104391953500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104392050200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2104392076200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104392090800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2104392112400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at exit {84,77,2} I 2104392126300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2104392162000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {84.01,77.5,2} I 2104392205500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104392220200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104392234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104392248800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104392266200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104392287300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2104392307600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 314 I 2104392438300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2104392452900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2104392466900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2104392481300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104392495600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104392515400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104392535100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2104392684700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104392699500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2104392713500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2104392727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104392742400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104392762200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2104392781800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2104393132200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104393147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104393161200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104393175900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104393193000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104393214200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2104393234200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 439 I 2104393631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2104393646700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "TakeOff from " starting I 2104393660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "TakeOff from " finished I 2104393683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {87,0,12}" starting I 2104393714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {87,0,12} I 2104394269500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {87,0,12}-{88,1,13} found after 51 iterations, returning closest path {79,23,6} I 2104409732900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104409793000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104409813100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2104409864000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104409993500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104410016600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2104410030800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2104410068000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2104410294500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104410316400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2104410446800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2104410481500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2104410719100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104410741600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104410755700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104410786600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104411074000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104411096100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104411115600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2104411150700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104411728100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104411750700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2104411764600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2104411800100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2104412219400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104412261500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104412275600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104412313100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104412861800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104412885000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2104412906300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2104412922200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104412936900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104413035900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2104413061100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104413089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104413130700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104413170500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104413490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104413551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {96,66,1}" starting I 2104413610200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {96,66,1}" finished I 2104413651200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104413691400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104413750700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104413806500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104413848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104413888100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104413940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2104414775400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104414837400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {60,29,2}" starting I 2104414895900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {60,29,2}" finished I 2104414937300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104414978100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104415032800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {60,29,2} I 2104415088000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {60,29,1} I 2104415151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104415406900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2104415468000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104415510000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104415550700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104415588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104416626500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104416689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {104,89,2}" starting I 2104416788300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,84,6} to {104,89,2} I 2104417223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104417284100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {104,89,2}" starting I 2104417347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {104,89,2}" finished I 2104417389600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104417430500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104417486400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: at position {104,89,2} I 2104417541500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Landing on pad {104,89,1} I 2104417603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104417648200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_BORSTAL_BLOCK" starting I 2104417701800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104417742600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104417783100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104417839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2104417929400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104418055900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104418072000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104418087000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104418101900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104418122100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {49,57,2} I 2104418143900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2104418177000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,57,2} to {85,76,2} I 2104419088000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104419110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2104419131100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2104419145800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104419160400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104419179800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2104419199300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2104419221400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104419236400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104419255400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104419270300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104419284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104419298400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104419559700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104419581400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" starting I 2104419689200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,38,6} to {94,44,2} I 2104420163800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104420185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" starting I 2104420206700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {94,44,2}" finished I 2104420221500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104420236200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104420255500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: at position {94,44,2} I 2104420275000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Landing on pad {94,44,1} I 2104420296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104420311500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_SIX" starting I 2104420330900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2104420345600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104420360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2104420378600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2104420426500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104420441400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104420456100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104420472100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104420751100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2104420773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {57,89,1}" starting I 2104420793700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {57,89,1}" finished I 2104420808900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2104420899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2104420921700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2104420943200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2104420958200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2104420972700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2104420986500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104421425300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104421447200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" starting I 2104421467900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {96,66,1}" finished I 2104421484100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104421499300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104421519200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104421540500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104421556100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104421570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104421584400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104421886900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104421908700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2104421929600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2104421944300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104421958800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104421978200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2104421999500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2104422088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104422104500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2104422118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104422342600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104422357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2104422371500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2104422386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104422400900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2104422420900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2104422444200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 321 to rs 68 I 2104423110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104423132500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2104423153300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2104423168000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104423182600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2104423202700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2104423226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2104423241100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2104423255800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2104423269300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104423561700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104423583200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" starting I 2104423604000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" finished I 2104423694800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104423711300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104423731300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2104423755300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104423770300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104423785000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104423803700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104424186800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2104424208800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" starting I 2104424229800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" finished I 2104424244700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104424259200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104424278500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104424303300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104424318100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104424332700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104424346400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104424742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104424764100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2104424785000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2104424799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104424814600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104424834100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2104424934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2104424951900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104424966900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2104424980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104426095100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2104426159700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {87,0,12}" starting I 2104426252700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,23,6} to {87,0,12} I 2104427767400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "RestartNextMission" finished I 2104427829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {87,0,12}" starting I 2104427887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "GotoLocation {87,0,12}" finished I 2104427946400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 74 mission "DepartToSpace {87,0,12}" starting I 2104428833500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2104428896300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {72,66,3}" starting I 2104428990300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2104430166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2104430226300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {72,66,3}" starting I 2104430283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {72,66,3}" finished I 2104430324900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104430365600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104430424700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2104430481300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2104430548700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2104430715000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104430744700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104430759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104430774400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104430788400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104431095200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104431117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104431547400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104431568100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104431704700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104431725500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104432155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2104432171200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2104432185600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2104432200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104432215100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104432235100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2104432256700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 139 I 2104432358000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104432372700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2104432386700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2104432401300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104432508000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104432530700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2104432551400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 433 I 2104432845000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2104432860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104432875400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104432898300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {104,89,1} I 2104432912600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104432971300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104432986100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104433000800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104433043100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104433059000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2104433073000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2104433087700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104433102000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104433126500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2104433148600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 249 I 2104433336200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104433351400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104433366000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104433379600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104433472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104433488900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2104433503200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2104433518000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104433532300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104433552300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104433572500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2104433867400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104433883100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104433898000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104433911400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104433934400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104433949100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104433963600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104433977200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104434080100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104434094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104434109500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104434130700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2104434144300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104434188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2104434267900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2104434282900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2104434368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2104434384700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104434399600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104434420100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2104434440500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2104434650800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104434665800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2104434680000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2104434696200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104434720700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104434740700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2104434765100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2104434996100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104435010700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104435024800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104435039200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104435053600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104435073400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104435093300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 313 I 2104450706400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104450764200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2104450903200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2104450956200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2104451255900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104451281800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2104451295800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104451344800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104451368700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104451382600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104451426700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104451448400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2104451462600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2104451494100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2104451795400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104451817200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104451830900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104451863900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104451896500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104451917900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2104451931500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104451963400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2104451981300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104451996600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2104452038900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104452130100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104452152400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104452167900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104452623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104452645900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2104452659600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2104452694600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2104453262600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {123,139,12}: Pathing to {123,139,12} I 2104453291000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104453320200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 75 I 2104453379200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104453398700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 86" with engine "SD Special" I 2104453414100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 86 I 2104453448400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104453468900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {34,139,12} I 2104453494200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2104453533700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,139,12} to {69,69,3} I 2104454196200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2104454657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2104454815800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" starting I 2104454842400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" finished I 2104454858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104454873000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104454892700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2104454914900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2104454929700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104454944200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2104454973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104455567500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104455583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104455599300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104455615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104455663600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104455678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104455692000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104455706400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104455720700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104455740200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {104,89,2} I 2104455761000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104455794100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,89,2} to {106,35,2} I 2104456398600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,89,2} to {106,35,2}-{107,36,3} found after 51 iterations, returning closest path {104,40,6} I 2104456994100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104457017500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2104457048700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,40,6} to {106,35,2} I 2104457232900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104457254200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2104457274800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2104457289500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104457303900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104457323200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104457342800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104457365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104457379700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104457399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104457414100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104457428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104457442100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104457467600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2104457482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104457497100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104457519600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {94,44,1} I 2104457534200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104457597300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104457616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104457636200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104457649900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104457685000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104458017700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104458039300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {78,33,1}" starting I 2104458060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {78,33,1}" finished I 2104458074900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104458089000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104458108300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2104458129000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_ARMS_ONE" finished I 2104458143600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104458157900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2104458176100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2104458693100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104458732800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2104458754100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2104458769000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104458783100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104458802500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104458823700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2104458838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104458852700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104458868900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104458893600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2104458907900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104458922200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104458941900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104458956200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104458970100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104458991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104459005700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104459020000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2104459352800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104459367200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104459381000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104459395200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104459409500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104459429200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104459450900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 438 I 2104459671900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104459692900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104459713500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104459728100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104459742400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104459761600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104459788000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104459807900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104459822200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104459835600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104460286800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2104460308400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" starting I 2104460329100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {67,57,1}" finished I 2104460343900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104460361600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104460380800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2104460407700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104460428100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104460442600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104460456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104460760700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104460782200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2104460802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2104460817400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104460831700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2104460850900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2104460876200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2104460890700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2104460905000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2104460926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104461483500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104461504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {96,73,1}" starting I 2104461525600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {96,73,1}" finished I 2104461540300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104461554700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104461573900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104461600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104461615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104461629800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104461647900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2104461873100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104461894400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {112,38,2}" starting I 2104461915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {112,38,2}" finished I 2104461939800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104461954300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2104461973600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2104462005500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2104462019900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2104462034200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2104462052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2104462361300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104462381900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104462829300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104462859000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104463020400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104463062000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104464181200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104464201700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2104464216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2104464230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104464245300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104464266700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2104464288200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2104464526300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104464541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104464556600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2104464571000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104464591100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104464611100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104464631100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 278 I 2104464751200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104464765900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104464780300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104464828400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104464846300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104464862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104464876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104464890900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104464910400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: at position {85,76,2} I 2104464932500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to pad at {95,66,2} I 2104464966100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {95,66,2} I 2104465345900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104465367300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {95,66,2}" starting I 2104465388000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {95,66,2}" finished I 2104465402600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104465417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104465436100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: at position {95,66,2} I 2104465455500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Landing on pad {95,66,1} I 2104465477700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104465492500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_LAW_CONTROL_STATION" starting I 2104465512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104465527500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104465541900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104465560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104465599600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104465616500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104465634000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104465648400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104465662500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104465682100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {94,44,2} I 2104465709400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2104465741100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,44,2} to {35,39,3} I 2104466304600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,44,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {45,43,6} I 2104466761000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104466776200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104466790200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104466804800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104466819000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104466838600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {56,79,2} I 2104466858700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to pad at {104,42,2} I 2104466890300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {104,42,2} I 2104467475000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {56,79,2} to {104,42,2}-{105,43,3} found after 51 iterations, returning closest path {104,42,3} I 2104467788800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2104467804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104467821800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104467850500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104467864100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2104467913500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104467977700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104467992600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104468007000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104468020500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104468041800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104468055900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104468069600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2104468083900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104468098100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104468117500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104468137800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2104468325000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104468339900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104468354300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104468367700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104468389400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104468409000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104468423700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104468437900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104468454500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104468475100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104468495000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2104468603100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104468618000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104468632200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104468645500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104468664800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2104468678900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104468697900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104468711300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104468742100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104468763700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104468777900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104468791900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104468811800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104468825700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104468844800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2104468858100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104468887500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2104469035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104469050000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2104469063700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2104469080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104469095900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104469115400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2104469135100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 285 I 2104469524400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2104469539600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "TakeOff from " starting I 2104469553500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "TakeOff from " finished I 2104469574400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {123,139,12}" starting I 2104469606200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {123,139,12} I 2104470195400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {123,139,12}-{124,140,13} found after 51 iterations, returning closest path {113,111,6} I 2104487826100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104487882200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2104487897900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104487942900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2104488444200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104488475200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104488489600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104488535900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104488559200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {107,35,1} I 2104488573400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104488625900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104488651300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2104488665200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104488695300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2104488802000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104488823800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2104488837500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2104488871100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2104489049000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104489066200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 2104489166600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104489183900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104489350100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104489371600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104489385300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2104489416800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104489534600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104489580100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2104489594000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2104489629800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2104489746400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104489803100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2104489847100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104489938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2104490250300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104490310700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104490348200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104490439000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104491408700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104491467800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2104491505200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2104491603400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2104492531700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {24,0,12}: Pathing to {24,0,12} I 2104492597400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104492640400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 76 I 2104492778600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104492827300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 87" with engine "SD Special" I 2104492869400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 87 I 2104492953100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104493009800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,137,12} I 2104493072800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2104493176300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,137,12} to {69,69,3} I 2104494381600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,137,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,90,6} I 2104495187000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104495224600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2104495245600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2104495260700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104495275500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104495295400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2104495316100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2104495330800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104495345400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2104495359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104495490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104495512200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {92,84,2}" starting I 2104495532800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {92,84,2}" finished I 2104495547700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104495562100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104495581600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2104495601900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104495616700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104495631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104495645100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104495952900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104495974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" starting I 2104495997500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {71,72,2}" finished I 2104496013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104496028000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104496047600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104496068100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104496082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104496097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104496115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2104496135900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104496150300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104496165200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104496194800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104496210100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104496224600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104496247400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {95,65,1} I 2104496263200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104496458900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104496480100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2104496512000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {45,43,6} to {35,39,3} I 2104496800300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104496822000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2104496842400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2104496859900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104496875300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104496894700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2104496914900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2104496938100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104496952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2104496972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2104496987000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104497001400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104497015000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104497389200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104497411100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {104,42,2}" starting I 2104497442300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,42,3} to {104,42,2} I 2104497482800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104497503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {104,42,2}" starting I 2104497524200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {104,42,2}" finished I 2104497539200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104497553300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104497572800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {104,42,2} I 2104497592300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Landing on pad {104,42,1} I 2104497613400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104497627800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ARMS_TWO" starting I 2104497646600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ARMS_TWO" finished I 2104497815600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104497833700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104497852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2104497920200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104497938200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104497952100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104497966700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104497981200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104498001200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104498023400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 363 I 2104498305900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104498327500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2104498348100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2104498364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104498378800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104498399800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104498430800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104498445500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104498459900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104498473600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104498524500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104498538800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2104498552500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2104498670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104498686000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104498706200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104498726200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 363 I 2104499131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2104499152500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2104499173300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2104499187900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104499202400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104499222200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104499243400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104499258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104499272500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104499286000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104499306700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "Snooze for 0 ticks" finished I 2104499321200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "TakeOff from " starting I 2104499340700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104499354100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 33 I 2104499390200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104499788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104499810500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" starting I 2104499831300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {64,89,1}" finished I 2104499848300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104499862800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104499882300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104499903300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104499917900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104499932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104499945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104500190000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104500211100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2104500231400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2104500246100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104500260300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104500279200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104500300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104500314700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104500329000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104500342500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104500364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104500378300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104500392200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104500406800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104500420800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104500440300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2104500460300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 249 I 2104500855800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104500877400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {78,33,1}" starting I 2104500898000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {78,33,1}" finished I 2104500912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104500926700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104500945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2104500966900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_ONE" finished I 2104500981600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104500996000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2104501014100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 1440 ticks" starting I 2104501032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104501046900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104501066000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104501083200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2104501112900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104501157700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104501172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104501188200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104501202600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104501217000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104501236500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104501256300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2104501513500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104501534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" starting I 2104501555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {64,89,1}" finished I 2104501569900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104501584100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104501603600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104501624700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104501644900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104501659200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104501675700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104501696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2104501712300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104501731600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104501744900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2104501774600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104502443200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104502465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" starting I 2104502488600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {45,97,1}" finished I 2104502503400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104502517900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104502537400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2104502561200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2104502575900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104502592500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2104502606100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104502910900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2104502925700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104502940200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104502961700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2104502975400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104503013500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2104503105800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2104503120800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104503135600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104503156900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2104503170500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104503206300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2104503462200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2104503484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {123,139,12}" starting I 2104503517200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {113,111,6} to {123,139,12} I 2104504232000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "RestartNextMission" finished I 2104504253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {123,139,12}" starting I 2104504274100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "GotoLocation {123,139,12}" finished I 2104504294900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 75 mission "DepartToSpace {123,139,12}" starting I 2104504703800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2104504725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {69,69,3}" starting I 2104504759100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2104505336000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2104505357200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {69,69,3}" starting I 2104505377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {69,69,3}" finished I 2104505392200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104505406800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104505426200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2104505445800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2104505473800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2104505488400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104505515900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104505530500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104505544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104505558200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104506101200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104506175100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104506953900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104507016400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104507403800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104507459200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104508714900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104508758800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104508805900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104508846100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104508886000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104508941300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2104508998900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 241 I 2104509549500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104509590900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104509629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104509668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104509708100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104509762900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2104509817700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 128 I 2104510171500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104510186400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104510201400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104510246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104510260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104510274200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104510288500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104510302800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104510322400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {107,35,2} I 2104510347600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to pad at {72,30,2} I 2104510382300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,35,2} to {72,30,2} I 2104511036100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104511062300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104511076200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104511090500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104511104700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104511124200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {95,65,2} I 2104511144600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2104511176300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,65,2} to {85,76,2} I 2104511804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104511825900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2104511846400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2104511861000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104511875500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104511894600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2104511913800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2104511935700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104511950400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104511971400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104511986000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104512003000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104512017700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104512057700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104512072000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104512086900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104512101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104512115800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104512135300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {106,35,2} I 2104512157400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {73,44,2} I 2104512200100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {73,44,2} I 2104512795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104512810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2104512824000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2104512838300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104512852700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104512872500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2104512892300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2104513076800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "RestartNextMission" finished I 2104513091300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "TakeOff from " starting I 2104513105300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "TakeOff from " finished I 2104513120100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104513134300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104513156600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2104513178600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2104513341300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104513356600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104513371000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104513384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104513408100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104513422600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104513436700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104513449900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104513472300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104513486800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104513501000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104513514400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104513533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2104513548100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104513562500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104513583300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104513596600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104513630100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104513655700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104513670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104513683800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2104513700700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104513715800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104513738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2104513759400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 249 I 2104513928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104513943400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104513957200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2104513971400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104513985600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104514004900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104514024100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2104514201900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2104514216300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2104514230500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2104514246800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104514261300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104514280800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2104514306700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 415 I 2104514511800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2104514526100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2104514540000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2104514554300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104514571000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104514591500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2104514611500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2104514716400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104514730700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104514744500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104514758700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104514773000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104514794000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2104514815700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 425 I 2104515037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104515052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104515066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104515080400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104515094600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104515114200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2104515134400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 285 I 2104515429200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2104515443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2104515457400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2104515474300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104515489300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104515509000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2104515529000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 113 I 2104515755700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104515770600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104515784300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104515798400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104515812900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104515832500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104515857700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 336 I 2104516023400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104516038000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104516058900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104516073500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104516088600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104516108400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2104516128000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 372 I 2104516441600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2104516457000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "TakeOff from " starting I 2104516470800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "TakeOff from " finished I 2104516491300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {24,0,12}" starting I 2104516525000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {24,0,12} I 2104517143600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {24,0,12}-{25,1,13} found after 51 iterations, returning closest path {30,17,6} I 2104532988700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104533048500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2104533064300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2104533118100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2104533452700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104533478200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104533492900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104533542100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104533564700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2104533578700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104533609700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2104533911700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104533934200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104533948200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104533990100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104534540400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104534562500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2104534576700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 57 I 2104534619700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2104534875000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104534896900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2104534913900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2104534948200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2104535066100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104535090700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2104535104500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2104535139800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2104535352600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,80,12}: Pathing to {0,80,12} I 2104535377800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104535392000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 77 I 2104535455000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104535477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104535491200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104535537300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104536128500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104536151700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {48,36,2}" starting I 2104536172900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {48,36,2}" finished I 2104536188500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104536203200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104536222900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2104536248000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2104536264700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104536279900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2104536300600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2104536640100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104536662000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {65,80,1}" starting I 2104536682600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {65,80,1}" finished I 2104536697800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104536712300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104536731700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2104536751500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2104536766400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104536781100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2104536800100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2104536825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2104536840100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104536854900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104536870900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TRANSTELLAR_SPACELINES" free - waiting I 2104536892500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104536907300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104536927200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104536940900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104536972400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104537287600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104537311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {72,30,2}" starting I 2104537331800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {72,30,2}" finished I 2104537346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104537361000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104537380800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {72,30,2} I 2104537400700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Landing on pad {72,30,1} I 2104537422700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104537437700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ROBOT_ONE" starting I 2104537456700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2104537471400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104537485700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104537504200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2104537745400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104537767100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {73,44,2}" starting I 2104537787700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {73,44,2}" finished I 2104537802600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104537817000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104537836500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {73,44,2} I 2104537856700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {73,44,1} I 2104537878300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104537893100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2104537911700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2104537929300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104537945100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2104537959000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104537977900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2104537992600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104538007200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104538030400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {104,41,1} I 2104538044200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104538384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104538407000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2104538427800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2104538442700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104538457300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104538477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2104538497100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104538512000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104538526700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104538540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104538832100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "RestartNextMission" finished I 2104538854000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoLocation {56,62,2}" starting I 2104538874900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoLocation {56,62,2}" finished I 2104538889700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104538904200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104538926200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2104538948500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2104538963200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104538977700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 33 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2104538991400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104539105500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104539120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104539134200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104539148800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104539163200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104539183100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104539207000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 309 I 2104539682500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104539705000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2104539726000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2104539740800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104539755300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104539774800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104539796300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104539811100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104539825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104539839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104540104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104540128300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {78,33,1}" starting I 2104540150300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {78,33,1}" finished I 2104540165100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104540179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104540198800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2104540219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ARMS_ONE" finished I 2104540234600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104540249200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2104540267600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 1440 ticks" starting I 2104540584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104540606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" starting I 2104540626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" finished I 2104540641400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104540655900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104540675500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104540696800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104540711600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104540726100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104540739600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104541140000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2104541162100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" starting I 2104541183200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {97,55,1}" finished I 2104541198000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104541212500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104541234300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2104541257800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2104541272800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104541287500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2104541301000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104541482100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2104541504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {87,66,1}" starting I 2104541525800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {87,66,1}" finished I 2104541540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104541554900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104541574200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2104541596100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2104541610900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104541625400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2104541639000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104542625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104542647500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {45,97,1}" starting I 2104542668300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {45,97,1}" finished I 2104542683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104542697400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104542716900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2104542740200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2104542755000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104542772000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2104542792100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104543204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2104543226300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" starting I 2104543246900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {72,39,1}" finished I 2104543261700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104543275800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104543295100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2104543319900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_FLYER_ONE" finished I 2104543334700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104543349300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2104543363200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104543979500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104544001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2104544021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2104544036400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104544051000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104544070500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104544097000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104544111900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104544126400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104544140100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104545031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2104545062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {24,0,12}" starting I 2104545101800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {24,0,12} I 2104545587900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "RestartNextMission" finished I 2104545609600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {24,0,12}" starting I 2104545630300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "GotoLocation {24,0,12}" finished I 2104545651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 76 mission "DepartToSpace {24,0,12}" starting I 2104545960100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2104545982100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {69,69,3}" starting I 2104546014000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,90,6} to {69,69,3} I 2104546576800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2104546598600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {69,69,3}" starting I 2104546619200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {69,69,3}" finished I 2104546634100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104546649000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104546668900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2104546688900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2104546712300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2104546727300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104546754700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104546771000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104546785400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104546799200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104547132400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104547155400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104547828800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104547893900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104548281700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104548337200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104549577400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2104549622800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104549663900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104549724100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2104549762200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104549854200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2104549927100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104549982100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104550021900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104550062500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104550102300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104550158000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2104550216000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 160 I 2104550622300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2104550664000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104550704700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_TRANSTELLAR_SPACELINES" free - waiting I 2104550775000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104550818600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104550857600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104550898200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104550939000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104550994400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to entrance at {102,56,2} I 2104551066900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 416 I 2104551294700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104551335900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104551374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104551414900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104551455300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104551515100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {85,76,2} I 2104551573400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {86,74,2} I 2104551665800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {86,74,2} I 2104551839200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104551899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,74,2}" starting I 2104551956900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,74,2}" finished I 2104551997700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104552041900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104552084500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {86,74,2} I 2104552106400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {86,74,1} I 2104552130300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104552145200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2104552164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104552179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104552194500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104552212700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104552252600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104552267100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104552281100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104552295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104552309900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104552329800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {104,41,2} I 2104552351500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2104552383600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,41,2} to {57,79,2} I 2104552981400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,41,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,77,5} I 2104553382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104553398200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104553412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104553426500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104553448200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104553465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2104553480500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2104553495100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104553509800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104553529600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104553552100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2104553704700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104553720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104553735200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104553748700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104553771600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104553786300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104553800800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104553814500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104553993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2104554007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " starting I 2104554021800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " finished I 2104554036300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104554050900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104554070700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104554091100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2104554271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104554288600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2104554304100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2104554318800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104554333300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104554353100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2104554373100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2104554561600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104554576300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2104554590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2104554604900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104554619400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104554639100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2104554659000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2104554815100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104554829800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104554844100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104554858600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104554873100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104554892800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2104554912800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 139 I 2104555067400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104555084500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2104555099900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2104555114700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104555129300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104555149300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104555175100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 309 I 2104555346500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2104555361400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "TakeOff from " starting I 2104555375500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "TakeOff from " finished I 2104555396500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {0,80,12}" starting I 2104555428900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,80,12} I 2104556013000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,80,12}-{1,81,13} found after 51 iterations, returning closest path {20,73,6} I 2104573298800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104573359400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2104573375400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104573434800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104573478100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2104573498200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104573541900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104573564600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104573579500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104573623200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104573800400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104573823200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2104573838200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2104573870400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2104574047200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104574069400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104574083400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104574116800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104574147700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104574169200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104574182900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2104574214700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104574233400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104574248500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104574266400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104574281400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104574867400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104574890000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2104574904100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 59 I 2104574939800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2104575356100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,80,12}: Pathing to {139,80,12} I 2104575384000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104575399300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 78 I 2104575462100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104575482700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 88" with engine "SD Special" I 2104575499100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 88 I 2104575536900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104575557700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,109,12} I 2104575593500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2104575633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,109,12} to {69,69,3} I 2104576668100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,109,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,76,6} I 2104577929000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2104577974100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104578015300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104578075300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2104578116900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104578203800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2104578281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104578322800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104578361500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104578402600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104578707900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104578770900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2104578831700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 207 I 2104579969100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104580030500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" starting I 2104580088600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {83,35,2}" finished I 2104580129400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104580169800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104580230100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2104580288600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2104580330400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104580370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2104580408500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104580951600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104580973400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {70,28,1}" starting I 2104580994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {70,28,1}" finished I 2104581009400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104581023800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104581043400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2104581064300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2104581079300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104581093900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104581112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2104581217500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2104581234100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104581255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104581269400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2104581300300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104581434100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104581456100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" starting I 2104581477000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {102,56,2}" finished I 2104581492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104581506600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2104581526300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Entering depot on entrance {102,56,2} I 2104581546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2104581561800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2104581576500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2104581590200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104581622700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2104581637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104581652500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104581675300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {69,30,1} I 2104581693300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104581726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104581743000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104581768400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104581871700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2104581887700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104582184400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104582206700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2104582241400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,77,5} to {57,79,2} I 2104582379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104582401400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2104582422400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2104582437400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104582452100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104582471700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2104582491700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2104582513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104582528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2104582547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104582562500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104582577200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104582590800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104582958100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2104582980000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" starting I 2104583001000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" finished I 2104583015800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104583108000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104583129500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2104583151200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2104583166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104583181100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2104583194800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104583224800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2104583240400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104583255000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104583276400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104583290100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2104583329100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104583359800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2104583382400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2104583415700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104583437400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104583451900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104583466000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104583667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104583690000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {101,34,1}" starting I 2104583711300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {101,34,1}" finished I 2104583726600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104583741300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104583760800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2104583861700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2104583878700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104583893800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2104583912900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2104584055300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104584070400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104584085300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104584106900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2104584120900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104584155200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2104584547000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2104584569100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {96,73,1}" starting I 2104584589900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {96,73,1}" finished I 2104584604900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104584619400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104584638800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104584663600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104584678300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104584693000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104584706700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104585126900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104585148800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2104585169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2104585260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104585276700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104585296800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2104585322900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104585338800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104585353500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104585367300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104585465200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104585486900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2104585508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2104585523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104585537800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104585565500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2104585591100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2104585606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104585620700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2104585634300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104586086800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104586109800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,34,1}" starting I 2104586130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,34,1}" finished I 2104586154000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104586168800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2104586191200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2104586294700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2104586311900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2104586326700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2104586345200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2104586747400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104586772200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {96,66,1}" starting I 2104586794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {96,66,1}" finished I 2104586809400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104586824000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104586844700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104586871600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104586886500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104586901200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104586919700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2104587070200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104587091700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2104587112900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2104587128000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104587142500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2104587163500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2104587198000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2104587213000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2104587227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2104587313000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104587578000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2104587600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {0,80,12}" starting I 2104587637200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,73,6} to {0,80,12} I 2104588171500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "RestartNextMission" finished I 2104588194500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {0,80,12}" starting I 2104588215200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "GotoLocation {0,80,12}" finished I 2104588238200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 77 mission "DepartToSpace {0,80,12}" starting I 2104588604000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104588625500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104589066500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104589087000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104589228400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104589248400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104589731100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104589747000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104589761400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104589776200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104589791000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104589811300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2104589842700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 173 I 2104590061400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104590079100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104590093400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2104590108100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104590122500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104590142800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2104590163000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 433 I 2104590340000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104590354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104590368600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104590389100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104590405200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104590425200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2104590445200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 24 I 2104590567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104590583100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104590597200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104590611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104590626000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104590645700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {60,28,2} I 2104590666400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to pad at {104,41,2} I 2104590699700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {104,41,2} I 2104591309000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {104,41,2}-{105,42,3} found after 51 iterations, returning closest path {84,34,6} I 2104591632900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104591648400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104591662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104591677500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104591692100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104591711900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {69,30,2} I 2104591732700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to pad at {106,35,2} I 2104591765300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,30,2} to {106,35,2} I 2104592403700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104592419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104592433100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104592449200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104592480000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104592509800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {86,74,2} I 2104592531000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2104592563300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {85,76,2} I 2104592628600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104592650100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2104592749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2104592766200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104592780900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104592800600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2104592820300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2104592843100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104592858600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104592878900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104592893900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104592908500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104592922300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104592963400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104592981300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104592995400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104593010100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104593024400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104593044400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {69,46,2} I 2104593064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to pad at {69,30,2} I 2104593096700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {69,30,2} I 2104593500900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2104593516100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2104593533000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2104593566300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104593582200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104593602000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2104593622400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2104593876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104593892400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104593907200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104593920900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104593944700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104593959100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2104593973000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2104593987600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104594001700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104594021500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104594239800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104594349800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104594365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104594379500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104594393000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104594414200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104594428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104594442600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104594457000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104594473700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104594494500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104594514700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2104594783000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104594798500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104594813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104594826700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104594848800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104594863300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104594877200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2104594891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104594906400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104594926000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104594946100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 309 I 2104595177900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2104595206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2104595261700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104595299300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2104595393600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104595453700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104595494100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104595533000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2104595936100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104596009000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104596054800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104596096700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104596143100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104596203300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104596260900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 438 I 2104597054500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2104597095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " starting I 2104597134800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " finished I 2104597190800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104597231800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104597287900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2104597344100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 123 I 2104598209500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2104598251600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104598327900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104598388700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2104598426800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104598537300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2104598753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104598799500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "TakeOff from " starting I 2104598846000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "TakeOff from " finished I 2104598910200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {139,80,12}" starting I 2104599002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,80,12} I 2104600177300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,80,12}-{140,81,13} found after 51 iterations, returning closest path {118,72,6} I 2104615891700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104615950000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104615966400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104616012200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104616148700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104616170900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2104616185800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2104616222600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2104616450600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104616467600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_HYDROZONE_ONE" free - waiting I 2104616738700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104616761000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at exit {102,56,2} I 2104616774900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104616805800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {102.5,56.01,2} I 2104617093400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104617115400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104617136900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104617180400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104619157900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,116,12}: Pathing to {139,116,12} I 2104619226400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104619265500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 79 I 2104619443100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104619504000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104619542400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104619644700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104620250200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Snooze for 0 ticks" finished I 2104620292600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2104620332200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_HYDROZONE_ONE" free - waiting I 2104621392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104621471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2104621532500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2104621574900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104621616600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104621671400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2104621730700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104621773300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104621813600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2104621852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104621918100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104621979200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104622024600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104622084200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2104622125600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104622213000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2104622557500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104622579200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2104622600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2104622615100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104622629800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104622649400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2104622669800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104622684700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104622699400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104622713400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104623022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104623044800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {45,46,2}" starting I 2104623067400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {45,46,2}" finished I 2104623082400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104623097000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104623116600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2104623137100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2104623151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104623169200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2104623189100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2104623322700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104623344800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {104,41,2}" starting I 2104623384000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,34,6} to {104,41,2} I 2104623962300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104623984200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {104,41,2}" starting I 2104624004800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {104,41,2}" finished I 2104624019700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104624040300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104624060100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: at position {104,41,2} I 2104624079900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Landing on pad {104,41,1} I 2104624120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104624135300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ARMS_TWO" starting I 2104624157800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ARMS_TWO" finished I 2104624172600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104624187200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104624205500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2104624502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104624523600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" starting I 2104624544300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {106,35,2}" finished I 2104624559400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104624576700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104624600100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: at position {106,35,2} I 2104624621300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Landing on pad {106,35,1} I 2104624643400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104624658400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" starting I 2104624677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104624692500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104624707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104624721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104624787300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104624808700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,30,2}" starting I 2104624829200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,30,2}" finished I 2104624843900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104624858100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104624877400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {69,30,2} I 2104624896800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Landing on pad {69,30,1} I 2104624918400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104624933300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ROBOT_ONE" starting I 2104624952100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2104624966700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104624981300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104624999700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2104625430500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2104625455300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" starting I 2104625477500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {62,43,1}" finished I 2104625492500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104625507200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104625526700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2104625547100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2104625565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104625580400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2104625593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104625908600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104625929900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" starting I 2104625950500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" finished I 2104625965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104625980200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104625999500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104626401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {94,32,2}" finished I 2104626417200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104626431600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104626445300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104626832600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104626854300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" starting I 2104626875100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {103,43,1}" finished I 2104626890100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104626904500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104626926500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104626949400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ARMS_TWO" finished I 2104626964100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104626978700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104626992300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104627268500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104627291800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2104627313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2104627328000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104627345600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104627365400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104627386700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104627401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104627416000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104627429700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104627454400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2104627469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2104627488400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2104627502200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2104627524300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2104627538700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2104627552500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2104627566900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104627581100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104627600900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104627748700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104627981200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2104628002300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2104628023000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2104628037600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104628051900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104628071200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104628214100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2104628232700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104628247100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104628260700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104628279300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2104628293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104628313900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104628338600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2104628388500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104628570100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2104628585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104628600400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104628621500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2104628638700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104628671200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2104629229800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104629253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104629278200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104629293700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104629308300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104629327900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104629351600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104629366500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104629381200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104629395000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104629838200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2104629860100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {67,57,1}" starting I 2104629880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {67,57,1}" finished I 2104629895500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104629910200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104629934100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2104629960000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104629976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104629996900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104630010700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104630259600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104630274300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104630288300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104630302700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104630319900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104630341300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104630362400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 278 I 2104630854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104630876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2104630897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2104630912300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104630926800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104630946400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104630973700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104630990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104631004700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104631018700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104631100000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2104631115100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104631130000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104631145800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104631352500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104631374300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {139,80,12}" starting I 2104631411500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,72,6} to {139,80,12} I 2104631928100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "RestartNextMission" finished I 2104631952600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {139,80,12}" starting I 2104631974700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "GotoLocation {139,80,12}" finished I 2104631997100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 78 mission "DepartToSpace {139,80,12}" starting I 2104632406800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2104632428900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {69,69,3}" starting I 2104632460700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,76,6} to {69,69,3} I 2104632913600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2104632934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {69,69,3}" starting I 2104632955500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {69,69,3}" finished I 2104632970300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104632984900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104633018400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2104633038700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2104633064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2104633079100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104633106100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104633121100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104633135500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104633149000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104633456400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104633477600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104633700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104633724700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104633747700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 156 I 2104633936300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104633956200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104634094200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104634114200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104634276400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104634296900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104634316700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2104634651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Snooze for 0 ticks" finished I 2104634667100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2104634693400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2104634708200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2104634740100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2104634813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104634827700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104634841900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104634856500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104634871300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104634891100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2104634911200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 109 I 2104635053900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2104635070700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104635085700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104635108500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104635122100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104635155200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104635187200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104635201500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104635215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104635230000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104635264100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104635284300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2104635307900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 416 to rs 337 I 2104635513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2104635528500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104635543200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104635565800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {104,41,1} I 2104635580000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104635619300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2104635634500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104635649100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104635670800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {69,30,1} I 2104635687100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104635736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104635752600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104635768200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104635782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104635797200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104635819900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2104635839900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 180 I 2104636016100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104636031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104636046500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104636060200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104636235100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104636250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104636266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104636279900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104636302900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104636317600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104636333200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104636346800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104636368200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104636383300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104636397300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104636411800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104636428900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104636449800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104636469800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104636865200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104636906600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104636945700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104636985800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104637026200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104637081300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2104637136600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 80 I 2104638467100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104638508200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2104638547500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2104638587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104638627200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104638681900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2104638736300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2104639464100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2104639505100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2104639559700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104639597400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2104639709000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104639829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104639873700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "TakeOff from " starting I 2104639912400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "TakeOff from " finished I 2104639972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {139,116,12}" starting I 2104640063900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,116,12} I 2104641558300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,116,12}-{140,117,13} found after 51 iterations, returning closest path {106,103,6} I 2104657168900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104657235300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2104657251200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2104657323800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2104657463000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104657495700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2104657510700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2104657543500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2104657814900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104657840600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2104657854900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104657905200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104657929100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {106,35,1} I 2104657943500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104657992200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104658018000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2104658032100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104658063500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2104658370400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104658393200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104658407400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104658439900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104658741700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104658763600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104658777400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2104658820300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104658940700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104658962700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104658976400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104659009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104659209300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104659269200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2104659307200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2104659415000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2104660957100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {12,139,12}: Pathing to {12,139,12} I 2104661023900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104661069500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 80 I 2104661211600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104661262000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 89" with engine "SD Special" I 2104661304300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 89 I 2104661391200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104661449400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,55,12} I 2104661512400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2104661612500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,55,12} to {69,66,3} I 2104663116900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,55,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2104664021400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2104664037200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2104664051600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2104664066500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104664081200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104664101000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2104664123500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2104664240400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2104664261800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" starting I 2104664282700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {80,28,1}" finished I 2104664297400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104664599600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104664621300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2104664643500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2104664658700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104664673600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2104664687700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104665115400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104665137500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2104665158300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2104665173700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104665188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104665208000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2104665228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104665243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104665258300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104665272200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104665297900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104665312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104665326600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104665341200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104665355800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104665375500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2104665396700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 245 I 2104665916700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104665939700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2104665960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2104665975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104665990400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104666009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2104666030600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104666045400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104666060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104666077000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104666567000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104666594800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2104666616600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2104666633400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104666648300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104666668100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2104666688900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104666704000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104666718800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104666732600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104666777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104666792100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104666806300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104666895800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104666911000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104666931400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {104,41,2} I 2104666953500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2104666988100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,41,2} to {61,29,2} I 2104667574400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,41,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {63,29,4} I 2104668117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104668138600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104668172100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,29,4} to {61,29,2} I 2104669379400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104669401100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104669421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" finished I 2104669436700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104669451600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104669471100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2104669490800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2104669512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104669527600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2104669547100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104669634600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104669649900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104669663800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104669713600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104669728500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104669742700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104669757300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104669771800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104669793700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,30,2} I 2104669824300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {71,44,2} I 2104669857100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,30,2} to {71,44,2} I 2104670204500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104670228000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,44,2}" starting I 2104670248900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,44,2}" finished I 2104670263900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104670278500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104670303900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {71,44,2} I 2104670323600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {71,44,1} I 2104670348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104670373600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2104670392800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2104670407600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104670501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2104670516200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104670822400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104670848200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,54,1}" starting I 2104670869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,54,1}" finished I 2104670884200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104670899100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104670928300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2104670949200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2104670964100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104670978700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2104670997300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2104671516300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104671538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2104671559000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2104671574100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104671588700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104671608300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104671629700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104671644700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104671659300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104671672900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104671884000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104671910600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" starting I 2104672008500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" finished I 2104672024300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104672038600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104672058300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104672079800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_TWO" finished I 2104672094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104672109100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104672122600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104672291800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2104672313400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2104672333900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2104672348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104672363000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104672382600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104672403900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2104672418600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104672433100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104672446700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104672469200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2104672491500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2104672507800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2104672524600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104672538900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104672558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104672966800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2104673274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2104673296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" starting I 2104673317400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2104673332300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104673346600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104673366100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104673520500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {94,32,2}" finished I 2104673536100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104673553400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104673577600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104674793100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2104674817300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2104674838600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2104674853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104674868200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104674887800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2104674915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2104674930900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104674945500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104674959100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104675317600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104675357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104675396300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104675686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104675728600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104675785200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2104675842700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 24 I 2104677253800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104677328700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,46,2}" starting I 2104677388400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,46,2}" finished I 2104677430300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104677471200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2104677526200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2104677605100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2104677650500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2104677690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2104677742100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2104677971900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104678011900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2104678050900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2104678091300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104678131500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104678191400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2104678248400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 373 I 2104679593800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104679889900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2104679914100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2104679929100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104679943600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104679963000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2104679990800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2104680005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104680020400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2104680034100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104680207100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104680229200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {139,116,12}" starting I 2104680262600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,103,6} to {139,116,12} I 2104681048800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "RestartNextMission" finished I 2104681070800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {139,116,12}" starting I 2104681091700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "GotoLocation {139,116,12}" finished I 2104681112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 79 mission "DepartToSpace {139,116,12}" starting I 2104681490000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104681511300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104681722800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104681743300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104681879800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104681900000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104682041000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104682063000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104682083800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2104682476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104682492200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2104682506300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2104682521100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104682535500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104682555300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2104682575100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2104682862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104682877000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2104682891000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2104682905400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104682919800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104682939800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2104682960100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 448 I 2104683117700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104683132500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104683146500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104683161000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104683178200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104683199400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {106,35,2} I 2104683220600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2104683253900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,35,2} to {91,86,2} I 2104683842600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,35,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {92,83,6} I 2104684187700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104684202900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104684217000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104684231600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104684246100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104684265900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {34,33,3} I 2104684286800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to pad at {85,63,2} I 2104684318500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {85,63,2} I 2104684868900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {85,63,2}-{86,64,3} found after 51 iterations, returning closest path {83,62,5} I 2104685234000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104685249700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104685264400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104685286300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2104685303000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104685341300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2104685423400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104685438500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104685453600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104685467200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104685491400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104685506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104685520700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104685535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104685558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104685572900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104685588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104685602300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104685625800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104685641200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104685655100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104685669500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104685684000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104685703600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2104685723900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2104685970100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2104685985100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2104686001600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2104686017100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104686031700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104686051600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2104686072200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 285 I 2104686228000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104686242800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104686256800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104686271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104686286200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104686306100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2104686326000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 433 I 2104686425500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104686440500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2104686454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2104686469200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104686483900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104686503600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2104686523600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 128 I 2104686780800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2104686796000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104686813300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104686835800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104686849500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104686886600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104686968600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104686983600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "TakeOff from " starting I 2104686997700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "TakeOff from " finished I 2104687019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {12,139,12}" starting I 2104687051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {12,139,12} I 2104687660400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {12,139,12}-{13,140,13} found after 51 iterations, returning closest path {31,101,6} I 2104687877300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104687892500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2104687906900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2104687921500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104687935900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104687955700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2104687975900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 11 I 2104704069100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104704133800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2104704149300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104704213400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104704241000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104704255800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104704301600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104704324200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2104704338600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104704375000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2104704483500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104704505800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2104704521800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2104704563400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2104704728800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104704750800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2104704764800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2104704796500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2104704901400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104704924200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104704938000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104704974500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104705146400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104705163400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_NIETZSCHE_INSTITUTE" free - waiting I 2104705266700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104705288800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2104705305200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 44 I 2104705338400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2104705673300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104705722400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAVISION_TWO" free - waiting I 2104705935700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104705961400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2104705975900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2104706013500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2104706124000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104706147800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2104706162000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2104706197600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2104706312000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104706333900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2104706347800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 68 I 2104706386700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2104706575700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,61,12}: Pathing to {0,61,12} I 2104706602000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104706616100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 81 I 2104706691100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104706713500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104706727700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104706767800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104708065000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2104708129900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2104708193600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2104708236100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104708276900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104708332200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2104708388600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2104708430300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104708470900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2104708509300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104709501400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2104709563400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2104709622300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2104709663400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104709708000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2104709763100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2104709818800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2104709859800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2104709900400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2104709938000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104710914800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104710976800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2104711079700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,83,6} to {91,86,2} I 2104712108700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104712130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2104712151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2104712166300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104712181100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104712200700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2104712221300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2104712245500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104712261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2104712281200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104712296100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104712311100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104712324900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104712652700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104712674900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" starting I 2104712707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {83,62,5} to {85,63,2} I 2104712791500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104712812700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" starting I 2104712833500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {85,63,2}" finished I 2104712848200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104712862700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104712884900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {85,63,2} I 2104712907100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Landing on pad {85,63,1} I 2104712929000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104712943900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_QUADRAX_TOWER" starting I 2104712963200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2104712978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104712993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2104713012500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2104713063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104713078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104713092300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104713107000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104713121500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104713141700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104713164200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 363 I 2104713541300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104713562900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2104713583700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2104713598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104713613100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104713632800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104713653700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104713671200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104713687300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104713701200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104714142900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104714164600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" starting I 2104714185500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {96,66,1}" finished I 2104714200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104714215400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2104714235300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2104714256600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2104714271600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2104714286200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2104714299900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104714594200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2104714615700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2104714636400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2104714651200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104714665600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104714685100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2104714706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2104714721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104714735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2104714749200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104714872700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Snooze for 0 ticks" finished I 2104714888600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2104714903300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_NIETZSCHE_INSTITUTE" free - waiting I 2104715001000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104715029400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2104715050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2104715077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104715092100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104715112200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2104715135500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2104715150400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104715165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2104715179000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104715393500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2104715415100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {45,97,1}" starting I 2104715436000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {45,97,1}" finished I 2104715451100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104715465700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2104715485400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2104715511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2104715526000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2104715540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2104715558900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 1440 ticks" starting I 2104715813000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104715836900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {92,84,2}" starting I 2104715859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {92,84,2}" finished I 2104715874300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104715888900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104715908700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2104715932000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104715946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104715961600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104715980000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104716271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104716292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" starting I 2104716313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" finished I 2104716328400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104716343200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2104716362800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2104716387600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2104716402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2104716417500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2104716431300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104716480900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "Snooze for 0 ticks" finished I 2104716495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " starting I 2104716515000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2104716528800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 55 I 2104716566400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2104716859700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104716874600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104716888700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104716903300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104716917800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104716937900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104716958700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 336 I 2104717471300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104717493000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2104717513800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2104717528400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104717545300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104717564900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104717591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104717606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104717620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104717634400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104718050600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104718072900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {12,139,12}" starting I 2104718106000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,101,6} to {12,139,12} I 2104719082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "RestartNextMission" finished I 2104719106700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {12,139,12}" starting I 2104719127800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "GotoLocation {12,139,12}" finished I 2104719148700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 80 mission "DepartToSpace {12,139,12}" starting I 2104719586800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104719608700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {34,36,3}" starting I 2104719629400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {34,36,3}" finished I 2104719644300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104719658700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104719678400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2104719705400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_THE_SENATE" finished I 2104719720200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104719734900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104719753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 1440 ticks" starting I 2104720189200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2104720249000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {69,66,3}" starting I 2104720338000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2104721648400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2104721709300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {69,66,3}" starting I 2104721766700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {69,66,3}" finished I 2104721807600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104721848900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104721903700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2104721974000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2104722050000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2104722092000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104722167400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104722208400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104722248600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104722285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104723056000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104723114400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104723877200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104723934700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104724330900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104724390100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104725008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104725025000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104725039400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104725054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104725070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104725090300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104725115700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 431 I 2104725461300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104725476500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104725493600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104725510100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104725524800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104725544800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {85,76,2} I 2104725569000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {86,74,2} I 2104725602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {86,74,2} I 2104725668800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104725690400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,74,2}" starting I 2104725712500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {86,74,2}" finished I 2104725727100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104725741800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104725763500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {86,74,2} I 2104725782700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {86,74,1} I 2104725805400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104725820200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2104725840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104725855000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104725869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104725888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104725928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104725942900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104725956900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104725974000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104725989800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104726009700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {69,46,2} I 2104726029000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to pad at {86,74,2} I 2104726060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {86,74,2} I 2104726540600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104726556000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2104726570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2104726584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104726599100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104726619200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2104726639200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2104726800800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2104726815500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2104726829700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2104726844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104726858600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104726878400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2104726898300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 249 I 2104727054600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104727072300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104727088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104727101900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104727129400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104727144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104727158900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104727172500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104727194400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104727209000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104727222900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104727237500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104727251900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104727273100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104727294600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 156 I 2104727581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104727597100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104727611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104727625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104727678100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Snooze for 0 ticks" finished I 2104727692700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2104727712300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104727727100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2104727764600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104727810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2104727827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2104727842300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " finished I 2104727856900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104727871300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104727891100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2104727911000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2104728053000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2104728067600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " starting I 2104728081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "TakeOff from " finished I 2104728096200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104728110700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104728130500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2104728150300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2104728281900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2104728296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2104728310700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2104728327300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104728345300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104728365200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2104728386900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2104728535600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2104728552400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2104728567700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2104728582200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104728596500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104728616500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2104728636400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2104728832700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2104728847300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " starting I 2104728861500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "TakeOff from " finished I 2104728876000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104728890700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104728910300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2104728930300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2104729072500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104729087100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104729101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104729115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104729130000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104729149700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104729351400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 377 I 2104729558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104729575700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "TakeOff from " starting I 2104729590900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "TakeOff from " finished I 2104729611900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {0,61,12}" starting I 2104729644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,61,12} I 2104730212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,61,12}-{1,62,13} found after 51 iterations, returning closest path {20,66,6} I 2104745623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104745681900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104745697900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104745744700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104746233200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104746259400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2104746274200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104746324900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104746347400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104746361700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104746392100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104746566200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104746588200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2104746602200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 29 I 2104746632800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2104746794500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104746824700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104746845200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2104746880400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104746912000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104746934800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104746948600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2104746980800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104746999300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104747014900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104747032900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104747048200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104747688900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104747719000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2104747733800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 58 I 2104747772100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2104748197000 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104748224100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 90" with engine "SD Special" I 2104748240300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 90 I 2104748316700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104748338200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {21,139,12} I 2104748364700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2104748405500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,139,12} to {69,69,3} I 2104750028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2104752571800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104752637900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {103,43,1}" starting I 2104752697600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {103,43,1}" finished I 2104752740700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104752780900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104752836700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104752906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_ARMS_TWO" finished I 2104752947400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104752987900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104753040300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2104753122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104753164200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104753204400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104753266100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2104753305900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104753380700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2104753396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104753410900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104753433400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {85,63,1} I 2104753447100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104753808700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104753833700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {86,74,2}" starting I 2104753854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {86,74,2}" finished I 2104753873700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104753888400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104753907900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: at position {86,74,2} I 2104753928900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Landing on pad {86,74,1} I 2104753954600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104753969600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" starting I 2104753990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104754005000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104754019500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104754037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2104754294000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104754315400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2104754336100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2104754353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104754369700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104754389000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2104754409300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2104754424300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104754450500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2104754464900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104754838000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2104754861900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" starting I 2104754886400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" finished I 2104754901400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104754915900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2104754942100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2104754962800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_ARMS_ONE" finished I 2104754980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2104755018800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2104755032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104755544200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104755567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2104755588300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2104755603200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104755617600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104755637200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104755658600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104755673500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104755688000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104755701700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104755728000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104755742800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104755757600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104755778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2104755864500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104755880700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104756013600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2104756028200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2104756049100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2104756063900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104756078400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104756100700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2104756123100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2104756386000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2104756408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" starting I 2104756428800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" finished I 2104756443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104756458100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104756477600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2104756499800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2104756514600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104756529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2104756542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104756703900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2104756725700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" starting I 2104756746700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" finished I 2104756761800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104756861300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104756883200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2104756906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2104756921200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104756936000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2104756949800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104756992600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 0 ticks" finished I 2104757007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104757022500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104757043600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2104757057500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2104757092500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2104757235100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104757250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104757265100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104757286400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2104757299900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104757332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2104757699900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "RestartNextMission" finished I 2104757721900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {96,73,1}" starting I 2104757761900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoLocation {96,73,1}" finished I 2104757776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104757791400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2104757813400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2104757839800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2104757854800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2104757869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2104757883200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104758136800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2104758158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {72,39,1}" starting I 2104758179200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {72,39,1}" finished I 2104758193800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104758208000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104758228600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2104758255000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_FLYER_ONE" finished I 2104758270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104758285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2104758298700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104758629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2104758651400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" starting I 2104758672100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" finished I 2104758686800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104758701100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104758720800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2104758750200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104758765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104758782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104758797300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104758898400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "RestartNextMission" finished I 2104758919700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" starting I 2104758940500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoLocation {48,36,2}" finished I 2104758955100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104758969600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2104758989100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2104759014600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2104759029500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2104759044000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 68 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2104759057500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104759536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104759558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" starting I 2104759579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" finished I 2104759593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104759608100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104759627300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104760097900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {94,32,2}" finished I 2104760114100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104760128600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104760147000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2104760229900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 0 ticks" finished I 2104760245300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104760262600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104760286900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2104760306400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2104760369300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2104760720700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104760743000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {0,61,12}" starting I 2104760776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,66,6} to {0,61,12} I 2104761280100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "RestartNextMission" finished I 2104761302000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {0,61,12}" starting I 2104761322500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "GotoLocation {0,61,12}" finished I 2104761345100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 81 mission "DepartToSpace {0,61,12}" starting I 2104761687300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104761708600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104761901400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104761921800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104762058400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104762078400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104762567500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104762583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104762597600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104762612400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104762627000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104762650300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2104762673600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 425 I 2104762844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104762859800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104762874100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104762888700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104762903300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104762923200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {60,28,2} I 2104762946100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,56,2} I 2104762979700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {100,56,2} I 2104763543700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {100,56,2}-{101,57,3} found after 51 iterations, returning closest path {90,52,6} I 2104763799800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104763815000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104763829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104763843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104763858400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104763878200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {86,74,2} I 2104763901300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2104763934200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {85,76,2} I 2104764027200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104764050300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2104764074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2104764088900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104764103600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104764122900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2104764142400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2104764165100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104764180000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2104764200300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2104764215100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104764229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2104764243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104764280400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104764295000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104764309300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104764323900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104764338000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104764357500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {85,63,2} I 2104764380200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to pad at {35,39,3} I 2104764412200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,63,2} to {35,39,3} I 2104765837200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,63,2} to {35,39,3}-{36,40,4} found after 51 iterations, returning closest path {36,40,5} I 2104766626100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104766678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104766717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104766758300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104766799500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104766855900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104766913700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 73 I 2104767369000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2104767410900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " starting I 2104767450300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "TakeOff from " finished I 2104767490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104767531100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104767587800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2104767643400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 57 I 2104768065500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104768106100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2104768144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2104768188600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104768228200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104768283200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104768800800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 377 I 2104769168300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104769214800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104769259200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104769301300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104769348000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104769363200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104769377700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104769391200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104769414500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104769429300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104769443800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104769457200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104769479300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104769493600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2104769507400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2104769521900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104769536200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104769555900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104769576000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104769667000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104769681800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104769696400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104769717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2104769734800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104769750500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104769848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2104769862600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2104769876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2104769891300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104769905800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104769925800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2104769946200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 73 I 2104770067500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104770082200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104770096300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104770110800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104770125300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104770145000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104770165000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 438 I 2104770282200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2104770303800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " starting I 2104770317800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "TakeOff from " finished I 2104770332200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104770348300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104770377300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2104770399600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 123 I 2104770742700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2104770757900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104770772600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104770792500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104770812900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 278 I 2104786391000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104786448200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2104786464500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 5 I 2104786514600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2104786641400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104786664100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2104786678300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2104786731000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2104787103500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104787132500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2104787148300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104787203600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104787226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2104787240500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104787272200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2104787579400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104787892400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104787915200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2104787930100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104787972700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2104788652300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,135,12}: Pathing to {0,135,12} I 2104788678400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104788692500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 82 I 2104788746200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104788764900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 91" with engine "SD Special" I 2104788780500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 91 I 2104788813500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104788834400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {110,0,12} I 2104788859600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2104788901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {110,0,12} to {72,66,3} I 2104789599300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {110,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2104789808400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104789830500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104789844500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104789884300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104791109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104791178400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {101,34,1}" starting I 2104791238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {101,34,1}" finished I 2104791279700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104791319900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104791375400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2104791433500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2104791475200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104791515500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2104791567000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2104791624400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2104791666300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104791706600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104791766000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104791803900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2104791887300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104792558200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104792619900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,56,2}" starting I 2104792712600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,52,6} to {100,56,2} I 2104793486400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104793546700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,56,2}" starting I 2104793604900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,56,2}" finished I 2104793658300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104793706700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104793795300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,56,2} I 2104793852000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,56,1} I 2104793915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104793956800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2104794012400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2104794053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104794093700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2104794145200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2104795026400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104795048400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2104795080500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,40,5} to {35,39,3} I 2104795147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104795168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" starting I 2104795189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {35,39,3}" finished I 2104795204700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104795219300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2104795239100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: at position {35,39,3} I 2104795259500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Landing on pad {35,39,2} I 2104795285000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104795302800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" starting I 2104795325000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_SENATE" finished I 2104795341100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2104795355800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2104795370800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104795390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2104795405500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104795420000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104795443100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {86,74,1} I 2104795457000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104795771600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104795793400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {57,67,2}" starting I 2104795817800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {57,67,2}" finished I 2104795842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104795856700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104795876500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104795896900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104795911900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104795926600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104795944900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2104796174900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "RestartNextMission" finished I 2104796197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {62,43,1}" starting I 2104796218600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoLocation {62,43,1}" finished I 2104796233400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104796247800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104796270300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2104796292000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2104796307100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104796323200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2104796337000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104796666000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104796688000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2104796708700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2104796723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104796738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104796757600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104797168500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2104797184200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104797198600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104797212200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104797507700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2104797529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" starting I 2104797550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {103,43,1}" finished I 2104797565200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104797579500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104797599100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104797620500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ARMS_TWO" finished I 2104797635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104797652600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104797667600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104797688400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2104797703100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104797722700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104797736300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2104797768300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104797791700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2104797806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104797824100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2104798184400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2104798206400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" starting I 2104798227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" finished I 2104798242100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104798256700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2104798276400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2104798298900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2104798313900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2104798328600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2104798342400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104798621400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104798643200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104798664300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104798679400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104798693900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104798715900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104798740900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104798756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104798770900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104798784600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104799207700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "RestartNextMission" finished I 2104799229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {67,57,1}" starting I 2104799250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoLocation {67,57,1}" finished I 2104799265500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104799279900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2104799299600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2104799324500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104799339500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2104799354200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 58 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2104799367900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104799999300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104800021200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2104800043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2104800058200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104800073000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104800092900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2104800119600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104800134500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104800151700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104800166700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104800251900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104800266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2104800280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2104800295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104800309900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104800329900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2104800352000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 373 I 2104800928000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2104800950000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" starting I 2104800970800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" finished I 2104800985700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104801000400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104801019900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2104801047400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2104801062500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104801077100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2104801091100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104801448300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2104801470400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {69,69,3}" starting I 2104801504100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2104802106000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2104802129100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {69,69,3}" starting I 2104802149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {69,69,3}" finished I 2104802164600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104802179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104802198900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2104802218600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2104802243700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2104802259300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104802287100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104802302000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104802316600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104802330200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104802640800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104802661800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104802683200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2104802806300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104802826400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104803332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104803389800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104803778100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104803852300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104805119800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104805164400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104805204000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104805244800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104805284900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104805340700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2104805399900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 124 I 2104805676700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104805717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2104805755800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2104805796000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104805836300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104805895800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2104805960700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 337 I 2104807048200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104807090300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104807129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104807170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104807210600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104807266500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {86,74,2} I 2104807326400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2104807434100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,74,2} to {69,48,2} I 2104808084700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104808100400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104808114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104808129100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104808143700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104808164000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {56,79,2} I 2104808184900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to pad at {100,57,2} I 2104808217300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {100,57,2} I 2104809026700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2104809043200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104809058200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104809080000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2104809093900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104809153300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2104809242200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104809257400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104809272200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104809285700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104809309900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104809324600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104809341600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104809356900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104809379700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104809394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104809408900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104809422400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104809445700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104809460200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2104809474000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2104809488600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104809503100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104809522700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104809542700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2104809663300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2104809678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104809698000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2104809711400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2104809742200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2104809826700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104809841300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104809855300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104809869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104809884200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104809903900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2104809926200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 214 I 2104810273800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2104810288700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " starting I 2104810302800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " finished I 2104810317400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104810331700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104810351400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2104810371600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2104810577100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104810591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104810605800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104810620300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104810634800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104810654500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2104810674600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 415 I 2104810977800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104810992600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2104811006700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2104811021200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104811035600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104811055500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2104811077800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 245 I 2104811395600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104811410600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "TakeOff from " starting I 2104811424700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "TakeOff from " finished I 2104811445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {0,135,12}" starting I 2104811477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,135,12} I 2104812044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,135,12}-{1,136,13} found after 51 iterations, returning closest path {27,102,6} I 2104827713000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104827781300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2104827796900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2104827842100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2104827951100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104827973800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2104827987800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 15 I 2104828019200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2104828235600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104828260400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2104828286400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104828340600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104828363700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2104828385700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104828437200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2104829238100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104829310800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104829351700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2104829440400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104830487000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104830548200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104830586600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104830677500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2104832421200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {30,0,12}: Pathing to {30,0,12} I 2104832492200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104832531500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 83 I 2104832672600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104832722200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 92" with engine "SD Special" I 2104832764900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 92 I 2104832850700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104832908700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {95,139,12} I 2104832989900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104833090300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,139,12} to {72,69,3} I 2104833818800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {79,90,6} I 2104834389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104834414500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" starting I 2104834435800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" finished I 2104834451500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104834477300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104834497200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2104834521400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2104834536400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104834551100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2104834565600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104834591400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2104834606900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104834621800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104834643400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2104834657100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104834689200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2104835210300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2104835232400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2104835253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2104835268200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104835282600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104835302400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2104835324900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104835341100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104835355800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104835369500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104835389400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2104835404400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104835419000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104835442000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2104835457600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104835767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104835789600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2104835810300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2104835825400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104835840200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2104835859800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2104835879900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2104835902300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104835917100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2104835936400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2104835951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2104835966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2104835979900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104836382000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104836412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,57,2}" starting I 2104836436200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,57,2}" finished I 2104836451700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104836466500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104836486300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: at position {100,57,2} I 2104836506000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Landing on pad {100,57,1} I 2104836527900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104836542700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_APPLIANCES_TWO" starting I 2104836563000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2104836577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104836592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2104836611100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2104836662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104836677500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2104836691500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2104836706200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104836721100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104836741300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2104836764300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 363 I 2104837175500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2104837197200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2104837218200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2104837233100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104837403100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2104837424700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2104837446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104837461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2104837476400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2104837490500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104837874300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104837896500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2104837917400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2104837932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104837947000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104837966600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104837988300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2104838003300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104838018100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104838031600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104838427100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2104838449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2104838470500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2104838485500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104838500200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104838519700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2104838541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2104838559400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104838574200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2104838588200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104838612300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104838627100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2104838641200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2104838656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104838670300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104838690400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104838711400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2104839013800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2104839035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {103,43,1}" starting I 2104839056200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {103,43,1}" finished I 2104839071100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104839085400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104839105100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2104839126800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ARMS_TWO" finished I 2104839141800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104839156400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2104839170200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104840483400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2104840506400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {70,28,1}" starting I 2104840527300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {70,28,1}" finished I 2104840542600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104840559400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104840579200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2104840605100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "Land into BUILDING_ROBOT_ONE" finished I 2104840620000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104840634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2104840648600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104841252600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104841274600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,55,1}" starting I 2104841295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,55,1}" finished I 2104841310400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104841325000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2104841344700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2104841377100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2104841392100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2104841406800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2104841426600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2104842168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104842191700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {0,135,12}" starting I 2104842226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,102,6} to {0,135,12} I 2104843078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "RestartNextMission" finished I 2104843100800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {0,135,12}" starting I 2104843122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "GotoLocation {0,135,12}" finished I 2104843144300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 82 mission "DepartToSpace {0,135,12}" starting I 2104843629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2104843651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {72,66,3}" starting I 2104843683600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2104844133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2104844155200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {72,66,3}" starting I 2104844175900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {72,66,3}" finished I 2104844190900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104844205600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104844225400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2104844245800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2104844268700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2104844283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104844310500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104844325200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104844339900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104844353500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104845165000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104845245200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104846000600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104846061700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104846456300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104846513600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104847593700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2104847648200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2104847687900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2104847728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104847768900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104847825400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2104847883800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2104848819200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104848860800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104848900300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104848940900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104848984700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104849040200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2104849096100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 361 I 2104849306300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104849321000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104849335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104849349500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104849364100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104849383600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2104849403500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 245 I 2104849585700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104849600600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104849614700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104849629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104849643900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104849663800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {100,56,2} I 2104849709200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to pad at {61,29,2} I 2104849742900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {61,29,2} I 2104850371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,56,2} to {61,29,2}-{62,30,3} found after 51 iterations, returning closest path {63,30,3} I 2104850619000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104850634500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104850648600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104850663200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104850677600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104850697100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {91,86,2} I 2104850717400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to pad at {63,40,2} I 2104850751500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {63,40,2} I 2104851317500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {63,40,2}-{64,41,3} found after 51 iterations, returning closest path {65,49,6} I 2104851525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2104851540800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104851555600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104851578300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {100,56,1} I 2104851592200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104851710500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104851726200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104851740900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104851754700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104851778600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104851793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104851808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104851823300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104851864000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104851878600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104851893000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104851906500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104852316200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104852342300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104852356600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104852371100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104852385600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104852407900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2104852435800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 368 I 2104852761300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2104852777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104852792000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104852813200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2104852827100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104852867700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2104852990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104853005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "TakeOff from " starting I 2104853020100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "TakeOff from " finished I 2104853041400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {30,0,12}" starting I 2104853073900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {30,0,12} I 2104853678200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {30,0,12}-{31,1,13} found after 51 iterations, returning closest path {36,17,6} I 2104869257200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104869318400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2104869334600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104869381400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2104869876400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104869903500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34,33,2} I 2104869917800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2104869966900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104869997700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2104870016400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104870061800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104870086000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2104870100000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2104870132500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2104870240400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104870262900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2104870277200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2104870307600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2104870549100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2104870563600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2104870992100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104871013900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2104871027700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2104871062600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2104871170700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104871192300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2104871206200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2104871241900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2104871497900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104871519800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2104871536200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2104871573800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2104871686500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104871708500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2104871722300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2104871758000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2104871959000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {96,0,12}: Pathing to {96,0,12} I 2104871985500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104871999400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 84 I 2104872053200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104872073200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 93" with engine "SD Special" I 2104872089200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 93 I 2104872124100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104872145100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {39,139,12} I 2104872171000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2104872210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {39,139,12} to {69,69,3} I 2104872846300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {39,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2104873048000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104873070000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2104873083900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104873136900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2104874684000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2104874748900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" starting I 2104874808800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {101,34,1}" finished I 2104874851100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104874891800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104874946900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2104875003800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2104875045300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2104875085600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2104875124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104875257000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "RestartNextMission" finished I 2104875297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "TakeOff from " starting I 2104875336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "TakeOff from " finished I 2104875376700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104875416600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104875471600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2104875529900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2104875848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "RestartNextMission" finished I 2104875909200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoLocation {80,28,1}" starting I 2104875967300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoLocation {80,28,1}" finished I 2104876008400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104876049000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104876110600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2104876168600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2104876214400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2104876255500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 15 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2104876293500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104877192600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104877257000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {89,79,1}" starting I 2104877315700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {89,79,1}" finished I 2104877357100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104877397400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104877451700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2104877508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2104877549500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104877589800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2104877642900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2104878167500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104878189700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2104878210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2104878225800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104878240400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104878260100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2104878281800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104878299300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104878315300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104878329200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104878654400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104878676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104878709900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,30,3} to {61,29,2} I 2104880183000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104880205200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" starting I 2104880226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {61,29,2}" finished I 2104880241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104880255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104880275400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: at position {61,29,2} I 2104880296400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Landing on pad {61,29,1} I 2104880318700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104880333700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" starting I 2104880353200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104880376100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104880393400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104880407200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104880828400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104880850500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {63,40,2}" starting I 2104880882200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,49,6} to {63,40,2} I 2104881153100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104881176100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {63,40,2}" starting I 2104881197100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {63,40,2}" finished I 2104881212100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104881226700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104881246500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: at position {63,40,2} I 2104881266900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Landing on pad {63,40,1} I 2104881289100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104881303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ILIAD_INSTITUTE" starting I 2104881323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2104881337900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104881352400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2104881371300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2104881424300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104881439700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104881453800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104881478200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104881492600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104881512600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {100,56,2} I 2104881562800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2104881596200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,56,2} to {57,79,2} I 2104882228200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,56,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {60,78,4} I 2104882735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104882759400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2104882790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,78,4} to {57,79,2} I 2104882901700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104882923100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2104882944100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2104882958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104882973400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104882993100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2104883012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2104883034400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104883050800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2104883069900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104883084600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104883099400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104883113000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104883342200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104883357200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104883371400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2104883386100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104883400400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104883423200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2104883445500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2104883789100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104883817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 2104883838100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 2104883852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104883867200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2104883887100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2104883909000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2104883923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2104883938400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2104883952000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104884180200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104884201600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {87,66,1}" starting I 2104884223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {87,66,1}" finished I 2104884238600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104884254300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104884275100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2104884307400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2104884323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2104884339300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2104884378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2104884910000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104884934700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {78,94,1}" starting I 2104884956300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {78,94,1}" finished I 2104884971500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104884986200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104885005800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2104885029400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104885044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104885059000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104885077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2104885547200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104885562000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104885576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104885590700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104885605000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104885625000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2104885645900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 336 I 2104886280500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104886303000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2104886323500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2104886338200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104886352800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2104886372500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2104886472700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2104886489600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2104886506300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2104886520300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104886629400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104886651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" starting I 2104886672800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {59,34,2}" finished I 2104886687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104886702100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2104886721700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2104886748100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2104886763100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2104886777800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2104886796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2104887239000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104887261400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {30,0,12}" starting I 2104887294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,17,6} to {30,0,12} I 2104887771700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "RestartNextMission" finished I 2104887793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {30,0,12}" starting I 2104887813800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "GotoLocation {30,0,12}" finished I 2104887834500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 83 mission "DepartToSpace {30,0,12}" starting I 2104888192800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2104888292900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {72,69,3}" starting I 2104888326700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,90,6} to {72,69,3} I 2104888851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2104888873700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {72,69,3}" starting I 2104888894600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {72,69,3}" finished I 2104888909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104888924300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104888943700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104888964000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104888987200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2104889002300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104889030700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104889045500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104889060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104889073700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104889808400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104889867700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104890618400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104890676400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104891075700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104891132000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104892382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104892645400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104892691000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104892732200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104892772900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104892834300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2104892893800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 72 I 2104893123400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104893164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104893203700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2104893243800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104893283900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104893343200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2104893399500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 341 I 2104893930600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2104893956800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104893971500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104893994100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {63,40,1} I 2104894008300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104894063300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104894078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104894092500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104894107000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104894209900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104894232200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: at position {85,76,2} I 2104894254500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to pad at {66,49,2} I 2104894288500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {66,49,2} I 2104894830700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104894847900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2104894875300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2104894889900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104894904500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104894924500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {34,33,3} I 2104894945300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2104894977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,33,3} to {53,101,3} I 2104895527400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,33,3} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {46,82,6} I 2104895835500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104895850800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2104895865100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2104895879700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104895894300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104895914000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2104895940300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2104896189500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104896205800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104896220700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104896234500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104896258700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104896273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104896288100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104896301800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104896324800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104896339800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104896354400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104896368100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104896455100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2104896470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104896485000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104896506500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2104896520100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2104896557300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2104896599300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104896614600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104896629400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104896644900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_EDIFICE_TOWER" free - waiting I 2104896691000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104896708000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2104896723500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2104896738200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104896752700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104896772700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2104896792900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 361 I 2104896910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2104896925100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2104896939300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2104896954000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104896968600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104896988400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2104897023400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2104897185300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104897200200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2104897214300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2104897228900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104897243300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104897263200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2104897283200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2104897474300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104897490300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2104897504500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2104897526500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104897541100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104897561800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2104897587100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2104897727000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104897741700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104897755800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104897770200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104897784800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104897804900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to entrance at {52,54,2} I 2104897824900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 41 I 2104898004100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2104898019700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104898034500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104898055800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104898075600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2104898115900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104898175800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104898192900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "TakeOff from " starting I 2104898209600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "TakeOff from " finished I 2104898231900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {96,0,12}" starting I 2104898264400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {96,0,12} I 2104898832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {96,0,12}-{97,1,13} found after 51 iterations, returning closest path {89,20,6} I 2104914577300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104914640100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2104914656200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2104914711300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2104915044700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104915070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2104915084500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104915138900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104915162200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {60,28,1} I 2104915176900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2104915219900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104915237400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_DICKENS_ESTATE" free - waiting I 2104915479200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104915502000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2104915516300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2104915548200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2104915651500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104915681000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2104915698500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2104915732000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2104915764900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104915787100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104915801000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2104915832500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104915853900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104915869400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104915888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104915905500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104916074300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104916096900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2104916111000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 42 I 2104916143900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2104916246900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104916263700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_QUADRAX_TOWER" free - waiting I 2104916653200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104916675300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2104916689400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 60 I 2104916723600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2104916833900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104916859200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2104916878000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 63 I 2104916912400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2104917236800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104917257000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 94" with engine "SD Special" I 2104917273400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 94 I 2104917309100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104917330200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,69,12} I 2104917355900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2104917397100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,69,12} to {72,69,3} I 2104918323900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,69,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,70,6} I 2104919902700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104919966500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {61,47,1}" starting I 2104920025500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {61,47,1}" finished I 2104920066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104920107300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104920162500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2104920225700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_METEOR_KINGS" finished I 2104920267200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104920307600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2104920367200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2104920435700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2104920477200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104920517800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104920576500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2104920614500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2104920708700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2104921604600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104921665900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {89,30,1}" starting I 2104921723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {89,30,1}" finished I 2104921765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104921816400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2104921872200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2104921928700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2104921970300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2104922011300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2104922062200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2104922114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2104922154900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104922195500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_DICKENS_ESTATE" free - waiting I 2104922339700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104922382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2104922421000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2104922471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104922514700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104922570700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {63,40,2} I 2104922627800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2104922701800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,40,2} to {91,86,2} I 2104923277100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {63,40,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {89,83,4} I 2104923884200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104923910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2104923954600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,83,4} to {91,86,2} I 2104925154600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104925176400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2104925197100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2104925212000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104925226600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104925246000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2104925265600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2104925288300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2104925303100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2104925322400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2104925337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104925354400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2104925370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104925685000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104925707000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,49,2}" starting I 2104925727500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {66,49,2}" finished I 2104925742000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104925756700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2104925776300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: at position {66,49,2} I 2104925796300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Landing on pad {66,49,1} I 2104925818800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104925833500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_METEOR_KINGS" starting I 2104925852700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_METEOR_KINGS" finished I 2104925867300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2104925881900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2104925900300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2104926265900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104926288200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2104926320700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {46,82,6} to {53,101,3} I 2104926782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104926804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2104926825400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" finished I 2104926840400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104926857600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104926878400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2104926898400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2104926922200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2104926937200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2104926956700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104926971500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104926986100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104926999900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104927333000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2104927354800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2104927375600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2104927390800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104927405300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2104927424600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2104927444600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2104927459600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2104927474400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2104927488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104927684000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2104927700300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104927714800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104927742400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104927759200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104927774900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104927933700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Snooze for 0 ticks" finished I 2104927948100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2104927962400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_QUADRAX_TOWER" free - waiting I 2104928009100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104928023800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2104928037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2104928052700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104928067300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104928087500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2104928110300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 80 I 2104929066700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2104929082800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104929103400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2104929117200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104929157000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2104929543500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2104929565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" starting I 2104929586200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {89,79,1}" finished I 2104929601200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104929615700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104929635300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2104929662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2104929679000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104929693700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2104929707300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104929971700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2104929993500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2104930014000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2104930028900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104930043400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2104930062900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2104930088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2104930103000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2104930117600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2104930131200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104930549100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2104930570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2104930591100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2104930605800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104930620400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2104930639600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2104930665100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2104930679800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2104930694300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2104930710200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104930811000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2104930832100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2104930853000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2104930867800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104930884600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2104930904200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2104930931600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2104930947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2104930966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2104930979500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104931388000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104931409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {52,54,2}" starting I 2104931430000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {52,54,2}" finished I 2104931445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104931468200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2104931487800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Entering depot on entrance {52,54,2} I 2104931515000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2104931529800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2104931544300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2104931562500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2104931643000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104931657300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2104931674200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2104931690200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104931704900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104931724900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2104931745200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 373 I 2104932709700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104932732300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {96,0,12}" starting I 2104932765200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,20,6} to {96,0,12} I 2104933315000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "RestartNextMission" finished I 2104933336700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {96,0,12}" starting I 2104933357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "GotoLocation {96,0,12}" finished I 2104933378500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 84 mission "DepartToSpace {96,0,12}" starting I 2104933769300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2104933791100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {69,69,3}" starting I 2104933822900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2104935311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2104935371200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {69,69,3}" starting I 2104935428900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {69,69,3}" finished I 2104935469700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104935510400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104935565200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2104935627000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2104935696100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2104935749900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104935826000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104935867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104935907900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104935946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104936740400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104936800200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104937552000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104937609100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104938012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104938068700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104938904200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104938920100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2104938934300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2104938949100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104938963500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104938983300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2104939004200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 109 I 2104939135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2104939150200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104939173400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at exit {59,34,2} I 2104939189000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2104939223800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_DICKENS_ESTATE" at pad {59.01,34.5,2} I 2104939267600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104939283900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2104939298100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2104939312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104939327100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104939347000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {60,28,2} I 2104939367400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2104939401100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,28,2} to {53,101,3} I 2104939932900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {60,28,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {58,56,6} I 2104940102100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104940117100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2104940131200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2104940145700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104940160500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104940180400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {56,79,2} I 2104940200500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2104940233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {100,44,2} I 2104941037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2104941054900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2104941069100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2104941083700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104941098400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104941118500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2104941139200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 64 I 2104941310500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104941326000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104941340800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104941354600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104941376900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104941391200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2104941405000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2104941422800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104941437200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104941457000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104941477200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2104941621000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104941636700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104941651300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104941665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104941841400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2104941858700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104941879700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104941896700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2104941929500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104941953800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104941968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104941983500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104941997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104942039900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104942054300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2104942070100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2104942084700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104942099000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104942118700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104942138900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2104942320800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104942335500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104942350000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2104942400500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2104942414800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " starting I 2104942428800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " finished I 2104942443500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104942458100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104942480200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2104942501600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2104942627400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Snooze for 0 ticks" finished I 2104942642100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2104942661900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2104942675400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2104942707500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2104942782200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104942796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2104942810900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2104942825600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104942840200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104942861000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2104942881000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 438 I 2104943149400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2104943164600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " starting I 2104943178800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "TakeOff from " finished I 2104943193400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104943207700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104943227600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2104943247800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2104943308800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2104943324600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " starting I 2104943338800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "TakeOff from " finished I 2104943353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104943367400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104943388400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2104943409400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2104943735300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104943750100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2104943765000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2104943779700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104943794200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104943814100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2104943833600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 368 I 2104959210500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104959269300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2104959285300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 6 I 2104959335200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2104959758400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104959785100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2104959799500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2104959848700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104959887200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2104959910300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2104959946100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2104960111700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104960133900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2104960148000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 2104960179700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2104960345000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104960367600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2104960381400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2104960417000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2104960749000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104960771500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2104960785400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2104960818400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2104961520400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,79,12}: Pathing to {139,79,12} I 2104961547300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2104961561500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 85 I 2104961618600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2104961638100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 95" with engine "SD Special" I 2104961654000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 95 I 2104961686700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104961710300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,45,12} I 2104961736800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2104961776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,45,12} to {69,66,3} I 2104962383200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,45,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2104962614100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104962636200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2104962650400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2104962689500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2104963007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2104963023900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104963039000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104963060800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2104963074600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2104963105600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2104963421400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2104963443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2104963466000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2104963481200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104963495800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104963515300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2104963540300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2104963556900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104963571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2104963586100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104963606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2104963621500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104963636100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104963657500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2104963671000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2104963702200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2104963726500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104963741000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2104963755000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2104963770100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104963784600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104963804300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2104963826700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 245 to rs 207 I 2104964183100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2104964204800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" starting I 2104964225900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" finished I 2104964240700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104964255200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2104964277600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2104964299100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2104964313800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2104964328400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2104964342000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104964643500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104964665800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2104964699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,56,6} to {53,101,3} I 2104965831800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104965854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2104965875200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" finished I 2104965890400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104965905500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2104965925000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2104965944800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2104965968600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2104965983400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2104966003300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2104966018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2104966033000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2104966046700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104966071700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2104966086800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104966104300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104966128200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {65,48,1} I 2104966142600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2104966487600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104966510100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,44,2}" starting I 2104966531300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,44,2}" finished I 2104966546000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104966560600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2104966580200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2104966600300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2104966622000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2104966636900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2104966670900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2104966685800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2104966700400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2104966718600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2104967017800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2104967039400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" starting I 2104967060300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {56,62,2}" finished I 2104967075200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104967089700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2104967109200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2104967130200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2104967148100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2104967164100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2104967177900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104967526000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2104967547800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 2104967568600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 2104967583700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104967598000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104967617600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104967639100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 2104967654000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104967668600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104967682300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104967705900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104967720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2104967737400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2104967751800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104967765900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104967791700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104967812400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2104968127700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2104968149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" starting I 2104968170000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" finished I 2104968187400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104968202800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104968222400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104968244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_RESCUE_ONE" finished I 2104968260800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104968275400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104968289000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104968512500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2104968534200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" starting I 2104968555000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {77,57,2}" finished I 2104968570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104968584200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104968603600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2104968625200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_RESCUE_ONE" finished I 2104968640000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104968654500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2104968668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104968691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2104968705600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104968725400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2104968738800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2104968770500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2104969068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2104969090100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {77,39,1}" starting I 2104969220100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {77,39,1}" finished I 2104969237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104969252000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2104969272100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2104969294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2104969309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2104969324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2104969348000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104969403200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2104969417900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2104969431900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2104969446400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104969461000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104969481100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2104969501900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 362 I 2104969736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2104969757800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" starting I 2104969778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {76,84,1}" finished I 2104969793800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104969808500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104969828100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2104969850500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2104969957600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104969980100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2104969993900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104970082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2104970105100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2104970126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2104970141300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104970156000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2104970175700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2104970198100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2104970213100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2104970227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2104970241400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104970629900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2104970652100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2104970673200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2104970688200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104970702900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2104970722500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2104970746100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2104970761100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2104970775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2104970789600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104971044200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "RestartNextMission" finished I 2104971146500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {93,43,2}" starting I 2104971169600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoLocation {93,43,2}" finished I 2104971184500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104971199200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2104971218900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2104971243700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2104971258700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2104971273300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 60 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2104971286900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104971535800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "RestartNextMission" finished I 2104971559100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" starting I 2104971580200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoLocation {72,39,1}" finished I 2104971595100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104971609400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2104971629100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2104971654400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "Land into BUILDING_FLYER_ONE" finished I 2104971669500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2104971684200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 63 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2104971697700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104971915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2104971930600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104971945500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104971977300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at exit {52,54,2} I 2104972090800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2104972131700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {52.5,54.01,2} I 2104972268500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2104972290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2104972311800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2104972327000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104972341500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2104972361400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2104972388300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2104972403400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2104972417900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2104972431800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104972647900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2104972669700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {78,94,1}" starting I 2104972690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {78,94,1}" finished I 2104972705700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104972720500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104972740300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2104972767000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2104972781900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2104972796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2104972815600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2104973241400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2104973339900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {72,69,3}" starting I 2104973375500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,70,6} to {72,69,3} I 2104973864800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2104973887200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {72,69,3}" starting I 2104973908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {72,69,3}" finished I 2104973922800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104973937400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104973956900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2104973977200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2104974001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2104974016100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2104974043200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2104974061500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104974076200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2104974089800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104974414100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104974435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104974865100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104974885800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104975022500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2104975042600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2104976183400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2104976308400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2104976326000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2104976341300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2104976356300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2104976378200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2104976400000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 173 I 2104976510400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2104976525300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2104976539700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2104976554300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2104976569000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2104976588900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2104976609200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 34 I 2104976676100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2104976690900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2104976705000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2104976721600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2104976736400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104976756400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2104976776300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 433 I 2104977035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2104977181900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2104977197800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2104977212700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2104977228900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2104977249100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {65,48,2} I 2104977269900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2104977304500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,48,2} to {85,76,2} I 2104977836600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2104977852500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2104977866600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2104977881200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2104977896000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2104977916000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: at position {69,46,2} I 2104977937900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to pad at {74,84,2} I 2104977970000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {74,84,2} I 2104978593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,46,2} to {74,84,2}-{75,85,3} found after 51 iterations, returning closest path {74,84,3} I 2104978793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2104978808800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2104978823500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2104978977400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 2104978993400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2104979046400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2104979061600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 2104979075700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 2104979090300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2104979104900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2104979124800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2104979145100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2104979397200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2104979412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2104979426000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2104979440700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2104979454900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2104979474700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2104979494500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 431 I 2104979614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2104979629600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104979644200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104979657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104979681700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2104979696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104979861100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104979876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104979900700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2104979915500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2104979930000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2104979943500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2104979968200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2104979982700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2104979996400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2104980010800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2104980025100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104980044700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2104980064700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2104980265700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2104980280600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2104980294900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2104980309500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2104980331800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2104980351700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2104980377300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 402 I 2104980655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2104980670700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " starting I 2104980685000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "TakeOff from " finished I 2104980707800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2104980723300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2104980743300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2104980762900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2104980965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2104980980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2104980994700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2104981009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2104981023700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2104981043400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to entrance at {89,79,1} I 2104981063400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 361 I 2104981269500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2104981284100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2104981298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2104981312800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2104981327400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2104981347200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2104981367400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 41 to rs 278 I 2104981573700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2104981588600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "TakeOff from " starting I 2104981602700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "TakeOff from " finished I 2104981624100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {139,79,12}" starting I 2104981664800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,79,12} I 2104982174400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,79,12}-{140,80,13} found after 51 iterations, returning closest path {118,71,6} I 2104997656100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2104997720200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2104997738300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2104997787300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2104998051800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2104998074600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2104998088900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 12 I 2104998120600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2104998224500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2104998246700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2104998260500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 13 I 2104998291400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2104998528700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2104998553900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2104998568300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2104998615200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2104998637600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2104998651700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2104998690300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2104999011500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2104999034400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2104999048100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2104999081500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2104999474300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2104999496900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2104999511600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2104999556600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105000223100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {61,0,12}: Pathing to {61,0,12} I 2105000249000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105000263200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 86 I 2105000319900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105000339200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 96" with engine "SD Special" I 2105000354900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 96 I 2105000386800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105000407600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {13,0,12} I 2105000432200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2105000470700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,0,12} to {69,66,3} I 2105001325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,0,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {57,49,6} I 2105002886600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105002953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2105003012800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2105003055300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105003096100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105003150900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2105003214200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105003255700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105003296400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105003335000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105003740300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105003802900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {53,44,1}" starting I 2105003861800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {53,44,1}" finished I 2105003903100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105003943100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105003997300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105004053400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105004094400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105004134800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105004192700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2105005120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105005181500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2105005246500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2105005294800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105005335300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105005389700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2105005446200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105005487500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105005531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105005569100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105006001800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105006031800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2105006055900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2105006071000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105006085600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105006105500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2105006126700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2105006149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105006164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105006184300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105006199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105006213800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105006227600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105006574300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105006595900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {74,84,2}" starting I 2105006628700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {74,84,3} to {74,84,2} I 2105006673800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105006696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {74,84,2}" starting I 2105006717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {74,84,2}" finished I 2105006732500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105006747200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105006766700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: at position {74,84,2} I 2105006786500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Landing on pad {74,84,1} I 2105006808400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105006824900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105006845100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105006859900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105006874600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105006893600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105006932400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105006946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105006961000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105006975600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105006990300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105007010400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {100,44,2} I 2105007033400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2105007065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {57,79,2} I 2105007696900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,44,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {60,78,4} I 2105008231900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105008254400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2105008286000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,78,4} to {57,79,2} I 2105008396700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105008418400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2105008439300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2105008454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105008468500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105008488000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2105008509300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2105008531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105008546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2105008565700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105008580500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105008595100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105008609200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105009017500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2105009039800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {62,43,1}" starting I 2105009060800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {62,43,1}" finished I 2105009126200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2105009141300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2105009161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2105009182500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2105009197600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2105009212300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2105009226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105009580900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105009602700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" starting I 2105009623600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {103,43,1}" finished I 2105009638500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105009661000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105009680800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105009704900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ARMS_TWO" finished I 2105009719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105009734500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105009748300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105010002000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2105010023400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2105010043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2105010058700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105010072900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105010092200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105010113300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2105010131400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105010152500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105010166100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105010700700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2105010731600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {78,105,1}" starting I 2105010752500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {78,105,1}" finished I 2105010767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105010782300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105010802100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2105010824700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2105010839600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105010854300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2105010872900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 1440 ticks" starting I 2105011563100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "RestartNextMission" finished I 2105011585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {70,28,1}" starting I 2105011606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoLocation {70,28,1}" finished I 2105011621200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105011635500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105011654800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2105011680800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "Land into BUILDING_ROBOT_ONE" finished I 2105011695800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105011713700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 6 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2105011730800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105012219400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105012241100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {89,79,1}" starting I 2105012261800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {89,79,1}" finished I 2105012277100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2105012291500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2105012320900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Entering depot on entrance {89,79,1} I 2105012349600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2105012366000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2105012381900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2105012404300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2105012693100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105012714300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2105012734700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2105012749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105012764000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105012783500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2105012810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105012824800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105012839300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105012853000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105012940200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2105012955200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105012969800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105012991100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105013007100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105013048200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105013413600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2105013445100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {139,79,12}" starting I 2105013478200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,71,6} to {139,79,12} I 2105014043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "RestartNextMission" finished I 2105014068500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {139,79,12}" starting I 2105014089500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "GotoLocation {139,79,12}" finished I 2105014110800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 85 mission "DepartToSpace {139,79,12}" starting I 2105014512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105014535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {69,66,3}" starting I 2105014566700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2105015090500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105015115500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {69,66,3}" starting I 2105015136000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {69,66,3}" finished I 2105015150900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105015165600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105015185200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2105015204700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2105015228100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105015243200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105015272800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105015287700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105015302300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105015316000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105015663700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105015685300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105016110200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105016132300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105016332200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105016361000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105016775000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2105016791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " starting I 2105016805600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " finished I 2105016820600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105016835400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105016855700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2105016879100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2105017583800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "RestartNextMission" finished I 2105017625000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "TakeOff from " starting I 2105017663700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "TakeOff from " finished I 2105017707700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105017748000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105017803800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2105017869000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 203 I 2105018177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105018218100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105018257100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105018297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105018337400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105018392200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2105018447200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 368 I 2105019280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105019322700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105019361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105019402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105019441200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105019497100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {91,86,2} I 2105019554400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to pad at {29,33,2} I 2105019647700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {29,33,2} I 2105021089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {29,33,2}-{30,34,3} found after 51 iterations, returning closest path {49,44,6} I 2105021894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105021910100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105021927300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105021950100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {74,84,1} I 2105021964300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105022016500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105022031200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105022045100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105022059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105022073900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105022093500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2105022113600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 433 I 2105022357400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105022374800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105022389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105022403500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105022604800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105022620300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105022634900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105022648600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105022671700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105022686600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105022701100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105022714700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105022819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105022835900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105022850100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105022864700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105022880600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105022900500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2105022920600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 214 I 2105023223200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105023237900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105023252000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105023266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105023281100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105023301100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2105023320900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 372 I 2105023438200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2105023453500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "TakeOff from " starting I 2105023467600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "TakeOff from " finished I 2105023488400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {61,0,12}" starting I 2105023520700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {61,0,12} I 2105024099300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {61,0,12}-{62,1,13} found after 51 iterations, returning closest path {65,18,6} I 2105040018200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105040087600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2105040107200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105040168200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105040193000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105040207500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105040257500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105040280400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105040295600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105040333300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105040629000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105040671700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105040687100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105040721700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105040752900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105040774500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105040788300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2105040820400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105040838900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105040854200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105040872100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105040887200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105040905600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105040920900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105041438800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105041462600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2105041476600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2105041512400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2105041980600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105042000300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 97" with engine "SD Special" I 2105042016000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 97 I 2105042049600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105042070500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,27,12} I 2105042096600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2105042139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,27,12} to {69,66,3} I 2105043222600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,27,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2105043829100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105043892100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105043931300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2105044038300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105045760500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2105045833400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {101,34,1}" starting I 2105045893600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {101,34,1}" finished I 2105045936900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105045986500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105046046200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2105046104100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2105046146200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105046187300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2105046227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105046494700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "RestartNextMission" finished I 2105046556200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoLocation {80,28,1}" starting I 2105046614400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoLocation {80,28,1}" finished I 2105046655500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105046695400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105046749900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2105046808400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2105046850400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105046891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 13 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2105046929000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105047175000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2105047216600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105047257400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105047296200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105047613800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105047635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,94,1}" starting I 2105047656700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {78,94,1}" finished I 2105047674000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105047690400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105047714200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2105047734700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2105047749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105047764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2105047783100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2105048095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105048118000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" starting I 2105048151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,44,6} to {29,33,2} I 2105048706800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105048728500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" starting I 2105048749100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {29,33,2}" finished I 2105048764000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105048778500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105048798300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {29,33,2} I 2105048818600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Landing on pad {29,33,1} I 2105048841300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105048856100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_UHURU_TOWER" starting I 2105048876000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_UHURU_TOWER" finished I 2105048890800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105048905100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2105048927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2105048978400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105049003600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105049017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105049032200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105049046800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105049066700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {74,84,2} I 2105049089000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105049121700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {74,84,2} to {69,48,2} I 2105049955500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105049977900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105049998900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2105050013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105050028000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105050051600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105050071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105050094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105050112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105050134700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105050151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105050166500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105050180100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105050441900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105050464800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {92,84,2}" starting I 2105050485500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {92,84,2}" finished I 2105050500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105050514700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105050534300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2105050555000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105050570000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105050584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105050610400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2105050756300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105050771000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105050784900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105050799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105050813800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105050833400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105050855400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 225 I 2105051107500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105051129000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2105051149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2105051164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105051178800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105051198600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105051222600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2105051238800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105051253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105051267100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105051292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2105051307400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2105051321800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105051347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105051361800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105051375900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105051397100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105051411600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105051425600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105051620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Snooze for 0 ticks" finished I 2105051636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105051654400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105051675900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2105051689500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2105051724000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2105052033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105052055100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {87,66,1}" starting I 2105052076000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {87,66,1}" finished I 2105052090900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105052105400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105052127400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2105052152400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105052178500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105052193400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105052212200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2105052650800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2105052668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105052682900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105052704300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2105052718400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105052755500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2105053052700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105053074700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2105053095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2105053111300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105053126000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105053145800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2105053173200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2105053188100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105053212000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2105053226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105053479800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2105053502000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {61,0,12}" starting I 2105053660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,18,6} to {61,0,12} I 2105054149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "RestartNextMission" finished I 2105054173000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {61,0,12}" starting I 2105054206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "GotoLocation {61,0,12}" finished I 2105054227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 86 mission "DepartToSpace {61,0,12}" starting I 2105054682100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105054707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {69,66,3}" starting I 2105054739700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,49,6} to {69,66,3} I 2105055205700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105055227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {69,66,3}" starting I 2105055248500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {69,66,3}" finished I 2105055263400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105055278100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105055298000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2105055317300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2105055340300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105055355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105055382400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105055397200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105055411800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105055425400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105055736400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105055760600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105056214300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105056234900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105056375200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105056395300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105056865400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2105056884500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105056904600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105056918200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2105056951100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105056978200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105056992800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105057006800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105057021500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105057036000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105057056100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2105057077400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 432 I 2105057350200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105057365400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105057379700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105057394400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105057408900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105057432300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {53,101,3} I 2105057459000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2105057501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {100,44,2} I 2105058097100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {100,44,2}-{101,45,3} found after 51 iterations, returning closest path {97,52,6} I 2105058335600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2105058351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105058366300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105058389000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {27,33,1} I 2105058403200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105058490600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105058534900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105058573900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105058614100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105058654500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105058709400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {56,79,2} I 2105058763900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2105058854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {100,44,2} I 2105060631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2105060682300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105060730600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105060794400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2105060832600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105060922100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2105061143000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105061191900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105061230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2105061271400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105061310900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105061366400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105061897100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2105062249200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105062292400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105062333600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105062371400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105062433100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105062472900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105062511700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105062551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105062591700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105062647000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105062706400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2105062914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105062963800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105063007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105063049000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105063112800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105063153300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105063196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105063234200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105063296000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2105063310300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2105063330200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105063343700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2105063375800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105063399200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105063413700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105063427600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105063448900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105063463200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105063477100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105063557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2105063571500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2105063585700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2105063600400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105063614900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105063634600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2105063656900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 68 I 2105063930400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2105063946200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105063960900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105063982400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2105063996000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105064029500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2105064094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105064108800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2105064122800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2105064137500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105064152000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105064171700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2105064191600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2105064451400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105064466200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105064480300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105064494900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105064509400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105064529400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105064549600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 336 I 2105064686600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105064702700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2105064716600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2105064731100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105064745500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105064770800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2105064791000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 362 I 2105080270300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105080328400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2105080344400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105080397000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2105080728300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105080753900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105080768400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105080816600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105080841100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105080855400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105080900200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105080922800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2105080936600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105080968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2105081076900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105081107000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2105081124900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2105081155500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2105081386900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105081701600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105081725100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2105081739200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105081774200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2105081959400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105081981200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105081995200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2105082030900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105082213100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105082234900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2105082248700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 59 I 2105082283800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2105082399400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105082423100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2105082441800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 61 I 2105082482600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2105082593300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105082615300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2105082632500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2105082668400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2105082780400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105082802600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2105082816500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2105082850900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2105083050500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,50,12}: Pathing to {0,50,12} I 2105083075600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105083089600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 87 I 2105083412100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105083432200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105083446500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2105083461800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105083495800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105083515800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2105083543500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 124 I 2105083747300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105083769100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" starting I 2105083790100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" finished I 2105083805000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105083819500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105083839200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2105083863800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105083880300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105083895000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105083908900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105083932100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2105083947600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105083962200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105083983800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105083997500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105084071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105085114800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105085177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {104,50,2}" starting I 2105085237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {104,50,2}" finished I 2105085278500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105085318500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105085372800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2105085429000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2105085474900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105085516200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2105085567100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2105086730400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105086793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" starting I 2105086888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,52,6} to {100,44,2} I 2105087558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105087623600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" starting I 2105087682700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" finished I 2105087724400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105087764800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105087819000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2105087873700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2105087935600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105087977300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2105088034800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105088076300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105088116800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105088167900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105088280500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105088321400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105088360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105088401000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105088441500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105088497000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {27,33,2} I 2105088557400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2105088654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,33,2} to {91,86,2} I 2105089346500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,33,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {76,72,6} I 2105089932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105089954400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105089985700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,72,6} to {91,86,2} I 2105090733600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105090755200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105090775900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2105090790700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105090805400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105090824900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2105090844400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2105090866400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105090881300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2105090901000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105090915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105090930300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105090944100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105091381100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105091403300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,44,2}" starting I 2105091424200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {100,44,2}" finished I 2105091439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105091456400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105091477200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2105091496700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2105091518100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105091533100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2105091552200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105091567000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105091581500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105091600000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2105091651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105091666100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105091682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105091698300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105091713100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105091733000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2105091753800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 363 I 2105092094700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105092116200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2105092137700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2105092152600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105092167100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105092186800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2105092214400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105092243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105092258600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105092275700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105092552000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105092573600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2105092594300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2105092609300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105092623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105092643000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105093064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2105093079900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105093094300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105093108000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105093324700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105093346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" starting I 2105093367400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" finished I 2105093382200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105093396700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105093416100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105093437700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105093452600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105093467200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105093480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105093509500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105093525300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2105093539200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2105093553700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105093567800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105093587600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105093743400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2105093978600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105093999800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" starting I 2105094020300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2105094035300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105094049500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105094068800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105094210300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2105094225700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105094240200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105094253700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105094282600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105094300000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105094321400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105094340300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2105094376300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105094398300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2105094413400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2105094434900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2105094449800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2105094470500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105094484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105094499000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105095037700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2105095059500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" starting I 2105095080100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoLocation {51,73,2}" finished I 2105095094800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105095109300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105095128800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2105095151700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2105095166500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105095181000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2105095194600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105095352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105095367900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105095383100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105095397700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105095412100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105095431900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105095451800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 438 I 2105095701700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105095842500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2105095865900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2105095881000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105095895700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105095918400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105095950600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105095965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105095980300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105095993900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105096412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105096437400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2105096458500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2105096473500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105096488100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105096507400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2105096532300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2105096547200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105096561800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2105096575300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105097155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105097177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2105097198100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2105097213100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105097325700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105097347700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105097375400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105097390700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105097405400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105097419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105097672500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105097694100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {76,84,1}" starting I 2105097714800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {76,84,1}" finished I 2105097729800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105097744400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105097763900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2105097790200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105097805100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105097819700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105097838200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2105098273700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105098295900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {69,66,3}" starting I 2105098329700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2105098851200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105098873500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {69,66,3}" starting I 2105098894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {69,66,3}" finished I 2105098909200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105099001100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105099023600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2105099043700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2105099068400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105099083700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105099112100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105099127300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105099142000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105099155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105099454400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105099475800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105099497300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2105099616600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105099636600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105099841200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105099861900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105100047400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105100103600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105100510800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105100569100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2105100625700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 309 I 2105102171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105102227000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105102267100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105102308100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105102348900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105102407600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2105102464900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 448 I 2105103043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105103085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105103124800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105103165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105103204700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105103264900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2105103320900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 160 I 2105103529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2105103571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105103612000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105103672200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2105103710300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105103814300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2105103875700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105104147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105104193000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105104260900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 2105104300700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105104458900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105104500200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105104539200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105104583400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105104623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105104678700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: at position {85,76,2} I 2105104738200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to pad at {60,86,2} I 2105104828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {60,86,2} I 2105105384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105105399800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105105413900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105105428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105105444100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105105474000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {69,46,2} I 2105105494900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to pad at {69,36,2} I 2105105527500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {69,36,2} I 2105105736300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105105836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,36,2}" starting I 2105105858900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,36,2}" finished I 2105105873700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105105888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105105907900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: at position {69,36,2} I 2105105927300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Landing on pad {69,36,1} I 2105105958400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105105973300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HYDROZONE_ONE" starting I 2105105993200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2105106010300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105106024900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2105106048900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105106068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2105106083100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105106097800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105106113600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAFLYER_ONE" free - waiting I 2105106137700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105106152100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2105106166100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2105106180900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105106203400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105106223400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2105106245600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2105106536300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105106553900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105106568800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105106582800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105106607400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105106622400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105106637000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105106650700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105106673800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105106688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105106703000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105106716500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105106744500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105106758900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105106773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2105106787300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105106801800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105106821700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2105106841700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 309 I 2105106947200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105106962000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105106981500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105106995100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2105107126100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105107222400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105107237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105107251100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105107265900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105107280500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105107300800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2105107320800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 139 I 2105107455700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2105107470700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2105107484800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2105107499700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105107514600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105107536500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2105107557400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 285 I 2105107735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2105107750500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " starting I 2105107764500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "TakeOff from " finished I 2105107779200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105107793600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105107813500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105107833800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2105107972100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "RestartNextMission" finished I 2105107988700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "TakeOff from " starting I 2105108003000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "TakeOff from " finished I 2105108017700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105108032100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105108052400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2105108072700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2105108244600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105108259400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2105108273500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2105108288000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105108302500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105108322200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2105108342000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2105108542200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105108556900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2105108570800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2105108585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105108600100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105108619900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2105108640300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2105108938600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105108955500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105108970800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105108986500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105109001200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105109021500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2105109042800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 241 I 2105109403500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2105109418800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "TakeOff from " starting I 2105109432900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "TakeOff from " finished I 2105109454300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {0,50,12}" starting I 2105109486800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,50,12} I 2105110063600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,50,12}-{1,51,13} found after 51 iterations, returning closest path {20,57,6} I 2105125313900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105125373500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105125389600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105125434200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105125946800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105125972200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105125986500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105126044100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105126071100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2105126095500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105126130200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2105126303400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105126325600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2105126339500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 28 I 2105126372700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2105126476600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105126498600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105126512800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 31 I 2105126543800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105126645500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105126667900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105126681600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2105126714100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105126901000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105126927600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2105126943400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 40 I 2105126975500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2105127078200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105127100500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2105127116700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2105127150800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2105127901100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {80,139,12}: Pathing to {80,139,12} I 2105127927400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105127941400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 88 I 2105127996100 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105128021100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 98" with engine "SD Special" I 2105128037100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 98 I 2105128076100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105128099900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,2,12} I 2105128125400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105128172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,2,12} to {72,66,3} I 2105128880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,2,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,47,6} I 2105129447800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105129507900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105129549700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105129663000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105131465100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105131528900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2105131587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2105131651400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105131696600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105131752500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2105131810500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2105131852500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105131893200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2105131931800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105132365600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105132427000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" starting I 2105132485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {70,28,1}" finished I 2105132527700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105132567300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105132621500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2105132682100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_ROBOT_ONE" finished I 2105132723500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105132764600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2105132816800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2105132874500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105132914800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105132953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105132995100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105133035100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105133090900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2105133156500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 337 I 2105134077400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105134100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2105134121900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2105134136900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105134151500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105134170800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2105134191300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105134206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105134221100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105134235000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105134283000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105134298400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105134316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105134338500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105134353200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105134373300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {100,44,2} I 2105134393700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105134427600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {53,101,3} I 2105135021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,44,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {57,91,6} I 2105135656200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105135681300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2105135714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,91,6} to {53,101,3} I 2105136043500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105136065400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2105136086100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" finished I 2105136101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105136116200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105136136000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105136156300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105136181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105136196900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105136217300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105136232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105136247400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105136261400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105136448800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105136471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {60,86,2}" starting I 2105136492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {60,86,2}" finished I 2105136507100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105136521700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105136541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: at position {60,86,2} I 2105136561900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Landing on pad {60,86,1} I 2105136586600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105136603000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BOSCH_INSTITUTE" starting I 2105136622600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2105136637400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105136651900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2105136670600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105136693700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105136708500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105136723000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105136746300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {69,36,1} I 2105136760500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105136791200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2105136806300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105136826600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 2105136840300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105137125000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105137147100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2105137168100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2105137183100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105137197500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105137217000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2105137237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2105137252200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105137269100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2105137284000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105137685900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105137707700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2105137728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2105137743500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105137757600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105137776900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105137798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2105137812900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105137827800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105137841400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105138167500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105138189300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2105138210300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2105138225200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105138239700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105138259200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2105138280500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2105138295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105138310100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2105138323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105138527100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105138548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" starting I 2105138571200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {96,66,1}" finished I 2105138587400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105138601900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105138621100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2105138643700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2105138662200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105138676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2105138690400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105138713200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105138727700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105138741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2105138756200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105138770200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105138789800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105139225700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2105139457800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105139479100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2105139499600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2105139514500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105139528800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105139548300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105139698000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2105139722900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105139740000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105139754900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105140144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105140166300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {71,34,1}" starting I 2105140187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {71,34,1}" finished I 2105140202000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105140216400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105140235900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2105140258900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2105140280500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105140295100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2105140313400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 1440 ticks" starting I 2105140817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2105140839500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {45,97,1}" starting I 2105140860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {45,97,1}" finished I 2105140875600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105140890100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105140909900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2105140934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2105140949800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105140964600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2105140978400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105141080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "RestartNextMission" finished I 2105141104500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {93,43,2}" starting I 2105141126600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoLocation {93,43,2}" finished I 2105141141600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105141156000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105141175400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105141200700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105141215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105141230300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105141243800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105141499200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "RestartNextMission" finished I 2105141551700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoLocation {72,39,1}" starting I 2105141610500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoLocation {72,39,1}" finished I 2105141651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105141690500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105141747000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2105141817900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "Land into BUILDING_FLYER_ONE" finished I 2105141862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105141902400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 61 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2105141939800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105142804300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105142869200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2105142928700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2105142970400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105143010900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105143073200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2105143147500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2105143189400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105143229800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2105143267200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105143512200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105143572200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2105143630700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2105143671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105143712100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105143766200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2105143836600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2105143884200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105143928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2105143966800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105144376000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2105144417600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105144461700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105144521100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2105144559300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2105144666200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2105146665700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2105146694000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {0,50,12}" starting I 2105146732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,57,6} to {0,50,12} I 2105147244800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "RestartNextMission" finished I 2105147266800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {0,50,12}" starting I 2105147287300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "GotoLocation {0,50,12}" finished I 2105147308100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 87 mission "DepartToSpace {0,50,12}" starting I 2105147694300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105147715800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105147921900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105147942300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105148078300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105148099600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105148242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105148262100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105148282800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2105148698300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105148719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105148736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105148753200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105148767900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105148789000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2105148809800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 240 I 2105148985800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105149003500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105149018300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105149040700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {53,89,1} I 2105149055000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105149108100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105149122800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105149136800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105149151200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105149165500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105149185100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {53,101,3} I 2105149205600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to pad at {30,44,2} I 2105149244200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {30,44,2} I 2105149840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {30,44,2}-{31,45,3} found after 51 iterations, returning closest path {34,56,6} I 2105150044500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105150059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105150073400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105150087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105150102400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105150122000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,36,2} I 2105150146800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {71,44,2} I 2105150180500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,36,2} to {71,44,2} I 2105150383700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105150405100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,44,2}" starting I 2105150425400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {71,44,2}" finished I 2105150440100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105150454200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105150473200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {71,44,2} I 2105150492400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {71,44,1} I 2105150514200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105150529000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105150548900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105150563400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105150577700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105150591300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105150627900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105150642200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105150655800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105150670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105150684200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105150703500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {100,44,2} I 2105150725800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2105150760000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {57,79,2} I 2105151824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,44,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {60,78,4} I 2105152697500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105152740600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105152779400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105152819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105152859900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105152924100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2105152980900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 128 I 2105153305400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2105153345800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " starting I 2105153431800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "TakeOff from " finished I 2105153473000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105153512600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105153568200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2105153622600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2105153999300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2105154039900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " starting I 2105154078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "TakeOff from " finished I 2105154118100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105154164800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105154224100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2105154279700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 384 I 2105154608400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105154623600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105154638100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105154651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105154672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105154686200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105154699800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105154714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105154728500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105154747800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105154767300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2105154864200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105154879200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105154893700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105154910000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105154933200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105154947900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105154965600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105154978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105155036700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2105155053300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " starting I 2105155068300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " finished I 2105155082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105155096900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105155116300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2105155136000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2105155271600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2105155286000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2105155299900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2105155314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105155332600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105155352200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2105155371800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 362 I 2105155486500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 0 ticks" finished I 2105155524300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105155538800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105155560200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2105155573800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105155610000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2105155846500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105155861100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105155875000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105155891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105155907300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105155926900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2105155946500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 384 I 2105156263100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105156280800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2105156294800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2105156313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105156328100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105156348100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105156367900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 336 I 2105156525300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2105156543000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "TakeOff from " starting I 2105156556900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "TakeOff from " finished I 2105156578000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {80,139,12}" starting I 2105156609900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {80,139,12} I 2105157152100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {80,139,12}-{81,140,13} found after 51 iterations, returning closest path {71,115,6} I 2105172420200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105172478100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2105172500800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2105172553900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2105172783200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105172800200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_HYDROZONE_ONE" free - waiting I 2105173017000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105173041800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105173056000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105173103300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105173126900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105173140900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105173188900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105173211100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105173224800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105173257300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105173551200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105173632300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105173670000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2105173758000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105174787200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105174847400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105174885400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105174976400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105176810400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,102,12}: Pathing to {139,102,12} I 2105176884000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105176925400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 89 I 2105177061900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105177111700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 99" with engine "SD Special" I 2105177153800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 99 I 2105177249500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105177307500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {8,139,12} I 2105177371100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2105177471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,139,12} to {69,69,3} I 2105178309300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {57,90,6} I 2105178689600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Snooze for 0 ticks" finished I 2105178712500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 2105178726800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_HYDROZONE_ONE" free - waiting I 2105179317000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105179359600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {45,26,2}" starting I 2105179380400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {45,26,2}" finished I 2105179395700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105179410000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105179429400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2105179451700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105179469500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105179485400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105179503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2105179523500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105179538500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105179553100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105179568700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ROBOT_ONE" free - waiting I 2105179626100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105179640700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105179654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105179669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105179683200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105179702700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {53,89,2} I 2105179723500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,78,2} I 2105179756200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,89,2} to {85,78,2} I 2105180552000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105180573700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" starting I 2105180594300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" finished I 2105180608600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105180622700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105180641800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,78,2} I 2105180661000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,78,1} I 2105180685700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105180701800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105180722700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105180737200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105180751400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105180764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105181201300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105181223000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {30,44,2}" starting I 2105181254200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,56,6} to {30,44,2} I 2105181641600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105181663600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {30,44,2}" starting I 2105181684100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {30,44,2}" finished I 2105181699000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105181713300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105181732400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: at position {30,44,2} I 2105181751800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Landing on pad {30,44,1} I 2105181772900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105181787300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_KARPOV_BUILDING" starting I 2105181806500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2105181820900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105181835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2105181854400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105182316000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105182340100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2105182372600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,78,4} to {57,79,2} I 2105182501500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105182523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2105182543800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2105182558700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105182573300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105182592700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2105182612600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2105182634200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105182649000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2105182668500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105182683100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105182697400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105182711100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105182944500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105182965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {65,80,1}" starting I 2105182990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {65,80,1}" finished I 2105183017800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105183032200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105183062400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2105183326600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2105183369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105183410400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2105183461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2105184125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "RestartNextMission" finished I 2105184186900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" starting I 2105184245200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoLocation {57,89,1}" finished I 2105184286400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105184326500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105184379600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2105184436400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2105184476800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105184522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2105184560400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105185073000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "RestartNextMission" finished I 2105185134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {97,43,2}" starting I 2105185191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoLocation {97,43,2}" finished I 2105185232400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105185271900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105185326400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2105185384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105185425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105185464800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105185707900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105186385800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105186447600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" starting I 2105186504900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {53,44,1}" finished I 2105186546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105186586700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105186647600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105186707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105186748600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105186788700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105186825900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105187308400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105187368800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2105187418600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2105187433500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105187447600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105187467000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105187488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2105187503100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105187517700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105187531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105187811600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2105187833300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {77,39,1}" starting I 2105187854100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {77,39,1}" finished I 2105187869300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105187955600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105187975700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2105187998300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2105188013100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105188027400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2105188040700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105188266200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2105188288100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {76,84,1}" starting I 2105188309000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {76,84,1}" finished I 2105188323700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105188338100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105188357400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2105188380400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105188395200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105188409600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105188423300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105188469500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105188483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105188497600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105188511900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105188526100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105188546100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2105188568700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 73 I 2105188912700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105188935400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" starting I 2105188956500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" finished I 2105188971400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105188985700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105189004800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2105189027200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2105189042100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105189056500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2105189070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105190165500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105190188100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,43,2}" starting I 2105190208700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {97,43,2}" finished I 2105190227000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105190242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105190261000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2105190290100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105190305000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105190319400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105190337200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2105190558900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105190580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2105190600500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2105190689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105190704300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105190724200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105190753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105190768100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105190785900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105190799700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105191000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105191022100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {48,36,2}" starting I 2105191042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {48,36,2}" finished I 2105191057400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105191071800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105191091100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2105191118000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2105191132600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105191147000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2105191165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2105191531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2105191553400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {80,139,12}" starting I 2105191586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {71,115,6} to {80,139,12} I 2105192198500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "RestartNextMission" finished I 2105192220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {80,139,12}" starting I 2105192332800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "GotoLocation {80,139,12}" finished I 2105192354300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 88 mission "DepartToSpace {80,139,12}" starting I 2105193178900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105193240800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {72,66,3}" starting I 2105193329500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,47,6} to {72,66,3} I 2105194590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105194667000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {72,66,3}" starting I 2105194732400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {72,66,3}" finished I 2105194779500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105194826900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105194881100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105194943700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105195010700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105195052500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105195129500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105195170200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105195209900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105195247600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105196013400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105196072100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105196822300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105196879600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105197105000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105197125000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105197556800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Snooze for 0 ticks" finished I 2105197572600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 2105197592400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2105197606100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 14 I 2105197640900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2105197710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2105197724800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105197739300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105197760300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2105197773800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105197803800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2105197824600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105197839000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105197853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ROBOT_ONE" free - waiting I 2105197874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105197889000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105197905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105197919800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105197934000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105197953400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2105197975700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 432 I 2105198243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105198260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105198274500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105198289000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105198303300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105198322900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {53,101,3} I 2105198342900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2105198376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {100,44,2} I 2105198953700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {100,44,2}-{101,45,3} found after 51 iterations, returning closest path {97,52,6} I 2105199258300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105199274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105199288400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105199310500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30,44,1} I 2105199324300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105199372000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105199386400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105199400300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105199414700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105199428800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105199448100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: at position {69,46,2} I 2105199471800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to pad at {81,105,2} I 2105199504700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {81,105,2} I 2105200055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,46,2} to {81,105,2}-{82,106,3} found after 51 iterations, returning closest path {76,90,6} I 2105200303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2105200319500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105200334000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105200355400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2105200369000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105200399900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2105200480000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105200494400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105200508300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2105200522700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105200536900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105200556600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105200577200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2105200683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105200704900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105200719300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105200733000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105200757000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105200774200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105200789900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105200803300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105200825900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105200840700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105200855100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105200868500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105200977000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105200991200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105201004900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105201019300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105201033800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105201053100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to entrance at {52,54,2} I 2105201073100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 41 I 2105201516900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105201531800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2105201545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2105201560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105201574500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105201594000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2105201613700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2105201865200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2105201882400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105201897900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105201918700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2105201932200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105201968800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2105202030300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2105202045400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105202060000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105202080900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2105202094400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105202130300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2105202175700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2105202190300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "TakeOff from " starting I 2105202204000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "TakeOff from " finished I 2105202225000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {139,102,12}" starting I 2105202261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,102,12} I 2105202911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,102,12}-{140,103,13} found after 51 iterations, returning closest path {94,88,8} I 2105218632300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105218691400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2105218729900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2105218789100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2105218902700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105218930300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2105218944500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 10 I 2105218975400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2105219273500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105219295600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2105219309600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105219341300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2105219640800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105219663800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105219677800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2105219710700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105219741800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105219764100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105219777900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2105219808800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105219826800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105219842400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105219860300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105219875800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105219894900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105219912500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105219962100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105219996700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105220020700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105220980300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105221000000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 100" with engine "SD Special" I 2105221018400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 100 I 2105221070900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105221094000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {27,139,12} I 2105221120600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2105221161700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,139,12} to {69,69,3} I 2105222371200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {61,91,6} I 2105222931900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105222992500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105223031100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2105223143700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105223783800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2105223826700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 2105223865900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " finished I 2105223907800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105223948700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105224012700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2105224077200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 341 I 2105224480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2105224542600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {89,30,1}" starting I 2105224609600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {89,30,1}" finished I 2105224651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105224691700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105224746900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2105224804200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2105224845400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105224885900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2105224923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105225184300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105225225100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105225264100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105225304600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105225344600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105225400300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2105225456200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 433 I 2105226752300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105226775100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2105226796000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2105226813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105226829400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105226849200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2105226869500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105226884300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105226898800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105226912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105226932200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105226946900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105226967500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2105226981100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105227013000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2105227449900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105227472500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {104,50,2}" starting I 2105227493600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {104,50,2}" finished I 2105227508500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105227523000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105227542800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2105227563000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2105227577800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105227592200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2105227610700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2105228011800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105228034200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" starting I 2105228070100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,52,6} to {100,44,2} I 2105228338100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105228360500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" starting I 2105228381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {100,44,2}" finished I 2105228396500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105228411300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105228430700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2105228450600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2105228472700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105228487700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2105228507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105228522200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105228536900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105228555700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105228601800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105228616600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105228630700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105228645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105228659800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105228679700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {30,44,2} I 2105228700700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105228747500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,44,2} to {53,101,3} I 2105229323500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,44,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {50,92,6} I 2105229915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105229937600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105229969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {50,92,6} to {53,101,3} I 2105230208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105230229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105230250400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" finished I 2105230265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105230280000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105230300700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105230320300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105230344200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105230361900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105230394000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105230408900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105230423500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105230437100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105230798200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105230820100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {81,105,2}" starting I 2105230851900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,90,6} to {81,105,2} I 2105231261000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105231284200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {81,105,2}" starting I 2105231305000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {81,105,2}" finished I 2105231319800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105231334400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105231353800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: at position {81,105,2} I 2105231373200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Landing on pad {81,105,1} I 2105231398000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105231412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_FOUCAULT_TOWER" starting I 2105231432200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2105231448300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105231462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2105231481500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105231531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105231545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105231559700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105231574300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105231588800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105231608800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2105231629200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 363 I 2105231921600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105231952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2105231985100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2105232000000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105232014700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105232034500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2105232055400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105232070400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105232085000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105232098700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105232385400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105232406800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" starting I 2105232427500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {53,44,1}" finished I 2105232442700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105232460300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105232480300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105232501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105232516900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105232531500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105232545400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105232568000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105232582500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105232597100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105232625300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2105232642100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105232657800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105232684000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2105232698500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105232713000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105233978800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105234002000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2105234023100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2105234037900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105234052800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105234072200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2105234097700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2105234112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105234130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2105234144400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105234343000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105234357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105234371900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105234386500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105234401100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105234420900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105234441100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 336 I 2105235078100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105235103000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2105235125500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2105235140500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105235155200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105235175000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105235201800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105235228600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105235243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105235257400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105235351100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105235365700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105235379900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105235394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105235409200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105235429400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2105235449600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 372 I 2105236131300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2105236154700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {139,102,12}" starting I 2105236188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,88,8} to {139,102,12} I 2105237250500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "RestartNextMission" finished I 2105237272900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {139,102,12}" starting I 2105237293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "GotoLocation {139,102,12}" finished I 2105237317900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 89 mission "DepartToSpace {139,102,12}" starting I 2105238200900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105238262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {69,69,3}" starting I 2105238351800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,90,6} to {69,69,3} I 2105239846600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105239908200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {69,69,3}" starting I 2105239980400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {69,69,3}" finished I 2105240021800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105240062500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105240117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2105240172200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2105240236900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105240278200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105240354500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105240395900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105240436000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105240486900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105241269800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105241329700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105242103700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105242161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105242309500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105242332700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105242768500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "RestartNextMission" finished I 2105242787800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "TakeOff from " starting I 2105242802300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "TakeOff from " finished I 2105242817200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105242832000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105242853600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2105242875300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2105243214600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105243229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105243244000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105243258600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105243273000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105243292800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2105243313300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 72 I 2105243446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105243460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105243474800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105243489900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105243504500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105243524300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2105243544200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 207 I 2105243676300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2105243696500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105243716300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105243742200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2105243759100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105243793700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2105243816000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105243831100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105243845800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105243868100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {100,44,1} I 2105243882300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105244001100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105244016600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105244031100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105244044700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105244066500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105244080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105244094800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105244109400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105244123600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105244145200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105244165200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 2105244300200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105244316500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105244336000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105244349600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105244380000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105244404500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105244419500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105244434000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105244447500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105244470500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105244485300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105244499900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105244513300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105244534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2105244549200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105244563500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105244588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105244603000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105244617100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2105244631600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105244645600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105244665300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105244840500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 377 I 2105244962900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2105244980400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105244996200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105245309200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105245324300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2105245338300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2105245352800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105245367400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105245387600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2105245407500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 363 I 2105245558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105245573200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2105245587200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2105245601700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105245616100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105245635700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105245655800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 399 I 2105261012500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105261072500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2105261088800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2105261134600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2105261637100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105261731600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105261749600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105261800600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105261824500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105261838800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105261883400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105261905400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2105261919300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105261952600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2105262060300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105262083100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2105262097400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2105262129700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2105262352400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105262369800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105262682600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105262705700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2105262719800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105262752600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2105262932400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105262956300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105262970200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 54 I 2105263006500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105263176400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105263200100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2105263215600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2105263250900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2105263431200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105263453700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2105263467500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 62 I 2105263503600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2105263614100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105263635700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105263649400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2105263683900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105263950700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,75,12}: Pathing to {0,75,12} I 2105263976700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105263990700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 90 I 2105264044400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105264063700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 101" with engine "SD Special" I 2105264079400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 101 I 2105264113700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105264134700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,117,12} I 2105264159500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2105264198500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,117,12} to {72,69,3} I 2105264806600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,117,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2105265638600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "RestartNextMission" finished I 2105265662400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoLocation {101,34,1}" starting I 2105265683800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoLocation {101,34,1}" finished I 2105265699100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105265714000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105265733800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2105265756000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2105265771100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105265785800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2105265800100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105266155700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105266177600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {61,47,1}" starting I 2105266198400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {61,47,1}" finished I 2105266213300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105266227900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105266247500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2105266268000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_METEOR_KINGS" finished I 2105266282700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105266297500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2105266318100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2105266460500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105266484000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" starting I 2105266505200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" finished I 2105266520500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105266535200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105266554600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2105266574800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105266591200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105266606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105266620100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105266641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105266656500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105266670800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105266685300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105266699700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105266719500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2105266742300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 337 I 2105267387000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105267409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2105267430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2105267445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105267459600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105267478900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2105267507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105267523700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105267538500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105267552300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105267595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105267611600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105267625700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105267640500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105267655200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105267675100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {100,44,2} I 2105267695200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105267728600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,44,2} to {53,101,3} I 2105268307400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,44,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {57,91,6} I 2105268949000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105268971000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2105269003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {57,91,6} to {53,101,3} I 2105269325400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105269347000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2105269368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" finished I 2105269382800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105269567600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105269589900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105269610000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105269635900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105269651100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105269671700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105269688500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105269703400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105269717400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105269748200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105269763300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105269778000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105269800900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {81,105,1} I 2105269815000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105269990800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2105270005700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105270020200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105270282200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105270303900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" starting I 2105270324800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {103,43,1}" finished I 2105270340000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105270354300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105270374000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105270527700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_TWO" finished I 2105270544700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105270559800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105270573700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105270595400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105270609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105270623600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105270638300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105270652400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105270672500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105270693700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 249 I 2105270976800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105270998400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {78,33,1}" starting I 2105271019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {78,33,1}" finished I 2105271034000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105271048400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105271068100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105271089500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_ONE" finished I 2105271104500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105271119800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105271138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 1440 ticks" starting I 2105271166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2105271180700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105271200500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105271350900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2105271385700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105271538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105271560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" starting I 2105271581300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2105271596400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105271610900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105271630600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105272037300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {94,32,2}" finished I 2105272053300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105272068000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105272081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105272101500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2105272116000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105272131300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105272522000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105272544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {52,54,2}" starting I 2105272564900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {52,54,2}" finished I 2105272579800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105272594500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105272614300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Entering depot on entrance {52,54,2} I 2105272638100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2105272653200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105272786300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2105272807700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2105273474200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105273496700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {84,89,1}" starting I 2105273517900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {84,89,1}" finished I 2105273533200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105273548000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105273568000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2105273595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105273610800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105273625600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105273644400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 1440 ticks" starting I 2105273932200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105273954200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {88,95,1}" starting I 2105273975600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {88,95,1}" finished I 2105273990700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105274005300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105274025000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105274052200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105274067300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105274082000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105274100500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2105274271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105274301900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2105274324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2105274339500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105274354200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105274374200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2105274401300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2105274416500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105274432700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2105274446600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105274832800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105274855100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {69,69,3}" starting I 2105274888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {61,91,6} to {69,69,3} I 2105275467700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105275492000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {69,69,3}" starting I 2105275513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {69,69,3}" finished I 2105275528300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105275543100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105275562600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2105275582600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2105275605600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105275620600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105275647800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105275671500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105275687300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105275701100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105276004400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105276026300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105276256100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105276282800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105276421200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105276442000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105276582100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105276603100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105276624800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 431 I 2105277012700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105277028500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2105277042800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2105277057400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105277072000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105277092100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2105277112200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 337 I 2105277292100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105277306800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105277330900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105277347800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105277362500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105277382900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2105277403300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 80 I 2105277835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105277850300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105277864400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105277878900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105277893300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105277913100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {85,76,2} I 2105277935400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to pad at {53,114,2} I 2105277969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {53,114,2} I 2105278792000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105278807800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105278821900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105278836500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105278851100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105278871000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: at position {53,101,3} I 2105278893700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to pad at {95,66,2} I 2105278926100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {95,66,2} I 2105279570200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105279586900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105279601000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105279621100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105279640500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105279660600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {81,105,2} I 2105279684700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105279716800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,105,2} to {69,48,2} I 2105280260800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {81,105,2} to {69,48,2}-{70,49,3} found after 51 iterations, returning closest path {72,57,6} I 2105280471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105280486900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2105280500900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2105280515600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105280530200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105280550000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105280570200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2105280811100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2105280826000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105280841000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105280924300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105280940600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105280955100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105280968800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105280989200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105281004100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105281018600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105281040800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105281054500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105281090000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105281114400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105281129400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105281144200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105281157800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105281182600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105281197500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105281211900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105281225400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105281248400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105281262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105281276700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2105281291200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105281305400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105281325000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105281345000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 249 I 2105281468400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2105281484900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105281505100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105281518800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2105281550100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105281633500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105281648400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105281662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105281677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105281693700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105281713600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2105281733600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 64 I 2105281840300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2105281855100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " starting I 2105281869200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "TakeOff from " finished I 2105281883800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105281898300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105281918100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2105281938100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 285 I 2105282078700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105282093300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2105282123800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2105282139700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105282154300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105282174200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2105282195900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2105282356500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "RestartNextMission" finished I 2105282371200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "TakeOff from " starting I 2105282385400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "TakeOff from " finished I 2105282400000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105282414300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105282434000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2105282454000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2105282584000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105282598700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2105282612700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2105282628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105282643800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105282667200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2105282688700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2105282960000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Snooze for 0 ticks" finished I 2105282975400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105282998700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105283021400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105283035200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 2 I 2105283072800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105283132900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2105283147900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105283162500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105283183300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105283198200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2105283234000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105283276800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2105283291700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "TakeOff from " starting I 2105283305700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "TakeOff from " finished I 2105283326700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {0,75,12}" starting I 2105283358900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,75,12} I 2105283939200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,75,12}-{1,76,13} found after 51 iterations, returning closest path {20,68,6} I 2105299943100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105300002400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2105300018600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105300087800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105300112100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105300195400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105300237000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105300525200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105300548300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2105300562400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2105300603200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2105300868800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105300891600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2105300905900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 44 I 2105300938900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2105301404800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105301465100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2105301504100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2105301601200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2105302318800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105302380900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2105302423400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2105302522100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2105303053700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,70,12}: Pathing to {139,70,12} I 2105303122200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105303161100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 91 I 2105303300200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105303418700 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 102" with engine "SD Special" I 2105303496700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 102 I 2105303584900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105303643300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {29,139,12} I 2105303708200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2105303808100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,139,12} to {69,69,3} I 2105305245300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,139,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {62,90,6} I 2105305440900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105305464200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2105305478400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105305518500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2105306226500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105306250300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {55,96,2}" starting I 2105306271700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {55,96,2}" finished I 2105306287300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105306302100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105306322600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2105306345000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105306360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105306374900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105306408500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2105306435200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2105306450700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105306465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105306486800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2105306500700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105306534100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2105307126300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105307148500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {49,80,2}" starting I 2105307169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {49,80,2}" finished I 2105307184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105307199600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105307219200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2105307239600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2105307255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105307269800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2105307288000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2105307566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105307588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,114,2}" starting I 2105307609700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {53,114,2}" finished I 2105307624700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105307639400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105307658900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: at position {53,114,2} I 2105307688300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Landing on pad {53,114,1} I 2105307712500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105307727300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_CAMPESINO_APARTMENTS" starting I 2105307747200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2105307761900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105307776600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2105307795200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105308204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105308227300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {95,66,2}" starting I 2105308248500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {95,66,2}" finished I 2105308263500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105308278000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105308297300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: at position {95,66,2} I 2105308316800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Landing on pad {95,66,1} I 2105308338200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105308352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_LAW_CONTROL_STATION" starting I 2105308371900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2105308386600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105308401400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2105308420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105308808900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105308830800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105308863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {72,57,6} to {69,48,2} I 2105309197700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105309221300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105309242600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2105309258100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105309273200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105309292800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105309313200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105309335200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105309350400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105309370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105309384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105309399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105309413500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105309737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105309759900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2105309781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2105309796200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105309810900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105309830700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105309851300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105309866200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105309880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105309903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105310066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2105310081100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105310096600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105310122900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105310137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105310151400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105310166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105310180700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105310200800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105310223100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 34 I 2105310525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105310546600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" starting I 2105310568700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" finished I 2105310583700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105310598200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105310617800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105310639600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105310654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105310669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105310683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105310876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105310898300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {78,33,1}" starting I 2105310978200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {78,33,1}" finished I 2105310994700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105311009000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105311028400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105311049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_ARMS_ONE" finished I 2105311066400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105311080900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105311099100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 1440 ticks" starting I 2105311277500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105311299000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" starting I 2105311319800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {103,43,1}" finished I 2105311334800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105311349000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105311368700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105311390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ARMS_TWO" finished I 2105311405600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105311420300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105311433900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105311454500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2105311469000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105311482900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2105311497600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105311513600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105311533200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105311576100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 249 I 2105311840600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2105311862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {78,33,1}" starting I 2105311882700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {78,33,1}" finished I 2105311897500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105311911800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105311931600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105311953000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_ARMS_ONE" finished I 2105311967800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105311982200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105312000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 1440 ticks" starting I 2105312218500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105312253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {56,62,2}" starting I 2105312274700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {56,62,2}" finished I 2105312289800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105312304400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105312324000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2105312346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2105312361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105312376300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2105312394500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 1440 ticks" starting I 2105312534400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2105312549500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105312572900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105312595700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at exit {52,54,2} I 2105312609500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105312644500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {52.5,54.01,2} I 2105313013900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "RestartNextMission" finished I 2105313035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {45,97,1}" starting I 2105313056900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoLocation {45,97,1}" finished I 2105313071900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105313086600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105313106400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2105313130900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2105313145900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105313162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 54 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2105313177200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105313430200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105313452000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" starting I 2105313473200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {72,54,1}" finished I 2105313488300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105313502900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105313522400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2105313546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2105313561800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105313576500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2105313649700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105313948800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "RestartNextMission" finished I 2105313970900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoLocation {72,39,1}" starting I 2105313993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoLocation {72,39,1}" finished I 2105314008100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105314022500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105314042200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2105314067600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "Land into BUILDING_FLYER_ONE" finished I 2105314082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105314097300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 62 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2105314111200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105314485900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105314507800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2105314528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2105314543700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105314558300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105314577800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2105314602900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2105314618000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105314632600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2105314646400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105314834200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105314852100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " starting I 2105314866100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "TakeOff from " finished I 2105314883400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105314899200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105314924400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105314945700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 336 I 2105315258700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "RestartNextMission" finished I 2105315280400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" starting I 2105315301300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoLocation {49,108,1}" finished I 2105315317400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105315331900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105315359600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105315386700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105315401700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105315416300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 2 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105315429800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105315517300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105315532000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2105315546000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2105315560700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105315575100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105315595300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2105315615900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 373 I 2105315868100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105315891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2105315912500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2105315927600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105315942700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105315962500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2105315989900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2105316005000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105316019700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2105316033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105316274200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2105316296400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {0,75,12}" starting I 2105316329700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,68,6} to {0,75,12} I 2105316841700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "RestartNextMission" finished I 2105316863300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {0,75,12}" starting I 2105316888200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "GotoLocation {0,75,12}" finished I 2105316909200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 90 mission "DepartToSpace {0,75,12}" starting I 2105317191000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105317213000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {72,69,3}" starting I 2105317245000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2105317723400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105317745000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {72,69,3}" starting I 2105317769100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {72,69,3}" finished I 2105317785400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105317800100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105317819700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2105317842700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2105317866300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105317881400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105317912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105317927400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105317941900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105317955600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105318255100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105318276300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105318742900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105318763900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105318901100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105318921400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105319405200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105319421600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105319435900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105319450400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105319465000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105319487000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2105319511500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 448 I 2105319645600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105319660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105319674900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105319689700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105319704300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105319724100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2105319743800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 341 I 2105319931200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105319946300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105319960500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105319975400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105319990000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105320009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {91,86,2} I 2105320031100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to pad at {90,31,2} I 2105320069200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {90,31,2} I 2105320630100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {90,31,2}-{91,32,3} found after 51 iterations, returning closest path {91,49,6} I 2105320843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105320859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105320876800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105320900800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {95,65,1} I 2105320915200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105321025400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2105321042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105321061900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105321077100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2105321112200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105321136900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105321151900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105321166500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105321180100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105321203900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105321218700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105321233200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105321246700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105321269600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105321284300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105321298800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105321312300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105321334700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105321349000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2105321363000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2105321377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105321391900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105321414000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105321435800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2105321667600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2105321683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105321697700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105321719000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105321732600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2105321763600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105321836000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2105321850600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2105321864600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " finished I 2105321879300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105321893800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105321913500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2105321933600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 395 I 2105322067800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105322082500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105322096600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105322111300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105322125700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105322147300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105322170200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 41 to rs 438 I 2105322543600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105322558700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2105322572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2105322587400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105322601800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105322621700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2105322643500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 253 I 2105322819800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105322834600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2105322848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2105322863300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105322877900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105322897700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2105322917600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2105323063100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105323077800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105323091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105323106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105323120700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105323145500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2105323170100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 425 I 2105340859100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105340918200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105340934300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105340988700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105341486000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105341512400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105341526900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105341574900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105341597300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2105341611500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2105341643300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2105341813000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105341835800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2105341849800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 30 I 2105341881900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2105341986400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105342008300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2105342022400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 32 I 2105342053300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2105342161400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2105342175700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2105342218800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105342246700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105342260600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2105342295400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105342313900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105342330400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105342358600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105342373900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105342546700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105342568400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2105342582200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2105342614700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2105342850100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105342872100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105342885900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105342919600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105343540500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {40,139,12}: Pathing to {40,139,12} I 2105343567800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2105343582000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 92 I 2105343910000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2105343929400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105343958700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105343980600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105343999000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2105344031300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105344298100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105344320000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2105344340900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2105344356200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105344370700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105344390200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2105344411900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2105344426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105344441700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2105344457500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105344476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2105344491900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105344507500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105344529300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2105344543000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105344573400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2105345018700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105345041100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {89,30,1}" starting I 2105345062400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {89,30,1}" finished I 2105345077400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105345091900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105345375300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2105345403800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2105345419400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105345434500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2105345458100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2105345851100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105345873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" starting I 2105345911000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,49,6} to {90,31,2} I 2105347166700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105347239300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" starting I 2105347299600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" finished I 2105347341800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105347382800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105347437900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {90,31,2} I 2105347493400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Landing on pad {90,31,1} I 2105347556400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105347598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_RECYCLOTORIUM_ONE" starting I 2105347657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2105347699000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105347739200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2105347790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2105347848800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105347898900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105347939700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105348001700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {52,114,1} I 2105348041200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105348192700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105348233400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105348272800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105348313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105348353300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105348408500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {95,65,2} I 2105348464500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105348554900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,65,2} to {53,101,3} I 2105350377700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105350400500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105350421600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" finished I 2105350436200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105350450800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105350470400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105350489900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105350513600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105350528600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105350548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105350565400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105350580000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105350593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105350781100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105350796100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105350810200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2105350825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105350839300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105350859200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105351287300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2105351668000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105351689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" starting I 2105351716600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2105351731500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105351746000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105351770400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105351926900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {94,32,2}" finished I 2105351942300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105351956800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105351970300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105351998200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2105352013000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2105352027200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105352349100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105352370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" starting I 2105352391100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {64,89,1}" finished I 2105352406000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105352420600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105352440100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105352462500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105352477400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105352492300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105352506000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105352529200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105352543900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105352557800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2105352572200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105352586600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105352607000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105352627000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 34 I 2105352906000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105352927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2105352948000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2105352962800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105352977800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105352997200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105353021100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105353036100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105353050700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105353064400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105353082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105353097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105353111200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105353135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Snooze for 0 ticks" finished I 2105353150400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105353165000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105353186400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105353200000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2105353233100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105353510800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2105353533000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {100,78,1}" starting I 2105353554400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {100,78,1}" finished I 2105353569500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105353584100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105353604300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2105353626800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2105353641700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105353656300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2105353669900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105353716600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 0 ticks" finished I 2105353734100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105353748800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105353777800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2105353791500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105353830100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2105354825400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105354848500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2105354869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2105354885800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105354900600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105354920200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2105354945500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2105354960300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105354974900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2105354988500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105355134500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105355156100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2105355177000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2105355191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105355206400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105355226000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2105355251600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105355266500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105355283600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105355297400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105355844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105355869900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {101,34,1}" starting I 2105355890800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {101,34,1}" finished I 2105355905900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105355920500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105355943500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2105355969900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2105356001500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105356016400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2105356035100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2105356130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2105356145300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "TakeOff from " starting I 2105356159300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "TakeOff from " finished I 2105356180300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {139,70,12}" starting I 2105356214300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,70,12} I 2105356739800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,70,12}-{140,71,13} found after 51 iterations, returning closest path {118,67,6} I 2105357289700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2105357312000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {139,70,12}" starting I 2105357343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {118,67,6} to {139,70,12} I 2105357871400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "RestartNextMission" finished I 2105357893200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {139,70,12}" starting I 2105357914100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "GotoLocation {139,70,12}" finished I 2105357935200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 91 mission "DepartToSpace {139,70,12}" starting I 2105358222900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105358247700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {69,69,3}" starting I 2105358279500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {62,90,6} to {69,69,3} I 2105358818100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105358840300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {69,69,3}" starting I 2105358861300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {69,69,3}" finished I 2105358876000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105358890800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105358910700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2105358930800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2105358954500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105358969700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105358997000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105359012000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105359026600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105359041600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105359384200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105359405500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105359431200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2105359574900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105359594900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105359840000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105359860400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105359997400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105360017600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105360533900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105360549900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2105360564100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2105360579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105360593900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105360614100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2105360634900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 173 I 2105360835000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105360850600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105360865100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2105360879900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105360894400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105360914300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105360934800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 399 I 2105361063300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105361079500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105361093800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105361108500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105361122900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105361143000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to entrance at {92,84,2} I 2105361163200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 433 I 2105361527400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2105361542800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105361557600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105361579200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2105361593400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105361626500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2105361676900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105361691600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105361705900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105361720600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105361735100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105361755000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {52,114,2} I 2105361777600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,78,2} I 2105361813000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {52,114,2} to {85,78,2} I 2105363433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105363481200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105363520600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105363560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105363600900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105363656300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {69,46,2} I 2105363713100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to pad at {85,63,2} I 2105363803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {85,63,2} I 2105364957000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105364999800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105365038800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105365079600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105365119000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105365174800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2105365230700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 113 I 2105365532200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2105365574900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " starting I 2105365614300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "TakeOff from " finished I 2105365658200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105365698400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105365753300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2105365815000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 2105365963400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2105365978200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " starting I 2105365992300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "TakeOff from " finished I 2105366007100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105366021900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105366041700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO: Pathing to entrance at {56,62,2} I 2105366061400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 64 I 2105366451200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105366467800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105366482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105366496000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105366522500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105366537200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105366551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105366565300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105366713400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105366727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105366741900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2105366756500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105366771000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105366790800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105366813000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2105366935300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105366950500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105366965100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105366978700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105366998500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Snooze for 0 ticks" finished I 2105367013800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2105367054400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105367068200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2105367102100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105367125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105367140400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105367154700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105367331500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2105367346100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2105367360100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2105367375000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105367389700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105367409500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2105367429900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 24 I 2105367580500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105367595300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105367609500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105367626700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105367642600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105367662500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2105367682900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 73 I 2105367760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105367774900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105367788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105367803400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105367817800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105367837700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105367857900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 249 I 2105368273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2105368289300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105368304100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105368325700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2105368339500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105368377400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2105368455000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2105368469900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "TakeOff from " starting I 2105368483800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "TakeOff from " finished I 2105368505100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {40,139,12}" starting I 2105368537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {40,139,12} I 2105369103100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {40,139,12}-{41,140,13} found after 51 iterations, returning closest path {48,117,6} I 2105384561100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105384616900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2105384632800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2105384687600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2105384807900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2105384831600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2105384845700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105384884200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2105385046100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105385063200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RECYCLOTORIUM_ONE" free - waiting I 2105385282300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105385317400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105385332200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105385382600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105385405600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2105385419500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105385451000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2105385745100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105385771200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105385794700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105385833900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105386152400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105386175300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2105386189200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2105386221900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2105386948300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105386968000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 103" with engine "SD Special" I 2105386983600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 103 I 2105387017200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105387038300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,74,12} I 2105387064200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,69,3} I 2105387106700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,74,12} to {69,69,3} I 2105388024400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,74,12} to {69,69,3}-{70,70,4} found after 51 iterations, returning closest path {49,74,6} I 2105388605800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105388666200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105388704900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105388810300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105389426800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Snooze for 0 ticks" finished I 2105389468800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2105389771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RECYCLOTORIUM_ONE" free - waiting I 2105390882300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105390950800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2105391010700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2105391053500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105391094200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105391149600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2105391212300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105391254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105391294600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105391333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105391731700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105391753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {88,95,1}" starting I 2105391774400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {88,95,1}" finished I 2105391789300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105391803800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105391823300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105391843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105391858300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105391873000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105391891600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2105392540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105392563900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" starting I 2105392663200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {92,84,2}" finished I 2105392680600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105392695500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105392715400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Entering depot on entrance {92,84,2} I 2105392735700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105392750500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105392765000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105392778700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105392801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105392816300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105392830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105392845100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105392859500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105392879200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2105392901800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 337 I 2105393643800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105393667800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2105393689200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2105393704300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105393718900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105393738500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2105393759100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105393851100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105393867800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105393881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105393907000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2105393925500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105393942300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105393969900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {90,27,1} I 2105393984400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105394289500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105394311600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" starting I 2105394332600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,78,2}" finished I 2105394347800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105394365600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105394385200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,78,2} I 2105394406900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,78,1} I 2105394429900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105394445000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105394474800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105394489700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105394504400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105394518300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105394583300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105394605000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,63,2}" starting I 2105394625900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {85,63,2}" finished I 2105394741300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105394757700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105394777700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: at position {85,63,2} I 2105394797400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Landing on pad {85,63,1} I 2105394819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105394834900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_QUADRAX_TOWER" starting I 2105394854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105394869100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105394884000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105394902900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105395180000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105395202200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,39,1}" starting I 2105395223000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {72,39,1}" finished I 2105395237700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105395251900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105395272600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2105395293100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_FLYER_ONE" finished I 2105395308100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105395323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2105395341200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2105395567600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "RestartNextMission" finished I 2105395589300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {57,89,1}" starting I 2105395610200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoLocation {57,89,1}" finished I 2105395627600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105395643400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105395663200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2105395683700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2105395698700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105395713400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 30 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2105395727200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105396088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "RestartNextMission" finished I 2105396109900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" starting I 2105396130900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoLocation {56,62,2}" finished I 2105396145900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105396160800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_TWO checking state I 2105396180400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_TWO: Entering depot on entrance {56,62,2} I 2105396201400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "Land into BUILDING_WAREHOUSE_TWO" finished I 2105396216300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" starting I 2105396231300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 32 mission "GotoBuilding BUILDING_WAREHOUSE_TWO" finished I 2105396245400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105396546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105396568200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2105396588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2105396603800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105396618800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105396638200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105396662500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2105396678600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105396693300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105396706900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105396953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105396975100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2105396995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2105397011900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105397034600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105397054300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105397076300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105397091000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105397105600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105397119300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105397141300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105397155800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2105397169900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2105397184400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105397198900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105397218400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105397239200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2105397527200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105397550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" starting I 2105397571300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {64,89,1}" finished I 2105397588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105397604900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105397624400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105397646200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105397661000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105397675600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105397689400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105397713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105397727700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105397747400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105397761000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2105397793900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105397823500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2105397838000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2105397852000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2105397866600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105397881100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105397901200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105397921600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 34 I 2105398236800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2105398258300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" starting I 2105398278800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoLocation {53,44,1}" finished I 2105398293700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105398310800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105398331500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105398353300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105398368300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105398383000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105398396700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105398665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2105398686800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {45,46,2}" starting I 2105398707600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {45,46,2}" finished I 2105398722800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105398737300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105398756800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2105398778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2105398794000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105398808900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2105398822500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105398943100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105398964700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" starting I 2105398985600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" finished I 2105399000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105399015100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105399034600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2105399057400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2105399078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105399094400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2105399108300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105399324600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105399346400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2105399367200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2105399382100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105399396600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105399416200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105399439300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105399454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105399468700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105399482300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105399873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105399895100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,33,1}" starting I 2105399915900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {78,33,1}" finished I 2105399930800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105399944900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105399964400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105399987500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_ARMS_ONE" finished I 2105400002200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105400016700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105400035000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2105400512300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105400528500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105400542600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105400557100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105400571400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105400591400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2105400611800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 278 I 2105401229900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105401251700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2105401272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2105401287200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105401301800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105401330400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2105401357300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105401373800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105401388300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105401402000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105401822900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2105401845100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {40,139,12}" starting I 2105401889000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {48,117,6} to {40,139,12} I 2105402489600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "RestartNextMission" finished I 2105402511900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {40,139,12}" starting I 2105402538700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "GotoLocation {40,139,12}" finished I 2105402560900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 92 mission "DepartToSpace {40,139,12}" starting I 2105402895200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105402920000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105403354700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105403375700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105403525900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105403586900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105404679400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Snooze for 0 ticks" finished I 2105404724100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2105404779500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2105404817600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2105404905700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2105405104000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2105405164800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105405277700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105405364600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105405409200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2105405507000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105405576300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105405617800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105405661700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105405702300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105405751700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105405812800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2105405872200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 73 I 2105406119100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105406165100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105406204400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105406245100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105406285400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105406340500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {53,101,3} I 2105406397900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to pad at {64,88,2} I 2105406492200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {64,88,2} I 2105407501000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105407516400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105407530500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105407545200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105407559900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105407579900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {90,27,2} I 2105407601100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2105407633700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,27,2} to {91,86,2} I 2105408186500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {90,27,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {91,76,6} I 2105408600600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105408617600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105408634900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105408659500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {85,63,1} I 2105408689400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105408799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105408815000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105408829600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105408843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105408866500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105408880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105408894800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105408909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105408923700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105408943600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105408964000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 2105409121500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105409136800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105409151400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105409164900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105409187800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105409202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105409231000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105409247200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105409273600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2105409287900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105409302000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2105409317600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105409332300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105409352200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105409372100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2105409518000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105409532800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2105409547000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2105409561700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105409576100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105409596000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2105409616000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 72 I 2105409829300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105409844300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2105409858400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2105409872900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105409887100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105409906900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2105409927200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2105410177500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105410193400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105410207500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105410223400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105410237900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105410257700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2105410278000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 240 I 2105410603400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105410618100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105410632200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105410646800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2105410661100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2105410680900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE: Pathing to entrance at {98,49,1} I 2105410700700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 351 I 2105426479700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105426537700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2105426553900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2105426601500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2105426863800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105426887000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2105426911300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2105426945700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2105427239200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105427266200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105427283700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105427358600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105427381400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2105427395500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105427428200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2105427533300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105427555500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2105427569300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 26 I 2105427599700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2105427823000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105427846700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105427860700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2105427905100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105428433200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105428460200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2105428474800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2105428513000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2105428694500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105428716800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2105428733600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 63 I 2105428771900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2105428902200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105428924800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105428938900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2105428974800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105429523000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,35,12}: Pathing to {0,35,12} I 2105429589800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105429629500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 93 I 2105429768600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105429818300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 104" with engine "SD Special" I 2105429860600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 104 I 2105429958100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105430019500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,65,12} I 2105430084900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2105430185400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,65,12} to {69,66,3} I 2105431620300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,65,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,65,6} I 2105432673900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2105432719500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2105432758600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2105432807300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105432852000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105432908200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2105432970500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 139 I 2105433132500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2105433154600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" starting I 2105433175800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {71,34,1}" finished I 2105433190600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105433205100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105433224700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2105433246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2105433260800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105433275400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2105433289300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105433395800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105433410400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105433424400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2105433439100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105433454800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105433474600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2105433495100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 124 I 2105433989900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105434022400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" starting I 2105434044700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" finished I 2105434061200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105434079900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105434099600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2105434120300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105434135100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105434149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105434163500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105434251600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105434272900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {57,67,2}" starting I 2105434293800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {57,67,2}" finished I 2105434308700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105434323300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105434342700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2105434363000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2105434378100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105434392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2105434411600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2105434471300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105434493000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {64,88,2}" starting I 2105434514200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {64,88,2}" finished I 2105434529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105434546000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105434570400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: at position {64,88,2} I 2105434594100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Landing on pad {64,88,1} I 2105434617900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105434633500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENFORCER_ACADEMY" starting I 2105434652700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105434667500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105434682000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105434700600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105434962800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105434984600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105435020300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,76,6} to {91,86,2} I 2105436173100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105436196500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105436217500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2105436232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105436247200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105436266800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2105436286300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2105436308200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105436323100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2105436344900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105436361100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105436375600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105436389400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105436434500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105436449100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105436463400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105436477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105436492600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105436512200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {85,63,2} I 2105436535300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105436567400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,63,2} to {69,48,2} I 2105437042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105437064200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105437085300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2105437102000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105437116600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105437136100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105437156000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105437177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105437192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105437211000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105437228100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105437264400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105437278200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105437330500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2105437345800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105437360600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105437382700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2105437396400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105437428300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2105437876200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105437898100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2105437919200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2105437934300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105437948500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105437968100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105437989300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2105438004100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105438018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105438032300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105438350500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2105438392500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" starting I 2105438413800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {64,89,1}" finished I 2105438429000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105438443500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105438466000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105438488700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105438503700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105438518500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105438532300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105438985500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105439007500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {61,47,1}" starting I 2105439028600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {61,47,1}" finished I 2105439043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105439058300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105439078000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2105439100600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_METEOR_KINGS" finished I 2105439115500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105439130300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2105439149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2105439290300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2105439308900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105439323500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105439344700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105439358500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105439398400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105439894200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105439916400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2105439939500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2105439958300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105439974100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105439993800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2105440019200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2105440034000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105440048600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2105440062400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105440813600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105440835900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,26,2}" starting I 2105440856600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {45,26,2}" finished I 2105440871500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105440885900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105440905400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2105440932100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105440947000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105440971700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105440990100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2105441641800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105441664000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {69,69,3}" starting I 2105441697700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,74,6} to {69,69,3} I 2105442739300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105442800500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {69,69,3}" starting I 2105442866700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {69,69,3}" finished I 2105442911500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105442952900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105443008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,69,3} I 2105443068800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,69,2} I 2105443135500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105443177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105443254000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105443296000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105443336300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105443373800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105444117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105444176400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105444936900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105444994100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105445394100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105445451000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105446059000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2105446076500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2105446091000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2105446105500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105446120200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105446140700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2105446165600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2105446447200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105446462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2105446477200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2105446492100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105446507000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105446527300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2105446547700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 214 I 2105446645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2105446661600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105446676400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105446697900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2105446711700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105446744600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2105446768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105446782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105446797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105446811700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105446826100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105446846200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2105446866300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 233 I 2105447179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105447196400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105447211400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105447233500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64,88,1} I 2105447247700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105447330600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105447347900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105447364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105447379100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105447393800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105447413600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {53,101,3} I 2105447435600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to pad at {76,30,2} I 2105447469500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {76,30,2} I 2105448060200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {76,30,2}-{77,31,3} found after 51 iterations, returning closest path {68,54,6} I 2105448410200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105448426300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105448450500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105448465400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105448480100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105448500000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2105448522800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 363 I 2105448715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105448730900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105448745700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105448759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105448783600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105448798600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105448813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105448826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105448850000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105448864900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105448879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105448893300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105448921000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105448935300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105448949200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2105448965300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105448979500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105448999100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105449188300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2105449490600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2105449508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2105449543200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2105449561000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105449580200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105449600300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2105449620300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2105449762900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2105449777500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " starting I 2105449791600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "TakeOff from " finished I 2105449806400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105449820500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105449840400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE: Pathing to entrance at {72,39,1} I 2105449860200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 113 I 2105449994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2105450008900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2105450024300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2105450040300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105450054900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105450074700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2105450094200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2105450346200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2105450361400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105450376100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105450399800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2105450415000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105450457200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2105450559900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2105450575000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "TakeOff from " starting I 2105450588900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "TakeOff from " finished I 2105450610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {0,35,12}" starting I 2105450642200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,35,12} I 2105451243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,35,12}-{1,36,13} found after 51 iterations, returning closest path {21,43,6} I 2105469416100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105469510600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105469526300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105469585000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105469609000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at exit {92,84,2} I 2105469624000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105469661200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {92.5,84.01,2} I 2105469966000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105469991900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105470017900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2105470059800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105470431200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105470461400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105470479100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105470516300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105470684500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105470743700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105470782000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 53 I 2105470880100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105471401700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105471462500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2105471501100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 59 I 2105471599900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2105472733000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {38,0,12}: Pathing to {38,0,12} I 2105472799600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105472838500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 94 I 2105473004800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105473065500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2105473110400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105473211900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2105474628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2105474651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" starting I 2105474672800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {78,105,1}" finished I 2105474689500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105474704500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105474726800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2105474749500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2105474764700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105474779600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2105474794300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105475046300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105475068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {87,66,1}" starting I 2105475089100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {87,66,1}" finished I 2105475115900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105475130700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105475152300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2105475172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105475187300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105475202000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105475221600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2105475247500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105475262100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105475276200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105475290700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105475305400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105475325300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2105475347900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 109 I 2105475610300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105475634400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2105475656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2105475671200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105475686000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105475705700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2105475729800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105475753400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105475768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105475784000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105476250500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105476266800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105476281100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105476296000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105476310900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105476330800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {64,88,2} I 2105476351500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105476388800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,88,2} to {53,101,3} I 2105476754800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105476776900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" starting I 2105476798000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {53,101,3}" finished I 2105476812800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105476830300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105476851000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105476870600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105476894800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105476909700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105476929400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105476944200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105476958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105476972800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105477346700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105477370600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {76,30,2}" starting I 2105477402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,54,6} to {76,30,2} I 2105478011700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105478033600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {76,30,2}" starting I 2105478054500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {76,30,2}" finished I 2105478069500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105478084100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105478103500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: at position {76,30,2} I 2105478123900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Landing on pad {76,30,1} I 2105478145500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105478160300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CITYCLEAN_ONE" starting I 2105478179800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2105478197100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105478213000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2105478232000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105478258900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2105478273400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " starting I 2105478287400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "TakeOff from " finished I 2105478302400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105478316800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105478336700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105478368000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2105478766600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "RestartNextMission" finished I 2105478788300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" starting I 2105478809300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoLocation {88,72,1}" finished I 2105478824300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105478841300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105478871100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105478891600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105478908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105478922900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 26 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105478936700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105479172900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105479194200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2105479217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2105479233500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105479248100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105479267600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2105479288100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105479302800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105479317700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105479331900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105479683100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105479704800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2105479725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2105479740400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105479754700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105479773900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105480217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2105480232800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105480247300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105480261300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105480465600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2105480481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105480496400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105480517300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2105480531100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2105480565700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2105480715000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105480731300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105480745500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105480760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105480775000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105480794900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105480815600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 438 I 2105481386000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105481408000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2105481429200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2105481444100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105481458700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105481478200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105481504100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105481520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105481534900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105481548900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105481908700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2105481933800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" starting I 2105481955000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {72,54,1}" finished I 2105481969900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105481984400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105482017400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2105482047000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2105482073300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105482088200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2105482102200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105482373100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "RestartNextMission" finished I 2105482394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {72,39,1}" starting I 2105482415800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoLocation {72,39,1}" finished I 2105482430600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105482444800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_ONE checking state I 2105482464300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FLYER_ONE: Entering depot on entrance {72,39,1} I 2105482490000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "Land into BUILDING_FLYER_ONE" finished I 2105482505000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" starting I 2105482519700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 63 mission "GotoBuilding BUILDING_FLYER_ONE" finished I 2105482533600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105482875100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2105482897000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" starting I 2105482917700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {89,35,2}" finished I 2105482932800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105482947300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105482966900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2105482994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2105483009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2105483026800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2105483042000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105483254400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105483269100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105483283200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105483297800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105483312200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105483333700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105483354400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 336 I 2105484122600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105484144700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2105484165700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2105484180500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105484196100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105484217500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105484244800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105484260000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105484274600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105484288700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105484458300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105484479900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {98,49,1}" starting I 2105484500800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {98,49,1}" finished I 2105484516000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2105484533100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAR_ONE checking state I 2105484554300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAR_ONE: Entering depot on entrance {98,49,1} I 2105484581400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAR_ONE" finished I 2105484596300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAR_ONE" starting I 2105484610900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAR_ONE" finished I 2105484629600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2105484818100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2105484840100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {0,35,12}" starting I 2105484873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,43,6} to {0,35,12} I 2105485408600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "RestartNextMission" finished I 2105485430500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {0,35,12}" starting I 2105485451200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "GotoLocation {0,35,12}" finished I 2105485472400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 93 mission "DepartToSpace {0,35,12}" starting I 2105485844100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105485874700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {69,66,3}" starting I 2105485906200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,65,6} to {69,66,3} I 2105486355700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105486378600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {69,66,3}" starting I 2105486399500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {69,66,3}" finished I 2105486414700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105486429400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105486449100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2105486471900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2105486496900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105486512000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105486538900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105486553900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105486573900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105486615600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105487357100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105487416700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105487954300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105488011400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105488401600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105488469200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105488860100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105488921200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105488979100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2105491020700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2105491041500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105491056900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105491079400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at exit {87,66,1} I 2105491093400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2105491128300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_QUADRAX_TOWER" at pad {87.5,66.01,1} I 2105491171000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105491194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {57,89,1}" starting I 2105491216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {57,89,1}" finished I 2105491231100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105491245900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105491265200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2105491286100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2105491301200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105491316000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2105491334900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2105491356200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105491370700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105491384900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105491400200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105491414900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105491435000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2105491455900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 433 to rs 207 I 2105491645400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105491660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105491674800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105491689600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105491704400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105491727100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {85,76,2} I 2105491749700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to pad at {50,57,2} I 2105491783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {50,57,2} I 2105492580100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105492596500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105492611400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105492625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105492651200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105492666200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105492681000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105492694800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105492717100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105492731700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105492745800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2105492760600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105492775200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105492795100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105492815500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 225 I 2105492962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105492977500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105492992200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105493006000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105493099600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105493117000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2105493132500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2105493149900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105493166300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105493186400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2105493206500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 80 I 2105493377900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105493392800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105493406900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105493421600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105493436400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105493456500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105493476000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 156 I 2105493680500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "RestartNextMission" finished I 2105493695000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "TakeOff from " starting I 2105493709100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "TakeOff from " finished I 2105493725500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105493740300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105493760300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2105493780300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 128 I 2105493888400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2105493905400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " starting I 2105493920900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " finished I 2105493935700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105493950200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105493970100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105493990600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 304 I 2105494281300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105494296100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105494310200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105494325100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105494340400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105494360400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105494380400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 399 I 2105494505700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2105494522000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105494536800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105494558500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at exit {98,49,1} I 2105494572000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105494611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAR_ONE" at pad {98.99,49.5,1} I 2105494654600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2105494669600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "TakeOff from " starting I 2105494683700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "TakeOff from " finished I 2105494708100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {38,0,12}" starting I 2105494742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {38,0,12} I 2105495313200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {38,0,12}-{39,1,13} found after 51 iterations, returning closest path {45,18,6} I 2105511348000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105511412400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2105511428400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2105511475600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2105511698600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105511722900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2105511736900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2105511777300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2105512137200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105512162900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105512177600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105512227800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105512251600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2105512266300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105512309400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105512331700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2105512345700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105512476600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2105512655400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105512678500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2105512692400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 28 I 2105512723900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2105512886000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105512919900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105512934000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2105512967100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105512998300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105513020500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105513034700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2105513066500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105513084800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105513101400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105513119800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105513135000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105513342100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2105513364500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2105513378600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 42 I 2105513423000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2105513532600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105513557600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2105513573000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 43 I 2105513605900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2105513715600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105513737800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2105513751600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2105513784300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2105514341500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105514370600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2105514384900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2105514480500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2105514674400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {3,0,12}: Pathing to {3,0,12} I 2105514700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105514715100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 95 I 2105514772200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105514791500 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 105" with engine "SD Special" I 2105514807700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 105 I 2105514852200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105514873200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,118,12} I 2105514899900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2105514953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,118,12} to {72,69,3} I 2105515715900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,118,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2105516193700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105516210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2105516225300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2105516241500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105516256700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105516277500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2105516300200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 214 to rs 173 I 2105516584000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105516606800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2105516627700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2105516642500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105516657300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105516677100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2105516699500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105516714700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105516729500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105516745600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105516774200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2105516789900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105516804600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105516953500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at exit {57,89,1} I 2105516969700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105517004000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BOSCH_INSTITUTE" at pad {57.5,89.01,1} I 2105517355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105517377700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" starting I 2105517399800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {83,35,2}" finished I 2105517415100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105517429800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105517461700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2105517482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105517497900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105517512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105517526600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105517745500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105517768000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" starting I 2105517789000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {50,57,2}" finished I 2105517803900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105517818600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105517838400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: at position {50,57,2} I 2105517858200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Landing on pad {50,57,1} I 2105517880600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105517895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" starting I 2105517915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2105517932500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105517947800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2105517987700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105518007700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105518023100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105518037900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105518060800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {76,26,1} I 2105518075000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105518255200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105518270400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105518284800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105518608500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105518630800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" starting I 2105518651600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {77,57,2}" finished I 2105518666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105518681200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105518700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105518722100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_RESCUE_ONE" finished I 2105518736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105518751600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105518765700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105519063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2105519085400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2105519106700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2105519124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105519138700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105519158300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105519179400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105519194600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105519209300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105519223100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105519246200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105519260800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105519274900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105519722500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105519744900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2105519765900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2105519781200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105519795700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105519815400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2105519838100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2105519853100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105519867700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2105519882000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105520391200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105520463900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {64,89,1}" starting I 2105520497600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {64,89,1}" finished I 2105520513000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105520529800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105520549300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105520573800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105520588700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105520603300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105520621900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2105520953400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "RestartNextMission" finished I 2105520976300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoLocation {65,80,1}" starting I 2105521017600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoLocation {65,80,1}" finished I 2105521032700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105521047300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105521067000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2105521091500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2105521106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105521120800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 53 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2105521134300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105521419000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2105521440700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {93,43,2}" starting I 2105521461600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {93,43,2}" finished I 2105521480400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105521516100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105521535800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105521563800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105521578800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105521593500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105521607200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105522062100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105522094200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,95,1}" starting I 2105522114800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,95,1}" finished I 2105522129800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105522144300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105522163900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105522190400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105522205200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105522220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105522238200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2105522323200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105522337700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105522352000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105522366900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105522381500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105522512800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2105522547500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 351 to rs 372 I 2105523470600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2105523496900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {38,0,12}" starting I 2105523549300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {45,18,6} to {38,0,12} I 2105524021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "RestartNextMission" finished I 2105524043600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {38,0,12}" starting I 2105524066000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "GotoLocation {38,0,12}" finished I 2105524087300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 94 mission "DepartToSpace {38,0,12}" starting I 2105524503200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105524534200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105524986600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105525019900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105525159200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105525189200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105525710100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105525726700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105525741600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105525756700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105525771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105525800700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105525822400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 431 I 2105526004100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105526019000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105526040500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105526069100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105526087800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105526107800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2105526128200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 233 to rs 448 I 2105526368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105526384100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105526398200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105526466400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105526481300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105526501400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {91,86,2} I 2105526523600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to pad at {103,37,2} I 2105526563300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {103,37,2} I 2105527145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {103,37,2}-{104,38,3} found after 51 iterations, returning closest path {97,55,6} I 2105527410000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105527435600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105527450800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105527474000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {49,57,1} I 2105527488300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105527541000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105527570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105527589400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105527606700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105527621600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105527641600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {76,26,2} I 2105527662100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105527694800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,26,2} to {53,101,3} I 2105528243800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {76,26,2} to {53,101,3}-{54,102,4} found after 51 iterations, returning closest path {63,74,6} I 2105528753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105528771500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105528786000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105528801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105528816300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105528837100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {69,46,2} I 2105528857900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to pad at {100,77,2} I 2105528891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {100,77,2} I 2105529585200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "RestartNextMission" finished I 2105529601200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "TakeOff from " starting I 2105529616400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "TakeOff from " finished I 2105529631300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105529646000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105529678600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2105529701000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 233 I 2105529862100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105529877500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105529892100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105529905700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105529928000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105529942400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105529956400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105529971000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105529985700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105530005300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105530025300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2105530210500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105530226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105530246200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105530259800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105530295700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105530320500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105530335700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105530350500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105530364100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105530387300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105530404800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105530471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105530485600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105530507300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105530521800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2105530535800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2105530550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105530590000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105530610500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2105530633900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2105530779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105530794100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105530808300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105530881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2105530896300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " starting I 2105530910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "TakeOff from " finished I 2105530925100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105530939700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105530959400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2105530979300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2105531098000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2105531113000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2105531127100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2105531195900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105531211800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105531232000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2105531252000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 24 I 2105531475500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105531490400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2105531504500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2105531519100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105531533700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105531553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2105531595800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2105531808300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105531823200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "TakeOff from " starting I 2105531837300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "TakeOff from " finished I 2105531858300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {3,0,12}" starting I 2105531891000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {3,0,12} I 2105532556700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {3,0,12}-{4,1,13} found after 51 iterations, returning closest path {22,17,6} I 2105532961100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2105532976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2105532994000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2105533010100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105533024800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105533045000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2105533065000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 109 I 2105548466700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105548532600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2105548548200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2105548607200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2105549011200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105549036400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2105549050600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105549102800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105549127300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105549141300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105549185800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105549207800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2105549221500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2105549255400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2105549443900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105549465900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at exit {56,62,2} I 2105549479700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2105549518900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_TWO" at pad {56.5,62.01,2} I 2105549634200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2105549648100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2105550791900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {72,0,12}: Pathing to {72,0,12} I 2105550857500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105550895900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 96 I 2105551032800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105551082400 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 106" with engine "SD Special" I 2105551124400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 106 I 2105551208300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105551265300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {86,0,12} I 2105551332400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105551431500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {86,0,12} to {72,66,3} I 2105552940100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {86,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {78,49,6} I 2105553510800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105553570100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105553608300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105553715800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105554544000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105554567200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {103,43,1}" starting I 2105554591500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {103,43,1}" finished I 2105554608200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105554622700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105554642300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105554664500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_ARMS_TWO" finished I 2105554679200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105554693700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105554713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2105555111200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105555133000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2105555153800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2105555168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105555183200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105555202600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2105555222500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2105555237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105555251400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2105555265800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105555570400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105555592400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {103,37,2}" starting I 2105555624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,55,6} to {103,37,2} I 2105556122400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105556146600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {103,37,2}" starting I 2105556168600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {103,37,2}" finished I 2105556183400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105556197900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105556217200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: at position {103,37,2} I 2105556237500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Landing on pad {103,37,1} I 2105556259800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105556274800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ENERGEN_BUILDING" starting I 2105556294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2105556308700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105556323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2105556341200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2105556363300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2105556377500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2105556391400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2105556405900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105556420200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105556439800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2105556462500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 73 I 2105556780200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2105556801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {57,67,2}" starting I 2105556822100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {57,67,2}" finished I 2105556836600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105556853400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105556873700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2105556893700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2105556908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105556922900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2105556941500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 1440 ticks" starting I 2105556983700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105556998100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105557020500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105557034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105557048900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105557074200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {49,57,2} I 2105557104500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2105557136200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,57,2} to {85,76,2} I 2105557976200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105557998400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2105558018900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2105558033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105558047700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105558066800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2105558086200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2105558113600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105558129500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105558148600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105558168800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105558193200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105558208200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105558463100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105558484400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105558515800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {63,74,6} to {53,101,3} I 2105559211100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105559238200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105559259100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" finished I 2105559274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105559288400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105559307700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105559327100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105559350800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105559365400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105559385100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105559399600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105559414100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105559428300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105559576100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105559600200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,77,2}" starting I 2105559621900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {100,77,2}" finished I 2105559636700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105559651000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105559670300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {100,77,2} I 2105559690100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Landing on pad {100,77,1} I 2105559717600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105559732000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CULTIVATOR_ONE" starting I 2105559754200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2105559774400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105559788700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2105559807000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105560016500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "RestartNextMission" finished I 2105560039400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoLocation {57,89,1}" starting I 2105560095500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoLocation {57,89,1}" finished I 2105560135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105560174700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2105560227700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Entering depot on entrance {57,89,1} I 2105560297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "Land into BUILDING_BOSCH_INSTITUTE" finished I 2105560338100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2105560377600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 28 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" finished I 2105560414600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105561284700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105561359000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2105561436900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2105561479100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105561518200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105561572100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105561631800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2105561672300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105561712200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105561749200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105561804900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105561847500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105561885800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105561925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105561964800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105562020000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105562076200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2105562992800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105563051500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" starting I 2105563108200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {77,57,2}" finished I 2105563148900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105563188300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105563241900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105563301100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_RESCUE_ONE" finished I 2105563348400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105563395900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105563433600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105564181600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105564240100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" starting I 2105564297000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {96,66,1}" finished I 2105564337500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105564381400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105564427100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2105564449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2105564464200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105564478700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2105564492200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105564519000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105564533200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105564552600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105564566000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2105564598600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105564725800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2105564740100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " starting I 2105564754200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "TakeOff from " finished I 2105564768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2105564782600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2105564802100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO: Pathing to entrance at {97,55,1} I 2105564824700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 415 I 2105565101800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "RestartNextMission" finished I 2105565123500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {97,55,1}" starting I 2105565144000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoLocation {97,55,1}" finished I 2105565158500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2105565174600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_TWO checking state I 2105565193900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_TWO: Entering depot on entrance {97,55,1} I 2105565216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "Land into BUILDING_APPLIANCES_TWO" finished I 2105565230600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_TWO" starting I 2105565245100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 42 mission "GotoBuilding BUILDING_APPLIANCES_TWO" finished I 2105565258500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105565448900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "RestartNextMission" finished I 2105565470000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {87,66,1}" starting I 2105565490700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoLocation {87,66,1}" finished I 2105565505300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105565519500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105565544200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2105565565900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105565580400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105565594800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 43 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105565608100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105565897100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2105565918300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {45,46,2}" starting I 2105565941300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {45,46,2}" finished I 2105565957100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105565971400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105565991700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2105566013900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2105566028400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105566042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2105566066500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 1440 ticks" starting I 2105566217700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2105566232900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105566247300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105566268500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105566282300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105566315600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105566659200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105566680600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2105566701200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2105566715900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105566730200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105566749600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2105566775300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2105566790000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105566807400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2105566822100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105566986600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2105567004000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105567018400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105567039400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105567052900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105567096300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105567300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105567321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2105567342000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2105567356700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105567371100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105567390400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2105567417800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2105567432500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105567446800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2105567461100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105567703600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105567725400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {3,0,12}" starting I 2105567758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,6} to {3,0,12} I 2105568235500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "RestartNextMission" finished I 2105568256600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {3,0,12}" starting I 2105568279500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "GotoLocation {3,0,12}" finished I 2105568301000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 95 mission "DepartToSpace {3,0,12}" starting I 2105568517000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2105568538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {58,78,1}" starting I 2105568558600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {58,78,1}" finished I 2105568573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105568587600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105568606800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2105568634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105568651900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105568668300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105568686300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 1440 ticks" starting I 2105569037700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2105569060700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {72,69,3}" starting I 2105569092100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2105569529200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2105569550200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {72,69,3}" starting I 2105569570800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {72,69,3}" finished I 2105569585100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105569599500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105569618900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2105569639200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2105569668700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2105569684600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105569711200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105569732300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105569746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105569760100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105570067200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105570088500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105570538400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105570558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105570694300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105570714100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105571189800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105571205900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105571220000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2105571234200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105571248600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105571268000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105571288800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 314 I 2105571406900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2105571421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105571436400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105571454600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_TWO" free - waiting I 2105571501900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105571516500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105571530500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105571544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105571559200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105571578900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {53,101,3} I 2105571599600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2105571632500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {85,38,2} I 2105572182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {85,38,2}-{86,39,3} found after 51 iterations, returning closest path {80,52,6} I 2105572508900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2105572524500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105572539100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105572561500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {99,34,1} I 2105572575700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105572633200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105572647800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105572661800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105572676200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105572690300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105572710000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {56,79,2} I 2105572733700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to pad at {29,33,2} I 2105572766500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {29,33,2} I 2105575054600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2105575097700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2105575136500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2105575176400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105575216300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105575270500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2105575325400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 64 to rs 384 I 2105575890900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105575932700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105575972600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105576009300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105576079700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105576120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105576160500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105576197500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105576260500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105576300100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105576339400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105576375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105576448700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105576494000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105576535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2105576581000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105576619800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105576673900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105576728800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2105577260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Snooze for 0 ticks" finished I 2105577275800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105577290300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105577311400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2105577324900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 46 I 2105577359400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2105577399900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105577414300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105577428100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105577442700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105577457000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105577476600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105577496500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 438 I 2105577800600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105577815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2105577829300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2105577846100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105577861500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105577880900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2105577900600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2105578138500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105578153000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105578166800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105578181000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105578195300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105578214600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Pathing to entrance at {52,54,2} I 2105578234300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 41 I 2105578391500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105578405800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105578419400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105578433500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105578447700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105578467100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2105578486800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 278 I 2105578663000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105578677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "TakeOff from " starting I 2105578691500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "TakeOff from " finished I 2105578714800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {72,0,12}" starting I 2105578747500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {72,0,12} I 2105579303900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {72,0,12}-{73,1,13} found after 51 iterations, returning closest path {65,21,6} I 2105595117100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105595189800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2105595205900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 11 I 2105595252200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2105595353700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105595376100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at exit {80,28,1} I 2105595390300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 14 I 2105595421400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CITYCLEAN_ONE" at pad {80.5,28.01,1} I 2105595641000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105595666700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105595681100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105595751600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105595811300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105595837700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105595895800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105595921200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2105595941200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105595982400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2105596243000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105596270600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2105596284800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 8 I 2105596317500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2105596685900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105596709100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105596723100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105596759000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105596943500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105596965200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at exit {96,73,1} I 2105596979100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 57 I 2105597015500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {96.5,73.99,1} I 2105597197300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2105597219500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2105597233200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2105597285200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2105597394900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105597416500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2105597431200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2105597466000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2105597751600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {37,0,12}: Pathing to {37,0,12} I 2105597782300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105597977400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 97 I 2105598034700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105598055100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 107" with engine "SD Special" I 2105598071000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 107 I 2105598106500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105598127800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {98,139,12} I 2105598153300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2105598191100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,139,12} to {72,69,3} I 2105598840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,139,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {79,90,6} I 2105599561000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105599586500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {88,72,1}" starting I 2105599608200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {88,72,1}" finished I 2105599623500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105599638300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105599658300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105599680500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105599695600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105599711500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105599730600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2105599750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2105599856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105599879400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2105599893400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105599926100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2105600342200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105600364900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" starting I 2105600398300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,52,6} to {85,38,2} I 2105600782100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105600803900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" starting I 2105600824800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" finished I 2105600839700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105600854500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105600874100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2105600894300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2105600916500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105600931500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2105600951000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105600966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105600980500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105600994200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105601034800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105601049500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105601180800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105601197900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105601212900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105601233400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {99,34,2} I 2105601255100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2105601287400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,34,2} to {91,86,2} I 2105601848800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,34,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {93,83,6} I 2105602491600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105602513700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105602544700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,83,6} to {91,86,2} I 2105603128600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105603150500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105603171400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2105603186300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105603201100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105603221100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2105603242200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2105603281300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105603296800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2105603316700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105603415300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105603432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105603445600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105603465800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Snooze for 0 ticks" finished I 2105603480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105603495500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105603517400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2105603531300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 2 I 2105603563400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2105603595600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105603611100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105603626200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105603648600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100,77,1} I 2105603662500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105603996500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105604018300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {29,33,2}" starting I 2105604039300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {29,33,2}" finished I 2105604054400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105604068800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105604088200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: at position {29,33,2} I 2105604108000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Landing on pad {29,33,1} I 2105604129600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105604144600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_UHURU_TOWER" starting I 2105604245300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_UHURU_TOWER" finished I 2105604261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2105604276800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2105604295600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2105604709300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2105604731400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" starting I 2105604752600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" finished I 2105604767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105604782400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105604802000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2105604822800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2105604837900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2105604852500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2105604866100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105605205700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105605227400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {77,57,2}" starting I 2105605248200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {77,57,2}" finished I 2105605263100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105605277400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105605296800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105605318700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_RESCUE_ONE" finished I 2105605333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105605348100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105605445700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105605660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2105605675200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " starting I 2105605689400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "TakeOff from " finished I 2105605704000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105605718600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105605738900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2105605762200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 80 I 2105606166000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "RestartNextMission" finished I 2105606188000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" starting I 2105606208800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoLocation {49,80,2}" finished I 2105606223800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105606238800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105606258400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2105606282100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2105606297200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105606312900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 46 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2105606326500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105606793600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105606815300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2105606836200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2105606851300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105606866000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105606969800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105606995600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105607013800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105607028500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105607043300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105607567900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105607590100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" starting I 2105607611100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {30,42,1}" finished I 2105607626100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105607640700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105607663800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2105607691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2105607708200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105607727800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2105607741700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105608788900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105608850000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {52,54,2}" starting I 2105608908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {52,54,2}" finished I 2105608949500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105608989800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK checking state I 2105609044500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_OLIVER_TWIST_BLOCK: Entering depot on entrance {52,54,2} I 2105609118400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_OLIVER_TWIST_BLOCK" finished I 2105609159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" starting I 2105609414800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_OLIVER_TWIST_BLOCK" finished I 2105609472000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2105610011000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105610072300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2105610130700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2105610172000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105610213000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105610267300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2105610368600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105610410800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105610451500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105610489300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105611157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105611217800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {72,0,12}" starting I 2105611309200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,21,6} to {72,0,12} I 2105612723300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "RestartNextMission" finished I 2105612784400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {72,0,12}" starting I 2105612813600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "GotoLocation {72,0,12}" finished I 2105612836400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 96 mission "DepartToSpace {72,0,12}" starting I 2105612894200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 0 ticks" finished I 2105612909400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105612924200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105612945500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2105613037400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2105613079100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2105613456600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2105613486100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {72,66,3}" starting I 2105613521600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,49,6} to {72,66,3} I 2105613958000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2105613979600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {72,66,3}" starting I 2105614000500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {72,66,3}" finished I 2105614017100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105614043000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105614062700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105614083000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105614106300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2105614121300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105614148600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105614163600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105614178200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105614191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105614492200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105614513700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105614925100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105614946100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105615199000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105615222200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105615635800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2105615662300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " starting I 2105615676800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "TakeOff from " finished I 2105615694100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105615708900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105615729100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2105615750700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2105615930100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2105615945300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " starting I 2105615959600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "TakeOff from " finished I 2105615974100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105615988500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105616008400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE: Pathing to entrance at {71,34,1} I 2105616028500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 203 to rs 139 I 2105616155800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105616170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105616184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105616199700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105616214400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105616234200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2105616334300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 109 I 2105616560600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105616575500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105616589800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105616604600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105616620600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105616640500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2105616660700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 11 I 2105616800200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2105616814900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " starting I 2105616829000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "TakeOff from " finished I 2105616843600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105616858200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105616877900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2105616897800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 173 I 2105617041200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105617059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105617074100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105617088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105617103200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105617122900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {85,76,2} I 2105617225500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to pad at {80,41,2} I 2105617261000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {80,41,2} I 2105617865800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105617881500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105617895700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105617910400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105617925100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105617944900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {53,101,3} I 2105617965800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to pad at {88,94,2} I 2105617997800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {88,94,2} I 2105618644900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {88,94,2}-{89,95,3} found after 51 iterations, returning closest path {88,94,4} I 2105618876000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105618891100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105618905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105618919900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105618934500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105618954300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {100,77,2} I 2105618976400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105619008600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,2} to {69,48,2} I 2105619880800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105619899300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105619914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105619928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105619952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105619967500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105619982100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105619995600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105620018800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105620033700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105620048200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105620061800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105620083700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105620098000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " starting I 2105620112200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "TakeOff from " finished I 2105620126700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105620141100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105620161000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105620181200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 431 I 2105620425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105620440200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105620454900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105620470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105620562000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105620584100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2105620604800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 395 I 2105620707100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2105620722000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " starting I 2105620737700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "TakeOff from " finished I 2105620753600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105620768200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105620788200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO: Pathing to entrance at {72,54,1} I 2105620808800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 313 to rs 180 I 2105620968200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2105620983300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2105620997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2105621012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2105621026600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2105621046300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2105621066300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 439 I 2105621236200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105621250900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2105621265000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2105621279800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105621372900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105621394800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2105621425400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2105621695400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2105621710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105621725700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105621747900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at exit {52,54,2} I 2105621761900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105621803400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_OLIVER_TWIST_BLOCK" at pad {52.5,54.01,2} I 2105621888000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105621903000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "TakeOff from " starting I 2105621917100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "TakeOff from " finished I 2105621937900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {37,0,12}" starting I 2105621969700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {37,0,12} I 2105622528300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {37,0,12}-{38,1,13} found after 51 iterations, returning closest path {44,19,6} I 2105622744300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2105622759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2105622773800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2105622788500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105622803100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105622949800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2105622972500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 372 I 2105638487500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105638545800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105638561400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105638608800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105638815000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105638839000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2105638860500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 7 I 2105638901000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2105639262000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2105639287500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2105639306700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105639360500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105639383300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2105639397100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105639427800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2105639533400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105639555500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2105639569500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 25 I 2105639602700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2105639843700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105639873200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2105639890800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2105639927600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2105640041000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105640103100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105640144700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2105640231200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105640286500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105640328900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105640382600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105640424600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105641703200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105641764700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at exit {89,79,1} I 2105641803600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2105641899000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {89.99,79.5,1} I 2105643494600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,122,12}: Pathing to {0,122,12} I 2105643562700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105643601600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 98 I 2105643752900 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105643813300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 108" with engine "SD Special" I 2105643856300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 108 I 2105643945300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105644010100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,92,12} I 2105644077900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2105644176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,92,12} to {72,69,3} I 2105645121600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,92,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2105645320800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105645363000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2105645377200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105645416500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2105646105400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "RestartNextMission" finished I 2105646128900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" starting I 2105646149800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoLocation {78,105,1}" finished I 2105646165300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105646180100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105646200000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2105646221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2105646236300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105646251200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 11 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2105646265500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105646359300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "RestartNextMission" finished I 2105646382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" starting I 2105646403500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoLocation {71,34,1}" finished I 2105646421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105646438100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HYDROZONE_ONE checking state I 2105646457700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HYDROZONE_ONE: Entering depot on entrance {71,34,1} I 2105646477400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "Land into BUILDING_HYDROZONE_ONE" finished I 2105646492300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" starting I 2105646507000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 14 mission "GotoBuilding BUILDING_HYDROZONE_ONE" finished I 2105646520700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105646618400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2105646633500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105646648200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105646669600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2105646683300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2105646714000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2105647104100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105647126000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2105647147200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2105647162300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105647176900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105647196600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2105647216800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105647231800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105647246600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105647262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105647700000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105647760100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {34,36,3}" starting I 2105647782600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {34,36,3}" finished I 2105647799200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105647815100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105647836100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2105647865600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_THE_SENATE" finished I 2105647881000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105647895800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2105647910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105648178800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "RestartNextMission" finished I 2105648200800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" starting I 2105648222400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoLocation {79,44,1}" finished I 2105648237600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105648252700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105648272700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2105648294100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105648309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105648323900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 2 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105648338000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105648702700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105648725100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {80,41,2}" starting I 2105648745900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {80,41,2}" finished I 2105648766200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105648784000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105648803700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: at position {80,41,2} I 2105648823800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Landing on pad {80,41,1} I 2105648846600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105648861300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_ONE" starting I 2105648881400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2105648896200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105648910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2105648930000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105649211700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105649233700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,94,2}" starting I 2105649268200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,94,4} to {88,94,2} I 2105649327600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105649348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,94,2}" starting I 2105649369800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {88,94,2}" finished I 2105649385700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105649400400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105649420100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: at position {88,94,2} I 2105649439800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Landing on pad {88,94,1} I 2105649461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105649476300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_NIRVANA_MANSIONS" starting I 2105649498100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105649516000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105649536300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105649556900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105649686100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105649708000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105649728800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2105649743600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105649758000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105649777500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105649797600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105649819000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105649833900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105649852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105649867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105649882000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105649895800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105649915000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2105649930100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105649944600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105649969000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {27,33,1} I 2105649982900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105650203400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2105650221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105650236800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105650256800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105650271200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105650285400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105650493400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "RestartNextMission" finished I 2105650514800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" starting I 2105650535700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoLocation {103,43,1}" finished I 2105650550700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105650568900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105650594400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105650615800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "Land into BUILDING_ARMS_TWO" finished I 2105650630600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105650645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 8 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105650658900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105651064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105651091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {100,78,1}" starting I 2105651114600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {100,78,1}" finished I 2105651130500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105651145000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105651164400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2105651187600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2105651202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105651217200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2105651238600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2105651607400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "RestartNextMission" finished I 2105651629400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {72,54,1}" starting I 2105651650300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoLocation {72,54,1}" finished I 2105651665000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105651679600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_TWO checking state I 2105651699000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_TWO: Entering depot on entrance {72,54,1} I 2105651724200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "Land into BUILDING_MEGAVISION_TWO" finished I 2105651739200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" starting I 2105651753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 57 mission "GotoBuilding BUILDING_MEGAVISION_TWO" finished I 2105651767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105652035900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2105652057600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" starting I 2105652078300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" finished I 2105652093000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2105652109200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2105652134500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2105652162700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2105652177500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2105652192100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2105652205900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105652534100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2105652555500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" starting I 2105652579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {78,94,1}" finished I 2105652595000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105652609500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105652630800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2105652656600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2105652671400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105652686000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2105652699500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105652885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105652900300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105652914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105652928900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105652943800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105652963700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105652988000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 41 to rs 336 I 2105653503000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105653525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2105653545600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2105653560500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105653575100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105653594500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105653621100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105653635800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105653653100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105653668400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105654129900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105654154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {37,0,12}" starting I 2105654187000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,19,6} to {37,0,12} I 2105654701400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "RestartNextMission" finished I 2105654728900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {37,0,12}" starting I 2105654749600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "GotoLocation {37,0,12}" finished I 2105654770500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 97 mission "DepartToSpace {37,0,12}" starting I 2105655009600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2105655031100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {47,115,2}" starting I 2105655051900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {47,115,2}" finished I 2105655066700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105655081300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2105655101000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2105655128100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2105655146600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2105655161400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2105655175100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105655542100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2105655564100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {72,69,3}" starting I 2105655595400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,90,6} to {72,69,3} I 2105656125800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2105656149800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {72,69,3}" starting I 2105656170700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {72,69,3}" finished I 2105656185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105656200500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105656220100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2105656240800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2105656263900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2105656280600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105656307800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105656322900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105656337500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105656351100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105656653700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105656675200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105657084800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105657105900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105657246200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105657266300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105657748800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105657764600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2105657778900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2105657793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105657819600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105657841200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2105657865300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 124 I 2105658000700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105658015700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105658029800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105658044700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105658059200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105658079100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2105658099600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 368 I 2105658285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105658301700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105658316600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105658339300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {80,40,1} I 2105658353800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105658395200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105658410500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105658425300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105658447200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88,94,1} I 2105658461000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105658509000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105658526300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105658541600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105658556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105658571000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105658590900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {27,33,2} I 2105658612800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,79,2} I 2105658645600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,33,2} to {56,79,2} I 2105659218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,33,2} to {56,79,2}-{57,80,3} found after 51 iterations, returning closest path {54,74,6} I 2105659395100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "RestartNextMission" finished I 2105659410500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "TakeOff from " starting I 2105659424800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "TakeOff from " finished I 2105659439600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105659454100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105659473800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105659493500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2105659658900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105659673600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105659687600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105659702300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105659716700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105659739300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105659760200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 314 I 2105659913100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105659930500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105659944700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2105659963000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105659977300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105659997000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105660017200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 249 I 2105660147800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105660163000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105660177700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105660191300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105660210700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2105660224900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105660244400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105660258100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2105660292600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105660314100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105660328500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105660342700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105660366000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105660380900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105660398000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105660412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105660436000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105660450700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105660465300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105660478800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105660504100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105660518300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105660532200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2105660546800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105660566900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105660586800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105660606800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 156 I 2105660877600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2105660893400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105660908100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105660929200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2105660943200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105660976600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2105661028000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2105661042800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2105661056900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2105661074600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105661091800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105661121100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2105661147100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 361 to rs 128 I 2105661454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105661469600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105661483600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105661498200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105661512700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105661532500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105661552400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 399 I 2105661740300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105661762100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " starting I 2105661779300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "TakeOff from " finished I 2105661794600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105661809100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105661829100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105662027900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 377 I 2105662319600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105662334500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "TakeOff from " starting I 2105662348400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "TakeOff from " finished I 2105662370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {0,122,12}" starting I 2105662402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,122,12} I 2105663111700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,122,12}-{1,123,13} found after 51 iterations, returning closest path {25,104,6} I 2105679283000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105679346600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105679375600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105679437000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105679461200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105679475900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105679512900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105679810500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105679842400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105679871000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105679890600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105679912400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105679937200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105680170400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105680186900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CULTIVATOR_ONE" free - waiting I 2105680297000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105680319200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2105680332900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2105680367600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2105680864000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105680890900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at exit {88,43,2} I 2105680905000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2105680941400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FIVE" at pad {88.5,43.01,2} I 2105681201200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105681223600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2105681237600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 69 I 2105681274100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2105681471500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,43,12}: Pathing to {0,43,12} I 2105681524200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105681566600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 99 I 2105682968400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2105683032200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" starting I 2105683095900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {73,49,2}" finished I 2105683138500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105683179200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105683234400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Entering depot on entrance {73,49,2} I 2105683292700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105683334200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105683374500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105683412300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105684128000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105684188300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {78,94,1}" starting I 2105684273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {78,94,1}" finished I 2105684314900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105684355000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105684409800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2105684465900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2105684507400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105684547900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2105684600700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2105684689300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105684733300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105684773000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105684813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2105684853800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2105684909200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {85,37,2} I 2105684966800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Pathing to pad at {87,77,2} I 2105685065700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {87,77,2} I 2105686827100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105686852400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {87,77,2}" starting I 2105686873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {87,77,2}" finished I 2105686888300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2105686903000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS checking state I 2105686925300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: at position {87,77,2} I 2105686945000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GARDEN_OF_DELIGHTS: Landing on pad {87,77,1} I 2105686967200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105686982300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" starting I 2105687001900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_GARDEN_OF_DELIGHTS" finished I 2105687016700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" starting I 2105687031300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_GARDEN_OF_DELIGHTS" finished I 2105687049900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105687095800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105687110500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105687124600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105687139000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105687153500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105687173500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {80,40,2} I 2105687194300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2105687226600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,40,2} to {85,76,2} I 2105688119500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105688141300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2105688162000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2105688176900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105688191600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105688211200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2105688233400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2105688255600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105688270700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105688289600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105688304400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105688319000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105688332700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105688371400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105688387500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105688401600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105688416200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105688433800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105688453500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {88,94,2} I 2105688474700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to pad at {53,101,3} I 2105688512700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,94,2} to {53,101,3} I 2105689370700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105689392800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" starting I 2105689414300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {53,101,3}" finished I 2105689429100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105689443700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105689464900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: at position {53,101,3} I 2105689484600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Landing on pad {53,101,2} I 2105689512100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105689528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" starting I 2105689552100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105689566900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105689581400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105689596300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105689972800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105689994900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,79,2}" starting I 2105690026500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {54,74,6} to {56,79,2} I 2105690236400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105690257900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,79,2}" starting I 2105690279000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,79,2}" finished I 2105690294000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105690308700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105690328300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,79,2} I 2105690348300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,79,1} I 2105690369900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105690384700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2105690404100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105690419000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105690433600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105690447300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105690731200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "RestartNextMission" finished I 2105690753100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoLocation {88,72,1}" starting I 2105690774300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoLocation {88,72,1}" finished I 2105690789300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105690803900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105690823600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105690843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105690858800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105690873400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105690887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105691059000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105691080300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {88,72,1}" starting I 2105691101000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {88,72,1}" finished I 2105691115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105691130300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105691149700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105691170100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105691185100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105691201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105691236800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2105691577000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105691598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {78,33,1}" starting I 2105691618900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {78,33,1}" finished I 2105691634000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105691650900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105691672100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105691693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_ARMS_ONE" finished I 2105691708000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105691722500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105691741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 1440 ticks" starting I 2105691764300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105691778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105691793000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105691807700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105691821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105691841700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105691863600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 249 I 2105692146400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105692177600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {78,33,1}" starting I 2105692198200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {78,33,1}" finished I 2105692213100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105692229100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105692252700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105692274200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_ARMS_ONE" finished I 2105692297100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105692311900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105692330200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 1440 ticks" starting I 2105692353800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105692371100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105692390900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105692404600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105692436900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105692460100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2105692474500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105692488700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105692774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105692796400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" starting I 2105692817000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {64,89,1}" finished I 2105692832100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105692846800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105692866400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105692888000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105692902900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105692917500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105692931200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105692951000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105692965300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105692979400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105693135100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Snooze for 0 ticks" finished I 2105693149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2105693164200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_CULTIVATOR_ONE" free - waiting I 2105693384500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105693403800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105693417900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105693432700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105693447100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105693467000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105693488100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 438 I 2105693638200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105693659900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2105693680800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2105693695600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105693710200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105693729600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105693753700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105693768700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105693783300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105693796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105694135600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2105694157500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" starting I 2105694178300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {65,80,1}" finished I 2105694193300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105694207900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2105694227600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2105694254300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2105694270500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2105694285200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2105694298700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105694792100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105694813700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,95,1}" starting I 2105694834300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {88,95,1}" finished I 2105694849200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105694863700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105694884600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105694911200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105694926000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105694940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105694958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2105695656200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105695679000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {0,122,12}" starting I 2105695712000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,104,6} to {0,122,12} I 2105696320300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "RestartNextMission" finished I 2105696342800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {0,122,12}" starting I 2105696364000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "GotoLocation {0,122,12}" finished I 2105696385300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 98 mission "DepartToSpace {0,122,12}" starting I 2105696633500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "RestartNextMission" finished I 2105696655600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoLocation {72,69,3}" starting I 2105696689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2105697130800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "RestartNextMission" finished I 2105697152500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoLocation {72,69,3}" starting I 2105697173800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoLocation {72,69,3}" finished I 2105697190300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105697205100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105697224900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2105697246000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2105697269300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "RestartNextMission" finished I 2105697284200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105697311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105697326200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105697340800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105697354600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105698046300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105698105200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105698891800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105698949400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105699340400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105699396200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105700660800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105700712600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105700756600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105700806800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105700847300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105700903100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2105700960300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 314 I 2105701447000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105701489900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105701531100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105701592300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GARDEN_OF_DELIGHTS" at pad {87,77,1} I 2105701631700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105701792800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105701833800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105701885700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105701926200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105701966500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105702025400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: at position {69,46,2} I 2105702081400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to pad at {104,89,2} I 2105702173400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {104,89,2} I 2105702941300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Snooze for 0 ticks" finished I 2105702957900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105702972200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105702996600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105703011600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2105703045500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105703070700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105703085800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105703100300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105703114000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105703133200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2105703147900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105703162100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105703177100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ARMS_ONE" free - waiting I 2105703199300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105703213800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105703227700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105703242300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105703256600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105703276300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105703296700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2105703382800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105703398100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105703412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105703426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105703445600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2105703462300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105703483200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105703496900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2105703527400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105703551800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105703566800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105703581500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105703595100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105703620400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105703634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105703648800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105703712100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Snooze for 0 ticks" finished I 2105703726600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2105703746200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2105703759600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 44 I 2105703792500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2105703922600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105703937400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2105703951500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2105703966200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105703980800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105704000500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105704020600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 253 to rs 304 I 2105704128700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "RestartNextMission" finished I 2105704145600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "TakeOff from " starting I 2105704161000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "TakeOff from " finished I 2105704175600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105704190000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105704209800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2105704229400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2105704436600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105704451300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "TakeOff from " starting I 2105704466700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "TakeOff from " finished I 2105704488900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {0,43,12}" starting I 2105704521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,43,12} I 2105705091300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,43,12}-{1,44,13} found after 51 iterations, returning closest path {20,50,6} I 2105720907300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105720975100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2105720990600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105721050200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105721075400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105721090200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105721136200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105721159100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at exit {34,36,3} I 2105721185500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105721251900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_SENATE" at pad {34.01,36.5,3} I 2105721421900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2105721444000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2105721457900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 2105721490800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2105721658700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_RESCUE_ONE" free - waiting I 2105721868200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105721890500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at exit {77,39,1} I 2105721904600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 40 I 2105721936800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_ONE" at pad {77.01,39.5,1} I 2105722175200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105722200900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105722214700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105722263400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105722885300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {70,0,12}: Pathing to {70,0,12} I 2105722912000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105722926100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 100 I 2105722980700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105723030100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 109" with engine "SD Special" I 2105723072500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 109 I 2105723158800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105723223800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,38,12} I 2105723291400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105723437700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,38,12} to {72,66,3} I 2105724929300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,38,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2105726198300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105726253500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105726294600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105726355200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105726408800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105726509300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105727354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105727426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,72,1}" starting I 2105727486700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {88,72,1}" finished I 2105727528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105727573000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105727628000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2105727687000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2105727728800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2105727769500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2105727820600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 1440 ticks" starting I 2105727868000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105727884500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105727900300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105727914900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105727929500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105727949300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {87,77,2} I 2105727970700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {86,38,2} I 2105728004000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,77,2} to {86,38,2} I 2105728950900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105728973200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {86,38,2}" starting I 2105728994200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {86,38,2}" finished I 2105729008900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105729023400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105729042700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {86,38,2} I 2105729062400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {86,38,1} I 2105729084700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105729099600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2105729118700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105729133500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105729148100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105729162000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105729576000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105729600600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,89,2}" starting I 2105729622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {104,89,2}" finished I 2105729637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105729652400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105729672000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: at position {104,89,2} I 2105729692300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Landing on pad {104,89,1} I 2105729713900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105729728900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_BORSTAL_BLOCK" starting I 2105729748100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105729763500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105729777900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105729796700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2105729843600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2105729858800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105729873800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105729894800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2105729908600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105729938900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2105730118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105730132900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2105730147300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2105730161700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105730175900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105730195900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105730220800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 225 I 2105730570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2105730592300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" starting I 2105730613300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {77,57,2}" finished I 2105730628000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105730642200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105730661700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105730683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_RESCUE_ONE" finished I 2105730698400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105730713100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105730726900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105730747100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Snooze for 0 ticks" finished I 2105730761400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105730781000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105730794400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2105730825000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105731014900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105731036100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" starting I 2105731056800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {53,44,1}" finished I 2105731078800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105731095100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105731114500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105731136600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105731153900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105731169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105731183500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105731205200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105731219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105731233800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2105731248400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105731263000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105731282600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105731302400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2105731501400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105731522500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" starting I 2105731543300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {53,44,1}" finished I 2105731558200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105731574200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105731593500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105731614600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105731629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105731644100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105731657700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105731686800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105731701200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105731720900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2105731736700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2105731767900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2105731923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2105731938400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " starting I 2105731953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "TakeOff from " finished I 2105731968300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105731982700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105732002700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2105732025200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 214 I 2105732236900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "RestartNextMission" finished I 2105732258500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" starting I 2105732279400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoLocation {87,66,1}" finished I 2105732294100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105732308500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105732327800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2105732350000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105732364800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105732379300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105732392900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105732435400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105732450000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2105732463900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2105732478500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105732495300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105732516400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2105732536500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 432 I 2105733501400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105733524300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" starting I 2105733545300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {93,43,2}" finished I 2105733560000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105733574600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105733594100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105733622600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105733637600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105733652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105733666500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105733873000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "RestartNextMission" finished I 2105733894500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoLocation {48,36,2}" starting I 2105733915400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoLocation {48,36,2}" finished I 2105733930100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105733944700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2105733964200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2105733989400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2105734004400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2105734019100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 69 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2105734035600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105734196200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2105734211000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105734225500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105734247200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2105734262300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105734301600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2105734423000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105734444500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {94,32,2}" starting I 2105734465200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {94,32,2}" finished I 2105734480100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105734494300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105734513800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105734942700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {94,32,2}" finished I 2105734958300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105734972700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105734991200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 1440 ticks" starting I 2105735393300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105735415200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {0,43,12}" starting I 2105735448400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,50,6} to {0,43,12} I 2105735970100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "RestartNextMission" finished I 2105735991700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {0,43,12}" starting I 2105736012100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "GotoLocation {0,43,12}" finished I 2105736043800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 99 mission "DepartToSpace {0,43,12}" starting I 2105736397200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105736419400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105736592400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105736612800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105736750700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105736770800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105737240700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105737256700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105737271100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105737285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105737300400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105737320200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105737341000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 11 to rs 438 I 2105737670600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105737685200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105737699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105737714000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105737728500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105737748300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2105737768400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 207 I 2105737910800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105737927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105737941700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105737956400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105737970800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105737990700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {85,76,2} I 2105738013800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2105738047600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {98,72,2} I 2105738396400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105738418100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {98,72,2}" starting I 2105738438800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {98,72,2}" finished I 2105738453500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105738468000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105738487300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2105738506900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2105738529200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105738544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2105738564200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2105738579000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105738593800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2105738612700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105738633500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2105738655300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105738684700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105738706700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {104,89,1} I 2105738720800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105738768700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105738783400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105738797500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105738812000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105738826500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105738846000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {56,79,2} I 2105738866200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to pad at {44,98,2} I 2105738898100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {44,98,2} I 2105739934800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105739977400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105740016300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105740056300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105740096600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105740151800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2105740207700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 363 I 2105740529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2105740570600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 2105740616000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 2105740660200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2105740701200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2105740757000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Pathing to entrance at {88,104,2} I 2105740815900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 424 I 2105741363100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105741405300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105741446000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105741483400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105741540600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105741580400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2105741618800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2105741659100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105741698400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105741753400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2105741819000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 225 I 2105742239800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105742281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105742336600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105742384800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105742449600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105742490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105742531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105742574700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105742651900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105742691800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105742730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2105742770300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105742821600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105742877000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105742933000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 156 I 2105743298500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2105743351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " starting I 2105743391800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "TakeOff from " finished I 2105743432000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105743472600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105743527500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to entrance at {45,46,2} I 2105743586500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 140 to rs 24 I 2105743891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105743906500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105743920600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105743935100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105743949500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105743969300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT: Pathing to entrance at {51,73,2} I 2105743988900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 68 I 2105744495100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105744511200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105744525200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105744539600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105744554200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105744573900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2105744593900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 278 I 2105744721100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Snooze for 0 ticks" finished I 2105744736400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105744751000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105744770900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2105744791200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 373 I 2105745079600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105745094600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "TakeOff from " starting I 2105745108700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "TakeOff from " finished I 2105745129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {70,0,12}" starting I 2105745161600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {70,0,12} I 2105745713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {70,0,12}-{71,1,13} found after 51 iterations, returning closest path {65,20,6} I 2105761097400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105761164400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at exit {79,44,1} I 2105761184300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 1 I 2105761234800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_MILLENIUM" at pad {79.5,44.01,1} I 2105761380600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105761403500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2105761417800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 5 I 2105761455000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2105761572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105761594600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at exit {68,109,2} I 2105761608500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 9 I 2105761647000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_SCROOGE_MANSIONS" at pad {68.5,109.01,2} I 2105761749800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105761772000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2105761785800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 12 I 2105761815500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2105762098400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105762124100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {53,101,2} I 2105762138100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105762186500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2105762208700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2105762222600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105762254000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2105762598900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105762623200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2105762637400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2105762669200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} I 2105762771400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105762793400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105762807300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105762839900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105763345200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105763367700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2105763381600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 55 I 2105763416700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2105763599500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105763621900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2105763635600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2105763670200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2105764019500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,133,12}: Pathing to {0,133,12} I 2105764047000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105764061300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 101 I 2105764123600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2105764146000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2105764160200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2105764197000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2105765940400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105766011200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {102,90,2}" starting I 2105766070600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {102,90,2}" finished I 2105766112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105766161900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105766228000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105766289600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105766332300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105766373400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105766426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 1440 ticks" starting I 2105767135000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105767201200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" starting I 2105767260300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" finished I 2105767302100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105767342600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105767397000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2105767455000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105767496900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105767537600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105767576200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105767627400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Snooze for 0 ticks" finished I 2105767673300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105767714300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105767780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2105767822800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105767908600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2105767988500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105768030500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105768071400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105768132600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2105768187400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105768338400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105768380000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105768419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105768459100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105768499400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105768554700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {104,89,2} I 2105768613700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105768746900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,89,2} to {69,48,2} I 2105770095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105770118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" starting I 2105770139100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {69,48,2}" finished I 2105770154100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105770168800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105770188800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105770210700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105770237200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105770252200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105770271900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105770286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105770301300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105770314800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105770459300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105770480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {44,98,2}" starting I 2105770501600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {44,98,2}" finished I 2105770516500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105770531100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2105770550500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: at position {44,98,2} I 2105770570400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Landing on pad {44,98,1} I 2105770591800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105770606700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ATLANTIS_APARTMENTS" starting I 2105770626200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2105770641000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2105770655500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2105770673900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2105770849600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105770871300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2105770892000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2105770909500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105770925500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105770945500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2105770966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105770981000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105770995600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2105771009500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105771394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2105771416500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {88,104,2}" starting I 2105771437500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {88,104,2}" finished I 2105771452600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2105771467200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UTOPIA_MANSIONS checking state I 2105771486700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UTOPIA_MANSIONS: Entering depot on entrance {88,104,2} I 2105771506900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "Land into BUILDING_UTOPIA_MANSIONS" finished I 2105771521600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" starting I 2105771536200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_UTOPIA_MANSIONS" finished I 2105771549900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105771885000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2105771906300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" starting I 2105771926700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoLocation {77,57,2}" finished I 2105771941600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105771955800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105771975200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2105771998600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "Land into BUILDING_RESCUE_ONE" finished I 2105772014500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105772029100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105772042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105772075400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2105772090500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2105772109600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2105772123000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2105772424500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105772445700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" starting I 2105772466200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {64,89,1}" finished I 2105772481100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105772495800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105772515000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105772536800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105772551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105772566200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105772579900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105772834300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "RestartNextMission" finished I 2105772855700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {45,46,2}" starting I 2105772876400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoLocation {45,46,2}" finished I 2105772891200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105772905700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105772925100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Entering depot on entrance {45,46,2} I 2105772949800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2105772965900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105772980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 40 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2105772994100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105773120200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105773141500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {104,50,2}" starting I 2105773162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {104,50,2}" finished I 2105773177000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105773191500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105773210900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2105773239000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2105773253800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105773268300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2105773286800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2105774470300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105774493500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2105774514300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2105774529200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105774543900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105774563300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2105774589900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105774604600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105774619100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105774635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105775377200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105775400000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {70,0,12}" starting I 2105775433000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {65,20,6} to {70,0,12} I 2105775977900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "RestartNextMission" finished I 2105775999900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {70,0,12}" starting I 2105776022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "GotoLocation {70,0,12}" finished I 2105776043700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 100 mission "DepartToSpace {70,0,12}" starting I 2105776452900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "RestartNextMission" finished I 2105776475000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoLocation {72,66,3}" starting I 2105776508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2105776937900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "RestartNextMission" finished I 2105776962400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoLocation {72,66,3}" starting I 2105776983300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoLocation {72,66,3}" finished I 2105776998300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105777015500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105777042300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105777063200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105777086300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "RestartNextMission" finished I 2105777101200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105777128000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105777142800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105777160200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 109 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105777175400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105777473100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105777494700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105777935300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105777955900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105778106900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105778127000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105778538700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2105778554700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " starting I 2105778569000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "TakeOff from " finished I 2105778583500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105778598100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105778618300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER: Pathing to entrance at {78,105,1} I 2105778652700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 402 I 2105778889400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105778904300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " starting I 2105778918400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "TakeOff from " finished I 2105778932900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105778947300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105778967200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105779113200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 173 to rs 377 I 2105779233800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105779250000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105779264200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105779278700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2105779293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2105779313000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Pathing to entrance at {68,98,1} I 2105779333300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 232 I 2105779493000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Snooze for 0 ticks" finished I 2105779508200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105779522700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105779543900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105779557700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 22 I 2105779591400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105779616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105779630900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105779644900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105779666400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105779680900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105779700800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS: Pathing to entrance at {55,96,2} I 2105779732800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 337 I 2105779930000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105779947100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105779962500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105779977100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105779991600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105780011400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {98,72,2} I 2105780032100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2105780066000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {85,76,2} I 2105780412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105780434700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2105780455400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2105780470100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105780484700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105780525900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2105780580500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2105780642300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105780683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2105780736700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105780781400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105780821900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105780859400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105780966800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105781007600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105781052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105781096100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105781136400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105781192100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {53,101,3} I 2105781249400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105781350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,101,3} to {69,48,2} I 2105782821400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {53,101,3} to {69,48,2}-{70,49,3} found after 51 iterations, returning closest path {67,53,6} I 2105783823600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2105783870400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105783912000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105783973400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {44,98,1} I 2105784016400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105784220100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2105784263300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2105784303200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2105784344300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105784384200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105784439900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to entrance at {78,33,1} I 2105784496400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 384 to rs 249 I 2105784829200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105784879800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105784924500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105784962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105785375900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105785390700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105785404700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105785419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105785433800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105785453900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105785474100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2105785576300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105785591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105785606300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105785619700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105785642800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105785657500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105785672000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105785685500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105785767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2105785782600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105785797300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105785818200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2105785832100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2105785865800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2105785980000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105785998500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " starting I 2105786012600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "TakeOff from " finished I 2105786027300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105786041700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105786061600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2105786081600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2105786225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2105786240100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2105786254300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2105786269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105786283600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105786303500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2105786323200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 432 I 2105786438000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2105786452800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " starting I 2105786466900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "TakeOff from " finished I 2105786481800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105786496500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105786516600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2105786536600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2105786761500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2105786777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2105786791300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2105786805800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2105786820100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2105786840400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Pathing to entrance at {46,88,2} I 2105786860300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 79 I 2105787133200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2105787147700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " starting I 2105787161600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "TakeOff from " finished I 2105787178000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105787200600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105787221600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105787425200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 373 to rs 377 I 2105787730300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105787754300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "TakeOff from " starting I 2105787768300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "TakeOff from " finished I 2105787789600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {0,133,12}" starting I 2105787822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,133,12} I 2105788392700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,133,12}-{1,134,13} found after 51 iterations, returning closest path {26,103,6} I 2105803978900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105804039500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2105804055600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 14 I 2105804101400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2105804345200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105804370300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2105804384900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105804452600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105804483600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2105804498100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105804532200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2105804830900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2105804845000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2105804877000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105804899100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105804917200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2105804950300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105804969300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105804985000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105805003500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105805019000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105805037400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105805169100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105805490300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105805513500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at exit {57,67,2} I 2105805527700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105805561200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_ONE" at pad {57.5,67.01,2} I 2105805740600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105805762500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2105805776500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 52 I 2105805810700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2105806266600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105806326700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at exit {89,35,2} I 2105806365700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 65 I 2105806461900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CONSTRUCTION_ONE" at pad {89.01,35.5,2} I 2105807175700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105807225900 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 110" with engine "SD Special" I 2105807268400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 110 I 2105807355200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105807413000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,5,12} I 2105807476900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2105807584300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,5,12} to {69,66,3} I 2105809030500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,5,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,53,6} I 2105811055400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "RestartNextMission" finished I 2105811081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {78,105,1}" starting I 2105811103200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoLocation {78,105,1}" finished I 2105811118600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105811133500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FOUCAULT_TOWER checking state I 2105811153500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_FOUCAULT_TOWER: Entering depot on entrance {78,105,1} I 2105811175600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "Land into BUILDING_FOUCAULT_TOWER" finished I 2105811190700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" starting I 2105811205600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 12 mission "GotoBuilding BUILDING_FOUCAULT_TOWER" finished I 2105811221200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105811462700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105811484600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {94,32,2}" starting I 2105811506000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {94,32,2}" finished I 2105811520800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105811535000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105811554700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105811976000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {94,32,2}" finished I 2105811991600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105812006300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105812025600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 1440 ticks" starting I 2105812398200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105812420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {68,98,1}" starting I 2105812531000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {68,98,1}" finished I 2105812551200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2105812566000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_OZONE_BUILDING checking state I 2105812585600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_OZONE_BUILDING: Entering depot on entrance {68,98,1} I 2105812606500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_THE_OZONE_BUILDING" finished I 2105812621600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" starting I 2105812636300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_THE_OZONE_BUILDING" finished I 2105812654800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2105812677600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105812692100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " starting I 2105812706100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "TakeOff from " finished I 2105812722400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105812736700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105812756600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE: Pathing to entrance at {34,36,3} I 2105812778900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 11 I 2105813601800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "RestartNextMission" finished I 2105813624300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {34,36,3}" starting I 2105813645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoLocation {34,36,3}" finished I 2105813660300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105813674700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_SENATE checking state I 2105813694100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_SENATE: Entering depot on entrance {34,36,3} I 2105813714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "Land into BUILDING_THE_SENATE" finished I 2105813831800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" starting I 2105813848300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 22 mission "GotoBuilding BUILDING_THE_SENATE" finished I 2105813862300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105814148900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105814171600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" starting I 2105814193000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {55,96,2}" finished I 2105814208000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105814222500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDEN_MANSIONS checking state I 2105814242000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDEN_MANSIONS: Entering depot on entrance {55,96,2} I 2105814262600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_EDEN_MANSIONS" finished I 2105814277500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" starting I 2105814292200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_EDEN_MANSIONS" finished I 2105814305700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105814635300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105814657100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" starting I 2105814690300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,53,6} to {69,48,2} I 2105814848100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105814869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" starting I 2105814890700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" finished I 2105814906900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105814921500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105814941000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105814960800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105814992200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105815008600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105815047900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105815098800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105815118100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105815132400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105815174200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105815189300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105815203600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105815218400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105815233000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105815254300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {44,98,2} I 2105815277500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,80,2} I 2105815311000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,98,2} to {56,80,2} I 2105815861200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105815883300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" starting I 2105815904200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" finished I 2105815919100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105815933800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105815953100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,80,2} I 2105815972600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,80,1} I 2105815994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105816014200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2105816035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105816050700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105816069300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105816083000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105816361900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2105816386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" starting I 2105816407600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {78,33,1}" finished I 2105816422500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105816436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105816456100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Entering depot on entrance {78,33,1} I 2105816477000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_ARMS_ONE" finished I 2105816491900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105816506500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105816520100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105816832800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105816854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" starting I 2105816874900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {64,89,1}" finished I 2105816890300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105816904900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105816924400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105816945900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105816961000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105816975700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105816991700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105817022200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105817037000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105817052400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105817072800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105817087400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105817101900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105817123800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105817138400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105817152800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105817341000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105817355700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2105817369800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2105817384300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105817398800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105817418700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2105817439700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 80 I 2105818419700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105818442500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {51,73,2}" starting I 2105818463200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {51,73,2}" finished I 2105818477900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105818492300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CIVIC_PROJECT checking state I 2105818511900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CIVIC_PROJECT: Entering depot on entrance {51,73,2} I 2105818539300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_CIVIC_PROJECT" finished I 2105818555700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_CIVIC_PROJECT" starting I 2105818570300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_CIVIC_PROJECT" finished I 2105818588600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2105818977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "RestartNextMission" finished I 2105818999300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" starting I 2105819020100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoLocation {96,73,1}" finished I 2105819034800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105819049400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105819069000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2105819094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2105819109000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105819123800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 55 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2105819137400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105819384700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2105819407000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" starting I 2105819427800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {104,50,2}" finished I 2105819442900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105819457500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105819477200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2105819502100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2105819517100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105819531700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2105819548000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105819831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "RestartNextMission" finished I 2105819852800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {30,42,1}" starting I 2105819873900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoLocation {30,42,1}" finished I 2105819888800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105819903500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2105819923200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Entering depot on entrance {30,42,1} I 2105819949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "Land into BUILDING_THE_KARPOV_BUILDING" finished I 2105819964500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2105819979300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 5 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" finished I 2105819993000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105820590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2105820612000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {46,88,2}" starting I 2105820632700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {46,88,2}" finished I 2105820647900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2105820662900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS checking state I 2105820682500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GREY_VISITOR_TOWERS: Entering depot on entrance {46,88,2} I 2105820709400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_GREY_VISITOR_TOWERS" finished I 2105820725700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" starting I 2105820740400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_GREY_VISITOR_TOWERS" finished I 2105820758500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 1440 ticks" starting I 2105820903600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "RestartNextMission" finished I 2105820925000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" starting I 2105820948500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoLocation {68,109,2}" finished I 2105820965000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105820979700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105820999400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2105821026300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2105821041200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105821056100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 7 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2105821070100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105821721600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105821744300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {0,133,12}" starting I 2105821778300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,103,6} to {0,133,12} I 2105823370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "RestartNextMission" finished I 2105823432600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {0,133,12}" starting I 2105823495900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "GotoLocation {0,133,12}" finished I 2105823555300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 101 mission "DepartToSpace {0,133,12}" starting I 2105824419800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105824479400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105825046000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105825116600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105825504100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105825560700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105826683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2105826738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " starting I 2105826782900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "TakeOff from " finished I 2105826824100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105826861300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105826881300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE: Pathing to entrance at {80,28,1} I 2105826902300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 203 I 2105827009500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Snooze for 0 ticks" finished I 2105827025000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105827039800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105827059500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2105827079900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 173 I 2105827166200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2105827181300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105827195900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105827216900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at exit {68,98,1} I 2105827230700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105827265300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_OZONE_BUILDING" at pad {68.01,98.5,1} I 2105827288900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105827303500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105827317500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105827332100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105827346600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105827368800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105827390200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 304 I 2105827500700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105827515500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105827529600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105827544100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105827558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105827578900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {85,37,2} I 2105827599800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 2105827633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {47,105,2} I 2105828188500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {85,37,2} to {47,105,2}-{48,106,3} found after 51 iterations, returning closest path {53,83,6} I 2105828593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105828613100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105828628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105828642200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105828666900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105828681900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105828696500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105828710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105828733200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105828752500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105828768900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105828782500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105828965100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105828979900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105828994800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105829015500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105829029900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105829044400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105829065700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105829080200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105829094700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105829184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105829199400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105829213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105829228400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105829242800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105829262800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2105829283500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 73 to rs 425 I 2105829518100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2105829534000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " starting I 2105829548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "TakeOff from " finished I 2105829563100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105829577700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105829600400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105829621800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 399 I 2105829786800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2105829803800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " starting I 2105829819600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "TakeOff from " finished I 2105829835700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105829852800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105829872600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER: Pathing to entrance at {78,94,1} I 2105829892500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 408 to rs 368 I 2105845845800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105845910600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105845927800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105846010500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105846036800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2105846051500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105846097900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2105846120700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2105846135400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105846174300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2105846281300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105846303600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2105846325200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2105846360100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2105846585900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105846604000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105846986900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105847009800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105847025400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105847074000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105847560500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105847587200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at exit {48,36,2} I 2105847624700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2105847722000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THOMAS_MORE_TOWER" at pad {48.01,36.5,2} I 2105848294300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,8,12}: Pathing to {0,8,12} I 2105848362400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105848401100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 102 I 2105848541700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105848592300 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 111" with engine "SD Special" I 2105848639400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 111 I 2105848726800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105848785900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,56,12} I 2105848851400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105848952300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,56,12} to {72,66,3} I 2105850411200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,56,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2105850988700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105851049500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2105851087600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105851197300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2105851977500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "RestartNextMission" finished I 2105852041200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {80,28,1}" starting I 2105852100500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoLocation {80,28,1}" finished I 2105852143100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105852199700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CITYCLEAN_ONE checking state I 2105852254800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CITYCLEAN_ONE: Entering depot on entrance {80,28,1} I 2105852313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "Land into BUILDING_CITYCLEAN_ONE" finished I 2105852355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" starting I 2105852396600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 14 mission "GotoBuilding BUILDING_CITYCLEAN_ONE" finished I 2105852425500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105852684100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "RestartNextMission" finished I 2105852706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" starting I 2105852727500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoLocation {79,44,1}" finished I 2105852742600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105852757000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2105852825300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Entering depot on entrance {79,44,1} I 2105852849700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "Land into BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105852865000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2105852879800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" finished I 2105852894500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105852926600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105852941500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105852955800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105852970500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105852984900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105853004700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2105853027000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 232 to rs 448 I 2105853682200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105853704500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2105853727200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2105853742200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105853756900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105853776300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2105853796600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2105853811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105853826100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2105853839700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105853913400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105853938800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {93,43,2}" starting I 2105853959700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {93,43,2}" finished I 2105853974600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105853989300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105854008700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105854029000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105854044000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105854059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105854078100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 1440 ticks" starting I 2105854540700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105854563300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {47,105,2}" starting I 2105854596000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {53,83,6} to {47,105,2} I 2105855168200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105855189900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {47,105,2}" starting I 2105855211000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {47,105,2}" finished I 2105855225900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105855240600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105855260100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 2105855279900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 2105855303000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105855319200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 2105855351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105855368000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105855382800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105855401500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105855581900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105855596700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105855611400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105855640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105855654500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2105855668500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2105855683000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105855697500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105855717400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105855738100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2105856078200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2105856100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" starting I 2105856121000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {53,44,1}" finished I 2105856135900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105856150600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105856170200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105856192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105856207200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105856221800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105856237800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105856260400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105856275100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105856294700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105856308500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2105856342800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105856365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105856381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105856396000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105856418000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105856432600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105856447300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105856691500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105856713100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2105856733900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2105856748900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105856763400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2105856782900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2105856805800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2105856820700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2105856835500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2105856850600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105857174800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105857196500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {101,34,1}" starting I 2105857219800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {101,34,1}" finished I 2105857234900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105857249500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105857269100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2105857291700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2105857306900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105857321500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2105857339700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 1440 ticks" starting I 2105857513800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2105857528800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105857543800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105857565100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2105857579000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105857612700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2105857919400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "RestartNextMission" finished I 2105857941200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" starting I 2105857964000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoLocation {88,95,1}" finished I 2105857979000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105857993500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105858012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105858037400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105858052300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105858066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 52 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105858082600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105858515700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "RestartNextMission" finished I 2105858538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" starting I 2105858558800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoLocation {78,94,1}" finished I 2105858573600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105858588200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_EDIFICE_TOWER checking state I 2105858607700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_EDIFICE_TOWER: Entering depot on entrance {78,94,1} I 2105858633600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "Land into BUILDING_EDIFICE_TOWER" finished I 2105858648300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" starting I 2105858662800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 65 mission "GotoBuilding BUILDING_EDIFICE_TOWER" finished I 2105858676300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105858872800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Snooze for 0 ticks" finished I 2105858887800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105858902300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105858923500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at exit {46,88,2} I 2105858937300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 6 I 2105858974100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GREY_VISITOR_TOWERS" at pad {46.99,88.5,2} I 2105859080900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2105859102600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {94,32,2}" starting I 2105859123300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {94,32,2}" finished I 2105859138300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105859152700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105859172300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105859629300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {94,32,2}" finished I 2105859645200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105859659800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105859678200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 1440 ticks" starting I 2105860051200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "RestartNextMission" finished I 2105860073300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoLocation {69,66,3}" starting I 2105860114700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,53,6} to {69,66,3} I 2105860581500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "RestartNextMission" finished I 2105860605400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoLocation {69,66,3}" starting I 2105860628900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoLocation {69,66,3}" finished I 2105860643800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105860658400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105860677900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2105860697500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2105860720800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "RestartNextMission" finished I 2105860735800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105860764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105860779600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105860794200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 110 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105860807800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105861110300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105861131300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105861317500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105861338300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105861475000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105861495000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105861991300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105862007400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105862021600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105862036300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2105862050900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2105862070600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Pathing to entrance at {67,57,1} I 2105862091300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 123 I 2105862174000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105862189200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105862203900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105862239500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 2105862254900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105862308100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105862323000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105862337100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105862351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105862365800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105862385600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {91,86,2} I 2105862409800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to pad at {90,31,2} I 2105862445100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {90,31,2} I 2105862978600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,86,2} to {90,31,2}-{91,32,3} found after 51 iterations, returning closest path {91,49,6} I 2105863381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105863397100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105863411300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105863425900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105863440100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105863460100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {69,46,2} I 2105863481200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: Pathing to pad at {77,36,2} I 2105863513300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {77,36,2} I 2105864743800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105864805700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {77,36,2}" starting I 2105864867900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {77,36,2}" finished I 2105864908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105864947800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2105865002500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE: at position {77,36,2} I 2105865055400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_ONE: Landing on pad {77,36,1} I 2105865115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105865156400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_ARMS_ONE" starting I 2105865217500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_ARMS_ONE" finished I 2105865262300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_ARMS_ONE" starting I 2105865302900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_ARMS_ONE" finished I 2105865358200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105865424700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105865464800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2105865503000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2105865542900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105865582800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105865638500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS: Pathing to entrance at {61,47,1} I 2105865695000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 72 I 2105866230200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105866273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105866314300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105866356800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105866414100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105866454000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105866493900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105866559200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105866600000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105866640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105866677200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105866740500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105866780800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105866826800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105866871200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105866958800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2105867005600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105867044400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2105867084900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105867124800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105867180500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105867236300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2105867546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2105867587300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105867642100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105867679700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2105867770600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105867834300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105867874600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105867921100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105868147600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Snooze for 0 ticks" finished I 2105868188900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105868229200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105868288600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at exit {101,34,1} I 2105868326600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 47 I 2105868404900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENERGEN_BUILDING" at pad {101.01,34.5,1} I 2105868448800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105868465000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2105868479200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2105868493700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105868508400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105868528300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105868548800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 438 I 2105868850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105868864900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105868879400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105868895200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105868909700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105868929600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Pathing to entrance at {76,84,1} I 2105868949400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 362 I 2105869177400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105869192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2105869206300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2105869220800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105869235100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105869254800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Pathing to entrance at {45,26,2} I 2105869284100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 241 to rs 240 I 2105869436300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105869452300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105869466300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105869480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105869495100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105869514900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2105869535200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 207 I 2105869772300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2105869787600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " starting I 2105869801700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "TakeOff from " finished I 2105869816100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105869830700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105869850600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2105869870500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 79 to rs 278 I 2105870085500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105870100700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "TakeOff from " starting I 2105870114900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "TakeOff from " finished I 2105870136200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {0,8,12}" starting I 2105870168200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,8,12} I 2105870715100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,8,12}-{1,9,13} found after 51 iterations, returning closest path {22,17,6} I 2105885913600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105885983500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105886000100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105886045900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105886251900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105886274700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2105886288800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2105886327600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2105886681600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105886709900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2105886724700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105886772200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105886795400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_THREE" at pad {85,76,1} I 2105886810000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105886855500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105886877600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2105886891600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105886922800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2105887088500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2105887111900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at exit {88,104,2} I 2105887126000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 2105887158300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UTOPIA_MANSIONS" at pad {88.99,104.5,2} I 2105887327800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105887352100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105887366400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2105887398800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105887588200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105887610200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at exit {97,55,1} I 2105887624300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 40 I 2105887660700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_APPLIANCES_TWO" at pad {97.01,55.5,1} I 2105887766900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105887790100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2105887804000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 44 I 2105887836400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2105888224000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105888245700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2105888260500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 58 I 2105888295900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2105888714000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,126,12}: Pathing to {0,126,12} I 2105888740300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105888754600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 103 I 2105888809300 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105888830800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 112" with engine "SD Special" I 2105888846600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 112 I 2105888882000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105888904300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {136,0,12} I 2105888929300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105888968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {136,0,12} to {72,66,3} I 2105890236300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {136,0,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {88,49,6} I 2105891895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105891959500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {67,57,1}" starting I 2105892017800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {67,57,1}" finished I 2105892059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2105892100800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING checking state I 2105892155300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING: Entering depot on entrance {67,57,1} I 2105892214900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2105892255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" starting I 2105892296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_GYGAX_MEMORIAL_BUILDING" finished I 2105892349500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2105892425600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105892468200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105892509000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105892552500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SIX" free - waiting I 2105892675100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105892984000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105893029100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105893070300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105893111100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105893167600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {47,105,2} I 2105893226400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,38,2} I 2105893318900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {85,38,2} I 2105894262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {47,105,2} to {85,38,2}-{86,39,3} found after 51 iterations, returning closest path {79,56,6} I 2105894908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105894930800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" starting I 2105894965400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,56,6} to {85,38,2} I 2105895451000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105895474500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" starting I 2105895495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,38,2}" finished I 2105895521200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105895536000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105895555300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,38,2} I 2105895575100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,38,1} I 2105895597400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105895615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2105895636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105895650900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105895665400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105895679300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105895858100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105895879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" starting I 2105895911300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,49,6} to {90,31,2} I 2105896397900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105896420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" starting I 2105896441000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {90,31,2}" finished I 2105896456200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105896470800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105896490100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: at position {90,31,2} I 2105896509900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Landing on pad {90,31,1} I 2105896533700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105896548800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_RECYCLOTORIUM_ONE" starting I 2105896568000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2105896582700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105896597300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2105896616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2105896641600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105896659300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105896675400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105896698100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {77,36,1} I 2105896712100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105897024200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2105897046600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" starting I 2105897067700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {61,47,1}" finished I 2105897085000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105897109700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_METEOR_KINGS checking state I 2105897129300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_METEOR_KINGS: Entering depot on entrance {61,47,1} I 2105897149700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_METEOR_KINGS" finished I 2105897164700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" starting I 2105897187800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_METEOR_KINGS" finished I 2105897201700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105897378900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105897393600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105897408800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105897645900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2105897667300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {53,44,1}" starting I 2105897687800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {53,44,1}" finished I 2105897702700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105897717200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105897736800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105897758300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105897775600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105897791600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105897805300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105897826500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105897840900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2105897855000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2105897869700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105897884300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105897903800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105897925700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2105898217300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2105898241200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" starting I 2105898261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoLocation {53,44,1}" finished I 2105898276900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105898291600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105898311300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105898332700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105898347800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105898362500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105898376000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105898395900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2105898410400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105898429700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105898446100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2105898479600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105898665400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105898680000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " starting I 2105898695300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "TakeOff from " finished I 2105898709800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105898724300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105898744000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE: Pathing to entrance at {57,67,2} I 2105898764200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 425 to rs 73 I 2105899253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "RestartNextMission" finished I 2105899275400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" starting I 2105899296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoLocation {57,67,2}" finished I 2105899311400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105899325800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_ONE checking state I 2105899345200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_ONE: Entering depot on entrance {57,67,2} I 2105899367600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "Land into BUILDING_WAREHOUSE_ONE" finished I 2105899382600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" starting I 2105899397200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 47 mission "GotoBuilding BUILDING_WAREHOUSE_ONE" finished I 2105899410900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105900254800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105900277400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {76,84,1}" starting I 2105900300000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {76,84,1}" finished I 2105900314800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105900351500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM checking state I 2105900373000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM: Entering depot on entrance {76,84,1} I 2105900397300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105900412500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" starting I 2105900427500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_ALDOUS_HUXLEY_EMPORIUM" finished I 2105900445900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 1440 ticks" starting I 2105900784500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2105900806000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" starting I 2105900826700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {45,26,2}" finished I 2105900855200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105900869600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK checking state I 2105900889100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK: Entering depot on entrance {45,26,2} I 2105900914500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105900929500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" starting I 2105900944000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_GEORGE_ORWELL_BLOCK" finished I 2105900957500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105901565900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105901587400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {83,35,2}" starting I 2105901608100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {83,35,2}" finished I 2105901622800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105901637300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105901656500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2105901685900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105901702000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105901716800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105901735000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2105902163100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "RestartNextMission" finished I 2105902184700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" starting I 2105902205300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoLocation {71,72,2}" finished I 2105902219900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105902234600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105902254000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2105902280700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105902295500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105902310100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 6 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105902323600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105902405500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Snooze for 0 ticks" finished I 2105902420400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105902435000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105902456600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Pathing to entrance at {68,109,2} I 2105902478900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 373 I 2105903037500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105903061400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {0,8,12}" starting I 2105903094400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,17,6} to {0,8,12} I 2105903670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "RestartNextMission" finished I 2105903693400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {0,8,12}" starting I 2105903714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "GotoLocation {0,8,12}" finished I 2105903735600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 102 mission "DepartToSpace {0,8,12}" starting I 2105904221500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "RestartNextMission" finished I 2105904243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoLocation {72,66,3}" starting I 2105904275300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2105904707400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "RestartNextMission" finished I 2105904729500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoLocation {72,66,3}" starting I 2105904750300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoLocation {72,66,3}" finished I 2105904765100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105904779800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105904799300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105904819900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105904843300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "RestartNextMission" finished I 2105904858200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105904885500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105904900500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105904915200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 111 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105904928800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105905432300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105905491400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105906261100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105906323500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105906715300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105906771100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105908016600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2105908061800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105908102700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105908162700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at exit {67,57,1} I 2105908201400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105908297600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GYGAX_MEMORIAL_BUILDING" at pad {67.01,57.5,1} I 2105908371600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105908413700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105908454100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105908494600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105908535100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105908590400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105908648300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 304 I 2105908883300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105908925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105908966500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SIX" free - waiting I 2105909101300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105909141900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105909180800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105909228200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105909272100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105909331100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {85,76,2} I 2105909388500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Pathing to pad at {47,48,2} I 2105909480400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,76,2} to {47,48,2} I 2105910498400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105910514100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105910528100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105910542700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105910557200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105910577000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {77,36,2} I 2105910599400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {73,44,2} I 2105910631600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {77,36,2} to {73,44,2} I 2105910873600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105910895200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,44,2}" starting I 2105910916100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {73,44,2}" finished I 2105910931300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105910945900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105910965200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {73,44,2} I 2105910985000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {73,44,1} I 2105911009200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105911025300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105911045200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105911060100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105911074600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105911088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105911126500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105911141000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105911155000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105911169600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105911184100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105911204000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {56,79,2} I 2105911224100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to pad at {47,105,2} I 2105911255700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {47,105,2} I 2105911728300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105911743400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2105911757600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2105911772000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105911790200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105911810000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2105911830300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 309 I 2105911936500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2105911953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 2105911969000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 2105911983500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2105911997900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2105912017700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Pathing to entrance at {62,43,1} I 2105912037600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 424 to rs 57 I 2105912294300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105912309800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105912324500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105912338200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105912358500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Snooze for 0 ticks" finished I 2105912373000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105912391200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_ENFORCER_ACADEMY" free - waiting I 2105912414400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105912429400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105912445500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105912467800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105912489000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105912503400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2105912523100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2105912537700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105912552200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105912571700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Pathing to entrance at {64,89,1} I 2105912593900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 156 I 2105912702000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105912717200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105912731800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105912745200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105912771800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105912786100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2105912800000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2105912814400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105912828900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105912848400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2105912868000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 34 I 2105913001600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2105913016200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " starting I 2105913030200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "TakeOff from " finished I 2105913044600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105913059000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105913078900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2105913099100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 415 to rs 140 I 2105913209700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2105913224200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " starting I 2105913238500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "TakeOff from " finished I 2105913255000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105913270800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105913290500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2105913310300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2105913531100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105913546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " starting I 2105913560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "TakeOff from " finished I 2105913574700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105913589300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105913609000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2105913628700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 253 I 2105913816300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2105913831600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105913846300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105913867600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2105913881300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2105913920800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2105913989100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105914003800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2105914017800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2105914032400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105914049600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105914071000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX: Pathing to entrance at {93,43,2} I 2105914091000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 304 I 2105914425100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105914439900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "TakeOff from " starting I 2105914453900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "TakeOff from " finished I 2105914476300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {0,126,12}" starting I 2105914508400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,126,12} I 2105915070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,126,12}-{1,127,13} found after 51 iterations, returning closest path {25,104,6} I 2105930467300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105930535700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at exit {30,42,1} I 2105930554900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2105930609500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_THE_KARPOV_BUILDING" at pad {30.01,42.5,1} I 2105931012800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105931043000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105931057400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105931106800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105931130700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2105931145600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105931192800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105931232300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at exit {55,96,2} I 2105931250200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 24 I 2105931285100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDEN_MANSIONS" at pad {55.5,96.01,2} I 2105931585700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105931600400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2105931633500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105931959600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105931982400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at exit {49,80,2} I 2105931996300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2105932029600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CHRONOS_BLOCK" at pad {49.5,80.01,2} I 2105932284700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105932312200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at exit {72,54,1} I 2105932339400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 56 I 2105932378200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_TWO" at pad {72.01,54.5,1} I 2105932556500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105932578400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at exit {72,39,1} I 2105932592200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 62 I 2105932627200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FLYER_ONE" at pad {72.01,39.5,1} I 2105932977600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,109,12}: Pathing to {139,109,12} I 2105933004300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2105933018300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 104 I 2105933074500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2105933094000 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 113" with engine "SD Special" I 2105933240300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 113 I 2105933279900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105933301300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,15,12} I 2105933358600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,66,3} I 2105933401400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,15,12} to {72,66,3} I 2105934234500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,15,12} to {72,66,3}-{73,67,4} found after 51 iterations, returning closest path {90,60,6} I 2105934810300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105934874200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2105934912800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2105935018600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2105935851100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105935893400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105935935900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105935988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105936029000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105936086200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2105936146000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 123 to rs 109 I 2105936406100 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 1 (music:1) I 2105936509800 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,438,FF0 I 2105936739200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105936813100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2105936876800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2105936918800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105936963100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105937017900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2105937076400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105937117800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105937157800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105937195600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105937511800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105937573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {93,43,2}" starting I 2105937631000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {93,43,2}" finished I 2105937672000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105937712200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105937766300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105937821500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105937862500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105937902800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105937955100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 1440 ticks" starting I 2105938022400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Snooze for 0 ticks" finished I 2105938063500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105938117900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2105938155200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2105938243400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2105938327100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2105938369100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105938409900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105938474700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {90,27,1} I 2105938520400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2105938826500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105938848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {47,48,2}" starting I 2105938869700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {47,48,2}" finished I 2105938884500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105938899100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE checking state I 2105938919400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: at position {47,48,2} I 2105938939600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIETZSCHE_INSTITUTE: Landing on pad {47,48,1} I 2105938962100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105938976900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" starting I 2105938997400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_NIETZSCHE_INSTITUTE" finished I 2105939012400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" starting I 2105939027000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_NIETZSCHE_INSTITUTE" finished I 2105939045600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 1440 ticks" starting I 2105939290800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105939312900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {47,105,2}" starting I 2105939333800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {47,105,2}" finished I 2105939350900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105939366800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105939386400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: at position {47,105,2} I 2105939407600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Landing on pad {47,105,1} I 2105939429300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105939444100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" starting I 2105939463200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105939478000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105939499800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105939519400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2105939755000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2105939777100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {96,66,1}" starting I 2105939797700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {96,66,1}" finished I 2105939812400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105939827000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105939846400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2105939866900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2105939881800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2105939896500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2105939914800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2105940291300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2105940313300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {62,43,1}" starting I 2105940334200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoLocation {62,43,1}" finished I 2105940351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2105940367300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ILIAD_INSTITUTE checking state I 2105940387100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ILIAD_INSTITUTE: Entering depot on entrance {62,43,1} I 2105940407400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "Land into BUILDING_ILIAD_INSTITUTE" finished I 2105940422400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" starting I 2105940437300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_ILIAD_INSTITUTE" finished I 2105940451000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105940757200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2105940778800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" starting I 2105940799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {64,89,1}" finished I 2105940814600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105940829100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENFORCER_ACADEMY checking state I 2105940848500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENFORCER_ACADEMY: Entering depot on entrance {64,89,1} I 2105940869600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_ENFORCER_ACADEMY" finished I 2105940884400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" starting I 2105940899000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_ENFORCER_ACADEMY" finished I 2105940912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105941129100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2105941159900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" starting I 2105941180400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoLocation {53,44,1}" finished I 2105941196800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105941211300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2105941231200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2105941254900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2105941271100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2105941285900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2105941299600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105941577600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "RestartNextMission" finished I 2105941599300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" starting I 2105941620000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoLocation {77,39,1}" finished I 2105941636200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105941650700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2105941670300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2105941692300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2105941707300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2105941721700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 40 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2105941735400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105941900800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "RestartNextMission" finished I 2105941922100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" starting I 2105941943000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoLocation {87,66,1}" finished I 2105941957700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105941972200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2105941991400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2105942013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2105942028300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2105942042700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 44 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2105942056200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105942318000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2105942340800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2105942361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2105942376800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105942391200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105942410800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105942434100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105942449100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105942463800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105942477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105942496800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Snooze for 0 ticks" finished I 2105942511500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105942526000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105942547200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2105942560900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 50 I 2105942595200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2105942819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "RestartNextMission" finished I 2105942842000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" starting I 2105942862900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoLocation {88,43,2}" finished I 2105942878000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105942892700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2105942912300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2105942937400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2105942954600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2105942970700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 58 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2105942984700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105943225600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105943240200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2105943254100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2105943268400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105943282800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105943302700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2105943323600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 336 I 2105943920600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2105943942300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" starting I 2105943963000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {49,108,1}" finished I 2105943977800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105943992200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2105944011600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Entering depot on entrance {49,108,1} I 2105944038200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_ACROPOLIS_APARTMENTS" finished I 2105944053200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2105944067800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" finished I 2105944081600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105945375800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105945398700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {0,126,12}" starting I 2105945434200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,104,6} to {0,126,12} I 2105946067900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "RestartNextMission" finished I 2105946091500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {0,126,12}" starting I 2105946112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "GotoLocation {0,126,12}" finished I 2105946133800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 103 mission "DepartToSpace {0,126,12}" starting I 2105946526300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "RestartNextMission" finished I 2105946548600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoLocation {72,66,3}" starting I 2105946580700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,49,6} to {72,66,3} I 2105947640300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "RestartNextMission" finished I 2105947700700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoLocation {72,66,3}" starting I 2105947759100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoLocation {72,66,3}" finished I 2105947799900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105947840700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105947898800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105947955600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105948019000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "RestartNextMission" finished I 2105948060200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105948135100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105948176200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105948216100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 112 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105948253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105949107500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105949177100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105949958800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105950020200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105950409200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105950465400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105951591900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105951611800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2105951626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2105951642000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105951656900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105951678400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to entrance at {83,35,2} I 2105951700200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 207 I 2105951761000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105951775800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " starting I 2105951789900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "TakeOff from " finished I 2105951804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105951819100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105951839200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to entrance at {84,77,2} I 2105951859200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 337 to rs 321 I 2105952054000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105952074300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105952088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105952110400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105952126500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105952146700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {85,37,2} I 2105952167800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to pad at {72,30,2} I 2105952201100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {72,30,2} I 2105952531600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105952555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {72,30,2}" starting I 2105952578800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {72,30,2}" finished I 2105952593700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105952611700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105952631400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: at position {72,30,2} I 2105952650900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Landing on pad {72,30,1} I 2105952673100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105952688200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ROBOT_ONE" starting I 2105952708900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_ROBOT_ONE" finished I 2105952723700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105952738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2105952757400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 1440 ticks" starting I 2105952796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105952811500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2105952825600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2105952840100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105952857100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105952878300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {90,27,2} I 2105952899200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2105952931100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,27,2} to {91,86,2} I 2105953472500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {90,27,2} to {91,86,2}-{92,87,3} found after 51 iterations, returning closest path {91,76,6} I 2105953793500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105953808800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105953822900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105953837600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105953852000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105953872000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {69,46,2} I 2105953892300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to pad at {79,57,2} I 2105953924400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {79,57,2} I 2105954192100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105954214000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {79,57,2}" starting I 2105954235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {79,57,2}" finished I 2105954250700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105954265100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2105954284500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: at position {79,57,2} I 2105954306300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Landing on pad {79,57,1} I 2105954329200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105954344000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_RESCUE_ONE" starting I 2105954363300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_RESCUE_ONE" finished I 2105954378200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2105954392600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2105954411300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2105954432400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2105954447400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105954462100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105954484600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {47,105,1} I 2105954498600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2105954608300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2105954623700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105954638600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105954652200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105954859800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105954874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2105954888700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2105954903300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105954917700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105954937600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2105954957800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 431 I 2105955226800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2105955253400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105955269200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105955282900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105955306300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2105955321200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2105955335900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2105955349400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105955434700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105955449300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2105955463500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2105955478100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105955492600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105955512300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2105955532500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 80 to rs 399 I 2105955692600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105955707200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " starting I 2105955730200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "TakeOff from " finished I 2105955744800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105955759200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105955780500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2105955806400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 438 I 2105956019500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2105956037300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " starting I 2105956052800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "TakeOff from " finished I 2105956067600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105956082100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105956102400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to entrance at {96,73,1} I 2105956122200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 180 to rs 313 I 2105956247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2105956262500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " starting I 2105956276600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "TakeOff from " finished I 2105956292700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105956307200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105956327100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Pathing to entrance at {104,50,2} I 2105956346800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 113 to rs 432 I 2105956485500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105956500300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2105956514400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2105956529100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105956543300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105956562800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2105956582500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 16 to rs 160 I 2105956820900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105956840700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2105956856100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2105956870700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105956885300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105956905000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2105956924700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 341 I 2105957109700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "RestartNextMission" finished I 2105957132600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" starting I 2105957154300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoLocation {68,109,2}" finished I 2105957169400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105957183900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_SCROOGE_MANSIONS checking state I 2105957204200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_SCROOGE_MANSIONS: Entering depot on entrance {68,109,2} I 2105957232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "Land into BUILDING_SCROOGE_MANSIONS" finished I 2105957247600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" starting I 2105957262400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 9 mission "GotoBuilding BUILDING_SCROOGE_MANSIONS" finished I 2105957280000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105972518800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2105972582000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2105972599600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2105972647600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2105972904000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105972926500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at exit {78,105,1} I 2105973063100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 10 I 2105973099700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_FOUCAULT_TOWER" at pad {78.01,105.5,1} I 2105973200100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105973222700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at exit {71,34,1} I 2105973236600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 13 I 2105973269000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HYDROZONE_ONE" at pad {71.01,34.5,1} I 2105973519400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105973544500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2105973559100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2105973605800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105973630100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at exit {58,78,1} I 2105973644000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2105973674900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {58.5,78.01,1} I 2105973868300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2105973890400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at exit {78,33,1} I 2105973904100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2105973934900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_ONE" at pad {78.01,33.5,1} I 2105974038800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2105974061000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at exit {64,89,1} I 2105974075000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2105974107300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ENFORCER_ACADEMY" at pad {64.99,89.5,1} I 2105974138800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105974161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2105974310600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2105974347600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2105974375000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105974391500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105974412000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105974427300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105974794500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2105974816600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2105974830400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2105974865500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2105974984200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105975007000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2105975020900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 53 I 2105975054900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2105975388500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2105975438800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at exit {78,94,1} I 2105975476500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 64 I 2105975572200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_EDIFICE_TOWER" at pad {78.5,94.01,1} I 2105976290200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,93,12}: Pathing to {0,93,12} I 2105976381300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2105976424100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 105 I 2105977271200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Snooze for 0 ticks" finished I 2105977322700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105977368100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105977427800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2105977472200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2105977556000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2105977850200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2105977913000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" starting I 2105977975600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {83,35,2}" finished I 2105978017900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105978058200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105978113700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Entering depot on entrance {83,35,2} I 2105978171400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2105978213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105978254800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2105978293000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105979042400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "RestartNextMission" finished I 2105979106600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {84,77,2}" starting I 2105979166600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoLocation {84,77,2}" finished I 2105979208800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105979250000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105979305100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Entering depot on entrance {84,77,2} I 2105979360500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2105979402200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105979449000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2105979494300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105979548400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Snooze for 0 ticks" finished I 2105979589900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105979630600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105979692100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {69,30,1} I 2105979731200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2105980497900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105980519900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105980559600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,76,6} to {91,86,2} I 2105981715900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105981738600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2105981759500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2105981774600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105981789400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2105981809100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2105981829300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2105981851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2105981866600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2105981885900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2105981900700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2105981915300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2105981931900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105981954600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Snooze for 0 ticks" finished I 2105981969800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105981984500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105982007200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {44,48,1} I 2105982021300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 24 I 2105982054200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2105982069600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105982084400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105982107800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {79,57,1} I 2105982121900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2105982185000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105982201800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2105982215900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2105982230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105982245500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105982265400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {47,105,2} I 2105982288600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {56,80,2} I 2105982321000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,105,2} to {56,80,2} I 2105982950100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105982972500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" starting I 2105982993800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {56,80,2}" finished I 2105983008800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105983026400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2105983047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {56,80,2} I 2105983067300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {56,80,1} I 2105983089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2105983104200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2105983123300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2105983138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2105983152700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2105983168600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105983214300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2105983229300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2105983244100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2105983265600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2105983279400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2105983311200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2105983913700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2105983936000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" starting I 2105983956900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoLocation {103,43,1}" finished I 2105983971900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105983986300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2105984006200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ARMS_TWO: Entering depot on entrance {103,43,1} I 2105984027800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "Land into BUILDING_ARMS_TWO" finished I 2105984042900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2105984060200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_ARMS_TWO" finished I 2105984075300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105984104400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2105984119300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2105984133900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105984154200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2105984168700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2105984183200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2105984812800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2105984835100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {88,95,1}" starting I 2105984856000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {88,95,1}" finished I 2105984871300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105984886000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2105984905700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2105984928400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2105984943500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2105984958300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2105984976700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 1440 ticks" starting I 2105985372100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "RestartNextMission" finished I 2105985393900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" starting I 2105985414900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoLocation {102,90,2}" finished I 2105985429700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105985444500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2105985466300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2105985491200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2105985506200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2105985520900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 50 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2105985534800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105985965200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "RestartNextMission" finished I 2105985987200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" starting I 2105986008000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoLocation {96,73,1}" finished I 2105986023200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105986037800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105986057200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Entering depot on entrance {96,73,1} I 2105986083000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2105986098100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105986116700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 56 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2105986130400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105986388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "RestartNextMission" finished I 2105986411800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {104,50,2}" starting I 2105986432700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoLocation {104,50,2}" finished I 2105986447600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105986462300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_EIGHT checking state I 2105986482200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_EIGHT: Entering depot on entrance {104,50,2} I 2105986507500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "Land into BUILDING_WAREHOUSE_EIGHT" finished I 2105986522400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" starting I 2105986542400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 62 mission "GotoBuilding BUILDING_WAREHOUSE_EIGHT" finished I 2105986557400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105986863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2105986885100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" starting I 2105986906200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoLocation {70,28,1}" finished I 2105986920900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105986935300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2105986954800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2105986979900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "Land into BUILDING_ROBOT_ONE" finished I 2105986994800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2105987009400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2105987023000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105987529400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2105987560200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {89,30,1}" starting I 2105987580800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {89,30,1}" finished I 2105987595900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105987617900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105987640300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2105987669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2105987684500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105987699100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2105987717800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 1440 ticks" starting I 2105987851500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2105987872900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {93,43,2}" starting I 2105987896200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {93,43,2}" finished I 2105987912200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105987926800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SIX checking state I 2105987946400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SIX: Entering depot on entrance {93,43,2} I 2105987973200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_WAREHOUSE_SIX" finished I 2105987988100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" starting I 2105988002600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_WAREHOUSE_SIX" finished I 2105988021000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 1440 ticks" starting I 2105988062700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105988077600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "TakeOff from " starting I 2105988109200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "TakeOff from " finished I 2105988130300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {139,109,12}" starting I 2105988182000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,109,12} I 2105989601500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,109,12}-{140,110,13} found after 51 iterations, returning closest path {104,97,6} I 2105990753900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105990815200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {139,109,12}" starting I 2105990903800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,97,6} to {139,109,12} I 2105993018600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "RestartNextMission" finished I 2105993041900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {139,109,12}" starting I 2105993063200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "GotoLocation {139,109,12}" finished I 2105993087400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 104 mission "DepartToSpace {139,109,12}" starting I 2105993397700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "RestartNextMission" finished I 2105993420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoLocation {72,66,3}" starting I 2105993451800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,60,6} to {72,66,3} I 2105993893600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "RestartNextMission" finished I 2105993915300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoLocation {72,66,3}" starting I 2105993936200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoLocation {72,66,3}" finished I 2105993951300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105993966100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2105993986000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,66,3} I 2105994007000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,66,2} I 2105994030300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "RestartNextMission" finished I 2105994045300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2105994072200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2105994087100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2105994101700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 113 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2105994115600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105994456200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105994477500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105994917500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105994938300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105995075900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2105995099000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2105996206500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2105996226600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " starting I 2105996241100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "TakeOff from " finished I 2105996256200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2105996271100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2105996292200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING: Pathing to entrance at {101,34,1} I 2105996315600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 402 to rs 425 I 2105996598900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2105996614100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " starting I 2105996628300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "TakeOff from " finished I 2105996643200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2105996657900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2105996677800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Pathing to entrance at {89,30,1} I 2105996697900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 139 to rs 341 I 2105996812200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2105996829600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2105996843700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2105996859000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2105996874200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2105996894100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to entrance at {100,78,1} I 2105996914600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 109 to rs 395 I 2105997107400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2105997124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2105997138200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2105997152800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2105997167200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2105997187200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE: Pathing to entrance at {108,38,2} I 2105997207400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 448 I 2105997298100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2105997312900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2105997327100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2105997341700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2105997356300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2105997376000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {69,30,2} I 2105997397000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Pathing to pad at {85,37,2} I 2105997430300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,30,2} to {85,37,2} I 2105997906500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2105997921900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " starting I 2105997936200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "TakeOff from " finished I 2105997950900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2105997965600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2105997988100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {44,48,2} I 2105998010400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2105998042500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {44,48,2} to {85,76,2} I 2105998739400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105998754800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2105998768900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2105998783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105998798100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105998818000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {79,57,2} I 2105998839300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2105998871700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,57,2} to {69,48,2} I 2105999201000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105999224700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" starting I 2105999246000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" finished I 2105999260900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105999275600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2105999295000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2105999314700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2105999336500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2105999351500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2105999372000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2105999389300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2105999405200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2105999419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2105999455700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2105999470200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2105999484200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2105999498600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2105999513000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2105999532700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {69,46,2} I 2105999553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2105999585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {98,72,2} I 2106000108100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2106000123400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2106000137500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2106000151800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106000166500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2106000186300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2106000206300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 363 I 2106000338100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2106000352700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2106000366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2106000381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2106000398200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2106000419600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER: Pathing to entrance at {28,30,1} I 2106000439900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 0 I 2106000710000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2106000725400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106000740000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106000753800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106000961300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2106000976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106000991100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106001004800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106001026200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2106001040600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2106001054700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2106001069200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106001083700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106001103500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2106001123500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 156 to rs 309 I 2106001268000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2106001283400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106001298000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106001312100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106001337400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2106001528400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2106001543200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2106001558100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106001572500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106001592500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106001810200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2106001968500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Snooze for 0 ticks" finished I 2106001983600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2106002003500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2106002017200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2106002053800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2106002134500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Snooze for 0 ticks" finished I 2106002149900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2106002164800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2106002186100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at exit {88,95,1} I 2106002199900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 47 I 2106002233300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIRVANA_MANSIONS" at pad {88.5,95.01,1} I 2106002276000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2106002290700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2106002304800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2106002319600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106002334100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2106002354000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2106002377500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 314 I 2106002483100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2106002497900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " starting I 2106002512000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "TakeOff from " finished I 2106002526600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2106002541300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2106002561200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Pathing to entrance at {88,95,1} I 2106002584100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 399 I 2106002756600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2106002771300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " starting I 2106002785500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "TakeOff from " finished I 2106002800000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2106002814600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2106002834500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Pathing to entrance at {89,35,2} I 2106002854400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 368 to rs 408 I 2106003186300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2106003201500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "TakeOff from " starting I 2106003215700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "TakeOff from " finished I 2106003237100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {0,93,12}" starting I 2106003269900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {0,93,12} I 2106003871500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {0,93,12}-{1,94,13} found after 51 iterations, returning closest path {20,86,6} I 2106021874100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2106021930100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2106021946400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2106021998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2106022334400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106022365100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_HEAVENLY_TOWERS" at pad {91,86,1} I 2106022379600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2106022428800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2106022451200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at exit {73,49,2} I 2106022465300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2106022507400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {73.5,49.01,2} I 2106022617600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2106022639800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at exit {61,47,1} I 2106022653800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 25 I 2106022684200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_METEOR_KINGS" at pad {61.01,47.5,1} I 2106022910300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106022932800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2106022946600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2106022979500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2106024590900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2106024664900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at exit {45,26,2} I 2106024703300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 67 I 2106024807700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_GEORGE_ORWELL_BLOCK" at pad {45.01,26.5,2} I 2106025320600 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2106025370600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 114" with engine "SD Special" I 2106025413500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 114 I 2106025503900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106025562300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {0,55,12} I 2106025627400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {69,66,3} I 2106025728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,55,12} to {69,66,3} I 2106027356000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,55,12} to {69,66,3}-{70,67,4} found after 51 iterations, returning closest path {49,59,6} I 2106028134200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2106028165600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at exit {49,108,1} I 2106028180600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2106028252300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ACROPOLIS_APARTMENTS" at pad {49.5,108.99,1} I 2106029067500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "RestartNextMission" finished I 2106029094800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" starting I 2106029116600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoLocation {101,34,1}" finished I 2106029132600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2106029147600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ENERGEN_BUILDING checking state I 2106029172300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ENERGEN_BUILDING: Entering depot on entrance {101,34,1} I 2106029193900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "Land into BUILDING_ENERGEN_BUILDING" finished I 2106029209100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" starting I 2106029223800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 10 mission "GotoBuilding BUILDING_ENERGEN_BUILDING" finished I 2106029238000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106029372100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "RestartNextMission" finished I 2106029394400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" starting I 2106029415600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoLocation {89,30,1}" finished I 2106029430700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2106029447400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE checking state I 2106029467100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RECYCLOTORIUM_ONE: Entering depot on entrance {89,30,1} I 2106029487000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "Land into BUILDING_RECYCLOTORIUM_ONE" finished I 2106029505700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" starting I 2106029548800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 13 mission "GotoBuilding BUILDING_RECYCLOTORIUM_ONE" finished I 2106029562700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106029952700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2106029974300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {100,78,1}" starting I 2106029995200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {100,78,1}" finished I 2106030024800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2106030040200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2106030059900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Entering depot on entrance {100,78,1} I 2106030080900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2106030098500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2106030114800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2106030134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 1440 ticks" starting I 2106030249700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2106030271200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" starting I 2106030292100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoLocation {108,38,2}" finished I 2106030307300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2106030322000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_NINE checking state I 2106030341700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_NINE: Entering depot on entrance {108,38,2} I 2106030361700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "Land into BUILDING_WAREHOUSE_NINE" finished I 2106030376600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" starting I 2106030391300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_WAREHOUSE_NINE" finished I 2106030405100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106030495000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2106030539700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,37,2}" starting I 2106030561400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,37,2}" finished I 2106030577000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2106030591500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR checking state I 2106030611100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FOUR: at position {85,37,2} I 2106030630900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FOUR: Landing on pad {85,37,1} I 2106030654000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2106030669000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" starting I 2106030688600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_FOUR" finished I 2106030705800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" starting I 2106030720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_FOUR" finished I 2106030734600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106031101300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2106031123700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" starting I 2106031144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoLocation {85,76,2}" finished I 2106031213000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2106031227800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2106031247300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2106031267100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2106031289200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "RestartNextMission" finished I 2106031304100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2106031323300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2106031338000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2106031352600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 24 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2106031366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106031653600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2106031676100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {98,72,2}" starting I 2106031697900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {98,72,2}" finished I 2106031712800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106031727400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106031746800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2106031766600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2106031790900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2106031805900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2106031825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2106031840200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106031854700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2106031873500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 1440 ticks" starting I 2106032100100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2106032122700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" starting I 2106032144000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {84,89,1}" finished I 2106032159000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106032173800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2106032193400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2106032214300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2106032229400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106032243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2106032257800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106032853000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2106032876100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {28,30,1}" starting I 2106032896700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {28,30,1}" finished I 2106032911700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2106032926100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_UHURU_TOWER checking state I 2106032945500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_UHURU_TOWER: Entering depot on entrance {28,30,1} I 2106032966200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_UHURU_TOWER" finished I 2106032981300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_UHURU_TOWER" starting I 2106033000600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_UHURU_TOWER" finished I 2106033020800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 1440 ticks" starting I 2106033052200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2106033067300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " starting I 2106033081500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "TakeOff from " finished I 2106033096200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2106033110800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2106033130800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to entrance at {97,43,2} I 2106033153500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 249 to rs 384 I 2106033391100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "RestartNextMission" finished I 2106033412300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" starting I 2106033433000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoLocation {97,43,2}" finished I 2106033447800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2106033462400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2106033481700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Entering depot on entrance {97,43,2} I 2106033502800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2106033517900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2106033532700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 31 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2106033556700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106033913500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2106033935200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" starting I 2106033955800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoLocation {96,66,1}" finished I 2106033970600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106033987900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106034008700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2106034030100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2106034046300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106034070800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2106034084800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106034298800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2106034320300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" starting I 2106034341200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2106034356000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106034370400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106034390000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106034905600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {94,32,2}" finished I 2106034921400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106034936200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106034949700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106034973200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2106034987800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2106035002900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2106035026300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2106035040800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2106035068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2106035084800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106035099300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106035121900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106035262900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2106035619900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2106035641700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" starting I 2106035662300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2106035677100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106035691400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106035710800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106035852900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {94,32,2}" finished I 2106035868200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106035882700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106035896500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106035916400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "Snooze for 0 ticks" finished I 2106035931100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 13 mission "TakeOff from " starting I 2106035949600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2106035963100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2106036165200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2106036180100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " starting I 2106036194200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "TakeOff from " finished I 2106036209000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2106036223600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2106036255800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK: Pathing to entrance at {49,80,2} I 2106036283400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 399 to rs 80 I 2106037032900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "RestartNextMission" finished I 2106037057500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" starting I 2106037089200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoLocation {49,80,2}" finished I 2106037104400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2106037119100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CHRONOS_BLOCK checking state I 2106037138500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CHRONOS_BLOCK: Entering depot on entrance {49,80,2} I 2106037163600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "Land into BUILDING_CHRONOS_BLOCK" finished I 2106037179000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" starting I 2106037193600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 47 mission "GotoBuilding BUILDING_CHRONOS_BLOCK" finished I 2106037207200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106037501400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2106037523200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" starting I 2106037544200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {88,72,1}" finished I 2106037559200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106037583500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2106037625900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2106037653300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2106037672100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106037687200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2106037705900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 1440 ticks" starting I 2106038046500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "RestartNextMission" finished I 2106038068400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" starting I 2106038097400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoLocation {88,95,1}" finished I 2106038114200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2106038128800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_NIRVANA_MANSIONS checking state I 2106038148200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_NIRVANA_MANSIONS: Entering depot on entrance {88,95,1} I 2106038173500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "Land into BUILDING_NIRVANA_MANSIONS" finished I 2106038188400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" starting I 2106038203100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 53 mission "GotoBuilding BUILDING_NIRVANA_MANSIONS" finished I 2106038216900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106038711900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "RestartNextMission" finished I 2106038734800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" starting I 2106038755600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoLocation {89,35,2}" finished I 2106038770600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2106038785200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CONSTRUCTION_ONE checking state I 2106038804800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CONSTRUCTION_ONE: Entering depot on entrance {89,35,2} I 2106038830600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "Land into BUILDING_CONSTRUCTION_ONE" finished I 2106038845500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" starting I 2106038860100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 64 mission "GotoBuilding BUILDING_CONSTRUCTION_ONE" finished I 2106038874000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106039066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Snooze for 0 ticks" finished I 2106039082700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106039109300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106039130600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at exit {89,30,1} I 2106039144300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2106039185700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RECYCLOTORIUM_ONE" at pad {89.5,30.01,1} I 2106039271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Snooze for 0 ticks" finished I 2106039286600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2106039301200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2106039322200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2106039336100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2106039372400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2106039760700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2106039783400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {0,93,12}" starting I 2106039818100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,86,6} to {0,93,12} I 2106040326900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "RestartNextMission" finished I 2106040349100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {0,93,12}" starting I 2106040370200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "GotoLocation {0,93,12}" finished I 2106040391400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 105 mission "DepartToSpace {0,93,12}" starting I 2106040815400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106040837500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106041041100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106041061700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106041206100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106041226900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106041362800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106041383100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2106041407800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 309 I 2106041652600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2106041677900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2106041699300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 225 I 2106042175600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2106042191800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2106042206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2106042221400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2106042236200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2106042256400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Pathing to entrance at {45,97,1} I 2106042276400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 124 to rs 285 I 2106042391800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Snooze for 0 ticks" finished I 2106042407700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2106042497800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2106042520600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at exit {100,78,1} I 2106042534600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 23 I 2106042570500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100.01,78.5,1} I 2106042629800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2106042645700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2106042660700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2106042678900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106042695500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106042715500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {91,86,2} I 2106042735800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2106042769300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,86,2} to {98,72,2} I 2106043499300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2106043522200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {98,72,2}" starting I 2106043543400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {98,72,2}" finished I 2106043558400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106043573000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106043592600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2106043613500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2106043654900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2106043670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2106043690000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2106043704900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106043719500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2106043738300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 1440 ticks" starting I 2106043763000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Snooze for 0 ticks" finished I 2106043777900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2106043792600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2106043814500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2106043948200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 23 I 2106043984800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2106044000000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " starting I 2106044014300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "TakeOff from " finished I 2106044029000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106044043600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2106044064000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Pathing to entrance at {88,72,1} I 2106044085800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 72 to rs 314 I 2106044312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Snooze for 0 ticks" finished I 2106044328200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106044343300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2106044364900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at exit {28,30,1} I 2106044378600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 3 I 2106044410300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_UHURU_TOWER" at pad {28.5,30.01,1} I 2106044524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2106044538800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2106044552900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2106044567600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106044582200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106044602100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2106044624100 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2106044733900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2106044834900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106044851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106044865600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106044890600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2106044905600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106044920200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106044933600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106044956300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2106044971000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106044985500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106044999000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106045022800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Snooze for 0 ticks" finished I 2106045037300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2106045057100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2106045070600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 10 I 2106045103300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2106045233300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Snooze for 0 ticks" finished I 2106045248900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2106045263700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2106045284900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at exit {88,72,1} I 2106045298500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2106045331500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGATRIBE_WARRIORS" at pad {88.01,72.5,1} I 2106045525100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2106045541100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " starting I 2106045664400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "TakeOff from " finished I 2106045683600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2106045701800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2106045723000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Pathing to entrance at {48,36,2} I 2106045743700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 240 to rs 241 I 2106045878400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2106045894200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2106045908600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2106045923400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2106045938100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2106045958100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2106045978400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 336 to rs 439 I 2106046381500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2106046396500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2106046410700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2106046480400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106046495400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106046515600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to entrance at {71,72,2} I 2106046535800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 341 to rs 278 I 2106046792600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2106046808100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2106046907300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2106046924000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2106046939000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2106046959500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2106046979900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 372 I 2106047274000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2106047289100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2106047303400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2106047318200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2106047332500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2106047352500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE: Pathing to entrance at {70,28,1} I 2106047372500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 160 I 2106063392200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2106063455200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at exit {84,89,1} I 2106063470600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2106063518000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TEMPLE_OF_THE_APOCALYPSE" at pad {84.5,89.01,1} I 2106064012200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106064037800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BABYLON_APARTMENTS" at pad {56,79,1} I 2106064052100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2106064126300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2106064151100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at exit {83,35,2} I 2106064294100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 23 I 2106064329400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {83.5,35.01,2} I 2106064496000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2106064518500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at exit {62,43,1} I 2106064532400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 29 I 2106064563400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ILIAD_INSTITUTE" at pad {62.5,43.01,1} I 2106064727300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106064744200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2106065708200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {0,34,12}: Pathing to {0,34,12} I 2106065734700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2106065748600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 106 I 2106065805200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2106065825800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 115" with engine "SD Special" I 2106065841500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 115 I 2106065875700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106065896600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,82,12} I 2106065921500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2106065960100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,82,12} to {72,69,3} I 2106066544000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,82,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2106067368800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2106067506800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {45,97,1}" starting I 2106067530400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoLocation {45,97,1}" finished I 2106067546100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2106067560900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS checking state I 2106067580600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ATLANTIS_APARTMENTS: Entering depot on entrance {45,97,1} I 2106067603600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Land into BUILDING_ATLANTIS_APARTMENTS" finished I 2106067618800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" starting I 2106067633400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_ATLANTIS_APARTMENTS" finished I 2106067652400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 1440 ticks" starting I 2106067678600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2106067693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " starting I 2106067717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "TakeOff from " finished I 2106067732400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2106067746800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2106067766500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to entrance at {58,78,1} I 2106067789000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 395 to rs 109 I 2106068634600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "RestartNextMission" finished I 2106068695900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" starting I 2106068761300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoLocation {58,78,1}" finished I 2106068802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2106068843000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2106068896600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Entering depot on entrance {58,78,1} I 2106069181800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2106069235200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2106069279200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 23 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2106069317000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106069392700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2106069433400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2106069473200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2106069519800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_MEGAVISION_ONE" free - waiting I 2106069650700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2106069691200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " starting I 2106069729800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "TakeOff from " finished I 2106069777300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2106069816800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2106069871700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {98,72,2} I 2106069929600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {73,44,2} I 2106070021400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {73,44,2} I 2106071971800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2106072035700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {73,44,2}" starting I 2106072094100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoLocation {73,44,2}" finished I 2106072135200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2106072178500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2106072232400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {73,44,2} I 2106072464200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {73,44,1} I 2106072488800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "RestartNextMission" finished I 2106072503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2106072523300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2106072537800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2106072552300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 23 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2106072566000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106072851000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "RestartNextMission" finished I 2106072872800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" starting I 2106072893800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoLocation {88,72,1}" finished I 2106072908700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106072923100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS checking state I 2106072942500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGATRIBE_WARRIORS: Entering depot on entrance {88,72,1} I 2106072962900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "Land into BUILDING_MEGATRIBE_WARRIORS" finished I 2106072977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" starting I 2106072992000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 25 mission "GotoBuilding BUILDING_MEGATRIBE_WARRIORS" finished I 2106073005500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106073087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2106073102400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " starting I 2106073116100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "TakeOff from " finished I 2106073130400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106073144700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2106073164300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2106073265900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 0 to rs 363 I 2106074038100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "RestartNextMission" finished I 2106074061400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" starting I 2106074083600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoLocation {84,89,1}" finished I 2106074098500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106074113200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2106074132800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Entering depot on entrance {84,89,1} I 2106074153800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "Land into BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2106074168600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2106074183000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 3 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" finished I 2106074196600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106074566600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2106074588900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" starting I 2106074609300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoLocation {96,66,1}" finished I 2106074624100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106074638500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106074657700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2106074679100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2106074693900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106074708400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2106074722000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106075054700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2106075076400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" starting I 2106075177500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoLocation {96,66,1}" finished I 2106075194500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106075209100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106075228700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Entering depot on entrance {96,66,1} I 2106075250100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Land into BUILDING_LAW_CONTROL_STATION" finished I 2106075264900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106075279400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" finished I 2106075292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106075337800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2106075355500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " starting I 2106075370300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "TakeOff from " finished I 2106075384600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106075398700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106075418300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106075841000 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 377 I 2106076175200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2106076197200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" starting I 2106076217700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2106076232400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106076246500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106076266100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106076410800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {94,32,2}" finished I 2106076426000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106076519800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106076535100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106076733600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2106076757700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" starting I 2106076778200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoLocation {77,57,2}" finished I 2106076793300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2106076807300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2106076829900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_RESCUE_ONE: Entering depot on entrance {77,57,2} I 2106076851800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "Land into BUILDING_RESCUE_ONE" finished I 2106076866500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2106076880900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_RESCUE_ONE" finished I 2106076894300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106076912700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "Snooze for 0 ticks" finished I 2106076927000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2106076946200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2106076959600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 12 I 2106076993400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2106077308200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2106077324500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2106077353200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2106077367600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2106077384400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2106077404100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK: Pathing to entrance at {102,90,2} I 2106077424600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 314 to rs 438 I 2106077736600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2106077760700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" starting I 2106077781600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoLocation {102,90,2}" finished I 2106077796300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2106077810900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BORSTAL_BLOCK checking state I 2106077832000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BORSTAL_BLOCK: Entering depot on entrance {102,90,2} I 2106077856000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "Land into BUILDING_BORSTAL_BLOCK" finished I 2106077870600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" starting I 2106077884900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_BORSTAL_BLOCK" finished I 2106077898300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106078243600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "RestartNextMission" finished I 2106078265300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" starting I 2106078286000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoLocation {48,36,2}" finished I 2106078300800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2106078315000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THOMAS_MORE_TOWER checking state I 2106078338300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_THOMAS_MORE_TOWER: Entering depot on entrance {48,36,2} I 2106078367400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "Land into BUILDING_THOMAS_MORE_TOWER" finished I 2106078382000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" starting I 2106078396300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 67 mission "GotoBuilding BUILDING_THOMAS_MORE_TOWER" finished I 2106078409700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106079144500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2106079166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {112,38,2}" starting I 2106079186800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoLocation {112,38,2}" finished I 2106079204200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2106079220000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2106079239600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2106079265900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2106079280800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2106079295400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2106079313600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 1440 ticks" starting I 2106079625200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2106079646300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" starting I 2106079666700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoLocation {71,72,2}" finished I 2106079681700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106079696100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106079715500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Entering depot on entrance {71,72,2} I 2106079742200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2106079756800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106079771300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2106079784700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106080674000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2106080695700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {70,28,1}" starting I 2106080716300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoLocation {70,28,1}" finished I 2106080730900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2106080745100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ROBOT_ONE checking state I 2106080764300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_ROBOT_ONE: Entering depot on entrance {70,28,1} I 2106080794500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Land into BUILDING_ROBOT_ONE" finished I 2106080812300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ROBOT_ONE" starting I 2106080846500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_ROBOT_ONE" finished I 2106080900000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 1440 ticks" starting I 2106081360900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "RestartNextMission" finished I 2106081424200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoLocation {69,66,3}" starting I 2106081516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {49,59,6} to {69,66,3} I 2106082831300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "RestartNextMission" finished I 2106082892200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoLocation {69,66,3}" starting I 2106082953700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoLocation {69,66,3}" finished I 2106082994400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106083034100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106083088000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {69,66,3} I 2106083141900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {69,66,2} I 2106083206200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "RestartNextMission" finished I 2106083246700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2106083321000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2106083361400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2106083400700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 114 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2106083441100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106083867700 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 2106083917600 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 2" with weapon "Light Disruptor Beam" I 2106084098800 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Scout 2 I 2106084224200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {76.500000,51.500000,8.500000} - distance to camera 24.189152, gain 0.395271 I 2106084385600 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 47104 to 376832 bytes I 2106085070200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,390 on queue I 2106085170400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,51,8} to {78,53,6} I 2106085241400 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 2106085257100 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 3" with weapon "Light Disruptor Beam" I 2106085321800 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 2106085337200 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 4" with weapon "Light Disruptor Beam" I 2106085719400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106085740300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106085956500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106085982400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106086117800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106086137600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2106086272900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2106086293200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2106086313800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 377 to rs 34 I 2106086775400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "Snooze for 0 ticks" finished I 2106086795000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2106086811800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2106086833400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at exit {45,97,1} I 2106086847200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 22 I 2106086880500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ATLANTIS_APARTMENTS" at pad {45.5,97.01,1} I 2106086911300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2106086925800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " starting I 2106086939700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "TakeOff from " finished I 2106086954300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2106086970400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2106086990200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE: Pathing to entrance at {59,34,2} I 2106087010200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 207 to rs 245 I 2106087165500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Snooze for 0 ticks" finished I 2106087180400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2106087201200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2106087215000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 23 I 2106087271600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2106087286200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2106087300000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2106087314200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2106087328500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2106087347900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {56,79,2} I 2106087367500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: Pathing to pad at {98,72,2} I 2106087402300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {56,79,2} to {98,72,2} I 2106088119100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2106088134400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2106088148300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2106088162900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2106088177700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2106088197200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2106088216900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 363 to rs 128 I 2106088362100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "RestartNextMission" finished I 2106088376500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " starting I 2106088390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "TakeOff from " finished I 2106088404600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 29 mission "GotoBuilding BUILDING_BOSCH_INSTITUTE" starting I 2106088418800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE checking state I 2106088439400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BOSCH_INSTITUTE: Pathing to entrance at {57,89,1} I 2106088458900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 57 to rs 233 I 2106088654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2106088669100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106088683300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106088696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106088720400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2106088734900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106088751800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106088766300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106088789000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2106088803400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2106088817700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2106088830900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2106089024300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "RestartNextMission" finished I 2106089039000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " starting I 2106089052700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "TakeOff from " finished I 2106089066900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 12 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2106089081200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106089100700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2106089120400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2106089578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "Snooze for 0 ticks" finished I 2106089593600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2106089608900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2106089629900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at exit {112,38,2} I 2106089643500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 1 I 2106089681100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_TWO" at pad {112.01,38.5,2} I 2106107124500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2106107182800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2106107201500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 4 I 2106107255700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2106107687600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2106107716900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PARALLAX_TOWER" at pad {69,46,1} I 2106107731500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2106107780600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2106107819200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_FOUR" at pad {85,37,1} I 2106107840500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Construction Vehicle 22 I 2106107888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2106107910600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at exit {108,38,2} I 2106107924600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 24 I 2106107954800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_NINE" at pad {108.5,38.01,2} I 2106108241000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2106108258400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_JUDGMENT_CENTRAL" free - waiting I 2106108290100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2106108317500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2106108331400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 1 I 2106108369600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2106108388600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2106108403900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2106108422900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2106108438300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2106108629000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2106108651300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at exit {45,46,2} I 2106108667900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 41 I 2106108701600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_NIETZSCHE_INSTITUTE" at pad {45.01,46.5,2} I 2106108805200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2106108836400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at exit {76,84,1} I 2106108850000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 45 I 2106108882200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ALDOUS_HUXLEY_EMPORIUM" at pad {76.5,84.01,1} I 2106108993400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2106109015000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at exit {51,73,2} I 2106109030500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 46 I 2106109062700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CIVIC_PROJECT" at pad {51.99,73.5,2} I 2106109175500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2106109197400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at exit {102,90,2} I 2106109211100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 49 I 2106109244300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_BORSTAL_BLOCK" at pad {102.5,90.01,2} I 2106109505200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2106109527100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at exit {93,43,2} I 2106109540700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 59 I 2106109579900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SIX" at pad {93.5,43.01,2} I 2106109882900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2106109942500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at exit {104,50,2} I 2106109979500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 61 I 2106110072800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_EIGHT" at pad {104.01,50.5,2} I 2106111061500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {88,0,12}: Pathing to {88,0,12} I 2106111133200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,69,2} I 2106111171400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 107 I 2106111308500 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Space Liner" with default equipment I 2106111357800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Space Liner 116" with engine "SD Special" I 2106111402900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 116 I 2106111488900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2106111545500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {139,110,12} I 2106111608200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Pathing to pad at {72,69,3} I 2106111708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {139,110,12} to {72,69,3} I 2106113214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {139,110,12} to {72,69,3}-{73,70,4} found after 51 iterations, returning closest path {90,75,6} I 2106113764400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2106113823800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at exit {71,72,2} I 2106113861400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Autotrans 4 I 2106113969100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {71.5,72.01,2} I 2107692229000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2109518346700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2111066187100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2112144643800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Scout 2 at {76.5,51.5,8.5} W 2112152403200 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {78,53,6} W 2112157175600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2112161602600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert [Infiltrate] I 2112166789200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_10 checking state I 2112166826400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2112166843500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 2115559492700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2115559606900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2115559652200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2115560406000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2115560448100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2115560488400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2115561311800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "Snooze for 0 ticks" finished I 2115561354100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2115561412100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2115561450900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 14 I 2115561557400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2115579220300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2115579272900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "ArriveFromDimensionGate in 0 ticks" starting I 2115579288500 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Scout 3 I 2115579388400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {76.500000,51.500000,8.500000} - distance to camera 24.189152, gain 0.395271 I 2115579438100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,390 on queue I 2115579549900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {76,51,8} to {78,51,6} I 2118243043400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2120023389700 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2120621294900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_21 checking state I 2120621347500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_21 became finished W 2121862314900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2123410441800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2124761409400 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Scout 3 at {76.5069,51.4931,8.49306} W 2124766902300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {78,51,6} W 2124771630500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2124775837900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert [Infiltrate] I 2124781294600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_11 checking state I 2124781351700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 2124781367800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 2 I 2124781411300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_11 checking state I 2124781429200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2125768399100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2125768454600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "TakeOff from " starting I 2125768484500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "TakeOff from " finished I 2125768510400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {0,34,12}" starting I 2125768553400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {0,34,12} I 2125769153300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {0,34,12}-{1,35,13} found after 51 iterations, returning closest path {21,42,6} I 2125868643100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2125868688300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "TakeOff from " starting I 2125868703500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "TakeOff from " finished I 2125868741500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {88,0,12}" starting I 2125868786600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,69,3} to {88,0,12} I 2125869373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,69,3} to {88,0,12}-{89,1,13} found after 51 iterations, returning closest path {80,22,6} I 2125948997300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2125949045900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 2125949064600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 2125949088900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "AttackVehicle VEHICLE_10" starting I 2125949106500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_10 checking state I 2125949152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {77,52,9} I 2125949821200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2125949837200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2125949851600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2125949868100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2125949883100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2125949904000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {69,46,2} I 2125949926300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: Pathing to pad at {100,77,2} I 2125949961300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,46,2} to {100,77,2} I 2125972388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2125972476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " starting I 2125972531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "TakeOff from " finished I 2125972582800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2125972625500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2125972688800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {98,72,2} I 2125972748000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Pathing to pad at {91,86,2} I 2125972850800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {91,86,2} I 2125996965400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2125997046100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " starting I 2125997062800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "TakeOff from " finished I 2125997080200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2125997096200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2125997120100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,37,2} I 2125997142500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: Pathing to pad at {85,76,2} I 2125997184400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,37,2} to {85,76,2} I 2126114805700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "RestartNextMission" finished I 2126114852300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " starting I 2126114867500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "TakeOff from " finished I 2126114884000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 1 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2126114912700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2126114939000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2126114966300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2126118517600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "RestartNextMission" finished I 2126118570100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " starting I 2126118609500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "TakeOff from " finished I 2126118650200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 1 mission "GotoBuilding BUILDING_ACROPOLIS_APARTMENTS" starting I 2126118690600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS checking state I 2126118747200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ACROPOLIS_APARTMENTS: Pathing to entrance at {49,108,1} I 2126118803500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 439 to rs 336 I 2126119332200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "RestartNextMission" finished I 2126119372500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " starting I 2126119413300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "TakeOff from " finished I 2126119453500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Autotrans 4 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2126119492000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2126119546800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2126120040300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 278 to rs 377 I 2126139106800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "Snooze for 0 ticks" finished I 2126139217700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "TakeOff from " starting I 2126139266600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2126141879600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2126141924200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2126141963900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2126142717300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2126142765300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2126142818200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2126144476300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2126144502600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2126144939200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2126144973700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2126145111800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2126145131900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2126163347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "RestartNextMission" finished I 2126163456300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "ArriveFromDimensionGate in 0 ticks" starting I 2126163497500 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Scout 4 I 2126163618400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {108.500000,99.500000,6.500000} - distance to camera 13.176292, gain 0.217059 I 2126163671300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,390 on queue I 2126163782800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {108,99,6} to {110,99,6} I 2126166087600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2126166134000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2126166175600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2126166229700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2126166388400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2126166404200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2126166418900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2126166432700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2126166576700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2126166591600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2126166614200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2126166634600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2127577075500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2129027452500 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2129527660200 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2131311085300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2135644848400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2137061592600 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2137478258200 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2138478155100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2139645236700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Scout 4 at {108.542,99.5,6.5} W 2139650997700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {110,99,6} W 2139657904900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2139661983400 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert [Infiltrate] I 2139667243100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2139667278300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2139667301900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2139667329500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2139667349300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2139667368900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting W 2140278489700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Scout 4 at {108.542,99.5,6.5} W 2140283390000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {110,99,6} W 2140287871600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2140292066300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert [Infiltrate] W 2140862341500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Scout 4 at {108.542,99.5,6.5} W 2140871787800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {110,99,6} W 2140875485100 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2140879774800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert [Infiltrate] I 2141686027200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "RestartNextMission" finished I 2141686142400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " starting I 2141686184700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "TakeOff from " finished I 2141686228700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2141686283400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2141686360500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2141686427500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 285 to rs 124 I 2141686811800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "RestartNextMission" finished I 2141686853700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " starting I 2141686893300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "TakeOff from " finished I 2141686934700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 24 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2141686975100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2141687031200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to entrance at {73,49,2} I 2141687087300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 448 to rs 124 I 2141690647200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2141690663400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " starting I 2141690677900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "TakeOff from " finished I 2141690693200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2141690708200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2141690728800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE: Pathing to entrance at {77,39,1} I 2141690756300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 24 to rs 140 I 2141690891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2141690906800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " starting I 2141690925500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "TakeOff from " finished I 2141690940300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2141690956500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2141690988100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER: Pathing to entrance at {87,66,1} I 2141691008300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 362 to rs 214 I 2141691101000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "RestartNextMission" finished I 2141691115700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " starting I 2141691129700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "TakeOff from " finished I 2141691144400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 46 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM" starting I 2141691159000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM checking state I 2141691179400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_MILLENIUM: Pathing to entrance at {79,44,1} I 2141691199600 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 68 to rs 173 I 2141691472100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "RestartNextMission" finished I 2141691486800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " starting I 2141691500900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "TakeOff from " finished I 2141691516200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 49 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2141691532600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2141691572800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Pathing to entrance at {65,80,1} I 2141691597400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 438 to rs 128 I 2141691948000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2141691962800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " starting I 2141691976900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "TakeOff from " finished I 2141691991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2141692007600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2141692027800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Pathing to entrance at {88,43,2} I 2141692049200 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 304 to rs 253 I 2141692123500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2141692138200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " starting I 2141692152200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "TakeOff from " finished I 2141692172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2141692187000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2141692208800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO: Pathing to entrance at {112,38,2} I 2141692228900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 432 to rs 439 I 2141692370500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "RestartNextMission" finished I 2141692385200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " starting I 2141692399200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "TakeOff from " finished I 2141692413900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 4 mission "GotoBuilding BUILDING_THE_KARPOV_BUILDING" starting I 2141692428600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING checking state I 2141692451300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_THE_KARPOV_BUILDING: Pathing to entrance at {30,42,1} I 2141692472700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 16 I 2141710567000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2141710611300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "TakeOff from " starting I 2141710626600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "TakeOff from " finished I 2141710644500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "AttackVehicle VEHICLE_11" starting I 2141710664100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_11 checking state I 2141710707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {77,50,6} I 2141777552500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "RestartNextMission" finished I 2141777643100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " starting I 2141777696400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "TakeOff from " finished I 2141777740800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 14 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2141777784300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2141777848800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2141777912400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 309 I 2141796457700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "Snooze for 0 ticks" finished I 2141796506800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "TakeOff from " starting I 2141796527900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2141798931600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2141798977100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2141799019200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2141800068800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2141800120000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2141800161300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2141818277000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "RestartNextMission" finished I 2141818382300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "ArriveFromDimensionGate in 0 ticks" starting I 2141818425000 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Probe 1 I 2141818560700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {108.500000,99.500000,6.500000} - distance to camera 0.884127, gain 1.000000 I 2141818610400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,390 on queue I 2141818722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {108,99,6} to {107,100,6} I 2141823472100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Snooze for 0 ticks" finished I 2141823504700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " starting I 2141823523800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2141823548900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2141823565700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2141823589800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2141823611900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2141823628500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2141823650600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2143495077900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2144795446100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2145779420100 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2146345723400 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2147197001600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2148029134200 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Probe 1 at {108.448,99.5516,6.5} W 2148034041100 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {107,100,6} W 2148037788400 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2148042851800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission FollowVehicle VEHICLE_10 I 2148046837200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_0 checking state I 2148046868400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2148046908400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_0 checking state I 2148046931400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2149195769000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2149343977900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {78,53,9} I 2149501933000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "RestartNextMission" finished I 2149502052900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "GotoLocation {78,53,6}" starting I 2149502115800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "GotoLocation {78,53,6}" finished I 2149502174300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "ArriveFromDimensionGate in 0 ticks" starting I 2149502226700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "ArriveFromDimensionGate in 0 ticks" finished I 2149502270200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "Infiltrate/Subvert [Infiltrate]" starting I 2149502422800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Infiltrate/Subvert BUILDING_ILIAD_INSTITUTE [Infiltrate]: Pathing to infiltration spot {57,42,5} I 2149502526300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,53,6} to {57,42,5} I 2149504943800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "Snooze for 0 ticks" finished I 2149504961500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "TakeOff from " starting I 2149504985100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2149505000700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 1 I 2149506091600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "Snooze for 0 ticks" finished I 2149506112400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2149506133000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2149506147500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 6 I 2149506185400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2149506580200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2149506595700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2149506613100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2149508233700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2149508258800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2149508734000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2149508755300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2149508892700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2149508913100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2149534892500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "RestartNextMission" finished I 2149535003100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "ArriveFromDimensionGate in 0 ticks" starting I 2149535045400 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Probe 2 I 2149535162500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.500000,41.500000,4.500000} - distance to camera 12.631676, gain 0.218421 I 2149535211800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,390 on queue I 2149535332800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,41,4} to {58,39,6} I 2149537012200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2149537030500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2149537045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2149537066200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2149537223900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2149537239700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2149537254600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2149537268300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2149537541500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2149537557000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2149537571700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2149537585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2149540092400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Snooze for 0 ticks" finished I 2149540138100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " starting I 2149540202200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 2149540242200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 73 I 2149540350700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2149540392200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2149540434800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2149540496800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2149540536700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2149540578100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2149566064700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2149566117700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2149566138400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2149566162200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2149566177800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2149566193100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2150629163700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2152546131200 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2153052800800 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2153846149800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2154814007900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): SECONDARY CLICK ON VEHICLE Alien Probe 2 at {59.4514,41.4514,4.54861} W 2154820517800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {58,39,6} W 2154825011400 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission ArriveFromDimensionGate in 0 ticks W 2154829884600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission FollowVehicle VEHICLE_11 I 2154836892800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_1 checking state I 2154836927200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2154836948600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_1 checking state I 2154836965600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2155885754000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2156121389200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "RestartNextMission" finished I 2156121445800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {107,100,6}" starting I 2156121469100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {107,100,6}" finished I 2156121492200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "ArriveFromDimensionGate in 0 ticks" starting I 2156121511200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "ArriveFromDimensionGate in 0 ticks" finished I 2156121528600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "FollowVehicle VEHICLE_10" starting I 2156121544800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_10 checking state I 2156121585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {107,100,6} to {75,54,6} I 2156123142500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "RestartNextMission" finished I 2156123206800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {110,99,6}" starting I 2156123280200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {110,99,6}" finished I 2156123342200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "ArriveFromDimensionGate in 0 ticks" starting I 2156123433900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "ArriveFromDimensionGate in 0 ticks" finished I 2156123477800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Infiltrate/Subvert [Infiltrate]" starting I 2156123603600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]: Pathing to infiltration spot {88,102,10} I 2156123698300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {110,99,6} to {88,102,10} I 2156150519500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,4} to {78,51,6} I 2156151584400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,4} to {78,51,6}-{79,52,7} found after 51 iterations, returning closest path {79,51,6} I 2156196402400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2156196521700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {78,51,6}" starting I 2156196584500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {78,51,6}" finished I 2156196640600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "ArriveFromDimensionGate in 0 ticks" starting I 2156196693000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "ArriveFromDimensionGate in 0 ticks" finished I 2156196736500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "Infiltrate/Subvert [Infiltrate]" starting I 2156196868300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Infiltrate/Subvert BUILDING_WAREHOUSE_FOUR [Infiltrate]: Pathing to infiltration spot {84,34,5} I 2156196976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,51,6} to {84,34,5} I 2156199880700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2156199899400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2156199915600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2156226423600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2156226479300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2156226499500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156226524100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2156226539200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2156226554200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156249939600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2156249984600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2156250003100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156250025500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2156250041000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2156250056100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156250077700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2156250095700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2156250110400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156250136300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2156250151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2156250165900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156322397400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "Snooze for 0 ticks" finished I 2156322443800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2156322460500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2156322487200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at exit {70,28,1} I 2156322501700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 8 I 2156322548300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ROBOT_ONE" at pad {70.01,28.5,1} I 2156396344400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "RestartNextMission" finished I 2156396394400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "TakeOff from " starting I 2156396410300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "TakeOff from " finished I 2156396428000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "AttackVehicle VEHICLE_11" starting I 2156396444600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_11 checking state I 2156396486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {78,51,6} I 2156397530100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,2} to {78,51,6}-{79,52,7} found after 51 iterations, returning closest path {79,51,6} I 2156497095100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "RestartNextMission" finished I 2156497186900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " starting I 2156497228200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "TakeOff from " finished I 2156497271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 6 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2156497314600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2156497377900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2156497441900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2156498845800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2156498888800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2156498930300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2156501918600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2156501943400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2156502384200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2156502404700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2156502548200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2156502572900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2156525096900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2156525186200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2156525229500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2156525269200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2156525684600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2156525726400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2156525766900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2156525804100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2156526715700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2156526735800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2156526751200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2156526765400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2156528140300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2156528156700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " starting I 2156528171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "TakeOff from " finished I 2156528188900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "AttackVehicle VEHICLE_12" starting I 2156528205300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2156528244200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {109,99,6} I 2156528860200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {109,99,6}-{110,100,7} found after 51 iterations, returning closest path {109,98,6} I 2156529146000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2156529168200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2156529188800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156529211000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2156529225500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2156529240500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156549940000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,52,5} to {77,52,9} I 2156553347300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2156553368500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2156553387200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156553411200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2156553426100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2156553441300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156553462400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2156553477600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2156553492500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156553513000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2156553527600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2156553542700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156599740500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,53,5} to {78,50,6} I 2156600879000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,53,5} to {78,50,6}-{79,51,7} found after 51 iterations, returning closest path {79,50,6} I 2156793118400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2156793173600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2156793190800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_LAW_CONTROL_STATION" free - waiting I 2156813088100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "RestartNextMission" finished I 2156813201600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "GotoLocation {58,39,6}" starting I 2156813262100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "GotoLocation {58,39,6}" finished I 2156813319500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "ArriveFromDimensionGate in 0 ticks" starting I 2156813372400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "ArriveFromDimensionGate in 0 ticks" finished I 2156813418500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "FollowVehicle VEHICLE_11" starting I 2156813461100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_11 checking state I 2156813612500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {58,39,6} to {81,54,7} I 2156820781400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2156820805600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2156820825200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156820848400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2156820864400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2156820879600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156843968600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2156844009100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2156844029200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156844052000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2156844067300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2156844082500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156844103600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2156844125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2156844143900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156844165000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2156844179500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2156844194200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2156918033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "RestartNextMission" finished I 2156918080800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " starting I 2156918095600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "TakeOff from " finished I 2156918112200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2156918128200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2156918154700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Pathing to entrance at {47,115,2} I 2156918181400 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 160 to rs 372 I 2156962355000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,52,6} to {76,51,9} I 2156986818800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {79,49,6} I 2156987972200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,52,3} to {79,49,6}-{80,50,7} found after 51 iterations, returning closest path {80,49,6} I 2157032459100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,53,6} to {79,49,6} I 2157034032900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,53,6} to {79,49,6}-{80,50,7} found after 51 iterations, returning closest path {80,49,6} I 2157061155700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,53,3} to {108,99,6} I 2157061791500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,53,3} to {108,99,6}-{109,100,7} found after 51 iterations, returning closest path {108,98,6} I 2157081437500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "Snooze for 0 ticks" finished I 2157081483500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2157081507700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at exit {96,66,1} I 2157081523400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 9 I 2157081564300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_LAW_CONTROL_STATION" at pad {96.5,66.01,1} I 2157083448200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157083486600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157083950100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157083971500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157084110600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157084131000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157102655400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2157102704800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157102721400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157102736100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157102884100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2157102899700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157102914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157102928200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157103212900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2157103232100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157103247100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157103261000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157106553100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Snooze for 0 ticks" finished I 2157106598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2157106660800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2157106700400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 74 I 2157106813300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Snooze for 0 ticks" finished I 2157106854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2157106916900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 2157106955500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 75 I 2157139637000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2157139688200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2157139708300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157139731000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2157139746300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2157139761700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157139783500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2157139798600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2157139815300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157139840300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2157139854900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2157139873000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157371844300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,52,7} to {75,51,9} I 2157418994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,4} to {79,48,6} I 2157420587500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,52,4} to {79,48,6}-{80,49,7} found after 51 iterations, returning closest path {80,48,6} I 2157421606400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,53,6} to {79,48,6} I 2157424946200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,53,6} to {79,48,6}-{80,49,7} found after 51 iterations, returning closest path {80,48,6} I 2157427972500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2157427992300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2157428009500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157428032500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2157428047100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2157428062100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157428083600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2157428098200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2157428113300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157428134700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2157428149300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2157428164000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157665514600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "RestartNextMission" finished I 2157665566000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " starting I 2157665587300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "TakeOff from " finished I 2157665620800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 9 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2157665637100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2157665670400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2157665697300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 309 to rs 34 I 2157670221500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157670292500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157670785500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157670806000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157670946900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2157670967000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2157688909000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.712692,52.500000,8.287283} - distance to camera 3.302745, gain 0.917431 I 2157689081400 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 23140 to 185120 bytes I 2157689532200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2157691434300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2157691482200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157691524000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157691562600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157691979400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2157692023700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157692064600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157692468400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157692961800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2157692977500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2157692992400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2157693005900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2157694642500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2157694658700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " starting I 2157694672800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "TakeOff from " finished I 2157694689800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "AttackVehicle VEHICLE_12" starting I 2157694706200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2157694744000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {107,98,6} I 2157696118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,2} to {107,98,6}-{108,99,7} found after 51 iterations, returning closest path {107,97,6} I 2157696898700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 2157696941100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " starting I 2157696979900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "TakeOff from " finished I 2157697022700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "AttackVehicle VEHICLE_12" starting I 2157697068300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_12 checking state I 2157697156000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {107,98,6} I 2157698475600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {107,98,6}-{108,99,7} found after 51 iterations, returning closest path {107,97,6} I 2157724207800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2157724365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2157724385700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157724409100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2157724426800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2157724441900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157724464600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2157724479100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2157724496400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157724517000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2157724531400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2157724546200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2157769981100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,41,6} to {77,51,5} I 2157777011400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,54,4} to {107,98,6} I 2157777615800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,54,4} to {107,98,6}-{108,99,7} found after 51 iterations, returning closest path {107,97,6} I 2157795944200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,52,8} to {74,50,9} I 2157820489500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,53,6} to {79,47,6} I 2157822155200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,53,6} to {79,47,6}-{80,48,7} found after 51 iterations, returning closest path {80,47,6} I 2157867197200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,52,5} to {79,47,6} I 2157870481300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,52,5} to {79,47,6}-{80,48,7} found after 51 iterations, returning closest path {80,47,6} W 2157918094900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2157966689100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,3} to {106,98,6} I 2157967325200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,3} to {106,98,6}-{107,99,7} found after 51 iterations, returning closest path {106,97,6} I 2157967645800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,3} to {106,98,6} I 2157968155800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,3} to {106,98,6}-{107,99,7} found after 51 iterations, returning closest path {106,97,6} I 2158041728400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Snooze for 0 ticks" finished I 2158041771100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2158041796500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2158041811800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Hoverbike 76 I 2158041853800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Snooze for 0 ticks" finished I 2158041869400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2158041890600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 2158041904700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 143 I 2158041945200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2158041960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2158042100600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158042124000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2158042139200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2158042154500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158118694300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.773254,52.500000,9.226723} - distance to camera 0.227291, gain 0.994318 I 2158118739600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2158306726200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158306786700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158307255300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158307276700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158307414300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158307434900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158326730400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2158326775700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158326792200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158326806700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158326952200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2158326967600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158326982500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158326995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158327268100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2158327283500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158327298000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158327487100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158355942600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,55,5} to {105,98,6} I 2158356593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,55,5} to {105,98,6}-{106,99,7} found after 51 iterations, returning closest path {105,97,6} I 2158357172700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2158357190000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2158357207400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158357230300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2158357245000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2158357259800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158451851900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {75.531029,46.620106,6.773911} - distance to camera 18.303297, gain 0.542418 I 2158451958500 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 34139 to 273112 bytes I 2158452210600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2158537933000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.721329,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2158538035900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2158541014400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {54.982609,46.500000,2.000000} - distance to camera 8.438686, gain 0.228903 I 2158541044600 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 8339 to 66712 bytes I 2158541128600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2158569373700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2158569433100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " starting I 2158569584000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "TakeOff from " finished I 2158569602100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "AttackVehicle VEHICLE_0" starting I 2158569618600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_0 checking state I 2158569662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {102,95,6} I 2158570336900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {102,95,6}-{103,96,7} found after 51 iterations, returning closest path {103,95,6} I 2158614241500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.043716,45.926617,2.906606} - distance to camera 7.204021, gain 0.231990 I 2158614291100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2158646509900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,52,9} to {73,49,9} I 2158672507600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,53,6} to {79,48,6} I 2158678554500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2158678575800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " starting I 2158678590500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "TakeOff from " finished I 2158678607500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "AttackVehicle VEHICLE_0" starting I 2158678623400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_0 checking state I 2158678658700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {102,95,6} I 2158679739000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,2} to {102,95,6}-{103,96,7} found after 51 iterations, returning closest path {103,95,6} I 2158680772000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2158681093700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2158681140400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158681201300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2158681241700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2158681287300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158780402500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,52,6} to {79,48,6} I 2158850330900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {75.347290,46.823181,8.613754} - distance to camera 17.647289, gain 0.558818 I 2158850391500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2158859384200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {54.097187,46.500000,2.000000} - distance to camera 8.559231, gain 0.228602 I 2158859455800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2158881430700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2158881547700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {79,48,7}" starting I 2158881609800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {79,48,7}" finished I 2158881669800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {79,47,7}" starting I 2158881773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,48,7} to {79,47,7} I 2158937298300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {55.295090,46.500000,2.000000} - distance to camera 7.180183, gain 0.232050 I 2158937345000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2158938256600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,56,6} to {104,98,6} I 2158938915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,56,6} to {104,98,6}-{105,99,7} found after 51 iterations, returning closest path {104,97,6} I 2158940151100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158940178500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158940627500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158940649200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158940791800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2158940812900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2158961461700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.687469,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2158961506300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2158962262900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2158962280600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158962296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158962311200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158962460400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2158962476100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158962490800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158962504400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158962782000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2158962797400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2158962812100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2158962825400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2158992169800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2158992220100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2158992244200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2158992400200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2158992420000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2158992435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_WAREHOUSE_SEVEN" free - waiting I 2159017113500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,54,5} to {104,98,6} I 2159018185600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,54,5} to {104,98,6}-{105,99,7} found after 51 iterations, returning closest path {104,97,6} I 2159019169200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,54,5} to {104,98,6} I 2159020641100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,54,5} to {104,98,6}-{105,99,7} found after 51 iterations, returning closest path {104,97,6} I 2159043558800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,52,9} to {72,48,9} I 2159044149200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.500000,52.500000,9.500000} - distance to camera 0.500387, gain 0.987490 I 2159044187800 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 25579 to 204632 bytes I 2159044397800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2159049502700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,53,3} to {101,94,6} I 2159050826100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,53,3} to {101,94,6}-{102,95,7} found after 51 iterations, returning closest path {101,94,7} I 2159071631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,94,6} to {68,44,6} I 2159072338700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,94,6} to {68,44,6}-{69,45,7} found after 51 iterations, returning closest path {69,47,6} I 2159094220800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {79.617729,48.469975,7.561003} - distance to camera 12.432077, gain 0.689198 I 2159094270000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2159195085700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.337524,45.661415,4.418958} - distance to camera 2.524235, gain 0.243689 I 2159195136900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2159219836300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.500000,45.500000,4.500000} - distance to camera 2.326710, gain 0.244183 I 2159219909300 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 22710 to 181680 bytes I 2159220110100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2159220218200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.717514,45.723457,4.089466} - distance to camera 2.089832, gain 0.244775 I 2159220235400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue W 2159220582100 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {58,45,4} type CITYTILE_CITYMAP_73 now falling W 2159225523900 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {60,45,4} type CITYTILE_CITYMAP_73 now falling W 2159255507900 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {56,45,4} type CITYTILE_CITYMAP_87 now falling W 2159260922300 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {57,45,4} type CITYTILE_CITYMAP_73 now falling I 2159266176900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {57.500000,45.500000,4.500000} - distance to camera 4.220966, gain 0.239448 I 2159266222400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2159275497900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,3} to {101,94,6} I 2159276150500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,52,3} to {101,94,6}-{102,95,7} found after 51 iterations, returning closest path {101,95,6} I 2159299856600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {55.565968,46.500000,2.000000} - distance to camera 6.063694, gain 0.234841 I 2159299921400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2159328276900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Snooze for 0 ticks" finished I 2159328321100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2159328348900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2159328364900 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 144 I 2159328421900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Snooze for 0 ticks" finished I 2159328437800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2159328460900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {104,53,1} I 2159328475500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Phoenix Hovercar 145 I 2159403279600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {93.619759,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2159403339600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2159489610900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,57,6} to {103,98,6} I 2159490318500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,57,6} to {103,98,6}-{104,99,7} found after 51 iterations, returning closest path {103,97,6} I 2159516374400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {55.732624,46.500000,2.000000} - distance to camera 5.360966, gain 0.236598 I 2159516464900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2159539633900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,53,6} to {79,47,6} I 2159563660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2159563718300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {79,47,7}" starting I 2159563744400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {79,47,7}" finished I 2159563767300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {84,34,5}" starting I 2159563815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,47,7} to {84,34,5} I 2159598353300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2159598411500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2159598864000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2159598884600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2159599026100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2159599046100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2159621818000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2159621862500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2159621878800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2159621892900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2159622039200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2159622054300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2159622069000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2159622082400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2159622352900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2159622368100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2159622382500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2159622396300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2159623920700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,55,6} to {102,98,6} I 2159624564000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,55,6} to {102,98,6}-{103,99,7} found after 51 iterations, returning closest path {102,97,6} I 2159625664800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,55,6} to {102,98,6} I 2159627120800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,55,6} to {102,98,6}-{103,99,7} found after 51 iterations, returning closest path {102,97,6} I 2159643617800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {75.421341,48.137226,6.929512} - distance to camera 15.204782, gain 0.619880 I 2159643667400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2159649956200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,52,6} to {79,47,6} I 2159653533400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,52,6} to {79,47,6}-{80,48,7} found after 51 iterations, returning closest path {79,48,6} I 2159711106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,54,4} to {100,93,6} I 2159711765400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,54,4} to {100,93,6}-{101,94,7} found after 51 iterations, returning closest path {100,93,5} I 2159735454800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {55.899281,46.500000,2.000000} - distance to camera 4.665485, gain 0.238336 I 2159735510300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2159752135900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.500000,45.500000,2.603298} - distance to camera 2.171719, gain 0.244571 I 2159752192000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2159752306500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.500000,45.500000,2.603298} - distance to camera 0.224216, gain 0.249439 I 2159752328000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2159834060100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {92.529480,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2159834105900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2159860652500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,52,9} to {71,47,9} I 2159865259200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2159865283800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " starting I 2159865298700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "TakeOff from " finished I 2159865316600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "AttackVehicle VEHICLE_1" starting I 2159865333100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_1 checking state I 2159865369800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {64,45,6} I 2159865988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,2} to {64,45,6}-{65,46,7} found after 51 iterations, returning closest path {65,45,6} I 2159866258000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 2159866273500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " starting I 2159866287700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "TakeOff from " finished I 2159866303600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "AttackVehicle VEHICLE_1" starting I 2159866319000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_1 checking state I 2159866350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,2} to {64,45,6} I 2159866803200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,2} to {64,45,6}-{65,46,7} found after 51 iterations, returning closest path {65,45,6} I 2159884536400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {64.407043,45.550240,6.704680} - distance to camera 25.948402, gain 0.351290 I 2159884588100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2159884954400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.500000,45.500000,1.724826} - distance to camera 3.922581, gain 0.240194 I 2159884976600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2159942555700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.065937,46.500000,2.000000} - distance to camera 4.007988, gain 0.239980 I 2159942598000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2160025204300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,58,6} to {101,98,6} I 2160026901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,58,6} to {101,98,6}-{102,99,7} found after 51 iterations, returning closest path {101,97,6} I 2160048897300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {94.660255,52.660328,6.500000} - distance to camera 2.619682, gain 1.000000 I 2160048987400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2160077683200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,4} to {99,92,6} I 2160078629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,53,4} to {99,92,6}-{100,93,7} found after 51 iterations, returning closest path {99,91,6} I 2160080305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,3} to {64,46,6} I 2160081922800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,53,3} to {64,46,6}-{65,47,7} found after 51 iterations, returning closest path {65,46,6} I 2160155602200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,52,6} to {80,46,6} I 2160157451000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,52,6} to {80,46,6}-{81,47,7} found after 51 iterations, returning closest path {81,46,6} I 2160159345500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.232594,46.500000,2.000000} - distance to camera 3.313488, gain 0.241716 I 2160159367000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2160160515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,56,6} to {101,98,6} I 2160161135800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,56,6} to {101,98,6}-{102,99,7} found after 51 iterations, returning closest path {101,97,6} I 2160161901500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,56,6} to {101,98,6} I 2160163365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,56,6} to {101,98,6}-{102,99,7} found after 51 iterations, returning closest path {101,97,6} I 2160189925100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,55,5} to {99,92,6} I 2160191537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,55,5} to {99,92,6}-{100,93,7} found after 51 iterations, returning closest path {100,92,6} I 2160234241300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "RestartNextMission" finished I 2160234295200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "GotoLocation {64,46,7}" starting I 2160234323800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "GotoLocation {64,46,7}" finished I 2160234347200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "FollowVehicle VEHICLE_11" starting I 2160234363700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_11 checking state I 2160234403800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {64,46,7} to {79,43,5} I 2160241827800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160241859600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160242309700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160242330500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160242470400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160242490500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160258515100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {80.839417,46.756165,6.508789} - distance to camera 9.165976, gain 0.770851 I 2160258599900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2160264551800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,52,9} to {70,46,9} I 2160265889200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {91.500000,52.500000,9.500000} - distance to camera 0.500387, gain 0.987490 I 2160265942100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2160266325500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,51,6} to {80,46,6} I 2160268843100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,51,6} to {80,46,6}-{81,47,7} found after 51 iterations, returning closest path {81,46,6} I 2160269580300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2160269604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160269623600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160269639800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160269785400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2160269801000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160269816000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160269829400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160270109900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2160270125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160270141600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160270155500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160289700600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {80.668701,46.276749,6.751990} - distance to camera 9.514447, gain 0.762139 I 2160289743900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2160347918200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {91.296867,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2160347963900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2160377641100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.399250,46.500000,2.000000} - distance to camera 2.634869, gain 0.243413 I 2160377684700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2160448283300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {95.190620,51.190647,6.500000} - distance to camera 1.329997, gain 0.966750 I 2160448334500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2160505440100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,3} to {65,46,6} I 2160506856500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,52,3} to {65,46,6}-{66,47,7} found after 51 iterations, returning closest path {66,46,6} I 2160553683200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,59,6} to {100,98,6} I 2160554411900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,59,6} to {100,98,6}-{101,99,7} found after 51 iterations, returning closest path {100,97,6} I 2160579128800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {56.565968,46.500000,2.000000} - distance to camera 1.941410, gain 0.245146 I 2160579179100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2160632373300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "RestartNextMission" finished I 2160632428600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoLocation {72,69,3}" starting I 2160632468900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,75,6} to {72,69,3} I 2160657781600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,54,5} to {98,91,6} I 2160658534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,54,5} to {98,91,6}-{99,92,7} found after 51 iterations, returning closest path {99,91,6} I 2160658902600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,56,6} to {98,91,6} I 2160659608100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,56,6} to {98,91,6}-{99,92,7} found after 51 iterations, returning closest path {99,91,6} I 2160680008200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {90.409721,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2160680107800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2160684879600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,57,6} to {100,98,6} I 2160686041900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,57,6} to {100,98,6}-{101,99,7} found after 51 iterations, returning closest path {100,97,6} I 2160687045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,57,6} to {100,98,6} I 2160688621100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,57,6} to {100,98,6}-{101,99,7} found after 51 iterations, returning closest path {100,97,6} I 2160705309500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {57.790901,37.819103,4.660453} - distance to camera 2.795399, gain 0.243012 I 2160705356200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2160714613200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {65,46,6} I 2160715398800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,52,4} to {65,46,6}-{66,47,7} found after 51 iterations, returning closest path {65,47,6} I 2160759728100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,51,6} to {80,45,6} I 2160761331800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {93,51,6} to {80,45,6}-{81,46,7} found after 51 iterations, returning closest path {81,45,6} I 2160867074900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,50,6} to {80,45,6} I 2160869812900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,50,6} to {80,45,6}-{81,46,7} found after 51 iterations, returning closest path {81,45,6} I 2160873799400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160873833600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160874594500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160874652100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160875047800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2160875104100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2160896711100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2160896757200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160896773600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160896788700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160896935800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2160896951500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160896966400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160896980300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160897255100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2160897272400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2160897287400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2160897300900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2160977243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,4} to {66,46,6} I 2160978041400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,52,4} to {66,46,6}-{67,47,7} found after 51 iterations, returning closest path {67,46,6} I 2161053609200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,52,9} to {69,46,9} I 2161081736400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,60,6} to {99,98,6} I 2161082536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,60,6} to {99,98,6}-{100,99,7} found after 51 iterations, returning closest path {99,97,6} I 2161083229900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,57,6} to {97,90,6} I 2161083972300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,57,6} to {97,90,6}-{98,91,7} found after 51 iterations, returning closest path {97,89,6} I 2161102066300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {79.659065,44.676956,12.934259} - distance to camera 11.310831, gain 0.717229 I 2161102116500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161102271300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {79.583549,46.179138,5.749557} - distance to camera 8.705284, gain 0.782368 I 2161102288700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161106132700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {89.364578,52.500000,9.500000} - distance to camera 0.500655, gain 0.987484 I 2161106171400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2161127605000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {73.551270,48.062149,12.820387} - distance to camera 14.784063, gain 0.630398 I 2161127654800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161154481900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {68.858063,38.160271,4.386036} - distance to camera 22.019541, gain 0.449511 I 2161154532400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161194009700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,52,5} to {67,46,6} I 2161194766400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,52,5} to {67,46,6}-{68,47,7} found after 51 iterations, returning closest path {67,47,6} I 2161220081000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,58,6} to {99,98,6} I 2161220828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,58,6} to {99,98,6}-{100,99,7} found after 51 iterations, returning closest path {99,97,6} I 2161221166600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,58,6} to {99,98,6} I 2161221787300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,58,6} to {99,98,6}-{100,99,7} found after 51 iterations, returning closest path {99,97,6} I 2161240679100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {71.560272,50.238403,12.995133} - distance to camera 16.012339, gain 0.599692 I 2161240729500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161250561300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,55,6} to {97,90,6} I 2161251337500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,55,6} to {97,90,6}-{98,91,7} found after 51 iterations, returning closest path {98,90,6} I 2161267656300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {78.992043,48.141220,12.849924} - distance to camera 9.907409, gain 0.752315 I 2161267754200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161268026100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {80.696709,46.455418,5.560408} - distance to camera 7.300860, gain 0.817478 I 2161268077300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2161298476900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2161298538100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {80,46,5}" starting I 2161298564100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {80,46,5}" finished I 2161298586400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "GotoLocation {84,34,5}" starting I 2161298625700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,46,5} to {84,34,5} I 2161322684300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,46,5} to {80,46,3} I 2161322806800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {80.711998,46.551121,5.494124} - distance to camera 7.125939, gain 0.821852 I 2161322827400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2161329510000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "AttackVehicle VEHICLE_11" finished I 2161329542400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2161329699600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "AttackVehicle VEHICLE_11" finished I 2161329715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2161382173200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,46,6} to {72,42,6} I 2161382901000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "RestartNextMission" finished I 2161382966800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "GotoLocation {57,42,5}" starting I 2161383058800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,46,6} to {57,42,5} I 2161467758200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,52,9} to {68,46,9} I 2161474502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,52,5} to {67,46,6} I 2161475295300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,52,5} to {67,46,6}-{68,47,7} found after 51 iterations, returning closest path {67,47,6} I 2161531096400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,58,6} to {97,89,6} I 2161531944600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,58,6} to {97,89,6}-{98,90,7} found after 51 iterations, returning closest path {98,89,6} I 2161532825900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2161532849800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2161533274200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2161533295100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2161533431800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2161533454100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2161558371100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2161558465600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2161558509600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2161558551400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2161558765800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2161558781000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2161558795500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2161558809000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2161559075500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2161559090800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2161559105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2161559126100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2161607533600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {74.378990,47.008976,12.839619} - distance to camera 13.393866, gain 0.665153 I 2161607584300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161645091900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,61,6} to {98,98,6} I 2161645890200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,61,6} to {98,98,6}-{99,99,7} found after 51 iterations, returning closest path {98,97,6} I 2161664041500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {75.957443,44.558411,3.762073} - distance to camera 11.675378, gain 0.708116 I 2161664137100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161702376800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,52,6} to {68,45,6} I 2161703174100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,52,6} to {68,45,6}-{69,46,7} found after 51 iterations, returning closest path {69,45,6} I 2161786304200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,59,6} to {98,98,6} I 2161788238900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,59,6} to {98,98,6}-{99,99,7} found after 51 iterations, returning closest path {98,97,6} I 2161788876300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,59,6} to {98,98,6} I 2161789487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,59,6} to {98,98,6}-{99,99,7} found after 51 iterations, returning closest path {98,97,6} I 2161817487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,56,6} to {97,88,6} I 2161818294700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,56,6} to {97,88,6}-{98,89,7} found after 51 iterations, returning closest path {97,87,6} I 2161896345300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {87,52,9} to {67,45,9} I 2161923766000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {68,45,6} to {70,43,5} I 2161976713700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {76.695671,45.960220,12.933763} - distance to camera 11.306339, gain 0.717342 I 2161976764200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2161987234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,59,6} to {97,88,6} I 2161988138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,59,6} to {97,88,6}-{98,89,7} found after 51 iterations, returning closest path {98,88,6} I 2161988480600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,52,6} to {68,45,6} I 2161990067500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,52,6} to {68,45,6}-{69,46,7} found after 51 iterations, returning closest path {68,45,7} I 2162210310900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,62,6} to {97,99,6} I 2162211121000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,62,6} to {97,99,6}-{98,100,7} found after 51 iterations, returning closest path {97,98,6} I 2162212473200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162212543200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162213317500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162213408200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162213794700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162213855800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162238697800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2162238786100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162238828900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162238867300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162239276500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2162239321600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162239362000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162239398700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162240170800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2162240212900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162240253000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162240290500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162353477100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,60,6} to {97,99,6} I 2162355371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,60,6} to {97,99,6}-{98,100,7} found after 51 iterations, returning closest path {97,98,6} I 2162356368400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,60,6} to {97,99,6} I 2162357655500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,60,6} to {97,99,6}-{98,100,7} found after 51 iterations, returning closest path {97,98,6} I 2162358324400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,51,6} to {69,44,6} I 2162359065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,51,6} to {69,44,6}-{70,45,7} found after 51 iterations, returning closest path {70,44,6} I 2162385646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,57,6} to {96,87,6} I 2162386428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,57,6} to {96,87,6}-{97,88,7} found after 51 iterations, returning closest path {96,86,6} I 2162438072500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,60,6} to {96,87,6} I 2162438965600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,60,6} to {96,87,6}-{97,88,7} found after 51 iterations, returning closest path {96,86,6} I 2162439332500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,52,6} to {69,44,6} I 2162440119100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,52,6} to {69,44,6}-{70,45,7} found after 51 iterations, returning closest path {70,44,6} I 2162673024800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {85.861671,51.861622,9.500000} - distance to camera 0.500655, gain 0.987484 I 2162673130900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2162759639500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,63,6} to {96,99,6} I 2162760452100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,63,6} to {96,99,6}-{97,100,7} found after 51 iterations, returning closest path {96,98,6} I 2162786996300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,51,6} to {70,43,6} I 2162787919700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,51,6} to {70,43,6}-{71,44,7} found after 51 iterations, returning closest path {71,43,6} I 2162803753800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {80.705414,46.514305,5.295987} - distance to camera 4.192134, gain 0.895197 I 2162803804600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2162867621900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,52,6} to {70,43,6} I 2162868616000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,52,6} to {70,43,6}-{71,44,7} found after 51 iterations, returning closest path {71,43,6} I 2162869404200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162869443900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162869868500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162869889600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162870056200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2162870076700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2162891901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {85,51,9} to {66,44,9} I 2162893734000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2162893793600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162893837100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162893876200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162894311000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2162894353600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162894394600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162894432300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162895207700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2162895250600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2162895310200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2162895348300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2162898022100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,61,6} to {95,99,6} I 2162898721100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,61,6} to {95,99,6}-{96,100,7} found after 51 iterations, returning closest path {95,98,6} I 2162899060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,61,6} to {95,99,6} I 2162899681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,61,6} to {95,99,6}-{96,100,7} found after 51 iterations, returning closest path {95,98,6} I 2162926782100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,58,6} to {96,86,6} I 2162927629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,58,6} to {96,86,6}-{97,87,7} found after 51 iterations, returning closest path {96,87,6} I 2163029293100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "RestartNextMission" finished I 2163029341000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 2 mission "FollowVehicle VEHICLE_10" starting I 2163029358500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_10 checking state I 2163065128200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,61,6} to {96,86,6} I 2163066698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,61,6} to {96,86,6}-{97,87,7} found after 51 iterations, returning closest path {96,87,6} I 2163115492600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "RestartNextMission" finished I 2163115605700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "Crash landing {80,46,3}" starting I 2163115688700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Crash landing {80,46,3}: Can't find place to land, moving to random location at {79,47,2} I 2163115755500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Cannot move to 79 47 2, contains scenery that is not a landing pad I 2163115826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "Crash landing {80,46,3}" finished I 2163115883100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 3 mission "SelfDestruct in 306380 ticks" starting I 2163278779600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {70.999184,43.019375,5.245909} - distance to camera 12.966572, gain 0.675836 I 2163278833000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2163316441900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,64,6} to {94,99,6} I 2163317343700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,64,6} to {94,99,6}-{95,100,7} found after 51 iterations, returning closest path {94,98,6} I 2163397917300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2163398176500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" starting I 2163398201900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoLocation {91,86,2}" finished I 2163398219600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2163398236000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS checking state I 2163398257600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_HEAVENLY_TOWERS: at position {91,86,2} I 2163398278400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_HEAVENLY_TOWERS: Landing on pad {91,86,1} I 2163424649000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {70,43,5} to {66,41,7} I 2163425544200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {84.590385,50.590313,9.500000} - distance to camera 0.500655, gain 0.987484 I 2163425567500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,450 on queue I 2163457578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,62,6} to {94,99,6} I 2163458349500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,62,6} to {94,99,6}-{95,100,7} found after 51 iterations, returning closest path {94,98,6} I 2163458713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,62,6} to {94,99,6} I 2163459339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,62,6} to {94,99,6}-{95,100,7} found after 51 iterations, returning closest path {94,98,6} I 2163484542100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {84,50,9} to {64,44,9} I 2163488903700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,59,6} to {97,85,6} I 2163489842800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,59,6} to {97,85,6}-{98,86,7} found after 51 iterations, returning closest path {98,85,6} I 2163518943000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,62,6} to {97,85,6} I 2163521343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,62,6} to {97,85,6}-{98,86,7} found after 51 iterations, returning closest path {98,85,6} I 2163551953900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2163552011600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2163552447800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2163552469000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2163552609000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2163552629700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2163578208400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2163578249300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2163578269000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2163578283600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2163578455500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2163578471400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2163578486300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2163578500200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2163578774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2163578790500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2163578805100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2163578825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2163775575300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,52,6} to {69,42,6} I 2163776620400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,52,6} to {69,42,6}-{70,43,7} found after 51 iterations, returning closest path {69,41,6} I 2163886173100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {106,65,6} to {93,100,6} I 2163886979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {106,65,6} to {93,100,6}-{94,101,7} found after 51 iterations, returning closest path {92,100,6} I 2163911179500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {83,50,9} to {63,44,9} I 2163970502400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "RestartNextMission" finished I 2163970549700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" starting I 2163970574700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "Land into BUILDING_HEAVENLY_TOWERS" finished I 2163970590700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" starting I 2163970606000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 23 mission "GotoBuilding BUILDING_HEAVENLY_TOWERS" finished I 2163970620400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2163972471000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {57.972195,46.500000,2.000000} - distance to camera 23.080959, gain 0.422976 I 2163972491400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2163975456700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,63,6} to {96,84,6} I 2163977243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,63,6} to {96,84,6}-{97,85,7} found after 51 iterations, returning closest path {97,84,6} I 2164033335200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,63,6} to {93,100,6} I 2164034715800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,63,6} to {93,100,6}-{94,101,7} found after 51 iterations, returning closest path {92,100,6} I 2164035076600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,63,6} to {93,100,6} I 2164035705500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,63,6} to {93,100,6}-{94,101,7} found after 51 iterations, returning closest path {92,100,6} I 2164059261900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,60,6} to {96,84,6} I 2164060177700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,60,6} to {96,84,6}-{97,85,7} found after 51 iterations, returning closest path {97,84,6} I 2164139457300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,51,6} to {69,42,6} I 2164140531000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,51,6} to {69,42,6}-{70,43,7} found after 51 iterations, returning closest path {70,42,6} I 2164192349200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.138851,46.500000,2.000000} - distance to camera 22.389942, gain 0.440251 I 2164192393900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2164221052900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2164221109900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2164221556700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2164221582300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2164221723800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2164221744500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2164246183900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2164246231600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2164246247900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2164246262800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2164246413500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2164246429000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2164246444200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2164246458100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2164246734500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2164246750000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2164246764900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2164246778500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2164321193700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {62.600163,38.278545,4.224018} - distance to camera 20.464777, gain 0.488381 I 2164321241500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2164325854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,50,9} to {62,44,9} I 2164350898200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {62.914951,44.406013,6.816126} - distance to camera 17.527466, gain 0.561813 I 2164350952600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2164414390300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.305508,46.500000,2.000000} - distance to camera 21.715155, gain 0.457121 I 2164414502100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2164417869800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,51,6} to {68,42,6} I 2164418921800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,51,6} to {68,42,6}-{69,43,7} found after 51 iterations, returning closest path {69,42,6} I 2164438111200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,83,6} to {58,48,5} I 2164446480400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.461746,46.500000,2.000000} - distance to camera 20.525364, gain 0.486866 I 2164446530200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2164512933500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {62.240368,44.593964,6.513532} - distance to camera 17.719584, gain 0.557010 I 2164512983000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2164574292200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,64,6} to {92,100,6} I 2164575047800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,64,6} to {92,100,6}-{93,101,7} found after 51 iterations, returning closest path {92,99,6} I 2164602918800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,61,6} to {95,83,6} I 2164603913200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,61,6} to {95,83,6}-{96,84,7} found after 51 iterations, returning closest path {96,83,6} I 2164604231900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,64,6} to {95,83,6} I 2164605165200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,64,6} to {95,83,6}-{96,84,7} found after 51 iterations, returning closest path {96,83,6} I 2165940467200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2167261341200 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED VEHICLE Alien Scout 2 at {62.3306,44.3306,6.5} W 2167267010400 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission GotoLocation {57,42,5} W 2167271483700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission Infiltrate/Subvert BUILDING_ILIAD_INSTITUTE [Infiltrate] I 2167276725200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_10 checking state I 2167276770600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {81,50,9} to {62,44,9} I 2167718731100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.472164,46.500000,2.000000} - distance to camera 21.026163, gain 0.474346 I 2167718832300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2167719768400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,66,6} to {92,100,6} I 2167720601900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {105,66,6} to {92,100,6}-{93,101,7} found after 51 iterations, returning closest path {92,99,6} I 2167745459000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.628464,46.500000,2.000000} - distance to camera 19.838379, gain 0.504040 I 2167745507400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2167763050600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {61.817867,44.493038,6.484756} - distance to camera 17.763422, gain 0.555914 I 2167763147200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2167790689400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {61.784718,44.424156,6.536205} - distance to camera 17.751680, gain 0.556208 I 2167790738300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2167852570200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,64,6} to {92,100,6} I 2167853340400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,64,6} to {92,100,6}-{93,101,7} found after 51 iterations, returning closest path {92,99,6} I 2167854012200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,50,6} to {67,42,6} I 2167854863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,50,6} to {67,42,6}-{68,43,7} found after 51 iterations, returning closest path {68,42,6} I 2167930856900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.638882,46.500000,2.000000} - distance to camera 20.353466, gain 0.491163 I 2167930909600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2167933958800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,51,6} to {67,42,6} I 2167936415100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {93,51,6} to {67,42,6}-{68,43,7} found after 51 iterations, returning closest path {68,42,6} I 2167964825100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2167964877500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2167965342100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2167965363500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2167965500600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2167965521000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2167981201700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.500000,45.500000,2.500000} - distance to camera 19.504848, gain 0.512379 I 2167981255900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2167981328000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.117397,45.933731,3.011062} - distance to camera 19.709570, gain 0.507261 I 2167981345000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2167981379500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {61.577782,43.975479,6.194357} - distance to camera 17.642845, gain 0.558929 I 2167981395700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2167986496400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2167986569100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2167986612900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2167986652200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2167987074400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2167987116400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2167987157400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2167987194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2167987971100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2167988013500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2167988057300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2167988094900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2167989776600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.815952,46.500000,2.000000} - distance to camera 19.082348, gain 0.522941 I 2167989825800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168008726400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {61.583412,43.814411,6.307012} - distance to camera 17.626295, gain 0.559343 I 2168008776700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168037028200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.500000,45.500000,2.500000} - distance to camera 18.414192, gain 0.539645 I 2168037077900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2168037142700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.246304,45.928520,3.104755} - distance to camera 18.472719, gain 0.538182 I 2168037162900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168063009700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,82,6} to {58,45,5} I 2168121088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,65,6} to {94,82,6} I 2168122239900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,65,6} to {94,82,6}-{95,83,7} found after 51 iterations, returning closest path {95,82,6} I 2168148531100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.805538,46.500000,2.000000} - distance to camera 19.666866, gain 0.508328 I 2168148629200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168198087300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.982609,46.500000,2.000000} - distance to camera 18.398409, gain 0.540040 I 2168198136900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168199168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,65,6} to {91,100,6} I 2168199892400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,65,6} to {91,100,6}-{92,101,7} found after 51 iterations, returning closest path {91,99,6} I 2168219916000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,50,9} to {61,43,9} I 2168282730300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {94,50,6} to {66,41,6} I 2168284177200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {94,50,6} to {66,41,6}-{67,42,7} found after 51 iterations, returning closest path {66,40,6} I 2168363813000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {58.972195,46.500000,2.000000} - distance to camera 19.039568, gain 0.524011 I 2168363918600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168367121800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,51,6} to {66,41,6} I 2168368143100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {92,51,6} to {66,41,6}-{67,42,7} found after 51 iterations, returning closest path {66,40,6} I 2168411445000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {61,43,6} to {60,42,3} I 2168411604400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.811802,43.417763,6.167069} - distance to camera 17.557150, gain 0.561071 I 2168411624800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168416870700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {66,41,7} to {95,104,7} I 2168418464600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {66,41,7} to {95,104,7}-{96,105,8} found after 51 iterations, returning closest path {90,88,6} I 2168419191100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "AttackVehicle VEHICLE_10" finished I 2168419209900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2168421638300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.149265,46.500000,2.000000} - distance to camera 17.792496, gain 0.555188 I 2168421659000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168422978700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,62,6} to {93,81,6} I 2168424151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,62,6} to {93,81,6}-{94,82,7} found after 51 iterations, returning closest path {92,81,6} I 2168441067000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.889633,43.530807,6.456515} - distance to camera 17.390049, gain 0.565249 I 2168441116900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168452240100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,67,6} to {90,101,6} I 2168453660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {104,67,6} to {90,101,6}-{91,102,7} found after 51 iterations, returning closest path {89,101,6} I 2168502390600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {66.671005,41.670994,7.329004} - distance to camera 12.868337, gain 0.678292 I 2168502453100 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 17630 to 141040 bytes I 2168502618500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,370 on queue I 2168586593900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,81,6} to {87,101,6} I 2168591104800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.138851,46.500000,2.000000} - distance to camera 18.443388, gain 0.538915 I 2168591129600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168592288000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,65,6} to {90,101,6} I 2168593559800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,65,6} to {90,101,6}-{91,102,7} found after 51 iterations, returning closest path {89,101,6} I 2168612533600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.305901,43.621891,6.250062} - distance to camera 17.548695, gain 0.561283 I 2168612582200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168623430300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2168623485600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2168623922500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2168623943600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2168624105500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2168624126000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2168649286400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2168649376200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2168649419200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2168649457900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2168649903800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2168649945300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2168649985400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2168650022300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2168650884500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2168650928100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2168650967800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2168651004800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2168651909200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.315922,46.500000,2.000000} - distance to camera 17.195959, gain 0.570101 I 2168651935200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168734790500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,50,6} to {67,42,6} I 2168735817300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {93,50,6} to {67,42,6}-{68,43,7} found after 51 iterations, returning closest path {68,42,6} I 2168762206100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,66,6} to {93,81,6} I 2168763732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {103,66,6} to {93,81,6}-{94,82,7} found after 51 iterations, returning closest path {94,81,6} I 2168817658700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.305508,46.500000,2.000000} - distance to camera 17.851685, gain 0.553708 I 2168817708800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168875266600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.482578,46.500000,2.000000} - distance to camera 16.663731, gain 0.583407 I 2168875362600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2168923972700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.772049,46.247429,1.913785} - distance to camera 17.407558, gain 0.564811 I 2168924035800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2168960990300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,66,6} to {90,101,6} I 2168978709500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {61.564938,45.566025,3.294438} - distance to camera 15.559706, gain 0.611007 I 2168978771300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2169006308700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {67.674034,42.702610,6.948913} - distance to camera 10.673274, gain 0.733168 I 2169006400600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2169012324900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,42,6} to {86,105,6} I 2169013049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {67,42,6} to {86,105,6}-{87,106,7} found after 51 iterations, returning closest path {80,87,6} I 2169017520300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,50,6} to {67,42,6} I 2169020494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {91,50,6} to {67,42,6}-{68,43,7} found after 51 iterations, returning closest path {68,42,6} I 2169044652600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.472164,46.500000,2.000000} - distance to camera 17.642534, gain 0.558937 I 2169044752200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2169066942900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {67.500000,42.670143,6.500000} - distance to camera 10.816545, gain 0.729586 I 2169066989800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,370 on queue I 2169098038600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.649296,46.500000,2.000000} - distance to camera 16.502541, gain 0.587436 I 2169098128300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2169179090700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,63,6} to {93,82,6} I 2169180214500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,63,6} to {93,82,6}-{94,83,7} found after 51 iterations, returning closest path {93,81,6} I 2169204326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,68,6} to {89,102,6} I 2169221552000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {68.102158,43.270180,6.942736} - distance to camera 10.023449, gain 0.749414 I 2169221603700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2169255411900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.638882,46.500000,2.000000} - distance to camera 17.480822, gain 0.562979 I 2169255463900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2169280687700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2169280748300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2169281187600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2169281217100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2169281357200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2169281377700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2169301971500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2169302086000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2169302130300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2169302169400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2169302586800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2169302629200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2169302669400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2169302706600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2169303476600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2169303518700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2169303565500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2169303603500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2169305230900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.815952,46.500000,2.000000} - distance to camera 16.341499, gain 0.591462 I 2169305282500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2169333574600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,66,6} to {89,102,6} I 2170252658800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2171074180000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED VEHICLE Alien Probe 2 at {67.5,43.3993,6.5} W 2171079212900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission FollowVehicle VEHICLE_12 I 2171084182300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_1 checking state I 2171084230000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {79,49,9} to {67,43,9} I 2171474487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,49,6} to {67,43,6} I 2171475551000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {92,49,6} to {67,43,6}-{68,44,7} found after 51 iterations, returning closest path {68,43,6} I 2171501722400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,67,6} to {93,83,6} I 2171502844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,67,6} to {93,83,6}-{94,84,7} found after 51 iterations, returning closest path {94,83,6} I 2171559882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,50,6} to {67,43,6} I 2171561027500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {90,50,6} to {67,43,6}-{68,44,7} found after 51 iterations, returning closest path {68,43,6} I 2171577518300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.077446,46.614464,1.887613} - distance to camera 16.955450, gain 0.576114 I 2171577566700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2171587579800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {59.805538,46.500000,2.000000} - distance to camera 17.212477, gain 0.569688 I 2171587617600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2171639424900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {60.982609,46.500000,2.000000} - distance to camera 15.966444, gain 0.600839 I 2171639594700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,9A0 on queue I 2171709788400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {67,44,6} to {66,43,3} I 2171709922100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {67.923492,44.430862,6.930991} - distance to camera 9.232995, gain 0.769175 I 2171709942300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2171713345900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "AttackVehicle VEHICLE_1" finished I 2171713380400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2171717079800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "AttackVehicle VEHICLE_1" finished I 2171717103600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2171717228500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "AttackVehicle VEHICLE_1" finished I 2171717245200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2171733845700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {68.121643,44.336708,6.508818} - distance to camera 9.000325, gain 0.774992 I 2171733897000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2171792877600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,67,6} to {89,102,6} I 2171890239000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {67.500000,44.500000,6.354167} - distance to camera 9.134050, gain 0.771649 I 2171890336600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2171890614600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {67.493652,44.723038,6.534630} - distance to camera 9.068878, gain 0.773278 I 2171890674800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2178715472300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2179314739700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2179491693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,64,6} to {92,84,6} I 2179492819800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,64,6} to {92,84,6}-{93,85,7} found after 51 iterations, returning closest path {91,83,6} I 2179509494300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {74.893982,35.412781,12.991778} - distance to camera 12.368661, gain 0.690784 I 2179509547300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2179518974400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,69,6} to {88,102,6} I 2179519720800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {102,69,6} to {88,102,6}-{89,103,7} found after 51 iterations, returning closest path {88,101,6} I 2179521009900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2179521034100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2179521492400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2179521513300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2179521651700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2179521672000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2179542187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2179542305000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2179542348800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2179542388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2179542808300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2179542850800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2179542892500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2179543207400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2179544001800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2179544045500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2179544086600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2179544124300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2179599896600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,68,6} to {92,84,6} I 2179601342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,68,6} to {92,84,6}-{93,85,7} found after 51 iterations, returning closest path {92,83,6} I 2179654897200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,67,6} to {88,102,6} I 2179655642000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,67,6} to {88,102,6}-{89,103,7} found after 51 iterations, returning closest path {88,101,6} I 2179707403800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "RestartNextMission" finished I 2179707905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {88,102,10}" starting I 2179707970000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {88,102,10}" finished I 2179708019600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]" starting I 2179708101500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]: Infiltrating from {88.500000,102.500000,10.500000} I 2179793016000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "RestartNextMission" finished I 2179793074900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "Crash landing {60,42,3}" starting I 2179793106500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission Crash landing {60,42,3}: Can't find place to land, moving to random location at {59,39,5} I 2179793132900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "Crash landing {60,42,3}" finished I 2179793153700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 2 mission "SelfDestruct in 458740 ticks" starting I 2180020529400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,68,6} to {88,102,6} I 2180021286900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,68,6} to {88,102,6}-{89,103,7} found after 51 iterations, returning closest path {88,101,6} I 2180041632400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Snooze for 0 ticks" finished I 2180041681100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]" starting I 2180065418900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {82.604286,38.351494,12.881220} - distance to camera 9.930140, gain 0.751746 I 2180065469000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2180175512000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180175576400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180176047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180176069100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180176207800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180176228000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180192481500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {79.001091,41.560001,12.908600} - distance to camera 6.805275, gain 0.829868 I 2180192530900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2180196913100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2180196947000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180196963300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180196978300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180197126900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2180197142600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180197290600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180197309600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180197587700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2180197603900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180197619000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180197633000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180215877600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {76.484619,43.359894,12.758451} - distance to camera 5.726918, gain 0.856827 I 2180215925700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2180225875600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,65,6} to {91,85,6} I 2180226945900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,65,6} to {91,85,6}-{92,86,7} found after 51 iterations, returning closest path {92,85,6} I 2180227254100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,69,6} to {91,85,6} I 2180228345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,69,6} to {91,85,6}-{92,86,7} found after 51 iterations, returning closest path {92,85,6} I 2180394880800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {79.365982,44.012653,12.841226} - distance to camera 5.227306, gain 0.869317 I 2180394934100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2180657625700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Snooze for 0 ticks" finished I 2180657726400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]" starting I 2180657774800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "Infiltrate/Subvert BUILDING_UTOPIA_MANSIONS [Infiltrate]" finished I 2180657816000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180690492900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "RestartNextMission" finished I 2180690563200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoLocation {72,69,3}" starting I 2180690591000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoLocation {72,69,3}" finished I 2180690607800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2180690624200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2180690645200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2180690667600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2180797119400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoPortal {108,99,6}: Pathing to {108,99,6} I 2180797191300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {88,102,10} to {108,99,6} I 2180797532100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180797554100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180798011400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180798033000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180798170200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2180798191900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2180821667700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2180821710300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180821726400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180821741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180821888300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2180821903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180821918600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180821932300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180822216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2180822238800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2180822253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2180822267200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2180824230500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,70,6} to {91,87,6} I 2180825363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,70,6} to {91,87,6}-{92,88,7} found after 51 iterations, returning closest path {91,86,6} I 2180932827800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,66,6} to {91,87,6} I 2180933849500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,66,6} to {91,87,6}-{92,88,7} found after 51 iterations, returning closest path {91,86,6} I 2181121480700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "RestartNextMission" finished I 2181121525800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2181121562000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2181121577700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2181121593100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 115 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2181121620500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2181248640200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,70,6} to {89,102,6} I 2181401624300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,70,6} to {89,102,6} I 2181429719100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,71,6} to {91,88,6} I 2181430854800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,71,6} to {91,88,6}-{92,89,7} found after 51 iterations, returning closest path {91,87,6} I 2181431931700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2181431969700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2181432419600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2181432440900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2181432578500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2181432598900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2181456266300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2181456357900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2181456402600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2181456443600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2181456977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2181457036000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2181457084200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2181457101100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2181457376200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2181457391900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2181457406500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2181457420100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2181459513200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,67,6} to {90,89,6} I 2181460384700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,67,6} to {90,89,6}-{91,90,7} found after 51 iterations, returning closest path {89,88,6} I 2181665526900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,72,6} to {89,102,6} I 2181983205200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2181983264700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at exit {53,44,1} I 2181983280200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 15 I 2181983337800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_JUDGMENT_CENTRAL" at pad {53.5,44.01,1} I 2182013987000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,71,7} to {90,101,6} I 2182040665500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,72,6} to {90,90,6} I 2182041749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,72,6} to {90,90,6}-{91,91,7} found after 51 iterations, returning closest path {91,90,6} I 2182068612400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182068669000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182069107800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182069129100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182069265300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182069286000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182091927600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2182092032600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182092089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182092135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182092476800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2182092495400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182092510200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182092523600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182092792400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2182092807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182092822100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182092835400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182174347900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,71,5} to {90,101,6} I 2182174924900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,68,6} to {90,90,6} I 2182175788700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,68,6} to {90,90,6}-{91,91,7} found after 51 iterations, returning closest path {91,90,6} I 2182201619000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,73,6} to {90,101,6} I 2182250906600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2182250962500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {98,72,2}" starting I 2182250985900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {98,72,2}" finished I 2182251019800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2182251036300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE checking state I 2182251099100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAVISION_ONE: at position {98,72,2} I 2182251166200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAVISION_ONE: Landing on pad {98,72,1} I 2182468168200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,73,6} to {90,91,6} I 2182469303500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,73,6} to {90,91,6}-{91,92,7} found after 51 iterations, returning closest path {91,91,6} I 2182553325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,7} to {91,101,6} I 2182630905500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "RestartNextMission" finished I 2182630945300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " starting I 2182630960400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "TakeOff from " finished I 2182630977300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 15 mission "GotoBuilding BUILDING_ARMS_TWO" starting I 2182630992500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO checking state I 2182631017600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_TWO: Pathing to entrance at {103,43,1} I 2182631041800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 34 to rs 431 I 2182710317300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,69,6} to {90,92,6} I 2182711245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,69,6} to {90,92,6}-{91,93,7} found after 51 iterations, returning closest path {91,92,6} I 2182712303300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182712330400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182712812200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182712833500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182712980900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2182713005600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2182733650300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2182733739000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182733782700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182733823200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182734276800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2182734319500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182734360600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182734398400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182735173700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2182735216800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2182735257300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2182735294800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2182738799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,74,6} to {91,101,6} I 2182739710700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,74,6} to {91,101,6}-{92,102,7} found after 51 iterations, returning closest path {91,100,6} I 2182760801100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2182760849600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_ONE" starting I 2182760875300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_MEGAVISION_ONE" finished I 2182760891400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" starting I 2182760906400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_MEGAVISION_ONE" finished I 2182760934100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 1440 ticks" starting I 2182763825800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,6} to {91,101,6} I 2182764666800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,72,6} to {91,101,6}-{92,102,7} found after 51 iterations, returning closest path {91,100,6} I 2183076518100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,74,6} to {90,93,6} I 2183077502200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,74,6} to {90,93,6}-{91,94,7} found after 51 iterations, returning closest path {91,93,6} I 2183127116700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,73,6} to {92,101,6} I 2183128050000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,73,6} to {92,101,6}-{93,102,7} found after 51 iterations, returning closest path {92,100,6} I 2183705039900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2186919193800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,70,6} to {90,93,6} I 2186920107000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,70,6} to {90,93,6}-{91,94,7} found after 51 iterations, returning closest path {90,92,6} I 2186943045300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,75,6} to {92,101,6} I 2186944008700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,75,6} to {92,101,6}-{93,102,7} found after 51 iterations, returning closest path {92,100,6} I 2187022767500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187022837100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187023260700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187023282300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187023467800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187023492300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187042335100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2187042467500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {100,77,2}" starting I 2187042571300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,73,6} to {100,77,2} I 2187043617800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2187043663100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187043704700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187043743300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187044137300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2187044153000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187044167800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187044181200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187044452700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2187044468200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187044483000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187044496500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187147910200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,73,6} to {93,101,6} I 2187148842700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,73,6} to {93,101,6}-{94,102,7} found after 51 iterations, returning closest path {93,100,6} I 2187174190700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,75,6} to {90,94,6} I 2187175221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,75,6} to {90,94,6}-{91,95,7} found after 51 iterations, returning closest path {90,94,5} I 2187198616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "RestartNextMission" finished I 2187198671800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {88,43,2}" starting I 2187198694100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoLocation {88,43,2}" finished I 2187198710900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2187198726900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_FIVE checking state I 2187198748600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_FIVE: Entering depot on entrance {88,43,2} I 2187198777000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "Land into BUILDING_WAREHOUSE_FIVE" finished I 2187198792300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" starting I 2187198807100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 59 mission "GotoBuilding BUILDING_WAREHOUSE_FIVE" finished I 2187198821600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187269144900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {90,94,6} to {95,97,6} I 2187325075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,74,6} to {93,101,6} I 2187326055100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,74,6} to {93,101,6}-{94,102,7} found after 51 iterations, returning closest path {93,100,6} I 2187419745000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,71,6} to {90,94,6} I 2187421210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,71,6} to {90,94,6}-{91,95,7} found after 51 iterations, returning closest path {90,93,6} I 2187578459900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,76,6} to {90,95,6} I 2187579418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,76,6} to {90,95,6}-{91,96,7} found after 51 iterations, returning closest path {90,95,5} I 2187628424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,76,6} to {94,101,6} I 2187631268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,76,6} to {94,101,6}-{95,102,7} found after 51 iterations, returning closest path {94,100,6} I 2187633436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187633460700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187633919900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187633940300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187634091700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2187634111500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2187654249400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2187654297900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187654314500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187654329200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187654482900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2187654498800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187654513600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187654529000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187654800700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2187654815900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2187654830400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2187654843800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187656692900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,74,6} to {94,101,6} I 2187657654900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,74,6} to {94,101,6}-{95,102,7} found after 51 iterations, returning closest path {94,100,6} I 2187912159800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,72,6} to {90,96,6} I 2187912947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,72,6} to {90,96,6}-{91,97,7} found after 51 iterations, returning closest path {90,97,6} I 2187937489500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2187937544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" starting I 2187937567000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoLocation {47,115,2}" finished I 2187937597000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2187937613100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS checking state I 2187937637700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CAMPESINO_APARTMENTS: Entering depot on entrance {47,115,2} I 2187937668500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "Land into BUILDING_CAMPESINO_APARTMENTS" finished I 2187937689900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" starting I 2187937704700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_CAMPESINO_APARTMENTS" finished I 2187937719300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2187961022800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,77,6} to {90,96,6} I 2187961824900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,77,6} to {90,96,6}-{91,97,7} found after 51 iterations, returning closest path {90,95,6} I 2187985435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,75,6} to {95,101,6} I 2187986494500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,75,6} to {95,101,6}-{96,102,7} found after 51 iterations, returning closest path {95,100,6} I 2188105064300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,77,6} to {95,101,6} I 2188106176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,77,6} to {95,101,6}-{96,102,7} found after 51 iterations, returning closest path {95,100,6} I 2188130215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,75,6} to {95,101,6} I 2188131200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,75,6} to {95,101,6}-{96,102,7} found after 51 iterations, returning closest path {95,100,6} I 2188203033300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188203089600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188203553200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188203575100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188203714100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188203738100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188224338900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2188224392600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188224408900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188224426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188224589600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2188224605200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188224622500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188224636200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188224903700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2188224918900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188224933700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188224947300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188340252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,78,6} to {91,97,6} I 2188341152300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,78,6} to {91,97,6}-{92,98,7} found after 51 iterations, returning closest path {92,97,6} I 2188385544000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,73,6} to {91,97,6} I 2188386323700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,73,6} to {91,97,6}-{92,98,7} found after 51 iterations, returning closest path {91,97,7} I 2188579253100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,78,6} to {97,101,6} I 2188580474700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,78,6} to {97,101,6}-{98,102,7} found after 51 iterations, returning closest path {97,100,6} I 2188628329700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,76,6} to {97,101,6} I 2188629506500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,76,6} to {97,101,6}-{98,102,7} found after 51 iterations, returning closest path {97,100,6} I 2188723722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,79,6} to {92,97,6} I 2188726001000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,79,6} to {92,97,6}-{93,98,7} found after 51 iterations, returning closest path {92,96,6} I 2188745024200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2188745084100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,76,2}" starting I 2188745107500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoLocation {85,76,2}" finished I 2188745124200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2188745140300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE checking state I 2188745161700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_THREE: at position {85,76,2} I 2188745182200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_THREE: Landing on pad {85,76,1} I 2188774747700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,76,6} to {97,101,6} I 2188775857100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,76,6} to {97,101,6}-{98,102,7} found after 51 iterations, returning closest path {97,100,6} I 2188777068800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188777093400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188777526000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188777548100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188777694900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2188777715300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2188797394200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2188797481600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188797525000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188797564000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188797982200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2188798024600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188798065200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188798102400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188798882100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2188798935700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2188798976000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2188799016300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2188874663000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,74,6} to {92,97,6} I 2188875570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,74,6} to {92,97,6}-{93,98,7} found after 51 iterations, returning closest path {92,96,6} I 2189002054000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2189002115100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {88,0,12}" starting I 2189002169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,22,6} to {88,0,12} I 2189078092800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,79,6} to {98,101,6} I 2189080150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,79,6} to {98,101,6}-{99,102,7} found after 51 iterations, returning closest path {98,100,6} I 2189130861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,77,6} to {98,101,6} I 2189132079200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,77,6} to {98,101,6}-{99,102,7} found after 51 iterations, returning closest path {98,100,6} I 2189132659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,80,6} to {93,97,6} I 2189133869100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,80,6} to {93,97,6}-{94,98,7} found after 51 iterations, returning closest path {93,97,7} I 2189247634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "RestartNextMission" finished I 2189247724800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_THREE" starting I 2189247789100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "Land into BUILDING_WAREHOUSE_THREE" finished I 2189247836700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" starting I 2189247878200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Construction Vehicle 22 mission "GotoBuilding BUILDING_WAREHOUSE_THREE" finished I 2189247918800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189277064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,77,6} to {98,101,6} I 2189278419900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,77,6} to {98,101,6}-{99,102,7} found after 51 iterations, returning closest path {98,100,6} I 2189380605100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,75,6} to {94,97,6} I 2189381715000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,75,6} to {94,97,6}-{95,98,7} found after 51 iterations, returning closest path {94,96,6} I 2189382778400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189382802400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189383294100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189383321300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189383462000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189383482800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189403723200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2189403766600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189403782600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189403797100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189403943600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2189403959300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189403974100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189403987800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189404270200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2189404292800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189404314000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189404327700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189529571600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,81,6} to {94,97,6} I 2189530914700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,81,6} to {94,97,6}-{95,98,7} found after 51 iterations, returning closest path {94,96,6} I 2189573116100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2189573176200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {100,77,2}" starting I 2189573199100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {100,77,2}" finished I 2189573216500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2189573232700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE checking state I 2189573253400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_CULTIVATOR_ONE: at position {100,77,2} I 2189573273900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_CULTIVATOR_ONE: Landing on pad {100,77,1} I 2189576019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,80,6} to {99,101,6} I 2189577265200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,80,6} to {99,101,6}-{100,102,7} found after 51 iterations, returning closest path {99,100,6} I 2189621718600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,78,6} to {99,101,6} I 2189622931900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,78,6} to {99,101,6}-{100,102,7} found after 51 iterations, returning closest path {99,100,6} I 2189732783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,97,6} to {100,98,7} I 2189811145300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,78,7} to {100,101,6} I 2189812342900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,78,7} to {100,101,6}-{101,102,7} found after 51 iterations, returning closest path {100,100,6} I 2189836135600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,82.312500,6.500000} - distance to camera 12.213970, gain 0.694651 I 2189836181000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2189906502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,82,6} to {96,97,6} I 2189908023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,82,6} to {96,97,6}-{97,98,7} found after 51 iterations, returning closest path {96,96,6} I 2189958801000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189958852500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189959300500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189959322000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189959458500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2189959479100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2189978356000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2189978438700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189978482600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189978521400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189978978400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2189979027600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189979068200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189979105100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2189979863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2189979905000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2189979944700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2189979981400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2190003133300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2190003217800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CULTIVATOR_ONE" starting I 2190003283000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_CULTIVATOR_ONE" finished I 2190003327900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" starting I 2190003369000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_CULTIVATOR_ONE" finished I 2190003430900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 1440 ticks" starting I 2190033038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,76,6} to {96,97,6} I 2190035539700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,76,6} to {96,97,6}-{97,98,7} found after 51 iterations, returning closest path {96,96,6} I 2190049496700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,85.500000,6.500000} - distance to camera 9.010738, gain 0.774732 I 2190049543100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2190049617100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.453003,85.310982,6.339348} - distance to camera 9.193811, gain 0.770155 I 2190049633400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue W 2190050278900 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,85,7} type CITYTILE_CITYMAP_204 now falling I 2190063738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,81,6} to {100,101,6} I 2190065053000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,81,6} to {100,101,6}-{101,102,7} found after 51 iterations, returning closest path {100,100,6} W 2190082324800 void __cdecl OpenApoc::Scenery::collapse(class OpenApoc::GameState &): Scenery at {96,85,8} type CITYTILE_CITYMAP_207 now falling I 2190119920600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,79,6} to {101,101,6} I 2190121115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,79,6} to {101,101,6}-{102,102,7} found after 51 iterations, returning closest path {101,100,6} I 2190145613400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "RestartNextMission" finished I 2190145667900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoLocation {72,69,3}" starting I 2190145709800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,77,6} to {72,69,3} I 2190312184400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,83,6} to {97,97,6} I 2190313766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,83,6} to {97,97,6}-{98,98,7} found after 51 iterations, returning closest path {97,96,6} I 2190363019500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,79,6} to {101,101,6} I 2190364215400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,79,6} to {101,101,6}-{102,102,7} found after 51 iterations, returning closest path {101,100,6} I 2190524223000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,85.500000,5.603298} - distance to camera 9.077140, gain 0.773072 I 2190524279200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2190533636800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,77,6} to {97,97,6} I 2190534964100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,77,6} to {97,97,6}-{98,98,7} found after 51 iterations, returning closest path {97,96,6} I 2190560678700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,82,6} to {102,101,6} I 2190562069700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,82,6} to {102,101,6}-{103,102,7} found after 51 iterations, returning closest path {102,100,6} I 2190563403600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2190563427600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2190563862100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2190563883100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2190564024000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2190564044800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2190584082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2190584172300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2190584216000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2190584255900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2190584674100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2190584716300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2190584760200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2190584810100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2190585209900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2190585225600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2190585240200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2190585253800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2190587715400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "RestartNextMission" finished I 2190587745300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoLocation {72,69,3}" starting I 2190587786000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,78,6} to {72,69,3} I 2190611116000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,80,6} to {102,101,6} I 2190612393800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,80,6} to {102,101,6}-{103,102,7} found after 51 iterations, returning closest path {102,100,6} I 2190652539000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,85.500000,5.724826} - distance to camera 9.118548, gain 0.772036 I 2190652588800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,726,4CD,4F0 on queue I 2190713192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,84,6} to {98,97,6} I 2190714840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,84,6} to {98,97,6}-{99,98,7} found after 51 iterations, returning closest path {98,96,6} I 2190870856200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,80,6} to {102,101,6} I 2190872887800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,80,6} to {102,101,6}-{103,102,7} found after 51 iterations, returning closest path {102,100,6} I 2190972887000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2190972953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {0,34,12}" starting I 2190973007400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,42,6} to {0,34,12} I 2191049446700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,85.312500,6.500000} - distance to camera 9.507346, gain 0.762316 I 2191049492800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2191074644700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,83,6} to {103,101,6} I 2191076058800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,83,6} to {103,101,6}-{104,102,7} found after 51 iterations, returning closest path {103,100,6} I 2191076697300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,85.375000,6.500000} - distance to camera 9.462857, gain 0.763429 I 2191076735800 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 8960 to 71680 bytes I 2191076825400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2191131015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,81,6} to {103,101,6} I 2191132262700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,81,6} to {103,101,6}-{104,102,7} found after 51 iterations, returning closest path {102,101,6} I 2191132824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,85,6} to {99,97,6} I 2191134422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,85,6} to {99,97,6}-{100,98,7} found after 51 iterations, returning closest path {98,97,6} I 2191188605900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191188662700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191189097100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191189117800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191189271300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191189291300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191207547500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2191207637100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191207680200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191207722400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191208128500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2191208169600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191208209500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191208257500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191209056300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2191209098600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191209138600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191209175400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191237827400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,78,6} to {99,97,6} I 2191239169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,78,6} to {99,97,6}-{100,98,7} found after 51 iterations, returning closest path {98,97,6} I 2191381072700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,81,6} to {103,101,6} I 2191382516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,81,6} to {103,101,6}-{104,102,7} found after 51 iterations, returning closest path {102,101,6} I 2191444103800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {99.734215,96.801125,6.270041} - distance to camera 0.506985, gain 1.000000 I 2191444155000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2191484266700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {96.500000,86.375000,6.500000} - distance to camera 8.065391, gain 0.798365 I 2191484312600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2191533349500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,86,6} to {100,96,6} I 2191534964300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,86,6} to {100,96,6}-{101,97,7} found after 51 iterations, returning closest path {100,95,6} I 2191581998600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,84,6} to {104,100,6} I 2191583454500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,84,6} to {104,100,6}-{105,101,7} found after 51 iterations, returning closest path {104,99,6} I 2191602140000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "RestartNextMission" finished I 2191602255800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {100,96,6}" starting I 2191602317500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {100,96,6}" finished I 2191602366100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "FollowVehicle VEHICLE_12" starting I 2191602409700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_12 checking state I 2191602511300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,96,6} to {104,103,6} I 2191634010700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,82,6} to {104,100,6} I 2191635410300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,82,6} to {104,100,6}-{105,101,7} found after 51 iterations, returning closest path {104,99,6} I 2191736087300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {95,79,6} to {100,96,6} I 2191737422300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {95,79,6} to {100,96,6}-{101,97,7} found after 51 iterations, returning closest path {100,95,6} I 2191790109900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191790166100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191790642200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191790663300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191790800000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2191790820500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2191808960900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2191809007800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191809024000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191809120100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191809295700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2191809313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191809328600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191809342300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191809629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2191809649600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2191809664300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2191809678000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2191884995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,82,6} to {105,100,6} I 2191886398400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,82,6} to {105,100,6}-{106,101,7} found after 51 iterations, returning closest path {105,99,6} I 2191886871500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.118759,87.118759,6.500000} - distance to camera 7.681536, gain 0.807962 I 2191886891700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2191973318500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {100.943192,96.757385,6.499908} - distance to camera 0.763481, gain 1.000000 I 2191973371800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2192099152000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,87,6} to {101,97,6} I 2192100858900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,87,6} to {101,97,6}-{102,98,7} found after 51 iterations, returning closest path {101,96,6} I 2192246088400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,85,6} to {105,100,6} I 2192247712200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,85,6} to {105,100,6}-{106,101,7} found after 51 iterations, returning closest path {105,99,6} I 2192248376900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.765182,87.765182,6.500000} - distance to camera 7.850483, gain 0.803738 I 2192248402700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2192274433700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.809380,87.809380,6.500000} - distance to camera 7.860055, gain 0.803499 I 2192274493500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2192299199800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,83,6} to {106,100,6} I 2192300902200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {97,83,6} to {106,100,6}-{107,101,7} found after 51 iterations, returning closest path {106,99,6} I 2192376200200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192376257000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192376696700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192376718000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192376880400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192376903700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192394496600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2192394564400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192394580700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192394595400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2192394743800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2192394759200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192394774400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192394788000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2192395067500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2192395082900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192395110200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192395127300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2192397049400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,80,6} to {102,98,6} I 2192398378800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {96,80,6} to {102,98,6}-{103,99,7} found after 51 iterations, returning closest path {103,98,6} I 2192418435100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Snooze for 0 ticks" finished I 2192418481500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2192418499200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2192418528700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAVISION_ONE" at pad {98,72,1} I 2192418543500 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 24 I 2192544060500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,83,6} to {106,100,6} I 2192546604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,83,6} to {106,100,6}-{107,101,7} found after 51 iterations, returning closest path {105,100,6} I 2192665860900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,88,6} to {102,98,6} I 2192667649200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,88,6} to {102,98,6}-{103,99,7} found after 51 iterations, returning closest path {102,97,6} I 2192667845000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {98.500000,88.500000,6.500000} - distance to camera 7.781929, gain 0.805452 I 2192667865100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2192884014300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2192884122000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " starting I 2192884171800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "TakeOff from " finished I 2192884222200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2192884265400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2192884329600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {98,72,2} I 2192884392700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Pathing to pad at {57,79,2} I 2192884513700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,72,2} to {57,79,2} I 2192885157900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,72,2} to {57,79,2}-{58,80,3} found after 51 iterations, returning closest path {59,80,4} I 2192914603500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,86,6} to {107,99,6} I 2192917358500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,86,6} to {107,99,6}-{108,100,7} found after 51 iterations, returning closest path {107,98,6} I 2192965747300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,84,6} to {107,99,6} I 2192967270600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {98,84,6} to {107,99,6}-{108,100,7} found after 51 iterations, returning closest path {107,98,6} I 2192968497600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192968521700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192969016600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192969037700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192969182400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2192969208900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2192988872200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2192988923800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192988950800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192988965800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2192989134800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2192989157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192989199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192989237100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2192990013200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2192990059600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2192990100100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2192990137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193057713000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {116.979614,131.849472,5.450946} - distance to camera 3.684498, gain 0.240789 I 2193057765900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2193069810500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {99.207153,89.207153,6.500000} - distance to camera 6.636101, gain 0.834098 I 2193069850200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2193083474600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {101.652374,98.313148,7.500965} - distance to camera 1.512566, gain 1.000000 I 2193083522500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2193133415700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "RestartNextMission" finished I 2193133475500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {101,98,7}" starting I 2193133501500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {101,98,7}" finished I 2193133531200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {102,98,7}" starting I 2193133574800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,98,7} to {102,98,7} I 2193206822900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {101.667374,98.500000,7.500000} - distance to camera 1.500694, gain 1.000000 I 2193206917800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,370 on queue I 2193211570800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,84,6} to {107,99,6} I 2193213047500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {100,84,6} to {107,99,6}-{108,100,7} found after 51 iterations, returning closest path {107,98,6} I 2193353929900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,82,6} to {101,98,6} I 2193418540400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "RestartNextMission" finished I 2193418598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {108,99,6}" starting I 2193418620800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoLocation {108,99,6}" finished I 2193418643100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoPortal {108,99,6}" starting I 2193418684100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {108.500000,99.500000,6.500000} - distance to camera 3.563379, gain 0.910916 I 2193418736000 bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 47104 to 376832 bytes I 2193419051700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,952,1D0 on queue I 2193419070200 void __cdecl OpenApoc::Vehicle::equipDefaultEquipment(class OpenApoc::GameState &): Equipping "Alien Scout" with default equipment I 2193419088800 class std::shared_ptr __cdecl OpenApoc::Vehicle::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class OpenApoc::StateRef): Equipped "Alien Scout 4" with weapon "Light Disruptor Beam" I 2193419105200 void __cdecl OpenApoc::Vehicle::leaveDimensionGate(class OpenApoc::GameState &): Leaving dimension gate Alien Scout 4 I 2193419168400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Scout 4 mission "GotoPortal {108,99,6}" finished I 2193419189400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193426265000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2193426297600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {99,89,5}" starting I 2193426320100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {99,89,5}" finished I 2193426336600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "AttackVehicle VEHICLE_0" starting I 2193426353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission AttackVehicle VEHICLE_0 checking state I 2193426390500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,89,5} to {102,98,6} I 2193426618400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {99.500000,89.500000,5.500000} - distance to camera 6.362895, gain 0.840928 I 2193426637900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,8B0 on queue I 2193445236400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {113.202812,134.327835,5.538275} - distance to camera 4.518047, gain 0.238705 I 2193445284800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2193452082000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {99.541664,89.541664,5.541667} - distance to camera 6.321794, gain 0.841955 I 2193452122200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,4C0 on queue I 2193546457400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2193546515600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2193546948000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2193546968900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2193547113900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2193547136200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2193567459300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2193567504600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2193567527300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2193567545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193567704100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2193567719600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2193567735100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2193567749100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193568022000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2193568037300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2193568052000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2193568066100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193569715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,87,6} to {22,46,6} I 2193570345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,87,6} to {22,46,6}-{23,47,7} found after 51 iterations, returning closest path {53,58,6} I 2193620025300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,85,6} to {22,46,6} I 2193620667400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {99,85,6} to {22,46,6}-{23,47,7} found after 51 iterations, returning closest path {54,58,6} I 2193664145200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "RestartNextMission" finished I 2193664260100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {102,98,7}" starting I 2193664330600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "GotoLocation {102,98,7}" finished I 2193664383900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "FollowVehicle VEHICLE_12" starting I 2193664431400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_12 checking state I 2193664471200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_12 became finished I 2193664528700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Alien Probe 1 mission "FollowVehicle VEHICLE_11" finished I 2193664575400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2193759870000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {102.212540,99.417030,7.537807} - distance to camera 1.813402, gain 1.000000 I 2193759920000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2193837477500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {116.156342,134.187057,6.021270} - distance to camera 5.210762, gain 0.236973 I 2193837527500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2193847433400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,83,6} to {102,98,6} I 2193873861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,85,6} to {22,46,6} I 2193874506500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {101,85,6} to {22,46,6}-{23,47,7} found after 51 iterations, returning closest path {53,58,6} I 2193939707900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {112.888496,126.076859,12.907097} - distance to camera 27.267342, gain 0.318316 I 2193939769100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2194065600300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {97.864349,78.500076,4.667536} - distance to camera 17.573324, gain 0.560667 I 2194065652600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2194112577400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {102.500000,98.500000,6.916666} - distance to camera 0.916666, gain 1.000000 I 2194112657600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2194112812100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {102.408646,98.234589,6.904830} - distance to camera 0.947368, gain 1.000000 I 2194112829400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,62E,1B0 on queue I 2194123650400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "AttackVehicle " finished I 2194123733400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194124079900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "AttackVehicle " finished I 2194124095500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194159126800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194159263400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194159715700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194159740800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194159879500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194159899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194181015600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2194181060800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194181077600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194181092600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194181313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2194181329300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194181357700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194181371800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194181656800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2194181678500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194181698200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194181717000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194574041600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {104.991829,135.435043,12.938706} - distance to camera 58.146385, gain 0.104634 I 2194574095700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,70F,2CF,BD0 on queue I 2194785436800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194785497200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194785946700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194785968000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194786106100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2194786155500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2194806845000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2194806891800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194806908000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194806922500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194807117500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2194807159600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194807200200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194807237400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2194808004600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2194808046800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2194808087200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2194808131500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2195415475300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2195415532500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2195415958200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2195415983200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2195416134200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2195416162900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2195436277900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2195436329600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2195436355200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2195436370000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2195436632600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2195436676300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2195436717500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2195436754900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2195437515800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2195437558600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2195437599200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2195437640100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2197086168000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2199635003000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission FollowVehicle VEHICLE_801 checking state I 2199635092700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,48,9} to {93,85,5} W 2200946210200 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2201370244300 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2201756575500 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2202085013000 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2202496800900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2202830147100 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2203148883100 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2203688586900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2204067056600 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2205520753700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2205610988900 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Phoenix Hovercar 145" I 2205611031700 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Phoenix Hovercar 145" goto building "Warehouse Seven" I 2205611056400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205611080600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {91,49,6} I 2205611104000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205611148700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {91,49,6} to {103,53,2} I 2205611361400 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Phoenix Hovercar 144" I 2205611375900 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Phoenix Hovercar 144" goto building "Warehouse Seven" I 2205611391900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205611414000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {89,50,6} I 2205611434300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205611468900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {89,50,6} to {103,53,2} I 2205611668200 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Phoenix Hovercar 143" I 2205611682000 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Phoenix Hovercar 143" goto building "Warehouse Seven" I 2205611698800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205611718800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {100,91,6} I 2205611738700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205611771200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,91,6} to {103,53,2} I 2205612551700 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Hoverbike 76" I 2205612590500 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Hoverbike 76" goto building "Warehouse Seven" I 2205612648000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205612710600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {97,84,6} I 2205612766500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205612858100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,84,6} to {103,53,2} I 2205614062300 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Hoverbike 75" I 2205614100700 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Hoverbike 75" goto building "Warehouse Seven" I 2205614155100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205614210200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {98,82,6} I 2205614266600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205614358100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,82,6} to {103,53,2} I 2205615454200 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Hoverbike 74" I 2205615492600 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Hoverbike 74" goto building "Warehouse Seven" I 2205615545300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205615604100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {97,82,6} I 2205615676700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205615766500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,82,6} to {103,53,2} I 2205616868400 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Hoverbike 73" I 2205616907000 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Hoverbike 73" goto building "Warehouse Seven" I 2205616958400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205617013700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {97,85,6} I 2205617069000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205617264400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {97,85,6} to {103,53,2} I 2205617688600 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Phoenix Hovercar 2" I 2205617702900 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Phoenix Hovercar 2" goto building "Warehouse Seven" I 2205617719600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205617739500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {92,50,6} I 2205617759400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205617791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,50,6} to {103,53,2} I 2205617949800 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Phoenix Hovercar 1" I 2205617963500 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Phoenix Hovercar 1" goto building "Warehouse Seven" I 2205617979800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205617999800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {93,49,6} I 2205618023200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205618057200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,49,6} to {103,53,2} I 2205618207600 void __cdecl OpenApoc::CityView::orderGoToBase(void): Goto base for vehicle "Valkyrie Interceptor 1" I 2205618221500 void __cdecl OpenApoc::CityView::orderGoToBase(void): Vehicle "Valkyrie Interceptor 1" goto building "Warehouse Seven" I 2205618243800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2205618263400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {78,48,9} I 2205618283000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2205618324700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,48,9} to {103,53,2} W 2207073218900 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2207678150000 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls W 2207978330600 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2209385086200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2210234405800 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED VEHICLE Alien Scout 3 at {80.5,46.5,3.5} W 2210239255600 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission SelfDestruct in 302570 ticks I 2210244236300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {78,48,9} to {80,46,3} I 2210719899700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2210719964800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2210720399300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2210720420200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2210720576800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2210720597600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2210743792600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2210743887100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2210743931400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2210743970400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2210744387700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2210744429900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2210744470700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2210744508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2210745274400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2210745316800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2210745357500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2210745407900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2210772189000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Snooze for 0 ticks" finished I 2210772295700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2210772341900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2210772413000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CULTIVATOR_ONE" at pad {100,77,1} I 2210772452600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Rescue Transport 22 I 2211056473100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2211056593400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoLocation {103,53,2}" starting I 2211056695500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {93,50,6} to {103,53,2} I 2211063344700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 2211063376000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 2211063409100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {92,49,6} to {103,53,2} I 2211266551300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2211266598000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " starting I 2211266613100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "TakeOff from " finished I 2211266628600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2211266644900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2211266670100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {100,77,2} I 2211266694100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: Pathing to pad at {69,48,2} I 2211266735300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,2} to {69,48,2} I 2211354561500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211354635500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2211355075000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211355104400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2211355245400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211355265900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2211378938700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2211379031700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2211379075700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2211379115400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2211379539500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2211379582400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2211379623400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2211379661200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2211380433000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2211380475100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2211380518700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2211380556300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2211434355000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2211434411400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2211434451700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,84,6} to {103,53,2} I 2211953798000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2211953854200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2211953895000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,83,6} to {103,53,2} I 2211981123100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211981197200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2211981624500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211981645700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2211981813100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2211981833800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2212001824600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2212001874400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212001890700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212001905200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212002058400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2212002073800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212002088600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212002102600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212002375200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2212002391700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212002406400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212002419700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212152810500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "RestartNextMission" finished I 2212152872500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {88,0,12}" starting I 2212152895300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "GotoLocation {88,0,12}" finished I 2212152918500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 107 mission "DepartToSpace {88,0,12}" starting I 2212471736800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2212471865400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 2212471976300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {98,81,6} to {103,53,2} I 2212494738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2212494857900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoLocation {103,53,2}" starting I 2212494960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {96,51,6} to {103,53,2} I 2212573268400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2212573326000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {80,46,3}" starting I 2212573350800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {80,46,3}" finished I 2212573367800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RecoverVehicle VEHICLE_11" starting I 2212573389000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RecoverVehicle VEHICLE_11" finished I 2212573403100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 2212597635300 bool __cdecl OpenApoc::CityView::handleGameStateEvent(class OpenApoc::Event *): Load unmanned ufo loot on craft! I 2212602686300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2212602712400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {80,46,3} I 2212602735900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2212602776300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {80,46,3} to {103,53,2} I 2212614703600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2212614755400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2212615199400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2212615220600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2212615357000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2212615389400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2212635484600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2212635532700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212635549100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212635563800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212635730000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2212635745600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212635760400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212635774100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212636043500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2212636059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2212636074200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2212636087900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2212660011400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2212660069800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2212660111000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,82,6} to {103,53,2} I 2213215130100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2213215188400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2213215614100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2213215635700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2213215791300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2213215822000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2213235396800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2213235453800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2213235474500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2213235489300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2213235645000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2213235660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2213235675600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2213235689500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2213235961200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2213235977400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2213235992300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2213236006100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2213337399800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2213337451800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2213337493600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,81,6} to {103,53,2} I 2216055293300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2217883686300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2219663160100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2220984497300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED VEHICLE Alien Scout 2 at {60.5,42.5,3.5} W 2220989630100 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): Mission SelfDestruct in 455092 ticks I 2220994588800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {82,47,5} to {60,42,3} I 2221517264600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2221517326600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2221517752500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2221517777500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2221517914900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2221517935300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2221539058100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2221539150700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2221539194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2221539234300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2221539653700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2221539695800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2221539736100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2221539773500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2221540530600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2221540573600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2221540619000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2221540632500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2221542961100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "RestartNextMission" finished I 2221542984700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {0,34,12}" starting I 2221543006200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "GotoLocation {0,34,12}" finished I 2221543029000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 106 mission "DepartToSpace {0,34,12}" starting I 2221567428800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2221567520000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2221567561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,80,5} to {103,53,2} I 2221990261900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2221990326700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoLocation {103,53,2}" starting I 2221990371500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,52,6} to {103,53,2} I 2222065275100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2222065333500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2222065374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,79,5} to {103,53,2} I 2222138954800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222139010900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222139467900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222139491100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222139630300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222139650500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222158802800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2222158903400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222158947500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222158985800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222159394400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2222159436500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222159476400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222159512900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222160268600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2222160311100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222160351000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222160399600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222245546700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "RestartNextMission" finished I 2222245667000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoLocation {72,69,3}" starting I 2222245729500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoLocation {72,69,3}" finished I 2222245774300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2222245802600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES checking state I 2222245824400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: at position {72,69,3} I 2222245846600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_TRANSTELLAR_SPACELINES: Landing on pad {72,69,2} I 2222551838900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2222551894500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2222551935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,78,5} to {103,53,2} I 2222657212200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "RestartNextMission" finished I 2222657258700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" starting I 2222657291900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "Land into BUILDING_TRANSTELLAR_SPACELINES" finished I 2222657307900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" starting I 2222657323500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 116 mission "GotoBuilding BUILDING_TRANSTELLAR_SPACELINES" finished I 2222657338600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222704158100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 2222704213700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 2222704254400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,52,3} to {103,53,2} I 2222756995600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222757073000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222757505200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222757528800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222757680600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2222757700900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2222780849300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2222780945100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222780989600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222781029600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222781437600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2222781500200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222781541500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222781579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2222782432400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2222782490100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2222782535500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2222782586500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2223030918400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2223030977700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 2223031069300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {101,51,7}. I 2223046052700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,77,5} to {101,51,7} I 2223070016200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2223070134600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" starting W 2223070258900 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,51,5}. I 2223084548400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,51,6} to {102,51,5} W 2223204628100 void __cdecl OpenApoc::CityView::orderSelect(class OpenApoc::StateRef,bool,bool): FIX: Proper multiselect handle for vehicle controls I 2223401723900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2223401802700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2223402226400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2223402250700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2223402394900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2223402415600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2223421670600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2223421717000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2223421733100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2223421747800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2223421900600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2223421921500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2223421936100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2223421949900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2223422217300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2223422232500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2223422247200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2223422261000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2223493585500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "RestartNextMission" finished I 2223493646900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "GotoLocation {103,53,2}" starting I 2223493670000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "GotoLocation {103,53,2}" finished I 2223493687200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2223493703200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2223493725800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2223493747000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2223570343100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Tried exit {94,31,2} - destroyed I 2223570406700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): No free exit in building "BUILDING_FLYER_TWO" free - waiting I 2223574587000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2223574615200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 2223574662600 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,52,8}. I 2223586572800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,76,5} to {105,52,8} I 2223931508400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2223931579300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoLocation {103,53,2}" starting I 2223931615000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoLocation {103,53,2}" finished I 2223931633100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2223931652300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2223931673000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2223931692900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2223989644500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2223989766000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" starting W 2223989891700 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,54,5}. I 2224003017700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,51,5} to {103,54,5} I 2224049247800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "RestartNextMission" finished I 2224049291500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2224049322400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2224049339500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2224049357800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2224049373300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224056208700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224056241900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224056681400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224056704100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224056841700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224056862100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224081940700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2224082033500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224082078400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224082117700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224082545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2224082587800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224082632400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224082683200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224083075600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2224083091200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224083105900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224083119400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224470659200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "RestartNextMission" finished I 2224470753300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2224470816700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2224470859200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2224470900700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 2 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2224470941600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224682110400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224682193700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224682620800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224682643500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224682801800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2224682822100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2224704696100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2224704785300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224704848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224704886500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224705290700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2224705365900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224705407200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224705740700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224706439500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2224706456100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2224706471200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2224706484600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2224961754800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 2224961811300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" starting I 2224961834200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoLocation {103,53,2}" finished I 2224961852600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2224961868900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2224961890700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2224961911600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2225302765000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225302823300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225303249600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225303270900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225303406700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225303426400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225324448800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2225324493500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225324509500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225324524000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225324668900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2225324683900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225324706300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225324723600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225325068100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2225325110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225325150100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225325186700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225478091400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "RestartNextMission" finished I 2225478138000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2225478172900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2225478189900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2225478204900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 145 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2225478220400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225509791400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2225509858700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" starting I 2225509902900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,54,5} to {103,53,2} I 2225929014500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225929073800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225929538700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225929559600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225929714400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2225929738000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2225951025400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2225951069300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225951092500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225951110000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225951409200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2225951455600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225951496500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225951534300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2225952306600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2225952349300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2225952389700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2225952427100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2226387593100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2226387656900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" starting I 2226387687500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoLocation {103,53,2}" finished I 2226387705200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2226387720800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2226387742500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2226387763200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2226544754200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2226544827500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2226545249700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2226545271400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2226545441200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2226545461800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2226565324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2226565422100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2226565466900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2226565509900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2226565918100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2226565970200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2226566021100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2226566059300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2226566826600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2226566869800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2226566910100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2226566947300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2226888588800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "RestartNextMission" finished I 2226888633200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2226888666200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2226888686300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2226888701300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 144 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2226888716500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227131764900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227131823300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227132258800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227132279700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227132417500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227132438000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227151654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2227151704700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227151721500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227151736000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227151882100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2227151897400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227151912000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227151925700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227152198000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2227152227400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227152242100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227152258000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227281243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2227281363500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2227281465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,70,6} to {103,53,2} I 2227725577200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227725634500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227726067900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227726089300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227726227300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2227726248000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2227747547600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2227747592700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227747616300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227747634700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227747783900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2227747799100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227747814000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227747827700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2227748101300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2227748116800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2227748131500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2227748145000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228331656200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228331744000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228332158100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228332182400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228332328700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228332349700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228353146000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2228353192000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228353208300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228353222700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228353372100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2228353394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228353412900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228353426900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228353702800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2228353725900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228353743900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228353760800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228926231000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228926349300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228927115000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228927172700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228927401800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2228927422600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2228946289000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2228946335500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228946352200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228946366700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228946511800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2228946526900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228946541500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228946555200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2228946826900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2228946842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2228946856800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2228946870300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2229048830000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2229048880400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2229048919300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {99,66,6} to {103,53,2} I 2229520629800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2229520689600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2229521173500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2229521195300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2229521332900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2229521353000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2229541803300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2229541894100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2229541938600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2229541978100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2229542393300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2229542436100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2229542476500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2229542514100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2229543272000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2229543315100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2229543355400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2229543393400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2229692739800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2229692796400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 2229692836900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,63,6} to {103,53,2} I 2229856504600 void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 2 (music:2) I 2229856554100 void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0,000,022,701,439,140 I 2230110886000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230110948100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230111457700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230111488100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230111642900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230111664200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230129990900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2230130036500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230130052800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230130067000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2230130364600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2230130410800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230130451300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230130488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2230131246100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2230131287900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230131327800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230131364300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2230134928000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2230134952600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2230134997100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,63,6} to {103,53,2} I 2230709669900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230709731000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230710188700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230710214300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230710352000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2230710372700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2230729557300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2230729604500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230729620900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230729635500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2230729800700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2230729816400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230729831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230729844800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2230730110300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2230730125600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2230730140200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2230730154000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231296997700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231297128400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231297903300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231297960700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231298360000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231298415500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231318057700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2231318112700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231318132400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231318146900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231318327900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2231318346900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231318362300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231318397800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231318709400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2231318752400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231318793000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231318834700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231612744300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2231612863800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2231612969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {59,80,4} to {57,79,2} I 2231618688700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2231618728300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2231618763900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {100,60,5} to {103,53,2} I 2231757953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2231758013600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 2231758054500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,59,6} to {103,53,2} I 2231800561700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2231800617000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {60,42,3}" starting I 2231800646400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {60,42,3}" finished I 2231800667600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RecoverVehicle VEHICLE_10" starting I 2231800688700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RecoverVehicle VEHICLE_10" finished I 2231800702800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 2231821936900 bool __cdecl OpenApoc::CityView::handleGameStateEvent(class OpenApoc::Event *): Load unmanned ufo loot on craft! I 2231826498000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2231826535100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {60,42,3} I 2231826559100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Pathing to pad at {103,53,2} I 2231826602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {60,42,3} to {103,53,2} I 2231881755100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231881870200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231882657900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231882678900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231882816100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2231882838500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2231904000400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2231904090400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231904133600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231904172700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231904592800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2231904634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231904675500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231904729200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2231905150900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2231905166400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2231905181200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2231905194900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2232154623200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2232154681100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2232154721700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,59,5} to {103,53,2} I 2232227648900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2232227713000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2232227755900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,59,6} to {103,53,2} I 2232475318100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2232475387000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2232475804300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2232475826400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2232475992200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2232476012900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2232494354700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2232494400200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2232494416500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2232494431100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2232494575600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2232494598300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2232494617200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2232494631000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2232494908100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2232494923500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2232494938100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2232494951700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2232541863500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2232541919200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" starting I 2232541943700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoLocation {57,79,2}" finished I 2232541960600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2232541977400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS checking state I 2232541998300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_BABYLON_APARTMENTS: at position {57,79,2} I 2232542019200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_BABYLON_APARTMENTS: Landing on pad {57,79,1} I 2232548140700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2232548173100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2232548212900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,58,5} to {103,53,2} I 2232927186900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2232927312600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2232927378700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,57,5} to {103,53,2} I 2232993726000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "RestartNextMission" finished I 2232993775400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" starting I 2232993808000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "Land into BUILDING_BABYLON_APARTMENTS" finished I 2232993827200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" starting I 2232993842300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 24 mission "GotoBuilding BUILDING_BABYLON_APARTMENTS" finished I 2232993857800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233047372300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233047424400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233047858300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233047879400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233048032200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233048059500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233066712800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2233066808600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233066853000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233066892200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233067314500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2233067357000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233067397500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233067434900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233068226200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2233068269800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233068309900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233068347400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233430475500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2233430532600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 2233430579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {101,55,6} to {103,53,2} I 2233616796900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233616912600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233617607200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233617633100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233617772100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2233617792400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2233638096000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2233638187300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233638234500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233638274100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233638690200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2233638741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233638782400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233638820000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2233639599600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2233639641900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2233639682700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2233639719900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234052905300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 2234052960700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" starting I 2234052983200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoLocation {103,53,2}" finished I 2234053000000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2234053181100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2234053203500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2234053224200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2234196815100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234196873000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234197314100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234197335100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234197474900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234197495300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234216137400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2234216186800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234216203600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234216218200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234216364200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2234216380100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234216394900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234216408800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234217125900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2234217168400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234217209200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234217246800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234635253600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "RestartNextMission" finished I 2234635349900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2234635435500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2234635731800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2234635748000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 75 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2234635763700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234788908400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2234788966000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2234789006500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,54,5} to {103,53,2} I 2234789826300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234789849200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234790308500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234790329300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234790483200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2234790502900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2234812500000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2234812613300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234812657000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234812695300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234813111900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2234813153100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234813193100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234813230700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2234814017900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2234814063700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2234814104100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2234814424900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2235265806300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2235265921400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting W 2235266040200 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,52,7}. I 2235280240100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,3} to {102,52,7} I 2235406182700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2235406249600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2235406680800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2235406703300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2235406841500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2235406862300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2235425369700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2235425436600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2235425452500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2235425467200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2235425614700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2235425629600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2235425644200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2235425657800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2235425927200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2235425947700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2235425972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2235426149600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2235500042100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2235500160200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 2235500272500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {103,51,7}. I 2235513681800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,53,4} to {103,51,7} I 2235609295600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2235609412700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting W 2235609527400 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,54,6}. I 2235622742700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {105,54,6} I 2235746741200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2235746797000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" starting I 2235746819500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoLocation {103,53,2}" finished I 2235746836800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2235746853100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2235746874300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2235746898600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2235809765700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2235809826200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" starting I 2235809848900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoLocation {69,48,2}" finished I 2235809865900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2235809888200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER checking state I 2235809909000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PARALLAX_TOWER: at position {69,48,2} I 2235809930400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PARALLAX_TOWER: Landing on pad {69,48,1} I 2236007987500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2236008046600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 2236008087900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {104,52,4} to {103,53,2} I 2236008677400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236008705800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236009133400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236009154500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236009297500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236009317500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236027917100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2236027978600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236027994800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236028036800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236028492800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2236028540200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236028614200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236028651700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236029430700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2236029473700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236029514300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236029568100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236220784000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "RestartNextMission" finished I 2236220883100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2236220968600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2236221012200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2236221057200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Phoenix Hovercar 143 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2236221097800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236243519600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "RestartNextMission" finished I 2236243572000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" starting I 2236243599200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "Land into BUILDING_PARALLAX_TOWER" finished I 2236243625100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" starting I 2236243640100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Rescue Transport 22 mission "GotoBuilding BUILDING_PARALLAX_TOWER" finished I 2236243656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236409046400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2236409105000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2236409120700 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 3 I 2236409179100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2236581460700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236581517400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236581986200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236582007400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236582145600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2236582166100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2236602836100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2236602936400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236602980600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236603019800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236603810000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2236603853400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236603894700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236603935400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236604715700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2236604752800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2236604767500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2236604783800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2236953744400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2236953797200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" starting I 2236953819900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoLocation {103,53,2}" finished I 2236953837100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2236953853000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2236953878200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2236953898900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2236976532000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2236976654900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 2236976773300 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {102,51,8}. I 2236989677000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,51,7} to {102,51,8} I 2237009969200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "RestartNextMission" finished I 2237010014700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " starting I 2237010029700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "TakeOff from " finished I 2237010045000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 3 mission "GotoBuilding BUILDING_LAW_CONTROL_STATION" starting I 2237010061400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION checking state I 2237010086200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_LAW_CONTROL_STATION: Pathing to entrance at {96,66,1} I 2237010111800 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 309 I 2237189064300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237189144500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237189702600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237189724700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237189861300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237189881400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237209076000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2237209121200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237209141200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237209155600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237209452300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2237209467900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237209482400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237209495800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237209793200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2237209814700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237209833000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237209846500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237315703800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2237315760800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 2237315800700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,54,6} to {103,53,2} I 2237526375200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2237526630700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2237526736300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {102,51,8} to {103,53,2} I 2237577688300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "RestartNextMission" finished I 2237577735000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2237577768100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2237577784900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2237577800300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 74 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2237577816500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237797004500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237797063400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237797497600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237797518200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237797681800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2237797701800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2237816417600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2237816471600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237816491200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237816505700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237816781800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2237816797500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237816812200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237816825500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2237817096900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2237817112300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2237817148600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2237817185800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238363669400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238363731000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238364412200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238364472800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238364952900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238365012000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238386989000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2238387040200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238387056500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238387071100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238387345200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2238387360800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238387375800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238387396900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238387684600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2238387700600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238387715300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238387729000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238939397400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238939459800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238939888600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238939910900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238940070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2238940094000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2238961013000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2238961105200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238961150100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238961189400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238961982400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2238962026100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238962067600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238962107700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2238962693000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2238962708800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2238962723500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2238962737100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2239012867700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2239012926300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2239012973900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,4} to {103,53,2} I 2239159927500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2239159995900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {65,80,1}" starting I 2239160022100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoLocation {65,80,1}" finished I 2239160039100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2239160055000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_PHOENIX_SANATORIUM checking state I 2239160076800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_PHOENIX_SANATORIUM: Entering depot on entrance {65,80,1} I 2239160101000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Land into BUILDING_PHOENIX_SANATORIUM" finished I 2239160116300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" starting I 2239160131000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_PHOENIX_SANATORIUM" finished I 2239160150600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 1440 ticks" starting I 2239237402500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2239237512800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting W 2239237562500 struct OpenApoc::VehicleTargetHelper::AdjustTargetResult __cdecl OpenApoc::VehicleTargetHelper::adjustTargetToClosestFlying(class OpenApoc::GameState &,class OpenApoc::Vehicle &,struct glm::vec<3,int,0> &,const enum OpenApoc::VehicleTargetHelper::VehicleAvoidance): Target {103,53,2} was unreachable, side-stepping to {105,55,8}. I 2239249893200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,52,3} to {105,55,8} I 2239318845200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2239318968800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" starting I 2239319031900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoLocation {103,53,2}" finished I 2239319076800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2239319120000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2239319186200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2239319270400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2239533705000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2239533821900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2239534610700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2239534669300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2239535058200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2239535118400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2239555016800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2239555070500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2239555086700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2239555101900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2239555759900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2239555803300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2239555844200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2239555882500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2239556712900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2239556761700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2239556803300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2239556842100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2239895067900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "RestartNextMission" finished I 2239895164200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2239895254500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2239895366600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2239895421300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 76 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2239895465600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240128193900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240128257700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240128774300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240128796000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240128932500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240128953200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240148692700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2240148736100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240148755900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240148770700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240149041900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2240149057400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240149072200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240149085700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240149356700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2240149372300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240149387100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240149400900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240716718300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240716843700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240717605000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240717663400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240718071500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2240718137200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2240737876900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2240737997800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240738043000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240738082000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240738885000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2240738928100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240738969700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240739007900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2240739793600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2240739836500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2240739876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2240739914400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241301971000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241302031100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241302500300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241302521400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241302659800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241302683900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241323976500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2241324043600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241324060000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241324074400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241324355100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2241324375200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241324390400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241324404200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241324677700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2241324693600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241324708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241324721900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241648305000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2241648427600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2241648532100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {105,55,8} to {103,53,2} I 2241897848400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241897908000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241898343000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241898368200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241898518700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2241898539200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2241918561800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2241918650000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241918693800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241918737500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241919511100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2241919553700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241919607200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241919652800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2241920433200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2241920475200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2241920515600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2241920552800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2242473249100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2242473306300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2242473733800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2242473755000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2242473891900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2242473912200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2242495886000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2242495975900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2242496020400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2242496064200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2242496385100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2242496401100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2242496415900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2242496429800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2242496697700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2242496713200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2242496727900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2242496741400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243059415500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243059493200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243059951000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243059971600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243060295900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243060351900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243083544900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2243083602600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243083621300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243083635600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243083902400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2243083917600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243083932200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243083945600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243084221300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2243084236400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243084250900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243084264300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243651550900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243651603200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243652043300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243652064600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243652202100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2243652222200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2243671746600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2243671796600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243671813300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243671827800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243672104800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2243672120800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243672135900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243672149400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2243672433700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2243672455200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2243672471900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2243672487800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244089511500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2244089640200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" starting I 2244089705100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoLocation {103,53,2}" finished I 2244089749800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2244089791800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2244089848400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2244089903900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2244206642000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244206698800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244207134000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244207154800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244207290400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244207321500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244225365000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2244225415600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244225439300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244225454800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244225761900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2244225778700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244225793800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244225807500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244226099300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2244226115600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244226130200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244226173600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244619977600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "RestartNextMission" finished I 2244620025600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2244620059500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2244620075900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2244620091200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Hoverbike 73 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2244620107600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244765222700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244765279100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244765730500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244765751700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244765889600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2244765938800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2244785628700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2244785730700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244785776400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244785815800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244786901300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2244786955200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244786998200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244787036400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244787831600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2244787876400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2244787918000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2244787955700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2244976750400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "Snooze for 0 ticks" finished I 2244976847300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2244976893500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2244976959400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at exit {65,80,1} I 2244976998200 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Civilian Car 1 I 2244977095100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_PHOENIX_SANATORIUM" at pad {65.01,80.5,1} I 2245332276100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245332327600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245332767000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245332788100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245332925600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245332953200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245352661500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2245352753400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245352796800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245352836000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2245353613000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2245353655900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245353696600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245353734300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2245354507700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2245354549900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245354590700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245354628100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2245538613200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "RestartNextMission" finished I 2245538660600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " starting I 2245538676100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "TakeOff from " finished I 2245538691900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 1 mission "GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE" starting I 2245538708100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE checking state I 2245538733500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_TEMPLE_OF_THE_APOCALYPSE: Pathing to entrance at {84,89,1} I 2245538761300 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 128 to rs 363 I 2245881309000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245881368900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245881795300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245881824200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245881987500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2245882008200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2245899813000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2245899859900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245899876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245899891400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2245900166600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2245900186700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245900222200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245900237000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2245900908800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2245900951000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2245900991800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2245901029800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246432039200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246432094800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246432523600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246432544900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246432682000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246432702800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246451630800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2246451720300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246451764600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246451816600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246452593900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2246452636900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246452677700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246452715500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246453528500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2246453571600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246453612000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246453649400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246966861600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246966926300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246967350900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246967372000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246967525800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2246967546300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2246985591700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2246985637800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246985654400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246985669200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246985940400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2246985956000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246985973500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246985987200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2246986271500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2246986286900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2246986309100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2246986326700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2247510744100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2247510802200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2247511258800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2247511279300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2247511415700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2247511436200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2247529350200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2247529395500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2247529412000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2247529426200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2247529717800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2247529763800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2247529804400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2247529841400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2247530608600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2247530650700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2247530691100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2247530728100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248052034700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248052090200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248052542200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248052563300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248052707700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248052733200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248070256800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2248070306200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248070322900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248070337800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248070615800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2248070631500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248070654000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248070667900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248070942200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2248070957500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248070972400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248070986000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248589664700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248589782200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248590554800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248590612000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248590800600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2248590820700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2248610856200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2248610899800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248610915800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248610937700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248611215800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2248611232600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248611247300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248611260700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2248611538000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2248611552800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2248611567300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2248611580600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249021282500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2249021339000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" starting I 2249021361400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {103,53,2}" finished I 2249021378600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2249021394500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN checking state I 2249021415400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: at position {103,53,2} I 2249021435900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_WAREHOUSE_SEVEN: Landing on pad {103,53,1} I 2249139457800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249139549200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249139975200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249139998300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249140137600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249140157800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249159913700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2249160001600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249160059700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249160104900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249160488500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2249160503800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249160518200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249160531600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249160797700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2249160812700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249160827300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249160840400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249427406500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2249427460800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" starting I 2249427488200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_WAREHOUSE_SEVEN" finished I 2249427529300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" starting I 2249427570700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_WAREHOUSE_SEVEN" finished I 2249427610900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249677551600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249677668000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249678392200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249678413700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249678551500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2249678572400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2249697208300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2249697303200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249697360200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249697407700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249698185000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2249698229100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249698277600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249698315300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249699108400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2249699152000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2249699192800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2249699230200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2249851738200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2249851795700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at exit {77,57,2} I 2249851811600 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 11 I 2249851859400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_RESCUE_ONE" at pad {77.5,57.01,2} I 2250215740100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250215801600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250216240400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250216262700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250216400300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250216421500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250235769800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2250235814800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250235831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250235845900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2250236137200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2250236158100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250236173500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250236187100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2250236455600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2250236471200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250236485900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250236499600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2250395925100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "RestartNextMission" finished I 2250395973800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " starting I 2250395989300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "TakeOff from " finished I 2250396004700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 11 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2250396020700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2250396045900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2250396071700 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 225 to rs 34 I 2250765818900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250765881400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250766340400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250766362000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250766498600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2250766519300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2250785259400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2250785304600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250785339600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250785384300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2250786462900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2250786696900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250786743000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250786804500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2250787663200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2250787708600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2250787749400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2250787814100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2251219936300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2251328335200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251328391300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2251328822300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251328843800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2251328981800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251329002300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2251363518700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2251363567200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2251363583600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2251363598400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2251364375500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2251364418900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2251364463800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2251364519400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2251365285200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2251365327900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2251365368800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2251365406700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2251979961800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251980015800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2251980473900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251980495900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2251980633900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2251980654400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2252007607400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2252007654100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2252007670200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2252007684800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2252007963600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2252007979100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2252007993800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2252008007500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2252008288400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2252008308900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2252008324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2252008338000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2252057671100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2252168204100 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "researchscreen" from "forms/researchscreen.form" I 2252169230100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/researchscreen.form" from "./data/forms/researchscreen.form" I 2252170040600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_RESEARCHSCREEN" has 0 subcontrols (640, 300, 640, 480) I 2252170091500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 2252170488600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/research.pcx" from "./data/cd.iso/xcom3/ufodata/research.pcx" I 2252172006200 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/research.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 2252172289500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/research.pcx" from "./data/cd.iso/xcom3/ufodata/research.pcx" I 2252177773900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (20, 0, 600, 36) I 2252177826000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 2252177871900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_1" has 0 subcontrols (24, 53, 32, 32) I 2252177911800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_2" has 0 subcontrols (60, 53, 32, 32) I 2252177945300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_3" has 0 subcontrols (96, 53, 32, 32) I 2252177976700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_4" has 0 subcontrols (132, 53, 32, 32) I 2252178008000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_5" has 0 subcontrols (24, 89, 32, 32) I 2252178037900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_6" has 0 subcontrols (60, 89, 32, 32) I 2252178069600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_7" has 0 subcontrols (96, 89, 32, 32) I 2252178099500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_BASE_8" has 0 subcontrols (132, 89, 32, 32) I 2252178128600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_BUTTON_BASE" has 0 subcontrols (15, 124, 157, 15) I 2252178158800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_LAB_TYPE" has 0 subcontrols (277, 166, 264, 14) I 2252178192500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_CURRENT_PROJECT" has 0 subcontrols (277, 200, 264, 10) I 2252178223900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_PROJECT_COMPLETION" has 0 subcontrols (478, 220, 50, 14) I 2252178255500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_PROGRESS_BAR" has 0 subcontrols (326, 226, 150, 2) I 2252178283200 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MANUFACTURE_BG" has 0 subcontrols (247, 241, 224, 18) I 2252178414300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MANUFACTURE_QUANTITY_SLIDER" has 0 subcontrols (261, 243, 148, 16) I 2252178453400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MANUFACTURE_QUANTITY_DOWN" has 0 subcontrols (247, 241, 16, 20) I 2252178474500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_LEFT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:53:ui/menuopt.pal" I 2252178515900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MANUFACTURE_QUANTITY_UP" has 0 subcontrols (408, 241, 17, 20) I 2252178531500 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SLIDER_RIGHT_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:54:ui/menuopt.pal" I 2252178565900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_QUANTITY" has 0 subcontrols (438, 242, 28, 14) I 2252178596600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_NUMBER_TO_MAKE" has 0 subcontrols (474, 243, 110, 14) I 2252178628100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_TOTAL_SKILL" has 0 subcontrols (232, 451, 354, 10) I 2252178662500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SMALL_LABS_SCROLL" has 0 subcontrols (278, 58, 262, 16) I 2252178693500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_LARGE_LABS_SCROLL" has 0 subcontrols (272, 98, 274, 16) I 2252178727900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SMALL_LABS" has 0 subcontrols (278, 58, 262, 35) I 2252178763900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_LARGE_LABS" has 0 subcontrols (272, 98, 274, 70) I 2252178794500 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_ASSIGNED" has 0 subcontrols (248, 285, 320, 160) I 2252178828300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_UNASSIGNED_SCROLL" has 0 subcontrols (164, 192, 15, 254) I 2252178860900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_UNASSIGNED_SCROLL_UP" has 0 subcontrols (161, 168, 22, 21) I 2252178877100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 2252178930100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_UNASSIGNED_SCROLL_DOWN" has 0 subcontrols (161, 449, 22, 21) I 2252178946100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 2252178999900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_UNASSIGNED" has 0 subcontrols (20, 183, 128, 256) I 2252179028600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MAGIC_ARROW" has 0 subcontrols (184, 360, 43, 31) I 2252179094700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESEARCH_NEWPROJECT" has 0 subcontrols (602, 40, 35, 34) I 2252179159000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESEARCH_CANCELPROJECT" has 0 subcontrols (602, 80, 35, 34) I 2252179220700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 2252179236800 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" W 2253522989000 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2253672860900 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2253839715800 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2254006970700 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2254372807900 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected I 2255306681300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2255406283500 class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "researchselect" from "forms/researchselect.form" I 2255407174400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "forms/researchselect.form" from "./data/forms/researchselect.form" I 2255409296800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_RESEARCHSELECT" has 0 subcontrols (640, 300, 640, 480) I 2255409336600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 480) I 2255409657000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/researc2.pcx" from "./data/cd.iso/xcom3/ufodata/researc2.pcx" I 2255411103600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/ufodata/researc2.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 2255411377700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/ufodata/researc2.pcx" from "./data/cd.iso/xcom3/ufodata/researc2.pcx" I 2255416776700 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_TITLE" has 0 subcontrols (20, 0, 600, 36) I 2255416816000 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I 2255416852400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (602, 443, 35, 34) I 2255416869600 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I 2255416910100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL" has 0 subcontrols (567, 71, 26, 259) I 2255416942800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL_UP" has 0 subcontrols (569, 47, 22, 21) I 2255416959000 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_UP_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:1:ui/menuopt.pal" I 2255416998600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST_SCROLL_DOWN" has 0 subcontrols (569, 334, 22, 21) I 2255417014700 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_SCROLL_DOWN_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:0:ui/menuopt.pal" I 2255417055900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LIST" has 0 subcontrols (17, 82, 542, 266) I 2255417091300 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (23, 63, 200, 15) I 2255417125800 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_PROGRESS" has 0 subcontrols (251, 63, 80, 15) I 2255417156100 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SKILL" has 0 subcontrols (345, 63, 50, 15) I 2255417186400 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (456, 63, 100, 15) I 2255417216900 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SELECTED_TITLE" has 0 subcontrols (23, 365, 550, 15) I 2255417249600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SELECTED_DESCRIPTION" has 0 subcontrols (120, 386, 450, 80) I 2255417279600 void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_SELECTED" has 0 subcontrols (23, 383, 96, 80) I 2255756387900 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2256789890400 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2256806663400 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2257073363600 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection change I 2257073409100 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection change I 2257339941900 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2258026448200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2258124821600 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection OK pressed, applying selection W 2259623464100 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2259790178000 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2259940740800 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2260107017600 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected W 2260290352900 auto __cdecl OpenApoc::ResearchScreen::begin::::operator ()(class OpenApoc::FormsEvent *) const: unassigned agent selected I 2261173478300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2261723818500 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2263174094300 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection change I 2263174144000 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection change I 2263457150500 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2263490907300 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2263507225000 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research display on hover change I 2264073947200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2264157486500 auto __cdecl OpenApoc::ResearchSelect::begin::::operator ()(class OpenApoc::FormsEvent *) const: Research selection OK pressed, applying selection I 2264790477400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2265324341500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265324395100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265324856600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265324881000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265325018900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265325039300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265346466000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2265346514000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265346530300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265346544800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2265346815400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2265346831100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265346846000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265346865300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2265347143300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2265347158700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265347180200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265347197600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2265951548200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265951606100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265952063300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265952084800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265952223400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2265952246100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2265973493900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2265973542100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265973558500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265973573100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2265973844400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2265973860000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265973874800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265973888500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2265974471100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2265974513600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2265974554700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2265974592100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2266586875000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2266586929200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2266587393600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2266587414800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2266587559600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2266587584000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2266608815100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2266608877100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2266608893500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2266608910300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2266609204000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2266609219700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2266609234500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2266609248100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2266609519800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2266609535300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2266609550300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2266609564000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267225584900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267225704700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267226515500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267226577100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267226974100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267227030500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267248436100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2267248482200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267248498600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267248513400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267248800900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2267248819500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267248834400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267248848000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267249139800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2267249155300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267249169700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267249183300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267861148800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267861258000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267862047900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267862105200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267862479600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2267862499400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2267886126300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2267886170500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267886188600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267886203300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267886475900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2267886491400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267886506300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267886520000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2267886802300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2267886818600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2267886839700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2267886857200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2268502260300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2268502332800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2268502775800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2268502797000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2268502935500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2268502956100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2268525274800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2268525374000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2268525418500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2268525457800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2268526224200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2268526267600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2268526309800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2268526347600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2268527157200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2268527202500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2268527243900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2268527281500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2268893509400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2269110734300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269110792000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269111226500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269111254700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269111396600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269111417600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269130940600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2269131029000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269131077500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269131116800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2269131546200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2269131566300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269131581700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269131595600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2269131868700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2269131884100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269131898800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269131912600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2269643495200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269643551500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269644010500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269644031800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269644169800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2269644190200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2269662992000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2269663043400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269663059900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269663081300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2269663357200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2269663373300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269663388500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269663402300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2269663668800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2269663684300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2269663699300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2269663714200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270124209900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "RestartNextMission" finished I 2270124269400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" starting I 2270124292200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoLocation {87,66,1}" finished I 2270124308800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2270124325200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_QUADRAX_TOWER checking state I 2270124347000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_QUADRAX_TOWER: Entering depot on entrance {87,66,1} I 2270124373900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "Land into BUILDING_QUADRAX_TOWER" finished I 2270124389000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" starting I 2270124403700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 45 mission "GotoBuilding BUILDING_QUADRAX_TOWER" finished I 2270124419500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270171359600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270171473900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270172264100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270172322600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270172707000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270172793300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270190545700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2270190594000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270190610000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270190624600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270190895100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2270190910500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270190925100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270190938500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270191200600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2270191215600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270191230100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270191243500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270209831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "RestartNextMission" finished I 2270209888000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" starting I 2270209910700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoLocation {59,34,2}" finished I 2270209939400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2270209955700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_DICKENS_ESTATE checking state I 2270209979600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_DICKENS_ESTATE: Entering depot on entrance {59,34,2} I 2270210003400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "Land into BUILDING_DICKENS_ESTATE" finished I 2270210018500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" starting I 2270210033400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Civilian Car 23 mission "GotoBuilding BUILDING_DICKENS_ESTATE" finished I 2270210048200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270706333000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270706459100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270707252100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270707313200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270707705100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2270707774600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2270728313700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2270728407300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270728451600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270728491200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270729251300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2270729306900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270729348700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270729386300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2270729845100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2270729860600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2270729875400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2270729888900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271238372600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271238437300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271238874000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271238895200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271239045700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271239066200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271258156600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2271258262100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271258313100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271258352800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271259149300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2271259192200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271259233800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271259275200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271260045800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2271260088500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271260125700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271260139500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271769658900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271769715900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271770161200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271770182200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271770319400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2271770340200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2271787818400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2271787865600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271787882200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271787896900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271788171100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2271788186800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271788201800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271788222700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2271788501000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2271788516900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2271788531800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2271788545500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272304784700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2272311104000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272311147500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272311610000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272311631100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272311769500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272311790100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272329548300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2272329636100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272329680800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272329720900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272330505600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2272330549400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272330590900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272330628600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272331404100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2272331446300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272331486500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272331523900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272846157500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272846225200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272846665500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272846687600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272846824500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2272846845100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2272864219200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2272864267400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272864283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272864298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272864596200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2272864612400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272864627300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272864640900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2272864906800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2272864922100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2272864936700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2272864950600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2273370949600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273371062400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273371835200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273371888300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273372025800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273372046500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273389480600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2273389534600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273389551300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273389565800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2273389845700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2273389861800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273389876700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273389890500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2273390155100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2273390170300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273390184900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273390198600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle W 2273896362900 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_812 at {98,44,3} BUILDING BUILDING_MEGAFLYER_ONE Ht [16] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,44,2} Supports {98,44,4} W 2273907013700 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_812 at {98,44,3} BUILDING BUILDING_MEGAFLYER_ONE Ht [16] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,44,2} Supports {98,44,4} Actually supported by CITYTILE_CITYMAP_819 at 0 0 -1 W 2273918665300 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_812 at {98,44,3} BUILDING BUILDING_MEGAFLYER_ONE Ht [16] Con [30] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {98,44,2} Supports {98,44,4} Actually supported by CITYTILE_CITYMAP_819 at 0 0 -1 I 2273934683400 void __cdecl OpenApoc::CityView::orderMove(class OpenApoc::StateRef,bool): Vehicle "Valkyrie Interceptor 1" goto building "Megaflyer One" I 2273934717400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2273934749000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_WAREHOUSE_SEVEN" at pad {103,53,1} I 2273934764100 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Valkyrie Interceptor 1 I 2273944214600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273944253600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273944879100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273944907300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273945047500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2273945068000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2273966597300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2273966645300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273966661700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273966676400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2273966947400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2273966963100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273966978300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273966992000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2273967275400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2273967290700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2273967305500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2273967319100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2274366052600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2274366100200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " starting I 2274366115300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "TakeOff from " finished I 2274366130900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2274366146700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2274366171100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {103,53,2} I 2274366193200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: Pathing to pad at {100,44,2} I 2274366234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {103,53,2} to {100,44,2} I 2274484313100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2274484374300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2274484834400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2274484856300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2274484994200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2274485014500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2274503282200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2274503328400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2274503344900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2274503360400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2274503644600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2274503660500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2274503675400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2274503688900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2274503959900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2274503975200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2274503989900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2274504003500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275013261200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275013412300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275014186000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275014247700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275014640900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275014711900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275034565100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2275034654000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275034698800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275034738400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275035522300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2275035538200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275035553000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275035566700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275035831100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2275035846300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275035862500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275035876600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275550336800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275550389400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275550844500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275550865600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275551003400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2275551023700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2275568733400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2275568825000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275568873200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275568926300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275569706600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2275569762700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275569811600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275569849800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2275570611700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2275570653700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2275570694500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2275570731900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276091433800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2276091495400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at exit {47,115,2} I 2276091511400 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 8 I 2276091564400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_CAMPESINO_APARTMENTS" at pad {47.5,115.01,2} I 2276099712400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276099744700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276100174900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276100195900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276100333400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276100353700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276120572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2276120620400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276120636800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276120651500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276120937700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2276120954000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276120968900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276120990400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276121267700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2276121282800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276121299500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276121313200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276639399000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276639459100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276639892400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276639913200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276640048700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2276640068700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2276659944500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2276660000500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276660016700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276660031300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276660299400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2276660315100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276660329800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276660343200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276660612100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2276660627300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2276660642000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2276660655300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2276821662400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "RestartNextMission" finished I 2276821718200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " starting I 2276821737100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "TakeOff from " finished I 2276821752600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 8 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2276821768600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2276821795200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Pathing to entrance at {53,44,1} I 2276821819500 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 372 to rs 34 I 2277185241300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277185358100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277186138000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277186180100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277186315900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277186336400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277203235800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2277203280600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277203296600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277203311000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277203583400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2277203604300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277203622900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277203656000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277203923700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2277203938700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277203955300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277203977200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277726498500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277726559200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277726981300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277727002100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277727137600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2277727157700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2277746501200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2277746545400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277746563400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277746578100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277746847500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2277746863200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277746878200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277746891900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277747156800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2277747171900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2277747186400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2277747199800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2277813662400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2277813725900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {100,44,2}" starting I 2277813752100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoLocation {100,44,2}" finished I 2277813767700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2277813803400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE checking state I 2277813836300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_ONE: at position {100,44,2} I 2277813864300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_ONE: Landing on pad {100,44,1} I 2278222556600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "RestartNextMission" finished I 2278222607500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_MEGAFLYER_ONE" starting I 2278222632800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "Land into BUILDING_MEGAFLYER_ONE" finished I 2278222648300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" starting I 2278222663400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Valkyrie Interceptor 1 mission "GotoBuilding BUILDING_MEGAFLYER_ONE" finished I 2278222677400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278276558700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278276620100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278277068600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278277090000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278277247800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278277268400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278295317100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2278295363400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278295379600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278295394800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278295662400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2278295679500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278295694500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278295708300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278296112400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2278296131200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278296153700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278296171700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278713425600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2278713488500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at exit {103,43,1} I 2278713503800 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Police Car 4 I 2278713559600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_ARMS_TWO" at pad {103.5,43.99,1} I 2278804848700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "RestartNextMission" finished I 2278804967600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" starting I 2278805032400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoLocation {53,44,1}" finished I 2278805077600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2278805119900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_JUDGMENT_CENTRAL checking state I 2278805176600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_JUDGMENT_CENTRAL: Entering depot on entrance {53,44,1} I 2278805242700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "Land into BUILDING_JUDGMENT_CENTRAL" finished I 2278805284000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" starting I 2278805324400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 10 mission "GotoBuilding BUILDING_JUDGMENT_CENTRAL" finished I 2278805362600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278809359400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278809388200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278809830300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278809850700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278809986500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2278810006200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2278828490200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2278828603300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278828662600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278828710300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278829956800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2278830005800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278830047300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278830085100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2278830852100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2278830897300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2278830941000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2278830978900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279237544200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "RestartNextMission" finished I 2279237636500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " starting I 2279237694200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "TakeOff from " finished I 2279237736900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 4 mission "GotoBuilding BUILDING_RESCUE_ONE" starting I 2279237781400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE checking state I 2279237856200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_RESCUE_ONE: Pathing to entrance at {77,57,2} I 2279237917900 class std::list,class std::allocator > > __cdecl OpenApoc::City::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::GroundVehicleTileHelper &,bool,bool,bool,bool): Trying to route from rs 431 to rs 225 I 2279331546500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279331601200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279332030800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279332051800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279332189500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279332218500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279349464500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2279349513000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279349529600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279349543900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279349934900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2279349950300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279349965100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279349978500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279350256900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2279350272100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279350286700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279350300300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279840783200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "RestartNextMission" finished I 2279840902800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" starting I 2279840965700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoLocation {112,38,2}" finished I 2279841011500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2279841054600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_MEGAFLYER_TWO checking state I 2279841113000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_MEGAFLYER_TWO: Entering depot on entrance {112,38,2} I 2279841234400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "Land into BUILDING_MEGAFLYER_TWO" finished I 2279841277800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" starting I 2279841318800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 61 mission "GotoBuilding BUILDING_MEGAFLYER_TWO" finished I 2279841363700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279862743500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279862793500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279863242600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279863269100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279863413100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2279863434800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2279884218000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2279884257000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279884273200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279884287600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279884685100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2279884700600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279884715200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279884728900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2279885004100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2279885019400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2279885033900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2279885047400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280402550700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280402609000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280403024900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280403046500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280403188700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280403209700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280420624500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2280420680000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280420700100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280420715200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280421118300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2280421135400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280421150400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280421164200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280421431100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2280421470900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280421511400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280421549300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280942528400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280942647900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280943418200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280943476700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280943870300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2280943927000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2280963758800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2280963851800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280963895500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280963935300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280965065300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2280965108100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280965149100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280965199200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2280966064000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2280966130600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2280966177300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2280966218900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2281468330700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2281468391400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2281468831700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2281468852600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2281468988600 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2281469008800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2281486903800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2281486992300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2281487034700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2281487073100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2281488214700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2281488258200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2281488298200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2281488334900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2281489089300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2281489135000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2281489179100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2281489216300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282010070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282010185700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282010967400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282011034500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282011416500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282011436700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282030905500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2282030949900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282030966200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282030980400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282031381000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2282031396500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282031411100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282031424800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282031717700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2282031759600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282031799600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282031836800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282552643200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282552701300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282553174400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282553196200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282553334200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2282553354900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2282570590400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2282570782300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282570799000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282570813400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282571223700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2282571239800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282571254600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282571268500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2282571536000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2282571551600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2282571587000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2282571600800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283111281500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283111339700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283111777900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283111799500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283111937100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283111957900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283132208100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2283132298000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283132341800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283132378400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283132786000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2283132801600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283132817600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283132831200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283133107400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2283133122900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283133137600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283133151300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283664076500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283664138000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283664801500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283664860300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283665258000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2283665314500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2283684794800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2283684886200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283684929300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283684967400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283686097200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2283686139900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283686180400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283686218100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2283686981200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2283687023800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2283687064100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2283687101100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284205505000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284205563700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284206040500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284206069400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284206210200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284206231100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284225572800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2284225629500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284225646700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284225661000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284226060700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2284226076600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284226091000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284226104300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284226376100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2284226391400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284226405700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284226419100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284350283700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "RestartNextMission" finished I 2284350403300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" starting I 2284350555700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoLocation {77,39,1}" finished I 2284350608200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2284350653000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_APPLIANCES_ONE checking state I 2284350711400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Mission GotoBuilding BUILDING_APPLIANCES_ONE: Entering depot on entrance {77,39,1} I 2284350783600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "Land into BUILDING_APPLIANCES_ONE" finished I 2284350826800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" starting I 2284350882300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Blazer Turbo Bike 41 mission "GotoBuilding BUILDING_APPLIANCES_ONE" finished I 2284350923900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284751864900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284751920000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284752356400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284752378000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284752514400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2284752535100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2284771798900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2284771900100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284771953600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284771993100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284773328300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2284773381400 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284773423600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284773461500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2284774175900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2284774205500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2284774222000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2284774235900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285092078500 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission DepartToSpace {139,22,12}: Pathing to {139,22,12} I 2285092142200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_TRANSTELLAR_SPACELINES" at pad {69,66,2} I 2285092158000 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Space Liner 108 I 2285298592100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285298723700 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285299475400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285299533800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285299927400 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285299985200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285318221600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2285318271000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285318287600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285318302300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285318704600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2285318720500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285318735500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285318749200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285319014200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2285319029500 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285319044200 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285319057900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285455988900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "RestartNextMission" finished I 2285456035000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "TakeOff from " starting I 2285456060700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "TakeOff from " finished I 2285456097900 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Space Liner 108 mission "GotoLocation {139,22,12}" starting I 2285456139300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {69,66,3} to {139,22,12} I 2285456734900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {69,66,3} to {139,22,12}-{140,23,13} found after 51 iterations, returning closest path {118,30,6} I 2285840944800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285840998800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285841443800 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285841465100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285841603000 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO checking state I 2285841623300 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_FLYER_TWO: Pathing to entrance at {94,31,2} I 2285858859600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoLocation {94,32,2}" finished I 2285858903600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285858919700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 2 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285858934100 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285859549600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoLocation {94,32,2}" finished I 2285859593700 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285859634800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 5 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285859672800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285860429600 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoLocation {94,32,2}" finished I 2285860471800 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" starting I 2285860512000 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): Vehicle Police Car 7 mission "GotoBuilding BUILDING_FLYER_TWO" finished I 2285860549300 bool __cdecl OpenApoc::Vehicle::popFinishedMissions(class OpenApoc::GameState &): No next vehicle mission, going idle I 2285967007900 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Vehicle mission GotoBuilding BUILDING_ARMS_ONE checking state I 2285967070100 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at exit {97,43,2} I 2285967089300 void __cdecl OpenApoc::Vehicle::leaveBuilding(class OpenApoc::GameState &,struct glm::vec<3,float,0>,float): Launching Blazer Turbo Bike 31 I 2285967140200 void __cdecl OpenApoc::VehicleMission::start(class OpenApoc::GameState &,class OpenApoc::Vehicle &): Launching vehicle from building "BUILDING_MEGAFLYER_ONE" at pad {97.01,43.5,2} W 2286124832500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_798 at {99,44,5} BUILDING BUILDING_MEGAFLYER_ONE Ht [0] Con [20] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {99,44,4} W 2286135075000 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_798 at {99,44,5} BUILDING BUILDING_MEGAFLYER_ONE Ht [0] Con [20] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {99,44,4} Actually supported by CITYTILE_CITYMAP_806 at 0 0 -1 W 2286146660500 bool __cdecl OpenApoc::CityView::handleMouseDown(class OpenApoc::Event *): CLICKED OK SCENERY CITYTILE_CITYMAP_798 at {99,44,5} BUILDING BUILDING_MEGAFLYER_ONE Ht [0] Con [20] Type [0|0|0] Road [0000] Hill [0000] Tube [000000] Can be supported by {99,44,4} Actually supported by CITYTILE_CITYMAP_806 at 0 0 -1 I 2289240295800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2289323789900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Sniper Gun" I 2289323851600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Pod" I 2289323872200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289323895400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289323929400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Sniper Gun" I 2289323950500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Pod" I 2289323970400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Smoke Grenade" I 2289324003400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Auto Cannon" I 2289324026100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Auto Cannon HE Clip" I 2289324046100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec Proximity Mine" I 2289324079000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec Heavy Launcher" I 2289324111000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Heavy Launcher HE Missile" I 2289324126900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief2.pcx" from "./data/cd.iso/xcom3/tacdata/brief2.pcx" I 2289324157400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Heavy Launcher HE Missile" I 2289324190200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Smoke Grenade" I 2289324227500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Plasma Gun" I 2289324249700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Plasma Pod" I 2289324269000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289324290300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289324321100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Sniper Gun" I 2289324341400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Pod" I 2289324360800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Smoke Grenade" I 2289324391900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Sniper Gun" I 2289324412100 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Laser Pod" I 2289324431600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec Proximity Mine" I 2289324462000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Machine Gun" I 2289324482900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Gun Clip" I 2289324502300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Gun Clip" I 2289324520900 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289324542300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289324572700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Auto Cannon" I 2289324598300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Auto Cannon AP Clip" I 2289324620000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Auto Cannon AP Clip" I 2289324638800 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol Smoke Grenade" I 2289324669200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Machine Gun" I 2289324690000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Gun Clip" I 2289324714400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Marsec M4000 Gun Clip" I 2289324760700 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" I 2289324784500 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Building security" with equipment "Megapol AP Grenade" W 2289324830800 bool __cdecl OpenApoc::BattleMap::generateMap(class std::vector,class std::allocator > > &,struct glm::vec<3,int,0> &,class OpenApoc::GameState &,enum OpenApoc::BattleMap::GenerationSize): Successfully completed map BATTLEMAP_26lflyer with size 1, 1, 1 at attempt 1 I 2289337741300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/cd.iso/xcom3/tacdata/brief2.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I 2289337772800 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loading tileset "26lflyer" from "./data/tilesets/26lflyer" I 2289338103500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 113 bytes for file "checksum.xml" in zip "./data/tilesets/26lflyer" I 2289338161100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/tilesets/26lflyer" I 2289338177600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/brief2.pcx" from "./data/cd.iso/xcom3/tacdata/brief2.pcx" I 2289338198300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1604707 bytes for file "tileset.xml" in zip "./data/tilesets/26lflyer" I 2289349129900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "tileset.xml" matches "CRC" checksum "9a463d5a" I 2289354941100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "tileset.xml" I 2289355702900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/feature.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/feature.pck" I 2289355951100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/feature.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/feature.tab" I 2289356013600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/feature.tab" with tab multiplier 4 I 2289382336800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sfeature.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sfeature.tab" I 2289382579100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sfeature.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sfeature.pck" I 2289384549800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 255 images I 2289430259700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/ground.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/ground.pck" I 2289430510500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/ground.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/ground.tab" I 2289430569700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/ground.tab" with tab multiplier 4 I 2289435021500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sground.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sground.tab" I 2289435259200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sground.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sground.pck" I 2289435913200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 80 images I 2289443251500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/left.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/left.pck" I 2289443935800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/left.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/left.tab" I 2289444045400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/left.tab" with tab multiplier 4 I 2289449414300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sleft.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sleft.tab" I 2289449649400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sleft.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sleft.pck" I 2289450182500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 78 images I 2289450817700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/animate.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/animate.pck" I 2289451051500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/animate.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/animate.tab" I 2289451100000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/animate.tab" with tab multiplier 4 I 2289474274300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/right.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/right.pck" I 2289474525100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/right.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/right.tab" I 2289474571600 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/26lflyer/mapunits/right.tab" with tab multiplier 4 I 2289479036400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sright.tab" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sright.tab" I 2289479682800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/maps/26lflyer/mapunits/sright.pck" from "./data/cd.iso/xcom3/maps/26lflyer/mapunits/sright.pck" I 2289481090100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 64 images I 2289497532600 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loaded 477 tiles from tileset "26lflyer" I 2289497623100 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Loading sector tiles "26lflyer_10" I 2289497918600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/maps/26lflyer_10" I 2289497973900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/maps/26lflyer_10" I 2289498006100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 589360 bytes for file "mapsector.xml" in zip "./data/maps/26lflyer_10" I 2289504564600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "mapsector.xml" matches "CRC" checksum "d7a76cf8" I 2289506528100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "mapsector.xml" W 2289551598900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,21,2.5} visible from {2,18.5,1.5} W 2289561536700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,22,1.5} visible from {2,18.5,1.5} W 2289571347400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,22,1.5} visible from {2,18.5,1.5} W 2289580958500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,15,1.5} visible from {2,18.5,1.5} W 2289590814900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,15,1.5} visible from {2,18.5,1.5} W 2289603670000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,15,2.5} visible from {2,18.5,1.5} W 2289617038700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,16,2.5} visible from {2,18.5,1.5} W 2289626855900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,22,1.5} visible from {36.5,18.5,1.5} W 2289636818100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,22,1.5} visible from {36.5,18.5,1.5} W 2289646763100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,22,2.5} visible from {36.5,18.5,1.5} W 2289659367700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,15,1.5} visible from {36.5,18.5,1.5} W 2289669290400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,15,1.5} visible from {36.5,18.5,1.5} W 2289679910400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,16,2.5} visible from {36.5,18.5,1.5} W 2289689702200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,24,1.5} visible from {36.5,18.5,1.5} W 2289700524500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,21,2.5} visible from {38,22,1.5} W 2289710586900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,15.5,2.5} visible from {38,22,1.5} W 2289720228300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {28.5,24.5,1.5} visible from {38,22,1.5} W 2289729920200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {24.5,24,1.5} visible from {38,22,1.5} W 2289739794900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,25,1.5} visible from {38,22,1.5} W 2289749918500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,21.5,2.5} visible from {38,24,1.5} W 2289762991700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,21.5,2.5} visible from {38,24,1.5} W 2289772753500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,22,2.5} visible from {4,37,1.5} W 2289782973100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,31,1.5} visible from {4,37,1.5} W 2289793179700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,31,1.5} visible from {4,37,1.5} W 2289802713400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,37,1.5} visible from {4,37,1.5} W 2289812903900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,25,1.5} visible from {10.5,37,1.5} W 2289823015400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,21.5,2.5} visible from {4,31,1.5} W 2289832993700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,31,1.5} visible from {4,31,1.5} W 2289842638700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,25,1.5} visible from {4,25,1.5} W 2289855403200 bool __cdecl OpenApoc::BattleMap::generateMap(class std::vector,class std::allocator > > &,struct glm::vec<3,int,0> &,class OpenApoc::GameState &,enum OpenApoc::BattleMap::GenerationSize): Successfully completed map BATTLEMAP_26lflyer with size 1, 2, 1 at attempt 1 I 2289869237800 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Tilesets are already loaded. I 2289869267100 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Loading sector tiles "26lflyer_09" I 2289871484600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/maps/26lflyer_09" I 2289871545900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/maps/26lflyer_09" I 2289871568600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1087557 bytes for file "mapsector.xml" in zip "./data/maps/26lflyer_09" I 2289879737000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "mapsector.xml" matches "CRC" checksum "e4eddfe4" I 2289888256900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "mapsector.xml" I 2289928198500 class std::shared_ptr __cdecl OpenApoc::BattleMap::fillMap(class std::vector,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > >,class std::allocator,class std::shared_ptr >,class std::allocator,class std::shared_ptr > > > > > &,bool &,class std::vector,class std::allocator > >,struct glm::vec<3,int,0>,class OpenApoc::GameState &,class OpenApoc::StateRef,class OpenApoc::StateRef,class std::list,class std::allocator > > &,class OpenApoc::StateRef,enum OpenApoc::Battle::MissionType,class OpenApoc::UString): Using already-loaded sector tiles "26lflyer_10" W 2289996195400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,22.5,2.5} visible from {1,24.5,1.5} W 2290007576900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {14,27.5,0.5} visible from {1,24.5,1.5} W 2290018169600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {14.5,24.5,1.5} visible from {1,24.5,1.5} W 2290030425600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,17.5,0.5} visible from {39,2,1.5} W 2290040849400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,17.5,2.5} visible from {39,2,1.5} W 2290051515800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,17.5,4.5} visible from {39,2,1.5} W 2290065574000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,17.5,6.5} visible from {39,2,1.5} W 2290076373400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,21.5,0.5} visible from {39,2,1.5} W 2290086724500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,21.5,2.5} visible from {39,2,1.5} W 2290097365100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,21.5,4.5} visible from {39,2,1.5} W 2290109076100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,17.5,6.5} visible from {39,2,1.5} W 2290123374300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,17.5,4.5} visible from {39,2,1.5} W 2290134192600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,17.5,2.5} visible from {39,2,1.5} W 2290145218600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,17.5,0.5} visible from {39,2,1.5} W 2290155228500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,27.5,6.5} visible from {39,8.5,1.5} W 2290169068400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,27.5,4.5} visible from {39,8.5,1.5} W 2290183418100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,27.5,2.5} visible from {39,8.5,1.5} W 2290194606200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,27.5,0.5} visible from {39,8.5,1.5} W 2290205083000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,17.5,0.5} visible from {39,8.5,1.5} W 2290215700100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,17.5,2.5} visible from {39,8.5,1.5} W 2290226241800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,17.5,4.5} visible from {39,8.5,1.5} W 2290236583800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,17.5,6.5} visible from {39,8.5,1.5} W 2290250532900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,21.5,6.5} visible from {39,8.5,1.5} W 2290261272600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,21.5,4.5} visible from {39,8.5,1.5} W 2290276278400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,21.5,2.5} visible from {39,8.5,1.5} W 2290289392000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,21.5,0.5} visible from {39,8.5,1.5} W 2290299777100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,21.5,6.5} visible from {39,8.5,1.5} W 2290313447700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,24.5,1.5} visible from {39,8.5,1.5} W 2290323774400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,27.5,0.5} visible from {39,14.5,1.5} W 2290336388800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,27.5,2.5} visible from {39,14.5,1.5} W 2290347384900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,27.5,4.5} visible from {39,14.5,1.5} W 2290357251200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,27.5,6.5} visible from {39,14.5,1.5} W 2290366815300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,31.5,6.5} visible from {39,14.5,1.5} W 2290377936600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,31.5,4.5} visible from {39,14.5,1.5} W 2290390233400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,31.5,2.5} visible from {39,14.5,1.5} W 2290404636200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {30.5,31.5,0.5} visible from {39,14.5,1.5} W 2290414664900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,31.5,0.5} visible from {39,14.5,1.5} W 2290425046900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,31.5,2.5} visible from {39,14.5,1.5} W 2290435015600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,31.5,4.5} visible from {39,14.5,1.5} W 2290445286800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36.5,31.5,6.5} visible from {39,14.5,1.5} W 2290454943100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,21.5,6.5} visible from {39,14.5,1.5} W 2290464753400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,21.5,4.5} visible from {39,14.5,1.5} W 2290474627500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,21.5,2.5} visible from {39,14.5,1.5} W 2290488008200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,21.5,0.5} visible from {39,14.5,1.5} W 2290500983800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23,24.5,1.5} visible from {39,14.5,1.5} W 2290511331500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,27.5,0.5} visible from {39,19.5,1.5} W 2290525693900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,27.5,2.5} visible from {39,19.5,1.5} W 2290538743000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,27.5,4.5} visible from {39,19.5,1.5} W 2290548627200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,27.5,6.5} visible from {39,19.5,1.5} W 2290559670800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,31.5,4.5} visible from {39,19.5,1.5} W 2290569485900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,31.5,2.5} visible from {39,19.5,1.5} W 2290582092100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,31.5,0.5} visible from {39,19.5,1.5} W 2290592213500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,31.5,6.5} visible from {39,24.5,1.5} W 2290601834600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {23.5,37.5,1.5} visible from {39,30.5,1.5} W 2290615334700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,54,1.5} visible from {39,37.5,1.5} W 2290625207600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,54,1.5} visible from {39,37.5,1.5} W 2290638321400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,54,2.5} visible from {39,37.5,1.5} W 2290648340800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,55,2.5} visible from {39,37.5,1.5} W 2290658357200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,60,2.5} visible from {2,57.5,1.5} W 2290669369600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,61,1.5} visible from {2,57.5,1.5} W 2290682589800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,61,1.5} visible from {2,57.5,1.5} W 2290692461800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {2.5,54,1.5} visible from {2,57.5,1.5} W 2290702056500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {1,54,1.5} visible from {2,57.5,1.5} W 2290711707100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,54,2.5} visible from {2,57.5,1.5} W 2290726506600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,55,2.5} visible from {2,57.5,1.5} W 2290738626800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {3,31.5,6.5} visible from {2,48.5,1.5} W 2290748532200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {3,31.5,4.5} visible from {2,48.5,1.5} W 2290761148200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {3,31.5,2.5} visible from {2,48.5,1.5} W 2290771641600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {36,61,1.5} visible from {36.5,57.5,1.5} W 2290785034300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {34.5,61,1.5} visible from {36.5,57.5,1.5} W 2290795184400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,61,2.5} visible from {36.5,57.5,1.5} W 2290809140900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,63,1.5} visible from {36.5,57.5,1.5} W 2290819589700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {33,60,2.5} visible from {38,61,1.5} W 2290829197300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,54.5,2.5} visible from {38,61,1.5} W 2290838920300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {28.5,63.5,1.5} visible from {38,61,1.5} W 2290851843300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {24.5,63,1.5} visible from {38,61,1.5} W 2290861508000 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,64,1.5} visible from {38,61,1.5} W 2290871264400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {26.5,60.5,2.5} visible from {38,63,1.5} W 2290885253500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,60.5,2.5} visible from {38,63,1.5} W 2290895267500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {4,61,2.5} visible from {4,76,1.5} W 2290904962500 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {19.5,70,1.5} visible from {4,76,1.5} W 2290915071400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,70,1.5} visible from {4,76,1.5} W 2290928164300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,76,1.5} visible from {4,76,1.5} W 2290938160800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {15.5,64,1.5} visible from {10.5,76,1.5} W 2290948686100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,60.5,2.5} visible from {4,70,1.5} W 2290960286800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,70,1.5} visible from {4,70,1.5} W 2290975147400 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {10.5,64,1.5} visible from {4,64,1.5} W 2290986952200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,32.5,2.5} visible from {2,42,1.5} W 2290997689800 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,32.5,4.5} visible from {2,42,1.5} W 2291011124300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,32.5,6.5} visible from {2,42,1.5} W 2291021374100 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {14,31.5,2.5} visible from {2,42,1.5} W 2291031121900 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {14,31.5,4.5} visible from {2,42,1.5} W 2291041356700 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {8,27.5,2.5} visible from {2,42,1.5} W 2291051084600 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {8,31.5,2.5} visible from {2,42,1.5} W 2291064042300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {8,31.5,4.5} visible from {2,42,1.5} W 2291074084300 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {14,37.5,1.5} visible from {2,42,1.5} W 2291087820200 bool __cdecl OpenApoc::Battle::initialMapCheck(class OpenApoc::GameState &,class std::list,class std::allocator > >): Los block center {18.5,36.5,1.5} visible from {36.5,42,1.5} I 2291104315400 void __cdecl OpenApoc::BattleMap::unloadTiles(void): Unloaded sector tiles. I 2291640575500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2295525334100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2295592736900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 2295593109800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 2295593163300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 2295599740800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 2302091394000 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Naomi Taylor" with equipment "Megapol Auto Cannon" I 2305291706300 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Megapol Auto Cannon" I 2310142835200 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steph Green" with equipment "Mind Bender" I 2314675696600 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "John Jones" with equipment "Megapol Laser Sniper Gun" I 2318059307400 void __cdecl OpenApoc::Agent::addEquipment(class OpenApoc::GameState &,struct glm::vec<2,int,0>,class std::shared_ptr): Equipped "Steve Brown" with equipment "Megapol Lawpistol" I 2319476071600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2320592729600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue I 2320677035600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "ui/loading.png" from "./data/ui/loading.png" I 2320677195300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I 2320681900000 void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Tilesets are already loaded. I 2320682403200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item0" from "./data/imagepacks/item0" I 2320682735500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item0" I 2320682794900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item0" I 2320682816600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 771 bytes for file "imagepack.xml" in zip "./data/imagepacks/item0" I 2320682868200 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1700050d" I 2320682887700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320683216400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.pck" from "./data/cd.iso/xcom3/tacdata/unit/equip.pck" I 2320683578300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/equip.tab" from "./data/cd.iso/xcom3/tacdata/unit/equip.tab" I 2320683626500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/equip.tab" with tab multiplier 1 I 2320689833800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item0" from "./data/imagepacks/item0" I 2320689854400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item1" from "./data/imagepacks/item1" I 2320690068800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item1" I 2320690110700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item1" I 2320690131200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 777 bytes for file "imagepack.xml" in zip "./data/imagepacks/item1" I 2320690175500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "952fe475" I 2320690196400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320690304700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item1" from "./data/imagepacks/item1" I 2320690322300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item10" from "./data/imagepacks/item10" I 2320690523600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item10" I 2320690563600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item10" I 2320690583700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item10" I 2320690624800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "af37e63b" I 2320690643000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320690755700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item10" from "./data/imagepacks/item10" I 2320690773300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item11" from "./data/imagepacks/item11" I 2320690973400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item11" I 2320691012900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item11" I 2320691032900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item11" I 2320691164000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "05f70a18" I 2320691193700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320691249900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item11" from "./data/imagepacks/item11" I 2320691267400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item12" from "./data/imagepacks/item12" I 2320691474500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item12" I 2320691513800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item12" I 2320691533500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 783 bytes for file "imagepack.xml" in zip "./data/imagepacks/item12" I 2320691574600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "4a193ee2" I 2320691593000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320691705500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item12" from "./data/imagepacks/item12" I 2320691731200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item13" from "./data/imagepacks/item13" I 2320691961700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item13" I 2320692001500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item13" I 2320692021600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item13" I 2320692062600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "4ab08538" I 2320692081300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320692187000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item13" from "./data/imagepacks/item13" I 2320692204500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item14" from "./data/imagepacks/item14" I 2320692406600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item14" I 2320692446200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item14" I 2320692466400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item14" I 2320692598100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "36135a4d" I 2320692618300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320692728900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item14" from "./data/imagepacks/item14" I 2320692746900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item15" from "./data/imagepacks/item15" I 2320693034700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item15" I 2320693075200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item15" I 2320693095300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item15" I 2320693136500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "9414dcf7" I 2320693154600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320693258900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item15" from "./data/imagepacks/item15" I 2320693276300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item16" from "./data/imagepacks/item16" I 2320693548500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item16" I 2320693588200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item16" I 2320693608500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item16" I 2320693649800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ce51af6e" I 2320693667900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320693771000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item16" from "./data/imagepacks/item16" I 2320693788600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item17" from "./data/imagepacks/item17" I 2320694009000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item17" I 2320694048800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item17" I 2320694068800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item17" I 2320694208300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "0c227828" I 2320694228400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320694282400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item17" from "./data/imagepacks/item17" I 2320694299700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item19" from "./data/imagepacks/item19" I 2320694520300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item19" I 2320694559800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item19" I 2320694579800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item19" I 2320694620600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "ea150cea" I 2320694638800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320694746200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item19" from "./data/imagepacks/item19" I 2320694763800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item2" from "./data/imagepacks/item2" I 2320694962200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item2" I 2320695001400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item2" I 2320695021400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item2" I 2320695062300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "67c5ee50" I 2320695080500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320695182900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item2" from "./data/imagepacks/item2" I 2320695209700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item25" from "./data/imagepacks/item25" I 2320695414700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item25" I 2320695454100 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item25" I 2320695474100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item25" I 2320695599900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bae7223d" I 2320695619900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320695673800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item25" from "./data/imagepacks/item25" I 2320695693200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item3" from "./data/imagepacks/item3" I 2320695923200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item3" I 2320695963900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item3" I 2320695984000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item3" I 2320696025600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "5bccbcfa" I 2320696044000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320696143600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item3" from "./data/imagepacks/item3" I 2320696161100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item38" from "./data/imagepacks/item38" I 2320696366000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item38" I 2320696405200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item38" I 2320696425000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item38" I 2320696465900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "833f1e16" I 2320696484100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320696536100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item38" from "./data/imagepacks/item38" I 2320696553400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item5" from "./data/imagepacks/item5" I 2320696781300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item5" I 2320696820500 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item5" I 2320696840300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item5" I 2320696974400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "bb5595e2" I 2320696994600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320697048500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item5" from "./data/imagepacks/item5" I 2320697065800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item54" from "./data/imagepacks/item54" I 2320697274700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item54" I 2320697314200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item54" I 2320697334000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item54" I 2320697374900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "99010fb4" I 2320697393000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320697492300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item54" from "./data/imagepacks/item54" I 2320697509900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item59" from "./data/imagepacks/item59" I 2320697709600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item59" I 2320697748900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item59" I 2320697768700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data/imagepacks/item59" I 2320697809700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "45075913" I 2320697828000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320697927400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item59" from "./data/imagepacks/item59" I 2320697944800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item6" from "./data/imagepacks/item6" I 2320698146700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item6" I 2320698185800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item6" I 2320698210300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item6" I 2320698253300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "119579c1" I 2320698271600 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320698368800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item6" from "./data/imagepacks/item6" I 2320698386100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item7" from "./data/imagepacks/item7" I 2320698608200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item7" I 2320698648000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item7" I 2320698668000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item7" I 2320698710700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "dd34c2d8" I 2320698728900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320698781200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item7" from "./data/imagepacks/item7" I 2320698798600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item8" from "./data/imagepacks/item8" I 2320698994800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item8" I 2320699033800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item8" I 2320699053700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item8" I 2320699094400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "e13d9072" I 2320699112300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320699213100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item8" from "./data/imagepacks/item8" I 2320699230700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item9" from "./data/imagepacks/item9" I 2320699451000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/item9" I 2320699490300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/item9" I 2320699510200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data/imagepacks/item9" I 2320699553800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "fdcb0146" I 2320699573300 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320699626000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item9" from "./data/imagepacks/item9" I 2320699643400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "seca" from "./data/imagepacks/seca" I 2320701858700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/seca" I 2320701912800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/seca" I 2320701934200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20007 bytes for file "imagepack.xml" in zip "./data/imagepacks/seca" I 2320702131300 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "920a2644" I 2320702180500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320702507100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/seca.pck" from "./data/cd.iso/xcom3/tacdata/unit/seca.pck" I 2320702770300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/seca.tab" from "./data/cd.iso/xcom3/tacdata/unit/seca.tab" I 2320702819000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/seca.tab" with tab multiplier 1 I 2320713598600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "seca" from "./data/imagepacks/seca" I 2320713619400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "secb" from "./data/imagepacks/secb" I 2320714068400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/secb" I 2320714111800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/secb" I 2320714132400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 33111 bytes for file "imagepack.xml" in zip "./data/imagepacks/secb" I 2320714370000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "6776c03a" I 2320714438200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320714710200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secb.pck" from "./data/cd.iso/xcom3/tacdata/unit/secb.pck" I 2320714963600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secb.tab" from "./data/cd.iso/xcom3/tacdata/unit/secb.tab" I 2320715004200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/secb.tab" with tab multiplier 1 I 2320731752200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "secb" from "./data/imagepacks/secb" I 2320731776500 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "secc" from "./data/imagepacks/secc" I 2320732248300 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/secc" I 2320732293700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/secc" I 2320732314500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 12519 bytes for file "imagepack.xml" in zip "./data/imagepacks/secc" I 2320732429100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "6746cef7" I 2320732470100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320732746100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secc.pck" from "./data/cd.iso/xcom3/tacdata/unit/secc.pck" I 2320732983900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secc.tab" from "./data/cd.iso/xcom3/tacdata/unit/secc.tab" I 2320733021100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/secc.tab" with tab multiplier 1 I 2320736394100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "secc" from "./data/imagepacks/secc" I 2320736413700 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "secd" from "./data/imagepacks/secd" I 2320736846000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/secd" I 2320736889200 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/secd" I 2320736909700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 39975 bytes for file "imagepack.xml" in zip "./data/imagepacks/secd" I 2320737201500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "e7973c0e" I 2320737279500 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320737556200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secd.pck" from "./data/cd.iso/xcom3/tacdata/unit/secd.pck" I 2320737794000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/secd.tab" from "./data/cd.iso/xcom3/tacdata/unit/secd.tab" I 2320737835000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/secd.tab" with tab multiplier 1 I 2320753754200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "secd" from "./data/imagepacks/secd" I 2320753814000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "sece" from "./data/imagepacks/sece" I 2320754830200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/sece" I 2320754950400 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/sece" I 2320755007200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 46839 bytes for file "imagepack.xml" in zip "./data/imagepacks/sece" I 2320755595600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "eb005446" I 2320755689700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320755990800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/sece.pck" from "./data/cd.iso/xcom3/tacdata/unit/sece.pck" I 2320756232000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/sece.tab" from "./data/cd.iso/xcom3/tacdata/unit/sece.tab" I 2320756270300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/sece.tab" with tab multiplier 1 I 2320772397200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "sece" from "./data/imagepacks/sece" I 2320772421300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "shadow" from "./data/imagepacks/shadow" I 2320772653500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/shadow" I 2320772697600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/shadow" I 2320772717800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40870 bytes for file "imagepack.xml" in zip "./data/imagepacks/shadow" I 2320773035500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1ec31077" I 2320773112100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320774020800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "shadow" from "./data/imagepacks/shadow" I 2320774039200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1a" from "./data/imagepacks/xcom1a" I 2320774243900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1a" I 2320774289700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1a" I 2320774311200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1a" I 2320774485700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1465e904" I 2320774532900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320774820400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.pck" I 2320775057900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1a.tab" I 2320775136900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1a.tab" with tab multiplier 1 I 2320781341400 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 2320783229000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1a" from "./data/imagepacks/xcom1a" I 2320783247800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1b" from "./data/imagepacks/xcom1b" I 2320783463100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1b" I 2320783503600 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1b" I 2320783523700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1b" I 2320783761900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "8ea20ef7" I 2320783841800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320784107400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.pck" I 2320784352000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1b.tab" I 2320784387100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1b.tab" with tab multiplier 1 I 2320796828600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1b" from "./data/imagepacks/xcom1b" I 2320796853300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1c" from "./data/imagepacks/xcom1c" I 2320797102500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1c" I 2320797145000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1c" I 2320797165400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1c" I 2320797296500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "a3ee035b" I 2320797332700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320797611500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.pck" I 2320797842800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1c.tab" I 2320797883000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1c.tab" with tab multiplier 1 I 2320799629500 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 2320800860200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1c" from "./data/imagepacks/xcom1c" I 2320800880600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1d" from "./data/imagepacks/xcom1d" I 2320801090100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1d" I 2320801129900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1d" I 2320801150500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1d" I 2320801461600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "1e4b48ef" I 2320801542000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320801804200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.pck" I 2320802049600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1d.tab" I 2320802085100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1d.tab" with tab multiplier 1 I 2320811054200 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 2320814735600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1d" from "./data/imagepacks/xcom1d" I 2320814757200 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1e" from "./data/imagepacks/xcom1e" I 2320815185000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom1e" I 2320815297800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom1e" I 2320815353700 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom1e" I 2320816311800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "2f3bbecd" I 2320816583200 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320817346100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.pck" I 2320818134100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom1e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom1e.tab" I 2320818234800 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1e.tab" with tab multiplier 1 I 2320834000600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1e" from "./data/imagepacks/xcom1e" I 2320834026300 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2a" from "./data/imagepacks/xcom2a" I 2320834638400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2a" I 2320834764900 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2a" I 2320834821600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2a" I 2320835290100 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "442dca92" I 2320835423900 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320836177800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.pck" I 2320836825200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2a.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2a.tab" I 2320836920900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2a.tab" with tab multiplier 1 I 2320841444100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I 2320843304400 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2a" from "./data/imagepacks/xcom2a" I 2320843325000 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2b" from "./data/imagepacks/xcom2b" I 2320843531000 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2b" I 2320843571000 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2b" I 2320843590900 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2b" I 2320844194000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "03f2df40" I 2320844389700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320845118900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.pck" I 2320845797400 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2b.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2b.tab" I 2320845893000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2b.tab" with tab multiplier 1 I 2320859000100 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2b" from "./data/imagepacks/xcom2b" I 2320859063900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2c" from "./data/imagepacks/xcom2c" I 2320859684400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2c" I 2320859799700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2c" I 2320859861100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2c" I 2320860193500 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "afbc907a" I 2320860292800 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320860872300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.pck" I 2320861113300 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2c.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2c.tab" I 2320861148700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2c.tab" with tab multiplier 1 I 2320863011000 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I 2320864202800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2c" from "./data/imagepacks/xcom2c" I 2320864221600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2d" from "./data/imagepacks/xcom2d" I 2320864435600 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2d" I 2320864475300 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2d" I 2320864495400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2d" I 2320864759400 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "da83e930" I 2320864838700 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320865125500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.pck" I 2320865355700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2d.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2d.tab" I 2320865392100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2d.tab" with tab multiplier 1 I 2320874344700 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I 2320878026600 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2d" from "./data/imagepacks/xcom2d" I 2320878047800 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2e" from "./data/imagepacks/xcom2e" I 2320878280400 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 115 bytes for file "checksum.xml" in zip "./data/imagepacks/xcom2e" I 2320878321700 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/imagepacks/xcom2e" I 2320878342200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data/imagepacks/xcom2e" I 2320878672900 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "imagepack.xml" matches "CRC" checksum "3cbec159" I 2320878763400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "imagepack.xml" I 2320879042000 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.pck" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.pck" I 2320879292600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/unit/xcom2e.tab" from "./data/cd.iso/xcom3/tacdata/unit/xcom2e.tab" I 2320879330300 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2e.tab" with tab multiplier 1 I 2320896739900 void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2e" from "./data/imagepacks/xcom2e" I 2320896902800 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "unit" from "./data/animationpacks/unit" I 2320897162200 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 348 bytes for file "checksum.xml" in zip "./data/animationpacks/unit" I 2320897211800 class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/animationpacks/unit" I 2320897232500 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 370 bytes for file "animationpack.xml" in zip "./data/animationpacks/unit" I 2320897274000 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack.xml" matches "CRC" checksum "2bfd5f79" I 2320897292400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack.xml" I 2320897313100 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1578483 bytes for file "animationpack/standart_animations.xml" in zip "./data/animationpacks/unit" I 2320909638700 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/standart_animations.xml" matches "CRC" checksum "66822d76" I 2320922269400 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/standart_animations.xml" I 2320961727800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 922599 bytes for file "animationpack/hand_state_animations.xml" in zip "./data/animationpacks/unit" I 2320968739600 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/hand_state_animations.xml" matches "CRC" checksum "efdf32d4" I 2320976658000 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/hand_state_animations.xml" I 2320998606800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1858976 bytes for file "animationpack/body_state_animations.xml" in zip "./data/animationpacks/unit" I 2321014415800 bool __cdecl OpenApoc::ProviderWithChecksum::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/body_state_animations.xml" matches "CRC" checksum "fd1e91c8" I 2321028892100 class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const class OpenApoc::UString &): Parsed "animationpack/body_state_animations.xml" I 2321073595800 bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data/animationpacks/unit" I 2321101178500 void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "unit" from "./data/animationpacks/unit" W 2321102975300 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun initial map parts link up! W 2321123875200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Begun map parts link up cycle! W 2321133219700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_122 SBT 1 at {24,66,1} is UNLINKED W 2321137755700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_121 SBT 4 at {24,72,1} is UNLINKED W 2321145807700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_121 SBT 4 at {25,65,3} is UNLINKED W 2321150225400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_234 SBT 3 at {25,66,3} is UNLINKED W 2321155324700 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_129 SBT 1 at {25,68,2} is UNLINKED W 2321159723800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_128 SBT 0 at {25,68,3} is UNLINKED W 2321164783200 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_234 SBT 3 at {25,72,3} is UNLINKED W 2321169187400 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): MP BATTLEMAPPART_26lflyer_FT_122 SBT 1 at {25,73,3} is UNLINKED W 2321174165800 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Attempting link up of unlinked parts W 2321190912500 void __cdecl OpenApoc::Battle::initialMapPartLinkUp(void): Link up finished! I 2321225811200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,9,3} I 2321225885600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,9,3} I 2321225938300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,9,3} I 2321225985100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,9,3} I 2321226022500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,6,3} I 2321226104800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,6,3}-{19,7,4} found after 9 iterations, returning closest path {18,8,2} I 2321226137000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,6,2} I 2321226215800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {17,6,2}-{18,7,3} found after 9 iterations, returning closest path {17,8,2} I 2321226250300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,6,3} I 2321226326400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,5,2} I 2321226378100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,6,1} I 2321226442200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,6,1}-{19,7,2} found after 7 iterations, returning closest path {18,8,2} I 2321226472500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,6,0} I 2321226540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {17,6,0}-{18,7,1} found after 9 iterations, returning closest path {17,8,0} I 2321226569700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,6,1} I 2321226629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,6,1}-{19,7,2} found after 7 iterations, returning closest path {18,7,1} I 2321226660600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,5,0} I 2321226710300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {19,6,1} I 2321226781500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {19,6,1}-{20,7,2} found after 7 iterations, returning closest path {19,8,2} I 2321226812200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {19,6,0} I 2321226880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {19,6,0}-{20,7,1} found after 9 iterations, returning closest path {19,8,0} I 2321226909800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {19,6,1} I 2321226968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {19,6,1}-{20,7,2} found after 7 iterations, returning closest path {19,7,1} I 2321226999200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {19,5,0} I 2321227047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {16,6,1} I 2321227116100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {16,6,1}-{17,7,2} found after 9 iterations, returning closest path {17,8,2} I 2321227145900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {16,6,0} I 2321227218200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {16,6,0}-{17,7,1} found after 9 iterations, returning closest path {17,8,0} I 2321227248300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {16,6,1} I 2321227317900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {16,6,1}-{17,7,2} found after 9 iterations, returning closest path {16,7,1} I 2321227351700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {16,5,0} I 2321227402500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,12,1} I 2321227465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,12,1}-{19,13,2} found after 7 iterations, returning closest path {18,10,2} I 2321227494800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,12,0} I 2321227561600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {17,12,0}-{18,13,1} found after 9 iterations, returning closest path {17,10,0} I 2321227591300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,12,1} I 2321227650700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,12,1}-{19,13,2} found after 7 iterations, returning closest path {18,11,0} I 2321227682400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,11,0} I 2321227725000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,12,3} I 2321227798700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {18,12,3}-{19,13,4} found after 9 iterations, returning closest path {18,10,2} I 2321227830700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,12,2} I 2321227901400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {17,12,2}-{18,13,3} found after 9 iterations, returning closest path {17,10,2} I 2321227931300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {18,12,3} I 2321227995600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {17,11,2} I 2321228037400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,0} I 2321228118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,0}-{23,7,1} found after 13 iterations, returning closest path {19,8,0} I 2321228148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,0} I 2321228229200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,0}-{23,7,1} found after 13 iterations, returning closest path {19,8,0} I 2321228259400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,0} I 2321228346500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,0} I 2321228399200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,2} I 2321228485400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,8,2} I 2321228517000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,2} I 2321228600900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,8,2} I 2321228631200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,2} I 2321228725400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,7,2} I 2321228762000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,6,2} I 2321228835000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {21,6,2} I 2321228868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,12,2} I 2321228953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {19,10,2} I 2321228983500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,12,2} I 2321229070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {19,10,2} I 2321229102000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {23,11,3} I 2321229199900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {23,11,3}-{24,12,4} found after 15 iterations, returning closest path {19,10,3} I 2321229236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,11,2} I 2321229307000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,12,0} I 2321229403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,12,0}-{23,13,1} found after 13 iterations, returning closest path {19,10,0} I 2321229433800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,12,0} I 2321229513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {22,12,0}-{23,13,1} found after 13 iterations, returning closest path {19,10,0} I 2321229544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {23,11,1} I 2321229628000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {23,11,1}-{24,12,2} found after 13 iterations, returning closest path {21,10,1} I 2321229664000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {22,11,0} I 2321229717200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,12,0} I 2321229825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,12,0}-{13,13,1} found after 17 iterations, returning closest path {17,10,0} I 2321229856700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,12,0} I 2321229951200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,12,0}-{13,13,1} found after 17 iterations, returning closest path {17,10,0} I 2321229982500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {13,11,1} I 2321230061900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {13,11,1}-{14,12,2} found after 13 iterations, returning closest path {15,10,1} I 2321230096800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,11,0} I 2321230154800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,12,2} I 2321230317300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,12,2}-{13,13,3} found after 17 iterations, returning closest path {17,10,2} I 2321230403700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,12,2} I 2321230674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,12,2}-{13,13,3} found after 17 iterations, returning closest path {17,10,2} I 2321230766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {13,11,3} I 2321231050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {13,11,3}-{14,12,4} found after 15 iterations, returning closest path {16,10,3} I 2321231156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,11,2} I 2321231380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,2} I 2321231661300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {17,8,2} I 2321231748700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,2} I 2321232026100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {17,8,2} I 2321232112600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,2} I 2321232431100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {16,7,2} I 2321232543400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,2} I 2321232778700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {14,6,2} I 2321232887000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,0} I 2321233159600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,0}-{13,7,1} found after 17 iterations, returning closest path {17,8,0} I 2321233245900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,0} I 2321233518200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,0}-{13,7,1} found after 17 iterations, returning closest path {17,8,0} I 2321233605500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,0} I 2321233882900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,1} to {12,6,0}-{13,7,1} found after 17 iterations, returning closest path {15,6,0} I 2321233991000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,1} to {12,6,0} I 2321234185400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,9,5} I 2321234297200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,9,5} I 2321234415800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,9,5} I 2321234529900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,9,5} I 2321234711100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,5} I 2321234787800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,6,5}-{19,7,6} found after 9 iterations, returning closest path {18,8,4} I 2321234817900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,6,4} I 2321234892200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,6,4}-{18,7,5} found after 9 iterations, returning closest path {17,8,4} I 2321234922300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,5} I 2321234994700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,5,4} I 2321235045900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,3} I 2321235111700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,6,3}-{19,7,4} found after 7 iterations, returning closest path {18,8,4} I 2321235141400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,6,2} I 2321235213800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,6,2}-{18,7,3} found after 9 iterations, returning closest path {17,8,2} I 2321235243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,3} I 2321235385800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,6,3}-{19,7,4} found after 7 iterations, returning closest path {18,7,3} I 2321235418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,5,2} I 2321235470700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,1} I 2321235544700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,6,1}-{19,7,2} found after 9 iterations, returning closest path {18,8,2} I 2321235574500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,6,0} I 2321235651800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,6,0}-{18,7,1} found after 11 iterations, returning closest path {17,8,0} I 2321235682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,6,1} I 2321235759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,6,1}-{19,7,2} found after 9 iterations, returning closest path {18,6,2} I 2321235795000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,5,0} I 2321235867300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,5,0}-{18,6,1} found after 13 iterations, returning closest path {17,6,2} I 2321235979300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {19,6,1} I 2321236062100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {19,6,1}-{20,7,2} found after 9 iterations, returning closest path {19,8,2} I 2321236092500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {19,6,0} I 2321236170000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {19,6,0}-{20,7,1} found after 11 iterations, returning closest path {19,8,0} I 2321236200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {19,6,1} I 2321236267600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {19,6,1}-{20,7,2} found after 9 iterations, returning closest path {19,7,2} I 2321236299300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {19,5,0} I 2321236370700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {19,5,0}-{20,6,1} found after 13 iterations, returning closest path {19,5,2} I 2321236404700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {16,6,1} I 2321236484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {16,6,1}-{17,7,2} found after 11 iterations, returning closest path {17,8,2} I 2321236514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {16,6,0} I 2321236668900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {16,6,0}-{17,7,1} found after 11 iterations, returning closest path {17,8,0} I 2321236700900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {16,6,1} I 2321236780400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {16,6,1}-{17,7,2} found after 11 iterations, returning closest path {16,7,2} I 2321236815400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {16,5,0} I 2321236888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {16,5,0}-{17,6,1} found after 13 iterations, returning closest path {16,5,2} I 2321236921600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,1} I 2321236995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,12,1}-{19,13,2} found after 9 iterations, returning closest path {18,10,2} I 2321237025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,12,0} I 2321237101600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,12,0}-{18,13,1} found after 11 iterations, returning closest path {17,10,0} I 2321237131900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,1} I 2321237209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,12,1}-{19,13,2} found after 9 iterations, returning closest path {18,12,2} I 2321237321000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,11,0} I 2321237386000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,11,0}-{18,12,1} found after 9 iterations, returning closest path {17,11,2} I 2321237417600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,3} I 2321237483400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,12,3}-{19,13,4} found after 7 iterations, returning closest path {18,10,4} I 2321237513300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,12,2} I 2321237586500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,12,2}-{18,13,3} found after 9 iterations, returning closest path {17,10,2} I 2321237616500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,3} I 2321237678700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,12,3}-{19,13,4} found after 7 iterations, returning closest path {18,11,2} I 2321237710400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,11,2} I 2321237755000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,5} I 2321237828100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {18,12,5}-{19,13,6} found after 9 iterations, returning closest path {18,10,4} I 2321237936000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,12,4} I 2321238010100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {17,12,4}-{18,13,5} found after 9 iterations, returning closest path {17,10,4} I 2321238040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {18,12,5} I 2321238105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {17,11,4} I 2321238146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,0} I 2321238242300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,0}-{23,7,1} found after 15 iterations, returning closest path {19,8,0} I 2321238274000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,0} I 2321238370300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,0}-{23,7,1} found after 15 iterations, returning closest path {19,8,0} I 2321238408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,0} I 2321238502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,0}-{23,7,1} found after 15 iterations, returning closest path {19,7,0} I 2321238617800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,0} I 2321238696600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,0}-{23,7,1} found after 15 iterations, returning closest path {21,6,0} I 2321238731300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,2} I 2321238820000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,8,2} I 2321238850700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,2} I 2321238940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,8,2} I 2321238971100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,2} I 2321239053800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {19,7,2} I 2321239088400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,2} I 2321239162900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {21,6,2} I 2321239195900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,4} I 2321239390900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,8,4} I 2321239424800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,4} I 2321239512900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,8,4} I 2321239543300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,4} I 2321239633200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,7,4} I 2321239669600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,6,4} I 2321239741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {21,6,4} I 2321239774800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,4} I 2321240018100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {19,10,4} I 2321240104500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,4} I 2321240352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {19,10,4} I 2321240659400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {23,11,5} I 2321240940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {23,11,5}-{24,12,6} found after 15 iterations, returning closest path {19,10,5} I 2321241044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,11,4} I 2321241216000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,2} I 2321241473300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {19,10,2} I 2321241559900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,2} I 2321241809600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {19,10,2} I 2321241896100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {23,11,3} I 2321242143100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {23,11,3}-{24,12,4} found after 13 iterations, returning closest path {19,10,3} I 2321242242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,11,2} I 2321242412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,0} I 2321242909400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,0}-{23,13,1} found after 15 iterations, returning closest path {19,10,0} I 2321243007800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,12,0} I 2321243281400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,12,0}-{23,13,1} found after 15 iterations, returning closest path {19,10,0} I 2321243371600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {23,11,1} I 2321243651800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {23,11,1}-{24,12,2} found after 15 iterations, returning closest path {19,10,1} I 2321243765500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {22,11,0} I 2321243970300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {22,11,0}-{23,12,1} found after 13 iterations, returning closest path {21,11,0} I 2321244067500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,0} I 2321244242700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,0}-{13,13,1} found after 19 iterations, returning closest path {17,10,0} I 2321244275000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,0} I 2321244461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,0}-{13,13,1} found after 19 iterations, returning closest path {17,10,0} I 2321244497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {13,11,1} I 2321244601600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {13,11,1}-{14,12,2} found after 15 iterations, returning closest path {13,11,2} I 2321244640700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,11,0} I 2321244724200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,11,0}-{13,12,1} found after 17 iterations, returning closest path {12,11,2} I 2321244759000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,2} I 2321244861200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,2}-{13,13,3} found after 17 iterations, returning closest path {17,10,2} I 2321244891600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,2} I 2321244998100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,2}-{13,13,3} found after 17 iterations, returning closest path {17,10,2} I 2321245028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {13,11,3} I 2321245112800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {13,11,3}-{14,12,4} found after 13 iterations, returning closest path {16,10,3} I 2321245223300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,11,2} I 2321245295600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,4} I 2321245397900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321245429500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,12,4} I 2321245537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321245570200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {13,11,5} I 2321245668100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {13,11,5}-{14,12,6} found after 15 iterations, returning closest path {16,10,5} I 2321245705800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,11,4} I 2321245777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,4} I 2321245879400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {17,8,4} I 2321245910000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,4} I 2321246117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {17,8,4} I 2321246180500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,4} I 2321246295900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {16,7,4} I 2321246336400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,4} I 2321246419300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {14,6,4} I 2321246454500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,2} I 2321246560600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {17,8,2} I 2321246591400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,2} I 2321246693400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {17,8,2} I 2321246724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,2} I 2321246825800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {16,7,2} I 2321246946300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,2} I 2321247036600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,2}-{13,7,3} found after 17 iterations, returning closest path {14,6,2} I 2321247071900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,0} I 2321247183300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,0}-{13,7,1} found after 19 iterations, returning closest path {17,8,0} I 2321247216200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,0} I 2321247325500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,0}-{13,7,1} found after 19 iterations, returning closest path {17,8,0} I 2321247357600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,0} I 2321247466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,0}-{13,7,1} found after 19 iterations, returning closest path {16,7,0} I 2321247510900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,3} to {12,6,0} I 2321247597100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,3} to {12,6,0}-{13,7,1} found after 19 iterations, returning closest path {16,7,0} I 2321247709300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,8,6} I 2321247749500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,8,6} I 2321247787800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,9,7} I 2321247827800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,9,7} I 2321247864000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,6,6} I 2321247932600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,6,6}-{18,7,7} found after 9 iterations, returning closest path {17,8,6} I 2321247962200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,6,6} I 2321248036500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,6,6}-{18,7,7} found after 9 iterations, returning closest path {17,8,6} I 2321248066300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,6,7} I 2321248137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,5,6} I 2321248188600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,6,5} I 2321248252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,6,5}-{19,7,6} found after 7 iterations, returning closest path {18,8,6} I 2321248413900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,6,4} I 2321248485700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,6,4}-{18,7,5} found after 9 iterations, returning closest path {17,8,4} I 2321248516800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,6,5} I 2321248575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,6,5}-{19,7,6} found after 7 iterations, returning closest path {18,7,5} I 2321248606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,5,4} I 2321248657300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,6,3} I 2321248728100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,6,3}-{19,7,4} found after 9 iterations, returning closest path {18,8,4} I 2321248757800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,6,2} I 2321248837300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,6,2}-{18,7,3} found after 11 iterations, returning closest path {17,8,2} I 2321248867700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,6,3} I 2321248986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,6,3}-{19,7,4} found after 9 iterations, returning closest path {18,6,4} I 2321249024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,5,2} I 2321249097800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,5,2}-{18,6,3} found after 13 iterations, returning closest path {17,6,4} I 2321249131300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,12,3} I 2321249202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,12,3}-{19,13,4} found after 9 iterations, returning closest path {18,10,4} I 2321249232100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,12,2} I 2321249311400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,12,2}-{18,13,3} found after 11 iterations, returning closest path {17,10,2} I 2321249341600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,12,3} I 2321249511100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,12,3}-{19,13,4} found after 9 iterations, returning closest path {18,12,4} I 2321249611300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,11,2} I 2321249783900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,11,2}-{18,12,3} found after 9 iterations, returning closest path {17,11,4} I 2321249878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,12,5} I 2321250061300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,12,5}-{19,13,6} found after 7 iterations, returning closest path {18,10,6} I 2321250144900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,12,4} I 2321250341500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,12,4}-{18,13,5} found after 9 iterations, returning closest path {17,10,4} I 2321250424600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,12,5} I 2321250601900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {18,12,5}-{19,13,6} found after 7 iterations, returning closest path {18,11,4} I 2321250691300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,11,4} I 2321250813500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,12,6} I 2321251005400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,12,6}-{18,13,7} found after 9 iterations, returning closest path {17,10,6} I 2321251091700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,12,6} I 2321251282000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {17,12,6}-{18,13,7} found after 9 iterations, returning closest path {17,10,6} I 2321251370300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {18,12,7} I 2321251556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {17,11,6} I 2321251670800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,2} I 2321251943100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,2}-{23,7,3} found after 15 iterations, returning closest path {19,8,2} I 2321252037600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,2} I 2321252321500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,2}-{23,7,3} found after 15 iterations, returning closest path {19,8,2} I 2321252411300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,2} I 2321252683700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,2}-{23,7,3} found after 15 iterations, returning closest path {19,7,2} I 2321252787600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,2} I 2321253003100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,2}-{23,7,3} found after 15 iterations, returning closest path {19,7,2} I 2321253100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,4} I 2321253342100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,8,4} I 2321253427600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,4} I 2321253693100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,8,4} I 2321253779200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,4} I 2321253883200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {19,7,4} I 2321253917700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,4} I 2321253989300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {21,6,4} I 2321254022500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,6} I 2321254105200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,8,6} I 2321254135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,6} I 2321254218400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,8,6} I 2321254248600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,6} I 2321254336300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,7,6} I 2321254372600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,6,6} I 2321254444000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {21,6,6} I 2321254477200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,6} I 2321254563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,6}-{23,13,7} found after 13 iterations, returning closest path {19,10,6} I 2321254593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,6} I 2321254674600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,6}-{23,13,7} found after 13 iterations, returning closest path {19,10,6} I 2321254704700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {23,11,7} I 2321254797100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {23,11,7}-{24,12,8} found after 15 iterations, returning closest path {19,10,7} I 2321254835500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,11,6} I 2321254896100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,4} I 2321254979600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {19,10,4} I 2321255009800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,4} I 2321255099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {19,10,4} I 2321255129300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {23,11,5} I 2321255212800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {23,11,5}-{24,12,6} found after 13 iterations, returning closest path {19,10,5} I 2321255247600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,11,4} I 2321255308500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,2} I 2321255404200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {19,10,2} I 2321255435900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,12,2} I 2321255532600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {19,10,2} I 2321255566100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {23,11,3} I 2321255658500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {23,11,3}-{24,12,4} found after 15 iterations, returning closest path {19,10,3} I 2321255694700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {22,11,2} I 2321255766100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {22,11,2}-{23,12,3} found after 13 iterations, returning closest path {20,11,4} I 2321255798900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,2} I 2321255908100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,2}-{13,13,3} found after 19 iterations, returning closest path {17,10,2} I 2321255939900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,2} I 2321256054400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,2}-{13,13,3} found after 19 iterations, returning closest path {17,10,2} I 2321256086500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {13,11,3} I 2321256191900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {13,11,3}-{14,12,4} found after 15 iterations, returning closest path {13,11,4} I 2321256235800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,11,2} I 2321256317300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,11,2}-{13,12,3} found after 17 iterations, returning closest path {12,11,4} I 2321256352100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,4} I 2321256448500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321256479000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,4} I 2321256576000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321256606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {13,11,5} I 2321256689800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {13,11,5}-{14,12,6} found after 13 iterations, returning closest path {16,10,5} I 2321256724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,11,4} I 2321256794800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,6} I 2321256892500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,6}-{13,13,7} found after 17 iterations, returning closest path {17,10,6} I 2321256924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,12,6} I 2321257018800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,12,6}-{13,13,7} found after 17 iterations, returning closest path {17,10,6} I 2321257055500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {13,11,7} I 2321257149600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {13,11,7}-{14,12,8} found after 15 iterations, returning closest path {16,10,7} I 2321257187000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,11,6} I 2321257258400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,6} I 2321257353400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {17,8,6} I 2321257383700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,6} I 2321257478200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {17,8,6} I 2321257508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,6} I 2321257626100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {16,7,6} I 2321257666900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,6} I 2321257748700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {14,6,6} I 2321257783400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,4} I 2321257879900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {17,8,4} I 2321257910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,4} I 2321258006700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {17,8,4} I 2321258037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,4} I 2321258139100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {16,7,4} I 2321258176700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,4} I 2321258258500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,4}-{13,7,5} found after 17 iterations, returning closest path {14,6,4} I 2321258295400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,2} I 2321258407800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,2}-{13,7,3} found after 19 iterations, returning closest path {17,8,2} I 2321258439700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,2} I 2321258549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,2}-{13,7,3} found after 19 iterations, returning closest path {17,8,2} I 2321258597100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,2} I 2321258706000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,2}-{13,7,3} found after 19 iterations, returning closest path {16,7,2} I 2321258744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,5} to {12,6,2} I 2321258830800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,5} to {12,6,2}-{13,7,3} found after 19 iterations, returning closest path {16,7,2} I 2321258866500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,6,6} I 2321258915000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,6,6}-{18,7,7} found after 5 iterations, returning closest path {18,8,6} I 2321258944600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,6,6} I 2321259075300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,6,6}-{18,7,7} found after 5 iterations, returning closest path {18,8,6} I 2321259153300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {18,6,7} I 2321259307900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {18,6,7}-{19,7,8} found after 7 iterations, returning closest path {18,7,7} I 2321259394100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {17,5,6} I 2321259539800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {18,6,5} I 2321259710900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {18,6,5}-{19,7,6} found after 7 iterations, returning closest path {18,8,6} I 2321259790500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,6,4} I 2321259950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,6,4}-{18,7,5} found after 7 iterations, returning closest path {18,8,6} I 2321260029000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {18,6,5} I 2321260247200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {18,6,5}-{19,7,6} found after 9 iterations, returning closest path {18,6,6} I 2321260353000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {17,5,4} I 2321260550100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {17,5,4}-{18,6,5} found after 13 iterations, returning closest path {17,6,6} I 2321260659400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {18,12,5} I 2321260866000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {18,12,5}-{19,13,6} found after 11 iterations, returning closest path {18,10,6} I 2321260949000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,12,4} I 2321261164800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,12,4}-{18,13,5} found after 11 iterations, returning closest path {17,10,4} I 2321261249900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {18,12,5} I 2321261465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {18,12,5}-{19,13,6} found after 9 iterations, returning closest path {18,12,6} I 2321261563900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {17,11,4} I 2321261735900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {17,11,4}-{18,12,5} found after 9 iterations, returning closest path {17,11,6} I 2321261823400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,12,6} I 2321262006300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,12,6}-{18,13,7} found after 9 iterations, returning closest path {17,10,6} I 2321262093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {17,12,6} I 2321262267200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {17,12,6}-{18,13,7} found after 9 iterations, returning closest path {17,10,6} I 2321262347100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {18,12,7} I 2321262512300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {18,12,7}-{19,13,8} found after 7 iterations, returning closest path {18,11,6} I 2321262605100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {17,11,6} I 2321262736700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,6,4} I 2321262988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,6,4}-{23,7,5} found after 15 iterations, returning closest path {19,8,4} I 2321263077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,6,4} I 2321263333200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,6,4}-{23,7,5} found after 15 iterations, returning closest path {19,8,4} I 2321263363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,6,4} I 2321263455100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {22,6,4}-{23,7,5} found after 15 iterations, returning closest path {19,7,4} I 2321263492500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,6,4} I 2321263567300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {22,6,4}-{23,7,5} found after 15 iterations, returning closest path {19,7,4} I 2321263602000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,6,6} I 2321263681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,8,6} I 2321263710800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,6,6} I 2321263789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,8,6} I 2321263818700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,6,6} I 2321263898500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {19,7,6} I 2321263932700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,6,6} I 2321264003900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {21,6,6} I 2321264038000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,12,6} I 2321264130500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,12,6}-{23,13,7} found after 15 iterations, returning closest path {19,10,6} I 2321264160500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,12,6} I 2321264246900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,12,6}-{23,13,7} found after 15 iterations, returning closest path {19,10,6} I 2321264276600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {23,11,7} I 2321264350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {23,11,7}-{24,12,8} found after 13 iterations, returning closest path {19,10,7} I 2321264384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,11,6} I 2321264443200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,12,4} I 2321264537000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,12,4}-{23,13,5} found after 17 iterations, returning closest path {19,10,4} I 2321264567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {22,12,4} I 2321264747800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {22,12,4}-{23,13,5} found after 17 iterations, returning closest path {19,10,4} I 2321264780200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {23,11,5} I 2321264870200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {23,11,5}-{24,12,6} found after 15 iterations, returning closest path {19,10,5} I 2321264906700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {22,11,4} I 2321264977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {22,11,4}-{23,12,5} found after 13 iterations, returning closest path {20,11,6} I 2321265010000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,12,4} I 2321265111900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321265142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,12,4} I 2321265237300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,12,4}-{13,13,5} found after 17 iterations, returning closest path {17,10,4} I 2321265267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {13,11,5} I 2321265365200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {13,11,5}-{14,12,6} found after 15 iterations, returning closest path {13,11,6} I 2321265481100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,11,4} I 2321265564800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {12,11,4}-{13,12,5} found after 17 iterations, returning closest path {12,11,6} I 2321265599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,12,6} I 2321265690800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,12,6}-{13,13,7} found after 15 iterations, returning closest path {17,10,6} I 2321265721100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,12,6} I 2321265806500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,12,6}-{13,13,7} found after 15 iterations, returning closest path {17,10,6} I 2321265836400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {13,11,7} I 2321265910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {13,11,7}-{14,12,8} found after 13 iterations, returning closest path {16,10,7} I 2321265943700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,11,6} I 2321266011800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,6,6} I 2321266171000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {17,9,6} I 2321266202600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,6,6} I 2321266289300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {17,9,6} I 2321266319600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,6,6} I 2321266413600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {16,7,6} I 2321266450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,6,6} I 2321266529300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {12,6,6}-{13,7,7} found after 17 iterations, returning closest path {14,6,6} I 2321266563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,6,4} I 2321266653300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {17,8,4} I 2321266683600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,8,6} to {12,6,4} I 2321266771100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,8,6} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {17,8,4} I 2321266878900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,6,4} I 2321266982300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {12,6,4}-{13,7,5} found after 19 iterations, returning closest path {16,7,4} I 2321267020400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,9,7} to {12,6,4} I 2321267105100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,9,7} to {12,6,4}-{13,7,5} found after 19 iterations, returning closest path {16,7,4} I 2321267146000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {18,19,5} I 2321267185800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {18,19,5} I 2321267222900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,19,5} I 2321267261700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,19,5} I 2321267296800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,16,6} I 2321267346100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,16,6}-{18,17,7} found after 5 iterations, returning closest path {18,18,6} I 2321267373900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,16,6} I 2321267499200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,16,6}-{18,17,7} found after 5 iterations, returning closest path {18,18,6} I 2321267528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,16,7} I 2321267582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {18,16,7}-{19,17,8} found after 7 iterations, returning closest path {18,17,7} I 2321267619400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {17,15,6} I 2321267669900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {18,16,5} I 2321267729000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {18,16,5}-{19,17,6} found after 7 iterations, returning closest path {18,18,6} I 2321267757400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,16,4} I 2321267813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,16,4}-{18,17,5} found after 7 iterations, returning closest path {18,18,6} I 2321267841800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,16,5} I 2321267916700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {18,16,5}-{19,17,6} found after 9 iterations, returning closest path {18,16,6} I 2321267952100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {17,15,4} I 2321268097200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {17,15,4}-{18,16,5} found after 13 iterations, returning closest path {17,16,6} I 2321268139100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {18,22,5} I 2321268213100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {18,22,5}-{19,23,6} found after 11 iterations, returning closest path {18,20,6} I 2321268242800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,22,4} I 2321268318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,22,4}-{18,23,5} found after 11 iterations, returning closest path {17,20,4} I 2321268348700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,22,5} I 2321268424400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {18,22,5}-{19,23,6} found after 9 iterations, returning closest path {18,22,6} I 2321268459400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {17,21,4} I 2321268518200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {17,21,4}-{18,22,5} found after 9 iterations, returning closest path {17,21,6} I 2321268551400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,22,6} I 2321268965900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,22,6}-{18,23,7} found after 9 iterations, returning closest path {17,20,6} I 2321269052300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {17,22,6} I 2321269232000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {17,22,6}-{18,23,7} found after 9 iterations, returning closest path {17,20,6} I 2321269312600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {18,22,7} I 2321269477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {18,22,7}-{19,23,8} found after 7 iterations, returning closest path {18,21,6} I 2321269566000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {17,21,6} I 2321269688800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,16,4} I 2321269940500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,16,4}-{23,17,5} found after 15 iterations, returning closest path {19,18,4} I 2321270026800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,16,4} I 2321270283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,16,4}-{23,17,5} found after 15 iterations, returning closest path {19,18,4} I 2321270369600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,16,4} I 2321270627100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {22,16,4}-{23,17,5} found after 15 iterations, returning closest path {19,17,4} I 2321270738300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,16,4} I 2321270948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {22,16,4}-{23,17,5} found after 15 iterations, returning closest path {19,17,4} I 2321271041300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,16,6} I 2321271270900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,18,6} I 2321271353900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,16,6} I 2321271575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,18,6} I 2321271664800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,16,6} I 2321271888200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,17,6} I 2321271984200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,16,6} I 2321272185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {21,16,6} I 2321272283800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,22,6} I 2321272531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,22,6}-{23,23,7} found after 15 iterations, returning closest path {19,20,6} I 2321272616400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,22,6} I 2321272880900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,22,6}-{23,23,7} found after 15 iterations, returning closest path {19,20,6} I 2321272942200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {23,21,7} I 2321273017000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {23,21,7}-{24,22,8} found after 13 iterations, returning closest path {19,20,7} I 2321273050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,21,6} I 2321273109800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,22,4} I 2321273205300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,22,4}-{23,23,5} found after 17 iterations, returning closest path {19,20,4} I 2321273236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {22,22,4} I 2321273331300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {22,22,4}-{23,23,5} found after 17 iterations, returning closest path {19,20,4} I 2321273363900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {23,21,5} I 2321273454800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {23,21,5}-{24,22,6} found after 15 iterations, returning closest path {19,20,5} I 2321273490900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {22,21,4} I 2321273560500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {22,21,4}-{23,22,5} found after 13 iterations, returning closest path {20,21,6} I 2321273593100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,16,4} I 2321273695800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,16,4}-{13,17,5} found after 15 iterations, returning closest path {17,18,4} I 2321273726300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,16,4} I 2321273813200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,16,4}-{13,17,5} found after 15 iterations, returning closest path {17,18,4} I 2321273843700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,16,4} I 2321273946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {12,16,4}-{13,17,5} found after 19 iterations, returning closest path {16,17,4} I 2321273987100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,16,4} I 2321274071500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {12,16,4}-{13,17,5} found after 19 iterations, returning closest path {16,17,4} I 2321274106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,16,6} I 2321274191500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {17,19,6} I 2321274221600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,16,6} I 2321274302400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {17,19,6} I 2321274332100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,16,6} I 2321274424700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {16,17,6} I 2321274461900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,16,6} I 2321274540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {14,16,6} I 2321274574700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,22,6} I 2321274668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,22,6}-{13,23,7} found after 15 iterations, returning closest path {17,20,6} I 2321274699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,22,6} I 2321274784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,22,6}-{13,23,7} found after 15 iterations, returning closest path {17,20,6} I 2321274814600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {13,21,7} I 2321274888600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {13,21,7}-{14,22,8} found after 13 iterations, returning closest path {16,20,7} I 2321274921900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,21,6} I 2321274991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,22,4} I 2321275087200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321275117900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,18,6} to {12,22,4} I 2321275214300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,18,6} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321275247000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {13,21,5} I 2321275345800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {13,21,5}-{14,22,6} found after 15 iterations, returning closest path {13,21,6} I 2321275384600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,7} to {12,21,4} I 2321275465800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,7} to {12,21,4}-{13,22,5} found after 17 iterations, returning closest path {12,21,6} I 2321275501000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,19,3} I 2321275540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,19,3} I 2321275580300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,19,3} I 2321275620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,19,3} I 2321275665800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,16,6} I 2321275780600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,16,6}-{18,17,7} found after 9 iterations, returning closest path {17,18,6} I 2321275827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,16,6} I 2321275899800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,16,6}-{18,17,7} found after 9 iterations, returning closest path {17,18,6} I 2321275935400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,16,7} I 2321276008500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,15,6} I 2321276059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,16,5} I 2321276123700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,16,5}-{19,17,6} found after 7 iterations, returning closest path {18,18,6} I 2321276153400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,16,4} I 2321276230200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,16,4}-{18,17,5} found after 9 iterations, returning closest path {17,18,4} I 2321276260200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,16,5} I 2321276319600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,16,5}-{19,17,6} found after 7 iterations, returning closest path {18,17,5} I 2321276350500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,15,4} I 2321276401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,16,3} I 2321276475000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,16,3}-{19,17,4} found after 9 iterations, returning closest path {18,18,4} I 2321276506000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,16,2} I 2321276587100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,16,2}-{18,17,3} found after 11 iterations, returning closest path {17,18,2} I 2321276617600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,16,3} I 2321276698200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,16,3}-{19,17,4} found after 9 iterations, returning closest path {18,16,4} I 2321276734100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,15,2} I 2321276805400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,15,2}-{18,16,3} found after 13 iterations, returning closest path {17,16,4} I 2321276838700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,22,3} I 2321276909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,22,3}-{19,23,4} found after 9 iterations, returning closest path {18,20,4} I 2321276938700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,22,2} I 2321277018100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,22,2}-{18,23,3} found after 11 iterations, returning closest path {17,20,2} I 2321277050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,22,3} I 2321277129200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,22,3}-{19,23,4} found after 9 iterations, returning closest path {18,22,4} I 2321277164500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,21,2} I 2321277231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,21,2}-{18,22,3} found after 9 iterations, returning closest path {17,21,4} I 2321277262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,22,5} I 2321277325500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,22,5}-{19,23,6} found after 7 iterations, returning closest path {18,20,6} I 2321277354900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,22,4} I 2321277424500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,22,4}-{18,23,5} found after 9 iterations, returning closest path {17,20,4} I 2321277453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,22,5} I 2321277514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {18,22,5}-{19,23,6} found after 7 iterations, returning closest path {18,21,4} I 2321277545300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,21,4} I 2321277591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,22,6} I 2321277659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,22,6}-{18,23,7} found after 9 iterations, returning closest path {17,20,6} I 2321277695400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,22,6} I 2321277763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {17,22,6}-{18,23,7} found after 9 iterations, returning closest path {17,20,6} I 2321277792700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {18,22,7} I 2321277856600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {17,21,6} I 2321277897000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,2} I 2321277993500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,2}-{23,17,3} found after 15 iterations, returning closest path {19,18,2} I 2321278025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,2} I 2321278122900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,2}-{23,17,3} found after 15 iterations, returning closest path {19,18,2} I 2321278215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,2} I 2321278485200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,2}-{23,17,3} found after 15 iterations, returning closest path {19,17,2} I 2321278588400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,2} I 2321278812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,2}-{23,17,3} found after 15 iterations, returning closest path {19,17,2} I 2321278906500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,4} I 2321279145200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,18,4} I 2321279234100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,4} I 2321279471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,18,4} I 2321279556200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,4} I 2321279799000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,17,4} I 2321279896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,4} I 2321280103600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {21,16,4} I 2321280199900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,6} I 2321280440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,18,6} I 2321280524800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,6} I 2321280753500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,18,6} I 2321280845300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,6} I 2321281094900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {19,17,6} I 2321281197400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,16,6} I 2321281407300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {21,16,6} I 2321281500700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,6} I 2321281730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,6}-{23,23,7} found after 13 iterations, returning closest path {19,20,6} I 2321281828000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,6} I 2321282059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,6}-{23,23,7} found after 13 iterations, returning closest path {19,20,6} I 2321282143700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {23,21,7} I 2321282424700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {23,21,7}-{24,22,8} found after 15 iterations, returning closest path {19,20,7} I 2321282522400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,21,6} I 2321282582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,4} I 2321282666900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {19,20,4} I 2321282697300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,4} I 2321282780400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {19,20,4} I 2321282812200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {23,21,5} I 2321282898800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {23,21,5}-{24,22,6} found after 13 iterations, returning closest path {19,20,5} I 2321282934800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,21,4} I 2321282995200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,2} I 2321283090100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {19,20,2} I 2321283121700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,22,2} I 2321283217400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {19,20,2} I 2321283249000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {23,21,3} I 2321283342700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {23,21,3}-{24,22,4} found after 15 iterations, returning closest path {19,20,3} I 2321283378900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {22,21,2} I 2321283449600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {22,21,2}-{23,22,3} found after 13 iterations, returning closest path {20,21,4} I 2321283482300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,2} I 2321283594400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,2}-{13,17,3} found after 19 iterations, returning closest path {17,18,2} I 2321283627700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,2} I 2321283737000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,2}-{13,17,3} found after 19 iterations, returning closest path {17,18,2} I 2321283769000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,2} I 2321283884700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,2}-{13,17,3} found after 19 iterations, returning closest path {16,17,2} I 2321283923300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,2} I 2321284009100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,2}-{13,17,3} found after 19 iterations, returning closest path {16,17,2} I 2321284043800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,4} I 2321284139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {17,18,4} I 2321284170300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,4} I 2321284265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {17,18,4} I 2321284298200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,4} I 2321284404400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {16,17,4} I 2321284441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,4} I 2321284523700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {14,16,4} I 2321284558000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,6} I 2321284654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {17,18,6} I 2321284684400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,6} I 2321284779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {17,18,6} I 2321284812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,6} I 2321284921200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {16,17,6} I 2321284963100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,16,6} I 2321285045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,16,6}-{13,17,7} found after 17 iterations, returning closest path {14,16,6} I 2321285079900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,6} I 2321285174200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,6}-{13,23,7} found after 17 iterations, returning closest path {17,20,6} I 2321285204700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,6} I 2321285298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,6}-{13,23,7} found after 17 iterations, returning closest path {17,20,6} I 2321285339000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {13,21,7} I 2321285433300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {13,21,7}-{14,22,8} found after 15 iterations, returning closest path {16,20,7} I 2321285470600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,21,6} I 2321285540800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,4} I 2321285637700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321285670600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,4} I 2321285767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321285798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {13,21,5} I 2321285888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {13,21,5}-{14,22,6} found after 13 iterations, returning closest path {16,20,5} I 2321285923000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,21,4} I 2321285994600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,2} I 2321286105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,2}-{13,23,3} found after 19 iterations, returning closest path {17,20,2} I 2321286137600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,22,2} I 2321286246600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,22,2}-{13,23,3} found after 19 iterations, returning closest path {17,20,2} I 2321286278600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {13,21,3} I 2321286387800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {13,21,3}-{14,22,4} found after 15 iterations, returning closest path {13,21,4} I 2321286429000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,5} to {12,21,2} I 2321286512100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,5} to {12,21,2}-{13,22,3} found after 17 iterations, returning closest path {12,21,4} I 2321286547900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,19,1} I 2321286587600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,19,1} I 2321286627200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,19,1} I 2321286667600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,19,1} I 2321286704000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,5} I 2321286776500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,16,5}-{19,17,6} found after 9 iterations, returning closest path {18,18,4} I 2321286806300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,16,4} I 2321286880200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,16,4}-{18,17,5} found after 9 iterations, returning closest path {17,18,4} I 2321286910000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,5} I 2321286983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,15,4} I 2321287035100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,3} I 2321287100500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,16,3}-{19,17,4} found after 7 iterations, returning closest path {18,18,4} I 2321287130000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,16,2} I 2321287202300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,16,2}-{18,17,3} found after 9 iterations, returning closest path {17,18,2} I 2321287231900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,3} I 2321287290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,16,3}-{19,17,4} found after 7 iterations, returning closest path {18,17,3} I 2321287321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,15,2} I 2321287377800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,1} I 2321287451300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,16,1}-{19,17,2} found after 9 iterations, returning closest path {18,18,2} I 2321287480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,16,0} I 2321287560500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,16,0}-{18,17,1} found after 11 iterations, returning closest path {17,18,0} I 2321287591600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,16,1} I 2321287668300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,16,1}-{19,17,2} found after 9 iterations, returning closest path {18,16,2} I 2321287703900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,15,0} I 2321287887000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,15,0}-{18,16,1} found after 13 iterations, returning closest path {17,16,2} I 2321287979900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,1} I 2321288184600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,22,1}-{19,23,2} found after 9 iterations, returning closest path {18,20,2} I 2321288268100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,22,0} I 2321288514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,22,0}-{18,23,1} found after 11 iterations, returning closest path {17,20,0} I 2321288599600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,1} I 2321288824300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,22,1}-{19,23,2} found after 9 iterations, returning closest path {18,22,2} I 2321288932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,21,0} I 2321289103500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,21,0}-{18,22,1} found after 9 iterations, returning closest path {17,21,2} I 2321289191000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,3} I 2321289374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,22,3}-{19,23,4} found after 7 iterations, returning closest path {18,20,4} I 2321289463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,22,2} I 2321289666100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,22,2}-{18,23,3} found after 9 iterations, returning closest path {17,20,2} I 2321289749200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,3} I 2321289927000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,22,3}-{19,23,4} found after 7 iterations, returning closest path {18,21,2} I 2321290015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,21,2} I 2321290138200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,5} I 2321290349300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {18,22,5}-{19,23,6} found after 9 iterations, returning closest path {18,20,4} I 2321290444100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,22,4} I 2321290645600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {17,22,4}-{18,23,5} found after 9 iterations, returning closest path {17,20,4} I 2321290728400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {18,22,5} I 2321290911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {17,21,4} I 2321291029400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,0} I 2321291301800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,0}-{23,17,1} found after 15 iterations, returning closest path {19,18,0} I 2321291390800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,0} I 2321291670500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,0}-{23,17,1} found after 15 iterations, returning closest path {19,18,0} I 2321291759700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,0} I 2321292031300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,0}-{23,17,1} found after 15 iterations, returning closest path {19,17,0} I 2321292112100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,0} I 2321292190600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,0}-{23,17,1} found after 15 iterations, returning closest path {21,16,0} I 2321292224900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,2} I 2321292312800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,18,2} I 2321292343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,2} I 2321292430000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,18,2} I 2321292461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,2} I 2321292544500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,17,2} I 2321292582600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,2} I 2321292655300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {21,16,2} I 2321292690600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,4} I 2321292779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,18,4} I 2321292809800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,4} I 2321292897100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,18,4} I 2321292927700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,4} I 2321293017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {19,17,4} I 2321293053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,16,4} I 2321293124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {21,16,4} I 2321293157500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,4} I 2321293244500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {19,20,4} I 2321293274700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,4} I 2321293447800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {19,20,4} I 2321293480400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {23,21,5} I 2321293575000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {23,21,5}-{24,22,6} found after 15 iterations, returning closest path {19,20,5} I 2321293611900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,21,4} I 2321293671800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,2} I 2321293759700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {19,20,2} I 2321293790100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,2} I 2321293876700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {19,20,2} I 2321293907100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {23,21,3} I 2321293993600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {23,21,3}-{24,22,4} found after 13 iterations, returning closest path {19,20,3} I 2321294028500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,21,2} I 2321294167300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,0} I 2321294265100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,0}-{23,23,1} found after 15 iterations, returning closest path {19,20,0} I 2321294296800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,22,0} I 2321294391800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,22,0}-{23,23,1} found after 15 iterations, returning closest path {19,20,0} I 2321294423600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {23,21,1} I 2321294517700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {23,21,1}-{24,22,2} found after 15 iterations, returning closest path {19,20,1} I 2321294554000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {22,21,0} I 2321294623400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {22,21,0}-{23,22,1} found after 13 iterations, returning closest path {21,21,0} I 2321294656900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,0} I 2321294766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,0}-{13,17,1} found after 19 iterations, returning closest path {17,18,0} I 2321294875500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,0} I 2321294988900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,0}-{13,17,1} found after 19 iterations, returning closest path {17,18,0} I 2321295021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,0} I 2321295129900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,0}-{13,17,1} found after 19 iterations, returning closest path {16,17,0} I 2321295168600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,0} I 2321295255300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,0}-{13,17,1} found after 19 iterations, returning closest path {16,17,0} I 2321295290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,2} I 2321295392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {17,18,2} I 2321295422900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,2} I 2321295526700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {17,18,2} I 2321295557200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,2} I 2321295736100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {16,17,2} I 2321295775300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,2} I 2321295857800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {14,16,2} I 2321295892500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,4} I 2321296030500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {17,18,4} I 2321296065300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,4} I 2321296170700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {17,18,4} I 2321296201700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,4} I 2321296313700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {16,17,4} I 2321296353700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,16,4} I 2321296435600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,16,4}-{13,17,5} found after 17 iterations, returning closest path {14,16,4} I 2321296560700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,4} I 2321296665700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321296696900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,4} I 2321296799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,4}-{13,23,5} found after 17 iterations, returning closest path {17,20,4} I 2321296830000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {13,21,5} I 2321296926600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {13,21,5}-{14,22,6} found after 15 iterations, returning closest path {16,20,5} I 2321296966300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,21,4} I 2321297037000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,2} I 2321297139100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,2}-{13,23,3} found after 17 iterations, returning closest path {17,20,2} I 2321297169900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,2} I 2321297274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,2}-{13,23,3} found after 17 iterations, returning closest path {17,20,2} I 2321297308200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {13,21,3} I 2321297542700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {13,21,3}-{14,22,4} found after 13 iterations, returning closest path {16,20,3} I 2321297639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,21,2} I 2321297841700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,0} I 2321298159800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,0}-{13,23,1} found after 19 iterations, returning closest path {17,20,0} I 2321298250900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,22,0} I 2321298568200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,22,0}-{13,23,1} found after 19 iterations, returning closest path {17,20,0} I 2321298659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {13,21,1} I 2321298952600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {13,21,1}-{14,22,2} found after 15 iterations, returning closest path {13,21,2} I 2321299066600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,3} to {12,21,0} I 2321299305400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,3} to {12,21,0}-{13,22,1} found after 17 iterations, returning closest path {12,21,2} I 2321299409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,16,3} I 2321299616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,16,3}-{19,17,4} found after 9 iterations, returning closest path {18,18,2} I 2321299701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,16,2} I 2321299900500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {17,16,2}-{18,17,3} found after 9 iterations, returning closest path {17,18,2} I 2321299987000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,16,3} I 2321300190000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,15,2} I 2321300334900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,16,1} I 2321300517600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,16,1}-{19,17,2} found after 7 iterations, returning closest path {18,18,2} I 2321300601400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,16,0} I 2321300790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {17,16,0}-{18,17,1} found after 9 iterations, returning closest path {17,18,0} I 2321300879400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,16,1} I 2321301051900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,16,1}-{19,17,2} found after 7 iterations, returning closest path {18,17,1} I 2321301138700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,15,0} I 2321301277200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,22,1} I 2321301456800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,22,1}-{19,23,2} found after 7 iterations, returning closest path {18,20,2} I 2321301543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,22,0} I 2321301688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {17,22,0}-{18,23,1} found after 9 iterations, returning closest path {17,20,0} I 2321301718100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,22,1} I 2321301777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,22,1}-{19,23,2} found after 7 iterations, returning closest path {18,21,0} I 2321301808800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,21,0} I 2321301851100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,22,3} I 2321301924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {18,22,3}-{19,23,4} found after 9 iterations, returning closest path {18,20,2} I 2321301955300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,22,2} I 2321302026800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {17,22,2}-{18,23,3} found after 9 iterations, returning closest path {17,20,2} I 2321302056300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {18,22,3} I 2321302121300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {17,21,2} I 2321302161600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,0} I 2321302242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,0}-{23,17,1} found after 13 iterations, returning closest path {19,18,0} I 2321302272400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,0} I 2321302352300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,0}-{23,17,1} found after 13 iterations, returning closest path {19,18,0} I 2321302382400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,0} I 2321302453400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,0} I 2321302508700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,2} I 2321302593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,18,2} I 2321302623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,2} I 2321302706500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,18,2} I 2321302736600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,2} I 2321302826600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {19,17,2} I 2321302862900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,16,2} I 2321302934500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {21,16,2} I 2321302967600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,22,2} I 2321303055000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {19,20,2} I 2321303087900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,22,2} I 2321303172900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {19,20,2} I 2321303203500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {23,21,3} I 2321303298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {23,21,3}-{24,22,4} found after 15 iterations, returning closest path {19,20,3} I 2321303335400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,21,2} I 2321303395900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,22,0} I 2321303476600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,22,0}-{23,23,1} found after 13 iterations, returning closest path {19,20,0} I 2321303511300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,22,0} I 2321303591700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {22,22,0}-{23,23,1} found after 13 iterations, returning closest path {19,20,0} I 2321303622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {23,21,1} I 2321303703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {23,21,1}-{24,22,2} found after 13 iterations, returning closest path {21,20,1} I 2321303741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {22,21,0} I 2321303794000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,0} I 2321303888100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,0}-{13,17,1} found after 17 iterations, returning closest path {17,18,0} I 2321303918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,0} I 2321304014300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,0}-{13,17,1} found after 17 iterations, returning closest path {17,18,0} I 2321304044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,0} I 2321304139100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,0}-{13,17,1} found after 17 iterations, returning closest path {15,16,0} I 2321304177000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,0} I 2321304244900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,2} I 2321304340500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {17,18,2} I 2321304371100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,2} I 2321304469000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {17,18,2} I 2321304500600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,2} I 2321304610800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {16,17,2} I 2321304650200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,16,2} I 2321304732600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,16,2}-{13,17,3} found after 17 iterations, returning closest path {14,16,2} I 2321304767200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,22,2} I 2321304863900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,22,2}-{13,23,3} found after 17 iterations, returning closest path {17,20,2} I 2321304894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,22,2} I 2321304990600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,22,2}-{13,23,3} found after 17 iterations, returning closest path {17,20,2} I 2321305022600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {13,21,3} I 2321305120200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {13,21,3}-{14,22,4} found after 15 iterations, returning closest path {16,20,3} I 2321305158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,21,2} I 2321305228600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,22,0} I 2321305322600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,22,0}-{13,23,1} found after 17 iterations, returning closest path {17,20,0} I 2321305353200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,22,0} I 2321305446800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {12,22,0}-{13,23,1} found after 17 iterations, returning closest path {17,20,0} I 2321305477300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {13,21,1} I 2321305556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,19,1} to {13,21,1}-{14,22,2} found after 13 iterations, returning closest path {15,20,1} I 2321305590500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,19,1} to {12,21,0} I 2321305648900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,29,3} I 2321305691500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,29,3} I 2321305733300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,29,3} I 2321305774500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,29,3} I 2321305810900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,26,3} I 2321305883100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,26,3}-{19,27,4} found after 9 iterations, returning closest path {18,28,2} I 2321305912700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,26,2} I 2321305983000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {17,26,2}-{18,27,3} found after 9 iterations, returning closest path {17,28,2} I 2321306014400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,26,3} I 2321306091100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,25,2} I 2321306141500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,26,1} I 2321306203700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,26,1}-{19,27,2} found after 7 iterations, returning closest path {18,28,2} I 2321306233100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,26,0} I 2321306301600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {17,26,0}-{18,27,1} found after 9 iterations, returning closest path {17,28,0} I 2321306332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,26,1} I 2321306390300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,26,1}-{19,27,2} found after 7 iterations, returning closest path {18,27,1} I 2321306421200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,25,0} I 2321306470200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,32,1} I 2321306534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,32,1}-{19,33,2} found after 7 iterations, returning closest path {18,30,2} I 2321306564600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,32,0} I 2321306630800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {17,32,0}-{18,33,1} found after 9 iterations, returning closest path {17,30,0} I 2321306660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,32,1} I 2321306719900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,32,1}-{19,33,2} found after 7 iterations, returning closest path {18,31,0} I 2321306751400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,31,0} I 2321306822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {19,32,1} I 2321306887600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {19,32,1}-{20,33,2} found after 7 iterations, returning closest path {19,30,2} I 2321306969300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {19,32,0} I 2321307160600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {19,32,0}-{20,33,1} found after 9 iterations, returning closest path {19,30,0} I 2321307244300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {19,32,1} I 2321307404000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {19,32,1}-{20,33,2} found after 7 iterations, returning closest path {19,30,1} I 2321307489000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {19,31,0} I 2321307616900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,32,1} I 2321307810900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {16,32,1}-{17,33,2} found after 9 iterations, returning closest path {17,30,2} I 2321307894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,32,0} I 2321308092600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {16,32,0}-{17,33,1} found after 9 iterations, returning closest path {17,30,0} I 2321308182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,32,1} I 2321308364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {16,32,1}-{17,33,2} found after 9 iterations, returning closest path {16,30,1} I 2321308453000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {16,31,0} I 2321308585400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,32,3} I 2321308784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {18,32,3}-{19,33,4} found after 9 iterations, returning closest path {18,30,2} I 2321308868100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,32,2} I 2321309067500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {17,32,2}-{18,33,3} found after 9 iterations, returning closest path {17,30,2} I 2321309151000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {18,32,3} I 2321309333300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {17,31,2} I 2321309447100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,0} I 2321309689100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {19,28,0} I 2321309780200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,0} I 2321310008600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {19,28,0} I 2321310096800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,0} I 2321310302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,0} I 2321310450200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,2} I 2321310691400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,28,2} I 2321310776800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,2} I 2321311017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,28,2} I 2321311106000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,2} I 2321311301400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,27,2} I 2321311340200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,26,2} I 2321311412600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {21,26,2} I 2321311445700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,32,2} I 2321311529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,32,2}-{23,33,3} found after 13 iterations, returning closest path {19,30,2} I 2321311561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,32,2} I 2321311644600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,32,2}-{23,33,3} found after 13 iterations, returning closest path {19,30,2} I 2321311674800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {23,31,3} I 2321311769100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {23,31,3}-{24,32,4} found after 15 iterations, returning closest path {19,30,3} I 2321311806100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,31,2} I 2321311866700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,32,0} I 2321311947000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,32,0}-{23,33,1} found after 13 iterations, returning closest path {19,30,0} I 2321311979200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,32,0} I 2321312060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {22,32,0}-{23,33,1} found after 13 iterations, returning closest path {19,30,0} I 2321312090700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {23,31,1} I 2321312173500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {23,31,1}-{24,32,2} found after 13 iterations, returning closest path {21,30,1} I 2321312209700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {22,31,0} I 2321312260200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,32,0} I 2321312353900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,32,0}-{13,33,1} found after 17 iterations, returning closest path {17,30,0} I 2321312384300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,32,0} I 2321312477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,32,0}-{13,33,1} found after 17 iterations, returning closest path {17,30,0} I 2321312508300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {13,31,1} I 2321312598100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {13,31,1}-{14,32,2} found after 13 iterations, returning closest path {15,30,1} I 2321312636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,31,0} I 2321312693800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,32,2} I 2321312789500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,32,2}-{13,33,3} found after 17 iterations, returning closest path {17,30,2} I 2321312819900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,32,2} I 2321312914600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,32,2}-{13,33,3} found after 17 iterations, returning closest path {17,30,2} I 2321312945300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {13,31,3} I 2321313041500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {13,31,3}-{14,32,4} found after 15 iterations, returning closest path {16,30,3} I 2321313080700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,31,2} I 2321313151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,0} I 2321313245300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,0}-{13,27,1} found after 17 iterations, returning closest path {17,28,0} I 2321313275800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,0} I 2321313370800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,0}-{13,27,1} found after 17 iterations, returning closest path {17,28,0} I 2321313401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,0} I 2321313495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,0}-{13,27,1} found after 17 iterations, returning closest path {15,26,0} I 2321313534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,0} I 2321313603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,2} I 2321313701600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {17,28,2} I 2321313732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,2} I 2321313827000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {17,28,2} I 2321313857500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,2} I 2321313967700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {16,27,2} I 2321314009300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,1} to {12,26,2} I 2321314093700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,1} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {14,26,2} I 2321314129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,29,5} I 2321314169800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,29,5} I 2321314209400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,29,5} I 2321314249600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,29,5} I 2321314285900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,5} I 2321314359900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,26,5}-{19,27,6} found after 9 iterations, returning closest path {18,28,4} I 2321314389500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,26,4} I 2321314461900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,26,4}-{18,27,5} found after 9 iterations, returning closest path {17,28,4} I 2321314491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,5} I 2321314570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,25,4} I 2321314633200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,3} I 2321314698200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,26,3}-{19,27,4} found after 7 iterations, returning closest path {18,28,4} I 2321314727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,26,2} I 2321314799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,26,2}-{18,27,3} found after 9 iterations, returning closest path {17,28,2} I 2321314829200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,3} I 2321314887500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,26,3}-{19,27,4} found after 7 iterations, returning closest path {18,27,3} I 2321314918400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,25,2} I 2321314969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,1} I 2321315041400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,26,1}-{19,27,2} found after 9 iterations, returning closest path {18,28,2} I 2321315072800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,26,0} I 2321315152700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,26,0}-{18,27,1} found after 11 iterations, returning closest path {17,28,0} I 2321315183900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,26,1} I 2321315261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,26,1}-{19,27,2} found after 9 iterations, returning closest path {18,26,2} I 2321315296900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,25,0} I 2321315368500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,25,0}-{18,26,1} found after 13 iterations, returning closest path {17,26,2} I 2321315401700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,1} I 2321315475000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,32,1}-{19,33,2} found after 9 iterations, returning closest path {18,30,2} I 2321315504600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,32,0} I 2321315583200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,32,0}-{18,33,1} found after 11 iterations, returning closest path {17,30,0} I 2321315613600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,1} I 2321315692200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,32,1}-{19,33,2} found after 9 iterations, returning closest path {18,32,2} I 2321315729700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,31,0} I 2321315791100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,31,0}-{18,32,1} found after 9 iterations, returning closest path {17,31,2} I 2321315822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {19,32,1} I 2321315893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {19,32,1}-{20,33,2} found after 9 iterations, returning closest path {19,30,2} I 2321315923400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {19,32,0} I 2321315999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {19,32,0}-{20,33,1} found after 11 iterations, returning closest path {19,30,0} I 2321316029400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {19,32,1} I 2321316109900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {19,32,1}-{20,33,2} found after 9 iterations, returning closest path {19,32,2} I 2321316144300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {19,31,0} I 2321316202200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {19,31,0}-{20,32,1} found after 9 iterations, returning closest path {19,30,0} I 2321316234900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {16,32,1} I 2321316316700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {16,32,1}-{17,33,2} found after 11 iterations, returning closest path {17,30,2} I 2321316346600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {16,32,0} I 2321316422100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {16,32,0}-{17,33,1} found after 11 iterations, returning closest path {17,30,0} I 2321316452300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {16,32,1} I 2321316646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {16,32,1}-{17,33,2} found after 11 iterations, returning closest path {16,32,2} I 2321316748200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {16,31,0} I 2321316933000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {16,31,0}-{17,32,1} found after 11 iterations, returning closest path {16,30,2} I 2321317021600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,3} I 2321317218600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,32,3}-{19,33,4} found after 7 iterations, returning closest path {18,30,4} I 2321317301900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,32,2} I 2321317509900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,32,2}-{18,33,3} found after 9 iterations, returning closest path {17,30,2} I 2321317600700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,3} I 2321317781000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,32,3}-{19,33,4} found after 7 iterations, returning closest path {18,31,2} I 2321317870100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,31,2} I 2321317994300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,5} I 2321318206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {18,32,5}-{19,33,6} found after 9 iterations, returning closest path {18,30,4} I 2321318290300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,32,4} I 2321318495300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {17,32,4}-{18,33,5} found after 9 iterations, returning closest path {17,30,4} I 2321318578600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {18,32,5} I 2321318802900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {17,31,4} I 2321318919000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,0} I 2321319203500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {19,28,0} I 2321319296100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,0} I 2321319568100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {19,28,0} I 2321319741000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,0} I 2321320029500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {19,27,0} I 2321320141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,0} I 2321320360800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,0}-{23,27,1} found after 15 iterations, returning closest path {21,26,0} I 2321320458500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,2} I 2321320814400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,28,2} I 2321320863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,2} I 2321320954500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,28,2} I 2321320988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,2} I 2321321074800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {19,27,2} I 2321321109600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,2} I 2321321183800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {21,26,2} I 2321321217200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,4} I 2321321305600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,28,4} I 2321321336200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,4} I 2321321423700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,28,4} I 2321321454500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,4} I 2321321543700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,27,4} I 2321321582500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,26,4} I 2321321659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {21,26,4} I 2321321693200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,4} I 2321321780700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {19,30,4} I 2321321811200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,4} I 2321321898300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {19,30,4} I 2321321928600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {23,31,5} I 2321322024100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {23,31,5}-{24,32,6} found after 15 iterations, returning closest path {19,30,5} I 2321322060800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,31,4} I 2321322124200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,2} I 2321322212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,2}-{23,33,3} found after 13 iterations, returning closest path {19,30,2} I 2321322330000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,2} I 2321322419800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,2}-{23,33,3} found after 13 iterations, returning closest path {19,30,2} I 2321322450400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {23,31,3} I 2321322535700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {23,31,3}-{24,32,4} found after 13 iterations, returning closest path {19,30,3} I 2321322570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,31,2} I 2321322633900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,0} I 2321322730100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,0}-{23,33,1} found after 15 iterations, returning closest path {19,30,0} I 2321322761900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,32,0} I 2321322857800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,32,0}-{23,33,1} found after 15 iterations, returning closest path {19,30,0} I 2321322890000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {23,31,1} I 2321322983600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {23,31,1}-{24,32,2} found after 15 iterations, returning closest path {19,30,1} I 2321323128300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {22,31,0} I 2321323203100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {22,31,0}-{23,32,1} found after 13 iterations, returning closest path {21,31,0} I 2321323237100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,0} I 2321323347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,0}-{13,33,1} found after 19 iterations, returning closest path {17,30,0} I 2321323379500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,0} I 2321323487800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,0}-{13,33,1} found after 19 iterations, returning closest path {17,30,0} I 2321323520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {13,31,1} I 2321323622900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {13,31,1}-{14,32,2} found after 15 iterations, returning closest path {13,31,2} I 2321323663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,31,0} I 2321323746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,31,0}-{13,32,1} found after 17 iterations, returning closest path {12,31,2} I 2321323783200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,2} I 2321323886600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,2}-{13,33,3} found after 17 iterations, returning closest path {17,30,2} I 2321323917200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,2} I 2321324019500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,2}-{13,33,3} found after 17 iterations, returning closest path {17,30,2} I 2321324050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {13,31,3} I 2321324136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {13,31,3}-{14,32,4} found after 13 iterations, returning closest path {16,30,3} I 2321324171300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,31,2} I 2321324240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,4} I 2321324343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321324373600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,32,4} I 2321324475200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321324508100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {13,31,5} I 2321324604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {13,31,5}-{14,32,6} found after 15 iterations, returning closest path {16,30,5} I 2321324643700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,31,4} I 2321324715800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,0} I 2321324825200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,0}-{13,27,1} found after 19 iterations, returning closest path {17,28,0} I 2321324857600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,0} I 2321324966300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,0}-{13,27,1} found after 19 iterations, returning closest path {17,28,0} I 2321324998500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,0} I 2321325106900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,0}-{13,27,1} found after 19 iterations, returning closest path {16,27,0} I 2321325147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,0} I 2321325232400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,0}-{13,27,1} found after 19 iterations, returning closest path {16,27,0} I 2321325269700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,2} I 2321325373900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {17,28,2} I 2321325404400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,2} I 2321325506400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {17,28,2} I 2321325536800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,2} I 2321325639800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {16,27,2} I 2321325694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,2} I 2321325782100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,2}-{13,27,3} found after 17 iterations, returning closest path {14,26,2} I 2321325817500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,4} I 2321325924800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {17,28,4} I 2321325963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,4} I 2321326098100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {17,28,4} I 2321326188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,4} I 2321326517300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {16,27,4} I 2321326631500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,3} to {12,26,4} I 2321326871500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,3} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {14,26,4} I 2321326973200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,28,6} I 2321327081500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,28,6} I 2321327189200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,29,7} I 2321327306000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,29,7} I 2321327407300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,26,6} I 2321327607100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,26,6}-{18,27,7} found after 9 iterations, returning closest path {17,28,6} I 2321327692800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,26,6} I 2321327896800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,26,6}-{18,27,7} found after 9 iterations, returning closest path {17,28,6} I 2321327980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,26,7} I 2321328182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,25,6} I 2321328330700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,26,5} I 2321328509500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,26,5}-{19,27,6} found after 7 iterations, returning closest path {18,28,6} I 2321328592000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,26,4} I 2321328794200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,26,4}-{18,27,5} found after 9 iterations, returning closest path {17,28,4} I 2321328877300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,26,5} I 2321329043200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,26,5}-{19,27,6} found after 7 iterations, returning closest path {18,27,5} I 2321329135500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,25,4} I 2321329286600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,26,3} I 2321329487900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,26,3}-{19,27,4} found after 9 iterations, returning closest path {18,28,4} I 2321329571200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,26,2} I 2321329802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,26,2}-{18,27,3} found after 11 iterations, returning closest path {17,28,2} I 2321329929900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,26,3} I 2321330214900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,26,3}-{19,27,4} found after 9 iterations, returning closest path {18,26,4} I 2321330349300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,25,2} I 2321330501800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,25,2}-{18,26,3} found after 13 iterations, returning closest path {17,26,4} I 2321330546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,32,3} I 2321330643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,32,3}-{19,33,4} found after 9 iterations, returning closest path {18,30,4} I 2321330687100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,32,2} I 2321330800000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,32,2}-{18,33,3} found after 11 iterations, returning closest path {17,30,2} I 2321330841300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,32,3} I 2321330949400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,32,3}-{19,33,4} found after 9 iterations, returning closest path {18,32,4} I 2321330996800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,31,2} I 2321331082500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,31,2}-{18,32,3} found after 9 iterations, returning closest path {17,31,4} I 2321331125200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,32,5} I 2321331212500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,32,5}-{19,33,6} found after 7 iterations, returning closest path {18,30,6} I 2321331252500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,32,4} I 2321331352000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,32,4}-{18,33,5} found after 9 iterations, returning closest path {17,30,4} I 2321331394500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,32,5} I 2321331483500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {18,32,5}-{19,33,6} found after 7 iterations, returning closest path {18,31,4} I 2321331527400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,31,4} I 2321331588000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,32,6} I 2321331682400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,32,6}-{18,33,7} found after 9 iterations, returning closest path {17,30,6} I 2321331722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,32,6} I 2321331819000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {17,32,6}-{18,33,7} found after 9 iterations, returning closest path {17,30,6} I 2321331858600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {18,32,7} I 2321331945900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {17,31,6} I 2321332001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,2} I 2321332132500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,2}-{23,27,3} found after 15 iterations, returning closest path {19,28,2} I 2321332178500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,2} I 2321332313700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,2}-{23,27,3} found after 15 iterations, returning closest path {19,28,2} I 2321332358000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,2} I 2321332551700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,2}-{23,27,3} found after 15 iterations, returning closest path {19,27,2} I 2321332680200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,2} I 2321332966800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,2}-{23,27,3} found after 15 iterations, returning closest path {19,27,2} I 2321333085300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,4} I 2321333411900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,28,4} I 2321333519600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,4} I 2321333829400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,28,4} I 2321333936700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,4} I 2321334243700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {19,27,4} I 2321334372800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,4} I 2321334631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {21,26,4} I 2321334747800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,6} I 2321335053800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,28,6} I 2321335161700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,6} I 2321335463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,28,6} I 2321335570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,6} I 2321335899600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,27,6} I 2321335960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,26,6} I 2321336060700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {21,26,6} I 2321336108200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,6} I 2321336220800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,6}-{23,33,7} found after 13 iterations, returning closest path {19,30,6} I 2321336262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,6} I 2321336377500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,6}-{23,33,7} found after 13 iterations, returning closest path {19,30,6} I 2321336418600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {23,31,7} I 2321336547300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {23,31,7}-{24,32,8} found after 15 iterations, returning closest path {19,30,7} I 2321336596700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,31,6} I 2321336679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,4} I 2321336794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {19,30,4} I 2321336836200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,4} I 2321336955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {19,30,4} I 2321336998500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {23,31,5} I 2321337117200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {23,31,5}-{24,32,6} found after 13 iterations, returning closest path {19,30,5} I 2321337165300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,31,4} I 2321337247700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,2} I 2321337381300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {19,30,2} I 2321337425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,32,2} I 2321337556200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {19,30,2} I 2321337600100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {23,31,3} I 2321337731200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {23,31,3}-{24,32,4} found after 15 iterations, returning closest path {19,30,3} I 2321337780300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {22,31,2} I 2321337891700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {22,31,2}-{23,32,3} found after 13 iterations, returning closest path {20,31,4} I 2321337937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,2} I 2321338085900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,2}-{13,33,3} found after 19 iterations, returning closest path {17,30,2} I 2321338130200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,2} I 2321338278100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,2}-{13,33,3} found after 19 iterations, returning closest path {17,30,2} I 2321338321600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {13,31,3} I 2321338466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {13,31,3}-{14,32,4} found after 15 iterations, returning closest path {13,31,4} I 2321338518800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,31,2} I 2321338632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,31,2}-{13,32,3} found after 17 iterations, returning closest path {12,31,4} I 2321338679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,4} I 2321338809700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321338869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,4} I 2321339227000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321339335900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {13,31,5} I 2321339646400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {13,31,5}-{14,32,6} found after 13 iterations, returning closest path {16,30,5} I 2321339768200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,31,4} I 2321340023200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,2} I 2321340426100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,2}-{13,27,3} found after 19 iterations, returning closest path {17,28,2} I 2321340540800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,2} I 2321340947800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,2}-{13,27,3} found after 19 iterations, returning closest path {17,28,2} I 2321341060700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,2} I 2321341470800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,2}-{13,27,3} found after 19 iterations, returning closest path {16,27,2} I 2321341610300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,2} I 2321341932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,2}-{13,27,3} found after 19 iterations, returning closest path {16,27,2} I 2321342055700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,4} I 2321342346200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {17,28,4} I 2321342387700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,4} I 2321342519800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {17,28,4} I 2321342564100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,4} I 2321342691900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {16,27,4} I 2321342732400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,4} I 2321342815500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,4}-{13,27,5} found after 17 iterations, returning closest path {14,26,4} I 2321342852800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,6} I 2321342952500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {17,28,6} I 2321342983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,6} I 2321343079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {17,28,6} I 2321343110800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,6} I 2321343222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {16,27,6} I 2321343262000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,26,6} I 2321343344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {14,26,6} I 2321343378700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,6} I 2321343475100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,6}-{13,33,7} found after 17 iterations, returning closest path {17,30,6} I 2321343505900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,32,6} I 2321343605200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {12,32,6}-{13,33,7} found after 17 iterations, returning closest path {17,30,6} I 2321343636800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {13,31,7} I 2321343732900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,5} to {13,31,7}-{14,32,8} found after 15 iterations, returning closest path {16,30,7} I 2321343770600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,5} to {12,31,6} I 2321343844300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,26,6} I 2321343893800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,26,6}-{18,27,7} found after 5 iterations, returning closest path {18,28,6} I 2321343921600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,26,6} I 2321343972800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,26,6}-{18,27,7} found after 5 iterations, returning closest path {18,28,6} I 2321344000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {18,26,7} I 2321344055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {18,26,7}-{19,27,8} found after 7 iterations, returning closest path {18,27,7} I 2321344087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {17,25,6} I 2321344136900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {18,26,5} I 2321344193900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {18,26,5}-{19,27,6} found after 7 iterations, returning closest path {18,28,6} I 2321344222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,26,4} I 2321344279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,26,4}-{18,27,5} found after 7 iterations, returning closest path {18,28,6} I 2321344307500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {18,26,5} I 2321344381900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {18,26,5}-{19,27,6} found after 9 iterations, returning closest path {18,26,6} I 2321344417400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {17,25,4} I 2321344487200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {17,25,4}-{18,26,5} found after 13 iterations, returning closest path {17,26,6} I 2321344520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {18,32,5} I 2321344592300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {18,32,5}-{19,33,6} found after 11 iterations, returning closest path {18,30,6} I 2321344624000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,32,4} I 2321344699900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,32,4}-{18,33,5} found after 11 iterations, returning closest path {17,30,4} I 2321344730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {18,32,5} I 2321344805700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {18,32,5}-{19,33,6} found after 9 iterations, returning closest path {18,32,6} I 2321344841300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {17,31,4} I 2321344900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {17,31,4}-{18,32,5} found after 9 iterations, returning closest path {17,31,6} I 2321344934300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,32,6} I 2321344997400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,32,6}-{18,33,7} found after 9 iterations, returning closest path {17,30,6} I 2321345026100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {17,32,6} I 2321345087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {17,32,6}-{18,33,7} found after 9 iterations, returning closest path {17,30,6} I 2321345116300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {18,32,7} I 2321345176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {18,32,7}-{19,33,8} found after 7 iterations, returning closest path {18,31,6} I 2321345209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {17,31,6} I 2321345251700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,26,4} I 2321345339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,26,4}-{23,27,5} found after 15 iterations, returning closest path {19,28,4} I 2321345370100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,26,4} I 2321345460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,26,4}-{23,27,5} found after 15 iterations, returning closest path {19,28,4} I 2321345491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,26,4} I 2321345581900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {22,26,4}-{23,27,5} found after 15 iterations, returning closest path {19,27,4} I 2321345618800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,26,4} I 2321345692900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {22,26,4}-{23,27,5} found after 15 iterations, returning closest path {19,27,4} I 2321345727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,26,6} I 2321345807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,28,6} I 2321345837300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,26,6} I 2321345915100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,28,6} I 2321345946300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,26,6} I 2321346025200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {19,27,6} I 2321346059500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,26,6} I 2321346128800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {21,26,6} I 2321346161800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,32,6} I 2321346248400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,32,6}-{23,33,7} found after 15 iterations, returning closest path {19,30,6} I 2321346278300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,32,6} I 2321346366900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,32,6}-{23,33,7} found after 15 iterations, returning closest path {19,30,6} I 2321346398200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {23,31,7} I 2321346475200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {23,31,7}-{24,32,8} found after 13 iterations, returning closest path {19,30,7} I 2321346508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,31,6} I 2321346568400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,32,4} I 2321346663800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,32,4}-{23,33,5} found after 17 iterations, returning closest path {19,30,4} I 2321346694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {22,32,4} I 2321346788400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {22,32,4}-{23,33,5} found after 17 iterations, returning closest path {19,30,4} I 2321346819000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {23,31,5} I 2321346910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {23,31,5}-{24,32,6} found after 15 iterations, returning closest path {19,30,5} I 2321346946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {22,31,4} I 2321347020500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {22,31,4}-{23,32,5} found after 13 iterations, returning closest path {20,31,6} I 2321347055400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,32,4} I 2321347151300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321347182000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,32,4} I 2321347277800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,32,4}-{13,33,5} found after 17 iterations, returning closest path {17,30,4} I 2321347308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {13,31,5} I 2321347408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {13,31,5}-{14,32,6} found after 15 iterations, returning closest path {13,31,6} I 2321347446900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,31,4} I 2321347529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {12,31,4}-{13,32,5} found after 17 iterations, returning closest path {12,31,6} I 2321347564000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,26,4} I 2321347654400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,26,4}-{13,27,5} found after 15 iterations, returning closest path {17,28,4} I 2321347686200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,26,4} I 2321347773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,26,4}-{13,27,5} found after 15 iterations, returning closest path {17,28,4} I 2321347804200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,26,4} I 2321347905700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {12,26,4}-{13,27,5} found after 19 iterations, returning closest path {16,27,4} I 2321347944100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,26,4} I 2321348032800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {12,26,4}-{13,27,5} found after 19 iterations, returning closest path {16,27,4} I 2321348067300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,26,6} I 2321348147500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {17,29,6} I 2321348177200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,26,6} I 2321348257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {17,29,6} I 2321348289800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,26,6} I 2321348383900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {16,27,6} I 2321348424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,26,6} I 2321348689700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {12,26,6}-{13,27,7} found after 17 iterations, returning closest path {14,26,6} I 2321348787700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,32,6} I 2321349039200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,32,6}-{13,33,7} found after 15 iterations, returning closest path {17,30,6} I 2321349124900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,6} to {12,32,6} I 2321349369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,28,6} to {12,32,6}-{13,33,7} found after 15 iterations, returning closest path {17,30,6} I 2321349453300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {13,31,7} I 2321349666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,29,7} to {13,31,7}-{14,32,8} found after 13 iterations, returning closest path {16,30,7} I 2321349765800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,29,7} to {12,31,6} I 2321349967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {18,26,5} I 2321350085100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {18,26,5}-{19,27,6} found after 3 iterations, returning closest path {18,26,6} I 2321350160300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {17,26,4} I 2321350294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {17,26,4}-{18,27,5} found after 5 iterations, returning closest path {18,26,6} I 2321350370000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {18,26,5} I 2321350533900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,7} to {18,26,5}-{19,27,6} found after 5 iterations, returning closest path {18,26,6} I 2321350621800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,6} to {17,25,4} I 2321350749600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,6} to {17,25,4}-{18,26,5} found after 5 iterations, returning closest path {17,26,6} I 2321350829000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {22,26,4} I 2321351031700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {22,26,6} I 2321351116500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {22,26,4} I 2321351317600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {22,26,6} I 2321351396200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {22,26,4} I 2321351657500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,7} to {22,26,4}-{23,27,5} found after 11 iterations, returning closest path {22,26,6} I 2321351766200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,6} to {22,26,4} I 2321351949500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,6} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {22,26,6} I 2321352047200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {22,26,6} I 2321352170900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {22,26,6} I 2321352294700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {22,26,6} I 2321352472900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,6} to {22,26,6} I 2321352610700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {12,26,4} I 2321352803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,6} I 2321352833600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {12,26,4} I 2321352902700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,6} I 2321352930800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {12,26,4} I 2321353037800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,7} to {12,26,4}-{13,27,5} found after 15 iterations, returning closest path {12,26,6} I 2321353078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,6} to {12,26,4} I 2321353142000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,6} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,6} I 2321353172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {12,26,6} I 2321353215000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {12,26,6} I 2321353257600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {12,26,6} I 2321353323600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,6} to {12,26,6} I 2321353371300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {22,24,5} I 2321353442100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {22,24,5}-{23,25,6} found after 13 iterations, returning closest path {22,26,6} I 2321353475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {22,24,5} I 2321353582600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {21,24,6} I 2321353647300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {21,24,6}-{22,25,7} found after 11 iterations, returning closest path {21,26,6} I 2321353675200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {22,24,7} I 2321353739300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {14,24,5} I 2321353798000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {14,24,5}-{15,25,6} found after 9 iterations, returning closest path {14,26,6} I 2321353825700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {14,24,5} I 2321353929300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,6} to {13,24,6} I 2321353994900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,6} to {13,24,6}-{14,25,7} found after 11 iterations, returning closest path {13,26,6} I 2321354025900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,7} to {14,24,7} I 2321354085000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {18,26,3} I 2321354134800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {18,26,3}-{19,27,4} found after 5 iterations, returning closest path {18,26,4} I 2321354162400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {17,26,2} I 2321354211400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {17,26,2}-{18,27,3} found after 5 iterations, returning closest path {18,26,4} I 2321354238400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {18,26,3} I 2321354295200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {18,26,3}-{19,27,4} found after 5 iterations, returning closest path {18,26,4} I 2321354326700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {17,25,2} I 2321354372700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {17,25,2}-{18,26,3} found after 5 iterations, returning closest path {17,26,4} I 2321354401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {18,24,2} I 2321354465100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {18,24,2}-{19,25,3} found after 9 iterations, returning closest path {18,26,4} I 2321354596300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {18,23,0} I 2321354677000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {18,23,0}-{19,24,1} found after 13 iterations, returning closest path {18,26,4} I 2321354705200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {18,24,2} I 2321354787000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {17,23,0} I 2321354848300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {17,23,0}-{18,24,1} found after 11 iterations, returning closest path {17,26,4} I 2321354878400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,2} I 2321354949000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,26,2}-{23,27,3} found after 11 iterations, returning closest path {22,26,4} I 2321354976900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {22,26,2} I 2321355055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {22,26,4} I 2321355083300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,2} I 2321355178000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,26,2}-{23,27,3} found after 11 iterations, returning closest path {22,26,4} I 2321355218500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {22,26,2} I 2321355284300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {22,26,4} I 2321355315900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,4} I 2321355363600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {22,26,4} I 2321355410000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,4} I 2321355466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {22,26,4} I 2321355523400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,6} I 2321355588400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,26,6}-{23,27,7} found after 9 iterations, returning closest path {22,26,4} I 2321355616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {22,26,6} I 2321355693400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {22,26,4} I 2321355723900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,26,6} I 2321355806400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,26,6}-{23,27,7} found after 9 iterations, returning closest path {22,26,5} I 2321355843600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {22,26,6} I 2321355907600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {22,26,6}-{23,27,7} found after 13 iterations, returning closest path {22,26,4} I 2321355939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,2} I 2321356025400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {12,26,4} I 2321356053800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {12,26,2} I 2321356129500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,4} I 2321356158000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,2} I 2321356265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {12,26,4} I 2321356306500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {12,26,2} I 2321356371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,4} I 2321356403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,4} I 2321356456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {12,26,4} I 2321356502000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,4} I 2321356571500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {12,26,4} I 2321356615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,6} I 2321356692300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {12,26,4} I 2321356720300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {12,26,6} I 2321356796500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {12,26,4} I 2321356824300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {12,26,6} I 2321356931400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {12,26,5} I 2321356974700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {12,26,6} I 2321357040200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {12,26,4} I 2321357071400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {14,24,2} I 2321357148300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {14,24,2}-{15,25,3} found after 13 iterations, returning closest path {14,26,4} I 2321357176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {13,24,1} I 2321357252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {13,24,1}-{14,25,2} found after 13 iterations, returning closest path {13,26,4} I 2321357280300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {14,24,2} I 2321357367700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {13,23,1} I 2321357430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {13,23,1}-{14,24,2} found after 13 iterations, returning closest path {13,25,4} I 2321357461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,24,2} I 2321357541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,24,2}-{23,25,3} found after 13 iterations, returning closest path {22,26,4} I 2321357571300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,4} to {21,24,1} I 2321357649300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,4} to {21,24,1}-{22,25,2} found after 13 iterations, returning closest path {21,26,4} I 2321357677200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,24,2} I 2321357764500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,4} to {21,23,1} I 2321357829500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,4} to {21,23,1}-{22,24,2} found after 13 iterations, returning closest path {21,25,4} I 2321357860400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,24,5} I 2321357930400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {22,24,5}-{23,25,6} found after 11 iterations, returning closest path {22,26,4} I 2321357958800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,24,5} I 2321358028300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {21,24,6} I 2321358209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {21,24,6}-{22,25,7} found after 9 iterations, returning closest path {21,26,4} I 2321358292700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {22,24,7} I 2321358471500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {14,24,5} I 2321358686000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {14,24,5}-{15,25,6} found after 11 iterations, returning closest path {14,26,4} I 2321358765400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {14,24,5} I 2321358950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {13,24,6} I 2321359183800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,5} to {13,24,6}-{14,25,7} found after 13 iterations, returning closest path {13,26,4} I 2321359265200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,5} to {14,24,7} I 2321359444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {18,26,1} I 2321359657100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {18,26,1}-{19,27,2} found after 5 iterations, returning closest path {18,26,2} I 2321359754100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {17,26,0} I 2321359928700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {17,26,0}-{18,27,1} found after 5 iterations, returning closest path {18,26,2} I 2321360012700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {18,26,1} I 2321360183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {18,26,1}-{19,27,2} found after 5 iterations, returning closest path {18,26,2} I 2321360271500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {17,25,0} I 2321360403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {17,25,0}-{18,26,1} found after 5 iterations, returning closest path {17,26,2} I 2321360484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {18,24,2} I 2321360655100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {18,24,2}-{19,25,3} found after 5 iterations, returning closest path {18,26,2} I 2321360733300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {18,23,0} I 2321360912600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {18,23,0}-{19,24,1} found after 9 iterations, returning closest path {18,26,2} I 2321360989500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {18,24,2} I 2321361133800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {17,23,0} I 2321361280600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {17,23,0}-{18,24,1} found after 7 iterations, returning closest path {18,25,2} I 2321361367900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,0} I 2321361578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,2} I 2321361657200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {22,26,0} I 2321361875100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {22,26,2} I 2321361954100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,0} I 2321362231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,26,0}-{23,27,1} found after 11 iterations, returning closest path {22,26,2} I 2321362339000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {22,26,0} I 2321362438400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {22,26,0}-{23,27,1} found after 13 iterations, returning closest path {22,26,2} I 2321362469300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,2} I 2321362516700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {22,26,2} I 2321362564900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,2} I 2321362622900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {22,26,2} I 2321362669900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,4} I 2321362734100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,26,4}-{23,27,5} found after 9 iterations, returning closest path {22,26,2} I 2321362762200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {22,26,4} I 2321362838800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {22,26,2} I 2321362867100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,26,4} I 2321362947000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,26,4}-{23,27,5} found after 9 iterations, returning closest path {22,26,3} I 2321362984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {22,26,4} I 2321363049000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {22,26,4}-{23,27,5} found after 13 iterations, returning closest path {22,26,2} I 2321363081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,0} I 2321363167200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {12,26,0}-{13,27,1} found after 15 iterations, returning closest path {12,26,2} I 2321363197900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {12,26,0} I 2321363275100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {12,26,2} I 2321363303000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,0} I 2321363413800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {12,26,0}-{13,27,1} found after 15 iterations, returning closest path {12,26,2} I 2321363454600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {12,26,0} I 2321363519300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {12,26,2} I 2321363550000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,2} I 2321363615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {12,26,2} I 2321363661200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,2} I 2321363728100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {12,26,2} I 2321363771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,4} I 2321363850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,2} I 2321363879700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {12,26,4} I 2321363955500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,2} I 2321363983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {12,26,4} I 2321364090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,3} I 2321364131900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {12,26,4} I 2321364195700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,26,2} I 2321364226800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {14,24,2} I 2321364297800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {14,24,2}-{15,25,3} found after 11 iterations, returning closest path {14,26,2} I 2321364325700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {13,24,1} I 2321364396500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {13,24,1}-{14,25,2} found after 11 iterations, returning closest path {13,26,2} I 2321364425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {14,24,2} I 2321364519200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {13,23,1} I 2321364580900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {13,23,1}-{14,24,2} found after 11 iterations, returning closest path {13,25,2} I 2321364611200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,24,2} I 2321364682600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,24,2}-{23,25,3} found after 11 iterations, returning closest path {22,26,2} I 2321364710400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,2} to {21,24,1} I 2321364780200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,2} to {21,24,1}-{22,25,2} found after 11 iterations, returning closest path {21,26,2} I 2321364808000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,24,2} I 2321364903300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,2} to {21,23,1} I 2321364963400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,2} to {21,23,1}-{22,24,2} found after 11 iterations, returning closest path {21,25,2} I 2321364995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,24,5} I 2321365074600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {22,24,5}-{23,25,6} found after 13 iterations, returning closest path {22,26,2} I 2321365104300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {22,24,5} I 2321365168400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {14,24,5} I 2321365246100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,3} to {14,24,5}-{15,25,6} found after 13 iterations, returning closest path {14,26,2} I 2321365274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,3} to {14,24,5} I 2321365338200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {18,24,2} I 2321365386600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {18,24,2}-{19,25,3} found after 5 iterations, returning closest path {18,24,0} I 2321365414000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {18,23,0} I 2321365453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {18,24,2} I 2321365502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {17,23,0} I 2321365538800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,26,0} I 2321365584500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {22,26,0} I 2321365629100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,26,0} I 2321365682600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {22,26,0} I 2321365727100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,26,2} I 2321365784900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {22,26,2}-{23,27,3} found after 9 iterations, returning closest path {22,26,0} I 2321365813000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {22,26,2} I 2321365879100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,0} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {22,26,0} I 2321365907500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,26,2} I 2321365983200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {22,26,2}-{23,27,3} found after 9 iterations, returning closest path {22,26,1} I 2321366018900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {22,26,2} I 2321366082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,0} to {22,26,2}-{23,27,3} found after 13 iterations, returning closest path {22,26,0} I 2321366117100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {12,26,0} I 2321366166100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {12,26,0} I 2321366206800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {12,26,0} I 2321366270000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {12,26,0} I 2321366312900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {12,26,2} I 2321366379500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,0} I 2321366407500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {12,26,2} I 2321366472000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,0} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,0} I 2321366499900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {12,26,2} I 2321366595800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,1} I 2321366752600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {12,26,2} I 2321366813700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,0} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,26,0} I 2321366845200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {14,24,2} I 2321366914100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {14,24,2}-{15,25,3} found after 11 iterations, returning closest path {14,26,0} I 2321366943000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {13,24,1} I 2321367003100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,0} to {13,24,1}-{14,25,2} found after 11 iterations, returning closest path {13,26,0} I 2321367030800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {14,24,2} I 2321367125300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {14,24,2}-{15,25,3} found after 11 iterations, returning closest path {14,25,1} I 2321367164500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {13,23,1} I 2321367222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,0} to {13,23,1}-{14,24,2} found after 11 iterations, returning closest path {13,25,0} I 2321367252800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,24,2} I 2321367425000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {22,24,2}-{23,25,3} found after 11 iterations, returning closest path {22,26,0} I 2321367454600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {21,24,1} I 2321367516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,26,0} to {21,24,1}-{22,25,2} found after 11 iterations, returning closest path {21,26,0} I 2321367544600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,26,1} to {22,24,2} I 2321367709400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,26,1} to {22,24,2}-{23,25,3} found after 11 iterations, returning closest path {22,25,1} I 2321367815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,25,0} to {21,23,1} I 2321367976000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,25,0} to {21,23,1}-{22,24,2} found after 11 iterations, returning closest path {21,25,0} I 2321368067000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {19,32,1} I 2321368189000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {19,32,1}-{20,33,2} found after 3 iterations, returning closest path {18,32,0} I 2321368263100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {19,32,0} I 2321368361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {19,32,1} I 2321368458800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {19,31,0} I 2321368555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,32,1} I 2321368695600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {16,32,1}-{17,33,2} found after 5 iterations, returning closest path {16,32,0} I 2321368771800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {16,32,0} I 2321368856200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {16,32,1} I 2321368980000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {16,31,0} I 2321369065900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {18,32,3} I 2321369203400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {18,32,3}-{19,33,4} found after 5 iterations, returning closest path {18,32,0} I 2321369278600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {17,32,2} I 2321369406100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,0} to {17,32,2}-{18,33,3} found after 5 iterations, returning closest path {18,32,0} I 2321369486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {18,32,3} I 2321369640800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {17,31,2} I 2321369773000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {17,31,2}-{18,32,3} found after 5 iterations, returning closest path {17,32,0} I 2321369854100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {18,34,2} I 2321369985500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {18,34,2}-{19,35,3} found after 5 iterations, returning closest path {18,32,0} I 2321370060800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {18,34,0} I 2321370193100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,0} to {18,34,0}-{19,35,1} found after 5 iterations, returning closest path {18,32,0} I 2321370268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {18,34,2} I 2321370396000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {17,33,0} I 2321370494200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {22,34,1} I 2321370677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {22,34,1}-{23,35,2} found after 11 iterations, returning closest path {22,32,0} I 2321370762000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {21,34,0} I 2321370937900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,0} to {21,34,0}-{22,35,1} found after 11 iterations, returning closest path {21,32,0} I 2321371016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {22,34,1} I 2321371209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {21,33,0} I 2321371375000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {21,33,0}-{22,34,1} found after 11 iterations, returning closest path {21,32,0} I 2321371462600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {22,34,3} I 2321371654800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {22,34,3}-{23,35,4} found after 13 iterations, returning closest path {22,32,0} I 2321371742300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {22,34,3} I 2321371946100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {14,34,3} I 2321372026300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {14,34,3}-{15,35,4} found after 13 iterations, returning closest path {14,32,0} I 2321372054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {14,34,3} I 2321372129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {14,34,1} I 2321372193400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,1} to {14,34,1}-{15,35,2} found after 11 iterations, returning closest path {14,32,0} I 2321372221200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,0} to {13,34,0} I 2321372280900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,0} to {13,34,0}-{14,35,1} found after 11 iterations, returning closest path {13,32,0} I 2321372308400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,1} to {14,34,1} I 2321372375100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,0} to {13,33,0} I 2321372431000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,0} to {13,33,0}-{14,34,1} found after 11 iterations, returning closest path {13,32,0} I 2321372462700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,32,3} I 2321372509200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {18,32,3}-{19,33,4} found after 5 iterations, returning closest path {18,32,0} I 2321372536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {17,32,2} I 2321372586500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,0} to {17,32,2}-{18,33,3} found after 7 iterations, returning closest path {17,32,0} I 2321372615400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,32,3} I 2321372674600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {18,32,3}-{19,33,4} found after 5 iterations, returning closest path {18,33,2} I 2321372709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {17,31,2} I 2321372757700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,31,0} to {17,31,2}-{18,32,3} found after 7 iterations, returning closest path {17,31,0} I 2321372787100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,32,2} I 2321372839100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,32,2}-{23,33,3} found after 7 iterations, returning closest path {22,32,0} I 2321372866600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {22,32,2} I 2321372922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,0} to {22,32,2}-{23,33,3} found after 9 iterations, returning closest path {22,32,0} I 2321372949500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {23,31,3} I 2321373047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {23,31,3}-{24,32,4} found after 11 iterations, returning closest path {23,31,1} I 2321373090600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {22,31,2} I 2321373142700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,31,0} to {22,31,2}-{23,32,3} found after 9 iterations, returning closest path {22,31,0} I 2321373172200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,32,0} I 2321373216100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {22,32,0} I 2321373252700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {23,31,1} I 2321373309200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {22,31,0} I 2321373346300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,34,2} I 2321373398400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {18,34,2}-{19,35,3} found after 7 iterations, returning closest path {18,32,0} I 2321373425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {18,34,0} I 2321373470800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,0} to {18,34,0}-{19,35,1} found after 5 iterations, returning closest path {18,32,0} I 2321373497600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {18,34,2} I 2321373545300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {17,33,0} I 2321373580100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,34,1} I 2321373637400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,34,1}-{23,35,2} found after 9 iterations, returning closest path {22,32,0} I 2321373664900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,0} to {21,34,0} I 2321373716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,0} to {21,34,0}-{22,35,1} found after 7 iterations, returning closest path {21,32,0} I 2321373745000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,34,1} I 2321373801000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,31,0} to {21,33,0} I 2321373848500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,31,0} to {21,33,0}-{22,34,1} found after 7 iterations, returning closest path {21,32,0} I 2321373877400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,34,3} I 2321373939900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,32,1} to {22,34,3}-{23,35,4} found after 11 iterations, returning closest path {22,32,0} I 2321373968000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,32,1} to {22,34,3} I 2321374030000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {18,32,3} I 2321374083600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {18,32,3}-{19,33,4} found after 7 iterations, returning closest path {18,32,0} I 2321374110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {17,32,2} I 2321374155500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {17,32,2}-{18,33,3} found after 5 iterations, returning closest path {17,32,0} I 2321374182300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {18,32,3} I 2321374258700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,31,2} I 2321374302600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,31,0} to {17,31,2}-{18,32,3} found after 5 iterations, returning closest path {17,31,0} I 2321374331200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {18,34,2} I 2321374383000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {18,34,2}-{19,35,3} found after 7 iterations, returning closest path {18,32,0} I 2321374410200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {18,34,0} I 2321374460400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {18,34,0}-{19,35,1} found after 7 iterations, returning closest path {18,32,0} I 2321374489600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {18,34,2} I 2321374535600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,33,0} I 2321374569400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {12,32,0} I 2321374611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {12,32,0} I 2321374649900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {13,31,1} I 2321374697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {12,31,0} I 2321374739000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {12,32,2} I 2321374796500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {12,32,2}-{13,33,3} found after 9 iterations, returning closest path {12,32,0} I 2321374824000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {12,32,2} I 2321374883600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {12,32,2}-{13,33,3} found after 11 iterations, returning closest path {12,32,0} I 2321374911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {13,31,3} I 2321374995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {13,31,3}-{14,32,4} found after 9 iterations, returning closest path {13,31,1} I 2321375034200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {12,31,2} I 2321375089500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,31,0} to {12,31,2}-{13,32,3} found after 11 iterations, returning closest path {12,31,0} I 2321375119200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {14,34,3} I 2321375176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {14,34,3}-{15,35,4} found after 9 iterations, returning closest path {14,32,0} I 2321375206600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {14,34,3} I 2321375268000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {14,34,1} I 2321375319500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,1} to {14,34,1}-{15,35,2} found after 7 iterations, returning closest path {14,32,0} I 2321375346300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,0} to {13,34,0} I 2321375401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,32,0} to {13,34,0}-{14,35,1} found after 9 iterations, returning closest path {13,32,0} I 2321375428500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,32,1} to {14,34,1} I 2321375476300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {13,33,0} I 2321375528100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,31,0} to {13,33,0}-{14,34,1} found after 9 iterations, returning closest path {13,32,0} I 2321375558300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {18,32,5} I 2321375607200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {18,32,5}-{19,33,6} found after 5 iterations, returning closest path {18,32,2} I 2321375633700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {17,32,4} I 2321375682500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {17,32,4}-{18,33,5} found after 5 iterations, returning closest path {18,32,2} I 2321375709500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {18,32,5} I 2321375775900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,31,4} I 2321375824800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {17,31,4}-{18,32,5} found after 5 iterations, returning closest path {17,32,2} I 2321375853400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,32,4} I 2321375918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {22,32,4}-{23,33,5} found after 9 iterations, returning closest path {22,32,2} I 2321375952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {22,32,4} I 2321376032000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {22,32,2} I 2321376060200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {23,31,5} I 2321376177700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {23,31,5}-{24,32,6} found after 13 iterations, returning closest path {23,31,3} I 2321376220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {22,31,4} I 2321376288400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {22,31,4}-{23,32,5} found after 13 iterations, returning closest path {22,31,2} I 2321376319600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,32,2} I 2321376367000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {22,32,2} I 2321376413500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {23,31,3} I 2321376476200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {22,31,2} I 2321376522600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,32,0} I 2321376596300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {22,32,0}-{23,33,1} found after 11 iterations, returning closest path {22,32,2} I 2321376625200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {22,32,0} I 2321376704400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {22,32,0}-{23,33,1} found after 13 iterations, returning closest path {22,32,2} I 2321376732700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {23,31,1} I 2321376838700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {23,31,1}-{24,32,2} found after 13 iterations, returning closest path {23,31,2} I 2321376879500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {22,31,0} I 2321376945000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {22,31,0}-{23,32,1} found after 13 iterations, returning closest path {22,31,2} I 2321376976200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {18,34,2} I 2321377025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {18,34,2}-{19,35,3} found after 5 iterations, returning closest path {18,32,2} I 2321377052000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {18,34,0} I 2321377110000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {18,34,0}-{19,35,1} found after 7 iterations, returning closest path {18,32,2} I 2321377138000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {18,34,2} I 2321377184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {17,33,0} I 2321377333800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {17,33,0}-{18,34,1} found after 7 iterations, returning closest path {17,32,2} I 2321377415300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,1} I 2321377634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {22,34,1}-{23,35,2} found after 13 iterations, returning closest path {22,32,2} I 2321377713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {21,34,0} I 2321377934800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {21,34,0}-{22,35,1} found after 13 iterations, returning closest path {21,32,2} I 2321378013500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,1} I 2321378200000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {21,33,0} I 2321378399200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {21,33,0}-{22,34,1} found after 13 iterations, returning closest path {21,32,2} I 2321378493100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,3} I 2321378695700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {22,34,3}-{23,35,4} found after 11 iterations, returning closest path {22,32,2} I 2321378779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,3} I 2321378985800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {12,32,0} I 2321379236200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {12,32,0}-{13,33,1} found after 15 iterations, returning closest path {12,32,2} I 2321379319300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {12,32,0} I 2321379536800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {12,32,0}-{13,33,1} found after 13 iterations, returning closest path {12,32,2} I 2321379614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {13,31,1} I 2321379901300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {13,31,1}-{14,32,2} found after 13 iterations, returning closest path {13,31,2} I 2321380013000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {12,31,0} I 2321380191000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {12,31,0}-{13,32,1} found after 13 iterations, returning closest path {12,31,2} I 2321380288200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {12,32,2} I 2321380450000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {12,32,2} I 2321380578800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {13,31,3} I 2321380752300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {12,31,2} I 2321380882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {12,32,4} I 2321381101300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {12,32,4}-{13,33,5} found after 13 iterations, returning closest path {12,32,2} I 2321381180000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {12,32,4} I 2321381403100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {12,32,4}-{13,33,5} found after 13 iterations, returning closest path {12,32,2} I 2321381482700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {13,31,5} I 2321381649100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {13,31,5}-{14,32,6} found after 13 iterations, returning closest path {13,31,3} I 2321381693200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {12,31,4} I 2321381758100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {12,31,4}-{13,32,5} found after 13 iterations, returning closest path {12,31,2} I 2321381791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,3} I 2321381861200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {14,34,3}-{15,35,4} found after 11 iterations, returning closest path {14,32,2} I 2321381888900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,3} I 2321381961400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,1} I 2321382039100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {14,34,1}-{15,35,2} found after 13 iterations, returning closest path {14,32,2} I 2321382067100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,2} to {13,34,0} I 2321382143000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,2} to {13,34,0}-{14,35,1} found after 13 iterations, returning closest path {13,32,2} I 2321382170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,1} I 2321382235100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,2} to {13,33,0} I 2321382301500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,2} to {13,33,0}-{14,34,1} found after 13 iterations, returning closest path {13,32,2} I 2321382334700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,5} I 2321382413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {22,34,5}-{23,35,6} found after 13 iterations, returning closest path {22,32,2} I 2321382441300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {22,34,5} I 2321382514200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,5} I 2321382592400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,3} to {14,34,5}-{15,35,6} found after 13 iterations, returning closest path {14,32,2} I 2321382620600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,3} to {14,34,5} I 2321382693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {17,32,6} I 2321382735400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {17,32,6}-{18,33,7} found after 3 iterations, returning closest path {18,32,4} I 2321382761800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {17,32,6} I 2321382811800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {17,32,6}-{18,33,7} found after 5 iterations, returning closest path {18,32,4} I 2321382840900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {18,32,7} I 2321382896300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {17,31,6} I 2321382942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {17,31,6}-{18,32,7} found after 5 iterations, returning closest path {17,32,4} I 2321382971100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,32,6} I 2321383034600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {22,32,6}-{23,33,7} found after 9 iterations, returning closest path {22,32,4} I 2321383062400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {22,32,6} I 2321383139600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {22,32,6}-{23,33,7} found after 13 iterations, returning closest path {22,32,4} I 2321383167500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {23,31,7} I 2321383289400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {23,31,7}-{24,32,8} found after 13 iterations, returning closest path {23,31,5} I 2321383332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {22,31,6} I 2321383397800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {22,31,6}-{23,32,7} found after 13 iterations, returning closest path {22,31,4} I 2321383430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,32,4} I 2321383478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {22,32,4} I 2321383524800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {23,31,5} I 2321383588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {22,31,4} I 2321383634800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,32,2} I 2321383705500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {22,32,2}-{23,33,3} found after 11 iterations, returning closest path {22,32,4} I 2321383733400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {22,32,2} I 2321383816400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {22,32,2}-{23,33,3} found after 13 iterations, returning closest path {22,32,4} I 2321383844600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {23,31,3} I 2321383949800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {23,31,3}-{24,32,4} found after 13 iterations, returning closest path {23,31,4} I 2321383990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {22,31,2} I 2321384057700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {22,31,2}-{23,32,3} found after 13 iterations, returning closest path {22,31,4} I 2321384090200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {18,34,2} I 2321384153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {18,34,2}-{19,35,3} found after 9 iterations, returning closest path {18,32,4} I 2321384181100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {18,34,0} I 2321384251000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {18,34,0}-{19,35,1} found after 11 iterations, returning closest path {18,32,4} I 2321384279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {18,34,2} I 2321384339300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {17,33,0} I 2321384400400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {17,33,0}-{18,34,1} found after 11 iterations, returning closest path {17,32,4} I 2321384430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,34,3} I 2321384508800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {22,34,3}-{23,35,4} found after 13 iterations, returning closest path {22,32,4} I 2321384537200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,34,3} I 2321384612000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {12,32,2} I 2321384698000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {12,32,2}-{13,33,3} found after 15 iterations, returning closest path {12,32,4} I 2321384726400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {12,32,2} I 2321384804700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {12,32,2}-{13,33,3} found after 13 iterations, returning closest path {12,32,4} I 2321384832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {13,31,3} I 2321384932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {13,31,3}-{14,32,4} found after 13 iterations, returning closest path {13,31,4} I 2321384972200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {12,31,2} I 2321385035400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {12,31,2}-{13,32,3} found after 13 iterations, returning closest path {12,31,4} I 2321385065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {12,32,4} I 2321385119300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {12,32,4} I 2321385164900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {13,31,5} I 2321385227500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {12,31,4} I 2321385273000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {12,32,6} I 2321385351000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {12,32,6}-{13,33,7} found after 13 iterations, returning closest path {12,32,4} I 2321385379100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,4} to {12,32,6} I 2321385454800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,4} to {12,32,6}-{13,33,7} found after 13 iterations, returning closest path {12,32,4} I 2321385482600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {13,31,7} I 2321385599500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {13,31,7}-{14,32,8} found after 13 iterations, returning closest path {13,31,5} I 2321385643300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,4} to {12,31,6} I 2321385706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,4} to {12,31,6}-{13,32,7} found after 13 iterations, returning closest path {12,31,4} I 2321385736400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {14,34,3} I 2321385817200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {14,34,3}-{15,35,4} found after 13 iterations, returning closest path {14,32,4} I 2321385846400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {14,34,3} I 2321385918300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {21,34,6} I 2321385982100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {21,34,6}-{22,35,7} found after 9 iterations, returning closest path {21,32,4} I 2321386009900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,34,7} I 2321386077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,34,5} I 2321386148700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {22,34,5}-{23,35,6} found after 11 iterations, returning closest path {22,32,4} I 2321386176600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {22,34,5} I 2321386248800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {14,34,5} I 2321386320400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {14,34,5}-{15,35,6} found after 11 iterations, returning closest path {14,32,4} I 2321386348300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {14,34,5} I 2321386422400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {13,34,6} I 2321386499600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,5} to {13,34,6}-{14,35,7} found after 13 iterations, returning closest path {13,32,4} I 2321386527600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,5} to {14,34,7} I 2321386596500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {22,32,6} I 2321386640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {22,32,6} I 2321386684300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {23,31,7} I 2321386749000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,6} to {22,31,6} I 2321386883200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {22,32,4} I 2321387081700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {22,32,6} I 2321387160800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {22,32,4} I 2321387360200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {22,32,4}-{23,33,5} found after 13 iterations, returning closest path {22,32,6} I 2321387444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {23,31,5} I 2321387737200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,7} to {23,31,5}-{24,32,6} found after 13 iterations, returning closest path {23,31,6} I 2321387856400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,6} to {22,31,4} I 2321388041600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,6} to {22,31,4}-{23,32,5} found after 13 iterations, returning closest path {22,31,6} I 2321388129900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {12,32,4} I 2321388331300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {12,32,4}-{13,33,5} found after 13 iterations, returning closest path {12,32,6} I 2321388410200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {12,32,4} I 2321388604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {12,32,4}-{13,33,5} found after 13 iterations, returning closest path {12,32,6} I 2321388682200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {13,31,5} I 2321388962700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,32,7} to {13,31,5}-{14,32,6} found after 13 iterations, returning closest path {13,31,6} I 2321389074200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,6} to {12,31,4} I 2321389258300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,31,6} to {12,31,4}-{13,32,5} found after 13 iterations, returning closest path {12,31,6} I 2321389350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {12,32,6} I 2321389471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {12,32,6} I 2321389591100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {13,31,7} I 2321389753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,31,6} to {12,31,6} I 2321389885500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {21,34,6} I 2321390069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {21,34,6}-{22,35,7} found after 11 iterations, returning closest path {21,32,6} I 2321390147500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {22,34,7} I 2321390310900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {22,34,5} I 2321390513000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {22,34,5}-{23,35,6} found after 13 iterations, returning closest path {22,32,6} I 2321390592200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {22,34,5} I 2321390798000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {14,34,5} I 2321390970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {14,34,5}-{15,35,6} found after 9 iterations, returning closest path {14,32,6} I 2321391048000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {14,34,5} I 2321391169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,32,6} to {13,34,6} I 2321391231900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,32,6} to {13,34,6}-{14,35,7} found after 11 iterations, returning closest path {13,32,6} I 2321391259300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,32,7} to {14,34,7} I 2321391318400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {18,16,5} I 2321391371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {18,16,5}-{19,17,6} found after 3 iterations, returning closest path {18,16,6} I 2321391398500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {17,16,4} I 2321391445400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {17,16,4}-{18,17,5} found after 5 iterations, returning closest path {18,16,6} I 2321391472500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {18,16,5} I 2321391530300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,7} to {18,16,5}-{19,17,6} found after 5 iterations, returning closest path {18,16,6} I 2321391562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,6} to {17,15,4} I 2321391608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,6} to {17,15,4}-{18,16,5} found after 5 iterations, returning closest path {17,16,6} I 2321391636900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {22,16,4} I 2321391709300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {22,16,6} I 2321391737800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {22,16,4} I 2321391806900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {22,16,6} I 2321391836800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {22,16,4} I 2321391927300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,7} to {22,16,4}-{23,17,5} found after 11 iterations, returning closest path {22,16,6} I 2321391965600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,6} to {22,16,4} I 2321392029900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,6} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {22,16,6} I 2321392063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {22,16,6} I 2321392107800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {22,16,6} I 2321392151200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {22,16,6} I 2321392206100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,6} to {22,16,6} I 2321392252000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {12,16,4} I 2321392327200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,6} I 2321392356500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {12,16,4} I 2321392425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,6} I 2321392453300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {12,16,4} I 2321392560200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,7} to {12,16,4}-{13,17,5} found after 15 iterations, returning closest path {12,16,6} I 2321392682400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,6} to {12,16,4} I 2321392748100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,6} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,6} I 2321392778800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {12,16,6} I 2321392821500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {12,16,6} I 2321392894900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {12,16,6} I 2321392967300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,6} to {12,16,6} I 2321393013500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {14,14,5} I 2321393072900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {14,14,5}-{15,15,6} found after 9 iterations, returning closest path {14,16,6} I 2321393100900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {14,14,5} I 2321393199700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {13,14,6} I 2321393263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {13,14,6}-{14,15,7} found after 11 iterations, returning closest path {13,16,6} I 2321393293500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {14,14,7} I 2321393367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {21,14,6} I 2321393432300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {21,14,6}-{22,15,7} found after 11 iterations, returning closest path {21,16,6} I 2321393460400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {22,14,7} I 2321393517700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,6} to {22,14,5} I 2321393589600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,6} to {22,14,5}-{23,15,6} found after 13 iterations, returning closest path {22,16,6} I 2321393617700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,7} to {22,14,5} I 2321393714500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {18,16,3} I 2321393768700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {18,16,3}-{19,17,4} found after 5 iterations, returning closest path {18,16,4} I 2321393796000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {17,16,2} I 2321393846700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {17,16,2}-{18,17,3} found after 5 iterations, returning closest path {18,16,4} I 2321393882300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {18,16,3} I 2321393941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {18,16,3}-{19,17,4} found after 5 iterations, returning closest path {18,16,4} I 2321393973500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {17,15,2} I 2321394019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {17,15,2}-{18,16,3} found after 5 iterations, returning closest path {17,16,4} I 2321394047600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {18,14,2} I 2321394112700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {18,14,2}-{19,15,3} found after 9 iterations, returning closest path {18,16,4} I 2321394139900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {18,13,0} I 2321394219000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {18,13,0}-{19,14,1} found after 13 iterations, returning closest path {18,16,4} I 2321394246600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {18,14,2} I 2321394327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {17,13,0} I 2321394390600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {17,13,0}-{18,14,1} found after 11 iterations, returning closest path {17,16,4} I 2321394423100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,2} I 2321394496400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,16,2}-{23,17,3} found after 11 iterations, returning closest path {22,16,4} I 2321394524500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {22,16,2} I 2321394601600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {22,16,4} I 2321394629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,2} I 2321394723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,16,2}-{23,17,3} found after 11 iterations, returning closest path {22,16,4} I 2321394762100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {22,16,2} I 2321394826700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {22,16,4} I 2321394859600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,4} I 2321394907000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {22,16,4} I 2321394953600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,4} I 2321395011900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {22,16,4} I 2321395059000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,6} I 2321395122700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,16,6}-{23,17,7} found after 9 iterations, returning closest path {22,16,4} I 2321395150500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {22,16,6} I 2321395227700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {22,16,4} I 2321395255700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,16,6} I 2321395336900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,16,6}-{23,17,7} found after 9 iterations, returning closest path {22,16,5} I 2321395381900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {22,16,6} I 2321395454400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {22,16,6}-{23,17,7} found after 13 iterations, returning closest path {22,16,4} I 2321395486000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,2} I 2321395571600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {12,16,2}-{13,17,3} found after 15 iterations, returning closest path {12,16,4} I 2321395602400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {12,16,2} I 2321395679600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,4} I 2321395707800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,2} I 2321395815200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {12,16,2}-{13,17,3} found after 15 iterations, returning closest path {12,16,4} I 2321395857700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {12,16,2} I 2321395959000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,4} I 2321395993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,4} I 2321396061300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {12,16,4} I 2321396108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,4} I 2321396176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {12,16,4} I 2321396220700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,6} I 2321396299900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {12,16,4} I 2321396329400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {12,16,6} I 2321396537700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {12,16,4} I 2321396616800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {12,16,6} I 2321396922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {12,16,5} I 2321397039500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {12,16,6} I 2321397218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {12,16,6}-{13,17,7} found after 13 iterations, returning closest path {12,16,4} I 2321397305700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {14,14,5} I 2321397509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {14,14,5}-{15,15,6} found after 11 iterations, returning closest path {14,16,4} I 2321397587500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {14,14,5} I 2321397777300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {13,14,6} I 2321398038800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {13,14,6}-{14,15,7} found after 13 iterations, returning closest path {13,16,4} I 2321398123500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {14,14,7} I 2321398305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {21,14,6} I 2321398491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {21,14,6}-{22,15,7} found after 9 iterations, returning closest path {21,16,4} I 2321398569200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,14,7} I 2321398747200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,14,5} I 2321398951100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,14,5}-{23,15,6} found after 11 iterations, returning closest path {22,16,4} I 2321399029100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,14,5} I 2321399211200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,14,2} I 2321399434500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {22,14,2}-{23,15,3} found after 13 iterations, returning closest path {22,16,4} I 2321399519900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {21,14,1} I 2321399740600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {21,14,1}-{22,15,2} found after 13 iterations, returning closest path {21,16,4} I 2321399818600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {22,14,2} I 2321400074400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {21,13,1} I 2321400259400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {21,13,1}-{22,14,2} found after 13 iterations, returning closest path {21,15,4} I 2321400345700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {14,14,2} I 2321400573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,5} to {14,14,2}-{15,15,3} found after 13 iterations, returning closest path {14,16,4} I 2321400652100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,4} to {13,14,1} I 2321400771200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,4} to {13,14,1}-{14,15,2} found after 13 iterations, returning closest path {13,16,4} I 2321400799100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,5} to {14,14,2} I 2321400887400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,4} to {13,13,1} I 2321400959800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,4} to {13,13,1}-{14,14,2} found after 13 iterations, returning closest path {13,15,4} I 2321400992400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {18,16,1} I 2321401042200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {18,16,1}-{19,17,2} found after 5 iterations, returning closest path {18,16,2} I 2321401069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {17,16,0} I 2321401118000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {17,16,0}-{18,17,1} found after 5 iterations, returning closest path {18,16,2} I 2321401145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {18,16,1} I 2321401201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {18,16,1}-{19,17,2} found after 5 iterations, returning closest path {18,16,2} I 2321401232300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {17,15,0} I 2321401277900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {17,15,0}-{18,16,1} found after 5 iterations, returning closest path {17,16,2} I 2321401306300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {18,14,2} I 2321401355700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {18,14,2}-{19,15,3} found after 5 iterations, returning closest path {18,16,2} I 2321401385000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {18,13,0} I 2321401451100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {18,13,0}-{19,14,1} found after 9 iterations, returning closest path {18,16,2} I 2321401478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {18,14,2} I 2321401528500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {17,13,0} I 2321401579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {17,13,0}-{18,14,1} found after 7 iterations, returning closest path {18,15,2} I 2321401609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,0} I 2321401681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,16,0}-{23,17,1} found after 11 iterations, returning closest path {22,16,2} I 2321401708900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {22,16,0} I 2321401785600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {22,16,0}-{23,17,1} found after 13 iterations, returning closest path {22,16,2} I 2321401813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,0} I 2321401916400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,16,0}-{23,17,1} found after 11 iterations, returning closest path {22,16,2} I 2321401958100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {22,16,0} I 2321402023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {22,16,0}-{23,17,1} found after 13 iterations, returning closest path {22,16,2} I 2321402054300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,2} I 2321402101700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {22,16,2} I 2321402148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,2} I 2321402203200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {22,16,2} I 2321402248800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,4} I 2321402312500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,16,4}-{23,17,5} found after 9 iterations, returning closest path {22,16,2} I 2321402340500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {22,16,4} I 2321402418600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {22,16,2} I 2321402448800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,16,4} I 2321402529600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,16,4}-{23,17,5} found after 9 iterations, returning closest path {22,16,3} I 2321402566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {22,16,4} I 2321402632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {22,16,4}-{23,17,5} found after 13 iterations, returning closest path {22,16,2} I 2321402663700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,0} I 2321402749400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {12,16,0}-{13,17,1} found after 15 iterations, returning closest path {12,16,2} I 2321402777600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {12,16,0} I 2321402853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {12,16,0}-{13,17,1} found after 13 iterations, returning closest path {12,16,2} I 2321402881800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,0} I 2321403000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {12,16,0}-{13,17,1} found after 15 iterations, returning closest path {12,16,2} I 2321403041700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {12,16,0} I 2321403108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {12,16,0}-{13,17,1} found after 13 iterations, returning closest path {12,16,2} I 2321403139900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,2} I 2321403193300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {12,16,2} I 2321403238400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,2} I 2321403304700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {12,16,2} I 2321403348300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,4} I 2321403426000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,2} I 2321403454000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {12,16,4} I 2321403529700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,2} I 2321403557500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {12,16,4} I 2321403661500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,3} I 2321403705100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {12,16,4} I 2321403806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {12,16,4}-{13,17,5} found after 13 iterations, returning closest path {12,16,2} I 2321403842700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {14,14,5} I 2321403923200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {14,14,5}-{15,15,6} found after 13 iterations, returning closest path {14,16,2} I 2321403952100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {14,14,5} I 2321404016200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,14,5} I 2321404094500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,14,5}-{23,15,6} found after 13 iterations, returning closest path {22,16,2} I 2321404123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,14,5} I 2321404186300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,14,2} I 2321404257000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {22,14,2}-{23,15,3} found after 11 iterations, returning closest path {22,16,2} I 2321404285000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {21,14,1} I 2321404357500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {21,14,1}-{22,15,2} found after 11 iterations, returning closest path {21,16,2} I 2321404386600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {22,14,2} I 2321404484200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {21,13,1} I 2321404545200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {21,13,1}-{22,14,2} found after 11 iterations, returning closest path {21,15,2} I 2321404575800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {14,14,2} I 2321404645900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,3} to {14,14,2}-{15,15,3} found after 11 iterations, returning closest path {14,16,2} I 2321404673800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,2} to {13,14,1} I 2321404743100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,2} to {13,14,1}-{14,15,2} found after 11 iterations, returning closest path {13,16,2} I 2321404770800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,3} to {14,14,2} I 2321404866300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,2} to {13,13,1} I 2321404926900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,2} to {13,13,1}-{14,14,2} found after 11 iterations, returning closest path {13,15,2} I 2321405066300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {18,14,2} I 2321405118300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {18,14,2}-{19,15,3} found after 5 iterations, returning closest path {18,14,0} I 2321405145800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {18,13,0} I 2321405186000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {18,14,2} I 2321405235100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {17,13,0} I 2321405269200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,16,0} I 2321405313400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {22,16,0} I 2321405356100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,16,0} I 2321405411000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {22,16,0} I 2321405457600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,16,2} I 2321405515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {22,16,2}-{23,17,3} found after 9 iterations, returning closest path {22,16,0} I 2321405628400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {22,16,2} I 2321405697200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {22,16,0} I 2321405725400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,16,2} I 2321405801200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {22,16,2}-{23,17,3} found after 9 iterations, returning closest path {22,16,1} I 2321405837200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {22,16,2} I 2321405900200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,0} to {22,16,2}-{23,17,3} found after 13 iterations, returning closest path {22,16,0} I 2321406035800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {12,16,0} I 2321406232700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {12,16,0} I 2321406451700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {12,16,0} I 2321406644500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {12,16,0} I 2321406768400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {12,16,2} I 2321407230100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,0} I 2321407316200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {12,16,2} I 2321407505200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,0} I 2321407585100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {12,16,2} I 2321407851000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,1} I 2321407964300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {12,16,2} I 2321408134300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,0} to {12,16,2}-{13,17,3} found after 13 iterations, returning closest path {12,16,0} I 2321408222200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,14,2} I 2321408418000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {22,14,2}-{23,15,3} found after 11 iterations, returning closest path {22,16,0} I 2321408530400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {21,14,1} I 2321408983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {21,14,1}-{22,15,2} found after 11 iterations, returning closest path {21,16,0} I 2321409074300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {22,14,2} I 2321409324000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {22,14,2}-{23,15,3} found after 11 iterations, returning closest path {22,15,1} I 2321409430600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {21,13,1} I 2321409608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,0} to {21,13,1}-{22,14,2} found after 11 iterations, returning closest path {21,15,0} I 2321409697200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {14,14,2} I 2321409892000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {14,14,2}-{15,15,3} found after 11 iterations, returning closest path {14,16,0} I 2321409977100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {13,14,1} I 2321410152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,16,0} to {13,14,1}-{14,15,2} found after 11 iterations, returning closest path {13,16,0} I 2321410230900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,16,1} to {14,14,2} I 2321410367300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,16,1} to {14,14,2}-{15,15,3} found after 11 iterations, returning closest path {14,15,1} I 2321410409100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,15,0} to {13,13,1} I 2321410468700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,15,0} to {13,13,1}-{14,14,2} found after 11 iterations, returning closest path {13,15,0} I 2321410501400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,22,3} I 2321410550800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {18,22,3}-{19,23,4} found after 5 iterations, returning closest path {18,22,0} I 2321410578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {17,22,2} I 2321410624400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {17,22,2}-{18,23,3} found after 5 iterations, returning closest path {18,22,0} I 2321410651500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,22,3} I 2321410703900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {17,21,2} I 2321410749100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {17,21,2}-{18,22,3} found after 5 iterations, returning closest path {17,22,0} I 2321410778100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,24,2} I 2321410826000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {18,24,2}-{19,25,3} found after 5 iterations, returning closest path {18,24,0} I 2321410856300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {18,23,0} I 2321410897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {18,23,0}-{19,24,1} found after 3 iterations, returning closest path {18,22,0} I 2321410924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {18,24,2} I 2321410969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {17,23,0} I 2321411003900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,22,2} I 2321411062300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {22,22,2}-{23,23,3} found after 9 iterations, returning closest path {22,22,0} I 2321411090300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {22,22,2} I 2321411157000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {22,22,0} I 2321411185700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {23,21,3} I 2321411283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {23,21,3}-{24,22,4} found after 13 iterations, returning closest path {23,21,1} I 2321411325500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {22,21,2} I 2321411387600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {22,21,2}-{23,22,3} found after 13 iterations, returning closest path {22,21,0} I 2321411419600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,22,0} I 2321411465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {22,22,0} I 2321411507800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {23,21,1} I 2321411570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {22,21,0} I 2321411614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {12,22,2} I 2321411682500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {12,22,2}-{13,23,3} found after 13 iterations, returning closest path {12,22,0} I 2321411711100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {12,22,2} I 2321411775800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {12,22,2}-{13,23,3} found after 13 iterations, returning closest path {12,22,0} I 2321411803700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {13,21,3} I 2321411905100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {13,21,3}-{14,22,4} found after 13 iterations, returning closest path {13,21,1} I 2321411945800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {12,21,2} I 2321412010300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {12,21,2}-{13,22,3} found after 13 iterations, returning closest path {12,21,0} I 2321412042800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {12,22,0} I 2321412091500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {12,22,0} I 2321412131900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {13,21,1} I 2321412191700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {12,21,0} I 2321412234500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,24,2} I 2321412303300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {14,24,2}-{15,25,3} found after 11 iterations, returning closest path {14,22,0} I 2321412332500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {13,24,1} I 2321412393100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {13,24,1}-{14,25,2} found after 11 iterations, returning closest path {13,22,0} I 2321412423700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {14,24,2} I 2321412490700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {13,23,1} I 2321412546900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {13,23,1}-{14,24,2} found after 11 iterations, returning closest path {13,22,0} I 2321412577500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,24,2} I 2321412646900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,1} to {22,24,2}-{23,25,3} found after 11 iterations, returning closest path {22,22,0} I 2321412676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {21,24,1} I 2321412738400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,0} to {21,24,1}-{22,25,2} found after 11 iterations, returning closest path {21,22,0} I 2321412766700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,1} to {22,24,2} I 2321412868900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,0} to {21,23,1} I 2321412927200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,0} to {21,23,1}-{22,24,2} found after 11 iterations, returning closest path {21,22,0} I 2321412960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {18,22,5} I 2321413014200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {18,22,5}-{19,23,6} found after 5 iterations, returning closest path {18,22,2} I 2321413042400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {17,22,4} I 2321413092000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {17,22,4}-{18,23,5} found after 5 iterations, returning closest path {18,22,2} I 2321413119100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {18,22,5} I 2321413175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {17,21,4} I 2321413221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {17,21,4}-{18,22,5} found after 5 iterations, returning closest path {17,22,2} I 2321413250600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {18,24,2} I 2321413299900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {18,24,2}-{19,25,3} found after 5 iterations, returning closest path {18,22,2} I 2321413326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {18,23,0} I 2321413383500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {18,23,0}-{19,24,1} found after 7 iterations, returning closest path {18,22,2} I 2321413410500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {18,24,2} I 2321413458200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {17,23,0} I 2321413511200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {17,23,0}-{18,24,1} found after 7 iterations, returning closest path {17,22,2} I 2321413540500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,22,4} I 2321413605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {22,22,4}-{23,23,5} found after 9 iterations, returning closest path {22,22,2} I 2321413632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {22,22,4} I 2321413709700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {22,22,2} I 2321413737900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {23,21,5} I 2321413855200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {23,21,5}-{24,22,6} found after 13 iterations, returning closest path {23,21,3} I 2321413898700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {22,21,4} I 2321413965600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {22,21,4}-{23,22,5} found after 13 iterations, returning closest path {22,21,2} I 2321414001200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,22,2} I 2321414049400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {22,22,2} I 2321414095700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {23,21,3} I 2321414159200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {22,21,2} I 2321414206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,22,0} I 2321414277400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {22,22,0}-{23,23,1} found after 11 iterations, returning closest path {22,22,2} I 2321414305300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {22,22,0} I 2321414382400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {22,22,0}-{23,23,1} found after 13 iterations, returning closest path {22,22,2} I 2321414410400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {23,21,1} I 2321414515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {23,21,1}-{24,22,2} found after 13 iterations, returning closest path {23,21,2} I 2321414557500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {22,21,0} I 2321414622900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {22,21,0}-{23,22,1} found after 13 iterations, returning closest path {22,21,2} I 2321414656300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {12,22,4} I 2321414735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {12,22,2} I 2321414763600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {12,22,4} I 2321414839500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {12,22,2} I 2321414867700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {13,21,5} I 2321414986400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {13,21,5}-{14,22,6} found after 13 iterations, returning closest path {13,21,3} I 2321415032500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {12,21,4} I 2321415096200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {12,21,4}-{13,22,5} found after 13 iterations, returning closest path {12,21,2} I 2321415126500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {12,22,2} I 2321415179800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {12,22,2} I 2321415227000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {13,21,3} I 2321415288800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {12,21,2} I 2321415333100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {12,22,0} I 2321415416700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {12,22,0}-{13,23,1} found after 15 iterations, returning closest path {12,22,2} I 2321415445200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {12,22,0} I 2321415524800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {12,22,0}-{13,23,1} found after 13 iterations, returning closest path {12,22,2} I 2321415605900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {13,21,1} I 2321415888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {13,21,1}-{14,22,2} found after 13 iterations, returning closest path {13,21,2} I 2321416000100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {12,21,0} I 2321416183400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {12,21,0}-{13,22,1} found after 13 iterations, returning closest path {12,21,2} I 2321416269600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {14,24,2} I 2321416488900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {14,24,2}-{15,25,3} found after 11 iterations, returning closest path {14,22,2} I 2321416575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {13,24,1} I 2321416768900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {13,24,1}-{14,25,2} found after 11 iterations, returning closest path {13,22,2} I 2321416846600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {14,24,2} I 2321417044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {13,23,1} I 2321417211800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {13,23,1}-{14,24,2} found after 11 iterations, returning closest path {13,22,2} I 2321417296000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,24,2} I 2321417494500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {22,24,2}-{23,25,3} found after 11 iterations, returning closest path {22,22,2} I 2321417578200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,2} to {21,24,1} I 2321417774800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,2} to {21,24,1}-{22,25,2} found after 11 iterations, returning closest path {21,22,2} I 2321417852500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,24,2} I 2321418054100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,2} to {21,23,1} I 2321418372300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,2} to {21,23,1}-{22,24,2} found after 11 iterations, returning closest path {21,22,2} I 2321418461500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,24,5} I 2321418688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {22,24,5}-{23,25,6} found after 13 iterations, returning closest path {22,22,2} I 2321418768000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {22,24,5} I 2321418963500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {14,24,5} I 2321419188600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,3} to {14,24,5}-{15,25,6} found after 13 iterations, returning closest path {14,22,2} I 2321419267400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,3} to {14,24,5} I 2321419463200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {17,22,6} I 2321419586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {17,22,6}-{18,23,7} found after 3 iterations, returning closest path {18,22,4} I 2321419663500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {17,22,6} I 2321419990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {17,22,6}-{18,23,7} found after 5 iterations, returning closest path {18,22,4} I 2321420018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {18,22,7} I 2321420073300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {17,21,6} I 2321420121300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {17,21,6}-{18,22,7} found after 5 iterations, returning closest path {17,22,4} I 2321420149900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {18,24,2} I 2321420214700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {18,24,2}-{19,25,3} found after 9 iterations, returning closest path {18,22,4} I 2321420242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {18,23,0} I 2321420313600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {18,23,0}-{19,24,1} found after 11 iterations, returning closest path {18,22,4} I 2321420341000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {18,24,2} I 2321420398500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {17,23,0} I 2321420461500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {17,23,0}-{18,24,1} found after 11 iterations, returning closest path {17,22,4} I 2321420492000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,22,6} I 2321420556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {22,22,6}-{23,23,7} found after 9 iterations, returning closest path {22,22,4} I 2321420583900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {22,22,6} I 2321420663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {22,22,6}-{23,23,7} found after 13 iterations, returning closest path {22,22,4} I 2321420691200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {23,21,7} I 2321420807800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {23,21,7}-{24,22,8} found after 13 iterations, returning closest path {23,21,5} I 2321420851500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {22,21,6} I 2321420916400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {22,21,6}-{23,22,7} found after 13 iterations, returning closest path {22,21,4} I 2321420947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,22,4} I 2321420995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {22,22,4} I 2321421043500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {23,21,5} I 2321421108300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {22,21,4} I 2321421155000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,22,2} I 2321421226500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {22,22,2}-{23,23,3} found after 11 iterations, returning closest path {22,22,4} I 2321421254200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {22,22,2} I 2321421330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {22,22,2}-{23,23,3} found after 13 iterations, returning closest path {22,22,4} I 2321421358900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {23,21,3} I 2321421461400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {23,21,3}-{24,22,4} found after 13 iterations, returning closest path {23,21,4} I 2321421502200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {22,21,2} I 2321421567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {22,21,2}-{23,22,3} found after 13 iterations, returning closest path {22,21,4} I 2321421600100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {12,22,6} I 2321421685100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {12,22,6}-{13,23,7} found after 13 iterations, returning closest path {12,22,4} I 2321421713100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {12,22,6} I 2321421789000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {12,22,6}-{13,23,7} found after 13 iterations, returning closest path {12,22,4} I 2321421816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {13,21,7} I 2321421935100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {13,21,7}-{14,22,8} found after 13 iterations, returning closest path {13,21,5} I 2321421978900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {12,21,6} I 2321422041800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {12,21,6}-{13,22,7} found after 13 iterations, returning closest path {12,21,4} I 2321422072200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {12,22,4} I 2321422127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {12,22,4} I 2321422173000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {13,21,5} I 2321422233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {12,21,4} I 2321422280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {12,22,2} I 2321422363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {12,22,2}-{13,23,3} found after 15 iterations, returning closest path {12,22,4} I 2321422392300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {12,22,2} I 2321422468300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {12,22,2}-{13,23,3} found after 13 iterations, returning closest path {12,22,4} I 2321422496100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {13,21,3} I 2321422595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {13,21,3}-{14,22,4} found after 13 iterations, returning closest path {13,21,4} I 2321422636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {12,21,2} I 2321422699000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {12,21,2}-{13,22,3} found after 13 iterations, returning closest path {12,21,4} I 2321422729600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {14,24,2} I 2321422806700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {14,24,2}-{15,25,3} found after 13 iterations, returning closest path {14,22,4} I 2321422834900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {13,24,1} I 2321422913000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {13,24,1}-{14,25,2} found after 13 iterations, returning closest path {13,22,4} I 2321422940700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {14,24,2} I 2321423009000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {13,23,1} I 2321423073500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {13,23,1}-{14,24,2} found after 13 iterations, returning closest path {13,22,4} I 2321423103900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,24,2} I 2321423182500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {22,24,2}-{23,25,3} found after 13 iterations, returning closest path {22,22,4} I 2321423210600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,4} to {21,24,1} I 2321423287700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,4} to {21,24,1}-{22,25,2} found after 13 iterations, returning closest path {21,22,4} I 2321423315400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,24,2} I 2321423383300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,4} to {21,23,1} I 2321423450500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,4} to {21,23,1}-{22,24,2} found after 13 iterations, returning closest path {21,22,4} I 2321423481900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,24,5} I 2321423552100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {22,24,5}-{23,25,6} found after 11 iterations, returning closest path {22,22,4} I 2321423580100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,24,5} I 2321423667700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {21,24,6} I 2321423731800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {21,24,6}-{22,25,7} found after 9 iterations, returning closest path {21,22,4} I 2321423759600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {22,24,7} I 2321423825000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {14,24,5} I 2321423896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {14,24,5}-{15,25,6} found after 11 iterations, returning closest path {14,22,4} I 2321423923700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {14,24,5} I 2321423993100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {13,24,6} I 2321424071400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,5} to {13,24,6}-{14,25,7} found after 13 iterations, returning closest path {13,22,4} I 2321424099400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,5} to {14,24,7} I 2321424171500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {22,22,6} I 2321424215800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {22,22,6} I 2321424259000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {23,21,7} I 2321424319400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,6} to {22,21,6} I 2321424366500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {22,22,4} I 2321424437900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {22,22,6} I 2321424465800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {22,22,4} I 2321424534900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {22,22,4}-{23,23,5} found after 13 iterations, returning closest path {22,22,6} I 2321424562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {23,21,5} I 2321424667400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,7} to {23,21,5}-{24,22,6} found after 13 iterations, returning closest path {23,21,6} I 2321424709700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,6} to {22,21,4} I 2321424774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,6} to {22,21,4}-{23,22,5} found after 13 iterations, returning closest path {22,21,6} I 2321424805400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {12,22,6} I 2321424847800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {12,22,6} I 2321424890000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {13,21,7} I 2321424947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,6} to {12,21,6} I 2321424993100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {12,22,4} I 2321425063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {12,22,6} I 2321425091600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {12,22,4} I 2321425263600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {12,22,6} I 2321425347700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {13,21,5} I 2321425622600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,22,7} to {13,21,5}-{14,22,6} found after 13 iterations, returning closest path {13,21,6} I 2321425739000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,21,6} to {12,21,4} I 2321425917700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,21,6} to {12,21,4}-{13,22,5} found after 13 iterations, returning closest path {12,21,6} I 2321426010100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {22,24,5} I 2321426225300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {22,24,5}-{23,25,6} found after 13 iterations, returning closest path {22,22,6} I 2321426313900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {22,24,5} I 2321426509000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {21,24,6} I 2321426697400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {21,24,6}-{22,25,7} found after 11 iterations, returning closest path {21,22,6} I 2321426776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {22,24,7} I 2321426943000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {14,24,5} I 2321427114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {14,24,5}-{15,25,6} found after 9 iterations, returning closest path {14,22,6} I 2321427198500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {14,24,5} I 2321427396300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,6} to {13,24,6} I 2321427574100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,22,6} to {13,24,6}-{14,25,7} found after 11 iterations, returning closest path {13,22,6} I 2321427651700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,22,7} to {14,24,7} I 2321427821800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {18,6,5} I 2321427938900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {18,6,5}-{19,7,6} found after 3 iterations, returning closest path {18,6,6} I 2321428013600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {17,6,4} I 2321428144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {17,6,4}-{18,7,5} found after 5 iterations, returning closest path {18,6,6} I 2321428222800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {18,6,5} I 2321428381000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,7} to {18,6,5}-{19,7,6} found after 5 iterations, returning closest path {18,6,6} I 2321428474700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,6} to {17,5,4} I 2321428606100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,6} to {17,5,4}-{18,6,5} found after 5 iterations, returning closest path {17,6,6} I 2321428691300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {22,6,4} I 2321428974600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {22,6,6} I 2321429066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {22,6,4} I 2321429276200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {22,6,6} I 2321429356600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {22,6,4} I 2321429550200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,7} to {22,6,4}-{23,7,5} found after 11 iterations, returning closest path {22,6,6} I 2321429588900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,6} to {22,6,4} I 2321429654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,6} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {22,6,6} I 2321429687200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {22,6,6} I 2321429733400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {22,6,6} I 2321429777900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {22,6,6} I 2321429833100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,6} to {22,6,6} I 2321429878900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {12,6,6} I 2321429926800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {12,6,6} I 2321429969800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {12,6,6} I 2321430036400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,6} to {12,6,6} I 2321430079900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {12,6,4} I 2321430153200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,6} I 2321430182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {12,6,4} I 2321430294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,6} I 2321430335900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {12,6,4} I 2321430485300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,7} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {12,6,6} I 2321430539500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,6} to {12,6,4} I 2321430629100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,6} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,6} I 2321430670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {14,4,5} I 2321430742800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {14,4,5}-{15,5,6} found after 9 iterations, returning closest path {14,6,6} I 2321430771500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {14,4,5} I 2321430869300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {13,3,6} I 2321430933200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {13,3,6}-{14,4,7} found after 11 iterations, returning closest path {13,6,6} I 2321430961000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {14,4,7} I 2321431017400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {21,3,6} I 2321431084100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {21,3,6}-{22,4,7} found after 11 iterations, returning closest path {21,6,6} I 2321431113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {22,4,7} I 2321431168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,6} to {22,4,5} I 2321431240600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,6} to {22,4,5}-{23,5,6} found after 13 iterations, returning closest path {22,6,6} I 2321431269400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,7} to {22,4,5} I 2321431366100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {18,6,3} I 2321431416900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {18,6,3}-{19,7,4} found after 5 iterations, returning closest path {18,6,4} I 2321431443700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {17,6,2} I 2321431493000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {17,6,2}-{18,7,3} found after 5 iterations, returning closest path {18,6,4} I 2321431520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {18,6,3} I 2321431578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {18,6,3}-{19,7,4} found after 5 iterations, returning closest path {18,6,4} I 2321431611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {17,5,2} I 2321431658400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {17,5,2}-{18,6,3} found after 5 iterations, returning closest path {17,6,4} I 2321431686700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {18,4,2} I 2321431752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {18,4,2}-{19,5,3} found after 9 iterations, returning closest path {18,6,4} I 2321431779500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {18,3,1} I 2321431851100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {18,3,1}-{19,4,2} found after 11 iterations, returning closest path {18,6,4} I 2321431878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {18,4,2} I 2321431959200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {17,3,0} I 2321432021000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {17,3,0}-{18,4,1} found after 11 iterations, returning closest path {17,6,4} I 2321432051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,2} I 2321432219100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,6,2}-{23,7,3} found after 11 iterations, returning closest path {22,6,4} I 2321432249100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {22,6,2} I 2321432326700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {22,6,4} I 2321432354900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,2} I 2321432449400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,6,2}-{23,7,3} found after 11 iterations, returning closest path {22,6,4} I 2321432487900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {22,6,2} I 2321432551900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {22,6,2}-{23,7,3} found after 13 iterations, returning closest path {22,6,4} I 2321432583100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,4} I 2321432630400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {22,6,4} I 2321432676600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,4} I 2321432734100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {22,6,4} I 2321432782200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,6} I 2321432846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,6,6}-{23,7,7} found after 9 iterations, returning closest path {22,6,4} I 2321432874700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {22,6,6} I 2321432951400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {22,6,4} I 2321432979500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,6,6} I 2321433059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,6,6}-{23,7,7} found after 9 iterations, returning closest path {22,6,5} I 2321433096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {22,6,6} I 2321433161200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {22,6,6}-{23,7,7} found after 13 iterations, returning closest path {22,6,4} I 2321433192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,6} I 2321433272100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,6,4} I 2321433300300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {12,6,6} I 2321433377900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,6,4} I 2321433407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,6} I 2321433512200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,6,5} I 2321433553500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {12,6,6} I 2321433616400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,6,4} I 2321433647400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,4} I 2321433701100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {12,6,4} I 2321433748300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,4} I 2321433815300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {12,6,4} I 2321433858700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,2} I 2321433942800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {12,6,4} I 2321433973900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,4} to {12,6,2} I 2321434051500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,4} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {12,6,4} I 2321434079400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {12,6,2} I 2321434186600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {12,6,4} I 2321434227200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,4} to {12,6,2} I 2321434291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,4} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {12,6,4} I 2321434322300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {14,4,3} I 2321434399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {14,4,3}-{15,5,4} found after 13 iterations, returning closest path {14,6,4} I 2321434427600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {14,4,3} I 2321434526200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {14,4,5} I 2321434596100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {14,4,5}-{15,5,6} found after 11 iterations, returning closest path {14,6,4} I 2321434625900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {14,4,5} I 2321434711300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {13,3,6} I 2321434953200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {13,3,6}-{14,4,7} found after 15 iterations, returning closest path {13,6,4} I 2321435032600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {14,4,7} I 2321435209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {21,3,6} I 2321435415400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {21,3,6}-{22,4,7} found after 11 iterations, returning closest path {21,6,4} I 2321435494300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,4,7} I 2321435672400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,4,5} I 2321435876400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,4,5}-{23,5,6} found after 11 iterations, returning closest path {22,6,4} I 2321435955100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,4,5} I 2321436150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,4,3} I 2321436382100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,5} to {22,4,3}-{23,5,4} found after 13 iterations, returning closest path {22,6,4} I 2321436465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,5} to {22,4,3} I 2321436741400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,6,1} I 2321436884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,6,2} I 2321436960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {17,6,0} I 2321437099600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {17,6,0}-{18,7,1} found after 5 iterations, returning closest path {18,6,2} I 2321437176000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,6,1} I 2321437341000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {18,6,1}-{19,7,2} found after 5 iterations, returning closest path {18,6,2} I 2321437429200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {17,5,0} I 2321437556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {17,5,0}-{18,6,1} found after 5 iterations, returning closest path {17,6,2} I 2321437635700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {19,6,1} I 2321437784400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {19,6,1}-{20,7,2} found after 5 iterations, returning closest path {19,6,2} I 2321437863400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {19,6,0} I 2321438022100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {19,6,0}-{20,7,1} found after 7 iterations, returning closest path {19,6,2} I 2321438098600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {19,6,1} I 2321438254400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {19,6,1}-{20,7,2} found after 5 iterations, returning closest path {19,6,2} I 2321438367200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {19,5,0} I 2321438508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {19,5,0}-{20,6,1} found after 7 iterations, returning closest path {19,5,2} I 2321438590200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {16,6,1} I 2321438747400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {16,6,1}-{17,7,2} found after 7 iterations, returning closest path {16,6,2} I 2321438842800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {16,6,0} I 2321438999200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {16,6,0}-{17,7,1} found after 5 iterations, returning closest path {16,6,2} I 2321439073900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {16,6,1} I 2321439142400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {16,6,1}-{17,7,2} found after 7 iterations, returning closest path {16,6,2} I 2321439175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {16,5,0} I 2321439220000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {16,5,0}-{17,6,1} found after 5 iterations, returning closest path {16,5,2} I 2321439248200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,4,2} I 2321439298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {18,4,2}-{19,5,3} found after 5 iterations, returning closest path {18,6,2} I 2321439326200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {18,3,1} I 2321439389200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {18,3,1}-{19,4,2} found after 9 iterations, returning closest path {18,6,2} I 2321439416600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {18,4,2} I 2321439466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {17,3,0} I 2321439519300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {17,3,0}-{18,4,1} found after 7 iterations, returning closest path {18,5,2} I 2321439550100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,0} I 2321439625700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,6,0}-{23,7,1} found after 11 iterations, returning closest path {22,6,2} I 2321439653800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {22,6,0} I 2321439730700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {22,6,0}-{23,7,1} found after 13 iterations, returning closest path {22,6,2} I 2321439759200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,0} I 2321439855600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,6,0}-{23,7,1} found after 11 iterations, returning closest path {22,6,2} I 2321439894300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {22,6,0} I 2321439958200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {22,6,0}-{23,7,1} found after 13 iterations, returning closest path {22,6,2} I 2321439989600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,2} I 2321440036800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {22,6,2} I 2321440085000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,2} I 2321440142100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {22,6,2} I 2321440188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,4} I 2321440251600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,6,4}-{23,7,5} found after 9 iterations, returning closest path {22,6,2} I 2321440279300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {22,6,4} I 2321440357700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {22,6,2} I 2321440385700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,6,4} I 2321440466700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,6,4}-{23,7,5} found after 9 iterations, returning closest path {22,6,3} I 2321440504200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {22,6,4} I 2321440568200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {22,6,4}-{23,7,5} found after 13 iterations, returning closest path {22,6,2} I 2321440599300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,4} I 2321440679300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,2} I 2321440708300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {12,6,4} I 2321440783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,2} I 2321440811500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,4} I 2321440918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,3} I 2321440959300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {12,6,4} I 2321441022200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,6,2} I 2321441052700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,2} I 2321441106000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {12,6,2} I 2321441151200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,2} I 2321441218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {12,6,2} I 2321441263800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,0} I 2321441350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {12,6,0}-{13,7,1} found after 15 iterations, returning closest path {12,6,2} I 2321441379200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {12,6,0} I 2321441455400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {12,6,2} I 2321441483300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {12,6,0} I 2321441590800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {12,6,0}-{13,7,1} found after 15 iterations, returning closest path {12,6,2} I 2321441631500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {12,6,0} I 2321441694100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {12,6,2} I 2321441724700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,3} I 2321441794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {14,4,3}-{15,5,4} found after 11 iterations, returning closest path {14,6,2} I 2321441822500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,3} I 2321441891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,1} I 2321441969400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {14,4,1}-{15,5,2} found after 13 iterations, returning closest path {14,6,2} I 2321441997500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {13,4,0} I 2321442073800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {13,4,0}-{14,5,1} found after 13 iterations, returning closest path {13,6,2} I 2321442101500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,1} I 2321442198500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {13,3,0} I 2321442262000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {13,3,0}-{14,4,1} found after 13 iterations, returning closest path {13,5,2} I 2321442292300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,5} I 2321442371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {14,4,5}-{15,5,6} found after 13 iterations, returning closest path {14,6,2} I 2321442399600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {14,4,5} I 2321442462100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,5} I 2321442546300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,4,5}-{23,5,6} found after 13 iterations, returning closest path {22,6,2} I 2321442575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,5} I 2321442638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,3} I 2321442709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,4,3}-{23,5,4} found after 11 iterations, returning closest path {22,6,2} I 2321442737500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,3} I 2321442801300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,1} I 2321442880700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,3} to {22,4,1}-{23,5,2} found after 13 iterations, returning closest path {22,6,2} I 2321442909000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {21,4,0} I 2321442986300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,2} to {21,4,0}-{22,5,1} found after 13 iterations, returning closest path {21,6,2} I 2321443014200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,3} to {22,4,1} I 2321443111500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,2} to {21,3,0} I 2321443178600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,2} to {21,3,0}-{22,4,1} found after 13 iterations, returning closest path {21,5,2} I 2321443211600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {19,6,1} I 2321443253200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {19,6,1}-{20,7,2} found after 3 iterations, returning closest path {18,6,0} I 2321443279800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,0} to {19,6,0} I 2321443313000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {19,6,1} I 2321443346000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {19,5,0} I 2321443385100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {16,6,1} I 2321443432700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {16,6,1}-{17,7,2} found after 5 iterations, returning closest path {16,6,0} I 2321443459600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,0} to {16,6,0} I 2321443490100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {16,6,1} I 2321443529800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {16,5,0} I 2321443562800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {18,4,2} I 2321443611200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {18,4,2}-{19,5,3} found after 5 iterations, returning closest path {18,6,0} I 2321443638300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,0} to {18,3,1} I 2321443695200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,0} to {18,3,1}-{19,4,2} found after 9 iterations, returning closest path {18,6,0} I 2321443722600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {18,4,2} I 2321443781200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {17,3,0} I 2321443816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,3} I 2321443886900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {14,4,3}-{15,5,4} found after 13 iterations, returning closest path {14,6,0} I 2321443915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,3} I 2321443978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,1} I 2321444040200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {14,4,1}-{15,5,2} found after 11 iterations, returning closest path {14,6,0} I 2321444149100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,0} to {13,4,0} I 2321444211100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,0} to {13,4,0}-{14,5,1} found after 11 iterations, returning closest path {13,6,0} I 2321444239100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {14,4,1} I 2321444355900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {13,3,0} I 2321444524000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {13,3,0}-{14,4,1} found after 11 iterations, returning closest path {13,5,0} I 2321444609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,3} I 2321444804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {22,4,3}-{23,5,4} found after 13 iterations, returning closest path {22,6,0} I 2321444887200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,3} I 2321445068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,1} I 2321445245300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,6,1} to {22,4,1}-{23,5,2} found after 11 iterations, returning closest path {22,6,0} I 2321445323800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,0} to {21,4,0} I 2321445718000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,6,0} to {21,4,0}-{22,5,1} found after 11 iterations, returning closest path {21,6,0} I 2321445800400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,6,1} to {22,4,1} I 2321446004200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,5,0} to {21,3,0} I 2321446171300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,5,0} to {21,3,0}-{22,4,1} found after 11 iterations, returning closest path {21,5,0} I 2321446279900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {18,4,2} I 2321446434000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,1} to {18,4,2}-{19,5,3} found after 7 iterations, returning closest path {18,6,0} I 2321446511400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,0} to {18,3,1} I 2321446670500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,0} to {18,3,1}-{19,4,2} found after 9 iterations, returning closest path {18,6,0} I 2321446747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {18,4,2} I 2321446942600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,0} to {17,3,0} I 2321447048800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,6,0} I 2321447384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,0} to {22,6,0} I 2321447495500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,6,0} I 2321447630600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,0} to {22,6,0} I 2321447735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,6,2} I 2321447882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,1} to {22,6,2}-{23,7,3} found after 7 iterations, returning closest path {22,6,0} I 2321447965200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,0} to {22,6,2} I 2321448122500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,0} to {22,6,2}-{23,7,3} found after 9 iterations, returning closest path {22,6,0} I 2321448200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,6,2} I 2321448397500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,1} to {22,6,2}-{23,7,3} found after 7 iterations, returning closest path {22,6,1} I 2321448498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,0} to {22,6,2} I 2321448647000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,5,0} to {22,6,2}-{23,7,3} found after 9 iterations, returning closest path {22,6,0} I 2321448762300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,4,3} I 2321448826400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,1} to {22,4,3}-{23,5,4} found after 11 iterations, returning closest path {22,6,0} I 2321448854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,4,3} I 2321448928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,4,1} I 2321448986200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,1} to {22,4,1}-{23,5,2} found after 9 iterations, returning closest path {22,6,0} I 2321449013800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,0} to {21,4,0} I 2321449064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,6,0} to {21,4,0}-{22,5,1} found after 7 iterations, returning closest path {21,6,0} I 2321449091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,6,1} to {22,4,1} I 2321449143600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,5,0} to {21,3,0} I 2321449192000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,5,0} to {21,3,0}-{22,4,1} found after 7 iterations, returning closest path {21,5,0} I 2321449221700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {18,4,2} I 2321449361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,1} to {18,4,2}-{19,5,3} found after 7 iterations, returning closest path {18,6,0} I 2321449390400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,0} to {18,3,1} I 2321449447600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,0} to {18,3,1}-{19,4,2} found after 9 iterations, returning closest path {18,6,0} I 2321449475100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {18,4,2} I 2321449526800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,5,0} to {17,3,0} I 2321449563800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {12,6,2} I 2321449620000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,1} to {12,6,2}-{13,7,3} found after 9 iterations, returning closest path {12,6,0} I 2321449647700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,0} to {12,6,2} I 2321449707200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,0} to {12,6,2}-{13,7,3} found after 11 iterations, returning closest path {12,6,0} I 2321449734600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {12,6,2} I 2321449810600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,1} to {12,6,2}-{13,7,3} found after 9 iterations, returning closest path {12,6,1} I 2321449848800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,5,0} to {12,6,2} I 2321449906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,5,0} to {12,6,2}-{13,7,3} found after 11 iterations, returning closest path {12,6,0} I 2321449936100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {12,6,0} I 2321449978900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,0} to {12,6,0} I 2321450017800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {12,6,0} I 2321450068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,5,0} to {12,6,0} I 2321450106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {14,4,3} I 2321450162900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,1} to {14,4,3}-{15,5,4} found after 9 iterations, returning closest path {14,6,0} I 2321450190300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {14,4,3} I 2321450270300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {14,4,1} I 2321450321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,1} to {14,4,1}-{15,5,2} found after 7 iterations, returning closest path {14,6,0} I 2321450350900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,0} to {13,4,0} I 2321450408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,6,0} to {13,4,0}-{14,5,1} found after 9 iterations, returning closest path {13,6,0} I 2321450436000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,6,1} to {14,4,1} I 2321450477300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,5,0} to {13,3,0} I 2321450529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,5,0} to {13,3,0}-{14,4,1} found after 9 iterations, returning closest path {13,5,0} I 2321450559400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,12,3} I 2321450608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {18,12,3}-{19,13,4} found after 5 iterations, returning closest path {18,12,0} I 2321450635100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {17,12,2} I 2321450681200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {17,12,2}-{18,13,3} found after 5 iterations, returning closest path {18,12,0} I 2321450708300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,12,3} I 2321450762500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {17,11,2} I 2321450808700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {17,11,2}-{18,12,3} found after 5 iterations, returning closest path {17,12,0} I 2321450837400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,14,2} I 2321450885300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {18,14,2}-{19,15,3} found after 5 iterations, returning closest path {18,14,0} I 2321450914000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {18,13,0} I 2321450953700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {18,13,0}-{19,14,1} found after 3 iterations, returning closest path {18,12,0} I 2321450980400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {18,14,2} I 2321451023500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {17,13,0} I 2321451058300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,12,2} I 2321451117000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {22,12,2}-{23,13,3} found after 9 iterations, returning closest path {22,12,0} I 2321451144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {22,12,2} I 2321451213700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {22,12,0} I 2321451243100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {23,11,3} I 2321451341200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {23,11,3}-{24,12,4} found after 13 iterations, returning closest path {23,11,1} I 2321451382800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {22,11,2} I 2321451447200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {22,11,2}-{23,12,3} found after 13 iterations, returning closest path {22,11,0} I 2321451478600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,12,0} I 2321451522500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {22,12,0} I 2321451564400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {23,11,1} I 2321451626200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {22,11,0} I 2321451670400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,12,0} I 2321451721100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {12,12,0} I 2321451764000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {13,11,1} I 2321451825200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {12,11,0} I 2321451867200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {12,12,2} I 2321451935700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {12,12,2}-{13,13,3} found after 13 iterations, returning closest path {12,12,0} I 2321451964000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {12,12,2} I 2321452028600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {12,12,2}-{13,13,3} found after 13 iterations, returning closest path {12,12,0} I 2321452056500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {13,11,3} I 2321452153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {13,11,3}-{14,12,4} found after 13 iterations, returning closest path {13,11,1} I 2321452192900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {12,11,2} I 2321452251800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {12,11,2}-{13,12,3} found after 13 iterations, returning closest path {12,11,0} I 2321452281900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,14,2} I 2321452352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {22,14,2}-{23,15,3} found after 11 iterations, returning closest path {22,12,0} I 2321452382800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {21,14,1} I 2321452448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {21,14,1}-{22,15,2} found after 11 iterations, returning closest path {21,12,0} I 2321452476700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {22,14,2} I 2321452579500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {21,13,1} I 2321452636500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {21,13,1}-{22,14,2} found after 11 iterations, returning closest path {21,12,0} I 2321452667500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {14,14,2} I 2321452735100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,1} to {14,14,2}-{15,15,3} found after 11 iterations, returning closest path {14,12,0} I 2321452763600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {13,14,1} I 2321452823300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,0} to {13,14,1}-{14,15,2} found after 11 iterations, returning closest path {13,12,0} I 2321452850900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,1} to {14,14,2} I 2321452918500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,0} to {13,13,1} I 2321452975000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,0} to {13,13,1}-{14,14,2} found after 11 iterations, returning closest path {13,12,0} I 2321453006600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,12,5} I 2321453056600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {18,12,5}-{19,13,6} found after 5 iterations, returning closest path {18,12,2} I 2321453083300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {17,12,4} I 2321453132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {17,12,4}-{18,13,5} found after 5 iterations, returning closest path {18,12,2} I 2321453158800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,12,5} I 2321453217900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {17,11,4} I 2321453264000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {17,11,4}-{18,12,5} found after 5 iterations, returning closest path {17,12,2} I 2321453292600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,14,2} I 2321453342200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {18,14,2}-{19,15,3} found after 5 iterations, returning closest path {18,12,2} I 2321453371000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {18,13,0} I 2321453430400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {18,13,0}-{19,14,1} found after 7 iterations, returning closest path {18,12,2} I 2321453465500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {18,14,2} I 2321453510700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {17,13,0} I 2321453561100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {17,13,0}-{18,14,1} found after 7 iterations, returning closest path {17,12,2} I 2321453590400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,12,4} I 2321453654900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {22,12,4}-{23,13,5} found after 9 iterations, returning closest path {22,12,2} I 2321453682700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {22,12,4} I 2321453759800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {22,12,2} I 2321453787800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {23,11,5} I 2321454013700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {23,11,5}-{24,12,6} found after 13 iterations, returning closest path {23,11,3} I 2321454138700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {22,11,4} I 2321454324800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {22,11,4}-{23,12,5} found after 13 iterations, returning closest path {22,11,2} I 2321454412500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,12,2} I 2321454547900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {22,12,2} I 2321454678100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {23,11,3} I 2321454855500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {22,11,2} I 2321454991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,12,0} I 2321455192500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {22,12,0}-{23,13,1} found after 11 iterations, returning closest path {22,12,2} I 2321455271200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {22,12,0} I 2321455493300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {22,12,0}-{23,13,1} found after 13 iterations, returning closest path {22,12,2} I 2321455577900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {23,11,1} I 2321455876500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {23,11,1}-{24,12,2} found after 13 iterations, returning closest path {23,11,2} I 2321455995300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {22,11,0} I 2321456181400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {22,11,0}-{23,12,1} found after 13 iterations, returning closest path {22,11,2} I 2321456275600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {12,12,0} I 2321456528300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {12,12,0}-{13,13,1} found after 15 iterations, returning closest path {12,12,2} I 2321456608100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {12,12,0} I 2321456822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {12,12,0}-{13,13,1} found after 13 iterations, returning closest path {12,12,2} I 2321456900700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {13,11,1} I 2321457194700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {13,11,1}-{14,12,2} found after 13 iterations, returning closest path {13,11,2} I 2321457307400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {12,11,0} I 2321457499300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {12,11,0}-{13,12,1} found after 13 iterations, returning closest path {12,11,2} I 2321457588000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {12,12,2} I 2321457739300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {12,12,2} I 2321457866800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {13,11,3} I 2321458046500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {12,11,2} I 2321458172500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {12,12,4} I 2321458285400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {12,12,4}-{13,13,5} found after 13 iterations, returning closest path {12,12,2} I 2321458313200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {12,12,4} I 2321458389200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {12,12,4}-{13,13,5} found after 13 iterations, returning closest path {12,12,2} I 2321458417100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {13,11,5} I 2321458536900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {13,11,5}-{14,12,6} found after 13 iterations, returning closest path {13,11,3} I 2321458583400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {12,11,4} I 2321458648400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {12,11,4}-{13,12,5} found after 13 iterations, returning closest path {12,11,2} I 2321458679100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {14,14,5} I 2321458756600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {14,14,5}-{15,15,6} found after 13 iterations, returning closest path {14,12,2} I 2321458784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {14,14,5} I 2321458853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,14,5} I 2321458932100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {22,14,5}-{23,15,6} found after 13 iterations, returning closest path {22,12,2} I 2321458962000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,14,5} I 2321459030800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,14,2} I 2321459100800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {22,14,2}-{23,15,3} found after 11 iterations, returning closest path {22,12,2} I 2321459128600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {21,14,1} I 2321459200500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {21,14,1}-{22,15,2} found after 11 iterations, returning closest path {21,12,2} I 2321459229500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {22,14,2} I 2321459300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {21,13,1} I 2321459362000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {21,13,1}-{22,14,2} found after 11 iterations, returning closest path {21,12,2} I 2321459392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {14,14,2} I 2321459465200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,3} to {14,14,2}-{15,15,3} found after 11 iterations, returning closest path {14,12,2} I 2321459493100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,2} to {13,14,1} I 2321459561700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,2} to {13,14,1}-{14,15,2} found after 11 iterations, returning closest path {13,12,2} I 2321459589300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,3} to {14,14,2} I 2321459656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,2} to {13,13,1} I 2321459714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,2} to {13,13,1}-{14,14,2} found after 11 iterations, returning closest path {13,12,2} I 2321459747600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {17,12,6} I 2321459790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {17,12,6}-{18,13,7} found after 3 iterations, returning closest path {18,12,4} I 2321459817200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {17,12,6} I 2321459866300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {17,12,6}-{18,13,7} found after 5 iterations, returning closest path {18,12,4} I 2321459893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {18,12,7} I 2321459947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {17,11,6} I 2321459996800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {17,11,6}-{18,12,7} found after 5 iterations, returning closest path {17,12,4} I 2321460025500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {18,14,2} I 2321460089800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {18,14,2}-{19,15,3} found after 9 iterations, returning closest path {18,12,4} I 2321460117100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {18,13,0} I 2321460189500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {18,13,0}-{19,14,1} found after 11 iterations, returning closest path {18,12,4} I 2321460218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {18,14,2} I 2321460274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {17,13,0} I 2321460336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {17,13,0}-{18,14,1} found after 11 iterations, returning closest path {17,12,4} I 2321460366700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,12,6} I 2321460430300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {22,12,6}-{23,13,7} found after 9 iterations, returning closest path {22,12,4} I 2321460458400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {22,12,6} I 2321460537300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {22,12,6}-{23,13,7} found after 13 iterations, returning closest path {22,12,4} I 2321460565300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {23,11,7} I 2321460680000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {23,11,7}-{24,12,8} found after 13 iterations, returning closest path {23,11,5} I 2321460723300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {22,11,6} I 2321460790400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {22,11,6}-{23,12,7} found after 13 iterations, returning closest path {22,11,4} I 2321460822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,12,4} I 2321460869500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {22,12,4} I 2321460915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {23,11,5} I 2321460980700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {22,11,4} I 2321461027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,12,2} I 2321461097600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {22,12,2}-{23,13,3} found after 11 iterations, returning closest path {22,12,4} I 2321461125500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {22,12,2} I 2321461202200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {22,12,2}-{23,13,3} found after 13 iterations, returning closest path {22,12,4} I 2321461230100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {23,11,3} I 2321461333000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {23,11,3}-{24,12,4} found after 13 iterations, returning closest path {23,11,4} I 2321461375900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {22,11,2} I 2321461441700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {22,11,2}-{23,12,3} found after 13 iterations, returning closest path {22,11,4} I 2321461474900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {12,12,2} I 2321461571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {12,12,2}-{13,13,3} found after 15 iterations, returning closest path {12,12,4} I 2321461599700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {12,12,2} I 2321461675400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {12,12,2}-{13,13,3} found after 13 iterations, returning closest path {12,12,4} I 2321461703200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {13,11,3} I 2321461802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {13,11,3}-{14,12,4} found after 13 iterations, returning closest path {13,11,4} I 2321461841600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {12,11,2} I 2321461903800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {12,11,2}-{13,12,3} found after 13 iterations, returning closest path {12,11,4} I 2321461936600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {12,12,4} I 2321461996400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {12,12,4} I 2321462041700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {13,11,5} I 2321462101900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {12,11,4} I 2321462146100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {12,12,6} I 2321462221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {12,12,6}-{13,13,7} found after 13 iterations, returning closest path {12,12,4} I 2321462249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {12,12,6} I 2321462325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {12,12,6}-{13,13,7} found after 13 iterations, returning closest path {12,12,4} I 2321462353500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {13,11,7} I 2321462472900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {13,11,7}-{14,12,8} found after 13 iterations, returning closest path {13,11,5} I 2321462518700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {12,11,6} I 2321462584100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {12,11,6}-{13,12,7} found after 13 iterations, returning closest path {12,11,4} I 2321462615800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {14,14,5} I 2321462685300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {14,14,5}-{15,15,6} found after 11 iterations, returning closest path {14,12,4} I 2321462713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {14,14,5} I 2321462783100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {13,14,6} I 2321462859300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {13,14,6}-{14,15,7} found after 13 iterations, returning closest path {13,12,4} I 2321462887300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {14,14,7} I 2321462952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {21,14,6} I 2321463022400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {21,14,6}-{22,15,7} found after 9 iterations, returning closest path {21,12,4} I 2321463050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,14,7} I 2321463115300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,14,5} I 2321463188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {22,14,5}-{23,15,6} found after 11 iterations, returning closest path {22,12,4} I 2321463217700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,14,5} I 2321463286600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,14,2} I 2321463364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {22,14,2}-{23,15,3} found after 13 iterations, returning closest path {22,12,4} I 2321463392400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {21,14,1} I 2321463523700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {21,14,1}-{22,15,2} found after 13 iterations, returning closest path {21,12,4} I 2321463601800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {22,14,2} I 2321463792300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {21,13,1} I 2321463977800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {21,13,1}-{22,14,2} found after 13 iterations, returning closest path {21,12,4} I 2321464068900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {14,14,2} I 2321464288700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,5} to {14,14,2}-{15,15,3} found after 13 iterations, returning closest path {14,12,4} I 2321464373100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,4} to {13,14,1} I 2321464597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,4} to {13,14,1}-{14,15,2} found after 13 iterations, returning closest path {13,12,4} I 2321464675700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,5} to {14,14,2} I 2321464869200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,4} to {13,13,1} I 2321465058200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,4} to {13,13,1}-{14,14,2} found after 13 iterations, returning closest path {13,12,4} I 2321465147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {22,12,6} I 2321465272500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {22,12,6} I 2321465394000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {23,11,7} I 2321465570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,6} to {22,11,6} I 2321465703400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {22,12,4} I 2321465904300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {22,12,6} I 2321465988800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {22,12,4} I 2321466191000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {22,12,4}-{23,13,5} found after 13 iterations, returning closest path {22,12,6} I 2321466269200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {23,11,5} I 2321466580700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,7} to {23,11,5}-{24,12,6} found after 13 iterations, returning closest path {23,11,6} I 2321466696800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,6} to {22,11,4} I 2321466880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,6} to {22,11,4}-{23,12,5} found after 13 iterations, returning closest path {22,11,6} I 2321466968800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {12,12,4} I 2321467168700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {12,12,4}-{13,13,5} found after 13 iterations, returning closest path {12,12,6} I 2321467246800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {12,12,4} I 2321467441500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {12,12,4}-{13,13,5} found after 13 iterations, returning closest path {12,12,6} I 2321467524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {13,11,5} I 2321467803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,12,7} to {13,11,5}-{14,12,6} found after 13 iterations, returning closest path {13,11,6} I 2321467874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,6} to {12,11,4} I 2321467937100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,11,6} to {12,11,4}-{13,12,5} found after 13 iterations, returning closest path {12,11,6} I 2321467967400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {12,12,6} I 2321468009800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {12,12,6} I 2321468053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {13,11,7} I 2321468111100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,11,6} to {12,11,6} I 2321468156000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {14,14,5} I 2321468213200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {14,14,5}-{15,15,6} found after 9 iterations, returning closest path {14,12,6} I 2321468240700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {14,14,5} I 2321468309800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {13,14,6} I 2321468374800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {13,14,6}-{14,15,7} found after 11 iterations, returning closest path {13,12,6} I 2321468403400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {14,14,7} I 2321468461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {21,14,6} I 2321468546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {21,14,6}-{22,15,7} found after 11 iterations, returning closest path {21,12,6} I 2321468574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {22,14,7} I 2321468632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,6} to {22,14,5} I 2321468702300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,12,6} to {22,14,5}-{23,15,6} found after 13 iterations, returning closest path {22,12,6} I 2321468730500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,12,7} to {22,14,5} I 2321468800000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {18,4,2} I 2321468849300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {17,3,0} I 2321468879600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {19,1,2} I 2321468925200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,2} to {19,1,2}-{20,2,3} found after 3 iterations, returning closest path {19,2,2} I 2321468954100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {19,0,1} I 2321468994000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {16,0,1} I 2321469065100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,2,2} to {16,0,1}-{17,1,2} found after 7 iterations, returning closest path {16,1,1} I 2321469099400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {16,0,1} I 2321469135600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {19,2,2} I 2321469169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {19,2,1} I 2321469202100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {16,2,2} I 2321469245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {16,2,1} I 2321469275600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {14,4,3} I 2321469347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {14,4,1} I 2321469429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {13,3,0} I 2321469497700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,2,1} to {13,3,0}-{14,4,1} found after 11 iterations, returning closest path {13,2,1} I 2321469530100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {14,4,5} I 2321469600200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {22,4,5} I 2321469669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {22,4,3} I 2321469739700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {22,4,1} I 2321469805500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,2,1} to {21,3,0} I 2321469864600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,2,1} to {21,3,0}-{22,4,1} found after 11 iterations, returning closest path {21,2,1} I 2321469894900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {22,1,5} I 2321469969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,2,2} to {14,1,5} I 2321470042000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {19,2,2} I 2321470093800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,3,0} to {19,2,1} I 2321470128200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {16,2,2} I 2321470189500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,1} to {16,2,1} I 2321470214100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2321470231100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2321470257100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {16,2,2} I 2321470306000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,3,0} to {16,2,1} I 2321470339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,3} I 2321470412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,3} I 2321470483600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,1} I 2321470548800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,1} to {13,4,0} I 2321470573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2321470704800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2321470732400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,1} I 2321470802800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,3,0} to {13,3,0} I 2321470858800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,3,0} to {13,3,0}-{14,4,1} found after 9 iterations, returning closest path {13,2,1} I 2321470889000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,5} I 2321470961800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,4,5} I 2321471034200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,5} I 2321471105800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,5} I 2321471175400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,3} I 2321471247600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,3} I 2321471319300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,1} I 2321471385100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,3,1} to {21,4,0} I 2321471409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2321471426500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2321471452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,4,1} I 2321471524100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,3,0} to {21,3,0} I 2321471584100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,3,0} to {21,3,0}-{22,4,1} found after 9 iterations, returning closest path {21,2,1} I 2321471614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,1,5} I 2321471695600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {22,1,5} I 2321471769900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,1,5} I 2321471850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,4,2} to {14,1,5} I 2321471926100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,2} to {16,0,1} I 2321471999500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,1,2} to {16,0,1}-{17,1,2} found after 9 iterations, returning closest path {17,2,1} I 2321472038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,0,1} to {16,0,1} I 2321472086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,0,1} to {16,0,1}-{17,1,2} found after 7 iterations, returning closest path {17,2,1} I 2321472115700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,2} to {19,2,2} I 2321472149900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,0,1} to {19,2,1} I 2321472183200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,2} to {23,1,2} I 2321472256600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,0,1} to {22,0,1} I 2321472291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,2} to {22,1,5} I 2321472351300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,1,2} to {14,1,5} I 2321472475100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {16,2,2} I 2321472507700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {16,2,1} I 2321472540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {16,2,2} I 2321472584400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {16,2,1} I 2321472617400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {13,1,2} I 2321472672600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {12,1,1} I 2321472717900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {13,1,2} I 2321472773300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {12,0,1} I 2321472811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {22,1,5} I 2321472987200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,1,1} to {22,1,5}-{23,2,6} found after 17 iterations, returning closest path {16,1,5} I 2321473073100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {22,1,5} I 2321473708800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,0,1} to {22,1,5}-{23,2,6} found after 17 iterations, returning closest path {21,1,5} I 2321473862000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,1,1} to {14,1,5} I 2321474054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,0,1} to {14,1,5} I 2321474262500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,2} to {22,4,5} I 2321474432400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,2} to {22,4,3} I 2321474610300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,2} to {22,4,1} I 2321474789600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,1} to {21,3,0} I 2321474934400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,2,1} to {21,3,0}-{22,4,1} found after 7 iterations, returning closest path {21,2,1} I 2321475016700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,2} to {23,1,2} I 2321475330100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,1} to {22,0,1} I 2321475451300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,2,2} to {22,1,5} I 2321475643500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,3} I 2321475799600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,3} I 2321475941300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,1} I 2321476095600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,1} to {13,4,0} I 2321476306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,2,1} to {13,4,0}-{14,5,1} found after 9 iterations, returning closest path {13,2,1} I 2321476389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,1} I 2321476524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,1} to {13,3,0} I 2321476817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,2,1} to {13,3,0}-{14,4,1} found after 9 iterations, returning closest path {13,2,1} I 2321476961200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,5} I 2321477188300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,4,5} I 2321477367900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {13,1,2} I 2321477446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,1} to {12,1,1} I 2321477494700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {13,1,2} I 2321477559700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,1} to {12,0,1} I 2321477605600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,1,5} I 2321477673700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,2,2} to {14,1,5} I 2321477744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {14,14,5} I 2321477805900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {14,14,5} I 2321477880500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {22,14,5} I 2321477936800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {22,14,5} I 2321478009600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {22,14,2} I 2321478062900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,0} to {21,14,1} I 2321478130100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,0} to {21,14,1}-{22,15,2} found after 9 iterations, returning closest path {21,12,0} I 2321478159200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {22,14,2} I 2321478228100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,13,0} to {21,13,1} I 2321478282100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,13,0} to {21,13,1}-{22,14,2} found after 9 iterations, returning closest path {21,12,0} I 2321478315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {14,14,2} I 2321478368700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,13,0} to {13,14,1} I 2321478436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,13,0} to {13,14,1}-{14,15,2} found after 13 iterations, returning closest path {13,12,0} I 2321478465100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,14,2} to {14,14,2} I 2321478534400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,13,0} to {13,13,1} I 2321478595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,13,0} to {13,13,1}-{14,14,2} found after 9 iterations, returning closest path {13,12,0} I 2321478628300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {14,24,2} I 2321478683800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,0} to {13,24,1} I 2321478754200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,0} to {13,24,1}-{14,25,2} found after 13 iterations, returning closest path {13,22,0} I 2321478783100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {14,24,2} I 2321478851100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,0} to {13,23,1} I 2321478909200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,23,0} to {13,23,1}-{14,24,2} found after 9 iterations, returning closest path {13,22,0} I 2321478941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {22,24,2} I 2321478995400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,23,0} to {21,24,1} I 2321479052800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,23,0} to {21,24,1}-{22,25,2} found after 9 iterations, returning closest path {21,22,0} I 2321479081300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {22,24,2} I 2321479151000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,23,0} to {21,23,1} I 2321479204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,23,0} to {21,23,1}-{22,24,2} found after 9 iterations, returning closest path {21,22,0} I 2321479234700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {22,24,5} I 2321479290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {22,24,5} I 2321479362800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {14,24,5} I 2321479417800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,24,2} to {14,24,5} I 2321479491900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,26,2} I 2321479540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,26,2}-{23,27,3} found after 5 iterations, returning closest path {23,26,0} I 2321479567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,26,2} I 2321479614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,26,2}-{23,27,3} found after 5 iterations, returning closest path {23,26,0} I 2321479641900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,26,2} I 2321479696500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,26,2}-{23,27,3} found after 5 iterations, returning closest path {22,26,1} I 2321479728000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,26,2} I 2321479771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,26,2}-{23,27,3} found after 5 iterations, returning closest path {23,26,0} I 2321479800900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,32,2} I 2321479874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {22,32,0} I 2321479903800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,32,2} I 2321479977200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {22,32,0} I 2321480007600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {23,31,3} I 2321480120700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {23,31,3}-{24,32,4} found after 15 iterations, returning closest path {21,31,1} I 2321480163700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,31,2} I 2321480227100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,31,2}-{23,32,3} found after 13 iterations, returning closest path {22,31,0} I 2321480260100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,32,0} I 2321480313300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,32,0} I 2321480366300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {23,31,1} I 2321480467000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,31,0} I 2321480518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,1} I 2321480603200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,27,1}-{31,28,2} found after 19 iterations, returning closest path {28,26,0} I 2321480640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,0} I 2321480717800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,27,0}-{31,28,1} found after 17 iterations, returning closest path {28,26,0} I 2321480746800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,1} I 2321480819000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,26,0} I 2321480865800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,3} I 2321480952300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,27,3}-{31,28,4} found after 21 iterations, returning closest path {28,26,0} I 2321480981600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,2} I 2321481062600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,27,2}-{31,28,3} found after 19 iterations, returning closest path {28,26,0} I 2321481091700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,27,3} I 2321481223300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,27,3}-{31,28,4} found after 21 iterations, returning closest path {30,27,1} I 2321481268100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,26,2} I 2321481336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {29,26,2}-{30,27,3} found after 17 iterations, returning closest path {29,26,0} I 2321481369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,31,3} I 2321481465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,31,3}-{31,32,4} found after 25 iterations, returning closest path {28,32,0} I 2321481495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,30,2} I 2321481585600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,30,2}-{31,31,3} found after 23 iterations, returning closest path {27,32,0} I 2321481616100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,31,3} I 2321481782900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,31,3}-{31,32,4} found after 25 iterations, returning closest path {30,30,1} I 2321481832800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,30,2} I 2321481906800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {29,30,2}-{30,31,3} found after 21 iterations, returning closest path {29,30,0} I 2321481940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,31,1} I 2321482032000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,31,1}-{31,32,2} found after 23 iterations, returning closest path {28,32,0} I 2321482063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,30,0} I 2321482153900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,30,0}-{31,31,1} found after 21 iterations, returning closest path {28,26,0} I 2321482183000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,31,1} I 2321482327200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,30,0} I 2321482386900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,24,2} I 2321482437100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {23,26,0} I 2321482464500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {21,24,1} I 2321482515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {21,24,1}-{22,25,2} found after 7 iterations, returning closest path {21,26,0} I 2321482542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {22,24,2} I 2321482603200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {22,25,1} I 2321482644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {21,23,1} I 2321482698100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {21,23,1}-{22,24,2} found after 9 iterations, returning closest path {21,25,0} I 2321482727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,24,2} I 2321482822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,24,2}-{31,25,3} found after 21 iterations, returning closest path {28,26,0} I 2321482852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,24,1} I 2321482928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {29,24,1}-{30,25,2} found after 17 iterations, returning closest path {28,26,0} I 2321482956900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {30,24,2} I 2321483067000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {30,24,2}-{31,25,3} found after 21 iterations, returning closest path {28,25,1} I 2321483109500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,0} to {29,23,1} I 2321483184200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,0} to {29,23,1}-{30,24,2} found after 19 iterations, returning closest path {28,25,0} I 2321483217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,26,4} I 2321483271600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,26,4}-{23,27,5} found after 5 iterations, returning closest path {23,26,2} I 2321483300100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,26,4} I 2321483349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,26,4}-{23,27,5} found after 5 iterations, returning closest path {23,26,2} I 2321483376600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,26,4} I 2321483432500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,26,4}-{23,27,5} found after 5 iterations, returning closest path {22,26,3} I 2321483464200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,26,4} I 2321483510200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,26,4}-{23,27,5} found after 5 iterations, returning closest path {23,26,2} I 2321483538800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,4} I 2321483626700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,32,4}-{23,33,5} found after 15 iterations, returning closest path {22,32,2} I 2321483665900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,4} I 2321483751900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,32,4}-{23,33,5} found after 15 iterations, returning closest path {22,32,2} I 2321483875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {23,31,5} I 2321483988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {23,31,5}-{24,32,6} found after 15 iterations, returning closest path {21,31,3} I 2321484031100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,31,4} I 2321484099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,31,4}-{23,32,5} found after 13 iterations, returning closest path {22,31,2} I 2321484131700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,2} I 2321484201700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,2} I 2321484263800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {23,31,3} I 2321484364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,31,2} I 2321484419800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,0} I 2321484504500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,32,0}-{23,33,1} found after 15 iterations, returning closest path {22,32,2} I 2321484640100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,32,0} I 2321484733500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,32,0}-{23,33,1} found after 15 iterations, returning closest path {22,32,2} I 2321484763000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {23,31,1} I 2321484866600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {23,31,1}-{24,32,2} found after 13 iterations, returning closest path {23,31,2} I 2321484908200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,31,0} I 2321484975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,31,0}-{23,32,1} found after 13 iterations, returning closest path {22,31,2} I 2321485008000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,1} I 2321485107900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,1}-{31,28,2} found after 19 iterations, returning closest path {28,26,2} I 2321485136900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,0} I 2321485243500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,0}-{31,28,1} found after 19 iterations, returning closest path {28,26,2} I 2321485272900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,1} I 2321485403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,1}-{31,28,2} found after 19 iterations, returning closest path {30,27,2} I 2321485448300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,26,0} I 2321485520600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,26,0}-{30,27,1} found after 17 iterations, returning closest path {29,26,2} I 2321485552500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,3} I 2321485650200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,3}-{31,28,4} found after 19 iterations, returning closest path {28,26,2} I 2321485684700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,2} I 2321485775300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,2}-{31,28,3} found after 17 iterations, returning closest path {28,26,2} I 2321485808800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,3} I 2321485882700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,26,2} I 2321485932300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,5} I 2321486038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,5}-{31,28,6} found after 21 iterations, returning closest path {28,26,2} I 2321486070000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,4} I 2321486169500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,4}-{31,28,5} found after 19 iterations, returning closest path {28,26,2} I 2321486200300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,27,5} I 2321486340100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,27,5}-{31,28,6} found after 21 iterations, returning closest path {30,27,3} I 2321486387400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,26,4} I 2321486460100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,26,4}-{30,27,5} found after 17 iterations, returning closest path {29,26,2} I 2321486492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,5} I 2321486611000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,31,5}-{31,32,6} found after 25 iterations, returning closest path {28,32,2} I 2321486641100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,30,4} I 2321486760600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,30,4}-{31,31,5} found after 23 iterations, returning closest path {27,32,2} I 2321486793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,5} I 2321486962400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,31,5}-{31,32,6} found after 25 iterations, returning closest path {30,30,3} I 2321487012900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,30,4} I 2321487096400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,30,4}-{30,31,5} found after 21 iterations, returning closest path {29,30,2} I 2321487130000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,3} I 2321487247400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,31,3}-{31,32,4} found after 23 iterations, returning closest path {28,32,2} I 2321487277600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,30,2} I 2321487382500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,30,2}-{31,31,3} found after 21 iterations, returning closest path {28,26,2} I 2321487411600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,3} I 2321487566500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,30,2} I 2321487631400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,1} I 2321487751100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,31,1}-{31,32,2} found after 23 iterations, returning closest path {28,32,2} I 2321487782300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,30,0} I 2321487893600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,30,0}-{31,31,1} found after 23 iterations, returning closest path {27,32,2} I 2321487923200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,31,1} I 2321488079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,31,1}-{31,32,2} found after 23 iterations, returning closest path {30,31,2} I 2321488129200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,30,0} I 2321488247200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,30,0}-{30,31,1} found after 21 iterations, returning closest path {29,30,2} I 2321488287200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,24,2} I 2321488340000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,24,2}-{23,25,3} found after 5 iterations, returning closest path {23,26,2} I 2321488367900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {21,24,1} I 2321488424800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {21,24,1}-{22,25,2} found after 7 iterations, returning closest path {21,26,2} I 2321488455400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,24,2} I 2321488507700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {21,23,1} I 2321488564800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {21,23,1}-{22,24,2} found after 9 iterations, returning closest path {21,25,2} I 2321488594900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,24,2} I 2321488694200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {30,24,2}-{31,25,3} found after 19 iterations, returning closest path {28,26,2} I 2321488725600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,24,1} I 2321488816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,24,1}-{30,25,2} found after 17 iterations, returning closest path {28,26,2} I 2321488845300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {30,24,2} I 2321488949500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {29,23,1} I 2321489028300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {29,23,1}-{30,24,2} found after 19 iterations, returning closest path {28,25,2} I 2321489060300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,24,5} I 2321489126800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {22,24,5}-{23,25,6} found after 9 iterations, returning closest path {23,26,2} I 2321489155900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {22,24,5} I 2321489230100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {32,24,5} I 2321489349100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,2} to {32,24,5}-{33,25,6} found after 25 iterations, returning closest path {28,26,2} I 2321489378900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,2} to {32,24,5} I 2321489520700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,26,6} I 2321489571800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,26,6}-{23,27,7} found after 5 iterations, returning closest path {23,26,4} I 2321489599400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,26,6} I 2321489649100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,26,6}-{23,27,7} found after 5 iterations, returning closest path {23,26,4} I 2321489676600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,26,6} I 2321489740800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,26,6}-{23,27,7} found after 5 iterations, returning closest path {22,26,5} I 2321489774800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,26,6} I 2321489821700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,26,6}-{23,27,7} found after 5 iterations, returning closest path {23,26,4} I 2321489850800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,6} I 2321489938100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,32,6}-{23,33,7} found after 15 iterations, returning closest path {22,32,4} I 2321489967100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,6} I 2321490051800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,32,6}-{23,33,7} found after 15 iterations, returning closest path {22,32,4} I 2321490080900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {23,31,7} I 2321490189200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {23,31,7}-{24,32,8} found after 15 iterations, returning closest path {21,31,5} I 2321490237700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,31,6} I 2321490304300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,31,6}-{23,32,7} found after 13 iterations, returning closest path {22,31,4} I 2321490339100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,4} I 2321490402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,4} I 2321490464000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {23,31,5} I 2321490563700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,31,4} I 2321490618200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,2} I 2321490703000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {22,32,4} I 2321490733600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,32,2} I 2321490817700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,32,2}-{23,33,3} found after 15 iterations, returning closest path {22,32,4} I 2321490846700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {23,31,3} I 2321490950300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {23,31,3}-{24,32,4} found after 13 iterations, returning closest path {23,31,4} I 2321490991800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,31,2} I 2321491060700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,31,2}-{23,32,3} found after 13 iterations, returning closest path {22,31,4} I 2321491094200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,3} I 2321491194600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,3}-{31,28,4} found after 19 iterations, returning closest path {28,26,4} I 2321491225400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,2} I 2321491323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,2}-{31,28,3} found after 19 iterations, returning closest path {28,26,4} I 2321491352300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,3} I 2321491481300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,3}-{31,28,4} found after 19 iterations, returning closest path {30,27,4} I 2321491524900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,26,2} I 2321491597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,26,2}-{30,27,3} found after 17 iterations, returning closest path {29,26,4} I 2321491629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,5} I 2321491726200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,5}-{31,28,6} found after 19 iterations, returning closest path {28,26,4} I 2321491763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,4} I 2321491855100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,4}-{31,28,5} found after 17 iterations, returning closest path {28,26,4} I 2321491883800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,5} I 2321491956300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,26,4} I 2321492005600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,6} I 2321492104400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,6}-{31,28,7} found after 19 iterations, returning closest path {28,26,4} I 2321492133300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,6} I 2321492231100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,6}-{31,28,7} found after 19 iterations, returning closest path {28,26,4} I 2321492265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,27,7} I 2321492406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,27,7}-{31,28,8} found after 21 iterations, returning closest path {30,27,5} I 2321492455300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,26,6} I 2321492527300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,26,6}-{30,27,7} found after 17 iterations, returning closest path {29,26,4} I 2321492563700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,30,6} I 2321492675700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,30,6}-{31,31,7} found after 23 iterations, returning closest path {27,32,4} I 2321492706000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,30,6} I 2321492852700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,30,6}-{31,31,7} found after 23 iterations, returning closest path {27,32,4} I 2321492887300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,31,7} I 2321493055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,31,7}-{31,32,8} found after 25 iterations, returning closest path {30,30,5} I 2321493106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,30,6} I 2321493188800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,30,6}-{30,31,7} found after 21 iterations, returning closest path {29,30,4} I 2321493222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,31,5} I 2321493337900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,31,5}-{31,32,6} found after 23 iterations, returning closest path {28,32,4} I 2321493369500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,30,4} I 2321493473800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,30,4}-{31,31,5} found after 21 iterations, returning closest path {28,26,4} I 2321493502900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,31,5} I 2321493656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,30,4} I 2321493720600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,31,3} I 2321493837000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,31,3}-{31,32,4} found after 23 iterations, returning closest path {28,32,4} I 2321493867300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,30,2} I 2321493978800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,30,2}-{31,31,3} found after 23 iterations, returning closest path {27,32,4} I 2321494008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,31,3} I 2321494171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,31,3}-{31,32,4} found after 23 iterations, returning closest path {30,31,4} I 2321494222900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,30,2} I 2321494312200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,30,2}-{30,31,3} found after 21 iterations, returning closest path {29,30,4} I 2321494346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,24,2} I 2321494403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {23,26,4} I 2321494431200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {21,24,1} I 2321494494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {21,24,1}-{22,25,2} found after 9 iterations, returning closest path {21,26,4} I 2321494522300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,24,2} I 2321494592200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {22,25,4} I 2321494626900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {21,23,1} I 2321494687000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {21,23,1}-{22,24,2} found after 11 iterations, returning closest path {21,25,4} I 2321494719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,24,2} I 2321494832400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {30,24,2}-{31,25,3} found after 21 iterations, returning closest path {28,26,4} I 2321494861700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,24,1} I 2321494960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,24,1}-{30,25,2} found after 19 iterations, returning closest path {28,26,4} I 2321494988900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {30,24,2} I 2321495108200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {29,23,1} I 2321495189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {29,23,1}-{30,24,2} found after 21 iterations, returning closest path {28,25,4} I 2321495222200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,24,5} I 2321495277500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {22,24,5}-{23,25,6} found after 5 iterations, returning closest path {23,26,4} I 2321495305200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,24,5} I 2321495347900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {21,24,6} I 2321495407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {21,24,6}-{22,25,7} found after 7 iterations, returning closest path {21,26,4} I 2321495436000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {22,24,7} I 2321495506600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {32,24,5} I 2321495619300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {32,24,5}-{33,25,6} found after 23 iterations, returning closest path {28,26,4} I 2321495648700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {32,24,5} I 2321495794600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {31,24,6} I 2321495913900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,4} to {31,24,6}-{32,25,7} found after 23 iterations, returning closest path {28,26,4} I 2321495943800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,4} to {32,24,7} I 2321496059800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,32,6} I 2321496118800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,32,6} I 2321496175700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {23,31,7} I 2321496274700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,31,6} I 2321496331600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,32,4} I 2321496408900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {22,32,4}-{23,33,5} found after 15 iterations, returning closest path {22,32,6} I 2321496437900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,32,4} I 2321496513900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {22,32,4}-{23,33,5} found after 15 iterations, returning closest path {22,32,6} I 2321496542900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {23,31,5} I 2321496645800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {23,31,5}-{24,32,6} found after 13 iterations, returning closest path {23,31,6} I 2321496687300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,31,4} I 2321496754100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {22,31,4}-{23,32,5} found after 13 iterations, returning closest path {22,31,6} I 2321496787800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,5} I 2321496875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,27,5}-{31,28,6} found after 19 iterations, returning closest path {28,26,6} I 2321496906700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,4} I 2321496994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,27,4}-{31,28,5} found after 19 iterations, returning closest path {28,26,6} I 2321497023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,5} I 2321497148300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,27,5}-{31,28,6} found after 19 iterations, returning closest path {30,27,6} I 2321497192300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {29,26,4} I 2321497270900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {29,26,4}-{30,27,5} found after 17 iterations, returning closest path {29,26,6} I 2321497303200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,6} I 2321497384000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,27,6}-{31,28,7} found after 17 iterations, returning closest path {28,26,6} I 2321497412800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,6} I 2321497493200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,27,6}-{31,28,7} found after 17 iterations, returning closest path {28,26,6} I 2321497522000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,27,7} I 2321497593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {29,26,6} I 2321497644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,30,6} I 2321497741500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,30,6}-{31,31,7} found after 21 iterations, returning closest path {28,26,6} I 2321497776400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,30,6} I 2321497868200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,30,6}-{31,31,7} found after 21 iterations, returning closest path {28,26,6} I 2321497897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,31,7} I 2321498044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {29,30,6} I 2321498108800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,31,5} I 2321498206600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,31,5}-{31,32,6} found after 23 iterations, returning closest path {28,32,6} I 2321498236500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,30,4} I 2321498375800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,30,4}-{31,31,5} found after 23 iterations, returning closest path {27,32,6} I 2321498412400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {30,31,5} I 2321498572000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {30,31,5}-{31,32,6} found after 23 iterations, returning closest path {30,31,6} I 2321498622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {29,30,4} I 2321498706300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {29,30,4}-{30,31,5} found after 21 iterations, returning closest path {29,30,6} I 2321498741100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,24,5} I 2321498794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {22,24,5}-{23,25,6} found after 5 iterations, returning closest path {23,26,6} I 2321498822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,24,5} I 2321498880500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {22,24,5}-{23,25,6} found after 5 iterations, returning closest path {22,25,6} I 2321498913000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {21,24,6} I 2321498960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {21,24,6}-{22,25,7} found after 5 iterations, returning closest path {21,26,6} I 2321498990700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {22,24,7} I 2321499034200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {32,24,5} I 2321499134100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {32,24,5}-{33,25,6} found after 23 iterations, returning closest path {28,26,6} I 2321499163600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {32,24,5} I 2321499295600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {31,24,6} I 2321499388800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,26,6} to {31,24,6}-{32,25,7} found after 21 iterations, returning closest path {28,26,6} I 2321499418500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,26,6} to {32,24,7} I 2321499525100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {22,32,4} I 2321499573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {22,32,4}-{23,33,5} found after 5 iterations, returning closest path {23,32,6} I 2321499600800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {22,32,4} I 2321499648100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {22,32,4}-{23,33,5} found after 5 iterations, returning closest path {23,32,6} I 2321499678300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {23,31,5} I 2321499734300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,7} to {23,31,5}-{24,32,6} found after 5 iterations, returning closest path {23,31,6} I 2321499766100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,6} to {22,31,4} I 2321499817400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,6} to {22,31,4}-{23,32,5} found after 5 iterations, returning closest path {22,32,6} I 2321499846500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,27,5} I 2321499944900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,27,5}-{31,28,6} found after 23 iterations, returning closest path {28,26,6} I 2321499975000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,27,4} I 2321500072600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,27,4}-{31,28,5} found after 23 iterations, returning closest path {28,26,6} I 2321500102500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {30,27,5} I 2321500239000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,7} to {30,27,5}-{31,28,6} found after 21 iterations, returning closest path {30,27,6} I 2321500291400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,6} to {29,26,4} I 2321500377800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,6} to {29,26,4}-{30,27,5} found after 21 iterations, returning closest path {29,26,6} I 2321500413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,27,6} I 2321500506200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,27,6}-{31,28,7} found after 21 iterations, returning closest path {26,26,6} I 2321500536500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,27,6} I 2321500629200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,27,6}-{31,28,7} found after 21 iterations, returning closest path {26,26,6} I 2321500659100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {30,27,7} I 2321500739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,6} to {29,26,6} I 2321500814800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,30,6} I 2321500903400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,30,6}-{31,31,7} found after 19 iterations, returning closest path {28,32,6} I 2321500932600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,30,6} I 2321501018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,30,6}-{31,31,7} found after 19 iterations, returning closest path {28,32,6} I 2321501050000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {30,31,7} I 2321501113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,6} to {29,30,6} I 2321501165500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,31,5} I 2321501252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,31,5}-{31,32,6} found after 19 iterations, returning closest path {28,32,6} I 2321501287500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {30,30,4} I 2321501380500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {30,30,4}-{31,31,5} found after 21 iterations, returning closest path {28,32,6} I 2321501409500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {30,31,5} I 2321501518900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,7} to {30,31,5}-{31,32,6} found after 17 iterations, returning closest path {30,31,6} I 2321501560900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,6} to {29,30,4} I 2321501632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,6} to {29,30,4}-{30,31,5} found after 17 iterations, returning closest path {29,30,6} I 2321501667600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {21,34,6} I 2321501716200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {21,34,6}-{22,35,7} found after 5 iterations, returning closest path {21,32,6} I 2321501743800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {22,34,7} I 2321501838400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {22,34,5} I 2321501972300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {22,34,5}-{23,35,6} found after 5 iterations, returning closest path {23,32,6} I 2321502049700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {22,34,5} I 2321502213500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {31,34,6} I 2321502487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {31,34,6}-{32,35,7} found after 21 iterations, returning closest path {28,32,6} I 2321502570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {32,34,7} I 2321502861100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,6} to {32,34,5} I 2321503142300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,6} to {32,34,5}-{33,35,6} found after 23 iterations, returning closest path {28,32,6} I 2321503230300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,7} to {32,34,5} I 2321503595200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {22,32,2} I 2321503738300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {22,32,2}-{23,33,3} found after 5 iterations, returning closest path {23,32,4} I 2321503820100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {22,32,2} I 2321503961100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {22,32,2}-{23,33,3} found after 5 iterations, returning closest path {23,32,4} I 2321504038600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {23,31,3} I 2321504195800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,5} to {23,31,3}-{24,32,4} found after 5 iterations, returning closest path {23,31,4} I 2321504284100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {22,31,2} I 2321504420400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,4} to {22,31,2}-{23,32,3} found after 5 iterations, returning closest path {22,32,4} I 2321504501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,3} I 2321504828300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,3}-{31,28,4} found after 23 iterations, returning closest path {28,26,4} I 2321504924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,2} I 2321505247200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,2}-{31,28,3} found after 23 iterations, returning closest path {28,26,4} I 2321505336900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,27,3} I 2321505733000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,5} to {30,27,3}-{31,28,4} found after 21 iterations, returning closest path {30,27,4} I 2321505871700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,26,2} I 2321506108000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,4} to {29,26,2}-{30,27,3} found after 21 iterations, returning closest path {29,26,4} I 2321506204400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,5} I 2321506528500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,5}-{31,28,6} found after 23 iterations, returning closest path {28,26,4} I 2321506613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,4} I 2321506738200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,4}-{31,28,5} found after 21 iterations, returning closest path {26,26,4} I 2321506767800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,27,5} I 2321506861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,26,4} I 2321506932600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,6} I 2321507044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,6}-{31,28,7} found after 23 iterations, returning closest path {28,26,4} I 2321507074700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,27,6} I 2321507185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,27,6}-{31,28,7} found after 23 iterations, returning closest path {28,26,4} I 2321507215500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,27,7} I 2321507373500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,5} to {30,27,7}-{31,28,8} found after 21 iterations, returning closest path {30,27,5} I 2321507421200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,26,6} I 2321507504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,4} to {29,26,6}-{30,27,7} found after 21 iterations, returning closest path {29,26,4} I 2321507569100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,30,6} I 2321507686400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,30,6}-{31,31,7} found after 21 iterations, returning closest path {28,32,4} I 2321507718500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,30,6} I 2321507826400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,30,6}-{31,31,7} found after 21 iterations, returning closest path {28,32,4} I 2321507862100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,31,7} I 2321507984500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,5} to {30,31,7}-{31,32,8} found after 17 iterations, returning closest path {30,31,5} I 2321508028500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,30,6} I 2321508101500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,4} to {29,30,6}-{30,31,7} found after 17 iterations, returning closest path {29,30,4} I 2321508133600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,31,5} I 2321508231400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,31,5}-{31,32,6} found after 19 iterations, returning closest path {28,32,4} I 2321508260700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,30,4} I 2321508360100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,30,4}-{31,31,5} found after 19 iterations, returning closest path {28,32,4} I 2321508391700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,31,5} I 2321508460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,30,4} I 2321508513100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,31,3} I 2321508612400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,31,3}-{31,32,4} found after 19 iterations, returning closest path {28,32,4} I 2321508641400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {30,30,2} I 2321508746000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {30,30,2}-{31,31,3} found after 21 iterations, returning closest path {28,32,4} I 2321508775100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {30,31,3} I 2321508898300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,5} to {30,31,3}-{31,32,4} found after 17 iterations, returning closest path {30,31,4} I 2321508940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,4} to {29,30,2} I 2321509012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,4} to {29,30,2}-{30,31,3} found after 17 iterations, returning closest path {29,30,4} I 2321509044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {22,34,3} I 2321509096800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {22,34,3}-{23,35,4} found after 5 iterations, returning closest path {23,32,4} I 2321509125800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {22,34,3} I 2321509186500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {32,34,3} I 2321509306400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {32,34,3}-{33,35,4} found after 23 iterations, returning closest path {28,32,4} I 2321509345600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {32,34,3} I 2321509478100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {21,34,6} I 2321509535200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {21,34,6}-{22,35,7} found after 7 iterations, returning closest path {21,32,4} I 2321509563400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {22,34,7} I 2321509636800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {22,34,5} I 2321509686600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {22,34,5}-{23,35,6} found after 5 iterations, returning closest path {23,32,4} I 2321509714200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {22,34,5} I 2321509871200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {31,34,6} I 2321509985900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {31,34,6}-{32,35,7} found after 23 iterations, returning closest path {28,32,4} I 2321510015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {32,34,7} I 2321510127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,4} to {32,34,5} I 2321510242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,4} to {32,34,5}-{33,35,6} found after 23 iterations, returning closest path {28,32,4} I 2321510271700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,5} to {32,34,5} I 2321510423100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {22,32,0} I 2321510473700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {22,32,0}-{23,33,1} found after 5 iterations, returning closest path {23,32,2} I 2321510501200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {22,32,0} I 2321510551400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {22,32,0}-{23,33,1} found after 5 iterations, returning closest path {23,32,2} I 2321510578900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {23,31,1} I 2321510636800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {23,31,1}-{24,32,2} found after 5 iterations, returning closest path {23,31,2} I 2321510669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {22,31,0} I 2321510715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {22,31,0}-{23,32,1} found after 5 iterations, returning closest path {22,32,2} I 2321510744000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,1} I 2321510862100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,1}-{31,28,2} found after 23 iterations, returning closest path {28,26,2} I 2321510892100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,0} I 2321511003100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,0}-{31,28,1} found after 23 iterations, returning closest path {28,26,2} I 2321511033000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,27,1} I 2321511172500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {30,27,1}-{31,28,2} found after 21 iterations, returning closest path {30,27,2} I 2321511219200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,26,0} I 2321511304500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {29,26,0}-{30,27,1} found after 21 iterations, returning closest path {29,26,2} I 2321511345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,3} I 2321511456300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,3}-{31,28,4} found after 23 iterations, returning closest path {28,26,2} I 2321511486200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,2} I 2321511589800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,2}-{31,28,3} found after 21 iterations, returning closest path {26,26,2} I 2321511619400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,27,3} I 2321511706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,26,2} I 2321511776000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,5} I 2321511899700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,5}-{31,28,6} found after 25 iterations, returning closest path {28,26,2} I 2321511930000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,27,4} I 2321512040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,27,4}-{31,28,5} found after 23 iterations, returning closest path {28,26,2} I 2321512072700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,27,5} I 2321512223300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {30,27,5}-{31,28,6} found after 21 iterations, returning closest path {30,27,3} I 2321512270900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,26,4} I 2321512359400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {29,26,4}-{30,27,5} found after 21 iterations, returning closest path {29,26,2} I 2321512393700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,31,5} I 2321512500700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,31,5}-{31,32,6} found after 21 iterations, returning closest path {28,32,2} I 2321512529800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,30,4} I 2321512634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,30,4}-{31,31,5} found after 21 iterations, returning closest path {28,32,2} I 2321512663700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,31,5} I 2321512781900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {30,31,5}-{31,32,6} found after 17 iterations, returning closest path {30,31,3} I 2321512825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,30,4} I 2321512905700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {29,30,4}-{30,31,5} found after 17 iterations, returning closest path {29,30,2} I 2321512938700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,31,3} I 2321513036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,31,3}-{31,32,4} found after 19 iterations, returning closest path {28,32,2} I 2321513065000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,30,2} I 2321513162600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,30,2}-{31,31,3} found after 19 iterations, returning closest path {28,32,2} I 2321513191500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,31,3} I 2321513258400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,30,2} I 2321513310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,31,1} I 2321513417700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,31,1}-{31,32,2} found after 19 iterations, returning closest path {28,32,2} I 2321513447000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {30,30,0} I 2321513554300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {30,30,0}-{31,31,1} found after 21 iterations, returning closest path {28,32,2} I 2321513584800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {30,31,1} I 2321513696000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,3} to {30,31,1}-{31,32,2} found after 17 iterations, returning closest path {30,31,2} I 2321513738200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {29,30,0} I 2321513809300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {29,30,0}-{30,31,1} found after 17 iterations, returning closest path {29,30,2} I 2321513841200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {22,34,1} I 2321513906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {22,34,1}-{23,35,2} found after 5 iterations, returning closest path {23,32,2} I 2321513933600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {21,34,0} I 2321513989700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {21,34,0}-{22,35,1} found after 7 iterations, returning closest path {21,32,2} I 2321514017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,34,1} I 2321514076400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {21,33,0} I 2321514128800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {21,33,0}-{22,34,1} found after 7 iterations, returning closest path {21,32,2} I 2321514159100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {22,34,3} I 2321514209000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {22,34,3}-{23,35,4} found after 5 iterations, returning closest path {23,32,2} I 2321514236600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,34,3} I 2321514289300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {32,34,3} I 2321514408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {32,34,3}-{33,35,4} found after 23 iterations, returning closest path {28,32,2} I 2321514437500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {32,34,3} I 2321514581700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {32,34,1} I 2321514693700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {32,34,1}-{33,35,2} found after 23 iterations, returning closest path {28,32,2} I 2321514723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {31,34,0} I 2321514835000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {31,34,0}-{32,35,1} found after 23 iterations, returning closest path {28,32,2} I 2321514872700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {32,34,1} I 2321514995500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,2} to {31,33,0} I 2321515081000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,2} to {31,33,0}-{32,34,1} found after 23 iterations, returning closest path {31,32,2} I 2321515115000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {22,34,5} I 2321515178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {22,34,5}-{23,35,6} found after 9 iterations, returning closest path {23,32,2} I 2321515206100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {22,34,5} I 2321515280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,2} to {32,34,5} I 2321515405000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,2} to {32,34,5}-{33,35,6} found after 25 iterations, returning closest path {28,32,2} I 2321515434700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,3} to {32,34,5} I 2321515581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,27,1} I 2321515672600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,27,1}-{31,28,2} found after 23 iterations, returning closest path {28,26,0} I 2321515705000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,27,0} I 2321515792500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,27,0}-{31,28,1} found after 21 iterations, returning closest path {26,26,0} I 2321515822300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {30,27,1} I 2321515915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {29,26,0} I 2321515980800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,27,3} I 2321516081200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,27,3}-{31,28,4} found after 25 iterations, returning closest path {28,26,0} I 2321516111500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,27,2} I 2321516201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,27,2}-{31,28,3} found after 23 iterations, returning closest path {28,26,0} I 2321516231400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {30,27,3} I 2321516380100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,1} to {30,27,3}-{31,28,4} found after 21 iterations, returning closest path {30,27,1} I 2321516427900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {29,26,2} I 2321516505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,0} to {29,26,2}-{30,27,3} found after 21 iterations, returning closest path {29,26,0} I 2321516541000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,31,3} I 2321516627200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,31,3}-{31,32,4} found after 21 iterations, returning closest path {28,32,0} I 2321516656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,30,2} I 2321516742200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,30,2}-{31,31,3} found after 21 iterations, returning closest path {28,32,0} I 2321516771600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {30,31,3} I 2321516892300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,31,1} to {30,31,3}-{31,32,4} found after 17 iterations, returning closest path {30,31,1} I 2321516936100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {29,30,2} I 2321517002100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,0} to {29,30,2}-{30,31,3} found after 17 iterations, returning closest path {29,30,0} I 2321517034100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,31,1} I 2321517119000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,31,1}-{31,32,2} found after 19 iterations, returning closest path {28,32,0} I 2321517149300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {30,30,0} I 2321517230800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {30,30,0}-{31,31,1} found after 19 iterations, returning closest path {28,32,0} I 2321517259800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {30,31,1} I 2321517326300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {29,30,0} I 2321517382200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {22,34,1} I 2321517428600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {22,34,1}-{23,35,2} found after 5 iterations, returning closest path {23,32,0} I 2321517456000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {21,34,0} I 2321517502000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {21,34,0}-{22,35,1} found after 5 iterations, returning closest path {21,32,0} I 2321517529200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {22,34,1} I 2321517581800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {21,33,0} I 2321517628500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,0} to {21,33,0}-{22,34,1} found after 5 iterations, returning closest path {21,32,0} I 2321517658600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {22,34,3} I 2321517714600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {22,34,3}-{23,35,4} found after 9 iterations, returning closest path {23,32,0} I 2321517744000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {22,34,3} I 2321517955000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {32,34,3} I 2321518228400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {32,34,3}-{33,35,4} found after 25 iterations, returning closest path {28,32,0} I 2321518311400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {32,34,3} I 2321518723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {32,34,1} I 2321518986800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {32,34,1}-{33,35,2} found after 23 iterations, returning closest path {28,32,0} I 2321519069400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,32,0} to {31,34,0} I 2321519315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,32,0} to {31,34,0}-{32,35,1} found after 21 iterations, returning closest path {28,32,0} I 2321519411100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,31,1} to {32,34,1} I 2321519757900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,31,0} to {31,33,0} I 2321519969000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,31,0} to {31,33,0}-{32,34,1} found after 21 iterations, returning closest path {31,32,0} I 2321520065200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,27,3} I 2321520197500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {30,27,3}-{31,28,4} found after 5 iterations, returning closest path {30,27,0} I 2321520273800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {30,27,2} I 2321520404700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,0} to {30,27,2}-{31,28,3} found after 5 iterations, returning closest path {30,28,0} I 2321520481100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,27,3} I 2321520633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {30,27,3}-{31,28,4} found after 5 iterations, returning closest path {30,28,1} I 2321520721400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {29,26,2} I 2321520845100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {29,26,2}-{30,27,3} found after 5 iterations, returning closest path {29,27,0} I 2321520937900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,31,3} I 2321521038600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321521087200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321521164300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {30,30,2} I 2321521249400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321521298300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321521374600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,31,3} I 2321521603300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {30,31,3}-{31,32,4} found after 11 iterations, returning closest path {30,31,1} I 2321521706200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {29,30,2} I 2321521861000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {29,30,2}-{30,31,3} found after 11 iterations, returning closest path {29,30,0} I 2321521962900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,31,1} I 2321522067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321522118700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321522195500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {30,30,0} I 2321522295000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,31,1} I 2321522473400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {29,30,0} I 2321522582100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,32,0} I 2321522617300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321522634900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321522662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {35,32,0} I 2321522693000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321522710300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321522739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {36,31,1} I 2321522831000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {35,31,0} I 2321522902200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {35,31,0}-{36,32,1} found after 17 iterations, returning closest path {34,31,0} I 2321522936400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,32,2} I 2321522972000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321522989600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321523017000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {35,32,2} I 2321523046800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321523064100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321523091300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {36,31,3} I 2321523232000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {36,31,3}-{37,32,4} found after 19 iterations, returning closest path {36,31,1} I 2321523397600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {35,31,2} I 2321523475600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {35,31,2}-{36,32,3} found after 19 iterations, returning closest path {35,31,0} I 2321523510600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,26,2} I 2321523545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321523563200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321523590400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {35,26,2} I 2321523621100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321523638500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321523665400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,26,2} I 2321523757700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {35,26,2}-{36,27,3} found after 13 iterations, returning closest path {35,26,1} I 2321523797000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {35,26,2} I 2321523938900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {35,26,2}-{36,27,3} found after 15 iterations, returning closest path {35,26,0} I 2321523978000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,26,0} I 2321524012600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321524030200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524057200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {35,26,0} I 2321524087600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321524105000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524132000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {35,26,0} I 2321524193100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {35,26,0} I 2321524238200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {22,24,2} I 2321524272200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321524386300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524414600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {21,24,1} I 2321524444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321524463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524490900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {22,24,2} I 2321524609600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {22,24,2}-{23,25,3} found after 21 iterations, returning closest path {22,25,1} I 2321524653500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {21,23,1} I 2321524727200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {21,23,1}-{22,24,2} found after 21 iterations, returning closest path {21,25,0} I 2321524760200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {36,24,2} I 2321524794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321524811600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524840700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {35,24,1} I 2321524870800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321524888200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321524915100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {36,24,2} I 2321525026000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {36,24,2}-{37,25,3} found after 17 iterations, returning closest path {36,25,1} I 2321525068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {35,23,1} I 2321525132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {35,23,1}-{36,24,2} found after 17 iterations, returning closest path {35,25,0} I 2321525163400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,24,2} I 2321525214000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,27,0} I 2321525241100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,0} to {29,24,1} I 2321525271200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321525290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321525317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,1} to {30,24,2} I 2321525378100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,1} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,25,1} I 2321525410900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,0} to {29,23,1} I 2321525464100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,0} to {29,23,1}-{30,24,2} found after 7 iterations, returning closest path {30,25,0} I 2321525495200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,27,5} I 2321525543900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {30,27,5}-{31,28,6} found after 5 iterations, returning closest path {30,27,2} I 2321525570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {30,27,4} I 2321525619800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,2} to {30,27,4}-{31,28,5} found after 5 iterations, returning closest path {30,28,2} I 2321525647200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,27,5} I 2321525700300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {30,27,5}-{31,28,6} found after 5 iterations, returning closest path {30,28,3} I 2321525733500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {29,26,4} I 2321525779000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {29,26,4}-{30,27,5} found after 5 iterations, returning closest path {29,27,2} I 2321525807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,5} I 2321525846500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321525863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321525896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {30,30,4} I 2321525933200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321525950600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321525983300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,5} I 2321526124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {30,31,5}-{31,32,6} found after 11 iterations, returning closest path {30,31,3} I 2321526166400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {29,30,4} I 2321526229500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {29,30,4}-{30,31,5} found after 11 iterations, returning closest path {29,30,2} I 2321526260100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,3} I 2321526300400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321526317900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321526345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {30,30,2} I 2321526383700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,3} I 2321526434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {29,30,2} I 2321526477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,1} I 2321526516600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321526533900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321526561300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {30,30,0} I 2321526598600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321526615800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321526642800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,31,1} I 2321526726800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {30,31,1}-{31,32,2} found after 11 iterations, returning closest path {30,31,2} I 2321526763900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {29,30,0} I 2321526823100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {29,30,0}-{30,31,1} found after 11 iterations, returning closest path {29,30,2} I 2321526853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,32,0} I 2321526892100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321526909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321526936700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,32,0} I 2321526971900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321526997500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321527027700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {36,31,1} I 2321527162100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {36,31,1}-{37,32,2} found after 19 iterations, returning closest path {36,31,2} I 2321527208400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,31,0} I 2321527289900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,31,0}-{36,32,1} found after 19 iterations, returning closest path {35,31,2} I 2321527324400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,32,2} I 2321527363200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321527380500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321527407700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,32,2} I 2321527442100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321527459300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321527490600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {36,31,3} I 2321527580900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,31,2} I 2321527657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,31,2}-{36,32,3} found after 17 iterations, returning closest path {34,31,2} I 2321527691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,32,4} I 2321527730600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321527747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321527775400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,32,4} I 2321527809900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321527827000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321527854400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {36,31,5} I 2321527998800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {36,31,5}-{37,32,6} found after 19 iterations, returning closest path {36,31,3} I 2321528048800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,31,4} I 2321528132400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,31,4}-{36,32,5} found after 19 iterations, returning closest path {35,31,2} I 2321528167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,4} I 2321528205800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321528223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321528250200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,26,4} I 2321528284900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321528302000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321528328700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,4} I 2321528434500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {35,26,4}-{36,27,5} found after 13 iterations, returning closest path {35,26,3} I 2321528476900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,26,4} I 2321528561200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,26,4}-{36,27,5} found after 15 iterations, returning closest path {35,26,2} I 2321528594100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,2} I 2321528632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321528650000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321528676700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,26,2} I 2321528711200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321528728300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321528755300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,2} I 2321528821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,26,2} I 2321528868100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,0} I 2321528906600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321528923800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321528953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,26,0} I 2321528988900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321529033400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321529066300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {35,26,0} I 2321529175600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {35,26,0}-{36,27,1} found after 15 iterations, returning closest path {35,26,2} I 2321529217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,26,0} I 2321529287000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,26,0}-{36,27,1} found after 15 iterations, returning closest path {35,26,2} I 2321529318900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {22,24,2} I 2321529358200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321529375500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321529402500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {21,24,1} I 2321529439700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321529458400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321529485600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {22,24,2} I 2321529594700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {21,23,1} I 2321529677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {21,23,1}-{22,24,2} found after 21 iterations, returning closest path {21,25,2} I 2321529711100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {36,24,2} I 2321529749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321529766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321529793900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {35,24,1} I 2321529828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321529845800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321529875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {36,24,2} I 2321529978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {35,23,1} I 2321530058900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {35,23,1}-{36,24,2} found after 17 iterations, returning closest path {35,25,2} I 2321530090700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,24,2} I 2321530146900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,3} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,27,2} I 2321530174200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,2} to {29,24,1} I 2321530208900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321530226200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321530252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {30,24,2} I 2321530310700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,2} to {29,23,1} I 2321530360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,2} to {29,23,1}-{30,24,2} found after 7 iterations, returning closest path {30,25,2} I 2321530392000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {22,24,5} I 2321530431800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321530448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321530475900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {22,24,5} I 2321530599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {32,24,5} I 2321530638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321530656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321530683400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,3} to {32,24,5} I 2321530766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,27,6} I 2321530809200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,27,6}-{31,28,7} found after 3 iterations, returning closest path {30,27,4} I 2321530836100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {30,27,6} I 2321530887600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,4} to {30,27,6}-{31,28,7} found after 5 iterations, returning closest path {30,28,4} I 2321530915800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,27,7} I 2321530969700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,27,7}-{31,28,8} found after 5 iterations, returning closest path {30,28,5} I 2321531001000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {29,26,6} I 2321531061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {29,26,6}-{30,27,7} found after 5 iterations, returning closest path {29,27,4} I 2321531090900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,30,6} I 2321531146200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,30,6}-{31,31,7} found after 7 iterations, returning closest path {30,30,4} I 2321531173800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {30,30,6} I 2321531208400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321531225900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321531253000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,31,7} I 2321531335600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,31,7}-{31,32,8} found after 11 iterations, returning closest path {30,31,5} I 2321531373300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {29,30,6} I 2321531432400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {29,30,6}-{30,31,7} found after 11 iterations, returning closest path {29,30,4} I 2321531462500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,31,5} I 2321531501200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321531520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321531547800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {30,30,4} I 2321531585900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,31,5} I 2321531635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {29,30,4} I 2321531676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,31,3} I 2321531714700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321531734000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321531762700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {30,30,2} I 2321531797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321531814600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321531842100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,31,3} I 2321531924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,31,3}-{31,32,4} found after 11 iterations, returning closest path {30,31,4} I 2321531961900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {29,30,2} I 2321532022600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {29,30,2}-{30,31,3} found after 11 iterations, returning closest path {29,30,4} I 2321532055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,32,2} I 2321532094200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321532111600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321532141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,32,2} I 2321532177900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321532195300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321532222400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {36,31,3} I 2321532357400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {36,31,3}-{37,32,4} found after 19 iterations, returning closest path {36,31,4} I 2321532403600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,31,2} I 2321532485200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,31,2}-{36,32,3} found after 19 iterations, returning closest path {35,31,4} I 2321532519700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,32,4} I 2321532560100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321532577300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321532604700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,32,4} I 2321532641400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321532659800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321532686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {36,31,5} I 2321532775900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,31,4} I 2321532853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,31,4}-{36,32,5} found after 17 iterations, returning closest path {34,31,4} I 2321532887100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,32,6} I 2321532925600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321532942900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321532970200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,32,6} I 2321533004600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321533021700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321533059900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {36,31,7} I 2321533204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {36,31,7}-{37,32,8} found after 19 iterations, returning closest path {36,31,5} I 2321533252500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,31,6} I 2321533333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,31,6}-{36,32,7} found after 19 iterations, returning closest path {35,31,4} I 2321533367800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,6} I 2321533406800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321533424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321533450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,26,6} I 2321533485500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321533502700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321533529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,6} I 2321533637100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {35,26,6}-{36,27,7} found after 13 iterations, returning closest path {35,26,5} I 2321533680200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,26,6} I 2321533779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,26,6}-{36,27,7} found after 15 iterations, returning closest path {35,26,4} I 2321533867800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,4} I 2321533977400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321534025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321534106200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,26,4} I 2321534203400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321534251100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321534326100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,4} I 2321534514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,26,4} I 2321534657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,2} I 2321534770600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321534818600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321534894500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,26,2} I 2321534991500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321535039200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321535118600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {35,26,2} I 2321535423200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {35,26,2}-{36,27,3} found after 15 iterations, returning closest path {35,26,4} I 2321535540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,26,2} I 2321535737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,26,2}-{36,27,3} found after 15 iterations, returning closest path {35,26,4} I 2321535828100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {22,24,2} I 2321535943600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321535994200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321536070600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {21,24,1} I 2321536172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321536220600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321536295900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {22,24,2} I 2321536829700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {21,23,1} I 2321537078400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {21,23,1}-{22,24,2} found after 23 iterations, returning closest path {21,25,4} I 2321537176400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {36,24,2} I 2321537285400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321537333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321537415300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {35,24,1} I 2321537516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321537563900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321537643300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {36,24,2} I 2321538134400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {35,23,1} I 2321538354000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {35,23,1}-{36,24,2} found after 19 iterations, returning closest path {35,25,4} I 2321538442600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,24,2} I 2321538545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321538563000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321538589800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,4} to {29,24,1} I 2321538627200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321538644600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321538673500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {30,24,2} I 2321538758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,5} to {30,24,2}-{31,25,3} found after 9 iterations, returning closest path {30,24,3} I 2321538797000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,4} to {29,23,1} I 2321538851200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,4} to {29,23,1}-{30,24,2} found after 9 iterations, returning closest path {28,25,4} I 2321538880900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {22,24,5} I 2321538919200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321538936500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321538963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {22,24,5} I 2321539064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {21,24,6} I 2321539105500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321539122900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321539152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {22,24,7} I 2321539246200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {32,24,5} I 2321539285700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321539303000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321539330000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {32,24,5} I 2321539378600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {31,24,6} I 2321539417100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321539434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321539461500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,5} to {32,24,7} I 2321539545000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {30,30,6} I 2321539581800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {30,30,6} I 2321539624300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {30,31,7} I 2321539674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {29,30,6} I 2321539715200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {30,31,5} I 2321539747500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321539764700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321539792400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {30,30,4} I 2321539824600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321539842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321539869100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {30,31,5} I 2321539949700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,7} to {30,31,5}-{31,32,6} found after 11 iterations, returning closest path {30,31,6} I 2321539987000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {29,30,4} I 2321540048600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,6} to {29,30,4}-{30,31,5} found after 11 iterations, returning closest path {29,30,6} I 2321540080100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,32,4} I 2321540114100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321540131500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321540158500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,32,4} I 2321540190500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321540207700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321540234700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {36,31,5} I 2321540367100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,7} to {36,31,5}-{37,32,6} found after 19 iterations, returning closest path {36,31,6} I 2321540413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {35,31,4} I 2321540496300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,6} to {35,31,4}-{36,32,5} found after 19 iterations, returning closest path {35,31,6} I 2321540533400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,32,6} I 2321540566600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321540584300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321540611500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,32,6} I 2321540644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321540661900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321540689200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {36,31,7} I 2321540773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {35,31,6} I 2321540850300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,6} to {35,31,6}-{36,32,7} found after 17 iterations, returning closest path {34,31,6} I 2321540884300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,26,6} I 2321540916600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321540936200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321540963900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,26,6} I 2321540996000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321541013300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321541040300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {35,26,6} I 2321541104900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {35,26,6} I 2321541154800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,26,4} I 2321541186800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321541204100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321541231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {35,26,4} I 2321541263300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321541280500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321541396100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {35,26,4} I 2321541501000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,27,7} to {35,26,4}-{36,27,5} found after 15 iterations, returning closest path {35,26,6} I 2321541542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,26,6} to {35,26,4} I 2321541611200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,26,6} to {35,26,4}-{36,27,5} found after 15 iterations, returning closest path {35,26,6} I 2321541644900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {22,24,5} I 2321541677300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321541694900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321541722000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {22,24,5} I 2321541879400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {21,24,6} I 2321541911800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321541929000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321541958200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {22,24,7} I 2321542044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {32,24,5} I 2321542076400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321542093600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321542122800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {32,24,5} I 2321542204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,6} to {31,24,6} I 2321542236300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321542253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321542280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,27,7} to {32,24,7} I 2321542327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {30,31,5} I 2321542368100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,6} to {30,31,5}-{31,32,6} found after 3 iterations, returning closest path {30,31,6} I 2321542397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {30,30,4} I 2321542444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,6} to {30,30,4}-{31,31,5} found after 5 iterations, returning closest path {30,31,6} I 2321542472200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {30,31,5} I 2321542527200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,7} to {30,31,5}-{31,32,6} found after 5 iterations, returning closest path {30,31,6} I 2321542563600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,6} to {29,30,4} I 2321542615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,6} to {29,30,4}-{30,31,5} found after 5 iterations, returning closest path {29,31,6} I 2321542645900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,32,4} I 2321542678100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321542695900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321542723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,32,4} I 2321542756100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321542775800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321542803800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {36,31,5} I 2321542901000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,7} to {36,31,5}-{37,32,6} found after 15 iterations, returning closest path {36,31,6} I 2321542942000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,6} to {35,31,4} I 2321543009500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,6} to {35,31,4}-{36,32,5} found after 15 iterations, returning closest path {35,31,6} I 2321543041200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,32,6} I 2321543073200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543117000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,32,6} I 2321543153000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543179500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543211500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {36,31,7} I 2321543273300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,6} to {35,31,6} I 2321543320300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,26,6} I 2321543352300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543396900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,26,6} I 2321543429000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543446200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543473100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {35,26,6} I 2321543588300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,7} to {35,26,6}-{36,27,7} found after 17 iterations, returning closest path {30,27,6} I 2321543631300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,6} to {35,26,6} I 2321543706900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,26,4} I 2321543740300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543757800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543784800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {35,26,4} I 2321543816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321543834100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321543861100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {35,26,4} I 2321543988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,7} to {35,26,4}-{36,27,5} found after 19 iterations, returning closest path {30,27,6} I 2321544032800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,6} to {35,26,4} I 2321544112300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,6} to {35,26,4}-{36,27,5} found after 19 iterations, returning closest path {35,26,6} I 2321544146500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {21,34,6} I 2321544182200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321544200600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321544227700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {22,34,7} I 2321544312200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {22,34,5} I 2321544345000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321544362400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321544389200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {22,34,5} I 2321544533600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {31,34,6} I 2321544565700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321544583100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321544609900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {32,34,7} I 2321544660400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,6} to {32,34,5} I 2321544694700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321544713100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321544739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,7} to {32,34,5} I 2321544799300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {30,31,3} I 2321544848400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {30,31,3}-{31,32,4} found after 5 iterations, returning closest path {30,31,4} I 2321544875500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {30,30,2} I 2321544924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,4} to {30,30,2}-{31,31,3} found after 5 iterations, returning closest path {30,31,4} I 2321544951400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {30,31,3} I 2321545007200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {30,31,3}-{31,32,4} found after 5 iterations, returning closest path {30,31,4} I 2321545038500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {29,30,2} I 2321545083800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,4} to {29,30,2}-{30,31,3} found after 5 iterations, returning closest path {29,31,4} I 2321545114300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,32,2} I 2321545165600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321545186200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545213000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,32,2} I 2321545248100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321545265200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {36,31,3} I 2321545392200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {36,31,3}-{37,32,4} found after 15 iterations, returning closest path {36,31,4} I 2321545432900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,31,2} I 2321545500500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,4} to {35,31,2}-{36,32,3} found after 15 iterations, returning closest path {35,31,4} I 2321545534300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,32,4} I 2321545574500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321545591700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545618400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,32,4} I 2321545652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321545671600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545698100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {36,31,5} I 2321545760400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,31,4} I 2321545812700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,32,6} I 2321545857300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321545874700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,32,6} I 2321545939900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321545958400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321545985100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {36,31,7} I 2321546093700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {36,31,7}-{37,32,8} found after 15 iterations, returning closest path {36,31,5} I 2321546136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,31,6} I 2321546205600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,4} to {35,31,6}-{36,32,7} found after 15 iterations, returning closest path {35,31,4} I 2321546237200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,6} I 2321546275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321546292900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321546320000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,26,6} I 2321546354500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321546374100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321546402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,6} I 2321546526700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {35,26,6}-{36,27,7} found after 17 iterations, returning closest path {35,31,5} I 2321546570700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,26,6} I 2321546650400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,4} to {35,26,6}-{36,27,7} found after 19 iterations, returning closest path {35,26,4} I 2321546685400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,4} I 2321546724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321546741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321546769300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,26,4} I 2321546804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321546820900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321546850000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,4} I 2321546973600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {35,26,4}-{36,27,5} found after 17 iterations, returning closest path {30,27,4} I 2321547016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,26,4} I 2321547080200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,2} I 2321547118800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321547136000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321547165000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,4} to {35,26,2} I 2321547210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321547227100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321547253900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {35,26,2} I 2321547390000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,5} to {35,26,2}-{36,27,3} found after 19 iterations, returning closest path {30,27,4} I 2321547436900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,4} to {35,26,2} I 2321547518100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,4} to {35,26,2}-{36,27,3} found after 19 iterations, returning closest path {35,26,4} I 2321547552100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {22,34,3} I 2321547590800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321547608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321547634800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {22,34,3} I 2321547795200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {32,34,3} I 2321547834300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321547851700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321547878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {32,34,3} I 2321547940000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {21,34,6} I 2321547981400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321548000000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321548026900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {22,34,7} I 2321548122300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {22,34,5} I 2321548161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321548185600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321548212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {22,34,5} I 2321548319700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {31,34,6} I 2321548359000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321548376200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321548403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {32,34,7} I 2321548478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {32,34,5} I 2321548519100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321548536500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321548563400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,5} to {32,34,5} I 2321548617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {30,31,1} I 2321548668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {30,31,1}-{31,32,2} found after 5 iterations, returning closest path {30,31,2} I 2321548695400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {30,30,0} I 2321548743900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,30,2} to {30,30,0}-{31,31,1} found after 5 iterations, returning closest path {30,31,2} I 2321548771400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {30,31,1} I 2321548827400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {30,31,1}-{31,32,2} found after 5 iterations, returning closest path {30,31,2} I 2321548858900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {29,30,0} I 2321548996300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {29,30,0}-{30,31,1} found after 5 iterations, returning closest path {29,31,2} I 2321549026600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,32,0} I 2321549065700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321549083100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321549110000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,32,0} I 2321549144800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321549161900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321549204500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {36,31,1} I 2321549304200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {36,31,1}-{37,32,2} found after 15 iterations, returning closest path {36,31,2} I 2321549344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,31,0} I 2321549412700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {35,31,0}-{36,32,1} found after 15 iterations, returning closest path {35,31,2} I 2321549446700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,32,2} I 2321549486600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321549503900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321549530700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,32,2} I 2321549565300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321549582400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321549609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {36,31,3} I 2321549673500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,31,2} I 2321549722700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,32,4} I 2321549836300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321549884700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321549959800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,32,4} I 2321550063100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321550114400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321550194400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {36,31,5} I 2321550506700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {36,31,5}-{37,32,6} found after 15 iterations, returning closest path {36,31,3} I 2321550627100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,31,4} I 2321550821800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {35,31,4}-{36,32,5} found after 15 iterations, returning closest path {35,31,2} I 2321550911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,4} I 2321551019600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321551067000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321551142900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,26,4} I 2321551245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321551299100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321551378000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,4} I 2321551736800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {35,26,4}-{36,27,5} found after 17 iterations, returning closest path {35,31,3} I 2321551861700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,26,4} I 2321552088600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {35,26,4}-{36,27,5} found after 19 iterations, returning closest path {35,26,2} I 2321552183500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,2} I 2321552296200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321552343800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321552419900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,26,2} I 2321552517800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321552565000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321552646800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,2} I 2321552999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {35,26,2}-{36,27,3} found after 17 iterations, returning closest path {30,27,2} I 2321553120800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,26,2} I 2321553303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,0} I 2321553412200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321553460400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321553536500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {35,26,0} I 2321553635200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321553682800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321553761500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {35,26,0} I 2321554142000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,3} to {35,26,0}-{36,27,1} found after 19 iterations, returning closest path {30,27,2} I 2321554281700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {35,26,0} I 2321554513900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {35,26,0}-{36,27,1} found after 19 iterations, returning closest path {35,26,2} I 2321554562300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,1} I 2321554600700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321554618100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321554644900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {21,34,0} I 2321554679600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321554697000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321554725200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,1} I 2321554877500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {21,33,0} I 2321554958900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {21,33,0}-{22,34,1} found after 21 iterations, returning closest path {21,32,2} I 2321554994700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,3} I 2321555034500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321555051900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,3} I 2321555185700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,3} I 2321555226300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321555243500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555270300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,3} I 2321555323600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,1} I 2321555362200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321555379400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,2} to {31,34,0} I 2321555445100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321555462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555489100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,1} I 2321555549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,2} to {31,33,0} I 2321555608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,2} to {31,33,0}-{32,34,1} found after 11 iterations, returning closest path {31,32,2} I 2321555638400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,5} I 2321555677300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321555694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555723700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {22,34,5} I 2321555836600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,5} I 2321555877900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321555898900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321555998100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,3} to {32,34,5} I 2321556091500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,32,0} I 2321556131200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321556149600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556176900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {35,32,0} I 2321556208300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321556228300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556255300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {36,31,1} I 2321556320000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {35,31,0} I 2321556365100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,32,2} I 2321556406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321556426100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556453000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {35,32,2} I 2321556483200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321556500400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556527100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {36,31,3} I 2321556641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,1} to {36,31,3}-{37,32,4} found after 15 iterations, returning closest path {36,31,1} I 2321556684700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {35,31,2} I 2321556757500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,0} to {35,31,2}-{36,32,3} found after 15 iterations, returning closest path {35,31,0} I 2321556792800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,26,2} I 2321556827400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321556846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {35,26,2} I 2321556905000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321556922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321556948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,26,2} I 2321557071900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,1} to {35,26,2}-{36,27,3} found after 17 iterations, returning closest path {35,31,1} I 2321557115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {35,26,2} I 2321557189200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,0} to {35,26,2}-{36,27,3} found after 19 iterations, returning closest path {35,26,0} I 2321557228600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,26,0} I 2321557262900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321557279900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321557309000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {35,26,0} I 2321557340400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321557357300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321557383700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {35,26,0} I 2321557497900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,31,1} to {35,26,0}-{36,27,1} found after 17 iterations, returning closest path {30,27,0} I 2321557540300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {35,26,0} I 2321557598600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {22,34,1} I 2321557632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321557649600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321557676300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {21,34,0} I 2321557706400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321557731900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321557759700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {22,34,1} I 2321557859600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {21,33,0} I 2321557929100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,0} to {21,33,0}-{22,34,1} found after 19 iterations, returning closest path {21,32,0} I 2321557961200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {22,34,3} I 2321557995400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321558012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321558038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {22,34,3} I 2321558145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {32,34,3} I 2321558179200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321558196300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321558225200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {32,34,3} I 2321558311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {32,34,1} I 2321558346300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321558363200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321558389700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,30,0} to {31,34,0} I 2321558419200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321558436200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321558462600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,31,1} to {32,34,1} I 2321558515100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,30,0} to {31,33,0} I 2321558566000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,30,0} to {31,33,0}-{32,34,1} found after 9 iterations, returning closest path {31,32,0} I 2321558596900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,32,2} I 2321558644000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,0} to {35,32,2}-{36,33,3} found after 5 iterations, returning closest path {36,32,0} I 2321558671700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,32,2} I 2321558715900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,0} to {35,32,2}-{36,33,3} found after 5 iterations, returning closest path {36,32,0} I 2321558748400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {36,31,3} I 2321558798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,1} to {36,31,3}-{37,32,4} found after 5 iterations, returning closest path {36,32,1} I 2321558828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,0} to {35,31,2} I 2321558870700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,0} to {35,31,2}-{36,32,3} found after 5 iterations, returning closest path {35,32,0} I 2321558898900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,26,2} I 2321558931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321558948800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321558975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,26,2} I 2321559010200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321559028400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321559054900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {35,26,2} I 2321559131400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,1} to {35,26,2}-{36,27,3} found after 13 iterations, returning closest path {35,31,1} I 2321559165800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,0} to {35,26,2} I 2321559222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,0} to {35,26,2}-{36,27,3} found after 13 iterations, returning closest path {36,31,0} I 2321559252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,26,0} I 2321559290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321559308000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321559337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {35,26,0} I 2321559370900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321559515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321559543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {35,26,0} I 2321559621400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,1} to {35,26,0}-{36,27,1} found after 13 iterations, returning closest path {35,31,0} I 2321559656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,0} to {35,26,0} I 2321559709000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,0} to {35,26,0}-{36,27,1} found after 11 iterations, returning closest path {36,31,0} I 2321559741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {32,34,3} I 2321559782700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321559799900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321559827100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {32,34,3} I 2321559891500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {32,34,1} I 2321559924600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321560023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321560050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {31,34,0} I 2321560083500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321560100500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321560127400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {32,34,1} I 2321560189700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,0} to {31,33,0} I 2321560250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,0} to {31,33,0}-{32,34,1} found after 11 iterations, returning closest path {31,32,0} I 2321560280500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,0} to {38,34,2} I 2321560313300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321560330400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321560357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,1} to {38,30,2} I 2321560410600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,1} to {38,30,2}-{39,31,3} found after 7 iterations, returning closest path {37,31,1} I 2321560522800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,0} to {38,29,1} I 2321560572600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,0} to {38,29,1}-{39,30,2} found after 9 iterations, returning closest path {37,31,0} I 2321560602400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,32,4} I 2321560650500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,2} to {35,32,4}-{36,33,5} found after 5 iterations, returning closest path {36,32,2} I 2321560677500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,32,4} I 2321560725300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,2} to {35,32,4}-{36,33,5} found after 5 iterations, returning closest path {36,32,2} I 2321560758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {36,31,5} I 2321560809300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,3} to {36,31,5}-{37,32,6} found after 5 iterations, returning closest path {36,32,3} I 2321560839400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {35,31,4} I 2321560884000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {35,31,4}-{36,32,5} found after 5 iterations, returning closest path {35,32,2} I 2321561004000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,4} I 2321561043700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561060900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561087700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,4} I 2321561125900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561142900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561169600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {35,26,4} I 2321561262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,3} to {35,26,4}-{36,27,5} found after 13 iterations, returning closest path {35,31,3} I 2321561298400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {35,26,4} I 2321561360100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {35,26,4}-{36,27,5} found after 13 iterations, returning closest path {36,31,2} I 2321561389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,2} I 2321561430300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561447300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561473600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,2} I 2321561511900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561528800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561555100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {35,26,2} I 2321561638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,3} to {35,26,2}-{36,27,3} found after 13 iterations, returning closest path {35,31,2} I 2321561673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {35,26,2} I 2321561729400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {35,26,2}-{36,27,3} found after 11 iterations, returning closest path {36,31,2} I 2321561764000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,0} I 2321561802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561821000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561847600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {35,26,0} I 2321561885800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321561902700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321561928900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {35,26,0} I 2321562019000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,3} to {35,26,0}-{36,27,1} found after 15 iterations, returning closest path {35,31,2} I 2321562054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {35,26,0} I 2321562115300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {35,26,0}-{36,27,1} found after 13 iterations, returning closest path {36,31,2} I 2321562144200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {32,34,3} I 2321562183400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321562200500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321562229300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {32,34,3} I 2321562300000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {32,34,1} I 2321562339200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321562356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321562382900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {31,34,0} I 2321562420900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321562437800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321562464500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {32,34,1} I 2321562549100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {31,33,0} I 2321562611400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {31,33,0}-{32,34,1} found after 13 iterations, returning closest path {31,32,2} I 2321562641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {38,34,2} I 2321562681900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321562698900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321562725300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {38,30,2} I 2321562774300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,2} to {38,29,1} I 2321562826100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,2} to {38,29,1}-{39,30,2} found after 9 iterations, returning closest path {37,31,2} I 2321562854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,2} to {32,34,5} I 2321562893600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321562910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321562937200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {32,34,5} I 2321563001100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,3} to {38,29,5} I 2321563046900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,32,6} I 2321563095400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,4} to {35,32,6}-{36,33,7} found after 5 iterations, returning closest path {36,32,4} I 2321563124600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,32,6} I 2321563173600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,32,4} to {35,32,6}-{36,33,7} found after 5 iterations, returning closest path {36,32,4} I 2321563201000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {36,31,7} I 2321563257900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,5} to {36,31,7}-{37,32,8} found after 5 iterations, returning closest path {36,32,5} I 2321563288000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,4} to {35,31,6} I 2321563332100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,4} to {35,31,6}-{36,32,7} found after 5 iterations, returning closest path {35,32,4} I 2321563360000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,6} I 2321563398500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321563415400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321563441900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,6} I 2321563482300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321563500500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321563526900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {35,26,6} I 2321563610600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,5} to {35,26,6}-{36,27,7} found after 13 iterations, returning closest path {35,31,5} I 2321563646500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,4} to {35,26,6} I 2321563707900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,4} to {35,26,6}-{36,27,7} found after 13 iterations, returning closest path {36,31,4} I 2321563736800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,4} I 2321563777100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321563794100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321563820500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,4} I 2321563859100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321563875900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321563904300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {35,26,4} I 2321563988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,5} to {35,26,4}-{36,27,5} found after 13 iterations, returning closest path {35,31,4} I 2321564023400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,4} to {35,26,4} I 2321564079500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,4} to {35,26,4}-{36,27,5} found after 11 iterations, returning closest path {36,31,4} I 2321564108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,2} I 2321564146100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321564163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321564189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {35,26,2} I 2321564227700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321564244600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321564286900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {35,26,2} I 2321564378900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,5} to {35,26,2}-{36,27,3} found after 15 iterations, returning closest path {35,31,4} I 2321564416300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,4} to {35,26,2} I 2321564476600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,4} to {35,26,2}-{36,27,3} found after 13 iterations, returning closest path {36,31,4} I 2321564505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {32,34,3} I 2321564544600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321564561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321564588400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {32,34,3} I 2321564677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {38,34,2} I 2321564716200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321564733100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321564769100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {38,30,2} I 2321564823800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,4} to {38,29,1} I 2321564881200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,4} to {38,29,1}-{39,30,2} found after 11 iterations, returning closest path {37,31,4} I 2321564910000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {31,34,6} I 2321564948100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321564964800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321564991900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {32,34,7} I 2321565056300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,4} to {32,34,5} I 2321565094600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321565111500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321565138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {32,34,5} I 2321565202900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {38,29,5} I 2321565250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,5} to {38,29,7} I 2321565312400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {35,26,6} I 2321565348100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321565364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321565391400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {35,26,6} I 2321565426800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321565443700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321565470000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {35,26,6} I 2321565549700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,7} to {35,26,6}-{36,27,7} found after 13 iterations, returning closest path {35,31,6} I 2321565584600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,6} to {35,26,6} I 2321565641100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,6} to {35,26,6}-{36,27,7} found after 11 iterations, returning closest path {36,31,6} I 2321565673000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {35,26,4} I 2321565709700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321565726700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321565753400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {35,26,4} I 2321565793900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321565811000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321565837500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {35,26,4} I 2321565932400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,31,7} to {35,26,4}-{36,27,5} found after 15 iterations, returning closest path {35,31,6} I 2321565969000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,31,6} to {35,26,4} I 2321566029700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,31,6} to {35,26,4}-{36,27,5} found after 13 iterations, returning closest path {36,31,6} I 2321566059400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {31,34,6} I 2321566096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321566115000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321566141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {32,34,7} I 2321566196900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,32,6} to {32,34,5} I 2321566231700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321566248600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321566276900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {32,34,5} I 2321566362900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {38,29,5} I 2321566413400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,31,7} to {38,29,7} I 2321566454600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {35,26,4} I 2321566500900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,6} to {35,26,4}-{36,27,5} found after 5 iterations, returning closest path {36,26,6} I 2321566530000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {35,26,4} I 2321566577200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,6} to {35,26,4}-{36,27,5} found after 5 iterations, returning closest path {36,26,6} I 2321566604200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {35,26,4} I 2321566658600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,6} to {35,26,4}-{36,27,5} found after 5 iterations, returning closest path {36,26,6} I 2321566689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {35,26,4} I 2321566734000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,6} to {35,26,4}-{36,27,5} found after 5 iterations, returning closest path {36,26,6} I 2321566762800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {32,24,5} I 2321566804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321566821000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321566847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {32,24,5} I 2321566925100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,6} to {32,24,5}-{33,25,6} found after 9 iterations, returning closest path {32,25,6} I 2321566963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {31,24,6} I 2321566999600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321567016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321567043400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {32,24,7} I 2321567092900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {38,29,5} I 2321567158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,6} to {38,29,7} I 2321567220200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,26,2} I 2321567274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {35,26,2}-{36,27,3} found after 5 iterations, returning closest path {36,26,4} I 2321567305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,26,2} I 2321567353700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {35,26,2}-{36,27,3} found after 5 iterations, returning closest path {36,26,4} I 2321567380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,26,2} I 2321567437100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {35,26,2}-{36,27,3} found after 5 iterations, returning closest path {36,26,4} I 2321567469600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,26,2} I 2321567514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {35,26,2}-{36,27,3} found after 5 iterations, returning closest path {36,26,4} I 2321567542500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {36,24,2} I 2321567597700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,26,4} I 2321567624800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,24,1} I 2321567663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321567680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321567706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {36,24,2} I 2321567777800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,25,4} I 2321567815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {35,23,1} I 2321567870700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {35,23,1}-{36,24,2} found after 9 iterations, returning closest path {35,25,4} I 2321567900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {30,24,2} I 2321567939300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321567956500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321567983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {29,24,1} I 2321568021200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321568038100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321568064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {30,24,2} I 2321568206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {30,24,2}-{31,25,3} found after 15 iterations, returning closest path {31,24,3} I 2321568252200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {29,23,1} I 2321568329600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {29,23,1}-{30,24,2} found after 19 iterations, returning closest path {30,25,4} I 2321568363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,24,2} I 2321568402800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321568420000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321568446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,24,1} I 2321568484300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321568501200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321568527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,24,2} I 2321568607600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,23,1} I 2321568667600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {38,23,1}-{39,24,2} found after 13 iterations, returning closest path {36,25,4} I 2321568696600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,34,2} I 2321568736700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321568756000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321568785500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,30,2} I 2321568862800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,29,1} I 2321568923500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,4} to {38,29,1}-{39,30,2} found after 13 iterations, returning closest path {37,26,4} I 2321568952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {32,24,5} I 2321568990900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321569007800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321569034400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {32,24,5} I 2321569087600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {31,24,6} I 2321569125700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321569142700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321569172000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {32,24,7} I 2321569242700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,29,5} I 2321569315800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,4} to {38,29,7} I 2321569381700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,26,0} I 2321569430700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,26,0}-{36,27,1} found after 5 iterations, returning closest path {36,26,2} I 2321569457400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,26,0} I 2321569505400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,26,0}-{36,27,1} found after 5 iterations, returning closest path {36,26,2} I 2321569532200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,26,0} I 2321569586700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,26,0}-{36,27,1} found after 5 iterations, returning closest path {36,26,2} I 2321569617600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,26,0} I 2321569661900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,26,0}-{36,27,1} found after 5 iterations, returning closest path {36,26,2} I 2321569692700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {36,24,2} I 2321569741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {36,24,2}-{37,25,3} found after 5 iterations, returning closest path {36,26,2} I 2321569770800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,24,1} I 2321569824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,24,1}-{36,25,2} found after 5 iterations, returning closest path {36,26,2} I 2321569851100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {36,24,2} I 2321569904900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {36,24,2}-{37,25,3} found after 5 iterations, returning closest path {36,25,2} I 2321569935300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {35,23,1} I 2321569984000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {35,23,1}-{36,24,2} found after 7 iterations, returning closest path {35,25,2} I 2321570012100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {30,24,2} I 2321570050500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321570067500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321570096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {29,24,1} I 2321570136100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321570153000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321570179700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {30,24,2} I 2321570290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {29,23,1} I 2321570363100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {29,23,1}-{30,24,2} found after 17 iterations, returning closest path {30,25,2} I 2321570394100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,24,2} I 2321570432300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321570449200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321570475600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,24,1} I 2321570513400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321570532600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321570560400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,24,2} I 2321570631600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {38,24,2}-{39,25,3} found after 9 iterations, returning closest path {36,24,2} I 2321570665600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,23,1} I 2321570722700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {38,23,1}-{39,24,2} found after 11 iterations, returning closest path {36,25,2} I 2321570751200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,34,2} I 2321570794900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321570811800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321570838500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,30,2} I 2321570910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {38,30,2}-{39,31,3} found after 11 iterations, returning closest path {38,28,2} I 2321570944500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,29,1} I 2321571004100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,2} to {38,29,1}-{39,30,2} found after 11 iterations, returning closest path {37,26,2} I 2321571034000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {32,24,5} I 2321571072800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321571089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321571116600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {32,24,5} I 2321571186700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,2} to {38,29,5} I 2321571253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {36,24,2} I 2321571308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,26,0} I 2321571335700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {35,24,1} I 2321571379700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {35,24,1}-{36,25,2} found after 5 iterations, returning closest path {36,26,0} I 2321571406400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {36,24,2} I 2321571464300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,25,1} I 2321571496200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {35,23,1} I 2321571541800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {35,23,1}-{36,24,2} found after 7 iterations, returning closest path {35,25,0} I 2321571569800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {30,24,2} I 2321571601800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321571618900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321571645500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {29,24,1} I 2321571677500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321571694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321571721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {30,24,2} I 2321571816100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {30,24,2}-{31,25,3} found after 15 iterations, returning closest path {30,25,1} I 2321571856400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {29,23,1} I 2321571922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {29,23,1}-{30,24,2} found after 17 iterations, returning closest path {30,25,0} I 2321571953500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,24,2} I 2321571985800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321572002900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321572029400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,24,1} I 2321572061200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321572078100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321572104400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,24,2} I 2321572167100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {38,24,2}-{39,25,3} found after 11 iterations, returning closest path {36,25,1} I 2321572198600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,23,1} I 2321572252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {38,23,1}-{39,24,2} found after 11 iterations, returning closest path {36,25,0} I 2321572282700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,34,2} I 2321572320200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321572337500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321572364200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,30,2} I 2321572434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {38,30,2}-{39,31,3} found after 13 iterations, returning closest path {37,26,1} I 2321572467300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,26,0} to {38,29,1} I 2321572518900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,26,0} to {38,29,1}-{39,30,2} found after 11 iterations, returning closest path {37,26,0} I 2321572549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {18,36,2} I 2321572603700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {17,36,1} I 2321572643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {18,36,2} I 2321572696800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {17,35,1} I 2321572731700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,1} I 2321572802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {21,34,0} I 2321572860900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,34,0} to {21,34,0}-{22,35,1} found after 7 iterations, returning closest path {21,36,1} I 2321572888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,1} I 2321572956900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {21,33,0} I 2321573010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,0} to {21,33,0}-{22,34,1} found after 9 iterations, returning closest path {21,32,0} I 2321573040400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,3} I 2321573113400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,3} I 2321573193200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,3} I 2321573268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,3} I 2321573359800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,1} I 2321573425100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {13,34,0} I 2321573507900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,34,0} to {13,34,0}-{14,35,1} found after 11 iterations, returning closest path {13,36,1} I 2321573537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,1} I 2321573618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {13,33,0} I 2321573674000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,33,0} to {13,33,0}-{14,34,1} found after 9 iterations, returning closest path {13,32,0} I 2321573705000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,5} I 2321573777600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,34,5} I 2321573860800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,5} I 2321573933800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,34,5} I 2321574011600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {19,36,2} I 2321574147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {19,36,1} I 2321574188500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {19,36,2} I 2321574240200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {19,35,1} I 2321574277600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {16,36,2} I 2321574338600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,0} to {16,36,1} I 2321574382000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {16,36,2} I 2321574432900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {16,35,1} I 2321574470000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,37,5} I 2321574557700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {14,37,5} I 2321574634600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,37,5} I 2321574721400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,34,2} to {22,37,5} I 2321574805800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,1} I 2321574878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {21,34,0} I 2321574957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,1} to {21,34,0}-{22,35,1} found after 11 iterations, returning closest path {21,36,1} I 2321574987100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,1} I 2321575089600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {21,33,0} I 2321575149100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,1} to {21,33,0}-{22,34,1} found after 11 iterations, returning closest path {21,35,1} I 2321575179300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,3} I 2321575257600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,3} I 2321575472000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,3} I 2321575695300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,3} I 2321575914600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,1} I 2321576138000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {13,34,0} I 2321576385300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,1} to {13,34,0}-{14,35,1} found after 11 iterations, returning closest path {13,36,1} I 2321576483700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,1} I 2321576774100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {13,33,0} I 2321576953200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,35,1} to {13,33,0}-{14,34,1} found after 11 iterations, returning closest path {13,35,1} I 2321577042100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,5} I 2321577264000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,34,5} I 2321577479900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,5} I 2321577701500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,34,5} I 2321577919600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {19,38,2} I 2321578071700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {19,37,1} I 2321578179100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {19,36,2} I 2321578289400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {19,36,1} I 2321578397500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {19,36,2} I 2321578493700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {19,35,1} I 2321578591400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {16,36,2} I 2321578728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {16,36,1} I 2321578817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {16,36,2} I 2321578950600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {16,35,1} I 2321579038700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {16,37,1} I 2321579221200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,36,1} to {16,37,1} I 2321579346300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,36,1} to {16,37,1}-{17,38,2} found after 3 iterations, returning closest path {16,36,1} I 2321579425400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {16,37,1} I 2321579587700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,35,1} to {16,37,1} I 2321579671700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,37,5} I 2321579753800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {14,37,5} I 2321579821100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,37,5} I 2321579903400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,2} to {22,37,5} I 2321579975700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {22,34,3} I 2321580021300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {22,34,3} I 2321580069700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,34,3} I 2321580217100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,34,3} I 2321580420500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,34,1} I 2321580533900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,0} to {31,34,0} I 2321580590100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,34,1} I 2321580728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,33,0} to {31,33,0} I 2321580786900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,37,2} I 2321581023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,0} to {31,36,1} I 2321581089600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 19 iterations I 2321581106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321581134900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {32,37,2} I 2321581321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,33,0} to {31,36,1} I 2321581408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,33,0} to {31,36,1}-{32,37,2} found after 25 iterations, returning closest path {31,34,0} I 2321581441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {23,37,2} I 2321581508600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,0} to {22,36,1} I 2321581559500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,34,0} to {22,36,1}-{23,37,2} found after 7 iterations, returning closest path {22,34,0} I 2321581588600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {23,37,2} I 2321581651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,33,0} to {22,36,1} I 2321581701700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,33,0} to {22,36,1}-{23,37,2} found after 9 iterations, returning closest path {22,34,0} I 2321581730600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {19,36,2} I 2321581794600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,0} to {19,36,1} I 2321581850700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,34,0} to {19,36,1}-{20,37,2} found after 7 iterations, returning closest path {20,34,0} I 2321581880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,1} to {19,36,2} I 2321581942900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,33,0} to {19,35,1} I 2321581988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,33,0} to {19,35,1}-{20,36,2} found after 7 iterations, returning closest path {19,34,0} I 2321582018200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,3} I 2321582170000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,3} I 2321582365700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,1} I 2321582485800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,1} I 2321582632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {22,34,5} I 2321582683000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {22,34,5} I 2321582735000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,37,2} I 2321582967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,37,2} I 2321583159300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {23,37,2} I 2321583228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {23,37,2} I 2321583293100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {19,36,2} I 2321583367100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {19,36,2} I 2321583431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,5} I 2321583582700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,34,5} I 2321583774400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {22,37,5} I 2321583846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {22,37,5} I 2321583926500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,37,5} I 2321584154900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,3} to {32,37,5} I 2321584346600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,34,1} I 2321584401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,34,1} I 2321584453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {22,34,5} I 2321584603900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {22,34,5} I 2321584792500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {38,34,2} I 2321584888200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {38,30,2} I 2321585030000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,34,3} to {38,30,2}-{39,31,3} found after 17 iterations, returning closest path {37,31,2} I 2321585080300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {38,36,1} I 2321585174600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {38,36,1} I 2321585258900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,37,2} I 2321585328900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,37,2} I 2321585399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {23,37,2} I 2321585593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {23,37,2} I 2321585757500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,34,5} I 2321585807200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,34,5} I 2321585858400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {38,29,5} I 2321585985600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {22,37,5} I 2321586221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {22,37,5} I 2321586416200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,37,5} I 2321586490400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,3} to {32,37,5} I 2321586556500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {38,34,2} I 2321586642200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {38,30,2} I 2321586831400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,34,1} to {38,30,2}-{39,31,3} found after 17 iterations, returning closest path {37,31,1} I 2321586898000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,33,0} to {38,29,1} I 2321586968500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,33,0} to {38,29,1}-{39,30,2} found after 19 iterations, returning closest path {37,33,0} I 2321586999200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {38,36,1} I 2321587092100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,0} to {38,36,1} I 2321587169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,34,0} to {38,36,1}-{39,37,2} found after 17 iterations, returning closest path {37,34,0} I 2321587197300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {38,36,1} I 2321587299700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,33,0} to {38,36,1} I 2321587376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,33,0} to {38,36,1}-{39,37,2} found after 19 iterations, returning closest path {37,34,0} I 2321587408100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {32,37,2} I 2321587474500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,0} to {31,36,1} I 2321587520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,34,0} to {31,36,1}-{32,37,2} found after 5 iterations, returning closest path {32,34,0} I 2321587547000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {32,37,2} I 2321587608600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,33,0} to {31,36,1} I 2321587655600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,33,0} to {31,36,1}-{32,37,2} found after 7 iterations, returning closest path {31,34,0} I 2321587684200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {23,37,2} I 2321587877300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,0} to {22,36,1} I 2321587945000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 19 iterations I 2321587962000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 22 I 2321587992600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,1} to {23,37,2} I 2321588380700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,33,0} to {22,36,1} I 2321588606300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,33,0} to {22,36,1}-{23,37,2} found after 23 iterations, returning closest path {22,34,0} I 2321588703400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,32,2} I 2321588832500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,32,2}-{13,33,3} found after 5 iterations, returning closest path {13,32,0} I 2321588915300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,32,2} I 2321589041500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,32,2}-{13,33,3} found after 5 iterations, returning closest path {13,32,0} I 2321589116900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {13,31,3} I 2321589284800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,1} to {13,31,3}-{14,32,4} found after 5 iterations, returning closest path {13,32,1} I 2321589374300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {12,31,2} I 2321589499400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {12,31,2}-{13,32,3} found after 5 iterations, returning closest path {12,32,0} I 2321589584000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,26,0} I 2321589772500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {13,32,0} I 2321589850200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,26,0} I 2321590044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {13,32,0} I 2321590122000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {12,26,0} I 2321590369100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,1} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {12,31,0} I 2321590478800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {12,26,0} I 2321590634000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {12,26,0}-{13,27,1} found after 11 iterations, returning closest path {13,31,0} I 2321590716800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,26,2} I 2321590927000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {13,32,0} I 2321591010300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {12,26,2} I 2321591213400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {13,32,0} I 2321591291000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {12,26,2} I 2321591555700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,1} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,31,1} I 2321591662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {12,26,2} I 2321591831000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {15,28,0} I 2321591924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,26,2} I 2321592173300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,26,2}-{7,27,3} found after 21 iterations, returning closest path {10,32,0} I 2321592252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,26,2} I 2321592441500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,26,2}-{7,27,3} found after 21 iterations, returning closest path {10,32,0} I 2321592469800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {7,27,3} I 2321592604400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,1} to {7,27,3}-{8,28,4} found after 19 iterations, returning closest path {7,27,1} I 2321592653600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {6,26,2} I 2321592726000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {6,26,2}-{7,27,3} found after 19 iterations, returning closest path {6,26,0} I 2321592761300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,26,0} I 2321592843700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,26,0}-{7,27,1} found after 19 iterations, returning closest path {10,32,0} I 2321592872200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,26,0} I 2321592954200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,26,0}-{7,27,1} found after 19 iterations, returning closest path {10,32,0} I 2321592982400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {7,27,1} I 2321593061400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {6,26,0} I 2321593116700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,32,0} I 2321593183000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,32,0}-{7,33,1} found after 13 iterations, returning closest path {10,32,0} I 2321593293100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,32,0} I 2321593360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,32,0}-{7,33,1} found after 13 iterations, returning closest path {10,32,0} I 2321593389000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {7,31,1} I 2321593454500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {6,31,0} I 2321593499100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,32,2} I 2321593569900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,32,2}-{7,33,3} found after 15 iterations, returning closest path {10,32,0} I 2321593597800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,32,2} I 2321593668600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,32,2}-{7,33,3} found after 15 iterations, returning closest path {10,32,0} I 2321593696400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {7,31,3} I 2321593799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,1} to {7,31,3}-{8,32,4} found after 15 iterations, returning closest path {7,31,1} I 2321593839900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {6,31,2} I 2321593990200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {6,31,2}-{7,32,3} found after 15 iterations, returning closest path {6,31,0} I 2321594022600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {14,34,3} I 2321594083200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {14,34,3}-{15,35,4} found after 11 iterations, returning closest path {14,32,0} I 2321594110800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {14,34,3} I 2321594184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {14,34,1} I 2321594234900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {14,34,1}-{15,35,2} found after 7 iterations, returning closest path {14,32,0} I 2321594262200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {13,34,0} I 2321594306700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {13,34,0}-{14,35,1} found after 5 iterations, returning closest path {13,32,0} I 2321594333900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {14,34,1} I 2321594385500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {13,33,0} I 2321594434500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {13,33,0}-{14,34,1} found after 5 iterations, returning closest path {13,32,0} I 2321594542600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,34,1} I 2321594615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,34,1}-{7,35,2} found after 15 iterations, returning closest path {10,32,0} I 2321594643000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {5,34,0} I 2321594719400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {5,34,0}-{6,35,1} found after 17 iterations, returning closest path {10,32,0} I 2321594747700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {6,34,1} I 2321594846700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,0} to {5,33,0} I 2321594913200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,0} to {5,33,0}-{6,34,1} found after 17 iterations, returning closest path {5,32,0} I 2321594957200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,0} to {6,34,3} I 2321595033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,0} to {6,34,3}-{7,35,4} found after 17 iterations, returning closest path {10,32,0} I 2321595061300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,1} to {6,34,3} I 2321595270100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,32,4} I 2321595321700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,32,4}-{13,33,5} found after 5 iterations, returning closest path {13,32,2} I 2321595348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,32,4} I 2321595397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,32,4}-{13,33,5} found after 5 iterations, returning closest path {13,32,2} I 2321595430100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {13,31,5} I 2321595485300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {13,31,5}-{14,32,6} found after 5 iterations, returning closest path {13,32,3} I 2321595516600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {12,31,4} I 2321595561300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {12,31,4}-{13,32,5} found after 5 iterations, returning closest path {12,32,2} I 2321595589500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,0} I 2321595673800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,0}-{13,27,1} found after 15 iterations, returning closest path {13,32,2} I 2321595701400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,0} I 2321595786700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,0}-{13,27,1} found after 15 iterations, returning closest path {13,32,2} I 2321595815500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {12,26,0} I 2321595927300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {12,26,0}-{13,27,1} found after 15 iterations, returning closest path {12,31,2} I 2321595967900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {12,26,0} I 2321596031300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {12,26,0}-{13,27,1} found after 13 iterations, returning closest path {15,28,2} I 2321596061500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,2} I 2321596142700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {13,32,2} I 2321596170600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,2} I 2321596246700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {13,32,2} I 2321596274200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {12,26,2} I 2321596368300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {12,31,2} I 2321596408100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {12,26,2} I 2321596469000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {12,26,2}-{13,27,3} found after 11 iterations, returning closest path {13,31,2} I 2321596498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,4} I 2321596581600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,4}-{13,27,5} found after 15 iterations, returning closest path {13,32,2} I 2321596609200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {12,26,4} I 2321596691300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {12,26,4}-{13,27,5} found after 15 iterations, returning closest path {13,32,2} I 2321596719000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {12,26,4} I 2321596813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,31,3} I 2321596851000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {12,26,4} I 2321596912500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {15,28,2} I 2321596956000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,4} I 2321597062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,4}-{7,27,5} found after 21 iterations, returning closest path {10,32,2} I 2321597090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,4} I 2321597195000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,4}-{7,27,5} found after 21 iterations, returning closest path {10,32,2} I 2321597223500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,27,5} I 2321597356700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {7,27,5}-{8,28,6} found after 19 iterations, returning closest path {7,27,3} I 2321597401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,26,4} I 2321597482500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {6,26,4}-{7,27,5} found after 19 iterations, returning closest path {6,26,2} I 2321597515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,2} I 2321597612300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,2}-{7,27,3} found after 19 iterations, returning closest path {10,32,2} I 2321597640600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,2} I 2321597739600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,2}-{7,27,3} found after 19 iterations, returning closest path {10,32,2} I 2321597768700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,27,3} I 2321597847900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,26,2} I 2321597910900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,0} I 2321598021000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,0}-{7,27,1} found after 21 iterations, returning closest path {10,32,2} I 2321598049400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,26,0} I 2321598153500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,26,0}-{7,27,1} found after 21 iterations, returning closest path {10,32,2} I 2321598181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,27,1} I 2321598308200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {7,27,1}-{8,28,2} found after 19 iterations, returning closest path {7,27,2} I 2321598351800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,26,0} I 2321598435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {6,26,0}-{7,27,1} found after 19 iterations, returning closest path {6,26,2} I 2321598470700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,0} I 2321598554300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,0}-{7,33,1} found after 15 iterations, returning closest path {10,32,2} I 2321598582100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,0} I 2321598664500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,0}-{7,33,1} found after 15 iterations, returning closest path {10,32,2} I 2321598692100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,31,1} I 2321598791100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {7,31,1}-{8,32,2} found after 15 iterations, returning closest path {7,31,2} I 2321598830600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,31,0} I 2321598897700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {6,31,0}-{7,32,1} found after 15 iterations, returning closest path {6,31,2} I 2321598928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,2} I 2321599020800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,2}-{7,33,3} found after 13 iterations, returning closest path {10,32,2} I 2321599051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,2} I 2321599130100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,2}-{7,33,3} found after 13 iterations, returning closest path {10,32,2} I 2321599157800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,31,3} I 2321599218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,31,2} I 2321599264100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,4} I 2321599346800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,4}-{7,33,5} found after 15 iterations, returning closest path {10,32,2} I 2321599374500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,32,4} I 2321599458300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,32,4}-{7,33,5} found after 15 iterations, returning closest path {10,32,2} I 2321599486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {7,31,5} I 2321599589800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,3} to {7,31,5}-{8,32,6} found after 15 iterations, returning closest path {7,31,3} I 2321599630200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {6,31,4} I 2321599699000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {6,31,4}-{7,32,5} found after 15 iterations, returning closest path {6,31,2} I 2321599731100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {14,34,3} I 2321599786000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {14,34,3}-{15,35,4} found after 7 iterations, returning closest path {14,32,2} I 2321599813200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {14,34,3} I 2321599865100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {14,34,1} I 2321599919800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {14,34,1}-{15,35,2} found after 7 iterations, returning closest path {14,32,2} I 2321599960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {13,34,0} I 2321600017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {13,34,0}-{14,35,1} found after 7 iterations, returning closest path {13,32,2} I 2321600044300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {14,34,1} I 2321600103200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {13,33,0} I 2321600151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {13,33,0}-{14,34,1} found after 7 iterations, returning closest path {13,32,2} I 2321600181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,34,1} I 2321600266300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,34,1}-{7,35,2} found after 15 iterations, returning closest path {10,32,2} I 2321600294000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {5,34,0} I 2321600390100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {5,34,0}-{6,35,1} found after 19 iterations, returning closest path {10,32,2} I 2321600418200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {6,34,1} I 2321600555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,2} to {5,33,0} I 2321600631200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,2} to {5,33,0}-{6,34,1} found after 19 iterations, returning closest path {5,32,2} I 2321600662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {6,34,3} I 2321600745700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {6,34,3}-{7,35,4} found after 15 iterations, returning closest path {10,32,2} I 2321600773600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {6,34,3} I 2321601050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {14,34,5} I 2321601250400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {14,34,5}-{15,35,6} found after 11 iterations, returning closest path {14,32,2} I 2321601330000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {14,34,5} I 2321601541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,2} to {5,34,5} I 2321601816800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,2} to {5,34,5}-{6,35,6} found after 19 iterations, returning closest path {10,32,2} I 2321601895900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,3} to {5,34,5} I 2321602268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,2} I 2321602510900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {13,32,4} I 2321602588600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,2} I 2321602829300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {13,32,4} I 2321602906800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {12,26,2} I 2321603207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {12,26,2}-{13,27,3} found after 15 iterations, returning closest path {12,31,4} I 2321603322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {12,26,2} I 2321603513500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {12,26,2}-{13,27,3} found after 13 iterations, returning closest path {15,28,4} I 2321603598400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,4} I 2321603813600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {13,32,4} I 2321603891100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,4} I 2321604111400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {13,32,4} I 2321604188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {12,26,4} I 2321604449300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {12,26,4}-{13,27,5} found after 13 iterations, returning closest path {12,31,4} I 2321604558800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {12,26,4} I 2321604722400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {12,26,4}-{13,27,5} found after 11 iterations, returning closest path {13,31,4} I 2321604810800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,6} I 2321605060300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,6}-{13,27,7} found after 15 iterations, returning closest path {13,32,4} I 2321605137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,26,6} I 2321605248300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,26,6}-{13,27,7} found after 15 iterations, returning closest path {13,32,4} I 2321605275800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {12,26,6} I 2321605368600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {12,31,5} I 2321605406400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {12,26,6} I 2321605467800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {12,26,6}-{13,27,7} found after 13 iterations, returning closest path {15,28,4} I 2321605499400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,32,6} I 2321605546800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,32,6}-{13,33,7} found after 5 iterations, returning closest path {13,32,4} I 2321605573500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {12,32,6} I 2321605623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {12,32,6}-{13,33,7} found after 5 iterations, returning closest path {13,32,4} I 2321605651200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {13,31,7} I 2321605704700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {13,31,7}-{14,32,8} found after 5 iterations, returning closest path {13,32,5} I 2321605735900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {12,31,6} I 2321605779800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {12,31,6}-{13,32,7} found after 5 iterations, returning closest path {12,32,4} I 2321605807600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,6} I 2321605889800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,6}-{7,33,7} found after 15 iterations, returning closest path {10,32,4} I 2321605917700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,6} I 2321606002000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,6}-{7,33,7} found after 15 iterations, returning closest path {10,32,4} I 2321606029700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,31,7} I 2321606137100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {7,31,7}-{8,32,8} found after 15 iterations, returning closest path {7,31,5} I 2321606305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,31,6} I 2321606374000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {6,31,6}-{7,32,7} found after 15 iterations, returning closest path {6,31,4} I 2321606405200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,6} I 2321606513100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,6}-{7,27,7} found after 21 iterations, returning closest path {10,32,4} I 2321606541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,6} I 2321606645700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,6}-{7,27,7} found after 21 iterations, returning closest path {10,32,4} I 2321606673900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,27,7} I 2321606807900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {7,27,7}-{8,28,8} found after 19 iterations, returning closest path {7,27,5} I 2321606852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,26,6} I 2321606931400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {6,26,6}-{7,27,7} found after 19 iterations, returning closest path {6,26,4} I 2321606969600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,4} I 2321607069200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,4}-{7,27,5} found after 19 iterations, returning closest path {10,32,4} I 2321607097400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,4} I 2321607194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,4}-{7,27,5} found after 19 iterations, returning closest path {10,32,4} I 2321607222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,27,5} I 2321607301600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,26,4} I 2321607360900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,2} I 2321607465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,2}-{7,27,3} found after 21 iterations, returning closest path {10,32,4} I 2321607493400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,26,2} I 2321607598800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,26,2}-{7,27,3} found after 21 iterations, returning closest path {10,32,4} I 2321607627200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,27,3} I 2321607754000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {7,27,3}-{8,28,4} found after 19 iterations, returning closest path {7,27,4} I 2321607797700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,26,2} I 2321607875100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {6,26,2}-{7,27,3} found after 19 iterations, returning closest path {6,26,4} I 2321607907900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,2} I 2321607990400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,2}-{7,33,3} found after 15 iterations, returning closest path {10,32,4} I 2321608020500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,2} I 2321608103500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,2}-{7,33,3} found after 15 iterations, returning closest path {10,32,4} I 2321608131100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,31,3} I 2321608229500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,5} to {7,31,3}-{8,32,4} found after 15 iterations, returning closest path {7,31,4} I 2321608268700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,31,2} I 2321608334700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,4} to {6,31,2}-{7,32,3} found after 15 iterations, returning closest path {6,31,4} I 2321608367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,4} I 2321608442900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,4}-{7,33,5} found after 13 iterations, returning closest path {10,32,4} I 2321608470400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,32,4} I 2321608548400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,32,4}-{7,33,5} found after 13 iterations, returning closest path {10,32,4} I 2321608575900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {7,31,5} I 2321608635800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,4} to {6,31,4} I 2321608681600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {14,34,3} I 2321608736600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {14,34,3}-{15,35,4} found after 7 iterations, returning closest path {14,32,4} I 2321608763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {14,34,3} I 2321608823000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {6,34,3} I 2321608906300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {6,34,3}-{7,35,4} found after 15 iterations, returning closest path {10,32,4} I 2321608936200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {6,34,3} I 2321609086200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {14,34,5} I 2321609141700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {14,34,5}-{15,35,6} found after 7 iterations, returning closest path {14,32,4} I 2321609168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {14,34,5} I 2321609221500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {13,34,6} I 2321609280400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {13,34,6}-{14,35,7} found after 7 iterations, returning closest path {13,32,4} I 2321609308400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {14,34,7} I 2321609382700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {5,34,5} I 2321609472400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {5,34,5}-{6,35,6} found after 17 iterations, returning closest path {10,32,4} I 2321609500300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {5,34,5} I 2321609629000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,4} to {4,34,6} I 2321609734600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,4} to {4,34,6}-{5,35,7} found after 21 iterations, returning closest path {10,32,4} I 2321609763000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,5} to {5,34,7} I 2321609865200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {12,26,2} I 2321609911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {12,26,2}-{13,27,3} found after 5 iterations, returning closest path {13,26,0} I 2321609937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {12,26,2} I 2321609981400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {12,26,2}-{13,27,3} found after 5 iterations, returning closest path {13,26,0} I 2321610008400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {12,26,2} I 2321610065200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {12,26,2}-{13,27,3} found after 5 iterations, returning closest path {12,26,1} I 2321610095900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {12,26,2} I 2321610139000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {12,26,2}-{13,27,3} found after 5 iterations, returning closest path {13,26,0} I 2321610168700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,2} I 2321610246700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {10,26,0} I 2321610275300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,2} I 2321610346100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {10,26,0} I 2321610373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,27,3} I 2321610467900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {7,27,3}-{8,28,4} found after 15 iterations, returning closest path {7,27,1} I 2321610506400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,2} I 2321610569600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {6,26,0} I 2321610600400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,0} I 2321610665000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,26,0}-{7,27,1} found after 13 iterations, returning closest path {10,26,0} I 2321610692700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,0} I 2321610758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,26,0}-{7,27,1} found after 13 iterations, returning closest path {10,26,0} I 2321610786300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,27,1} I 2321610840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,26,0} I 2321610884100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,32,0} I 2321610978700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,32,0}-{7,33,1} found after 19 iterations, returning closest path {10,26,0} I 2321611008200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,32,0} I 2321611090700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,32,0}-{7,33,1} found after 19 iterations, returning closest path {10,26,0} I 2321611119000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,31,1} I 2321611217400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,31,0} I 2321611272500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,32,2} I 2321611387100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,32,2}-{7,33,3} found after 21 iterations, returning closest path {10,26,0} I 2321611422400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,32,2} I 2321611509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,32,2}-{7,33,3} found after 21 iterations, returning closest path {10,26,0} I 2321611541300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,31,3} I 2321611663600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {7,31,3}-{8,32,4} found after 19 iterations, returning closest path {7,31,1} I 2321611707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,31,2} I 2321611778500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,31,2}-{7,32,3} found after 19 iterations, returning closest path {6,31,0} I 2321611811500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {14,24,2} I 2321611865200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,26,0} I 2321611892300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {13,24,1} I 2321611940600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {13,24,1}-{14,25,2} found after 7 iterations, returning closest path {13,26,0} I 2321611967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {14,24,2} I 2321612036800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,25,1} I 2321612071500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {13,23,1} I 2321612121400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {13,23,1}-{14,24,2} found after 9 iterations, returning closest path {13,25,0} I 2321612150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,24,2} I 2321612228500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {10,26,0} I 2321612257500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,24,1} I 2321612327800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,24,1}-{7,25,2} found after 15 iterations, returning closest path {10,26,0} I 2321612355700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {7,24,2} I 2321612435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {9,25,1} I 2321612471200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,0} to {6,23,1} I 2321612540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,0} to {6,23,1}-{7,24,2} found after 17 iterations, returning closest path {6,25,0} I 2321612581000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {12,26,4} I 2321612630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {12,26,4}-{13,27,5} found after 5 iterations, returning closest path {13,26,2} I 2321612657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {12,26,4} I 2321612705500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {12,26,4}-{13,27,5} found after 5 iterations, returning closest path {13,26,2} I 2321612732300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {12,26,4} I 2321612784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {12,26,4}-{13,27,5} found after 5 iterations, returning closest path {12,26,3} I 2321612815100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {12,26,4} I 2321612859800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {12,26,4}-{13,27,5} found after 5 iterations, returning closest path {13,26,2} I 2321612887900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,4} I 2321612971500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {10,26,2} I 2321613001300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,4} I 2321613087300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {10,26,2} I 2321613115100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,27,5} I 2321613214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,27,5}-{8,28,6} found after 15 iterations, returning closest path {7,27,3} I 2321613253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,4} I 2321613322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {6,26,2} I 2321613353200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,2} I 2321613429500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,2}-{7,27,3} found after 13 iterations, returning closest path {10,26,2} I 2321613457000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,2} I 2321613532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,2}-{7,27,3} found after 13 iterations, returning closest path {10,26,2} I 2321613561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,27,3} I 2321613665000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,2} I 2321613798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,0} I 2321614034800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,0}-{7,27,1} found after 15 iterations, returning closest path {10,26,2} I 2321614124100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,0} I 2321614358700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,0}-{7,27,1} found after 15 iterations, returning closest path {10,26,2} I 2321614436700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,27,1} I 2321614700200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,27,1}-{8,28,2} found after 13 iterations, returning closest path {7,27,2} I 2321614807600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,26,0} I 2321615001200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,26,0}-{7,27,1} found after 15 iterations, returning closest path {6,26,2} I 2321615091100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,0} I 2321615399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,0}-{7,33,1} found after 21 iterations, returning closest path {10,26,2} I 2321615484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,0} I 2321615787600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,0}-{7,33,1} found after 21 iterations, returning closest path {10,26,2} I 2321615867600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,31,1} I 2321616204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,31,1}-{8,32,2} found after 17 iterations, returning closest path {7,31,2} I 2321616324300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,31,0} I 2321616561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,31,0}-{7,32,1} found after 19 iterations, returning closest path {6,31,2} I 2321616658400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,2} I 2321616936300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,2}-{7,33,3} found after 19 iterations, returning closest path {10,26,2} I 2321617015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,2} I 2321617294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,2}-{7,33,3} found after 19 iterations, returning closest path {10,26,2} I 2321617378700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,31,3} I 2321617675500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,31,2} I 2321617844700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,4} I 2321618028700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,4}-{7,33,5} found after 21 iterations, returning closest path {10,26,2} I 2321618057000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,32,4} I 2321618166100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,32,4}-{7,33,5} found after 21 iterations, returning closest path {10,26,2} I 2321618194500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,31,5} I 2321618317800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,31,5}-{8,32,6} found after 19 iterations, returning closest path {7,31,3} I 2321618361600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,31,4} I 2321618440100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,31,4}-{7,32,5} found after 19 iterations, returning closest path {6,31,2} I 2321618473300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {14,24,2} I 2321618530400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {14,24,2}-{15,25,3} found after 7 iterations, returning closest path {14,26,2} I 2321618558600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {13,24,1} I 2321618618600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {13,24,1}-{14,25,2} found after 7 iterations, returning closest path {13,26,2} I 2321618645700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {14,24,2} I 2321618712700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {14,24,2}-{15,25,3} found after 7 iterations, returning closest path {14,25,2} I 2321618748500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {13,23,1} I 2321618802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {13,23,1}-{14,24,2} found after 9 iterations, returning closest path {13,25,2} I 2321618831600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,24,2} I 2321618907700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,24,2}-{8,25,3} found after 13 iterations, returning closest path {10,26,2} I 2321618935200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,24,1} I 2321619017800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,24,1}-{7,25,2} found after 15 iterations, returning closest path {10,26,2} I 2321619132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {7,24,2} I 2321619242000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {7,24,2}-{8,25,3} found after 13 iterations, returning closest path {7,25,2} I 2321619283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {6,23,1} I 2321619355400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {6,23,1}-{7,24,2} found after 17 iterations, returning closest path {6,25,2} I 2321619386700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {5,24,5} I 2321619483600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {5,24,5}-{6,25,6} found after 19 iterations, returning closest path {10,26,2} I 2321619511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {5,24,5} I 2321619614600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {14,24,5} I 2321619683100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,2} to {14,24,5}-{15,25,6} found after 11 iterations, returning closest path {14,26,2} I 2321619711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,2} to {14,24,5} I 2321619792600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,26,6} I 2321619842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,26,6}-{13,27,7} found after 5 iterations, returning closest path {13,26,4} I 2321619869000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,26,6} I 2321619916500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,26,6}-{13,27,7} found after 5 iterations, returning closest path {13,26,4} I 2321619943400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,26,6} I 2321619995800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,26,6}-{13,27,7} found after 5 iterations, returning closest path {12,26,5} I 2321620026600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,26,6} I 2321620070600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,26,6}-{13,27,7} found after 5 iterations, returning closest path {13,26,4} I 2321620098600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,32,6} I 2321620194000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,32,6}-{13,33,7} found after 15 iterations, returning closest path {13,26,4} I 2321620221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,32,6} I 2321620306900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,32,6}-{13,33,7} found after 15 iterations, returning closest path {13,26,4} I 2321620335400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {13,31,7} I 2321620439200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {13,31,7}-{14,32,8} found after 15 iterations, returning closest path {13,26,5} I 2321620478100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {12,31,6} I 2321620539900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {12,31,6}-{13,32,7} found after 13 iterations, returning closest path {15,29,4} I 2321620569900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,6} I 2321620679000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,6}-{7,33,7} found after 21 iterations, returning closest path {10,26,4} I 2321620707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,6} I 2321620813700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,6}-{7,33,7} found after 21 iterations, returning closest path {10,26,4} I 2321620842000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,31,7} I 2321620967000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {7,31,7}-{8,32,8} found after 19 iterations, returning closest path {7,31,5} I 2321621013900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,31,6} I 2321621091800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,31,6}-{7,32,7} found after 19 iterations, returning closest path {6,31,4} I 2321621126200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,6} I 2321621209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,6}-{7,27,7} found after 15 iterations, returning closest path {10,26,4} I 2321621236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,6} I 2321621319400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,6}-{7,27,7} found after 15 iterations, returning closest path {10,26,4} I 2321621346900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,27,7} I 2321621444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {7,27,7}-{8,28,8} found after 15 iterations, returning closest path {7,27,5} I 2321621484000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,6} I 2321621550400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,6}-{7,27,7} found after 15 iterations, returning closest path {6,26,4} I 2321621583200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,4} I 2321621661800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,4}-{7,27,5} found after 13 iterations, returning closest path {10,26,4} I 2321621689300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,4} I 2321621764900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,4}-{7,27,5} found after 13 iterations, returning closest path {10,26,4} I 2321621792400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,27,5} I 2321621847000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,4} I 2321621892900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,2} I 2321621975600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {10,26,4} I 2321622003600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,2} I 2321622085600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {10,26,4} I 2321622114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,27,3} I 2321622212200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {7,27,3}-{8,28,4} found after 13 iterations, returning closest path {7,27,4} I 2321622250900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,26,2} I 2321622317100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,26,2}-{7,27,3} found after 15 iterations, returning closest path {6,26,4} I 2321622347900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,2} I 2321622452700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,2}-{7,33,3} found after 21 iterations, returning closest path {10,26,4} I 2321622481100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,2} I 2321622585300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,2}-{7,33,3} found after 21 iterations, returning closest path {10,26,4} I 2321622613600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,31,3} I 2321622740700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {7,31,3}-{8,32,4} found after 17 iterations, returning closest path {7,31,4} I 2321622783200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,31,2} I 2321622860600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,31,2}-{7,32,3} found after 19 iterations, returning closest path {6,31,4} I 2321622895900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,4} I 2321622993900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,4}-{7,33,5} found after 19 iterations, returning closest path {10,26,4} I 2321623022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,32,4} I 2321623120500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,32,4}-{7,33,5} found after 19 iterations, returning closest path {10,26,4} I 2321623154300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,31,5} I 2321623255700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,31,4} I 2321623315000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {14,24,2} I 2321623376600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,26,4} I 2321623403600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {13,24,1} I 2321623464700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {13,24,1}-{14,25,2} found after 9 iterations, returning closest path {13,26,4} I 2321623491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {14,24,2} I 2321623576900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,24,4} I 2321623614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {13,23,1} I 2321623673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {13,23,1}-{14,24,2} found after 11 iterations, returning closest path {13,25,4} I 2321623702200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,24,2} I 2321623784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {10,26,4} I 2321623812300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,24,1} I 2321623901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,24,1}-{7,25,2} found after 17 iterations, returning closest path {10,26,4} I 2321623929100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {7,24,2} I 2321624055000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {6,23,1} I 2321624132600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {6,23,1}-{7,24,2} found after 19 iterations, returning closest path {6,25,4} I 2321624166400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {4,24,6} I 2321624271500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {4,24,6}-{5,25,7} found after 21 iterations, returning closest path {10,26,4} I 2321624299900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {5,24,7} I 2321624385000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {5,24,5} I 2321624475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {5,24,5}-{6,25,6} found after 17 iterations, returning closest path {10,26,4} I 2321624503700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {5,24,5} I 2321624603600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {14,24,5} I 2321624660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {14,24,5}-{15,25,6} found after 7 iterations, returning closest path {14,26,4} I 2321624687700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {14,24,5} I 2321624730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {13,24,6} I 2321624784400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,4} to {13,24,6}-{14,25,7} found after 7 iterations, returning closest path {13,26,4} I 2321624813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,4} to {14,24,7} I 2321624896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {12,32,6} I 2321624966900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {12,32,6}-{13,33,7} found after 13 iterations, returning closest path {13,26,6} I 2321624994300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {12,32,6} I 2321625062500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {12,32,6}-{13,33,7} found after 13 iterations, returning closest path {13,26,6} I 2321625089900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {13,31,7} I 2321625180300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {13,31,7}-{14,32,8} found after 13 iterations, returning closest path {13,26,7} I 2321625217800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {12,31,6} I 2321625275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {12,31,6}-{13,32,7} found after 11 iterations, returning closest path {13,26,6} I 2321625305200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,32,6} I 2321625391900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,32,6}-{7,33,7} found after 19 iterations, returning closest path {10,26,6} I 2321625422200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,32,6} I 2321625508800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,32,6}-{7,33,7} found after 19 iterations, returning closest path {10,26,6} I 2321625536800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {7,31,7} I 2321625635400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,31,6} I 2321625707900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,6} I 2321625776300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,26,6}-{7,27,7} found after 13 iterations, returning closest path {10,26,6} I 2321625805900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,6} I 2321625878000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,26,6}-{7,27,7} found after 13 iterations, returning closest path {10,26,6} I 2321625906200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {7,27,7} I 2321625963500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,6} I 2321626010600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,4} I 2321626089400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {10,26,6} I 2321626118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,4} I 2321626194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {10,26,6} I 2321626222000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {7,27,5} I 2321626314700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {7,27,5}-{8,28,6} found after 13 iterations, returning closest path {7,27,6} I 2321626352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,26,4} I 2321626517800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,26,4}-{7,27,5} found after 15 iterations, returning closest path {6,26,6} I 2321626604200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,32,4} I 2321626870700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,32,4}-{7,33,5} found after 21 iterations, returning closest path {10,26,6} I 2321626950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,32,4} I 2321627214400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,32,4}-{7,33,5} found after 21 iterations, returning closest path {10,26,6} I 2321627302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {7,31,5} I 2321627629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {7,31,5}-{8,32,6} found after 17 iterations, returning closest path {7,31,6} I 2321627753800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {6,31,4} I 2321627976900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {6,31,4}-{7,32,5} found after 19 iterations, returning closest path {6,31,6} I 2321628070300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {4,24,6} I 2321628317200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {4,24,6}-{5,25,7} found after 19 iterations, returning closest path {10,26,6} I 2321628396700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {5,24,7} I 2321628621200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {5,24,5} I 2321628854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {5,24,5}-{6,25,6} found after 17 iterations, returning closest path {10,26,6} I 2321628933100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {5,24,5} I 2321629279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {5,24,5}-{6,25,6} found after 17 iterations, returning closest path {5,25,6} I 2321629408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {14,24,5} I 2321629557500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {14,24,5}-{15,25,6} found after 7 iterations, returning closest path {14,26,6} I 2321629633900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {14,24,5} I 2321629826300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {14,24,5}-{15,25,6} found after 7 iterations, returning closest path {14,25,6} I 2321629920900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {13,24,6} I 2321630049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,26,6} to {13,24,6}-{14,25,7} found after 5 iterations, returning closest path {13,26,6} I 2321630124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,26,6} to {14,24,7} I 2321630245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,32,6} I 2321630443100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,32,6}-{7,33,7} found after 13 iterations, returning closest path {10,32,6} I 2321630524400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,32,6} I 2321630758300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,32,6}-{7,33,7} found after 13 iterations, returning closest path {10,32,6} I 2321630820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {7,31,7} I 2321630878700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,6} to {6,31,6} I 2321630925100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,26,6} I 2321631011300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,26,6}-{7,27,7} found after 19 iterations, returning closest path {10,32,6} I 2321631039400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,26,6} I 2321631125600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,26,6}-{7,27,7} found after 19 iterations, returning closest path {10,32,6} I 2321631153700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {7,27,7} I 2321631240000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,6} to {6,26,6} I 2321631300100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,26,4} I 2321631391700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,26,4}-{7,27,5} found after 21 iterations, returning closest path {10,32,6} I 2321631422700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,26,4} I 2321631515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,26,4}-{7,27,5} found after 21 iterations, returning closest path {10,32,6} I 2321631543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {7,27,5} I 2321631667000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,7} to {7,27,5}-{8,28,6} found after 19 iterations, returning closest path {7,27,6} I 2321631712500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,6} to {6,26,4} I 2321631791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,6} to {6,26,4}-{7,27,5} found after 19 iterations, returning closest path {6,26,6} I 2321631824300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,32,4} I 2321631898200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,32,4}-{7,33,5} found after 15 iterations, returning closest path {10,32,6} I 2321631926000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {6,32,4} I 2321631999600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {6,32,4}-{7,33,5} found after 15 iterations, returning closest path {10,32,6} I 2321632027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {7,31,5} I 2321632207300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,31,7} to {7,31,5}-{8,32,6} found after 15 iterations, returning closest path {7,31,6} I 2321632248700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,31,6} to {6,31,4} I 2321632316600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,31,6} to {6,31,4}-{7,32,5} found after 15 iterations, returning closest path {6,31,6} I 2321632347900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {14,34,5} I 2321632399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {14,34,5}-{15,35,6} found after 7 iterations, returning closest path {14,32,6} I 2321632426700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {14,34,5} I 2321632485300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {13,34,6} I 2321632531700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {13,34,6}-{14,35,7} found after 5 iterations, returning closest path {13,32,6} I 2321632558600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {14,34,7} I 2321632606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {5,34,5} I 2321632688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {5,34,5}-{6,35,6} found after 17 iterations, returning closest path {10,32,6} I 2321632824500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {5,34,5} I 2321632992000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,32,6} to {4,34,6} I 2321633078900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,32,6} to {4,34,6}-{5,35,7} found after 19 iterations, returning closest path {10,32,6} I 2321633107200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,31,7} to {5,34,7} I 2321633199600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,26,6} I 2321633240800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321633260700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321633287100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,26,6} I 2321633319000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321633336000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321633362500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {7,27,7} I 2321633413800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {6,26,6} I 2321633465700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,26,4} I 2321633497500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321633514400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321633540700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,26,4} I 2321633572700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321633589600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321633616000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {7,27,5} I 2321633694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,7} to {7,27,5}-{8,28,6} found after 11 iterations, returning closest path {7,27,6} I 2321633736300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {6,26,4} I 2321633802500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,6} to {6,26,4}-{7,27,5} found after 13 iterations, returning closest path {6,26,6} I 2321633836300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,32,4} I 2321633883200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,6} to {6,32,4}-{7,33,5} found after 5 iterations, returning closest path {7,32,6} I 2321633910400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {6,32,4} I 2321633956100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,6} to {6,32,4}-{7,33,5} found after 5 iterations, returning closest path {7,32,6} I 2321633982800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {7,31,5} I 2321634036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,7} to {7,31,5}-{8,32,6} found after 5 iterations, returning closest path {7,31,6} I 2321634066900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {6,31,4} I 2321634111500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,6} to {6,31,4}-{7,32,5} found after 5 iterations, returning closest path {6,32,6} I 2321634139500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,32,6} I 2321634175600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,32,6} I 2321634211600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {2,31,7} I 2321634278700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {1,31,6} I 2321634323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,32,4} I 2321634354800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321634371900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321634398600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,32,4} I 2321634430200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321634447200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321634473800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {2,31,5} I 2321634561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,7} to {2,31,5}-{3,32,6} found after 13 iterations, returning closest path {2,31,6} I 2321634599700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {1,31,4} I 2321634660500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,6} to {1,31,4}-{2,32,5} found after 13 iterations, returning closest path {1,31,6} I 2321634692200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,26,4} I 2321634726800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321634743700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321634770400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,26,4} I 2321634802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321634819400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321634845900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {1,26,4} I 2321634988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,7} to {1,26,4}-{2,27,5} found after 21 iterations, returning closest path {2,31,6} I 2321635033700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {1,26,4} I 2321635104300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,6} to {1,26,4}-{2,27,5} found after 17 iterations, returning closest path {1,31,6} I 2321635134900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,26,6} I 2321635169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321635187100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321635213500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {3,26,6} I 2321635256600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321635273500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321635300200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {1,26,6} I 2321635424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,7} to {1,26,6}-{2,27,7} found after 19 iterations, returning closest path {2,31,6} I 2321635467600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,6} to {1,26,6} I 2321635533400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,6} to {1,26,6}-{2,27,7} found after 15 iterations, returning closest path {1,31,6} I 2321635564100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {14,34,5} I 2321635596000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321635615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321635643000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {14,34,5} I 2321635783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {13,34,6} I 2321635816100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321635833100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321635859500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {14,34,7} I 2321635939200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {5,34,5} I 2321635971600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321635988800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321636015200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {5,34,5} I 2321636073300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,6} to {4,34,6} I 2321636105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321636124800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321636152400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,7} to {5,34,7} I 2321636201100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,26,4} I 2321636249500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {6,26,4}-{7,27,5} found after 5 iterations, returning closest path {7,26,6} I 2321636276400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,26,4} I 2321636322100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {6,26,4}-{7,27,5} found after 5 iterations, returning closest path {7,26,6} I 2321636348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {7,27,5} I 2321636401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,7} to {7,27,5}-{8,28,6} found after 5 iterations, returning closest path {7,27,6} I 2321636432100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,26,4} I 2321636477200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {6,26,4}-{7,27,5} found after 5 iterations, returning closest path {7,26,6} I 2321636505500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,32,4} I 2321636541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321636559200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321636585700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,32,4} I 2321636617500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321636634400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321636660800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {7,31,5} I 2321636739300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,7} to {7,31,5}-{8,32,6} found after 11 iterations, returning closest path {7,31,6} I 2321636776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {6,31,4} I 2321636842700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {6,31,4}-{7,32,5} found after 13 iterations, returning closest path {6,31,6} I 2321636874100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,32,6} I 2321636906300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321636925600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321636953200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,32,6} I 2321636985700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321637002800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321637029200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {2,31,7} I 2321637107100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {1,31,6} I 2321637175000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {1,31,6}-{2,32,7} found after 15 iterations, returning closest path {1,26,6} I 2321637205700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,32,4} I 2321637237900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321637256800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321637283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,32,4} I 2321637317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321637335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321637361800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {2,31,5} I 2321637474600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,7} to {2,31,5}-{3,32,6} found after 17 iterations, returning closest path {2,31,6} I 2321637517400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {1,31,4} I 2321637587500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {1,31,4}-{2,32,5} found after 17 iterations, returning closest path {1,26,6} I 2321637618200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,26,4} I 2321637650500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321637667700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321637694200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,26,4} I 2321637725900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321637745000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321637774400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {1,26,4} I 2321637882900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,7} to {1,26,4}-{2,27,5} found after 17 iterations, returning closest path {1,26,6} I 2321637924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {1,26,4} I 2321637984400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,6} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {1,26,6} I 2321638013900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,26,6} I 2321638050200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {3,26,6} I 2321638086200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {1,26,6} I 2321638154400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {1,26,6} I 2321638197100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {4,24,6} I 2321638229100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321638248500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321638280400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {5,24,7} I 2321638327400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {5,24,5} I 2321638359400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321638376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321638402800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {5,24,5} I 2321638481900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {14,24,5} I 2321638514200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321638531200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321638557700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {14,24,5} I 2321638697200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,6} to {13,24,6} I 2321638729100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321638749400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321638778700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,7} to {14,24,7} I 2321638853300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,26,2} I 2321638902200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {6,26,2}-{7,27,3} found after 5 iterations, returning closest path {7,26,4} I 2321638928900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,26,2} I 2321638977100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {6,26,2}-{7,27,3} found after 5 iterations, returning closest path {7,26,4} I 2321639003900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {7,27,3} I 2321639057600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {7,27,3}-{8,28,4} found after 5 iterations, returning closest path {7,27,4} I 2321639088300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,26,2} I 2321639133100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {6,26,2}-{7,27,3} found after 5 iterations, returning closest path {7,26,4} I 2321639174000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,32,2} I 2321639279500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321639326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321639401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,32,2} I 2321639500300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321639547800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321639621800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {7,31,3} I 2321639857400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {7,31,3}-{8,32,4} found after 11 iterations, returning closest path {7,31,4} I 2321639959800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,31,2} I 2321640145500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {6,31,2}-{7,32,3} found after 13 iterations, returning closest path {6,31,4} I 2321640233700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,32,4} I 2321640336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321640389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321640465700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,32,4} I 2321640563600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321640611300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321640684800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {7,31,5} I 2321640831000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,31,4} I 2321640973900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,6} I 2321641071900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321641119300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321641193500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,6} I 2321641290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321641347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321641423800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {2,31,7} I 2321641785700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {2,31,7}-{3,32,8} found after 17 iterations, returning closest path {2,31,5} I 2321641915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,31,6} I 2321642116600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,31,6}-{2,32,7} found after 17 iterations, returning closest path {1,26,4} I 2321642203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,4} I 2321642300300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321642352000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321642426000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,4} I 2321642524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321642571500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321642651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {2,31,5} I 2321642889600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,31,4} I 2321643101000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,31,4}-{2,32,5} found after 15 iterations, returning closest path {1,26,4} I 2321643188000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,2} I 2321643296100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321643348400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321643423500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,32,2} I 2321643515100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321643532300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321643558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {2,31,3} I 2321643676900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {2,31,3}-{3,32,4} found after 17 iterations, returning closest path {2,31,4} I 2321643722600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,31,2} I 2321643794000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,31,2}-{2,32,3} found after 17 iterations, returning closest path {1,26,4} I 2321643824800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,2} I 2321643861100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321643878300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321643904700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,2} I 2321643939400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321643956500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321643982800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {1,26,2} I 2321644094800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {1,26,2}-{2,27,3} found after 17 iterations, returning closest path {1,26,4} I 2321644136100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,26,2} I 2321644199200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {1,26,4} I 2321644229900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,4} I 2321644267900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,4} I 2321644307100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {1,26,4} I 2321644378100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,26,4} I 2321644420200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,6} I 2321644455500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321644472600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321644499100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {3,26,6} I 2321644533900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321644550900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321644577600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {1,26,6} I 2321644681500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {1,26,6}-{2,27,7} found after 15 iterations, returning closest path {1,26,5} I 2321644723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,26,6} I 2321644783400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,26,6}-{2,27,7} found after 13 iterations, returning closest path {1,26,4} I 2321644813300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {14,24,2} I 2321644849800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321644875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321644905300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {13,24,1} I 2321644939900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321644956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321644983100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {14,24,2} I 2321645146500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {14,24,2}-{15,25,3} found after 21 iterations, returning closest path {13,24,2} I 2321645198700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {13,23,1} I 2321645280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {13,23,1}-{14,24,2} found after 21 iterations, returning closest path {13,25,4} I 2321645311900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {7,24,2} I 2321645346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321645363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321645391200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,24,1} I 2321645426100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321645443100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321645469400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {7,24,2} I 2321645550900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {7,24,2}-{8,25,3} found after 9 iterations, returning closest path {7,24,3} I 2321645588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {6,23,1} I 2321645643200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {6,23,1}-{7,24,2} found after 9 iterations, returning closest path {6,25,4} I 2321645672700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {2,24,2} I 2321645707600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321645724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321645750800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,24,1} I 2321645785400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321645802300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321645828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {2,24,2} I 2321645966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,5} to {2,24,2}-{3,25,3} found after 17 iterations, returning closest path {2,25,4} I 2321646012500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {1,23,1} I 2321646089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,4} to {1,23,1}-{2,24,2} found after 17 iterations, returning closest path {2,25,4} I 2321646122600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {4,24,6} I 2321646159000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321646176200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321646202800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {5,24,7} I 2321646285200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {5,24,5} I 2321646319500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321646336300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321646363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {5,24,5} I 2321646411700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {14,24,5} I 2321646446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321646463600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321646492500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {14,24,5} I 2321646581000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,4} to {13,24,6} I 2321646615700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321646632600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321646659000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,5} to {14,24,7} I 2321646741100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,26,0} I 2321646789900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,26,0}-{7,27,1} found after 5 iterations, returning closest path {7,26,2} I 2321646816400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,26,0} I 2321646865700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,26,0}-{7,27,1} found after 5 iterations, returning closest path {7,26,2} I 2321646892400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {7,27,1} I 2321646946100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {7,27,1}-{8,28,2} found after 5 iterations, returning closest path {7,27,2} I 2321646978800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,26,0} I 2321647025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,26,0}-{7,27,1} found after 5 iterations, returning closest path {7,26,2} I 2321647053400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,0} I 2321647088500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647131700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,0} I 2321647166800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647183700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647210100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {7,31,1} I 2321647291100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {7,31,1}-{8,32,2} found after 11 iterations, returning closest path {7,31,2} I 2321647327400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,31,0} I 2321647396800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,31,0}-{7,32,1} found after 13 iterations, returning closest path {6,31,2} I 2321647430300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,2} I 2321647465300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647508400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,2} I 2321647542900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647559800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647586200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {7,31,3} I 2321647636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,31,2} I 2321647686600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,4} I 2321647721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647740500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647768000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,32,4} I 2321647802400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321647819400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321647845800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {7,31,5} I 2321647933700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {7,31,5}-{8,32,6} found after 11 iterations, returning closest path {7,31,3} I 2321647969800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,31,4} I 2321648036400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,31,4}-{7,32,5} found after 13 iterations, returning closest path {6,31,2} I 2321648068100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,4} I 2321648102800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321648119600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321648148600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,4} I 2321648184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321648201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321648227600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {2,31,5} I 2321648358500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {2,31,5}-{3,32,6} found after 17 iterations, returning closest path {2,31,3} I 2321648418000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,31,4} I 2321648491200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,31,4}-{2,32,5} found after 17 iterations, returning closest path {1,26,2} I 2321648522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,2} I 2321648556900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321648573800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321648600200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,2} I 2321648637000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321648655500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321648682000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {2,31,3} I 2321648763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,31,2} I 2321648831200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,31,2}-{2,32,3} found after 15 iterations, returning closest path {1,26,2} I 2321648863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,0} I 2321648907600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321648928500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321648955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,32,0} I 2321648990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321649007500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321649034200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {2,31,1} I 2321649154500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {2,31,1}-{3,32,2} found after 17 iterations, returning closest path {2,31,2} I 2321649198600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,31,0} I 2321649270200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,31,0}-{2,32,1} found after 17 iterations, returning closest path {1,26,2} I 2321649301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,0} I 2321649336000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321649353000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321649380700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,0} I 2321649415200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321649432200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321649458600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {1,26,0} I 2321649570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {1,26,0}-{2,27,1} found after 17 iterations, returning closest path {1,26,2} I 2321649725800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,26,0} I 2321649789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,26,0}-{2,27,1} found after 13 iterations, returning closest path {1,26,2} I 2321649819400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,2} I 2321649858200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,2} I 2321649898000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {1,26,2} I 2321649967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,26,2} I 2321650009900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,4} I 2321650045000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321650062300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321650089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {3,26,4} I 2321650123400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321650228400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321650255900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {1,26,4} I 2321650359300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,3} to {1,26,4}-{2,27,5} found after 15 iterations, returning closest path {1,26,3} I 2321650403100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,26,4} I 2321650465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {1,26,2} I 2321650495200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {14,24,2} I 2321650530200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321650547200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321650573900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {13,24,1} I 2321650608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321650625900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321650738100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {14,24,2} I 2321650861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {13,23,1} I 2321650955900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {13,23,1}-{14,24,2} found after 19 iterations, returning closest path {13,25,2} I 2321650987800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {7,24,2} I 2321651036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {7,24,2}-{8,25,3} found after 5 iterations, returning closest path {7,26,2} I 2321651062700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,24,1} I 2321651110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,24,1}-{7,25,2} found after 5 iterations, returning closest path {7,26,2} I 2321651137600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {7,24,2} I 2321651195200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {6,23,1} I 2321651244500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {6,23,1}-{7,24,2} found after 7 iterations, returning closest path {6,25,2} I 2321651273000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {2,24,2} I 2321651396700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321651414700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321651441700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,24,1} I 2321651476400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321651493500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321651520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {2,24,2} I 2321651632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {1,23,1} I 2321651699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,2} to {1,23,1}-{2,24,2} found after 15 iterations, returning closest path {2,25,2} I 2321651729200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {5,24,5} I 2321651764300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321651781500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321651894100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {5,24,5} I 2321652070500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,2} to {14,24,5} I 2321652168700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321652216300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321652290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,3} to {14,24,5} I 2321652540000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,32,0} I 2321652626400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321652673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321652746900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,32,0} I 2321652831500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321652881500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321652956200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {7,31,1} I 2321653333800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,31,0} I 2321653475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,32,2} I 2321653560000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321653607300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321653681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,32,2} I 2321653763800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321653810700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321653884500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {7,31,3} I 2321654107100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {7,31,3}-{8,32,4} found after 11 iterations, returning closest path {7,31,1} I 2321654207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,31,2} I 2321654382100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {6,31,2}-{7,32,3} found after 13 iterations, returning closest path {6,31,0} I 2321654706600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,32,2} I 2321654792500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321654840000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321654919400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,32,2} I 2321655002600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321655049800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321655124100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {2,31,3} I 2321655488100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {2,31,3}-{3,32,4} found after 17 iterations, returning closest path {2,31,1} I 2321655613600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,31,2} I 2321655798600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {1,31,2}-{2,32,3} found after 17 iterations, returning closest path {1,26,0} I 2321655885000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,32,0} I 2321656202200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321656257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321656322200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,32,0} I 2321656352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321656370100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321656396800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {2,31,1} I 2321656480500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,31,0} I 2321656541700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {1,31,0}-{2,32,1} found after 15 iterations, returning closest path {1,26,0} I 2321656572400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,26,0} I 2321656607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,26,0} I 2321656642400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {1,26,0} I 2321656791700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,26,0} I 2321656834300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,26,2} I 2321656864500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321656881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321656910600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {3,26,2} I 2321656940800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321656958000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321656984800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {1,26,2} I 2321657077300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {1,26,2}-{2,27,3} found after 15 iterations, returning closest path {1,26,1} I 2321657115900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,26,2} I 2321657172100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {1,26,0} I 2321657282900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {14,24,2} I 2321657314700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321657331800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321657358200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {13,24,1} I 2321657388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321657405100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321657441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {14,24,2} I 2321657557700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {14,24,2}-{15,25,3} found after 19 iterations, returning closest path {14,25,1} I 2321657600100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {13,23,1} I 2321657669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {13,23,1}-{14,24,2} found after 19 iterations, returning closest path {13,25,0} I 2321657701500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {7,24,2} I 2321657957600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321657976700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321658003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,24,1} I 2321658047800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {6,24,1}-{7,25,2} found after 5 iterations, returning closest path {7,26,0} I 2321658074700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {7,24,2} I 2321658136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {7,24,2}-{8,25,3} found after 7 iterations, returning closest path {7,25,1} I 2321658168800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {6,23,1} I 2321658215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {6,23,1}-{7,24,2} found after 7 iterations, returning closest path {6,25,0} I 2321658243800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {2,24,2} I 2321658273400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321658290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321658407300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,24,1} I 2321658446900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321658464000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321658490700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,1} to {2,24,2} I 2321658585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,1} to {2,24,2}-{3,25,3} found after 15 iterations, returning closest path {2,25,1} I 2321658625300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,23,1} I 2321658685200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,26,0} to {1,23,1}-{2,24,2} found after 15 iterations, returning closest path {2,25,0} I 2321658716600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {6,32,2} I 2321658761800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,0} to {6,32,2}-{7,33,3} found after 5 iterations, returning closest path {7,32,0} I 2321658788500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {6,32,2} I 2321658832700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,0} to {6,32,2}-{7,33,3} found after 5 iterations, returning closest path {7,32,0} I 2321658861500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {7,31,3} I 2321658918300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,1} to {7,31,3}-{8,32,4} found after 5 iterations, returning closest path {7,32,1} I 2321658949300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {6,31,2} I 2321658992000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {6,31,2}-{7,32,3} found after 5 iterations, returning closest path {6,32,0} I 2321659020200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,32,2} I 2321659050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321659067300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321659094000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,32,2} I 2321659124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321659141300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321659168000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {2,31,3} I 2321659273400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,1} to {2,31,3}-{3,32,4} found after 13 iterations, returning closest path {2,31,1} I 2321659315400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {1,31,2} I 2321659372700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {1,31,2}-{2,32,3} found after 13 iterations, returning closest path {1,31,0} I 2321659402600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,32,0} I 2321659467100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,32,0} I 2321659508100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {2,31,1} I 2321659567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {1,31,0} I 2321659609800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,26,0} I 2321659641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321659658800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321659685800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,26,0} I 2321659719100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321659737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321659764400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {1,26,0} I 2321659889500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,1} to {1,26,0}-{2,27,1} found after 19 iterations, returning closest path {2,31,0} I 2321659935100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {1,26,0} I 2321659996800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {1,26,0}-{2,27,1} found after 15 iterations, returning closest path {1,31,0} I 2321660027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,26,2} I 2321660057700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321660075000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321660101500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {3,26,2} I 2321660131300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321660148200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321660176900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {1,26,2} I 2321660306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,1} to {1,26,2}-{2,27,3} found after 19 iterations, returning closest path {1,31,1} I 2321660350900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {1,26,2} I 2321660415500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {1,26,2}-{2,27,3} found after 17 iterations, returning closest path {1,31,0} I 2321660456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {14,34,3} I 2321660487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321660504500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321660531200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {14,34,3} I 2321660622800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {14,34,1} I 2321660653500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321660670400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321660699000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {13,34,0} I 2321660730800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321660747700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321660773900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {14,34,1} I 2321660859100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {13,33,0} I 2321660926700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {13,33,0}-{14,34,1} found after 17 iterations, returning closest path {13,32,0} I 2321660958100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {6,34,1} I 2321661002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,0} to {6,34,1}-{7,35,2} found after 5 iterations, returning closest path {7,32,0} I 2321661028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {5,34,0} I 2321661073100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,0} to {5,34,0}-{6,35,1} found after 5 iterations, returning closest path {5,32,0} I 2321661100000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {6,34,1} I 2321661155600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {5,33,0} I 2321661199400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,0} to {5,33,0}-{6,34,1} found after 5 iterations, returning closest path {5,32,0} I 2321661227300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,0} to {6,34,3} I 2321661257200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321661274100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321661300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,1} to {6,34,3} I 2321661374800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {6,32,4} I 2321661424000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,2} to {6,32,4}-{7,33,5} found after 5 iterations, returning closest path {7,32,2} I 2321661466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {6,32,4} I 2321661566400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,2} to {6,32,4}-{7,33,5} found after 5 iterations, returning closest path {7,32,2} I 2321661608300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {7,31,5} I 2321661688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {7,31,5}-{8,32,6} found after 5 iterations, returning closest path {7,32,3} I 2321661731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {6,31,4} I 2321661795500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {6,31,4}-{7,32,5} found after 5 iterations, returning closest path {6,32,2} I 2321661834700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,4} I 2321661880600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321661903600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321661943400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,4} I 2321661989400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321662011800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321662048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {2,31,5} I 2321662189700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {2,31,5}-{3,32,6} found after 13 iterations, returning closest path {2,31,3} I 2321662246100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,31,4} I 2321662333700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {1,31,4}-{2,32,5} found after 13 iterations, returning closest path {1,31,2} I 2321662374300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,2} I 2321662427300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,2} I 2321662481500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {2,31,3} I 2321662559800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,31,2} I 2321662618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,0} I 2321662663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321662685900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321662722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,32,0} I 2321662767500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321662791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321662829200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {2,31,1} I 2321662957500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {2,31,1}-{3,32,2} found after 13 iterations, returning closest path {2,31,2} I 2321663010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,31,0} I 2321663095400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {1,31,0}-{2,32,1} found after 13 iterations, returning closest path {1,31,2} I 2321663136000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,0} I 2321663182000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321663204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321663240400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,0} I 2321663285300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321663307700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321663347200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {1,26,0} I 2321663553500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {1,26,0}-{2,27,1} found after 21 iterations, returning closest path {2,31,2} I 2321663614300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,26,0} I 2321663713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {1,26,0}-{2,27,1} found after 17 iterations, returning closest path {1,31,2} I 2321663755200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,2} I 2321663800400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321663822500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321663859400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,2} I 2321663905100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321663927200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321663964000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {1,26,2} I 2321664146200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {1,26,2}-{2,27,3} found after 19 iterations, returning closest path {2,31,2} I 2321664204900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,26,2} I 2321664299200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {1,26,2}-{2,27,3} found after 15 iterations, returning closest path {1,31,2} I 2321664341000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,4} I 2321664386700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321664408800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321664445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {3,26,4} I 2321664502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321664525200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321664561600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {1,26,4} I 2321664807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,3} to {1,26,4}-{2,27,5} found after 19 iterations, returning closest path {1,31,3} I 2321664965900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {1,26,4} I 2321665235500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {1,26,4}-{2,27,5} found after 17 iterations, returning closest path {1,31,2} I 2321665343200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {14,34,3} I 2321665463400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321665607700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321665715900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {14,34,3} I 2321666018400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {14,34,1} I 2321666152600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321666204700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321666282000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {13,34,0} I 2321666380200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321666439300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321666525000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {14,34,1} I 2321666924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {13,33,0} I 2321667148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {13,33,0}-{14,34,1} found after 19 iterations, returning closest path {13,32,2} I 2321667238800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {6,34,1} I 2321667377700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,2} to {6,34,1}-{7,35,2} found after 5 iterations, returning closest path {7,32,2} I 2321667453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {5,34,0} I 2321667556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321667603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321667678000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {6,34,1} I 2321667851600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,2} to {5,33,0} I 2321667997900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,2} to {5,33,0}-{6,34,1} found after 7 iterations, returning closest path {5,32,2} I 2321668084200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {6,34,3} I 2321668220800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,2} to {6,34,3}-{7,35,4} found after 5 iterations, returning closest path {7,32,2} I 2321668297600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {6,34,3} I 2321668452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {14,34,5} I 2321668554900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321668602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321668677500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {14,34,5} I 2321668941700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,2} to {5,34,5} I 2321669044700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321669089200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321669116000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,3} to {5,34,5} I 2321669196400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,6} I 2321669234100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321669251200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321669278000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,6} I 2321669313700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321669330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321669357500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {2,31,7} I 2321669460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,5} to {2,31,7}-{3,32,8} found after 13 iterations, returning closest path {2,31,5} I 2321669501400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,31,6} I 2321669570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,4} to {1,31,6}-{2,32,7} found after 13 iterations, returning closest path {1,31,4} I 2321669600500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,4} I 2321669641400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,4} I 2321669680800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {2,31,5} I 2321669737800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,31,4} I 2321669780900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,2} I 2321669815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321669832800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321669859300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,32,2} I 2321669893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321669910900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321669937400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {2,31,3} I 2321670031600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,5} to {2,31,3}-{3,32,4} found after 13 iterations, returning closest path {2,31,4} I 2321670072200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,31,2} I 2321670135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,4} to {1,31,2}-{2,32,3} found after 13 iterations, returning closest path {1,31,4} I 2321670165700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,2} I 2321670201500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321670218600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321670245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,2} I 2321670280300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321670297300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321670324000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {1,26,2} I 2321670487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,5} to {1,26,2}-{2,27,3} found after 21 iterations, returning closest path {2,31,4} I 2321670536700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,26,2} I 2321670611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,4} to {1,26,2}-{2,27,3} found after 17 iterations, returning closest path {1,31,4} I 2321670644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,4} I 2321670679900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321670697200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321670724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,4} I 2321670759400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321670776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321670803200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {1,26,4} I 2321670933300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,5} to {1,26,4}-{2,27,5} found after 19 iterations, returning closest path {2,31,4} I 2321670977300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,26,4} I 2321671045500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,4} to {1,26,4}-{2,27,5} found after 15 iterations, returning closest path {1,31,4} I 2321671087800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,6} I 2321671124400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321671141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321671168400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {3,26,6} I 2321671203500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321671220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321671247900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {1,26,6} I 2321671380500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,31,5} to {1,26,6}-{2,27,7} found after 19 iterations, returning closest path {1,31,5} I 2321671425300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,4} to {1,26,6} I 2321671495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,31,4} to {1,26,6}-{2,27,7} found after 17 iterations, returning closest path {1,31,4} I 2321671527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {14,34,3} I 2321671571800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321671590800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321671617500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {14,34,3} I 2321671752700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {6,34,3} I 2321671801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,32,4} to {6,34,3}-{7,35,4} found after 5 iterations, returning closest path {7,32,4} I 2321671828600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {6,34,3} I 2321671890200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {14,34,5} I 2321671925700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321671943100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321671969700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {14,34,5} I 2321672063000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {13,34,6} I 2321672223700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321672242900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321672270000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {14,34,7} I 2321672354600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {5,34,5} I 2321672390100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321672407100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321672433500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {5,34,5} I 2321672486700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,32,4} to {4,34,6} I 2321672521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321672539900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321672566600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,31,5} to {5,34,7} I 2321672639500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,32,4} I 2321672693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,6} to {3,32,4}-{4,33,5} found after 5 iterations, returning closest path {4,32,6} I 2321672721500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,32,4} I 2321672767400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,6} to {3,32,4}-{4,33,5} found after 5 iterations, returning closest path {4,32,6} I 2321672793800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {2,31,5} I 2321672845500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,7} to {2,31,5}-{3,32,6} found after 5 iterations, returning closest path {2,31,6} I 2321672875300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,6} to {1,31,4} I 2321672918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,6} to {1,31,4}-{2,32,5} found after 5 iterations, returning closest path {2,31,6} I 2321672945800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,26,4} I 2321672978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321672995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321673021600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,26,4} I 2321673063400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321673082000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321673108200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {1,26,4} I 2321673194000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,7} to {1,26,4}-{2,27,5} found after 15 iterations, returning closest path {0,26,4} I 2321673230600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,6} to {1,26,4} I 2321673292400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,6} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {2,31,6} I 2321673321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,26,6} I 2321673354000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321673371000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321673397400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {3,26,6} I 2321673430000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321673454700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321673482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {1,26,6} I 2321673560200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,7} to {1,26,6}-{2,27,7} found after 13 iterations, returning closest path {0,26,6} I 2321673596000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,6} to {1,26,6} I 2321673652100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,6} to {1,26,6}-{2,27,7} found after 11 iterations, returning closest path {2,31,6} I 2321673681200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {5,34,5} I 2321673713600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321673730800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321673757400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {5,34,5} I 2321673813900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,6} to {4,34,6} I 2321673860100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,6} to {4,34,6}-{5,35,7} found after 5 iterations, returning closest path {4,32,6} I 2321673894700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {5,34,7} I 2321673943500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {0,29,5} I 2321673994000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,7} to {0,29,7} I 2321674035700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,32,2} I 2321674085800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,4} to {3,32,2}-{4,33,3} found after 5 iterations, returning closest path {4,32,4} I 2321674112400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,32,2} I 2321674160700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,4} to {3,32,2}-{4,33,3} found after 5 iterations, returning closest path {4,32,4} I 2321674187300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {2,31,3} I 2321674239100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,5} to {2,31,3}-{3,32,4} found after 5 iterations, returning closest path {2,31,4} I 2321674268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,4} to {1,31,2} I 2321674312000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,4} to {1,31,2}-{2,32,3} found after 5 iterations, returning closest path {2,31,4} I 2321674347200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,2} I 2321674383900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321674400900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321674427300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,2} I 2321674462000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321674478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321674505200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {1,26,2} I 2321674592700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,5} to {1,26,2}-{2,27,3} found after 15 iterations, returning closest path {0,26,2} I 2321674629200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,4} to {1,26,2} I 2321674690500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,4} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {2,31,4} I 2321674719300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,4} I 2321674762000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321674780200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321674806400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,4} I 2321674842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321674859100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321674885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {1,26,4} I 2321674963500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,5} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {0,26,4} I 2321674999200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,4} to {1,26,4} I 2321675057200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,4} to {1,26,4}-{2,27,5} found after 11 iterations, returning closest path {2,31,4} I 2321675085700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,6} I 2321675121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321675145600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321675173200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {3,26,6} I 2321675208700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321675225600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321675251700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {1,26,6} I 2321675327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,5} to {1,26,6}-{2,27,7} found after 13 iterations, returning closest path {0,26,6} I 2321675362700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,4} to {1,26,6} I 2321675424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,4} to {1,26,6}-{2,27,7} found after 13 iterations, returning closest path {2,31,4} I 2321675453500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {6,34,3} I 2321675488700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321675505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321675539900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {6,34,3} I 2321675632100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {0,30,2} I 2321675683700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,4} to {0,29,1} I 2321675735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,4} to {0,29,1}-{1,30,2} found after 9 iterations, returning closest path {2,31,4} I 2321675763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {5,34,5} I 2321675799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321675816000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321675842500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {5,34,5} I 2321675894500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,4} to {4,34,6} I 2321675929600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321675946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321675986100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {5,34,7} I 2321676059400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {0,29,5} I 2321676105000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,5} to {0,29,7} I 2321676150900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,32,0} I 2321676208300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,2} to {3,32,0}-{4,33,1} found after 5 iterations, returning closest path {4,32,2} I 2321676235500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,32,0} I 2321676283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,32,2} to {3,32,0}-{4,33,1} found after 5 iterations, returning closest path {4,32,2} I 2321676310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {2,31,1} I 2321676369500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,3} to {2,31,1}-{3,32,2} found after 5 iterations, returning closest path {2,31,2} I 2321676399600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {1,31,0} I 2321676442900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {1,31,0}-{2,32,1} found after 5 iterations, returning closest path {2,31,2} I 2321676478400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,0} I 2321676515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321676532100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321676561000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,0} I 2321676596400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321676613300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321676639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {1,26,0} I 2321676719900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,3} to {1,26,0}-{2,27,1} found after 15 iterations, returning closest path {0,26,1} I 2321676754800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {1,26,0} I 2321676816400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {1,26,0}-{2,27,1} found after 13 iterations, returning closest path {2,31,2} I 2321676845600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,2} I 2321676888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321676906500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321676932900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,2} I 2321676967400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321676984200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321677010500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {1,26,2} I 2321677090900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,3} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {0,26,2} I 2321677126600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {1,26,2} I 2321677183000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {1,26,2}-{2,27,3} found after 11 iterations, returning closest path {2,31,2} I 2321677211500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,4} I 2321677247000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321677272000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321677299400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {3,26,4} I 2321677334500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321677351300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321677377700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {1,26,4} I 2321677454900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,3} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {0,26,4} I 2321677490000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {1,26,4} I 2321677551300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {1,26,4}-{2,27,5} found after 13 iterations, returning closest path {2,31,2} I 2321677582600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {6,34,1} I 2321677617800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321677634800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321677661400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {5,34,0} I 2321677703600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321677721800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321677748200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {6,34,1} I 2321677834300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {5,33,0} I 2321677895000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {5,33,0}-{6,34,1} found after 13 iterations, returning closest path {5,32,2} I 2321677923800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {6,34,3} I 2321677959100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321677975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321678002400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {6,34,3} I 2321678069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {0,30,2} I 2321678113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,2} to {0,29,1} I 2321678168800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,2} to {0,29,1}-{1,30,2} found after 7 iterations, returning closest path {2,31,2} I 2321678197800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,2} to {5,34,5} I 2321678233100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321678250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321678276800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {5,34,5} I 2321678341100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,3} to {0,29,5} I 2321678386200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {3,26,0} I 2321678417100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321678433900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321678460100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {3,26,0} I 2321678490700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321678515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321678542700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {1,26,0} I 2321678632800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,1} to {1,26,0}-{2,27,1} found after 13 iterations, returning closest path {1,31,0} I 2321678667500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,0} to {1,26,0} I 2321678720600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,0} to {1,26,0}-{2,27,1} found after 11 iterations, returning closest path {2,31,0} I 2321678749200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {3,26,2} I 2321678779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321678796600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321678822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {3,26,2} I 2321678853000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321678869900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321678980600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {1,26,2} I 2321679067400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,1} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {1,31,1} I 2321679103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,0} to {1,26,2} I 2321679160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,0} to {1,26,2}-{2,27,3} found after 13 iterations, returning closest path {2,31,0} I 2321679189500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {6,34,1} I 2321679219800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321679236800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321679263700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {5,34,0} I 2321679293500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321679310300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321679336900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {6,34,1} I 2321679481500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,0} to {5,33,0} I 2321679536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,0} to {5,33,0}-{6,34,1} found after 11 iterations, returning closest path {5,32,0} I 2321679565700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,32,0} to {6,34,3} I 2321679597900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321679614900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321679641800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {6,34,3} I 2321679706200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,31,1} to {0,30,2} I 2321679759900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,31,1} to {0,30,2}-{1,31,3} found after 7 iterations, returning closest path {1,31,1} I 2321679790100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,31,0} to {0,29,1} I 2321679835500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,31,0} to {0,29,1}-{1,30,2} found after 7 iterations, returning closest path {2,31,0} I 2321679864800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {3,26,2} I 2321679990400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,0} to {3,26,2}-{4,27,3} found after 5 iterations, returning closest path {4,26,0} I 2321680018500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {3,26,2} I 2321680062200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,0} to {3,26,2}-{4,27,3} found after 5 iterations, returning closest path {4,26,0} I 2321680090000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {1,26,2} I 2321680135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {1,26,2}-{2,27,3} found after 5 iterations, returning closest path {1,26,1} I 2321680163800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {1,26,2} I 2321680204800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {1,26,2}-{2,27,3} found after 5 iterations, returning closest path {2,26,0} I 2321680232200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {7,24,2} I 2321680263100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321680280000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321680306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {6,24,1} I 2321680417000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321680435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321680462500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {7,24,2} I 2321680560600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {7,24,2}-{8,25,3} found after 17 iterations, returning closest path {7,25,1} I 2321680610900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {6,23,1} I 2321680671400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {6,23,1}-{7,24,2} found after 15 iterations, returning closest path {6,25,0} I 2321680700900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {2,24,2} I 2321680731000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321680747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321680774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {1,24,1} I 2321680803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321680900100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321680928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {2,24,2} I 2321680980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {2,24,2}-{3,25,3} found after 7 iterations, returning closest path {2,25,1} I 2321681009400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {1,23,1} I 2321681054300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {1,23,1}-{2,24,2} found after 7 iterations, returning closest path {2,25,0} I 2321681082300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {0,24,2} I 2321681138000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {0,24,2}-{1,25,3} found after 7 iterations, returning closest path {1,26,1} I 2321681167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {0,23,1} I 2321681215400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {0,23,1}-{1,24,2} found after 9 iterations, returning closest path {2,25,0} I 2321681243800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {0,30,2} I 2321681308800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {0,30,2}-{1,31,3} found after 11 iterations, returning closest path {1,26,1} I 2321681420600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {0,29,1} I 2321681470600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {0,29,1}-{1,30,2} found after 9 iterations, returning closest path {2,26,0} I 2321681500400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {3,26,4} I 2321681548800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,2} to {3,26,4}-{4,27,5} found after 5 iterations, returning closest path {4,26,2} I 2321681575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {3,26,4} I 2321681628900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,2} to {3,26,4}-{4,27,5} found after 5 iterations, returning closest path {4,26,2} I 2321681655900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {1,26,4} I 2321681703900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {1,26,4}-{2,27,5} found after 5 iterations, returning closest path {1,26,3} I 2321681732900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {1,26,4} I 2321681776600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {1,26,4}-{2,27,5} found after 5 iterations, returning closest path {2,26,2} I 2321681804600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {7,24,2} I 2321681920100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321681938400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321681965300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {6,24,1} I 2321682000200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321682017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321682043900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {7,24,2} I 2321682155200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {6,23,1} I 2321682221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {6,23,1}-{7,24,2} found after 15 iterations, returning closest path {6,25,2} I 2321682251600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {2,24,2} I 2321682299400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,2} to {2,24,2}-{3,25,3} found after 5 iterations, returning closest path {4,26,2} I 2321682326000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {1,24,1} I 2321682440400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321682458800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321682485200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {2,24,2} I 2321682534200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {2,24,2}-{3,25,3} found after 5 iterations, returning closest path {2,25,2} I 2321682563900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {1,23,1} I 2321682618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {1,23,1}-{2,24,2} found after 7 iterations, returning closest path {2,25,2} I 2321682646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {0,24,2} I 2321682692800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {0,24,2}-{1,25,3} found after 5 iterations, returning closest path {0,25,2} I 2321682720900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {0,23,1} I 2321682774000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {0,23,1}-{1,24,2} found after 9 iterations, returning closest path {2,25,2} I 2321682802200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {0,30,2} I 2321682964500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {0,29,1} I 2321683019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,2} to {0,29,1}-{1,30,2} found after 9 iterations, returning closest path {2,26,2} I 2321683048600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,2} to {5,24,5} I 2321683083900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321683100900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321683133000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {5,24,5} I 2321683206000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,2} to {0,29,5} I 2321683250400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {3,26,6} I 2321683298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,4} to {3,26,6}-{4,27,7} found after 5 iterations, returning closest path {4,26,4} I 2321683325600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {3,26,6} I 2321683373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,4} to {3,26,6}-{4,27,7} found after 5 iterations, returning closest path {4,26,4} I 2321683402800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {1,26,6} I 2321683451800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {1,26,6}-{2,27,7} found after 5 iterations, returning closest path {1,26,5} I 2321683480800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {1,26,6} I 2321683523500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {1,26,6}-{2,27,7} found after 5 iterations, returning closest path {2,26,4} I 2321683550800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {7,24,2} I 2321683586700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321683603900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321683636500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {6,24,1} I 2321683671500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321683688500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321683714900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {7,24,2} I 2321683867000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {6,23,1} I 2321683999500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {6,23,1}-{7,24,2} found after 17 iterations, returning closest path {6,25,4} I 2321684084300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {2,24,2} I 2321684187300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321684234500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321684308300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {1,24,1} I 2321684406100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321684453100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321684526900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {2,24,2} I 2321684703600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {2,24,2}-{3,25,3} found after 7 iterations, returning closest path {2,25,4} I 2321684791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {1,23,1} I 2321684943300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {1,23,1}-{2,24,2} found after 9 iterations, returning closest path {2,25,4} I 2321685025900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,24,2} I 2321685192300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {0,24,2}-{1,25,3} found after 7 iterations, returning closest path {0,24,3} I 2321685279900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,23,1} I 2321685439400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {0,23,1}-{1,24,2} found after 11 iterations, returning closest path {2,25,4} I 2321685520900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,30,2} I 2321685662100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,29,1} I 2321685820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,4} to {0,29,1}-{1,30,2} found after 11 iterations, returning closest path {2,26,4} I 2321685900400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {4,24,6} I 2321686012900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321686064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321686144900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {5,24,7} I 2321686376700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,4} to {5,24,5} I 2321686477200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321686524000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321686598100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {5,24,5} I 2321686759000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,29,5} I 2321686882600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,4} to {0,29,7} I 2321687004500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,6} to {4,24,6} I 2321687134100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,26,6} to {4,24,6}-{5,25,7} found after 5 iterations, returning closest path {4,26,6} I 2321687209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,6} to {5,24,7} I 2321687357900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,6} to {5,24,5} I 2321687455800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321687506000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321687580300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,6} to {5,24,5} I 2321687822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,6} to {5,24,5}-{6,25,6} found after 11 iterations, returning closest path {5,25,6} I 2321687926200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,6} to {0,29,5} I 2321688048100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,6} to {0,29,7} I 2321688161400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,34,1} I 2321688276900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,34,1} I 2321688328800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,34,1} I 2321688430900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,34,1} I 2321688550200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,34,3} I 2321688675100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,34,3} I 2321688821200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,34,5} I 2321688873000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,34,5} I 2321688924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {16,36,2} I 2321688978600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {16,36,2} I 2321689030800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {13,37,2} I 2321689101400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {13,37,2} I 2321689166500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,37,2} I 2321689342000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {6,37,2} I 2321689488800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {5,34,5} I 2321689625900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {5,34,5} I 2321689815900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {5,37,5} I 2321690026800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {5,37,5} I 2321690193600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,37,5} I 2321690267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,3} to {14,37,5} I 2321690333800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,34,1} I 2321690430600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,0} to {5,34,0} I 2321690481400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,34,1} I 2321690593800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {5,33,0} I 2321690644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,34,3} I 2321690769800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,34,3} I 2321690909100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {16,36,2} I 2321690959900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,0} to {16,36,1} I 2321691016200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,34,0} to {16,36,1}-{17,37,2} found after 9 iterations, returning closest path {16,34,0} I 2321691078700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {16,36,2} I 2321691128000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {16,35,1} I 2321691178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,33,0} to {16,35,1}-{17,36,2} found after 9 iterations, returning closest path {16,34,0} I 2321691207000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {13,37,2} I 2321691280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,0} to {12,36,1} I 2321691331200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,34,0} to {12,36,1}-{13,37,2} found after 7 iterations, returning closest path {12,34,0} I 2321691358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {13,37,2} I 2321691420300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {12,36,1} I 2321691471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,33,0} to {12,36,1}-{13,37,2} found after 9 iterations, returning closest path {12,34,0} I 2321691500300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,37,2} I 2321691666600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,0} to {5,36,1} I 2321691728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 16 iterations I 2321691746300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321691804700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,1} to {6,37,2} I 2321691951500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,33,0} to {5,36,1} I 2321692026700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,33,0} to {5,36,1}-{6,37,2} found after 21 iterations, returning closest path {5,34,0} I 2321692061000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {6,34,3} I 2321692107500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {6,34,3} I 2321692157400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {13,37,2} I 2321692304700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,0} to {12,36,1} I 2321692363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 16 iterations I 2321692381100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 12 I 2321692411500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {13,37,2} I 2321692534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,33,0} to {12,36,1} I 2321692608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,33,0} to {12,36,1}-{13,37,2} found after 19 iterations, returning closest path {12,34,0} I 2321692640600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {6,37,2} I 2321692707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,0} to {5,36,1} I 2321692753400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,34,0} to {5,36,1}-{6,37,2} found after 5 iterations, returning closest path {6,34,0} I 2321692787400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {6,37,2} I 2321692849400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,33,0} to {5,36,1} I 2321692896900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,33,0} to {5,36,1}-{6,37,2} found after 7 iterations, returning closest path {5,34,0} I 2321692925900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {0,36,1} I 2321693030300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,33,0} to {0,36,1} I 2321693094200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,33,0} to {0,36,1}-{1,37,2} found after 15 iterations, returning closest path {1,34,0} I 2321693124200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,1} to {0,30,2} I 2321693335700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,34,1} to {0,30,2}-{1,31,3} found after 17 iterations, returning closest path {1,31,1} I 2321693390900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,33,0} to {0,29,1} I 2321693452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,33,0} to {0,29,1}-{1,30,2} found after 15 iterations, returning closest path {1,33,0} I 2321693484300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {14,34,5} I 2321693610200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {14,34,5} I 2321693753900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {13,37,2} I 2321693913200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {13,37,2} I 2321694046300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {6,37,2} I 2321694124100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {6,37,2} I 2321694190900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {0,36,1} I 2321694279700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {0,30,2} I 2321694421200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,34,3} to {0,30,2}-{1,31,3} found after 17 iterations, returning closest path {1,31,2} I 2321694469800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {5,34,5} I 2321694520500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {5,34,5} I 2321694571800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {0,29,5} I 2321694686300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {5,37,5} I 2321694758600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {5,37,5} I 2321694825100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {14,37,5} I 2321694999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,34,3} to {14,37,5} I 2321695143800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,16,2} I 2321695192600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,16,2}-{23,17,3} found after 5 iterations, returning closest path {23,16,0} I 2321695221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,16,2} I 2321695267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,16,2}-{23,17,3} found after 5 iterations, returning closest path {23,16,0} I 2321695296400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,16,2} I 2321695350700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,16,2}-{23,17,3} found after 5 iterations, returning closest path {22,16,1} I 2321695381900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,16,2} I 2321695426300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,16,2}-{23,17,3} found after 5 iterations, returning closest path {23,16,0} I 2321695454700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,22,2} I 2321695528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {22,22,0} I 2321695557800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,22,2} I 2321695627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {22,22,0} I 2321695658400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {23,21,3} I 2321695763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {23,21,3}-{24,22,4} found after 15 iterations, returning closest path {21,21,1} I 2321695807700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,21,2} I 2321695870000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,21,2}-{23,22,3} found after 13 iterations, returning closest path {22,21,0} I 2321695902500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,22,0} I 2321695955200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,22,0} I 2321696008000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {23,21,1} I 2321696106200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,21,0} I 2321696157200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,1} I 2321696240500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,17,1}-{31,18,2} found after 19 iterations, returning closest path {28,16,0} I 2321696269400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,0} I 2321696348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,17,0}-{31,18,1} found after 17 iterations, returning closest path {28,16,0} I 2321696377600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,1} I 2321696449000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,16,0} I 2321696495400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,3} I 2321696581900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,17,3}-{31,18,4} found after 21 iterations, returning closest path {28,16,0} I 2321696610600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,2} I 2321696728600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,17,2}-{31,18,3} found after 19 iterations, returning closest path {28,16,0} I 2321696815700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,17,3} I 2321697166100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,17,3}-{31,18,4} found after 21 iterations, returning closest path {30,17,1} I 2321697290600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,16,2} I 2321697487000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {29,16,2}-{30,17,3} found after 17 iterations, returning closest path {29,16,0} I 2321697583000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,21,3} I 2321697860300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,21,3}-{31,22,4} found after 25 iterations, returning closest path {28,22,0} I 2321697945000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,20,2} I 2321698197300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,20,2}-{31,21,3} found after 23 iterations, returning closest path {27,22,0} I 2321698280900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,21,3} I 2321698732700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,21,3}-{31,22,4} found after 25 iterations, returning closest path {30,20,1} I 2321698878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,20,2} I 2321699090900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {29,20,2}-{30,21,3} found after 21 iterations, returning closest path {29,20,0} I 2321699184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,21,1} I 2321699441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,21,1}-{31,22,2} found after 23 iterations, returning closest path {28,22,0} I 2321699525300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,20,0} I 2321699769000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,20,0}-{31,21,1} found after 21 iterations, returning closest path {28,16,0} I 2321699857900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,21,1} I 2321700263900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,20,0} I 2321700434700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,14,2} I 2321700577000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {23,16,0} I 2321700653600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {21,14,1} I 2321700799700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {21,14,1}-{22,15,2} found after 7 iterations, returning closest path {21,16,0} I 2321700885100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {22,14,2} I 2321701064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {22,15,1} I 2321701097400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {21,13,1} I 2321701151200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {21,13,1}-{22,14,2} found after 9 iterations, returning closest path {21,15,0} I 2321701181700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,14,2} I 2321701277700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,14,2}-{31,15,3} found after 21 iterations, returning closest path {28,16,0} I 2321701307900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,14,1} I 2321701384600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {29,14,1}-{30,15,2} found after 17 iterations, returning closest path {28,16,0} I 2321701413400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {30,14,2} I 2321701523300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {30,14,2}-{31,15,3} found after 21 iterations, returning closest path {28,15,1} I 2321701565000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,0} to {29,13,1} I 2321701633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,0} to {29,13,1}-{30,14,2} found after 19 iterations, returning closest path {28,15,0} I 2321701666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,16,4} I 2321701717600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,16,4}-{23,17,5} found after 5 iterations, returning closest path {23,16,2} I 2321701747100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,16,4} I 2321701797400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,16,4}-{23,17,5} found after 5 iterations, returning closest path {23,16,2} I 2321701824400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,16,4} I 2321701885600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,16,4}-{23,17,5} found after 5 iterations, returning closest path {22,16,3} I 2321701917200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,16,4} I 2321701962600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,16,4}-{23,17,5} found after 5 iterations, returning closest path {23,16,2} I 2321701991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,4} I 2321702077900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,22,4}-{23,23,5} found after 15 iterations, returning closest path {22,22,2} I 2321702106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,4} I 2321702191400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,22,4}-{23,23,5} found after 15 iterations, returning closest path {22,22,2} I 2321702219900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {23,21,5} I 2321702332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {23,21,5}-{24,22,6} found after 15 iterations, returning closest path {21,21,3} I 2321702377600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,21,4} I 2321702445000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,21,4}-{23,22,5} found after 13 iterations, returning closest path {22,21,2} I 2321702477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,2} I 2321702539800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,2} I 2321702601500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {23,21,3} I 2321702700600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,21,2} I 2321702754700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,0} I 2321702839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,22,0}-{23,23,1} found after 15 iterations, returning closest path {22,22,2} I 2321702874000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,22,0} I 2321702958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,22,0}-{23,23,1} found after 15 iterations, returning closest path {22,22,2} I 2321702989400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {23,21,1} I 2321703094700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {23,21,1}-{24,22,2} found after 13 iterations, returning closest path {23,21,2} I 2321703135600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,21,0} I 2321703202300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,21,0}-{23,22,1} found after 13 iterations, returning closest path {22,21,2} I 2321703234000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,1} I 2321703333300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,1}-{31,18,2} found after 19 iterations, returning closest path {28,16,2} I 2321703361700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,0} I 2321703460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,0}-{31,18,1} found after 19 iterations, returning closest path {28,16,2} I 2321703489100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,1} I 2321703617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,1}-{31,18,2} found after 19 iterations, returning closest path {30,17,2} I 2321703663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,16,0} I 2321703737200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,16,0}-{30,17,1} found after 17 iterations, returning closest path {29,16,2} I 2321703768300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,3} I 2321703865500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,3}-{31,18,4} found after 19 iterations, returning closest path {28,16,2} I 2321703895200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,2} I 2321703985100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,2}-{31,18,3} found after 17 iterations, returning closest path {28,16,2} I 2321704013200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,3} I 2321704085100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,16,2} I 2321704134100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,5} I 2321704238200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,5}-{31,18,6} found after 21 iterations, returning closest path {28,16,2} I 2321704266900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,4} I 2321704366500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,4}-{31,18,5} found after 19 iterations, returning closest path {28,16,2} I 2321704401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,17,5} I 2321704543300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,17,5}-{31,18,6} found after 21 iterations, returning closest path {30,17,3} I 2321704589500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,16,4} I 2321704661600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,16,4}-{30,17,5} found after 17 iterations, returning closest path {29,16,2} I 2321704693700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,5} I 2321704813600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,21,5}-{31,22,6} found after 25 iterations, returning closest path {28,22,2} I 2321704843400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,20,4} I 2321704962800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,20,4}-{31,21,5} found after 23 iterations, returning closest path {27,22,2} I 2321704992400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,5} I 2321705156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,21,5}-{31,22,6} found after 25 iterations, returning closest path {30,20,3} I 2321705294100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,20,4} I 2321705379000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,20,4}-{30,21,5} found after 21 iterations, returning closest path {29,20,2} I 2321705418400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,3} I 2321705529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,21,3}-{31,22,4} found after 23 iterations, returning closest path {28,22,2} I 2321705559100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,20,2} I 2321705662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,20,2}-{31,21,3} found after 21 iterations, returning closest path {28,16,2} I 2321705691600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,3} I 2321705844200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,20,2} I 2321705910300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,1} I 2321706021000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,21,1}-{31,22,2} found after 23 iterations, returning closest path {28,22,2} I 2321706160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,20,0} I 2321706325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,20,0}-{31,21,1} found after 23 iterations, returning closest path {27,22,2} I 2321706414200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,21,1} I 2321706864100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,21,1}-{31,22,2} found after 23 iterations, returning closest path {30,21,2} I 2321707006600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,20,0} I 2321707240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,20,0}-{30,21,1} found after 21 iterations, returning closest path {29,20,2} I 2321707335400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,14,5} I 2321707517300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,14,5}-{23,15,6} found after 9 iterations, returning closest path {23,16,2} I 2321707594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,14,5} I 2321707794600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,14,2} I 2321707939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {22,14,2}-{23,15,3} found after 5 iterations, returning closest path {23,16,2} I 2321708021900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {21,14,1} I 2321708181800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {21,14,1}-{22,15,2} found after 7 iterations, returning closest path {21,16,2} I 2321708258400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {22,14,2} I 2321708399000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {21,13,1} I 2321708585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {21,13,1}-{22,14,2} found after 9 iterations, returning closest path {21,15,2} I 2321708678000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,14,2} I 2321708956800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {30,14,2}-{31,15,3} found after 19 iterations, returning closest path {28,16,2} I 2321709048100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,14,1} I 2321709304600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,14,1}-{30,15,2} found after 17 iterations, returning closest path {28,16,2} I 2321709385800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {30,14,2} I 2321709694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {29,13,1} I 2321709920500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {29,13,1}-{30,14,2} found after 19 iterations, returning closest path {28,15,2} I 2321710018500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {32,14,5} I 2321710373600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,2} to {32,14,5}-{33,15,6} found after 25 iterations, returning closest path {28,16,2} I 2321710457500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,2} to {32,14,5} I 2321710718600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,16,6} I 2321710770600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,16,6}-{23,17,7} found after 5 iterations, returning closest path {23,16,4} I 2321710798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,16,6} I 2321710846800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,16,6}-{23,17,7} found after 5 iterations, returning closest path {23,16,4} I 2321710874100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,16,6} I 2321710929200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,16,6}-{23,17,7} found after 5 iterations, returning closest path {22,16,5} I 2321710960200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,16,6} I 2321711013700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,16,6}-{23,17,7} found after 5 iterations, returning closest path {23,16,4} I 2321711044200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,6} I 2321711131300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,22,6}-{23,23,7} found after 15 iterations, returning closest path {22,22,4} I 2321711159900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,6} I 2321711244200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,22,6}-{23,23,7} found after 15 iterations, returning closest path {22,22,4} I 2321711273000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {23,21,7} I 2321711382700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {23,21,7}-{24,22,8} found after 15 iterations, returning closest path {21,21,5} I 2321711424400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,21,6} I 2321711492200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,21,6}-{23,22,7} found after 13 iterations, returning closest path {22,21,4} I 2321711524200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,4} I 2321711588500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,4} I 2321711650800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {23,21,5} I 2321711749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,21,4} I 2321711803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,2} I 2321711887800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {22,22,4} I 2321711916500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,22,2} I 2321712006700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,22,2}-{23,23,3} found after 15 iterations, returning closest path {22,22,4} I 2321712039600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {23,21,3} I 2321712143000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {23,21,3}-{24,22,4} found after 13 iterations, returning closest path {23,21,4} I 2321712184000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,21,2} I 2321712250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,21,2}-{23,22,3} found after 13 iterations, returning closest path {22,21,4} I 2321712284300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,3} I 2321712384400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,3}-{31,18,4} found after 19 iterations, returning closest path {28,16,4} I 2321712412900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,2} I 2321712516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,2}-{31,18,3} found after 19 iterations, returning closest path {28,16,4} I 2321712545100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,3} I 2321712673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,3}-{31,18,4} found after 19 iterations, returning closest path {30,17,4} I 2321712716500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,16,2} I 2321712788100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,16,2}-{30,17,3} found after 17 iterations, returning closest path {29,16,4} I 2321712819300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,5} I 2321712917000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,5}-{31,18,6} found after 19 iterations, returning closest path {28,16,4} I 2321712945600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,4} I 2321713044000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,4}-{31,18,5} found after 17 iterations, returning closest path {28,16,4} I 2321713073700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,5} I 2321713146900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,16,4} I 2321713195700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,6} I 2321713293300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,6}-{31,18,7} found after 19 iterations, returning closest path {28,16,4} I 2321713321800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,6} I 2321713419000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,6}-{31,18,7} found after 19 iterations, returning closest path {28,16,4} I 2321713447500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,17,7} I 2321713594800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,17,7}-{31,18,8} found after 21 iterations, returning closest path {30,17,5} I 2321713641500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,16,6} I 2321713712000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,16,6}-{30,17,7} found after 17 iterations, returning closest path {29,16,4} I 2321713746000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,20,6} I 2321713858800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,20,6}-{31,21,7} found after 23 iterations, returning closest path {27,22,4} I 2321713888700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,20,6} I 2321713998900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,20,6}-{31,21,7} found after 23 iterations, returning closest path {27,22,4} I 2321714030100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,21,7} I 2321714193300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,21,7}-{31,22,8} found after 25 iterations, returning closest path {30,20,5} I 2321714242800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,20,6} I 2321714324500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,20,6}-{30,21,7} found after 21 iterations, returning closest path {29,20,4} I 2321714357600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,21,5} I 2321714467700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,21,5}-{31,22,6} found after 23 iterations, returning closest path {28,22,4} I 2321714499600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,20,4} I 2321714611000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,20,4}-{31,21,5} found after 21 iterations, returning closest path {28,16,4} I 2321714639800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,21,5} I 2321714790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,20,4} I 2321714854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,21,3} I 2321714964400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,21,3}-{31,22,4} found after 23 iterations, returning closest path {28,22,4} I 2321714993800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,20,2} I 2321715108300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,20,2}-{31,21,3} found after 23 iterations, returning closest path {27,22,4} I 2321715138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,21,3} I 2321715295000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,21,3}-{31,22,4} found after 23 iterations, returning closest path {30,21,4} I 2321715343500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,20,2} I 2321715427100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,20,2}-{30,21,3} found after 21 iterations, returning closest path {29,20,4} I 2321715461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {21,14,6} I 2321715517500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {21,14,6}-{22,15,7} found after 7 iterations, returning closest path {21,16,4} I 2321715551900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,14,7} I 2321715621000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,14,5} I 2321715670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,14,5}-{23,15,6} found after 5 iterations, returning closest path {23,16,4} I 2321715697200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,14,5} I 2321715739600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,14,2} I 2321715795500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {23,16,4} I 2321715822900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {21,14,1} I 2321715885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {21,14,1}-{22,15,2} found after 9 iterations, returning closest path {21,16,4} I 2321715914500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {22,14,2} I 2321715983500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {22,15,4} I 2321716017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {21,13,1} I 2321716086500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {21,13,1}-{22,14,2} found after 11 iterations, returning closest path {21,15,4} I 2321716116700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,14,2} I 2321716221800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {30,14,2}-{31,15,3} found after 21 iterations, returning closest path {28,16,4} I 2321716250600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,14,1} I 2321716347600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,14,1}-{30,15,2} found after 19 iterations, returning closest path {28,16,4} I 2321716376000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {30,14,2} I 2321716497200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {29,13,1} I 2321716579600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {29,13,1}-{30,14,2} found after 21 iterations, returning closest path {28,15,4} I 2321716614000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {31,14,6} I 2321716727000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {31,14,6}-{32,15,7} found after 23 iterations, returning closest path {28,16,4} I 2321716756400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {32,14,7} I 2321716869000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {32,14,5} I 2321716981700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,4} to {32,14,5}-{33,15,6} found after 23 iterations, returning closest path {28,16,4} I 2321717011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,4} to {32,14,5} I 2321717156400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,22,6} I 2321717214700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,22,6} I 2321717270500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {23,21,7} I 2321717365800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,21,6} I 2321717420500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,22,4} I 2321717498400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {22,22,4}-{23,23,5} found after 15 iterations, returning closest path {22,22,6} I 2321717528300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,22,4} I 2321717609200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {22,22,4}-{23,23,5} found after 15 iterations, returning closest path {22,22,6} I 2321717638000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {23,21,5} I 2321717738600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {23,21,5}-{24,22,6} found after 13 iterations, returning closest path {23,21,6} I 2321717779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,21,4} I 2321717846500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {22,21,4}-{23,22,5} found after 13 iterations, returning closest path {22,21,6} I 2321717878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,5} I 2321717965900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,17,5}-{31,18,6} found after 19 iterations, returning closest path {28,16,6} I 2321717994600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,4} I 2321718088400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,17,4}-{31,18,5} found after 19 iterations, returning closest path {28,16,6} I 2321718118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,5} I 2321718241100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,17,5}-{31,18,6} found after 19 iterations, returning closest path {30,17,6} I 2321718284300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {29,16,4} I 2321718356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {29,16,4}-{30,17,5} found after 17 iterations, returning closest path {29,16,6} I 2321718387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,6} I 2321718468200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,17,6}-{31,18,7} found after 17 iterations, returning closest path {28,16,6} I 2321718496500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,6} I 2321718582400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,17,6}-{31,18,7} found after 17 iterations, returning closest path {28,16,6} I 2321718610800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,17,7} I 2321718679700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {29,16,6} I 2321718731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,20,6} I 2321718826100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,20,6}-{31,21,7} found after 21 iterations, returning closest path {28,16,6} I 2321718854900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,20,6} I 2321718946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,20,6}-{31,21,7} found after 21 iterations, returning closest path {28,16,6} I 2321718975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,21,7} I 2321719292400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {29,20,6} I 2321719476400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,21,5} I 2321719760400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,21,5}-{31,22,6} found after 23 iterations, returning closest path {28,22,6} I 2321719843800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,20,4} I 2321720124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,20,4}-{31,21,5} found after 23 iterations, returning closest path {27,22,6} I 2321720207500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {30,21,5} I 2321720660800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {30,21,5}-{31,22,6} found after 23 iterations, returning closest path {30,21,6} I 2321720800900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {29,20,4} I 2321721034700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {29,20,4}-{30,21,5} found after 21 iterations, returning closest path {29,20,6} I 2321721136000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {21,14,6} I 2321721271900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {21,14,6}-{22,15,7} found after 5 iterations, returning closest path {21,16,6} I 2321721348300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,14,7} I 2321721464400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,14,5} I 2321721596700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {22,14,5}-{23,15,6} found after 5 iterations, returning closest path {23,16,6} I 2321721678400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {22,14,5} I 2321721840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {22,14,5}-{23,15,6} found after 5 iterations, returning closest path {22,15,6} I 2321721930000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {31,14,6} I 2321722206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {31,14,6}-{32,15,7} found after 21 iterations, returning closest path {28,16,6} I 2321722290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {32,14,7} I 2321722592700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {32,14,5} I 2321722879000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,16,6} to {32,14,5}-{33,15,6} found after 23 iterations, returning closest path {28,16,6} I 2321722960500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,16,6} to {32,14,5} I 2321723322100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {22,22,4} I 2321723428600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {22,22,4}-{23,23,5} found after 5 iterations, returning closest path {23,22,6} I 2321723455700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {22,22,4} I 2321723502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {22,22,4}-{23,23,5} found after 5 iterations, returning closest path {23,22,6} I 2321723529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {23,21,5} I 2321723585900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,7} to {23,21,5}-{24,22,6} found after 5 iterations, returning closest path {23,21,6} I 2321723618100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,6} to {22,21,4} I 2321723675400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,6} to {22,21,4}-{23,22,5} found after 5 iterations, returning closest path {22,22,6} I 2321723703900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,17,5} I 2321723801600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,17,5}-{31,18,6} found after 23 iterations, returning closest path {28,16,6} I 2321723831200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,17,4} I 2321723927800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,17,4}-{31,18,5} found after 23 iterations, returning closest path {28,16,6} I 2321723957200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {30,17,5} I 2321724092200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,7} to {30,17,5}-{31,18,6} found after 21 iterations, returning closest path {30,17,6} I 2321724138100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,6} to {29,16,4} I 2321724222200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,6} to {29,16,4}-{30,17,5} found after 21 iterations, returning closest path {29,16,6} I 2321724257900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,17,6} I 2321724349800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,17,6}-{31,18,7} found after 21 iterations, returning closest path {26,16,6} I 2321724378900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,17,6} I 2321724469600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,17,6}-{31,18,7} found after 21 iterations, returning closest path {26,16,6} I 2321724498900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {30,17,7} I 2321724578600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,6} to {29,16,6} I 2321724651000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,20,6} I 2321724738700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,20,6}-{31,21,7} found after 19 iterations, returning closest path {28,22,6} I 2321724767300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,20,6} I 2321724852700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,20,6}-{31,21,7} found after 19 iterations, returning closest path {28,22,6} I 2321724881300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {30,21,7} I 2321724945400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,6} to {29,20,6} I 2321724998800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,21,5} I 2321725086200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,21,5}-{31,22,6} found after 19 iterations, returning closest path {28,22,6} I 2321725114500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {30,20,4} I 2321725210100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {30,20,4}-{31,21,5} found after 21 iterations, returning closest path {28,22,6} I 2321725238800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {30,21,5} I 2321725345900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,7} to {30,21,5}-{31,22,6} found after 17 iterations, returning closest path {30,21,6} I 2321725387600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,6} to {29,20,4} I 2321725457700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,6} to {29,20,4}-{30,21,5} found after 17 iterations, returning closest path {29,20,6} I 2321725489600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {22,24,5} I 2321725535800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {22,24,5}-{23,25,6} found after 5 iterations, returning closest path {23,22,6} I 2321725565500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {22,24,5} I 2321725624900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {21,24,6} I 2321725677700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {21,24,6}-{22,25,7} found after 5 iterations, returning closest path {21,22,6} I 2321725714000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {22,24,7} I 2321725771600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {32,24,5} I 2321725871200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {32,24,5}-{33,25,6} found after 23 iterations, returning closest path {28,22,6} I 2321725900400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {32,24,5} I 2321726018100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,6} to {31,24,6} I 2321726110900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,6} to {31,24,6}-{32,25,7} found after 21 iterations, returning closest path {28,22,6} I 2321726139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,7} to {32,24,7} I 2321726240200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {22,22,2} I 2321726292200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {22,22,2}-{23,23,3} found after 5 iterations, returning closest path {23,22,4} I 2321726320400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {22,22,2} I 2321726370100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {22,22,2}-{23,23,3} found after 5 iterations, returning closest path {23,22,4} I 2321726397000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {23,21,3} I 2321726451300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,5} to {23,21,3}-{24,22,4} found after 5 iterations, returning closest path {23,21,4} I 2321726482300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {22,21,2} I 2321726527600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {22,21,2}-{23,22,3} found after 5 iterations, returning closest path {22,22,4} I 2321726555800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,3} I 2321726669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,3}-{31,18,4} found after 23 iterations, returning closest path {28,16,4} I 2321726702100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,2} I 2321726814400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,2}-{31,18,3} found after 23 iterations, returning closest path {28,16,4} I 2321726845100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,17,3} I 2321726983900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,5} to {30,17,3}-{31,18,4} found after 21 iterations, returning closest path {30,17,4} I 2321727029800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,16,2} I 2321727112300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {29,16,2}-{30,17,3} found after 21 iterations, returning closest path {29,16,4} I 2321727145900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,5} I 2321727257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,5}-{31,18,6} found after 23 iterations, returning closest path {28,16,4} I 2321727287300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,4} I 2321727390600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,4}-{31,18,5} found after 21 iterations, returning closest path {26,16,4} I 2321727419700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,17,5} I 2321727505300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,16,4} I 2321727577200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,6} I 2321727690400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,6}-{31,18,7} found after 23 iterations, returning closest path {28,16,4} I 2321727720000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,17,6} I 2321727829600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,17,6}-{31,18,7} found after 23 iterations, returning closest path {28,16,4} I 2321727859000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,17,7} I 2321728005700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,5} to {30,17,7}-{31,18,8} found after 21 iterations, returning closest path {30,17,5} I 2321728052500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,16,6} I 2321728134900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {29,16,6}-{30,17,7} found after 21 iterations, returning closest path {29,16,4} I 2321728173900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,20,6} I 2321728278200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,20,6}-{31,21,7} found after 21 iterations, returning closest path {28,22,4} I 2321728306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,20,6} I 2321728413400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,20,6}-{31,21,7} found after 21 iterations, returning closest path {28,22,4} I 2321728443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,21,7} I 2321728562500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,5} to {30,21,7}-{31,22,8} found after 17 iterations, returning closest path {30,21,5} I 2321728607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,20,6} I 2321728804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {29,20,6}-{30,21,7} found after 17 iterations, returning closest path {29,20,4} I 2321728891900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,21,5} I 2321729169200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,21,5}-{31,22,6} found after 19 iterations, returning closest path {28,22,4} I 2321729261900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,20,4} I 2321729537000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,20,4}-{31,21,5} found after 19 iterations, returning closest path {28,22,4} I 2321729616900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,21,5} I 2321729815200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,20,4} I 2321729964300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,21,3} I 2321730243000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,21,3}-{31,22,4} found after 19 iterations, returning closest path {28,22,4} I 2321730322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,20,2} I 2321730616500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,20,2}-{31,21,3} found after 21 iterations, returning closest path {28,22,4} I 2321730701600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,21,3} I 2321731053700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,5} to {30,21,3}-{31,22,4} found after 17 iterations, returning closest path {30,21,4} I 2321731171200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,20,2} I 2321731392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {29,20,2}-{30,21,3} found after 17 iterations, returning closest path {29,20,4} I 2321731482100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {22,24,2} I 2321731640000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {23,22,4} I 2321731726400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {21,24,1} I 2321731907300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {21,24,1}-{22,25,2} found after 9 iterations, returning closest path {21,22,4} I 2321731983900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {22,24,2} I 2321732208200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {21,23,1} I 2321732366400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {21,23,1}-{22,24,2} found after 9 iterations, returning closest path {21,22,4} I 2321732448100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {30,24,2} I 2321732754600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {30,24,2}-{31,25,3} found after 21 iterations, returning closest path {28,22,4} I 2321732835500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {29,24,1} I 2321733030700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {29,24,1}-{30,25,2} found after 19 iterations, returning closest path {28,22,4} I 2321733059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {30,24,2} I 2321733198800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,4} to {29,23,1} I 2321733278300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,4} to {29,23,1}-{30,24,2} found after 19 iterations, returning closest path {28,22,4} I 2321733310800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {22,24,5} I 2321733359300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {22,24,5}-{23,25,6} found after 5 iterations, returning closest path {23,22,4} I 2321733386400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {22,24,5} I 2321733438900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {21,24,6} I 2321733494900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {21,24,6}-{22,25,7} found after 7 iterations, returning closest path {21,22,4} I 2321733522000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {22,24,7} I 2321733592500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {32,24,5} I 2321733703400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {32,24,5}-{33,25,6} found after 23 iterations, returning closest path {28,22,4} I 2321733734400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {32,24,5} I 2321733858800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,4} to {31,24,6} I 2321733972200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,4} to {31,24,6}-{32,25,7} found after 23 iterations, returning closest path {28,22,4} I 2321734002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,5} to {32,24,7} I 2321734105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {22,22,0} I 2321734155200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {22,22,0}-{23,23,1} found after 5 iterations, returning closest path {23,22,2} I 2321734182300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {22,22,0} I 2321734232000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {22,22,0}-{23,23,1} found after 5 iterations, returning closest path {23,22,2} I 2321734266200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {23,21,1} I 2321734320800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,3} to {23,21,1}-{24,22,2} found after 5 iterations, returning closest path {23,21,2} I 2321734351500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {22,21,0} I 2321734396700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {22,21,0}-{23,22,1} found after 5 iterations, returning closest path {22,22,2} I 2321734426700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,1} I 2321734538700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,1}-{31,18,2} found after 23 iterations, returning closest path {28,16,2} I 2321734568000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,0} I 2321734678200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,0}-{31,18,1} found after 23 iterations, returning closest path {28,16,2} I 2321734707700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,17,1} I 2321734846700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,3} to {30,17,1}-{31,18,2} found after 21 iterations, returning closest path {30,17,2} I 2321734892400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,16,0} I 2321734975400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {29,16,0}-{30,17,1} found after 21 iterations, returning closest path {29,16,2} I 2321735008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,3} I 2321735120900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,3}-{31,18,4} found after 23 iterations, returning closest path {28,16,2} I 2321735150400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,2} I 2321735257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,2}-{31,18,3} found after 21 iterations, returning closest path {26,16,2} I 2321735288300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,17,3} I 2321735374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,16,2} I 2321735444000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,5} I 2321735561000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,5}-{31,18,6} found after 25 iterations, returning closest path {28,16,2} I 2321735590600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,17,4} I 2321735700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,17,4}-{31,18,5} found after 23 iterations, returning closest path {28,16,2} I 2321735730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,17,5} I 2321735882200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,3} to {30,17,5}-{31,18,6} found after 21 iterations, returning closest path {30,17,3} I 2321735929000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,16,4} I 2321736012300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {29,16,4}-{30,17,5} found after 21 iterations, returning closest path {29,16,2} I 2321736136500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,21,5} I 2321736243500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,21,5}-{31,22,6} found after 21 iterations, returning closest path {28,22,2} I 2321736273700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,20,4} I 2321736377400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,20,4}-{31,21,5} found after 21 iterations, returning closest path {28,22,2} I 2321736406300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,21,5} I 2321736524300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,3} to {30,21,5}-{31,22,6} found after 17 iterations, returning closest path {30,21,3} I 2321736567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,20,4} I 2321736640600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {29,20,4}-{30,21,5} found after 17 iterations, returning closest path {29,20,2} I 2321736672100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,21,3} I 2321736771400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,21,3}-{31,22,4} found after 19 iterations, returning closest path {28,22,2} I 2321736888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,20,2} I 2321736987600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,20,2}-{31,21,3} found after 19 iterations, returning closest path {28,22,2} I 2321737016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,21,3} I 2321737082100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,20,2} I 2321737133900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,21,1} I 2321737231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,21,1}-{31,22,2} found after 19 iterations, returning closest path {28,22,2} I 2321737261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,20,0} I 2321737367000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,20,0}-{31,21,1} found after 21 iterations, returning closest path {28,22,2} I 2321737395600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,21,1} I 2321737506200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,3} to {30,21,1}-{31,22,2} found after 17 iterations, returning closest path {30,21,2} I 2321737547400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,20,0} I 2321737705700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {29,20,0}-{30,21,1} found after 17 iterations, returning closest path {29,20,2} I 2321737739100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {22,24,2} I 2321737789900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {22,24,2}-{23,25,3} found after 5 iterations, returning closest path {23,22,2} I 2321737817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {21,24,1} I 2321737872800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {21,24,1}-{22,25,2} found after 7 iterations, returning closest path {21,22,2} I 2321737899800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {22,24,2} I 2321737958400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {21,23,1} I 2321738008500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {21,23,1}-{22,24,2} found after 7 iterations, returning closest path {21,22,2} I 2321738037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {30,24,2} I 2321738134200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {30,24,2}-{31,25,3} found after 19 iterations, returning closest path {28,22,2} I 2321738162500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {29,24,1} I 2321738349100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {29,24,1}-{30,25,2} found after 17 iterations, returning closest path {28,22,2} I 2321738379400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {30,24,2} I 2321738472200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,2} to {29,23,1} I 2321738544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,2} to {29,23,1}-{30,24,2} found after 17 iterations, returning closest path {28,22,2} I 2321738575200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {22,24,5} I 2321738638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {22,24,5}-{23,25,6} found after 9 iterations, returning closest path {23,22,2} I 2321738665700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {22,24,5} I 2321738737200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,2} to {32,24,5} I 2321738863800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,2} to {32,24,5}-{33,25,6} found after 25 iterations, returning closest path {28,22,2} I 2321738893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,3} to {32,24,5} I 2321739017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,17,1} I 2321739195000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,17,1}-{31,18,2} found after 23 iterations, returning closest path {28,16,0} I 2321739226800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,17,0} I 2321739313000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,17,0}-{31,18,1} found after 21 iterations, returning closest path {26,16,0} I 2321739342700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {30,17,1} I 2321739428900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {29,16,0} I 2321739492900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,17,3} I 2321739586800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,17,3}-{31,18,4} found after 25 iterations, returning closest path {28,16,0} I 2321739616300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,17,2} I 2321739704200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,17,2}-{31,18,3} found after 23 iterations, returning closest path {28,16,0} I 2321739733700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {30,17,3} I 2321739876200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,1} to {30,17,3}-{31,18,4} found after 21 iterations, returning closest path {30,17,1} I 2321740008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {29,16,2} I 2321740085800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,0} to {29,16,2}-{30,17,3} found after 21 iterations, returning closest path {29,16,0} I 2321740119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,21,3} I 2321740205800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,21,3}-{31,22,4} found after 21 iterations, returning closest path {28,22,0} I 2321740234600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,20,2} I 2321740321200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,20,2}-{31,21,3} found after 21 iterations, returning closest path {28,22,0} I 2321740350100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {30,21,3} I 2321740455800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,1} to {30,21,3}-{31,22,4} found after 17 iterations, returning closest path {30,21,1} I 2321740496500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {29,20,2} I 2321740561400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,0} to {29,20,2}-{30,21,3} found after 17 iterations, returning closest path {29,20,0} I 2321740678000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,21,1} I 2321740760900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,21,1}-{31,22,2} found after 19 iterations, returning closest path {28,22,0} I 2321740791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,20,0} I 2321740871600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,20,0}-{31,21,1} found after 19 iterations, returning closest path {28,22,0} I 2321740900300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {30,21,1} I 2321740965800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {29,20,0} I 2321741015100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {22,24,2} I 2321741065000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {22,24,2}-{23,25,3} found after 7 iterations, returning closest path {23,22,0} I 2321741092100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {21,24,1} I 2321741142100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {21,24,1}-{22,25,2} found after 7 iterations, returning closest path {21,22,0} I 2321741169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {22,24,2} I 2321741323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,1} to {22,24,2}-{23,25,3} found after 9 iterations, returning closest path {22,22,1} I 2321741358300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {21,23,1} I 2321741407800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,0} to {21,23,1}-{22,24,2} found after 7 iterations, returning closest path {21,22,0} I 2321741496700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {30,24,2} I 2321741767200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {30,24,2}-{31,25,3} found after 21 iterations, returning closest path {28,22,0} I 2321741855900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,22,0} to {29,24,1} I 2321742068400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,22,0} to {29,24,1}-{30,25,2} found after 17 iterations, returning closest path {28,22,0} I 2321742147900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,21,1} to {30,24,2} I 2321742460900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,21,1} to {30,24,2}-{31,25,3} found after 19 iterations, returning closest path {30,22,1} I 2321742577600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,21,0} to {29,23,1} I 2321742758400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,21,0} to {29,23,1}-{30,24,2} found after 17 iterations, returning closest path {28,22,0} I 2321743141500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,17,3} I 2321743302900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {30,17,3}-{31,18,4} found after 5 iterations, returning closest path {30,17,0} I 2321743399100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {30,17,2} I 2321743631400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,0} to {30,17,2}-{31,18,3} found after 5 iterations, returning closest path {30,18,0} I 2321743717900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,17,3} I 2321743899600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {30,17,3}-{31,18,4} found after 5 iterations, returning closest path {30,18,1} I 2321743990400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {29,16,2} I 2321744124400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {29,16,2}-{30,17,3} found after 5 iterations, returning closest path {29,17,0} I 2321744204400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,21,3} I 2321744302000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321744599100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321744681800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {30,20,2} I 2321744767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321744815800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321744895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,21,3} I 2321745118000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {30,21,3}-{31,22,4} found after 11 iterations, returning closest path {30,21,1} I 2321745220100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {29,20,2} I 2321745380000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {29,20,2}-{30,21,3} found after 11 iterations, returning closest path {29,20,0} I 2321745463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,21,1} I 2321745562700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321745610200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321745862200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {30,20,0} I 2321745899200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,21,1} I 2321745950000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {29,20,0} I 2321745988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,22,0} I 2321746022800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321746039900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321746067000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {35,22,0} I 2321746096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321746113800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321746140600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {36,21,1} I 2321746228800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {35,21,0} I 2321746298400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {35,21,0}-{36,22,1} found after 17 iterations, returning closest path {34,21,0} I 2321746414600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,22,2} I 2321746450200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321746467300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321746494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {35,22,2} I 2321746524100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321746541200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321746567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {36,21,3} I 2321746705800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {36,21,3}-{37,22,4} found after 19 iterations, returning closest path {36,21,1} I 2321746752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {35,21,2} I 2321746825700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {35,21,2}-{36,22,3} found after 19 iterations, returning closest path {35,21,0} I 2321746861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,16,2} I 2321746976300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321746995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747022300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {35,16,2} I 2321747052200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321747069400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747096100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,16,2} I 2321747188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {35,16,2}-{36,17,3} found after 13 iterations, returning closest path {35,16,1} I 2321747227000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {35,16,2} I 2321747289500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {35,16,2}-{36,17,3} found after 15 iterations, returning closest path {35,16,0} I 2321747320700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,16,0} I 2321747356300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321747454700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747482800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {35,16,0} I 2321747513100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321747530300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747557100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {35,16,0} I 2321747618600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {35,16,0} I 2321747662700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {22,14,2} I 2321747696600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321747713700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747740500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {21,14,1} I 2321747770100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321747877700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321747906300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {22,14,2} I 2321748028100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {22,14,2}-{23,15,3} found after 21 iterations, returning closest path {22,15,1} I 2321748071200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {21,13,1} I 2321748145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {21,13,1}-{22,14,2} found after 21 iterations, returning closest path {21,15,0} I 2321748177400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,14,2} I 2321748227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,17,0} I 2321748254800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {29,14,1} I 2321748284400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321748301600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321748328100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {30,14,2} I 2321748515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,15,1} I 2321748549500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {29,13,1} I 2321748596300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {29,13,1}-{30,14,2} found after 7 iterations, returning closest path {30,15,0} I 2321748629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {36,14,2} I 2321748664200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321748681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321748707800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,0} to {35,14,1} I 2321748737300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321748754400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321748780600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,1} to {36,14,2} I 2321748893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,1} to {36,14,2}-{37,15,3} found after 17 iterations, returning closest path {36,15,1} I 2321748973000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,0} to {35,13,1} I 2321749038400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,0} to {35,13,1}-{36,14,2} found after 17 iterations, returning closest path {35,15,0} I 2321749070800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,17,5} I 2321749119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {30,17,5}-{31,18,6} found after 5 iterations, returning closest path {30,17,2} I 2321749146100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {30,17,4} I 2321749193900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,2} to {30,17,4}-{31,18,5} found after 5 iterations, returning closest path {30,18,2} I 2321749220500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,17,5} I 2321749273800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {30,17,5}-{31,18,6} found after 5 iterations, returning closest path {30,18,3} I 2321749304700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {29,16,4} I 2321749355500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {29,16,4}-{30,17,5} found after 5 iterations, returning closest path {29,17,2} I 2321749383600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,5} I 2321749425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321749442500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321749469600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {30,20,4} I 2321749504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321749521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321749547900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,5} I 2321749627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {30,21,5}-{31,22,6} found after 11 iterations, returning closest path {30,21,3} I 2321749663400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {29,20,4} I 2321749721700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {29,20,4}-{30,21,5} found after 11 iterations, returning closest path {29,20,2} I 2321749751500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,3} I 2321749790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321749808900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321749835400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {30,20,2} I 2321749878900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,3} I 2321749929400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {29,20,2} I 2321749969000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,1} I 2321750007400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321750024300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321750051100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {30,20,0} I 2321750085800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321750102700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321750129200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,21,1} I 2321750212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {30,21,1}-{31,22,2} found after 11 iterations, returning closest path {30,21,2} I 2321750249000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {29,20,0} I 2321750307200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {29,20,0}-{30,21,1} found after 11 iterations, returning closest path {29,20,2} I 2321750336700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,22,0} I 2321750381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321750398100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321750425000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,22,0} I 2321750459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321750476400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321750502900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {36,21,1} I 2321750638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {36,21,1}-{37,22,2} found after 19 iterations, returning closest path {36,21,2} I 2321750685800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,21,0} I 2321750767500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,21,0}-{36,22,1} found after 19 iterations, returning closest path {35,21,2} I 2321750801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,22,2} I 2321750840300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321750863000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321750918900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,22,2} I 2321750956900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321750979500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321751059900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {36,21,3} I 2321751320200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,21,2} I 2321751546400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,21,2}-{36,22,3} found after 17 iterations, returning closest path {34,21,2} I 2321751648000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,22,4} I 2321751758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321751807000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321751888100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,22,4} I 2321751988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321752036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321752111600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {36,21,5} I 2321752528000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {36,21,5}-{37,22,6} found after 19 iterations, returning closest path {36,21,3} I 2321752661100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,21,4} I 2321752899500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,21,4}-{36,22,5} found after 19 iterations, returning closest path {35,21,2} I 2321752996600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,4} I 2321753111400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321753158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321753233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,16,4} I 2321753329800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321753380400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321753481000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,4} I 2321753777900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {35,16,4}-{36,17,5} found after 13 iterations, returning closest path {35,16,3} I 2321753897900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,16,4} I 2321754093500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,16,4}-{36,17,5} found after 15 iterations, returning closest path {35,16,2} I 2321754180700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,2} I 2321754290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321754342800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321754420400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,16,2} I 2321754517200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321754564100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321754637600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,2} I 2321754823100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,16,2} I 2321755051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,0} I 2321755176200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321755225600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321755301800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,16,0} I 2321755368000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321755390400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321755418700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {35,16,0} I 2321755526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {35,16,0}-{36,17,1} found after 15 iterations, returning closest path {35,16,2} I 2321755567700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,16,0} I 2321755636500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,16,0}-{36,17,1} found after 15 iterations, returning closest path {35,16,2} I 2321755668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {22,14,5} I 2321755706800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321755723700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321755750400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {22,14,5} I 2321755852600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {22,14,2} I 2321755893000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321755912300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321755940100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {21,14,1} I 2321755974700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321755991600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321756020800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {22,14,2} I 2321756133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {21,13,1} I 2321756215600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {21,13,1}-{22,14,2} found after 21 iterations, returning closest path {21,15,2} I 2321756248000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,14,2} I 2321756302900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,3} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,17,2} I 2321756329800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {29,14,1} I 2321756364300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321756381300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321756411800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {30,14,2} I 2321756470300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {29,13,1} I 2321756519700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {29,13,1}-{30,14,2} found after 7 iterations, returning closest path {30,15,2} I 2321756548300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {36,14,2} I 2321756586700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321756603700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321756630300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,2} to {35,14,1} I 2321756664500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321756681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321756707500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {36,14,2} I 2321756847400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,2} to {35,13,1} I 2321756929700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,2} to {35,13,1}-{36,14,2} found after 17 iterations, returning closest path {35,15,2} I 2321756962600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {32,14,5} I 2321757002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321757019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321757046000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,3} to {32,14,5} I 2321757131000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,17,6} I 2321757173600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,17,6}-{31,18,7} found after 3 iterations, returning closest path {30,17,4} I 2321757200400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {30,17,6} I 2321757248300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,4} to {30,17,6}-{31,18,7} found after 5 iterations, returning closest path {30,18,4} I 2321757275000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,17,7} I 2321757328700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,17,7}-{31,18,8} found after 5 iterations, returning closest path {30,18,5} I 2321757361800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {29,16,6} I 2321757410000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {29,16,6}-{30,17,7} found after 5 iterations, returning closest path {29,17,4} I 2321757438000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,20,6} I 2321757493100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,20,6}-{31,21,7} found after 7 iterations, returning closest path {30,20,4} I 2321757520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {30,20,6} I 2321757554600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321757571600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321757598600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,21,7} I 2321757678200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,21,7}-{31,22,8} found after 11 iterations, returning closest path {30,21,5} I 2321757713900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {29,20,6} I 2321757774100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {29,20,6}-{30,21,7} found after 11 iterations, returning closest path {29,20,4} I 2321757804800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,21,5} I 2321757843400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321757860200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321757887500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {30,20,4} I 2321757930700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,21,5} I 2321757981300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {29,20,4} I 2321758021100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,21,3} I 2321758059500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321758076300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321758103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {30,20,2} I 2321758137700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321758156800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321758184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,21,3} I 2321758265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,21,3}-{31,22,4} found after 11 iterations, returning closest path {30,21,4} I 2321758302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {29,20,2} I 2321758360200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {29,20,2}-{30,21,3} found after 11 iterations, returning closest path {29,20,4} I 2321758389900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,22,2} I 2321758434200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321758451200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321758478400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,22,2} I 2321758512900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321758530100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321758558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {36,21,3} I 2321758706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {36,21,3}-{37,22,4} found after 19 iterations, returning closest path {36,21,4} I 2321758752100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,21,2} I 2321758834100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,21,2}-{36,22,3} found after 19 iterations, returning closest path {35,21,4} I 2321758868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,22,4} I 2321758908600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321758925700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321758952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,22,4} I 2321758986700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321759003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321759030400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {36,21,5} I 2321759209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,21,4} I 2321759294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,21,4}-{36,22,5} found after 17 iterations, returning closest path {34,21,4} I 2321759328800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,22,6} I 2321759367700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321759384700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321759413400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,22,6} I 2321759447900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321759464800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321759491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {36,21,7} I 2321759634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {36,21,7}-{37,22,8} found after 19 iterations, returning closest path {36,21,5} I 2321759681400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,21,6} I 2321759846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,21,6}-{36,22,7} found after 19 iterations, returning closest path {35,21,4} I 2321759882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,6} I 2321759923400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321759940600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321759967400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,16,6} I 2321760002000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321760018700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321760045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,6} I 2321760149400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {35,16,6}-{36,17,7} found after 13 iterations, returning closest path {35,16,5} I 2321760190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,16,6} I 2321760258900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,16,6}-{36,17,7} found after 15 iterations, returning closest path {35,16,4} I 2321760388500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,4} I 2321760431400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321760448600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321760475300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,16,4} I 2321760509900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321760526800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321760553400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,4} I 2321760618500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,16,4} I 2321760665200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,2} I 2321760703500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321760720300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321760749000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,16,2} I 2321760784600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321760801700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321760828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {35,16,2} I 2321760939600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {35,16,2}-{36,17,3} found after 15 iterations, returning closest path {35,16,4} I 2321760982600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,16,2} I 2321761050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,16,2}-{36,17,3} found after 15 iterations, returning closest path {35,16,4} I 2321761081800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {21,14,6} I 2321761120400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321761137500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321761164100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {22,14,7} I 2321761260600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {22,14,5} I 2321761300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321761317700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321761344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {22,14,5} I 2321761448800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {22,14,2} I 2321761487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321761504500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321761530900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {21,14,1} I 2321761565400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321761582100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321761608600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {22,14,2} I 2321761795900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {21,13,1} I 2321761887200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {21,13,1}-{22,14,2} found after 23 iterations, returning closest path {21,15,4} I 2321761920000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,14,2} I 2321761960700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321761977700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762004100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {29,14,1} I 2321762038900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321762055700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762082200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {30,14,2} I 2321762165100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,5} to {30,14,2}-{31,15,3} found after 9 iterations, returning closest path {30,14,3} I 2321762202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {29,13,1} I 2321762258600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {29,13,1}-{30,14,2} found after 9 iterations, returning closest path {28,15,4} I 2321762289000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {36,14,2} I 2321762328000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321762344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762371300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,4} to {35,14,1} I 2321762405600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321762422500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762449100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {36,14,2} I 2321762623000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,4} to {35,13,1} I 2321762697800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,4} to {35,13,1}-{36,14,2} found after 19 iterations, returning closest path {35,15,4} I 2321762728800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {31,14,6} I 2321762768000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321762787200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762814900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {32,14,7} I 2321762896700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {32,14,5} I 2321762935600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321762952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321762979100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,5} to {32,14,5} I 2321763031200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {30,20,6} I 2321763070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {30,20,6} I 2321763106300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {30,21,7} I 2321763155000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {29,20,6} I 2321763195300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {30,21,5} I 2321763229800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321763247900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321763274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {30,20,4} I 2321763331700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321763357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321763388600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {30,21,5} I 2321763470900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,7} to {30,21,5}-{31,22,6} found after 11 iterations, returning closest path {30,21,6} I 2321763509700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {29,20,4} I 2321763569100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,6} to {29,20,4}-{30,21,5} found after 11 iterations, returning closest path {29,20,6} I 2321763599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,22,4} I 2321763631700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321763651200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321763679500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,22,4} I 2321763711100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321763728000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321763754700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {36,21,5} I 2321764121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,7} to {36,21,5}-{37,22,6} found after 19 iterations, returning closest path {36,21,6} I 2321764250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {35,21,4} I 2321764480500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,6} to {35,21,4}-{36,22,5} found after 19 iterations, returning closest path {35,21,6} I 2321764580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,22,6} I 2321764670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321764717800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321764798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,22,6} I 2321764890000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321764937300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321765012900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {36,21,7} I 2321765260900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {35,21,6} I 2321765479600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,6} to {35,21,6}-{36,22,7} found after 17 iterations, returning closest path {34,21,6} I 2321765578300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,16,6} I 2321765667100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321765714300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321765788500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,16,6} I 2321765876100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321765928800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321766005700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {35,16,6} I 2321766208800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {35,16,6} I 2321766342200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,16,4} I 2321766431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321766479200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321766558100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {35,16,4} I 2321766646400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321766693700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321766767800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {35,16,4} I 2321767059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,17,7} to {35,16,4}-{36,17,5} found after 15 iterations, returning closest path {35,16,6} I 2321767199600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,16,6} to {35,16,4} I 2321767396400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,16,6} to {35,16,4}-{36,17,5} found after 15 iterations, returning closest path {35,16,6} I 2321767486900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {21,14,6} I 2321767578400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321767629800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321767704800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {22,14,7} I 2321767946600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {22,14,5} I 2321768037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321768084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321768151300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {22,14,5} I 2321768308200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {31,14,6} I 2321768339800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321768359100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321768386900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {32,14,7} I 2321768433500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,6} to {32,14,5} I 2321768465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321768481900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321768508400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,17,7} to {32,14,5} I 2321768588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {30,21,5} I 2321768647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,20,6} to {30,21,5}-{31,22,6} found after 3 iterations, returning closest path {30,21,6} I 2321768674300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {30,20,4} I 2321768720400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,20,6} to {30,20,4}-{31,21,5} found after 5 iterations, returning closest path {30,21,6} I 2321768747400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {30,21,5} I 2321768803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,7} to {30,21,5}-{31,22,6} found after 5 iterations, returning closest path {30,21,6} I 2321768836100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,6} to {29,20,4} I 2321768881500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,6} to {29,20,4}-{30,21,5} found after 5 iterations, returning closest path {29,21,6} I 2321768909700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,22,4} I 2321768941400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321768958400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321768985000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,22,4} I 2321769016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769034400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321769062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {36,21,5} I 2321769160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,7} to {36,21,5}-{37,22,6} found after 15 iterations, returning closest path {36,21,6} I 2321769206200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,6} to {35,21,4} I 2321769275000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,6} to {35,21,4}-{36,22,5} found after 15 iterations, returning closest path {35,21,6} I 2321769306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,22,6} I 2321769338000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769355000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321769381700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,22,6} I 2321769413000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769429900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321769456400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {36,21,7} I 2321769515500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,6} to {35,21,6} I 2321769562500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,16,6} I 2321769596800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769615000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321769643200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,16,6} I 2321769674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769691600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321769718300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {35,16,6} I 2321769833800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,7} to {35,16,6}-{36,17,7} found after 17 iterations, returning closest path {30,17,6} I 2321769876200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,6} to {35,16,6} I 2321769939200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,16,4} I 2321769970700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321769987700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770016500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {35,16,4} I 2321770049200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321770066300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770092900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {35,16,4} I 2321770224900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,7} to {35,16,4}-{36,17,5} found after 19 iterations, returning closest path {30,17,6} I 2321770268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,6} to {35,16,4} I 2321770348500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,6} to {35,16,4}-{36,17,5} found after 19 iterations, returning closest path {35,16,6} I 2321770382100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {22,24,5} I 2321770414100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321770431300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770458000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {22,24,5} I 2321770607700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {21,24,6} I 2321770640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321770658100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770691700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {22,24,7} I 2321770774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {32,24,5} I 2321770806100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321770823500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770850200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {32,24,5} I 2321770909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,6} to {31,24,6} I 2321770940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321770957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321770986800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,7} to {32,24,7} I 2321771037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {30,21,3} I 2321771086400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {30,21,3}-{31,22,4} found after 5 iterations, returning closest path {30,21,4} I 2321771113400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {30,20,2} I 2321771163900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,20,4} to {30,20,2}-{31,21,3} found after 5 iterations, returning closest path {30,21,4} I 2321771190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {30,21,3} I 2321771246200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {30,21,3}-{31,22,4} found after 5 iterations, returning closest path {30,21,4} I 2321771277000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {29,20,2} I 2321771322300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {29,20,2}-{30,21,3} found after 5 iterations, returning closest path {29,21,4} I 2321771350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,22,2} I 2321771389200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321771408500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321771436100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,22,2} I 2321771470700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321771487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321771514000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {36,21,3} I 2321771614900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {36,21,3}-{37,22,4} found after 15 iterations, returning closest path {36,21,4} I 2321771654800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,21,2} I 2321771723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {35,21,2}-{36,22,3} found after 15 iterations, returning closest path {35,21,4} I 2321771754800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,22,4} I 2321771793700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321771810600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321771839500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,22,4} I 2321771875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321771892000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321771918500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {36,21,5} I 2321771980300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,21,4} I 2321772026400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,22,6} I 2321772065300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321772082100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321772112200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,22,6} I 2321772146700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321772163700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321772190300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {36,21,7} I 2321772302200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {36,21,7}-{37,22,8} found after 15 iterations, returning closest path {36,21,5} I 2321772345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,21,6} I 2321772412200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {35,21,6}-{36,22,7} found after 15 iterations, returning closest path {35,21,4} I 2321772443200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,6} I 2321772482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321772499200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321772526100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,16,6} I 2321772560800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321772577600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321772604000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,6} I 2321772728200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {35,16,6}-{36,17,7} found after 17 iterations, returning closest path {35,21,5} I 2321772776000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,16,6} I 2321772856100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {35,16,6}-{36,17,7} found after 19 iterations, returning closest path {35,16,4} I 2321772889400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,4} I 2321772927800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321772944700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321772971600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,16,4} I 2321773006100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321773022900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321773049300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,4} I 2321773171200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {35,16,4}-{36,17,5} found after 17 iterations, returning closest path {30,17,4} I 2321773213600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,16,4} I 2321773280500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,2} I 2321773320000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321773338800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321773407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,16,2} I 2321773504100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321773550800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321773625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {35,16,2} I 2321774008200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,5} to {35,16,2}-{36,17,3} found after 19 iterations, returning closest path {30,17,4} I 2321774132200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,16,2} I 2321774361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {35,16,2}-{36,17,3} found after 19 iterations, returning closest path {35,16,4} I 2321774456100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {22,24,2} I 2321774570500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321774620200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321774694500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {21,24,1} I 2321774796200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321774843300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321774917600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {22,24,2} I 2321775422400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {21,23,1} I 2321775669900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {21,23,1}-{22,24,2} found after 23 iterations, returning closest path {21,22,4} I 2321775763200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {36,24,2} I 2321775875700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321775922800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321776003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {35,24,1} I 2321776104700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321776151700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321776236800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {36,24,2} I 2321776644100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {35,23,1} I 2321776864800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {35,23,1}-{36,24,2} found after 19 iterations, returning closest path {35,22,4} I 2321776953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {30,24,2} I 2321777061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321777108600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321777182900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,4} to {29,24,1} I 2321777280500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321777354700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321777445600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {30,24,2} I 2321777638300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,4} to {29,23,1} I 2321777744000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,4} to {29,23,1}-{30,24,2} found after 9 iterations, returning closest path {29,21,4} I 2321777773100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {22,24,5} I 2321777812000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321777830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321777856900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {22,24,5} I 2321777958300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {21,24,6} I 2321777996700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321778013600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321778042500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {22,24,7} I 2321778135200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {32,24,5} I 2321778174400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321778191300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321778218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {32,24,5} I 2321778271200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {31,24,6} I 2321778309900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321778328100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321778354600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,5} to {32,24,7} I 2321778426200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {30,21,1} I 2321778474100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {30,21,1}-{31,22,2} found after 5 iterations, returning closest path {30,21,2} I 2321778503400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {30,20,0} I 2321778552600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,20,2} to {30,20,0}-{31,21,1} found after 5 iterations, returning closest path {30,21,2} I 2321778579500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {30,21,1} I 2321778634000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {30,21,1}-{31,22,2} found after 5 iterations, returning closest path {30,21,2} I 2321778664900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {29,20,0} I 2321778709500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {29,20,0}-{30,21,1} found after 5 iterations, returning closest path {29,21,2} I 2321778737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,22,0} I 2321778776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321778793200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321778819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,22,0} I 2321778855500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321778874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321778902200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {36,21,1} I 2321779001500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {36,21,1}-{37,22,2} found after 15 iterations, returning closest path {36,21,2} I 2321779041400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,21,0} I 2321779109500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {35,21,0}-{36,22,1} found after 15 iterations, returning closest path {35,21,2} I 2321779140400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,22,2} I 2321779180000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321779196900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321779223200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,22,2} I 2321779257600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321779274500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321779303300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {36,21,3} I 2321779368300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,21,2} I 2321779416200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,22,4} I 2321779455000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321779472000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321779498500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,22,4} I 2321779532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321779549800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321779576100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {36,21,5} I 2321779685600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {36,21,5}-{37,22,6} found after 15 iterations, returning closest path {36,21,3} I 2321779727500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,21,4} I 2321779795900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {35,21,4}-{36,22,5} found after 15 iterations, returning closest path {35,21,2} I 2321779917500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,4} I 2321779958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321779975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780003000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,16,4} I 2321780037800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321780054800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,4} I 2321780208100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {35,16,4}-{36,17,5} found after 17 iterations, returning closest path {35,21,3} I 2321780251500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,16,4} I 2321780333800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {35,16,4}-{36,17,5} found after 19 iterations, returning closest path {35,16,2} I 2321780367100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,2} I 2321780408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321780426700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,16,2} I 2321780488800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321780505900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780532500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,2} I 2321780653000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {35,16,2}-{36,17,3} found after 17 iterations, returning closest path {30,17,2} I 2321780695000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,16,2} I 2321780758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,0} I 2321780797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321780814100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,16,0} I 2321780887800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321780904900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321780931700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {35,16,0} I 2321781063300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {35,16,0}-{36,17,1} found after 19 iterations, returning closest path {30,17,2} I 2321781107200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,16,0} I 2321781187100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {35,16,0}-{36,17,1} found after 19 iterations, returning closest path {35,16,2} I 2321781221000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {22,24,2} I 2321781259200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321781276400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321781303200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {21,24,1} I 2321781339900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321781360000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321781390400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {22,24,2} I 2321781504400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {21,23,1} I 2321781586700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {21,23,1}-{22,24,2} found after 21 iterations, returning closest path {21,22,2} I 2321781619300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {36,24,2} I 2321781657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321781674800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321781701400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {35,24,1} I 2321781735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321781752600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321781810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {36,24,2} I 2321781909900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {35,23,1} I 2321781984000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {35,23,1}-{36,24,2} found after 17 iterations, returning closest path {35,22,2} I 2321782015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {30,24,2} I 2321782071900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,3} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,21,2} I 2321782099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,2} to {29,24,1} I 2321782140500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321782160900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321782187900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {30,24,2} I 2321782243200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,2} to {29,23,1} I 2321782293600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,2} to {29,23,1}-{30,24,2} found after 7 iterations, returning closest path {30,22,2} I 2321782325300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {22,24,5} I 2321782367800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321782385200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321782412000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {22,24,5} I 2321782512900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {32,24,5} I 2321782552000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321782569100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321782595700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,3} to {32,24,5} I 2321782666800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,22,0} I 2321782701700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321782719200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321782747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {35,22,0} I 2321782779400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321782796400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321782822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {36,21,1} I 2321782887700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {35,21,0} I 2321782934900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,22,2} I 2321783029900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321783077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321783151900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {35,22,2} I 2321783236200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321783283700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321783357600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {36,21,3} I 2321783666900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {36,21,3}-{37,22,4} found after 15 iterations, returning closest path {36,21,1} I 2321783781200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {35,21,2} I 2321783963000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,0} to {35,21,2}-{36,22,3} found after 15 iterations, returning closest path {35,21,0} I 2321784051700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,16,2} I 2321784151000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321784198600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321784281600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {35,16,2} I 2321784365900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321784416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321784492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,16,2} I 2321784839400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {35,16,2}-{36,17,3} found after 17 iterations, returning closest path {35,21,1} I 2321784972700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {35,16,2} I 2321785181000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,0} to {35,16,2}-{36,17,3} found after 19 iterations, returning closest path {35,16,0} I 2321785275400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,16,0} I 2321785371100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321785421600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321785497500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {35,16,0} I 2321785582900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321785630500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321785705300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {35,16,0} I 2321786032800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {35,16,0}-{36,17,1} found after 17 iterations, returning closest path {30,17,0} I 2321786152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {35,16,0} I 2321786416700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {22,24,2} I 2321786528500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321786578000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321786654100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {21,24,1} I 2321786738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321786787000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321786861300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {22,24,2} I 2321787220200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {22,24,2}-{23,25,3} found after 21 iterations, returning closest path {22,22,1} I 2321787322700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {21,23,1} I 2321787398800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,0} to {21,23,1}-{22,24,2} found after 21 iterations, returning closest path {21,22,0} I 2321787431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {36,24,2} I 2321787468100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321787486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321787513000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {35,24,1} I 2321787542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321787559800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321787586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {36,24,2} I 2321787688600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {36,24,2}-{37,25,3} found after 17 iterations, returning closest path {36,22,1} I 2321787728900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {35,23,1} I 2321787793000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,0} to {35,23,1}-{36,24,2} found after 17 iterations, returning closest path {35,22,0} I 2321787824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {30,24,2} I 2321787876700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,21,0} I 2321787907400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,20,0} to {29,24,1} I 2321787939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321787956300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321787982600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,21,1} to {30,24,2} I 2321788041800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,21,1} to {30,24,2}-{31,25,3} found after 7 iterations, returning closest path {30,22,1} I 2321788073400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,20,0} to {29,23,1} I 2321788120100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,20,0} to {29,23,1}-{30,24,2} found after 7 iterations, returning closest path {30,22,0} I 2321788150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,22,2} I 2321788194400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,0} to {35,22,2}-{36,23,3} found after 5 iterations, returning closest path {36,22,0} I 2321788221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,22,2} I 2321788267400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,0} to {35,22,2}-{36,23,3} found after 5 iterations, returning closest path {36,22,0} I 2321788295200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {36,21,3} I 2321788344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {36,21,3}-{37,22,4} found after 5 iterations, returning closest path {36,22,1} I 2321788373300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {35,21,2} I 2321788417100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {35,21,2}-{36,22,3} found after 5 iterations, returning closest path {35,22,0} I 2321788445000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,16,2} I 2321788477300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321788494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321788520700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,16,2} I 2321788552600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321788569600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321788598200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {35,16,2} I 2321788670400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {35,16,2}-{36,17,3} found after 13 iterations, returning closest path {35,21,1} I 2321788702800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {35,16,2} I 2321788758100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {35,16,2}-{36,17,3} found after 13 iterations, returning closest path {36,21,0} I 2321788786900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,16,0} I 2321788819000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321788836100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321788862400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,16,0} I 2321788894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321788912800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321788939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {35,16,0} I 2321789011900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {35,16,0}-{36,17,1} found after 13 iterations, returning closest path {35,21,0} I 2321789045600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {35,16,0} I 2321789097700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {35,16,0}-{36,17,1} found after 11 iterations, returning closest path {36,21,0} I 2321789126500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {36,24,2} I 2321789174900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,0} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,22,0} I 2321789201500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {35,24,1} I 2321789244900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,0} to {35,24,1}-{36,25,2} found after 5 iterations, returning closest path {36,22,0} I 2321789271800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {36,24,2} I 2321789326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,22,1} I 2321789357100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {35,23,1} I 2321789401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {35,23,1}-{36,24,2} found after 5 iterations, returning closest path {35,22,0} I 2321789432200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {30,24,2} I 2321789465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321789482700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321789509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {29,24,1} I 2321789541200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321789558200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321789584700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {30,24,2} I 2321789687200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {30,24,2}-{31,25,3} found after 17 iterations, returning closest path {30,22,1} I 2321789727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {29,23,1} I 2321789788000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {29,23,1}-{30,24,2} found after 15 iterations, returning closest path {30,22,0} I 2321789818600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {38,19,2} I 2321790118800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {38,19,2}-{39,20,3} found after 7 iterations, returning closest path {37,21,1} I 2321790150800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {38,18,1} I 2321790204000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {38,18,1}-{39,19,2} found after 11 iterations, returning closest path {37,21,0} I 2321790233100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {38,24,2} I 2321790265900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321790283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321790309700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,0} to {38,24,1} I 2321790341800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321790359300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321790385800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,1} to {38,24,2} I 2321790446300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,1} to {38,24,2}-{39,25,3} found after 9 iterations, returning closest path {36,22,1} I 2321790479700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,0} to {38,23,1} I 2321790528200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,0} to {38,23,1}-{39,24,2} found after 9 iterations, returning closest path {36,22,0} I 2321790558300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,22,4} I 2321790606600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,2} to {35,22,4}-{36,23,5} found after 5 iterations, returning closest path {36,22,2} I 2321790633500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,22,4} I 2321790681700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,2} to {35,22,4}-{36,23,5} found after 5 iterations, returning closest path {36,22,2} I 2321790708300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {36,21,5} I 2321790758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,3} to {36,21,5}-{37,22,6} found after 5 iterations, returning closest path {36,22,3} I 2321790788600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {35,21,4} I 2321790833200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {35,21,4}-{36,22,5} found after 5 iterations, returning closest path {35,22,2} I 2321790861100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,4} I 2321790901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321790920200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321790947000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,4} I 2321790985600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321791002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321791029200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {35,16,4} I 2321791114500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,3} to {35,16,4}-{36,17,5} found after 13 iterations, returning closest path {35,21,3} I 2321791150000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {35,16,4} I 2321791213000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {35,16,4}-{36,17,5} found after 13 iterations, returning closest path {36,21,2} I 2321791242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,2} I 2321791281300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321791300300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321791326600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,2} I 2321791364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321791381300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321791409300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {35,16,2} I 2321791508100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,3} to {35,16,2}-{36,17,3} found after 13 iterations, returning closest path {35,21,2} I 2321791543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {35,16,2} I 2321791599700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {35,16,2}-{36,17,3} found after 11 iterations, returning closest path {36,21,2} I 2321791628400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,0} I 2321791667200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321791684200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321791712500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,16,0} I 2321791750800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321791767900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321791794200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {35,16,0} I 2321791885300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,3} to {35,16,0}-{36,17,1} found after 15 iterations, returning closest path {35,21,2} I 2321791923300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {35,16,0} I 2321791986800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {35,16,0}-{36,17,1} found after 13 iterations, returning closest path {36,21,2} I 2321792016400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {36,24,2} I 2321792064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,2} to {36,24,2}-{37,25,3} found after 5 iterations, returning closest path {36,22,2} I 2321792091200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {35,24,1} I 2321792138400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,2} to {35,24,1}-{36,25,2} found after 5 iterations, returning closest path {36,22,2} I 2321792167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {36,24,2} I 2321792220100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {35,23,1} I 2321792264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {35,23,1}-{36,24,2} found after 5 iterations, returning closest path {35,22,2} I 2321792292600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {30,24,2} I 2321792331900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321792349100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321792376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {29,24,1} I 2321792420700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321792443100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321792478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {30,24,2} I 2321792569700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {29,23,1} I 2321792645200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {29,23,1}-{30,24,2} found after 15 iterations, returning closest path {30,22,2} I 2321792677200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {38,19,2} I 2321792732800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,3} to {38,19,2}-{39,20,3} found after 7 iterations, returning closest path {38,20,2} I 2321792763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {38,18,1} I 2321792821000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {38,18,1}-{39,19,2} found after 11 iterations, returning closest path {37,21,2} I 2321792849900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {38,24,2} I 2321792888600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321792905800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321792934000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {38,24,1} I 2321792973500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321792990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321793019200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {38,24,2} I 2321793082100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,2} to {38,23,1} I 2321793135100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,2} to {38,23,1}-{39,24,2} found after 9 iterations, returning closest path {36,22,2} I 2321793163500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,2} to {32,24,5} I 2321793202100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321793219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321793246100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {32,24,5} I 2321793310300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,3} to {38,19,5} I 2321793356800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,22,6} I 2321793408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,4} to {35,22,6}-{36,23,7} found after 5 iterations, returning closest path {36,22,4} I 2321793437000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,22,6} I 2321793488000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,4} to {35,22,6}-{36,23,7} found after 5 iterations, returning closest path {36,22,4} I 2321793516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {36,21,7} I 2321793566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,5} to {36,21,7}-{37,22,8} found after 5 iterations, returning closest path {36,22,5} I 2321793596600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {35,21,6} I 2321793640500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {35,21,6}-{36,22,7} found after 5 iterations, returning closest path {35,22,4} I 2321793668500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,6} I 2321793706600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321793723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321793750100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,6} I 2321793788600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321793805700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321793834500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {35,16,6} I 2321793918200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,5} to {35,16,6}-{36,17,7} found after 13 iterations, returning closest path {35,21,5} I 2321793955200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {35,16,6} I 2321794016100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {35,16,6}-{36,17,7} found after 13 iterations, returning closest path {36,21,4} I 2321794045100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,4} I 2321794084400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321794101300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321794127900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,4} I 2321794165900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321794182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321794209000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {35,16,4} I 2321794294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,5} to {35,16,4}-{36,17,5} found after 13 iterations, returning closest path {35,21,4} I 2321794330300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {35,16,4} I 2321794386800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {35,16,4}-{36,17,5} found after 11 iterations, returning closest path {36,21,4} I 2321794415500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,2} I 2321794497500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321794518100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321794545900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,16,2} I 2321794584800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321794602000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321794628800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {35,16,2} I 2321794721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,5} to {35,16,2}-{36,17,3} found after 15 iterations, returning closest path {35,21,4} I 2321794760700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {35,16,2} I 2321794824300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {35,16,2}-{36,17,3} found after 13 iterations, returning closest path {36,21,4} I 2321794854100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {36,24,2} I 2321794908800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,22,4} to {36,24,2}-{37,25,3} found after 7 iterations, returning closest path {36,22,4} I 2321794939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {35,24,1} I 2321794977900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321794995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321795022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {36,24,2} I 2321795087000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {35,23,1} I 2321795139700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {35,23,1}-{36,24,2} found after 9 iterations, returning closest path {35,22,4} I 2321795170700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {30,24,2} I 2321795210600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321795227700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321795254900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {29,24,1} I 2321795293700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321795311300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321795338400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {30,24,2} I 2321795488100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {29,23,1} I 2321795560100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {29,23,1}-{30,24,2} found after 17 iterations, returning closest path {30,22,4} I 2321795591400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {38,19,2} I 2321795643600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {38,18,1} I 2321795706600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {38,18,1}-{39,19,2} found after 13 iterations, returning closest path {37,21,4} I 2321795795800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {38,24,2} I 2321795909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321795961300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321796036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {38,24,1} I 2321796145200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321796192500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321796267500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {38,24,2} I 2321796497500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,4} to {38,23,1} I 2321796659200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,4} to {38,23,1}-{39,24,2} found after 11 iterations, returning closest path {36,22,4} I 2321796740600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {32,24,5} I 2321796849700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321796902900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321796985600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {32,24,5} I 2321797166400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,4} to {31,24,6} I 2321797275100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321797322300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321797399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {32,24,7} I 2321797677700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {38,19,7} I 2321797818200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,5} to {38,19,5} I 2321797953900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {35,16,6} I 2321798056000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321798104200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321798185300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {35,16,6} I 2321798288800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321798335900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321798410700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {35,16,6} I 2321798695700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,7} to {35,16,6}-{36,17,7} found after 13 iterations, returning closest path {35,21,6} I 2321798799500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,6} to {35,16,6} I 2321798966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,6} to {35,16,6}-{36,17,7} found after 11 iterations, returning closest path {36,21,6} I 2321799048200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {35,16,4} I 2321799148600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321799195800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321799270500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {35,16,4} I 2321799614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321799667300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321799743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {35,16,4} I 2321800002400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,21,7} to {35,16,4}-{36,17,5} found after 15 iterations, returning closest path {35,21,6} I 2321800091900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,21,6} to {35,16,4} I 2321800153200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,21,6} to {35,16,4}-{36,17,5} found after 13 iterations, returning closest path {36,21,6} I 2321800182900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {32,24,5} I 2321800218300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321800235600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321800262500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {32,24,5} I 2321800348600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,22,6} to {31,24,6} I 2321800467600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321800486500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321800514100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {32,24,7} I 2321800569800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {38,19,7} I 2321800610700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,21,7} to {38,19,5} I 2321800662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {35,16,4} I 2321800709300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,6} to {35,16,4}-{36,17,5} found after 5 iterations, returning closest path {36,16,6} I 2321800736100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {35,16,4} I 2321800782100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,6} to {35,16,4}-{36,17,5} found after 5 iterations, returning closest path {36,16,6} I 2321800808800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {35,16,4} I 2321800863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,6} to {35,16,4}-{36,17,5} found after 5 iterations, returning closest path {36,16,6} I 2321800977500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {35,16,4} I 2321801024600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,6} to {35,16,4}-{36,17,5} found after 5 iterations, returning closest path {36,16,6} I 2321801053400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {31,14,6} I 2321801089100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321801106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321801133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {32,14,7} I 2321801183200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {32,14,5} I 2321801218100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321801235200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321801262300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {32,14,5} I 2321801339900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,6} to {32,14,5}-{33,15,6} found after 9 iterations, returning closest path {32,15,6} I 2321801456600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {38,19,7} I 2321801521600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,6} to {38,19,5} I 2321801588600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,16,2} I 2321801637700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {35,16,2}-{36,17,3} found after 5 iterations, returning closest path {36,16,4} I 2321801664900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,16,2} I 2321801713200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {35,16,2}-{36,17,3} found after 5 iterations, returning closest path {36,16,4} I 2321801739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,16,2} I 2321801794900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {35,16,2}-{36,17,3} found after 5 iterations, returning closest path {36,16,4} I 2321801825700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,16,2} I 2321801870000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {35,16,2}-{36,17,3} found after 5 iterations, returning closest path {36,16,4} I 2321801898300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {30,14,2} I 2321802025100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321802043700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321802070700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {29,14,1} I 2321802109100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321802125900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321802152900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {30,14,2} I 2321802287400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {30,14,2}-{31,15,3} found after 15 iterations, returning closest path {31,14,3} I 2321802332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {29,13,1} I 2321802408700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {29,13,1}-{30,14,2} found after 19 iterations, returning closest path {30,15,4} I 2321802439800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {36,14,2} I 2321802495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,16,4} I 2321802602900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,14,1} I 2321802643100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321802660300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321802686700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {36,14,2} I 2321802752000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,15,4} I 2321802784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {35,13,1} I 2321802836700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {35,13,1}-{36,14,2} found after 9 iterations, returning closest path {35,15,4} I 2321802865300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,14,2} I 2321802904500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321802921500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321802948000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,14,1} I 2321803067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321803086500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321803113100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,14,2} I 2321803193700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,13,1} I 2321803254100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {38,13,1}-{39,14,2} found after 13 iterations, returning closest path {36,15,4} I 2321803283600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,19,2} I 2321803352400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,18,1} I 2321803409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,4} to {38,18,1}-{39,19,2} found after 11 iterations, returning closest path {37,16,4} I 2321803438300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {31,14,6} I 2321803478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321803498600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321803638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {32,14,7} I 2321803715100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {32,14,5} I 2321803789500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321803810800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321803839100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {32,14,5} I 2321803894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,19,7} I 2321803960700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,4} to {38,19,5} I 2321804030900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,16,0} I 2321804080100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,16,0}-{36,17,1} found after 5 iterations, returning closest path {36,16,2} I 2321804107100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,16,0} I 2321804155000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,16,0}-{36,17,1} found after 5 iterations, returning closest path {36,16,2} I 2321804276600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,16,0} I 2321804333400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,16,0}-{36,17,1} found after 5 iterations, returning closest path {36,16,2} I 2321804364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,16,0} I 2321804409500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,16,0}-{36,17,1} found after 5 iterations, returning closest path {36,16,2} I 2321804437800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {30,14,2} I 2321804476400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321804522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321804554900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {29,14,1} I 2321804594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321804611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321804638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {30,14,2} I 2321804749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {29,13,1} I 2321804824600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {29,13,1}-{30,14,2} found after 17 iterations, returning closest path {30,15,2} I 2321804856000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {36,14,2} I 2321804904300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {36,14,2}-{37,15,3} found after 5 iterations, returning closest path {36,16,2} I 2321804933100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,14,1} I 2321804980700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,14,1}-{36,15,2} found after 5 iterations, returning closest path {36,16,2} I 2321805012800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {36,14,2} I 2321805066900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {36,14,2}-{37,15,3} found after 5 iterations, returning closest path {36,15,2} I 2321805097300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {35,13,1} I 2321805145600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {35,13,1}-{36,14,2} found after 7 iterations, returning closest path {35,15,2} I 2321805174000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,14,2} I 2321805214300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321805232300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321805259000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,14,1} I 2321805298300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321805339600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321805413600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,14,2} I 2321805620400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {38,14,2}-{39,15,3} found after 9 iterations, returning closest path {36,14,2} I 2321805715300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,13,1} I 2321805876700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {38,13,1}-{39,14,2} found after 11 iterations, returning closest path {36,15,2} I 2321805957500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,19,2} I 2321806142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {38,19,2}-{39,20,3} found after 9 iterations, returning closest path {38,17,2} I 2321806238900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,18,1} I 2321806403700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,2} to {38,18,1}-{39,19,2} found after 9 iterations, returning closest path {37,16,2} I 2321806490400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {32,14,5} I 2321806603700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321806651600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321806727300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {32,14,5} I 2321806926000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,2} to {38,19,5} I 2321807122800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {30,14,2} I 2321807216500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321807263500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321807338500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {29,14,1} I 2321807437100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321807487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321807578000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {30,14,2} I 2321807833000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {30,14,2}-{31,15,3} found after 15 iterations, returning closest path {30,15,1} I 2321807940100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {29,13,1} I 2321808133600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {29,13,1}-{30,14,2} found after 17 iterations, returning closest path {30,15,0} I 2321808220300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {36,14,2} I 2321808356800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,16,0} I 2321808432200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {35,14,1} I 2321808559500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {35,14,1}-{36,15,2} found after 5 iterations, returning closest path {36,16,0} I 2321808635100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {36,14,2} I 2321808799600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,15,1} I 2321808889400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {35,13,1} I 2321809018000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {35,13,1}-{36,14,2} found after 7 iterations, returning closest path {35,15,0} I 2321809100600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,14,2} I 2321809191700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321809238800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321809312900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,14,1} I 2321809402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321809453200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321809531800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,14,2} I 2321809696000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {38,14,2}-{39,15,3} found after 11 iterations, returning closest path {36,15,1} I 2321809730100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,13,1} I 2321809784400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {38,13,1}-{39,14,2} found after 11 iterations, returning closest path {36,15,0} I 2321809812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,19,2} I 2321809877400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {38,19,2}-{39,20,3} found after 11 iterations, returning closest path {37,16,1} I 2321809909100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,16,0} to {38,18,1} I 2321809957500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,16,0} to {38,18,1}-{39,19,2} found after 9 iterations, returning closest path {37,16,0} I 2321809986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,16,2} I 2321810035200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,16,2}-{13,17,3} found after 5 iterations, returning closest path {13,16,0} I 2321810062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,16,2} I 2321810106400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,16,2}-{13,17,3} found after 5 iterations, returning closest path {13,16,0} I 2321810133000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,16,2} I 2321810187800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,16,2}-{13,17,3} found after 5 iterations, returning closest path {12,16,1} I 2321810219600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,16,2} I 2321810262200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,16,2}-{13,17,3} found after 5 iterations, returning closest path {13,16,0} I 2321810290300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,22,2} I 2321810367000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,22,2}-{13,23,3} found after 15 iterations, returning closest path {13,16,0} I 2321810395300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,22,2} I 2321810468600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,22,2}-{13,23,3} found after 15 iterations, returning closest path {13,16,0} I 2321810496300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {13,21,3} I 2321810588200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {13,21,3}-{14,22,4} found after 15 iterations, returning closest path {13,16,1} I 2321810625200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,21,2} I 2321810686300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,21,2}-{13,22,3} found after 13 iterations, returning closest path {15,19,0} I 2321810717800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,22,0} I 2321810782500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,22,0}-{13,23,1} found after 13 iterations, returning closest path {13,16,0} I 2321810809900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,22,0} I 2321810873900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,22,0}-{13,23,1} found after 13 iterations, returning closest path {13,16,0} I 2321810901200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {13,21,1} I 2321810980400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {13,21,1}-{14,22,2} found after 13 iterations, returning closest path {13,16,1} I 2321811016000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {12,21,0} I 2321811072500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {12,21,0}-{13,22,1} found after 11 iterations, returning closest path {13,16,0} I 2321811101800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,22,0} I 2321811194500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,22,0}-{7,23,1} found after 19 iterations, returning closest path {10,16,0} I 2321811226200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,22,0} I 2321811308600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,22,0}-{7,23,1} found after 19 iterations, returning closest path {10,16,0} I 2321811336800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,21,1} I 2321811439000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,21,0} I 2321811494700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,22,2} I 2321811612200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,22,2}-{7,23,3} found after 21 iterations, returning closest path {10,16,0} I 2321811645200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,22,2} I 2321811731300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,22,2}-{7,23,3} found after 21 iterations, returning closest path {10,16,0} I 2321811759800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,21,3} I 2321811883700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {7,21,3}-{8,22,4} found after 19 iterations, returning closest path {7,21,1} I 2321811927500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,21,2} I 2321812001300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,21,2}-{7,22,3} found after 19 iterations, returning closest path {6,21,0} I 2321812036700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,2} I 2321812112000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {10,16,0} I 2321812140300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,2} I 2321812210300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {10,16,0} I 2321812238000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,17,3} I 2321812330800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {7,17,3}-{8,18,4} found after 15 iterations, returning closest path {7,17,1} I 2321812369500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,2} I 2321812431800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {6,16,0} I 2321812462500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,0} I 2321812529400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,16,0}-{7,17,1} found after 13 iterations, returning closest path {10,16,0} I 2321812569900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,0} I 2321812633800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,16,0}-{7,17,1} found after 13 iterations, returning closest path {10,16,0} I 2321812661500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,17,1} I 2321812715600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,16,0} I 2321812759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {14,14,2} I 2321812813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,16,0} I 2321812840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {13,14,1} I 2321812888300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {13,14,1}-{14,15,2} found after 7 iterations, returning closest path {13,16,0} I 2321812915000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {14,14,2} I 2321812980500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,15,1} I 2321813015900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {13,13,1} I 2321813071100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {13,13,1}-{14,14,2} found after 9 iterations, returning closest path {13,15,0} I 2321813100000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,14,2} I 2321813177800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {10,16,0} I 2321813207200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,14,1} I 2321813277400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,14,1}-{7,15,2} found after 15 iterations, returning closest path {10,16,0} I 2321813305300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {7,14,2} I 2321813385500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {9,15,1} I 2321813420900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,0} to {6,13,1} I 2321813486700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,0} to {6,13,1}-{7,14,2} found after 17 iterations, returning closest path {6,15,0} I 2321813518800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,16,4} I 2321813592300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,16,4}-{13,17,5} found after 5 iterations, returning closest path {13,16,2} I 2321813620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,16,4} I 2321813668400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,16,4}-{13,17,5} found after 5 iterations, returning closest path {13,16,2} I 2321813694900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,16,4} I 2321813747800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,16,4}-{13,17,5} found after 5 iterations, returning closest path {12,16,3} I 2321813778600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,16,4} I 2321813823700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,16,4}-{13,17,5} found after 5 iterations, returning closest path {13,16,2} I 2321813851700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,4} I 2321813936500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,4}-{13,23,5} found after 15 iterations, returning closest path {13,16,2} I 2321813964000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,4} I 2321814049000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,4}-{13,23,5} found after 15 iterations, returning closest path {13,16,2} I 2321814079100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {13,21,5} I 2321814189300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {13,21,5}-{14,22,6} found after 15 iterations, returning closest path {13,16,3} I 2321814228300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,21,4} I 2321814292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,21,4}-{13,22,5} found after 13 iterations, returning closest path {15,19,2} I 2321814322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,2} I 2321814398800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,2}-{13,23,3} found after 13 iterations, returning closest path {13,16,2} I 2321814426100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,2} I 2321814501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,2}-{13,23,3} found after 13 iterations, returning closest path {13,16,2} I 2321814529100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {13,21,3} I 2321814622100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {13,21,3}-{14,22,4} found after 13 iterations, returning closest path {13,16,3} I 2321814661600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,21,2} I 2321814721600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,21,2}-{13,22,3} found after 11 iterations, returning closest path {13,16,2} I 2321814750900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,0} I 2321814833700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,0}-{13,23,1} found after 15 iterations, returning closest path {13,16,2} I 2321814861100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,22,0} I 2321815086400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,22,0}-{13,23,1} found after 15 iterations, returning closest path {13,16,2} I 2321815163700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {13,21,1} I 2321815433600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {13,21,1}-{14,22,2} found after 13 iterations, returning closest path {13,16,2} I 2321815539000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {12,21,0} I 2321815722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {12,21,0}-{13,22,1} found after 13 iterations, returning closest path {15,19,2} I 2321815806500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,0} I 2321816117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,0}-{7,23,1} found after 21 iterations, returning closest path {10,16,2} I 2321816200300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,0} I 2321816514300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,0}-{7,23,1} found after 21 iterations, returning closest path {10,16,2} I 2321816598400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,21,1} I 2321816938000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,21,1}-{8,22,2} found after 17 iterations, returning closest path {7,21,2} I 2321817057700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,21,0} I 2321817284000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,21,0}-{7,22,1} found after 19 iterations, returning closest path {6,21,2} I 2321817376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,2} I 2321817656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,2}-{7,23,3} found after 19 iterations, returning closest path {10,16,2} I 2321817735300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,2} I 2321818016400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,2}-{7,23,3} found after 19 iterations, returning closest path {10,16,2} I 2321818102200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,21,3} I 2321818390800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,21,2} I 2321818557700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,4} I 2321818874900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,4}-{7,23,5} found after 21 iterations, returning closest path {10,16,2} I 2321818954800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,22,4} I 2321819260000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,22,4}-{7,23,5} found after 21 iterations, returning closest path {10,16,2} I 2321819297500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,21,5} I 2321819422000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,21,5}-{8,22,6} found after 19 iterations, returning closest path {7,21,3} I 2321819466300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,21,4} I 2321819544800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,21,4}-{7,22,5} found after 19 iterations, returning closest path {6,21,2} I 2321819580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,4} I 2321819665600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {10,16,2} I 2321819693200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,4} I 2321819775700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {10,16,2} I 2321819803500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,17,5} I 2321819902500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,17,5}-{8,18,6} found after 15 iterations, returning closest path {7,17,3} I 2321819941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,4} I 2321820009700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {6,16,2} I 2321820043000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,2} I 2321820121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,2}-{7,17,3} found after 13 iterations, returning closest path {10,16,2} I 2321820148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,2} I 2321820226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,2}-{7,17,3} found after 13 iterations, returning closest path {10,16,2} I 2321820255500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,17,3} I 2321820310300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,2} I 2321820356300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,0} I 2321820438800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,0}-{7,17,1} found after 15 iterations, returning closest path {10,16,2} I 2321820466600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,0} I 2321820549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,0}-{7,17,1} found after 15 iterations, returning closest path {10,16,2} I 2321820576900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,17,1} I 2321820670500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,17,1}-{8,18,2} found after 13 iterations, returning closest path {7,17,2} I 2321820708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,16,0} I 2321820775500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,16,0}-{7,17,1} found after 15 iterations, returning closest path {6,16,2} I 2321820808700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {14,14,5} I 2321820878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {14,14,5}-{15,15,6} found after 11 iterations, returning closest path {14,16,2} I 2321820906400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {14,14,5} I 2321820986400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {14,14,2} I 2321821041900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {14,14,2}-{15,15,3} found after 7 iterations, returning closest path {14,16,2} I 2321821069000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {13,14,1} I 2321821125100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {13,14,1}-{14,15,2} found after 7 iterations, returning closest path {13,16,2} I 2321821152200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {14,14,2} I 2321821218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {14,14,2}-{15,15,3} found after 7 iterations, returning closest path {14,15,2} I 2321821252100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {13,13,1} I 2321821308100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {13,13,1}-{14,14,2} found after 9 iterations, returning closest path {13,15,2} I 2321821337800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,14,2} I 2321821413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,14,2}-{8,15,3} found after 13 iterations, returning closest path {10,16,2} I 2321821441100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,14,1} I 2321821523800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,14,1}-{7,15,2} found after 15 iterations, returning closest path {10,16,2} I 2321821551600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {7,14,2} I 2321821660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {7,14,2}-{8,15,3} found after 13 iterations, returning closest path {7,15,2} I 2321821701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {6,13,1} I 2321821774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {6,13,1}-{7,14,2} found after 17 iterations, returning closest path {6,15,2} I 2321821805100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {5,14,5} I 2321821901800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,2} to {5,14,5}-{6,15,6} found after 19 iterations, returning closest path {10,16,2} I 2321821932400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,2} to {5,14,5} I 2321822034300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,16,6} I 2321822082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,16,6}-{13,17,7} found after 5 iterations, returning closest path {13,16,4} I 2321822111800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,16,6} I 2321822196500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,16,6}-{13,17,7} found after 5 iterations, returning closest path {13,16,4} I 2321822226100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,16,6} I 2321822280500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,16,6}-{13,17,7} found after 5 iterations, returning closest path {12,16,5} I 2321822311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,16,6} I 2321822357200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,16,6}-{13,17,7} found after 5 iterations, returning closest path {13,16,4} I 2321822385400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,6} I 2321822471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,6}-{13,23,7} found after 15 iterations, returning closest path {13,16,4} I 2321822501400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,6} I 2321822586400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,6}-{13,23,7} found after 15 iterations, returning closest path {13,16,4} I 2321822615700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,21,7} I 2321822721200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,21,7}-{14,22,8} found after 15 iterations, returning closest path {13,16,5} I 2321822760300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,21,6} I 2321822824400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,21,6}-{13,22,7} found after 13 iterations, returning closest path {15,19,4} I 2321822854400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,4} I 2321822929900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {13,16,4} I 2321822957300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,4} I 2321823032700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,4}-{13,23,5} found after 13 iterations, returning closest path {13,16,4} I 2321823171700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,21,5} I 2321823267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,21,5}-{14,22,6} found after 13 iterations, returning closest path {13,16,5} I 2321823305900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,21,4} I 2321823364100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,21,4}-{13,22,5} found after 11 iterations, returning closest path {13,16,4} I 2321823393500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,2} I 2321823476500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,2}-{13,23,3} found after 15 iterations, returning closest path {13,16,4} I 2321823504200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,22,2} I 2321823586500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,22,2}-{13,23,3} found after 15 iterations, returning closest path {13,16,4} I 2321823616000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,21,3} I 2321823724900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,21,3}-{14,22,4} found after 13 iterations, returning closest path {13,16,4} I 2321823763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {12,21,2} I 2321823910000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {12,21,2}-{13,22,3} found after 13 iterations, returning closest path {15,19,4} I 2321823941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,2} I 2321824047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,2}-{7,23,3} found after 21 iterations, returning closest path {10,16,4} I 2321824076200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,2} I 2321824183300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,2}-{7,23,3} found after 21 iterations, returning closest path {10,16,4} I 2321824211900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,21,3} I 2321824332600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {7,21,3}-{8,22,4} found after 17 iterations, returning closest path {7,21,4} I 2321824375100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,21,2} I 2321824453200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,21,2}-{7,22,3} found after 19 iterations, returning closest path {6,21,4} I 2321824531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,4} I 2321824888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,4}-{7,23,5} found after 19 iterations, returning closest path {10,16,4} I 2321825219400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,4} I 2321825504000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,4}-{7,23,5} found after 19 iterations, returning closest path {10,16,4} I 2321825585100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,21,5} I 2321825880000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,21,4} I 2321826064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,6} I 2321826382300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,6}-{7,23,7} found after 21 iterations, returning closest path {10,16,4} I 2321826463600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,22,6} I 2321826837600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,22,6}-{7,23,7} found after 21 iterations, returning closest path {10,16,4} I 2321826940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,21,7} I 2321827306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {7,21,7}-{8,22,8} found after 19 iterations, returning closest path {7,21,5} I 2321827432200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,21,6} I 2321827936000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,21,6}-{7,22,7} found after 19 iterations, returning closest path {6,21,4} I 2321828034600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,6} I 2321828276300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,6}-{7,17,7} found after 15 iterations, returning closest path {10,16,4} I 2321828355700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,6} I 2321828594200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,6}-{7,17,7} found after 15 iterations, returning closest path {10,16,4} I 2321828676900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,17,7} I 2321828893700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {7,17,7}-{8,18,8} found after 15 iterations, returning closest path {7,17,5} I 2321828933000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,6} I 2321829000500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,6}-{7,17,7} found after 15 iterations, returning closest path {6,16,4} I 2321829031400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,4} I 2321829110200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,4}-{7,17,5} found after 13 iterations, returning closest path {10,16,4} I 2321829139000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,4} I 2321829216100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,4}-{7,17,5} found after 13 iterations, returning closest path {10,16,4} I 2321829243800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,17,5} I 2321829299100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,4} I 2321829345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,2} I 2321829427900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {10,16,4} I 2321829456100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,2} I 2321829538900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {10,16,4} I 2321829566600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,17,3} I 2321829660900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {7,17,3}-{8,18,4} found after 13 iterations, returning closest path {7,17,4} I 2321829712400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,16,2} I 2321829780600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,16,2}-{7,17,3} found after 15 iterations, returning closest path {6,16,4} I 2321829811500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {14,14,5} I 2321829866600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {14,14,5}-{15,15,6} found after 7 iterations, returning closest path {14,16,4} I 2321829893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {14,14,5} I 2321829935700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,14,6} I 2321829990200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,14,6}-{14,15,7} found after 7 iterations, returning closest path {13,16,4} I 2321830017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {14,14,7} I 2321830097500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {14,14,2} I 2321830159600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,16,4} I 2321830188200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,14,1} I 2321830251800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,14,1}-{14,15,2} found after 9 iterations, returning closest path {13,16,4} I 2321830280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {14,14,2} I 2321830362900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,14,4} I 2321830399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {13,13,1} I 2321830456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {13,13,1}-{14,14,2} found after 11 iterations, returning closest path {13,15,4} I 2321830485600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,14,2} I 2321830568300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {10,16,4} I 2321830596200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,14,1} I 2321830687200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,14,1}-{7,15,2} found after 17 iterations, returning closest path {10,16,4} I 2321830715200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {7,14,2} I 2321830843700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {6,13,1} I 2321830922600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {6,13,1}-{7,14,2} found after 19 iterations, returning closest path {6,15,4} I 2321830955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {5,14,5} I 2321831045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {5,14,5}-{6,15,6} found after 17 iterations, returning closest path {10,16,4} I 2321831073400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {5,14,5} I 2321831173000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {4,14,6} I 2321831299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,4} to {4,14,6}-{5,15,7} found after 21 iterations, returning closest path {10,16,4} I 2321831328800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,4} to {5,14,7} I 2321831416600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,22,6} I 2321831489100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,22,6}-{13,23,7} found after 13 iterations, returning closest path {13,16,6} I 2321831516700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,22,6} I 2321831588200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,22,6}-{13,23,7} found after 13 iterations, returning closest path {13,16,6} I 2321831617000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {13,21,7} I 2321831721900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {13,21,7}-{14,22,8} found after 13 iterations, returning closest path {13,16,7} I 2321831759500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,21,6} I 2321831819200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,21,6}-{13,22,7} found after 11 iterations, returning closest path {13,16,6} I 2321831848700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,22,4} I 2321831924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,22,4}-{13,23,5} found after 15 iterations, returning closest path {13,16,6} I 2321831951600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,22,4} I 2321832025500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,22,4}-{13,23,5} found after 15 iterations, returning closest path {13,16,6} I 2321832053000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {13,21,5} I 2321832144200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {13,21,5}-{14,22,6} found after 13 iterations, returning closest path {13,16,6} I 2321832188200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {12,21,4} I 2321832255000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {12,21,4}-{13,22,5} found after 13 iterations, returning closest path {15,19,6} I 2321832285000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,22,4} I 2321832378800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,22,4}-{7,23,5} found after 21 iterations, returning closest path {10,16,6} I 2321832407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,22,4} I 2321832498600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,22,4}-{7,23,5} found after 21 iterations, returning closest path {10,16,6} I 2321832526800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {7,21,5} I 2321832643500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {7,21,5}-{8,22,6} found after 17 iterations, returning closest path {7,21,6} I 2321832687700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,21,4} I 2321832768100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,21,4}-{7,22,5} found after 19 iterations, returning closest path {6,21,6} I 2321832800800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,22,6} I 2321832888900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,22,6}-{7,23,7} found after 19 iterations, returning closest path {10,16,6} I 2321832918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,22,6} I 2321833004000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,22,6}-{7,23,7} found after 19 iterations, returning closest path {10,16,6} I 2321833032000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {7,21,7} I 2321833129100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,21,6} I 2321833189600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,6} I 2321833261800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,16,6}-{7,17,7} found after 13 iterations, returning closest path {10,16,6} I 2321833289400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,6} I 2321833357500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,16,6}-{7,17,7} found after 13 iterations, returning closest path {10,16,6} I 2321833385000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {7,17,7} I 2321833437700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,6} I 2321833486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,4} I 2321833562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {10,16,6} I 2321833590500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,4} I 2321833664200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {10,16,6} I 2321833693700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {7,17,5} I 2321833784800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {7,17,5}-{8,18,6} found after 13 iterations, returning closest path {7,17,6} I 2321833822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {6,16,4} I 2321833889800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {6,16,4}-{7,17,5} found after 15 iterations, returning closest path {6,16,6} I 2321833920900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {14,14,5} I 2321833972700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {14,14,5}-{15,15,6} found after 7 iterations, returning closest path {14,16,6} I 2321834002400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {14,14,5} I 2321834089100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {14,14,5}-{15,15,6} found after 7 iterations, returning closest path {14,15,6} I 2321834184100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {13,14,6} I 2321834316400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {13,14,6}-{14,15,7} found after 5 iterations, returning closest path {13,16,6} I 2321834392000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {14,14,7} I 2321834509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {5,14,5} I 2321834743100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {5,14,5}-{6,15,6} found after 17 iterations, returning closest path {10,16,6} I 2321834822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {5,14,5} I 2321835161000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {5,14,5}-{6,15,6} found after 17 iterations, returning closest path {5,15,6} I 2321835288400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {4,14,6} I 2321835533100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,16,6} to {4,14,6}-{5,15,7} found after 19 iterations, returning closest path {10,16,6} I 2321835617500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,16,6} to {5,14,7} I 2321835862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {12,22,4} I 2321835994900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {12,22,4}-{13,23,5} found after 5 iterations, returning closest path {13,22,6} I 2321836079700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {12,22,4} I 2321836220600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {12,22,4}-{13,23,5} found after 5 iterations, returning closest path {13,22,6} I 2321836297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {13,21,5} I 2321836450200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,7} to {13,21,5}-{14,22,6} found after 5 iterations, returning closest path {13,21,6} I 2321836537100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,6} to {12,21,4} I 2321836664100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,6} to {12,21,4}-{13,22,5} found after 5 iterations, returning closest path {12,22,6} I 2321836748000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,22,4} I 2321836960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,22,4}-{7,23,5} found after 15 iterations, returning closest path {10,22,6} I 2321837044100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,22,4} I 2321837263300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,22,4}-{7,23,5} found after 15 iterations, returning closest path {10,22,6} I 2321837341900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {7,21,5} I 2321837613300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,7} to {7,21,5}-{8,22,6} found after 15 iterations, returning closest path {7,21,6} I 2321837724500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,6} to {6,21,4} I 2321837916500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,6} to {6,21,4}-{7,22,5} found after 15 iterations, returning closest path {6,21,6} I 2321838002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,22,6} I 2321838204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,22,6}-{7,23,7} found after 13 iterations, returning closest path {10,22,6} I 2321838284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,22,6} I 2321838439500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,22,6}-{7,23,7} found after 13 iterations, returning closest path {10,22,6} I 2321838469300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {7,21,7} I 2321838527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,6} to {6,21,6} I 2321838573800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,16,6} I 2321838660000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,16,6}-{7,17,7} found after 19 iterations, returning closest path {10,22,6} I 2321838688200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,16,6} I 2321838776100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,16,6}-{7,17,7} found after 19 iterations, returning closest path {10,22,6} I 2321838804100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {7,17,7} I 2321838878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,6} to {6,16,6} I 2321838937800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,16,4} I 2321839030300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,16,4}-{7,17,5} found after 21 iterations, returning closest path {10,22,6} I 2321839058500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {6,16,4} I 2321839150500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {6,16,4}-{7,17,5} found after 21 iterations, returning closest path {10,22,6} I 2321839215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {7,17,5} I 2321839339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,7} to {7,17,5}-{8,18,6} found after 19 iterations, returning closest path {7,17,6} I 2321839383600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,6} to {6,16,4} I 2321839461300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,6} to {6,16,4}-{7,17,5} found after 19 iterations, returning closest path {6,16,6} I 2321839494500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {4,24,6} I 2321839581200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {4,24,6}-{5,25,7} found after 19 iterations, returning closest path {10,22,6} I 2321839609400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {5,24,7} I 2321839700000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {5,24,5} I 2321839782300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {5,24,5}-{6,25,6} found after 17 iterations, returning closest path {10,22,6} I 2321839810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {5,24,5} I 2321839959300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {14,24,5} I 2321840011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {14,24,5}-{15,25,6} found after 7 iterations, returning closest path {14,22,6} I 2321840038300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {14,24,5} I 2321840096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,6} to {13,24,6} I 2321840142500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,6} to {13,24,6}-{14,25,7} found after 5 iterations, returning closest path {13,22,6} I 2321840169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,7} to {14,24,7} I 2321840218700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {12,22,2} I 2321840269500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {12,22,2}-{13,23,3} found after 5 iterations, returning closest path {13,22,4} I 2321840296600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {12,22,2} I 2321840344300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {12,22,2}-{13,23,3} found after 5 iterations, returning closest path {13,22,4} I 2321840370800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {13,21,3} I 2321840428300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,5} to {13,21,3}-{14,22,4} found after 5 iterations, returning closest path {13,21,4} I 2321840459000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {12,21,2} I 2321840503600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {12,21,2}-{13,22,3} found after 5 iterations, returning closest path {12,22,4} I 2321840531500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,2} I 2321840614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,2}-{7,23,3} found after 15 iterations, returning closest path {10,22,4} I 2321840642000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,2} I 2321840724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,2}-{7,23,3} found after 15 iterations, returning closest path {10,22,4} I 2321840753900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,21,3} I 2321840854000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,5} to {7,21,3}-{8,22,4} found after 15 iterations, returning closest path {7,21,4} I 2321840893200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,21,2} I 2321840960200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {6,21,2}-{7,22,3} found after 15 iterations, returning closest path {6,21,4} I 2321840992900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,4} I 2321841069600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,4}-{7,23,5} found after 13 iterations, returning closest path {10,22,4} I 2321841096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,4} I 2321841173100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,4}-{7,23,5} found after 13 iterations, returning closest path {10,22,4} I 2321841200400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,21,5} I 2321841262400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,21,4} I 2321841308800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,6} I 2321841391900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,6}-{7,23,7} found after 15 iterations, returning closest path {10,22,4} I 2321841419500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,22,6} I 2321841502300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,22,6}-{7,23,7} found after 15 iterations, returning closest path {10,22,4} I 2321841530200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,21,7} I 2321841635800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,5} to {7,21,7}-{8,22,8} found after 15 iterations, returning closest path {7,21,5} I 2321841676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,21,6} I 2321841743000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {6,21,6}-{7,22,7} found after 15 iterations, returning closest path {6,21,4} I 2321841775300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,6} I 2321841879700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,6}-{7,17,7} found after 21 iterations, returning closest path {10,22,4} I 2321841908100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,6} I 2321842012100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,6}-{7,17,7} found after 21 iterations, returning closest path {10,22,4} I 2321842040200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,17,7} I 2321842170400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,5} to {7,17,7}-{8,18,8} found after 19 iterations, returning closest path {7,17,5} I 2321842215000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,16,6} I 2321842295800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {6,16,6}-{7,17,7} found after 19 iterations, returning closest path {6,16,4} I 2321842328600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,4} I 2321842425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,4}-{7,17,5} found after 19 iterations, returning closest path {10,22,4} I 2321842453400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,4} I 2321842554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,4}-{7,17,5} found after 19 iterations, returning closest path {10,22,4} I 2321842582500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,17,5} I 2321842662000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,16,4} I 2321842720600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,2} I 2321842827900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,2}-{7,17,3} found after 21 iterations, returning closest path {10,22,4} I 2321842856100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,16,2} I 2321842960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,16,2}-{7,17,3} found after 21 iterations, returning closest path {10,22,4} I 2321842991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,17,3} I 2321843115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,5} to {7,17,3}-{8,18,4} found after 19 iterations, returning closest path {7,17,4} I 2321843159400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,16,2} I 2321843236400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {6,16,2}-{7,17,3} found after 19 iterations, returning closest path {6,16,4} I 2321843274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {14,24,2} I 2321843336500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,22,4} I 2321843363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {13,24,1} I 2321843425400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {13,24,1}-{14,25,2} found after 9 iterations, returning closest path {13,22,4} I 2321843452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {14,24,2} I 2321843532200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {13,23,1} I 2321843585400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {13,23,1}-{14,24,2} found after 9 iterations, returning closest path {13,22,4} I 2321843616400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {7,24,2} I 2321843842600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {10,22,4} I 2321843921200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {6,24,1} I 2321844175400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {6,24,1}-{7,25,2} found after 17 iterations, returning closest path {10,22,4} I 2321844254000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {7,24,2} I 2321844588800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,4} to {6,23,1} I 2321844796700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,4} to {6,23,1}-{7,24,2} found after 17 iterations, returning closest path {6,22,4} I 2321844884800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {4,24,6} I 2321845182500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {4,24,6}-{5,25,7} found after 21 iterations, returning closest path {10,22,4} I 2321845262800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {5,24,7} I 2321845527600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {5,24,5} I 2321845798800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {5,24,5}-{6,25,6} found after 17 iterations, returning closest path {10,22,4} I 2321845882000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {5,24,5} I 2321846210600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {14,24,5} I 2321846373500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {14,24,5}-{15,25,6} found after 7 iterations, returning closest path {14,22,4} I 2321846451000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {14,24,5} I 2321846600800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,4} to {13,24,6} I 2321846758100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,4} to {13,24,6}-{14,25,7} found after 7 iterations, returning closest path {13,22,4} I 2321846838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,5} to {14,24,7} I 2321847044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {12,22,0} I 2321847182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {12,22,0}-{13,23,1} found after 5 iterations, returning closest path {13,22,2} I 2321847258000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {12,22,0} I 2321847404300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {12,22,0}-{13,23,1} found after 5 iterations, returning closest path {13,22,2} I 2321847483200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {13,21,1} I 2321847640600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,3} to {13,21,1}-{14,22,2} found after 5 iterations, returning closest path {13,21,2} I 2321847727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {12,21,0} I 2321847864600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {12,21,0}-{13,22,1} found after 5 iterations, returning closest path {12,22,2} I 2321847943700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,0} I 2321848071100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,0}-{7,23,1} found after 15 iterations, returning closest path {10,22,2} I 2321848098800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,0} I 2321848181700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,0}-{7,23,1} found after 15 iterations, returning closest path {10,22,2} I 2321848209500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,21,1} I 2321848312400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,3} to {7,21,1}-{8,22,2} found after 15 iterations, returning closest path {7,21,2} I 2321848353300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,21,0} I 2321848421800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {6,21,0}-{7,22,1} found after 15 iterations, returning closest path {6,21,2} I 2321848452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,2} I 2321848528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,2}-{7,23,3} found after 13 iterations, returning closest path {10,22,2} I 2321848556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,2} I 2321848632200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,2}-{7,23,3} found after 13 iterations, returning closest path {10,22,2} I 2321848659600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,21,3} I 2321848719400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,21,2} I 2321848765300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,4} I 2321848850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,4}-{7,23,5} found after 15 iterations, returning closest path {10,22,2} I 2321848880900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,22,4} I 2321848987600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,22,4}-{7,23,5} found after 15 iterations, returning closest path {10,22,2} I 2321849018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,21,5} I 2321849124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,3} to {7,21,5}-{8,22,6} found after 15 iterations, returning closest path {7,21,3} I 2321849165300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,21,4} I 2321849233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {6,21,4}-{7,22,5} found after 15 iterations, returning closest path {6,21,2} I 2321849264300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,4} I 2321849401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,4}-{7,17,5} found after 21 iterations, returning closest path {10,22,2} I 2321849433700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,4} I 2321849539200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,4}-{7,17,5} found after 21 iterations, returning closest path {10,22,2} I 2321849568000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,17,5} I 2321849703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,3} to {7,17,5}-{8,18,6} found after 19 iterations, returning closest path {7,17,3} I 2321849749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,16,4} I 2321849831100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {6,16,4}-{7,17,5} found after 19 iterations, returning closest path {6,16,2} I 2321849864400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,2} I 2321849961700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,2}-{7,17,3} found after 19 iterations, returning closest path {10,22,2} I 2321849989800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,2} I 2321850087100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,2}-{7,17,3} found after 19 iterations, returning closest path {10,22,2} I 2321850115200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,17,3} I 2321850195900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,16,2} I 2321850255500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,0} I 2321850362500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,0}-{7,17,1} found after 21 iterations, returning closest path {10,22,2} I 2321850393300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,16,0} I 2321850498500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,16,0}-{7,17,1} found after 21 iterations, returning closest path {10,22,2} I 2321850526900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,17,1} I 2321850653800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,3} to {7,17,1}-{8,18,2} found after 19 iterations, returning closest path {7,17,2} I 2321850697700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,16,0} I 2321850775500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {6,16,0}-{7,17,1} found after 19 iterations, returning closest path {6,16,2} I 2321850808700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {14,24,2} I 2321850865100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {14,24,2}-{15,25,3} found after 7 iterations, returning closest path {14,22,2} I 2321850892200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {13,24,1} I 2321850946800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {13,24,1}-{14,25,2} found after 7 iterations, returning closest path {13,22,2} I 2321850975800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {14,24,2} I 2321851036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {13,23,1} I 2321851085700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {13,23,1}-{14,24,2} found after 7 iterations, returning closest path {13,22,2} I 2321851114100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {7,24,2} I 2321851190300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {7,24,2}-{8,25,3} found after 13 iterations, returning closest path {10,22,2} I 2321851217800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {6,24,1} I 2321851300100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {6,24,1}-{7,25,2} found after 15 iterations, returning closest path {10,22,2} I 2321851329500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {7,24,2} I 2321851447600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,2} to {6,23,1} I 2321851515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,2} to {6,23,1}-{7,24,2} found after 15 iterations, returning closest path {6,22,2} I 2321851546600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {5,24,5} I 2321851645300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {5,24,5}-{6,25,6} found after 19 iterations, returning closest path {10,22,2} I 2321851674500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {5,24,5} I 2321851783900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,2} to {14,24,5} I 2321851853900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,2} to {14,24,5}-{15,25,6} found after 11 iterations, returning closest path {14,22,2} I 2321851881400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,3} to {14,24,5} I 2321851953000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,22,0} I 2321852020800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,22,0}-{7,23,1} found after 13 iterations, returning closest path {10,22,0} I 2321852048500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,22,0} I 2321852113400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,22,0}-{7,23,1} found after 13 iterations, returning closest path {10,22,0} I 2321852141300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {7,21,1} I 2321852201000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {6,21,0} I 2321852341200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,22,2} I 2321852419100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,22,2}-{7,23,3} found after 15 iterations, returning closest path {10,22,0} I 2321852448100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,22,2} I 2321852519000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,22,2}-{7,23,3} found after 15 iterations, returning closest path {10,22,0} I 2321852546700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {7,21,3} I 2321852642600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,1} to {7,21,3}-{8,22,4} found after 15 iterations, returning closest path {7,21,1} I 2321852681200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {6,21,2} I 2321852743600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {6,21,2}-{7,22,3} found after 15 iterations, returning closest path {6,21,0} I 2321852774500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,16,2} I 2321852895000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,16,2}-{7,17,3} found after 21 iterations, returning closest path {10,22,0} I 2321852928100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,16,2} I 2321853018400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,16,2}-{7,17,3} found after 21 iterations, returning closest path {10,22,0} I 2321853047900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {7,17,3} I 2321853172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,1} to {7,17,3}-{8,18,4} found after 19 iterations, returning closest path {7,17,1} I 2321853216400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {6,16,2} I 2321853406700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {6,16,2}-{7,17,3} found after 19 iterations, returning closest path {6,16,0} I 2321853498600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,16,0} I 2321853756700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,16,0}-{7,17,1} found after 19 iterations, returning closest path {10,22,0} I 2321853843800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,16,0} I 2321854070900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,16,0}-{7,17,1} found after 19 iterations, returning closest path {10,22,0} I 2321854150100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {7,17,1} I 2321854384600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {6,16,0} I 2321854543300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {14,24,2} I 2321854697000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,22,0} I 2321854772800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {13,24,1} I 2321854913100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {13,24,1}-{14,25,2} found after 7 iterations, returning closest path {13,22,0} I 2321854988700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {14,24,2} I 2321855185000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,1} to {14,24,2}-{15,25,3} found after 9 iterations, returning closest path {14,22,1} I 2321855279500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {13,23,1} I 2321855416300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {13,23,1}-{14,24,2} found after 7 iterations, returning closest path {13,22,0} I 2321855495700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {7,24,2} I 2321855720100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {10,22,0} I 2321855806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,22,0} to {6,24,1} I 2321856041200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,22,0} to {6,24,1}-{7,25,2} found after 15 iterations, returning closest path {10,22,0} I 2321856121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,21,1} to {7,24,2} I 2321856436100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,21,1} to {7,24,2}-{8,25,3} found after 17 iterations, returning closest path {7,22,1} I 2321856549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,21,0} to {6,23,1} I 2321856724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,21,0} to {6,23,1}-{7,24,2} found after 15 iterations, returning closest path {6,22,0} I 2321856814900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,22,2} I 2321856952200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,0} to {6,22,2}-{7,23,3} found after 5 iterations, returning closest path {7,22,0} I 2321857027100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,22,2} I 2321857150400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,0} to {6,22,2}-{7,23,3} found after 5 iterations, returning closest path {7,22,0} I 2321857225100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {7,21,3} I 2321857387600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {7,21,3}-{8,22,4} found after 5 iterations, returning closest path {7,22,1} I 2321857475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {6,21,2} I 2321857586200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {6,21,2}-{7,22,3} found after 5 iterations, returning closest path {6,22,0} I 2321857614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,16,2} I 2321857644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321857661400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321857687600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,16,2} I 2321857716900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321857733800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321857760100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {7,17,3} I 2321857838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {7,17,3}-{8,18,4} found after 11 iterations, returning closest path {7,17,1} I 2321857877300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {6,16,2} I 2321857939000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {6,16,2}-{7,17,3} found after 13 iterations, returning closest path {6,16,0} I 2321857970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,16,0} I 2321858000200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321858043500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,16,0} I 2321858073300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858090000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321858116100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {7,17,1} I 2321858166300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {6,16,0} I 2321858213700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,16,0} I 2321858245600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858263700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321858290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,16,0} I 2321858319700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858336500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321858364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {1,16,0} I 2321858496600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {1,16,0}-{2,17,1} found after 19 iterations, returning closest path {2,21,0} I 2321858540400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {1,16,0} I 2321858601900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {1,16,0}-{2,17,1} found after 15 iterations, returning closest path {1,21,0} I 2321858632500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,16,2} I 2321858662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858681600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321858709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,16,2} I 2321858738800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321858755500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321858781900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {1,16,2} I 2321858913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {1,16,2}-{2,17,3} found after 19 iterations, returning closest path {1,21,1} I 2321858956500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {1,16,2} I 2321859021100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {1,16,2}-{2,17,3} found after 17 iterations, returning closest path {1,21,0} I 2321859051900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,22,2} I 2321859082200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321859099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321859127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,22,2} I 2321859158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321859175700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321859202200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {2,21,3} I 2321859301600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {2,21,3}-{3,22,4} found after 13 iterations, returning closest path {2,21,1} I 2321859339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {1,21,2} I 2321859397500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {1,21,2}-{2,22,3} found after 13 iterations, returning closest path {1,21,0} I 2321859427300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,22,0} I 2321859462700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {3,22,0} I 2321859497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {2,21,1} I 2321859559200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {1,21,0} I 2321859599900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {14,24,2} I 2321859631600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321859649700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321859676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {13,24,1} I 2321859706000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321859722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321859749000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {14,24,2} I 2321859862000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {14,24,2}-{15,25,3} found after 19 iterations, returning closest path {14,22,1} I 2321859904800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {13,23,1} I 2321859969600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {13,23,1}-{14,24,2} found after 17 iterations, returning closest path {13,22,0} I 2321860000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {7,24,2} I 2321860030400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321860049500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321860077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {6,24,1} I 2321860121100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,0} to {6,24,1}-{7,25,2} found after 5 iterations, returning closest path {7,22,0} I 2321860147900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {7,24,2} I 2321860207100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {7,24,2}-{8,25,3} found after 7 iterations, returning closest path {7,22,1} I 2321860238500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {6,23,1} I 2321860280400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {6,23,1}-{7,24,2} found after 5 iterations, returning closest path {6,22,0} I 2321860308200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {2,24,2} I 2321860338200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321860355100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321860383700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,0} to {1,24,1} I 2321860415900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321860433900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321860460400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,1} to {2,24,2} I 2321860552800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,1} to {2,24,2}-{3,25,3} found after 15 iterations, returning closest path {2,22,1} I 2321860590600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,0} to {1,23,1} I 2321860645800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,0} to {1,23,1}-{2,24,2} found after 13 iterations, returning closest path {2,22,0} I 2321860675800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,22,4} I 2321860724900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,2} to {6,22,4}-{7,23,5} found after 5 iterations, returning closest path {7,22,2} I 2321860751300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,22,4} I 2321860799600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,2} to {6,22,4}-{7,23,5} found after 5 iterations, returning closest path {7,22,2} I 2321860828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {7,21,5} I 2321860884700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {7,21,5}-{8,22,6} found after 5 iterations, returning closest path {7,22,3} I 2321860915300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {6,21,4} I 2321860960300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {6,21,4}-{7,22,5} found after 5 iterations, returning closest path {6,22,2} I 2321860988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,4} I 2321861023800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861040800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861066900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,4} I 2321861101400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861118400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861144600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {7,17,5} I 2321861223500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {7,17,5}-{8,18,6} found after 11 iterations, returning closest path {7,17,3} I 2321861261600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {6,16,4} I 2321861329700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {6,16,4}-{7,17,5} found after 13 iterations, returning closest path {6,16,2} I 2321861362000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,2} I 2321861396700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861423100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861449700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,2} I 2321861484800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861528100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {7,17,3} I 2321861579100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {6,16,2} I 2321861629200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,0} I 2321861666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861684500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861710900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,16,0} I 2321861745900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321861762800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321861789100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {7,17,1} I 2321861870700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {7,17,1}-{8,18,2} found after 11 iterations, returning closest path {7,17,2} I 2321861906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {6,16,0} I 2321861978100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {6,16,0}-{7,17,1} found after 13 iterations, returning closest path {6,16,2} I 2321862009800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,0} I 2321862045300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321862064500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321862092300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,0} I 2321862127100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321862144100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321862170700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {1,16,0} I 2321862316800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {1,16,0}-{2,17,1} found after 21 iterations, returning closest path {2,21,2} I 2321862361900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,16,0} I 2321862439000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,16,0}-{2,17,1} found after 17 iterations, returning closest path {1,21,2} I 2321862470100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,2} I 2321862504900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321862521700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321862631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,2} I 2321862668700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321862685800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321862712800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {1,16,2} I 2321862920800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {1,16,2}-{2,17,3} found after 19 iterations, returning closest path {2,21,2} I 2321863049500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,16,2} I 2321863243000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,16,2}-{2,17,3} found after 15 iterations, returning closest path {1,21,2} I 2321863329600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,4} I 2321863427800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321863479400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321863554100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,16,4} I 2321863879600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321863930800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321864012100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {1,16,4} I 2321864395600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {1,16,4}-{2,17,5} found after 19 iterations, returning closest path {1,21,3} I 2321864525000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,16,4} I 2321864730800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,16,4}-{2,17,5} found after 17 iterations, returning closest path {1,21,2} I 2321864817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,4} I 2321864915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321864963300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321865060800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,4} I 2321865160800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321865434700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321865518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {2,21,5} I 2321865806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {2,21,5}-{3,22,6} found after 13 iterations, returning closest path {2,21,3} I 2321865921700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,21,4} I 2321866102400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,21,4}-{2,22,5} found after 13 iterations, returning closest path {1,21,2} I 2321866186500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,2} I 2321866294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,2} I 2321866402200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {2,21,3} I 2321866567400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,21,2} I 2321866686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,0} I 2321866783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321867109300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321867183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {3,22,0} I 2321867218200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321867235200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321867262000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {2,21,1} I 2321867354200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,3} to {2,21,1}-{3,22,2} found after 13 iterations, returning closest path {2,21,2} I 2321867392000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,21,0} I 2321867453700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,21,0}-{2,22,1} found after 13 iterations, returning closest path {1,21,2} I 2321867483600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {14,24,2} I 2321867520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321867536900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321867565700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {13,24,1} I 2321867601500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321867618400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321867644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {14,24,2} I 2321867749600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {13,23,1} I 2321867821700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {13,23,1}-{14,24,2} found after 17 iterations, returning closest path {13,22,2} I 2321867852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {7,24,2} I 2321867901100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,2} to {7,24,2}-{8,25,3} found after 5 iterations, returning closest path {7,22,2} I 2321867927600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {6,24,1} I 2321867975100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,2} to {6,24,1}-{7,25,2} found after 5 iterations, returning closest path {7,22,2} I 2321868001800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {7,24,2} I 2321868062900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {6,23,1} I 2321868110200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {6,23,1}-{7,24,2} found after 5 iterations, returning closest path {6,22,2} I 2321868137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {2,24,2} I 2321868172800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321868189800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321868216200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {1,24,1} I 2321868250800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321868267700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321868294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {2,24,2} I 2321868404300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,2} to {1,23,1} I 2321868465500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,2} to {1,23,1}-{2,24,2} found after 13 iterations, returning closest path {2,22,2} I 2321868496800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {5,24,5} I 2321868534100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321868551000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321868577400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {5,24,5} I 2321868647800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,2} to {14,24,5} I 2321868682600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321868699700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321868726200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,3} to {14,24,5} I 2321868812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,22,6} I 2321868861400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,4} to {6,22,6}-{7,23,7} found after 5 iterations, returning closest path {7,22,4} I 2321868888100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,22,6} I 2321868935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,22,4} to {6,22,6}-{7,23,7} found after 5 iterations, returning closest path {7,22,4} I 2321868965000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {7,21,7} I 2321869019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {7,21,7}-{8,22,8} found after 5 iterations, returning closest path {7,22,5} I 2321869051600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {6,21,6} I 2321869096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {6,21,6}-{7,22,7} found after 5 iterations, returning closest path {6,22,4} I 2321869124900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,6} I 2321869159900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869176800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869203300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,6} I 2321869237600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869254400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869280700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {7,17,7} I 2321869363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {7,17,7}-{8,18,8} found after 11 iterations, returning closest path {7,17,5} I 2321869400600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {6,16,6} I 2321869466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {6,16,6}-{7,17,7} found after 13 iterations, returning closest path {6,16,4} I 2321869497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,4} I 2321869532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869550200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,4} I 2321869611000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869654300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {7,17,5} I 2321869705600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {6,16,4} I 2321869758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,2} I 2321869793600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869836600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,16,2} I 2321869870800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321869887400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321869913800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {7,17,3} I 2321869993600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {7,17,3}-{8,18,4} found after 11 iterations, returning closest path {7,17,4} I 2321870029600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {6,16,2} I 2321870097200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {6,16,2}-{7,17,3} found after 13 iterations, returning closest path {6,16,4} I 2321870128800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,2} I 2321870165500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321870183400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321870210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,2} I 2321870244400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321870261300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321870287900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {1,16,2} I 2321870435400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {1,16,2}-{2,17,3} found after 21 iterations, returning closest path {2,21,4} I 2321870480800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,16,2} I 2321870553100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,16,2}-{2,17,3} found after 17 iterations, returning closest path {1,21,4} I 2321870585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,4} I 2321870620300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321870639300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321870666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,4} I 2321870701200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321870718000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321870744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {1,16,4} I 2321870874400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {1,16,4}-{2,17,5} found after 19 iterations, returning closest path {2,21,4} I 2321870917700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,16,4} I 2321870983700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,16,4}-{2,17,5} found after 15 iterations, returning closest path {1,21,4} I 2321871017000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,6} I 2321871051800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321871070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321871099100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,16,6} I 2321871144400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321871165200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321871191700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {1,16,6} I 2321871321400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {1,16,6}-{2,17,7} found after 19 iterations, returning closest path {1,21,5} I 2321871365400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,16,6} I 2321871435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,16,6}-{2,17,7} found after 17 iterations, returning closest path {1,21,4} I 2321871466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,6} I 2321871500900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321871517800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321871544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,6} I 2321871587000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321871605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321871631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {2,21,7} I 2321871730300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {2,21,7}-{3,22,8} found after 13 iterations, returning closest path {2,21,5} I 2321871770300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,21,6} I 2321871830600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,21,6}-{2,22,7} found after 13 iterations, returning closest path {1,21,4} I 2321871860100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,4} I 2321871898100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,4} I 2321871935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {2,21,5} I 2321871991800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,21,4} I 2321872033600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,2} I 2321872070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321872090100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321872116900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {3,22,2} I 2321872151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321872168300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321872194600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {2,21,3} I 2321872283700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,5} to {2,21,3}-{3,22,4} found after 13 iterations, returning closest path {2,21,4} I 2321872321600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,21,2} I 2321872381800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,21,2}-{2,22,3} found after 13 iterations, returning closest path {1,21,4} I 2321872441700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {14,24,2} I 2321872538700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321872595400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321872671900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {13,24,1} I 2321872768900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321872815600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321872888900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {14,24,2} I 2321873362200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {13,23,1} I 2321873583700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {13,23,1}-{14,24,2} found after 19 iterations, returning closest path {13,22,4} I 2321873699100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {7,24,2} I 2321873798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321873845400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321873919200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {6,24,1} I 2321874018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321874071500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321874152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {7,24,2} I 2321874339900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {6,23,1} I 2321874489000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {6,23,1}-{7,24,2} found after 9 iterations, returning closest path {6,22,4} I 2321874568900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {2,24,2} I 2321874673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321874721000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321874795100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {1,24,1} I 2321874891700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321874938200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321875011900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {2,24,2} I 2321875339600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,4} to {1,23,1} I 2321875528300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,4} to {1,23,1}-{2,24,2} found after 15 iterations, returning closest path {2,22,4} I 2321875611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {4,24,6} I 2321875713500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321875760300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321875834600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {5,24,7} I 2321876032300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {5,24,5} I 2321876131200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321876181600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321876255500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {5,24,5} I 2321876416200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {14,24,5} I 2321876525000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321876575200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321876649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {14,24,5} I 2321876829700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,4} to {13,24,6} I 2321876864400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321876881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321876908200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,5} to {14,24,7} I 2321876991200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {6,16,6} I 2321877024500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877041500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321877068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {6,16,6} I 2321877099600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877118600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321877146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {7,17,7} I 2321877196900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {6,16,6} I 2321877248000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {6,16,4} I 2321877280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321877323500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {6,16,4} I 2321877355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877372200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321877398600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {7,17,5} I 2321877476300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,7} to {7,17,5}-{8,18,6} found after 11 iterations, returning closest path {7,17,6} I 2321877514800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {6,16,4} I 2321877582100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,6} to {6,16,4}-{7,17,5} found after 13 iterations, returning closest path {6,16,6} I 2321877614000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,16,4} I 2321877646100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877664400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321877691000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,16,4} I 2321877722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321877739600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321877765900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {1,16,4} I 2321877905500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,7} to {1,16,4}-{2,17,5} found after 21 iterations, returning closest path {2,21,6} I 2321877950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {1,16,4} I 2321878023400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,6} to {1,16,4}-{2,17,5} found after 17 iterations, returning closest path {1,21,6} I 2321878055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,16,6} I 2321878087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321878104400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321878130800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,16,6} I 2321878165000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321878181900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321878208400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {1,16,6} I 2321878332600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,7} to {1,16,6}-{2,17,7} found after 19 iterations, returning closest path {2,21,6} I 2321878375800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {1,16,6} I 2321878441700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,6} to {1,16,6}-{2,17,7} found after 15 iterations, returning closest path {1,21,6} I 2321878474000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,22,6} I 2321878511500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,22,6} I 2321878547700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {2,21,7} I 2321878601400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {1,21,6} I 2321878643800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,22,4} I 2321878677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321878694800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321878721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {3,22,4} I 2321878753000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321878769900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321878796400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {2,21,5} I 2321878884800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,21,7} to {2,21,5}-{3,22,6} found after 13 iterations, returning closest path {2,21,6} I 2321878923900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {1,21,4} I 2321878984600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,21,6} to {1,21,4}-{2,22,5} found after 13 iterations, returning closest path {1,21,6} I 2321879014700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {4,24,6} I 2321879046600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321879063400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321879089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {5,24,7} I 2321879142900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {5,24,5} I 2321879176700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321879193800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321879220000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {5,24,5} I 2321879281400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {14,24,5} I 2321879314500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321879331300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321879357800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {14,24,5} I 2321879480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,22,6} to {13,24,6} I 2321879512600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321879529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321879556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,21,7} to {14,24,7} I 2321879630100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {6,16,4} I 2321879677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {6,16,4}-{7,17,5} found after 5 iterations, returning closest path {7,16,6} I 2321879707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {6,16,4} I 2321879753200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {6,16,4}-{7,17,5} found after 5 iterations, returning closest path {7,16,6} I 2321879782300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {7,17,5} I 2321879836500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,7} to {7,17,5}-{8,18,6} found after 5 iterations, returning closest path {7,17,6} I 2321879867000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {6,16,4} I 2321879911900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {6,16,4}-{7,17,5} found after 5 iterations, returning closest path {7,16,6} I 2321879939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,16,4} I 2321879971900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321879988700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321880015200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,16,4} I 2321880046400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321880063200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321880089800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {1,16,4} I 2321880202800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,7} to {1,16,4}-{2,17,5} found after 17 iterations, returning closest path {1,16,6} I 2321880275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {1,16,4} I 2321880343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {1,16,4}-{2,17,5} found after 13 iterations, returning closest path {1,16,6} I 2321880374500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,16,6} I 2321880412400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,16,6} I 2321880449000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {1,16,6} I 2321880519200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {1,16,6} I 2321880562400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,22,6} I 2321880594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321880611500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321880638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,22,6} I 2321880672200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321880693600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321880721700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {2,21,7} I 2321880800100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {1,21,6} I 2321880867300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {1,21,6}-{2,22,7} found after 15 iterations, returning closest path {1,16,6} I 2321880898000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,22,4} I 2321880930300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321880947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321880973800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {3,22,4} I 2321881005400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321881022300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321881051400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {2,21,5} I 2321881171200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,7} to {2,21,5}-{3,22,6} found after 17 iterations, returning closest path {2,21,6} I 2321881215800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {1,21,4} I 2321881286900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,6} to {1,21,4}-{2,22,5} found after 17 iterations, returning closest path {1,16,6} I 2321881318400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {14,14,5} I 2321881350300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321881367400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321881393900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {14,14,5} I 2321881532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {13,14,6} I 2321881565200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321881582200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321881611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {14,14,7} I 2321881687500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {5,14,5} I 2321881721300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321881738400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321881765100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {5,14,5} I 2321881845500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,6} to {4,14,6} I 2321881877200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321881894100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321881921000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,7} to {5,14,7} I 2321881967900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {6,16,2} I 2321882017000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {6,16,2}-{7,17,3} found after 5 iterations, returning closest path {7,16,4} I 2321882046600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {6,16,2} I 2321882096200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {6,16,2}-{7,17,3} found after 5 iterations, returning closest path {7,16,4} I 2321882123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {7,17,3} I 2321882177500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {7,17,3}-{8,18,4} found after 5 iterations, returning closest path {7,17,4} I 2321882210300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {6,16,2} I 2321882255700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {6,16,2}-{7,17,3} found after 5 iterations, returning closest path {7,16,4} I 2321882283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,2} I 2321882319000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321882336000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321882362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,2} I 2321882397400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321882414100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321882442900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {1,16,2} I 2321882556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {1,16,2}-{2,17,3} found after 17 iterations, returning closest path {1,16,4} I 2321882597500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,16,2} I 2321882658000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,16,2}-{2,17,3} found after 13 iterations, returning closest path {1,16,4} I 2321882690000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,4} I 2321882730100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,4} I 2321882768200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {1,16,4} I 2321882837400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,16,4} I 2321882879800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,6} I 2321882914500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321882931500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,16,6} I 2321883115900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321883133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {1,16,6} I 2321883268200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {1,16,6}-{2,17,7} found after 15 iterations, returning closest path {1,16,5} I 2321883309300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,16,6} I 2321883370000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,16,6}-{2,17,7} found after 13 iterations, returning closest path {1,16,4} I 2321883399600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,6} I 2321883434300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321883451300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883477800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,6} I 2321883514900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321883532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {2,21,7} I 2321883684200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {2,21,7}-{3,22,8} found after 17 iterations, returning closest path {2,21,5} I 2321883730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,21,6} I 2321883800700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,21,6}-{2,22,7} found after 17 iterations, returning closest path {1,16,4} I 2321883831500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,4} I 2321883866400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321883883200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883909800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,4} I 2321883944300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321883963000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321883989300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {2,21,5} I 2321884071000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,21,4} I 2321884136600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,21,4}-{2,22,5} found after 15 iterations, returning closest path {1,16,4} I 2321884167200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,2} I 2321884204600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321884221300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321884249100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {3,22,2} I 2321884283400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321884300200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321884326600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {2,21,3} I 2321884447100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {2,21,3}-{3,22,4} found after 17 iterations, returning closest path {2,21,4} I 2321884489800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,21,2} I 2321884559900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,21,2}-{2,22,3} found after 17 iterations, returning closest path {1,16,4} I 2321884590700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {14,14,5} I 2321884625600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321884642600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321884669000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {14,14,5} I 2321884759900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {13,14,6} I 2321884795100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321884812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321884839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {14,14,7} I 2321884922800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {14,14,2} I 2321884957900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321884974900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321885001300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {13,14,1} I 2321885036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321885053000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321885079400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {14,14,2} I 2321885393900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {14,14,2}-{15,15,3} found after 21 iterations, returning closest path {13,14,2} I 2321885537100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {13,13,1} I 2321885772500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {13,13,1}-{14,14,2} found after 21 iterations, returning closest path {13,15,4} I 2321885863000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {2,14,2} I 2321885966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321886014400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321886089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,14,1} I 2321886186300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321886233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321886331700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {2,14,2} I 2321886719900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {2,14,2}-{3,15,3} found after 17 iterations, returning closest path {2,15,4} I 2321886856300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {1,13,1} I 2321887053300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {1,13,1}-{2,14,2} found after 17 iterations, returning closest path {2,15,4} I 2321887138600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {7,14,2} I 2321887237500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321887298800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321887382400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {6,14,1} I 2321887479900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321887527200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321887601000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {7,14,2} I 2321887839500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,5} to {7,14,2}-{8,15,3} found after 9 iterations, returning closest path {7,14,3} I 2321887944600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {6,13,1} I 2321888094500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,4} to {6,13,1}-{7,14,2} found after 9 iterations, returning closest path {6,15,4} I 2321888174700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {5,14,5} I 2321888272200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321888347000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321888426900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {5,14,5} I 2321888563700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,4} to {4,14,6} I 2321888662300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321888709500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321888783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,5} to {5,14,7} I 2321889024000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {6,16,0} I 2321889161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {6,16,0}-{7,17,1} found after 5 iterations, returning closest path {7,16,2} I 2321889236200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {6,16,0} I 2321889379300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {6,16,0}-{7,17,1} found after 5 iterations, returning closest path {7,16,2} I 2321889455300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {7,17,1} I 2321889566900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,3} to {7,17,1}-{8,18,2} found after 5 iterations, returning closest path {7,17,2} I 2321889600100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {6,16,0} I 2321889646800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {6,16,0}-{7,17,1} found after 5 iterations, returning closest path {7,16,2} I 2321889674800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,0} I 2321889710100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321889727100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321889753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,0} I 2321889788400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321889806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321889833400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {1,16,0} I 2321889944700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,3} to {1,16,0}-{2,17,1} found after 17 iterations, returning closest path {1,16,2} I 2321889986000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,16,0} I 2321890048000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,16,0}-{2,17,1} found after 13 iterations, returning closest path {1,16,2} I 2321890079700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,2} I 2321890118900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,2} I 2321890156800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {1,16,2} I 2321890226200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,16,2} I 2321890268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,4} I 2321890302800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321890321700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321890348200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,16,4} I 2321890382900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321890399800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321890426400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {1,16,4} I 2321890530700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,3} to {1,16,4}-{2,17,5} found after 15 iterations, returning closest path {1,16,3} I 2321890571900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,16,4} I 2321890633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,16,4}-{2,17,5} found after 13 iterations, returning closest path {1,16,2} I 2321890663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,4} I 2321890697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321890714900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321890741300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,4} I 2321890779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321890796500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321890824800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {2,21,5} I 2321890953800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,3} to {2,21,5}-{3,22,6} found after 17 iterations, returning closest path {2,21,3} I 2321891000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,21,4} I 2321891073900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,21,4}-{2,22,5} found after 17 iterations, returning closest path {1,16,2} I 2321891104700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,2} I 2321891139400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321891156300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321891182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,2} I 2321891217300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321891234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321891264500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {2,21,3} I 2321891347600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,21,2} I 2321891415800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,21,2}-{2,22,3} found after 15 iterations, returning closest path {1,16,2} I 2321891448200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,0} I 2321891484100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321891501100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321891527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {3,22,0} I 2321891562100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321891579000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321891605500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {2,21,1} I 2321891723700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,3} to {2,21,1}-{3,22,2} found after 17 iterations, returning closest path {2,21,2} I 2321891766800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,21,0} I 2321891841000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,21,0}-{2,22,1} found after 17 iterations, returning closest path {1,16,2} I 2321891872000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {14,14,5} I 2321891909300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321891927400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321891954000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {14,14,5} I 2321892040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {14,14,2} I 2321892075000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321892091900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321892118300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {13,14,1} I 2321892152700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321892169600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321892195800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {14,14,2} I 2321892316500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {13,13,1} I 2321892398000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {13,13,1}-{14,14,2} found after 19 iterations, returning closest path {13,15,2} I 2321892430700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {2,14,2} I 2321892465400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321892482300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321892508800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,14,1} I 2321892543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321892560400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321892590800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {2,14,2} I 2321892703300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {1,13,1} I 2321892769500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {1,13,1}-{2,14,2} found after 15 iterations, returning closest path {2,15,2} I 2321892799400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {7,14,2} I 2321892849600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {7,14,2}-{8,15,3} found after 5 iterations, returning closest path {7,16,2} I 2321892878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {6,14,1} I 2321892930300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {6,14,1}-{7,15,2} found after 5 iterations, returning closest path {7,16,2} I 2321892957100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {7,14,2} I 2321893013600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {6,13,1} I 2321893062500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,2} to {6,13,1}-{7,14,2} found after 7 iterations, returning closest path {6,15,2} I 2321893090800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,2} to {5,14,5} I 2321893126100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321893143000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321893169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,3} to {5,14,5} I 2321893253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,16,0} I 2321893289400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,16,0} I 2321893411900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {1,16,0} I 2321893479900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,16,0} I 2321893521100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,16,2} I 2321893551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321893568300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321893595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,16,2} I 2321893625000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321893642000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321893668300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {1,16,2} I 2321893762200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,1} to {1,16,2}-{2,17,3} found after 15 iterations, returning closest path {1,16,1} I 2321893804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,16,2} I 2321893947000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {1,16,2}-{2,17,3} found after 13 iterations, returning closest path {1,16,0} I 2321893981700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,22,2} I 2321894011900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321894029000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321894055700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,22,2} I 2321894085500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321894102500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321894129200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {2,21,3} I 2321894252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,1} to {2,21,3}-{3,22,4} found after 17 iterations, returning closest path {2,21,1} I 2321894296100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,21,2} I 2321894362400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {1,21,2}-{2,22,3} found after 17 iterations, returning closest path {1,16,0} I 2321894478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,22,0} I 2321894510700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321894527700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321894554500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {3,22,0} I 2321894584500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321894601500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321894627800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {2,21,1} I 2321894709700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,21,0} I 2321894790700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {1,21,0}-{2,22,1} found after 15 iterations, returning closest path {1,16,0} I 2321894881600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {14,14,2} I 2321894965400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321895240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321895319800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {13,14,1} I 2321895409200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321895456700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321895530800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {14,14,2} I 2321895859500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,1} to {14,14,2}-{15,15,3} found after 19 iterations, returning closest path {14,15,1} I 2321895981100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {13,13,1} I 2321896174100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {13,13,1}-{14,14,2} found after 19 iterations, returning closest path {13,15,0} I 2321896262800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {2,14,2} I 2321896346400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321896397000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321896701500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,14,1} I 2321896789800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321896837900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2321896916200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {2,14,2} I 2321897190500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,1} to {2,14,2}-{3,15,3} found after 15 iterations, returning closest path {2,15,1} I 2321897300900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {1,13,1} I 2321897495700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {1,13,1}-{2,14,2} found after 15 iterations, returning closest path {2,15,0} I 2321897584600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {7,14,2} I 2321897669500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321897716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321897790500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {6,14,1} I 2321898198800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {6,14,1}-{7,15,2} found after 5 iterations, returning closest path {7,16,0} I 2321898279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,17,1} to {7,14,2} I 2321898457900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,17,1} to {7,14,2}-{8,15,3} found after 7 iterations, returning closest path {7,15,1} I 2321898549800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,16,0} to {6,13,1} I 2321898680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,16,0} to {6,13,1}-{7,14,2} found after 7 iterations, returning closest path {6,15,0} I 2321898763500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,16,2} I 2321898890200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,0} to {3,16,2}-{4,17,3} found after 5 iterations, returning closest path {4,16,0} I 2321898969200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,16,2} I 2321899092100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,0} to {3,16,2}-{4,17,3} found after 5 iterations, returning closest path {4,16,0} I 2321899148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {1,16,2} I 2321899193400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {1,16,2}-{2,17,3} found after 5 iterations, returning closest path {1,16,1} I 2321899223900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {1,16,2} I 2321899266100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {1,16,2}-{2,17,3} found after 5 iterations, returning closest path {2,16,0} I 2321899293400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,22,2} I 2321899323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321899340000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321899366200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,22,2} I 2321899397300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321899420600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321899450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {2,21,3} I 2321899530500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {2,21,3}-{3,22,4} found after 15 iterations, returning closest path {2,16,1} I 2321899564300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {1,21,2} I 2321899622600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {1,21,2}-{2,22,3} found after 13 iterations, returning closest path {2,16,0} I 2321899652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,22,0} I 2321899682800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321899699700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321899726400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {3,22,0} I 2321899755900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321899772800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321899799300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {2,21,1} I 2321899870500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {2,21,1}-{3,22,2} found after 13 iterations, returning closest path {2,16,1} I 2321899904700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {1,21,0} I 2321899956800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {1,21,0}-{2,22,1} found after 11 iterations, returning closest path {2,16,0} I 2321899988500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {0,19,2} I 2321900046700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {0,19,2}-{1,20,3} found after 9 iterations, returning closest path {1,16,1} I 2321900077400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {0,18,1} I 2321900122000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {0,18,1}-{1,19,2} found after 7 iterations, returning closest path {2,16,0} I 2321900150500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {0,14,2} I 2321900200800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {0,14,2}-{1,15,3} found after 7 iterations, returning closest path {1,16,1} I 2321900229800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {0,13,1} I 2321900278200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {0,13,1}-{1,14,2} found after 9 iterations, returning closest path {2,15,0} I 2321900306400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {2,14,2} I 2321900336000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321900352900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321900381300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {1,14,1} I 2321900438000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321900460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321900489000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {2,14,2} I 2321900542800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {2,14,2}-{3,15,3} found after 7 iterations, returning closest path {2,15,1} I 2321900572700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {1,13,1} I 2321900617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {1,13,1}-{2,14,2} found after 7 iterations, returning closest path {2,15,0} I 2321900646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {7,14,2} I 2321900676800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321900693900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321900720900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,0} to {6,14,1} I 2321900753400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321900771700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321900798500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {7,14,2} I 2321900895900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {7,14,2}-{8,15,3} found after 17 iterations, returning closest path {7,15,1} I 2321900936500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,0} to {6,13,1} I 2321900996300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,0} to {6,13,1}-{7,14,2} found after 15 iterations, returning closest path {6,15,0} I 2321901027500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,16,4} I 2321901075900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,2} to {3,16,4}-{4,17,5} found after 5 iterations, returning closest path {4,16,2} I 2321901102600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,16,4} I 2321901150900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,2} to {3,16,4}-{4,17,5} found after 5 iterations, returning closest path {4,16,2} I 2321901177500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,16,4} I 2321901229000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,16,4}-{2,17,5} found after 5 iterations, returning closest path {1,16,3} I 2321901259100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,16,4} I 2321901303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,16,4}-{2,17,5} found after 5 iterations, returning closest path {2,16,2} I 2321901330600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,4} I 2321901366000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321901383000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321901411300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,4} I 2321901446800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321901463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321901490100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {2,21,5} I 2321901573000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {2,21,5}-{3,22,6} found after 15 iterations, returning closest path {1,21,5} I 2321901611200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,21,4} I 2321901675400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,21,4}-{2,22,5} found after 13 iterations, returning closest path {2,16,2} I 2321901704700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,2} I 2321901739800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321901756800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321901783200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,2} I 2321901817900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321901834900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321901861300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {2,21,3} I 2321901940700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,21,2} I 2321901998500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,21,2}-{2,22,3} found after 11 iterations, returning closest path {2,16,2} I 2321902029300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,0} I 2321902065400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321902082400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321902108700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {3,22,0} I 2321902143200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321902160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321902186200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {2,21,1} I 2321902261300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {2,21,1}-{3,22,2} found after 13 iterations, returning closest path {0,19,1} I 2321902295400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,21,0} I 2321902357300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,21,0}-{2,22,1} found after 13 iterations, returning closest path {2,16,2} I 2321902386700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {0,19,2} I 2321902436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {0,18,1} I 2321902485500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {0,18,1}-{1,19,2} found after 7 iterations, returning closest path {2,16,2} I 2321902513800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {0,14,2} I 2321902559400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {0,14,2}-{1,15,3} found after 5 iterations, returning closest path {0,15,2} I 2321902587700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {0,13,1} I 2321902640200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {0,13,1}-{1,14,2} found after 9 iterations, returning closest path {2,15,2} I 2321902668700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {2,14,2} I 2321902717800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,2} to {2,14,2}-{3,15,3} found after 5 iterations, returning closest path {4,16,2} I 2321902744600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {1,14,1} I 2321902779900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321902796900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321902825500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {2,14,2} I 2321902876200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {2,14,2}-{3,15,3} found after 5 iterations, returning closest path {2,15,2} I 2321902905000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {1,13,1} I 2321902955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {1,13,1}-{2,14,2} found after 7 iterations, returning closest path {2,15,2} I 2321902983300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {7,14,2} I 2321903018400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321903035400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321903062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {6,14,1} I 2321903096200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321903113200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321903139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {7,14,2} I 2321903248700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {6,13,1} I 2321903316100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,2} to {6,13,1}-{7,14,2} found after 15 iterations, returning closest path {6,15,2} I 2321903345800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,2} to {5,14,5} I 2321903380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321903397900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321903429200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {5,14,5} I 2321903502600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,2} to {0,19,5} I 2321903548100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,16,6} I 2321903596400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,4} to {3,16,6}-{4,17,7} found after 5 iterations, returning closest path {4,16,4} I 2321903623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,16,6} I 2321903671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,4} to {3,16,6}-{4,17,7} found after 5 iterations, returning closest path {4,16,4} I 2321903700200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,16,6} I 2321903749400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,16,6}-{2,17,7} found after 5 iterations, returning closest path {1,16,5} I 2321903778500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,16,6} I 2321903821400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,16,6}-{2,17,7} found after 5 iterations, returning closest path {2,16,4} I 2321903849100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,6} I 2321903883700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321903900500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321903929500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,6} I 2321903964400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321903981400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321904007700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {2,21,7} I 2321904084500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {2,21,7}-{3,22,8} found after 15 iterations, returning closest path {1,21,7} I 2321904119900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,21,6} I 2321904181200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,21,6}-{2,22,7} found after 13 iterations, returning closest path {2,16,4} I 2321904210400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,4} I 2321904245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321904262300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321904288500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,4} I 2321904323500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321904364400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321904442300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {2,21,5} I 2321904650000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,21,4} I 2321904816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,21,4}-{2,22,5} found after 11 iterations, returning closest path {2,16,4} I 2321904899800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,2} I 2321905001800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321905049100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321905123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {3,22,2} I 2321905221000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321905267500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321905340900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {2,21,3} I 2321905557300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {2,21,3}-{3,22,4} found after 13 iterations, returning closest path {0,19,3} I 2321905655000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,21,2} I 2321905827600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,21,2}-{2,22,3} found after 13 iterations, returning closest path {2,16,4} I 2321905915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,19,2} I 2321906044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,18,1} I 2321906190700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {0,18,1}-{1,19,2} found after 9 iterations, returning closest path {2,16,4} I 2321906269800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,14,2} I 2321906433900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {0,14,2}-{1,15,3} found after 7 iterations, returning closest path {0,14,3} I 2321906540000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,13,1} I 2321906699100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {0,13,1}-{1,14,2} found after 11 iterations, returning closest path {2,15,4} I 2321906779700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {2,14,2} I 2321906878200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321906925500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321907003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {1,14,1} I 2321907108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321907157800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321907231300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {2,14,2} I 2321907401500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {2,14,2}-{3,15,3} found after 7 iterations, returning closest path {2,15,4} I 2321907493200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {1,13,1} I 2321907639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {1,13,1}-{2,14,2} found after 9 iterations, returning closest path {2,15,4} I 2321907718500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {7,14,2} I 2321907817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321907864000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321907939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {6,14,1} I 2321908040700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321908093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321908170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {7,14,2} I 2321908599600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {6,13,1} I 2321908747000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,4} to {6,13,1}-{7,14,2} found after 17 iterations, returning closest path {6,15,4} I 2321908777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {5,14,5} I 2321908812000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321908828900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321908855700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {5,14,5} I 2321908910800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,4} to {4,14,6} I 2321908945400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321908963500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321908989800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {5,14,7} I 2321909064200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,19,7} I 2321909108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,4} to {0,19,5} I 2321909152200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {3,22,6} I 2321909184400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321909201300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321909227600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {3,22,6} I 2321909259800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321909280600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321909308900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {2,21,7} I 2321909371100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {1,21,6} I 2321909427700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,6} to {1,21,6}-{2,22,7} found after 11 iterations, returning closest path {2,16,6} I 2321909460600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {3,22,4} I 2321909493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321909510900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321909537600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {3,22,4} I 2321909570400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321909587500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321909613900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {2,21,5} I 2321909688100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,6} to {2,21,5}-{3,22,6} found after 13 iterations, returning closest path {0,19,5} I 2321909722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {1,21,4} I 2321909784100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,6} to {1,21,4}-{2,22,5} found after 13 iterations, returning closest path {2,16,6} I 2321909813400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {5,14,5} I 2321909847500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321909865700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321909892100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {5,14,5} I 2321909977800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,16,6} to {5,14,5}-{6,15,6} found after 11 iterations, returning closest path {5,15,6} I 2321910014900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,16,6} to {4,14,6} I 2321910060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,16,6} to {4,14,6}-{5,15,7} found after 5 iterations, returning closest path {4,16,6} I 2321910086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {5,14,7} I 2321910137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {0,19,7} I 2321910177100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,16,6} to {0,19,5} I 2321910219600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,6} to {3,22,4} I 2321910265200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,6} to {3,22,4}-{4,23,5} found after 5 iterations, returning closest path {4,22,6} I 2321910294000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,6} to {3,22,4} I 2321910340900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,6} to {3,22,4}-{4,23,5} found after 5 iterations, returning closest path {4,22,6} I 2321910367600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,7} to {2,21,5} I 2321910418300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,7} to {2,21,5}-{3,22,6} found after 5 iterations, returning closest path {2,21,6} I 2321910448200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,6} to {1,21,4} I 2321910493200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,6} to {1,21,4}-{2,22,5} found after 5 iterations, returning closest path {2,21,6} I 2321910520700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,6} to {4,24,6} I 2321910566400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,6} to {4,24,6}-{5,25,7} found after 5 iterations, returning closest path {4,22,6} I 2321910593100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,7} to {5,24,7} I 2321910640200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,6} to {5,24,5} I 2321910673000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321910692000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321910719500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,7} to {5,24,5} I 2321910776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,7} to {0,19,7} I 2321910817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,7} to {0,19,5} I 2321910867800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {3,22,2} I 2321910916100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,4} to {3,22,2}-{4,23,3} found after 5 iterations, returning closest path {4,22,4} I 2321910942700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {3,22,2} I 2321910997700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,4} to {3,22,2}-{4,23,3} found after 5 iterations, returning closest path {4,22,4} I 2321911024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {2,21,3} I 2321911076600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,5} to {2,21,3}-{3,22,4} found after 5 iterations, returning closest path {2,21,4} I 2321911106200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,4} to {1,21,2} I 2321911151100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,4} to {1,21,2}-{2,22,3} found after 5 iterations, returning closest path {2,21,4} I 2321911179700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {7,24,2} I 2321911214800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321911231600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321911258400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {6,24,1} I 2321911293400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321911310300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321911336700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {7,24,2} I 2321911443900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,4} to {6,23,1} I 2321911510300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,4} to {6,23,1}-{7,24,2} found after 15 iterations, returning closest path {6,22,4} I 2321911540100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {2,24,2} I 2321911577200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321911595100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321911621500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {1,24,1} I 2321911655600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321911672900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321911699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {2,24,2} I 2321911763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,4} to {1,23,1} I 2321911814900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,4} to {1,23,1}-{2,24,2} found after 9 iterations, returning closest path {2,22,4} I 2321911843200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {0,24,2} I 2321911909800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,4} to {0,23,1} I 2321911960800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,4} to {0,23,1}-{1,24,2} found after 9 iterations, returning closest path {2,22,4} I 2321911992900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {0,19,2} I 2321912046000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,4} to {0,18,1} I 2321912102800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,4} to {0,18,1}-{1,19,2} found after 11 iterations, returning closest path {2,21,4} I 2321912131400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {4,24,6} I 2321912166300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321912183300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321912209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {5,24,7} I 2321912271600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,4} to {5,24,5} I 2321912306700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321912323700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321912350100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {5,24,5} I 2321912401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {0,19,7} I 2321912448600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,5} to {0,19,5} I 2321912500800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {3,22,0} I 2321912548800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,2} to {3,22,0}-{4,23,1} found after 5 iterations, returning closest path {4,22,2} I 2321912575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {3,22,0} I 2321912623600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,2} to {3,22,0}-{4,23,1} found after 5 iterations, returning closest path {4,22,2} I 2321912650400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {2,21,1} I 2321912703100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,3} to {2,21,1}-{3,22,2} found after 5 iterations, returning closest path {2,21,2} I 2321912732900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {1,21,0} I 2321912776800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {1,21,0}-{2,22,1} found after 5 iterations, returning closest path {2,21,2} I 2321912804400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {7,24,2} I 2321912839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321912945300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321912974300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {6,24,1} I 2321913011600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321913028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321913055800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {7,24,2} I 2321913163300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {6,23,1} I 2321913225100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {6,23,1}-{7,24,2} found after 13 iterations, returning closest path {6,22,2} I 2321913254500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {2,24,2} I 2321913301800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,22,2} to {2,24,2}-{3,25,3} found after 5 iterations, returning closest path {4,22,2} I 2321913328200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {1,24,1} I 2321913363000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321913496700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321913525300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {2,24,2} I 2321913578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {1,23,1} I 2321913621900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {1,23,1}-{2,24,2} found after 5 iterations, returning closest path {2,22,2} I 2321913649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {0,24,2} I 2321913711800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {0,23,1} I 2321913760100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {0,23,1}-{1,24,2} found after 7 iterations, returning closest path {2,22,2} I 2321913788200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {0,19,2} I 2321913843400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,3} to {0,19,2}-{1,20,3} found after 7 iterations, returning closest path {0,20,2} I 2321913873600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,2} to {0,18,1} I 2321913926400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,2} to {0,18,1}-{1,19,2} found after 9 iterations, returning closest path {2,21,2} I 2321913956700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,2} to {5,24,5} I 2321913993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321914011600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2321914038600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {5,24,5} I 2321914100700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,3} to {0,19,5} I 2321914146900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,0} to {7,24,2} I 2321914177000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321914194100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2321914220700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,0} to {6,24,1} I 2321914250200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321914267200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2321914295800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {7,24,2} I 2321914388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {7,24,2}-{8,25,3} found after 15 iterations, returning closest path {7,22,1} I 2321914425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,0} to {6,23,1} I 2321914480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,0} to {6,23,1}-{7,24,2} found after 13 iterations, returning closest path {6,22,0} I 2321914514300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,0} to {2,24,2} I 2321914544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321914561100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321914587600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,22,0} to {1,24,1} I 2321914617300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321914634200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2321914660500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {2,24,2} I 2321914718400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {2,24,2}-{3,25,3} found after 7 iterations, returning closest path {2,22,1} I 2321914749900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,0} to {1,23,1} I 2321914790900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,0} to {1,23,1}-{2,24,2} found after 5 iterations, returning closest path {2,22,0} I 2321914818600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,24,2} I 2321914876600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {0,24,2}-{1,25,3} found after 9 iterations, returning closest path {2,22,1} I 2321914907000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,0} to {0,23,1} I 2321914952200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,0} to {0,23,1}-{1,24,2} found after 7 iterations, returning closest path {2,22,0} I 2321914980000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,21,1} to {0,19,2} I 2321915034600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,21,1} to {0,19,2}-{1,20,3} found after 7 iterations, returning closest path {1,21,1} I 2321915064400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,21,0} to {0,18,1} I 2321915112700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,21,0} to {0,18,1}-{1,19,2} found after 9 iterations, returning closest path {2,21,0} I 2321915144700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,6,2} I 2321915192800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,6,2}-{36,7,3} found after 5 iterations, returning closest path {36,6,0} I 2321915219700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,6,2} I 2321915264100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,6,2}-{36,7,3} found after 5 iterations, returning closest path {36,6,0} I 2321915290700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,6,2} I 2321915342600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,6,2}-{36,7,3} found after 5 iterations, returning closest path {35,6,1} I 2321915372900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,6,2} I 2321915415600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,6,2}-{36,7,3} found after 5 iterations, returning closest path {36,6,0} I 2321915446000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,12,2} I 2321915479200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321915496300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321915527200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,12,2} I 2321915561000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321915578300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321915604700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {36,11,3} I 2321915691600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {36,11,3}-{37,12,4} found after 15 iterations, returning closest path {36,6,1} I 2321915727300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,11,2} I 2321915784100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,11,2}-{36,12,3} found after 13 iterations, returning closest path {36,6,0} I 2321915813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,12,0} I 2321915846100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321915863100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321915889700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,12,0} I 2321915924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321915942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321915969000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {36,11,1} I 2321916046500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {36,11,1}-{37,12,2} found after 13 iterations, returning closest path {36,6,1} I 2321916081000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {35,11,0} I 2321916133400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {35,11,0}-{36,12,1} found after 11 iterations, returning closest path {36,6,0} I 2321916162000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,11,1} I 2321916195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321916212300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321916238900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,10,0} I 2321916271500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321916290800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321916318400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,11,1} I 2321916436300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {29,10,0} I 2321916489100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,11,3} I 2321916525600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321916543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321916570400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,10,2} I 2321916602900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321916619800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321916646600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,11,3} I 2321916775500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {30,11,3}-{31,12,4} found after 19 iterations, returning closest path {30,11,1} I 2321916822900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {29,10,2} I 2321916894300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {29,10,2}-{30,11,3} found after 19 iterations, returning closest path {29,10,0} I 2321916926500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,3} I 2321916959700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321916976600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321917006600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,2} I 2321917041900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321917058700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321917085500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,3} I 2321917303900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {30,7,3}-{31,8,4} found after 15 iterations, returning closest path {30,7,1} I 2321917419600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {29,6,2} I 2321917618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {29,6,2}-{30,7,3} found after 15 iterations, returning closest path {29,6,0} I 2321917726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,1} I 2321917822000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321917869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321917944500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,0} I 2321918036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321918087900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321918162500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {30,7,1} I 2321918341700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {29,6,0} I 2321918466700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {32,4,1} I 2321918557900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321918621400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321918700400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {31,4,0} I 2321918792500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321918840000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321918914800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {32,4,1} I 2321919062100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {31,3,0} I 2321919231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {31,3,0}-{32,4,1} found after 11 iterations, returning closest path {31,5,0} I 2321919314800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {32,4,3} I 2321919407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321919454000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321919528800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {32,4,3} I 2321919733000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {38,4,2} I 2321919827500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321919874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321919948500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {38,8,2} I 2321920152100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {38,8,2}-{39,9,3} found after 11 iterations, returning closest path {37,6,1} I 2321920245400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,0} to {38,7,1} I 2321920385600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,0} to {38,7,1}-{39,8,2} found after 9 iterations, returning closest path {37,6,0} I 2321920468300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,6,4} I 2321920606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,6,4}-{36,7,5} found after 5 iterations, returning closest path {36,6,2} I 2321920685600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,6,4} I 2321920820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,6,4}-{36,7,5} found after 5 iterations, returning closest path {36,6,2} I 2321920901300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,6,4} I 2321921052100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,6,4}-{36,7,5} found after 5 iterations, returning closest path {35,6,3} I 2321921142200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,6,4} I 2321921271400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,6,4}-{36,7,5} found after 5 iterations, returning closest path {36,6,2} I 2321921349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,4} I 2321921459000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321921491900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321921518200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,4} I 2321921556500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321921573300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321921599600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {36,11,5} I 2321921698200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {36,11,5}-{37,12,6} found after 15 iterations, returning closest path {36,6,3} I 2321921735700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,11,4} I 2321921796100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,11,4}-{36,12,5} found after 13 iterations, returning closest path {36,6,2} I 2321921825100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,2} I 2321921863600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321921880600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321921906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,2} I 2321921945000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321921962000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321921988200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {36,11,3} I 2321922071000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {36,11,3}-{37,12,4} found after 13 iterations, returning closest path {36,6,3} I 2321922107900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,11,2} I 2321922166600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,11,2}-{36,12,3} found after 11 iterations, returning closest path {36,6,2} I 2321922195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,0} I 2321922233200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321922250100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321922276400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,12,0} I 2321922314300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321922331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321922357400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {36,11,1} I 2321922439800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {36,11,1}-{37,12,2} found after 13 iterations, returning closest path {36,6,2} I 2321922474500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {35,11,0} I 2321922564300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {35,11,0}-{36,12,1} found after 13 iterations, returning closest path {36,6,2} I 2321922593700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,1} I 2321922634000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321922651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321922678000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,10,0} I 2321922715800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321922732700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321922759600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,1} I 2321922887500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {30,11,1}-{31,12,2} found after 17 iterations, returning closest path {30,11,2} I 2321922931600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,10,0} I 2321923010500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {29,10,0}-{30,11,1} found after 19 iterations, returning closest path {29,10,2} I 2321923045200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,3} I 2321923083400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321923127300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,10,2} I 2321923167800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923184800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321923211400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,3} I 2321923332100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,10,2} I 2321923389300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,5} I 2321923427800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321923471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,10,4} I 2321923511700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321923555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,11,5} I 2321923696900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {30,11,5}-{31,12,6} found after 19 iterations, returning closest path {30,11,3} I 2321923742200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,10,4} I 2321923819400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {29,10,4}-{30,11,5} found after 19 iterations, returning closest path {29,10,2} I 2321923851500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,5} I 2321923890000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321923933500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,4} I 2321923971600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321923990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321924016900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,5} I 2321924123400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {30,7,5}-{31,8,6} found after 15 iterations, returning closest path {30,7,3} I 2321924166400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,6,4} I 2321924233100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {29,6,4}-{30,7,5} found after 15 iterations, returning closest path {29,6,2} I 2321924263700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,3} I 2321924302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321924319600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321924346200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,2} I 2321924384200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321924401100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321924429600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,3} I 2321924493000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,6,2} I 2321924539000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,1} I 2321924577500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321924594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321924621300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,0} I 2321924660700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321924677600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321924704100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {30,7,1} I 2321924801600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {30,7,1}-{31,8,2} found after 13 iterations, returning closest path {30,7,2} I 2321924841000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {29,6,0} I 2321924909200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {29,6,0}-{30,7,1} found after 15 iterations, returning closest path {29,6,2} I 2321924940200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,1} I 2321924978400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321924995300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321925021900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {31,4,0} I 2321925059900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321925076800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321925103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,1} I 2321925183300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {32,4,1}-{33,5,2} found after 9 iterations, returning closest path {32,5,2} I 2321925219100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {31,3,0} I 2321925280000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {31,3,0}-{32,4,1} found after 13 iterations, returning closest path {31,5,2} I 2321925311400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,3} I 2321925349400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321925366400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321925392900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,3} I 2321925446000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {38,4,2} I 2321925483900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321925500900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321925527300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {38,8,2} I 2321925585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {38,7,1} I 2321925638200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,2} to {38,7,1}-{39,8,2} found after 9 iterations, returning closest path {37,6,2} I 2321925669000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,5} I 2321925722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321925744400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321925772000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {32,4,5} I 2321925844400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,2} to {38,9,5} I 2321925914900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,6,6} I 2321925968600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,6,6}-{36,7,7} found after 5 iterations, returning closest path {36,6,4} I 2321925998600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,6,6} I 2321926046900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,6,6}-{36,7,7} found after 5 iterations, returning closest path {36,6,4} I 2321926073700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,6,6} I 2321926126500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,6,6}-{36,7,7} found after 5 iterations, returning closest path {35,6,5} I 2321926157300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,6,6} I 2321926206300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,6,6}-{36,7,7} found after 5 iterations, returning closest path {36,6,4} I 2321926235700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,6} I 2321926274900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321926291900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321926319300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,6} I 2321926357200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321926374100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321926400500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {36,11,7} I 2321926495100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {36,11,7}-{37,12,8} found after 15 iterations, returning closest path {36,6,5} I 2321926531400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,11,6} I 2321926591900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,11,6}-{36,12,7} found after 13 iterations, returning closest path {36,6,4} I 2321926623200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,4} I 2321926662700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321926681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321926709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,4} I 2321926808400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321926855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321926929000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {36,11,5} I 2321927164700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {36,11,5}-{37,12,6} found after 13 iterations, returning closest path {36,6,5} I 2321927294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,11,4} I 2321927460800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,11,4}-{36,12,5} found after 11 iterations, returning closest path {36,6,4} I 2321927542200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,2} I 2321927656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321927706800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321927781300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,12,2} I 2321927893400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321927940900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321928094200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {36,11,3} I 2321928364200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {36,11,3}-{37,12,4} found after 13 iterations, returning closest path {36,6,4} I 2321928465900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {35,11,2} I 2321928644000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {35,11,2}-{36,12,3} found after 13 iterations, returning closest path {36,6,4} I 2321928727200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,11,3} I 2321928842900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321928896600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321928976900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,10,2} I 2321929086500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321929134000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321929210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,11,3} I 2321929580300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {30,11,3}-{31,12,4} found after 17 iterations, returning closest path {30,11,4} I 2321929705000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,10,2} I 2321929932500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {29,10,2}-{30,11,3} found after 19 iterations, returning closest path {29,10,4} I 2321930024100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,11,5} I 2321930132600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321930179900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321930261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,10,4} I 2321930376900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321930423800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321930499100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,11,5} I 2321930856900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,10,4} I 2321931017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,10,6} I 2321931093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321931110900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321931137500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,10,6} I 2321931175400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321931192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321931219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,11,7} I 2321931375600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {30,11,7}-{31,12,8} found after 19 iterations, returning closest path {30,11,5} I 2321931423600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,10,6} I 2321931500400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {29,10,6}-{30,11,7} found after 19 iterations, returning closest path {29,10,4} I 2321931533000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,6} I 2321931571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321931588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321931615000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,6} I 2321931653400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321931670200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321931696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,7} I 2321931804900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {30,7,7}-{31,8,8} found after 15 iterations, returning closest path {30,7,5} I 2321931860500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,6,6} I 2321931929900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {29,6,6}-{30,7,7} found after 15 iterations, returning closest path {29,6,4} I 2321931960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,5} I 2321931999000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321932016000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321932043100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,4} I 2321932080900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321932097800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321932124600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,5} I 2321932188400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,6,4} I 2321932235000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,3} I 2321932275100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321932296300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321932323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,2} I 2321932364000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321932380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321932407400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {30,7,3} I 2321932505800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {30,7,3}-{31,8,4} found after 13 iterations, returning closest path {30,7,4} I 2321932545200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {29,6,2} I 2321932611900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {29,6,2}-{30,7,3} found after 15 iterations, returning closest path {29,6,4} I 2321932643100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {32,4,3} I 2321932681300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321932813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321932844200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {32,4,3} I 2321932926300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {32,4,3}-{33,5,4} found after 9 iterations, returning closest path {32,5,4} I 2321932962700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {38,4,2} I 2321933001200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321933018400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321933045000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {38,8,2} I 2321933118900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {38,8,2}-{39,9,3} found after 11 iterations, returning closest path {38,7,3} I 2321933152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {38,7,1} I 2321933209400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,4} to {38,7,1}-{39,8,2} found after 11 iterations, returning closest path {37,6,4} I 2321933238200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {32,4,5} I 2321933380900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321933400000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321933427200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {32,4,5} I 2321933482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {31,3,6} I 2321933521000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321933537900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321933564600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {32,4,7} I 2321933635400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {38,9,5} I 2321933702400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,4} to {38,9,7} I 2321933768300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,12,6} I 2321933804800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321933921700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321933950000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,12,6} I 2321933985300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321934002400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321934028800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {36,11,7} I 2321934109200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {36,11,7}-{37,12,8} found after 13 iterations, returning closest path {36,6,7} I 2321934143900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,11,6} I 2321934200400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {35,11,6}-{36,12,7} found after 11 iterations, returning closest path {36,6,6} I 2321934229000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,12,4} I 2321934264000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321934280900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321934307200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,12,4} I 2321934435000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321934453700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321934480500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {36,11,5} I 2321934562300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {36,11,5}-{37,12,6} found after 13 iterations, returning closest path {36,6,6} I 2321934597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {35,11,4} I 2321934657700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {35,11,4}-{36,12,5} found after 13 iterations, returning closest path {36,6,6} I 2321934686800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,11,5} I 2321934721400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321934738500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321934765200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,10,4} I 2321934800900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321934906500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321934935000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,11,5} I 2321935060000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {30,11,5}-{31,12,6} found after 17 iterations, returning closest path {30,11,6} I 2321935104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {29,10,4} I 2321935181200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {29,10,4}-{30,11,5} found after 19 iterations, returning closest path {29,10,6} I 2321935213500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,10,6} I 2321935248200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321935265300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321935292100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,10,6} I 2321935327000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321935344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321935461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,11,7} I 2321935577800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {29,10,6} I 2321935634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,6} I 2321935669200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321935686300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321935713000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,6} I 2321935747500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321935764300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321935791000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,7} I 2321935851800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {29,6,6} I 2321935899900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,5} I 2321936022900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321936041500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321936068900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,4} I 2321936103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321936120300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321936147400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {30,7,5} I 2321936245400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {30,7,5}-{31,8,6} found after 13 iterations, returning closest path {30,7,6} I 2321936286500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {29,6,4} I 2321936470700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {29,6,4}-{30,7,5} found after 15 iterations, returning closest path {29,6,6} I 2321936557900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {32,4,5} I 2321936655400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321936939400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321937020300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {32,4,5} I 2321937241900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,6,6} to {32,4,5}-{33,5,6} found after 9 iterations, returning closest path {32,5,6} I 2321937343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {31,3,6} I 2321937445200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321937492400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321937567000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {32,4,7} I 2321937707200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {38,9,5} I 2321937894100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,6,6} to {38,9,7} I 2321938091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {35,12,4} I 2321938224300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,6} to {35,12,4}-{36,13,5} found after 5 iterations, returning closest path {36,12,6} I 2321938540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {35,12,4} I 2321938674400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,6} to {35,12,4}-{36,13,5} found after 5 iterations, returning closest path {36,12,6} I 2321938750300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {36,11,5} I 2321938892900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,7} to {36,11,5}-{37,12,6} found after 5 iterations, returning closest path {36,11,6} I 2321938979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,6} to {35,11,4} I 2321939105300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,6} to {35,11,4}-{36,12,5} found after 5 iterations, returning closest path {35,12,6} I 2321939184000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,11,5} I 2321939284000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321939330900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321939405700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,10,4} I 2321939507000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321939787400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321939866800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {30,11,5} I 2321940174600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,7} to {30,11,5}-{31,12,6} found after 15 iterations, returning closest path {30,11,6} I 2321940290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,6} to {29,10,4} I 2321940488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,6} to {29,10,4}-{30,11,5} found after 15 iterations, returning closest path {29,10,6} I 2321940574900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,10,6} I 2321940672300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321940689300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321940716000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,10,6} I 2321940750700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321940767500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321940879500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {30,11,7} I 2321940942400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,6} to {29,10,6} I 2321940991900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,7,6} I 2321941027000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321941044000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321941070600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,7,6} I 2321941105900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321941122800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321941149600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {30,7,7} I 2321941260400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,6} to {29,6,6} I 2321941320600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,7,5} I 2321941355200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321941468700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321941497400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {30,7,4} I 2321941532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321941549800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321941576400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {30,7,5} I 2321941706600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,7} to {30,7,5}-{31,8,6} found after 19 iterations, returning closest path {30,7,6} I 2321941751200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,6} to {29,6,4} I 2321941829400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,6} to {29,6,4}-{30,7,5} found after 19 iterations, returning closest path {29,6,6} I 2321941862800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {31,14,6} I 2321941897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321941914300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321941943300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {32,14,7} I 2321942008800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,6} to {32,14,5} I 2321942044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321942061600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321942088300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {32,14,5} I 2321942173600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {38,9,5} I 2321942224600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,7} to {38,9,7} I 2321942266000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {35,12,2} I 2321942315300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,4} to {35,12,2}-{36,13,3} found after 5 iterations, returning closest path {36,12,4} I 2321942341900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {35,12,2} I 2321942390100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,4} to {35,12,2}-{36,13,3} found after 5 iterations, returning closest path {36,12,4} I 2321942418900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {36,11,3} I 2321942472100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,5} to {36,11,3}-{37,12,4} found after 5 iterations, returning closest path {36,11,4} I 2321942501500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {35,11,2} I 2321942546000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {35,11,2}-{36,12,3} found after 5 iterations, returning closest path {35,12,4} I 2321942578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,11,3} I 2321942618100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321942635300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321942662400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,10,2} I 2321942700800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321942717900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321942744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,11,3} I 2321942849200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,5} to {30,11,3}-{31,12,4} found after 15 iterations, returning closest path {30,11,4} I 2321942892100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,10,2} I 2321942959000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {29,10,2}-{30,11,3} found after 15 iterations, returning closest path {29,10,4} I 2321942999600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,11,5} I 2321943044800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943062600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943090000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,10,4} I 2321943128300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943145500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,11,5} I 2321943234500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,10,4} I 2321943284100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,10,6} I 2321943323800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943340900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943368100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,10,6} I 2321943406800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943423800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,11,7} I 2321943562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,5} to {30,11,7}-{31,12,8} found after 15 iterations, returning closest path {30,11,5} I 2321943604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,10,6} I 2321943671200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {29,10,6}-{30,11,7} found after 15 iterations, returning closest path {29,10,4} I 2321943702000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,6} I 2321943743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943792300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943829700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,6} I 2321943870500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321943887700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321943914600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,7,7} I 2321944060500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,5} to {30,7,7}-{31,8,8} found after 19 iterations, returning closest path {30,7,5} I 2321944106700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,6,6} I 2321944185800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {29,6,6}-{30,7,7} found after 19 iterations, returning closest path {29,6,4} I 2321944218800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,5} I 2321944257600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321944277100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321944305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,4} I 2321944343100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321944360000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321944386500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,7,5} I 2321944534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,6,4} I 2321944603300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,3} I 2321944642800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321944660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321944686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,7,2} I 2321944725100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321944744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321944773100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,7,3} I 2321944907400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,5} to {30,7,3}-{31,8,4} found after 19 iterations, returning closest path {30,7,4} I 2321944952300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,6,2} I 2321945032800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {29,6,2}-{30,7,3} found after 19 iterations, returning closest path {29,6,4} I 2321945066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {30,14,2} I 2321945104900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321945122100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321945149200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {29,14,1} I 2321945187400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321945204400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321945233500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {30,14,2} I 2321945374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {29,13,1} I 2321945447900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {29,13,1}-{30,14,2} found after 17 iterations, returning closest path {30,12,4} I 2321945480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {36,14,2} I 2321945535300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,4} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,12,4} I 2321945562300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {35,14,1} I 2321945600800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321945617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321945644700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {36,14,2} I 2321945710800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {35,13,1} I 2321945763600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {35,13,1}-{36,14,2} found after 9 iterations, returning closest path {35,12,4} I 2321945794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {38,4,2} I 2321945834100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321945851200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321945905100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {38,8,2} I 2321946071800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {38,7,1} I 2321946258800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {38,7,1}-{39,8,2} found after 15 iterations, returning closest path {37,11,4} I 2321946341700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {38,14,2} I 2321946450300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321946501000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321946575800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {38,14,1} I 2321946682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321946729100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321946808700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {38,14,2} I 2321947004200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,4} to {38,13,1} I 2321947163200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,4} to {38,13,1}-{39,14,2} found after 11 iterations, returning closest path {36,12,4} I 2321947243500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {31,14,6} I 2321947350800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321947398100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321947474000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {32,14,7} I 2321947657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,4} to {32,14,5} I 2321947764900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321947812000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321947886800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {32,14,5} I 2321948099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {38,9,5} I 2321948243700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,5} to {38,9,7} I 2321948374300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {35,12,0} I 2321948545800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,2} to {35,12,0}-{36,13,1} found after 5 iterations, returning closest path {36,12,2} I 2321948622400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {35,12,0} I 2321948759800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,2} to {35,12,0}-{36,13,1} found after 5 iterations, returning closest path {36,12,2} I 2321948835000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {36,11,1} I 2321948977300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,3} to {36,11,1}-{37,12,2} found after 5 iterations, returning closest path {36,11,2} I 2321949062800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {35,11,0} I 2321949188500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {35,11,0}-{36,12,1} found after 5 iterations, returning closest path {35,12,2} I 2321949266500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,11,1} I 2321949382000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321949434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321949513400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,10,0} I 2321949623200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321949670300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321949745400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,11,1} I 2321950053100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,3} to {30,11,1}-{31,12,2} found after 15 iterations, returning closest path {30,11,2} I 2321950174600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,10,0} I 2321950287000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {29,10,0}-{30,11,1} found after 15 iterations, returning closest path {29,10,2} I 2321950318200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,11,3} I 2321950356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321950375500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321950403500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,10,2} I 2321950442300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321950459200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321950486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,11,3} I 2321950552500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,10,2} I 2321950599400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,11,5} I 2321950637300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321950654300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321950681100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,10,4} I 2321950719000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321950738100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321950765700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,11,5} I 2321950875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,3} to {30,11,5}-{31,12,6} found after 15 iterations, returning closest path {30,11,3} I 2321950917100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,10,4} I 2321950984600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {29,10,4}-{30,11,5} found after 15 iterations, returning closest path {29,10,2} I 2321951021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,5} I 2321951059600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951076800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321951103700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,4} I 2321951141500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951158400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321951187200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,7,5} I 2321951327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,3} to {30,7,5}-{31,8,6} found after 19 iterations, returning closest path {30,7,3} I 2321951373400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,6,4} I 2321951453100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {29,6,4}-{30,7,5} found after 19 iterations, returning closest path {29,6,2} I 2321951486200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,3} I 2321951532400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951549400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321951576300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,2} I 2321951614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951631400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321951658300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,7,3} I 2321951776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,6,2} I 2321951838600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,1} I 2321951876500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321951920100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,7,0} I 2321951957800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321951974800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321952001400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,7,1} I 2321952139500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,3} to {30,7,1}-{31,8,2} found after 19 iterations, returning closest path {30,7,2} I 2321952184300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,6,0} I 2321952263400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {29,6,0}-{30,7,1} found after 19 iterations, returning closest path {29,6,2} I 2321952298800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {30,14,2} I 2321952338100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321952355100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321952381800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {29,14,1} I 2321952419500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321952436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321952463600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {30,14,2} I 2321952562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {29,13,1} I 2321952634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {29,13,1}-{30,14,2} found after 15 iterations, returning closest path {30,12,2} I 2321952665000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {36,14,2} I 2321952712600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,2} to {36,14,2}-{37,15,3} found after 5 iterations, returning closest path {36,12,2} I 2321952741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {35,14,1} I 2321952790300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,2} to {35,14,1}-{36,15,2} found after 5 iterations, returning closest path {36,12,2} I 2321952817000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {36,14,2} I 2321952870500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {35,13,1} I 2321952915100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {35,13,1}-{36,14,2} found after 5 iterations, returning closest path {35,12,2} I 2321952942900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {38,4,2} I 2321952981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321952998100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321953030700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {38,8,2} I 2321953086300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {38,7,1} I 2321953148600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {38,7,1}-{39,8,2} found after 13 iterations, returning closest path {37,11,2} I 2321953179700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {38,14,2} I 2321953219400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321953236400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321953262600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {38,14,1} I 2321953300900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321953317700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321953344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {38,14,2} I 2321953406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,2} to {38,13,1} I 2321953459100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,2} to {38,13,1}-{39,14,2} found after 9 iterations, returning closest path {36,12,2} I 2321953487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,2} to {32,14,5} I 2321953531900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321953549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 32 I 2321953577700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {32,14,5} I 2321953641200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,3} to {38,9,5} I 2321953687200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,11,1} I 2321953720900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321953738000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321953764600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,10,0} I 2321953797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321953814200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321953840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {30,11,1} I 2321953902400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {29,10,0} I 2321953946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,11,3} I 2321954078000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321954124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,10,2} I 2321954157000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954174100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321954201100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {30,11,3} I 2321954297100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {30,11,3}-{31,12,4} found after 15 iterations, returning closest path {30,11,1} I 2321954336400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {29,10,2} I 2321954397600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {29,10,2}-{30,11,3} found after 15 iterations, returning closest path {29,10,0} I 2321954428300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,7,3} I 2321954460800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954480300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321954508400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,7,2} I 2321954546500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321954590400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {30,7,3} I 2321954716700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {30,7,3}-{31,8,4} found after 19 iterations, returning closest path {30,7,1} I 2321954760200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {29,6,2} I 2321954830700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {29,6,2}-{30,7,3} found after 19 iterations, returning closest path {29,6,0} I 2321954863500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,7,1} I 2321954896500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954913300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321954942500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,7,0} I 2321954975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321954992800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321955019700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {30,7,1} I 2321955135100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {29,6,0} I 2321955191000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {30,14,2} I 2321955223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321955239900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321955266700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {29,14,1} I 2321955298800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321955315700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2321955344800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {30,14,2} I 2321955447100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {30,14,2}-{31,15,3} found after 17 iterations, returning closest path {30,12,1} I 2321955551800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {29,13,1} I 2321955724900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {29,13,1}-{30,14,2} found after 15 iterations, returning closest path {30,12,0} I 2321955809900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {36,14,2} I 2321955946100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,0} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,12,0} I 2321956021300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {35,14,1} I 2321956148100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,12,0} to {35,14,1}-{36,15,2} found after 5 iterations, returning closest path {36,12,0} I 2321956223100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {36,14,2} I 2321956380300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {36,14,2}-{37,15,3} found after 7 iterations, returning closest path {36,12,1} I 2321956465500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {35,13,1} I 2321956595700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {35,13,1}-{36,14,2} found after 5 iterations, returning closest path {35,12,0} I 2321956678300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {38,4,2} I 2321956768300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321956815300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321956890100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {38,8,2} I 2321957064400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {38,8,2}-{39,9,3} found after 9 iterations, returning closest path {37,11,1} I 2321957151400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {38,7,1} I 2321957309500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {38,7,1}-{39,8,2} found after 13 iterations, returning closest path {37,11,0} I 2321957390900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {38,14,2} I 2321957481000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321957528000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321957614200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,12,0} to {38,14,1} I 2321957706900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321957753700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 36 I 2321957828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,11,1} to {38,14,2} I 2321957992000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,11,1} to {38,14,2}-{39,15,3} found after 9 iterations, returning closest path {36,12,1} I 2321958091400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,11,0} to {38,13,1} I 2321958236900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,11,0} to {38,13,1}-{39,14,2} found after 9 iterations, returning closest path {36,12,0} I 2321958320800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,11,3} I 2321958449300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {30,11,3}-{31,12,4} found after 5 iterations, returning closest path {30,11,0} I 2321958524300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {30,10,2} I 2321958651600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,10,0} to {30,10,2}-{31,11,3} found after 5 iterations, returning closest path {30,11,0} I 2321958732900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,11,3} I 2321958883200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {30,11,3}-{31,12,4} found after 5 iterations, returning closest path {30,12,1} I 2321958969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {29,10,2} I 2321959094800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {29,10,2}-{30,11,3} found after 5 iterations, returning closest path {29,11,0} I 2321959173000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,7,3} I 2321959268500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321959316000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321959392000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {30,7,2} I 2321959475800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321959522800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321959605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,7,3} I 2321959840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {30,7,3}-{31,8,4} found after 11 iterations, returning closest path {30,7,1} I 2321959877900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {29,6,2} I 2321959932900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {29,6,2}-{30,7,3} found after 11 iterations, returning closest path {29,6,0} I 2321959962700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,7,1} I 2321959996800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321960013700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321960040600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {30,7,0} I 2321960077700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,7,1} I 2321960128600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {29,6,0} I 2321960167300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,6,0} I 2321960201300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321960220600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321960248900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {22,6,0} I 2321960278900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321960295900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321960322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,6,0} I 2321960461200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {22,6,0}-{23,7,1} found after 23 iterations, returning closest path {24,11,0} I 2321960506100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {22,6,0} I 2321960565400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,6,2} I 2321960600400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321960617300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321960644400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {22,6,2} I 2321960676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321960694300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321960721100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,6,2} I 2321960867000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {22,6,2}-{23,7,3} found after 23 iterations, returning closest path {23,11,1} I 2321960913400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {22,6,2} I 2321960993200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {22,6,2}-{23,7,3} found after 21 iterations, returning closest path {22,6,0} I 2321961027500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,12,2} I 2321961061300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321961080000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {22,12,2} I 2321961136400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321961155400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {23,11,3} I 2321961290300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {23,11,3}-{24,12,4} found after 17 iterations, returning closest path {23,11,1} I 2321961331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {22,11,2} I 2321961397500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {22,11,2}-{23,12,3} found after 17 iterations, returning closest path {22,11,0} I 2321961429100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,12,0} I 2321961463000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321961480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961507800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {22,12,0} I 2321961537500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321961556000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961586400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {23,11,1} I 2321961654900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {22,11,0} I 2321961702900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,14,2} I 2321961737200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321961754200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961780500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {21,14,1} I 2321961810300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321961827300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321961854000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {22,14,2} I 2321961975700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {22,14,2}-{23,15,3} found after 21 iterations, returning closest path {22,12,1} I 2321962019600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {21,13,1} I 2321962100700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {21,13,1}-{22,14,2} found after 21 iterations, returning closest path {21,12,0} I 2321962134700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,14,2} I 2321962184700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,11,0} I 2321962211400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {29,14,1} I 2321962241600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321962258500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321962284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {30,14,2} I 2321962343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,12,1} I 2321962374700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {29,13,1} I 2321962421000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {29,13,1}-{30,14,2} found after 7 iterations, returning closest path {30,12,0} I 2321962449400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {36,14,2} I 2321962485800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321962503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321962530200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,0} to {35,14,1} I 2321962560300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321962577200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321962609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,1} to {36,14,2} I 2321962711100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,1} to {36,14,2}-{37,15,3} found after 17 iterations, returning closest path {36,12,1} I 2321962751300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,0} to {35,13,1} I 2321962814300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,0} to {35,13,1}-{36,14,2} found after 17 iterations, returning closest path {35,12,0} I 2321962846900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,11,5} I 2321962895500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {30,11,5}-{31,12,6} found after 5 iterations, returning closest path {30,11,2} I 2321962924300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {30,10,4} I 2321962974100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,10,2} to {30,10,4}-{31,11,5} found after 5 iterations, returning closest path {30,11,2} I 2321963001000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,11,5} I 2321963053600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {30,11,5}-{31,12,6} found after 5 iterations, returning closest path {30,12,3} I 2321963085900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {29,10,4} I 2321963141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {29,10,4}-{30,11,5} found after 5 iterations, returning closest path {29,11,2} I 2321963180900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,5} I 2321963232000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321963253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321963289900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {30,7,4} I 2321963331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321963351000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321963379200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,5} I 2321963460000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {30,7,5}-{31,8,6} found after 11 iterations, returning closest path {30,7,3} I 2321963495900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {29,6,4} I 2321963555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {29,6,4}-{30,7,5} found after 11 iterations, returning closest path {29,6,2} I 2321963584700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,3} I 2321963628700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321963645800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321963673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {30,7,2} I 2321963712400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,3} I 2321963763400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {29,6,2} I 2321964017300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,1} I 2321964058600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321964075900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321964104700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {30,7,0} I 2321964141000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321964158300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321964185300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,7,1} I 2321964268800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {30,7,1}-{31,8,2} found after 11 iterations, returning closest path {30,7,2} I 2321964305400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {29,6,0} I 2321964365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {29,6,0}-{30,7,1} found after 11 iterations, returning closest path {29,6,2} I 2321964394700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,0} I 2321964522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321964539900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321964567400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,6,0} I 2321964612400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321964629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321964656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,0} I 2321964817700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {22,6,0}-{23,7,1} found after 25 iterations, returning closest path {23,11,2} I 2321964864300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,6,0} I 2321964954000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {22,6,0}-{23,7,1} found after 21 iterations, returning closest path {22,6,2} I 2321964988500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,2} I 2321965028000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321965158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321965186600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,6,2} I 2321965223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321965240100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321965266800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,2} I 2321965410500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {22,6,2}-{23,7,3} found after 23 iterations, returning closest path {24,11,2} I 2321965455900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,6,2} I 2321965517700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,4} I 2321965557100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321965574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321965607200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,6,4} I 2321965650500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321965672400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321965699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,6,4} I 2321965851300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {22,6,4}-{23,7,5} found after 23 iterations, returning closest path {23,11,3} I 2321965897900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,6,4} I 2321965984300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {22,6,4}-{23,7,5} found after 21 iterations, returning closest path {22,6,2} I 2321966018700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,12,4} I 2321966058300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321966075200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,12,4} I 2321966138900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321966156200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966184500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {23,11,5} I 2321966311400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {23,11,5}-{24,12,6} found after 17 iterations, returning closest path {23,11,3} I 2321966355800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,11,4} I 2321966429900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {22,11,4}-{23,12,5} found after 17 iterations, returning closest path {22,11,2} I 2321966461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,12,2} I 2321966501300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321966518200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966544700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,12,2} I 2321966580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321966597200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966625100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {23,11,3} I 2321966693700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,11,2} I 2321966745100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,12,0} I 2321966784300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321966801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {22,12,0} I 2321966863700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321966880700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321966907000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {23,11,1} I 2321967020500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {23,11,1}-{24,12,2} found after 17 iterations, returning closest path {23,11,2} I 2321967062600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {22,11,0} I 2321967141600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {22,11,0}-{23,12,1} found after 17 iterations, returning closest path {22,11,2} I 2321967175300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,14,5} I 2321967214800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321967231700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321967258200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,14,5} I 2321967360400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,14,2} I 2321967400200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321967417000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321967443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {21,14,1} I 2321967478700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321967495600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321967521800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {22,14,2} I 2321967631200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {21,13,1} I 2321967713600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {21,13,1}-{22,14,2} found after 21 iterations, returning closest path {21,12,2} I 2321967746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,14,2} I 2321967802000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,3} to {30,14,2}-{31,15,3} found after 7 iterations, returning closest path {30,11,2} I 2321967828900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {29,14,1} I 2321967864300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321967881300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321967907700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {30,14,2} I 2321967962700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {29,13,1} I 2321968012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {29,13,1}-{30,14,2} found after 7 iterations, returning closest path {30,12,2} I 2321968041100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {36,14,2} I 2321968083900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321968102100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321968130200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,2} to {35,14,1} I 2321968165700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321968182900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321968209400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {36,14,2} I 2321968409000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,2} to {35,13,1} I 2321968611800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,2} to {35,13,1}-{36,14,2} found after 17 iterations, returning closest path {35,12,2} I 2321968703000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {32,14,5} I 2321968816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321968863400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321968943400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,3} to {32,14,5} I 2321969152400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,10,6} I 2321969269700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {30,10,6}-{31,11,7} found after 3 iterations, returning closest path {30,11,4} I 2321969344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {30,10,6} I 2321969478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,10,4} to {30,10,6}-{31,11,7} found after 5 iterations, returning closest path {30,11,4} I 2321969554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,11,7} I 2321969709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {30,11,7}-{31,12,8} found after 5 iterations, returning closest path {30,12,5} I 2321969796100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {29,10,6} I 2321969921700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {29,10,6}-{30,11,7} found after 5 iterations, returning closest path {29,11,4} I 2321970001100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,6} I 2321970110100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321970170000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321970248500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {30,7,6} I 2321970345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321970392800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321970467500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,7} I 2321970718500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {30,7,7}-{31,8,8} found after 11 iterations, returning closest path {30,7,5} I 2321970829500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {29,6,6} I 2321970996400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {29,6,6}-{30,7,7} found after 11 iterations, returning closest path {29,6,4} I 2321971079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,5} I 2321971192600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321971240700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321971321800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {30,7,4} I 2321971431300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,5} I 2321971574500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {29,6,4} I 2321971694800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,3} I 2321971802700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321971849800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321971924900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {30,7,2} I 2321972021100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321972067700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321972142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,7,3} I 2321972386300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {30,7,3}-{31,8,4} found after 11 iterations, returning closest path {30,7,4} I 2321972494100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {29,6,2} I 2321972628300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {29,6,2}-{30,7,3} found after 11 iterations, returning closest path {29,6,4} I 2321972659600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,2} I 2321972697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321972714900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321972742100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,6,2} I 2321972776200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321972793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321972819800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,2} I 2321972978600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {22,6,2}-{23,7,3} found after 25 iterations, returning closest path {23,11,4} I 2321973025000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,6,2} I 2321973121200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {22,6,2}-{23,7,3} found after 21 iterations, returning closest path {22,6,4} I 2321973162500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,4} I 2321973200900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321973217800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321973244800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,6,4} I 2321973278700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321973295700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321973322400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,4} I 2321973467600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {22,6,4}-{23,7,5} found after 23 iterations, returning closest path {24,11,4} I 2321973512900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,6,4} I 2321973574400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,6} I 2321973613100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321973632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321973666900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,6,6} I 2321973701400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321973718500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321973745000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,6,6} I 2321973897800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {22,6,6}-{23,7,7} found after 23 iterations, returning closest path {23,11,5} I 2321973944500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,6,6} I 2321974030000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {22,6,6}-{23,7,7} found after 21 iterations, returning closest path {22,6,4} I 2321974064400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,12,6} I 2321974103200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321974120300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,12,6} I 2321974185800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321974202800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974229200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {23,11,7} I 2321974355200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {23,11,7}-{24,12,8} found after 17 iterations, returning closest path {23,11,5} I 2321974399900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,11,6} I 2321974472100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {22,11,6}-{23,12,7} found after 17 iterations, returning closest path {22,11,4} I 2321974503700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,12,4} I 2321974542300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321974559200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,12,4} I 2321974622500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321974640700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974672200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {23,11,5} I 2321974739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,11,4} I 2321974790300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,12,2} I 2321974828400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321974845400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974871700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {22,12,2} I 2321974906000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321974922900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321974949100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {23,11,3} I 2321975065300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,5} to {23,11,3}-{24,12,4} found after 17 iterations, returning closest path {23,11,4} I 2321975108500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {22,11,2} I 2321975192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {22,11,2}-{23,12,3} found after 17 iterations, returning closest path {22,11,4} I 2321975224800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {21,14,6} I 2321975263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321975280100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321975306700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,14,7} I 2321975400200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,14,5} I 2321975439000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321975455900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321975482400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,14,5} I 2321975585100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,14,2} I 2321975624700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321975641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321975674300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {21,14,1} I 2321975709100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321975725900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321975752300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {22,14,2} I 2321975928900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {21,13,1} I 2321976018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {21,13,1}-{22,14,2} found after 23 iterations, returning closest path {21,12,4} I 2321976051500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,14,2} I 2321976090300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321976109800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321976137300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {29,14,1} I 2321976173100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321976190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321976222000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {30,14,2} I 2321976289500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {29,13,1} I 2321976343800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {29,13,1}-{30,14,2} found after 9 iterations, returning closest path {29,11,4} I 2321976372800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {36,14,2} I 2321976411700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321976428800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321976455200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,4} to {35,14,1} I 2321976491700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321976510100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321976536200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {36,14,2} I 2321976688400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,4} to {35,13,1} I 2321976768500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,4} to {35,13,1}-{36,14,2} found after 19 iterations, returning closest path {35,12,4} I 2321976800000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {31,14,6} I 2321976839100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321976856100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321976882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {32,14,7} I 2321976953100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {32,14,5} I 2321976991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321977008700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321977037200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,5} to {32,14,5} I 2321977092300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {30,7,6} I 2321977129000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {30,7,6} I 2321977167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {30,7,7} I 2321977216300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {29,6,6} I 2321977256500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {30,7,5} I 2321977289000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321977305900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321977332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {30,7,4} I 2321977364300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321977381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321977410200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {30,7,5} I 2321977489500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,7} to {30,7,5}-{31,8,6} found after 11 iterations, returning closest path {30,7,6} I 2321977526100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {29,6,4} I 2321977584300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,6} to {29,6,4}-{30,7,5} found after 11 iterations, returning closest path {29,6,6} I 2321977614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,6,4} I 2321977646000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321977662900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321977696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,6,4} I 2321977728600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321977745700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321977772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {22,6,4} I 2321978119000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,7} to {22,6,4}-{23,7,5} found after 25 iterations, returning closest path {23,11,6} I 2321978256800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {22,6,4} I 2321978505900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,6} to {22,6,4}-{23,7,5} found after 21 iterations, returning closest path {22,6,6} I 2321978602700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,6,6} I 2321978699100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321978781200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321978855900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,6,6} I 2321978944500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321978991300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321979065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {22,6,6} I 2321979470200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,7} to {22,6,6}-{23,7,7} found after 23 iterations, returning closest path {24,11,6} I 2321979603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {22,6,6} I 2321979801800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,12,6} I 2321979893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321979940800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321980015200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,12,6} I 2321980104400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321980150800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321980228900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {23,11,7} I 2321980409900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {22,11,6} I 2321980555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,12,4} I 2321980644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321980701900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321980779700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,12,4} I 2321980869300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321980916300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321980990100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {23,11,5} I 2321981310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,11,7} to {23,11,5}-{24,12,6} found after 17 iterations, returning closest path {23,11,6} I 2321981429700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,10,6} to {22,11,4} I 2321981634700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,10,6} to {22,11,4}-{23,12,5} found after 17 iterations, returning closest path {22,11,6} I 2321981736000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {21,14,6} I 2321981828300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321981876100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321981960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {22,14,7} I 2321982200000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {22,14,5} I 2321982274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321982291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321982318000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {22,14,5} I 2321982456600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {31,14,6} I 2321982488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321982505500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321982532100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {32,14,7} I 2321982580700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,10,6} to {32,14,5} I 2321982612700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321982629500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321982658000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,11,7} to {32,14,5} I 2321982718600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {30,7,5} I 2321982764000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,6} to {30,7,5}-{31,8,6} found after 3 iterations, returning closest path {30,8,6} I 2321982790600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {30,7,4} I 2321982836200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,6} to {30,7,4}-{31,8,5} found after 5 iterations, returning closest path {30,8,6} I 2321982862700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {30,7,5} I 2321982915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,7} to {30,7,5}-{31,8,6} found after 5 iterations, returning closest path {30,7,6} I 2321982945800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,6} to {29,6,4} I 2321982990800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,6} to {29,6,4}-{30,7,5} found after 5 iterations, returning closest path {29,7,6} I 2321983018800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,6,4} I 2321983051100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983070400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983097900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,6,4} I 2321983129900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983147100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983173500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {22,6,4} I 2321983320400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,7} to {22,6,4}-{23,7,5} found after 21 iterations, returning closest path {22,6,6} I 2321983366100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,6} to {22,6,4} I 2321983438000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,6} to {22,6,4}-{23,7,5} found after 17 iterations, returning closest path {22,6,6} I 2321983469000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,6,6} I 2321983500700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983517700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983546000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,6,6} I 2321983578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983595400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983621600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {22,6,6} I 2321983695300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,6} to {22,6,6} I 2321983750100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,12,6} I 2321983784800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983805600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983832400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,12,6} I 2321983864200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321983881100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321983910000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {23,11,7} I 2321984006700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,6} to {22,11,6} I 2321984086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,6} to {22,11,6}-{23,12,7} found after 19 iterations, returning closest path {22,6,6} I 2321984120000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,12,4} I 2321984151800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321984168800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321984195300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,12,4} I 2321984226800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321984249400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321984278400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {23,11,5} I 2321984406700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,7} to {23,11,5}-{24,12,6} found after 21 iterations, returning closest path {23,11,6} I 2321984453000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,6} to {22,11,4} I 2321984539600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,6} to {22,11,4}-{23,12,5} found after 21 iterations, returning closest path {25,11,6} I 2321984573800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {21,3,6} I 2321984605600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321984622500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321984649100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {22,4,7} I 2321984732200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {22,4,5} I 2321984769600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321984786500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321984813000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {22,4,5} I 2321984967500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {32,4,5} I 2321985095900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321985114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321985141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {32,4,5} I 2321985221600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,6} to {31,3,6} I 2321985259100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321985276200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321985302700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,7} to {32,4,7} I 2321985349200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {30,7,3} I 2321985397800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {30,7,3}-{31,8,4} found after 5 iterations, returning closest path {30,7,4} I 2321985424700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {30,7,2} I 2321985472800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,4} to {30,7,2}-{31,8,3} found after 5 iterations, returning closest path {30,8,4} I 2321985499600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {30,7,3} I 2321985641400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {30,7,3}-{31,8,4} found after 5 iterations, returning closest path {30,7,4} I 2321985673600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {29,6,2} I 2321985719300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {29,6,2}-{30,7,3} found after 5 iterations, returning closest path {29,7,4} I 2321985749100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,2} I 2321985827900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321985849700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321985889200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,6,2} I 2321985926800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321985944300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321985971400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,2} I 2321986119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {22,6,2}-{23,7,3} found after 21 iterations, returning closest path {22,6,4} I 2321986262600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,6,2} I 2321986336600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {22,6,2}-{23,7,3} found after 17 iterations, returning closest path {22,6,4} I 2321986368900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,4} I 2321986408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321986425500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321986452400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,6,4} I 2321986487100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321986504200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321986530700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,4} I 2321986606100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,6,4} I 2321986655200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,6} I 2321986796800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321986816700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321986844000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,6,6} I 2321986878700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321986895700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321986922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,6,6} I 2321987064100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {22,6,6}-{23,7,7} found after 19 iterations, returning closest path {22,6,5} I 2321987110400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,6,6} I 2321987181100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {22,6,6}-{23,7,7} found after 17 iterations, returning closest path {22,6,4} I 2321987212400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,12,6} I 2321987251200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321987358700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321987387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,12,6} I 2321987474200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321987521800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321987597700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {23,11,7} I 2321988023300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {23,11,7}-{24,12,8} found after 21 iterations, returning closest path {23,11,5} I 2321988156900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,11,6} I 2321988409600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {22,11,6}-{23,12,7} found after 21 iterations, returning closest path {25,11,4} I 2321988506800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,12,4} I 2321988615900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321988663900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321989073100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,12,4} I 2321989185400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321989234700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321989316200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {23,11,5} I 2321989614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,11,4} I 2321989849100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {22,11,4}-{23,12,5} found after 19 iterations, returning closest path {22,6,4} I 2321989943800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,12,2} I 2321990052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321990099900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321990175500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,4} to {22,12,2} I 2321990271600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321990575100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321990655100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {23,11,3} I 2321991041000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,5} to {23,11,3}-{24,12,4} found after 21 iterations, returning closest path {23,11,4} I 2321991166800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,4} to {22,11,2} I 2321991417400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,4} to {22,11,2}-{23,12,3} found after 21 iterations, returning closest path {25,11,4} I 2321991518100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {21,3,6} I 2321991627000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321991674800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321991749800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,4,7} I 2321991884000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,4,5} I 2321991928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321992036400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321992064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,4,5} I 2321992166000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,4,3} I 2321992205200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321992222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321992249200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {22,4,3} I 2321992416800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {32,4,3} I 2321992455700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321992472900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321992499400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {32,4,3} I 2321992580500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {32,4,5} I 2321992626000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321992729900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321992758200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {32,4,5} I 2321992814400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {31,3,6} I 2321992854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321992871800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321992898500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,5} to {32,4,7} I 2321992982000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {30,7,1} I 2321993032400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {30,7,1}-{31,8,2} found after 5 iterations, returning closest path {30,7,2} I 2321993058800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {30,7,0} I 2321993107500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,2} to {30,7,0}-{31,8,1} found after 5 iterations, returning closest path {30,8,2} I 2321993134000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {30,7,1} I 2321993274900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {30,7,1}-{31,8,2} found after 5 iterations, returning closest path {30,7,2} I 2321993318600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {29,6,0} I 2321993364300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {29,6,0}-{30,7,1} found after 5 iterations, returning closest path {29,7,2} I 2321993392500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,0} I 2321993432800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321993449600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321993476100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,6,0} I 2321993511800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321993528700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321993554700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,0} I 2321993698900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {22,6,0}-{23,7,1} found after 21 iterations, returning closest path {22,6,2} I 2321993838700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,6,0} I 2321993911900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {22,6,0}-{23,7,1} found after 17 iterations, returning closest path {22,6,2} I 2321993943100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,2} I 2321993982900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321994000000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321994026500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,6,2} I 2321994061800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321994078700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321994105000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,2} I 2321994179500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,6,2} I 2321994227400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,4} I 2321994354500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321994373100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321994399800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,6,4} I 2321994435500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321994452500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321994479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,6,4} I 2321994620300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {22,6,4}-{23,7,5} found after 19 iterations, returning closest path {22,6,3} I 2321994666300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,6,4} I 2321994737300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {22,6,4}-{23,7,5} found after 17 iterations, returning closest path {22,6,2} I 2321994768500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,12,4} I 2321994813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321994957400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321994986700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,12,4} I 2321995023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321995040000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321995066700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {23,11,5} I 2321995214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {23,11,5}-{24,12,6} found after 21 iterations, returning closest path {23,11,3} I 2321995261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,11,4} I 2321995353900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {22,11,4}-{23,12,5} found after 21 iterations, returning closest path {25,11,2} I 2321995388200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,12,2} I 2321995427600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321995444500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321995473600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,12,2} I 2321995510200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321995527100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321995553800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {23,11,3} I 2321995656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,11,2} I 2321995736400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {22,11,2}-{23,12,3} found after 19 iterations, returning closest path {22,6,2} I 2321995769300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,12,0} I 2321995814400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321995837500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321995864600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {22,12,0} I 2321995900200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321995919600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321995947300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {23,11,1} I 2321996079100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,3} to {23,11,1}-{24,12,2} found after 21 iterations, returning closest path {23,11,2} I 2321996123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {22,11,0} I 2321996209100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {22,11,0}-{23,12,1} found after 21 iterations, returning closest path {25,11,2} I 2321996243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,5} I 2321996282600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321996299600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321996327300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,5} I 2321996427900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,3} I 2321996467500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321996486800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321996514600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,3} I 2321996615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,1} I 2321996654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321996671400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321996697800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {21,4,0} I 2321996733200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321996750100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321996776600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {22,4,1} I 2321996946600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {21,3,0} I 2321997101900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {21,3,0}-{22,4,1} found after 21 iterations, returning closest path {21,5,2} I 2321997192200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,1} I 2321997310400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321997365000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321997438800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,2} to {31,4,0} I 2321997538100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321997585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321997658800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,1} I 2321997895400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {31,3,0} I 2321998061000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {31,3,0}-{32,4,1} found after 11 iterations, returning closest path {31,5,2} I 2321998143300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,3} I 2321998256200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321998303000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321998386600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,3} I 2321998527300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,5} I 2321998638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321998685600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321998760200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,3} to {32,4,5} I 2321998999000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,6,0} I 2321999096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321999144000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321999217900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {22,6,0} I 2321999301400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2321999351500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321999431500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,6,0} I 2321999633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {22,6,0} I 2321999763100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,6,2} I 2321999864700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2321999920000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2321999995300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {22,6,2} I 2322000078700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322000125600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322000200000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,6,2} I 2322000601200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,1} to {22,6,2}-{23,7,3} found after 19 iterations, returning closest path {22,6,1} I 2322000731500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {22,6,2} I 2322000933200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,0} to {22,6,2}-{23,7,3} found after 17 iterations, returning closest path {22,6,0} I 2322001026700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,12,2} I 2322001128400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322001175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322001251400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {22,12,2} I 2322001335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322001376400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322001403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {23,11,3} I 2322001544900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,7,1} to {23,11,3}-{24,12,4} found after 21 iterations, returning closest path {23,11,1} I 2322001591100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {22,11,2} I 2322001668900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,0} to {22,11,2}-{23,12,3} found after 21 iterations, returning closest path {25,11,0} I 2322001705400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,12,0} I 2322001740600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322001757800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322001785000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {22,12,0} I 2322001814700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322001831700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322001860500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {23,11,1} I 2322001963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {22,11,0} I 2322002036200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,0} to {22,11,0}-{23,12,1} found after 19 iterations, returning closest path {22,6,0} I 2322002069600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,4,3} I 2322002103800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322002120800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002149500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,4,3} I 2322002250300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,4,1} I 2322002284300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322002301300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002327700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {21,4,0} I 2322002358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322002375800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {22,4,1} I 2322002503000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {21,3,0} I 2322002572600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,0} to {21,3,0}-{22,4,1} found after 19 iterations, returning closest path {21,5,0} I 2322002604300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {32,4,1} I 2322002640500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322002658600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002685000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,0} to {31,4,0} I 2322002714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322002731700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {32,4,1} I 2322002805900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,0} to {31,3,0} I 2322002857000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,0} to {31,3,0}-{32,4,1} found after 9 iterations, returning closest path {31,5,0} I 2322002891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {32,4,3} I 2322002925300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322002942500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322002971600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,7,1} to {32,4,3} I 2322003056700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,6,2} I 2322003103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,6,2}-{23,7,3} found after 5 iterations, returning closest path {23,6,0} I 2322003130300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,6,2} I 2322003175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,6,2}-{23,7,3} found after 5 iterations, returning closest path {23,6,0} I 2322003202800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,6,2} I 2322003256600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,6,2}-{23,7,3} found after 5 iterations, returning closest path {22,6,1} I 2322003287700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,6,2} I 2322003331600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,6,2}-{23,7,3} found after 5 iterations, returning closest path {23,6,0} I 2322003359800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,12,2} I 2322003433900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {22,12,0} I 2322003465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,12,2} I 2322003537300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {22,12,0} I 2322003566000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {23,11,3} I 2322003670300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {23,11,3}-{24,12,4} found after 15 iterations, returning closest path {21,11,1} I 2322003721700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,11,2} I 2322003797600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,11,2}-{23,12,3} found after 13 iterations, returning closest path {22,11,0} I 2322003830800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,12,0} I 2322003885900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,12,0} I 2322003938800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {23,11,1} I 2322004037200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,11,0} I 2322004088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,4,3} I 2322004146600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,4,3}-{23,5,4} found after 9 iterations, returning closest path {23,6,0} I 2322004175200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,4,3} I 2322004244400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,4,1} I 2322004290000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {22,4,1}-{23,5,2} found after 5 iterations, returning closest path {23,6,0} I 2322004317100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {21,4,0} I 2322004362200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {21,4,0}-{22,5,1} found after 5 iterations, returning closest path {21,6,0} I 2322004394600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {22,4,1} I 2322004435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {21,3,0} I 2322004483600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {21,3,0}-{22,4,1} found after 7 iterations, returning closest path {21,5,0} I 2322004512300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {32,4,1} I 2322004604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {32,4,1}-{33,5,2} found after 23 iterations, returning closest path {28,6,0} I 2322004635600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {31,4,0} I 2322004723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {31,4,0}-{32,5,1} found after 21 iterations, returning closest path {28,6,0} I 2322004752400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {32,4,1} I 2322004897200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {31,3,0} I 2322004972000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {31,3,0}-{32,4,1} found after 21 iterations, returning closest path {31,5,0} I 2322005004200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {32,4,3} I 2322005100300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,0} to {32,4,3}-{33,5,4} found after 25 iterations, returning closest path {28,6,0} I 2322005129600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,0} to {32,4,3} I 2322005267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,6,4} I 2322005317500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,6,4}-{23,7,5} found after 5 iterations, returning closest path {23,6,2} I 2322005344400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,6,4} I 2322005402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,6,4}-{23,7,5} found after 5 iterations, returning closest path {23,6,2} I 2322005430200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,6,4} I 2322005484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,6,4}-{23,7,5} found after 5 iterations, returning closest path {22,6,3} I 2322005515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,6,4} I 2322005560700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,6,4}-{23,7,5} found after 5 iterations, returning closest path {23,6,2} I 2322005589000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,4} I 2322005674900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,12,4}-{23,13,5} found after 15 iterations, returning closest path {22,12,2} I 2322005703800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,4} I 2322005788600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,12,4}-{23,13,5} found after 15 iterations, returning closest path {22,12,2} I 2322005817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {23,11,5} I 2322005937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {23,11,5}-{24,12,6} found after 15 iterations, returning closest path {21,11,3} I 2322005982100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,11,4} I 2322006055800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,11,4}-{23,12,5} found after 13 iterations, returning closest path {22,11,2} I 2322006089800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,2} I 2322006152500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,2} I 2322006214100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {23,11,3} I 2322006313300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,11,2} I 2322006367200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,0} I 2322006452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,12,0}-{23,13,1} found after 15 iterations, returning closest path {22,12,2} I 2322006481500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,12,0} I 2322006567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,12,0}-{23,13,1} found after 15 iterations, returning closest path {22,12,2} I 2322006649400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {23,11,1} I 2322006943000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {23,11,1}-{24,12,2} found after 13 iterations, returning closest path {23,11,2} I 2322007058300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,11,0} I 2322007246300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,11,0}-{23,12,1} found after 13 iterations, returning closest path {22,11,2} I 2322007336400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,5} I 2322007519800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,4,5}-{23,5,6} found after 9 iterations, returning closest path {23,6,2} I 2322007597400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,5} I 2322007795800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,3} I 2322007939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,4,3}-{23,5,4} found after 5 iterations, returning closest path {23,6,2} I 2322008015900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,3} I 2322008134800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,1} I 2322008279600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,4,1}-{23,5,2} found after 5 iterations, returning closest path {23,6,2} I 2322008358400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {21,4,0} I 2322008543800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {21,4,0}-{22,5,1} found after 7 iterations, returning closest path {21,6,2} I 2322008622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {22,4,1} I 2322008786700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {22,4,1}-{23,5,2} found after 5 iterations, returning closest path {22,5,2} I 2322008876400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {21,3,0} I 2322009034900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {21,3,0}-{22,4,1} found after 9 iterations, returning closest path {21,5,2} I 2322009117400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,1} I 2322009442400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {32,4,1}-{33,5,2} found after 23 iterations, returning closest path {28,6,2} I 2322009523900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {31,4,0} I 2322009851800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {31,4,0}-{32,5,1} found after 23 iterations, returning closest path {28,6,2} I 2322009958500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,1} I 2322010339600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {31,3,0} I 2322010588100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {31,3,0}-{32,4,1} found after 23 iterations, returning closest path {31,5,2} I 2322010684200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,3} I 2322010972900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {32,4,3}-{33,5,4} found after 23 iterations, returning closest path {28,6,2} I 2322011002100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,3} I 2322011143500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,5} I 2322011263400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,2} to {32,4,5}-{33,5,6} found after 25 iterations, returning closest path {28,6,2} I 2322011292600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,2} to {32,4,5} I 2322011434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,6,6} I 2322011484300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,6,6}-{23,7,7} found after 5 iterations, returning closest path {23,6,4} I 2322011587700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,6,6} I 2322011638300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,6,6}-{23,7,7} found after 5 iterations, returning closest path {23,6,4} I 2322011666100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,6,6} I 2322011720900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,6,6}-{23,7,7} found after 5 iterations, returning closest path {22,6,5} I 2322011752300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,6,6} I 2322011798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,6,6}-{23,7,7} found after 5 iterations, returning closest path {23,6,4} I 2322011826500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,6} I 2322011912800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,12,6}-{23,13,7} found after 15 iterations, returning closest path {22,12,4} I 2322011950400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,6} I 2322012036400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,12,6}-{23,13,7} found after 15 iterations, returning closest path {22,12,4} I 2322012064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {23,11,7} I 2322012215400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {23,11,7}-{24,12,8} found after 15 iterations, returning closest path {21,11,5} I 2322012257900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,11,6} I 2322012324800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,11,6}-{23,12,7} found after 13 iterations, returning closest path {22,11,4} I 2322012357000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,4} I 2322012418700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,4} I 2322012481600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {23,11,5} I 2322012581000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,11,4} I 2322012635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,2} I 2322012720300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {22,12,4} I 2322012748900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,12,2} I 2322012833500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,12,2}-{23,13,3} found after 15 iterations, returning closest path {22,12,4} I 2322012901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {23,11,3} I 2322013007900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {23,11,3}-{24,12,4} found after 13 iterations, returning closest path {23,11,4} I 2322013048700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,11,2} I 2322013115200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,11,2}-{23,12,3} found after 13 iterations, returning closest path {22,11,4} I 2322013147300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {21,3,6} I 2322013211300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {21,3,6}-{22,4,7} found after 9 iterations, returning closest path {21,6,4} I 2322013239100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,4,7} I 2322013309900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,4,5} I 2322013359200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,4,5}-{23,5,6} found after 5 iterations, returning closest path {23,6,4} I 2322013388300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,4,5} I 2322013486100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,4,3} I 2322013536400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,4,3}-{23,5,4} found after 5 iterations, returning closest path {23,6,4} I 2322013563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {22,4,3} I 2322013622200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {22,4,3}-{23,5,4} found after 5 iterations, returning closest path {22,5,4} I 2322013654300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {32,4,3} I 2322013766300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {32,4,3}-{33,5,4} found after 23 iterations, returning closest path {28,6,4} I 2322013795300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {32,4,3} I 2322013924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {32,4,5} I 2322014050400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {32,4,5}-{33,5,6} found after 23 iterations, returning closest path {28,6,4} I 2322014079600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {32,4,5} I 2322014222100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {31,3,6} I 2322014335700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,4} to {31,3,6}-{32,4,7} found after 23 iterations, returning closest path {28,6,4} I 2322014364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,4} to {32,4,7} I 2322014480900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,12,6} I 2322014542200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,12,6} I 2322014598500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {23,11,7} I 2322014693400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,11,6} I 2322014747800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,12,4} I 2322014824500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {22,12,4}-{23,13,5} found after 15 iterations, returning closest path {22,12,6} I 2322014853500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,12,4} I 2322014929200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {22,12,4}-{23,13,5} found after 15 iterations, returning closest path {22,12,6} I 2322014959200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {23,11,5} I 2322015064700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {23,11,5}-{24,12,6} found after 13 iterations, returning closest path {23,11,6} I 2322015105400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,11,4} I 2322015171600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {22,11,4}-{23,12,5} found after 13 iterations, returning closest path {22,11,6} I 2322015203600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {21,3,6} I 2322015255800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {21,3,6}-{22,4,7} found after 7 iterations, returning closest path {21,6,6} I 2322015283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,4,7} I 2322015324900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,4,5} I 2322015371700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {22,4,5}-{23,5,6} found after 5 iterations, returning closest path {23,6,6} I 2322015398500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {22,4,5} I 2322015458600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {22,4,5}-{23,5,6} found after 5 iterations, returning closest path {22,5,6} I 2322015490600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {32,4,5} I 2322015591900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {32,4,5}-{33,5,6} found after 23 iterations, returning closest path {28,6,6} I 2322015620600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {32,4,5} I 2322015743000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {31,3,6} I 2322015835600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,6,6} to {31,3,6}-{32,4,7} found after 21 iterations, returning closest path {28,6,6} I 2322015864300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,6,6} to {32,4,7} I 2322015974400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {22,12,4} I 2322016022600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {22,12,4}-{23,13,5} found after 5 iterations, returning closest path {23,12,6} I 2322016049600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {22,12,4} I 2322016096100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {22,12,4}-{23,13,5} found after 5 iterations, returning closest path {23,12,6} I 2322016123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,7} to {23,11,5} I 2322016228800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,11,7} to {23,11,5}-{24,12,6} found after 5 iterations, returning closest path {23,11,6} I 2322016322700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,6} to {22,11,4} I 2322016454700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,6} to {22,11,4}-{23,12,5} found after 5 iterations, returning closest path {22,12,6} I 2322016535000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {21,14,6} I 2322016666400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {21,14,6}-{22,15,7} found after 5 iterations, returning closest path {21,12,6} I 2322016742900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,7} to {22,14,7} I 2322016879200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {22,14,5} I 2322017015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {22,14,5}-{23,15,6} found after 5 iterations, returning closest path {23,12,6} I 2322017092600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,7} to {22,14,5} I 2322017257100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {31,14,6} I 2322017526300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {31,14,6}-{32,15,7} found after 21 iterations, returning closest path {28,12,6} I 2322017607800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,7} to {32,14,7} I 2322017880200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,6} to {32,14,5} I 2322018170200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,6} to {32,14,5}-{33,15,6} found after 23 iterations, returning closest path {28,12,6} I 2322018252200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,7} to {32,14,5} I 2322018582300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {22,12,2} I 2322018724700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {22,12,2}-{23,13,3} found after 5 iterations, returning closest path {23,12,4} I 2322018800700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {22,12,2} I 2322018941300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {22,12,2}-{23,13,3} found after 5 iterations, returning closest path {23,12,4} I 2322019027400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {23,11,3} I 2322019182100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,11,5} to {23,11,3}-{24,12,4} found after 5 iterations, returning closest path {23,11,4} I 2322019269200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,4} to {22,11,2} I 2322019396200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,4} to {22,11,2}-{23,12,3} found after 5 iterations, returning closest path {22,12,4} I 2322019486400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {21,14,6} I 2322019647800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {21,14,6}-{22,15,7} found after 7 iterations, returning closest path {21,12,4} I 2322019724200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {22,14,7} I 2322019927500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {22,14,5} I 2322020070700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {22,14,5}-{23,15,6} found after 5 iterations, returning closest path {23,12,4} I 2322020147900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {22,14,5} I 2322020303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {22,14,2} I 2322020462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {23,12,4} I 2322020535700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {21,14,1} I 2322020598400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {21,14,1}-{22,15,2} found after 9 iterations, returning closest path {21,12,4} I 2322020627900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {22,14,2} I 2322020708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,4} to {21,13,1} I 2322020762800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,4} to {21,13,1}-{22,14,2} found after 9 iterations, returning closest path {21,12,4} I 2322020792300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {30,14,2} I 2322020897900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {30,14,2}-{31,15,3} found after 21 iterations, returning closest path {28,12,4} I 2322020926600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {29,14,1} I 2322021026000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {29,14,1}-{30,15,2} found after 19 iterations, returning closest path {28,12,4} I 2322021054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {30,14,2} I 2322021197500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,4} to {29,13,1} I 2322021274500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,4} to {29,13,1}-{30,14,2} found after 19 iterations, returning closest path {28,12,4} I 2322021306200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {31,14,6} I 2322021420300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {31,14,6}-{32,15,7} found after 23 iterations, returning closest path {28,12,4} I 2322021450300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {32,14,7} I 2322021553400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,4} to {32,14,5} I 2322021667200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,4} to {32,14,5}-{33,15,6} found after 23 iterations, returning closest path {28,12,4} I 2322021696000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,5} to {32,14,5} I 2322021820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {22,12,0} I 2322021870000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {22,12,0}-{23,13,1} found after 5 iterations, returning closest path {23,12,2} I 2322021897100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {22,12,0} I 2322021946000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {22,12,0}-{23,13,1} found after 5 iterations, returning closest path {23,12,2} I 2322021973000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,3} to {23,11,1} I 2322022037500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,11,3} to {23,11,1}-{24,12,2} found after 5 iterations, returning closest path {23,11,2} I 2322022070700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,2} to {22,11,0} I 2322022117200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,2} to {22,11,0}-{23,12,1} found after 5 iterations, returning closest path {22,12,2} I 2322022145500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {22,14,5} I 2322022208400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {22,14,5}-{23,15,6} found after 9 iterations, returning closest path {23,12,2} I 2322022236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,3} to {22,14,5} I 2322022306500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {22,14,2} I 2322022355500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {22,14,2}-{23,15,3} found after 5 iterations, returning closest path {23,12,2} I 2322022382300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {21,14,1} I 2322022438500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {21,14,1}-{22,15,2} found after 7 iterations, returning closest path {21,12,2} I 2322022465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,3} to {22,14,2} I 2322022526800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,2} to {21,13,1} I 2322022579200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,2} to {21,13,1}-{22,14,2} found after 7 iterations, returning closest path {21,12,2} I 2322022609200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {30,14,2} I 2322022708300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {30,14,2}-{31,15,3} found after 19 iterations, returning closest path {28,12,2} I 2322022736900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {29,14,1} I 2322022828800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {29,14,1}-{30,15,2} found after 17 iterations, returning closest path {28,12,2} I 2322022857100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,3} to {30,14,2} I 2322022948300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,2} to {29,13,1} I 2322023023800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,2} to {29,13,1}-{30,14,2} found after 17 iterations, returning closest path {28,12,2} I 2322023061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,2} to {32,14,5} I 2322023180700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,2} to {32,14,5}-{33,15,6} found after 25 iterations, returning closest path {28,12,2} I 2322023212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,3} to {32,14,5} I 2322023337100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,0} to {22,14,2} I 2322023388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,0} to {22,14,2}-{23,15,3} found after 7 iterations, returning closest path {23,12,0} I 2322023415600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,0} to {21,14,1} I 2322023466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,0} to {21,14,1}-{22,15,2} found after 7 iterations, returning closest path {21,12,0} I 2322023493200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,1} to {22,14,2} I 2322023573200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,11,1} to {22,14,2}-{23,15,3} found after 9 iterations, returning closest path {22,12,1} I 2322023607100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,0} to {21,13,1} I 2322023654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,0} to {21,13,1}-{22,14,2} found after 7 iterations, returning closest path {21,12,0} I 2322023683200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,0} to {30,14,2} I 2322023779000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,0} to {30,14,2}-{31,15,3} found after 21 iterations, returning closest path {28,12,0} I 2322023811400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,12,0} to {29,14,1} I 2322023888000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,12,0} to {29,14,1}-{30,15,2} found after 17 iterations, returning closest path {28,12,0} I 2322023916400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,11,1} to {30,14,2} I 2322024027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,11,1} to {30,14,2}-{31,15,3} found after 19 iterations, returning closest path {30,12,1} I 2322024068900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,11,0} to {29,13,1} I 2322024132600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,11,0} to {29,13,1}-{30,14,2} found after 17 iterations, returning closest path {28,12,0} I 2322024164900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,12,2} I 2322024214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,12,2}-{13,13,3} found after 5 iterations, returning closest path {13,12,0} I 2322024241500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,12,2} I 2322024285100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,12,2}-{13,13,3} found after 5 iterations, returning closest path {13,12,0} I 2322024311800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {13,11,3} I 2322024367300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {13,11,3}-{14,12,4} found after 5 iterations, returning closest path {13,12,1} I 2322024399400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {12,11,2} I 2322024441900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {12,11,2}-{13,12,3} found after 5 iterations, returning closest path {12,12,0} I 2322024469800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,6,2} I 2322024547000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {13,12,0} I 2322024575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,6,2} I 2322024646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {13,12,0} I 2322024674300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {12,6,2} I 2322024761100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {12,11,1} I 2322024797700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {12,6,2} I 2322024856800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {15,8,0} I 2322024889400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,6,0} I 2322024955900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {13,12,0} I 2322024983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {12,6,0} I 2322025057100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {13,12,0} I 2322025085200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {12,6,0} I 2322025163600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {12,11,0} I 2322025199200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {12,6,0} I 2322025253200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {12,6,0}-{13,7,1} found after 11 iterations, returning closest path {13,11,0} I 2322025282500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,6,0} I 2322025374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,6,0}-{7,7,1} found after 19 iterations, returning closest path {10,12,0} I 2322025406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,6,0} I 2322025488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,6,0}-{7,7,1} found after 19 iterations, returning closest path {10,12,0} I 2322025520500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {7,7,1} I 2322025603900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {6,6,0} I 2322025660100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,6,2} I 2322025834100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,6,2}-{7,7,3} found after 21 iterations, returning closest path {10,12,0} I 2322025926900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,6,2} I 2322026188600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,6,2}-{7,7,3} found after 21 iterations, returning closest path {10,12,0} I 2322026278500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {7,7,3} I 2322026658600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {7,7,3}-{8,8,4} found after 19 iterations, returning closest path {7,7,1} I 2322026784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {6,6,2} I 2322026995100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {6,6,2}-{7,7,3} found after 19 iterations, returning closest path {6,6,0} I 2322027111800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,12,2} I 2322027327500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,12,2}-{7,13,3} found after 15 iterations, returning closest path {10,12,0} I 2322027408100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,12,2} I 2322027611600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,12,2}-{7,13,3} found after 15 iterations, returning closest path {10,12,0} I 2322027689000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {7,11,3} I 2322027958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {7,11,3}-{8,12,4} found after 15 iterations, returning closest path {7,11,1} I 2322028071700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {6,11,2} I 2322028246000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {6,11,2}-{7,12,3} found after 15 iterations, returning closest path {6,11,0} I 2322028332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,12,0} I 2322028516900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,12,0}-{7,13,1} found after 13 iterations, returning closest path {10,12,0} I 2322028602800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,12,0} I 2322028787400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,12,0}-{7,13,1} found after 13 iterations, returning closest path {10,12,0} I 2322028865100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {7,11,1} I 2322029036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {6,11,0} I 2322029169500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {14,14,2} I 2322029322200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,12,0} I 2322029398300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {13,14,1} I 2322029534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {13,14,1}-{14,15,2} found after 7 iterations, returning closest path {13,12,0} I 2322029612800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {14,14,2} I 2322029808100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,12,1} I 2322029911100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {13,13,1} I 2322030045100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {13,13,1}-{14,14,2} found after 7 iterations, returning closest path {13,12,0} I 2322030114900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {7,14,2} I 2322030193800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {10,12,0} I 2322030223200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,0} to {6,14,1} I 2322030293800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,0} to {6,14,1}-{7,15,2} found after 15 iterations, returning closest path {10,12,0} I 2322030321900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,1} to {7,14,2} I 2322030424100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,1} to {7,14,2}-{8,15,3} found after 17 iterations, returning closest path {7,12,1} I 2322030463700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,0} to {6,13,1} I 2322030523900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,0} to {6,13,1}-{7,14,2} found after 15 iterations, returning closest path {6,12,0} I 2322030556200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,12,4} I 2322030611300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,12,4}-{13,13,5} found after 5 iterations, returning closest path {13,12,2} I 2322030639000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,12,4} I 2322030686300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,12,4}-{13,13,5} found after 5 iterations, returning closest path {13,12,2} I 2322030713100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {13,11,5} I 2322030767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {13,11,5}-{14,12,6} found after 5 iterations, returning closest path {13,12,3} I 2322030799000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {12,11,4} I 2322030843500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {12,11,4}-{13,12,5} found after 5 iterations, returning closest path {12,12,2} I 2322030871600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,4} I 2322030955200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {13,12,2} I 2322030982500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,4} I 2322031065600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {13,12,2} I 2322031097000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {12,6,4} I 2322031194700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,11,3} I 2322031232600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {12,6,4} I 2322031295800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {15,8,2} I 2322031325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,2} I 2322031401400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {13,12,2} I 2322031428700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,2} I 2322031503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {13,12,2} I 2322031530900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {12,6,2} I 2322031641900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {12,11,2} I 2322031682200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {12,6,2} I 2322031742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {12,6,2}-{13,7,3} found after 11 iterations, returning closest path {13,11,2} I 2322031771400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,0} I 2322031854100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,0}-{13,7,1} found after 15 iterations, returning closest path {13,12,2} I 2322031881700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {12,6,0} I 2322031964100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {12,6,0}-{13,7,1} found after 15 iterations, returning closest path {13,12,2} I 2322031991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {12,6,0} I 2322032113500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {12,6,0}-{13,7,1} found after 15 iterations, returning closest path {12,11,2} I 2322032152400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {12,6,0} I 2322032215100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {12,6,0}-{13,7,1} found after 13 iterations, returning closest path {15,8,2} I 2322032245100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,0} I 2322032351400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,0}-{7,7,1} found after 21 iterations, returning closest path {10,12,2} I 2322032380600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,0} I 2322032484000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,0}-{7,7,1} found after 21 iterations, returning closest path {10,12,2} I 2322032512400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,7,1} I 2322032641200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {7,7,1}-{8,8,2} found after 19 iterations, returning closest path {7,7,2} I 2322032685000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,6,0} I 2322032763000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {6,6,0}-{7,7,1} found after 19 iterations, returning closest path {6,6,2} I 2322032795600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,2} I 2322032892000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,2}-{7,7,3} found after 19 iterations, returning closest path {10,12,2} I 2322032919700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,2} I 2322033015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,2}-{7,7,3} found after 19 iterations, returning closest path {10,12,2} I 2322033045900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,7,3} I 2322033128900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,6,2} I 2322033188300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,4} I 2322033292300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,4}-{7,7,5} found after 21 iterations, returning closest path {10,12,2} I 2322033321100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,6,4} I 2322033424600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,6,4}-{7,7,5} found after 21 iterations, returning closest path {10,12,2} I 2322033452800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,7,5} I 2322033587100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {7,7,5}-{8,8,6} found after 19 iterations, returning closest path {7,7,3} I 2322033631600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,6,4} I 2322033709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {6,6,4}-{7,7,5} found after 19 iterations, returning closest path {6,6,2} I 2322033741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,4} I 2322033827000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,4}-{7,13,5} found after 15 iterations, returning closest path {10,12,2} I 2322033856000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,4} I 2322033938400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,4}-{7,13,5} found after 15 iterations, returning closest path {10,12,2} I 2322033966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,11,5} I 2322034070500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {7,11,5}-{8,12,6} found after 15 iterations, returning closest path {7,11,3} I 2322034112100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,11,4} I 2322034179900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {6,11,4}-{7,12,5} found after 15 iterations, returning closest path {6,11,2} I 2322034210600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,2} I 2322034286100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,2}-{7,13,3} found after 13 iterations, returning closest path {10,12,2} I 2322034313400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,2} I 2322034391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,2}-{7,13,3} found after 13 iterations, returning closest path {10,12,2} I 2322034419600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,11,3} I 2322034479400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,11,2} I 2322034525300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,0} I 2322034609100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,0}-{7,13,1} found after 15 iterations, returning closest path {10,12,2} I 2322034636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,12,0} I 2322034719000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,12,0}-{7,13,1} found after 15 iterations, returning closest path {10,12,2} I 2322034746800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,11,1} I 2322034843900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,3} to {7,11,1}-{8,12,2} found after 15 iterations, returning closest path {7,11,2} I 2322034883300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,11,0} I 2322034950200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {6,11,0}-{7,12,1} found after 15 iterations, returning closest path {6,11,2} I 2322034983300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {14,14,5} I 2322035052800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {14,14,5}-{15,15,6} found after 11 iterations, returning closest path {14,12,2} I 2322035080200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {14,14,5} I 2322035172000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {14,14,2} I 2322035227200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {14,14,2}-{15,15,3} found after 7 iterations, returning closest path {14,12,2} I 2322035254300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {13,14,1} I 2322035308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {13,14,1}-{14,15,2} found after 7 iterations, returning closest path {13,12,2} I 2322035350300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {14,14,2} I 2322035515100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {13,13,1} I 2322035660500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {13,13,1}-{14,14,2} found after 7 iterations, returning closest path {13,12,2} I 2322035740800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {7,14,2} I 2322035960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {7,14,2}-{8,15,3} found after 13 iterations, returning closest path {10,12,2} I 2322036041200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {6,14,1} I 2322036278400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {6,14,1}-{7,15,2} found after 15 iterations, returning closest path {10,12,2} I 2322036356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {7,14,2} I 2322036691200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,2} to {6,13,1} I 2322036884000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,2} to {6,13,1}-{7,14,2} found after 15 iterations, returning closest path {6,12,2} I 2322036970100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,2} to {5,14,5} I 2322037248100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,2} to {5,14,5}-{6,15,6} found after 19 iterations, returning closest path {10,12,2} I 2322037334800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,3} to {5,14,5} I 2322037656100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,12,6} I 2322037796200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,12,6}-{13,13,7} found after 5 iterations, returning closest path {13,12,4} I 2322037876200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,12,6} I 2322038013800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,12,6}-{13,13,7} found after 5 iterations, returning closest path {13,12,4} I 2322038088100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {13,11,7} I 2322038265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {13,11,7}-{14,12,8} found after 5 iterations, returning closest path {13,12,5} I 2322038354400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {12,11,6} I 2322038478800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {12,11,6}-{13,12,7} found after 5 iterations, returning closest path {12,12,4} I 2322038556900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,6} I 2322038805000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,6}-{13,7,7} found after 15 iterations, returning closest path {13,12,4} I 2322038882700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,6} I 2322039120800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,6}-{13,7,7} found after 15 iterations, returning closest path {13,12,4} I 2322039201600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {12,6,6} I 2322039594700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,11,5} I 2322039711300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {12,6,6} I 2322039783500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {15,8,4} I 2322039813700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,4} I 2322039889700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {13,12,4} I 2322039917200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,4} I 2322039992600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {13,12,4} I 2322040020200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {12,6,4} I 2322040113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {12,11,4} I 2322040152200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {12,6,4} I 2322040212800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {12,6,4}-{13,7,5} found after 11 iterations, returning closest path {13,11,4} I 2322040243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,2} I 2322040326400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {13,12,4} I 2322040354000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {12,6,2} I 2322040437000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {13,12,4} I 2322040464500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {12,6,2} I 2322040568300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {12,6,2}-{13,7,3} found after 15 iterations, returning closest path {12,11,4} I 2322040607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {12,6,2} I 2322040671000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {12,6,2}-{13,7,3} found after 13 iterations, returning closest path {15,8,4} I 2322040701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,2} I 2322040805300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,2}-{7,7,3} found after 21 iterations, returning closest path {10,12,4} I 2322040835700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,2} I 2322040940800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,2}-{7,7,3} found after 21 iterations, returning closest path {10,12,4} I 2322040969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,7,3} I 2322041095900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {7,7,3}-{8,8,4} found after 19 iterations, returning closest path {7,7,4} I 2322041139600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,6,2} I 2322041233600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {6,6,2}-{7,7,3} found after 19 iterations, returning closest path {6,6,4} I 2322041266300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,4} I 2322041363100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,4}-{7,7,5} found after 19 iterations, returning closest path {10,12,4} I 2322041391200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,4} I 2322041488400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,4}-{7,7,5} found after 19 iterations, returning closest path {10,12,4} I 2322041516500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,7,5} I 2322041597900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,6,4} I 2322041660900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,6} I 2322041765200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,6}-{7,7,7} found after 21 iterations, returning closest path {10,12,4} I 2322041793500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,6,6} I 2322041897300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,6,6}-{7,7,7} found after 21 iterations, returning closest path {10,12,4} I 2322041925500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,7,7} I 2322042054900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {7,7,7}-{8,8,8} found after 19 iterations, returning closest path {7,7,5} I 2322042099400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,6,6} I 2322042181200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {6,6,6}-{7,7,7} found after 19 iterations, returning closest path {6,6,4} I 2322042213900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,6} I 2322042296700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,6}-{7,13,7} found after 15 iterations, returning closest path {10,12,4} I 2322042326400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,6} I 2322042410400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,6}-{7,13,7} found after 15 iterations, returning closest path {10,12,4} I 2322042438300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,11,7} I 2322042543300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {7,11,7}-{8,12,8} found after 15 iterations, returning closest path {7,11,5} I 2322042587900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,11,6} I 2322042668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {6,11,6}-{7,12,7} found after 15 iterations, returning closest path {6,11,4} I 2322042701400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,4} I 2322042777700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,4}-{7,13,5} found after 13 iterations, returning closest path {10,12,4} I 2322042805500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,4} I 2322042881300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,4}-{7,13,5} found after 13 iterations, returning closest path {10,12,4} I 2322042911000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,11,5} I 2322042972800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,11,4} I 2322043019300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,2} I 2322043102000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,2}-{7,13,3} found after 15 iterations, returning closest path {10,12,4} I 2322043129900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,12,2} I 2322043214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,12,2}-{7,13,3} found after 15 iterations, returning closest path {10,12,4} I 2322043242300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,11,3} I 2322043342300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,5} to {7,11,3}-{8,12,4} found after 15 iterations, returning closest path {7,11,4} I 2322043381600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,11,2} I 2322043447900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {6,11,2}-{7,12,3} found after 15 iterations, returning closest path {6,11,4} I 2322043478800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {14,14,5} I 2322043536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {14,14,5}-{15,15,6} found after 7 iterations, returning closest path {14,12,4} I 2322043564200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {14,14,5} I 2322043617200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {13,14,6} I 2322043673700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {13,14,6}-{14,15,7} found after 7 iterations, returning closest path {13,12,4} I 2322043700900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {14,14,7} I 2322043775500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {14,14,2} I 2322043837000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {14,14,2}-{15,15,3} found after 9 iterations, returning closest path {14,12,4} I 2322043864200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {13,14,1} I 2322043925300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {13,14,1}-{14,15,2} found after 9 iterations, returning closest path {13,12,4} I 2322043952300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {14,14,2} I 2322044030800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {13,13,1} I 2322044085900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {13,13,1}-{14,14,2} found after 9 iterations, returning closest path {13,12,4} I 2322044116000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {7,14,2} I 2322044205600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {10,12,4} I 2322044234100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {6,14,1} I 2322044324100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {6,14,1}-{7,15,2} found after 17 iterations, returning closest path {10,12,4} I 2322044352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {7,14,2} I 2322044467500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,4} to {6,13,1} I 2322044539100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,4} to {6,13,1}-{7,14,2} found after 17 iterations, returning closest path {6,12,4} I 2322044570500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {5,14,5} I 2322044661300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {5,14,5}-{6,15,6} found after 17 iterations, returning closest path {10,12,4} I 2322044697400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {5,14,5} I 2322044821400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,4} to {4,14,6} I 2322044944100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,4} to {4,14,6}-{5,15,7} found after 21 iterations, returning closest path {10,12,4} I 2322045025400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,5} to {5,14,7} I 2322045305600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {12,6,6} I 2322045507100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {13,12,6} I 2322045585600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {12,6,6} I 2322045793400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {13,12,6} I 2322045871600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {12,6,6} I 2322046161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,7} to {12,6,6}-{13,7,7} found after 13 iterations, returning closest path {12,11,6} I 2322046274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {12,6,6} I 2322046450000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,6} to {12,6,6}-{13,7,7} found after 11 iterations, returning closest path {13,11,6} I 2322046537200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {12,6,4} I 2322046773900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {13,12,6} I 2322046854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {12,6,4} I 2322047158700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {13,12,6} I 2322047259400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {12,6,4} I 2322047555000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,7} to {12,6,4}-{13,7,5} found after 15 iterations, returning closest path {12,11,6} I 2322047667300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {12,6,4} I 2322047927600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,6} to {12,6,4}-{13,7,5} found after 13 iterations, returning closest path {15,8,6} I 2322048023800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,6,4} I 2322048297900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,6,4}-{7,7,5} found after 21 iterations, returning closest path {10,12,6} I 2322048387500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,6,4} I 2322048655500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,6,4}-{7,7,5} found after 21 iterations, returning closest path {10,12,6} I 2322048757700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {7,7,5} I 2322049219400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,7} to {7,7,5}-{8,8,6} found after 19 iterations, returning closest path {7,7,6} I 2322049319700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {6,6,4} I 2322049401100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,6} to {6,6,4}-{7,7,5} found after 19 iterations, returning closest path {6,6,6} I 2322049434500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,6,6} I 2322049521800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,6,6}-{7,7,7} found after 19 iterations, returning closest path {10,12,6} I 2322049550400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,6,6} I 2322049636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,6,6}-{7,7,7} found after 19 iterations, returning closest path {10,12,6} I 2322049664400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {7,7,7} I 2322049782100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {6,6,6} I 2322049847000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,12,6} I 2322049918500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,12,6}-{7,13,7} found after 13 iterations, returning closest path {10,12,6} I 2322049946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,12,6} I 2322050015500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,12,6}-{7,13,7} found after 13 iterations, returning closest path {10,12,6} I 2322050043400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {7,11,7} I 2322050101400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {6,11,6} I 2322050148700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,12,4} I 2322050230400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,12,4}-{7,13,5} found after 15 iterations, returning closest path {10,12,6} I 2322050258600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {6,12,4} I 2322050332900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {6,12,4}-{7,13,5} found after 15 iterations, returning closest path {10,12,6} I 2322050364600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {7,11,5} I 2322050461500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,11,7} to {7,11,5}-{8,12,6} found after 15 iterations, returning closest path {7,11,6} I 2322050501500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,11,6} to {6,11,4} I 2322050570200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,11,6} to {6,11,4}-{7,12,5} found after 15 iterations, returning closest path {6,11,6} I 2322050601700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {14,14,5} I 2322050657800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {14,14,5}-{15,15,6} found after 7 iterations, returning closest path {14,12,6} I 2322050685500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {14,14,5} I 2322050752300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {13,14,6} I 2322050799700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {13,14,6}-{14,15,7} found after 5 iterations, returning closest path {13,12,6} I 2322050826900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {14,14,7} I 2322050875100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {5,14,5} I 2322050959100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {5,14,5}-{6,15,6} found after 17 iterations, returning closest path {10,12,6} I 2322050988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {5,14,5} I 2322051132900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,12,6} to {4,14,6} I 2322051222500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,12,6} to {4,14,6}-{5,15,7} found after 19 iterations, returning closest path {10,12,6} I 2322051251000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,11,7} to {5,14,7} I 2322051337100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {12,6,4} I 2322051384600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {12,6,4}-{13,7,5} found after 5 iterations, returning closest path {13,6,6} I 2322051411800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {12,6,4} I 2322051457600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {12,6,4}-{13,7,5} found after 5 iterations, returning closest path {13,6,6} I 2322051484300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {12,6,4} I 2322051539300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {12,6,4}-{13,7,5} found after 5 iterations, returning closest path {13,6,6} I 2322051572500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {12,6,4} I 2322051618600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {12,6,4}-{13,7,5} found after 5 iterations, returning closest path {13,6,6} I 2322051647000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,4} I 2322051727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {10,6,6} I 2322051759200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,4} I 2322051834200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {10,6,6} I 2322051862000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {7,7,5} I 2322051955000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {7,7,5}-{8,8,6} found after 13 iterations, returning closest path {7,7,6} I 2322051992800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,4} I 2322052060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {6,6,6} I 2322052093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,6} I 2322052163900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,6,6}-{7,7,7} found after 13 iterations, returning closest path {10,6,6} I 2322052191500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,6} I 2322052262100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,6,6}-{7,7,7} found after 13 iterations, returning closest path {10,6,6} I 2322052290000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {7,7,7} I 2322052344300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,6,6} I 2322052391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,12,6} I 2322052478000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,12,6}-{7,13,7} found after 19 iterations, returning closest path {10,6,6} I 2322052506400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,12,6} I 2322052592000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,12,6}-{7,13,7} found after 19 iterations, returning closest path {10,6,6} I 2322052620100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {7,11,7} I 2322052792200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,11,6} I 2322052864900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,12,4} I 2322052960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,12,4}-{7,13,5} found after 21 iterations, returning closest path {10,6,6} I 2322052989600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,12,4} I 2322053081900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,12,4}-{7,13,5} found after 21 iterations, returning closest path {10,6,6} I 2322053110600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {7,11,5} I 2322053237700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {7,11,5}-{8,12,6} found after 17 iterations, returning closest path {7,11,6} I 2322053281400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {6,11,4} I 2322053360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {6,11,4}-{7,12,5} found after 19 iterations, returning closest path {6,11,6} I 2322053393900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {14,4,5} I 2322053445600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {14,4,5}-{15,5,6} found after 7 iterations, returning closest path {14,6,6} I 2322053545500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {14,4,5} I 2322053615200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {14,4,5}-{15,5,6} found after 7 iterations, returning closest path {14,5,6} I 2322053650100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {13,3,6} I 2322053701800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {13,3,6}-{14,4,7} found after 7 iterations, returning closest path {13,6,6} I 2322053731300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {14,4,7} I 2322053774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {5,4,5} I 2322053856100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {5,4,5}-{6,5,6} found after 17 iterations, returning closest path {10,6,6} I 2322053884600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {5,4,5} I 2322054007000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {5,4,5}-{6,5,6} found after 17 iterations, returning closest path {5,5,6} I 2322054050800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {4,3,6} I 2322054137500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,6} to {4,3,6}-{5,4,7} found after 19 iterations, returning closest path {10,6,6} I 2322054168300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,6} to {5,4,7} I 2322054250900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {12,6,2} I 2322054301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {12,6,2}-{13,7,3} found after 5 iterations, returning closest path {13,6,4} I 2322054328200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {12,6,2} I 2322054376500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {12,6,2}-{13,7,3} found after 5 iterations, returning closest path {13,6,4} I 2322054403500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {12,6,2} I 2322054459200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {12,6,2}-{13,7,3} found after 5 iterations, returning closest path {13,6,4} I 2322054492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {12,6,2} I 2322054620400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {12,6,2}-{13,7,3} found after 5 iterations, returning closest path {13,6,4} I 2322054700400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,2} I 2322055099900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {10,6,4} I 2322055198400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,2} I 2322055446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {10,6,4} I 2322055526400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,7,3} I 2322055803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {7,7,3}-{8,8,4} found after 13 iterations, returning closest path {7,7,4} I 2322055912500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,2} I 2322056106100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {6,6,4} I 2322056280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,4} I 2322056521600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,4}-{7,7,5} found after 13 iterations, returning closest path {10,6,4} I 2322056603300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,4} I 2322056850900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,4}-{7,7,5} found after 13 iterations, returning closest path {10,6,4} I 2322057021400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,7,5} I 2322057197500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,4} I 2322057337200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,6} I 2322057588900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,6}-{7,7,7} found after 15 iterations, returning closest path {10,6,4} I 2322057669100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,6} I 2322057990300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,6}-{7,7,7} found after 15 iterations, returning closest path {10,6,4} I 2322058091500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,7,7} I 2322058536300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {7,7,7}-{8,8,8} found after 15 iterations, returning closest path {7,7,5} I 2322058661800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,6,6} I 2322058857400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,6,6}-{7,7,7} found after 15 iterations, returning closest path {6,6,4} I 2322058899100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,6} I 2322059007700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,6}-{7,13,7} found after 21 iterations, returning closest path {10,6,4} I 2322059037500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,6} I 2322059141600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,6}-{7,13,7} found after 21 iterations, returning closest path {10,6,4} I 2322059170400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,11,7} I 2322059306700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {7,11,7}-{8,12,8} found after 19 iterations, returning closest path {7,11,5} I 2322059358300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,11,6} I 2322059438400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,11,6}-{7,12,7} found after 19 iterations, returning closest path {6,11,4} I 2322059472100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,4} I 2322059570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,4}-{7,13,5} found after 19 iterations, returning closest path {10,6,4} I 2322059599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,4} I 2322059696800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,4}-{7,13,5} found after 19 iterations, returning closest path {10,6,4} I 2322059727800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,11,5} I 2322059842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,11,4} I 2322059903100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,2} I 2322060008400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,2}-{7,13,3} found after 21 iterations, returning closest path {10,6,4} I 2322060037200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,12,2} I 2322060141200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,12,2}-{7,13,3} found after 21 iterations, returning closest path {10,6,4} I 2322060170200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {7,11,3} I 2322060291100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {7,11,3}-{8,12,4} found after 17 iterations, returning closest path {7,11,4} I 2322060334100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,11,2} I 2322060412400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,11,2}-{7,12,3} found after 19 iterations, returning closest path {6,11,4} I 2322060445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,4,3} I 2322060531200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,4,3}-{7,5,4} found after 15 iterations, returning closest path {10,6,4} I 2322060560700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {6,4,3} I 2322060681500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {6,4,3}-{7,5,4} found after 15 iterations, returning closest path {6,5,4} I 2322060725400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {14,4,3} I 2322060780400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {14,4,3}-{15,5,4} found after 7 iterations, returning closest path {14,6,4} I 2322060815300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {14,4,3} I 2322060884900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {14,4,3}-{15,5,4} found after 7 iterations, returning closest path {14,5,4} I 2322060919400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {14,4,5} I 2322060974900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {14,4,5}-{15,5,6} found after 7 iterations, returning closest path {14,6,4} I 2322061002300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {14,4,5} I 2322061044500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {13,3,6} I 2322061109100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {13,3,6}-{14,4,7} found after 9 iterations, returning closest path {13,6,4} I 2322061137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {14,4,7} I 2322061222200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {5,4,5} I 2322061314800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {5,4,5}-{6,5,6} found after 17 iterations, returning closest path {10,6,4} I 2322061343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {5,4,5} I 2322061443300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {4,3,6} I 2322061547000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,4} to {4,3,6}-{5,4,7} found after 21 iterations, returning closest path {10,6,4} I 2322061575700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,4} to {5,4,7} I 2322061665500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {12,6,0} I 2322061716200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {12,6,0}-{13,7,1} found after 5 iterations, returning closest path {13,6,2} I 2322061743300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {12,6,0} I 2322061794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {12,6,0}-{13,7,1} found after 5 iterations, returning closest path {13,6,2} I 2322061830800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {12,6,0} I 2322061886600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {12,6,0}-{13,7,1} found after 5 iterations, returning closest path {13,6,2} I 2322061918400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {12,6,0} I 2322061963600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {12,6,0}-{13,7,1} found after 5 iterations, returning closest path {13,6,2} I 2322061991900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,0} I 2322062075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,0}-{7,7,1} found after 15 iterations, returning closest path {10,6,2} I 2322062103900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,0} I 2322062187800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,0}-{7,7,1} found after 15 iterations, returning closest path {10,6,2} I 2322062215800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,7,1} I 2322062315300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {7,7,1}-{8,8,2} found after 13 iterations, returning closest path {7,7,2} I 2322062369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,0} I 2322062466400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,0}-{7,7,1} found after 15 iterations, returning closest path {6,6,2} I 2322062509500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,2} I 2322062614700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,2}-{7,7,3} found after 13 iterations, returning closest path {10,6,2} I 2322062653500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,2} I 2322062758500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,2}-{7,7,3} found after 13 iterations, returning closest path {10,6,2} I 2322062796000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,7,3} I 2322062875500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,2} I 2322062940200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,4} I 2322063052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {10,6,2} I 2322063093100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,4} I 2322063206900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {10,6,2} I 2322063244700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,7,5} I 2322063364800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {7,7,5}-{8,8,6} found after 15 iterations, returning closest path {7,7,3} I 2322063404700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,6,4} I 2322063471900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,6,4}-{7,7,5} found after 15 iterations, returning closest path {6,6,2} I 2322063503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,4} I 2322063608800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,4}-{7,13,5} found after 21 iterations, returning closest path {10,6,2} I 2322063637700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,4} I 2322063741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,4}-{7,13,5} found after 21 iterations, returning closest path {10,6,2} I 2322063770300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,11,5} I 2322063900200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {7,11,5}-{8,12,6} found after 19 iterations, returning closest path {7,11,3} I 2322063946200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,11,4} I 2322064024800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,11,4}-{7,12,5} found after 19 iterations, returning closest path {6,11,2} I 2322064058000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,2} I 2322064277500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,2}-{7,13,3} found after 19 iterations, returning closest path {10,6,2} I 2322064362000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,2} I 2322064636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,2}-{7,13,3} found after 19 iterations, returning closest path {10,6,2} I 2322064715200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,11,3} I 2322065005800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,11,2} I 2322065172800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,0} I 2322065474300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,0}-{7,13,1} found after 21 iterations, returning closest path {10,6,2} I 2322065560600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,12,0} I 2322065864600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,12,0}-{7,13,1} found after 21 iterations, returning closest path {10,6,2} I 2322065945700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {7,11,1} I 2322066301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {7,11,1}-{8,12,2} found after 17 iterations, returning closest path {7,11,2} I 2322066428400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,11,0} I 2322066651700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,11,0}-{7,12,1} found after 19 iterations, returning closest path {6,11,2} I 2322066744600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,4,1} I 2322066986300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,4,1}-{7,5,2} found after 15 iterations, returning closest path {10,6,2} I 2322067065100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {5,4,0} I 2322067338600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {5,4,0}-{6,5,1} found after 19 iterations, returning closest path {10,6,2} I 2322067422200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,4,1} I 2322067771200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,4,1}-{7,5,2} found after 15 iterations, returning closest path {6,5,2} I 2322067902600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {5,3,0} I 2322068119600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {5,3,0}-{6,4,1} found after 19 iterations, returning closest path {5,5,2} I 2322068212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,4,3} I 2322068476000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {6,4,3}-{7,5,4} found after 15 iterations, returning closest path {10,6,2} I 2322068504500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {6,4,3} I 2322068590100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,3} I 2322068645900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {14,4,3}-{15,5,4} found after 7 iterations, returning closest path {14,6,2} I 2322068674000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,3} I 2322068744700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,1} I 2322068803600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {14,4,1}-{15,5,2} found after 7 iterations, returning closest path {14,6,2} I 2322068834700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {13,4,0} I 2322068898300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {13,4,0}-{14,5,1} found after 7 iterations, returning closest path {13,6,2} I 2322068932600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,1} I 2322069002200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {14,4,1}-{15,5,2} found after 7 iterations, returning closest path {14,5,2} I 2322069036200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {13,3,0} I 2322069102200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {13,3,0}-{14,4,1} found after 9 iterations, returning closest path {13,5,2} I 2322069163300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,5} I 2322069238300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {14,4,5}-{15,5,6} found after 11 iterations, returning closest path {14,6,2} I 2322069274000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {14,4,5} I 2322069357700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {5,4,5} I 2322069493400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,2} to {5,4,5}-{6,5,6} found after 19 iterations, returning closest path {10,6,2} I 2322069522400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,2} to {5,4,5} I 2322069621900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,0} I 2322069690100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,6,0}-{7,7,1} found after 13 iterations, returning closest path {10,6,0} I 2322069717700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,0} I 2322069783400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,6,0}-{7,7,1} found after 13 iterations, returning closest path {10,6,0} I 2322069811100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {7,7,1} I 2322069866100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,0} I 2322069910100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,2} I 2322069982100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {10,6,0} I 2322070009900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,2} I 2322070082600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {10,6,0} I 2322070110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {7,7,3} I 2322070206500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {7,7,3}-{8,8,4} found after 15 iterations, returning closest path {7,7,1} I 2322070245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,6,2} I 2322070308800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,6,2}-{7,7,3} found after 15 iterations, returning closest path {6,6,0} I 2322070339900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,12,2} I 2322070428800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,12,2}-{7,13,3} found after 21 iterations, returning closest path {10,6,0} I 2322070457300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,12,2} I 2322070543700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,12,2}-{7,13,3} found after 21 iterations, returning closest path {10,6,0} I 2322070572100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {7,11,3} I 2322070695900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {7,11,3}-{8,12,4} found after 19 iterations, returning closest path {7,11,1} I 2322070742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,11,2} I 2322070812400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,11,2}-{7,12,3} found after 19 iterations, returning closest path {6,11,0} I 2322070845200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,12,0} I 2322070925800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,12,0}-{7,13,1} found after 19 iterations, returning closest path {10,6,0} I 2322070955700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,12,0} I 2322071036900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,12,0}-{7,13,1} found after 19 iterations, returning closest path {10,6,0} I 2322071065200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {7,11,1} I 2322071164000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,11,0} I 2322071219100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,4,1} I 2322071290000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,4,1}-{7,5,2} found after 15 iterations, returning closest path {10,6,0} I 2322071318000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {5,4,0} I 2322071395600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {5,4,0}-{6,5,1} found after 17 iterations, returning closest path {10,6,0} I 2322071423500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,4,1} I 2322071513400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {5,3,0} I 2322071579800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {5,3,0}-{6,4,1} found after 17 iterations, returning closest path {5,5,0} I 2322071611300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,4,3} I 2322071686200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {6,4,3}-{7,5,4} found after 17 iterations, returning closest path {10,6,0} I 2322071714300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {6,4,3} I 2322071797400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {14,4,3} I 2322071857200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {14,4,3}-{15,5,4} found after 11 iterations, returning closest path {14,6,0} I 2322071884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {14,4,3} I 2322071963700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {14,4,1} I 2322072015200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {14,4,1}-{15,5,2} found after 7 iterations, returning closest path {14,6,0} I 2322072042200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {13,4,0} I 2322072086500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {13,4,0}-{14,5,1} found after 5 iterations, returning closest path {13,6,0} I 2322072113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {14,4,1} I 2322072153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,6,0} to {13,3,0} I 2322072200700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {12,6,0} to {13,3,0}-{14,4,1} found after 7 iterations, returning closest path {13,5,0} I 2322072229900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,6,2} I 2322072274500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,6,2}-{7,7,3} found after 5 iterations, returning closest path {7,6,0} I 2322072301000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,6,2} I 2322072344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,6,2}-{7,7,3} found after 5 iterations, returning closest path {7,6,0} I 2322072371300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {7,7,3} I 2322072426400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,1} to {7,7,3}-{8,8,4} found after 5 iterations, returning closest path {7,8,1} I 2322072459300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,6,2} I 2322072503000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,6,2}-{7,7,3} found after 5 iterations, returning closest path {7,6,0} I 2322072530900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,12,2} I 2322072561200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322072578200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322072604700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,12,2} I 2322072634700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322072651700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322072678200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {7,11,3} I 2322072756600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,1} to {7,11,3}-{8,12,4} found after 11 iterations, returning closest path {7,11,1} I 2322072794200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,11,2} I 2322072854600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,11,2}-{7,12,3} found after 13 iterations, returning closest path {6,11,0} I 2322072886100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,12,0} I 2322072918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322072935000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322072963200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,12,0} I 2322072993900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322073011100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322073037400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {7,11,1} I 2322073087400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,11,0} I 2322073134600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,12,0} I 2322073167200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322073184200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322073210900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,12,0} I 2322073240700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322073257800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322073284400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {2,11,1} I 2322073368300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {1,11,0} I 2322073430700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {1,11,0}-{2,12,1} found after 15 iterations, returning closest path {1,6,0} I 2322073462900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,12,2} I 2322073493700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322073510700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322073539700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,12,2} I 2322073570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322073587900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322073614500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {2,11,3} I 2322073870200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,1} to {2,11,3}-{3,12,4} found after 17 iterations, returning closest path {2,11,1} I 2322073999100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {1,11,2} I 2322074182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {1,11,2}-{2,12,3} found after 17 iterations, returning closest path {1,6,0} I 2322074268700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,6,2} I 2322074352700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322074399900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322074479100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,6,2} I 2322074570200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322074620600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322074695000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {1,6,2} I 2322074977100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,1} to {1,6,2}-{2,7,3} found after 15 iterations, returning closest path {1,6,1} I 2322075093700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {1,6,2} I 2322075252300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {1,6,0} I 2322075335000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,6,0} I 2322075434300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {3,6,0} I 2322075536600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {1,6,0} I 2322075724100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {1,6,0} I 2322075837900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,4,1} I 2322075962400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,4,1}-{7,5,2} found after 5 iterations, returning closest path {7,6,0} I 2322076046600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {5,4,0} I 2322076173800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {5,4,0}-{6,5,1} found after 5 iterations, returning closest path {5,6,0} I 2322076261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {6,4,1} I 2322076409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {5,3,0} I 2322076548600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {5,3,0}-{6,4,1} found after 7 iterations, returning closest path {5,5,0} I 2322076629100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,4,3} I 2322076714400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322076761600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322076835700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {6,4,3} I 2322077092200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {14,4,3} I 2322077179100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322077232600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322077322800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {14,4,3} I 2322077597800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {14,4,1} I 2322077685400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322077732800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322077810400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {13,4,0} I 2322077894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322077941400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322078015600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,1} to {14,4,1} I 2322078123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {13,3,0} I 2322078189200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {13,3,0}-{14,4,1} found after 17 iterations, returning closest path {13,5,0} I 2322078223400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,6,4} I 2322078272900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,6,4}-{7,7,5} found after 5 iterations, returning closest path {7,6,2} I 2322078299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,6,4} I 2322078347100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,6,4}-{7,7,5} found after 5 iterations, returning closest path {7,6,2} I 2322078373500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {7,7,5} I 2322078426200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {7,7,5}-{8,8,6} found after 5 iterations, returning closest path {7,8,3} I 2322078456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,6,4} I 2322078503700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,6,4}-{7,7,5} found after 5 iterations, returning closest path {7,6,2} I 2322078533400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,4} I 2322078568800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322078585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322078614400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,4} I 2322078650700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322078668000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322078694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {7,11,5} I 2322078773900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {7,11,5}-{8,12,6} found after 11 iterations, returning closest path {7,11,3} I 2322078809700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,11,4} I 2322078875600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,11,4}-{7,12,5} found after 13 iterations, returning closest path {6,11,2} I 2322078907100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,2} I 2322078942100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322078958900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322078985300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,2} I 2322079022500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322079041800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322079068200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {7,11,3} I 2322079118200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,11,2} I 2322079168600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,0} I 2322079203500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322079220700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322079246800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,12,0} I 2322079281500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322079298600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322079325400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {7,11,1} I 2322079407800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {7,11,1}-{8,12,2} found after 11 iterations, returning closest path {7,11,2} I 2322079446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,11,0} I 2322079513300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,11,0}-{7,12,1} found after 13 iterations, returning closest path {6,11,2} I 2322079550400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,0} I 2322079585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322079603200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322079629700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,0} I 2322079663900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322079681000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322079707500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {2,11,1} I 2322079825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {2,11,1}-{3,12,2} found after 17 iterations, returning closest path {2,11,2} I 2322079923000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,11,0} I 2322079996100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {1,11,0}-{2,12,1} found after 17 iterations, returning closest path {1,6,2} I 2322080027300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,2} I 2322080063900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322080081100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322080107200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,2} I 2322080142000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322080158800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322080185200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {2,11,3} I 2322080266700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,11,2} I 2322080332500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {1,11,2}-{2,12,3} found after 15 iterations, returning closest path {1,6,2} I 2322080362700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,4} I 2322080444400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322080463100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322080489900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,12,4} I 2322080524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322080552600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322080579200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {2,11,5} I 2322080707600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {2,11,5}-{3,12,6} found after 17 iterations, returning closest path {2,11,3} I 2322080752100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,11,4} I 2322080822600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {1,11,4}-{2,12,5} found after 17 iterations, returning closest path {1,6,2} I 2322080853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,4} I 2322080887900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322080950000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322080978300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,4} I 2322081013400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322081030300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322081058200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {1,6,4} I 2322081161400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {1,6,4}-{2,7,5} found after 15 iterations, returning closest path {1,6,3} I 2322081201700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,6,4} I 2322081262300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {1,6,2} I 2322081292200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,2} I 2322081330100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,2} I 2322081367800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {1,6,2} I 2322081484900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,6,2} I 2322081532200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,0} I 2322081569100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322081586200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322081613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {3,6,0} I 2322081648300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322081665300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322081691800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {1,6,0} I 2322081801800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,3} to {1,6,0}-{2,7,1} found after 17 iterations, returning closest path {1,6,2} I 2322081843300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {1,6,0} I 2322081903700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {1,6,0}-{2,7,1} found after 13 iterations, returning closest path {1,6,2} I 2322081977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,4,1} I 2322082027100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,4,1}-{7,5,2} found after 5 iterations, returning closest path {7,6,2} I 2322082055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {5,4,0} I 2322082090100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322082107200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322082133500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {6,4,1} I 2322082211600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {5,3,0} I 2322082264200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {5,3,0}-{6,4,1} found after 9 iterations, returning closest path {5,5,2} I 2322082293100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {6,4,3} I 2322082340700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {6,4,3}-{7,5,4} found after 5 iterations, returning closest path {7,6,2} I 2322082367500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {6,4,3} I 2322082462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {14,4,3} I 2322082498800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322082515900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322082544200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {14,4,3} I 2322082634100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {14,4,1} I 2322082669000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322082686000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322082712500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {13,4,0} I 2322082746900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322082763900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322082790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {14,4,1} I 2322082935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {13,3,0} I 2322083058400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,2} to {13,3,0}-{14,4,1} found after 19 iterations, returning closest path {13,5,2} I 2322083091800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {14,4,5} I 2322083127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322083145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322083171800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {14,4,5} I 2322083259200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,2} to {5,4,5} I 2322083294100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322083311100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322083337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,3} to {5,4,5} I 2322083421400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,6,6} I 2322083469600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,6,6}-{7,7,7} found after 5 iterations, returning closest path {7,6,4} I 2322083538500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,6,6} I 2322083613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,6,6}-{7,7,7} found after 5 iterations, returning closest path {7,6,4} I 2322083640300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {7,7,7} I 2322083693400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {7,7,7}-{8,8,8} found after 5 iterations, returning closest path {7,8,5} I 2322083724400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,6,6} I 2322083769000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,6,6}-{7,7,7} found after 5 iterations, returning closest path {7,6,4} I 2322083797300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,6} I 2322083832400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322083849600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322083876100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,6} I 2322083911000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322083968900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322083996900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {7,11,7} I 2322084078700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {7,11,7}-{8,12,8} found after 11 iterations, returning closest path {7,11,5} I 2322084114800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,11,6} I 2322084180900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,11,6}-{7,12,7} found after 13 iterations, returning closest path {6,11,4} I 2322084212600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,4} I 2322084247300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322084264200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322084290500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,4} I 2322084324700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322084341800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322084408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {7,11,5} I 2322084460900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,11,4} I 2322084511400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,2} I 2322084546100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322084565100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322084591600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,12,2} I 2322084626000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322084642800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322084669100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {7,11,3} I 2322084751400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {7,11,3}-{8,12,4} found after 11 iterations, returning closest path {7,11,4} I 2322084787700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,11,2} I 2322084894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,11,2}-{7,12,3} found after 13 iterations, returning closest path {6,11,4} I 2322084927400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,2} I 2322084962500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322084979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085006500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,2} I 2322085041700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322085060000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {2,11,3} I 2322085207000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {2,11,3}-{3,12,4} found after 17 iterations, returning closest path {2,11,4} I 2322085250000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,11,2} I 2322085320600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {1,11,2}-{2,12,3} found after 17 iterations, returning closest path {1,6,4} I 2322085391400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,4} I 2322085427600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322085444600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085471200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,4} I 2322085505300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322085522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085548500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {2,11,5} I 2322085632000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,11,4} I 2322085697600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {1,11,4}-{2,12,5} found after 15 iterations, returning closest path {1,6,4} I 2322085728200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,6} I 2322085762700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322085779700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085846300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,12,6} I 2322085882300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322085899200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322085926000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {2,11,7} I 2322086052900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {2,11,7}-{3,12,8} found after 17 iterations, returning closest path {2,11,5} I 2322086118100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,11,6} I 2322086188700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {1,11,6}-{2,12,7} found after 17 iterations, returning closest path {1,6,4} I 2322086219700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,6} I 2322086254500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322086271600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322086298200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,6} I 2322086373800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322086392300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322086419200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {1,6,6} I 2322086650300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {1,6,6}-{2,7,7} found after 15 iterations, returning closest path {1,6,5} I 2322086764700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,6,6} I 2322086934400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {1,6,6}-{2,7,7} found after 13 iterations, returning closest path {1,6,4} I 2322087018000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,4} I 2322087129400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,4} I 2322087237200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {1,6,4} I 2322087434900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,6,4} I 2322087554900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,2} I 2322087764300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322087815700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322087891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {3,6,2} I 2322087988800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322088036000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322088114200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {1,6,2} I 2322088427700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,5} to {1,6,2}-{2,7,3} found after 17 iterations, returning closest path {1,6,4} I 2322088544900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {1,6,2} I 2322088718300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {1,6,4} I 2322088801600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {6,4,3} I 2322088935300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,4} to {6,4,3}-{7,5,4} found after 5 iterations, returning closest path {7,6,4} I 2322089202900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {6,4,3} I 2322089432700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {14,4,3} I 2322089531500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322089579100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322089657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {14,4,3} I 2322090073900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {14,4,5} I 2322090184400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322090231700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322090305400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {14,4,5} I 2322090558600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {13,3,6} I 2322090663700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322090717400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322090794000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {14,4,7} I 2322090901100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {5,4,5} I 2322090936600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322090953600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322090980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {5,4,5} I 2322091028500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,4} to {4,3,6} I 2322091063400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091080200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322091108100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,5} to {5,4,7} I 2322091192000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,12,6} I 2322091224500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091247200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322091274500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,12,6} I 2322091305700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091322700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322091348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {7,11,7} I 2322091397000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,11,6} I 2322091447600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,12,4} I 2322091479500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091496600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322091523000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,12,4} I 2322091554900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091574100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322091603400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {7,11,5} I 2322091683500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,7} to {7,11,5}-{8,12,6} found after 11 iterations, returning closest path {7,11,6} I 2322091720000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {6,11,4} I 2322091785400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,6} to {6,11,4}-{7,12,5} found after 13 iterations, returning closest path {6,11,6} I 2322091817100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,12,4} I 2322091848600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091865500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322091891900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,12,4} I 2322091923000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322091939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322091968300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {2,11,5} I 2322092087000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,7} to {2,11,5}-{3,12,6} found after 17 iterations, returning closest path {2,11,6} I 2322092131700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {1,11,4} I 2322092203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,6} to {1,11,4}-{2,12,5} found after 17 iterations, returning closest path {1,6,6} I 2322092233700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,12,6} I 2322092265300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322092282000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322092308400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,12,6} I 2322092339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322092356400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322092382700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {2,11,7} I 2322092462500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {1,11,6} I 2322092530000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,6} to {1,11,6}-{2,12,7} found after 15 iterations, returning closest path {1,6,6} I 2322092560300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,6,6} I 2322092600800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,6,6} I 2322092638400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {1,6,6} I 2322092707900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {1,6,6} I 2322092750600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,6,4} I 2322092782700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322092799800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322092826400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {3,6,4} I 2322092857800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322092874600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322092910300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {1,6,4} I 2322093020400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,7,7} to {1,6,4}-{2,7,5} found after 17 iterations, returning closest path {1,6,6} I 2322093061900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {1,6,4} I 2322093124300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,6} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {1,6,6} I 2322093153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {14,4,5} I 2322093185900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322093203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322093229400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {14,4,5} I 2322093366700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {13,3,6} I 2322093398700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322093415700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322093444200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {14,4,7} I 2322093519400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {5,4,5} I 2322093551800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322093568800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322093595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {5,4,5} I 2322093676300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,6} to {4,3,6} I 2322093708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322093725300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322093751700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,7,7} to {5,4,7} I 2322093798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {6,12,4} I 2322093844700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,6} to {6,12,4}-{7,13,5} found after 5 iterations, returning closest path {7,12,6} I 2322093873800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {6,12,4} I 2322093920400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,6} to {6,12,4}-{7,13,5} found after 5 iterations, returning closest path {7,12,6} I 2322093947100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {7,11,5} I 2322094001300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,7} to {7,11,5}-{8,12,6} found after 5 iterations, returning closest path {7,11,6} I 2322094031900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,6} to {6,11,4} I 2322094076800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,6} to {6,11,4}-{7,12,5} found after 5 iterations, returning closest path {6,12,6} I 2322094107600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,12,4} I 2322094141700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322094158900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322094185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,12,4} I 2322094217300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322094236700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322094264300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {2,11,5} I 2322094352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,7} to {2,11,5}-{3,12,6} found after 13 iterations, returning closest path {2,11,6} I 2322094390200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,6} to {1,11,4} I 2322094451400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,6} to {1,11,4}-{2,12,5} found after 13 iterations, returning closest path {1,11,6} I 2322094481200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,12,6} I 2322094517200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,12,6} I 2322094553100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {2,11,7} I 2322094607000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,6} to {1,11,6} I 2322094650900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,6,6} I 2322094682800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322094702000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322094729500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,6,6} I 2322094761100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322094778200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322094804800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {1,6,6} I 2322094930300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,7} to {1,6,6}-{2,7,7} found after 19 iterations, returning closest path {2,11,6} I 2322094973900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,6} to {1,6,6} I 2322095039900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,6} to {1,6,6}-{2,7,7} found after 15 iterations, returning closest path {1,11,6} I 2322095070500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,6,4} I 2322095102200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322095119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322095149700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {3,6,4} I 2322095182200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322095199000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322095225400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {1,6,4} I 2322095365700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,7} to {1,6,4}-{2,7,5} found after 21 iterations, returning closest path {2,11,6} I 2322095410600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,6} to {1,6,4} I 2322095480700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,6} to {1,6,4}-{2,7,5} found after 17 iterations, returning closest path {1,11,6} I 2322095511300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {14,14,5} I 2322095543400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322095560400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322095587000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {14,14,5} I 2322095719300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {13,14,6} I 2322095754200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322095772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322095799200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {14,14,7} I 2322095874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {5,14,5} I 2322095906700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322095923600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322095950400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {5,14,5} I 2322096009200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,6} to {4,14,6} I 2322096066200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322096113900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322096191900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,7} to {5,14,7} I 2322096336800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {6,12,2} I 2322096477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,4} to {6,12,2}-{7,13,3} found after 5 iterations, returning closest path {7,12,4} I 2322096552000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {6,12,2} I 2322096695600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,4} to {6,12,2}-{7,13,3} found after 5 iterations, returning closest path {7,12,4} I 2322096771000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {7,11,3} I 2322096928700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {7,11,3}-{8,12,4} found after 5 iterations, returning closest path {7,11,4} I 2322097013400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {6,11,2} I 2322097139800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {6,11,2}-{7,12,3} found after 5 iterations, returning closest path {6,12,4} I 2322097222600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,2} I 2322097321800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322097369200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322097449800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,2} I 2322097552100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322097599000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322097678500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {2,11,3} I 2322097935500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {2,11,3}-{3,12,4} found after 13 iterations, returning closest path {2,11,4} I 2322098042700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,11,2} I 2322098219700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,11,2}-{2,12,3} found after 13 iterations, returning closest path {1,11,4} I 2322098303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,4} I 2322098409900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,4} I 2322098516800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {2,11,5} I 2322098677800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,11,4} I 2322098813900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,6} I 2322098914700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322098961600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322099036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,12,6} I 2322099133400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322099180400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322099258700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {2,11,7} I 2322099541100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {2,11,7}-{3,12,8} found after 13 iterations, returning closest path {2,11,5} I 2322099653600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,11,6} I 2322099828300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,11,6}-{2,12,7} found after 13 iterations, returning closest path {1,11,4} I 2322099911200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,6} I 2322100015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322100065400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322100140000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,6} I 2322100244800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322100292200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322100366000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {1,6,6} I 2322100526600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {1,6,6}-{2,7,7} found after 19 iterations, returning closest path {1,11,5} I 2322100570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,6,6} I 2322100640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,6,6}-{2,7,7} found after 17 iterations, returning closest path {1,11,4} I 2322100671400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,4} I 2322100705900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322100766000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322100794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,4} I 2322100829900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322100847100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322100873800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {1,6,4} I 2322101005800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {1,6,4}-{2,7,5} found after 19 iterations, returning closest path {2,11,4} I 2322101049400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,6,4} I 2322101115000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,6,4}-{2,7,5} found after 15 iterations, returning closest path {1,11,4} I 2322101145400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,2} I 2322101179900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322101196800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322101266900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {3,6,2} I 2322101304100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322101321100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322101347500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {1,6,2} I 2322101494400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,5} to {1,6,2}-{2,7,3} found after 21 iterations, returning closest path {2,11,4} I 2322101539600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,6,2} I 2322101611100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,6,2}-{2,7,3} found after 17 iterations, returning closest path {1,11,4} I 2322101642100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {14,14,5} I 2322101677400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322101694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322101727400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {14,14,5} I 2322101860300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {13,14,6} I 2322101897000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322101914000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322101940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {14,14,7} I 2322102023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {14,14,2} I 2322102059400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322102076400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322102102900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {13,14,1} I 2322102138000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322102154900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322102181200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {14,14,2} I 2322102342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {13,13,1} I 2322102458600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {13,13,1}-{14,14,2} found after 19 iterations, returning closest path {13,12,4} I 2322102491600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {2,14,2} I 2322102526600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322102543500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322102570100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {1,14,1} I 2322102605000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322102622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322102648500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {2,14,2} I 2322102769500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {1,13,1} I 2322102834800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {1,13,1}-{2,14,2} found after 15 iterations, returning closest path {2,12,4} I 2322102864400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {7,14,2} I 2322102939600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322102958100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322102985000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {6,14,1} I 2322103019600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322103036800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322103063100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {7,14,2} I 2322103129700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,4} to {6,13,1} I 2322103183200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,4} to {6,13,1}-{7,14,2} found after 9 iterations, returning closest path {6,12,4} I 2322103211900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {5,14,5} I 2322103250500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322103267600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322103334200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {5,14,5} I 2322103389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,4} to {4,14,6} I 2322103423900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322103441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322103467700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,5} to {5,14,7} I 2322103538900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {6,12,0} I 2322103587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,2} to {6,12,0}-{7,13,1} found after 5 iterations, returning closest path {7,12,2} I 2322103614100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {6,12,0} I 2322103662300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,2} to {6,12,0}-{7,13,1} found after 5 iterations, returning closest path {7,12,2} I 2322103688900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {7,11,1} I 2322103743900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {7,11,1}-{8,12,2} found after 5 iterations, returning closest path {7,11,2} I 2322103831100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {6,11,0} I 2322103878400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {6,11,0}-{7,12,1} found after 5 iterations, returning closest path {6,12,2} I 2322103906500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,0} I 2322103941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322103958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322103985400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,0} I 2322104019800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322104036800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322104063400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {2,11,1} I 2322104154800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {2,11,1}-{3,12,2} found after 13 iterations, returning closest path {2,11,2} I 2322104192900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,11,0} I 2322104257400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,11,0}-{2,12,1} found after 13 iterations, returning closest path {1,11,2} I 2322104289900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,2} I 2322104327800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,2} I 2322104365800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {2,11,3} I 2322104422100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,11,2} I 2322104464400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,4} I 2322104499300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322104516200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322104542700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,12,4} I 2322104577200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322104594200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322104620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {2,11,5} I 2322104723000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {2,11,5}-{3,12,6} found after 13 iterations, returning closest path {2,11,3} I 2322104764100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,11,4} I 2322104827000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,11,4}-{2,12,5} found after 13 iterations, returning closest path {1,11,2} I 2322104856600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,4} I 2322104891200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322104908100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322104934500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,4} I 2322104968900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322104985800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322105012000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {1,6,4} I 2322105142500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {1,6,4}-{2,7,5} found after 19 iterations, returning closest path {1,11,3} I 2322105188800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,6,4} I 2322105261900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,6,4}-{2,7,5} found after 17 iterations, returning closest path {1,11,2} I 2322105294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,2} I 2322105329100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322105346100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322105372700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,2} I 2322105407200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322105424200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322105450700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {1,6,2} I 2322105577800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {1,6,2}-{2,7,3} found after 19 iterations, returning closest path {2,11,2} I 2322105622800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,6,2} I 2322105818100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,6,2}-{2,7,3} found after 15 iterations, returning closest path {1,11,2} I 2322105906600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,0} I 2322106004000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322106051300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322106126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {3,6,0} I 2322106225300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322106272400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322106350000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {1,6,0} I 2322106763900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,3} to {1,6,0}-{2,7,1} found after 21 iterations, returning closest path {2,11,2} I 2322106896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,6,0} I 2322107097700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,6,0}-{2,7,1} found after 17 iterations, returning closest path {1,11,2} I 2322107189800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {14,14,5} I 2322107290600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322107342800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322107417000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {14,14,5} I 2322107666100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {14,14,2} I 2322107764200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322107811600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322107888800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {13,14,1} I 2322107988000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322108034700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322108109200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {14,14,2} I 2322108422400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {13,13,1} I 2322108631500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {13,13,1}-{14,14,2} found after 17 iterations, returning closest path {13,12,2} I 2322108720200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {2,14,2} I 2322108818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322108869100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322108943200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {1,14,1} I 2322109040900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322109088400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322109163100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {2,14,2} I 2322109481700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {1,13,1} I 2322109667700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {1,13,1}-{2,14,2} found after 13 iterations, returning closest path {2,12,2} I 2322109759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {7,14,2} I 2322109902100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,2} to {7,14,2}-{8,15,3} found after 5 iterations, returning closest path {7,12,2} I 2322109977200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {6,14,1} I 2322110039300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,2} to {6,14,1}-{7,15,2} found after 5 iterations, returning closest path {7,12,2} I 2322110066100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {7,14,2} I 2322110126400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,2} to {6,13,1} I 2322110171200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,2} to {6,13,1}-{7,14,2} found after 5 iterations, returning closest path {6,12,2} I 2322110199100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,2} to {5,14,5} I 2322110234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322110251100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322110277700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,3} to {5,14,5} I 2322110351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,12,0} I 2322110388200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,12,0} I 2322110423500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {2,11,1} I 2322110480200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {1,11,0} I 2322110521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,12,2} I 2322110551700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322110568700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322110595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,12,2} I 2322110625000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322110641800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322110668200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {2,11,3} I 2322110755800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {2,11,3}-{3,12,4} found after 13 iterations, returning closest path {2,11,1} I 2322110795400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {1,11,2} I 2322110855000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {1,11,2}-{2,12,3} found after 13 iterations, returning closest path {1,11,0} I 2322110886500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,6,2} I 2322110916400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322110933400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322110960000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,6,2} I 2322110989900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322111006900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322111033600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {1,6,2} I 2322111154600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {1,6,2}-{2,7,3} found after 19 iterations, returning closest path {1,11,1} I 2322111197200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {1,6,2} I 2322111292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {1,6,2}-{2,7,3} found after 17 iterations, returning closest path {1,11,0} I 2322111323100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,6,0} I 2322111354700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322111372100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322111398500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {3,6,0} I 2322111428100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322111444900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322111471300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {1,6,0} I 2322111593800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {1,6,0}-{2,7,1} found after 19 iterations, returning closest path {2,11,0} I 2322111637100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {1,6,0} I 2322111697600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {1,6,0}-{2,7,1} found after 15 iterations, returning closest path {1,11,0} I 2322111730200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {14,14,2} I 2322111759900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322111776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322111803400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {13,14,1} I 2322111833400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322111852300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322111884700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {14,14,2} I 2322111997400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {14,14,2}-{15,15,3} found after 19 iterations, returning closest path {14,12,1} I 2322112038800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {13,13,1} I 2322112104000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {13,13,1}-{14,14,2} found after 17 iterations, returning closest path {13,12,0} I 2322112135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {2,14,2} I 2322112167600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322112184900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322112211100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {1,14,1} I 2322112240800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322112257700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 3 I 2322112284000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {2,14,2} I 2322112381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {2,14,2}-{3,15,3} found after 15 iterations, returning closest path {2,12,1} I 2322112419200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {1,13,1} I 2322112473900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {1,13,1}-{2,14,2} found after 13 iterations, returning closest path {2,12,0} I 2322112503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {7,14,2} I 2322112533000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322112551700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322112578000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,12,0} to {6,14,1} I 2322112622100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,12,0} to {6,14,1}-{7,15,2} found after 5 iterations, returning closest path {7,12,0} I 2322112649000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,11,1} to {7,14,2} I 2322112708800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,11,1} to {7,14,2}-{8,15,3} found after 7 iterations, returning closest path {7,12,1} I 2322112739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,11,0} to {6,13,1} I 2322112781800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,11,0} to {6,13,1}-{7,14,2} found after 5 iterations, returning closest path {6,12,0} I 2322112811300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,12,2} I 2322112856300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,0} to {3,12,2}-{4,13,3} found after 5 iterations, returning closest path {4,12,0} I 2322112886900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,12,2} I 2322112930400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,0} to {3,12,2}-{4,13,3} found after 5 iterations, returning closest path {4,12,0} I 2322112958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {2,11,3} I 2322113007700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {2,11,3}-{3,12,4} found after 5 iterations, returning closest path {2,12,1} I 2322113036900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {1,11,2} I 2322113078200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {1,11,2}-{2,12,3} found after 5 iterations, returning closest path {2,11,0} I 2322113105600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,6,2} I 2322113135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322113152300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322113178600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,6,2} I 2322113207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322113224700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322113251100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {1,6,2} I 2322113322500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {1,11,1} I 2322113356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {1,6,2} I 2322113424300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {2,11,0} I 2322113453200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,6,0} I 2322113483000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322113499900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322113526000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {3,6,0} I 2322113555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322113572100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322113598100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {1,6,0} I 2322113666800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {1,6,0}-{2,7,1} found after 13 iterations, returning closest path {1,11,0} I 2322113701400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {1,6,0} I 2322113753200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {1,6,0}-{2,7,1} found after 11 iterations, returning closest path {2,11,0} I 2322113782200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {0,14,2} I 2322113839300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {0,14,2}-{1,15,3} found after 9 iterations, returning closest path {2,12,1} I 2322113871400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {0,13,1} I 2322113916000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {0,13,1}-{1,14,2} found after 7 iterations, returning closest path {2,12,0} I 2322113943900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {0,8,2} I 2322114002600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {0,8,2}-{1,9,3} found after 9 iterations, returning closest path {1,11,1} I 2322114033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {0,7,1} I 2322114085100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {0,7,1}-{1,8,2} found after 11 iterations, returning closest path {2,11,0} I 2322114115600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {2,14,2} I 2322114145400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322114162400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322114188900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {1,14,1} I 2322114218200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322114235000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322114261500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {2,14,2} I 2322114316700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {2,14,2}-{3,15,3} found after 7 iterations, returning closest path {2,12,1} I 2322114348900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {1,13,1} I 2322114391300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {1,13,1}-{2,14,2} found after 5 iterations, returning closest path {2,12,0} I 2322114418500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {7,14,2} I 2322114448000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322114467200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322114495100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,0} to {6,14,1} I 2322114524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322114541400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322114567900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,1} to {7,14,2} I 2322114658300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,1} to {7,14,2}-{8,15,3} found after 15 iterations, returning closest path {7,12,1} I 2322114695900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,0} to {6,13,1} I 2322114750900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,0} to {6,13,1}-{7,14,2} found after 13 iterations, returning closest path {6,12,0} I 2322114781900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,12,4} I 2322114830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,2} to {3,12,4}-{4,13,5} found after 5 iterations, returning closest path {4,12,2} I 2322114856600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,12,4} I 2322114914800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,2} to {3,12,4}-{4,13,5} found after 5 iterations, returning closest path {4,12,2} I 2322114942700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {2,11,5} I 2322114993700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,3} to {2,11,5}-{3,12,6} found after 5 iterations, returning closest path {2,12,3} I 2322115023600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {1,11,4} I 2322115067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {1,11,4}-{2,12,5} found after 5 iterations, returning closest path {2,11,2} I 2322115094600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,4} I 2322115129500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322115146300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322115172800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,4} I 2322115232100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322115278900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322115357800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {1,6,4} I 2322115585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,3} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {0,6,4} I 2322115684300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {1,6,4} I 2322115862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {2,11,2} I 2322115947400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,2} I 2322116045400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322116092500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322116167200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,2} I 2322116264400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322116311600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322116389500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {1,6,2} I 2322116618700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,3} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {0,6,2} I 2322116722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {1,6,2} I 2322116888100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {1,6,2}-{2,7,3} found after 11 iterations, returning closest path {2,11,2} I 2322116968200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,0} I 2322117067900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322117115200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322117188600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {3,6,0} I 2322117287500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322117334100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322117412200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {1,6,0} I 2322117633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,3} to {1,6,0}-{2,7,1} found after 15 iterations, returning closest path {0,6,1} I 2322117737800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {1,6,0} I 2322117921800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {1,6,0}-{2,7,1} found after 13 iterations, returning closest path {2,11,2} I 2322118004600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {0,14,2} I 2322118182800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {0,13,1} I 2322118319400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {0,13,1}-{1,14,2} found after 7 iterations, returning closest path {2,12,2} I 2322118402600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {0,8,2} I 2322118558900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {0,7,1} I 2322118720000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {0,7,1}-{1,8,2} found after 11 iterations, returning closest path {2,11,2} I 2322118799800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {2,14,2} I 2322118940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,2} to {2,14,2}-{3,15,3} found after 5 iterations, returning closest path {4,12,2} I 2322119015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {1,14,1} I 2322119119800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322119169700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322119243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {2,14,2} I 2322119395800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {1,13,1} I 2322119522400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {1,13,1}-{2,14,2} found after 5 iterations, returning closest path {2,12,2} I 2322119582300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {7,14,2} I 2322119617300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322119634300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322119660900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {6,14,1} I 2322119695500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322119712300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322119741100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {7,14,2} I 2322119849400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,2} to {6,13,1} I 2322119912300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,2} to {6,13,1}-{7,14,2} found after 13 iterations, returning closest path {6,12,2} I 2322119941800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,2} to {5,14,5} I 2322119976100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322119993000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322120019600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {5,14,5} I 2322120081600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,3} to {0,9,5} I 2322120127300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,12,6} I 2322120175700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,4} to {3,12,6}-{4,13,7} found after 5 iterations, returning closest path {4,12,4} I 2322120202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,12,6} I 2322120252400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,4} to {3,12,6}-{4,13,7} found after 5 iterations, returning closest path {4,12,4} I 2322120280200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {2,11,7} I 2322120330900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,5} to {2,11,7}-{3,12,8} found after 5 iterations, returning closest path {2,12,5} I 2322120360800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {1,11,6} I 2322120405300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {1,11,6}-{2,12,7} found after 5 iterations, returning closest path {2,11,4} I 2322120434400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,6} I 2322120469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322120486200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322120512500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,6} I 2322120547500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322120564400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322120632700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {1,6,6} I 2322120711900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,5} to {1,6,6}-{2,7,7} found after 13 iterations, returning closest path {0,6,6} I 2322120747900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {1,6,6} I 2322120809600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {1,6,6}-{2,7,7} found after 13 iterations, returning closest path {2,11,4} I 2322120838800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,4} I 2322120877500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322120894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322120922200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,4} I 2322120957000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322120973900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322121000300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {1,6,4} I 2322121120600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,5} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {0,6,4} I 2322121158100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {1,6,4} I 2322121214700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {1,6,4}-{2,7,5} found after 11 iterations, returning closest path {2,11,4} I 2322121243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,2} I 2322121278800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322121296100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322121322400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {3,6,2} I 2322121358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322121375600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322121401900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {1,6,2} I 2322121493100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,5} to {1,6,2}-{2,7,3} found after 15 iterations, returning closest path {0,6,2} I 2322121570500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {1,6,2} I 2322121633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {1,6,2}-{2,7,3} found after 13 iterations, returning closest path {2,11,4} I 2322121662600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {0,14,2} I 2322121729100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {0,13,1} I 2322121780800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {0,13,1}-{1,14,2} found after 9 iterations, returning closest path {2,12,4} I 2322121809300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {0,8,2} I 2322121865300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {0,7,1} I 2322121928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {0,7,1}-{1,8,2} found after 13 iterations, returning closest path {2,11,4} I 2322121957200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {2,14,2} I 2322121992500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122009600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322122076500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {1,14,1} I 2322122113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122130500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322122157100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {2,14,2} I 2322122221100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {1,13,1} I 2322122272800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {1,13,1}-{2,14,2} found after 9 iterations, returning closest path {2,12,4} I 2322122301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {7,14,2} I 2322122336100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122353000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 7 I 2322122379400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {6,14,1} I 2322122415500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122479600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322122508100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {7,14,2} I 2322122615900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,4} to {6,13,1} I 2322122681200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,4} to {6,13,1}-{7,14,2} found after 15 iterations, returning closest path {6,12,4} I 2322122711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {5,14,5} I 2322122745700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122762600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322122789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {5,14,5} I 2322122840800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,4} to {4,14,6} I 2322122875400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322122892400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322122920500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {5,14,7} I 2322123024300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {0,9,5} I 2322123071900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,5} to {0,9,7} I 2322123117700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {3,6,6} I 2322123150300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322123167300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322123194700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {3,6,6} I 2322123226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322123243900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322123270600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {1,6,6} I 2322123348100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,7} to {1,6,6}-{2,7,7} found after 13 iterations, returning closest path {0,6,6} I 2322123384000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,6} to {1,6,6} I 2322123483400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,6} to {1,6,6}-{2,7,7} found after 11 iterations, returning closest path {2,11,6} I 2322123513800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {3,6,4} I 2322123546400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322123563600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322123590300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {3,6,4} I 2322123621800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322123638900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322123665400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {1,6,4} I 2322123749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,11,7} to {1,6,4}-{2,7,5} found after 15 iterations, returning closest path {0,6,4} I 2322123786200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,11,6} to {1,6,4} I 2322123847600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,11,6} to {1,6,4}-{2,7,5} found after 13 iterations, returning closest path {2,11,6} I 2322123919000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {5,14,5} I 2322123957800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322123975000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322124001900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {5,14,5} I 2322124059600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,12,6} to {4,14,6} I 2322124105500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,12,6} to {4,14,6}-{5,15,7} found after 5 iterations, returning closest path {4,12,6} I 2322124132400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {5,14,7} I 2322124179800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {0,9,5} I 2322124231200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,11,7} to {0,9,7} I 2322124272300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,6} to {3,6,4} I 2322124318100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,6} to {3,6,4}-{4,7,5} found after 5 iterations, returning closest path {4,6,6} I 2322124385200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,6} to {3,6,4} I 2322124434700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,6} to {3,6,4}-{4,7,5} found after 5 iterations, returning closest path {4,6,6} I 2322124461300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {1,6,4} I 2322124508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,6} to {1,6,4}-{2,7,5} found after 5 iterations, returning closest path {2,6,6} I 2322124536800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {1,6,4} I 2322124579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,6} to {1,6,4}-{2,7,5} found after 5 iterations, returning closest path {2,6,6} I 2322124607200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,6} to {5,4,5} I 2322124639100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322124655900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322124682500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {5,4,5} I 2322124766500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,6} to {5,4,5}-{6,5,6} found after 11 iterations, returning closest path {5,5,6} I 2322124953400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,6} to {4,3,6} I 2322125050600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322125098300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322125172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {5,4,7} I 2322125318100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {0,9,5} I 2322125443700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,6} to {0,9,7} I 2322125554600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,4} to {3,6,2} I 2322125690900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,4} to {3,6,2}-{4,7,3} found after 5 iterations, returning closest path {4,6,4} I 2322125766000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,4} to {3,6,2} I 2322125901600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,4} to {3,6,2}-{4,7,3} found after 5 iterations, returning closest path {4,6,4} I 2322125979500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {1,6,2} I 2322126222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,4} to {1,6,2}-{2,7,3} found after 5 iterations, returning closest path {2,6,4} I 2322126305900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {1,6,2} I 2322126440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,4} to {1,6,2}-{2,7,3} found after 5 iterations, returning closest path {2,6,4} I 2322126519200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,4} to {6,4,3} I 2322126617400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322126665700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322126740100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {6,4,3} I 2322127054700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,4} to {6,4,3}-{7,5,4} found after 13 iterations, returning closest path {6,5,4} I 2322127172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {0,8,2} I 2322127308100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {0,7,1} I 2322127453900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,4} to {0,7,1}-{1,8,2} found after 9 iterations, returning closest path {2,6,4} I 2322127645100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,4} to {5,4,5} I 2322127748300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322127795500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322127869700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {5,4,5} I 2322128036100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,4} to {4,3,6} I 2322128134400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322128181500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 4 I 2322128255200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {5,4,7} I 2322128459600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {0,9,5} I 2322128609700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,4} to {0,9,7} I 2322128731200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {3,6,0} I 2322128866900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,2} to {3,6,0}-{4,7,1} found after 5 iterations, returning closest path {4,6,2} I 2322129057400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {3,6,0} I 2322129177300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,6,2} to {3,6,0}-{4,7,1} found after 5 iterations, returning closest path {4,6,2} I 2322129204200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {1,6,0} I 2322129251400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {1,6,0}-{2,7,1} found after 5 iterations, returning closest path {2,6,2} I 2322129279700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {1,6,0} I 2322129322700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {1,6,0}-{2,7,1} found after 5 iterations, returning closest path {2,6,2} I 2322129349900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {6,4,1} I 2322129385000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322129402400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322129428700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {5,4,0} I 2322129463500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322129522100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322129550200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {6,4,1} I 2322129659400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {6,4,1}-{7,5,2} found after 13 iterations, returning closest path {6,5,2} I 2322129700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {5,3,0} I 2322129761200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {5,3,0}-{6,4,1} found after 13 iterations, returning closest path {5,5,2} I 2322129790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {6,4,3} I 2322129825200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322129842100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322129868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {6,4,3} I 2322129936000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {0,8,2} I 2322129981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {0,8,2}-{1,9,3} found after 5 iterations, returning closest path {0,7,2} I 2322130090500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {0,7,1} I 2322130135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,2} to {0,7,1}-{1,8,2} found after 5 iterations, returning closest path {2,6,2} I 2322130162900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,2} to {5,4,5} I 2322130198200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322130215300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322130241900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {5,4,5} I 2322130314100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,2} to {0,9,5} I 2322130358700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,0} to {6,4,1} I 2322130389900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322130407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322130433600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,0} to {5,4,0} I 2322130466100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322130484400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322130541700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,0} to {6,4,1} I 2322130613800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,0} to {5,3,0} I 2322130668400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,0} to {5,3,0}-{6,4,1} found after 11 iterations, returning closest path {5,5,0} I 2322130698300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,6,0} to {6,4,3} I 2322130729700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations I 2322130747000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 6 I 2322130773900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,0} to {6,4,3} I 2322130839800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,0} to {0,8,2} I 2322130893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,0} to {0,8,2}-{1,9,3} found after 7 iterations, returning closest path {1,6,1} I 2322130925800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,6,0} to {0,7,1} I 2322130968500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,6,0} to {0,7,1}-{1,8,2} found after 5 iterations, returning closest path {2,6,0} I 2322130998600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {6,4,3} I 2322131045900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {6,4,3} I 2322131093400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {14,4,3} I 2322131215500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {14,4,3} I 2322131334900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {14,4,1} I 2322131431900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {13,4,0} I 2322131482100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {14,4,1} I 2322131601600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {13,3,0} I 2322131651300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {13,1,2} I 2322131767300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {12,1,1} I 2322131828200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 16 iterations I 2322131846300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 12 I 2322131874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {13,1,2} I 2322132000700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {12,0,1} I 2322132099600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,3,0} to {12,0,1}-{13,1,2} found after 19 iterations, returning closest path {12,3,0} I 2322132132100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {0,8,2} I 2322132292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,4,1} to {0,8,2}-{1,9,3} found after 17 iterations, returning closest path {1,6,1} I 2322132343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {0,7,1} I 2322132404700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,3,0} to {0,7,1}-{1,8,2} found after 15 iterations, returning closest path {1,4,0} I 2322132434300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {6,1,2} I 2322132503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,0} to {5,1,1} I 2322132569400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,4,0} to {5,1,1}-{6,2,2} found after 7 iterations, returning closest path {6,4,0} I 2322132597700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {6,1,2} I 2322132660600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {5,0,1} I 2322132707800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,3,0} to {5,0,1}-{6,1,2} found after 7 iterations, returning closest path {6,3,0} I 2322132736800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,1} to {0,2,1} I 2322132838500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,3,0} to {0,2,1} I 2322132894900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,3,0} to {0,2,1}-{1,3,2} found after 13 iterations, returning closest path {1,3,0} I 2322132926200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,3} I 2322133053900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,3} I 2322133172900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,1} I 2322133274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,1} I 2322133397400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,5} I 2322133525800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,4,5} I 2322133646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {13,1,2} I 2322133763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {13,1,2} I 2322133887600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {0,8,2} I 2322133999100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,4,3} to {0,8,2}-{1,9,3} found after 17 iterations, returning closest path {0,7,2} I 2322134051700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {6,1,2} I 2322134123000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {6,1,2} I 2322134186700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {0,2,1} I 2322134264700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {5,4,5} I 2322134315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {5,4,5} I 2322134363300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,1,5} I 2322134721900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {14,1,5} I 2322135139900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {5,1,5} I 2322135345800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {5,1,5} I 2322135531300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,4,3} to {0,9,5} I 2322135983800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,4,3} to {0,9,5}-{1,10,6} found after 19 iterations, returning closest path {1,6,5} I 2322136130500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,4,1} I 2322136270500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,4,1} I 2322136408200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,4,5} I 2322136578400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,4,5} I 2322136758800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {13,1,2} I 2322136985900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {13,1,2} I 2322137177000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {6,1,2} I 2322137558100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {6,1,2} I 2322137970700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {5,4,5} I 2322138366600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {5,4,5} I 2322138748000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,1,5} I 2322138819700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {14,1,5} I 2322138883000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {5,1,5} I 2322139029300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,3} to {5,1,5} I 2322139196700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,1} to {13,1,2} I 2322139262700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,4,0} to {12,1,1} I 2322139319600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,4,0} to {12,1,1}-{13,2,2} found after 9 iterations, returning closest path {12,4,0} I 2322139346700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,1} to {13,1,2} I 2322139412600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,0} to {12,0,1} I 2322139465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,3,0} to {12,0,1}-{13,1,2} found after 9 iterations, returning closest path {12,3,0} I 2322139493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,1} to {6,1,2} I 2322139622300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,4,0} to {5,1,1} I 2322139680900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 16 iterations I 2322139697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 5 I 2322139725900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,1} to {6,1,2} I 2322139868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,0} to {5,0,1} I 2322139941900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,3,0} to {5,0,1}-{6,1,2} found after 21 iterations, returning closest path {5,3,0} I 2322139975300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {13,3,6} I 2322140013800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {14,4,7} I 2322140066200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {21,3,6} I 2322140161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,4,7} I 2322140264500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,4,5} I 2322140388400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,4,5} I 2322140515400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {13,1,2} I 2322140590900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {13,1,2} I 2322140654800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {6,1,2} I 2322140790200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {6,1,2} I 2322140934500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,4,5} I 2322141077400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,4,5} I 2322141212800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {4,3,6} I 2322141357600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,4,7} I 2322141463500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {21,1,6} I 2322141579200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,1,7} I 2322141676200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,1,5} I 2322141833200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {22,1,5} I 2322141959200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {14,1,5} I 2322142030500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {14,1,5} I 2322142096700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {13,1,6} I 2322142156300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {14,1,7} I 2322142213900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {4,1,6} I 2322142325900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,1,7} I 2322142438600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,1,5} I 2322142593000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,5} to {5,1,5} I 2322142765800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {21,3,6} I 2322142868500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {22,4,7} I 2322142959600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {22,4,5} I 2322143100000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {22,4,5} I 2322143220700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {5,4,5} I 2322143345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {5,4,5} I 2322143475700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {4,3,6} I 2322143616800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {5,4,7} I 2322143713300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {21,1,6} I 2322143874200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {22,1,7} I 2322143960400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {22,1,5} I 2322144838000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {22,1,5} I 2322145210800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {14,1,5} I 2322145365700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {14,1,5} I 2322145537000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {13,1,6} I 2322145676700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {14,1,7} I 2322145819200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {4,1,6} I 2322146105100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {5,1,7} I 2322146394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,3,6} to {5,1,5} I 2322146752000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,4,7} to {5,1,5} I 2322147215600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {22,4,5} I 2322147321700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {22,4,5} I 2322147454900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {32,4,5} I 2322147940500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {32,4,5} I 2322148376100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {31,3,6} I 2322148516400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {32,4,7} I 2322148623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {30,1,5} I 2322148763300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {30,1,5} I 2322148902800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {29,1,6} I 2322148994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {30,1,7} I 2322149087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {21,1,6} I 2322149137200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {22,1,7} I 2322149187200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {22,1,5} I 2322149240800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {22,1,5} I 2322149303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {14,1,5} I 2322149450000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {14,1,5} I 2322149584700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,6} to {13,1,6} I 2322149692900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,7} to {14,1,7} I 2322149784300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {22,4,3} I 2322149835500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {22,4,3} I 2322149883300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,4,3} I 2322150038100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,4,3} I 2322150188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {23,1,2} I 2322150262300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {23,1,2} I 2322150326700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,1,2} I 2322150489100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,1,2} I 2322150685300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,4,5} I 2322150837100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,4,5} I 2322150987900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {31,3,6} I 2322151118000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {32,4,7} I 2322151232100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {30,1,5} I 2322151364000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {30,1,5} I 2322151505100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {29,1,6} I 2322151594900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {30,1,7} I 2322151699300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {21,1,6} I 2322151759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {22,1,7} I 2322151817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {22,1,5} I 2322151891400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {22,1,5} I 2322151955400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {14,1,5} I 2322152113800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {14,1,5} I 2322152254300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {13,1,6} I 2322152374600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,5} to {14,1,7} I 2322152476200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {22,4,1} I 2322152525700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {22,4,1} I 2322152574000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,1} I 2322152715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,1} I 2322152864700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,3} I 2322153016400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,3} I 2322153166600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {23,1,2} I 2322153238700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {23,1,2} I 2322153303900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,1,2} I 2322153460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,1,2} I 2322153837100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,5} I 2322154347300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {32,4,5} I 2322154890100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {30,1,5} I 2322155294700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {30,1,5} I 2322155800800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {22,1,5} I 2322156022800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,3} to {22,1,5} I 2322156213300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,4,1} I 2322156542300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,4,0} to {31,4,0} I 2322156706400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,4,1} I 2322157278500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,0} to {31,3,0} I 2322157439500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,4,3} I 2322157869700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,4,3} I 2322158047000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {23,1,2} I 2322158113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,4,0} to {22,1,1} I 2322158170300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,4,0} to {22,1,1}-{23,2,2} found after 9 iterations, returning closest path {22,4,0} I 2322158198900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {23,1,2} I 2322158262800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,0} to {22,0,1} I 2322158313800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,3,0} to {22,0,1}-{23,1,2} found after 9 iterations, returning closest path {22,3,0} I 2322158342900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,1,2} I 2322158495200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,4,0} to {31,1,1} I 2322158636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 19 iterations I 2322158655200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2322158685800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,4,1} to {32,1,2} I 2322158893400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,3,0} to {31,0,1} I 2322158975500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,3,0} to {31,0,1}-{32,1,2} found after 25 iterations, returning closest path {31,3,0} I 2322159010700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {32,4,3} I 2322159057300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {32,4,3} I 2322159105200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {23,1,2} I 2322159246800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,4,0} to {22,1,1} I 2322159317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 19 iterations I 2322159335200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 22 I 2322159366000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {23,1,2} I 2322159529300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,0} to {22,0,1} I 2322159606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,3,0} to {22,0,1}-{23,1,2} found after 23 iterations, returning closest path {22,3,0} I 2322159639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {38,2,1} I 2322159742100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,0} to {38,2,1} I 2322159806600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,3,0} to {38,2,1}-{39,3,2} found after 17 iterations, returning closest path {37,3,0} I 2322159837000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {32,1,2} I 2322159902600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,4,0} to {31,1,1} I 2322159953200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,4,0} to {31,1,1}-{32,2,2} found after 7 iterations, returning closest path {32,4,0} I 2322159980600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {32,1,2} I 2322160043600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,0} to {31,0,1} I 2322160093700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,3,0} to {31,0,1}-{32,1,2} found after 7 iterations, returning closest path {32,3,0} I 2322160124000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {38,4,2} I 2322160212700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,1} to {38,8,2} I 2322160374200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,4,1} to {38,8,2}-{39,9,3} found after 17 iterations, returning closest path {37,6,1} I 2322160424500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,0} to {38,7,1} I 2322160492800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,3,0} to {38,7,1}-{39,8,2} found after 19 iterations, returning closest path {37,4,0} I 2322160525100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {23,1,2} I 2322160669800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {23,1,2} I 2322160834600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {38,2,1} I 2322160914500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {32,1,2} I 2322160984400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {32,1,2} I 2322161049900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {38,4,2} I 2322161140800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {38,8,2} I 2322161265800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,4,3} to {38,8,2}-{39,9,3} found after 17 iterations, returning closest path {38,7,2} I 2322161308000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {32,4,5} I 2322161358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {32,4,5} I 2322161407000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {38,9,5} I 2322161569900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,4,3} to {38,9,5}-{39,10,6} found after 19 iterations, returning closest path {37,6,5} I 2322161619900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {36,1,5} I 2322161704100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {36,1,5} I 2322161783500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {30,1,5} I 2322161856200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {30,1,5} I 2322161920000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {22,1,5} I 2322162083100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,3} to {22,1,5} I 2322162279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {22,34,5} I 2322162315900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {22,34,5} I 2322162363500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {14,34,5} I 2322162475700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {14,34,5} I 2322162612300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {13,34,6} I 2322162700300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {14,34,7} I 2322162796600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {31,34,6} I 2322162901400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {32,34,7} I 2322163012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {32,34,5} I 2322163280000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {32,34,5} I 2322163810000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {14,37,5} I 2322164171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {14,37,5} I 2322164558800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {13,36,6} I 2322164854500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {14,37,7} I 2322165111900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {21,36,6} I 2322165243700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {22,37,7} I 2322165385700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {22,37,5} I 2322165577800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {22,37,5} I 2322165751700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {32,37,5} I 2322166459700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {32,37,5} I 2322167030900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,34,6} to {31,36,6} I 2322167435100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,7} to {32,37,7} I 2322167630900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,34,5} I 2322167757600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,34,5} I 2322167898600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {13,34,6} I 2322167998500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,34,7} I 2322168102100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,37,2} I 2322168343400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,37,2} I 2322168535100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {23,37,2} I 2322168608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {23,37,2} I 2322168672600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {19,36,2} I 2322168745500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {19,36,2} I 2322168812200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {31,34,6} I 2322168915500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,34,7} I 2322169039200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,34,5} I 2322169189500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,34,5} I 2322169377200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,37,5} I 2322169521800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,37,5} I 2322169659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {13,36,6} I 2322169778300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {14,37,7} I 2322169880200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {21,36,6} I 2322169929600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {22,37,7} I 2322169988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {22,37,5} I 2322170059900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {22,37,5} I 2322170124100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,37,5} I 2322170354500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,37,5} I 2322170545500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {31,36,6} I 2322170675300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,34,5} to {32,37,7} I 2322170803600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {13,34,6} I 2322170844300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {14,34,7} I 2322170895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {16,36,2} I 2322170967200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {16,36,2} I 2322171031600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {13,37,2} I 2322171106600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {13,37,2} I 2322171171600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {6,37,2} I 2322171364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {6,37,2} I 2322171508900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,34,5} I 2322171652100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,34,5} I 2322171815100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {4,34,6} I 2322171925600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,34,7} I 2322172040700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {4,36,6} I 2322172185500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,37,7} I 2322172301300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,37,5} I 2322172494600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {5,37,5} I 2322172655400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {14,37,5} I 2322172749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {14,37,5} I 2322172937300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {13,36,6} I 2322173076000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {14,37,7} I 2322173249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {21,36,6} I 2322173527200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {22,37,7} I 2322173803600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {22,37,5} I 2322174209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,5} to {22,37,5} I 2322174570700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {5,34,5} I 2322174913900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {5,34,5} I 2322175358800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {4,34,6} I 2322175630400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {5,34,7} I 2322175922600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {4,36,6} I 2322176284700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {5,37,7} I 2322176592500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {5,37,5} I 2322177124900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {5,37,5} I 2322177290400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {14,37,5} I 2322177362400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {14,37,5} I 2322177423400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {13,36,6} I 2322177468900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {14,37,7} I 2322177520000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {21,36,6} I 2322177620000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {22,37,7} I 2322177705100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,34,6} to {22,37,5} I 2322177882400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,34,7} to {22,37,5} I 2322178004900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {13,14,6} I 2322178040800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {14,14,7} I 2322178089500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {21,14,6} I 2322178154000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {22,14,7} I 2322178254000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {22,14,5} I 2322178337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {22,14,5} I 2322178469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {14,14,2} I 2322178518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {14,14,2} I 2322178578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {7,14,2} I 2322178656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {7,14,2} I 2322178760300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {5,14,5} I 2322178851700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {5,14,5} I 2322178985900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {4,14,6} I 2322179060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,5} to {5,14,7} I 2322179166000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,14,6} to {21,14,6} I 2322179231600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,7} to {22,14,7} I 2322179326800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,14,6} to {22,14,5} I 2322179412900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,7} to {22,14,5} I 2322179534100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,14,6} to {5,14,5} I 2322179613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,7} to {5,14,5} I 2322179742300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,14,6} to {4,14,6} I 2322179809900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,7} to {5,14,7} I 2322179908200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,6} to {22,14,5} I 2322179940600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,7} to {22,14,5} I 2322179986100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,6} to {31,14,6} I 2322180059200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,7} to {32,14,7} I 2322180166600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,6} to {32,14,5} I 2322180267400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,7} to {32,14,5} I 2322180414500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {22,14,2} I 2322180463700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {22,14,2} I 2322180524600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {30,14,2} I 2322180607900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {30,14,2} I 2322180728200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {31,14,6} I 2322180800300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {32,14,7} I 2322180917700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {32,14,5} I 2322181012500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,5} to {32,14,5} I 2322181161400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,2} to {30,14,2} I 2322181241800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,14,1} to {29,14,1} I 2322181452800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,2} to {30,14,2} I 2322181564800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,13,1} to {29,13,1} I 2322181620700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,2} to {32,14,5} I 2322181715600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,14,2} to {32,14,5} I 2322181865800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,2} to {7,14,2} I 2322181939500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,14,1} to {6,14,1} I 2322181994700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,2} to {7,14,2} I 2322182094000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,13,1} to {6,13,1} I 2322182145600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,2} to {5,14,5} I 2322182233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,14,2} to {5,14,5} I 2322182517900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {7,24,2} I 2322182736900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,24,1} to {6,24,1} I 2322182910200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {7,24,2} I 2322183190800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,23,1} to {6,23,1} I 2322183338100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {5,24,5} I 2322183599600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {5,24,5} I 2322183985200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {14,24,5} I 2322184119900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,2} to {14,24,5} I 2322184284100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {30,24,2} I 2322184525200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,1} to {29,24,1} I 2322184689300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {30,24,2} I 2322185006800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,23,1} to {29,23,1} I 2322185159600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {22,24,5} I 2322185301300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {22,24,5} I 2322185468500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {32,24,5} I 2322185738100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,2} to {32,24,5} I 2322186167100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {6,1,2} I 2322186480700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,1,1} to {5,1,1} I 2322186652700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {6,1,2} I 2322186787900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,0,1} to {5,0,1} I 2322186836000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {5,4,5} I 2322186977200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {5,4,5} I 2322187104500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {14,1,5} I 2322187164300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {14,1,5} I 2322187227300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {5,1,5} I 2322187346300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,2} to {5,1,5} I 2322187509000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {32,1,2} I 2322187640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,1} to {31,1,1} I 2322187710200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {32,1,2} I 2322187868700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,0,1} to {31,0,1} I 2322187922300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {32,4,5} I 2322188072500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {32,4,5} I 2322188214400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {30,1,5} I 2322188321200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {30,1,5} I 2322188465700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {22,1,5} I 2322188525700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,1,2} to {22,1,5} I 2322188590200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,14,2} to {36,14,2} I 2322188660200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,14,1} to {35,14,1} I 2322188710400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,14,2} to {36,14,2} I 2322188799400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,13,1} to {35,13,1} I 2322188847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,14,2} to {32,14,5} I 2322188897000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,14,2} to {32,14,5} I 2322188955800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,4,2} I 2322189095900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,14,2} to {38,4,2}-{39,5,3} found after 23 iterations, returning closest path {38,14,2} I 2322189130400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,8,2} I 2322189212900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,13,1} to {38,7,1} I 2322189262700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,14,2} I 2322189303200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,14,1} to {38,14,1} I 2322189344000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,14,2} I 2322189390700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,13,1} to {38,13,1} I 2322189428600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,19,2} I 2322189501000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,13,1} to {38,18,1} I 2322189549700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {32,14,5} I 2322189604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {32,14,5} I 2322189674000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,19,5} I 2322189741300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,14,2} to {38,9,5} I 2322189850900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {30,24,2} I 2322189924900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,24,1} to {29,24,1} I 2322189976500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {30,24,2} I 2322190068700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,23,1} to {29,23,1} I 2322190117200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,19,2} I 2322190193600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,23,1} to {38,18,1} I 2322190240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,24,2} I 2322190281700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,24,1} to {38,24,1} I 2322190320600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,24,2} I 2322190365300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,23,1} to {38,23,1} I 2322190404600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,34,2} I 2322190545600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,24,2} to {38,34,2}-{39,35,3} found after 23 iterations, returning closest path {38,24,2} I 2322190580000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,30,2} I 2322190656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,23,1} to {38,29,1} I 2322190707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {32,24,5} I 2322190764100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {32,24,5} I 2322190833800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,29,5} I 2322190909900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,24,2} to {38,19,5} I 2322191015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,24,2} to {22,24,5} I 2322191097600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,24,2} to {22,24,5} I 2322191217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,24,2} to {32,24,5} I 2322191265400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,24,2} to {32,24,5} I 2322191323600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {2,24,2} I 2322191390900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,24,1} to {1,24,1} I 2322191439300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {2,24,2} I 2322191516400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,23,1} to {1,23,1} I 2322191563700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {5,24,5} I 2322191612900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {5,24,5} I 2322191672200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {14,24,5} I 2322191746600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,24,2} to {14,24,5} I 2322191850700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {0,24,2} I 2322191937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,23,1} to {0,23,1} I 2322192024800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {0,19,2} I 2322192240900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,23,1} to {0,18,1} I 2322192355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {0,30,2} I 2322192569600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,23,1} to {0,29,1} I 2322192682600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {5,24,5} I 2322192817700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {5,24,5} I 2322193017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {0,29,5} I 2322193235500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,24,2} to {0,19,5} I 2322193561800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,24,2} to {0,19,2} I 2322193715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,23,1} to {0,18,1} I 2322193820500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,24,2} to {0,30,2} I 2322193977900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,23,1} to {0,29,1} I 2322194089400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,24,2} to {5,24,5} I 2322194304500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,24,2} to {0,29,5} I 2322194463200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,24,2} to {0,19,5} I 2322194634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,2} to {0,14,2} I 2322194774800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,18,1} to {0,13,1} I 2322195044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,2} to {2,14,2} I 2322195252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,18,1} to {1,13,1} I 2322195364700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,2} to {5,14,5} I 2322195622900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,2} to {5,24,5} I 2322195838600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,2} to {0,19,5} I 2322195958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {0,8,2} I 2322196138700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,7,1} I 2322196249800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {2,14,2} I 2322196335000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {1,13,1} I 2322196364800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {5,14,5} I 2322196442800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {0,19,5} I 2322196493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,2} to {0,9,5} I 2322196551900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {2,14,2} I 2322196616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,7,1} to {1,13,1} I 2322196656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {6,1,2} I 2322196781000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,7,1} to {5,0,1} I 2322196832500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {0,2,1} I 2322196881500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,7,1} to {0,2,1} I 2322196918000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {5,14,5} I 2322197003500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {5,4,5} I 2322197081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {5,1,5} I 2322197228800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,8,2} to {0,9,5} I 2322197268800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {7,14,2} I 2322197330100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,14,1} to {6,14,1} I 2322197378500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {7,14,2} I 2322197462600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,13,1} to {6,13,1} I 2322197507900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {5,14,5} I 2322197555900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {5,14,5} I 2322197613700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {0,19,5} I 2322197679200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,14,2} to {0,9,5} I 2322197784100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,14,2} to {5,14,5} I 2322197831900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,14,2} to {5,14,5} I 2322197891400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {0,2,1} I 2322197972700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,0,1} to {0,2,1} I 2322198016300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {5,4,5} I 2322198087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {5,4,5} I 2322198152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {14,1,5} I 2322198272900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {14,1,5} I 2322198416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {5,1,5} I 2322198481300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,1,2} to {5,1,5} I 2322198546900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,2,1} to {5,4,5} I 2322198623800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,2,1} to {5,1,5} I 2322198701100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {32,1,2} I 2322198794500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {31,0,1} I 2322198843400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {38,8,2} I 2322198902400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {38,7,1} I 2322198939200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {32,4,5} I 2322199042400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,2,1} to {36,1,5} I 2322199103400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {38,4,2} I 2322199203300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {38,8,2} I 2322199472800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,1,2} to {38,8,2}-{39,9,3} found after 21 iterations, returning closest path {37,6,2} I 2322199533100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,0,1} to {38,7,1} I 2322199618200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,0,1} to {38,7,1}-{39,8,2} found after 21 iterations, returning closest path {38,4,1} I 2322199651500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {32,4,5} I 2322199722800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {32,4,5} I 2322199786200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {36,1,5} I 2322199857000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {36,1,5} I 2322199935200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {30,1,5} I 2322199996000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {30,1,5} I 2322200061800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {22,1,5} I 2322200206500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,1,2} to {22,1,5} I 2322200396600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,4,2} to {38,14,2} I 2322200571600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,4,2} to {38,14,2}-{39,15,3} found after 21 iterations, returning closest path {38,4,3} I 2322200614000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,8,2} to {38,14,2} I 2322200669100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,7,1} to {38,13,1} I 2322200706900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,4,2} to {32,14,5} I 2322201127200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,4,2} to {32,14,5}-{33,15,6} found after 29 iterations, returning closest path {32,4,5} I 2322201192000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,8,2} to {32,14,5} I 2322201294200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,4,2} to {32,4,5} I 2322201388700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,8,2} to {32,4,5} I 2322201726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,8,2} to {38,9,5} I 2322201841700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,4,2} to {36,1,5} I 2322202074900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,8,2} to {36,1,5} I 2322202297700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,14,2} to {38,19,2} I 2322202440900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,13,1} to {38,18,1} I 2322202551100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,14,2} to {32,14,5} I 2322202740200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,14,2} to {32,14,5} I 2322202997600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,14,2} to {38,19,5} I 2322203140000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,14,2} to {38,9,5} I 2322203293800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,19,2} to {38,24,2} I 2322203436200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,18,1} to {38,23,1} I 2322203567000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,19,2} to {32,24,5} I 2322203950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,19,2} to {32,14,5} I 2322204249400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,19,2} to {38,19,5} I 2322204362600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {38,34,2} I 2322204722900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,24,2} to {38,34,2}-{39,35,3} found after 21 iterations, returning closest path {38,24,3} I 2322204817800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {38,30,2} I 2322204973800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,23,1} to {38,29,1} I 2322205087500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {32,24,5} I 2322205275300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {32,24,5} I 2322205533100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {38,29,5} I 2322205680400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,24,2} to {38,19,5} I 2322205835900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,2} to {38,36,1} I 2322205929300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {38,36,1} I 2322205982900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,29,1} to {38,36,1} I 2322206024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,2} to {32,37,2} I 2322206145000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {32,37,2} I 2322206263900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,29,1} to {31,36,1} I 2322206331800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,2} to {32,24,5} I 2322206756800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,34,2} to {32,24,5}-{33,25,6} found after 29 iterations, returning closest path {32,34,5} I 2322206822400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {32,24,5} I 2322206942200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,30,2} to {32,24,5}-{33,25,6} found after 21 iterations, returning closest path {33,24,5} I 2322206986700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,2} to {32,34,5} I 2322207081400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {32,34,5} I 2322207209200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {38,29,5} I 2322207250200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,2} to {32,37,5} I 2322207374300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,30,2} to {32,37,5} I 2322207515700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,37,2} I 2322207625500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {31,36,1} I 2322207687000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,37,2} I 2322207777800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {31,36,1} I 2322207832600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,34,5} I 2322207927600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,34,5} I 2322208028800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,37,5} I 2322208138800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {32,37,5} I 2322208232100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {36,41,2} I 2322208400000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {35,40,1} I 2322208462200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {36,41,2} I 2322208561700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {35,40,1} I 2322208611800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {33,44,5} I 2322208824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {33,44,5} I 2322209011800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {23,37,2} I 2322209220900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {22,36,1} I 2322209304800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {23,37,2} I 2322209467800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {22,36,1} I 2322209536300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {32,34,5} I 2322209612900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {32,34,5} I 2322209727500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {22,37,5} I 2322209963200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {22,37,5} I 2322210156400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {32,37,5} I 2322210232200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {32,37,5} I 2322210297300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {29,41,2} I 2322210394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {28,40,1} I 2322210448800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {29,41,2} I 2322210526200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {28,40,1} I 2322210572700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {36,41,2} I 2322210666800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {35,40,1} I 2322210720600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {36,41,2} I 2322210796800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,1} to {35,40,1} I 2322210888800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {23,44,5} I 2322211162800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {23,44,5} I 2322211610700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {33,44,5} I 2322212059900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,2} to {33,44,5} I 2322212413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {19,38,2} I 2322212643300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {19,37,1} I 2322212758900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {19,36,2} I 2322213010200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {19,36,1} I 2322213138400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {19,36,2} I 2322213362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {19,35,1} I 2322213472400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {32,34,5} I 2322214044600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {32,34,5} I 2322214515700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {22,37,5} I 2322214738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {22,37,5} I 2322214922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {32,37,5} I 2322215452900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {32,37,5} I 2322215615400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {21,41,2} I 2322215712300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {20,40,1} I 2322215763200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {21,41,2} I 2322215840900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {20,40,1} I 2322215885700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {29,41,2} I 2322216020600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {28,40,1} I 2322216089000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {29,41,2} I 2322216305600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,36,1} to {28,40,1} I 2322216364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {23,44,5} I 2322216521900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,37,2} to {23,44,5} I 2322216649100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {19,36,2} I 2322216693500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,1} to {19,35,1} I 2322216728600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {16,37,1} I 2322216812500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,2} to {16,37,1}-{17,38,2} found after 9 iterations, returning closest path {19,37,1} I 2322216850300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,1} to {16,37,1} I 2322216903500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,37,1} to {16,37,1}-{17,38,2} found after 7 iterations, returning closest path {16,36,1} I 2322216933900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {14,37,5} I 2322217088400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,38,2} to {14,37,5}-{15,38,6} found after 15 iterations, returning closest path {18,36,5} I 2322217183400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {22,37,5} I 2322217247000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {14,41,2} I 2322217363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,1} to {13,40,1} I 2322217432700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {21,41,2} I 2322217492100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,37,1} to {20,40,1} I 2322217531400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {23,44,5} I 2322217638000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,38,2} to {13,44,5} I 2322217842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {22,37,5} I 2322217912000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,2} to {22,37,5} I 2322217974700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {16,37,1} I 2322218016000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,1} to {16,37,1} I 2322218048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {16,37,1} I 2322218130100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {16,37,1} I 2322218167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {13,37,2} I 2322218242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,1} to {12,36,1} I 2322218291500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {13,37,2} I 2322218355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {12,36,1} I 2322218399300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {14,37,5} I 2322218473500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,2} to {14,37,5} I 2322218539300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,37,2} I 2322218620100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {12,36,1} I 2322218669700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,37,2} I 2322218727600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {12,36,1} I 2322218814000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {14,37,5} I 2322218901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {14,37,5} I 2322218973000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {22,37,5} I 2322219166200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {22,37,5} I 2322219322000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {14,41,2} I 2322219409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,40,1} I 2322219455900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {14,41,2} I 2322219527000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,40,1} I 2322219566400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {21,41,2} I 2322219745400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,37,1} to {21,41,2}-{22,42,3} found after 15 iterations, returning closest path {16,41,2} I 2322219791400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {20,40,1} I 2322219872600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,37,1} to {20,40,1}-{21,41,2} found after 11 iterations, returning closest path {16,40,1} I 2322219944600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {21,41,2} I 2322220104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {20,40,1} I 2322220167500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,37,1} to {20,40,1}-{21,41,2} found after 11 iterations, returning closest path {16,40,1} I 2322220198900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {23,44,5} I 2322220578600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,37,1} to {23,44,5}-{24,45,6} found after 25 iterations, returning closest path {16,42,5} I 2322220647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {23,44,5} I 2322221543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,44,5} I 2322221962500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,37,1} to {13,44,5} I 2322222299100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {6,37,2} I 2322222750500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {5,36,1} I 2322222939600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {6,37,2} I 2322223513200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {5,36,1} I 2322223685200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {5,34,5} I 2322224094400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {5,34,5} I 2322224513600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {5,37,5} I 2322225015000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {5,37,5} I 2322225160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {14,37,5} I 2322225267200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {14,37,5} I 2322225337400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {7,41,2} I 2322225478000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {6,40,1} I 2322225547100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {7,41,2} I 2322225662500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {6,40,1} I 2322225723900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {14,41,2} I 2322225875400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {13,40,1} I 2322225934000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {14,41,2} I 2322226013500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,36,1} to {13,40,1} I 2322226063100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {13,44,5} I 2322226220500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,37,2} to {13,44,5} I 2322226345400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {0,36,1} I 2322226428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {0,36,1} I 2322226482500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {0,30,2} I 2322226671100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {0,29,1} I 2322226741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {5,34,5} I 2322226819300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {5,34,5} I 2322226886600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {5,37,5} I 2322226964800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {5,37,5} I 2322227029200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {14,37,5} I 2322227208700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {14,37,5} I 2322227352100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {1,42,1} I 2322227464600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {1,42,1} I 2322227553700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {1,41,2} I 2322227644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {0,41,1} I 2322227707300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {7,41,2} I 2322227802200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {6,40,1} I 2322227855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {7,41,2} I 2322227934300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {6,40,1} I 2322227980200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {14,41,2} I 2322228160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {13,40,1} I 2322228277800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {14,41,2} I 2322228429800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,36,1} to {13,40,1} I 2322228492900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {13,44,5} I 2322228644800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {13,44,5} I 2322228766100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {4,44,5} I 2322228926400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,37,2} to {4,44,5} I 2322229052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {0,30,2} I 2322229116200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {0,29,1} I 2322229160400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {5,34,5} I 2322229247900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {5,37,5} I 2322229326300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {1,41,2} I 2322229441300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {0,41,1} I 2322229503700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,36,1} to {0,41,1}-{1,42,2} found after 11 iterations, returning closest path {1,41,1} I 2322229535100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,36,1} to {4,44,5} I 2322229724300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,30,2} to {5,24,5} I 2322229836400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,30,2} to {5,34,5} I 2322229916500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,30,2} to {0,29,5} I 2322229956100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,30,2} to {5,37,5} I 2322230064500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {21,24,6} I 2322230100900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {22,24,7} I 2322230148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {32,24,5} I 2322230250300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {32,24,5} I 2322230400300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {31,24,6} I 2322230470500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {32,24,7} I 2322230584900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {14,24,5} I 2322230675200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {14,24,5} I 2322230799900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {13,24,6} I 2322230870800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,5} to {14,24,7} I 2322230971400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,6} to {32,24,5} I 2322231071600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,7} to {32,24,5} I 2322231217700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,6} to {31,24,6} I 2322231290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,7} to {32,24,7} I 2322231397600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,6} to {14,24,5} I 2322231471100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,7} to {14,24,5} I 2322231593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,24,6} to {13,24,6} I 2322231656800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,24,7} to {14,24,7} I 2322231751400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {4,14,6} I 2322231787300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {5,14,7} I 2322231835000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {0,19,7} I 2322231960900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,14,5} to {0,19,7}-{1,20,8} found after 17 iterations, returning closest path {0,18,7} I 2322232006400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {0,19,5} I 2322232104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {0,9,5} I 2322232224000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,5} to {0,9,7} I 2322232312500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,7} to {0,19,7} I 2322232397100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,7} to {0,19,5} I 2322232501200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,14,7} to {0,19,5}-{1,20,6} found after 17 iterations, returning closest path {0,17,5} I 2322232541500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,7} to {0,9,5} I 2322232633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,14,7} to {0,9,7} I 2322232720500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,6} to {5,24,5} I 2322232753300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {5,24,5} I 2322232798700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {0,29,5} I 2322232902800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,24,7} to {0,29,5}-{1,30,6} found after 17 iterations, returning closest path {0,27,5} I 2322232943300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {0,29,7} I 2322233027200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {0,19,7} I 2322233103000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {0,19,5} I 2322233200000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,6} to {14,24,5} I 2322233295600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {14,24,5} I 2322233444600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,24,6} to {13,24,6} I 2322233638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,7} to {14,24,7} I 2322233951000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {0,29,5} I 2322234228700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {0,29,7} I 2322234573400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,24,5} to {0,29,7}-{1,30,8} found after 17 iterations, returning closest path {0,28,7} I 2322234701600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {0,19,7} I 2322234902400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {0,19,5} I 2322235155800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {14,24,5} I 2322235412500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {14,24,5} I 2322235806400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {13,24,6} I 2322235995900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,24,5} to {14,24,7} I 2322236302600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {31,24,6} I 2322236399600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {32,24,7} I 2322236534300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {38,29,5} I 2322236928500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {38,29,7} I 2322237386000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,24,5} to {38,29,7}-{39,30,8} found after 19 iterations, returning closest path {37,26,7} I 2322237527500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {38,19,7} I 2322237820600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,5} to {38,19,5} I 2322237913500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,7} to {38,29,5} I 2322238049800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,24,7} to {38,29,5}-{39,30,6} found after 19 iterations, returning closest path {37,26,6} I 2322238096300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,7} to {38,29,7} I 2322238209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,7} to {38,19,7} I 2322238288800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,24,7} to {38,19,5} I 2322238374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,14,6} to {32,14,5} I 2322238407700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,7} to {32,14,5} I 2322238453100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,7} to {38,19,7} I 2322238562900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,7} to {38,19,5} I 2322238697900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,14,7} to {38,19,5}-{39,20,6} found after 19 iterations, returning closest path {37,16,6} I 2322238744100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,7} to {38,9,5} I 2322238836000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,7} to {38,9,7} I 2322238915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,5} to {38,19,7} I 2322239072500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,14,5} to {38,19,7}-{39,20,8} found after 19 iterations, returning closest path {37,16,7} I 2322239124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,5} to {38,19,5} I 2322239261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,5} to {38,9,5} I 2322239355500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,14,5} to {38,9,7} I 2322239456100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {4,34,6} I 2322239494100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {5,34,7} I 2322239545200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {0,29,5} I 2322239636200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {0,29,7} I 2322239708400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {4,36,6} I 2322239757500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {5,37,7} I 2322239816900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {5,37,5} I 2322239890000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {5,37,5} I 2322239956400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {14,37,5} I 2322240152000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {14,37,5} I 2322240316100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {13,36,6} I 2322240440500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,5} to {14,37,7} I 2322240555300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {0,29,5} I 2322240647200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {0,29,7} I 2322240722300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,6} to {4,36,6} I 2322240767600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {5,37,7} I 2322240817200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,6} to {5,37,5} I 2322240887500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {5,37,5} I 2322240946500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,6} to {14,37,5} I 2322241169400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {14,37,5} I 2322241329800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,34,6} to {13,36,6} I 2322241456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,34,7} to {14,37,7} I 2322241559300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,6} to {32,34,5} I 2322241594400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {32,34,5} I 2322241641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {38,29,5} I 2322241728100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {38,29,7} I 2322241806000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,6} to {21,36,6} I 2322241947900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {22,37,7} I 2322242060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,6} to {22,37,5} I 2322242249700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {22,37,5} I 2322242440200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,6} to {32,37,5} I 2322242508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {32,37,5} I 2322242570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,34,6} to {31,36,6} I 2322242616700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,7} to {32,37,7} I 2322242671300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {38,29,5} I 2322242766700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {38,29,7} I 2322242869600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {21,36,6} I 2322243088800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {22,37,7} I 2322243445300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {22,37,5} I 2322244096100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {22,37,5} I 2322244638700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {32,37,5} I 2322244842300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {32,37,5} I 2322245028000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {31,36,6} I 2322245173400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,34,5} to {32,37,7} I 2322245344400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {4,3,6} I 2322245460000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {5,4,7} I 2322245595100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {14,1,5} I 2322246016200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {14,1,5} I 2322246496100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {13,1,6} I 2322246771600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {14,1,7} I 2322247099200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {4,1,6} I 2322247274600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {5,1,7} I 2322247434300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {5,1,5} I 2322247507100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {5,1,5} I 2322247571000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {0,9,5} I 2322247673100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,5} to {0,9,7} I 2322247795800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,4,5} to {0,9,7}-{1,10,8} found after 17 iterations, returning closest path {0,8,7} I 2322247841800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,3,6} to {14,1,5} I 2322247995500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {14,1,5} I 2322248152400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,3,6} to {13,1,6} I 2322248250500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {14,1,7} I 2322248352100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,3,6} to {4,1,6} I 2322248399500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {5,1,7} I 2322248459900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,3,6} to {5,1,5} I 2322248513900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {5,1,5} I 2322248574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {0,9,5} I 2322248680500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {5,4,7} to {0,9,5}-{1,10,6} found after 17 iterations, returning closest path {0,7,5} I 2322248721800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,4,7} to {0,9,7} I 2322248805400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {31,3,6} I 2322248846200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {32,4,7} I 2322248894300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {38,9,5} I 2322249035200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {38,9,7} I 2322249194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,4,5} to {38,9,7}-{39,10,8} found after 19 iterations, returning closest path {37,6,7} I 2322249244100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {35,1,6} I 2322249304800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {36,1,7} I 2322249370700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {36,1,5} I 2322249455300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {36,1,5} I 2322249531500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {30,1,5} I 2322249606600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {30,1,5} I 2322249670800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {29,1,6} I 2322249730700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {30,1,7} I 2322249788800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {21,1,6} I 2322249910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {22,1,7} I 2322250034500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {22,1,5} I 2322250193300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,5} to {22,1,5} I 2322250384300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {38,9,5} I 2322250522200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,4,7} to {38,9,5}-{39,10,6} found after 19 iterations, returning closest path {37,6,6} I 2322250568700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {38,9,7} I 2322250677900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {35,1,6} I 2322250797100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {36,1,7} I 2322250857100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {36,1,5} I 2322250948900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {36,1,5} I 2322251022100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {30,1,5} I 2322251075600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {30,1,5} I 2322251135500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {29,1,6} I 2322251183500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {30,1,7} I 2322251234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {21,1,6} I 2322251341600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {22,1,7} I 2322251454100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,3,6} to {22,1,5} I 2322251590900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,4,7} to {22,1,5} I 2322251780900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,29,5} to {0,29,7} I 2322251884400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,19,7} to {0,19,5} I 2322251925100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,29,5} to {38,29,7} I 2322251962400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,19,7} to {38,19,5} I 2322251999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,9,5} to {38,9,7} I 2322252035100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,1,6} to {36,1,5} I 2322252069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,7} to {36,1,5} I 2322252110200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,1,6} to {30,1,5} I 2322252188800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,7} to {30,1,5} I 2322252288900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,1,6} to {29,1,6} I 2322252358900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,7} to {30,1,7} I 2322252431600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,5} to {30,1,5} I 2322252524300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,5} to {30,1,5} I 2322252707000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,5} to {29,1,6} I 2322252926500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,1,5} to {30,1,7} I 2322253161600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {29,1,6} I 2322253264300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {30,1,7} I 2322253408100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {21,1,6} I 2322253682000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {22,1,7} I 2322253976700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {22,1,5} I 2322254308700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,5} to {22,1,5} I 2322254717100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,1,6} to {21,1,6} I 2322254954800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,7} to {22,1,7} I 2322255219000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,1,6} to {22,1,5} I 2322255509300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,1,7} to {22,1,5} I 2322255910400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,6} to {22,1,5} I 2322256005800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,7} to {22,1,5} I 2322256142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,6} to {14,1,5} I 2322256576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,6} to {14,1,5}-{15,2,6} found after 15 iterations, returning closest path {20,1,5} I 2322256704500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,7} to {14,1,5} I 2322257179100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,1,6} to {13,1,6} I 2322257331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,1,6} to {13,1,6}-{14,2,7} found after 17 iterations, returning closest path {14,1,6} I 2322257376700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,7} to {14,1,7} I 2322257469100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,5} to {14,1,5} I 2322257652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,1,5} to {14,1,5}-{15,2,6} found after 17 iterations, returning closest path {20,1,5} I 2322257702000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,5} to {14,1,5} I 2322257857300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,5} to {13,1,6} I 2322258034800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,1,5} to {13,1,6}-{14,2,7} found after 19 iterations, returning closest path {16,3,6} I 2322258084400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,1,5} to {14,1,7} I 2322258299000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {13,1,6} I 2322258335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {14,1,7} I 2322258386300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {4,1,6} I 2322258488900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {5,1,7} I 2322258603600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {5,1,5} I 2322258733800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,5} to {5,1,5} I 2322258892500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,6} to {4,1,6} I 2322258983500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,7} to {5,1,7} I 2322259088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,1,6} to {5,1,5} I 2322259203900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,1,7} to {5,1,5} I 2322259361000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,1,6} to {5,1,5} I 2322259395900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,1,7} to {5,1,5} I 2322259445200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,9,5} to {0,9,7} I 2322259481900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {5,37,5} I 2322259519800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {5,37,5} I 2322259567500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {14,37,5} I 2322259794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {14,37,5} I 2322259950000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {13,36,6} I 2322260076900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {14,37,7} I 2322260182200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {12,43,6} I 2322260298200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {13,44,7} I 2322260388500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {13,44,5} I 2322260573400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {13,44,5} I 2322260706700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {4,44,5} I 2322260874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {4,44,5} I 2322260993700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,36,6} to {3,43,6} I 2322261080200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,7} to {4,44,7} I 2322261165100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {14,37,5} I 2322261361000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {14,37,5} I 2322261518500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {13,36,6} I 2322261643600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {14,37,7} I 2322261759800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {1,42,1} I 2322261969100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {1,41,2} I 2322262065100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {7,41,2} I 2322262162200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {7,41,2} I 2322262363800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {14,41,2} I 2322262954100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {14,41,2} I 2322263419900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {12,43,6} I 2322263739800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {13,44,7} I 2322264029900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {13,44,5} I 2322264518000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {13,44,5} I 2322264908600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {4,44,5} I 2322265351600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {4,44,5} I 2322265714100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {3,43,6} I 2322265963800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {5,37,5} to {4,44,7} I 2322266236800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {13,36,6} I 2322266361800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {14,37,7} I 2322266503900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {21,36,6} I 2322266623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {22,37,7} I 2322266783300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {22,37,5} I 2322266975700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {22,37,5} I 2322267138900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {7,41,2} I 2322267298000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {7,41,2} I 2322267422200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {14,41,2} I 2322267518600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {14,41,2} I 2322267597300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {21,41,2} I 2322267956200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,5} to {21,41,2}-{22,42,3} found after 21 iterations, returning closest path {16,41,2} I 2322268018500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {21,41,2} I 2322268270100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {22,43,6} I 2322268578500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,37,5} to {22,43,6}-{23,44,7} found after 23 iterations, returning closest path {19,43,6} I 2322268639200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {23,44,7} I 2322268939300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {23,44,5} I 2322269343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {23,44,5} I 2322269590800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {12,43,6} I 2322269691100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {13,44,7} I 2322269795900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {13,44,5} I 2322269951600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,5} to {13,44,5} I 2322270075800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {21,36,6} I 2322270178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {22,37,7} I 2322270285100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {22,37,5} I 2322270549200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {22,37,5} I 2322270763200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {22,43,6} I 2322271028500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {23,44,7} I 2322271165400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {23,44,5} I 2322271628100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,36,6} to {23,44,5}-{24,45,6} found after 29 iterations, returning closest path {16,41,5} I 2322271698400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {23,44,5} I 2322272054000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {12,43,6} I 2322272159700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {13,44,7} I 2322272246200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,36,6} to {13,44,5} I 2322272414700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,37,7} to {13,44,5} I 2322272534600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {22,37,5} I 2322272572300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {22,37,5} I 2322272619600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {32,37,5} I 2322272907000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {32,37,5} I 2322273093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {31,36,6} I 2322273235700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {32,37,7} I 2322273346500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {22,43,6} I 2322273450900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {23,44,7} I 2322273536900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {23,44,5} I 2322273708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {23,44,5} I 2322273831100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {12,43,6} I 2322274024000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {13,44,7} I 2322274138500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,36,6} to {13,44,5} I 2322274494300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {21,36,6} to {13,44,5}-{14,45,6} found after 25 iterations, returning closest path {20,41,5} I 2322274556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,7} to {13,44,5} I 2322274751100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {32,37,5} I 2322275029900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {32,37,5} I 2322275559200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {31,36,6} I 2322275947600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {32,37,7} I 2322276312000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {14,41,2} I 2322277455500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,37,5} to {14,41,2}-{15,42,3} found after 23 iterations, returning closest path {20,41,2} I 2322277644500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {14,41,2} I 2322278197500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {21,41,2} I 2322278498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {21,41,2} I 2322278720600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {29,41,2} I 2322279182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {29,41,2} I 2322279405100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {22,43,6} I 2322279502700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {23,44,7} I 2322279597000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {23,44,5} I 2322279751400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {23,44,5} I 2322279877200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {12,43,6} I 2322280249200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,37,5} to {12,43,6}-{13,44,7} found after 27 iterations, returning closest path {13,43,6} I 2322280326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {13,44,7} I 2322280453300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {13,44,5} I 2322280892900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,37,5} to {13,44,5} I 2322281091600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {31,36,6} I 2322281135300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {32,37,7} I 2322281187200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {29,41,2} I 2322281290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {29,41,2} I 2322281368100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {36,41,2} I 2322281462600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {36,41,2} I 2322281539600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {22,43,6} I 2322281689400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {23,44,7} I 2322281809800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {23,44,5} I 2322282001400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {23,44,5} I 2322282156800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {33,44,5} I 2322282322200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {33,44,5} I 2322282445000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {32,43,6} I 2322282542500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,5} to {33,44,7} I 2322282636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,6} to {22,43,6} I 2322282763400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,7} to {23,44,7} I 2322282868900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,6} to {23,44,5} I 2322283031200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,7} to {23,44,5} I 2322283183000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,6} to {33,44,5} I 2322283402300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,7} to {33,44,5} I 2322283523700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,36,6} to {32,43,6} I 2322283626900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,37,7} to {33,44,7} I 2322283728400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,5} to {13,24,6} I 2322283763700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,24,5} to {14,24,7} I 2322283819800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {33,60,3} I 2322283879100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {34,60,2} I 2322283915600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,1} to {33,60,1} I 2322283950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {36,57,2} I 2322284025000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {36,57,2} I 2322284089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,1} to {35,56,1} I 2322284134600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {37,60,2} I 2322284192300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {37,60,2} I 2322284243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,1} to {36,60,1} I 2322284274100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {37,62,2} I 2322284339700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {37,62,2} I 2322284390000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,1} to {36,61,1} I 2322284420800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {32,62,2} I 2322284522600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {32,62,2} I 2322284661900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,1} to {31,61,1} I 2322284829000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,60,1} to {31,61,1}-{32,62,2} found after 9 iterations, returning closest path {32,61,1} I 2322284913400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {33,63,5} I 2322285115600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,60,2} to {33,63,5} I 2322285305700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,3} to {32,60,3} I 2322285414100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {32,60,3} I 2322285555400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,1} to {32,60,2} I 2322285639700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {32,59,3} I 2322285781100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,1} to {32,59,2} I 2322285877800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,3} to {36,57,2} I 2322286151500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {36,57,2} I 2322286375200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,1} to {35,56,1} I 2322286518800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,3} to {27,59,1} I 2322286973400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,60,3} to {27,59,1}-{28,60,2} found after 15 iterations, returning closest path {27,59,2} I 2322287094700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {26,60,1} I 2322287597400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,60,2} to {26,60,1}-{27,61,2} found after 17 iterations, returning closest path {26,60,2} I 2322287741700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,1} to {26,60,1} I 2322287947500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,60,1} to {26,60,1}-{27,61,2} found after 15 iterations, returning closest path {26,60,2} I 2322288032700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,3} to {32,62,2} I 2322288186900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {32,62,2} I 2322288369700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,1} to {31,61,1} I 2322288497000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,60,1} to {31,61,1}-{32,62,2} found after 5 iterations, returning closest path {31,60,2} I 2322288574200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,60,3} to {33,63,5} I 2322288782000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,60,2} to {33,63,5} I 2322288924100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {32,59,3} I 2322288960600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {32,59,2} I 2322288993100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {26,60,3} I 2322289093200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {27,59,2} I 2322289126700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 2322289144300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322289171100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {26,60,3} I 2322289276800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {25,60,2} I 2322289326300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {36,57,2} I 2322289407900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {35,56,1} I 2322289441100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 2322289458100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2322289484200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {36,57,2} I 2322289559000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {35,56,1} I 2322289616300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {27,59,1} I 2322289750300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,60,3} to {27,59,1}-{28,60,2} found after 13 iterations, returning closest path {27,59,2} I 2322289790500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {27,59,1} I 2322289824000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 2322289858900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 30 I 2322289920800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {26,60,1} I 2322290123400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,60,3} to {26,60,1}-{27,61,2} found after 15 iterations, returning closest path {26,60,2} I 2322290178800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {26,60,1} I 2322290245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,60,2} to {26,60,1}-{27,61,2} found after 13 iterations, returning closest path {26,60,2} I 2322290276500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {32,62,2} I 2322290330400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {31,62,1} I 2322290368200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 5 iterations I 2322290385300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 31 I 2322290412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {32,62,2} I 2322290461400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,2} to {31,61,1} I 2322290507600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,60,2} to {31,61,1}-{32,62,2} found after 5 iterations, returning closest path {31,60,2} I 2322290535700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {33,63,5} I 2322290607500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,60,3} to {33,63,5} I 2322290672000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {26,60,3} I 2322290775100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,2} to {25,60,2} I 2322290825000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {36,57,2} I 2322290907500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,2} to {35,56,1} I 2322290968400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {26,60,1} I 2322291150000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,59,3} to {26,60,1}-{27,61,2} found after 15 iterations, returning closest path {26,60,2} I 2322291203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,2} to {26,60,1} I 2322291272200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,59,2} to {26,60,1}-{27,61,2} found after 15 iterations, returning closest path {26,60,2} I 2322291303100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {26,56,1} I 2322291503800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,59,3} to {26,56,1}-{27,57,2} found after 17 iterations, returning closest path {26,56,2} I 2322291557800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,2} to {26,56,1} I 2322291632900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,59,2} to {26,56,1}-{27,57,2} found after 17 iterations, returning closest path {26,59,2} I 2322291663200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {33,63,5} I 2322291740700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,59,3} to {33,54,5} I 2322291835900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,60,3} I 2322291991500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {17,59,2} I 2322292018300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322292036600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322292062700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,60,3} I 2322292204300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {17,59,2} I 2322292263200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {27,59,1} I 2322292353700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {27,59,1}-{28,60,2} found after 7 iterations, returning closest path {27,59,2} I 2322292387700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {27,59,1} I 2322292429000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,59,2} to {27,59,1}-{28,60,2} found after 3 iterations, returning closest path {27,60,2} I 2322292455700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {26,60,1} I 2322292520500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {26,60,1}-{27,61,2} found after 5 iterations, returning closest path {26,60,2} I 2322292556800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {26,60,1} I 2322292597800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {26,60,1}-{27,61,2} found after 3 iterations, returning closest path {26,60,2} I 2322292628900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,60,1} I 2322292901900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322292957300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {18,60,1} I 2322292982800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322293000000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322293029600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,60,1} I 2322293272400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322293331900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {18,60,1} I 2322293416300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {18,60,1}-{19,61,2} found after 15 iterations, returning closest path {18,60,2} I 2322293450100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,57,2} I 2322293562400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {17,56,1} I 2322293587600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322293604700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322293631100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {18,57,2} I 2322293746100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {17,56,1} I 2322293809600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {27,56,1} I 2322293949500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {27,56,1}-{28,57,2} found after 11 iterations, returning closest path {27,59,2} I 2322293990600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {27,56,1} I 2322294016200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322294033500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322294062000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {26,56,1} I 2322294266800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,3} to {26,56,1}-{27,57,2} found after 11 iterations, returning closest path {27,56,2} I 2322294388700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {26,56,1} I 2322294560300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {26,56,1}-{27,57,2} found after 11 iterations, returning closest path {26,58,1} I 2322294641900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {32,62,2} I 2322294961100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {31,62,1} I 2322295032300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322295079500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322295153100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {32,62,2} I 2322295456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {31,61,1} I 2322295657400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {31,61,1}-{32,62,2} found after 15 iterations, returning closest path {31,60,2} I 2322295747100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {27,61,3} I 2322295854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {28,61,2} I 2322295999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {27,61,1} I 2322296138900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {27,61,1}-{28,62,2} found after 7 iterations, returning closest path {27,60,2} I 2322296217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {24,62,2} I 2322296365500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {23,62,1} I 2322296440400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322296487900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322296561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {24,62,2} I 2322296698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {23,61,1} I 2322296840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {23,61,1}-{24,62,2} found after 7 iterations, returning closest path {23,60,2} I 2322296927700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {19,63,2} I 2322297293500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {18,62,1} I 2322297364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322297415800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322297489500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {19,63,2} I 2322297803800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {18,62,1} I 2322298028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {18,62,1}-{19,63,2} found after 17 iterations, returning closest path {18,60,2} I 2322298118100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {33,63,5} I 2322298516400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {33,63,5} I 2322298641900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {23,63,5} I 2322298714400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,2} to {19,64,4} I 2322298742200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322298760600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322298786800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {23,63,5} I 2322298850400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,60,2} to {18,64,4} I 2322298942700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,60,2} to {18,64,4}-{19,65,5} found after 21 iterations, returning closest path {18,60,2} I 2322298975100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {23,54,5} I 2322299105200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {23,54,5} I 2322299214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {33,54,5} I 2322299360000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,3} to {33,54,5} I 2322299488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {10,60,3} I 2322299642900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {9,60,2} I 2322299710500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {10,60,3} I 2322299853600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {9,59,2} I 2322299921200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {27,59,1} I 2322300187600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {27,59,1}-{28,60,2} found after 21 iterations, returning closest path {27,59,2} I 2322300242800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {27,59,1} I 2322300372900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {27,59,1}-{28,60,2} found after 21 iterations, returning closest path {24,59,2} I 2322300413000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {26,60,1} I 2322300654500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {26,60,1}-{27,61,2} found after 19 iterations, returning closest path {26,60,2} I 2322300714800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {26,60,1} I 2322300803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {26,60,1}-{27,61,2} found after 21 iterations, returning closest path {26,60,2} I 2322300837200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {18,60,1} I 2322300911600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {18,60,1}-{19,61,2} found after 5 iterations, returning closest path {18,60,2} I 2322301004900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {18,60,1} I 2322301062800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {18,60,1}-{19,61,2} found after 5 iterations, returning closest path {18,60,2} I 2322301091500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {18,60,1} I 2322301157900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {18,60,1}-{19,61,2} found after 5 iterations, returning closest path {18,60,2} I 2322301192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {18,60,1} I 2322301239000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {18,60,1}-{19,61,2} found after 5 iterations, returning closest path {18,60,2} I 2322301267300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {18,57,2} I 2322301339100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {17,56,1} I 2322301388100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {18,57,2} I 2322301454200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {17,56,1} I 2322301544000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {9,60,1} I 2322301810500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {9,60,2} I 2322301865200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {9,60,1} I 2322301986100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {9,60,1}-{10,61,2} found after 19 iterations, returning closest path {9,60,2} I 2322302018000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {9,60,1} I 2322302293000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {9,60,2} I 2322302354600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {9,60,1} I 2322302444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {9,60,1}-{10,61,2} found after 19 iterations, returning closest path {9,60,2} I 2322302477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {10,56,1} I 2322302793900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {10,56,1}-{11,57,2} found after 23 iterations, returning closest path {12,59,3} I 2322302854100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {10,56,1} I 2322303034500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {10,56,1}-{11,57,2} found after 19 iterations, returning closest path {10,59,2} I 2322303068800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {9,56,1} I 2322303384900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {9,56,1}-{10,57,2} found after 25 iterations, returning closest path {9,58,2} I 2322303451400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {9,56,1} I 2322303547800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {9,56,1}-{10,57,2} found after 21 iterations, returning closest path {9,59,2} I 2322303583600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {27,56,1} I 2322303949700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {27,56,1}-{28,57,2} found after 25 iterations, returning closest path {24,59,2} I 2322304015900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {27,56,1} I 2322304161900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {27,56,1}-{28,57,2} found after 25 iterations, returning closest path {24,59,2} I 2322304197300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {26,56,1} I 2322304483900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,3} to {26,56,1}-{27,57,2} found after 23 iterations, returning closest path {24,56,2} I 2322304595600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {26,56,1} I 2322304701100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {26,56,1}-{27,57,2} found after 23 iterations, returning closest path {24,59,2} I 2322304737600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {19,63,2} I 2322304808900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {18,62,1} I 2322304883300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {18,62,1}-{19,63,2} found after 9 iterations, returning closest path {18,60,2} I 2322304914800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {19,63,2} I 2322304980700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {18,62,1} I 2322305039400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {18,62,1}-{19,63,2} found after 9 iterations, returning closest path {18,60,2} I 2322305069100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {15,63,2} I 2322305142600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {14,62,1} I 2322305223000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {14,62,1}-{15,63,2} found after 11 iterations, returning closest path {14,60,2} I 2322305299700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {15,63,2} I 2322305364100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {14,62,1} I 2322305434100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {14,62,1}-{15,63,2} found after 11 iterations, returning closest path {14,60,2} I 2322305464300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {23,63,5} I 2322305578200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {19,64,4} I 2322305680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {19,64,4}-{20,65,5} found after 15 iterations, returning closest path {19,60,2} I 2322305711700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {23,63,5} I 2322305804000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {18,64,4} I 2322305875600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {18,64,4}-{19,65,5} found after 13 iterations, returning closest path {18,60,2} I 2322305906500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {13,63,5} I 2322306041000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {16,64,4} I 2322306179700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {16,64,4}-{17,65,5} found after 13 iterations, returning closest path {16,60,2} I 2322306212000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {13,63,5} I 2322306305100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,59,2} to {16,64,4} I 2322306375800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,59,2} to {16,64,4}-{17,65,5} found after 13 iterations, returning closest path {16,60,2} I 2322306406900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {23,54,5} I 2322306544000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {23,54,5} I 2322306653900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {13,54,5} I 2322306790800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,3} to {13,54,5} I 2322306901100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,59,3} I 2322307236800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,59,3} I 2322307556300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {3,59,2} I 2322307829000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,60,3} I 2322308161500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,60,3} I 2322308538800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {3,60,2} I 2322308673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {18,60,1} I 2322309439300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322309609500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {18,60,1} I 2322309939800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322310034100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {18,60,1} I 2322310730000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322310901000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {18,60,1} I 2322311163600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {18,60,1}-{19,61,2} found after 21 iterations, returning closest path {18,60,2} I 2322311311700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {18,57,2} I 2322311484300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {17,56,1} I 2322311570900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {18,57,2} I 2322311678300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {17,56,1} I 2322311744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {9,60,1} I 2322311813200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {9,60,1}-{10,61,2} found after 5 iterations, returning closest path {9,60,2} I 2322311845600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {9,60,1} I 2322311887900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {9,60,1}-{10,61,2} found after 3 iterations, returning closest path {10,60,2} I 2322311915200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {9,60,1} I 2322311988300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {9,60,1}-{10,61,2} found after 5 iterations, returning closest path {9,60,2} I 2322312022900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {9,60,1} I 2322312106200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {9,60,1}-{10,61,2} found after 3 iterations, returning closest path {9,60,2} I 2322312134900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {10,56,1} I 2322312262100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {10,56,1}-{11,57,2} found after 11 iterations, returning closest path {10,59,2} I 2322312301100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {10,56,1} I 2322312375500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {10,56,1}-{11,57,2} found after 11 iterations, returning closest path {10,59,2} I 2322312403400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {9,56,1} I 2322312518700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,60,3} to {9,56,1}-{10,57,2} found after 11 iterations, returning closest path {9,58,2} I 2322312561300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {9,56,1} I 2322312612400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {9,56,1}-{10,57,2} found after 7 iterations, returning closest path {10,59,2} I 2322312640900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {15,63,2} I 2322312791300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {14,62,1} I 2322312876900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {14,62,1}-{15,63,2} found after 13 iterations, returning closest path {14,60,2} I 2322312906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {15,63,2} I 2322313003200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {14,62,1} I 2322313077700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {14,62,1}-{15,63,2} found after 15 iterations, returning closest path {14,60,2} I 2322313108500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,63,2} I 2322313261000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {2,62,1} I 2322313364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {2,62,1}-{3,63,2} found after 17 iterations, returning closest path {10,60,2} I 2322313394500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {3,63,2} I 2322313523400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {2,62,1} I 2322313607100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {2,62,1}-{3,63,2} found after 19 iterations, returning closest path {2,60,1} I 2322313680000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {10,63,2} I 2322313751700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {9,62,1} I 2322313803800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {9,62,1}-{10,63,2} found after 5 iterations, returning closest path {10,60,2} I 2322313831100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {10,63,2} I 2322313893900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {9,62,1} I 2322313945500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {9,62,1}-{10,63,2} found after 7 iterations, returning closest path {9,60,2} I 2322313973800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {13,63,5} I 2322314052800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,2} to {16,64,4} I 2322314175900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,2} to {16,64,4}-{17,65,5} found after 21 iterations, returning closest path {16,60,2} I 2322314207900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {13,63,5} I 2322314271900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,59,2} to {16,64,4} I 2322314414500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,59,2} to {16,64,4}-{17,65,5} found after 21 iterations, returning closest path {16,60,2} I 2322314448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {4,63,5} I 2322314591600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {4,63,5} I 2322314700700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {13,54,5} I 2322314829500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {13,54,5} I 2322314937800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {4,54,5} I 2322315090900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,60,3} to {4,54,5} I 2322315198700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {3,60,3} I 2322315239300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {3,60,3} I 2322315275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,2} to {3,60,2} I 2322315305900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {1,60,2} I 2322315360500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {2,60,2} I 2322315401400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,2} to {1,60,1} I 2322315439400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {1,57,2} I 2322315497800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {1,57,2} I 2322315549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,2} to {0,56,1} I 2322315602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {9,60,1} I 2322315780300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,3} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322315826200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {9,60,1} I 2322316013500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,3} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322316066400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,2} to {9,60,1} I 2322316137500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,2} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322316168100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {10,56,1} I 2322316456200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,3} to {10,56,1}-{11,57,2} found after 19 iterations, returning closest path {7,56,2} I 2322316575100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {9,56,1} I 2322317127500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,3} to {9,56,1}-{10,57,2} found after 17 iterations, returning closest path {8,59,2} I 2322317276700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,2} to {9,56,1} I 2322317590700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,59,2} to {9,56,1}-{10,57,2} found after 17 iterations, returning closest path {9,59,2} I 2322317689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {4,63,5} I 2322317960700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {4,63,5} I 2322318193000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {4,54,5} I 2322318515400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,59,3} to {4,54,5} I 2322318783600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {1,60,2} I 2322318937500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {2,60,2} I 2322319054600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,2} to {1,60,1} I 2322319152900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {1,57,2} I 2322319344900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {1,57,2} I 2322319519200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,2} to {0,56,1} I 2322319663300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {9,60,1} I 2322320270800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,60,3} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322320486800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {9,60,1} I 2322320971200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,60,3} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322321027400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,2} to {9,60,1} I 2322321095400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,60,2} to {9,60,1}-{10,61,2} found after 13 iterations, returning closest path {9,60,2} I 2322321126300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {3,63,2} I 2322321201000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {3,63,2} I 2322321265000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,2} to {2,62,1} I 2322321315500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,60,2} to {2,62,1}-{3,63,2} found after 7 iterations, returning closest path {2,60,1} I 2322321343700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {4,63,5} I 2322321418200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,60,3} to {4,63,5} I 2322321482600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,60,2} to {0,60,2} I 2322321527600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,1} to {0,60,1} I 2322321558800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,2} to {1,57,2} I 2322321616500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,60,2} to {1,57,2} I 2322321686900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,1} to {0,56,1} I 2322321727200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,2} to {9,60,1} I 2322321933800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,60,2} to {9,60,1}-{10,61,2} found after 17 iterations, returning closest path {9,60,2} I 2322321985000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,60,2} to {9,60,1} I 2322322138400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,60,2} to {9,60,1}-{10,61,2} found after 15 iterations, returning closest path {9,60,2} I 2322322186300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,1} to {9,60,1} I 2322322263400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,60,1} to {9,60,1}-{10,61,2} found after 17 iterations, returning closest path {9,60,2} I 2322322294500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,2} to {3,63,2} I 2322322368300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,60,2} to {3,63,2} I 2322322435100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,1} to {2,62,1} I 2322322478000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,60,1} to {2,62,1}-{3,63,2} found after 5 iterations, returning closest path {2,60,1} I 2322322505600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,60,2} to {4,63,5} I 2322322574800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,60,2} to {4,63,5} I 2322322634500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,60,2} to {1,57,2} I 2322322695800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,60,1} to {0,56,1} I 2322322735000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,60,2} to {3,63,2} I 2322322793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,60,1} to {2,62,1} I 2322322830100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,60,2} to {4,63,5} I 2322322903300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {1,53,2} I 2322322974500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {2,53,2} I 2322323101400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {2,53,2}-{3,54,3} found after 9 iterations, returning closest path {2,54,2} I 2322323147600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {1,53,1} I 2322323197400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {1,53,1}-{2,54,2} found after 7 iterations, returning closest path {1,54,1} I 2322323226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {0,53,2} I 2322323291700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {0,53,1} I 2322323330200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {3,53,3} I 2322323418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {3,53,3} I 2322323498100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {3,53,2} I 2322323572300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {3,53,2}-{4,54,3} found after 11 iterations, returning closest path {2,54,1} I 2322323603200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {3,54,3} I 2322323674000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {3,54,3} I 2322323738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {3,54,2} I 2322323794100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {3,54,2}-{4,55,3} found after 9 iterations, returning closest path {2,54,1} I 2322323824000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {8,51,1} I 2322324143600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {8,51,1}-{9,52,2} found after 21 iterations, returning closest path {8,51,2} I 2322324201900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,56,1} to {8,51,1} I 2322324318800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,56,1} to {8,51,1}-{9,52,2} found after 19 iterations, returning closest path {7,54,2} I 2322324352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {9,52,1} I 2322324714300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {9,52,1} I 2322324814500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {9,52,1}-{10,53,2} found after 23 iterations, returning closest path {9,53,2} I 2322324850700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {9,60,1} I 2322325143700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {7,60,3} I 2322325200500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,56,1} to {9,60,1} I 2322325317700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,56,1} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {6,60,2} I 2322325349000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {9,60,1} I 2322325616300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {9,60,2} I 2322325676600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {9,60,1} I 2322325770700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {9,60,1}-{10,61,2} found after 23 iterations, returning closest path {2,60,1} I 2322325806800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {10,56,1} I 2322326199000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {10,56,1}-{11,57,2} found after 21 iterations, returning closest path {5,55,2} I 2322326365100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,56,1} to {10,56,1} I 2322326711800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,56,1} to {10,56,1}-{11,57,2} found after 19 iterations, returning closest path {6,55,2} I 2322326801300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {9,56,1} I 2322327599800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,57,2} to {9,56,1}-{10,57,2} found after 19 iterations, returning closest path {9,56,2} I 2322327776400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,56,1} to {9,56,1} I 2322328012400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,56,1} to {9,56,1}-{10,57,2} found after 19 iterations, returning closest path {3,56,1} I 2322328113300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {4,63,5} I 2322328480400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {4,63,5} I 2322328794400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {4,54,5} I 2322328994300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,57,2} to {4,54,5} I 2322329182300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,51,3} I 2322329387600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,51,3} I 2322329570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {3,51,2} I 2322329761700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {3,51,2}-{4,52,3} found after 13 iterations, returning closest path {2,50,1} I 2322329851300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,50,3} I 2322330002300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,50,3} I 2322330149900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {3,50,2} I 2322330328800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {3,50,2}-{4,51,3} found after 11 iterations, returning closest path {2,50,1} I 2322330417100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {1,51,2} I 2322330493800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {2,51,2} I 2322330587400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {2,51,2}-{3,52,3} found after 7 iterations, returning closest path {2,50,2} I 2322330630100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {1,51,1} I 2322330682900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {1,51,1}-{2,52,2} found after 9 iterations, returning closest path {1,50,1} I 2322330712900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {0,51,2} I 2322330767300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {0,51,1} I 2322330805000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {1,44,2} I 2322330875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {2,44,2} I 2322330997600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {2,44,2}-{3,45,3} found after 9 iterations, returning closest path {2,45,2} I 2322331043100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {1,44,1} I 2322331093000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {1,44,1}-{2,45,2} found after 7 iterations, returning closest path {1,45,1} I 2322331124000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {0,44,2} I 2322331193500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {0,44,1} I 2322331228800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,44,3} I 2322331315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,44,3} I 2322331393500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {3,44,2} I 2322331453000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {3,44,2}-{4,45,3} found after 11 iterations, returning closest path {2,45,1} I 2322331483600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,45,3} I 2322331554400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {3,45,3} I 2322331619300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {3,45,2} I 2322331684500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {3,45,2}-{4,46,3} found after 9 iterations, returning closest path {2,45,1} I 2322331714900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {10,45,1} I 2322332041900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {10,45,1}-{11,46,2} found after 23 iterations, returning closest path {10,45,2} I 2322332102700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,47,1} to {10,45,1} I 2322332229200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,47,1} to {10,45,1}-{11,46,2} found after 21 iterations, returning closest path {8,45,2} I 2322332262000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {9,44,1} I 2322332521300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {9,44,1}-{10,45,2} found after 21 iterations, returning closest path {9,44,2} I 2322332583500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {9,44,1} I 2322332687100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {9,44,1}-{10,45,2} found after 21 iterations, returning closest path {8,44,2} I 2322332731000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {8,51,1} I 2322332984700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {8,51,1}-{9,52,2} found after 19 iterations, returning closest path {8,51,2} I 2322333037800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,47,1} to {8,51,1} I 2322333147800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,47,1} to {8,51,1}-{9,52,2} found after 19 iterations, returning closest path {4,51,2} I 2322333196500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {9,52,1} I 2322333415600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {9,52,1} I 2322333508000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {9,52,1}-{10,53,2} found after 23 iterations, returning closest path {2,51,1} I 2322333542600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {10,47,1} I 2322333848200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {10,47,1}-{11,48,2} found after 21 iterations, returning closest path {5,46,2} I 2322333906400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,47,1} to {10,47,1} I 2322334018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,47,1} to {10,47,1}-{11,48,2} found after 19 iterations, returning closest path {6,46,2} I 2322334050300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {9,47,1} I 2322334323000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,48,2} to {9,47,1}-{10,48,2} found after 19 iterations, returning closest path {9,47,2} I 2322334385400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,47,1} to {9,47,1} I 2322334467500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,47,1} to {9,47,1}-{10,48,2} found after 19 iterations, returning closest path {3,47,1} I 2322334503400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {4,44,5} I 2322334594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {4,44,5} I 2322334680100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {4,54,5} I 2322334812500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,48,2} to {4,54,5} I 2322334922400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {37,52,2} I 2322335043500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {36,51,1} I 2322335103700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {37,52,2} I 2322335199400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {36,51,1} I 2322335249500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {35,53,2} I 2322335340200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {35,53,2} I 2322335418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {35,53,1} I 2322335461700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {33,53,3} I 2322335555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {34,53,2} I 2322335633400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {33,53,1} I 2322335792200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {33,53,1}-{34,54,2} found after 9 iterations, returning closest path {33,54,1} I 2322335878200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {32,53,3} I 2322336133200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {32,53,3} I 2322336361000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {32,53,2} I 2322336541700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {32,53,2}-{33,54,3} found after 11 iterations, returning closest path {33,54,1} I 2322336631200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {32,54,3} I 2322336895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {32,54,2} I 2322337110700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {32,54,2}-{33,55,3} found after 9 iterations, returning closest path {34,55,1} I 2322337205300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {32,54,3} I 2322337430600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {32,54,2} I 2322337595300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {32,54,2}-{33,55,3} found after 9 iterations, returning closest path {33,54,1} I 2322337681300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {25,51,1} I 2322338999800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {25,51,1}-{26,52,2} found after 29 iterations, returning closest path {25,51,2} I 2322339208300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {25,51,1} I 2322339663200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {25,51,1}-{26,52,2} found after 25 iterations, returning closest path {33,56,1} I 2322339771700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {26,52,1} I 2322340277500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {26,52,1}-{27,53,2} found after 27 iterations, returning closest path {26,53,2} I 2322340348800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {26,52,1} I 2322340448300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {26,52,1}-{27,53,2} found after 23 iterations, returning closest path {26,53,2} I 2322340487800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {27,59,1} I 2322340809700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {27,59,1}-{28,60,2} found after 21 iterations, returning closest path {34,59,1} I 2322340867700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {27,59,1} I 2322340987900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {27,59,1}-{28,60,2} found after 19 iterations, returning closest path {33,58,1} I 2322341020700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {26,60,1} I 2322341322100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {26,60,1}-{27,61,2} found after 25 iterations, returning closest path {26,60,2} I 2322341387400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {26,60,1} I 2322341483400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {26,60,1}-{27,61,2} found after 23 iterations, returning closest path {33,60,1} I 2322341519000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {27,56,1} I 2322341854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {27,56,1}-{28,57,2} found after 21 iterations, returning closest path {33,56,2} I 2322341915700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {27,56,1} I 2322342027800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {27,56,1}-{28,57,2} found after 17 iterations, returning closest path {33,56,1} I 2322342060100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {26,56,1} I 2322342429100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,57,2} to {26,56,1}-{27,57,2} found after 23 iterations, returning closest path {27,56,2} I 2322342499900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {26,56,1} I 2322342589700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,56,1} to {26,56,1}-{27,57,2} found after 19 iterations, returning closest path {32,56,1} I 2322342624400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {37,60,2} I 2322342711500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {36,60,1} I 2322342766900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {37,60,2} I 2322342833600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,56,1} to {36,60,1} I 2322342878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {33,63,5} I 2322343018000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {33,63,5} I 2322343128100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {33,54,5} I 2322343203700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,57,2} to {33,54,5} I 2322343267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {37,52,2} I 2322343372800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {36,51,1} I 2322343428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {37,52,2} I 2322343505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {36,51,1} I 2322343550500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {35,51,2} I 2322343626300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {35,51,2} I 2322343690400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {35,51,1} I 2322343734800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,51,3} I 2322343815300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {34,51,2} I 2322343931900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {33,51,1} I 2322343999300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {33,51,1}-{34,52,2} found after 11 iterations, returning closest path {33,50,1} I 2322344031600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,51,3} I 2322344120400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,51,2} I 2322344217100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,51,2}-{33,52,3} found after 13 iterations, returning closest path {34,50,1} I 2322344249100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,51,3} I 2322344330200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,51,2} I 2322344401600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,51,2}-{33,52,3} found after 13 iterations, returning closest path {33,50,1} I 2322344434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,50,3} I 2322344512800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,50,2} I 2322344576800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,50,2}-{33,51,3} found after 11 iterations, returning closest path {33,50,1} I 2322344652100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,45,3} I 2322344747800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,45,2} I 2322344828600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,45,2}-{33,46,3} found after 9 iterations, returning closest path {34,46,1} I 2322344859300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,45,3} I 2322344938100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,45,2} I 2322344995200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,45,2}-{33,46,3} found after 9 iterations, returning closest path {33,45,1} I 2322345026100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,44,3} I 2322345115800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {32,44,3} I 2322345193300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {32,44,2} I 2322345300900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {32,44,2}-{33,45,3} found after 11 iterations, returning closest path {33,45,1} I 2322345392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,44,3} I 2322345766800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {34,44,2} I 2322345997700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {33,44,1} I 2322346160600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {33,44,1}-{34,45,2} found after 9 iterations, returning closest path {33,45,1} I 2322346246900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {35,44,2} I 2322346506100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {35,44,2} I 2322346730800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {35,44,1} I 2322346847100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {27,45,1} I 2322347886400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {27,45,1}-{28,46,2} found after 23 iterations, returning closest path {27,45,2} I 2322348065100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {27,45,1} I 2322348422700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {27,45,1}-{28,46,2} found after 19 iterations, returning closest path {33,47,1} I 2322348517000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {26,44,1} I 2322349470100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {26,44,1}-{27,45,2} found after 25 iterations, returning closest path {26,44,2} I 2322349666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {26,44,1} I 2322349788400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {26,44,1}-{27,45,2} found after 21 iterations, returning closest path {27,44,2} I 2322349824500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {25,51,1} I 2322350209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {25,51,1}-{26,52,2} found after 27 iterations, returning closest path {25,51,2} I 2322350274700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {25,51,1} I 2322350426500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {25,51,1}-{26,52,2} found after 25 iterations, returning closest path {33,49,1} I 2322350461100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {26,52,1} I 2322350749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {26,52,1}-{27,53,2} found after 25 iterations, returning closest path {26,51,2} I 2322350814800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {26,52,1} I 2322350912600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {26,52,1}-{27,53,2} found after 23 iterations, returning closest path {33,51,1} I 2322350996200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {27,47,1} I 2322351329000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {27,47,1}-{28,48,2} found after 21 iterations, returning closest path {33,47,2} I 2322351399100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {27,47,1} I 2322351518000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {27,47,1}-{28,48,2} found after 17 iterations, returning closest path {33,47,1} I 2322351556700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {26,47,1} I 2322351918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,48,2} to {26,47,1}-{27,48,2} found after 23 iterations, returning closest path {27,47,2} I 2322352014000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {26,47,1} I 2322352103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,47,1} to {26,47,1}-{27,48,2} found after 19 iterations, returning closest path {32,47,1} I 2322352137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {37,44,2} I 2322352234300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {36,44,1} I 2322352283300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {37,44,2} I 2322352365500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,47,1} to {36,44,1} I 2322352406200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,44,5} I 2322352501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,44,5} I 2322352580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,54,5} I 2322352714500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,48,2} to {33,54,5} I 2322352823000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {35,51,2} I 2322352883100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {35,51,2} I 2322352934600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,51,1} to {35,51,1} I 2322352966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {33,52,3} I 2322353056200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {34,52,2} I 2322353119400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,51,1} to {33,52,1} I 2322353159100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {35,53,2} I 2322353218600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {35,53,2} I 2322353269400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,51,1} to {35,53,1} I 2322353304900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {33,54,5} I 2322353420800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,52,2} to {33,54,5} I 2322353499300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {33,52,3} I 2322353552000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {34,52,2} I 2322353588200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,1} to {33,52,1} I 2322353633300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {35,51,1} to {33,52,1}-{34,53,2} found after 5 iterations, returning closest path {33,51,1} I 2322353661200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {33,51,3} I 2322353714700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {34,51,2} I 2322353753100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,1} to {33,51,1} I 2322353788000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {33,54,5} I 2322353858400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,51,2} to {33,54,5} I 2322353923100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {35,53,2} I 2322353975800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {35,53,2} I 2322354011400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {35,53,1} I 2322354046800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {33,53,3} I 2322354084700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {34,53,2} I 2322354119900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {33,53,1} I 2322354157900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,52,1} to {33,53,1}-{34,54,2} found after 3 iterations, returning closest path {34,52,1} I 2322354184400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {33,51,3} I 2322354221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {34,51,2} I 2322354259500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {33,51,1} I 2322354298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,52,1} to {33,51,1}-{34,52,2} found after 3 iterations, returning closest path {34,52,1} I 2322354325400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {32,51,3} I 2322354374400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {32,51,3} I 2322354425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {32,51,2} I 2322354469200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,52,1} to {32,51,2}-{33,52,3} found after 5 iterations, returning closest path {32,52,1} I 2322354496700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {32,53,3} I 2322354534500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {32,53,3} I 2322354583800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {32,53,2} I 2322354627700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,52,1} to {32,53,2}-{33,54,3} found after 5 iterations, returning closest path {32,52,1} I 2322354655400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {25,51,1} I 2322354885400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,52,3} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322354937300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {26,52,1} I 2322355012000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,1} to {26,52,1} I 2322355065200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {26,52,3} I 2322355190200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {26,52,3} I 2322355328900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,52,3} to {33,54,5} I 2322355393200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,52,2} to {33,54,5} I 2322355456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,53,2} to {33,53,3} I 2322355508500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,53,2} to {34,53,2} I 2322355544600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,53,1} to {33,53,1} I 2322355578100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,53,2} to {33,54,5} I 2322355650300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,53,2} to {33,54,5} I 2322355715500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,3} to {32,53,3} I 2322355753100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,53,2} to {32,53,3} I 2322355802600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,1} to {32,53,2} I 2322355832200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,3} to {32,54,3} I 2322355871300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,53,2} to {32,54,3} I 2322355920400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,1} to {32,54,2} I 2322355953200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,3} to {25,51,1} I 2322356233600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,53,3} to {25,51,1}-{26,52,2} found after 21 iterations, returning closest path {25,51,2} I 2322356289100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,53,2} to {26,52,1} I 2322356425600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,1} to {26,52,1} I 2322356501800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,53,1} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,53,2} I 2322356534200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,3} to {26,52,3} I 2322356659000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,53,2} to {26,52,3} I 2322356800800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,53,3} to {33,54,5} I 2322356856900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,53,2} to {33,54,5} I 2322356921000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,3} to {32,51,3} I 2322356958600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,51,2} to {32,51,3} I 2322357007900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,1} to {32,51,2} I 2322357037400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,51,2} to {32,50,3} I 2322357086800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,1} to {32,50,2} I 2322357119500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,3} to {25,51,1} I 2322357340200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,51,3} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322357396000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,51,2} to {26,52,1} I 2322357529700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,1} to {26,52,1} I 2322357602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,51,1} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,51,2} I 2322357633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,3} to {26,52,3} I 2322357757800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,51,2} to {26,52,3} I 2322357899700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,51,3} to {33,54,5} I 2322357973200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,51,2} to {33,54,5} I 2322358090800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {32,50,3} I 2322358192800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,2} to {32,50,2} I 2322358279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {25,51,1} I 2322358843500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,51,3} to {25,51,1}-{26,52,2} found after 17 iterations, returning closest path {25,51,2} I 2322358989400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,2} to {25,51,1} I 2322359253300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,51,2} to {25,51,1}-{26,52,2} found after 15 iterations, returning closest path {25,51,2} I 2322359333500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {26,52,1} I 2322359536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,2} to {26,52,1} I 2322359751900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,51,2} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,51,2} I 2322359854300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {26,51,3} I 2322360177000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,2} to {25,51,2} I 2322360344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {26,51,3} I 2322360654000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,2} to {25,50,2} I 2322360805000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {26,52,3} I 2322361123400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {26,52,3} I 2322361447000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {33,54,5} I 2322361653300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,51,3} to {33,54,5} I 2322361836700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,3} to {26,52,1} I 2322362211400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,2} to {26,52,1} I 2322362401700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,50,2} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,51,2} I 2322362441000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,3} to {26,47,1} I 2322362620500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,50,3} to {26,47,1}-{27,48,2} found after 17 iterations, returning closest path {26,49,2} I 2322362672900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,2} to {26,47,1} I 2322362750600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,50,2} to {26,47,1}-{27,48,2} found after 17 iterations, returning closest path {28,49,1} I 2322362781900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,3} to {26,51,3} I 2322362890900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,2} to {25,50,2} I 2322362951200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,50,3} to {33,54,5} I 2322363028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {32,54,3} I 2322363067400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {32,54,3} I 2322363103300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,2} to {32,54,2} I 2322363133800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {26,54,3} I 2322363254300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {26,54,3} I 2322363361600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,2} to {25,53,2} I 2322363414500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {25,51,1} I 2322363674400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,53,3} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322363729300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {26,52,1} I 2322363800800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,2} to {26,52,1} I 2322363873500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,53,2} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,53,2} I 2322363948500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {26,52,3} I 2322364060400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {26,52,3} I 2322364169100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {33,54,5} I 2322364225300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,3} to {33,54,5} I 2322364276400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {26,54,3} I 2322364396000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {25,54,2} I 2322364466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {26,54,3} I 2322364572400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {25,53,2} I 2322364624100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {25,51,1} I 2322364904600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,3} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322364965000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {25,51,1} I 2322365087400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,2} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,54,2} I 2322365119000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {26,52,1} I 2322365252600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {26,52,1} I 2322365324600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,2} to {26,52,1}-{27,53,2} found after 15 iterations, returning closest path {26,53,2} I 2322365356300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {27,56,1} I 2322365562700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,3} to {27,56,1}-{28,57,2} found after 15 iterations, returning closest path {27,56,2} I 2322365613300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {27,56,1} I 2322365731900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,2} to {27,56,1}-{28,57,2} found after 13 iterations, returning closest path {27,55,2} I 2322365767900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {26,56,1} I 2322365999800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,3} to {26,56,1}-{27,57,2} found after 17 iterations, returning closest path {26,56,2} I 2322366061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,2} to {26,56,1} I 2322366136300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,54,2} to {26,56,1}-{27,57,2} found after 15 iterations, returning closest path {26,54,2} I 2322366168400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {33,54,5} I 2322366226900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,54,3} to {33,54,5} I 2322366279000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,54,3} I 2322366442200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,54,2} to {17,54,2} I 2322366542400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,54,3} I 2322366718000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,53,2} to {17,53,2} I 2322366779000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {17,51,1} I 2322367125600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,54,3} to {17,51,1}-{18,52,2} found after 23 iterations, returning closest path {17,51,2} I 2322367189100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,54,2} to {17,51,1} I 2322367321700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,54,2} to {17,51,1}-{18,52,2} found after 21 iterations, returning closest path {17,54,2} I 2322367358000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,52,1} I 2322367495500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,53,2} to {18,52,1} I 2322367575800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,53,2} to {18,52,1}-{19,53,2} found after 17 iterations, returning closest path {18,53,2} I 2322367610400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {25,51,1} I 2322367936400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,54,3} to {25,51,1}-{26,52,2} found after 9 iterations, returning closest path {25,51,2} I 2322368051400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,54,2} to {25,51,1} I 2322368224200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,54,2} to {25,51,1}-{26,52,2} found after 7 iterations, returning closest path {26,54,2} I 2322368302700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {26,52,1} I 2322368531400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,53,2} to {26,52,1} I 2322368664400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,53,2} to {26,52,1}-{27,53,2} found after 5 iterations, returning closest path {26,53,2} I 2322368749300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,57,2} I 2322369126900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,54,2} to {17,56,1} I 2322369335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,57,2} I 2322369702600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,53,2} to {17,56,1} I 2322369885600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {27,56,1} I 2322370155100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,54,3} to {27,56,1}-{28,57,2} found after 7 iterations, returning closest path {27,56,2} I 2322370256100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,54,2} to {27,56,1} I 2322370432000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,54,2} to {27,56,1}-{28,57,2} found after 7 iterations, returning closest path {27,55,2} I 2322370511000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {26,56,1} I 2322370734300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,54,3} to {26,56,1}-{27,57,2} found after 7 iterations, returning closest path {26,56,2} I 2322370837400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,53,2} to {26,56,1} I 2322371008700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,53,2} to {26,56,1}-{27,57,2} found after 9 iterations, returning closest path {26,54,2} I 2322371093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {26,52,3} I 2322371247600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {26,52,3} I 2322371391800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,52,3} I 2322371814200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {18,52,3} I 2322372058200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {23,54,5} I 2322372133300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {23,54,5} I 2322372197600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {33,54,5} I 2322372349000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,54,3} to {33,54,5} I 2322372474400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {10,54,3} I 2322372651800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {9,54,2} I 2322372723300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {10,54,3} I 2322372867900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {9,53,2} I 2322372924700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {17,51,1} I 2322373052500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {17,51,1}-{18,52,2} found after 9 iterations, returning closest path {17,51,2} I 2322373096500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {17,51,1} I 2322373161300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,54,2} to {17,51,1}-{18,52,2} found after 7 iterations, returning closest path {18,54,2} I 2322373190400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {18,52,1} I 2322373259000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {18,52,1} I 2322373306000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,53,2} to {18,52,1}-{19,53,2} found after 5 iterations, returning closest path {18,53,2} I 2322373334200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {8,51,1} I 2322373677300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {8,51,1}-{9,52,2} found after 25 iterations, returning closest path {8,51,2} I 2322373739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {8,51,1} I 2322373883000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,54,2} to {8,51,1}-{9,52,2} found after 23 iterations, returning closest path {8,54,2} I 2322373917500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {9,52,1} I 2322374061000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {9,52,1} I 2322374148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,53,2} to {9,52,1}-{10,53,2} found after 19 iterations, returning closest path {9,53,2} I 2322374180700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {25,51,1} I 2322374438200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322374492600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {25,51,1} I 2322374624600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,54,2} to {25,51,1}-{26,52,2} found after 21 iterations, returning closest path {25,54,2} I 2322374658300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {26,52,1} I 2322374793800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {26,52,1} I 2322374885100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,53,2} to {26,52,1}-{27,53,2} found after 21 iterations, returning closest path {26,53,2} I 2322374921000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {18,57,2} I 2322374993500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {17,56,1} I 2322375033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {18,57,2} I 2322375098900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {17,56,1} I 2322375139300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {10,56,1} I 2322375440000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {10,56,1}-{11,57,2} found after 21 iterations, returning closest path {10,56,2} I 2322375497800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {10,56,1} I 2322375613300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,54,2} to {10,56,1}-{11,57,2} found after 17 iterations, returning closest path {10,55,2} I 2322375646900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {9,56,1} I 2322375976400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {9,56,1}-{10,57,2} found after 23 iterations, returning closest path {9,56,2} I 2322376051000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {9,56,1} I 2322376152800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,53,2} to {9,56,1}-{10,57,2} found after 21 iterations, returning closest path {9,54,2} I 2322376188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {27,56,1} I 2322376531500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {27,56,1}-{28,57,2} found after 23 iterations, returning closest path {27,56,2} I 2322376595200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,54,2} to {27,56,1} I 2322376733000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,54,2} to {27,56,1}-{28,57,2} found after 23 iterations, returning closest path {27,55,2} I 2322376767600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {26,56,1} I 2322377061000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,54,3} to {26,56,1}-{27,57,2} found after 21 iterations, returning closest path {24,56,2} I 2322377128300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,53,2} to {26,56,1} I 2322377296700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,53,2} to {26,56,1}-{27,57,2} found after 23 iterations, returning closest path {26,54,2} I 2322377398400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {26,52,3} I 2322377823000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {26,52,3} I 2322378242400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {18,52,3} I 2322378399800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {18,52,3} I 2322378544400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {9,52,3} I 2322379013400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {9,52,3} I 2322379474500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {23,54,5} I 2322379799700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {23,54,5} I 2322380065600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {13,54,5} I 2322380391700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,54,3} to {13,54,5} I 2322380665500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {0,53,2} I 2322380793500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,1} to {0,53,1} I 2322380876600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {3,53,3} I 2322381026800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {3,53,3} I 2322381123500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,1} to {3,53,2} I 2322381227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {3,54,3} I 2322381382600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {3,54,3} I 2322381478800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,1} to {3,54,2} I 2322381567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {1,52,2} I 2322381602500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {1,52,2} I 2322381652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,53,2} to {1,52,2}-{2,53,3} found after 3 iterations, returning closest path {1,53,2} I 2322381680600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,1} to {0,52,1} I 2322381719300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,53,1} to {0,52,1}-{1,53,2} found after 3 iterations, returning closest path {0,53,1} I 2322381746000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {8,51,1} I 2322381920900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,53,2} to {8,51,1}-{9,52,2} found after 17 iterations, returning closest path {8,51,2} I 2322381966400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {9,52,1} I 2322382084600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,1} to {9,52,1} I 2322382164600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,53,1} to {9,52,1}-{10,53,2} found after 17 iterations, returning closest path {9,53,2} I 2322382196700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {9,52,3} I 2322382339400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {9,52,3} I 2322382458500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,53,2} to {4,54,5} I 2322382526100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,53,2} to {4,54,5} I 2322382585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,53,2} to {1,52,2} I 2322382619300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,53,1} to {0,52,1} I 2322382650600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,53,2} to {4,54,5} I 2322382727000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {3,53,3} I 2322382859300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {3,53,3} I 2322382984500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {3,53,2} I 2322383034300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {3,54,3} I 2322383174300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {3,54,3} I 2322383301700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {3,54,2} I 2322383352400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {17,51,1} I 2322383630500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,54,3} to {17,51,1}-{18,52,2} found after 19 iterations, returning closest path {17,51,2} I 2322383699700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,54,2} to {17,51,1} I 2322383831600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,54,2} to {17,51,1}-{18,52,2} found after 21 iterations, returning closest path {17,54,2} I 2322383866000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {18,52,1} I 2322384002700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {18,52,1} I 2322384096000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,53,2} to {18,52,1}-{19,53,2} found after 21 iterations, returning closest path {18,53,2} I 2322384130900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {8,51,1} I 2322384295100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,54,3} to {8,51,1}-{9,52,2} found after 11 iterations, returning closest path {8,51,2} I 2322384338700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,54,2} to {8,51,1} I 2322384410900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,54,2} to {8,51,1}-{9,52,2} found after 9 iterations, returning closest path {8,54,2} I 2322384439900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {9,52,1} I 2322384516600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {9,52,1} I 2322384556800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,53,2} to {9,52,1}-{10,53,2} found after 3 iterations, returning closest path {10,53,2} I 2322384584000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {18,57,2} I 2322384734500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,54,2} to {17,56,1} I 2322384815000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {18,57,2} I 2322384956200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {17,56,1} I 2322385021300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {10,56,1} I 2322385116800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,54,3} to {10,56,1}-{11,57,2} found after 7 iterations, returning closest path {10,56,2} I 2322385154900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,54,2} to {10,56,1} I 2322385219100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,54,2} to {10,56,1}-{11,57,2} found after 7 iterations, returning closest path {10,55,2} I 2322385247700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {9,56,1} I 2322385324500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,54,3} to {9,56,1}-{10,57,2} found after 7 iterations, returning closest path {9,56,2} I 2322385360800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,53,2} to {9,56,1} I 2322385412800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,53,2} to {9,56,1}-{10,57,2} found after 7 iterations, returning closest path {9,54,2} I 2322385441200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {18,52,3} I 2322385638300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {18,52,3} I 2322385785300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {9,52,3} I 2322385842400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {9,52,3} I 2322385894400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {13,54,5} I 2322385969900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {13,54,5} I 2322386033500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {4,54,5} I 2322386167000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,54,3} to {4,54,5} I 2322386275500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {3,54,3} I 2322386314200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {3,54,3} I 2322386350700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,2} to {3,54,2} I 2322386381400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {1,52,2} I 2322386432200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {1,52,2} I 2322386523300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,2} to {0,52,1} I 2322386562700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {8,51,1} I 2322386752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,53,3} to {8,51,1}-{9,52,2} found after 15 iterations, returning closest path {8,51,2} I 2322386842300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {9,52,1} I 2322387046900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,2} to {9,52,1} I 2322387261700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,53,2} to {9,52,1}-{10,53,2} found after 15 iterations, returning closest path {9,53,2} I 2322387350600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {9,52,3} I 2322387675700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {9,52,3} I 2322387987000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {4,54,5} I 2322388148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,3} to {4,54,5} I 2322388298100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {8,51,1} I 2322389037200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,54,3} to {8,51,1}-{9,52,2} found after 15 iterations, returning closest path {8,51,2} I 2322389182700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {9,52,1} I 2322389565100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,2} to {9,52,1} I 2322389774500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,54,2} to {9,52,1}-{10,53,2} found after 15 iterations, returning closest path {9,53,2} I 2322389862600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {10,56,1} I 2322390509800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,54,3} to {10,56,1}-{11,57,2} found after 19 iterations, returning closest path {10,56,2} I 2322390656600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {9,56,1} I 2322391182400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,54,3} to {9,56,1}-{10,57,2} found after 17 iterations, returning closest path {9,56,2} I 2322391238600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,2} to {9,56,1} I 2322391311900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,54,2} to {9,56,1}-{10,57,2} found after 15 iterations, returning closest path {9,54,2} I 2322391343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {4,54,5} I 2322391403800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,54,3} to {4,54,5} I 2322391456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {3,50,3} I 2322391496400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {3,50,3} I 2322391532600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,2} to {3,50,2} I 2322391563100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {1,51,2} I 2322391616000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {2,51,2} I 2322391652300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,2} to {1,51,1} I 2322391687600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {1,52,2} I 2322391738400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {1,52,2} I 2322391785200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,2} to {0,52,1} I 2322391822800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {8,51,1} I 2322391972200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,51,3} to {8,51,1}-{9,52,2} found after 13 iterations, returning closest path {8,51,2} I 2322392017500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {9,52,1} I 2322392089700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,2} to {9,52,1} I 2322392163300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,51,2} to {9,52,1}-{10,53,2} found after 15 iterations, returning closest path {9,51,2} I 2322392196000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {10,51,3} I 2322392314400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {10,51,3} I 2322392437800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,2} to {9,50,2} I 2322392487400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {9,52,3} I 2322392602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {9,52,3} I 2322392718100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {4,54,5} I 2322392793300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,51,3} to {4,54,5} I 2322392857600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {1,51,2} I 2322392914500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {2,51,2} I 2322392954200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,2} to {1,51,1} I 2322392990700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {8,51,1} I 2322393134300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,50,3} to {8,51,1}-{9,52,2} found after 13 iterations, returning closest path {8,51,2} I 2322393176500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {9,52,1} I 2322393310700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,2} to {9,52,1} I 2322393381900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,50,2} to {9,52,1}-{10,53,2} found after 15 iterations, returning closest path {9,51,2} I 2322393412800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {10,47,1} I 2322393697400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,50,3} to {10,47,1}-{11,48,2} found after 19 iterations, returning closest path {7,47,2} I 2322393754000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {9,47,1} I 2322393930700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,50,3} to {9,47,1}-{10,48,2} found after 17 iterations, returning closest path {7,49,2} I 2322393984500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,2} to {9,47,1} I 2322394063300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,50,2} to {9,47,1}-{10,48,2} found after 17 iterations, returning closest path {7,49,1} I 2322394094100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {10,51,3} I 2322394217200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {10,51,3} I 2322394342300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,2} to {9,50,2} I 2322394391200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {4,54,5} I 2322394483300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,50,3} to {4,54,5} I 2322394561500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,51,2} to {0,51,2} I 2322394606500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,1} to {0,51,1} I 2322394635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,2} to {1,52,2} I 2322394671500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,51,2} to {1,52,2} I 2322394723400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,51,2} to {1,52,2}-{2,53,3} found after 3 iterations, returning closest path {1,51,2} I 2322394751900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,1} to {0,52,1} I 2322394790000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,51,1} to {0,52,1}-{1,53,2} found after 3 iterations, returning closest path {0,51,1} I 2322394816600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,2} to {8,51,1} I 2322394983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,51,2} to {8,51,1}-{9,52,2} found after 15 iterations, returning closest path {8,51,2} I 2322395027600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,51,2} to {9,52,1} I 2322395142800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,1} to {9,52,1} I 2322395223100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,51,1} to {9,52,1}-{10,53,2} found after 17 iterations, returning closest path {9,51,2} I 2322395272100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,2} to {9,52,3} I 2322395415600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,51,2} to {9,52,3} I 2322395535200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,51,2} to {4,54,5} I 2322395603600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,51,2} to {4,54,5} I 2322395664000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,51,2} to {1,52,2} I 2322395697500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,51,1} to {0,52,1} I 2322395739200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,51,2} to {4,54,5} I 2322395813800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {8,51,1} I 2322395988500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,52,2} to {8,51,1}-{9,52,2} found after 17 iterations, returning closest path {8,51,2} I 2322396033300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {9,52,1} I 2322396106400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,52,1} to {9,52,1} I 2322396164700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {9,52,3} I 2322396309000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {9,52,3} I 2322396634800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {4,54,5} I 2322396827900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,52,2} to {4,54,5} I 2322397011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {0,44,2} I 2322397141900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {0,44,1} I 2322397229000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {3,44,3} I 2322397383000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {3,44,3} I 2322397476100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {3,44,2} I 2322397565900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {3,45,3} I 2322397708200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {3,45,3} I 2322397808100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {3,45,2} I 2322397906400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {10,45,1} I 2322398816600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,2} to {10,45,1}-{11,46,2} found after 21 iterations, returning closest path {10,45,2} I 2322398991700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {9,44,1} I 2322399463800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,44,2} to {9,44,1}-{10,45,2} found after 15 iterations, returning closest path {9,44,2} I 2322399608600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {9,44,1} I 2322399833700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,44,1} to {9,44,1}-{10,45,2} found after 17 iterations, returning closest path {9,44,2} I 2322399925000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {1,42,1} I 2322400050100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {1,41,2} I 2322400255400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {0,41,1} I 2322400362400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {7,41,2} I 2322400741800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {7,41,2} I 2322400835200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,1} to {6,40,1} I 2322400909000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,44,2} to {4,44,5} I 2322400977200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,44,2} to {4,44,5} I 2322401039500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,44,2} to {1,41,2} I 2322401099900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,44,1} to {0,41,1} I 2322401135400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,44,2} to {4,44,5} I 2322401208900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {3,45,3} I 2322401249900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {3,45,3} I 2322401286200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,2} to {3,45,2} I 2322401316700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {10,45,3} I 2322401457800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {10,45,3} I 2322401583600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,2} to {9,44,2} I 2322401631700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {10,45,1} I 2322401870600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,44,3} to {10,45,1}-{11,46,2} found after 17 iterations, returning closest path {10,45,2} I 2322401924000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {9,44,1} I 2322402122300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,44,3} to {9,44,1}-{10,45,2} found after 15 iterations, returning closest path {9,44,2} I 2322402178400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,2} to {9,44,1} I 2322402247800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,44,2} to {9,44,1}-{10,45,2} found after 13 iterations, returning closest path {9,44,2} I 2322402279200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {1,42,1} I 2322402335700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {1,41,2} I 2322402398400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,2} to {0,41,1} I 2322402441800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {7,41,2} I 2322402532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {7,41,2} I 2322402607500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,2} to {6,40,1} I 2322402675100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,44,2} to {6,40,1}-{7,41,2} found after 13 iterations, returning closest path {6,44,2} I 2322402705600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {4,44,5} I 2322402767700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,44,3} to {4,44,5} I 2322402820200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {10,45,3} I 2322402957700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {10,45,3} I 2322403082800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,2} to {9,44,2} I 2322403130900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {10,45,1} I 2322403363700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,3} to {10,45,1}-{11,46,2} found after 17 iterations, returning closest path {10,45,2} I 2322403416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {9,44,1} I 2322403611900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,3} to {9,44,1}-{10,45,2} found after 15 iterations, returning closest path {9,44,2} I 2322403666500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,2} to {9,44,1} I 2322403738900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,2} to {9,44,1}-{10,45,2} found after 15 iterations, returning closest path {9,44,2} I 2322403772200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {10,47,1} I 2322404001700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,3} to {10,47,1}-{11,48,2} found after 19 iterations, returning closest path {10,47,2} I 2322404054600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {9,47,1} I 2322404250700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,3} to {9,47,1}-{10,48,2} found after 17 iterations, returning closest path {9,47,2} I 2322404306800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,2} to {9,47,1} I 2322404379900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {3,45,2} to {9,47,1}-{10,48,2} found after 15 iterations, returning closest path {9,45,2} I 2322404411500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {4,44,5} I 2322404469000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,45,3} to {4,44,5} I 2322404520100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,45,3} I 2322404680500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {17,45,2} I 2322404753000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,45,3} I 2322404911600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {17,44,2} I 2322404969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,48,2} I 2322405119100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {17,47,1} I 2322405197700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,48,2} I 2322405338300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {17,47,1} I 2322405402000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,45,1} I 2322405690200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,3} to {18,45,1}-{19,46,2} found after 19 iterations, returning closest path {18,45,2} I 2322405748300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {18,45,1} I 2322405876800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,2} to {18,45,1}-{19,46,2} found after 19 iterations, returning closest path {18,45,2} I 2322405916000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {18,45,1} I 2322406343000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {18,45,1} I 2322406566000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {10,45,1} I 2322406783800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,3} to {10,45,1}-{11,46,2} found after 5 iterations, returning closest path {10,45,2} I 2322406880300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {10,45,1} I 2322407003800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,2} to {10,45,1}-{11,46,2} found after 3 iterations, returning closest path {10,45,2} I 2322407079800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {9,44,1} I 2322407313900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,3} to {9,44,1}-{10,45,2} found after 7 iterations, returning closest path {9,44,2} I 2322407419400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {9,44,1} I 2322407532900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,2} to {9,44,1}-{10,45,2} found after 3 iterations, returning closest path {9,45,2} I 2322407609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {10,47,1} I 2322407885000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,3} to {10,47,1}-{11,48,2} found after 7 iterations, returning closest path {10,47,2} I 2322407988000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {10,47,1} I 2322408168800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,2} to {10,47,1}-{11,48,2} found after 7 iterations, returning closest path {10,46,2} I 2322408253700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {9,47,1} I 2322408476700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,3} to {9,47,1}-{10,48,2} found after 7 iterations, returning closest path {9,47,2} I 2322408578300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {9,47,1} I 2322408723100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,2} to {9,47,1}-{10,48,2} found after 7 iterations, returning closest path {9,45,2} I 2322408807200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {7,41,2} I 2322409060600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {6,40,1} I 2322409344300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,2} to {6,40,1}-{7,41,2} found after 15 iterations, returning closest path {6,45,2} I 2322409430300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {7,41,2} I 2322409678900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {6,40,1} I 2322409883300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,2} to {6,40,1}-{7,41,2} found after 13 iterations, returning closest path {6,44,2} I 2322409970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {14,41,2} I 2322410230900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,45,2} to {13,40,1} I 2322410413900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,45,2} to {13,40,1}-{14,41,2} found after 15 iterations, returning closest path {13,45,2} I 2322410445500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {14,41,2} I 2322410528800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,2} to {13,40,1} I 2322410596600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,2} to {13,40,1}-{14,41,2} found after 13 iterations, returning closest path {13,44,2} I 2322410627500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {13,44,5} I 2322410703500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {13,44,5} I 2322410767400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {4,44,5} I 2322410901200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,3} to {4,44,5} I 2322411011500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {26,45,3} I 2322411172600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {25,45,2} I 2322411245500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {26,45,3} I 2322411388700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {25,44,2} I 2322411444600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {18,48,2} I 2322411515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {17,47,1} I 2322411555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {18,48,2} I 2322411618500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {17,47,1} I 2322411658700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {18,45,1} I 2322411733900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {18,45,1}-{19,46,2} found after 5 iterations, returning closest path {18,45,2} I 2322411767500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {18,45,1} I 2322411812600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {18,45,1}-{19,46,2} found after 3 iterations, returning closest path {18,45,2} I 2322411839600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {18,45,1} I 2322411910400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {18,45,1}-{19,46,2} found after 5 iterations, returning closest path {18,45,2} I 2322411946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {18,45,1} I 2322411993800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {18,45,1}-{19,46,2} found after 5 iterations, returning closest path {18,45,2} I 2322412022200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {10,45,1} I 2322412316600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {10,45,1}-{11,46,2} found after 19 iterations, returning closest path {10,45,2} I 2322412375300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {10,45,1} I 2322412478000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {10,45,1}-{11,46,2} found after 15 iterations, returning closest path {10,45,2} I 2322412510000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {9,44,1} I 2322412801400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {9,44,1}-{10,45,2} found after 21 iterations, returning closest path {9,44,2} I 2322412883800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {9,44,1} I 2322412964500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {9,44,1}-{10,45,2} found after 17 iterations, returning closest path {9,44,2} I 2322412999900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {27,45,1} I 2322413301600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {27,45,1}-{28,46,2} found after 21 iterations, returning closest path {27,45,2} I 2322413375700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {27,45,1} I 2322413502900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {27,45,1}-{28,46,2} found after 21 iterations, returning closest path {27,45,2} I 2322413537000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {26,44,1} I 2322413789500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {26,44,1}-{27,45,2} found after 19 iterations, returning closest path {26,44,2} I 2322413879100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {26,44,1} I 2322413970300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {26,44,1}-{27,45,2} found after 19 iterations, returning closest path {26,44,2} I 2322414004500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {27,47,1} I 2322414342900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {27,47,1}-{28,48,2} found after 23 iterations, returning closest path {27,47,2} I 2322414404500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {27,47,1} I 2322414546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {27,47,1}-{28,48,2} found after 23 iterations, returning closest path {27,46,2} I 2322414583300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {26,47,1} I 2322414877600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {26,47,1}-{27,48,2} found after 21 iterations, returning closest path {26,47,2} I 2322414942700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {26,47,1} I 2322415043300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {26,47,1}-{27,48,2} found after 23 iterations, returning closest path {26,45,2} I 2322415079200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {10,47,1} I 2322415378700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {10,47,1}-{11,48,2} found after 21 iterations, returning closest path {10,47,2} I 2322415436800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {10,47,1} I 2322415608200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {10,47,1}-{11,48,2} found after 17 iterations, returning closest path {10,46,2} I 2322415702300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {9,47,1} I 2322416655000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,3} to {9,47,1}-{10,48,2} found after 23 iterations, returning closest path {9,47,2} I 2322416856500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {9,47,1} I 2322417124400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {9,47,1}-{10,48,2} found after 21 iterations, returning closest path {9,45,2} I 2322417222800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {14,41,2} I 2322417486400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {13,40,1} I 2322417773900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {13,40,1}-{14,41,2} found after 15 iterations, returning closest path {13,45,2} I 2322417867400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {14,41,2} I 2322418106400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {13,40,1} I 2322418302100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {13,40,1}-{14,41,2} found after 13 iterations, returning closest path {13,44,2} I 2322418392600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {21,41,2} I 2322418651000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,45,2} to {20,40,1} I 2322418958700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,45,2} to {20,40,1}-{21,41,2} found after 15 iterations, returning closest path {20,45,2} I 2322419053400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {21,41,2} I 2322419295800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,44,2} to {20,40,1} I 2322419495000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,44,2} to {20,40,1}-{21,41,2} found after 13 iterations, returning closest path {20,44,2} I 2322419581400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {23,44,5} I 2322419900100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {23,44,5} I 2322419994100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {13,44,5} I 2322420108000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,3} to {13,44,5} I 2322420202400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {32,45,3} I 2322420324300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {32,45,2} I 2322420393800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {32,45,3} I 2322420503100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {32,45,2} I 2322420558800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {32,44,3} I 2322420683500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {32,44,3} I 2322420793100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {32,44,2} I 2322420844700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {18,48,2} I 2322420970500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {17,47,1} I 2322421045400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {18,48,2} I 2322421160800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {17,47,1} I 2322421223400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {18,45,1} I 2322421516700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,45,3} to {18,45,1}-{19,46,2} found after 19 iterations, returning closest path {18,45,2} I 2322421575600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {18,45,1} I 2322421679300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,45,2} to {18,45,1}-{19,46,2} found after 15 iterations, returning closest path {18,45,2} I 2322421713900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {18,45,1} I 2322421888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {18,45,1} I 2322421967900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,44,2} to {18,45,1}-{19,46,2} found after 17 iterations, returning closest path {18,45,2} I 2322422000900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {27,45,1} I 2322422077900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,45,3} to {27,45,1}-{28,46,2} found after 5 iterations, returning closest path {27,45,2} I 2322422111900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {27,45,1} I 2322422166100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,45,2} to {27,45,1}-{28,46,2} found after 5 iterations, returning closest path {27,45,2} I 2322422194400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {26,44,1} I 2322422262300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,45,3} to {26,44,1}-{27,45,2} found after 5 iterations, returning closest path {26,44,2} I 2322422297500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {26,44,1} I 2322422343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,44,2} to {26,44,1}-{27,45,2} found after 3 iterations, returning closest path {26,44,2} I 2322422373500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {27,47,1} I 2322422465000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,45,3} to {27,47,1}-{28,48,2} found after 7 iterations, returning closest path {27,47,2} I 2322422500600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {27,47,1} I 2322422563500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,45,2} to {27,47,1}-{28,48,2} found after 7 iterations, returning closest path {27,46,2} I 2322422592100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {26,47,1} I 2322422670100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,45,3} to {26,47,1}-{27,48,2} found after 7 iterations, returning closest path {26,47,2} I 2322422707200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {26,47,1} I 2322422764900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,44,2} to {26,47,1}-{27,48,2} found after 9 iterations, returning closest path {26,45,2} I 2322422794300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {21,41,2} I 2322422919900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {20,40,1} I 2322423031800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,45,2} to {20,40,1}-{21,41,2} found after 17 iterations, returning closest path {20,45,2} I 2322423064500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {21,41,2} I 2322423180800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {20,40,1} I 2322423254100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,44,2} to {20,40,1}-{21,41,2} found after 15 iterations, returning closest path {20,44,2} I 2322423285600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {29,41,2} I 2322423377800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,45,2} to {28,40,1} I 2322423479800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,45,2} to {28,40,1}-{29,41,2} found after 15 iterations, returning closest path {28,45,2} I 2322423510900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {29,41,2} I 2322423595800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,44,2} to {28,40,1} I 2322423663700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,44,2} to {28,40,1}-{29,41,2} found after 13 iterations, returning closest path {28,44,2} I 2322423694300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {23,44,5} I 2322423772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {23,44,5} I 2322423841000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {33,44,5} I 2322424012800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,45,3} to {33,44,5} I 2322424138900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {32,44,3} I 2322424178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {32,44,3} I 2322424214600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {32,44,2} I 2322424244800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {33,44,3} I 2322424284300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {34,44,2} I 2322424331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {33,44,1} I 2322424364600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {27,45,1} I 2322424552300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,3} to {27,45,1}-{28,46,2} found after 13 iterations, returning closest path {27,45,2} I 2322424603100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {27,45,1} I 2322424685500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,2} to {27,45,1}-{28,46,2} found after 11 iterations, returning closest path {27,45,2} I 2322424715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {26,44,1} I 2322424913400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,3} to {26,44,1}-{27,45,2} found after 15 iterations, returning closest path {26,44,2} I 2322424970900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {26,44,1} I 2322425042900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,2} to {26,44,1}-{27,45,2} found after 15 iterations, returning closest path {26,44,2} I 2322425074100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {27,47,1} I 2322425556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,3} to {27,47,1}-{28,48,2} found after 15 iterations, returning closest path {27,47,2} I 2322425693600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {27,47,1} I 2322425950100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,2} to {27,47,1}-{28,48,2} found after 13 iterations, returning closest path {27,46,2} I 2322426036200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {26,47,1} I 2322426649600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,3} to {26,47,1}-{27,48,2} found after 17 iterations, returning closest path {26,47,2} I 2322426811400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,2} to {26,47,1} I 2322427024700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,45,2} to {26,47,1}-{27,48,2} found after 15 iterations, returning closest path {26,45,2} I 2322427114600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {33,44,5} I 2322427278200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,45,3} to {33,44,5} I 2322427427300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {33,44,3} I 2322427538200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {34,44,2} I 2322427669200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,2} to {33,44,1} I 2322427754400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {27,45,1} I 2322428285600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,44,3} to {27,45,1}-{28,46,2} found after 13 iterations, returning closest path {27,45,2} I 2322428450300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {26,44,1} I 2322429153400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,44,3} to {26,44,1}-{27,45,2} found after 15 iterations, returning closest path {26,44,2} I 2322429319200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,2} to {26,44,1} I 2322429519100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,44,2} to {26,44,1}-{27,45,2} found after 13 iterations, returning closest path {26,44,2} I 2322429583000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {29,41,2} I 2322429655700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {29,41,2} I 2322429718300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,2} to {28,40,1} I 2322429785400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {32,44,2} to {28,40,1}-{29,41,2} found after 13 iterations, returning closest path {28,44,2} I 2322429816100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {36,41,2} I 2322429909000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {36,41,2} I 2322429985700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,2} to {35,40,1} I 2322430037800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {33,44,5} I 2322430097200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,44,3} to {33,44,5} I 2322430149700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,3} to {35,44,2} I 2322430205200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,44,2} to {35,44,2} I 2322430240600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,1} to {35,44,1} I 2322430273000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,3} to {27,45,1} I 2322430491400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,44,3} to {27,45,1}-{28,46,2} found after 15 iterations, returning closest path {27,45,2} I 2322430543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,44,2} to {26,44,1} I 2322430719800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {34,44,2} to {26,44,1}-{27,45,2} found after 17 iterations, returning closest path {26,44,2} I 2322430771500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,1} to {26,44,1} I 2322430843900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,44,1} to {26,44,1}-{27,45,2} found after 15 iterations, returning closest path {26,44,2} I 2322430875600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,3} to {29,41,2} I 2322430972700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,44,2} to {29,41,2} I 2322431070500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,1} to {28,40,1} I 2322431142200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {33,44,1} to {28,40,1}-{29,41,2} found after 15 iterations, returning closest path {28,44,2} I 2322431173200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,3} to {36,41,2} I 2322431244600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,44,2} to {36,41,2} I 2322431307600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,1} to {35,40,1} I 2322431355900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,3} to {33,44,5} I 2322431413100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {34,44,2} to {33,44,5} I 2322431486500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {37,44,2} I 2322431542500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {37,44,2} I 2322431593500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,1} to {36,44,1} I 2322431626800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {36,41,2} I 2322431699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {36,41,2} I 2322431764200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,1} to {35,40,1} I 2322431807500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {33,44,5} I 2322431878200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,44,2} to {33,44,5} I 2322431949900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {18,45,1} I 2322432052100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {18,45,1}-{19,46,2} found after 7 iterations, returning closest path {18,45,2} I 2322432090200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {18,45,1} I 2322432144200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {18,45,1}-{19,46,2} found after 5 iterations, returning closest path {18,47,1} I 2322432172500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {18,45,1} I 2322432227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {18,45,1} I 2322432264200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {10,45,1} I 2322432576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {10,45,1}-{11,46,2} found after 21 iterations, returning closest path {10,45,2} I 2322432636800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {10,45,1} I 2322432750200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {10,45,1}-{11,46,2} found after 17 iterations, returning closest path {10,45,2} I 2322432783900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {9,44,1} I 2322433088000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {9,44,1}-{10,45,2} found after 23 iterations, returning closest path {9,44,2} I 2322433153900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {9,44,1} I 2322433246600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {9,44,1}-{10,45,2} found after 19 iterations, returning closest path {10,44,1} I 2322433283200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {27,45,1} I 2322433615600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {27,45,1}-{28,46,2} found after 23 iterations, returning closest path {27,45,2} I 2322433675600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {27,45,1} I 2322433818400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {27,45,1}-{28,46,2} found after 23 iterations, returning closest path {27,45,2} I 2322433855000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {26,44,1} I 2322434113000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {26,44,1}-{27,45,2} found after 21 iterations, returning closest path {26,44,2} I 2322434174200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {26,44,1} I 2322434270900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {26,44,1}-{27,45,2} found after 21 iterations, returning closest path {24,44,1} I 2322434308600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {17,51,1} I 2322434428200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {17,51,1}-{18,52,2} found after 9 iterations, returning closest path {17,51,2} I 2322434477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {17,51,1} I 2322434549700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {17,51,1}-{18,52,2} found after 9 iterations, returning closest path {17,49,1} I 2322434580000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {18,52,1} I 2322434636000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {18,52,1} I 2322434687700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {8,51,1} I 2322435663500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {8,51,1}-{9,52,2} found after 25 iterations, returning closest path {8,51,2} I 2322435836300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {8,51,1} I 2322436219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {8,51,1}-{9,52,2} found after 23 iterations, returning closest path {8,51,2} I 2322436313900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {9,52,1} I 2322436833100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {9,52,1} I 2322437095800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {25,51,1} I 2322437865000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {25,51,1}-{26,52,2} found after 19 iterations, returning closest path {25,51,2} I 2322438024800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {25,51,1} I 2322438388300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {25,51,1}-{26,52,2} found after 21 iterations, returning closest path {25,51,2} I 2322438487700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {26,52,1} I 2322439130200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {26,52,1} I 2322439236700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {27,47,1} I 2322439558400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {27,47,1}-{28,48,2} found after 21 iterations, returning closest path {27,47,2} I 2322439618800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {27,47,1} I 2322439753000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {27,47,1}-{28,48,2} found after 21 iterations, returning closest path {27,46,2} I 2322439789000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {26,47,1} I 2322440051600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {26,47,1}-{27,48,2} found after 19 iterations, returning closest path {26,47,2} I 2322440113100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {26,47,1} I 2322440206400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {26,47,1}-{27,48,2} found after 19 iterations, returning closest path {20,47,1} I 2322440242200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {10,47,1} I 2322440500200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {10,47,1}-{11,48,2} found after 19 iterations, returning closest path {10,47,2} I 2322440561400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {10,47,1} I 2322440666400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {10,47,1}-{11,48,2} found after 15 iterations, returning closest path {12,46,2} I 2322440699200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {9,47,1} I 2322440998300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,48,2} to {9,47,1}-{10,48,2} found after 21 iterations, returning closest path {9,47,2} I 2322441064700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {9,47,1} I 2322441149100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {9,47,1}-{10,48,2} found after 17 iterations, returning closest path {15,47,1} I 2322441183500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {10,51,3} I 2322441376500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {9,51,2} I 2322441489400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {10,51,3} I 2322441635500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {9,50,2} I 2322441733000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {9,50,2}-{10,51,3} found after 21 iterations, returning closest path {12,50,2} I 2322441771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {18,51,3} I 2322441850800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {17,50,2} I 2322441914100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {17,50,2}-{18,51,3} found after 7 iterations, returning closest path {17,49,1} I 2322441943400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {18,51,3} I 2322442012500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {17,50,2} I 2322442067200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {17,50,2}-{18,51,3} found after 7 iterations, returning closest path {17,50,1} I 2322442098100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {26,51,3} I 2322442246900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {25,51,2} I 2322442349500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {26,51,3} I 2322442492000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,47,1} to {25,50,2} I 2322442592900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,47,1} to {25,50,2}-{26,51,3} found after 21 iterations, returning closest path {24,50,2} I 2322442636700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {23,54,5} I 2322442772400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {23,54,5} I 2322442878800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {23,44,5} I 2322442993300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {23,44,5} I 2322443087600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {13,54,5} I 2322443220800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {13,54,5} I 2322443326900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {13,44,5} I 2322443440000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,48,2} to {13,44,5} I 2322443550000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {10,45,1} I 2322443577100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322443594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322443623700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {10,45,1} I 2322443646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322443663300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322443689700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {9,44,1} I 2322443772600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {9,44,1} I 2322443846000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {27,45,1} I 2322443867200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322443884300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322443910500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {27,45,1} I 2322443931900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322443948700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322443977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {26,44,1} I 2322444088700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {26,44,1} I 2322444168800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {27,47,1} I 2322444190100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322444207300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322444233400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {27,47,1} I 2322444254500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322444273500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322444299500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {26,47,1} I 2322444890600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,1} to {26,47,1}-{27,48,2} found after 19 iterations, returning closest path {26,47,2} I 2322445055200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {26,47,1} I 2322445315800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,1} to {26,47,1}-{27,48,2} found after 19 iterations, returning closest path {20,47,1} I 2322445422100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {10,47,1} I 2322445484600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322445536000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322445615900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {10,47,1} I 2322445675600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322445722400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322445795400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {9,47,1} I 2322446464800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,1} to {9,47,1}-{10,48,2} found after 21 iterations, returning closest path {9,47,2} I 2322446633600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {9,47,1} I 2322446909900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,45,1} to {9,47,1}-{10,48,2} found after 21 iterations, returning closest path {13,44,1} I 2322447013800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {14,41,2} I 2322447082400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322447133000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322447205600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {13,40,1} I 2322447264700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322447311600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322447384100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {14,41,2} I 2322447540600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {13,40,1} I 2322447682900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {21,41,2} I 2322447742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322447788900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322447861900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {20,40,1} I 2322447928000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322447978700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322448055300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {21,41,2} I 2322448210000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,45,1} to {20,40,1} I 2322448346200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {10,47,1} I 2322448532500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,1} to {10,47,1}-{11,48,2} found after 5 iterations, returning closest path {10,47,2} I 2322448622000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {10,47,1} I 2322448701900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,1} to {10,47,1}-{11,48,2} found after 5 iterations, returning closest path {10,46,2} I 2322448730300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {9,47,1} I 2322448790900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,1} to {9,47,1}-{10,48,2} found after 7 iterations, returning closest path {10,44,1} I 2322448822600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {9,47,1} I 2322448967400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,44,1} to {9,47,1}-{10,48,2} found after 7 iterations, returning closest path {10,44,1} I 2322448998000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {1,42,1} I 2322449132000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {1,42,1} I 2322449260100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,1} to {1,42,1}-{2,43,2} found after 21 iterations, returning closest path {4,45,2} I 2322449292800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {1,41,2} I 2322449430500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {0,41,1} I 2322449498700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {7,41,2} I 2322449623900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {6,40,1} I 2322449726500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,1} to {6,40,1}-{7,41,2} found after 15 iterations, returning closest path {6,45,2} I 2322449758000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {7,41,2} I 2322449807000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {6,40,1} I 2322449852800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {14,41,2} I 2322449976100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,45,1} to {13,40,1} I 2322450072200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,45,1} to {13,40,1}-{14,41,2} found after 13 iterations, returning closest path {13,45,2} I 2322450103800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {14,41,2} I 2322450179200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,44,1} to {13,40,1} I 2322450223600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {27,47,1} I 2322450288100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,45,1} to {27,47,1}-{28,48,2} found after 5 iterations, returning closest path {27,47,2} I 2322450318500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {27,47,1} I 2322450374400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,45,1} to {27,47,1}-{28,48,2} found after 5 iterations, returning closest path {27,46,2} I 2322450403000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {26,47,1} I 2322450461800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,44,1} to {26,47,1}-{27,48,2} found after 7 iterations, returning closest path {27,44,1} I 2322450495500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {26,47,1} I 2322450546200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,44,1} to {26,47,1}-{27,48,2} found after 7 iterations, returning closest path {27,44,1} I 2322450576600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {21,41,2} I 2322450700200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {20,40,1} I 2322450819500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,45,1} to {20,40,1}-{21,41,2} found after 19 iterations, returning closest path {20,45,2} I 2322450852200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {21,41,2} I 2322450942600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {20,40,1} I 2322450999200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {29,41,2} I 2322451115100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {28,40,1} I 2322451199200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,45,1} to {28,40,1}-{29,41,2} found after 11 iterations, returning closest path {28,45,2} I 2322451229700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {29,41,2} I 2322451280600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {28,40,1} I 2322451323900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {36,41,2} I 2322451459100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,45,1} to {35,40,1} I 2322451585600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,45,1} to {35,40,1}-{36,41,2} found after 21 iterations, returning closest path {32,45,2} I 2322451618000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {36,41,2} I 2322451776000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,44,1} to {35,40,1} I 2322451842200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {8,51,1} I 2322451863300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322451880300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322451906300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {8,51,1} I 2322451927200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322451945900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322451971800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,52,1} I 2322452047300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,52,1} I 2322452111700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {25,51,1} I 2322452132800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452149800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452175700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {25,51,1} I 2322452196900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452213800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452239700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,52,1} I 2322452310800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,52,1} I 2322452371500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {18,57,2} I 2322452394600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452411600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452437600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {17,56,1} I 2322452458700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452475500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452501700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {18,57,2} I 2322452564900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {17,56,1} I 2322452620400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {10,56,1} I 2322452641400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452658500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452684400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {10,56,1} I 2322452707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322452723900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322452749800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,56,1} I 2322452874900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {9,56,1}-{10,57,2} found after 23 iterations, returning closest path {9,53,1} I 2322452917400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,56,1} I 2322453017200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {9,56,1}-{10,57,2} found after 23 iterations, returning closest path {9,53,1} I 2322453054400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {27,56,1} I 2322453076900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322453094100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322453120200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {27,56,1} I 2322453141100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322453160000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322453186100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,56,1} I 2322453298900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {26,56,1}-{27,57,2} found after 21 iterations, returning closest path {26,53,1} I 2322453339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,56,1} I 2322453432900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {26,56,1}-{27,57,2} found after 21 iterations, returning closest path {26,53,1} I 2322453468800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {27,47,1} I 2322453489800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322453506700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322453532500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {27,47,1} I 2322453553500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322453570300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322453607600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,47,1} I 2322453723000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {26,47,1}-{27,48,2} found after 21 iterations, returning closest path {26,51,1} I 2322453764200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,47,1} I 2322453856900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {26,47,1}-{27,48,2} found after 21 iterations, returning closest path {26,51,1} I 2322453935800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {10,47,1} I 2322453994700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322454041700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322454117800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {10,47,1} I 2322454176400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322454223700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322454296300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,47,1} I 2322454664600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {9,47,1}-{10,48,2} found after 23 iterations, returning closest path {9,51,1} I 2322454788600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,47,1} I 2322455076800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {9,47,1}-{10,48,2} found after 23 iterations, returning closest path {9,51,1} I 2322455185900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {10,51,3} I 2322455244900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322455291800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322455364800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {9,51,2} I 2322455423000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322455471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322455544300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {10,51,3} I 2322455923000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,50,2} I 2322456188900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {9,50,2}-{10,51,3} found after 21 iterations, returning closest path {9,51,1} I 2322456293200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {18,51,3} I 2322456352800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322456400200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322456473700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {17,50,2} I 2322456532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322456579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322456657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {18,51,3} I 2322456771700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {17,50,2} I 2322456928400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {17,50,2}-{18,51,3} found after 7 iterations, returning closest path {17,50,1} I 2322457014700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {26,51,3} I 2322457079300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322457132900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322457206200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {25,51,2} I 2322457264700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322457311600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322457384800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,51,3} I 2322457752700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {25,50,2} I 2322457981000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,52,1} to {25,50,2}-{26,51,3} found after 17 iterations, returning closest path {25,51,1} I 2322458077100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {26,52,3} I 2322458148100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322458195400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322458277300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {26,52,3} I 2322458406000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {18,52,3} I 2322458427100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322458443900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322458470000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {18,52,3} I 2322458511300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,51,1} to {9,52,3} I 2322458532400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322458549400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322458575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,1} to {9,52,3} I 2322458744800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {18,57,2} I 2322458894300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {17,56,1} I 2322459026700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,51,1} to {17,56,1}-{18,57,2} found after 23 iterations, returning closest path {17,51,2} I 2322459061300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {18,57,2} I 2322459191000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {17,56,1} I 2322459273900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {10,56,1} I 2322459437300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,51,1} to {10,56,1}-{11,57,2} found after 13 iterations, returning closest path {10,56,2} I 2322459481700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {10,56,1} I 2322459566300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,51,1} to {10,56,1}-{11,57,2} found after 13 iterations, returning closest path {10,51,2} I 2322459595100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,56,1} I 2322459661200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {9,56,1}-{10,57,2} found after 9 iterations, returning closest path {9,53,1} I 2322459692700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,56,1} I 2322459749100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {9,56,1}-{10,57,2} found after 9 iterations, returning closest path {9,53,1} I 2322459779000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {10,47,1} I 2322459891300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,51,1} to {10,47,1}-{11,48,2} found after 11 iterations, returning closest path {10,50,2} I 2322459929100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {10,47,1} I 2322460004900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {8,51,1} to {10,47,1}-{11,48,2} found after 11 iterations, returning closest path {10,50,2} I 2322460033100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,47,1} I 2322460102800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {9,47,1}-{10,48,2} found after 11 iterations, returning closest path {9,51,1} I 2322460146400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,47,1} I 2322460214000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {9,47,1}-{10,48,2} found after 11 iterations, returning closest path {9,51,1} I 2322460244600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {10,51,3} I 2322460284500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {9,51,2} I 2322460316100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {10,51,3} I 2322460359100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,50,2} I 2322460407200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {9,50,2}-{10,51,3} found after 5 iterations, returning closest path {9,51,1} I 2322460435600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {18,51,3} I 2322460595700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {17,50,2} I 2322460674900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {18,51,3} I 2322460820500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {17,50,2} I 2322460904300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,52,1} to {17,50,2}-{18,51,3} found after 19 iterations, returning closest path {17,50,1} I 2322460939100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {18,52,3} I 2322461098300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {18,52,3} I 2322461243900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,51,1} to {9,52,3} I 2322461283900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,1} to {9,52,3} I 2322461326000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {18,57,2} I 2322461504300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {17,56,1} I 2322461634900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,51,1} to {17,56,1}-{18,57,2} found after 21 iterations, returning closest path {17,51,2} I 2322461672300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {18,57,2} I 2322461787500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {17,56,1} I 2322461847500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {27,56,1} I 2322462003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,51,1} to {27,56,1}-{28,57,2} found after 13 iterations, returning closest path {27,56,2} I 2322462047200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {27,56,1} I 2322462133300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,51,1} to {27,56,1}-{28,57,2} found after 13 iterations, returning closest path {27,51,2} I 2322462169700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,56,1} I 2322462232900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {26,56,1}-{27,57,2} found after 9 iterations, returning closest path {26,53,1} I 2322462264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,56,1} I 2322462323200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {26,56,1}-{27,57,2} found after 9 iterations, returning closest path {26,53,1} I 2322462354200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {27,47,1} I 2322462463400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,51,1} to {27,47,1}-{28,48,2} found after 11 iterations, returning closest path {27,50,2} I 2322462500400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {27,47,1} I 2322462575900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {25,51,1} to {27,47,1}-{28,48,2} found after 11 iterations, returning closest path {27,50,2} I 2322462604100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,47,1} I 2322462674300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {26,47,1}-{27,48,2} found after 11 iterations, returning closest path {26,51,1} I 2322462706500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,47,1} I 2322462768700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {26,47,1}-{27,48,2} found after 11 iterations, returning closest path {26,51,1} I 2322462798900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {18,51,3} I 2322462911200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {17,50,2} I 2322462982600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {18,51,3} I 2322463111900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {17,50,2} I 2322463206400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {17,50,2}-{18,51,3} found after 21 iterations, returning closest path {17,50,1} I 2322463243400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {26,51,3} I 2322463283600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {25,51,2} I 2322463315200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,51,3} I 2322463356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {25,50,2} I 2322463407600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,52,1} to {25,50,2}-{26,51,3} found after 7 iterations, returning closest path {25,51,1} I 2322463436500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {26,52,3} I 2322463532700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {26,52,3} I 2322463657200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,51,1} to {18,52,3} I 2322463975100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,1} to {18,52,3} I 2322464350200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {18,60,1} I 2322464968500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,59,1} to {18,60,1}-{19,61,2} found after 19 iterations, returning closest path {18,60,2} I 2322465109200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {18,60,1} I 2322465195600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322465243200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322465317400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {18,60,1} I 2322465505500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {18,60,1} I 2322465671000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {18,57,2} I 2322466059200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {17,56,1} I 2322466141400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322466197700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322466276000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {18,57,2} I 2322466737000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {17,56,1} I 2322466986900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {27,56,1} I 2322467222300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,59,1} to {27,56,1}-{28,57,2} found after 7 iterations, returning closest path {27,59,2} I 2322467315000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {27,56,1} I 2322467397100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322467444500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322467518300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {26,56,1} I 2322467706600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,1} to {26,56,1}-{27,57,2} found after 9 iterations, returning closest path {27,60,1} I 2322467797200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {26,56,1} I 2322467874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,60,1} to {26,56,1}-{27,57,2} found after 9 iterations, returning closest path {27,60,1} I 2322467906100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {32,62,2} I 2322468007100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {31,62,1} I 2322468036400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322468053300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322468079500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {32,62,2} I 2322468170800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {31,61,1} I 2322468220200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {27,61,3} I 2322468261400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {28,61,2} I 2322468299000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {27,61,1} I 2322468329200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {24,62,2} I 2322468403700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {23,62,1} I 2322468434000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322468450800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322468477100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {24,62,2} I 2322468514300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {23,61,1} I 2322468553900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {19,63,2} I 2322468707400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,59,1} to {18,62,1} I 2322468736700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 4 iterations I 2322468753900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 27 I 2322468780300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {19,63,2} I 2322468876600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,60,1} to {18,62,1} I 2322468939000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {18,57,2} I 2322468962300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322468980300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469006300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {17,56,1} I 2322469027100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469043800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469070000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {18,57,2} I 2322469112800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {17,56,1} I 2322469157800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,60,1} I 2322469181500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469198400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469224400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,60,1} I 2322469247600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469265600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469291500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,60,1} I 2322469368500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,60,1} I 2322469431400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {10,56,1} I 2322469452300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469469300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469495100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {10,56,1} I 2322469516100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469532800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469558500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,56,1} I 2322469732600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,1} to {9,56,1}-{10,57,2} found after 23 iterations, returning closest path {11,60,1} I 2322469781400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {9,56,1} I 2322469883700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,1} to {9,56,1}-{10,57,2} found after 23 iterations, returning closest path {11,60,1} I 2322469921400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {27,56,1} I 2322469942300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322469959100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322469985500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {27,56,1} I 2322470006400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322470023000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322470048800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {26,56,1} I 2322470216700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,1} to {26,56,1}-{27,57,2} found after 21 iterations, returning closest path {24,60,1} I 2322470268900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {26,56,1} I 2322470365500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,60,1} to {26,56,1}-{27,57,2} found after 21 iterations, returning closest path {25,60,1} I 2322470402300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {19,63,2} I 2322470423300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322470440000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322470465900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {18,62,1} I 2322470486800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322470503600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322470529600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {19,63,2} I 2322470580400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {18,62,1} I 2322470616600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {15,63,2} I 2322470641600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322470659600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322470687100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {14,62,1} I 2322470711000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2322470727900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 18 I 2322470755100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {15,63,2} I 2322470807000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,60,1} to {14,62,1} I 2322470853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {9,60,1} I 2322471194200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {9,60,1}-{10,61,2} found after 23 iterations, returning closest path {9,60,2} I 2322471253800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {9,60,1} I 2322471378600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {10,60,2} I 2322471413700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {9,60,1} I 2322471661600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {9,60,1}-{10,61,2} found after 23 iterations, returning closest path {9,60,2} I 2322471723500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {9,60,1} I 2322471820000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {9,60,1}-{10,61,2} found after 21 iterations, returning closest path {14,61,1} I 2322471856700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {10,56,1} I 2322472112900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {10,56,1}-{11,57,2} found after 19 iterations, returning closest path {10,56,2} I 2322472168300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {10,56,1} I 2322472273400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {10,56,1}-{11,57,2} found after 15 iterations, returning closest path {12,55,2} I 2322472305800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {9,56,1} I 2322472604500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {9,56,1}-{10,57,2} found after 21 iterations, returning closest path {9,56,2} I 2322472669300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {9,56,1} I 2322472758300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {9,56,1}-{10,57,2} found after 17 iterations, returning closest path {15,56,1} I 2322472794000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {27,56,1} I 2322473318400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {27,56,1}-{28,57,2} found after 21 iterations, returning closest path {24,56,2} I 2322473488400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {27,56,1} I 2322473867600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {27,56,1}-{28,57,2} found after 21 iterations, returning closest path {26,54,2} I 2322473964200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {26,56,1} I 2322474710300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,57,2} to {26,56,1}-{27,57,2} found after 19 iterations, returning closest path {24,56,2} I 2322474886800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {26,56,1} I 2322475148600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {26,56,1}-{27,57,2} found after 19 iterations, returning closest path {22,53,1} I 2322475255100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {23,63,5} I 2322475635900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {19,64,4} I 2322476010400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {19,64,4}-{20,65,5} found after 21 iterations, returning closest path {19,60,2} I 2322476108300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {23,63,5} I 2322476434800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {18,64,4} I 2322476710200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {18,64,4}-{19,65,5} found after 21 iterations, returning closest path {18,63,1} I 2322476891800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {13,63,5} I 2322477307800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {16,64,4} I 2322477538700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {16,64,4}-{17,65,5} found after 21 iterations, returning closest path {16,60,2} I 2322477575700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {13,63,5} I 2322477684100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,56,1} to {16,64,4} I 2322477783200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {17,56,1} to {16,64,4}-{17,65,5} found after 21 iterations, returning closest path {16,63,1} I 2322477820900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {23,54,5} I 2322477938800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {23,54,5} I 2322478033900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {13,54,5} I 2322478148000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,57,2} to {13,54,5} I 2322478243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {10,56,1} I 2322478335300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {10,56,1}-{11,57,2} found after 9 iterations, returning closest path {10,59,2} I 2322478369800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {10,56,1} I 2322478436700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {10,56,1}-{11,57,2} found after 9 iterations, returning closest path {10,59,2} I 2322478464500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {9,56,1} I 2322478529900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {9,56,1}-{10,57,2} found after 9 iterations, returning closest path {10,60,1} I 2322478561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {9,56,1} I 2322478619500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {9,56,1}-{10,57,2} found after 9 iterations, returning closest path {10,60,1} I 2322478699500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {15,63,2} I 2322478808300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {14,62,1} I 2322478893000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {14,62,1}-{15,63,2} found after 13 iterations, returning closest path {14,60,2} I 2322478922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {15,63,2} I 2322479015800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {14,62,1} I 2322479064800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {3,63,2} I 2322479193100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {2,62,1} I 2322479298000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {2,62,1}-{3,63,2} found after 17 iterations, returning closest path {9,60,2} I 2322479327800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {3,63,2} I 2322479419300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {2,62,1} I 2322479477500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {10,63,2} I 2322479599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {9,62,1} I 2322479652300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,60,1} to {9,62,1}-{10,63,2} found after 5 iterations, returning closest path {9,60,2} I 2322479679900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {10,63,2} I 2322479729600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,60,1} to {9,62,1} I 2322479777700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,56,1} to {13,63,5} I 2322479953600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,56,1} to {16,64,4} I 2322480105300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,56,1} to {16,64,4}-{17,65,5} found after 25 iterations, returning closest path {17,58,1} I 2322480140700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,56,1} to {13,63,5} I 2322480286300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,56,1} to {16,64,4} I 2322480401600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,56,1} to {16,64,4}-{17,65,5} found after 27 iterations, returning closest path {16,57,1} I 2322480439600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,56,1} to {4,63,5} I 2322480643700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,56,1} to {4,63,5} I 2322480773700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,56,1} to {13,54,5} I 2322480856400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,56,1} to {13,54,5} I 2322480923700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,56,1} to {4,54,5} I 2322481058300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,56,1} to {4,54,5} I 2322481153000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,56,1} to {33,63,5} I 2322481310800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,56,1} to {33,63,5} I 2322481431700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,56,1} to {23,63,5} I 2322481587600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,56,1} to {19,64,4} I 2322481747100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,56,1} to {19,64,4}-{20,65,5} found after 27 iterations, returning closest path {19,58,1} I 2322481784700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,56,1} to {23,63,5} I 2322481979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,56,1} to {18,64,4} I 2322482095400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,56,1} to {18,64,4}-{19,65,5} found after 27 iterations, returning closest path {19,60,2} I 2322482133100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,56,1} to {23,54,5} I 2322482225000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,56,1} to {23,54,5} I 2322482292000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,56,1} to {33,54,5} I 2322482410000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,56,1} to {33,54,5} I 2322482523400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {18,51,3} I 2322482908900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {17,50,2} I 2322483365100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,47,1} to {17,50,2}-{18,51,3} found after 25 iterations, returning closest path {17,49,1} I 2322483471400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {18,51,3} I 2322483874000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {17,50,2} I 2322484180900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,47,1} to {17,50,2}-{18,51,3} found after 23 iterations, returning closest path {17,50,1} I 2322484295100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {26,51,3} I 2322484567000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {25,51,2} I 2322484796300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,47,1} to {25,51,2}-{26,52,3} found after 11 iterations, returning closest path {25,46,2} I 2322484896000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {26,51,3} I 2322485143400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {25,50,2} I 2322485306000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,47,1} to {25,50,2}-{26,51,3} found after 9 iterations, returning closest path {27,47,1} I 2322485392200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {23,54,5} I 2322485842600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {23,54,5} I 2322486210900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {23,44,5} I 2322486483700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {23,44,5} I 2322486673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {33,44,5} I 2322487003700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {33,44,5} I 2322487117900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,47,1} to {33,54,5} I 2322487290100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,47,1} to {33,54,5} I 2322487441700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {10,51,3} I 2322487544800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {9,51,2} I 2322487627900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,47,1} to {9,51,2}-{10,52,3} found after 11 iterations, returning closest path {9,46,2} I 2322487658000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {10,51,3} I 2322487759000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {9,50,2} I 2322487807600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,47,1} to {9,50,2}-{10,51,3} found after 7 iterations, returning closest path {10,47,1} I 2322487836500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {18,51,3} I 2322487983200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {17,50,2} I 2322488111600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {10,47,1} to {17,50,2}-{18,51,3} found after 19 iterations, returning closest path {17,49,1} I 2322488147300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {18,51,3} I 2322488297600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {17,50,2} I 2322488405700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,47,1} to {17,50,2}-{18,51,3} found after 21 iterations, returning closest path {17,45,2} I 2322488441900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {13,54,5} I 2322488616200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {13,54,5} I 2322488759400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {13,44,5} I 2322488838500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {13,44,5} I 2322488912900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {4,44,5} I 2322489047200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {4,44,5} I 2322489141800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,47,1} to {4,54,5} I 2322489302200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,47,1} to {4,54,5} I 2322489433500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {18,51,3} I 2322489579100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,51,2} to {17,50,2} I 2322489651200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {18,51,3} I 2322489791800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,50,2} to {17,50,2} I 2322489853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {18,52,3} I 2322490005100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {18,52,3} I 2322490148900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {9,52,3} I 2322490188100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {9,52,3} I 2322490250900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {13,54,5} I 2322490349100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {13,54,5} I 2322490420800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {4,54,5} I 2322490561900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,51,3} to {4,54,5} I 2322490673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {26,51,3} I 2322490815500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,50,2} to {25,51,2} I 2322490885800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {26,51,3} I 2322491028200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,50,2} to {25,50,2} I 2322491087700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {26,52,3} I 2322491232200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {26,52,3} I 2322491380100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {18,52,3} I 2322491420000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {18,52,3} I 2322491456500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {9,52,3} I 2322491616800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {9,52,3} I 2322491778900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {23,54,5} I 2322491894200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {23,54,5} I 2322491988300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {13,54,5} I 2322492100100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,51,3} to {13,54,5} I 2322492192800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {26,52,3} I 2322492276200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {26,52,3} I 2322492382000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {18,52,3} I 2322492792600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {18,52,3} I 2322493218300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {23,54,5} I 2322493426500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {23,54,5} I 2322493606800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {33,54,5} I 2322494039700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,51,3} to {33,54,5} I 2322494405100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {18,52,3} I 2322494814200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {18,52,3} I 2322495229400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {23,54,5} I 2322495442400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {23,54,5} I 2322495624800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {33,54,5} I 2322496068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,52,3} to {33,54,5} I 2322496432500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {9,52,3} I 2322496698400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {9,52,3} I 2322496859600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {23,54,5} I 2322496970600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {23,54,5} I 2322497062400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {13,54,5} I 2322497173600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,52,3} to {13,54,5} I 2322497267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,3} to {13,54,5} I 2322497359100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,3} to {13,54,5} I 2322497437100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,3} to {4,54,5} I 2322497548000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,52,3} to {4,54,5} I 2322497640500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {37,62,2} I 2322497703100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,60,1} to {36,61,1} I 2322497737400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {37,62,2} I 2322497789000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,60,1} to {36,61,1} I 2322497820600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {32,62,2} I 2322497951100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,60,1} to {31,62,1} I 2322498019700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {32,62,2} I 2322498115100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,60,1} to {31,61,1} I 2322498162500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {33,63,5} I 2322498259100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,60,2} to {33,63,5} I 2322498337200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,44,2} to {36,41,2} I 2322498428000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,44,1} to {35,40,1} I 2322498482200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,44,2} to {36,41,2} I 2322498546800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,44,1} to {35,40,1} I 2322498591600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,44,2} to {33,44,5} I 2322498694700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,44,2} to {33,44,5} I 2322498773400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {32,62,2} I 2322498878600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {31,62,1} I 2322498941000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {32,62,2} I 2322499037100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {31,61,1} I 2322499083200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {37,69,2} I 2322499221500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {37,68,1} I 2322499290200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {37,69,2} I 2322499414000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {36,68,1} I 2322499467400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {32,66,2} I 2322499646000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {30,65,0} I 2322499754500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,61,1} to {30,65,0}-{31,66,1} found after 17 iterations, returning closest path {30,63,1} I 2322499786500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {32,66,2} I 2322499950700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,61,1} to {30,64,0} I 2322500028900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,61,1} to {30,64,0}-{31,65,1} found after 17 iterations, returning closest path {30,63,1} I 2322500064900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {33,63,5} I 2322500159900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,62,2} to {33,63,5} I 2322500238600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {27,61,3} I 2322500341000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {28,61,2} I 2322500414600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,61,1} to {27,61,1} I 2322500462200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {28,63,2} I 2322500549500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,62,1} to {27,62,1} I 2322500598800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {28,63,2} I 2322500676300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,61,1} to {27,62,1} I 2322500720500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {37,69,2} I 2322500922000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,62,1} to {37,68,1} I 2322501032600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {37,69,2} I 2322501191600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,61,1} to {36,68,1} I 2322501269100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {28,65,2} I 2322501356200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,62,1} to {28,64,1} I 2322501407100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {28,65,2} I 2322501485800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,61,1} to {27,64,0} I 2322501532000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {32,66,2} I 2322501613000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,62,1} to {30,65,0} I 2322501683600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,62,1} to {30,65,0}-{31,66,1} found after 9 iterations, returning closest path {30,63,1} I 2322501712400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {32,66,2} I 2322501803900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,61,1} to {30,64,0} I 2322501973700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {31,61,1} to {30,64,0}-{31,65,1} found after 9 iterations, returning closest path {30,63,1} I 2322502065900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {33,63,5} I 2322502275000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,2} to {33,63,5} I 2322502459500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,3} to {28,63,2} I 2322502613500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,61,2} to {28,63,2} I 2322502752400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,1} to {27,62,1} I 2322502840900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,3} to {24,62,2} I 2322503057400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,61,2} to {24,62,2} I 2322503273100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,1} to {23,61,1} I 2322503402100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,3} to {33,63,5} I 2322503809200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,61,2} to {33,63,5} I 2322504069400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,3} to {23,63,5} I 2322504338800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,61,2} to {23,63,5} I 2322504603700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,1} to {18,64,4} I 2322504901400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,61,1} to {18,64,4}-{19,65,5} found after 25 iterations, returning closest path {19,64,1} I 2322505025900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {24,62,2} I 2322505266200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {23,62,1} I 2322505404100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {24,62,2} I 2322505630000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {23,61,1} I 2322505757600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {28,65,2} I 2322505922100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {28,64,1} I 2322506109900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {28,65,2} I 2322506221900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {27,64,0} I 2322506271600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {32,66,2} I 2322506363300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {30,65,0} I 2322506444500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {30,65,0}-{31,66,1} found after 11 iterations, returning closest path {28,65,0} I 2322506480700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {32,66,2} I 2322506557100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {30,64,0} I 2322506615300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {30,64,0}-{31,65,1} found after 9 iterations, returning closest path {30,63,1} I 2322506646200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {23,67,3} I 2322506896800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,63,2} to {23,67,3}-{24,68,4} found after 15 iterations, returning closest path {24,64,3} I 2322506950800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {26,65,0} I 2322507023200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {26,65,0}-{27,66,1} found after 9 iterations, returning closest path {28,65,0} I 2322507052600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {23,66,3} I 2322507255600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,63,2} to {23,66,3}-{24,67,4} found after 15 iterations, returning closest path {24,64,3} I 2322507313000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {24,65,0} I 2322507377800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {24,65,0}-{25,66,1} found after 11 iterations, returning closest path {24,63,1} I 2322507409400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {33,63,5} I 2322507556100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {33,63,5} I 2322507653800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {23,63,5} I 2322507768600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {19,64,4} I 2322507891000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {19,64,4}-{20,65,5} found after 21 iterations, returning closest path {20,64,1} I 2322507923400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,63,2} to {23,63,5} I 2322508019100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {18,64,4} I 2322508114900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,62,1} to {18,64,4}-{19,65,5} found after 23 iterations, returning closest path {19,64,1} I 2322508154300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {19,63,2} I 2322508253500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,62,1} to {18,62,1} I 2322508307600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {19,63,2} I 2322508389100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,61,1} to {18,62,1} I 2322508438300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {28,65,2} I 2322508520200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,62,1} to {28,64,1} I 2322508581800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {28,65,2} I 2322508659300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,61,1} to {27,64,0} I 2322508706100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {23,67,3} I 2322508868300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,62,1} to {26,65,0} I 2322508948000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,62,1} to {26,65,0}-{27,66,1} found after 11 iterations, returning closest path {26,63,1} I 2322508979000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {23,66,3} I 2322509108800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,61,1} to {24,65,0} I 2322509172700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,61,1} to {24,65,0}-{25,66,1} found after 11 iterations, returning closest path {24,63,1} I 2322509204000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {23,63,5} I 2322509276200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,62,1} to {19,64,4} I 2322509371100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,62,1} to {19,64,4}-{20,65,5} found after 13 iterations, returning closest path {19,63,1} I 2322509401100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,62,2} to {23,63,5} I 2322509466200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,61,1} to {18,64,4} I 2322509574700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {23,61,1} to {18,64,4}-{19,65,5} found after 17 iterations, returning closest path {19,64,1} I 2322509612900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {19,63,2} I 2322509776600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,69,2} to {19,63,2}-{20,64,3} found after 13 iterations, returning closest path {20,67,2} I 2322509820100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {18,62,1} I 2322509866500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322509885200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322509912300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {19,63,2} I 2322510047600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,69,2} to {19,63,2}-{20,64,3} found after 13 iterations, returning closest path {19,66,2} I 2322510093500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {18,62,1} I 2322510157700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {18,62,1}-{19,63,2} found after 13 iterations, returning closest path {19,67,1} I 2322510187600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,69,2} I 2322510271700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {14,68,1} I 2322510313500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322510330600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 2322510357400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,69,2} I 2322510434500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {14,68,1} I 2322510480300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,63,2} I 2322510702400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {14,62,1} I 2322510745100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322510762100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322510789000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,63,2} I 2322510946900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {14,62,1} I 2322511023400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,75,2} I 2322511202500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {14,74,1} I 2322511244100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322511261200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 2322511290000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {15,75,2} I 2322511621100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {14,74,1} I 2322511786000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {20,75,1} I 2322512240400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,69,2} to {20,75,1}-{21,76,2} found after 15 iterations, returning closest path {20,72,2} I 2322512361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {20,75,1} I 2322512481200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322512531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322512607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {19,75,2} I 2322512978900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,69,2} to {19,75,2}-{20,76,3} found after 13 iterations, returning closest path {19,72,2} I 2322513112100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {18,75,1} I 2322513302700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {18,75,1}-{19,76,2} found after 15 iterations, returning closest path {19,71,1} I 2322513392900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,70,3} I 2322513637900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {26,69,0} I 2322513756700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322513804500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322513879700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,70,3} I 2322514092600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {22,69,0} I 2322514259400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {22,69,0}-{23,70,1} found after 11 iterations, returning closest path {20,69,1} I 2322514342400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,67,3} I 2322514566800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {26,65,0} I 2322514684900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322514732000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322514813400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,66,3} I 2322515009300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {24,65,0} I 2322515210200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {24,65,0}-{25,66,1} found after 17 iterations, returning closest path {20,67,1} I 2322515294200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,73,5} I 2322515558700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {19,72,4} I 2322515676800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322515724000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 2322515769600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,73,5} I 2322515846100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {18,72,4} I 2322515903700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {18,72,4}-{19,73,5} found after 11 iterations, returning closest path {18,70,1} I 2322515933300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,63,5} I 2322516076200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {19,64,4} I 2322516120700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322516137900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322516165000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {23,63,5} I 2322516278100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {18,64,4} I 2322516335500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {18,64,4}-{19,65,5} found after 11 iterations, returning closest path {19,67,1} I 2322516364500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {13,73,5} I 2322516497600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {16,72,4} I 2322516540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322516558000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 19 I 2322516585000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {13,73,5} I 2322516692000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {16,72,4} I 2322516759300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {16,72,4}-{17,73,5} found after 13 iterations, returning closest path {16,70,1} I 2322516791600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {13,63,5} I 2322516948400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,1} to {16,64,4} I 2322516990500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 7 iterations I 2322517007400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 20 I 2322517034300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,69,2} to {13,63,5} I 2322517140500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,68,1} to {16,64,4} I 2322517204600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,68,1} to {16,64,4}-{17,65,5} found after 13 iterations, returning closest path {15,67,1} I 2322517236000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {15,69,2} I 2322517406900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {14,68,1} I 2322517489300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {15,69,2} I 2322517707300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {14,68,1} I 2322517775200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {15,63,2} I 2322517853200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {14,62,1} I 2322517902300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {15,63,2} I 2322517966200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {14,62,1} I 2322518011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {23,67,3} I 2322518190600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,63,2} to {23,67,3}-{24,68,4} found after 13 iterations, returning closest path {23,66,4} I 2322518238300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {26,65,0} I 2322518359100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {26,65,0}-{27,66,1} found after 21 iterations, returning closest path {26,63,1} I 2322518391300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {23,66,3} I 2322518531600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {24,65,0} I 2322518623100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {24,65,0}-{25,66,1} found after 17 iterations, returning closest path {24,63,1} I 2322518658700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {23,63,5} I 2322518746300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {19,64,4} I 2322518816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {19,64,4}-{20,65,5} found after 9 iterations, returning closest path {19,63,1} I 2322518845400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {23,63,5} I 2322518922100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {18,64,4} I 2322518979500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {18,64,4}-{19,65,5} found after 9 iterations, returning closest path {18,63,1} I 2322519010200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {13,63,5} I 2322519152400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {16,64,4} I 2322519231000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {16,64,4}-{17,65,5} found after 11 iterations, returning closest path {16,63,1} I 2322519260500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,63,2} to {13,63,5} I 2322519364900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,62,1} to {16,64,4} I 2322519429500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,62,1} to {16,64,4}-{17,65,5} found after 11 iterations, returning closest path {16,63,1} I 2322519462100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {15,63,2} I 2322519574400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {14,62,1} I 2322519643300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {15,63,2} I 2322519732800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {14,62,1} I 2322519786000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {15,75,2} I 2322519897000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {14,74,1} I 2322519966000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {15,75,2} I 2322520057600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {14,74,1} I 2322520111400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {20,75,1} I 2322520545000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,69,2} to {20,75,1}-{21,76,2} found after 19 iterations, returning closest path {20,72,2} I 2322520609000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {20,75,1} I 2322520744500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {20,75,1}-{21,76,2} found after 21 iterations, returning closest path {15,75,1} I 2322520780300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {19,75,2} I 2322521003900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,69,2} to {19,75,2}-{20,76,3} found after 17 iterations, returning closest path {19,72,2} I 2322521063000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {18,75,1} I 2322521146100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {10,75,2} I 2322521279800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,74,1} I 2322521369400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {10,75,2} I 2322521475000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,74,1} I 2322521527500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {9,68,2} I 2322521659500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,69,1} I 2322521745500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {9,69,1}-{10,70,2} found after 11 iterations, returning closest path {11,68,1} I 2322521776900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {9,68,1} I 2322521857300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,68,1} I 2322521904600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {10,63,2} I 2322522037500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,62,1} I 2322522121600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {10,63,2} I 2322522227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {9,62,1} I 2322522281400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {13,73,5} I 2322522376700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {16,72,4} I 2322522470100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {16,72,4}-{17,73,5} found after 13 iterations, returning closest path {15,72,1} I 2322522504000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {13,73,5} I 2322522583500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {16,72,4} I 2322522650400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {16,72,4}-{17,73,5} found after 13 iterations, returning closest path {15,72,1} I 2322522682300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {13,63,5} I 2322522818600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {16,64,4} I 2322522912000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {16,64,4}-{17,65,5} found after 13 iterations, returning closest path {15,64,1} I 2322522944000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,69,2} to {13,63,5} I 2322523053600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,68,1} to {16,64,4} I 2322523123300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,68,1} to {16,64,4}-{17,65,5} found after 13 iterations, returning closest path {15,64,1} I 2322523156100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {9,68,2} I 2322523310000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {9,69,1} I 2322523436200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,62,1} to {9,69,1}-{10,70,2} found after 19 iterations, returning closest path {11,68,1} I 2322523473500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {9,68,1} I 2322523551400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {9,68,1} I 2322523612800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {10,63,2} I 2322523724700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {9,62,1} I 2322523779100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {10,63,2} I 2322523869100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {9,62,1} I 2322523918000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {13,63,5} I 2322523993000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {16,64,4} I 2322524076800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,62,1} to {16,64,4}-{17,65,5} found after 11 iterations, returning closest path {16,63,1} I 2322524107600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,63,2} to {13,63,5} I 2322524220100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,62,1} to {16,64,4} I 2322524407100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,62,1} to {16,64,4}-{17,65,5} found after 11 iterations, returning closest path {16,63,1} I 2322524499000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {20,75,1} I 2322524875200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {15,75,2} to {20,75,1}-{21,76,2} found after 11 iterations, returning closest path {16,76,1} I 2322524988400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {20,75,1} I 2322525331100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,74,1} to {20,75,1}-{21,76,2} found after 13 iterations, returning closest path {16,76,1} I 2322525433500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {19,75,2} I 2322525599200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {18,75,1} I 2322525745200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {10,75,2} I 2322526104800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {9,74,1} I 2322526294300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {10,75,2} I 2322526617600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {9,74,1} I 2322526789200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {9,68,2} I 2322527557000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {9,69,1} I 2322527947200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,74,1} to {9,69,1}-{10,70,2} found after 15 iterations, returning closest path {12,69,1} I 2322528054600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {9,68,1} I 2322528490300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {9,68,1} I 2322528577900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {13,73,5} I 2322528653900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {16,72,4} I 2322528739900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,74,1} to {16,72,4}-{17,73,5} found after 11 iterations, returning closest path {15,72,1} I 2322528771600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,75,2} to {13,73,5} I 2322528834500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,74,1} to {16,72,4} I 2322528898400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,74,1} to {16,72,4}-{17,73,5} found after 11 iterations, returning closest path {15,72,1} I 2322528933100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {28,76,2} I 2322529089300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {27,76,1} I 2322529159000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,75,2} to {28,76,2} I 2322529315900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,75,1} to {27,75,1} I 2322529372500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {23,70,3} I 2322529514700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {26,69,0} I 2322529619600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,75,1} to {26,69,0}-{27,70,1} found after 19 iterations, returning closest path {26,76,1} I 2322529653200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,75,2} to {23,70,3} I 2322529770300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,75,1} to {22,69,0} I 2322529844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,75,1} to {22,69,0}-{23,70,1} found after 17 iterations, returning closest path {20,73,1} I 2322529875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {23,73,5} I 2322529942000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {19,72,4} I 2322530015400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,75,1} to {19,72,4}-{20,73,5} found after 11 iterations, returning closest path {20,76,1} I 2322530044000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,75,2} to {23,73,5} I 2322530114200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,75,1} to {18,72,4} I 2322530168300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,75,1} to {18,72,4}-{19,73,5} found after 9 iterations, returning closest path {19,74,1} I 2322530197000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {13,73,5} I 2322530377600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,75,1} to {16,72,4} I 2322530465600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {20,75,1} to {16,72,4}-{17,73,5} found after 15 iterations, returning closest path {20,76,1} I 2322530495300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,75,2} to {13,73,5} I 2322530585800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,75,1} to {16,72,4} I 2322530653100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {18,75,1} to {16,72,4}-{17,73,5} found after 11 iterations, returning closest path {15,72,1} I 2322530689200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {36,75,3} I 2322530808400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {36,76,1} I 2322530905400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,68,1} to {36,76,1}-{37,77,2} found after 17 iterations, returning closest path {37,75,1} I 2322530936200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {36,75,1} I 2322531006000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,68,1} to {36,75,1} I 2322531056600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {28,76,2} I 2322531255300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {27,76,1} I 2322531402200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,68,1} to {27,76,1}-{28,77,2} found after 29 iterations, returning closest path {37,75,1} I 2322531435600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {28,76,2} I 2322531634100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,68,1} to {27,75,1} I 2322531738300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {32,66,2} I 2322531867100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {30,65,0} I 2322531984000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,68,1} to {30,65,0}-{31,66,1} found after 19 iterations, returning closest path {32,63,1} I 2322532017600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {32,66,2} I 2322532143700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,68,1} to {30,64,0} I 2322532224500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,68,1} to {30,64,0}-{31,65,1} found after 17 iterations, returning closest path {31,63,1} I 2322532259200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {31,70,1} I 2322532401400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {30,69,0} I 2322532500700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,68,1} to {30,69,0}-{31,70,1} found after 17 iterations, returning closest path {37,69,1} I 2322532531700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {31,70,1} I 2322532628100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,68,1} to {30,69,0} I 2322532701100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,68,1} to {30,69,0}-{31,70,1} found after 15 iterations, returning closest path {36,69,1} I 2322532735300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {33,73,5} I 2322532824900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {33,73,5} I 2322532900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {33,63,5} I 2322533030200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,69,2} to {33,63,5} I 2322533141700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,3} to {28,76,2} I 2322533326000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,76,1} to {27,76,1} I 2322533402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,1} to {28,76,2} I 2322533537500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,1} to {27,75,1} I 2322533595200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,3} to {31,70,1} I 2322533719700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,76,1} to {30,69,0} I 2322534003500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,76,1} to {30,69,0}-{31,70,1} found after 21 iterations, returning closest path {30,76,1} I 2322534097900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,1} to {31,70,1} I 2322534487800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,75,1} to {31,70,1}-{32,71,2} found after 15 iterations, returning closest path {36,71,1} I 2322534618800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,1} to {30,69,0} I 2322534868700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {36,75,1} to {30,69,0}-{31,70,1} found after 19 iterations, returning closest path {36,69,1} I 2322534966300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,3} to {33,73,5} I 2322535178900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,75,1} to {33,73,5} I 2322535368000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {31,70,1} I 2322536300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,76,2} to {31,70,1}-{32,71,2} found after 17 iterations, returning closest path {31,73,1} I 2322536477800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,76,1} to {30,69,0} I 2322536790800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,76,1} to {30,69,0}-{31,70,1} found after 19 iterations, returning closest path {30,76,1} I 2322536880300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {31,70,1} I 2322537205800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,75,1} to {30,69,0} I 2322537434000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,75,1} to {30,69,0}-{31,70,1} found after 17 iterations, returning closest path {30,75,1} I 2322537526100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {23,70,3} I 2322538215600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,76,1} to {26,69,0} I 2322538315000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,76,1} to {26,69,0}-{27,70,1} found after 17 iterations, returning closest path {26,76,1} I 2322538345600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {23,70,3} I 2322538626500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,76,2} to {23,70,3}-{24,71,4} found after 19 iterations, returning closest path {25,72,2} I 2322538691900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,75,1} to {22,69,0} I 2322538779100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,75,1} to {22,69,0}-{23,70,1} found after 19 iterations, returning closest path {22,75,1} I 2322538812800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {33,73,5} I 2322538925800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {33,73,5} I 2322539021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {23,73,5} I 2322539132500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,76,1} to {19,72,4} I 2322539254200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,76,1} to {19,72,4}-{20,73,5} found after 23 iterations, returning closest path {20,75,1} I 2322539285800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,76,2} to {23,73,5} I 2322539378700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,75,1} to {18,72,4} I 2322539474000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,75,1} to {18,72,4}-{19,73,5} found after 25 iterations, returning closest path {19,74,1} I 2322539509700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {28,65,2} I 2322539546300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {28,64,1} I 2322539580200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {28,65,2} I 2322539617400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {27,64,0} I 2322539659300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {32,66,2} I 2322539752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {30,65,0} I 2322539802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,66,0} to {30,65,0}-{31,66,1} found after 5 iterations, returning closest path {28,65,0} I 2322539829600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {32,66,2} I 2322539908700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {30,64,0} I 2322539956000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {31,70,1} I 2322540068300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {30,69,0} I 2322540108500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {31,70,1} I 2322540178200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {30,69,0} I 2322540217700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,70,3} I 2322540365900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {26,69,0} I 2322540415100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,70,3} I 2322540575700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {22,69,0} I 2322540632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,67,3} I 2322540758700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,66,1} to {23,67,3}-{24,68,4} found after 11 iterations, returning closest path {24,67,3} I 2322540796900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {26,65,0} I 2322540845900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,66,0} to {26,65,0}-{27,66,1} found after 5 iterations, returning closest path {28,65,0} I 2322540873100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,66,3} I 2322540979100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,66,1} to {23,66,3}-{24,67,4} found after 11 iterations, returning closest path {25,66,2} I 2322541020800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {24,65,0} I 2322541057500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {33,73,5} I 2322541213200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {33,73,5} I 2322541322300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {33,63,5} I 2322541444800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {33,63,5} I 2322541620900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,73,5} I 2322541795900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {19,72,4} I 2322541940300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,66,0} to {19,72,4}-{20,73,5} found after 29 iterations, returning closest path {26,73,0} I 2322541977000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,73,5} I 2322542076000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {18,72,4} I 2322542166800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,66,0} to {18,72,4}-{19,73,5} found after 29 iterations, returning closest path {21,69,0} I 2322542203900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,63,5} I 2322542337700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,66,0} to {19,64,4} I 2322542488500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,66,0} to {19,64,4}-{20,65,5} found after 25 iterations, returning closest path {20,64,1} I 2322542521900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,1} to {23,63,5} I 2322542619200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,66,0} to {18,64,4} I 2322542718400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,66,0} to {18,64,4}-{19,65,5} found after 25 iterations, returning closest path {19,64,1} I 2322542765400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {32,66,2} I 2322542847900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,64,1} to {30,65,0} I 2322542908300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,64,1} to {30,65,0}-{31,66,1} found after 7 iterations, returning closest path {28,65,0} I 2322542936700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {32,66,2} I 2322543007200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,64,0} to {30,64,0} I 2322543057300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,64,0} to {30,64,0}-{31,65,1} found after 7 iterations, returning closest path {28,64,0} I 2322543086400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {23,67,3} I 2322543230800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,64,1} to {26,65,0} I 2322543291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,64,1} to {26,65,0}-{27,66,1} found after 7 iterations, returning closest path {28,65,0} I 2322543330000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {23,66,3} I 2322543754400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,65,2} to {23,66,3}-{24,67,4} found after 13 iterations, returning closest path {25,66,2} I 2322543895900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,64,0} to {24,65,0} I 2322544015500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {33,63,5} I 2322544343200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {33,63,5} I 2322544607400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {23,63,5} I 2322544924100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,64,1} to {19,64,4} I 2322545277300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {28,64,1} to {19,64,4}-{20,65,5} found after 21 iterations, returning closest path {20,64,1} I 2322545370300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,65,2} to {23,63,5} I 2322545634000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,64,0} to {18,64,4} I 2322545938900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {27,64,0} to {18,64,4}-{19,65,5} found after 23 iterations, returning closest path {19,64,1} I 2322546046700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {31,70,1} I 2322546424600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,65,0} to {30,69,0} I 2322546567100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {31,70,1} I 2322546802600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,64,0} to {30,69,0} I 2322546932600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {33,73,5} I 2322547344800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {33,73,5} I 2322547682900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {33,63,5} I 2322547753400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,66,2} to {33,63,5} I 2322547843600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,70,3} I 2322548035000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {26,69,0} I 2322548085100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,70,3} I 2322548207300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {22,69,0} I 2322548268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {33,73,5} I 2322548350400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {33,73,5} I 2322548418800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {33,63,5} I 2322548558200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {33,63,5} I 2322548676300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,73,5} I 2322548840100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {19,72,4} I 2322548982000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,69,0} to {19,72,4}-{20,73,5} found after 29 iterations, returning closest path {26,73,0} I 2322549019200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,73,5} I 2322549154400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {18,72,4} I 2322549257400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,69,0} to {18,72,4}-{19,73,5} found after 31 iterations, returning closest path {21,69,0} I 2322549295500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,63,5} I 2322549456900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {19,64,4} I 2322549615700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,69,0} to {19,64,4}-{20,65,5} found after 31 iterations, returning closest path {21,63,1} I 2322549653700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,70,1} to {23,63,5} I 2322549792300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {30,69,0} to {18,64,4} I 2322549895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {30,69,0} to {18,64,4}-{19,65,5} found after 33 iterations, returning closest path {24,65,0} I 2322549933600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,67,3} I 2322549997100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,69,0} to {26,65,0} I 2322550059100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,69,0} to {26,65,0}-{27,66,1} found after 9 iterations, returning closest path {28,66,0} I 2322550088300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,66,3} I 2322550153800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,69,0} to {24,65,0} I 2322550197900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {33,73,5} I 2322550429300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {33,73,5} I 2322550617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {33,63,5} I 2322550839900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {33,63,5} I 2322551022000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,73,5} I 2322551093900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,69,0} to {19,72,4} I 2322551201300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,69,0} to {19,72,4}-{20,73,5} found after 21 iterations, returning closest path {26,73,0} I 2322551235300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,73,5} I 2322551297900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,69,0} to {18,72,4} I 2322551358500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,69,0} to {18,72,4}-{19,73,5} found after 15 iterations, returning closest path {21,69,0} I 2322551388500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,63,5} I 2322551540700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,69,0} to {19,64,4} I 2322551664000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {26,69,0} to {19,64,4}-{20,65,5} found after 23 iterations, returning closest path {22,63,1} I 2322551701000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,70,3} to {23,63,5} I 2322551827200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,69,0} to {18,64,4} I 2322551895600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {22,69,0} to {18,64,4}-{19,65,5} found after 19 iterations, returning closest path {21,69,0} I 2322551927000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,67,3} to {23,73,5} I 2322552052800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,65,0} to {19,72,4} I 2322552075700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322552092900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 26 I 2322552119100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,66,3} to {23,73,5} I 2322552235700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,65,0} to {18,72,4} I 2322552315700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {24,65,0} to {18,72,4}-{19,73,5} found after 25 iterations, returning closest path {21,69,0} I 2322552348300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,67,3} to {23,63,5} I 2322552435000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,65,0} to {19,64,4} I 2322552459000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2322552476300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 26 I 2322552502500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,66,3} to {23,63,5} I 2322552560200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {24,65,0} to {18,64,4} I 2322552624400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {24,65,0} to {18,64,4}-{19,65,5} found after 17 iterations, returning closest path {24,66,0} I 2322552655900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {10,75,2} I 2322552814800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {9,74,1} I 2322552891900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {10,75,2} I 2322553239200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {9,74,1} I 2322553422200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {9,68,2} I 2322554568700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {9,69,1} I 2322554939500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,74,1} to {9,69,1}-{10,70,2} found after 19 iterations, returning closest path {6,69,1} I 2322555038000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {9,68,1} I 2322555608300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {9,68,1} I 2322555799800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {2,68,3} I 2322556295500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {2,70,1} I 2322556457500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {3,69,2} I 2322556769800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,74,1} to {2,69,1} I 2322556926200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {4,73,5} I 2322557144900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,75,2} to {4,73,5} I 2322557300800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {9,68,2} I 2322557427200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {9,69,1} I 2322557480200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {9,68,1} I 2322557566900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {9,68,1} I 2322557617300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {2,68,3} I 2322557771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {2,70,1} I 2322557926200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {3,69,2} I 2322558096400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {2,69,1} I 2322558174700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {13,73,5} I 2322558252800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {16,72,4} I 2322558380800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,74,1} to {16,72,4}-{17,73,5} found after 19 iterations, returning closest path {15,72,1} I 2322558416500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {13,73,5} I 2322558480700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,74,1} to {16,72,4} I 2322558571100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,74,1} to {16,72,4}-{17,73,5} found after 19 iterations, returning closest path {15,72,1} I 2322558608900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {4,73,5} I 2322558743400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,75,2} to {4,73,5} I 2322558859400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {2,68,3} I 2322558979400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,69,1} to {2,70,1} I 2322559078200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,69,1} to {2,70,1}-{3,71,2} found after 15 iterations, returning closest path {5,75,1} I 2322559109800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {3,69,2} I 2322559211000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {2,69,1} I 2322559264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {3,63,2} I 2322559386600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,69,1} to {2,62,1} I 2322559515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,69,1} to {2,62,1}-{3,63,2} found after 21 iterations, returning closest path {9,70,1} I 2322559551200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {3,63,2} I 2322559708100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {2,62,1} I 2322559777200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {10,63,2} I 2322559887900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,69,1} to {9,62,1} I 2322559987900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,69,1} to {9,62,1}-{10,63,2} found after 15 iterations, returning closest path {9,70,1} I 2322560018900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {10,63,2} I 2322560098100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {9,62,1} I 2322560149300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {13,73,5} I 2322560252400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,69,1} to {16,72,4} I 2322560384400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,69,1} to {16,72,4}-{17,73,5} found after 21 iterations, returning closest path {15,72,1} I 2322560419500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {13,73,5} I 2322560503200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {16,72,4} I 2322560599600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,68,1} to {16,72,4}-{17,73,5} found after 21 iterations, returning closest path {15,72,1} I 2322560636500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {13,63,5} I 2322560739600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,69,1} to {16,64,4} I 2322560882800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,69,1} to {16,64,4}-{17,65,5} found after 23 iterations, returning closest path {15,65,1} I 2322560919700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {13,63,5} I 2322561003600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {16,64,4} I 2322561096500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,68,1} to {16,64,4}-{17,65,5} found after 21 iterations, returning closest path {15,64,1} I 2322561133000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {4,73,5} I 2322561234200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {4,73,5} I 2322561315200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,2} to {4,63,5} I 2322561427400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,68,1} to {4,63,5} I 2322561508000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,68,3} to {3,63,2} I 2322561602300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,70,1} to {2,62,1} I 2322561673200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,69,2} to {3,63,2} I 2322561764700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,69,1} to {2,62,1} I 2322561823600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,68,3} to {10,63,2} I 2322561977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,70,1} to {9,62,1} I 2322562104700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {2,70,1} to {9,62,1}-{10,63,2} found after 23 iterations, returning closest path {3,62,1} I 2322562137500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,69,2} to {10,63,2} I 2322562264800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,69,1} to {9,62,1} I 2322562327700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,68,3} to {4,73,5} I 2322562442500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,69,2} to {4,73,5} I 2322562555100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,68,3} to {4,63,5} I 2322562879600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,69,2} to {4,63,5} I 2322563174500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,63,2} to {10,63,2} I 2322563628000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,62,1} to {9,62,1} I 2322563814600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,63,2} to {10,63,2} I 2322564168900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,62,1} to {9,62,1} I 2322564332700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,63,2} to {4,63,5} I 2322564554800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,63,2} to {4,63,5} I 2322564739800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,63,2} to {13,63,5} I 2322564964300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,62,1} to {16,64,4} I 2322565310600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,62,1} to {16,64,4}-{17,65,5} found after 19 iterations, returning closest path {15,64,1} I 2322565575400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,63,2} to {13,63,5} I 2322565763000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {9,62,1} to {16,64,4} I 2322566104100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {9,62,1} to {16,64,4}-{17,65,5} found after 19 iterations, returning closest path {15,64,1} I 2322566220000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,63,2} to {4,63,5} I 2322566618300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,63,2} to {4,63,5} I 2322566886700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,42,1} to {7,41,2} I 2322567008400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,42,1} to {6,40,1} I 2322567065800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,2} to {7,41,2} I 2322567166400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,41,1} to {6,40,1} I 2322567217500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,42,1} to {4,44,5} I 2322567299700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,2} to {4,44,5} I 2322567360100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {14,41,2} I 2322567523900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,1} to {13,40,1} I 2322567601900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {14,41,2} I 2322567725300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,40,1} to {13,40,1} I 2322567783300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {13,44,5} I 2322567923800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {13,44,5} I 2322568033200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {4,44,5} I 2322568109700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,41,2} to {4,44,5} I 2322568173900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {21,41,2} I 2322568340400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,1} to {20,40,1} I 2322568461300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,40,1} to {20,40,1}-{21,41,2} found after 15 iterations, returning closest path {18,42,1} I 2322568495400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {21,41,2} I 2322568608000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,40,1} to {20,40,1} I 2322568666700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {23,44,5} I 2322568878500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {23,44,5} I 2322569043800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {13,44,5} I 2322569120200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,41,2} to {13,44,5} I 2322569184600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {29,41,2} I 2322569365300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,40,1} to {28,40,1} I 2322569450900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {29,41,2} I 2322569592100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,40,1} to {28,40,1} I 2322569660500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {23,44,5} I 2322569737100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {23,44,5} I 2322569800700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {13,44,5} I 2322569983200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,41,2} to {13,44,5} I 2322570130000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {36,41,2} I 2322570291600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,40,1} to {35,40,1} I 2322570367600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {36,41,2} I 2322570491800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,40,1} to {35,40,1} I 2322570548900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {23,44,5} I 2322570686200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {23,44,5} I 2322570795400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {33,44,5} I 2322570890900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,41,2} to {33,44,5} I 2322570970500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,41,2} to {33,44,5} I 2322571042800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,41,2} to {33,44,5} I 2322571106800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {32,72,6} I 2322571152000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {33,73,7} I 2322571203000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {33,63,5} I 2322571436900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {33,63,5} I 2322571626100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {32,62,6} I 2322571790300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {33,63,7} I 2322571918100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,73,5} I 2322572279600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,73,5} I 2322572825700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {22,72,6} I 2322573293500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,73,7} I 2322573653800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {22,62,6} I 2322574096900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,63,7} I 2322574447200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,63,5} I 2322575072500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,5} to {23,63,5} I 2322575578700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {33,63,5} I 2322576143000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {33,63,5} I 2322576543700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {32,62,6} I 2322576685600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {33,63,7} I 2322576798100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {23,73,5} I 2322576994600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {23,73,5} I 2322577181100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {22,72,6} I 2322577319900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {23,73,7} I 2322577432000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {22,62,6} I 2322577570600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {23,63,7} I 2322577680300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,72,6} to {23,63,5} I 2322577864800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,73,7} to {23,63,5} I 2322578041200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {32,62,6} I 2322578084400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {33,63,7} I 2322578135500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,73,5} I 2322578351500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,73,5} I 2322578541000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {22,72,6} I 2322578698600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,73,7} I 2322578816200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {22,62,6} I 2322578979800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,63,7} I 2322579102600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,63,5} I 2322579336500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,63,5} I 2322579529500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,54,5} I 2322579758500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,54,5} I 2322579937700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {22,53,6} I 2322580096400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {23,54,7} I 2322580215900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {32,53,6} I 2322580367700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {33,54,7} I 2322580492600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {33,54,5} I 2322580690800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,5} to {33,54,5} I 2322580852500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {23,73,5} I 2322581090200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,73,5} I 2322581263400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {22,72,6} I 2322581401200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,73,7} I 2322581512300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {22,62,6} I 2322581652900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,63,7} I 2322581954100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {23,63,5} I 2322582507400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,63,5} I 2322583035800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {23,54,5} I 2322583569100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,54,5} I 2322584070200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {22,53,6} I 2322584464700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {23,54,7} I 2322584785400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {32,53,6} I 2322585153700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {33,54,7} I 2322585448900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,62,6} to {33,54,5} I 2322585943800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,63,7} to {33,54,5} I 2322586224400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {22,72,6} I 2322586272100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {23,73,7} I 2322586324300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {22,62,6} I 2322586489000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {23,63,7} I 2322586615700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {23,63,5} I 2322586847400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,72,4} to {19,64,4} I 2322586963800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {19,72,4} to {19,64,4}-{20,65,5} found after 17 iterations, returning closest path {18,72,4} I 2322586993800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {23,63,5} I 2322587184500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,72,4} to {18,64,4} I 2322587222700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 2322587242100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322587271300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,73,5} I 2322587504500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,72,4} to {16,72,4} I 2322587549000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,73,5} I 2322587735500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,72,4} to {16,72,4} I 2322587768600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {12,72,6} I 2322587931200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,73,7} I 2322588057500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {12,62,6} I 2322588216800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,63,7} I 2322588334400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,63,5} I 2322588561200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,72,4} to {16,64,4} I 2322588657100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 17 iterations I 2322588675600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 2322588705700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,5} to {13,63,5} I 2322588883400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,72,4} to {16,64,4} I 2322588921500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 2322588938600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 2322588966800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {22,62,6} I 2322589108400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {23,63,7} I 2322589219300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {23,63,5} I 2322589412100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {23,63,5} I 2322589596500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {13,73,5} I 2322589791000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {13,73,5} I 2322589977600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {12,72,6} I 2322590118700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {13,73,7} I 2322590230000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {12,62,6} I 2322590365700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {13,63,7} I 2322590473100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,72,6} to {13,63,5} I 2322590659000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,73,7} to {13,63,5} I 2322590832100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {23,63,5} I 2322590869500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {23,63,5} I 2322590916700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {13,73,5} I 2322591165400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,73,5} I 2322591526100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {12,72,6} I 2322591921300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,73,7} I 2322592227400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {12,62,6} I 2322592631700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,63,7} I 2322592955900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {13,63,5} I 2322593512500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,63,5} I 2322594059300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {23,54,5} I 2322594552200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {23,54,5} I 2322595000900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {22,53,6} I 2322595375200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {23,54,7} I 2322595638300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {32,53,6} I 2322595774500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {33,54,7} I 2322595881300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {33,54,5} I 2322596127400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {33,54,5} I 2322596312700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {13,54,5} I 2322596505000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,54,5} I 2322596684900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,62,6} to {12,53,6} I 2322596824000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,7} to {13,54,7} I 2322596933300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,73,5} I 2322597151800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,64,4} to {16,72,4} I 2322597245800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 17 iterations I 2322597262900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 2322597292400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,73,5} I 2322597466900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,64,4} to {16,72,4} I 2322597506500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 2322597524700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 16 I 2322597552700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {12,72,6} I 2322597719600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,73,7} I 2322597838100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {12,62,6} I 2322598000300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,63,7} I 2322598125600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,63,5} I 2322598354800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,64,4} to {16,64,4} I 2322598398400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,63,5} I 2322598586600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,64,4} to {16,64,4} I 2322598619600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {23,54,5} I 2322598818300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {23,54,5} I 2322599033600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {22,53,6} I 2322599185700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {23,54,7} I 2322599299400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {32,53,6} I 2322599442800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {33,54,7} I 2322599561400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {33,54,5} I 2322599783000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {33,54,5} I 2322599960800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,54,5} I 2322600198600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,54,5} I 2322600385300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {12,53,6} I 2322600543200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,63,5} to {13,54,7} I 2322600673300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {12,72,6} I 2322600764500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {13,73,7} I 2322600817600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {12,62,6} I 2322601248400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {13,63,7} I 2322601599300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {13,63,5} I 2322602267800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,72,4} to {16,64,4} I 2322602580400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {16,72,4} to {16,64,4}-{17,65,5} found after 17 iterations, returning closest path {17,72,4} I 2322602667900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {13,63,5} I 2322603223600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,72,4} to {16,64,4} I 2322603332300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 10 iterations I 2322603380200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Could not find path within maxPath, returning closest path ending at 17 I 2322603459100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,73,5} I 2322604176900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,73,5} I 2322604640700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {3,72,6} I 2322605181600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,73,7} I 2322605355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {3,62,6} I 2322605514200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,63,7} I 2322605635100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,63,5} I 2322605900100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,5} to {4,63,5} I 2322606083100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {12,62,6} I 2322606227600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {13,63,7} I 2322606339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {13,63,5} I 2322606534600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {13,63,5} I 2322606720800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {4,73,5} I 2322606961900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {4,73,5} I 2322607119300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {3,72,6} I 2322607250100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {4,73,7} I 2322607351200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {3,62,6} I 2322607488200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {4,63,7} I 2322607595900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,72,6} to {4,63,5} I 2322607784400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,73,7} to {4,63,5} I 2322607959300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {13,63,5} I 2322607997300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {13,63,5} I 2322608044400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {4,73,5} I 2322608285500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,73,5} I 2322608459800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {3,72,6} I 2322608599300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,73,7} I 2322608723600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {3,62,6} I 2322608852400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,63,7} I 2322608954200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {4,63,5} I 2322609123100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,63,5} I 2322609279600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {23,54,5} I 2322609528900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {23,54,5} I 2322609707100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {22,53,6} I 2322609844800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {23,54,7} I 2322609951500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {13,54,5} I 2322610122700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {13,54,5} I 2322610283700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {12,53,6} I 2322610428100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {13,54,7} I 2322610725100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {4,54,5} I 2322611202700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,54,5} I 2322611621200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,62,6} to {3,53,6} I 2322611983700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,7} to {4,54,7} I 2322612269000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,73,5} I 2322612898300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,73,5} I 2322613403300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {3,72,6} I 2322613809100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,73,7} I 2322614146800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {3,62,6} I 2322614579700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,63,7} I 2322614825800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,63,5} I 2322615024600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,63,5} I 2322615183100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {23,54,5} I 2322615403200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {23,54,5} I 2322615581900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {22,53,6} I 2322615726100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {23,54,7} I 2322615845700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {13,54,5} I 2322616050900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {13,54,5} I 2322616211600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {12,53,6} I 2322616361000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {13,54,7} I 2322616475200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,54,5} I 2322616667700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,54,5} I 2322616826300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {3,53,6} I 2322616969500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,63,5} to {4,54,7} I 2322617079000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {3,72,6} I 2322617122200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {4,73,7} I 2322617172800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {3,62,6} I 2322617337600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {4,63,7} I 2322617461600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {4,63,5} I 2322617690700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,5} to {4,63,5} I 2322617880800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,72,6} to {3,62,6} I 2322618022200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,7} to {4,63,7} I 2322618132300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,72,6} to {4,63,5} I 2322618328100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,73,7} to {4,63,5} I 2322618515300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,62,6} to {4,63,5} I 2322618553100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,7} to {4,63,5} I 2322618600400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,62,6} to {13,54,5} I 2322618824100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,7} to {13,54,5} I 2322618971800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,62,6} to {12,53,6} I 2322619096600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,7} to {13,54,7} I 2322619195100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,62,6} to {4,54,5} I 2322619367700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,7} to {4,54,5} I 2322619525400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,62,6} to {3,53,6} I 2322619657200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,7} to {4,54,7} I 2322619760300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {13,54,5} I 2322619949500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {13,54,5} I 2322620283000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {12,53,6} I 2322620696400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {13,54,7} I 2322621011000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {4,54,5} I 2322621582700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {4,54,5} I 2322622042200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {3,53,6} I 2322622471900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,63,5} to {4,54,7} I 2322622822600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {22,53,6} I 2322622946800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {23,54,7} I 2322623090400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {22,43,6} I 2322623608400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {23,44,7} I 2322623980600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {23,44,5} I 2322624475700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {23,44,5} I 2322624663400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,44,5} I 2322624888500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,44,5} I 2322625065100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {32,43,6} I 2322625222600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,44,7} I 2322625343600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {32,53,6} I 2322625478900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,54,7} I 2322625603800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,54,5} I 2322625834700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {33,54,5} I 2322626051500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,54,5} I 2322626289800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,54,5} I 2322626482600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {12,53,6} I 2322626647200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,54,7} I 2322626774200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {12,43,6} I 2322626933400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,44,7} I 2322627053500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,44,5} I 2322627274200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,5} to {13,44,5} I 2322627451100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {22,43,6} I 2322627592200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {23,44,7} I 2322627703700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {23,44,5} I 2322627899100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {23,44,5} I 2322628084100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {33,44,5} I 2322628327100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {33,44,5} I 2322628501500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {32,43,6} I 2322628637600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {33,44,7} I 2322628744700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {32,53,6} I 2322628893300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {33,54,7} I 2322629005000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {33,54,5} I 2322629254800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {33,54,5} I 2322629438400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {13,54,5} I 2322629729400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {13,54,5} I 2322630257900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {12,53,6} I 2322630665700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {13,54,7} I 2322630995200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {12,43,6} I 2322631400600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {13,44,7} I 2322631709200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,53,6} to {13,44,5} I 2322632257200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,54,7} to {13,44,5} I 2322632761500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {23,44,5} I 2322632872700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {23,44,5} I 2322633005900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {33,44,5} I 2322633749700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {33,44,5} I 2322634074500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {32,43,6} I 2322634214900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {33,44,7} I 2322634326500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {32,53,6} I 2322634461800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {33,54,7} I 2322634567200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {33,54,5} I 2322634798200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {33,54,5} I 2322634978500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {13,54,5} I 2322635216300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {13,54,5} I 2322635391000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {12,53,6} I 2322635525800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {13,54,7} I 2322635631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {12,43,6} I 2322635771700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {13,44,7} I 2322635924200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {22,43,6} to {13,44,5} I 2322636167900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,7} to {13,44,5} I 2322636362300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,44,5} I 2322636591200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,44,5} I 2322636779600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {32,43,6} I 2322636929400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,44,7} I 2322637054600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {32,53,6} I 2322637185600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,54,7} I 2322637302000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,54,5} I 2322637520500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {33,54,5} I 2322637696300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,54,5} I 2322637939700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,54,5} I 2322638127300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {12,53,6} I 2322638283800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,54,7} I 2322638414200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {12,43,6} I 2322638576400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,44,7} I 2322638738600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,44,5} I 2322638971400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {23,44,5} to {13,44,5} I 2322639159300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {32,43,6} I 2322639267900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {33,44,7} I 2322639417400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {32,53,6} I 2322639804200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {33,54,7} I 2322640154000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {33,54,5} I 2322640806700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,5} to {33,54,5} I 2322641346500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,43,6} to {32,53,6} I 2322641746200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,7} to {33,54,7} I 2322642061900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,43,6} to {33,54,5} I 2322642868200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,44,7} to {33,54,5} I 2322643416900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {32,53,6} to {33,54,5} I 2322643526200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {33,54,7} to {33,54,5} I 2322643589600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {12,53,6} I 2322643633100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {13,54,7} I 2322643684400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {12,43,6} I 2322643847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {13,44,7} I 2322643982200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {13,44,5} I 2322644213300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {13,44,5} I 2322644404100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,44,5} I 2322644635500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,44,5} I 2322644812100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,54,5} I 2322645034200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,54,5} I 2322645195400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {3,53,6} I 2322645344100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,54,7} I 2322645463200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {3,43,6} I 2322645619500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,5} to {4,44,7} I 2322645737500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {12,43,6} I 2322645877400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {13,44,7} I 2322645989600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {13,44,5} I 2322646190600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {13,44,5} I 2322646374900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {4,44,5} I 2322646562400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {4,44,5} I 2322646741400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {4,54,5} I 2322646914900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {4,54,5} I 2322647070700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {3,53,6} I 2322647233300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {4,54,7} I 2322647340600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,53,6} to {3,43,6} I 2322647481800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,54,7} to {4,44,7} I 2322647591700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,6} to {13,44,5} I 2322647629400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,7} to {13,44,5} I 2322647676000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,6} to {4,44,5} I 2322647847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,7} to {4,44,5} I 2322648004600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,6} to {4,54,5} I 2322648245700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,7} to {4,54,5} I 2322648428400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,6} to {3,53,6} I 2322648565200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,7} to {4,54,7} I 2322648672100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {12,43,6} to {3,43,6} I 2322648869300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,7} to {4,44,7} I 2322649170500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,44,5} I 2322649742000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,44,5} I 2322650285800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,54,5} I 2322650927900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,54,5} I 2322651456100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {3,53,6} I 2322651864000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,54,7} I 2322652206500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {3,43,6} I 2322652632300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,44,5} to {4,44,7} I 2322652966400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {4,54,5} I 2322653297000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {4,54,5} I 2322653494700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {3,53,6} I 2322653631800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {4,54,7} I 2322653753500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {3,43,6} I 2322653796100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,44,5} to {4,44,7} I 2322653847300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,54,5} to {3,53,6} I 2322653890400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,54,5} to {4,54,7} I 2322653941600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,54,5} to {3,43,6} I 2322654112400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,54,5} to {4,44,7} I 2322654238600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,53,6} to {3,43,6} I 2322654381000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,54,7} to {4,44,7} I 2322659366500 __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {1920,1080} I 2322659867100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.pck" from "./data/cd.iso/xcom3/tacdata/icons.pck" I 2322660121100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "xcom3/tacdata/icons.tab" from "./data/cd.iso/xcom3/tacdata/icons.tab" I 2322660163900 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I 2322666961100 class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I 2322668154600 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I 2322668229900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I 2322668961800 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I 2322669022900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I 2322669743100 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-active-squadless.png" from "./data/battle/battle-active-squadless.png" I 2322669805300 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-active-squadless.png" size {24,14} - colour mode 6 depth 8 I 2322670048500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Failed to find "battle/battle-inactive-squadless.png" I 2322670065100 class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "battle/battle-inactive-squadless.png" I 2322671644700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1.png" from "./data/battle/battle-waypoint-1.png" I 2322671707400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1.png" size {38,55} - colour mode 6 depth 8 I 2322672482900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2.png" from "./data/battle/battle-waypoint-2.png" I 2322672550400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2.png" size {38,55} - colour mode 6 depth 8 I 2322673307500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3.png" from "./data/battle/battle-waypoint-3.png" I 2322673372000 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3.png" size {38,55} - colour mode 6 depth 8 I 2322674130500 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-1-dark.png" from "./data/battle/battle-waypoint-1-dark.png" I 2322674192600 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1-dark.png" size {38,55} - colour mode 6 depth 8 I 2322674938900 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-2-dark.png" from "./data/battle/battle-waypoint-2-dark.png" I 2322675000400 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2-dark.png" size {38,55} - colour mode 6 depth 8 I 2322675772200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-waypoint-3-dark.png" from "./data/battle/battle-waypoint-3-dark.png" I 2322675832900 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3-dark.png" size {38,55} - colour mode 6 depth 8 I 2322679130200 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-item-select-icon.png" from "./data/battle/battle-item-select-icon.png" I 2322679212700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-item-select-icon.png" size {45,78} - colour mode 6 depth 8 I 2322680003700 class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &): Loading "battle/battle-psi-select-icon.png" from "./data/battle/battle-psi-select-icon.png" I 2322680075700 class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-select-icon.png" size {53,25} - colour mode 6 depth 8 I 2326176663700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2327176815500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 29, 37, 1 W 2327180653200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {29,37,1}" starting I 2327186851200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,34,1} to {29,37,1} I 2327186888400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {29,37,1} I 2327186922200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327186943500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,34,1} I 2327186970700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2327187036600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {38,25,1}-{39,35,4} I 2327187051700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327187082300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {26,35,1}-{38,39,4} I 2327187104300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327187124500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,34,1} W 2327187149600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {38,34,1}" starting W 2327193380900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {29,37,1}" starting I 2327200234600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,33,1} to {29,37,1} I 2327200268300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {29,37,1} I 2327200299700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327200320600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2327200348500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2327200404300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {38,25,1}-{39,35,4} I 2327200419000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327200449000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {26,35,1}-{38,39,4} I 2327200471800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327200502100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} W 2327200527000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {38,33,1}" starting W 2327207045500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {29,37,1}" starting I 2327213768200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,32,1} to {29,37,1} I 2327213802100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {29,37,1} I 2327213981200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {29,37,1}-{30,38,2} found after 23 iterations, returning closest path {38,31,1} I 2327214008300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2327214055600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2327214074200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327214108500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {26,35,1}-{38,39,4} I 2327214528600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {26,35,1}-{38,39,4} found after 69 iterations, returning closest path {38,31,1} W 2327214591400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,31,1}" starting I 2327220487300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {37,35,1} W 2327220534600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "GotoLocation {38,33,1}" finished W 2327226550300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2327231395000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {37,35,1}" starting I 2327237352300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,33,1} to {37,35,1} I 2327237382700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {37,35,1} I 2327237407800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327237428400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2327237449200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2327237492700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {38,25,1}-{39,35,4} I 2327237507400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327237540900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {26,35,1}-{38,39,4} I 2327237565100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2327237585200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2327237627500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {38,36,1} W 2327237664700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "GotoLocation {38,31,1}" finished W 2327243631600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2327247878000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,36,1}" starting I 2327254796300 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 38 36 1, found an adjacent free tile, moving to an adjacent tile I 2327254828800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,32,1} to {38,36,1} I 2327254874800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,36,1} I 2327254955100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {38,36,1}-{39,37,2} found after 9 iterations, returning closest path {38,31,1} I 2327254980000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 249 I 2327255027800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2327255046500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327255079000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,35,1}-{39,39,4} I 2327255462300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {38,35,1}-{39,39,4} found after 62 iterations, returning closest path {38,31,1} I 2327255496400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 64 I 2327255951300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2327255966100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2327255995800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {26,35,1}-{38,39,4} I 2327256330100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {26,35,1}-{38,39,4} found after 69 iterations, returning closest path {38,31,1} I 2327256365300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 77 I 2327258795500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 329 iterations I 2327258812500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 250 I 2327258896200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {37,33,1} I 2327258940400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {37,33,1}-{38,34,2} found after 3 iterations, returning closest path {38,31,1} W 2327258971700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 29, 37, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_51 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_50 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_49 for leader Unit could not path to target, trying next one. Target location is now 38, 34, 1. Leader is BATTLEUNIT_51 Pathing unit BATTLEUNIT_50 Trying location 37, 35, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_49 Location was outside map bounds, trying next one Trying location 38, 36, 1 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2330076892800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2331343743300 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 29, 62, 1 W 2331347730400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_52 mission "GotoLocation {29,62,1}" starting I 2331357164400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {37,68,1} to {29,62,1} I 2331357218800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {29,62,1} I 2331357444700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {37,68,1} to {29,62,1}-{30,63,2} found after 23 iterations, returning closest path {36,64,1} I 2331357476200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 414 to lb 404 I 2331357540200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {36,64,1}-{39,75,4} I 2331357555200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2331357586000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,68,1} to {29,61,1}-{36,64,4} I 2331357717200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {35,61,1} to {29,62,1} W 2331357805700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_52 mission "GotoLocation {29,62,1}" starting I 2331364752200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,62,1} to {30,63,1} W 2331364808700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_54 mission "GotoLocation {30,63,1}" starting I 2331371732300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,14,1} to {30,63,1} I 2331371757200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 236 to lb 404 I 2331372226300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,13,1}-{1,15,4} I 2331372241400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2331372271500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,14,1} to {0,15,1}-{1,23,4} I 2331372316500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,15,1} to {0,23,1}-{1,25,4} I 2331372392400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,23,1} to {0,25,1}-{1,35,4} I 2331372437300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,25,1} to {1,35,1}-{11,39,4} I 2331372541000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,35,1} to {11,39,1}-{18,44,4} I 2331372664300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,39,1} to {16,44,1}-{20,46,2} I 2331372756900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,44,1} to {16,46,1}-{20,50,4} I 2331372808300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,46,1} to {16,50,1}-{20,55,2} I 2331372874900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,50,1} to {16,55,1}-{20,59,4} I 2331372952800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,55,1} to {16,59,1}-{20,61,2} I 2331373032200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,59,1} to {20,59,1}-{33,61,2} I 2331373194700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {21,60,1} to {27,61,1}-{29,62,4} I 2331373275500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,61,1} to {29,61,1}-{36,64,4} I 2331373317600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,61,1} to {30,63,1} I 2331373382500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,62,1} to {30,61,1} W 2331373419000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_53 mission "GotoLocation {30,61,1}" starting I 2331379577200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {0,13,1} to {30,61,1} I 2331379600300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 236 to lb 404 I 2331379974300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,13,1}-{1,15,4} I 2331379991600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2331380021500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,13,1} to {0,15,1}-{1,23,4} I 2331380451000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {0,13,1} to {0,15,1}-{1,23,4} found after 64 iterations, returning closest path {1,14,1} W 2331380488300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 29, 62, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_52 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 29, 62, 1. Leader is BATTLEUNIT_52 Pathing unit BATTLEUNIT_54 Trying location 30, 63, 1 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_53 Trying location 30, 61, 1 at offset 1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2333810526900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2334978818700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 10, 41, 1 W 2334983087300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_55 mission "GotoLocation {10,41,1}" starting I 2334989689900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {1,41,1} to {10,41,1} I 2334989731600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,41,1} to {10,41,1} W 2334989848000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_55 mission "GotoLocation {10,41,1}" starting I 2334995795700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {9,40,1} W 2334995952100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_56 mission "GotoLocation {9,40,1}" starting I 2335002651200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,36,1} to {9,40,1} I 2335002675800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 249 to lb 430 I 2335002875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {38,35,1}-{39,39,4} I 2335002889900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2335002921100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,36,1} to {26,35,1}-{38,39,4} I 2335002964500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,36,1} to {20,35,1}-{26,39,4} I 2335003103200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,36,1} to {19,35,1}-{20,37,4} I 2335003187600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,36,1} to {17,35,1}-{19,37,4} I 2335003227800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,36,1} to {16,35,1}-{17,37,4} I 2335003275300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,36,1} to {11,35,1}-{16,39,4} I 2335003315800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,36,1} to {3,39,1}-{11,44,4} I 2335003410700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,39,1} to {9,40,1} I 2335003524400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,41,1} to {9,42,1} W 2335003561000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_57 mission "GotoLocation {9,42,1}" starting I 2335010340100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,35,1} to {9,42,1} I 2335010364400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 249 to lb 430 I 2335010473200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,35,1} to {38,35,1}-{39,39,4} I 2335010488000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2335010517800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,35,1} to {26,35,1}-{38,39,4} I 2335010557000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {37,35,1} to {20,35,1}-{26,39,4} I 2335010669700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,35,1} to {19,35,1}-{20,37,4} I 2335010741300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {17,35,1}-{19,37,4} I 2335010779500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {18,35,1} to {16,35,1}-{17,37,4} I 2335010826400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {11,35,1}-{16,39,4} I 2335010924400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,1} to {3,39,1}-{11,44,4} I 2335010990800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,39,1} to {9,42,1} W 2335011047400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 10, 41, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_55 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 10, 41, 1. Leader is BATTLEUNIT_55 Pathing unit BATTLEUNIT_56 Trying location 9, 40, 1 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_57 Trying location 9, 42, 1 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2337712023400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,701,4AB,E60 on queue W 2338845024700 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 27, 62, 1 W 2338851098300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_59 mission "GotoLocation {27,62,1}" starting I 2338857695400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,63,1} to {27,62,1} I 2338857751000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,63,1} to {27,62,1} W 2338857865700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_59 mission "GotoLocation {27,62,1}" starting I 2338864460500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {28,63,1} W 2338864511100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_58 mission "GotoLocation {28,63,1}" starting I 2338870570800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,62,1} to {28,63,1} I 2338870603300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,62,1} to {28,63,1} W 2338870785500 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 27, 62, 1. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_59 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 27, 62, 1. Leader is BATTLEUNIT_59 Pathing unit BATTLEUNIT_58 Trying location 28, 63, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2339027555000 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 27, 62, 1 W 2339031576800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_59 mission "GotoLocation {27,62,1}" starting I 2339037845800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,63,1} to {27,62,1} I 2339037889300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,63,1} to {27,62,1} W 2339038000900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_59 mission "GotoLocation {27,62,1}" starting I 2339043834800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {27,62,1} to {28,63,1} W 2339043891800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_58 mission "GotoLocation {28,63,1}" starting I 2339050604600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {36,62,1} to {28,63,1} I 2339050643300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {36,62,1} to {28,63,1} W 2339050732700 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 27, 62, 1. Looking for the leader. Total number of units: 2 Trying unit BATTLEUNIT_59 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 27, 62, 1. Leader is BATTLEUNIT_59 Pathing unit BATTLEUNIT_58 Trying location 28, 63, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2342446804500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 30, 37, 1 W 2342451566900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {30,37,1}" starting I 2342460200100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,34,1} to {30,37,1} I 2342460241500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {30,37,1} I 2342460274400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342460295200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,34,1} I 2342460318100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2342460379500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {38,25,1}-{39,35,4} I 2342460394400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342460425200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {26,35,1}-{38,39,4} I 2342460447800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342460468300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,34,1} W 2342460492900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {38,34,1}" starting W 2342467434800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {30,37,1}" starting I 2342473501200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,33,1} to {30,37,1} I 2342473544600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {30,37,1} I 2342473580900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342473603400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2342473625800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2342473682100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {38,25,1}-{39,35,4} I 2342473696700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342473727000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {26,35,1}-{38,39,4} I 2342473749200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342473769200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} W 2342473793900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {38,33,1}" starting W 2342480950800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {30,37,1}" starting I 2342487596100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,32,1} to {30,37,1} I 2342487722500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {30,37,1} I 2342487895300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {30,37,1}-{31,38,2} found after 21 iterations, returning closest path {38,31,1} I 2342487922000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2342487966500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2342487981300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342488011100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {26,35,1}-{38,39,4} I 2342488454000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {26,35,1}-{38,39,4} found after 69 iterations, returning closest path {38,31,1} W 2342488491400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,31,1}" starting I 2342495143200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {37,35,1} W 2342495197500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "GotoLocation {38,33,1}" finished W 2342500333500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2342505081500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {37,35,1}" starting I 2342512110300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,33,1} to {37,35,1} I 2342512148500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {37,35,1} I 2342512253900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342512277500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2342512299400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2342512346600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {38,25,1}-{39,35,4} I 2342512361500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342512391100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {26,35,1}-{38,39,4} I 2342512413200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 2 iterations I 2342512434900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {38,33,1} I 2342512477700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {38,36,1} W 2342512525300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "GotoLocation {38,31,1}" finished W 2342517638000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2342522853600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,36,1}" starting I 2342529773900 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 38 36 1, found an adjacent free tile, moving to an adjacent tile I 2342529815600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,32,1} to {38,36,1} I 2342529913700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,36,1} I 2342529992100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {38,36,1}-{39,37,2} found after 9 iterations, returning closest path {38,31,1} I 2342530016800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 249 I 2342530065400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2342530080800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342530111100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,35,1}-{39,39,4} I 2342530493900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {38,35,1}-{39,39,4} found after 62 iterations, returning closest path {38,31,1} I 2342530528100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 64 I 2342531010500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {38,25,1}-{39,35,4} I 2342531025000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2342531054400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {26,35,1}-{38,39,4} I 2342531407200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {26,35,1}-{38,39,4} found after 69 iterations, returning closest path {38,31,1} I 2342531491100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 77 I 2342533952300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): No more blocks to expand after 329 iterations I 2342533991100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Surprisingly, no nodes to expand! Closest path ends in 250 I 2342534209800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,32,1} to {37,33,1} I 2342534327300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,32,1} to {37,33,1}-{38,34,2} found after 3 iterations, returning closest path {38,31,1} W 2342534397000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 30, 37, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_51 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_50 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_49 for leader Unit could not path to target, trying next one. Target location is now 38, 34, 1. Leader is BATTLEUNIT_51 Pathing unit BATTLEUNIT_50 Trying location 37, 35, 1 at offset -1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_49 Location was outside map bounds, trying next one Trying location 38, 36, 1 at offset 0, 2, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2343146085800 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "GotoLocation {38,33,1}" finished W 2343151317200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2343158689700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_51 mission "GotoLocation {38,34,1}" finished W 2343164607200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2343179768600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "ChangeBodyState 2" starting W 2343185716700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "ChangeBodyState 2" starting I 2343529587600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,67.999939,1.075000} - distance to camera 3.003490, gain 0.242491 I 2343529654600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343529728000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,14.999992,1.075000} - distance to camera 8.173485, gain 0.229566 I 2343529835000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343596311400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.010416,41.500000,1.075000} - distance to camera 4.222385, gain 0.239444 I 2343596362700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343663181800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.000000,36.500000,1.075000} - distance to camera 1.500625, gain 0.962484 I 2343663231000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343663288600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.000000,35.500000,1.075000} - distance to camera 0.500803, gain 0.987480 I 2343663306100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2343697406000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "ChangeBodyState 2" finished W 2343702661600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2343708742600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_51 mission "ChangeBodyState 2" finished W 2343714125400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 2343764884600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.984375,63.500000,1.075000} - distance to camera 28.564510, gain 0.285887 I 2343764935400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343796533000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.000031,62.500000,1.075000} - distance to camera 27.565594, gain 0.310860 I 2343796581100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2343863085100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.500000,31.989550,1.075000} - distance to camera 0.505702, gain 1.000000 I 2343863135100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2343898357600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_61 mission "GotoLocation {6,31,0}" starting I 2343905153200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,4} to {6,31,0} I 2343905186900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {6,31,0} I 2343905446600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,4} to {6,31,0}-{7,32,1} found after 23 iterations, returning closest path {7,31,4} I 2343905483400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 91 I 2343905728200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {11,25,4}-{16,29,6} I 2343905746400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343905777100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {16,25,4}-{20,27,6} I 2343906005700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2343906100900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343906160200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,31,0}-{17,33,2} I 2343906238200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {11,29,0}-{16,33,2} I 2343906275700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,31,0} to {4,29,0}-{11,33,2} I 2343906332400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,31,0} to {6,31,0} W 2343906384100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_61 mission "GotoLocation {6,31,0}" starting I 2343912894600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {7,32,0} W 2343912939000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {7,32,0}" starting I 2343919877100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,4} to {7,32,0} I 2343919917100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {7,32,0} I 2343920078100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,4} to {7,32,0}-{8,33,1} found after 25 iterations, returning closest path {7,32,4} I 2343920106500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 91 I 2343920289800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {11,25,4}-{16,29,6} I 2343920305300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343920340700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {16,25,4}-{20,27,6} I 2343920552400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2343920641300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343920691600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,31,0}-{17,33,2} I 2343920766200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {11,29,0}-{16,33,2} I 2343920889500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,31,0} to {4,29,0}-{11,33,2} I 2343920946600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,31,0} to {7,32,0} I 2343921019000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {7,30,0} W 2343921057600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_60 mission "GotoLocation {7,30,0}" starting I 2343928249500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,4} to {7,30,0} I 2343928282500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {7,30,0} I 2343928422100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {7,30,0}-{8,31,1} found after 23 iterations, returning closest path {7,30,4} I 2343928450900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 91 I 2343928603200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,25,4}-{16,29,6} I 2343928617900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343928647700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {16,25,4}-{20,27,6} I 2343928689500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2343928893000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343928943600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,31,0}-{17,33,2} I 2343929014400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {11,29,0}-{16,33,2} I 2343929051000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,31,0} to {4,29,0}-{11,33,2} I 2343929101000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,31,0} to {7,30,0} I 2343929158400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,31,0} to {8,31,0} W 2343929195200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "GotoLocation {8,31,0}" starting I 2343936480900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,4} to {8,31,0} I 2343936527800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {8,31,0} I 2343936694400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,25,4} to {8,31,0}-{9,32,1} found after 23 iterations, returning closest path {8,31,4} I 2343936728700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 91 I 2343936928100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {11,25,4}-{16,29,6} I 2343936949400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343936983400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {16,25,4}-{20,27,6} I 2343937025700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,4} to {16,27,2}-{20,31,4} I 2343937127800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343937179700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,31,0}-{17,33,2} I 2343937250800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {11,29,0}-{16,33,2} I 2343937287400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,31,0} to {4,29,0}-{11,33,2} I 2343937339700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,31,0} to {8,31,0} W 2343937378400 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 6, 31, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_61 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 6, 31, 0. Leader is BATTLEUNIT_61 Pathing unit BATTLEUNIT_62 Trying location 7, 32, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_60 Trying location 7, 30, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_69 Trying location 8, 31, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2343970658100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,21,6}" starting I 2343977025500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,4} to {6,21,6} I 2343977066600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {6,21,6} I 2343977226400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,25,4} to {6,21,6}-{7,22,7} found after 21 iterations, returning closest path {6,25,4} I 2343977253300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 141 I 2343977834200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {11,25,4}-{16,29,6} I 2343977849400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343977879700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {16,25,4}-{20,27,6} I 2343978102100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2343978192400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343978243300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2343978306500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2343978352200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2343978399500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2343978447400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,17,2}-{20,21,4} I 2343978517300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,2} to {16,17,4}-{20,21,6} I 2343978574700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,4} to {11,19,6}-{16,23,8} I 2343978785800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,6} to {4,19,6}-{11,23,8} I 2343978851400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,6} to {6,21,6} W 2343978912100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,21,6}" starting I 2343984980100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {7,22,6} W 2343985044600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_61 mission "GotoLocation {7,22,6}" starting I 2343991663000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,4} to {7,22,6} I 2343991696200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {7,22,6} I 2343991813100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {13,26,4} to {7,22,6}-{8,23,7} found after 19 iterations, returning closest path {7,25,4} I 2343991842500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 141 I 2343992300200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {11,25,4}-{16,29,6} I 2343992315100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2343992345500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {16,25,4}-{20,27,6} I 2343992570000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2343992655700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2343992703800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2343992763800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2343992806400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2343992847400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2343992890400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,17,2}-{20,21,4} I 2343992954200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,2} to {16,17,4}-{20,21,6} I 2343993018600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,4} to {11,19,6}-{16,23,8} I 2343993219800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,6} to {4,19,6}-{11,23,8} I 2343993277200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,6} to {7,22,6} I 2343993355300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {7,20,6} W 2343993396800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "GotoLocation {7,20,6}" starting I 2344002947800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,4} to {7,20,6} I 2344002988600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {7,20,6} I 2344003134300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,25,4} to {7,20,6}-{8,21,7} found after 21 iterations, returning closest path {15,25,4} I 2344003162100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 141 I 2344003678600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {11,25,4}-{16,29,6} I 2344003693600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344003775200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {16,25,4}-{20,27,6} I 2344003824300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,4} to {16,27,2}-{20,31,4} I 2344003927700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344003991100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344004052900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344004106500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344004148800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344004193200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,17,2}-{20,21,4} I 2344004256200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,2} to {16,17,4}-{20,21,6} I 2344004307000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,4} to {11,19,6}-{16,23,8} I 2344004509100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,6} to {4,19,6}-{11,23,8} I 2344004568100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,6} to {7,20,6} I 2344004632400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,21,6} to {8,21,6} W 2344004677500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_60 mission "GotoLocation {8,21,6}" starting I 2344011806900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,4} to {8,21,6} I 2344011847700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {8,21,6} I 2344011978500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {14,26,4} to {8,21,6}-{9,22,7} found after 19 iterations, returning closest path {15,25,4} I 2344012005500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 141 I 2344012506400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,25,4}-{16,29,6} I 2344012521400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344012551400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {16,25,4}-{20,27,6} I 2344012593600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2344012688000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344012737400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344012799100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344012848600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344012892800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344012937000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,17,2}-{20,21,4} I 2344012999700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,2} to {16,17,4}-{20,21,6} I 2344013048300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,19,4} to {11,19,6}-{16,23,8} I 2344013282700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,21,6} to {4,19,6}-{11,23,8} I 2344013439300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,21,6} to {8,21,6} W 2344013550300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 6, 21, 6. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_62 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 6, 21, 6. Leader is BATTLEUNIT_62 Pathing unit BATTLEUNIT_61 Trying location 7, 22, 6 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_69 Trying location 7, 20, 6 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_60 Trying location 8, 21, 6 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2344049940200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting I 2344056619000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,25,4} to {6,6,0} I 2344056652100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 186 I 2344057132100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {11,25,4}-{16,29,6} I 2344057147500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344057179200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,25,4} to {16,25,4}-{20,27,6} I 2344057445400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2344057540500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344057594500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344057680300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344057729100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344057771300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344057816100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2344057878100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2344057926100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2344058030000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {11,9,0}-{16,13,2} I 2344058155700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,0} to {4,5,0}-{11,9,2} I 2344058498500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,0} to {6,6,0} W 2344058632900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting I 2344067555500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {5,7,0} I 2344067631900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {5,7,0}-{6,8,1} found after 5 iterations, returning closest path {5,6,0} I 2344067674700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {7,5,0} W 2344067713600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_61 mission "GotoLocation {7,5,0}" starting I 2344074196000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {13,26,4} to {7,5,0} I 2344074233000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 186 I 2344074623600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {11,25,4}-{16,29,6} I 2344074639100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344074684600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {13,26,4} to {16,25,4}-{20,27,6} I 2344074952400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2344075040100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344075089100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344075150200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344075193400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344075236100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344075282400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2344075344400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2344075394300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2344075435700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {11,9,0}-{16,13,2} I 2344075480300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,0} to {4,5,0}-{11,9,2} I 2344075602400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,0} to {7,5,0} I 2344075667600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {7,7,0} W 2344075707800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "GotoLocation {7,7,0}" starting I 2344082603300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,25,4} to {7,7,0} I 2344082633300 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 186 I 2344083016100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {11,25,4}-{16,29,6} I 2344083031400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344083061700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,25,4} to {16,25,4}-{20,27,6} I 2344083107800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,25,4} to {16,27,2}-{20,31,4} I 2344083200200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344083248400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344083308500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344083356000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344083399000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344083442400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2344083505700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2344083552000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2344083592900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {11,9,0}-{16,13,2} I 2344083635600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,0} to {4,5,0}-{11,9,2} I 2344083761800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,0} to {7,7,0} I 2344083816500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {6,8,0} I 2344083875000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {6,6,0} to {6,8,0}-{7,9,1} found after 7 iterations, returning closest path {7,7,0} I 2344083917400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,6,0} to {8,6,0} W 2344083961500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_60 mission "GotoLocation {8,6,0}" starting I 2344090396700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {14,26,4} to {8,6,0} I 2344090423800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 83 to lb 186 I 2344090810600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {11,25,4}-{16,29,6} I 2344090836500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344090869900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {14,26,4} to {16,25,4}-{20,27,6} I 2344090918600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,4} to {16,27,2}-{20,31,4} I 2344091006500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,3} to {16,27,0}-{20,31,2} I 2344091055100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,28,1} to {16,25,0}-{20,27,2} I 2344091114500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,26,0} to {17,23,0}-{19,25,4} I 2344091157500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2344091198400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2344091245200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2344091307100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2344091354400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2344091415600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {11,9,0}-{16,13,2} I 2344091461800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,12,0} to {4,5,0}-{11,9,2} I 2344091580600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {8,8,0} to {8,6,0} W 2344091622000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 6, 6, 0. Looking for the leader. Total number of units: 4 Trying unit BATTLEUNIT_62 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 6, 6, 0. Leader is BATTLEUNIT_62 Pathing unit BATTLEUNIT_61 Trying location 5, 7, 0 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 7, 5, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_69 Trying location 7, 7, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_60 Trying location 6, 8, 0 at offset 0, 2, 0 Location was unreachable, trying next one Trying location 8, 6, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2344139203500 bool __cdecl OpenApoc::BattleView::handleMouseDown(class OpenApoc::Event *): Click at tile 31, 39, 1 W 2344143285700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {31,39,1}" starting I 2344149525800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,34,1} to {31,39,1} I 2344149562600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,34,1} to {31,39,1} W 2344149674600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_51 mission "GotoLocation {31,39,1}" starting I 2344156347800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,39,1} to {32,40,1} W 2344156400600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "GotoLocation {32,40,1}" starting I 2344163476800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,33,1} to {32,40,1} I 2344163515200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {32,40,1} I 2344163690800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,33,1} to {32,40,1}-{33,41,2} found after 21 iterations, returning closest path {38,32,1} I 2344163717900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 433 I 2344163791200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {38,25,1}-{39,35,4} I 2344163806100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344163835900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,33,1} to {26,35,1}-{38,39,4} I 2344164247800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,33,1} to {26,35,1}-{38,39,4} found after 68 iterations, returning closest path {38,32,1} I 2344164302300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {31,39,1} to {30,38,1} W 2344164422900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "ReachGoal" starting W 2344170522800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {30,38,1}" starting I 2344176487300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {38,31,1} to {30,38,1} I 2344176519500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,31,1} to {30,38,1} I 2344176672800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,31,1} to {30,38,1}-{31,39,2} found after 23 iterations, returning closest path {38,32,1} I 2344176700800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 248 to lb 250 I 2344176750800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,31,1} to {38,25,1}-{39,35,4} I 2344176765500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344176795400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {38,31,1} to {26,35,1}-{38,39,4} I 2344177193200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {38,31,1} to {26,35,1}-{38,39,4} found after 70 iterations, returning closest path {38,32,1} W 2344177230200 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 31, 39, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_51 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 31, 39, 1. Leader is BATTLEUNIT_51 Pathing unit BATTLEUNIT_50 Trying location 32, 40, 1 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_49 Trying location 30, 38, 1 at offset -1, -1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2344513971200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.054268,14.054264,1.075000} - distance to camera 8.073620, gain 0.229816 I 2344514297100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2344579676100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,66.999939,1.075000} - distance to camera 2.003590, gain 0.244991 I 2344579728200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2344579821800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,15.998691,1.075000} - distance to camera 7.771282, gain 0.230572 I 2344579844500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 2344747911400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {2,62,1}" starting I 2344753918800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,0} to {2,62,1} I 2344753945600 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 427 I 2344754495500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {1,25,0}-{4,29,2} I 2344754511600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344754543000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {4,25,0}-{11,29,2} I 2344754591800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,26,0} to {11,29,0}-{16,33,2} I 2344754649500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344754669600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344754697400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {7,25,0}" starting W 2344761601600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {2,62,1}" starting I 2344768094900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {2,62,1} I 2344768120500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 427 I 2344768534000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,25,0}-{4,29,2} I 2344768549100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344768579300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {4,25,0}-{11,29,2} I 2344768626400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,0} to {11,29,0}-{16,33,2} I 2344768679200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344768703100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344768731400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" starting W 2344774750200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {2,62,1}" starting I 2344781324200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,26,0} to {2,62,1} I 2344781350400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 427 I 2344781715400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {1,25,0}-{4,29,2} I 2344781820700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344781855300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {4,25,0}-{11,29,2} I 2344781886800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2344781906900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} W 2344781932700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {1,26,0}" starting I 2344788329600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {2,27,0} I 2344788388600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {2,27,0}-{3,28,1} found after 5 iterations, returning closest path {2,26,0} I 2344788444500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {2,25,0} W 2344788482600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" finished W 2344794599900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2344798914600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {2,25,0}" starting I 2344805226800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {2,25,0} I 2344805264600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {2,25,0} I 2344805279900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344805388000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {3,26,0} W 2344805431000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_65 mission "GotoLocation {7,25,0}" finished W 2344810667000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2344815578800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {3,26,0}" starting I 2344822220400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,0} to {3,26,0} I 2344822252900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {3,26,0} I 2344822268000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 2344822292800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 2, 62, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_65 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_64 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_63 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Target location is now 1, 26, 0. Leader is BATTLEUNIT_63 Pathing unit BATTLEUNIT_64 Trying location 2, 27, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 2, 25, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_65 Trying location 3, 26, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2344860849200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {1,31,2}" starting I 2344867410700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,0} to {1,31,2} I 2344867443900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {1,31,2} I 2344867598200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344867621600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {4,26,0} I 2344867645000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 96 I 2344867867600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {1,25,0}-{4,29,2} I 2344867882500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344867912900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {4,25,0}-{11,29,2} I 2344867949100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,26,0} to {11,25,0}-{16,29,2} I 2344867993500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344868013900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344868041300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {7,25,0}" starting W 2344873770200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {1,31,2}" starting I 2344880552100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,26,0} to {1,31,2} I 2344880599100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {1,31,2} I 2344880639600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2344880663100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} I 2344880685500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 96 I 2344880845500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {1,25,0}-{4,29,2} I 2344880860600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344880890800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {4,25,0}-{11,29,2} I 2344880915700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2344880935700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} W 2344880965300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {1,26,0}" starting W 2344887374000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {1,31,2}" starting I 2344893781700 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {1,31,2} I 2344893819100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,31,2} I 2344893873800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344893898500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {4,26,0} I 2344893923100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 96 I 2344894056500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,25,0}-{4,29,2} I 2344894071400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344894101300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {4,25,0}-{11,29,2} I 2344894140200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,0} to {11,25,0}-{16,29,2} I 2344894186700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344894206600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344894233400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" starting I 2344900300600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {2,27,0} I 2344900370300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {1,26,0} to {2,27,0}-{3,28,1} found after 5 iterations, returning closest path {2,26,0} I 2344900411300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {2,25,0} W 2344900450400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" finished W 2344906158300 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2344910351000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {2,25,0}" starting I 2344917850600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {2,25,0} I 2344917888600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {2,25,0} I 2344917904100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344917947300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,26,0} to {3,26,0} W 2344917987100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_65 mission "GotoLocation {7,25,0}" finished W 2344923685200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2344928163100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {3,26,0}" starting I 2344934616400 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,0} to {3,26,0} I 2344934647100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {3,26,0} I 2344934662200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! W 2344934687300 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 31, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_65 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_63 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_64 for leader Unit could not path to target, trying next one. Target location is now 1, 26, 0. Leader is BATTLEUNIT_63 Pathing unit BATTLEUNIT_64 Trying location 2, 27, 0 at offset 1, 1, 0 Location was unreachable, trying next one Trying location 2, 25, 0 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_65 Trying location 3, 26, 0 at offset 2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2344973103700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {33,60,1}" starting I 2344979965500 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {3,26,0} to {33,60,1} I 2344979997000 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 333 I 2344980605300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {1,25,0}-{4,29,2} I 2344980620600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344980651200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {3,26,0} to {4,25,0}-{11,29,2} I 2344980694000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,26,0} to {11,29,0}-{16,33,2} I 2344980753500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344980773400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344980807100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_65 mission "GotoLocation {7,25,0}" starting W 2344987148500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {33,60,1}" starting I 2344993663900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {33,60,1} I 2344993687200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 333 I 2344994090600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,25,0}-{4,29,2} I 2344994109600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2344994139900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {4,25,0}-{11,29,2} I 2344994184600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,0} to {11,29,0}-{16,33,2} I 2344994231300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2344994251700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2344994278100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" starting W 2345000234300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {33,60,1}" starting I 2345006962200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,26,0} to {33,60,1} I 2345006990200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 333 I 2345007386800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {1,25,0}-{4,29,2} I 2345007401800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345007431600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {4,25,0}-{11,29,2} I 2345007466600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2345007488600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} W 2345007516100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {1,26,0}" starting I 2345014095100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,0} to {6,24,0} I 2345014158400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,25,0} to {6,24,0}-{7,25,1} found after 5 iterations, returning closest path {6,25,0} I 2345014198900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,0} to {8,26,0} W 2345014236100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_64 mission "GotoLocation {7,25,0}" finished W 2345020353500 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2345024769900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "GotoLocation {8,26,0}" starting I 2345031142100 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,25,0} to {8,26,0} I 2345031174800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {8,26,0} I 2345031226800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2345031247800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} I 2345031274800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 90 I 2345031323300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {1,25,0}-{4,29,2} I 2345031337900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345031367600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,25,0} to {4,25,0}-{11,29,2} I 2345031402900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {4,25,0} to {8,26,0} I 2345031446200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 9 iterations I 2345031466300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} I 2345031508700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,25,0} to {6,26,0} W 2345031541900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_63 mission "GotoLocation {1,26,0}" finished W 2345037266200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2345041675000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_63 mission "GotoLocation {6,26,0}" starting I 2345048359500 void __cdecl OpenApoc::BattleUnitMission::setPathTo(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,struct glm::vec<3,int,0>): Cannot move to 6 26 0, found an adjacent free tile, moving to an adjacent tile I 2345048394200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {2,26,0} to {6,26,0} I 2345048421300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {6,26,0} I 2345048454200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2345048479000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} I 2345048503100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 98 to lb 90 I 2345048553600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {1,25,0}-{4,29,2} I 2345048568200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345048615100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {2,26,0} to {4,25,0}-{11,29,2} I 2345048640100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 3 iterations I 2345048660000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {1,26,0} W 2345048685000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 33, 60, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_65 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_64 for leader Unit could not path to target, trying next one. Trying unit BATTLEUNIT_63 for leader Unit could not path to target, trying next one. Target location is now 7, 25, 0. Leader is BATTLEUNIT_65 Pathing unit BATTLEUNIT_64 Trying location 6, 24, 0 at offset -1, -1, 0 Location was unreachable, trying next one Trying location 8, 26, 0 at offset 1, 1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_63 Trying location 6, 26, 0 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2345099077700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.013023,41.500000,1.075000} - distance to camera 3.253883, gain 0.241865 I 2345099129800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2345282525800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.000000,36.500000,1.075000} - distance to camera 1.610382, gain 0.959740 I 2345282596200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2345282668600 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.000000,35.500000,1.075000} - distance to camera 0.640827, gain 0.983979 I 2345282689100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2345313152500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {35.116959,62.883041,1.075000} - distance to camera 28.017412, gain 0.299565 I 2345313201500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2345313260200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.969727,62.969727,1.075000} - distance to camera 28.117714, gain 0.297057 I 2345313277400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 2345380283900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting W 2345401292200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_53 mission "GotoLocation {1,14,1}" finished W 2345406960000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2345421274800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_53 mission "ChangeBodyState 2" starting W 2345455389000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "Snooze for 16 ticks" starting I 2345472630000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {2.999998,25.500000,0.075000} - distance to camera 2.610470, gain 0.243474 I 2345472678100 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2345631131000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.500000,35.015625,1.075000} - distance to camera 0.057715, gain 0.998557 I 2345631232400 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2345646428700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "Snooze for 0 ticks" finished W 2345651880900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,32,1}" starting W 2345658382700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting W 2345665704700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_67 mission "GotoLocation {1,23,1}" starting I 2345675110200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,26,0} to {1,23,1} I 2345675153500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {1,23,1} I 2345675246500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345675279900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {2,25,0} I 2345675305200 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 233 I 2345676198100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {4,25,0}-{11,29,2} I 2345676214500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345676245200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {11,29,0}-{16,33,2} I 2345676314600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345676335200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2345676363800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_67 mission "GotoLocation {7,25,0}" starting W 2345683465700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_66 mission "GotoLocation {1,23,1}" starting I 2345689166200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,26,0} to {1,23,1} I 2345689252200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {1,23,1} I 2345689371400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,26,0} to {1,23,1}-{2,24,2} found after 17 iterations, returning closest path {2,25,0} I 2345689397700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 233 I 2345690185700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {4,25,0}-{11,29,2} I 2345690201200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345690231300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {11,29,0}-{16,33,2} I 2345690348500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,31,0} to {16,31,0}-{17,33,2} I 2345690408400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,33,0}-{19,35,4} I 2345690454300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {16,35,1}-{17,37,4} I 2345690510100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {11,35,1}-{16,39,4} I 2345690551200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,1} to {1,35,1}-{11,39,4} I 2345690636100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,35,1} to {0,25,1}-{1,35,4} I 2345690771900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,34,1} to {1,23,1}-{4,25,4} I 2345690850600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,24,1} to {1,23,1} W 2345690891100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_66 mission "GotoLocation {1,23,1}" starting I 2345697969800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,23,1} to {0,22,1} W 2345698019900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_67 mission "GotoLocation {7,25,0}" finished W 2345703671000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2345708022300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_67 mission "GotoLocation {0,22,1}" starting I 2345714839200 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,26,0} to {0,22,1} I 2345714875800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {0,22,1} I 2345714953600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345714975900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {2,25,0} I 2345714999500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 235 I 2345715878000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {4,25,0}-{11,29,2} I 2345715893400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345715928800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {11,29,0}-{16,33,2} I 2345715991000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345716011300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} I 2345716055500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,23,1} to {2,24,1} W 2345716092200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_68 mission "GotoLocation {2,24,1}" starting I 2345725252300 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,27,0} to {2,24,1} I 2345725283000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {2,24,1} I 2345725377500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {7,27,0} to {2,24,1}-{3,25,2} found after 15 iterations, returning closest path {7,28,0} I 2345725402400 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 233 I 2345726047700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {4,25,0}-{11,29,2} I 2345726070200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345726099800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {11,29,0}-{16,33,2} I 2345726182400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,31,0} to {16,31,0}-{17,33,2} I 2345726240600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,33,0}-{19,35,4} I 2345726285500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {16,35,1}-{17,37,4} I 2345726339500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,35,1} to {11,35,1}-{16,39,4} I 2345726378800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {15,35,1} to {1,35,1}-{11,39,4} I 2345726447800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {10,35,1} to {0,25,1}-{1,35,4} I 2345726559100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {0,34,1} to {1,23,1}-{4,25,4} I 2345726635500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {1,24,1} to {2,24,1} W 2345726673800 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 1, 23, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_67 for leader Unit was the closest to target yet, remembering him. Unit could not path to target, trying next one. Trying unit BATTLEUNIT_66 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 1, 23, 1. Leader is BATTLEUNIT_66 Pathing unit BATTLEUNIT_67 Trying location 0, 22, 1 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_68 Trying location 2, 24, 1 at offset 1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2345760144900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_66 mission "GotoLocation {29,6,2}" starting I 2345766997600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,26,0} to {29,6,2} I 2345767030700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 168 I 2345767690800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {4,25,0}-{11,29,2} I 2345767706200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345767747100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {11,25,0}-{16,29,2} I 2345767815900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {16,25,0}-{20,27,2} I 2345767877400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,0} to {17,23,0}-{19,25,4} I 2345767923400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2345767967700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2345768013800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2345768078200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2345768123200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2345768173600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {16,7,0}-{20,11,2} I 2345768220400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,10,0} to {16,5,2}-{20,7,4} I 2345768381200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {20,5,2}-{26,9,4} I 2345768437500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,6,2} to {26,5,2}-{34,9,4} I 2345768506500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,2} to {29,6,2} W 2345768558200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_66 mission "GotoLocation {29,6,2}" starting I 2345775431900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {28,5,2} W 2345775483900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_68 mission "GotoLocation {28,5,2}" starting I 2345782109000 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,27,0} to {28,5,2} I 2345782136500 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 168 I 2345782657000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {4,25,0}-{11,29,2} I 2345782672100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345782702400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {11,25,0}-{16,29,2} I 2345782775200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,26,0} to {16,25,0}-{20,27,2} I 2345782833800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,26,0} to {17,23,0}-{19,25,4} I 2345782882900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,24,0} to {16,21,0}-{20,23,2} I 2345782925300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,22,0} to {16,17,0}-{20,21,2} I 2345782972400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,20,0} to {16,15,0}-{20,17,2} I 2345783042700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,16,0} to {17,13,0}-{19,15,4} I 2345783086400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,14,0} to {16,11,0}-{20,13,2} I 2345783127900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,12,0} to {16,7,0}-{20,11,2} I 2345783171700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,10,0} to {16,5,2}-{20,7,4} I 2345783452200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,6,2} to {20,5,2}-{26,9,4} I 2345783626800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,6,2} to {26,5,2}-{34,9,4} I 2345783802600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {26,6,2} to {28,5,2} I 2345783973400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {28,7,2} I 2345784134400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No route from {29,6,2} to {28,7,2}-{29,8,3} found after 5 iterations, returning closest path {29,7,2} I 2345784247400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {29,6,2} to {27,6,2} W 2345784352500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_67 mission "GotoLocation {27,6,2}" starting I 2345793297900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,26,0} to {27,6,2} I 2345793326900 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 168 I 2345793807400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {4,25,0}-{11,29,2} I 2345793825600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345793855400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {11,25,0}-{16,29,2} I 2345793951500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345793984400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2345794015000 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 29, 6, 2. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_66 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 29, 6, 2. Leader is BATTLEUNIT_66 Pathing unit BATTLEUNIT_68 Trying location 28, 5, 2 at offset -1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_67 Trying location 28, 7, 2 at offset -1, 1, 0 Location was unreachable, trying next one Trying location 27, 6, 2 at offset -2, 0, 0 Location checks out, pathing to it Successfully pathed everybody to target W 2345825350300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_68 mission "GotoLocation {28,40,1}" starting I 2345832210900 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,27,0} to {28,40,1} I 2345832238800 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 433 I 2345832413400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {4,25,0}-{11,29,2} I 2345832429100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345832466000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,27,0} to {11,29,0}-{16,33,2} I 2345832566500 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,31,0} to {16,31,0}-{17,33,2} I 2345832628800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,33,0}-{19,35,4} I 2345832676100 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {19,35,1}-{20,37,4} I 2345832732700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {20,35,1}-{26,39,4} I 2345832772300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,1} to {25,39,1}-{33,44,4} I 2345832852900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,39,1} to {28,40,1} W 2345832914200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_68 mission "GotoLocation {28,40,1}" starting I 2345839486300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,40,1} to {29,39,1} W 2345839532000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_66 mission "GotoLocation {29,39,1}" starting I 2345846523600 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {7,26,0} to {29,39,1} I 2345846554100 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 433 I 2345846680300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {4,25,0}-{11,29,2} I 2345846695400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345846725900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {7,26,0} to {11,29,0}-{16,33,2} I 2345846842600 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {11,31,0} to {16,31,0}-{17,33,2} I 2345846900900 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {16,31,0} to {17,33,0}-{19,35,4} I 2345846944300 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {17,33,0} to {19,35,1}-{20,37,4} I 2345847001200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {19,35,1} to {20,35,1}-{26,39,4} I 2345847044200 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {20,35,1} to {25,39,1}-{33,44,4} I 2345847111000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {25,39,1} to {29,39,1} I 2345847186700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {28,40,1} to {27,41,1} W 2345847224100 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_67 mission "GotoLocation {27,41,1}" starting I 2345853923800 class std::list,class std::allocator > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {6,26,0} to {27,41,1} I 2345853951700 class std::list > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 90 to lb 433 I 2345854068000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {4,25,0}-{11,29,2} I 2345854082700 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination! I 2345854112800 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {6,26,0} to {11,29,0}-{16,33,2} I 2345854206400 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 13 iterations I 2345854235000 class std::list,class std::allocator > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,struct glm::vec<3,int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {7,25,0} W 2345854266600 void __cdecl OpenApoc::Battle::groupMove(class OpenApoc::GameState &,class std::list,class std::allocator > > &,struct glm::vec<3,int,0>,int,bool,bool): ; Group move order issued to 28, 40, 1. Looking for the leader. Total number of units: 3 Trying unit BATTLEUNIT_68 for leader Unit was the closest to target yet, remembering him. Unit could reach target, chosen to be the leader. Target location is now 28, 40, 1. Leader is BATTLEUNIT_68 Pathing unit BATTLEUNIT_66 Trying location 29, 39, 1 at offset 1, -1, 0 Location checks out, pathing to it Pathing unit BATTLEUNIT_67 Trying location 27, 41, 1 at offset -1, 1, 0 Location checks out, pathing to it Successfully pathed everybody to target I 2345895000000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.500000,33.000031,1.075000} - distance to camera 1.120574, gain 1.000000 I 2345895053200 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2345908032800 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,65.999939,1.075000} - distance to camera 1.003696, gain 0.247491 I 2345908080500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2345908150900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,16.998713,1.075000} - distance to camera 7.389282, gain 0.231527 I 2345908167800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2345933857600 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_62 mission "Snooze for 0 ticks" finished W 2345939300200 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting W 2345946298900 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "Snooze for 16 ticks" starting W 2346112926700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "Snooze for 0 ticks" finished W 2346118497500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,32,1}" starting W 2346124857300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting W 2346154659000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_53 mission "ChangeBodyState 2" finished W 2346159770000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle I 2346188747300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.015627,41.500000,1.075000} - distance to camera 2.287296, gain 0.244282 I 2346188803900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2346189459400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_62 mission "Snooze for 0 ticks" finished W 2346198075300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting W 2346204379300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "Snooze for 16 ticks" starting I 2346271418100 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {1.989581,26.500000,0.075000} - distance to camera 3.439754, gain 0.241401 I 2346271478800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2346286500400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "GotoLocation {38,32,1}" finished W 2346291982100 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2346309503600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_50 mission "ChangeBodyState 2" starting W 2346379698700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "Snooze for 0 ticks" finished W 2346385010600 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,32,1}" starting W 2346391378500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting W 2346446722900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_62 mission "Snooze for 0 ticks" finished W 2346452587800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting W 2346459108400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "Snooze for 16 ticks" starting I 2346479082400 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {3.998696,25.500000,0.075000} - distance to camera 1.629387, gain 0.245927 I 2346479135500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2346491944300 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {34.312511,63.500000,1.075000} - distance to camera 28.715189, gain 0.282120 I 2346491992600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2346501970700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {4.897751,26.102249,0.075000} - distance to camera 0.636261, gain 0.248409 I 2346502030800 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2346514297200 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {33.937500,62.500000,1.075000} - distance to camera 27.769457, gain 0.305764 I 2346514345900 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2346546451900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.000000,36.500000,1.075000} - distance to camera 1.925000, gain 0.951875 I 2346546493000 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue I 2346546559700 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {36.000000,35.500000,1.075000} - distance to camera 1.031826, gain 0.974204 I 2346546578600 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,490 on queue W 2346552479000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "Snooze for 16 ticks" starting W 2346646558700 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "Snooze for 0 ticks" finished W 2346654482300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,32,1}" starting W 2346660725500 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting I 2346692165500 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {37.500000,64.999939,1.075000} - distance to camera 0.003811, gain 0.249990 I 2346692230300 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2346692341000 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {0.500000,17.998713,1.075000} - distance to camera 7.028637, gain 0.232428 I 2346692365700 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue I 2346708871900 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::vec<3,float,0>,float): Playing sample at {38.102295,35.897705,1.075000} - distance to camera 0.899769, gain 0.977506 I 2346708931500 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,022,727,A1B,810 on queue W 2346719078900 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_62 mission "Snooze for 0 ticks" finished W 2346724294400 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_62 mission "GotoLocation {6,6,0}" starting W 2346731575000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_63 mission "GotoLocation {1,26,0}" finished W 2346737217400 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2346813706000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_69 mission "Snooze for 0 ticks" finished W 2346819319700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "GotoLocation {7,7,0}" starting W 2346825677000 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_69 mission "Snooze for 16 ticks" starting W 2346845952200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_50 mission "ChangeBodyState 2" finished W 2346851361200 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 2346895310700 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_64 mission "Snooze for 16 ticks" starting W 2346923393000 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_49 mission "Snooze for 0 ticks" finished W 2346929071800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "GotoLocation {38,32,1}" starting W 2346936096800 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_49 mission "Snooze for 16 ticks" starting E 2346942492200 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,1 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238785 PHYSFS_writeSLE64+0xc0e45 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2351841479800 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF6622387A5 PHYSFS_writeSLE64+0xc0e65 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2354027680100 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,0 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF6622387F3 PHYSFS_writeSLE64+0xc0eb3 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2354714744000 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238812 PHYSFS_writeSLE64+0xc0ed2 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2355602654000 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,2 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238865 PHYSFS_writeSLE64+0xc0f25 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2356367898900 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238884 PHYSFS_writeSLE64+0xc0f44 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2357280428900 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,2 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238785 PHYSFS_writeSLE64+0xc0e45 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2358254584600 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF6622387A5 PHYSFS_writeSLE64+0xc0e65 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2358965037000 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,1 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF6622387F3 PHYSFS_writeSLE64+0xc0eb3 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2360221792300 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238812 PHYSFS_writeSLE64+0xc0ed2 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2361004122000 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,31,3 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238865 PHYSFS_writeSLE64+0xc0f25 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2361809508300 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238884 PHYSFS_writeSLE64+0xc0f44 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2362766439100 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,32,1 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238785 PHYSFS_writeSLE64+0xc0e45 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2365077979700 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF6622387A5 PHYSFS_writeSLE64+0xc0e65 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2365822000100 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,32,0 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF6622387F3 PHYSFS_writeSLE64+0xc0eb3 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2366645242400 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238812 PHYSFS_writeSLE64+0xc0ed2 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2367411502300 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,32,2 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238865 PHYSFS_writeSLE64+0xc0f25 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2368510848200 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238884 PHYSFS_writeSLE64+0xc0f44 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2369735334000 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,32,2 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF662238785 PHYSFS_writeSLE64+0xc0e45 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2370906364000 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF6622387A5 PHYSFS_writeSLE64+0xc0e65 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2372242843700 class OpenApoc::Tile *__cdecl OpenApoc::TileMap::getTile(int,int,int): Incorrect tile coordinates 39,32,1 0x00007FF66203B33E +0x7ff66203b33e 0x00007FF6622387F3 PHYSFS_writeSLE64+0xc0eb3 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21 E 2373093015600 bool __cdecl OpenApoc::BattleUnitTileHelper::canEnterTile(class OpenApoc::Tile *,class OpenApoc::Tile *,bool,bool &,float &,bool &,bool,bool,bool) const: No 'to' position supplied 0x00007FF66221870B PHYSFS_writeSLE64+0xa0dcb 0x00007FF66229B665 PHYSFS_writeSLE64+0x123d25 0x00007FF662238812 PHYSFS_writeSLE64+0xc0ed2 0x00007FF662237665 PHYSFS_writeSLE64+0xbfd25 0x00007FF662235AAA PHYSFS_writeSLE64+0xbe16a 0x00007FF6622011DF PHYSFS_writeSLE64+0x8989f 0x00007FF66219A327 PHYSFS_writeSLE64+0x229e7 0x00007FF662046EAC PHYSFS_writeSLE64+0xffffffffffecf56c 0x00007FF661F962F1 PHYSFS_writeSLE64+0xffffffffffe1e9b1 0x00007FF661F70B62 PHYSFS_writeSLE64+0xffffffffffdf9222 0x00007FF6624224E5 PHYSFS_writeSLE64+0x2aaba5 0x00007FF662178335 PHYSFS_writeSLE64+0x9f5 0x00007FFB90C67974 BaseThreadInitThunk+0x14 0x00007FFB9165A271 RtlUserThreadStart+0x21